mf/session: Implement support for sinks that provide sample allocators.
[wine.git] / dlls / wined3d / directx.c
blob50b1376a75b632a7022efff1a49637b1af65d03a
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "wined3d_private.h"
28 #include "winternl.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 WINE_DECLARE_DEBUG_CHANNEL(winediag);
33 #define DEFAULT_REFRESH_RATE 0
35 enum wined3d_driver_model
37 DRIVER_MODEL_GENERIC,
38 DRIVER_MODEL_WIN9X,
39 DRIVER_MODEL_NT40,
40 DRIVER_MODEL_NT5X,
41 DRIVER_MODEL_NT6X
44 /* The d3d device ID */
45 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
47 /**********************************************************
48 * Utility functions follow
49 **********************************************************/
51 const struct min_lookup minMipLookup[] =
53 /* NONE POINT LINEAR */
54 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
55 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
56 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
59 const GLenum magLookup[] =
61 /* NONE POINT LINEAR */
62 GL_NEAREST, GL_NEAREST, GL_LINEAR,
65 void CDECL wined3d_output_release_ownership(const struct wined3d_output *output)
67 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc = {0};
69 TRACE("output %p.\n", output);
71 set_owner_desc.hDevice = output->kmt_device;
72 D3DKMTSetVidPnSourceOwner(&set_owner_desc);
75 HRESULT CDECL wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive)
77 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc;
78 D3DKMT_VIDPNSOURCEOWNER_TYPE owner_type;
79 NTSTATUS status;
81 TRACE("output %p, exclusive %#x.\n", output, exclusive);
83 owner_type = exclusive ? D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE : D3DKMT_VIDPNSOURCEOWNER_SHARED;
84 set_owner_desc.pType = &owner_type;
85 set_owner_desc.pVidPnSourceId = &output->vidpn_source_id;
86 set_owner_desc.VidPnSourceCount = 1;
87 set_owner_desc.hDevice = output->kmt_device;
88 status = D3DKMTSetVidPnSourceOwner(&set_owner_desc);
90 switch (status)
92 case STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE:
93 return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
94 case STATUS_INVALID_PARAMETER:
95 return E_INVALIDARG;
96 case STATUS_PROCEDURE_NOT_FOUND:
97 return E_NOINTERFACE;
98 case STATUS_SUCCESS:
99 return S_OK;
100 default:
101 FIXME("Unhandled error %#x.\n", status);
102 return E_FAIL;
106 static void wined3d_output_cleanup(const struct wined3d_output *output)
108 D3DKMT_DESTROYDEVICE destroy_device_desc;
109 D3DKMT_CLOSEADAPTER close_adapter_desc;
111 TRACE("output %p.\n", output);
113 destroy_device_desc.hDevice = output->kmt_device;
114 D3DKMTDestroyDevice(&destroy_device_desc);
115 close_adapter_desc.hAdapter = output->kmt_adapter;
116 D3DKMTCloseAdapter(&close_adapter_desc);
119 static HRESULT wined3d_output_init(struct wined3d_output *output, unsigned int ordinal,
120 struct wined3d_adapter *adapter, const WCHAR *device_name)
122 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc;
123 D3DKMT_CREATEDEVICE create_device_desc = {{0}};
124 D3DKMT_CLOSEADAPTER close_adapter_desc;
126 TRACE("output %p, device_name %s.\n", output, wine_dbgstr_w(device_name));
128 lstrcpyW(open_adapter_desc.DeviceName, device_name);
129 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc))
130 return E_INVALIDARG;
132 create_device_desc.u.hAdapter = open_adapter_desc.hAdapter;
133 if (D3DKMTCreateDevice(&create_device_desc))
135 close_adapter_desc.hAdapter = open_adapter_desc.hAdapter;
136 D3DKMTCloseAdapter(&close_adapter_desc);
137 return E_FAIL;
140 output->ordinal = ordinal;
141 lstrcpyW(output->device_name, device_name);
142 output->adapter = adapter;
143 output->kmt_adapter = open_adapter_desc.hAdapter;
144 output->kmt_device = create_device_desc.hDevice;
145 output->vidpn_source_id = open_adapter_desc.VidPnSourceId;
147 return WINED3D_OK;
150 /* Adjust the amount of used texture memory */
151 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
153 adapter->vram_bytes_used += amount;
154 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
155 wine_dbgstr_longlong(amount),
156 wine_dbgstr_longlong(adapter->vram_bytes_used));
157 return adapter->vram_bytes_used;
160 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
162 unsigned int output_idx;
164 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
165 wined3d_output_cleanup(&adapter->outputs[output_idx]);
166 heap_free(adapter->outputs);
167 heap_free(adapter->formats);
170 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
172 ULONG refcount = InterlockedIncrement(&wined3d->ref);
174 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
176 return refcount;
179 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
181 ULONG refcount = InterlockedDecrement(&wined3d->ref);
183 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
185 if (!refcount)
187 unsigned int i;
189 for (i = 0; i < wined3d->adapter_count; ++i)
191 struct wined3d_adapter *adapter = wined3d->adapters[i];
193 adapter->adapter_ops->adapter_destroy(adapter);
195 heap_free(wined3d);
198 return refcount;
201 /* Certain applications (e.g. Steam) complain if we report an outdated driver
202 * version.
204 * The driver version has the form "x.y.z.w".
206 * "x" is the Windows version / driver model the driver is meant for:
207 * 4 -> 95/98/NT4
208 * 5 -> 2000
209 * 6 -> XP
210 * 7 -> Vista - WDDM 1.0
211 * 8 -> Windows 7 - WDDM 1.1
212 * 9 -> Windows 8 - WDDM 1.2
213 * 10 -> Windows 8.1 - WDDM 1.3
214 * 20 -> Windows 10 - WDDM 2.0
215 * 21 -> Windows 10 Anniversary Update - WDDM 2.1
216 * 22 -> Windows 10 Creators Update - WDDM 2.2
217 * 23 -> Windows 10 Fall Creators Update - WDDM 2.3
218 * 24 -> Windows 10 April 2018 Update - WDDM 2.4
219 * 25 -> Windows 10 October 2018 Update - WDDM 2.5
220 * 26 -> Windows 10 May 2019 Update - WDDM 2.6
222 * "y" is the maximum Direct3D version / feature level the driver supports.
223 * 11 -> 6
224 * 12 -> 7
225 * 13 -> 8
226 * 14 -> 9
227 * 15 -> 10_0
228 * 16 -> 10_1
229 * 17 -> 11_0
230 * 18 -> 11_1
231 * 19 -> 12_0
232 * 20 -> 12_1
233 * 21 -> 12_x
235 * "z" is the subversion number.
237 * "w" is the vendor specific driver build number.
239 * In practice the reported version is tied to the driver, not the actual
240 * Windows version or feature level. E.g. NVIDIA driver 445.87 advertises the
241 * exact same version 26.21.14.4587 on Windows 7 as it does on Windows 10
242 * (it's in fact the same driver). Similarly for driver 310.90 that advertises
243 * itself as 9.18.13.1090 on Windows Vista with a GeForce 9600M. */
245 struct driver_version_information
247 enum wined3d_display_driver driver;
248 enum wined3d_driver_model driver_model;
249 const char *driver_name; /* name of Windows driver */
250 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
251 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
254 /* The driver version table contains driver information for different devices on several OS versions. */
255 static const struct driver_version_information driver_version_table[] =
257 /* AMD
258 * - Radeon HD2x00 (R600) and up supported by current drivers.
259 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
260 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
261 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
262 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 3279, 0},
263 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 6614},
264 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 6764},
265 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 1280},
266 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 10, 741 },
267 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 10, 1280},
268 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 15002, 61},
270 /* Intel
271 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
272 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
273 * igxprd32.dll but the GMA800 driver was never updated. */
274 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 10, 3889},
275 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 4764},
276 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 4926},
277 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 5218},
278 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 10, 1504},
279 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 10, 1666},
280 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 15, 4352},
282 /* Nvidia
283 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
284 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
285 * - GeforceFX support is up to 173.x on <= XP
286 * - Geforce2MX/3/4 up to 96.x on <= XP
287 * - TNT/Geforce1/2 up to 71.x on <= XP
288 * All version numbers used below are from the Linux nvidia drivers. */
289 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 10, 7186},
290 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 10, 9371},
291 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 11, 7516},
292 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 13, 783},
293 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 13, 4052},
294 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 783},
295 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 4052},
296 {DRIVER_NVIDIA_FERMI, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 9135},
297 {DRIVER_NVIDIA_KEPLER, DRIVER_MODEL_NT6X, "nvd3dum.dll", 14, 4587},
299 /* Red Hat */
300 {DRIVER_REDHAT_VIRGL, DRIVER_MODEL_GENERIC, "virgl.dll", 0, 0},
302 /* VMware */
303 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 1, 1134},
305 /* Wine */
306 {DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0},
309 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
310 * found on a board containing a specific GPU. */
311 static const struct wined3d_gpu_description gpu_description_table[] =
313 /* Nvidia cards */
314 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
315 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
316 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
317 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
318 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
319 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
320 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
321 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
322 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
323 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
324 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
325 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
326 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
327 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
328 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
329 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
330 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
331 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
332 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
333 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
334 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
335 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
336 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
337 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
338 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
339 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
340 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
341 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
342 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
343 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
344 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
345 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
346 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
347 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
348 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
349 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
350 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
351 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
352 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
353 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
354 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
355 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
356 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
357 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
358 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
359 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
360 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
361 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
362 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_FERMI, 512},
363 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_FERMI, 2048},
364 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_FERMI, 1024},
365 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_FERMI, 1024},
366 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_FERMI, 1024},
367 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_FERMI, 1024},
368 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_FERMI, 768 },
369 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_FERMI, 1536},
370 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_FERMI, 1024},
371 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_FERMI, 1280},
372 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_FERMI, 1536},
373 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_FERMI, 1024},
374 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_FERMI, 1024},
375 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_FERMI, 1024},
376 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_FERMI, 1024},
377 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_FERMI, 1024},
378 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_FERMI, 1024},
379 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_FERMI, 3072},
380 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_FERMI, 1024},
381 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_FERMI, 1280},
382 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_FERMI, 1536},
383 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_FERMI, 1024},
384 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_KEPLER, 1024},
385 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_FERMI, 1024},
386 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640, "NVIDIA GeForce GT 640", DRIVER_NVIDIA_KEPLER, 1024},
387 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_KEPLER, 1024},
388 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_KEPLER, 2048},
389 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_KEPLER, 1024},
390 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_KEPLER, 1024},
391 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_KEPLER, 2048},
392 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_KEPLER, 2048},
393 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_KEPLER, 2048},
394 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_KEPLER, 2048},
395 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_KEPLER, 3072},
396 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_1, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER, 4096},
397 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_2, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER, 2048},
398 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_KEPLER, 2048},
399 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_KEPLER, 2048},
400 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT720, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_KEPLER, 2048},
401 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_KEPLER, 2048},
402 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_KEPLER, 1024},
403 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_KEPLER, 2048},
404 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_KEPLER, 1024},
405 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT755M, "NVIDIA GeForce GT 755M", DRIVER_NVIDIA_KEPLER, 1024},
406 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_KEPLER, 1024},
407 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_KEPLER, 2048},
408 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_KEPLER, 2048},
409 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_KEPLER, 2048},
410 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_KEPLER, 2048},
411 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_KEPLER, 3072},
412 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_KEPLER, 2048},
413 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX775M, "NVIDIA GeForce GTX 775M", DRIVER_NVIDIA_KEPLER, 3072},
414 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_KEPLER, 3072},
415 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780M, "NVIDIA GeForce GTX 780M", DRIVER_NVIDIA_KEPLER, 4096},
416 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_KEPLER, 3072},
417 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_KEPLER, 6144},
418 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_KEPLER, 6144},
419 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_KEPLER, 12288},
420 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_KEPLER, 12288},
421 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_FERMI, 2048},
422 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_KEPLER, 2048},
423 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_KEPLER, 2048},
424 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_KEPLER, 2048},
425 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_KEPLER, 2048},
426 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_KEPLER, 2048},
427 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_KEPLER, 3072},
428 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_KEPLER, 4096},
429 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_KEPLER, 4096},
430 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_KEPLER, 2048},
431 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_KEPLER, 4096},
432 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_KEPLER, 4096},
433 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_KEPLER, 2048},
434 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_KEPLER, 4096},
435 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_KEPLER, 3072},
436 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_KEPLER, 4096},
437 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_KEPLER, 6144},
438 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_KEPLER, 2048},
439 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_KEPLER, 4096},
440 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060_3GB,"NVIDIA GeForce GTX 1060 3GB", DRIVER_NVIDIA_KEPLER, 3072},
441 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_KEPLER, 6144},
442 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_KEPLER, 8192},
443 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_KEPLER, 8192},
444 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080M, "NVIDIA GeForce GTX 1080M", DRIVER_NVIDIA_KEPLER, 8192},
445 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_KEPLER, 11264},
446 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_KEPLER, 12288},
447 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_KEPLER, 12288},
448 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1650SUPER,"NVIDIA GeForce GTX 1650 SUPER", DRIVER_NVIDIA_KEPLER, 4096},
449 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660SUPER,"NVIDIA GeForce GTX 1660 SUPER", DRIVER_NVIDIA_KEPLER, 6144},
450 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660TI, "NVIDIA GeForce GTX 1660 Ti", DRIVER_NVIDIA_KEPLER, 6144},
451 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2060, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_KEPLER, 6144},
452 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2070, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_KEPLER, 8192},
453 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_KEPLER, 8192},
454 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080TI, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_KEPLER, 11264},
456 /* AMD cards */
457 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
458 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
459 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
460 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
461 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
462 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
463 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
464 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
465 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
466 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
467 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
468 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
469 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
470 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
471 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
472 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
473 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
474 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
475 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
476 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
477 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
478 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
479 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
480 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
481 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
482 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
483 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6490M, "AMD Radeon HD 6490M", DRIVER_AMD_R600, 1024},
484 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
485 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
486 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
487 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
488 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
489 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
490 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
491 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
492 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
493 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7870, "AMD Radeon HD 7870 Series", DRIVER_AMD_R600, 2048},
494 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
495 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
496 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
497 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
498 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
499 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
500 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
501 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
502 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290X, "AMD Radeon R9 290X", DRIVER_AMD_RX, 4096},
503 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
504 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M370X, "AMD Radeon R9 M370X", DRIVER_AMD_RX, 2048},
505 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M380, "AMD Radeon R9 M380", DRIVER_AMD_RX, 2048},
506 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M395X, "AMD Radeon R9 M395X", DRIVER_AMD_RX, 4096},
507 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
508 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
509 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_10, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
510 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_12, "Radeon Pro Vega 20", DRIVER_AMD_RX, 4096},
511 {HW_VENDOR_AMD, CARD_AMD_RADEON_RAVEN, "AMD Radeon(TM) Vega 10 Mobile Graphics", DRIVER_AMD_RX, 1024},
512 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_20, "Radeon RX Vega 20", DRIVER_AMD_RX, 4096},
513 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_10, "Radeon RX 5700 / 5700 XT", DRIVER_AMD_RX, 8192},
515 /* Red Hat */
516 {HW_VENDOR_REDHAT, CARD_REDHAT_VIRGL, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL, 1024},
518 /* VMware */
519 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
521 /* Intel cards */
522 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
523 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
524 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
525 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
526 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
527 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
528 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
529 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
530 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
531 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
532 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
533 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
534 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
535 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
536 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
537 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
538 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
539 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
540 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
541 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
542 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
543 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
544 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
545 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
546 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
547 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
548 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
549 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
550 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
551 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
552 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
553 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
554 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
555 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
556 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
557 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
558 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_1, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
559 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_2, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
560 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
561 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
562 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
563 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
564 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
565 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
566 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
567 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
568 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
569 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_6, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 2048},
570 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
571 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
572 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
573 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
574 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
575 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
576 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
577 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
578 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
579 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
580 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
581 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
582 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
583 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
584 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
585 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
586 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
587 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
588 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
589 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
590 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
591 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
592 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
593 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
594 {HW_VENDOR_INTEL, CARD_INTEL_UHD617, "Intel(R) UHD Graphics 617", DRIVER_INTEL_HD4000, 2048},
595 {HW_VENDOR_INTEL, CARD_INTEL_UHD620, "Intel(R) UHD Graphics 620", DRIVER_INTEL_HD4000, 3072},
596 {HW_VENDOR_INTEL, CARD_INTEL_HD615, "Intel(R) HD Graphics 615", DRIVER_INTEL_HD4000, 2048},
597 {HW_VENDOR_INTEL, CARD_INTEL_HD620, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000, 3072},
598 {HW_VENDOR_INTEL, CARD_INTEL_HD630_1, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
599 {HW_VENDOR_INTEL, CARD_INTEL_HD630_2, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
602 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
603 enum wined3d_driver_model driver_model)
605 unsigned int i;
607 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
609 for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
611 const struct driver_version_information *entry = &driver_version_table[i];
613 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
614 || entry->driver_model == driver_model))
616 TRACE("Found driver \"%s\", subversion %u, build %u.\n",
617 entry->driver_name, entry->subversion, entry->build);
618 return entry;
621 return NULL;
624 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
625 enum wined3d_pci_device device)
627 unsigned int i;
629 for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
631 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
632 return &gpu_description_table[i];
635 return NULL;
638 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
639 enum wined3d_pci_device device)
641 const struct wined3d_gpu_description *gpu_desc;
642 static unsigned int once;
644 if (wined3d_settings.pci_vendor_id == PCI_VENDOR_NONE && wined3d_settings.pci_device_id == PCI_DEVICE_NONE)
645 return NULL;
647 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
649 vendor = wined3d_settings.pci_vendor_id;
650 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
652 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
654 device = wined3d_settings.pci_device_id;
655 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
658 if (!(gpu_desc = wined3d_get_gpu_description(vendor, device)) && !once++)
659 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
661 return gpu_desc;
664 static void wined3d_copy_name(char *dst, const char *src, unsigned int dst_size)
666 size_t len;
668 if (dst_size)
670 len = min(strlen(src), dst_size - 1);
671 memcpy(dst, src, len);
672 memset(&dst[len], 0, dst_size - len);
676 bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
677 const struct wined3d_gpu_description *gpu_desc, enum wined3d_feature_level feature_level,
678 UINT64 vram_bytes, UINT64 sysmem_bytes)
680 const struct driver_version_information *version_info;
681 WORD driver_os_version, driver_feature_level = 10;
682 enum wined3d_driver_model driver_model;
683 enum wined3d_display_driver driver;
684 MEMORYSTATUSEX memory_status;
685 OSVERSIONINFOW os_version;
687 memset(&os_version, 0, sizeof(os_version));
688 os_version.dwOSVersionInfoSize = sizeof(os_version);
689 if (!GetVersionExW(&os_version))
691 ERR("Failed to get OS version, reporting 2000/XP.\n");
692 driver_os_version = 6;
693 driver_model = DRIVER_MODEL_NT5X;
695 else
697 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
698 switch (os_version.dwMajorVersion)
700 case 2:
701 case 3:
702 case 4:
703 /* If needed we could distinguish between 9x and NT4, but this code won't make
704 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
706 driver_os_version = 4;
707 driver_model = DRIVER_MODEL_WIN9X;
708 break;
710 case 5:
711 driver_os_version = 6;
712 driver_model = DRIVER_MODEL_NT5X;
713 break;
715 case 6:
716 if (os_version.dwMinorVersion == 0)
718 driver_os_version = 7;
719 driver_model = DRIVER_MODEL_NT6X;
721 else if (os_version.dwMinorVersion == 1)
723 driver_os_version = 8;
724 driver_model = DRIVER_MODEL_NT6X;
726 else if (os_version.dwMinorVersion == 2)
728 driver_os_version = 9;
729 driver_model = DRIVER_MODEL_NT6X;
731 else
733 if (os_version.dwMinorVersion > 3)
735 FIXME("Unhandled OS version %u.%u, reporting Windows 8.1.\n",
736 os_version.dwMajorVersion, os_version.dwMinorVersion);
738 driver_os_version = 10;
739 driver_model = DRIVER_MODEL_NT6X;
741 break;
743 case 10:
744 driver_os_version = 26;
745 driver_model = DRIVER_MODEL_NT6X;
746 break;
748 default:
749 FIXME("Unhandled OS version %u.%u, reporting Windows 7.\n",
750 os_version.dwMajorVersion, os_version.dwMinorVersion);
751 driver_os_version = 8;
752 driver_model = DRIVER_MODEL_NT6X;
753 break;
757 TRACE("GPU maximum feature level %#x.\n", feature_level);
758 switch (feature_level)
760 case WINED3D_FEATURE_LEVEL_NONE:
761 case WINED3D_FEATURE_LEVEL_5:
762 if (driver_model == DRIVER_MODEL_WIN9X)
763 driver_feature_level = 5;
764 else
765 driver_feature_level = 10;
766 break;
767 case WINED3D_FEATURE_LEVEL_6:
768 driver_feature_level = 11;
769 break;
770 case WINED3D_FEATURE_LEVEL_7:
771 driver_feature_level = 12;
772 break;
773 case WINED3D_FEATURE_LEVEL_8:
774 driver_feature_level = 13;
775 break;
776 case WINED3D_FEATURE_LEVEL_9_1:
777 case WINED3D_FEATURE_LEVEL_9_2:
778 case WINED3D_FEATURE_LEVEL_9_3:
779 driver_feature_level = 14;
780 break;
781 case WINED3D_FEATURE_LEVEL_10:
782 driver_feature_level = 15;
783 break;
784 case WINED3D_FEATURE_LEVEL_10_1:
785 driver_feature_level = 16;
786 break;
787 case WINED3D_FEATURE_LEVEL_11:
788 driver_feature_level = 17;
789 break;
790 case WINED3D_FEATURE_LEVEL_11_1:
791 /* Advertise support for everything up to FL 12_x. */
792 driver_feature_level = 21;
793 break;
795 if (os_version.dwMajorVersion == 6 && !os_version.dwMinorVersion)
796 driver_feature_level = min(driver_feature_level, 18);
797 else if (os_version.dwMajorVersion < 6)
798 driver_feature_level = min(driver_feature_level, 14);
800 driver_info->vendor = gpu_desc->vendor;
801 driver_info->device = gpu_desc->device;
802 wined3d_copy_name(driver_info->description, gpu_desc->description, ARRAY_SIZE(driver_info->description));
803 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
804 driver = gpu_desc->driver;
806 if (wined3d_settings.emulated_textureram)
808 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
809 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
810 wine_dbgstr_longlong(driver_info->vram_bytes));
814 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
815 * In order to avoid this application bug we limit the amount of video memory
816 * to LONG_MAX for older Windows versions.
818 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
820 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
821 driver_info->vram_bytes = LONG_MAX;
824 if (!(driver_info->sysmem_bytes = sysmem_bytes))
826 driver_info->sysmem_bytes = 64 * 1024 * 1024;
827 memory_status.dwLength = sizeof(memory_status);
828 if (GlobalMemoryStatusEx(&memory_status))
829 driver_info->sysmem_bytes = max(memory_status.ullTotalPhys / 2, driver_info->sysmem_bytes);
830 else
831 ERR("Failed to get global memory status.\n");
834 /* Try to obtain driver version information for the current Windows version. This fails in
835 * some cases:
836 * - the gpu is not available on the currently selected OS version:
837 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
838 * version information for the current Windows version is returned instead of faked info.
839 * We do the same and assume the default Windows version to emulate is WinXP.
841 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
842 * For now return the XP driver info. Perhaps later on we should return VESA.
844 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
845 * This could be an indication that our database is not up to date, so this should be fixed.
847 if ((version_info = get_driver_version_info(driver, driver_model))
848 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
850 driver_info->name = version_info->driver_name;
851 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, driver_feature_level);
852 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
854 return true;
857 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
858 driver_info->vendor, driver_info->device, driver_model);
859 return false;
862 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
863 enum wined3d_feature_level feature_level)
865 static const struct wined3d_fallback_card
867 enum wined3d_feature_level feature_level;
868 enum wined3d_pci_device device_id;
870 card_fallback_nvidia[] =
872 {WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128},
873 {WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT},
874 {WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE},
875 {WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3},
876 {WINED3D_FEATURE_LEVEL_9_2, CARD_NVIDIA_GEFORCEFX_5800},
877 {WINED3D_FEATURE_LEVEL_9_3, CARD_NVIDIA_GEFORCE_6800},
878 {WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX},
879 {WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470},
880 {WINED3D_FEATURE_LEVEL_NONE},
882 card_fallback_amd[] =
884 {WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO},
885 {WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200},
886 {WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500},
887 {WINED3D_FEATURE_LEVEL_9_1, CARD_AMD_RADEON_9500},
888 {WINED3D_FEATURE_LEVEL_9_3, CARD_AMD_RADEON_X1600},
889 {WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900},
890 {WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600},
891 {WINED3D_FEATURE_LEVEL_NONE},
893 card_fallback_intel[] =
895 {WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G},
896 {WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G},
897 {WINED3D_FEATURE_LEVEL_9_3, CARD_INTEL_945G},
898 {WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45},
899 {WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD},
900 {WINED3D_FEATURE_LEVEL_NONE},
903 static const struct
905 enum wined3d_pci_vendor vendor;
906 const struct wined3d_fallback_card *cards;
908 fallbacks[] =
910 {HW_VENDOR_AMD, card_fallback_amd},
911 {HW_VENDOR_NVIDIA, card_fallback_nvidia},
912 {HW_VENDOR_VMWARE, card_fallback_amd},
913 {HW_VENDOR_INTEL, card_fallback_intel},
916 const struct wined3d_fallback_card *cards;
917 enum wined3d_pci_device device_id;
918 unsigned int i;
920 cards = NULL;
921 for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
923 if (*vendor == fallbacks[i].vendor)
924 cards = fallbacks[i].cards;
926 if (!cards)
928 *vendor = HW_VENDOR_NVIDIA;
929 cards = card_fallback_nvidia;
932 device_id = cards->device_id;
933 for (i = 0; cards[i].feature_level; ++i)
935 if (feature_level >= cards[i].feature_level)
936 device_id = cards[i].device_id;
938 return device_id;
941 struct wined3d_adapter * CDECL wined3d_get_adapter(const struct wined3d *wined3d, unsigned int idx)
943 TRACE("wined3d %p, idx %u.\n", wined3d, idx);
945 if (idx >= wined3d->adapter_count)
946 return NULL;
948 return wined3d->adapters[idx];
951 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
953 TRACE("wined3d %p, reporting %u adapters.\n",
954 wined3d, wined3d->adapter_count);
956 return wined3d->adapter_count;
959 struct wined3d_output * CDECL wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
960 unsigned int idx)
962 TRACE("adapter %p, idx %u.\n", adapter, idx);
964 if (idx >= adapter->output_count)
965 return NULL;
967 return &adapter->outputs[idx];
970 unsigned int CDECL wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter)
972 TRACE("adapter %p, reporting %u outputs.\n", adapter, adapter->output_count);
974 return adapter->output_count;
977 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
979 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
981 return WINED3D_OK;
984 static BOOL CALLBACK enum_monitor_proc(HMONITOR monitor, HDC hdc, RECT *rect, LPARAM lparam)
986 struct wined3d_output_desc *desc = (struct wined3d_output_desc *)lparam;
987 MONITORINFOEXW monitor_info;
989 monitor_info.cbSize = sizeof(monitor_info);
990 if (GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info) &&
991 !lstrcmpiW(desc->device_name, monitor_info.szDevice))
993 desc->monitor = monitor;
994 desc->desktop_rect = monitor_info.rcMonitor;
995 desc->attached_to_desktop = TRUE;
996 return FALSE;
999 return TRUE;
1002 HRESULT CDECL wined3d_output_get_desc(const struct wined3d_output *output,
1003 struct wined3d_output_desc *desc)
1005 struct wined3d_display_mode mode;
1007 TRACE("output %p, desc %p.\n", output, desc);
1009 memset(desc, 0, sizeof(*desc));
1010 desc->ordinal = output->ordinal;
1011 lstrcpyW(desc->device_name, output->device_name);
1012 EnumDisplayMonitors(NULL, NULL, enum_monitor_proc, (LPARAM)desc);
1013 return wined3d_output_get_display_mode(output, &mode, &desc->rotation);
1016 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
1017 of the same bpp but different resolutions */
1019 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1020 unsigned int CDECL wined3d_output_get_mode_count(const struct wined3d_output *output,
1021 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
1023 const struct wined3d_adapter *adapter;
1024 const struct wined3d_format *format;
1025 unsigned int i = 0;
1026 unsigned int j = 0;
1027 UINT format_bits;
1028 DEVMODEW mode;
1030 TRACE("output %p, format %s, scanline_ordering %#x.\n",
1031 output, debug_d3dformat(format_id), scanline_ordering);
1033 adapter = output->adapter;
1034 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1035 format_bits = format->byte_count * CHAR_BIT;
1037 memset(&mode, 0, sizeof(mode));
1038 mode.dmSize = sizeof(mode);
1040 while (EnumDisplaySettingsExW(output->device_name, j++, &mode, 0))
1042 if (mode.dmFields & DM_DISPLAYFLAGS)
1044 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1045 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
1046 continue;
1048 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
1049 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
1050 continue;
1053 if (format_id == WINED3DFMT_UNKNOWN)
1055 /* This is for d3d8, do not enumerate P8 here. */
1056 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
1058 else if (mode.dmBitsPerPel == format_bits)
1060 ++i;
1064 TRACE("Returning %u matching modes (out of %u total) for output %p.\n", i, j, output);
1066 return i;
1069 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1070 HRESULT CDECL wined3d_output_get_mode(const struct wined3d_output *output,
1071 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
1072 unsigned int mode_idx, struct wined3d_display_mode *mode)
1074 const struct wined3d_adapter *adapter;
1075 const struct wined3d_format *format;
1076 UINT format_bits;
1077 DEVMODEW m;
1078 UINT i = 0;
1079 int j = 0;
1081 TRACE("output %p, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
1082 output, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
1084 if (!mode)
1085 return WINED3DERR_INVALIDCALL;
1087 adapter = output->adapter;
1088 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1089 format_bits = format->byte_count * CHAR_BIT;
1091 memset(&m, 0, sizeof(m));
1092 m.dmSize = sizeof(m);
1094 while (i <= mode_idx)
1096 if (!EnumDisplaySettingsExW(output->device_name, j++, &m, 0))
1098 WARN("Invalid mode_idx %u.\n", mode_idx);
1099 return WINED3DERR_INVALIDCALL;
1102 if (m.dmFields & DM_DISPLAYFLAGS)
1104 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1105 && (m.u2.dmDisplayFlags & DM_INTERLACED))
1106 continue;
1108 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
1109 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
1110 continue;
1113 if (format_id == WINED3DFMT_UNKNOWN)
1115 /* This is for d3d8, do not enumerate P8 here. */
1116 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
1118 else if (m.dmBitsPerPel == format_bits)
1120 ++i;
1124 mode->width = m.dmPelsWidth;
1125 mode->height = m.dmPelsHeight;
1126 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1127 if (m.dmFields & DM_DISPLAYFREQUENCY)
1128 mode->refresh_rate = m.dmDisplayFrequency;
1130 if (format_id == WINED3DFMT_UNKNOWN)
1131 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1132 else
1133 mode->format_id = format_id;
1135 if (!(m.dmFields & DM_DISPLAYFLAGS))
1136 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1137 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1138 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1139 else
1140 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1142 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1143 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
1145 return WINED3D_OK;
1148 HRESULT CDECL wined3d_output_find_closest_matching_mode(const struct wined3d_output *output,
1149 struct wined3d_display_mode *mode)
1151 unsigned int i, j, mode_count, matching_mode_count, closest;
1152 struct wined3d_display_mode **matching_modes;
1153 struct wined3d_display_mode *modes;
1154 HRESULT hr;
1156 TRACE("output %p, mode %p.\n", output, mode);
1158 if (!(mode_count = wined3d_output_get_mode_count(output, mode->format_id,
1159 WINED3D_SCANLINE_ORDERING_UNKNOWN)))
1161 WARN("Output has 0 matching modes.\n");
1162 return E_FAIL;
1165 if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
1166 return E_OUTOFMEMORY;
1167 if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
1169 heap_free(modes);
1170 return E_OUTOFMEMORY;
1173 for (i = 0; i < mode_count; ++i)
1175 if (FAILED(hr = wined3d_output_get_mode(output, mode->format_id,
1176 WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
1178 heap_free(matching_modes);
1179 heap_free(modes);
1180 return hr;
1182 matching_modes[i] = &modes[i];
1185 matching_mode_count = mode_count;
1187 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1189 for (i = 0, j = 0; i < matching_mode_count; ++i)
1191 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
1192 matching_modes[j++] = matching_modes[i];
1194 if (j > 0)
1195 matching_mode_count = j;
1198 if (mode->refresh_rate)
1200 for (i = 0, j = 0; i < matching_mode_count; ++i)
1202 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
1203 matching_modes[j++] = matching_modes[i];
1205 if (j > 0)
1206 matching_mode_count = j;
1209 if (!mode->width || !mode->height)
1211 struct wined3d_display_mode current_mode;
1212 if (FAILED(hr = wined3d_output_get_display_mode(output, &current_mode, NULL)))
1214 heap_free(matching_modes);
1215 heap_free(modes);
1216 return hr;
1218 mode->width = current_mode.width;
1219 mode->height = current_mode.height;
1222 closest = ~0u;
1223 for (i = 0, j = 0; i < matching_mode_count; ++i)
1225 unsigned int d = abs(mode->width - matching_modes[i]->width)
1226 + abs(mode->height - matching_modes[i]->height);
1228 if (closest > d)
1230 closest = d;
1231 j = i;
1235 *mode = *matching_modes[j];
1237 heap_free(matching_modes);
1238 heap_free(modes);
1240 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1241 mode->refresh_rate, debug_d3dformat(mode->format_id),
1242 mode->scanline_ordering);
1244 return WINED3D_OK;
1247 struct wined3d_adapter * CDECL wined3d_output_get_adapter(const struct wined3d_output *output)
1249 TRACE("output %p.\n", output);
1251 return output->adapter;
1254 HRESULT CDECL wined3d_output_get_display_mode(const struct wined3d_output *output,
1255 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
1257 DEVMODEW m;
1259 TRACE("output %p, display_mode %p, rotation %p.\n", output, mode, rotation);
1261 if (!mode)
1262 return WINED3DERR_INVALIDCALL;
1264 memset(&m, 0, sizeof(m));
1265 m.dmSize = sizeof(m);
1267 EnumDisplaySettingsExW(output->device_name, ENUM_CURRENT_SETTINGS, &m, 0);
1268 mode->width = m.dmPelsWidth;
1269 mode->height = m.dmPelsHeight;
1270 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1271 if (m.dmFields & DM_DISPLAYFREQUENCY)
1272 mode->refresh_rate = m.dmDisplayFrequency;
1273 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1275 /* Lie about the format. X11 can't change the color depth, and some apps
1276 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1277 * that GetDisplayMode still returns 24 bpp. This should probably be
1278 * handled in winex11 instead. */
1279 if (output->screen_format && output->screen_format != mode->format_id)
1281 WARN("Overriding format %s with stored format %s.\n",
1282 debug_d3dformat(mode->format_id),
1283 debug_d3dformat(output->screen_format));
1284 mode->format_id = output->screen_format;
1287 if (!(m.dmFields & DM_DISPLAYFLAGS))
1288 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1289 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1290 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1291 else
1292 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1294 if (rotation)
1296 switch (m.u1.s2.dmDisplayOrientation)
1298 case DMDO_DEFAULT:
1299 *rotation = WINED3D_DISPLAY_ROTATION_0;
1300 break;
1301 case DMDO_90:
1302 *rotation = WINED3D_DISPLAY_ROTATION_90;
1303 break;
1304 case DMDO_180:
1305 *rotation = WINED3D_DISPLAY_ROTATION_180;
1306 break;
1307 case DMDO_270:
1308 *rotation = WINED3D_DISPLAY_ROTATION_270;
1309 break;
1310 default:
1311 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
1312 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
1313 break;
1317 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1318 mode->refresh_rate, debug_d3dformat(mode->format_id),
1319 mode->scanline_ordering);
1320 return WINED3D_OK;
1323 static BOOL equal_display_mode(const DEVMODEW *mode1, const DEVMODEW *mode2)
1325 if (mode1->dmFields & mode2->dmFields & DM_PELSWIDTH
1326 && mode1->dmPelsWidth != mode2->dmPelsWidth)
1327 return FALSE;
1329 if (mode1->dmFields & mode2->dmFields & DM_PELSHEIGHT
1330 && mode1->dmPelsHeight != mode2->dmPelsHeight)
1331 return FALSE;
1333 if (mode1->dmFields & mode2->dmFields & DM_BITSPERPEL
1334 && mode1->dmBitsPerPel != mode2->dmBitsPerPel)
1335 return FALSE;
1337 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFLAGS
1338 && mode1->u2.dmDisplayFlags != mode2->u2.dmDisplayFlags)
1339 return FALSE;
1341 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFREQUENCY
1342 && mode1->dmDisplayFrequency != mode2->dmDisplayFrequency)
1343 return FALSE;
1345 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYORIENTATION
1346 && mode1->u1.s2.dmDisplayOrientation != mode2->u1.s2.dmDisplayOrientation)
1347 return FALSE;
1349 if (mode1->dmFields & mode2->dmFields & DM_POSITION
1350 && (mode1->u1.s2.dmPosition.x != mode2->u1.s2.dmPosition.x
1351 || mode1->u1.s2.dmPosition.y != mode2->u1.s2.dmPosition.y))
1352 return FALSE;
1354 return TRUE;
1357 HRESULT CDECL wined3d_restore_display_modes(struct wined3d *wined3d)
1359 unsigned int adapter_idx, output_idx = 0;
1360 DEVMODEW current_mode, registry_mode;
1361 struct wined3d_adapter *adapter;
1362 DISPLAY_DEVICEW display_device;
1363 struct wined3d_output *output;
1364 BOOL do_mode_change = FALSE;
1365 LONG ret;
1367 TRACE("wined3d %p.\n", wined3d);
1369 memset(&current_mode, 0, sizeof(current_mode));
1370 memset(&registry_mode, 0, sizeof(registry_mode));
1371 current_mode.dmSize = sizeof(current_mode);
1372 registry_mode.dmSize = sizeof(registry_mode);
1373 display_device.cb = sizeof(display_device);
1374 while (EnumDisplayDevicesW(NULL, output_idx++, &display_device, 0))
1376 if (!EnumDisplaySettingsExW(display_device.DeviceName, ENUM_CURRENT_SETTINGS, &current_mode, 0))
1378 ERR("Failed to read the current display mode for %s.\n",
1379 wine_dbgstr_w(display_device.DeviceName));
1380 return WINED3DERR_NOTAVAILABLE;
1383 if (!EnumDisplaySettingsExW(display_device.DeviceName, ENUM_REGISTRY_SETTINGS, &registry_mode, 0))
1385 ERR("Failed to read the registry display mode for %s.\n",
1386 wine_dbgstr_w(display_device.DeviceName));
1387 return WINED3DERR_NOTAVAILABLE;
1390 if (!equal_display_mode(&current_mode, &registry_mode))
1392 do_mode_change = TRUE;
1393 break;
1397 if (do_mode_change)
1399 ret = ChangeDisplaySettingsExW(NULL, NULL, NULL, 0, NULL);
1400 if (ret != DISP_CHANGE_SUCCESSFUL)
1402 ERR("Failed to restore all outputs to their registry display settings, error %d.\n", ret);
1403 return WINED3DERR_NOTAVAILABLE;
1406 else
1408 TRACE("Skipping redundant mode setting call.\n");
1411 for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
1413 adapter = wined3d->adapters[adapter_idx];
1414 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
1416 output = &adapter->outputs[output_idx];
1418 if (!EnumDisplaySettingsExW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode, 0))
1420 ERR("Failed to read the current display mode for %s.\n",
1421 wine_dbgstr_w(output->device_name));
1422 return WINED3DERR_NOTAVAILABLE;
1425 output->screen_format = pixelformat_for_depth(current_mode.dmBitsPerPel);
1429 return WINED3D_OK;
1432 HRESULT CDECL wined3d_output_set_display_mode(struct wined3d_output *output,
1433 const struct wined3d_display_mode *mode)
1435 enum wined3d_format_id new_format_id;
1436 const struct wined3d_format *format;
1437 DEVMODEW new_mode, current_mode;
1438 LONG ret;
1440 TRACE("output %p, mode %p.\n", output, mode);
1441 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1442 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1444 memset(&new_mode, 0, sizeof(new_mode));
1445 new_mode.dmSize = sizeof(new_mode);
1446 memset(&current_mode, 0, sizeof(current_mode));
1447 current_mode.dmSize = sizeof(current_mode);
1449 format = wined3d_get_format(output->adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET);
1451 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1452 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
1453 new_mode.dmPelsWidth = mode->width;
1454 new_mode.dmPelsHeight = mode->height;
1455 new_mode.dmDisplayFrequency = mode->refresh_rate;
1456 if (mode->refresh_rate)
1457 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
1458 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1460 new_mode.dmFields |= DM_DISPLAYFLAGS;
1461 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
1462 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
1464 new_format_id = mode->format_id;
1466 /* Only change the mode if necessary. */
1467 if (!EnumDisplaySettingsW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode))
1469 ERR("Failed to get current display mode.\n");
1471 else if (equal_display_mode(&current_mode, &new_mode))
1473 TRACE("Skipping redundant mode setting call.\n");
1474 output->screen_format = new_format_id;
1475 return WINED3D_OK;
1478 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1479 if (ret != DISP_CHANGE_SUCCESSFUL)
1481 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
1483 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1484 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
1485 new_mode.dmDisplayFrequency = 0;
1486 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1488 if (ret != DISP_CHANGE_SUCCESSFUL)
1489 return WINED3DERR_NOTAVAILABLE;
1492 /* Store the new values. */
1493 output->screen_format = new_format_id;
1495 return WINED3D_OK;
1498 HRESULT CDECL wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
1499 DWORD flags, struct wined3d_adapter_identifier *identifier)
1501 TRACE("adapter %p, flags %#x, identifier %p.\n", adapter, flags, identifier);
1503 wined3d_mutex_lock();
1505 wined3d_copy_name(identifier->driver, adapter->driver_info.name, identifier->driver_size);
1506 wined3d_copy_name(identifier->description, adapter->driver_info.description, identifier->description_size);
1508 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
1509 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
1510 identifier->vendor_id = adapter->driver_info.vendor;
1511 identifier->device_id = adapter->driver_info.device;
1512 identifier->subsystem_id = 0;
1513 identifier->revision = 0;
1514 identifier->device_identifier = IID_D3DDEVICE_D3DUID;
1515 identifier->driver_uuid = adapter->driver_uuid;
1516 identifier->device_uuid = adapter->device_uuid;
1517 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
1518 identifier->adapter_luid = adapter->luid;
1519 identifier->video_memory = min(~(SIZE_T)0, adapter->driver_info.vram_bytes);
1520 identifier->shared_system_memory = min(~(SIZE_T)0, adapter->driver_info.sysmem_bytes);
1522 wined3d_mutex_unlock();
1524 return WINED3D_OK;
1527 HRESULT CDECL wined3d_output_get_raster_status(const struct wined3d_output *output,
1528 struct wined3d_raster_status *raster_status)
1530 LONGLONG freq_per_frame, freq_per_line;
1531 LARGE_INTEGER counter, freq_per_sec;
1532 struct wined3d_display_mode mode;
1533 static UINT once;
1535 if (!once++)
1536 FIXME("output %p, raster_status %p semi-stub!\n", output, raster_status);
1537 else
1538 WARN("output %p, raster_status %p semi-stub!\n", output, raster_status);
1540 /* Obtaining the raster status is a widely implemented but optional
1541 * feature. When this method returns OK StarCraft 2 expects the
1542 * raster_status->InVBlank value to actually change over time.
1543 * And Endless Alice Crysis doesn't care even if this method fails.
1544 * Thus this method returns OK and fakes raster_status by
1545 * QueryPerformanceCounter. */
1547 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
1548 return WINED3DERR_INVALIDCALL;
1549 if (FAILED(wined3d_output_get_display_mode(output, &mode, NULL)))
1550 return WINED3DERR_INVALIDCALL;
1551 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
1552 mode.refresh_rate = 60;
1554 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
1555 /* Assume 20 scan lines in the vertical blank. */
1556 freq_per_line = freq_per_frame / (mode.height + 20);
1557 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
1558 if (raster_status->scan_line < mode.height)
1559 raster_status->in_vblank = FALSE;
1560 else
1562 raster_status->scan_line = 0;
1563 raster_status->in_vblank = TRUE;
1566 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1567 raster_status->in_vblank, raster_status->scan_line);
1569 return WINED3D_OK;
1572 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
1573 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1574 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
1576 const struct wined3d_format *rt_format;
1577 const struct wined3d_format *ds_format;
1579 TRACE("adapter %p, device_type %s, adapter_format %s, render_target_format %s, "
1580 "depth_stencil_format %s.\n",
1581 adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1582 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
1584 rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET);
1585 ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL);
1587 if (!(rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET))
1589 WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format->id));
1590 return WINED3DERR_NOTAVAILABLE;
1592 if (!(ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_DEPTH_STENCIL))
1594 WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format->id));
1595 return WINED3DERR_NOTAVAILABLE;
1598 if (adapter->adapter_ops->adapter_check_format(adapter, NULL, rt_format, ds_format))
1600 TRACE("Formats match.\n");
1601 return WINED3D_OK;
1604 TRACE("Unsupported format pair: %s and %s.\n",
1605 debug_d3dformat(render_target_format_id),
1606 debug_d3dformat(depth_stencil_format_id));
1608 return WINED3DERR_NOTAVAILABLE;
1611 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter,
1612 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
1613 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
1615 const struct wined3d_format *format;
1616 HRESULT hr = WINED3D_OK;
1618 TRACE("adapter %p, device_type %s, surface_format %s, "
1619 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1620 adapter, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
1621 windowed, multisample_type, quality_levels);
1623 if (surface_format_id == WINED3DFMT_UNKNOWN)
1624 return WINED3DERR_INVALIDCALL;
1625 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
1626 return WINED3DERR_INVALIDCALL;
1627 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
1629 FIXME("multisample_type %u not handled yet.\n", multisample_type);
1630 return WINED3DERR_NOTAVAILABLE;
1633 format = wined3d_get_format(adapter, surface_format_id, 0);
1635 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
1636 hr = WINED3DERR_NOTAVAILABLE;
1638 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
1640 if (quality_levels)
1642 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
1643 *quality_levels = wined3d_popcount(format->multisample_types);
1644 else
1645 *quality_levels = 1;
1647 return WINED3D_OK;
1650 TRACE("Returning not supported.\n");
1651 return hr;
1654 static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *adapter,
1655 const struct wined3d_format *adapter_format, const struct wined3d_format *ds_format,
1656 enum wined3d_gl_resource_type gl_type)
1658 if (!ds_format->depth_size && !ds_format->stencil_size)
1659 return FALSE;
1661 return adapter->adapter_ops->adapter_check_format(adapter, adapter_format, NULL, ds_format);
1664 static BOOL wined3d_check_surface_format(const struct wined3d_format *format)
1666 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] | format->flags[WINED3D_GL_RES_TYPE_RB]) & WINED3DFMT_FLAG_BLIT)
1667 return TRUE;
1669 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1670 == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1671 return TRUE;
1673 return FALSE;
1676 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1677 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1678 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1679 * show that wrapping is supported. The lack of filtering will sort out the
1680 * mipmapping capability anyway.
1682 * For now lets report this on all formats, but in the future we may want to
1683 * restrict it to some should applications need that. */
1684 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
1685 const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
1686 enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
1687 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
1689 const struct wined3d_format *adapter_format, *format;
1690 enum wined3d_gl_resource_type gl_type, gl_type_end;
1691 BOOL mipmap_gen_supported = TRUE;
1692 unsigned int allowed_bind_flags;
1693 DWORD format_flags = 0;
1694 DWORD allowed_usage;
1696 TRACE("wined3d %p, adapter %p, device_type %s, adapter_format %s, usage %s, %s, "
1697 "bind_flags %s, resource_type %s, check_format %s.\n",
1698 wined3d, adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1699 debug_d3dusage(usage), debug_d3dusagequery(usage), wined3d_debug_bind_flags(bind_flags),
1700 debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
1702 adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
1703 format = wined3d_get_format(adapter, check_format_id, bind_flags);
1705 switch (resource_type)
1707 case WINED3D_RTYPE_NONE:
1708 allowed_usage = 0;
1709 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1710 | WINED3D_BIND_DEPTH_STENCIL
1711 | WINED3D_BIND_UNORDERED_ACCESS;
1712 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
1713 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1714 break;
1716 case WINED3D_RTYPE_TEXTURE_1D:
1717 allowed_usage = WINED3DUSAGE_DYNAMIC
1718 | WINED3DUSAGE_SOFTWAREPROCESSING
1719 | WINED3DUSAGE_QUERY_FILTER
1720 | WINED3DUSAGE_QUERY_GENMIPMAP
1721 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1722 | WINED3DUSAGE_QUERY_SRGBREAD
1723 | WINED3DUSAGE_QUERY_SRGBWRITE
1724 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1725 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1726 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
1727 | WINED3D_BIND_UNORDERED_ACCESS;
1728 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
1729 break;
1731 case WINED3D_RTYPE_TEXTURE_2D:
1732 allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
1733 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1734 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
1735 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1736 | WINED3D_BIND_DEPTH_STENCIL
1737 | WINED3D_BIND_UNORDERED_ACCESS;
1738 if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
1740 if (!wined3d_check_surface_format(format))
1742 TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format->id));
1743 return WINED3DERR_NOTAVAILABLE;
1746 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
1747 break;
1749 allowed_usage |= WINED3DUSAGE_DYNAMIC
1750 | WINED3DUSAGE_LEGACY_CUBEMAP
1751 | WINED3DUSAGE_SOFTWAREPROCESSING
1752 | WINED3DUSAGE_QUERY_FILTER
1753 | WINED3DUSAGE_QUERY_GENMIPMAP
1754 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
1755 | WINED3DUSAGE_QUERY_SRGBREAD
1756 | WINED3DUSAGE_QUERY_SRGBWRITE
1757 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1758 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1759 allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
1760 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
1761 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
1763 allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
1764 allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL;
1765 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
1767 break;
1769 case WINED3D_RTYPE_TEXTURE_3D:
1770 allowed_usage = WINED3DUSAGE_DYNAMIC
1771 | WINED3DUSAGE_SOFTWAREPROCESSING
1772 | WINED3DUSAGE_QUERY_FILTER
1773 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1774 | WINED3DUSAGE_QUERY_SRGBREAD
1775 | WINED3DUSAGE_QUERY_SRGBWRITE
1776 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1777 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1778 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
1779 | WINED3D_BIND_UNORDERED_ACCESS;
1780 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1781 break;
1783 default:
1784 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
1785 return WINED3DERR_NOTAVAILABLE;
1788 if ((usage & allowed_usage) != usage)
1790 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
1791 usage, debug_d3dresourcetype(resource_type), allowed_usage);
1792 return WINED3DERR_NOTAVAILABLE;
1795 if ((bind_flags & allowed_bind_flags) != bind_flags)
1797 TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
1798 wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type),
1799 wined3d_debug_bind_flags(allowed_bind_flags));
1800 return WINED3DERR_NOTAVAILABLE;
1803 if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
1804 format_flags |= WINED3DFMT_FLAG_TEXTURE;
1805 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1806 format_flags |= WINED3DFMT_FLAG_RENDERTARGET;
1807 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
1808 format_flags |= WINED3DFMT_FLAG_DEPTH_STENCIL;
1809 if (bind_flags & WINED3D_BIND_UNORDERED_ACCESS)
1810 format_flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
1811 if (usage & WINED3DUSAGE_QUERY_FILTER)
1812 format_flags |= WINED3DFMT_FLAG_FILTERING;
1813 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
1814 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
1815 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
1816 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
1817 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
1818 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
1819 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
1820 format_flags |= WINED3DFMT_FLAG_VTF;
1821 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
1822 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
1824 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
1826 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
1827 return WINED3DERR_NOTAVAILABLE;
1830 for (; gl_type <= gl_type_end; ++gl_type)
1832 if ((bind_flags & WINED3D_BIND_RENDER_TARGET)
1833 && !adapter->adapter_ops->adapter_check_format(adapter, adapter_format, format, NULL))
1835 TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
1836 debug_d3dformat(check_format_id));
1837 return WINED3DERR_NOTAVAILABLE;
1840 /* 3D depth / stencil textures are never supported. */
1841 if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
1842 continue;
1844 if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
1845 && !wined3d_check_depth_stencil_format(adapter, adapter_format, format, gl_type))
1847 TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
1848 debug_d3dformat(check_format_id));
1849 return WINED3DERR_NOTAVAILABLE;
1852 if ((bind_flags & WINED3D_BIND_UNORDERED_ACCESS) && wined3d_format_is_typeless(format))
1854 TRACE("Requested WINED3D_BIND_UNORDERED_ACCESS, but format %s is typeless.\n",
1855 debug_d3dformat(check_format_id));
1856 return WINED3DERR_NOTAVAILABLE;
1859 if ((format->flags[gl_type] & format_flags) != format_flags)
1861 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
1862 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
1863 return WINED3DERR_NOTAVAILABLE;
1866 if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
1867 mipmap_gen_supported = FALSE;
1870 if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
1872 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
1873 return WINED3DOK_NOMIPGEN;
1876 return WINED3D_OK;
1879 unsigned int CDECL wined3d_calculate_format_pitch(const struct wined3d_adapter *adapter,
1880 enum wined3d_format_id format_id, unsigned int width)
1882 unsigned int row_pitch, slice_pitch;
1884 TRACE("adapter %p, format_id %s, width %u.\n", adapter, debug_d3dformat(format_id), width);
1886 wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
1887 1, width, 1, &row_pitch, &slice_pitch);
1889 return row_pitch;
1892 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d_output *output,
1893 enum wined3d_device_type device_type, enum wined3d_format_id src_format,
1894 enum wined3d_format_id dst_format)
1896 FIXME("output %p, device_type %s, src_format %s, dst_format %s stub!\n",
1897 output, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
1898 debug_d3dformat(dst_format));
1900 return WINED3D_OK;
1903 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d,
1904 const struct wined3d_output *output, enum wined3d_device_type device_type,
1905 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format,
1906 BOOL windowed)
1908 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
1910 TRACE("wined3d %p, output %p, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
1911 wined3d, output, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
1912 debug_d3dformat(backbuffer_format), windowed);
1914 /* The task of this function is to check whether a certain display / backbuffer format
1915 * combination is available on the given output. In fullscreen mode microsoft specified
1916 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
1917 * and display format should match exactly.
1918 * In windowed mode format conversion can occur and this depends on the driver. */
1920 /* There are only 4 display formats. */
1921 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
1922 || display_format == WINED3DFMT_B5G5R5X1_UNORM
1923 || display_format == WINED3DFMT_B8G8R8X8_UNORM
1924 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
1926 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
1927 return WINED3DERR_NOTAVAILABLE;
1930 if (!windowed)
1932 /* If the requested display format is not available, don't continue. */
1933 if (!wined3d_output_get_mode_count(output, display_format,
1934 WINED3D_SCANLINE_ORDERING_UNKNOWN))
1936 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
1937 return WINED3DERR_NOTAVAILABLE;
1940 present_conversion = FALSE;
1942 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
1944 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
1945 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
1946 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1947 return WINED3DERR_NOTAVAILABLE;
1950 if (present_conversion)
1952 /* Use the display format as back buffer format if the latter is
1953 * WINED3DFMT_UNKNOWN. */
1954 if (backbuffer_format == WINED3DFMT_UNKNOWN)
1955 backbuffer_format = display_format;
1957 if (FAILED(wined3d_check_device_format_conversion(output, device_type, backbuffer_format,
1958 display_format)))
1960 TRACE("Format conversion from %s to %s not supported.\n",
1961 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
1962 return WINED3DERR_NOTAVAILABLE;
1965 else
1967 /* When format conversion from the back buffer format to the display
1968 * format is not allowed, only a limited number of combinations are
1969 * valid. */
1971 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
1973 TRACE("Unsupported format combination %s / %s.\n",
1974 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1975 return WINED3DERR_NOTAVAILABLE;
1978 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
1979 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
1981 TRACE("Unsupported format combination %s / %s.\n",
1982 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1983 return WINED3DERR_NOTAVAILABLE;
1986 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
1987 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
1989 TRACE("Unsupported format combination %s / %s.\n",
1990 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1991 return WINED3DERR_NOTAVAILABLE;
1994 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
1995 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
1997 TRACE("Unsupported format combination %s / %s.\n",
1998 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1999 return WINED3DERR_NOTAVAILABLE;
2003 /* Validate that the back buffer format is usable for render targets. */
2004 if (FAILED(wined3d_check_device_format(wined3d, output->adapter, device_type,
2005 display_format, 0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D,
2006 backbuffer_format)))
2008 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
2009 return WINED3DERR_NOTAVAILABLE;
2012 return WINED3D_OK;
2015 HRESULT CDECL wined3d_get_device_caps(const struct wined3d_adapter *adapter,
2016 enum wined3d_device_type device_type, struct wined3d_caps *caps)
2018 const struct wined3d_d3d_info *d3d_info;
2019 struct wined3d_vertex_caps vertex_caps;
2020 DWORD ckey_caps, blit_caps, fx_caps;
2021 struct fragment_caps fragment_caps;
2022 struct shader_caps shader_caps;
2024 TRACE("adapter %p, device_type %s, caps %p.\n",
2025 adapter, debug_d3ddevicetype(device_type), caps);
2027 d3d_info = &adapter->d3d_info;
2029 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
2031 caps->Caps = 0;
2032 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
2033 WINED3DCAPS2_FULLSCREENGAMMA |
2034 WINED3DCAPS2_DYNAMICTEXTURES;
2036 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
2037 WINED3DCAPS3_COPY_TO_VIDMEM |
2038 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
2040 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
2041 WINED3DCURSORCAPS_LOWRES;
2043 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
2044 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
2045 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
2046 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
2047 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
2048 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
2049 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
2050 WINED3DDEVCAPS_PUREDEVICE |
2051 WINED3DDEVCAPS_HWRASTERIZATION |
2052 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
2053 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
2054 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
2055 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
2056 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
2058 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
2059 WINED3DPMISCCAPS_CULLCCW |
2060 WINED3DPMISCCAPS_CULLCW |
2061 WINED3DPMISCCAPS_COLORWRITEENABLE |
2062 WINED3DPMISCCAPS_CLIPTLVERTS |
2063 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
2064 WINED3DPMISCCAPS_MASKZ |
2065 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
2066 /* TODO:
2067 WINED3DPMISCCAPS_NULLREFERENCE
2068 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
2069 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
2071 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
2072 WINED3DPRASTERCAPS_PAT |
2073 WINED3DPRASTERCAPS_WFOG |
2074 WINED3DPRASTERCAPS_ZFOG |
2075 WINED3DPRASTERCAPS_FOGVERTEX |
2076 WINED3DPRASTERCAPS_FOGTABLE |
2077 WINED3DPRASTERCAPS_STIPPLE |
2078 WINED3DPRASTERCAPS_SUBPIXEL |
2079 WINED3DPRASTERCAPS_ZTEST |
2080 WINED3DPRASTERCAPS_SCISSORTEST |
2081 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
2082 WINED3DPRASTERCAPS_DEPTHBIAS;
2084 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2085 WINED3DPCMPCAPS_EQUAL |
2086 WINED3DPCMPCAPS_GREATER |
2087 WINED3DPCMPCAPS_GREATEREQUAL |
2088 WINED3DPCMPCAPS_LESS |
2089 WINED3DPCMPCAPS_LESSEQUAL |
2090 WINED3DPCMPCAPS_NEVER |
2091 WINED3DPCMPCAPS_NOTEQUAL;
2093 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
2094 * are legacy settings for srcblend only. */
2095 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
2096 WINED3DPBLENDCAPS_BOTHSRCALPHA |
2097 WINED3DPBLENDCAPS_DESTALPHA |
2098 WINED3DPBLENDCAPS_DESTCOLOR |
2099 WINED3DPBLENDCAPS_INVDESTALPHA |
2100 WINED3DPBLENDCAPS_INVDESTCOLOR |
2101 WINED3DPBLENDCAPS_INVSRCALPHA |
2102 WINED3DPBLENDCAPS_INVSRCCOLOR |
2103 WINED3DPBLENDCAPS_ONE |
2104 WINED3DPBLENDCAPS_SRCALPHA |
2105 WINED3DPBLENDCAPS_SRCALPHASAT |
2106 WINED3DPBLENDCAPS_SRCCOLOR |
2107 WINED3DPBLENDCAPS_ZERO;
2109 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
2110 WINED3DPBLENDCAPS_DESTCOLOR |
2111 WINED3DPBLENDCAPS_INVDESTALPHA |
2112 WINED3DPBLENDCAPS_INVDESTCOLOR |
2113 WINED3DPBLENDCAPS_INVSRCALPHA |
2114 WINED3DPBLENDCAPS_INVSRCCOLOR |
2115 WINED3DPBLENDCAPS_ONE |
2116 WINED3DPBLENDCAPS_SRCALPHA |
2117 WINED3DPBLENDCAPS_SRCCOLOR |
2118 WINED3DPBLENDCAPS_ZERO;
2120 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2121 WINED3DPCMPCAPS_EQUAL |
2122 WINED3DPCMPCAPS_GREATER |
2123 WINED3DPCMPCAPS_GREATEREQUAL |
2124 WINED3DPCMPCAPS_LESS |
2125 WINED3DPCMPCAPS_LESSEQUAL |
2126 WINED3DPCMPCAPS_NEVER |
2127 WINED3DPCMPCAPS_NOTEQUAL;
2129 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
2130 WINED3DPSHADECAPS_COLORGOURAUDRGB |
2131 WINED3DPSHADECAPS_ALPHAFLATBLEND |
2132 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
2133 WINED3DPSHADECAPS_COLORFLATRGB |
2134 WINED3DPSHADECAPS_FOGFLAT |
2135 WINED3DPSHADECAPS_FOGGOURAUD |
2136 WINED3DPSHADECAPS_SPECULARFLATRGB;
2138 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
2139 WINED3DPTEXTURECAPS_ALPHAPALETTE |
2140 WINED3DPTEXTURECAPS_TRANSPARENCY |
2141 WINED3DPTEXTURECAPS_BORDER |
2142 WINED3DPTEXTURECAPS_MIPMAP |
2143 WINED3DPTEXTURECAPS_PROJECTED |
2144 WINED3DPTEXTURECAPS_PERSPECTIVE;
2146 if (!d3d_info->texture_npot)
2148 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
2149 if (d3d_info->texture_npot_conditional)
2150 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
2153 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2154 WINED3DPTFILTERCAPS_MAGFPOINT |
2155 WINED3DPTFILTERCAPS_MINFLINEAR |
2156 WINED3DPTFILTERCAPS_MINFPOINT |
2157 WINED3DPTFILTERCAPS_MIPFLINEAR |
2158 WINED3DPTFILTERCAPS_MIPFPOINT |
2159 WINED3DPTFILTERCAPS_LINEAR |
2160 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2161 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2162 WINED3DPTFILTERCAPS_MIPLINEAR |
2163 WINED3DPTFILTERCAPS_MIPNEAREST |
2164 WINED3DPTFILTERCAPS_NEAREST;
2166 caps->CubeTextureFilterCaps = 0;
2167 caps->VolumeTextureFilterCaps = 0;
2169 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2170 WINED3DPTADDRESSCAPS_CLAMP |
2171 WINED3DPTADDRESSCAPS_WRAP;
2173 caps->VolumeTextureAddressCaps = 0;
2175 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
2176 WINED3DLINECAPS_ZTEST |
2177 WINED3DLINECAPS_BLEND |
2178 WINED3DLINECAPS_ALPHACMP |
2179 WINED3DLINECAPS_FOG;
2180 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2181 * idea how generating the smoothing alpha values works; the result is different
2184 caps->MaxTextureWidth = d3d_info->limits.texture_size;
2185 caps->MaxTextureHeight = d3d_info->limits.texture_size;
2187 caps->MaxVolumeExtent = 0;
2189 caps->MaxTextureRepeat = 32768;
2190 caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
2191 caps->MaxVertexW = 1e10f;
2193 caps->GuardBandLeft = -32768.0f;
2194 caps->GuardBandTop = -32768.0f;
2195 caps->GuardBandRight = 32768.0f;
2196 caps->GuardBandBottom = 32768.0f;
2198 caps->ExtentsAdjust = 0.0f;
2200 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
2201 WINED3DSTENCILCAPS_INCRSAT |
2202 WINED3DSTENCILCAPS_INVERT |
2203 WINED3DSTENCILCAPS_KEEP |
2204 WINED3DSTENCILCAPS_REPLACE |
2205 WINED3DSTENCILCAPS_ZERO;
2207 caps->MaxAnisotropy = 0;
2208 caps->MaxPointSize = d3d_info->limits.pointsize_max;
2210 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2211 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2212 caps->MaxStreams = WINED3D_MAX_STREAMS;
2213 caps->MaxStreamStride = 1024;
2215 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2216 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
2217 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
2218 caps->MaxNpatchTessellationLevel = 0;
2220 caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
2222 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
2223 WINED3DPTFILTERCAPS_MAGFPOINT |
2224 WINED3DPTFILTERCAPS_MINFLINEAR |
2225 WINED3DPTFILTERCAPS_MAGFLINEAR;
2226 caps->VertexTextureFilterCaps = 0;
2228 adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
2229 adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
2230 adapter->vertex_pipe->vp_get_caps(adapter, &vertex_caps);
2232 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2233 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
2235 caps->VertexShaderVersion = shader_caps.vs_version;
2236 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
2238 caps->PixelShaderVersion = shader_caps.ps_version;
2239 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
2241 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
2242 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
2243 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
2245 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
2246 caps->MaxActiveLights = vertex_caps.max_active_lights;
2247 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
2248 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
2249 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
2250 caps->FVFCaps = vertex_caps.fvf_caps;
2251 caps->RasterCaps |= vertex_caps.raster_caps;
2253 /* The following caps are shader specific, but they are things we cannot detect, or which
2254 * are the same among all shader models. So to avoid code duplication set the shader version
2255 * specific, but otherwise constant caps here
2257 if (caps->VertexShaderVersion >= 3)
2259 /* Where possible set the caps based on OpenGL extensions and if they
2260 * aren't set (in case of software rendering) use the VS 3.0 from
2261 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2262 * VS3.0 value. */
2263 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
2264 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2265 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2266 caps->VS20Caps.temp_count = 32;
2267 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2268 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
2270 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2271 caps->MaxVertexShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2272 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
2274 else if (caps->VertexShaderVersion == 2)
2276 caps->VS20Caps.caps = 0;
2277 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
2278 caps->VS20Caps.temp_count = WINED3DVS20_MIN_NUMTEMPS;
2279 caps->VS20Caps.static_flow_control_depth = 1;
2281 caps->MaxVShaderInstructionsExecuted = 65535;
2282 caps->MaxVertexShader30InstructionSlots = 0;
2284 else /* VS 1.x */
2286 caps->VS20Caps.caps = 0;
2287 caps->VS20Caps.dynamic_flow_control_depth = 0;
2288 caps->VS20Caps.temp_count = 0;
2289 caps->VS20Caps.static_flow_control_depth = 0;
2291 caps->MaxVShaderInstructionsExecuted = 0;
2292 caps->MaxVertexShader30InstructionSlots = 0;
2295 if (caps->PixelShaderVersion >= 3)
2297 /* Where possible set the caps based on OpenGL extensions and if they
2298 * aren't set (in case of software rendering) use the PS 3.0 from
2299 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2300 * PS 3.0 value. */
2302 /* Caps is more or less undocumented on MSDN but it appears to be
2303 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2304 * cards from Windows */
2305 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
2306 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
2307 WINED3DPS20CAPS_PREDICATION |
2308 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
2309 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
2310 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2311 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2312 caps->PS20Caps.temp_count = 32;
2313 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2314 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
2315 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2316 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
2318 caps->MaxPShaderInstructionsExecuted = 65535;
2319 caps->MaxPixelShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2321 else if (caps->PixelShaderVersion == 2)
2323 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2324 caps->PS20Caps.caps = 0;
2325 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2326 caps->PS20Caps.temp_count = WINED3DPS20_MIN_NUMTEMPS;
2327 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
2328 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2329 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
2331 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
2332 caps->MaxPixelShader30InstructionSlots = 0;
2334 else /* PS 1.x */
2336 caps->PS20Caps.caps = 0;
2337 caps->PS20Caps.dynamic_flow_control_depth = 0;
2338 caps->PS20Caps.temp_count = 0;
2339 caps->PS20Caps.static_flow_control_depth = 0;
2340 caps->PS20Caps.instruction_slot_count = 0;
2342 caps->MaxPShaderInstructionsExecuted = 0;
2343 caps->MaxPixelShader30InstructionSlots = 0;
2346 if (caps->VertexShaderVersion >= 2)
2348 /* OpenGL supports all the formats below, perhaps not always
2349 * without conversion, but it supports them.
2350 * Further GLSL doesn't seem to have an official unsigned type so
2351 * don't advertise it yet as I'm not sure how we handle it.
2352 * We might need to add some clamping in the shader engine to
2353 * support it.
2354 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2355 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
2356 WINED3DDTCAPS_UBYTE4N |
2357 WINED3DDTCAPS_SHORT2N |
2358 WINED3DDTCAPS_SHORT4N;
2360 else
2362 caps->DeclTypes = 0;
2365 /* Set DirectDraw helper Caps */
2366 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
2367 WINEDDCKEYCAPS_SRCBLT;
2368 fx_caps = WINEDDFXCAPS_BLTALPHA |
2369 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
2370 WINEDDFXCAPS_BLTMIRRORUPDOWN |
2371 WINEDDFXCAPS_BLTROTATION90 |
2372 WINEDDFXCAPS_BLTSHRINKX |
2373 WINEDDFXCAPS_BLTSHRINKXN |
2374 WINEDDFXCAPS_BLTSHRINKY |
2375 WINEDDFXCAPS_BLTSHRINKYN |
2376 WINEDDFXCAPS_BLTSTRETCHX |
2377 WINEDDFXCAPS_BLTSTRETCHXN |
2378 WINEDDFXCAPS_BLTSTRETCHY |
2379 WINEDDFXCAPS_BLTSTRETCHYN;
2380 blit_caps = WINEDDCAPS_BLT |
2381 WINEDDCAPS_BLTCOLORFILL |
2382 WINEDDCAPS_BLTDEPTHFILL |
2383 WINEDDCAPS_BLTSTRETCH |
2384 WINEDDCAPS_CANBLTSYSMEM |
2385 WINEDDCAPS_CANCLIP |
2386 WINEDDCAPS_CANCLIPSTRETCHED |
2387 WINEDDCAPS_COLORKEY |
2388 WINEDDCAPS_COLORKEYHWASSIST;
2390 /* Fill the ddraw caps structure */
2391 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
2392 WINEDDCAPS_PALETTE |
2393 blit_caps;
2394 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
2395 WINEDDCAPS2_NOPAGELOCKREQUIRED |
2396 WINEDDCAPS2_PRIMARYGAMMA |
2397 WINEDDCAPS2_WIDESURFACES |
2398 WINEDDCAPS2_CANRENDERWINDOWED;
2399 caps->ddraw_caps.color_key_caps = ckey_caps;
2400 caps->ddraw_caps.fx_caps = fx_caps;
2401 caps->ddraw_caps.svb_caps = blit_caps;
2402 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
2403 caps->ddraw_caps.svb_fx_caps = fx_caps;
2404 caps->ddraw_caps.vsb_caps = blit_caps;
2405 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
2406 caps->ddraw_caps.vsb_fx_caps = fx_caps;
2407 caps->ddraw_caps.ssb_caps = blit_caps;
2408 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
2409 caps->ddraw_caps.ssb_fx_caps = fx_caps;
2411 caps->ddraw_caps.dds_caps = WINEDDSCAPS_FLIP
2412 | WINEDDSCAPS_OFFSCREENPLAIN
2413 | WINEDDSCAPS_PALETTE
2414 | WINEDDSCAPS_PRIMARYSURFACE
2415 | WINEDDSCAPS_TEXTURE
2416 | WINEDDSCAPS_ZBUFFER
2417 | WINEDDSCAPS_MIPMAP;
2419 caps->shader_double_precision = d3d_info->shader_double_precision;
2420 caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader;
2422 caps->max_feature_level = d3d_info->feature_level;
2424 adapter->adapter_ops->adapter_get_wined3d_caps(adapter, caps);
2426 return WINED3D_OK;
2429 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
2430 enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment,
2431 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2432 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2434 struct wined3d_device *object;
2435 HRESULT hr;
2437 TRACE("wined3d %p, adapter %p, device_type %#x, focus_window %p, flags %#x, "
2438 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2439 wined3d, adapter, device_type, focus_window, flags, surface_alignment,
2440 feature_levels, feature_level_count, device_parent, device);
2442 if (FAILED(hr = adapter->adapter_ops->adapter_create_device(wined3d, adapter,
2443 device_type, focus_window, flags, surface_alignment,
2444 feature_levels, feature_level_count, device_parent, &object)))
2445 return hr;
2447 TRACE("Created device %p.\n", object);
2448 *device = object;
2450 device_parent->ops->wined3d_device_created(device_parent, *device);
2452 return WINED3D_OK;
2455 static const struct wined3d_state_entry_template misc_state_template_no3d[] =
2457 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX), {STATE_VDECL}},
2458 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
2459 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
2460 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
2461 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
2462 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
2463 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
2464 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
2465 {STATE_COMPUTE_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
2466 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
2467 {STATE_STREAM_OUTPUT, {STATE_VDECL}},
2468 {STATE_BLEND, {STATE_VDECL}},
2469 {STATE_BLEND_FACTOR, {STATE_VDECL}},
2470 {STATE_SAMPLE_MASK, {STATE_VDECL}},
2471 {STATE_DEPTH_STENCIL, {STATE_VDECL}},
2472 {STATE_STREAMSRC, {STATE_VDECL}},
2473 {STATE_VDECL, {STATE_VDECL, state_nop}},
2474 {STATE_RASTERIZER, {STATE_VDECL}},
2475 {STATE_SCISSORRECT, {STATE_VDECL}},
2476 {STATE_POINTSPRITECOORDORIGIN, {STATE_VDECL}},
2478 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2479 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2480 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2481 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2482 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2483 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2484 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2485 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2486 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2487 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2488 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2489 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2490 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2491 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2492 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2493 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2494 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2495 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2496 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2497 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2498 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2499 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2500 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2501 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2502 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2503 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2504 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2505 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2506 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2507 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2508 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2509 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2510 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2511 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2512 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2513 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2514 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2515 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2516 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2517 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2518 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2519 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2520 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2521 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2522 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2523 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2524 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2525 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2527 {STATE_VIEWPORT, {STATE_VDECL}},
2528 {STATE_INDEXBUFFER, {STATE_VDECL}},
2529 {STATE_RENDER(WINED3D_RS_ANTIALIAS), {STATE_VDECL}},
2530 {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_VDECL}},
2531 {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_VDECL}},
2532 {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_VDECL}},
2533 {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
2534 {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_VDECL}},
2535 {STATE_RENDER(WINED3D_RS_ROP2), {STATE_VDECL}},
2536 {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_VDECL}},
2537 {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_VDECL}},
2538 {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
2539 {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
2540 {STATE_RENDER(WINED3D_RS_SUBPIXEL), {STATE_VDECL}},
2541 {STATE_RENDER(WINED3D_RS_SUBPIXELX), {STATE_VDECL}},
2542 {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_VDECL}},
2543 {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_VDECL}},
2544 {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_VDECL}},
2545 {STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_VDECL}},
2546 {STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_VDECL}},
2547 {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), {STATE_VDECL}},
2548 {STATE_RENDER(WINED3D_RS_STENCILREF), {STATE_VDECL}},
2549 {STATE_RENDER(WINED3D_RS_WRAP0), {STATE_VDECL}},
2550 {STATE_RENDER(WINED3D_RS_WRAP1), {STATE_VDECL}},
2551 {STATE_RENDER(WINED3D_RS_WRAP2), {STATE_VDECL}},
2552 {STATE_RENDER(WINED3D_RS_WRAP3), {STATE_VDECL}},
2553 {STATE_RENDER(WINED3D_RS_WRAP4), {STATE_VDECL}},
2554 {STATE_RENDER(WINED3D_RS_WRAP5), {STATE_VDECL}},
2555 {STATE_RENDER(WINED3D_RS_WRAP6), {STATE_VDECL}},
2556 {STATE_RENDER(WINED3D_RS_WRAP7), {STATE_VDECL}},
2557 {STATE_RENDER(WINED3D_RS_WRAP8), {STATE_VDECL}},
2558 {STATE_RENDER(WINED3D_RS_WRAP9), {STATE_VDECL}},
2559 {STATE_RENDER(WINED3D_RS_WRAP10), {STATE_VDECL}},
2560 {STATE_RENDER(WINED3D_RS_WRAP11), {STATE_VDECL}},
2561 {STATE_RENDER(WINED3D_RS_WRAP12), {STATE_VDECL}},
2562 {STATE_RENDER(WINED3D_RS_WRAP13), {STATE_VDECL}},
2563 {STATE_RENDER(WINED3D_RS_WRAP14), {STATE_VDECL}},
2564 {STATE_RENDER(WINED3D_RS_WRAP15), {STATE_VDECL}},
2565 {STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_VDECL}},
2566 {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
2567 {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},
2568 {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_VDECL}},
2569 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_VDECL}},
2570 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_VDECL}},
2571 {STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_VDECL}},
2572 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_VDECL}},
2573 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_VDECL}},
2574 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_VDECL}},
2575 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), {STATE_VDECL}},
2576 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), {STATE_VDECL}},
2577 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W), {STATE_VDECL}},
2578 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), {STATE_VDECL}},
2579 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), {STATE_VDECL}},
2580 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), {STATE_VDECL}},
2581 {STATE_RENDER(WINED3D_RS_ZVISIBLE), {STATE_VDECL}},
2582 /* Samplers */
2583 {STATE_SAMPLER(0), {STATE_VDECL}},
2584 {STATE_SAMPLER(1), {STATE_VDECL}},
2585 {STATE_SAMPLER(2), {STATE_VDECL}},
2586 {STATE_SAMPLER(3), {STATE_VDECL}},
2587 {STATE_SAMPLER(4), {STATE_VDECL}},
2588 {STATE_SAMPLER(5), {STATE_VDECL}},
2589 {STATE_SAMPLER(6), {STATE_VDECL}},
2590 {STATE_SAMPLER(7), {STATE_VDECL}},
2591 {STATE_SAMPLER(8), {STATE_VDECL}},
2592 {STATE_SAMPLER(9), {STATE_VDECL}},
2593 {STATE_SAMPLER(10), {STATE_VDECL}},
2594 {STATE_SAMPLER(11), {STATE_VDECL}},
2595 {STATE_SAMPLER(12), {STATE_VDECL}},
2596 {STATE_SAMPLER(13), {STATE_VDECL}},
2597 {STATE_SAMPLER(14), {STATE_VDECL}},
2598 {STATE_SAMPLER(15), {STATE_VDECL}},
2599 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_VDECL}},
2600 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_VDECL}},
2601 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_VDECL}},
2602 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_VDECL}},
2603 {STATE_BASEVERTEXINDEX, {STATE_VDECL}},
2604 {STATE_FRAMEBUFFER, {STATE_VDECL}},
2605 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
2606 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
2607 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
2608 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
2609 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
2610 {0}, /* Terminate */
2613 static void adapter_no3d_destroy(struct wined3d_adapter *adapter)
2615 wined3d_adapter_cleanup(adapter);
2616 heap_free(adapter);
2619 static HRESULT adapter_no3d_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
2620 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
2621 const enum wined3d_feature_level *levels, unsigned int level_count,
2622 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2624 struct wined3d_device_no3d *device_no3d;
2625 HRESULT hr;
2627 if (!(device_no3d = heap_alloc_zero(sizeof(*device_no3d))))
2628 return E_OUTOFMEMORY;
2630 if (FAILED(hr = wined3d_device_init(&device_no3d->d, wined3d, adapter->ordinal, device_type, focus_window,
2631 flags, surface_alignment, levels, level_count, adapter->gl_info.supported, device_parent)))
2633 WARN("Failed to initialize device, hr %#x.\n", hr);
2634 heap_free(device_no3d);
2635 return hr;
2638 *device = &device_no3d->d;
2640 return WINED3D_OK;
2643 static void adapter_no3d_destroy_device(struct wined3d_device *device)
2645 wined3d_device_cleanup(device);
2646 heap_free(device);
2649 struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device,
2650 struct wined3d_texture *texture, unsigned int sub_resource_idx)
2652 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
2654 wined3d_from_cs(device->cs);
2656 if (!device->context_count)
2657 return NULL;
2659 return &wined3d_device_no3d(device)->context_no3d;
2662 void adapter_no3d_release_context(struct wined3d_context *context)
2664 TRACE("context %p.\n", context);
2667 static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
2671 static BOOL adapter_no3d_check_format(const struct wined3d_adapter *adapter,
2672 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
2673 const struct wined3d_format *ds_format)
2675 return TRUE;
2678 static HRESULT adapter_no3d_init_3d(struct wined3d_device *device)
2680 struct wined3d_context *context_no3d;
2681 HRESULT hr;
2683 TRACE("device %p.\n", device);
2685 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2686 if (FAILED(hr = wined3d_context_no3d_init(context_no3d, device->swapchains[0])))
2688 WARN("Failed to initialise context.\n");
2689 return hr;
2692 if (!device_context_add(device, context_no3d))
2694 ERR("Failed to add the newly created context to the context list.\n");
2695 wined3d_context_cleanup(context_no3d);
2696 return E_FAIL;
2699 TRACE("Initialised context %p.\n", context_no3d);
2701 if (!(device->blitter = wined3d_cpu_blitter_create()))
2703 ERR("Failed to create CPU blitter.\n");
2704 device_context_remove(device, context_no3d);
2705 wined3d_context_cleanup(context_no3d);
2706 return E_FAIL;
2709 return WINED3D_OK;
2712 static void adapter_no3d_uninit_3d(struct wined3d_device *device)
2714 struct wined3d_context *context_no3d;
2716 TRACE("device %p.\n", device);
2718 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2719 device->blitter->ops->blitter_destroy(device->blitter, NULL);
2720 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
2722 device_context_remove(device, context_no3d);
2723 wined3d_context_cleanup(context_no3d);
2726 static void *adapter_no3d_map_bo_address(struct wined3d_context *context,
2727 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
2729 if (data->buffer_object)
2731 ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
2732 return NULL;
2735 return data->addr;
2738 static void adapter_no3d_unmap_bo_address(struct wined3d_context *context,
2739 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
2741 if (data->buffer_object)
2742 ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
2745 static void adapter_no3d_copy_bo_address(struct wined3d_context *context,
2746 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size)
2748 if (dst->buffer_object)
2749 ERR("Unsupported dst buffer object %#lx.\n", dst->buffer_object);
2750 if (src->buffer_object)
2751 ERR("Unsupported src buffer object %#lx.\n", src->buffer_object);
2752 if (dst->buffer_object || src->buffer_object)
2753 return;
2754 memcpy(dst->addr, src->addr, size);
2757 static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device,
2758 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
2759 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
2761 struct wined3d_swapchain *swapchain_no3d;
2762 HRESULT hr;
2764 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
2765 device, desc, state_parent, parent, parent_ops, swapchain);
2767 if (!(swapchain_no3d = heap_alloc_zero(sizeof(*swapchain_no3d))))
2768 return E_OUTOFMEMORY;
2770 if (FAILED(hr = wined3d_swapchain_no3d_init(swapchain_no3d, device, desc, state_parent, parent,
2771 parent_ops)))
2773 WARN("Failed to initialise swapchain, hr %#x.\n", hr);
2774 heap_free(swapchain_no3d);
2775 return hr;
2778 TRACE("Created swapchain %p.\n", swapchain_no3d);
2779 *swapchain = swapchain_no3d;
2781 return hr;
2784 static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain *swapchain)
2786 wined3d_swapchain_cleanup(swapchain);
2787 heap_free(swapchain);
2790 static HRESULT adapter_no3d_create_buffer(struct wined3d_device *device,
2791 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
2792 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
2794 struct wined3d_buffer *buffer_no3d;
2795 HRESULT hr;
2797 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
2798 device, desc, data, parent, parent_ops, buffer);
2800 if (!(buffer_no3d = heap_alloc_zero(sizeof(*buffer_no3d))))
2801 return E_OUTOFMEMORY;
2803 if (FAILED(hr = wined3d_buffer_no3d_init(buffer_no3d, device, desc, data, parent, parent_ops)))
2805 WARN("Failed to initialise buffer, hr %#x.\n", hr);
2806 heap_free(buffer_no3d);
2807 return hr;
2810 TRACE("Created buffer %p.\n", buffer_no3d);
2811 *buffer = buffer_no3d;
2813 return hr;
2816 static void adapter_no3d_destroy_buffer(struct wined3d_buffer *buffer)
2818 struct wined3d_device *device = buffer->resource.device;
2819 unsigned int swapchain_count = device->swapchain_count;
2821 TRACE("buffer %p.\n", buffer);
2823 /* Take a reference to the device, in case releasing the buffer would
2824 * cause the device to be destroyed. However, swapchain resources don't
2825 * take a reference to the device, and we wouldn't want to increment the
2826 * refcount on a device that's in the process of being destroyed. */
2827 if (swapchain_count)
2828 wined3d_device_incref(device);
2829 wined3d_buffer_cleanup(buffer);
2830 wined3d_cs_destroy_object(device->cs, heap_free, buffer);
2831 if (swapchain_count)
2832 wined3d_device_decref(device);
2835 static HRESULT adapter_no3d_create_texture(struct wined3d_device *device,
2836 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
2837 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
2839 struct wined3d_texture *texture_no3d;
2840 HRESULT hr;
2842 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
2843 device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
2845 if (!(texture_no3d = wined3d_texture_allocate_object_memory(sizeof(*texture_no3d), level_count, layer_count)))
2846 return E_OUTOFMEMORY;
2848 if (FAILED(hr = wined3d_texture_no3d_init(texture_no3d, device, desc,
2849 layer_count, level_count, flags, parent, parent_ops)))
2851 WARN("Failed to initialise texture, hr %#x.\n", hr);
2852 heap_free(texture_no3d);
2853 return hr;
2856 TRACE("Created texture %p.\n", texture_no3d);
2857 *texture = texture_no3d;
2859 return hr;
2862 static void adapter_no3d_destroy_texture(struct wined3d_texture *texture)
2864 struct wined3d_device *device = texture->resource.device;
2865 unsigned int swapchain_count = device->swapchain_count;
2867 TRACE("texture %p.\n", texture);
2869 /* Take a reference to the device, in case releasing the texture would
2870 * cause the device to be destroyed. However, swapchain resources don't
2871 * take a reference to the device, and we wouldn't want to increment the
2872 * refcount on a device that's in the process of being destroyed. */
2873 if (swapchain_count)
2874 wined3d_device_incref(device);
2876 wined3d_texture_sub_resources_destroyed(texture);
2877 texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
2879 wined3d_texture_cleanup(texture);
2880 wined3d_cs_destroy_object(device->cs, heap_free, texture);
2882 if (swapchain_count)
2883 wined3d_device_decref(device);
2886 static HRESULT adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc *desc,
2887 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2888 struct wined3d_rendertarget_view **view)
2890 struct wined3d_rendertarget_view *view_no3d;
2891 HRESULT hr;
2893 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2894 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
2896 if (!(view_no3d = heap_alloc_zero(sizeof(*view_no3d))))
2897 return E_OUTOFMEMORY;
2899 if (FAILED(hr = wined3d_rendertarget_view_no3d_init(view_no3d, desc, resource, parent, parent_ops)))
2901 WARN("Failed to initialise view, hr %#x.\n", hr);
2902 heap_free(view_no3d);
2903 return hr;
2906 TRACE("Created render target view %p.\n", view_no3d);
2907 *view = view_no3d;
2909 return hr;
2912 static void adapter_no3d_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
2914 struct wined3d_device *device = view->resource->device;
2915 unsigned int swapchain_count = device->swapchain_count;
2917 TRACE("view %p.\n", view);
2919 /* Take a reference to the device, in case releasing the view's resource
2920 * would cause the device to be destroyed. However, swapchain resources
2921 * don't take a reference to the device, and we wouldn't want to increment
2922 * the refcount on a device that's in the process of being destroyed. */
2923 if (swapchain_count)
2924 wined3d_device_incref(device);
2925 wined3d_rendertarget_view_cleanup(view);
2926 wined3d_cs_destroy_object(device->cs, heap_free, view);
2927 if (swapchain_count)
2928 wined3d_device_decref(device);
2931 static HRESULT adapter_no3d_create_shader_resource_view(const struct wined3d_view_desc *desc,
2932 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2933 struct wined3d_shader_resource_view **view)
2935 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2936 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
2938 return E_NOTIMPL;
2941 static void adapter_no3d_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
2943 TRACE("view %p.\n", view);
2946 static HRESULT adapter_no3d_create_unordered_access_view(const struct wined3d_view_desc *desc,
2947 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2948 struct wined3d_unordered_access_view **view)
2950 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2951 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
2953 return E_NOTIMPL;
2956 static void adapter_no3d_destroy_unordered_access_view(struct wined3d_unordered_access_view *view)
2958 TRACE("view %p.\n", view);
2961 static HRESULT adapter_no3d_create_sampler(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2962 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
2964 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
2965 device, desc, parent, parent_ops, sampler);
2967 return E_NOTIMPL;
2970 static void adapter_no3d_destroy_sampler(struct wined3d_sampler *sampler)
2972 TRACE("sampler %p.\n", sampler);
2975 static HRESULT adapter_no3d_create_query(struct wined3d_device *device, enum wined3d_query_type type,
2976 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
2978 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
2979 device, type, parent, parent_ops, query);
2981 return WINED3DERR_NOTAVAILABLE;
2984 static void adapter_no3d_destroy_query(struct wined3d_query *query)
2986 TRACE("query %p.\n", query);
2989 static void adapter_no3d_flush_context(struct wined3d_context *context)
2991 TRACE("context %p.\n", context);
2994 static void adapter_no3d_draw_primitive(struct wined3d_device *device,
2995 const struct wined3d_state *state, const struct wined3d_draw_parameters *parameters)
2997 ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
3000 static void adapter_no3d_dispatch_compute(struct wined3d_device *device,
3001 const struct wined3d_state *state, const struct wined3d_dispatch_parameters *parameters)
3003 ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
3006 void adapter_no3d_clear_uav(struct wined3d_context *context,
3007 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
3009 ERR("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
3012 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
3014 .adapter_destroy = adapter_no3d_destroy,
3015 .adapter_create_device = adapter_no3d_create_device,
3016 .adapter_destroy_device = adapter_no3d_destroy_device,
3017 .adapter_acquire_context = adapter_no3d_acquire_context,
3018 .adapter_release_context = adapter_no3d_release_context,
3019 .adapter_get_wined3d_caps = adapter_no3d_get_wined3d_caps,
3020 .adapter_check_format = adapter_no3d_check_format,
3021 .adapter_init_3d = adapter_no3d_init_3d,
3022 .adapter_uninit_3d = adapter_no3d_uninit_3d,
3023 .adapter_map_bo_address = adapter_no3d_map_bo_address,
3024 .adapter_unmap_bo_address = adapter_no3d_unmap_bo_address,
3025 .adapter_copy_bo_address = adapter_no3d_copy_bo_address,
3026 .adapter_create_swapchain = adapter_no3d_create_swapchain,
3027 .adapter_destroy_swapchain = adapter_no3d_destroy_swapchain,
3028 .adapter_create_buffer = adapter_no3d_create_buffer,
3029 .adapter_destroy_buffer = adapter_no3d_destroy_buffer,
3030 .adapter_create_texture = adapter_no3d_create_texture,
3031 .adapter_destroy_texture = adapter_no3d_destroy_texture,
3032 .adapter_create_rendertarget_view = adapter_no3d_create_rendertarget_view,
3033 .adapter_destroy_rendertarget_view = adapter_no3d_destroy_rendertarget_view,
3034 .adapter_create_shader_resource_view = adapter_no3d_create_shader_resource_view,
3035 .adapter_destroy_shader_resource_view = adapter_no3d_destroy_shader_resource_view,
3036 .adapter_create_unordered_access_view = adapter_no3d_create_unordered_access_view,
3037 .adapter_destroy_unordered_access_view = adapter_no3d_destroy_unordered_access_view,
3038 .adapter_create_sampler = adapter_no3d_create_sampler,
3039 .adapter_destroy_sampler = adapter_no3d_destroy_sampler,
3040 .adapter_create_query = adapter_no3d_create_query,
3041 .adapter_destroy_query = adapter_no3d_destroy_query,
3042 .adapter_flush_context = adapter_no3d_flush_context,
3043 .adapter_draw_primitive = adapter_no3d_draw_primitive,
3044 .adapter_dispatch_compute = adapter_no3d_dispatch_compute,
3045 .adapter_clear_uav = adapter_no3d_clear_uav,
3048 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, unsigned int wined3d_creation_flags)
3050 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3052 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
3053 d3d_info->texture_npot = TRUE;
3054 d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5;
3057 static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal, unsigned int wined3d_creation_flags)
3059 struct wined3d_adapter *adapter;
3060 LUID primary_luid, *luid = NULL;
3062 static const struct wined3d_gpu_description gpu_description =
3064 HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
3067 TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal, wined3d_creation_flags);
3069 if (!(adapter = heap_alloc_zero(sizeof(*adapter))))
3070 return NULL;
3072 if (ordinal == 0 && wined3d_get_primary_adapter_luid(&primary_luid))
3073 luid = &primary_luid;
3075 if (!wined3d_adapter_init(adapter, ordinal, luid, &wined3d_adapter_no3d_ops))
3077 heap_free(adapter);
3078 return NULL;
3081 if (!wined3d_adapter_no3d_init_format_info(adapter))
3083 wined3d_adapter_cleanup(adapter);
3084 heap_free(adapter);
3085 return NULL;
3088 if (!wined3d_driver_info_init(&adapter->driver_info, &gpu_description, WINED3D_FEATURE_LEVEL_NONE, 0, 0))
3090 wined3d_adapter_cleanup(adapter);
3091 heap_free(adapter);
3092 return NULL;
3094 adapter->vram_bytes_used = 0;
3095 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
3097 adapter->vertex_pipe = &none_vertex_pipe;
3098 adapter->fragment_pipe = &none_fragment_pipe;
3099 adapter->misc_state_template = misc_state_template_no3d;
3100 adapter->shader_backend = &none_shader_backend;
3102 wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
3104 TRACE("Created adapter %p.\n", adapter);
3106 return adapter;
3109 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
3110 const struct wined3d_adapter_ops *adapter_ops)
3112 DISPLAY_DEVICEW display_device;
3113 unsigned int output_idx;
3114 BOOL ret = FALSE;
3115 HRESULT hr;
3117 adapter->ordinal = ordinal;
3118 adapter->output_count = 0;
3120 if (luid)
3122 adapter->luid = *luid;
3124 else
3126 WARN("Allocating a random LUID.\n");
3127 if (!AllocateLocallyUniqueId(&adapter->luid))
3129 ERR("Failed to allocate a LUID, error %#x.\n", GetLastError());
3130 return FALSE;
3133 TRACE("adapter %p LUID %08x:%08x.\n", adapter, adapter->luid.HighPart, adapter->luid.LowPart);
3135 display_device.cb = sizeof(display_device);
3136 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
3137 TRACE("Display device: %s.\n", debugstr_w(display_device.DeviceName));
3138 strcpyW(adapter->device_name, display_device.DeviceName);
3140 if (!(adapter->outputs = heap_calloc(1, sizeof(*adapter->outputs))))
3142 ERR("Failed to allocate outputs.\n");
3143 return FALSE;
3146 if (FAILED(hr = wined3d_output_init(&adapter->outputs[0], 0, adapter,
3147 display_device.DeviceName)))
3149 ERR("Failed to initialise output, hr %#x.\n", hr);
3150 goto done;
3152 adapter->output_count = 1;
3154 memset(&adapter->driver_uuid, 0, sizeof(adapter->driver_uuid));
3155 memset(&adapter->device_uuid, 0, sizeof(adapter->device_uuid));
3157 adapter->formats = NULL;
3158 adapter->adapter_ops = adapter_ops;
3159 ret = TRUE;
3160 done:
3161 if (!ret)
3163 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
3164 wined3d_output_cleanup(&adapter->outputs[output_idx]);
3165 heap_free(adapter->outputs);
3167 return ret;
3170 static struct wined3d_adapter *wined3d_adapter_create(unsigned int ordinal, DWORD wined3d_creation_flags)
3172 if (wined3d_creation_flags & WINED3D_NO3D)
3173 return wined3d_adapter_no3d_create(ordinal, wined3d_creation_flags);
3175 if (wined3d_settings.renderer == WINED3D_RENDERER_VULKAN)
3176 return wined3d_adapter_vk_create(ordinal, wined3d_creation_flags);
3178 return wined3d_adapter_gl_create(ordinal, wined3d_creation_flags);
3181 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
3183 const struct wined3d_parent_ops wined3d_null_parent_ops =
3185 wined3d_null_wined3d_object_destroyed,
3188 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
3190 wined3d->ref = 1;
3191 wined3d->flags = flags;
3193 TRACE("Initialising adapters.\n");
3195 if (!(wined3d->adapters[0] = wined3d_adapter_create(0, flags)))
3197 WARN("Failed to create adapter.\n");
3198 return E_FAIL;
3200 wined3d->adapter_count = 1;
3202 return WINED3D_OK;