po: Update Finnish translation.
[wine.git] / dlls / wined3d / swapchain.c
blob9f2d41b757a938e4b70fec454621f38ed8e6ec4d
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain)
29 HRESULT hr;
30 UINT i;
32 TRACE("Destroying swapchain %p.\n", swapchain);
34 wined3d_swapchain_state_cleanup(&swapchain->state);
35 wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);
37 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
38 * is the last buffer to be destroyed, FindContext() depends on that. */
39 if (swapchain->front_buffer)
41 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
42 if (wined3d_texture_decref(swapchain->front_buffer))
43 WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
44 swapchain->front_buffer = NULL;
47 if (swapchain->back_buffers)
49 i = swapchain->state.desc.backbuffer_count;
51 while (i--)
53 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
54 if (wined3d_texture_decref(swapchain->back_buffers[i]))
55 WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
57 heap_free(swapchain->back_buffers);
58 swapchain->back_buffers = NULL;
61 /* Restore the screen resolution if we rendered in fullscreen.
62 * This will restore the screen resolution to what it was before creating
63 * the swapchain. In case of d3d8 and d3d9 this will be the original
64 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
65 * sets the resolution before starting up Direct3D, thus orig_width and
66 * orig_height will be equal to the modes in the presentation params. */
67 if (!swapchain->state.desc.windowed)
69 if (swapchain->state.desc.auto_restore_display_mode)
71 if (FAILED(hr = wined3d_restore_display_modes(swapchain->device->wined3d)))
72 ERR("Failed to restore display mode, hr %#x.\n", hr);
74 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
76 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state,
77 swapchain->state.device_window, &swapchain->state.original_window_rect);
78 wined3d_device_release_focus_window(swapchain->device);
81 else
83 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state, swapchain->state.device_window, NULL);
88 static void wined3d_swapchain_gl_destroy_object(void *object)
90 wined3d_swapchain_gl_destroy_contexts(object);
93 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl)
95 struct wined3d_cs *cs = swapchain_gl->s.device->cs;
97 wined3d_swapchain_cleanup(&swapchain_gl->s);
99 wined3d_cs_destroy_object(cs, wined3d_swapchain_gl_destroy_object, swapchain_gl);
100 wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
102 if (swapchain_gl->backup_dc)
104 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain_gl->backup_wnd, swapchain_gl->backup_dc);
106 wined3d_release_dc(swapchain_gl->backup_wnd, swapchain_gl->backup_dc);
107 DestroyWindow(swapchain_gl->backup_wnd);
111 static void wined3d_swapchain_vk_destroy_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
113 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
114 const struct wined3d_vk_info *vk_info;
115 unsigned int i;
116 VkResult vr;
118 TRACE("swapchain_vk %p.\n", swapchain_vk);
120 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
122 if ((vr = VK_CALL(vkQueueWaitIdle(device_vk->vk_queue))) < 0)
123 ERR("Failed to wait on queue, vr %s.\n", wined3d_debug_vkresult(vr));
124 heap_free(swapchain_vk->vk_images);
125 for (i = 0; i < swapchain_vk->image_count; ++i)
127 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
128 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
130 heap_free(swapchain_vk->vk_semaphores);
131 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, NULL));
132 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, swapchain_vk->vk_surface, NULL));
135 static void wined3d_swapchain_vk_destroy_object(void *object)
137 wined3d_swapchain_vk_destroy_vulkan_swapchain(object);
140 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk)
142 struct wined3d_cs *cs = swapchain_vk->s.device->cs;
144 wined3d_cs_destroy_object(cs, wined3d_swapchain_vk_destroy_object, swapchain_vk);
145 wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
147 wined3d_swapchain_cleanup(&swapchain_vk->s);
150 ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain)
152 ULONG refcount = InterlockedIncrement(&swapchain->ref);
154 TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
156 return refcount;
159 ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
161 ULONG refcount = InterlockedDecrement(&swapchain->ref);
163 TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
165 if (!refcount)
167 struct wined3d_device *device;
169 wined3d_mutex_lock();
171 device = swapchain->device;
172 if (device->swapchain_count && device->swapchains[0] == swapchain)
173 wined3d_device_uninit_3d(device);
174 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
176 swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
177 swapchain->device->adapter->adapter_ops->adapter_destroy_swapchain(swapchain);
179 wined3d_mutex_unlock();
182 return refcount;
185 void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain)
187 TRACE("swapchain %p.\n", swapchain);
189 return swapchain->parent;
192 void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
194 if (!window)
195 window = swapchain->state.device_window;
196 if (window == swapchain->win_handle)
197 return;
199 TRACE("Setting swapchain %p window from %p to %p.\n",
200 swapchain, swapchain->win_handle, window);
202 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
204 swapchain->win_handle = window;
207 HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
208 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
209 unsigned int swap_interval, DWORD flags)
211 RECT s, d;
213 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
214 swapchain, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
215 dst_window_override, swap_interval, flags);
217 if (flags)
218 FIXME("Ignoring flags %#x.\n", flags);
220 wined3d_mutex_lock();
222 if (!swapchain->back_buffers)
224 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
225 wined3d_mutex_unlock();
226 return WINED3DERR_INVALIDCALL;
229 if (!src_rect)
231 SetRect(&s, 0, 0, swapchain->state.desc.backbuffer_width,
232 swapchain->state.desc.backbuffer_height);
233 src_rect = &s;
236 if (!dst_rect)
238 GetClientRect(swapchain->win_handle, &d);
239 dst_rect = &d;
242 wined3d_cs_emit_present(swapchain->device->cs, swapchain, src_rect,
243 dst_rect, dst_window_override, swap_interval, flags);
245 wined3d_mutex_unlock();
247 return WINED3D_OK;
250 HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
251 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx)
253 RECT src_rect, dst_rect;
255 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain, dst_texture, sub_resource_idx);
257 SetRect(&src_rect, 0, 0, swapchain->front_buffer->resource.width, swapchain->front_buffer->resource.height);
258 dst_rect = src_rect;
260 if (swapchain->state.desc.windowed)
262 MapWindowPoints(swapchain->win_handle, NULL, (POINT *)&dst_rect, 2);
263 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
264 wine_dbgstr_rect(&dst_rect));
267 return wined3d_device_context_blt(&swapchain->device->cs->c, dst_texture, sub_resource_idx, &dst_rect,
268 swapchain->front_buffer, 0, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
271 struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
272 UINT back_buffer_idx)
274 TRACE("swapchain %p, back_buffer_idx %u.\n",
275 swapchain, back_buffer_idx);
277 /* Return invalid if there is no backbuffer array, otherwise it will
278 * crash when ddraw is used (there swapchain->back_buffers is always
279 * NULL). We need this because this function is called from
280 * stateblock_init_default_state() to get the default scissorrect
281 * dimensions. */
282 if (!swapchain->back_buffers || back_buffer_idx >= swapchain->state.desc.backbuffer_count)
284 WARN("Invalid back buffer index.\n");
285 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
286 * here in wined3d to avoid problems in other libs. */
287 return NULL;
290 TRACE("Returning back buffer %p.\n", swapchain->back_buffers[back_buffer_idx]);
292 return swapchain->back_buffers[back_buffer_idx];
295 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain)
297 TRACE("swapchain %p.\n", swapchain);
299 return swapchain->state.desc.output;
302 HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
303 struct wined3d_raster_status *raster_status)
305 struct wined3d_output *output;
307 TRACE("swapchain %p, raster_status %p.\n", swapchain, raster_status);
309 output = wined3d_swapchain_get_output(swapchain);
310 if (!output)
312 ERR("Failed to get output from swapchain %p.\n", swapchain);
313 return E_FAIL;
316 return wined3d_output_get_raster_status(output, raster_status);
319 struct wined3d_swapchain_state * CDECL wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain)
321 return &swapchain->state;
324 HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
325 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
327 struct wined3d_output *output;
328 HRESULT hr;
330 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain, mode, rotation);
332 if (!(output = wined3d_swapchain_get_output(swapchain)))
334 ERR("Failed to get output from swapchain %p.\n", swapchain);
335 return E_FAIL;
338 hr = wined3d_output_get_display_mode(output, mode, rotation);
340 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
341 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
343 return hr;
346 struct wined3d_device * CDECL wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain)
348 TRACE("swapchain %p.\n", swapchain);
350 return swapchain->device;
353 void CDECL wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
354 struct wined3d_swapchain_desc *desc)
356 TRACE("swapchain %p, desc %p.\n", swapchain, desc);
358 *desc = swapchain->state.desc;
361 HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
362 DWORD flags, const struct wined3d_gamma_ramp *ramp)
364 struct wined3d_output *output;
366 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp);
368 if (flags)
369 FIXME("Ignoring flags %#x.\n", flags);
371 if (!(output = wined3d_swapchain_get_output(swapchain)))
373 ERR("Failed to get output from swapchain %p.\n", swapchain);
374 return E_FAIL;
377 return wined3d_output_set_gamma_ramp(output, ramp);
380 void CDECL wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette)
382 TRACE("swapchain %p, palette %p.\n", swapchain, palette);
384 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
386 swapchain->palette = palette;
389 HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
390 struct wined3d_gamma_ramp *ramp)
392 struct wined3d_output *output;
394 TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
396 if (!(output = wined3d_swapchain_get_output(swapchain)))
398 ERR("Failed to get output from swapchain %p.\n", swapchain);
399 return E_FAIL;
402 return wined3d_output_get_gamma_ramp(output, ramp);
405 /* The is a fallback for cases where we e.g. can't create a GL context or
406 * Vulkan swapchain for the swapchain window. */
407 static void swapchain_blit_gdi(struct wined3d_swapchain *swapchain,
408 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
410 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
411 D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
412 D3DKMT_CREATEDCFROMMEMORY create_desc;
413 const struct wined3d_format *format;
414 unsigned int row_pitch, slice_pitch;
415 HDC src_dc, dst_dc;
416 NTSTATUS status;
417 HBITMAP bitmap;
419 static unsigned int once;
421 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
422 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
424 if (!once++)
425 FIXME("Using GDI present.\n");
427 format = back_buffer->resource.format;
428 if (!format->ddi_format)
430 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
431 return;
434 wined3d_texture_load_location(back_buffer, 0, context, WINED3D_LOCATION_SYSMEM);
435 wined3d_texture_get_pitch(back_buffer, 0, &row_pitch, &slice_pitch);
437 create_desc.pMemory = back_buffer->resource.heap_memory;
438 create_desc.Format = format->ddi_format;
439 create_desc.Width = wined3d_texture_get_level_width(back_buffer, 0);
440 create_desc.Height = wined3d_texture_get_level_height(back_buffer, 0);
441 create_desc.Pitch = row_pitch;
442 create_desc.hDeviceDc = CreateCompatibleDC(NULL);
443 create_desc.pColorTable = NULL;
445 status = D3DKMTCreateDCFromMemory(&create_desc);
446 DeleteDC(create_desc.hDeviceDc);
447 if (status)
449 WARN("Failed to create DC, status %#x.\n", status);
450 return;
453 src_dc = create_desc.hDc;
454 bitmap = create_desc.hBitmap;
456 TRACE("Created source DC %p, bitmap %p for backbuffer %p.\n", src_dc, bitmap, back_buffer);
458 if (!(dst_dc = GetDCEx(swapchain->win_handle, 0, DCX_USESTYLE | DCX_CACHE)))
459 ERR("Failed to get destination DC.\n");
461 if (!StretchBlt(dst_dc, dst_rect->left, dst_rect->top, dst_rect->right - dst_rect->left,
462 dst_rect->bottom - dst_rect->top, src_dc, src_rect->left, src_rect->top,
463 src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, SRCCOPY))
464 ERR("Failed to blit.\n");
466 ReleaseDC(swapchain->win_handle, dst_dc);
467 destroy_desc.hDc = src_dc;
468 destroy_desc.hBitmap = bitmap;
469 if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
470 ERR("Failed to destroy src dc, status %#x.\n", status);
473 /* A GL context is provided by the caller */
474 static void swapchain_blit(const struct wined3d_swapchain *swapchain,
475 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
477 struct wined3d_texture *texture = swapchain->back_buffers[0];
478 struct wined3d_device *device = swapchain->device;
479 enum wined3d_texture_filter_type filter;
480 DWORD location;
482 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
483 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
485 if ((src_rect->right - src_rect->left == dst_rect->right - dst_rect->left
486 && src_rect->bottom - src_rect->top == dst_rect->bottom - dst_rect->top)
487 || is_complex_fixup(texture->resource.format->color_fixup))
488 filter = WINED3D_TEXF_NONE;
489 else
490 filter = WINED3D_TEXF_LINEAR;
492 location = WINED3D_LOCATION_TEXTURE_RGB;
493 if (texture->resource.multisample_type)
494 location = WINED3D_LOCATION_RB_RESOLVED;
496 wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
497 device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, texture, 0,
498 location, src_rect, texture, 0, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter, NULL);
499 wined3d_texture_invalidate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
502 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain *swapchain,
503 struct wined3d_context_gl *context_gl, unsigned int swap_interval)
505 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
507 swap_interval = swap_interval <= 4 ? swap_interval : 1;
508 if (swapchain->swap_interval == swap_interval)
509 return;
511 swapchain->swap_interval = swap_interval;
513 if (!gl_info->supported[WGL_EXT_SWAP_CONTROL])
514 return;
516 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval)))
518 ERR("Failed to set swap interval %u for context %p, last error %#x.\n",
519 swap_interval, context_gl, GetLastError());
523 /* Context activation is done by the caller. */
524 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context *context)
526 struct wined3d_texture_sub_resource *sub_resource;
527 struct wined3d_texture_gl *texture, *texture_prev;
528 struct gl_texture tex0;
529 GLuint rb0;
530 DWORD locations0;
531 unsigned int i;
532 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
534 if (swapchain->state.desc.backbuffer_count < 2 || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
535 return;
537 texture_prev = wined3d_texture_gl(swapchain->back_buffers[0]);
539 /* Back buffer 0 is already in the draw binding. */
540 tex0 = texture_prev->texture_rgb;
541 rb0 = texture_prev->rb_multisample;
542 locations0 = texture_prev->t.sub_resources[0].locations;
544 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
546 texture = wined3d_texture_gl(swapchain->back_buffers[i]);
547 sub_resource = &texture->t.sub_resources[0];
549 if (!(sub_resource->locations & supported_locations))
550 wined3d_texture_load_location(&texture->t, 0, context, texture->t.resource.draw_binding);
552 texture_prev->texture_rgb = texture->texture_rgb;
553 texture_prev->rb_multisample = texture->rb_multisample;
555 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
556 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
558 texture_prev = texture;
561 texture_prev->texture_rgb = tex0;
562 texture_prev->rb_multisample = rb0;
564 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
565 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
567 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
570 static bool swapchain_present_is_partial_copy(struct wined3d_swapchain *swapchain, const RECT *dst_rect)
572 enum wined3d_swap_effect swap_effect = swapchain->state.desc.swap_effect;
573 RECT client_rect;
574 unsigned int t;
576 if (swap_effect != WINED3D_SWAP_EFFECT_COPY && swap_effect != WINED3D_SWAP_EFFECT_COPY_VSYNC)
577 return false;
579 GetClientRect(swapchain->win_handle, &client_rect);
581 t = client_rect.right - client_rect.left;
582 if ((dst_rect->left && dst_rect->right) || abs(dst_rect->right - dst_rect->left) != t)
583 return true;
584 t = client_rect.bottom - client_rect.top;
585 if ((dst_rect->top && dst_rect->bottom) || abs(dst_rect->bottom - dst_rect->top) != t)
586 return true;
588 return false;
591 static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
592 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags)
594 struct wined3d_swapchain_gl *swapchain_gl = wined3d_swapchain_gl(swapchain);
595 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
596 const struct wined3d_pixel_format *pixel_format;
597 const struct wined3d_gl_info *gl_info;
598 struct wined3d_context_gl *context_gl;
599 struct wined3d_context *context;
601 context = context_acquire(swapchain->device, swapchain->front_buffer, 0);
602 context_gl = wined3d_context_gl(context);
603 if (!context_gl->valid)
605 context_release(context);
606 WARN("Invalid context, skipping present.\n");
607 return;
610 TRACE("Presenting DC %p.\n", context_gl->dc);
612 pixel_format = &wined3d_adapter_gl(swapchain->device->adapter)->pixel_formats[context_gl->pixel_format];
613 if (context_gl->dc == swapchain_gl->backup_dc || (pixel_format->swap_method != WGL_SWAP_COPY_ARB
614 && swapchain_present_is_partial_copy(swapchain, dst_rect)))
616 swapchain_blit_gdi(swapchain, context, src_rect, dst_rect);
618 else
620 gl_info = context_gl->gl_info;
622 swapchain_gl_set_swap_interval(swapchain, context_gl, swap_interval);
624 wined3d_texture_load_location(back_buffer, 0, context, back_buffer->resource.draw_binding);
626 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
627 swapchain_blit(swapchain, context, src_rect, dst_rect);
629 if (swapchain_gl->context_count > 1)
630 gl_info->gl_ops.gl.p_glFinish();
632 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
633 gl_info->gl_ops.wgl.p_wglSwapBuffers(context_gl->dc);
636 if (context->d3d_info->fences)
637 wined3d_context_gl_submit_command_fence(context_gl);
639 wined3d_swapchain_gl_rotate(swapchain, context);
641 TRACE("SwapBuffers called, Starting new frame\n");
643 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
644 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
646 context_release(context);
649 static void swapchain_frontbuffer_updated(struct wined3d_swapchain *swapchain)
651 struct wined3d_texture *front_buffer = swapchain->front_buffer;
652 struct wined3d_context *context;
654 context = context_acquire(swapchain->device, front_buffer, 0);
655 wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding);
656 context_release(context);
657 SetRectEmpty(&swapchain->front_buffer_update);
660 static const struct wined3d_swapchain_ops swapchain_gl_ops =
662 swapchain_gl_present,
663 swapchain_frontbuffer_updated,
666 static bool wined3d_swapchain_vk_present_mode_supported(struct wined3d_swapchain_vk *swapchain_vk,
667 VkPresentModeKHR vk_present_mode)
669 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
670 const struct wined3d_vk_info *vk_info;
671 struct wined3d_adapter_vk *adapter_vk;
672 VkPhysicalDevice vk_physical_device;
673 VkPresentModeKHR *vk_modes;
674 bool supported = false;
675 uint32_t count, i;
676 VkResult vr;
678 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
679 vk_physical_device = adapter_vk->physical_device;
680 vk_info = &adapter_vk->vk_info;
682 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
683 swapchain_vk->vk_surface, &count, NULL))) < 0)
685 ERR("Failed to get supported present mode count, vr %s.\n", wined3d_debug_vkresult(vr));
686 return false;
689 if (!(vk_modes = heap_calloc(count, sizeof(*vk_modes))))
690 return false;
692 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
693 swapchain_vk->vk_surface, &count, vk_modes))) < 0)
695 ERR("Failed to get supported present modes, vr %s.\n", wined3d_debug_vkresult(vr));
696 goto done;
699 for (i = 0; i < count; ++i)
701 if (vk_modes[i] == vk_present_mode)
703 supported = true;
704 goto done;
708 done:
709 heap_free(vk_modes);
710 return supported;
713 static VkFormat get_swapchain_fallback_format(VkFormat vk_format)
715 switch (vk_format)
717 case VK_FORMAT_R8G8B8A8_SRGB:
718 return VK_FORMAT_B8G8R8A8_SRGB;
719 case VK_FORMAT_R8G8B8A8_UNORM:
720 case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
721 case VK_FORMAT_R16G16B16A16_SFLOAT:
722 return VK_FORMAT_B8G8R8A8_UNORM;
723 default:
724 WARN("Unhandled format %#x.\n", vk_format);
725 return VK_FORMAT_UNDEFINED;
729 static VkFormat wined3d_swapchain_vk_select_vk_format(struct wined3d_swapchain_vk *swapchain_vk,
730 VkSurfaceKHR vk_surface)
732 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
733 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
734 const struct wined3d_vk_info *vk_info;
735 struct wined3d_adapter_vk *adapter_vk;
736 const struct wined3d_format *format;
737 VkPhysicalDevice vk_physical_device;
738 VkSurfaceFormatKHR *vk_formats;
739 uint32_t format_count, i;
740 VkFormat vk_format;
741 VkResult vr;
743 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
744 vk_physical_device = adapter_vk->physical_device;
745 vk_info = &adapter_vk->vk_info;
747 if ((format = wined3d_get_format(&adapter_vk->a, desc->backbuffer_format, WINED3D_BIND_RENDER_TARGET)))
748 vk_format = wined3d_format_vk(format)->vk_format;
749 else
750 vk_format = VK_FORMAT_B8G8R8A8_UNORM;
752 vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device, vk_surface, &format_count, NULL));
753 if (vr < 0 || !format_count)
755 WARN("Failed to get supported surface format count, vr %s.\n", wined3d_debug_vkresult(vr));
756 return VK_FORMAT_UNDEFINED;
759 if (!(vk_formats = heap_calloc(format_count, sizeof(*vk_formats))))
760 return VK_FORMAT_UNDEFINED;
762 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device,
763 vk_surface, &format_count, vk_formats))) < 0)
765 WARN("Failed to get supported surface formats, vr %s.\n", wined3d_debug_vkresult(vr));
766 heap_free(vk_formats);
767 return VK_FORMAT_UNDEFINED;
770 for (i = 0; i < format_count; ++i)
772 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
773 break;
775 if (i == format_count)
777 /* Try to create a swapchain with format conversion. */
778 vk_format = get_swapchain_fallback_format(vk_format);
779 WARN("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
780 for (i = 0; i < format_count; ++i)
782 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
783 break;
786 heap_free(vk_formats);
787 if (i == format_count)
789 FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
790 return VK_FORMAT_UNDEFINED;
793 TRACE("Using Vulkan swapchain format %#x.\n", vk_format);
795 return vk_format;
798 static bool wined3d_swapchain_vk_create_vulkan_swapchain_images(struct wined3d_swapchain_vk *swapchain_vk,
799 VkSwapchainKHR vk_swapchain)
801 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
802 const struct wined3d_vk_info *vk_info;
803 VkSemaphoreCreateInfo semaphore_info;
804 uint32_t image_count, i;
805 VkResult vr;
807 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
809 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device, vk_swapchain, &image_count, NULL))) < 0)
811 ERR("Failed to get image count, vr %s\n", wined3d_debug_vkresult(vr));
812 return false;
815 if (!(swapchain_vk->vk_images = heap_calloc(image_count, sizeof(*swapchain_vk->vk_images))))
817 ERR("Failed to allocate images array.\n");
818 return false;
821 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device,
822 vk_swapchain, &image_count, swapchain_vk->vk_images))) < 0)
824 ERR("Failed to get swapchain images, vr %s.\n", wined3d_debug_vkresult(vr));
825 heap_free(swapchain_vk->vk_images);
826 return false;
829 if (!(swapchain_vk->vk_semaphores = heap_calloc(image_count, sizeof(*swapchain_vk->vk_semaphores))))
831 ERR("Failed to allocate semaphores array.\n");
832 heap_free(swapchain_vk->vk_images);
833 return false;
836 semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
837 semaphore_info.pNext = NULL;
838 semaphore_info.flags = 0;
839 for (i = 0; i < image_count; ++i)
841 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
842 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].available))) < 0)
844 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
845 goto fail;
848 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
849 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].presentable))) < 0)
851 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
852 goto fail;
855 swapchain_vk->image_count = image_count;
857 return true;
859 fail:
860 for (i = 0; i < image_count; ++i)
862 if (swapchain_vk->vk_semaphores[i].available)
863 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
864 if (swapchain_vk->vk_semaphores[i].presentable)
865 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
867 heap_free(swapchain_vk->vk_semaphores);
868 heap_free(swapchain_vk->vk_images);
869 return false;
872 static HRESULT wined3d_swapchain_vk_create_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
874 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
875 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
876 VkSwapchainCreateInfoKHR vk_swapchain_desc;
877 VkWin32SurfaceCreateInfoKHR surface_desc;
878 unsigned int width, height, image_count;
879 const struct wined3d_vk_info *vk_info;
880 VkSurfaceCapabilitiesKHR surface_caps;
881 struct wined3d_adapter_vk *adapter_vk;
882 VkPresentModeKHR vk_present_mode;
883 VkSwapchainKHR vk_swapchain;
884 VkImageUsageFlags usage;
885 VkSurfaceKHR vk_surface;
886 VkBool32 supported;
887 VkFormat vk_format;
888 RECT client_rect;
889 VkResult vr;
891 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
892 vk_info = &adapter_vk->vk_info;
894 surface_desc.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
895 surface_desc.pNext = NULL;
896 surface_desc.flags = 0;
897 surface_desc.hinstance = (HINSTANCE)GetWindowLongPtrW(swapchain_vk->s.win_handle, GWLP_HINSTANCE);
898 surface_desc.hwnd = swapchain_vk->s.win_handle;
899 if ((vr = VK_CALL(vkCreateWin32SurfaceKHR(vk_info->instance, &surface_desc, NULL, &vk_surface))) < 0)
901 ERR("Failed to create Vulkan surface, vr %s.\n", wined3d_debug_vkresult(vr));
902 return E_FAIL;
904 swapchain_vk->vk_surface = vk_surface;
906 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceSupportKHR(adapter_vk->physical_device,
907 device_vk->vk_queue_family_index, vk_surface, &supported))) < 0 || !supported)
909 ERR("Queue family does not support presentation on this surface, vr %s.\n", wined3d_debug_vkresult(vr));
910 goto fail;
913 if ((vk_format = wined3d_swapchain_vk_select_vk_format(swapchain_vk, vk_surface)) == VK_FORMAT_UNDEFINED)
915 ERR("Failed to select swapchain format.\n");
916 goto fail;
919 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(adapter_vk->physical_device,
920 swapchain_vk->vk_surface, &surface_caps))) < 0)
922 ERR("Failed to get surface capabilities, vr %s.\n", wined3d_debug_vkresult(vr));
923 goto fail;
926 image_count = desc->backbuffer_count;
927 if (image_count < surface_caps.minImageCount)
928 image_count = surface_caps.minImageCount;
929 else if (surface_caps.maxImageCount && image_count > surface_caps.maxImageCount)
930 image_count = surface_caps.maxImageCount;
932 if (image_count != desc->backbuffer_count)
933 WARN("Image count %u is not supported (%u-%u).\n", desc->backbuffer_count,
934 surface_caps.minImageCount, surface_caps.maxImageCount);
936 GetClientRect(swapchain_vk->s.win_handle, &client_rect);
938 width = client_rect.right - client_rect.left;
939 if (width < surface_caps.minImageExtent.width)
940 width = surface_caps.minImageExtent.width;
941 else if (width > surface_caps.maxImageExtent.width)
942 width = surface_caps.maxImageExtent.width;
944 height = client_rect.bottom - client_rect.top;
945 if (height < surface_caps.minImageExtent.height)
946 height = surface_caps.minImageExtent.height;
947 else if (height > surface_caps.maxImageExtent.height)
948 height = surface_caps.maxImageExtent.height;
950 if (width != client_rect.right - client_rect.left || height != client_rect.bottom - client_rect.top)
951 WARN("Swapchain dimensions %ux%u are not supported (%u-%u x %u-%u).\n",
952 client_rect.right - client_rect.left, client_rect.bottom - client_rect.top,
953 surface_caps.minImageExtent.width, surface_caps.maxImageExtent.width,
954 surface_caps.minImageExtent.height, surface_caps.maxImageExtent.height);
956 usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
957 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
958 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT;
959 if (!(usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) || !(usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
960 WARN("Transfer not supported for swapchain images.\n");
962 if (!(surface_caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR))
964 FIXME("Unsupported alpha mode, %#x.\n", surface_caps.supportedCompositeAlpha);
965 goto fail;
968 vk_present_mode = VK_PRESENT_MODE_FIFO_KHR;
969 if (!swapchain_vk->s.swap_interval)
971 if (wined3d_swapchain_vk_present_mode_supported(swapchain_vk, VK_PRESENT_MODE_IMMEDIATE_KHR))
972 vk_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
973 else
974 FIXME("Unsupported swap interval %u.\n", swapchain_vk->s.swap_interval);
977 vk_swapchain_desc.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
978 vk_swapchain_desc.pNext = NULL;
979 vk_swapchain_desc.flags = 0;
980 vk_swapchain_desc.surface = vk_surface;
981 vk_swapchain_desc.minImageCount = image_count;
982 vk_swapchain_desc.imageFormat = vk_format;
983 vk_swapchain_desc.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
984 vk_swapchain_desc.imageExtent.width = width;
985 vk_swapchain_desc.imageExtent.height = height;
986 vk_swapchain_desc.imageArrayLayers = 1;
987 vk_swapchain_desc.imageUsage = usage;
988 vk_swapchain_desc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
989 vk_swapchain_desc.queueFamilyIndexCount = 0;
990 vk_swapchain_desc.pQueueFamilyIndices = NULL;
991 vk_swapchain_desc.preTransform = surface_caps.currentTransform;
992 vk_swapchain_desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
993 vk_swapchain_desc.presentMode = vk_present_mode;
994 vk_swapchain_desc.clipped = VK_TRUE;
995 vk_swapchain_desc.oldSwapchain = VK_NULL_HANDLE;
996 if ((vr = VK_CALL(vkCreateSwapchainKHR(device_vk->vk_device, &vk_swapchain_desc, NULL, &vk_swapchain))) < 0)
998 ERR("Failed to create Vulkan swapchain, vr %s.\n", wined3d_debug_vkresult(vr));
999 goto fail;
1001 swapchain_vk->vk_swapchain = vk_swapchain;
1003 if (!wined3d_swapchain_vk_create_vulkan_swapchain_images(swapchain_vk, vk_swapchain))
1005 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, vk_swapchain, NULL));
1006 goto fail;
1009 swapchain_vk->width = width;
1010 swapchain_vk->height = height;
1012 return WINED3D_OK;
1014 fail:
1015 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, vk_surface, NULL));
1016 return E_FAIL;
1019 static HRESULT wined3d_swapchain_vk_recreate(struct wined3d_swapchain_vk *swapchain_vk)
1021 TRACE("swapchain_vk %p.\n", swapchain_vk);
1023 wined3d_swapchain_vk_destroy_vulkan_swapchain(swapchain_vk);
1025 return wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk);
1028 static void wined3d_swapchain_vk_set_swap_interval(struct wined3d_swapchain_vk *swapchain_vk,
1029 unsigned int swap_interval)
1031 if (swap_interval > 1)
1033 if (swap_interval <= 4)
1034 FIXME("Unsupported swap interval %u.\n", swap_interval);
1035 swap_interval = 1;
1038 if (swapchain_vk->s.swap_interval == swap_interval)
1039 return;
1041 swapchain_vk->s.swap_interval = swap_interval;
1042 wined3d_swapchain_vk_recreate(swapchain_vk);
1045 static VkResult wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
1046 struct wined3d_context_vk *context_vk, const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval)
1048 struct wined3d_texture_vk *back_buffer_vk = wined3d_texture_vk(swapchain_vk->s.back_buffers[0]);
1049 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
1050 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
1051 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1052 VkCommandBuffer vk_command_buffer;
1053 VkImageSubresourceRange vk_range;
1054 VkPresentInfoKHR present_desc;
1055 unsigned int present_idx;
1056 VkImageLayout vk_layout;
1057 uint32_t image_idx;
1058 RECT dst_rect_tmp;
1059 VkImageBlit blit;
1060 VkFilter filter;
1061 VkResult vr;
1063 static const VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1065 TRACE("swapchain_vk %p, context_vk %p, src_rect %s, dst_rect %s, swap_interval %u.\n",
1066 swapchain_vk, context_vk, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), swap_interval);
1068 wined3d_swapchain_vk_set_swap_interval(swapchain_vk, swap_interval);
1070 present_idx = swapchain_vk->current++ % swapchain_vk->image_count;
1071 wined3d_context_vk_wait_command_buffer(context_vk, swapchain_vk->vk_semaphores[present_idx].command_buffer_id);
1072 if ((vr = VK_CALL(vkAcquireNextImageKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, UINT64_MAX,
1073 swapchain_vk->vk_semaphores[present_idx].available, VK_NULL_HANDLE, &image_idx))) < 0)
1075 WARN("Failed to acquire image, vr %s.\n", wined3d_debug_vkresult(vr));
1076 return vr;
1079 if (dst_rect->right > swapchain_vk->width || dst_rect->bottom > swapchain_vk->height)
1081 dst_rect_tmp = *dst_rect;
1082 if (dst_rect->right > swapchain_vk->width)
1083 dst_rect_tmp.right = swapchain_vk->width;
1084 if (dst_rect->bottom > swapchain_vk->height)
1085 dst_rect_tmp.bottom = swapchain_vk->height;
1086 dst_rect = &dst_rect_tmp;
1088 filter = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
1089 || src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top
1090 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
1091 vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
1093 wined3d_context_vk_end_current_render_pass(context_vk);
1095 vk_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1096 vk_range.baseMipLevel = 0;
1097 vk_range.levelCount = 1;
1098 vk_range.baseArrayLayer = 0;
1099 vk_range.layerCount = 1;
1101 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1102 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1103 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1104 VK_ACCESS_TRANSFER_READ_BIT,
1105 back_buffer_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1106 back_buffer_vk->image.vk_image, &vk_range);
1108 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1109 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1110 0, VK_ACCESS_TRANSFER_WRITE_BIT,
1111 VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1112 swapchain_vk->vk_images[image_idx], &vk_range);
1114 blit.srcSubresource.aspectMask = vk_range.aspectMask;
1115 blit.srcSubresource.mipLevel = vk_range.baseMipLevel;
1116 blit.srcSubresource.baseArrayLayer = vk_range.baseArrayLayer;
1117 blit.srcSubresource.layerCount = vk_range.layerCount;
1118 blit.srcOffsets[0].x = src_rect->left;
1119 blit.srcOffsets[0].y = src_rect->top;
1120 blit.srcOffsets[0].z = 0;
1121 blit.srcOffsets[1].x = src_rect->right;
1122 blit.srcOffsets[1].y = src_rect->bottom;
1123 blit.srcOffsets[1].z = 1;
1124 blit.dstSubresource = blit.srcSubresource;
1125 blit.dstOffsets[0].x = dst_rect->left;
1126 blit.dstOffsets[0].y = dst_rect->top;
1127 blit.dstOffsets[0].z = 0;
1128 blit.dstOffsets[1].x = dst_rect->right;
1129 blit.dstOffsets[1].y = dst_rect->bottom;
1130 blit.dstOffsets[1].z = 1;
1131 VK_CALL(vkCmdBlitImage(vk_command_buffer,
1132 back_buffer_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1133 swapchain_vk->vk_images[image_idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1134 1, &blit, filter));
1136 wined3d_context_vk_reference_texture(context_vk, back_buffer_vk);
1137 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1138 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
1139 VK_ACCESS_TRANSFER_WRITE_BIT, 0,
1140 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
1141 swapchain_vk->vk_images[image_idx], &vk_range);
1143 if (desc->swap_effect == WINED3D_SWAP_EFFECT_DISCARD || desc->swap_effect == WINED3D_SWAP_EFFECT_FLIP_DISCARD)
1144 vk_layout = VK_IMAGE_LAYOUT_UNDEFINED;
1145 else
1146 vk_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
1147 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1148 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1149 VK_ACCESS_TRANSFER_READ_BIT,
1150 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1151 vk_layout, back_buffer_vk->layout,
1152 back_buffer_vk->image.vk_image, &vk_range);
1153 back_buffer_vk->bind_mask = 0;
1155 swapchain_vk->vk_semaphores[present_idx].command_buffer_id = context_vk->current_command_buffer.id;
1156 wined3d_context_vk_submit_command_buffer(context_vk,
1157 1, &swapchain_vk->vk_semaphores[present_idx].available, &wait_stage,
1158 1, &swapchain_vk->vk_semaphores[present_idx].presentable);
1160 present_desc.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
1161 present_desc.pNext = NULL;
1162 present_desc.waitSemaphoreCount = 1;
1163 present_desc.pWaitSemaphores = &swapchain_vk->vk_semaphores[present_idx].presentable;
1164 present_desc.swapchainCount = 1;
1165 present_desc.pSwapchains = &swapchain_vk->vk_swapchain;
1166 present_desc.pImageIndices = &image_idx;
1167 present_desc.pResults = NULL;
1168 if ((vr = VK_CALL(vkQueuePresentKHR(device_vk->vk_queue, &present_desc))))
1169 WARN("Present returned vr %s.\n", wined3d_debug_vkresult(vr));
1170 return vr;
1173 static void wined3d_swapchain_vk_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context_vk *context_vk)
1175 struct wined3d_texture_sub_resource *sub_resource;
1176 struct wined3d_texture_vk *texture, *texture_prev;
1177 struct wined3d_image_vk image0;
1178 VkDescriptorImageInfo vk_info0;
1179 VkImageLayout vk_layout0;
1180 DWORD locations0;
1181 unsigned int i;
1183 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
1185 if (swapchain->state.desc.backbuffer_count < 2)
1186 return;
1188 texture_prev = wined3d_texture_vk(swapchain->back_buffers[0]);
1190 /* Back buffer 0 is already in the draw binding. */
1191 image0 = texture_prev->image;
1192 vk_layout0 = texture_prev->layout;
1193 vk_info0 = texture_prev->default_image_info;
1194 locations0 = texture_prev->t.sub_resources[0].locations;
1196 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
1198 texture = wined3d_texture_vk(swapchain->back_buffers[i]);
1199 sub_resource = &texture->t.sub_resources[0];
1201 if (!(sub_resource->locations & supported_locations))
1202 wined3d_texture_load_location(&texture->t, 0, &context_vk->c, texture->t.resource.draw_binding);
1204 texture_prev->image = texture->image;
1205 texture_prev->layout = texture->layout;
1206 texture_prev->default_image_info = texture->default_image_info;
1208 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
1209 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
1211 texture_prev = texture;
1214 texture_prev->image = image0;
1215 texture_prev->layout = vk_layout0;
1216 texture_prev->default_image_info = vk_info0;
1218 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
1219 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
1221 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
1224 static void swapchain_vk_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
1225 const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
1227 struct wined3d_swapchain_vk *swapchain_vk = wined3d_swapchain_vk(swapchain);
1228 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
1229 struct wined3d_context_vk *context_vk;
1230 VkResult vr;
1231 HRESULT hr;
1233 context_vk = wined3d_context_vk(context_acquire(swapchain->device, back_buffer, 0));
1235 if (!swapchain_vk->vk_swapchain || swapchain_present_is_partial_copy(swapchain, dst_rect))
1237 swapchain_blit_gdi(swapchain, &context_vk->c, src_rect, dst_rect);
1239 else
1241 wined3d_texture_load_location(back_buffer, 0, &context_vk->c, back_buffer->resource.draw_binding);
1243 if ((vr = wined3d_swapchain_vk_blit(swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1245 if (vr == VK_ERROR_OUT_OF_DATE_KHR || vr == VK_SUBOPTIMAL_KHR)
1247 if (FAILED(hr = wined3d_swapchain_vk_recreate(swapchain_vk)))
1248 ERR("Failed to recreate swapchain, hr %#x.\n", hr);
1249 else if (vr == VK_ERROR_OUT_OF_DATE_KHR && (vr = wined3d_swapchain_vk_blit(
1250 swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1251 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1253 else
1255 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1260 wined3d_swapchain_vk_rotate(swapchain, context_vk);
1262 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1263 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1265 TRACE("Starting new frame.\n");
1267 context_release(&context_vk->c);
1270 static const struct wined3d_swapchain_ops swapchain_vk_ops =
1272 swapchain_vk_present,
1273 swapchain_frontbuffer_updated,
1276 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchain)
1278 struct wined3d_dc_info *front;
1279 POINT offset = {0, 0};
1280 HDC src_dc, dst_dc;
1281 RECT draw_rect;
1282 HWND window;
1284 TRACE("swapchain %p.\n", swapchain);
1286 front = &swapchain->front_buffer->dc_info[0];
1287 if (swapchain->palette)
1288 wined3d_palette_apply_to_dc(swapchain->palette, front->dc);
1290 if (swapchain->front_buffer->resource.map_count)
1291 ERR("Trying to blit a mapped surface.\n");
1293 TRACE("Copying surface %p to screen.\n", front);
1295 src_dc = front->dc;
1296 window = swapchain->win_handle;
1297 dst_dc = GetDCEx(window, 0, DCX_CLIPSIBLINGS | DCX_CACHE);
1299 /* Front buffer coordinates are screen coordinates. Map them to the
1300 * destination window if not fullscreened. */
1301 if (swapchain->state.desc.windowed)
1302 ClientToScreen(window, &offset);
1304 TRACE("offset %s.\n", wine_dbgstr_point(&offset));
1306 SetRect(&draw_rect, 0, 0, swapchain->front_buffer->resource.width,
1307 swapchain->front_buffer->resource.height);
1308 IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update);
1310 BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
1311 draw_rect.right - draw_rect.left, draw_rect.bottom - draw_rect.top,
1312 src_dc, draw_rect.left, draw_rect.top, SRCCOPY);
1313 ReleaseDC(window, dst_dc);
1315 SetRectEmpty(&swapchain->front_buffer_update);
1318 static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
1319 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags)
1321 struct wined3d_dc_info *front, *back;
1322 HBITMAP bitmap;
1323 void *data;
1324 HDC dc;
1326 front = &swapchain->front_buffer->dc_info[0];
1327 back = &swapchain->back_buffers[0]->dc_info[0];
1329 /* Flip the surface data. */
1330 dc = front->dc;
1331 bitmap = front->bitmap;
1332 data = swapchain->front_buffer->resource.heap_memory;
1334 front->dc = back->dc;
1335 front->bitmap = back->bitmap;
1336 swapchain->front_buffer->resource.heap_memory = swapchain->back_buffers[0]->resource.heap_memory;
1338 back->dc = dc;
1339 back->bitmap = bitmap;
1340 swapchain->back_buffers[0]->resource.heap_memory = data;
1342 SetRect(&swapchain->front_buffer_update, 0, 0,
1343 swapchain->front_buffer->resource.width,
1344 swapchain->front_buffer->resource.height);
1345 swapchain_gdi_frontbuffer_updated(swapchain);
1348 static const struct wined3d_swapchain_ops swapchain_no3d_ops =
1350 swapchain_gdi_present,
1351 swapchain_gdi_frontbuffer_updated,
1354 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain *swapchain,
1355 enum wined3d_format_id format_id, enum wined3d_multisample_type *type, DWORD *quality)
1357 const struct wined3d_adapter *adapter;
1358 const struct wined3d_gl_info *gl_info;
1359 const struct wined3d_format *format;
1360 enum wined3d_multisample_type t;
1362 if (wined3d_settings.sample_count == ~0u)
1363 return;
1365 adapter = swapchain->device->adapter;
1366 gl_info = &adapter->gl_info;
1367 if (!(format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET)))
1368 return;
1370 if ((t = min(wined3d_settings.sample_count, gl_info->limits.samples)))
1371 while (!(format->multisample_types & 1u << (t - 1)))
1372 ++t;
1373 TRACE("Using sample count %u.\n", t);
1374 *type = t;
1375 *quality = 0;
1378 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain, const struct wined3d_device *device)
1380 /* Subtract 1 for the implicit OpenGL latency. */
1381 swapchain->max_frame_latency = device->max_frame_latency >= 2 ? device->max_frame_latency - 1 : 1;
1384 static enum wined3d_format_id adapter_format_from_backbuffer_format(const struct wined3d_adapter *adapter,
1385 enum wined3d_format_id format_id)
1387 const struct wined3d_format *backbuffer_format;
1389 backbuffer_format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1390 return pixelformat_for_depth(backbuffer_format->byte_count * CHAR_BIT);
1393 static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *state,
1394 const struct wined3d_swapchain_desc *desc, HWND window, struct wined3d *wined3d,
1395 struct wined3d_swapchain_state_parent *parent)
1397 HRESULT hr;
1399 state->desc = *desc;
1401 if (FAILED(hr = wined3d_output_get_display_mode(desc->output, &state->original_mode, NULL)))
1403 ERR("Failed to get current display mode, hr %#x.\n", hr);
1404 return hr;
1407 if (!desc->windowed)
1409 if (desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1411 state->d3d_mode.width = desc->backbuffer_width;
1412 state->d3d_mode.height = desc->backbuffer_height;
1413 state->d3d_mode.format_id = adapter_format_from_backbuffer_format(desc->output->adapter,
1414 desc->backbuffer_format);
1415 state->d3d_mode.refresh_rate = desc->refresh_rate;
1416 state->d3d_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1418 else
1420 state->d3d_mode = state->original_mode;
1424 GetWindowRect(window, &state->original_window_rect);
1425 state->wined3d = wined3d;
1426 state->device_window = window;
1427 state->parent = parent;
1429 if (desc->flags & WINED3D_SWAPCHAIN_REGISTER_STATE)
1430 wined3d_swapchain_state_register(state);
1432 return hr;
1435 static HRESULT wined3d_swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device,
1436 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1437 void *parent, const struct wined3d_parent_ops *parent_ops,
1438 const struct wined3d_swapchain_ops *swapchain_ops)
1440 struct wined3d_resource_desc texture_desc;
1441 struct wined3d_output_desc output_desc;
1442 BOOL displaymode_set = FALSE;
1443 DWORD texture_flags = 0;
1444 HRESULT hr = E_FAIL;
1445 RECT client_rect;
1446 unsigned int i;
1447 HWND window;
1449 wined3d_mutex_lock();
1451 if (desc->backbuffer_count > 1)
1453 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
1454 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
1457 if (desc->swap_effect != WINED3D_SWAP_EFFECT_DISCARD
1458 && desc->swap_effect != WINED3D_SWAP_EFFECT_SEQUENTIAL
1459 && desc->swap_effect != WINED3D_SWAP_EFFECT_COPY)
1460 FIXME("Unimplemented swap effect %#x.\n", desc->swap_effect);
1462 window = desc->device_window ? desc->device_window : device->create_parms.focus_window;
1463 if (FAILED(hr = wined3d_swapchain_state_init(&swapchain->state, desc, window, device->wined3d, state_parent)))
1465 ERR("Failed to initialise swapchain state, hr %#x.\n", hr);
1466 wined3d_mutex_unlock();
1467 return hr;
1470 swapchain->swapchain_ops = swapchain_ops;
1471 swapchain->device = device;
1472 swapchain->parent = parent;
1473 swapchain->parent_ops = parent_ops;
1474 swapchain->ref = 1;
1475 swapchain->win_handle = window;
1476 swapchain->swap_interval = WINED3D_SWAP_INTERVAL_DEFAULT;
1477 swapchain_set_max_frame_latency(swapchain, device);
1479 GetClientRect(window, &client_rect);
1480 if (desc->windowed)
1482 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect));
1484 if (!desc->backbuffer_width)
1486 desc->backbuffer_width = client_rect.right ? client_rect.right : 8;
1487 TRACE("Updating width to %u.\n", desc->backbuffer_width);
1489 if (!desc->backbuffer_height)
1491 desc->backbuffer_height = client_rect.bottom ? client_rect.bottom : 8;
1492 TRACE("Updating height to %u.\n", desc->backbuffer_height);
1495 if (desc->backbuffer_format == WINED3DFMT_UNKNOWN)
1497 desc->backbuffer_format = swapchain->state.original_mode.format_id;
1498 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain->state.original_mode.format_id));
1501 else
1503 if (FAILED(hr = wined3d_output_get_desc(desc->output, &output_desc)))
1505 ERR("Failed to get output description, hr %#x.\n", hr);
1506 goto err;
1509 wined3d_swapchain_state_setup_fullscreen(&swapchain->state, window,
1510 output_desc.desktop_rect.left, output_desc.desktop_rect.top, desc->backbuffer_width,
1511 desc->backbuffer_height);
1513 swapchain->state.desc = *desc;
1514 wined3d_swapchain_apply_sample_count_override(swapchain, swapchain->state.desc.backbuffer_format,
1515 &swapchain->state.desc.multisample_type, &swapchain->state.desc.multisample_quality);
1517 TRACE("Creating front buffer.\n");
1519 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1520 texture_desc.format = swapchain->state.desc.backbuffer_format;
1521 texture_desc.multisample_type = swapchain->state.desc.multisample_type;
1522 texture_desc.multisample_quality = swapchain->state.desc.multisample_quality;
1523 texture_desc.usage = 0;
1524 if (device->wined3d->flags & WINED3D_NO3D)
1525 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1526 texture_desc.bind_flags = 0;
1527 if (device->wined3d->flags & WINED3D_NO3D)
1528 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1529 else
1530 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1531 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER)
1532 texture_desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1533 texture_desc.width = swapchain->state.desc.backbuffer_width;
1534 texture_desc.height = swapchain->state.desc.backbuffer_height;
1535 texture_desc.depth = 1;
1536 texture_desc.size = 0;
1538 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
1539 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1541 if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
1542 parent, &texture_desc, texture_flags, &swapchain->front_buffer)))
1544 WARN("Failed to create front buffer, hr %#x.\n", hr);
1545 goto err;
1548 wined3d_texture_set_swapchain(swapchain->front_buffer, swapchain);
1549 if (!(device->wined3d->flags & WINED3D_NO3D))
1551 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1552 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1555 /* MSDN says we're only allowed a single fullscreen swapchain per device,
1556 * so we should really check to see if there is a fullscreen swapchain
1557 * already. Does a single head count as full screen? */
1558 if (!desc->windowed && desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1560 /* Change the display settings */
1561 if (FAILED(hr = wined3d_output_set_display_mode(desc->output,
1562 &swapchain->state.d3d_mode)))
1564 WARN("Failed to set display mode, hr %#x.\n", hr);
1565 goto err;
1567 displaymode_set = TRUE;
1570 if (swapchain->state.desc.backbuffer_count > 0)
1572 if (!(swapchain->back_buffers = heap_calloc(swapchain->state.desc.backbuffer_count,
1573 sizeof(*swapchain->back_buffers))))
1575 ERR("Failed to allocate backbuffer array memory.\n");
1576 hr = E_OUTOFMEMORY;
1577 goto err;
1580 texture_desc.bind_flags = swapchain->state.desc.backbuffer_bind_flags;
1581 texture_desc.usage = 0;
1582 if (device->wined3d->flags & WINED3D_NO3D)
1583 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1584 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1586 TRACE("Creating back buffer %u.\n", i);
1587 if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
1588 parent, &texture_desc, texture_flags, &swapchain->back_buffers[i])))
1590 WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
1591 swapchain->state.desc.backbuffer_count = i;
1592 goto err;
1594 wined3d_texture_set_swapchain(swapchain->back_buffers[i], swapchain);
1598 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
1599 if (desc->enable_auto_depth_stencil)
1601 TRACE("Creating depth/stencil buffer.\n");
1602 if (!device->auto_depth_stencil_view)
1604 struct wined3d_view_desc desc;
1605 struct wined3d_texture *ds;
1607 texture_desc.format = swapchain->state.desc.auto_depth_stencil_format;
1608 texture_desc.usage = 0;
1609 texture_desc.bind_flags = WINED3D_BIND_DEPTH_STENCIL;
1610 if (device->wined3d->flags & WINED3D_NO3D)
1611 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1612 else
1613 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1615 if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
1616 device->device_parent, &texture_desc, 0, &ds)))
1618 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
1619 goto err;
1622 desc.format_id = ds->resource.format->id;
1623 desc.flags = 0;
1624 desc.u.texture.level_idx = 0;
1625 desc.u.texture.level_count = 1;
1626 desc.u.texture.layer_idx = 0;
1627 desc.u.texture.layer_count = 1;
1628 hr = wined3d_rendertarget_view_create(&desc, &ds->resource, NULL, &wined3d_null_parent_ops,
1629 &device->auto_depth_stencil_view);
1630 wined3d_texture_decref(ds);
1631 if (FAILED(hr))
1633 ERR("Failed to create rendertarget view, hr %#x.\n", hr);
1634 goto err;
1639 wined3d_swapchain_get_gamma_ramp(swapchain, &swapchain->orig_gamma);
1641 wined3d_mutex_unlock();
1643 return WINED3D_OK;
1645 err:
1646 if (displaymode_set)
1648 if (FAILED(wined3d_restore_display_modes(device->wined3d)))
1649 ERR("Failed to restore display mode.\n");
1652 if (swapchain->back_buffers)
1654 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1656 if (swapchain->back_buffers[i])
1658 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
1659 wined3d_texture_decref(swapchain->back_buffers[i]);
1662 heap_free(swapchain->back_buffers);
1665 if (swapchain->front_buffer)
1667 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
1668 wined3d_texture_decref(swapchain->front_buffer);
1671 wined3d_swapchain_state_cleanup(&swapchain->state);
1672 wined3d_mutex_unlock();
1674 return hr;
1677 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d, struct wined3d_device *device,
1678 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1679 void *parent, const struct wined3d_parent_ops *parent_ops)
1681 TRACE("swapchain_no3d %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1682 swapchain_no3d, device, desc, state_parent, parent, parent_ops);
1684 return wined3d_swapchain_init(swapchain_no3d, device, desc, state_parent, parent, parent_ops,
1685 &swapchain_no3d_ops);
1688 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl, struct wined3d_device *device,
1689 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1690 void *parent, const struct wined3d_parent_ops *parent_ops)
1692 HRESULT hr;
1694 TRACE("swapchain_gl %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1695 swapchain_gl, device, desc, state_parent, parent, parent_ops);
1697 if (FAILED(hr = wined3d_swapchain_init(&swapchain_gl->s, device, desc, state_parent, parent,
1698 parent_ops, &swapchain_gl_ops)))
1700 /* Cleanup any context that may have been created for the swapchain. */
1701 wined3d_cs_destroy_object(device->cs, wined3d_swapchain_gl_destroy_object, swapchain_gl);
1702 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1705 return hr;
1708 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk, struct wined3d_device *device,
1709 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1710 void *parent, const struct wined3d_parent_ops *parent_ops)
1712 HRESULT hr;
1714 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1715 swapchain_vk, device, desc, parent, parent_ops);
1717 if (FAILED(hr = wined3d_swapchain_init(&swapchain_vk->s, device, desc, state_parent, parent,
1718 parent_ops, &swapchain_vk_ops)))
1719 return hr;
1721 if (swapchain_vk->s.win_handle == GetDesktopWindow())
1723 WARN("Creating a desktop window swapchain.\n");
1724 return hr;
1727 if (FAILED(hr = wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk)))
1728 WARN("Failed to create a Vulkan swapchain, hr %#x.\n", hr);
1730 return WINED3D_OK;
1733 HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
1734 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1735 void *parent, const struct wined3d_parent_ops *parent_ops,
1736 struct wined3d_swapchain **swapchain)
1738 struct wined3d_swapchain *object;
1739 HRESULT hr;
1741 if (FAILED(hr = device->adapter->adapter_ops->adapter_create_swapchain(device,
1742 desc, state_parent, parent, parent_ops, &object)))
1743 return hr;
1745 if (desc->flags & WINED3D_SWAPCHAIN_IMPLICIT)
1747 wined3d_mutex_lock();
1748 if (FAILED(hr = wined3d_device_set_implicit_swapchain(device, object)))
1750 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1751 device->adapter->adapter_ops->adapter_destroy_swapchain(object);
1752 wined3d_mutex_unlock();
1753 return hr;
1755 wined3d_mutex_unlock();
1758 *swapchain = object;
1760 return hr;
1763 static struct wined3d_context_gl *wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl *swapchain_gl)
1765 struct wined3d_device *device = swapchain_gl->s.device;
1766 struct wined3d_context_gl *context_gl;
1768 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain_gl, GetCurrentThreadId());
1770 wined3d_from_cs(device->cs);
1772 if (!(context_gl = heap_alloc_zero(sizeof(*context_gl))))
1774 ERR("Failed to allocate context memory.\n");
1775 return NULL;
1778 if (FAILED(wined3d_context_gl_init(context_gl, swapchain_gl)))
1780 WARN("Failed to initialise context.\n");
1781 heap_free(context_gl);
1782 return NULL;
1785 if (!device_context_add(device, &context_gl->c))
1787 ERR("Failed to add the newly created context to the context list.\n");
1788 wined3d_context_gl_destroy(context_gl);
1789 return NULL;
1792 TRACE("Created context %p.\n", context_gl);
1794 context_release(&context_gl->c);
1796 if (!wined3d_array_reserve((void **)&swapchain_gl->contexts, &swapchain_gl->contexts_size,
1797 swapchain_gl->context_count + 1, sizeof(*swapchain_gl->contexts)))
1799 ERR("Failed to allocate new context array memory.\n");
1800 wined3d_context_gl_destroy(context_gl);
1801 return NULL;
1803 swapchain_gl->contexts[swapchain_gl->context_count++] = context_gl;
1805 return context_gl;
1808 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl *swapchain_gl)
1810 unsigned int i;
1812 TRACE("swapchain_gl %p.\n", swapchain_gl);
1814 for (i = 0; i < swapchain_gl->context_count; ++i)
1816 wined3d_context_gl_destroy(swapchain_gl->contexts[i]);
1818 heap_free(swapchain_gl->contexts);
1819 swapchain_gl->contexts_size = 0;
1820 swapchain_gl->context_count = 0;
1821 swapchain_gl->contexts = NULL;
1824 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl)
1826 DWORD tid = GetCurrentThreadId();
1827 unsigned int i;
1829 for (i = 0; i < swapchain_gl->context_count; ++i)
1831 if (swapchain_gl->contexts[i]->tid == tid)
1832 return swapchain_gl->contexts[i];
1835 /* Create a new context for the thread. */
1836 return wined3d_swapchain_gl_create_context(swapchain_gl);
1839 HDC wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl *swapchain_gl)
1841 if (!swapchain_gl->backup_dc)
1843 TRACE("Creating the backup window for swapchain %p.\n", swapchain_gl);
1845 if (!(swapchain_gl->backup_wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
1846 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL)))
1848 ERR("Failed to create a window.\n");
1849 return NULL;
1852 if (!(swapchain_gl->backup_dc = GetDC(swapchain_gl->backup_wnd)))
1854 ERR("Failed to get a DC.\n");
1855 DestroyWindow(swapchain_gl->backup_wnd);
1856 swapchain_gl->backup_wnd = NULL;
1857 return NULL;
1861 return swapchain_gl->backup_dc;
1864 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
1866 UINT i;
1868 wined3d_resource_update_draw_binding(&swapchain->front_buffer->resource);
1870 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1872 wined3d_resource_update_draw_binding(&swapchain->back_buffers[i]->resource);
1876 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
1878 struct wined3d_device *device = swapchain->device;
1879 HWND window = swapchain->state.device_window;
1880 struct wined3d_output_desc output_desc;
1881 unsigned int screensaver_active;
1882 struct wined3d_output *output;
1883 BOOL focus_messages, filter;
1884 HRESULT hr;
1886 /* This code is not protected by the wined3d mutex, so it may run while
1887 * wined3d_device_reset is active. Testing on Windows shows that changing
1888 * focus during resets and resetting during focus change events causes
1889 * the application to crash with an invalid memory access. */
1891 if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
1892 filter = wined3d_filter_messages(window, TRUE);
1894 if (activate)
1896 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0);
1897 if ((device->restore_screensaver = !!screensaver_active))
1898 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, FALSE, NULL, 0);
1900 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES))
1902 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1903 * the window but leaves the size untouched, d3d9 sets the size on an
1904 * invisible window, generates messages but doesn't change the window
1905 * properties. The implementation follows d3d9.
1907 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1908 * resume drawing after a focus loss. */
1909 output = wined3d_swapchain_get_output(swapchain);
1910 if (!output)
1912 ERR("Failed to get output from swapchain %p.\n", swapchain);
1913 return;
1916 if (SUCCEEDED(hr = wined3d_output_get_desc(output, &output_desc)))
1917 SetWindowPos(window, NULL, output_desc.desktop_rect.left,
1918 output_desc.desktop_rect.top, swapchain->state.desc.backbuffer_width,
1919 swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
1920 else
1921 ERR("Failed to get output description, hr %#x.\n", hr);
1924 if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
1926 output = wined3d_swapchain_get_output(swapchain);
1927 if (!output)
1929 ERR("Failed to get output from swapchain %p.\n", swapchain);
1930 return;
1933 if (FAILED(hr = wined3d_output_set_display_mode(output,
1934 &swapchain->state.d3d_mode)))
1935 ERR("Failed to set display mode, hr %#x.\n", hr);
1938 if (swapchain == device->swapchains[0])
1939 device->device_parent->ops->activate(device->device_parent, TRUE);
1941 else
1943 if (device->restore_screensaver)
1945 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, TRUE, NULL, 0);
1946 device->restore_screensaver = FALSE;
1949 if (FAILED(hr = wined3d_restore_display_modes(device->wined3d)))
1950 ERR("Failed to restore display modes, hr %#x.\n", hr);
1952 swapchain->reapply_mode = TRUE;
1954 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1955 * during window minimization. Do our housekeeping now, as the device may not exist after
1956 * the ShowWindow call.
1958 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1959 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1960 * we'll have to control this via a create flag. Note that the device and swapchain are not
1961 * safe to access after the ShowWindow call. */
1962 if (swapchain == device->swapchains[0])
1963 device->device_parent->ops->activate(device->device_parent, FALSE);
1965 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES) && IsWindowVisible(window))
1966 ShowWindow(window, SW_MINIMIZE);
1969 if (!focus_messages)
1970 wined3d_filter_messages(window, filter);
1973 HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
1974 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
1975 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality)
1977 struct wined3d_swapchain_desc *desc = &swapchain->state.desc;
1978 BOOL update_desc = FALSE;
1980 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1981 "multisample_type %#x, multisample_quality %#x.\n",
1982 swapchain, buffer_count, width, height, debug_d3dformat(format_id),
1983 multisample_type, multisample_quality);
1985 wined3d_swapchain_apply_sample_count_override(swapchain, format_id, &multisample_type, &multisample_quality);
1987 if (buffer_count && buffer_count != desc->backbuffer_count)
1988 FIXME("Cannot change the back buffer count yet.\n");
1990 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
1992 if (!width || !height)
1994 RECT client_rect;
1996 /* The application is requesting that either the swapchain width or
1997 * height be set to the corresponding dimension in the window's
1998 * client rect. */
2000 if (!GetClientRect(swapchain->state.device_window, &client_rect))
2002 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
2003 return WINED3DERR_INVALIDCALL;
2006 if (!width)
2007 width = client_rect.right;
2009 if (!height)
2010 height = client_rect.bottom;
2013 if (width != desc->backbuffer_width || height != desc->backbuffer_height)
2015 desc->backbuffer_width = width;
2016 desc->backbuffer_height = height;
2017 update_desc = TRUE;
2020 if (format_id == WINED3DFMT_UNKNOWN)
2022 if (!desc->windowed)
2023 return WINED3DERR_INVALIDCALL;
2024 format_id = swapchain->state.original_mode.format_id;
2027 if (format_id != desc->backbuffer_format)
2029 desc->backbuffer_format = format_id;
2030 update_desc = TRUE;
2033 if (multisample_type != desc->multisample_type
2034 || multisample_quality != desc->multisample_quality)
2036 desc->multisample_type = multisample_type;
2037 desc->multisample_quality = multisample_quality;
2038 update_desc = TRUE;
2041 if (update_desc)
2043 HRESULT hr;
2044 UINT i;
2046 if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, 0, desc->backbuffer_width,
2047 desc->backbuffer_height, desc->backbuffer_format,
2048 desc->multisample_type, desc->multisample_quality, NULL, 0)))
2049 return hr;
2051 for (i = 0; i < desc->backbuffer_count; ++i)
2053 if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], 0, desc->backbuffer_width,
2054 desc->backbuffer_height, desc->backbuffer_format,
2055 desc->multisample_type, desc->multisample_quality, NULL, 0)))
2056 return hr;
2060 swapchain_update_draw_bindings(swapchain);
2062 return WINED3D_OK;
2065 static HRESULT wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state *state,
2066 struct wined3d_output *output, struct wined3d_display_mode *mode)
2068 HRESULT hr;
2070 if (state->desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
2072 if (FAILED(hr = wined3d_output_find_closest_matching_mode(output, mode)))
2074 WARN("Failed to find closest matching mode, hr %#x.\n", hr);
2078 if (output != state->desc.output)
2080 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2082 WARN("Failed to restore display modes, hr %#x.\n", hr);
2083 return hr;
2086 if (FAILED(hr = wined3d_output_get_display_mode(output, &state->original_mode, NULL)))
2088 WARN("Failed to get current display mode, hr %#x.\n", hr);
2089 return hr;
2093 if (FAILED(hr = wined3d_output_set_display_mode(output, mode)))
2095 WARN("Failed to set display mode, hr %#x.\n", hr);
2096 return WINED3DERR_INVALIDCALL;
2099 return WINED3D_OK;
2102 HRESULT CDECL wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2103 const struct wined3d_display_mode *mode)
2105 struct wined3d_display_mode actual_mode;
2106 struct wined3d_output_desc output_desc;
2107 RECT original_window_rect, window_rect;
2108 int x, y, width, height;
2109 HWND window;
2110 HRESULT hr;
2112 TRACE("state %p, mode %p.\n", state, mode);
2114 wined3d_mutex_lock();
2116 window = state->device_window;
2118 if (state->desc.windowed)
2120 SetRect(&window_rect, 0, 0, mode->width, mode->height);
2121 AdjustWindowRectEx(&window_rect,
2122 GetWindowLongW(window, GWL_STYLE), FALSE,
2123 GetWindowLongW(window, GWL_EXSTYLE));
2124 GetWindowRect(window, &original_window_rect);
2126 x = original_window_rect.left;
2127 y = original_window_rect.top;
2128 width = window_rect.right - window_rect.left;
2129 height = window_rect.bottom - window_rect.top;
2131 else
2133 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2135 actual_mode = *mode;
2136 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, state->desc.output,
2137 &actual_mode)))
2139 ERR("Failed to set display mode, hr %#x.\n", hr);
2140 wined3d_mutex_unlock();
2141 return hr;
2145 if (FAILED(hr = wined3d_output_get_desc(state->desc.output, &output_desc)))
2147 ERR("Failed to get output description, hr %#x.\n", hr);
2148 wined3d_mutex_unlock();
2149 return hr;
2152 x = output_desc.desktop_rect.left;
2153 y = output_desc.desktop_rect.top;
2154 width = output_desc.desktop_rect.right - output_desc.desktop_rect.left;
2155 height = output_desc.desktop_rect.bottom - output_desc.desktop_rect.top;
2158 wined3d_mutex_unlock();
2160 MoveWindow(window, x, y, width, height, TRUE);
2162 return WINED3D_OK;
2165 static LONG fullscreen_style(LONG style)
2167 /* Make sure the window is managed, otherwise we won't get keyboard input. */
2168 style |= WS_POPUP | WS_SYSMENU;
2169 style &= ~(WS_CAPTION | WS_THICKFRAME);
2171 return style;
2174 static LONG fullscreen_exstyle(LONG exstyle)
2176 /* Filter out window decorations. */
2177 exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
2179 return exstyle;
2182 struct wined3d_window_state
2184 HWND window;
2185 HWND window_pos_after;
2186 LONG style, exstyle;
2187 int x, y, width, height;
2188 uint32_t flags;
2189 bool set_style;
2192 static DWORD WINAPI wined3d_set_window_state(void *ctx)
2194 struct wined3d_window_state *s = ctx;
2195 bool filter;
2197 filter = wined3d_filter_messages(s->window, TRUE);
2199 if (s->set_style)
2201 SetWindowLongW(s->window, GWL_STYLE, s->style);
2202 SetWindowLongW(s->window, GWL_EXSTYLE, s->exstyle);
2204 SetWindowPos(s->window, s->window_pos_after, s->x, s->y, s->width, s->height, s->flags);
2206 wined3d_filter_messages(s->window, filter);
2208 heap_free(s);
2210 return 0;
2213 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
2214 HWND window, int x, int y, int width, int height)
2216 struct wined3d_window_state *s;
2217 DWORD window_tid, tid;
2218 HANDLE thread;
2220 TRACE("Setting up window %p for fullscreen mode.\n", window);
2222 if (!IsWindow(window))
2224 WARN("%p is not a valid window.\n", window);
2225 return WINED3DERR_NOTAVAILABLE;
2228 if (!(s = heap_alloc(sizeof(*s))))
2229 return E_OUTOFMEMORY;
2230 s->window = window;
2231 s->window_pos_after = HWND_TOPMOST;
2232 s->x = x;
2233 s->y = y;
2234 s->width = width;
2235 s->height = height;
2237 if (state->style || state->exstyle)
2239 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
2240 window, state->style, state->exstyle);
2243 s->flags = SWP_FRAMECHANGED | SWP_NOACTIVATE;
2244 if (state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES)
2245 s->flags |= SWP_NOZORDER;
2246 else
2247 s->flags |= SWP_SHOWWINDOW;
2249 state->style = GetWindowLongW(window, GWL_STYLE);
2250 state->exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2252 s->style = fullscreen_style(state->style);
2253 s->exstyle = fullscreen_exstyle(state->exstyle);
2254 s->set_style = true;
2256 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
2257 state->style, state->exstyle, s->style, s->exstyle);
2259 window_tid = GetWindowThreadProcessId(window, NULL);
2260 tid = GetCurrentThreadId();
2262 TRACE("Window %p belongs to thread %#x.\n", window, window_tid);
2263 /* If the window belongs to a different thread, modifying the style and/or
2264 * position can potentially deadlock if that thread isn't processing
2265 * messages. */
2266 if (window_tid == tid)
2267 wined3d_set_window_state(s);
2268 else if (!(thread = CreateThread(NULL, 0, wined3d_set_window_state, s, 0, NULL)))
2269 ERR("Failed to create thread.\n");
2270 else
2271 CloseHandle(thread);
2273 return WINED3D_OK;
2276 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
2277 HWND window, const RECT *window_rect)
2279 struct wined3d_window_state *s;
2280 DWORD window_tid, tid;
2281 LONG style, exstyle;
2282 HANDLE thread;
2284 if (!state->style && !state->exstyle)
2285 return;
2287 if (!(s = heap_alloc(sizeof(*s))))
2288 return;
2290 s->window = window;
2291 s->window_pos_after = NULL;
2292 s->flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
2294 if ((state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE)
2295 && !(state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES))
2297 s->window_pos_after = (state->exstyle & WS_EX_TOPMOST) ? HWND_TOPMOST : HWND_NOTOPMOST;
2298 s->flags |= (state->style & WS_VISIBLE) ? SWP_SHOWWINDOW : SWP_HIDEWINDOW;
2299 s->flags &= ~SWP_NOZORDER;
2302 style = GetWindowLongW(window, GWL_STYLE);
2303 exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2305 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
2306 * application, and we want to ignore them in the test below, since it's
2307 * not the application's fault that they changed. Additionally, we want to
2308 * preserve the current status of these flags (i.e. don't restore them) to
2309 * more closely emulate the behavior of Direct3D, which leaves these flags
2310 * alone when returning to windowed mode. */
2311 state->style ^= (state->style ^ style) & WS_VISIBLE;
2312 state->exstyle ^= (state->exstyle ^ exstyle) & WS_EX_TOPMOST;
2314 TRACE("Restoring window style of window %p to %08x, %08x.\n",
2315 window, state->style, state->exstyle);
2317 s->style = state->style;
2318 s->exstyle = state->exstyle;
2319 /* Only restore the style if the application didn't modify it during the
2320 * fullscreen phase. Some applications change it before calling Reset()
2321 * when switching between windowed and fullscreen modes (HL2), some
2322 * depend on the original style (Eve Online). */
2323 s->set_style = style == fullscreen_style(state->style) && exstyle == fullscreen_exstyle(state->exstyle);
2325 if (window_rect)
2327 s->x = window_rect->left;
2328 s->y = window_rect->top;
2329 s->width = window_rect->right - window_rect->left;
2330 s->height = window_rect->bottom - window_rect->top;
2332 else
2334 s->x = s->y = s->width = s->height = 0;
2335 s->flags |= (SWP_NOMOVE | SWP_NOSIZE);
2338 window_tid = GetWindowThreadProcessId(window, NULL);
2339 tid = GetCurrentThreadId();
2341 TRACE("Window %p belongs to thread %#x.\n", window, window_tid);
2342 /* If the window belongs to a different thread, modifying the style and/or
2343 * position can potentially deadlock if that thread isn't processing
2344 * messages. */
2345 if (window_tid == tid)
2346 wined3d_set_window_state(s);
2347 else if (!(thread = CreateThread(NULL, 0, wined3d_set_window_state, s, 0, NULL)))
2348 ERR("Failed to create thread.\n");
2349 else
2350 CloseHandle(thread);
2352 /* Delete the old values. */
2353 state->style = 0;
2354 state->exstyle = 0;
2357 HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2358 const struct wined3d_swapchain_desc *swapchain_desc,
2359 const struct wined3d_display_mode *mode)
2361 struct wined3d_display_mode actual_mode;
2362 struct wined3d_output_desc output_desc;
2363 BOOL windowed = state->desc.windowed;
2364 HRESULT hr;
2366 TRACE("state %p, swapchain_desc %p, mode %p.\n", state, swapchain_desc, mode);
2368 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2370 if (mode)
2372 actual_mode = *mode;
2373 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2374 &actual_mode)))
2375 return hr;
2377 else
2379 if (!swapchain_desc->windowed)
2381 actual_mode.width = swapchain_desc->backbuffer_width;
2382 actual_mode.height = swapchain_desc->backbuffer_height;
2383 actual_mode.refresh_rate = swapchain_desc->refresh_rate;
2384 actual_mode.format_id = adapter_format_from_backbuffer_format(swapchain_desc->output->adapter,
2385 swapchain_desc->backbuffer_format);
2386 actual_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2387 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2388 &actual_mode)))
2389 return hr;
2391 else
2393 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2395 WARN("Failed to restore display modes for all outputs, hr %#x.\n", hr);
2396 return hr;
2401 else
2403 if (mode)
2404 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
2406 if (FAILED(hr = wined3d_output_get_display_mode(swapchain_desc->output, &actual_mode,
2407 NULL)))
2409 ERR("Failed to get display mode, hr %#x.\n", hr);
2410 return WINED3DERR_INVALIDCALL;
2414 if (!swapchain_desc->windowed)
2416 unsigned int width = actual_mode.width;
2417 unsigned int height = actual_mode.height;
2419 if (FAILED(hr = wined3d_output_get_desc(swapchain_desc->output, &output_desc)))
2421 ERR("Failed to get output description, hr %#x.\n", hr);
2422 return hr;
2425 if (state->desc.windowed)
2427 /* Switch from windowed to fullscreen */
2428 if (FAILED(hr = wined3d_swapchain_state_setup_fullscreen(state, state->device_window,
2429 output_desc.desktop_rect.left, output_desc.desktop_rect.top, width, height)))
2430 return hr;
2432 else
2434 HWND window = state->device_window;
2435 BOOL filter;
2437 /* Fullscreen -> fullscreen mode change */
2438 filter = wined3d_filter_messages(window, TRUE);
2439 MoveWindow(window, output_desc.desktop_rect.left, output_desc.desktop_rect.top, width,
2440 height, TRUE);
2441 ShowWindow(window, SW_SHOW);
2442 wined3d_filter_messages(window, filter);
2444 state->d3d_mode = actual_mode;
2446 else if (!state->desc.windowed)
2448 /* Fullscreen -> windowed switch */
2449 RECT *window_rect = NULL;
2450 if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
2451 window_rect = &state->original_window_rect;
2452 wined3d_swapchain_state_restore_from_fullscreen(state, state->device_window, window_rect);
2455 state->desc.output = swapchain_desc->output;
2456 state->desc.windowed = swapchain_desc->windowed;
2458 if (windowed != state->desc.windowed)
2459 state->parent->ops->windowed_state_changed(state->parent, state->desc.windowed);
2461 return WINED3D_OK;
2464 BOOL CDECL wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state)
2466 TRACE("state %p.\n", state);
2468 return state->desc.windowed;
2471 void CDECL wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state)
2473 wined3d_swapchain_state_cleanup(state);
2474 heap_free(state);
2477 HRESULT CDECL wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2478 HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
2479 struct wined3d_swapchain_state **state)
2481 struct wined3d_swapchain_state *s;
2482 HRESULT hr;
2484 TRACE("desc %p, window %p, wined3d %p, state %p.\n", desc, window, wined3d, state);
2486 if (!(s = heap_alloc_zero(sizeof(*s))))
2487 return E_OUTOFMEMORY;
2489 if (FAILED(hr = wined3d_swapchain_state_init(s, desc, window, wined3d, state_parent)))
2491 heap_free(s);
2492 return hr;
2495 *state = s;
2497 return hr;