mf/tests: Test input type for WMA decoder DMO.
[wine.git] / dlls / wined3d / swapchain.c
blobe6938ea14dc80aa26c2f3fc889ff0f2d8bbeb4e4
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
28 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain)
30 HRESULT hr;
31 UINT i;
33 TRACE("Destroying swapchain %p.\n", swapchain);
35 wined3d_swapchain_state_cleanup(&swapchain->state);
36 wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);
38 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
39 * is the last buffer to be destroyed, FindContext() depends on that. */
40 if (swapchain->front_buffer)
42 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
43 if (wined3d_texture_decref(swapchain->front_buffer))
44 WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
45 swapchain->front_buffer = NULL;
48 if (swapchain->back_buffers)
50 i = swapchain->state.desc.backbuffer_count;
52 while (i--)
54 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
55 if (wined3d_texture_decref(swapchain->back_buffers[i]))
56 WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
58 heap_free(swapchain->back_buffers);
59 swapchain->back_buffers = NULL;
62 /* Restore the screen resolution if we rendered in fullscreen.
63 * This will restore the screen resolution to what it was before creating
64 * the swapchain. In case of d3d8 and d3d9 this will be the original
65 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
66 * sets the resolution before starting up Direct3D, thus orig_width and
67 * orig_height will be equal to the modes in the presentation params. */
68 if (!swapchain->state.desc.windowed)
70 if (swapchain->state.desc.auto_restore_display_mode)
72 if (FAILED(hr = wined3d_restore_display_modes(swapchain->device->wined3d)))
73 ERR("Failed to restore display mode, hr %#lx.\n", hr);
75 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
77 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state,
78 swapchain->state.device_window, &swapchain->state.original_window_rect);
79 wined3d_device_release_focus_window(swapchain->device);
82 else
84 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state, swapchain->state.device_window, NULL);
89 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl)
91 wined3d_swapchain_cleanup(&swapchain_gl->s);
94 static void wined3d_swapchain_vk_destroy_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
96 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
97 const struct wined3d_vk_info *vk_info;
98 unsigned int i;
99 VkResult vr;
101 TRACE("swapchain_vk %p.\n", swapchain_vk);
103 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
105 if ((vr = VK_CALL(vkQueueWaitIdle(device_vk->vk_queue))) < 0)
106 ERR("Failed to wait on queue, vr %s.\n", wined3d_debug_vkresult(vr));
107 heap_free(swapchain_vk->vk_images);
108 for (i = 0; i < swapchain_vk->image_count; ++i)
110 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
111 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
113 heap_free(swapchain_vk->vk_semaphores);
114 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, NULL));
115 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, swapchain_vk->vk_surface, NULL));
118 static void wined3d_swapchain_vk_destroy_object(void *object)
120 wined3d_swapchain_vk_destroy_vulkan_swapchain(object);
123 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk)
125 struct wined3d_cs *cs = swapchain_vk->s.device->cs;
127 wined3d_cs_destroy_object(cs, wined3d_swapchain_vk_destroy_object, swapchain_vk);
128 wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
130 wined3d_swapchain_cleanup(&swapchain_vk->s);
133 ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain)
135 unsigned int refcount = InterlockedIncrement(&swapchain->ref);
137 TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
139 return refcount;
142 ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
144 unsigned int refcount = InterlockedDecrement(&swapchain->ref);
146 TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
148 if (!refcount)
150 struct wined3d_device *device;
152 wined3d_mutex_lock();
154 device = swapchain->device;
155 if (device->swapchain_count && device->swapchains[0] == swapchain)
156 wined3d_device_uninit_3d(device);
157 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
159 swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
160 swapchain->device->adapter->adapter_ops->adapter_destroy_swapchain(swapchain);
162 wined3d_mutex_unlock();
165 return refcount;
168 void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain)
170 TRACE("swapchain %p.\n", swapchain);
172 return swapchain->parent;
175 void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
177 if (!window)
178 window = swapchain->state.device_window;
179 if (window == swapchain->win_handle)
180 return;
182 TRACE("Setting swapchain %p window from %p to %p.\n",
183 swapchain, swapchain->win_handle, window);
185 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
187 swapchain->win_handle = window;
190 HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
191 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
192 unsigned int swap_interval, uint32_t flags)
194 RECT s, d;
196 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
197 swapchain, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
198 dst_window_override, swap_interval, flags);
200 if (flags)
201 FIXME("Ignoring flags %#x.\n", flags);
203 wined3d_mutex_lock();
205 if (!swapchain->back_buffers)
207 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
208 wined3d_mutex_unlock();
209 return WINED3DERR_INVALIDCALL;
212 if (!src_rect)
214 SetRect(&s, 0, 0, swapchain->state.desc.backbuffer_width,
215 swapchain->state.desc.backbuffer_height);
216 src_rect = &s;
219 if (!dst_rect)
221 GetClientRect(swapchain->win_handle, &d);
222 dst_rect = &d;
225 wined3d_cs_emit_present(swapchain->device->cs, swapchain, src_rect,
226 dst_rect, dst_window_override, swap_interval, flags);
228 wined3d_mutex_unlock();
230 return WINED3D_OK;
233 HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
234 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx)
236 RECT src_rect, dst_rect;
238 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain, dst_texture, sub_resource_idx);
240 SetRect(&src_rect, 0, 0, swapchain->front_buffer->resource.width, swapchain->front_buffer->resource.height);
241 dst_rect = src_rect;
243 if (swapchain->state.desc.windowed)
245 MapWindowPoints(swapchain->win_handle, NULL, (POINT *)&dst_rect, 2);
246 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
247 wine_dbgstr_rect(&dst_rect));
250 return wined3d_device_context_blt(&swapchain->device->cs->c, dst_texture, sub_resource_idx, &dst_rect,
251 swapchain->front_buffer, 0, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
254 struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
255 UINT back_buffer_idx)
257 TRACE("swapchain %p, back_buffer_idx %u.\n",
258 swapchain, back_buffer_idx);
260 /* Return invalid if there is no backbuffer array, otherwise it will
261 * crash when ddraw is used (there swapchain->back_buffers is always
262 * NULL). We need this because this function is called from
263 * stateblock_init_default_state() to get the default scissorrect
264 * dimensions. */
265 if (!swapchain->back_buffers || back_buffer_idx >= swapchain->state.desc.backbuffer_count)
267 WARN("Invalid back buffer index.\n");
268 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
269 * here in wined3d to avoid problems in other libs. */
270 return NULL;
273 TRACE("Returning back buffer %p.\n", swapchain->back_buffers[back_buffer_idx]);
275 return swapchain->back_buffers[back_buffer_idx];
278 struct wined3d_texture * CDECL wined3d_swapchain_get_front_buffer(const struct wined3d_swapchain *swapchain)
280 TRACE("swapchain %p.\n", swapchain);
282 return swapchain->front_buffer;
285 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain)
287 TRACE("swapchain %p.\n", swapchain);
289 return swapchain->state.desc.output;
292 HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
293 struct wined3d_raster_status *raster_status)
295 struct wined3d_output *output;
297 TRACE("swapchain %p, raster_status %p.\n", swapchain, raster_status);
299 output = wined3d_swapchain_get_output(swapchain);
300 if (!output)
302 ERR("Failed to get output from swapchain %p.\n", swapchain);
303 return E_FAIL;
306 return wined3d_output_get_raster_status(output, raster_status);
309 struct wined3d_swapchain_state * CDECL wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain)
311 return &swapchain->state;
314 HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
315 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
317 struct wined3d_output *output;
318 HRESULT hr;
320 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain, mode, rotation);
322 if (!(output = wined3d_swapchain_get_output(swapchain)))
324 ERR("Failed to get output from swapchain %p.\n", swapchain);
325 return E_FAIL;
328 hr = wined3d_output_get_display_mode(output, mode, rotation);
330 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
331 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
333 return hr;
336 struct wined3d_device * CDECL wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain)
338 TRACE("swapchain %p.\n", swapchain);
340 return swapchain->device;
343 void CDECL wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
344 struct wined3d_swapchain_desc *desc)
346 TRACE("swapchain %p, desc %p.\n", swapchain, desc);
348 *desc = swapchain->state.desc;
351 HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
352 uint32_t flags, const struct wined3d_gamma_ramp *ramp)
354 struct wined3d_output *output;
356 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp);
358 if (flags)
359 FIXME("Ignoring flags %#x.\n", flags);
361 if (!(output = wined3d_swapchain_get_output(swapchain)))
363 ERR("Failed to get output from swapchain %p.\n", swapchain);
364 return E_FAIL;
367 return wined3d_output_set_gamma_ramp(output, ramp);
370 void CDECL wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette)
372 TRACE("swapchain %p, palette %p.\n", swapchain, palette);
374 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
376 swapchain->palette = palette;
379 HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
380 struct wined3d_gamma_ramp *ramp)
382 struct wined3d_output *output;
384 TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
386 if (!(output = wined3d_swapchain_get_output(swapchain)))
388 ERR("Failed to get output from swapchain %p.\n", swapchain);
389 return E_FAIL;
392 return wined3d_output_get_gamma_ramp(output, ramp);
395 /* The is a fallback for cases where we e.g. can't create a GL context or
396 * Vulkan swapchain for the swapchain window. */
397 static void swapchain_blit_gdi(struct wined3d_swapchain *swapchain,
398 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
400 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
401 D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
402 D3DKMT_CREATEDCFROMMEMORY create_desc;
403 const struct wined3d_format *format;
404 unsigned int row_pitch, slice_pitch;
405 HDC src_dc, dst_dc;
406 NTSTATUS status;
407 HBITMAP bitmap;
409 static unsigned int once;
411 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
412 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
414 if (!once++)
415 FIXME("Using GDI present.\n");
417 format = back_buffer->resource.format;
418 if (!format->ddi_format)
420 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
421 return;
424 wined3d_texture_load_location(back_buffer, 0, context, WINED3D_LOCATION_SYSMEM);
425 wined3d_texture_get_pitch(back_buffer, 0, &row_pitch, &slice_pitch);
427 create_desc.pMemory = back_buffer->resource.heap_memory;
428 create_desc.Format = format->ddi_format;
429 create_desc.Width = wined3d_texture_get_level_width(back_buffer, 0);
430 create_desc.Height = wined3d_texture_get_level_height(back_buffer, 0);
431 create_desc.Pitch = row_pitch;
432 create_desc.hDeviceDc = CreateCompatibleDC(NULL);
433 create_desc.pColorTable = NULL;
435 status = D3DKMTCreateDCFromMemory(&create_desc);
436 DeleteDC(create_desc.hDeviceDc);
437 if (status)
439 WARN("Failed to create DC, status %#lx.\n", status);
440 return;
443 src_dc = create_desc.hDc;
444 bitmap = create_desc.hBitmap;
446 TRACE("Created source DC %p, bitmap %p for backbuffer %p.\n", src_dc, bitmap, back_buffer);
448 if (!(dst_dc = GetDCEx(swapchain->win_handle, 0, DCX_USESTYLE | DCX_CACHE)))
449 ERR("Failed to get destination DC.\n");
451 if (!StretchBlt(dst_dc, dst_rect->left, dst_rect->top, dst_rect->right - dst_rect->left,
452 dst_rect->bottom - dst_rect->top, src_dc, src_rect->left, src_rect->top,
453 src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, SRCCOPY))
454 ERR("Failed to blit.\n");
456 ReleaseDC(swapchain->win_handle, dst_dc);
457 destroy_desc.hDc = src_dc;
458 destroy_desc.hBitmap = bitmap;
459 if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
460 ERR("Failed to destroy src dc, status %#lx.\n", status);
463 /* A GL context is provided by the caller */
464 static void swapchain_blit(const struct wined3d_swapchain *swapchain,
465 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
467 struct wined3d_texture *texture = swapchain->back_buffers[0];
468 struct wined3d_device *device = swapchain->device;
469 enum wined3d_texture_filter_type filter;
470 DWORD location;
472 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
473 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
475 if ((src_rect->right - src_rect->left == dst_rect->right - dst_rect->left
476 && src_rect->bottom - src_rect->top == dst_rect->bottom - dst_rect->top)
477 || is_complex_fixup(texture->resource.format->color_fixup))
478 filter = WINED3D_TEXF_NONE;
479 else
480 filter = WINED3D_TEXF_LINEAR;
482 location = WINED3D_LOCATION_TEXTURE_RGB;
483 if (texture->resource.multisample_type)
484 location = WINED3D_LOCATION_RB_RESOLVED;
486 wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
487 device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, texture, 0,
488 location, src_rect, texture, 0, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter, NULL);
489 wined3d_texture_invalidate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
492 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain *swapchain,
493 struct wined3d_context_gl *context_gl, unsigned int swap_interval)
495 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
497 swap_interval = swap_interval <= 4 ? swap_interval : 1;
498 if (swapchain->swap_interval == swap_interval)
499 return;
501 swapchain->swap_interval = swap_interval;
503 if (!gl_info->supported[WGL_EXT_SWAP_CONTROL])
504 return;
506 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval)))
508 ERR("Failed to set swap interval %u for context %p, last error %#lx.\n",
509 swap_interval, context_gl, GetLastError());
513 /* Context activation is done by the caller. */
514 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context *context)
516 struct wined3d_texture_sub_resource *sub_resource;
517 struct wined3d_texture_gl *texture, *texture_prev;
518 struct gl_texture tex0;
519 GLuint rb0;
520 DWORD locations0;
521 unsigned int i;
522 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
524 if (swapchain->state.desc.backbuffer_count < 2 || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
525 return;
527 texture_prev = wined3d_texture_gl(swapchain->back_buffers[0]);
529 /* Back buffer 0 is already in the draw binding. */
530 tex0 = texture_prev->texture_rgb;
531 rb0 = texture_prev->rb_multisample;
532 locations0 = texture_prev->t.sub_resources[0].locations;
534 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
536 texture = wined3d_texture_gl(swapchain->back_buffers[i]);
537 sub_resource = &texture->t.sub_resources[0];
539 if (!(sub_resource->locations & supported_locations))
540 wined3d_texture_load_location(&texture->t, 0, context, texture->t.resource.draw_binding);
542 texture_prev->texture_rgb = texture->texture_rgb;
543 texture_prev->rb_multisample = texture->rb_multisample;
545 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
546 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
548 texture_prev = texture;
551 texture_prev->texture_rgb = tex0;
552 texture_prev->rb_multisample = rb0;
554 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
555 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
557 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
560 static bool swapchain_present_is_partial_copy(struct wined3d_swapchain *swapchain, const RECT *dst_rect)
562 enum wined3d_swap_effect swap_effect = swapchain->state.desc.swap_effect;
563 RECT client_rect;
564 unsigned int t;
566 if (swap_effect != WINED3D_SWAP_EFFECT_COPY && swap_effect != WINED3D_SWAP_EFFECT_COPY_VSYNC)
567 return false;
569 GetClientRect(swapchain->win_handle, &client_rect);
571 t = client_rect.right - client_rect.left;
572 if ((dst_rect->left && dst_rect->right) || abs(dst_rect->right - dst_rect->left) != t)
573 return true;
574 t = client_rect.bottom - client_rect.top;
575 if ((dst_rect->top && dst_rect->bottom) || abs(dst_rect->bottom - dst_rect->top) != t)
576 return true;
578 return false;
581 static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
582 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
584 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
585 const struct wined3d_pixel_format *pixel_format;
586 const struct wined3d_gl_info *gl_info;
587 struct wined3d_context_gl *context_gl;
588 struct wined3d_context *context;
590 context = context_acquire(swapchain->device, swapchain->front_buffer, 0);
591 context_gl = wined3d_context_gl(context);
592 if (!context_gl->valid)
594 context_release(context);
595 WARN("Invalid context, skipping present.\n");
596 return;
599 TRACE("Presenting DC %p.\n", context_gl->dc);
601 pixel_format = &wined3d_adapter_gl(swapchain->device->adapter)->pixel_formats[context_gl->pixel_format];
602 if (context_gl->dc == wined3d_device_gl(swapchain->device)->backup_dc
603 || (pixel_format->swap_method != WGL_SWAP_COPY_ARB
604 && swapchain_present_is_partial_copy(swapchain, dst_rect)))
606 swapchain_blit_gdi(swapchain, context, src_rect, dst_rect);
608 else
610 gl_info = context_gl->gl_info;
612 swapchain_gl_set_swap_interval(swapchain, context_gl, swap_interval);
614 wined3d_texture_load_location(back_buffer, 0, context, back_buffer->resource.draw_binding);
616 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
617 swapchain_blit(swapchain, context, src_rect, dst_rect);
619 if (swapchain->device->context_count > 1)
621 WARN_(d3d_perf)("Multiple contexts, calling glFinish() to enforce ordering.\n");
622 gl_info->gl_ops.gl.p_glFinish();
625 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
626 gl_info->gl_ops.wgl.p_wglSwapBuffers(context_gl->dc);
629 if (context->d3d_info->fences)
630 wined3d_context_gl_submit_command_fence(context_gl);
632 wined3d_swapchain_gl_rotate(swapchain, context);
634 TRACE("SwapBuffers called, Starting new frame\n");
636 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
637 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
639 context_release(context);
642 static void swapchain_frontbuffer_updated(struct wined3d_swapchain *swapchain)
644 struct wined3d_texture *front_buffer = swapchain->front_buffer;
645 struct wined3d_context *context;
647 context = context_acquire(swapchain->device, front_buffer, 0);
648 wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding);
649 context_release(context);
650 SetRectEmpty(&swapchain->front_buffer_update);
653 static const struct wined3d_swapchain_ops swapchain_gl_ops =
655 swapchain_gl_present,
656 swapchain_frontbuffer_updated,
659 static bool wined3d_swapchain_vk_present_mode_supported(struct wined3d_swapchain_vk *swapchain_vk,
660 VkPresentModeKHR vk_present_mode)
662 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
663 const struct wined3d_vk_info *vk_info;
664 struct wined3d_adapter_vk *adapter_vk;
665 VkPhysicalDevice vk_physical_device;
666 VkPresentModeKHR *vk_modes;
667 bool supported = false;
668 uint32_t count, i;
669 VkResult vr;
671 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
672 vk_physical_device = adapter_vk->physical_device;
673 vk_info = &adapter_vk->vk_info;
675 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
676 swapchain_vk->vk_surface, &count, NULL))) < 0)
678 ERR("Failed to get supported present mode count, vr %s.\n", wined3d_debug_vkresult(vr));
679 return false;
682 if (!(vk_modes = heap_calloc(count, sizeof(*vk_modes))))
683 return false;
685 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
686 swapchain_vk->vk_surface, &count, vk_modes))) < 0)
688 ERR("Failed to get supported present modes, vr %s.\n", wined3d_debug_vkresult(vr));
689 goto done;
692 for (i = 0; i < count; ++i)
694 if (vk_modes[i] == vk_present_mode)
696 supported = true;
697 goto done;
701 done:
702 heap_free(vk_modes);
703 return supported;
706 static VkFormat get_swapchain_fallback_format(VkFormat vk_format)
708 switch (vk_format)
710 case VK_FORMAT_R8G8B8A8_SRGB:
711 return VK_FORMAT_B8G8R8A8_SRGB;
712 case VK_FORMAT_R8G8B8A8_UNORM:
713 case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
714 case VK_FORMAT_R16G16B16A16_SFLOAT:
715 return VK_FORMAT_B8G8R8A8_UNORM;
716 default:
717 WARN("Unhandled format %#x.\n", vk_format);
718 return VK_FORMAT_UNDEFINED;
722 static VkFormat wined3d_swapchain_vk_select_vk_format(struct wined3d_swapchain_vk *swapchain_vk,
723 VkSurfaceKHR vk_surface)
725 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
726 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
727 const struct wined3d_vk_info *vk_info;
728 struct wined3d_adapter_vk *adapter_vk;
729 const struct wined3d_format *format;
730 VkPhysicalDevice vk_physical_device;
731 VkSurfaceFormatKHR *vk_formats;
732 uint32_t format_count, i;
733 VkFormat vk_format;
734 VkResult vr;
736 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
737 vk_physical_device = adapter_vk->physical_device;
738 vk_info = &adapter_vk->vk_info;
740 if ((format = wined3d_get_format(&adapter_vk->a, desc->backbuffer_format, WINED3D_BIND_RENDER_TARGET)))
741 vk_format = wined3d_format_vk(format)->vk_format;
742 else
743 vk_format = VK_FORMAT_B8G8R8A8_UNORM;
745 vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device, vk_surface, &format_count, NULL));
746 if (vr < 0 || !format_count)
748 WARN("Failed to get supported surface format count, vr %s.\n", wined3d_debug_vkresult(vr));
749 return VK_FORMAT_UNDEFINED;
752 if (!(vk_formats = heap_calloc(format_count, sizeof(*vk_formats))))
753 return VK_FORMAT_UNDEFINED;
755 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device,
756 vk_surface, &format_count, vk_formats))) < 0)
758 WARN("Failed to get supported surface formats, vr %s.\n", wined3d_debug_vkresult(vr));
759 heap_free(vk_formats);
760 return VK_FORMAT_UNDEFINED;
763 for (i = 0; i < format_count; ++i)
765 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
766 break;
768 if (i == format_count)
770 /* Try to create a swapchain with format conversion. */
771 vk_format = get_swapchain_fallback_format(vk_format);
772 WARN("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
773 for (i = 0; i < format_count; ++i)
775 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
776 break;
779 heap_free(vk_formats);
780 if (i == format_count)
782 FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
783 return VK_FORMAT_UNDEFINED;
786 TRACE("Using Vulkan swapchain format %#x.\n", vk_format);
788 return vk_format;
791 static bool wined3d_swapchain_vk_create_vulkan_swapchain_images(struct wined3d_swapchain_vk *swapchain_vk,
792 VkSwapchainKHR vk_swapchain)
794 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
795 const struct wined3d_vk_info *vk_info;
796 VkSemaphoreCreateInfo semaphore_info;
797 uint32_t image_count, i;
798 VkResult vr;
800 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
802 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device, vk_swapchain, &image_count, NULL))) < 0)
804 ERR("Failed to get image count, vr %s\n", wined3d_debug_vkresult(vr));
805 return false;
808 if (!(swapchain_vk->vk_images = heap_calloc(image_count, sizeof(*swapchain_vk->vk_images))))
810 ERR("Failed to allocate images array.\n");
811 return false;
814 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device,
815 vk_swapchain, &image_count, swapchain_vk->vk_images))) < 0)
817 ERR("Failed to get swapchain images, vr %s.\n", wined3d_debug_vkresult(vr));
818 heap_free(swapchain_vk->vk_images);
819 return false;
822 if (!(swapchain_vk->vk_semaphores = heap_calloc(image_count, sizeof(*swapchain_vk->vk_semaphores))))
824 ERR("Failed to allocate semaphores array.\n");
825 heap_free(swapchain_vk->vk_images);
826 return false;
829 semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
830 semaphore_info.pNext = NULL;
831 semaphore_info.flags = 0;
832 for (i = 0; i < image_count; ++i)
834 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
835 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].available))) < 0)
837 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
838 goto fail;
841 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
842 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].presentable))) < 0)
844 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
845 goto fail;
848 swapchain_vk->image_count = image_count;
850 return true;
852 fail:
853 for (i = 0; i < image_count; ++i)
855 if (swapchain_vk->vk_semaphores[i].available)
856 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
857 if (swapchain_vk->vk_semaphores[i].presentable)
858 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
860 heap_free(swapchain_vk->vk_semaphores);
861 heap_free(swapchain_vk->vk_images);
862 return false;
865 static HRESULT wined3d_swapchain_vk_create_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
867 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
868 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
869 VkSwapchainCreateInfoKHR vk_swapchain_desc;
870 VkWin32SurfaceCreateInfoKHR surface_desc;
871 unsigned int width, height, image_count;
872 const struct wined3d_vk_info *vk_info;
873 VkSurfaceCapabilitiesKHR surface_caps;
874 struct wined3d_adapter_vk *adapter_vk;
875 VkPresentModeKHR vk_present_mode;
876 VkSwapchainKHR vk_swapchain;
877 VkImageUsageFlags usage;
878 VkSurfaceKHR vk_surface;
879 VkBool32 supported;
880 VkFormat vk_format;
881 RECT client_rect;
882 VkResult vr;
884 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
885 vk_info = &adapter_vk->vk_info;
887 surface_desc.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
888 surface_desc.pNext = NULL;
889 surface_desc.flags = 0;
890 surface_desc.hinstance = (HINSTANCE)GetWindowLongPtrW(swapchain_vk->s.win_handle, GWLP_HINSTANCE);
891 surface_desc.hwnd = swapchain_vk->s.win_handle;
892 if ((vr = VK_CALL(vkCreateWin32SurfaceKHR(vk_info->instance, &surface_desc, NULL, &vk_surface))) < 0)
894 ERR("Failed to create Vulkan surface, vr %s.\n", wined3d_debug_vkresult(vr));
895 return E_FAIL;
897 swapchain_vk->vk_surface = vk_surface;
899 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceSupportKHR(adapter_vk->physical_device,
900 device_vk->vk_queue_family_index, vk_surface, &supported))) < 0 || !supported)
902 ERR("Queue family does not support presentation on this surface, vr %s.\n", wined3d_debug_vkresult(vr));
903 goto fail;
906 if ((vk_format = wined3d_swapchain_vk_select_vk_format(swapchain_vk, vk_surface)) == VK_FORMAT_UNDEFINED)
908 ERR("Failed to select swapchain format.\n");
909 goto fail;
912 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(adapter_vk->physical_device,
913 swapchain_vk->vk_surface, &surface_caps))) < 0)
915 ERR("Failed to get surface capabilities, vr %s.\n", wined3d_debug_vkresult(vr));
916 goto fail;
919 image_count = desc->backbuffer_count;
920 if (image_count < surface_caps.minImageCount)
921 image_count = surface_caps.minImageCount;
922 else if (surface_caps.maxImageCount && image_count > surface_caps.maxImageCount)
923 image_count = surface_caps.maxImageCount;
925 if (image_count != desc->backbuffer_count)
926 WARN("Image count %u is not supported (%u-%u).\n", desc->backbuffer_count,
927 surface_caps.minImageCount, surface_caps.maxImageCount);
929 GetClientRect(swapchain_vk->s.win_handle, &client_rect);
931 width = client_rect.right - client_rect.left;
932 if (width < surface_caps.minImageExtent.width)
933 width = surface_caps.minImageExtent.width;
934 else if (width > surface_caps.maxImageExtent.width)
935 width = surface_caps.maxImageExtent.width;
937 height = client_rect.bottom - client_rect.top;
938 if (height < surface_caps.minImageExtent.height)
939 height = surface_caps.minImageExtent.height;
940 else if (height > surface_caps.maxImageExtent.height)
941 height = surface_caps.maxImageExtent.height;
943 if (width != client_rect.right - client_rect.left || height != client_rect.bottom - client_rect.top)
944 WARN("Swapchain dimensions %lux%lu are not supported (%u-%u x %u-%u).\n",
945 client_rect.right - client_rect.left, client_rect.bottom - client_rect.top,
946 surface_caps.minImageExtent.width, surface_caps.maxImageExtent.width,
947 surface_caps.minImageExtent.height, surface_caps.maxImageExtent.height);
949 usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
950 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
951 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT;
952 if (!(usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) || !(usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
953 WARN("Transfer not supported for swapchain images.\n");
955 if (!(surface_caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR))
957 FIXME("Unsupported alpha mode, %#x.\n", surface_caps.supportedCompositeAlpha);
958 goto fail;
961 vk_present_mode = VK_PRESENT_MODE_FIFO_KHR;
962 if (!swapchain_vk->s.swap_interval)
964 if (wined3d_swapchain_vk_present_mode_supported(swapchain_vk, VK_PRESENT_MODE_IMMEDIATE_KHR))
965 vk_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
966 else
967 FIXME("Unsupported swap interval %u.\n", swapchain_vk->s.swap_interval);
970 vk_swapchain_desc.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
971 vk_swapchain_desc.pNext = NULL;
972 vk_swapchain_desc.flags = 0;
973 vk_swapchain_desc.surface = vk_surface;
974 vk_swapchain_desc.minImageCount = image_count;
975 vk_swapchain_desc.imageFormat = vk_format;
976 vk_swapchain_desc.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
977 vk_swapchain_desc.imageExtent.width = width;
978 vk_swapchain_desc.imageExtent.height = height;
979 vk_swapchain_desc.imageArrayLayers = 1;
980 vk_swapchain_desc.imageUsage = usage;
981 vk_swapchain_desc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
982 vk_swapchain_desc.queueFamilyIndexCount = 0;
983 vk_swapchain_desc.pQueueFamilyIndices = NULL;
984 vk_swapchain_desc.preTransform = surface_caps.currentTransform;
985 vk_swapchain_desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
986 vk_swapchain_desc.presentMode = vk_present_mode;
987 vk_swapchain_desc.clipped = VK_TRUE;
988 vk_swapchain_desc.oldSwapchain = VK_NULL_HANDLE;
989 if ((vr = VK_CALL(vkCreateSwapchainKHR(device_vk->vk_device, &vk_swapchain_desc, NULL, &vk_swapchain))) < 0)
991 ERR("Failed to create Vulkan swapchain, vr %s.\n", wined3d_debug_vkresult(vr));
992 goto fail;
994 swapchain_vk->vk_swapchain = vk_swapchain;
996 if (!wined3d_swapchain_vk_create_vulkan_swapchain_images(swapchain_vk, vk_swapchain))
998 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, vk_swapchain, NULL));
999 goto fail;
1002 swapchain_vk->width = width;
1003 swapchain_vk->height = height;
1005 return WINED3D_OK;
1007 fail:
1008 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, vk_surface, NULL));
1009 return E_FAIL;
1012 static HRESULT wined3d_swapchain_vk_recreate(struct wined3d_swapchain_vk *swapchain_vk)
1014 TRACE("swapchain_vk %p.\n", swapchain_vk);
1016 wined3d_swapchain_vk_destroy_vulkan_swapchain(swapchain_vk);
1018 return wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk);
1021 static void wined3d_swapchain_vk_set_swap_interval(struct wined3d_swapchain_vk *swapchain_vk,
1022 unsigned int swap_interval)
1024 if (swap_interval > 1)
1026 if (swap_interval <= 4)
1027 FIXME("Unsupported swap interval %u.\n", swap_interval);
1028 swap_interval = 1;
1031 if (swapchain_vk->s.swap_interval == swap_interval)
1032 return;
1034 swapchain_vk->s.swap_interval = swap_interval;
1035 wined3d_swapchain_vk_recreate(swapchain_vk);
1038 static VkResult wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
1039 struct wined3d_context_vk *context_vk, const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval)
1041 struct wined3d_texture_vk *back_buffer_vk = wined3d_texture_vk(swapchain_vk->s.back_buffers[0]);
1042 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
1043 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
1044 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1045 VkCommandBuffer vk_command_buffer;
1046 VkImageSubresourceRange vk_range;
1047 VkPresentInfoKHR present_desc;
1048 unsigned int present_idx;
1049 VkImageLayout vk_layout;
1050 uint32_t image_idx;
1051 RECT dst_rect_tmp;
1052 VkImageBlit blit;
1053 VkFilter filter;
1054 VkResult vr;
1056 static const VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1058 TRACE("swapchain_vk %p, context_vk %p, src_rect %s, dst_rect %s, swap_interval %u.\n",
1059 swapchain_vk, context_vk, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), swap_interval);
1061 wined3d_swapchain_vk_set_swap_interval(swapchain_vk, swap_interval);
1063 present_idx = swapchain_vk->current++ % swapchain_vk->image_count;
1064 wined3d_context_vk_wait_command_buffer(context_vk, swapchain_vk->vk_semaphores[present_idx].command_buffer_id);
1065 if ((vr = VK_CALL(vkAcquireNextImageKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, UINT64_MAX,
1066 swapchain_vk->vk_semaphores[present_idx].available, VK_NULL_HANDLE, &image_idx))) < 0)
1068 WARN("Failed to acquire image, vr %s.\n", wined3d_debug_vkresult(vr));
1069 return vr;
1072 if (dst_rect->right > swapchain_vk->width || dst_rect->bottom > swapchain_vk->height)
1074 dst_rect_tmp = *dst_rect;
1075 if (dst_rect->right > swapchain_vk->width)
1076 dst_rect_tmp.right = swapchain_vk->width;
1077 if (dst_rect->bottom > swapchain_vk->height)
1078 dst_rect_tmp.bottom = swapchain_vk->height;
1079 dst_rect = &dst_rect_tmp;
1081 filter = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
1082 || src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top
1083 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
1084 vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
1086 wined3d_context_vk_end_current_render_pass(context_vk);
1088 vk_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1089 vk_range.baseMipLevel = 0;
1090 vk_range.levelCount = 1;
1091 vk_range.baseArrayLayer = 0;
1092 vk_range.layerCount = 1;
1094 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1095 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1096 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1097 VK_ACCESS_TRANSFER_READ_BIT,
1098 back_buffer_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1099 back_buffer_vk->image.vk_image, &vk_range);
1101 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1102 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1103 0, VK_ACCESS_TRANSFER_WRITE_BIT,
1104 VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1105 swapchain_vk->vk_images[image_idx], &vk_range);
1107 blit.srcSubresource.aspectMask = vk_range.aspectMask;
1108 blit.srcSubresource.mipLevel = vk_range.baseMipLevel;
1109 blit.srcSubresource.baseArrayLayer = vk_range.baseArrayLayer;
1110 blit.srcSubresource.layerCount = vk_range.layerCount;
1111 blit.srcOffsets[0].x = src_rect->left;
1112 blit.srcOffsets[0].y = src_rect->top;
1113 blit.srcOffsets[0].z = 0;
1114 blit.srcOffsets[1].x = src_rect->right;
1115 blit.srcOffsets[1].y = src_rect->bottom;
1116 blit.srcOffsets[1].z = 1;
1117 blit.dstSubresource = blit.srcSubresource;
1118 blit.dstOffsets[0].x = dst_rect->left;
1119 blit.dstOffsets[0].y = dst_rect->top;
1120 blit.dstOffsets[0].z = 0;
1121 blit.dstOffsets[1].x = dst_rect->right;
1122 blit.dstOffsets[1].y = dst_rect->bottom;
1123 blit.dstOffsets[1].z = 1;
1124 VK_CALL(vkCmdBlitImage(vk_command_buffer,
1125 back_buffer_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1126 swapchain_vk->vk_images[image_idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1127 1, &blit, filter));
1129 wined3d_context_vk_reference_texture(context_vk, back_buffer_vk);
1130 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1131 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
1132 VK_ACCESS_TRANSFER_WRITE_BIT, 0,
1133 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
1134 swapchain_vk->vk_images[image_idx], &vk_range);
1136 if (desc->swap_effect == WINED3D_SWAP_EFFECT_DISCARD || desc->swap_effect == WINED3D_SWAP_EFFECT_FLIP_DISCARD)
1137 vk_layout = VK_IMAGE_LAYOUT_UNDEFINED;
1138 else
1139 vk_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
1140 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1141 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1142 VK_ACCESS_TRANSFER_READ_BIT,
1143 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1144 vk_layout, back_buffer_vk->layout,
1145 back_buffer_vk->image.vk_image, &vk_range);
1146 back_buffer_vk->bind_mask = 0;
1148 swapchain_vk->vk_semaphores[present_idx].command_buffer_id = context_vk->current_command_buffer.id;
1149 wined3d_context_vk_submit_command_buffer(context_vk,
1150 1, &swapchain_vk->vk_semaphores[present_idx].available, &wait_stage,
1151 1, &swapchain_vk->vk_semaphores[present_idx].presentable);
1153 present_desc.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
1154 present_desc.pNext = NULL;
1155 present_desc.waitSemaphoreCount = 1;
1156 present_desc.pWaitSemaphores = &swapchain_vk->vk_semaphores[present_idx].presentable;
1157 present_desc.swapchainCount = 1;
1158 present_desc.pSwapchains = &swapchain_vk->vk_swapchain;
1159 present_desc.pImageIndices = &image_idx;
1160 present_desc.pResults = NULL;
1161 if ((vr = VK_CALL(vkQueuePresentKHR(device_vk->vk_queue, &present_desc))))
1162 WARN("Present returned vr %s.\n", wined3d_debug_vkresult(vr));
1163 return vr;
1166 static void wined3d_swapchain_vk_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context_vk *context_vk)
1168 struct wined3d_texture_sub_resource *sub_resource;
1169 struct wined3d_texture_vk *texture, *texture_prev;
1170 struct wined3d_image_vk image0;
1171 VkDescriptorImageInfo vk_info0;
1172 VkImageLayout vk_layout0;
1173 uint32_t bind_mask0;
1174 DWORD locations0;
1175 unsigned int i;
1177 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
1179 if (swapchain->state.desc.backbuffer_count < 2)
1180 return;
1182 texture_prev = wined3d_texture_vk(swapchain->back_buffers[0]);
1184 /* Back buffer 0 is already in the draw binding. */
1185 image0 = texture_prev->image;
1186 vk_layout0 = texture_prev->layout;
1187 bind_mask0 = texture_prev->bind_mask;
1188 vk_info0 = texture_prev->default_image_info;
1189 locations0 = texture_prev->t.sub_resources[0].locations;
1191 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
1193 texture = wined3d_texture_vk(swapchain->back_buffers[i]);
1194 sub_resource = &texture->t.sub_resources[0];
1196 if (!(sub_resource->locations & supported_locations))
1197 wined3d_texture_load_location(&texture->t, 0, &context_vk->c, texture->t.resource.draw_binding);
1199 texture_prev->image = texture->image;
1200 texture_prev->layout = texture->layout;
1201 texture_prev->bind_mask = texture->bind_mask;
1202 texture_prev->default_image_info = texture->default_image_info;
1204 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
1205 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
1207 texture_prev = texture;
1210 texture_prev->image = image0;
1211 texture_prev->layout = vk_layout0;
1212 texture_prev->bind_mask = bind_mask0;
1213 texture_prev->default_image_info = vk_info0;
1215 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
1216 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
1218 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
1221 static void swapchain_vk_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
1222 const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
1224 struct wined3d_swapchain_vk *swapchain_vk = wined3d_swapchain_vk(swapchain);
1225 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
1226 struct wined3d_context_vk *context_vk;
1227 VkResult vr;
1228 HRESULT hr;
1230 context_vk = wined3d_context_vk(context_acquire(swapchain->device, back_buffer, 0));
1232 if (!swapchain_vk->vk_swapchain || swapchain_present_is_partial_copy(swapchain, dst_rect))
1234 swapchain_blit_gdi(swapchain, &context_vk->c, src_rect, dst_rect);
1236 else
1238 wined3d_texture_load_location(back_buffer, 0, &context_vk->c, back_buffer->resource.draw_binding);
1240 if ((vr = wined3d_swapchain_vk_blit(swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1242 if (vr == VK_ERROR_OUT_OF_DATE_KHR || vr == VK_SUBOPTIMAL_KHR)
1244 if (FAILED(hr = wined3d_swapchain_vk_recreate(swapchain_vk)))
1245 ERR("Failed to recreate swapchain, hr %#lx.\n", hr);
1246 else if (vr == VK_ERROR_OUT_OF_DATE_KHR && (vr = wined3d_swapchain_vk_blit(
1247 swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1248 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1250 else
1252 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1257 wined3d_swapchain_vk_rotate(swapchain, context_vk);
1259 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1260 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1262 TRACE("Starting new frame.\n");
1264 context_release(&context_vk->c);
1267 static const struct wined3d_swapchain_ops swapchain_vk_ops =
1269 swapchain_vk_present,
1270 swapchain_frontbuffer_updated,
1273 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchain)
1275 struct wined3d_dc_info *front;
1276 POINT offset = {0, 0};
1277 HDC src_dc, dst_dc;
1278 RECT draw_rect;
1279 HWND window;
1281 TRACE("swapchain %p.\n", swapchain);
1283 front = &swapchain->front_buffer->dc_info[0];
1284 if (swapchain->palette)
1285 wined3d_palette_apply_to_dc(swapchain->palette, front->dc);
1287 if (swapchain->front_buffer->resource.map_count)
1288 ERR("Trying to blit a mapped surface.\n");
1290 TRACE("Copying surface %p to screen.\n", front);
1292 src_dc = front->dc;
1293 window = swapchain->win_handle;
1294 dst_dc = GetDCEx(window, 0, DCX_CLIPSIBLINGS | DCX_CACHE);
1296 /* Front buffer coordinates are screen coordinates. Map them to the
1297 * destination window if not fullscreened. */
1298 if (swapchain->state.desc.windowed)
1299 ClientToScreen(window, &offset);
1301 TRACE("offset %s.\n", wine_dbgstr_point(&offset));
1303 SetRect(&draw_rect, 0, 0, swapchain->front_buffer->resource.width,
1304 swapchain->front_buffer->resource.height);
1305 IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update);
1307 BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
1308 draw_rect.right - draw_rect.left, draw_rect.bottom - draw_rect.top,
1309 src_dc, draw_rect.left, draw_rect.top, SRCCOPY);
1310 ReleaseDC(window, dst_dc);
1312 SetRectEmpty(&swapchain->front_buffer_update);
1315 static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
1316 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
1318 struct wined3d_dc_info *front, *back;
1319 HBITMAP bitmap;
1320 void *data;
1321 HDC dc;
1323 front = &swapchain->front_buffer->dc_info[0];
1324 back = &swapchain->back_buffers[0]->dc_info[0];
1326 /* Flip the surface data. */
1327 dc = front->dc;
1328 bitmap = front->bitmap;
1329 data = swapchain->front_buffer->resource.heap_memory;
1331 front->dc = back->dc;
1332 front->bitmap = back->bitmap;
1333 swapchain->front_buffer->resource.heap_memory = swapchain->back_buffers[0]->resource.heap_memory;
1335 back->dc = dc;
1336 back->bitmap = bitmap;
1337 swapchain->back_buffers[0]->resource.heap_memory = data;
1339 SetRect(&swapchain->front_buffer_update, 0, 0,
1340 swapchain->front_buffer->resource.width,
1341 swapchain->front_buffer->resource.height);
1342 swapchain_gdi_frontbuffer_updated(swapchain);
1345 static const struct wined3d_swapchain_ops swapchain_no3d_ops =
1347 swapchain_gdi_present,
1348 swapchain_gdi_frontbuffer_updated,
1351 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain *swapchain,
1352 enum wined3d_format_id format_id, enum wined3d_multisample_type *type, unsigned int *quality)
1354 const struct wined3d_adapter *adapter;
1355 const struct wined3d_gl_info *gl_info;
1356 const struct wined3d_format *format;
1357 enum wined3d_multisample_type t;
1359 if (wined3d_settings.sample_count == ~0u)
1360 return;
1362 adapter = swapchain->device->adapter;
1363 gl_info = &adapter->gl_info;
1364 if (!(format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET)))
1365 return;
1367 if ((t = min(wined3d_settings.sample_count, gl_info->limits.samples)))
1368 while (!(format->multisample_types & 1u << (t - 1)))
1369 ++t;
1370 TRACE("Using sample count %u.\n", t);
1371 *type = t;
1372 *quality = 0;
1375 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain, const struct wined3d_device *device)
1377 /* Subtract 1 for the implicit OpenGL latency. */
1378 swapchain->max_frame_latency = device->max_frame_latency >= 2 ? device->max_frame_latency - 1 : 1;
1381 static enum wined3d_format_id adapter_format_from_backbuffer_format(const struct wined3d_adapter *adapter,
1382 enum wined3d_format_id format_id)
1384 const struct wined3d_format *backbuffer_format;
1386 backbuffer_format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1387 return pixelformat_for_depth(backbuffer_format->byte_count * CHAR_BIT);
1390 static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *state,
1391 const struct wined3d_swapchain_desc *desc, HWND window, struct wined3d *wined3d,
1392 struct wined3d_swapchain_state_parent *parent)
1394 HRESULT hr;
1396 state->desc = *desc;
1398 if (FAILED(hr = wined3d_output_get_display_mode(desc->output, &state->original_mode, NULL)))
1400 ERR("Failed to get current display mode, hr %#lx.\n", hr);
1401 return hr;
1404 if (!desc->windowed)
1406 if (desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1408 state->d3d_mode.width = desc->backbuffer_width;
1409 state->d3d_mode.height = desc->backbuffer_height;
1410 state->d3d_mode.format_id = adapter_format_from_backbuffer_format(desc->output->adapter,
1411 desc->backbuffer_format);
1412 state->d3d_mode.refresh_rate = desc->refresh_rate;
1413 state->d3d_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1415 else
1417 state->d3d_mode = state->original_mode;
1421 GetWindowRect(window, &state->original_window_rect);
1422 state->wined3d = wined3d;
1423 state->device_window = window;
1424 state->parent = parent;
1426 if (desc->flags & WINED3D_SWAPCHAIN_REGISTER_STATE)
1427 wined3d_swapchain_state_register(state);
1429 return hr;
1432 static HRESULT wined3d_swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device,
1433 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1434 void *parent, const struct wined3d_parent_ops *parent_ops,
1435 const struct wined3d_swapchain_ops *swapchain_ops)
1437 struct wined3d_resource_desc texture_desc;
1438 struct wined3d_output_desc output_desc;
1439 BOOL displaymode_set = FALSE;
1440 DWORD texture_flags = 0;
1441 HRESULT hr = E_FAIL;
1442 RECT client_rect;
1443 unsigned int i;
1444 HWND window;
1446 wined3d_mutex_lock();
1448 if (desc->backbuffer_count > 1)
1450 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
1451 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
1454 if (desc->swap_effect != WINED3D_SWAP_EFFECT_DISCARD
1455 && desc->swap_effect != WINED3D_SWAP_EFFECT_SEQUENTIAL
1456 && desc->swap_effect != WINED3D_SWAP_EFFECT_COPY)
1457 FIXME("Unimplemented swap effect %#x.\n", desc->swap_effect);
1459 if (!desc->device_window)
1461 TRACE("Updating device_window to %p.\n", device->create_parms.focus_window);
1462 desc->device_window = device->create_parms.focus_window;
1464 window = desc->device_window;
1466 if (FAILED(hr = wined3d_swapchain_state_init(&swapchain->state, desc, window, device->wined3d, state_parent)))
1468 ERR("Failed to initialise swapchain state, hr %#lx.\n", hr);
1469 wined3d_mutex_unlock();
1470 return hr;
1473 swapchain->swapchain_ops = swapchain_ops;
1474 swapchain->device = device;
1475 swapchain->parent = parent;
1476 swapchain->parent_ops = parent_ops;
1477 swapchain->ref = 1;
1478 swapchain->win_handle = window;
1479 swapchain->swap_interval = WINED3D_SWAP_INTERVAL_DEFAULT;
1480 swapchain_set_max_frame_latency(swapchain, device);
1482 GetClientRect(window, &client_rect);
1483 if (desc->windowed)
1485 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect));
1487 if (!desc->backbuffer_width)
1489 desc->backbuffer_width = client_rect.right ? client_rect.right : 8;
1490 TRACE("Updating width to %u.\n", desc->backbuffer_width);
1492 if (!desc->backbuffer_height)
1494 desc->backbuffer_height = client_rect.bottom ? client_rect.bottom : 8;
1495 TRACE("Updating height to %u.\n", desc->backbuffer_height);
1498 if (desc->backbuffer_format == WINED3DFMT_UNKNOWN)
1500 desc->backbuffer_format = swapchain->state.original_mode.format_id;
1501 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain->state.original_mode.format_id));
1504 else
1506 if (FAILED(hr = wined3d_output_get_desc(desc->output, &output_desc)))
1508 ERR("Failed to get output description, hr %#lx.\n", hr);
1509 goto err;
1512 wined3d_swapchain_state_setup_fullscreen(&swapchain->state, window,
1513 output_desc.desktop_rect.left, output_desc.desktop_rect.top, desc->backbuffer_width,
1514 desc->backbuffer_height);
1516 swapchain->state.desc = *desc;
1517 wined3d_swapchain_apply_sample_count_override(swapchain, swapchain->state.desc.backbuffer_format,
1518 &swapchain->state.desc.multisample_type, &swapchain->state.desc.multisample_quality);
1520 TRACE("Creating front buffer.\n");
1522 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1523 texture_desc.format = swapchain->state.desc.backbuffer_format;
1524 texture_desc.multisample_type = swapchain->state.desc.multisample_type;
1525 texture_desc.multisample_quality = swapchain->state.desc.multisample_quality;
1526 texture_desc.usage = 0;
1527 if (device->wined3d->flags & WINED3D_NO3D)
1528 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1529 texture_desc.bind_flags = 0;
1530 if (device->wined3d->flags & WINED3D_NO3D)
1531 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1532 else
1533 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1534 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER)
1535 texture_desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1536 texture_desc.width = swapchain->state.desc.backbuffer_width;
1537 texture_desc.height = swapchain->state.desc.backbuffer_height;
1538 texture_desc.depth = 1;
1539 texture_desc.size = 0;
1541 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
1542 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1544 if (FAILED(hr = wined3d_texture_create(device, &texture_desc, 1, 1, texture_flags,
1545 NULL, NULL, &wined3d_null_parent_ops, &swapchain->front_buffer)))
1547 WARN("Failed to create front buffer, hr %#lx.\n", hr);
1548 goto err;
1551 wined3d_texture_set_swapchain(swapchain->front_buffer, swapchain);
1552 if (!(device->wined3d->flags & WINED3D_NO3D))
1554 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1555 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1558 /* MSDN says we're only allowed a single fullscreen swapchain per device,
1559 * so we should really check to see if there is a fullscreen swapchain
1560 * already. Does a single head count as full screen? */
1561 if (!desc->windowed && desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1563 /* Change the display settings */
1564 if (FAILED(hr = wined3d_output_set_display_mode(desc->output,
1565 &swapchain->state.d3d_mode)))
1567 WARN("Failed to set display mode, hr %#lx.\n", hr);
1568 goto err;
1570 displaymode_set = TRUE;
1573 if (swapchain->state.desc.backbuffer_count > 0)
1575 if (!(swapchain->back_buffers = heap_calloc(swapchain->state.desc.backbuffer_count,
1576 sizeof(*swapchain->back_buffers))))
1578 ERR("Failed to allocate backbuffer array memory.\n");
1579 hr = E_OUTOFMEMORY;
1580 goto err;
1583 texture_desc.bind_flags = swapchain->state.desc.backbuffer_bind_flags;
1584 texture_desc.usage = 0;
1585 if (device->wined3d->flags & WINED3D_NO3D)
1586 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1587 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1589 TRACE("Creating back buffer %u.\n", i);
1590 if (FAILED(hr = wined3d_texture_create(device, &texture_desc, 1, 1, texture_flags,
1591 NULL, NULL, &wined3d_null_parent_ops, &swapchain->back_buffers[i])))
1593 WARN("Failed to create back buffer %u, hr %#lx.\n", i, hr);
1594 swapchain->state.desc.backbuffer_count = i;
1595 goto err;
1597 wined3d_texture_set_swapchain(swapchain->back_buffers[i], swapchain);
1601 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
1602 if (desc->enable_auto_depth_stencil)
1604 TRACE("Creating depth/stencil buffer.\n");
1605 if (!device->auto_depth_stencil_view)
1607 struct wined3d_view_desc desc;
1608 struct wined3d_texture *ds;
1610 texture_desc.format = swapchain->state.desc.auto_depth_stencil_format;
1611 texture_desc.usage = 0;
1612 texture_desc.bind_flags = WINED3D_BIND_DEPTH_STENCIL;
1613 if (device->wined3d->flags & WINED3D_NO3D)
1614 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1615 else
1616 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1618 if (FAILED(hr = wined3d_texture_create(device, &texture_desc, 1, 1, 0,
1619 NULL, NULL, &wined3d_null_parent_ops, &ds)))
1621 WARN("Failed to create the auto depth/stencil surface, hr %#lx.\n", hr);
1622 goto err;
1625 desc.format_id = ds->resource.format->id;
1626 desc.flags = 0;
1627 desc.u.texture.level_idx = 0;
1628 desc.u.texture.level_count = 1;
1629 desc.u.texture.layer_idx = 0;
1630 desc.u.texture.layer_count = 1;
1631 hr = wined3d_rendertarget_view_create(&desc, &ds->resource, NULL, &wined3d_null_parent_ops,
1632 &device->auto_depth_stencil_view);
1633 wined3d_texture_decref(ds);
1634 if (FAILED(hr))
1636 ERR("Failed to create rendertarget view, hr %#lx.\n", hr);
1637 goto err;
1642 wined3d_swapchain_get_gamma_ramp(swapchain, &swapchain->orig_gamma);
1644 wined3d_mutex_unlock();
1646 return WINED3D_OK;
1648 err:
1649 if (displaymode_set)
1651 if (FAILED(wined3d_restore_display_modes(device->wined3d)))
1652 ERR("Failed to restore display mode.\n");
1655 if (swapchain->back_buffers)
1657 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1659 if (swapchain->back_buffers[i])
1661 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
1662 wined3d_texture_decref(swapchain->back_buffers[i]);
1665 heap_free(swapchain->back_buffers);
1668 if (swapchain->front_buffer)
1670 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
1671 wined3d_texture_decref(swapchain->front_buffer);
1674 wined3d_swapchain_state_cleanup(&swapchain->state);
1675 wined3d_mutex_unlock();
1677 return hr;
1680 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d, struct wined3d_device *device,
1681 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1682 void *parent, const struct wined3d_parent_ops *parent_ops)
1684 TRACE("swapchain_no3d %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1685 swapchain_no3d, device, desc, state_parent, parent, parent_ops);
1687 return wined3d_swapchain_init(swapchain_no3d, device, desc, state_parent, parent, parent_ops,
1688 &swapchain_no3d_ops);
1691 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl, struct wined3d_device *device,
1692 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1693 void *parent, const struct wined3d_parent_ops *parent_ops)
1695 TRACE("swapchain_gl %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1696 swapchain_gl, device, desc, state_parent, parent, parent_ops);
1698 return wined3d_swapchain_init(&swapchain_gl->s, device, desc, state_parent, parent,
1699 parent_ops, &swapchain_gl_ops);
1702 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk, struct wined3d_device *device,
1703 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1704 void *parent, const struct wined3d_parent_ops *parent_ops)
1706 HRESULT hr;
1708 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1709 swapchain_vk, device, desc, parent, parent_ops);
1711 if (FAILED(hr = wined3d_swapchain_init(&swapchain_vk->s, device, desc, state_parent, parent,
1712 parent_ops, &swapchain_vk_ops)))
1713 return hr;
1715 if (swapchain_vk->s.win_handle == GetDesktopWindow())
1717 WARN("Creating a desktop window swapchain.\n");
1718 return hr;
1721 if (FAILED(hr = wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk)))
1722 WARN("Failed to create a Vulkan swapchain, hr %#lx.\n", hr);
1724 return WINED3D_OK;
1727 HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
1728 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1729 void *parent, const struct wined3d_parent_ops *parent_ops,
1730 struct wined3d_swapchain **swapchain)
1732 struct wined3d_swapchain *object;
1733 HRESULT hr;
1735 if (FAILED(hr = device->adapter->adapter_ops->adapter_create_swapchain(device,
1736 desc, state_parent, parent, parent_ops, &object)))
1737 return hr;
1739 if (desc->flags & WINED3D_SWAPCHAIN_IMPLICIT)
1741 wined3d_mutex_lock();
1742 if (FAILED(hr = wined3d_device_set_implicit_swapchain(device, object)))
1744 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1745 device->adapter->adapter_ops->adapter_destroy_swapchain(object);
1746 wined3d_mutex_unlock();
1747 return hr;
1749 wined3d_mutex_unlock();
1752 *swapchain = object;
1754 return hr;
1757 static struct wined3d_context_gl *wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl *swapchain_gl)
1759 struct wined3d_device *device = swapchain_gl->s.device;
1760 struct wined3d_context_gl *context_gl;
1762 TRACE("Creating a new context for swapchain %p, thread %lu.\n", swapchain_gl, GetCurrentThreadId());
1764 wined3d_from_cs(device->cs);
1766 if (!(context_gl = heap_alloc_zero(sizeof(*context_gl))))
1768 ERR("Failed to allocate context memory.\n");
1769 return NULL;
1772 if (FAILED(wined3d_context_gl_init(context_gl, swapchain_gl)))
1774 WARN("Failed to initialise context.\n");
1775 heap_free(context_gl);
1776 return NULL;
1779 if (!device_context_add(device, &context_gl->c))
1781 ERR("Failed to add the newly created context to the context list.\n");
1782 wined3d_context_gl_destroy(context_gl);
1783 return NULL;
1786 TRACE("Created context %p.\n", context_gl);
1788 context_release(&context_gl->c);
1790 return context_gl;
1793 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl)
1795 struct wined3d_device *device = swapchain_gl->s.device;
1796 DWORD tid = GetCurrentThreadId();
1797 unsigned int i;
1799 for (i = 0; i < device->context_count; ++i)
1801 if (wined3d_context_gl(device->contexts[i])->tid == tid)
1802 return wined3d_context_gl(device->contexts[i]);
1805 /* Create a new context for the thread. */
1806 return wined3d_swapchain_gl_create_context(swapchain_gl);
1809 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
1811 UINT i;
1813 wined3d_resource_update_draw_binding(&swapchain->front_buffer->resource);
1815 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1817 wined3d_resource_update_draw_binding(&swapchain->back_buffers[i]->resource);
1821 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
1823 struct wined3d_device *device = swapchain->device;
1824 HWND window = swapchain->state.device_window;
1825 struct wined3d_output_desc output_desc;
1826 unsigned int screensaver_active;
1827 struct wined3d_output *output;
1828 BOOL focus_messages, filter;
1829 HRESULT hr;
1831 /* This code is not protected by the wined3d mutex, so it may run while
1832 * wined3d_device_reset is active. Testing on Windows shows that changing
1833 * focus during resets and resetting during focus change events causes
1834 * the application to crash with an invalid memory access. */
1836 if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
1837 filter = wined3d_filter_messages(window, TRUE);
1839 if (activate)
1841 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0);
1842 if ((device->restore_screensaver = !!screensaver_active))
1843 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, FALSE, NULL, 0);
1845 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES))
1847 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1848 * the window but leaves the size untouched, d3d9 sets the size on an
1849 * invisible window, generates messages but doesn't change the window
1850 * properties. The implementation follows d3d9.
1852 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1853 * resume drawing after a focus loss. */
1854 output = wined3d_swapchain_get_output(swapchain);
1855 if (!output)
1857 ERR("Failed to get output from swapchain %p.\n", swapchain);
1858 return;
1861 if (SUCCEEDED(hr = wined3d_output_get_desc(output, &output_desc)))
1862 SetWindowPos(window, NULL, output_desc.desktop_rect.left,
1863 output_desc.desktop_rect.top, swapchain->state.desc.backbuffer_width,
1864 swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
1865 else
1866 ERR("Failed to get output description, hr %#lx.\n", hr);
1869 if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
1871 output = wined3d_swapchain_get_output(swapchain);
1872 if (!output)
1874 ERR("Failed to get output from swapchain %p.\n", swapchain);
1875 return;
1878 if (FAILED(hr = wined3d_output_set_display_mode(output,
1879 &swapchain->state.d3d_mode)))
1880 ERR("Failed to set display mode, hr %#lx.\n", hr);
1883 if (swapchain == device->swapchains[0])
1884 device->device_parent->ops->activate(device->device_parent, TRUE);
1886 else
1888 if (device->restore_screensaver)
1890 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, TRUE, NULL, 0);
1891 device->restore_screensaver = FALSE;
1894 if (FAILED(hr = wined3d_restore_display_modes(device->wined3d)))
1895 ERR("Failed to restore display modes, hr %#lx.\n", hr);
1897 swapchain->reapply_mode = TRUE;
1899 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1900 * during window minimization. Do our housekeeping now, as the device may not exist after
1901 * the ShowWindow call.
1903 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1904 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1905 * we'll have to control this via a create flag. Note that the device and swapchain are not
1906 * safe to access after the ShowWindow call. */
1907 if (swapchain == device->swapchains[0])
1908 device->device_parent->ops->activate(device->device_parent, FALSE);
1910 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES) && IsWindowVisible(window))
1911 ShowWindow(window, SW_MINIMIZE);
1914 if (!focus_messages)
1915 wined3d_filter_messages(window, filter);
1918 HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
1919 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
1920 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality)
1922 struct wined3d_swapchain_desc *desc = &swapchain->state.desc;
1923 BOOL update_desc = FALSE;
1925 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1926 "multisample_type %#x, multisample_quality %#x.\n",
1927 swapchain, buffer_count, width, height, debug_d3dformat(format_id),
1928 multisample_type, multisample_quality);
1930 wined3d_swapchain_apply_sample_count_override(swapchain, format_id, &multisample_type, &multisample_quality);
1932 if (buffer_count && buffer_count != desc->backbuffer_count)
1933 FIXME("Cannot change the back buffer count yet.\n");
1935 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
1937 if (!width || !height)
1939 RECT client_rect;
1941 /* The application is requesting that either the swapchain width or
1942 * height be set to the corresponding dimension in the window's
1943 * client rect. */
1945 if (!GetClientRect(swapchain->state.device_window, &client_rect))
1947 ERR("Failed to get client rect, last error %#lx.\n", GetLastError());
1948 return WINED3DERR_INVALIDCALL;
1951 if (!width)
1952 width = client_rect.right;
1954 if (!height)
1955 height = client_rect.bottom;
1958 if (width != desc->backbuffer_width || height != desc->backbuffer_height)
1960 desc->backbuffer_width = width;
1961 desc->backbuffer_height = height;
1962 update_desc = TRUE;
1965 if (format_id == WINED3DFMT_UNKNOWN)
1967 if (!desc->windowed)
1968 return WINED3DERR_INVALIDCALL;
1969 format_id = swapchain->state.original_mode.format_id;
1972 if (format_id != desc->backbuffer_format)
1974 desc->backbuffer_format = format_id;
1975 update_desc = TRUE;
1978 if (multisample_type != desc->multisample_type
1979 || multisample_quality != desc->multisample_quality)
1981 desc->multisample_type = multisample_type;
1982 desc->multisample_quality = multisample_quality;
1983 update_desc = TRUE;
1986 if (update_desc)
1988 HRESULT hr;
1989 UINT i;
1991 if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, 0, desc->backbuffer_width,
1992 desc->backbuffer_height, desc->backbuffer_format,
1993 desc->multisample_type, desc->multisample_quality, NULL, 0)))
1994 return hr;
1996 for (i = 0; i < desc->backbuffer_count; ++i)
1998 if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], 0, desc->backbuffer_width,
1999 desc->backbuffer_height, desc->backbuffer_format,
2000 desc->multisample_type, desc->multisample_quality, NULL, 0)))
2001 return hr;
2005 swapchain_update_draw_bindings(swapchain);
2007 return WINED3D_OK;
2010 static HRESULT wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state *state,
2011 struct wined3d_output *output, struct wined3d_display_mode *mode)
2013 HRESULT hr;
2015 if (state->desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
2017 if (FAILED(hr = wined3d_output_find_closest_matching_mode(output, mode)))
2019 WARN("Failed to find closest matching mode, hr %#lx.\n", hr);
2023 if (output != state->desc.output)
2025 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2027 WARN("Failed to restore display modes, hr %#lx.\n", hr);
2028 return hr;
2031 if (FAILED(hr = wined3d_output_get_display_mode(output, &state->original_mode, NULL)))
2033 WARN("Failed to get current display mode, hr %#lx.\n", hr);
2034 return hr;
2038 if (FAILED(hr = wined3d_output_set_display_mode(output, mode)))
2040 WARN("Failed to set display mode, hr %#lx.\n", hr);
2041 return WINED3DERR_INVALIDCALL;
2044 return WINED3D_OK;
2047 HRESULT CDECL wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2048 const struct wined3d_display_mode *mode)
2050 struct wined3d_display_mode actual_mode;
2051 struct wined3d_output_desc output_desc;
2052 RECT original_window_rect, window_rect;
2053 int x, y, width, height;
2054 HWND window;
2055 HRESULT hr;
2057 TRACE("state %p, mode %p.\n", state, mode);
2059 wined3d_mutex_lock();
2061 window = state->device_window;
2063 if (state->desc.windowed)
2065 SetRect(&window_rect, 0, 0, mode->width, mode->height);
2066 AdjustWindowRectEx(&window_rect,
2067 GetWindowLongW(window, GWL_STYLE), FALSE,
2068 GetWindowLongW(window, GWL_EXSTYLE));
2069 GetWindowRect(window, &original_window_rect);
2071 x = original_window_rect.left;
2072 y = original_window_rect.top;
2073 width = window_rect.right - window_rect.left;
2074 height = window_rect.bottom - window_rect.top;
2076 else
2078 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2080 actual_mode = *mode;
2081 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, state->desc.output,
2082 &actual_mode)))
2084 ERR("Failed to set display mode, hr %#lx.\n", hr);
2085 wined3d_mutex_unlock();
2086 return hr;
2090 if (FAILED(hr = wined3d_output_get_desc(state->desc.output, &output_desc)))
2092 ERR("Failed to get output description, hr %#lx.\n", hr);
2093 wined3d_mutex_unlock();
2094 return hr;
2097 x = output_desc.desktop_rect.left;
2098 y = output_desc.desktop_rect.top;
2099 width = output_desc.desktop_rect.right - output_desc.desktop_rect.left;
2100 height = output_desc.desktop_rect.bottom - output_desc.desktop_rect.top;
2103 wined3d_mutex_unlock();
2105 MoveWindow(window, x, y, width, height, TRUE);
2107 return WINED3D_OK;
2110 static LONG fullscreen_style(LONG style)
2112 /* Make sure the window is managed, otherwise we won't get keyboard input. */
2113 style |= WS_POPUP | WS_SYSMENU;
2114 style &= ~(WS_CAPTION | WS_THICKFRAME);
2116 return style;
2119 static LONG fullscreen_exstyle(LONG exstyle)
2121 /* Filter out window decorations. */
2122 exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
2124 return exstyle;
2127 struct wined3d_window_state
2129 HWND window;
2130 HWND window_pos_after;
2131 LONG style, exstyle;
2132 int x, y, width, height;
2133 uint32_t flags;
2134 bool set_style;
2137 static DWORD WINAPI set_window_state_thread(void *ctx)
2139 struct wined3d_window_state *s = ctx;
2140 bool filter;
2142 filter = wined3d_filter_messages(s->window, TRUE);
2144 if (s->set_style)
2146 SetWindowLongW(s->window, GWL_STYLE, s->style);
2147 SetWindowLongW(s->window, GWL_EXSTYLE, s->exstyle);
2149 SetWindowPos(s->window, s->window_pos_after, s->x, s->y, s->width, s->height, s->flags);
2151 wined3d_filter_messages(s->window, filter);
2153 heap_free(s);
2155 return 0;
2158 static void set_window_state(struct wined3d_window_state *s)
2160 DWORD window_tid = GetWindowThreadProcessId(s->window, NULL);
2161 DWORD tid = GetCurrentThreadId();
2162 HANDLE thread;
2164 TRACE("Window %p belongs to thread %#lx.\n", s->window, window_tid);
2165 /* If the window belongs to a different thread, modifying the style and/or
2166 * position can potentially deadlock if that thread isn't processing
2167 * messages. */
2168 if (window_tid == tid)
2170 set_window_state_thread(s);
2172 else if ((thread = CreateThread(NULL, 0, set_window_state_thread, s, 0, NULL)))
2174 SetThreadDescription(thread, L"wined3d_set_window_state");
2175 CloseHandle(thread);
2177 else
2179 ERR("Failed to create thread.\n");
2183 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
2184 HWND window, int x, int y, int width, int height)
2186 struct wined3d_window_state *s;
2188 TRACE("Setting up window %p for fullscreen mode.\n", window);
2190 if (!IsWindow(window))
2192 WARN("%p is not a valid window.\n", window);
2193 return WINED3DERR_NOTAVAILABLE;
2196 if (!(s = heap_alloc(sizeof(*s))))
2197 return E_OUTOFMEMORY;
2198 s->window = window;
2199 s->window_pos_after = HWND_TOPMOST;
2200 s->x = x;
2201 s->y = y;
2202 s->width = width;
2203 s->height = height;
2205 if (state->style || state->exstyle)
2207 ERR("Changing the window style for window %p, but another style (%08lx, %08lx) is already stored.\n",
2208 window, state->style, state->exstyle);
2211 s->flags = SWP_FRAMECHANGED | SWP_NOACTIVATE;
2212 if (state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES)
2213 s->flags |= SWP_NOZORDER;
2214 else
2215 s->flags |= SWP_SHOWWINDOW;
2217 state->style = GetWindowLongW(window, GWL_STYLE);
2218 state->exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2220 s->style = fullscreen_style(state->style);
2221 s->exstyle = fullscreen_exstyle(state->exstyle);
2222 s->set_style = true;
2224 TRACE("Old style was %08lx, %08lx, setting to %08lx, %08lx.\n",
2225 state->style, state->exstyle, s->style, s->exstyle);
2227 set_window_state(s);
2228 return WINED3D_OK;
2231 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
2232 HWND window, const RECT *window_rect)
2234 struct wined3d_window_state *s;
2235 LONG style, exstyle;
2237 if (!state->style && !state->exstyle)
2238 return;
2240 if (!(s = heap_alloc(sizeof(*s))))
2241 return;
2243 s->window = window;
2244 s->window_pos_after = NULL;
2245 s->flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
2247 if ((state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE)
2248 && !(state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES))
2250 s->window_pos_after = (state->exstyle & WS_EX_TOPMOST) ? HWND_TOPMOST : HWND_NOTOPMOST;
2251 s->flags |= (state->style & WS_VISIBLE) ? SWP_SHOWWINDOW : SWP_HIDEWINDOW;
2252 s->flags &= ~SWP_NOZORDER;
2255 style = GetWindowLongW(window, GWL_STYLE);
2256 exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2258 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
2259 * application, and we want to ignore them in the test below, since it's
2260 * not the application's fault that they changed. Additionally, we want to
2261 * preserve the current status of these flags (i.e. don't restore them) to
2262 * more closely emulate the behavior of Direct3D, which leaves these flags
2263 * alone when returning to windowed mode. */
2264 state->style ^= (state->style ^ style) & WS_VISIBLE;
2265 state->exstyle ^= (state->exstyle ^ exstyle) & WS_EX_TOPMOST;
2267 TRACE("Restoring window style of window %p to %08lx, %08lx.\n",
2268 window, state->style, state->exstyle);
2270 s->style = state->style;
2271 s->exstyle = state->exstyle;
2272 /* Only restore the style if the application didn't modify it during the
2273 * fullscreen phase. Some applications change it before calling Reset()
2274 * when switching between windowed and fullscreen modes (HL2), some
2275 * depend on the original style (Eve Online). */
2276 s->set_style = style == fullscreen_style(state->style) && exstyle == fullscreen_exstyle(state->exstyle);
2278 if (window_rect)
2280 s->x = window_rect->left;
2281 s->y = window_rect->top;
2282 s->width = window_rect->right - window_rect->left;
2283 s->height = window_rect->bottom - window_rect->top;
2285 else
2287 s->x = s->y = s->width = s->height = 0;
2288 s->flags |= (SWP_NOMOVE | SWP_NOSIZE);
2291 set_window_state(s);
2293 /* Delete the old values. */
2294 state->style = 0;
2295 state->exstyle = 0;
2298 HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2299 const struct wined3d_swapchain_desc *swapchain_desc,
2300 const struct wined3d_display_mode *mode)
2302 struct wined3d_display_mode actual_mode;
2303 struct wined3d_output_desc output_desc;
2304 BOOL windowed = state->desc.windowed;
2305 HRESULT hr;
2307 TRACE("state %p, swapchain_desc %p, mode %p.\n", state, swapchain_desc, mode);
2309 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2311 if (mode)
2313 actual_mode = *mode;
2314 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2315 &actual_mode)))
2316 return hr;
2318 else
2320 if (!swapchain_desc->windowed)
2322 actual_mode.width = swapchain_desc->backbuffer_width;
2323 actual_mode.height = swapchain_desc->backbuffer_height;
2324 actual_mode.refresh_rate = swapchain_desc->refresh_rate;
2325 actual_mode.format_id = adapter_format_from_backbuffer_format(swapchain_desc->output->adapter,
2326 swapchain_desc->backbuffer_format);
2327 actual_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2328 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2329 &actual_mode)))
2330 return hr;
2332 else
2334 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2336 WARN("Failed to restore display modes for all outputs, hr %#lx.\n", hr);
2337 return hr;
2342 else
2344 if (mode)
2345 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
2347 if (FAILED(hr = wined3d_output_get_display_mode(swapchain_desc->output, &actual_mode,
2348 NULL)))
2350 ERR("Failed to get display mode, hr %#lx.\n", hr);
2351 return WINED3DERR_INVALIDCALL;
2355 if (!swapchain_desc->windowed)
2357 unsigned int width = actual_mode.width;
2358 unsigned int height = actual_mode.height;
2360 if (FAILED(hr = wined3d_output_get_desc(swapchain_desc->output, &output_desc)))
2362 ERR("Failed to get output description, hr %#lx.\n", hr);
2363 return hr;
2366 if (state->desc.windowed)
2368 /* Switch from windowed to fullscreen */
2369 if (FAILED(hr = wined3d_swapchain_state_setup_fullscreen(state, state->device_window,
2370 output_desc.desktop_rect.left, output_desc.desktop_rect.top, width, height)))
2371 return hr;
2373 else
2375 HWND window = state->device_window;
2376 BOOL filter;
2378 /* Fullscreen -> fullscreen mode change */
2379 filter = wined3d_filter_messages(window, TRUE);
2380 MoveWindow(window, output_desc.desktop_rect.left, output_desc.desktop_rect.top, width,
2381 height, TRUE);
2382 ShowWindow(window, SW_SHOW);
2383 wined3d_filter_messages(window, filter);
2385 state->d3d_mode = actual_mode;
2387 else if (!state->desc.windowed)
2389 /* Fullscreen -> windowed switch */
2390 RECT *window_rect = NULL;
2391 if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
2392 window_rect = &state->original_window_rect;
2393 wined3d_swapchain_state_restore_from_fullscreen(state, state->device_window, window_rect);
2396 state->desc.output = swapchain_desc->output;
2397 state->desc.windowed = swapchain_desc->windowed;
2399 if (windowed != state->desc.windowed)
2400 state->parent->ops->windowed_state_changed(state->parent, state->desc.windowed);
2402 return WINED3D_OK;
2405 BOOL CDECL wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state)
2407 TRACE("state %p.\n", state);
2409 return state->desc.windowed;
2412 void CDECL wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state)
2414 wined3d_swapchain_state_cleanup(state);
2415 heap_free(state);
2418 HRESULT CDECL wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2419 HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
2420 struct wined3d_swapchain_state **state)
2422 struct wined3d_swapchain_state *s;
2423 HRESULT hr;
2425 TRACE("desc %p, window %p, wined3d %p, state %p.\n", desc, window, wined3d, state);
2427 if (!(s = heap_alloc_zero(sizeof(*s))))
2428 return E_OUTOFMEMORY;
2430 if (FAILED(hr = wined3d_swapchain_state_init(s, desc, window, wined3d, state_parent)))
2432 heap_free(s);
2433 return hr;
2436 *state = s;
2438 return hr;