2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
36 #include "wine/heap.h"
38 #include "wine/wined3d.h"
40 #define D3DPRESENTFLAGS_MASK 0x00000fffu
42 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
43 #define D3D8_MAX_PIXEL_SHADER_CONSTANTF 8
44 #define D3D8_MAX_STREAMS 16
46 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
47 #define D3D8_RESZ_CODE 0x7fa05000
49 /* CreateVertexShader can return > 0xFFFF */
50 #define VS_HIGHESTFIXEDFXF 0xF0000000
52 extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
54 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const struct wined3d_caps
*wined3d_caps
,
55 unsigned int adapter_ordinal
) DECLSPEC_HIDDEN
;
59 IDirect3D8 IDirect3D8_iface
;
61 struct wined3d
*wined3d
;
62 struct wined3d_output
**wined3d_outputs
;
63 unsigned int wined3d_output_count
;
66 BOOL
d3d8_init(struct d3d8
*d3d8
) DECLSPEC_HIDDEN
;
68 /*****************************************************************************
69 * IDirect3DDevice8 implementation structure
72 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
73 #define D3D8_INVALID_HANDLE ~0U
83 struct d3d8_handle_entry
86 enum d3d8_handle_type type
;
89 struct d3d8_handle_table
91 struct d3d8_handle_entry
*entries
;
92 struct d3d8_handle_entry
*free_entries
;
100 struct d3d8_vertex_declaration
*declaration
;
103 enum d3d8_device_state
105 D3D8_DEVICE_STATE_OK
,
106 D3D8_DEVICE_STATE_LOST
,
107 D3D8_DEVICE_STATE_NOT_RESET
,
112 /* IUnknown fields */
113 IDirect3DDevice8 IDirect3DDevice8_iface
;
114 struct wined3d_device_parent device_parent
;
116 struct wined3d_device
*wined3d_device
;
117 struct wined3d_device_context
*immediate_context
;
118 unsigned int adapter_ordinal
;
119 struct d3d8
*d3d_parent
;
120 struct d3d8_handle_table handle_table
;
123 struct FvfToDecl
*decls
;
124 UINT numConvertedDecls
, declArraySize
;
126 struct wined3d_streaming_buffer vertex_buffer
, index_buffer
;
129 DWORD sysmem_vb
: 16; /* D3D8_MAX_STREAMS */
131 DWORD in_destruction
: 1;
134 unsigned int max_user_clip_planes
, vs_uniform_count
;
136 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
137 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
138 struct wined3d_swapchain
*implicit_swapchain
;
140 struct wined3d_stateblock
*recording
, *state
, *update_state
;
141 const struct wined3d_stateblock_state
*stateblock_state
;
144 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
145 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
) DECLSPEC_HIDDEN
;
147 static inline struct d3d8_device
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
149 return CONTAINING_RECORD(iface
, struct d3d8_device
, IDirect3DDevice8_iface
);
155 struct wined3d_private_store private_store
;
158 void d3d8_resource_cleanup(struct d3d8_resource
*resource
) DECLSPEC_HIDDEN
;
159 HRESULT
d3d8_resource_free_private_data(struct d3d8_resource
*resource
, const GUID
*guid
) DECLSPEC_HIDDEN
;
160 HRESULT
d3d8_resource_get_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
161 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
162 void d3d8_resource_init(struct d3d8_resource
*resource
) DECLSPEC_HIDDEN
;
163 HRESULT
d3d8_resource_set_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
164 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
168 IDirect3DVolume8 IDirect3DVolume8_iface
;
169 struct d3d8_resource resource
;
170 struct wined3d_texture
*wined3d_texture
;
171 unsigned int sub_resource_idx
;
172 struct d3d8_texture
*texture
;
175 void volume_init(struct d3d8_volume
*volume
, struct wined3d_texture
*wined3d_texture
,
176 unsigned int sub_resource_idx
, const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
178 struct d3d8_swapchain
180 IDirect3DSwapChain8 IDirect3DSwapChain8_iface
;
182 struct wined3d_swapchain
*wined3d_swapchain
;
183 struct wined3d_swapchain_state_parent state_parent
;
184 IDirect3DDevice8
*parent_device
;
185 unsigned int swap_interval
;
188 HRESULT
d3d8_swapchain_create(struct d3d8_device
*device
, struct wined3d_swapchain_desc
*desc
,
189 unsigned int swap_interval
, struct d3d8_swapchain
**swapchain
) DECLSPEC_HIDDEN
;
193 IDirect3DSurface8 IDirect3DSurface8_iface
;
194 struct d3d8_resource resource
;
195 struct wined3d_texture
*wined3d_texture
;
196 unsigned int sub_resource_idx
;
197 struct list rtv_entry
;
198 struct wined3d_rendertarget_view
*wined3d_rtv
;
199 IDirect3DDevice8
*parent_device
;
201 struct d3d8_texture
*texture
;
204 struct wined3d_rendertarget_view
*d3d8_surface_acquire_rendertarget_view(struct d3d8_surface
*surface
) DECLSPEC_HIDDEN
;
205 struct d3d8_device
*d3d8_surface_get_device(const struct d3d8_surface
*surface
) DECLSPEC_HIDDEN
;
206 void d3d8_surface_release_rendertarget_view(struct d3d8_surface
*surface
,
207 struct wined3d_rendertarget_view
*rtv
) DECLSPEC_HIDDEN
;
208 void surface_init(struct d3d8_surface
*surface
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
209 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
210 struct d3d8_surface
*unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8
*iface
) DECLSPEC_HIDDEN
;
212 struct d3d8_vertexbuffer
214 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
;
215 struct d3d8_resource resource
;
216 struct wined3d_buffer
*wined3d_buffer
;
217 IDirect3DDevice8
*parent_device
;
218 struct wined3d_buffer
*draw_buffer
;
222 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
223 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
224 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
) DECLSPEC_HIDDEN
;
226 struct d3d8_indexbuffer
228 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
;
229 struct d3d8_resource resource
;
230 struct wined3d_buffer
*wined3d_buffer
;
231 IDirect3DDevice8
*parent_device
;
232 enum wined3d_format_id format
;
237 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
238 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
239 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
) DECLSPEC_HIDDEN
;
243 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface
;
244 struct d3d8_resource resource
;
245 struct wined3d_texture
*wined3d_texture
, *draw_texture
;
246 IDirect3DDevice8
*parent_device
;
247 struct list rtv_list
;
250 HRESULT
d3d8_texture_2d_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
, unsigned int width
,
251 unsigned int height
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
252 HRESULT
d3d8_texture_3d_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
, unsigned int width
,
253 unsigned int height
, unsigned int depth
, unsigned int levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
254 HRESULT
d3d8_texture_cube_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
255 unsigned int edge_length
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
257 static inline struct wined3d_texture
*d3d8_texture_get_draw_texture(struct d3d8_texture
*texture
)
259 return texture
->draw_texture
? texture
->draw_texture
: texture
->wined3d_texture
;
262 struct d3d8_texture
*unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8
*iface
) DECLSPEC_HIDDEN
;
264 struct d3d8_vertex_declaration
267 DWORD elements_size
; /* Size of elements, in bytes */
269 struct wined3d_vertex_declaration
*wined3d_vertex_declaration
;
273 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
274 HRESULT
d3d8_vertex_declaration_init(struct d3d8_vertex_declaration
*declaration
,
275 struct d3d8_device
*device
, const DWORD
*elements
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
276 HRESULT
d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration
*declaration
,
277 struct d3d8_device
*device
, DWORD fvf
) DECLSPEC_HIDDEN
;
279 struct d3d8_vertex_shader
281 struct d3d8_vertex_declaration
*vertex_declaration
;
282 struct wined3d_shader
*wined3d_shader
;
285 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader
*shader
) DECLSPEC_HIDDEN
;
286 HRESULT
d3d8_vertex_shader_init(struct d3d8_vertex_shader
*shader
, struct d3d8_device
*device
,
287 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD shader_handle
, DWORD usage
) DECLSPEC_HIDDEN
;
289 struct d3d8_pixel_shader
292 struct wined3d_shader
*wined3d_shader
;
295 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader
*shader
) DECLSPEC_HIDDEN
;
296 HRESULT
d3d8_pixel_shader_init(struct d3d8_pixel_shader
*shader
, struct d3d8_device
*device
,
297 const DWORD
*byte_code
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
299 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
300 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
) DECLSPEC_HIDDEN
;
301 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
) DECLSPEC_HIDDEN
;
302 void load_local_constants(const DWORD
*d3d8_elements
, struct wined3d_shader
*wined3d_vertex_shader
) DECLSPEC_HIDDEN
;
303 size_t parse_token(const DWORD
*pToken
) DECLSPEC_HIDDEN
;
305 static inline DWORD
d3dusage_from_wined3dusage(unsigned int wined3d_usage
, unsigned int bind_flags
)
307 DWORD usage
= wined3d_usage
& WINED3DUSAGE_MASK
;
308 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
309 usage
|= D3DUSAGE_RENDERTARGET
;
310 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
311 usage
|= D3DUSAGE_DEPTHSTENCIL
;
315 static inline D3DPOOL
d3dpool_from_wined3daccess(unsigned int access
, unsigned int usage
)
317 if (usage
& WINED3DUSAGE_MANAGED
)
318 return D3DPOOL_MANAGED
;
320 switch (access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
))
323 case WINED3D_RESOURCE_ACCESS_GPU
:
324 return D3DPOOL_DEFAULT
;
325 case WINED3D_RESOURCE_ACCESS_CPU
:
326 if (usage
& WINED3DUSAGE_SCRATCH
)
327 return D3DPOOL_SCRATCH
;
328 return D3DPOOL_SYSTEMMEM
;
329 case WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
:
330 return D3DPOOL_MANAGED
;
334 static inline unsigned int map_access_from_usage(unsigned int usage
)
336 if (usage
& D3DUSAGE_WRITEONLY
)
337 return WINED3D_RESOURCE_ACCESS_MAP_W
;
338 return WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
341 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool
, unsigned int usage
)
347 case D3DPOOL_DEFAULT
:
348 access
= WINED3D_RESOURCE_ACCESS_GPU
;
350 case D3DPOOL_MANAGED
:
351 access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
;
353 case D3DPOOL_SYSTEMMEM
:
354 case D3DPOOL_SCRATCH
:
355 access
= WINED3D_RESOURCE_ACCESS_CPU
;
360 if (pool
!= D3DPOOL_DEFAULT
|| usage
& D3DUSAGE_DYNAMIC
)
361 access
|= map_access_from_usage(usage
);
365 static inline unsigned int wined3d_usage_from_d3d(D3DPOOL pool
, DWORD usage
)
367 usage
&= WINED3DUSAGE_MASK
;
368 if (pool
== D3DPOOL_SCRATCH
)
369 usage
|= WINED3DUSAGE_SCRATCH
;
370 else if (pool
== D3DPOOL_MANAGED
)
371 usage
|= WINED3DUSAGE_MANAGED
;
375 static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage
)
377 unsigned int bind_flags
= 0;
379 if (usage
& D3DUSAGE_RENDERTARGET
)
380 bind_flags
|= WINED3D_BIND_RENDER_TARGET
;
381 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
382 bind_flags
|= WINED3D_BIND_DEPTH_STENCIL
;
387 static inline D3DMULTISAMPLE_TYPE
d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type
)
389 return (D3DMULTISAMPLE_TYPE
)type
;
392 static inline enum wined3d_device_type
wined3d_device_type_from_d3d(D3DDEVTYPE type
)
394 return (enum wined3d_device_type
)type
;
397 #endif /* __WINE_D3DX8_PRIVATE_H */