2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
40 #define ARRAY_SIZE(array) (sizeof(array)/sizeof((array)[0]))
43 /* The driver names reflect the lowest GPU supported
44 * by a certain driver, so DRIVER_AMD_R300 supports
45 * R3xx, R4xx and R5xx GPUs. */
46 enum wined3d_display_driver
48 DRIVER_AMD_RAGE_128PRO
,
57 DRIVER_NVIDIA_GEFORCE2MX
,
58 DRIVER_NVIDIA_GEFORCEFX
,
59 DRIVER_NVIDIA_GEFORCE6
,
64 enum wined3d_driver_model
72 enum wined3d_gl_vendor
81 enum wined3d_d3d_level
87 WINED3D_D3D_LEVEL_9_SM2
,
88 WINED3D_D3D_LEVEL_9_SM3
,
91 WINED3D_D3D_LEVEL_COUNT
94 /* The d3d device ID */
95 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
97 /* Extension detection */
98 struct wined3d_extension_map
100 const char *extension_string
;
101 enum wined3d_gl_extension extension
;
104 static const struct wined3d_extension_map gl_extension_map
[] =
107 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
108 {"GL_APPLE_fence", APPLE_FENCE
},
109 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
110 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
111 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
114 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
115 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
116 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
117 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
118 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
119 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
120 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
121 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
122 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
123 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
124 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
125 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
126 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
127 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
128 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
129 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
130 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
131 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
, },
132 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
133 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
134 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
135 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
136 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
137 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
138 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
139 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
140 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
141 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
142 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
143 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
144 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
145 {"GL_ARB_shadow", ARB_SHADOW
},
146 {"GL_ARB_sync", ARB_SYNC
},
147 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
148 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
149 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
150 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
151 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
152 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
153 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
154 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
155 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
156 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
157 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
158 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
159 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
160 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
161 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT
},
162 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
163 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
164 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
165 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
166 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
169 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
170 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
171 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
172 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
173 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
176 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
177 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
178 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
179 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
180 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
181 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
182 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
183 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
184 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
185 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
186 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
187 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
188 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
189 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
190 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
191 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
192 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
193 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
194 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
195 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
196 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
197 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
198 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
199 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
200 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
201 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
202 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
203 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
204 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
205 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
206 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
209 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
210 {"GL_NV_fence", NV_FENCE
},
211 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
212 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
213 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
214 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
215 {"GL_NV_half_float", NV_HALF_FLOAT
},
216 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
217 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
218 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
219 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
220 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
221 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
222 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
223 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
224 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
225 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
226 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
227 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
228 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
231 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
234 static const struct wined3d_extension_map wgl_extension_map
[] =
236 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
237 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
238 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
241 /**********************************************************
242 * Utility functions follow
243 **********************************************************/
245 const struct min_lookup minMipLookup
[] =
247 /* NONE POINT LINEAR */
248 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
249 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
250 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
253 const struct min_lookup minMipLookup_noFilter
[] =
255 /* NONE POINT LINEAR */
256 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
257 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
258 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
261 const struct min_lookup minMipLookup_noMip
[] =
263 /* NONE POINT LINEAR */
264 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
265 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
266 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
269 const GLenum magLookup
[] =
271 /* NONE POINT LINEAR */
272 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
275 const GLenum magLookup_noFilter
[] =
277 /* NONE POINT LINEAR */
278 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
281 struct wined3d_caps_gl_ctx
287 HGLRC restore_gl_ctx
;
290 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
292 TRACE("Destroying caps GL context.\n");
294 if (!wglMakeCurrent(NULL
, NULL
))
295 ERR("Failed to disable caps GL context.\n");
297 if (!wglDeleteContext(ctx
->gl_ctx
))
299 DWORD err
= GetLastError();
300 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
303 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
304 DestroyWindow(ctx
->wnd
);
306 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
307 ERR("Failed to restore previous GL context.\n");
310 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
311 struct wined3d_gl_info
*gl_info
, const GLint
*ctx_attribs
)
315 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
318 if (!(new_ctx
= gl_info
->p_wglCreateContextAttribsARB(caps_gl_ctx
->dc
, NULL
, ctx_attribs
)))
320 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
321 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
325 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
327 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
328 if (!wglDeleteContext(new_ctx
))
329 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
330 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
334 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
335 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
336 caps_gl_ctx
->gl_ctx
= new_ctx
;
339 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx
*ctx
)
341 PIXELFORMATDESCRIPTOR pfd
;
344 TRACE("getting context...\n");
346 ctx
->restore_dc
= wglGetCurrentDC();
347 ctx
->restore_gl_ctx
= wglGetCurrentContext();
349 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
350 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
351 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
354 ERR("Failed to create a window.\n");
358 ctx
->dc
= GetDC(ctx
->wnd
);
361 ERR("Failed to get a DC.\n");
365 /* PixelFormat selection */
366 ZeroMemory(&pfd
, sizeof(pfd
));
367 pfd
.nSize
= sizeof(pfd
);
369 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
370 pfd
.iPixelType
= PFD_TYPE_RGBA
;
372 pfd
.iLayerType
= PFD_MAIN_PLANE
;
374 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
376 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
377 ERR("Failed to find a suitable pixel format.\n");
380 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
381 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
383 /* Create a GL context. */
384 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
386 WARN("Failed to create default context for capabilities initialization.\n");
390 /* Make it the current GL context. */
391 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
393 ERR("Failed to make caps GL context current.\n");
400 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
402 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
404 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
406 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
407 ERR("Failed to restore previous GL context.\n");
412 /* Adjust the amount of used texture memory */
413 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
)
415 adapter
->vram_bytes_used
+= amount
;
416 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
417 wine_dbgstr_longlong(amount
),
418 wine_dbgstr_longlong(adapter
->vram_bytes_used
));
419 return adapter
->vram_bytes_used
;
422 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
424 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
425 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
428 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
430 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
432 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
437 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
439 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
441 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
447 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
449 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
451 HeapFree(GetProcessHeap(), 0, wined3d
);
457 /* Context activation is done by the caller. */
458 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
462 static const char testcode
[] =
464 "PARAM C[66] = { program.env[0..65] };\n"
466 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
467 "ARL A0.x, zero.x;\n"
468 "MOV result.position, C[A0.x + 65];\n"
471 while (gl_info
->gl_ops
.gl
.p_glGetError());
472 GL_EXTCALL(glGenProgramsARB(1, &prog
));
474 ERR("Failed to create an ARB offset limit test program\n");
476 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
477 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
478 strlen(testcode
), testcode
));
479 if (gl_info
->gl_ops
.gl
.p_glGetError())
481 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
482 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
484 } else TRACE("OpenGL implementation allows offsets > 63\n");
486 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
487 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
488 checkGLcall("ARB vp offset limit test cleanup");
493 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
494 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
496 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
497 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
498 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
499 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
503 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
504 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
506 if (card_vendor
== HW_VENDOR_NVIDIA
)
508 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
509 device
== CARD_NVIDIA_GEFORCEFX_5600
||
510 device
== CARD_NVIDIA_GEFORCEFX_5800
)
518 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
519 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
521 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
522 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
523 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
525 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
526 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
527 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
528 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
529 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
530 * the chance that other implementations support them is rather small since Win32 QuickTime uses
531 * DirectDraw, not OpenGL.
533 * This test has been moved into wined3d_guess_gl_vendor()
535 if (gl_vendor
== GL_VENDOR_APPLE
)
542 /* Context activation is done by the caller. */
543 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
545 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
546 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
547 * all the texture. This function detects this bug by its symptom and disables PBOs
550 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
551 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
552 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
553 * read back is compared to the original. If they are equal PBOs are assumed to work,
554 * otherwise the PBO extension is disabled. */
556 static const unsigned int pattern
[] =
558 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
559 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
560 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
561 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
563 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
565 /* No PBO -> No point in testing them. */
566 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
568 while (gl_info
->gl_ops
.gl
.p_glGetError());
569 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
570 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
572 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
573 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
574 checkGLcall("Specifying the PBO test texture");
576 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
577 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
578 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
579 checkGLcall("Specifying the PBO test pbo");
581 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
582 checkGLcall("Loading the PBO test texture");
584 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
586 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
588 memset(check
, 0, sizeof(check
));
589 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
590 checkGLcall("Reading back the PBO test texture");
592 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
593 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
594 checkGLcall("PBO test cleanup");
596 if (memcmp(check
, pattern
, sizeof(check
)))
598 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
599 "Disabling PBOs. This may result in slower performance.\n");
600 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
604 TRACE("PBO test successful.\n");
608 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
609 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
611 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
614 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
615 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
617 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
618 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
619 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
623 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
624 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
626 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
627 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
628 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
629 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
632 * dx10 cards usually have 64 varyings */
633 return gl_info
->limits
.glsl_varyings
> 44;
636 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
637 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
639 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
642 /* A GL context is provided by the caller */
643 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
644 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
649 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
652 while (gl_info
->gl_ops
.gl
.p_glGetError());
653 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
654 error
= gl_info
->gl_ops
.gl
.p_glGetError();
656 if (error
== GL_NO_ERROR
)
658 TRACE("GL Implementation accepts 4 component specular color pointers\n");
663 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
664 debug_glerror(error
));
669 /* A GL context is provided by the caller */
670 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
671 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
676 static const char testcode
[] =
678 "OPTION NV_vertex_program2;\n"
679 "MOV result.clip[0], 0.0;\n"
680 "MOV result.position, 0.0;\n"
683 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
685 while (gl_info
->gl_ops
.gl
.p_glGetError());
687 GL_EXTCALL(glGenProgramsARB(1, &prog
));
690 ERR("Failed to create the NVvp clip test program\n");
693 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
694 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
695 strlen(testcode
), testcode
));
696 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
699 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
700 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
702 while (gl_info
->gl_ops
.gl
.p_glGetError());
704 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
706 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
707 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
708 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
713 /* Context activation is done by the caller. */
714 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
715 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
717 char data
[4 * 4 * 4];
721 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
723 memset(data
, 0xcc, sizeof(data
));
725 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
726 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
727 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
728 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
729 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
730 checkGLcall("glTexImage2D");
732 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
733 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
734 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
735 checkGLcall("glFramebufferTexture2D");
737 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
738 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
739 checkGLcall("glCheckFramebufferStatus");
741 memset(data
, 0x11, sizeof(data
));
742 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
743 checkGLcall("glTexSubImage2D");
745 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
746 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
747 checkGLcall("glClear");
749 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
750 checkGLcall("glGetTexImage");
752 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
753 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
754 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
755 checkGLcall("glBindTexture");
757 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
758 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
759 checkGLcall("glDeleteTextures");
761 return *(DWORD
*)data
== 0x11111111;
764 /* Context activation is done by the caller. */
765 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
766 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
768 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
769 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
773 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
774 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
775 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
776 checkGLcall("glTexImage2D");
778 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
779 checkGLcall("glGetTexLevelParameteriv");
780 TRACE("Real color depth is %d\n", size
);
782 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
783 checkGLcall("glBindTexture");
784 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
785 checkGLcall("glDeleteTextures");
790 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
791 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
793 return gl_vendor
== GL_VENDOR_FGLRX
;
796 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
797 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
799 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
800 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
804 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
805 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
810 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
813 static const char program_code
[] =
815 "OPTION ARB_fog_linear;\n"
816 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
819 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
821 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
824 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
825 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
826 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
827 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
828 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
829 checkGLcall("glTexImage2D");
831 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
832 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
833 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
834 checkGLcall("glFramebufferTexture2D");
836 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
837 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
838 checkGLcall("glCheckFramebufferStatus");
840 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
841 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
842 checkGLcall("glClear");
843 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
844 checkGLcall("glViewport");
846 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
847 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
848 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
849 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
850 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
851 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
852 checkGLcall("fog setup");
854 GL_EXTCALL(glGenProgramsARB(1, &prog
));
855 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
856 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
857 strlen(program_code
), program_code
));
858 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
859 checkGLcall("Test fragment program setup");
861 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
864 const char *error_str
;
865 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
866 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
869 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
870 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
871 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
872 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
873 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
874 gl_info
->gl_ops
.gl
.p_glEnd();
875 checkGLcall("ARBfp fog test draw");
877 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
878 checkGLcall("glGetTexImage");
879 data
[0] &= 0x00ffffff;
880 data
[1] &= 0x00ffffff;
881 data
[2] &= 0x00ffffff;
882 data
[3] &= 0x00ffffff;
884 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
885 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
887 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
888 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
889 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
890 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
891 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
892 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
893 checkGLcall("ARBfp fog test teardown");
895 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
896 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
899 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
901 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
902 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
903 * allow 48 different offsets or other helper immediate values. */
904 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
905 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
908 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
910 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
911 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
912 * If real NP2 textures are used, the driver falls back to software. We could just remove the
913 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
914 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
915 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
916 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
918 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
919 * has this extension promoted to core. The extension loading code sets this extension supported
920 * due to that, so this code works on fglrx as well. */
921 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
923 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
924 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
925 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
929 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
931 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
932 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
933 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
934 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
935 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
936 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
938 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
939 * triggering the software fallback. There is not much we can do here apart from disabling the
940 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
941 * in wined3d_adapter_init_gl_caps).
942 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
943 * post-processing effects in the game "Max Payne 2").
944 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
945 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
946 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
947 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
950 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
952 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
953 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
954 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
955 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
956 * according to the spec.
958 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
959 * makes the shader slower and eats instruction slots which should be available to the d3d app.
961 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
962 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
963 * this workaround is activated on cards that do not need it, it won't break things, just affect
964 * performance negatively. */
965 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
966 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
969 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
971 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
974 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
976 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
979 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
981 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
984 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
986 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
989 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
991 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
994 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
996 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
999 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
1001 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
1002 selected texture formats. They are apparently the only DX9 class GPUs
1004 Also, DX9-era GPUs are somewhat limited with float textures
1005 filtering and blending. */
1006 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
1009 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
1011 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1012 * loads some fog parameters (start, end, exponent, but not the color) into the
1015 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1016 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1017 * linear fog with start and end other than 0.0 and 1.0. */
1018 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1019 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
1022 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
1024 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1029 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1030 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1031 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1032 const char *description
;
1035 static const struct driver_quirk quirk_table
[] =
1038 match_amd_r300_to_500
,
1040 "AMD normalized texrect quirk"
1044 quirk_apple_glsl_constants
,
1045 "Apple GLSL uniform override"
1050 "Geforce 5 NP2 disable"
1055 "Init texcoord .w for Apple Intel GPU driver"
1058 match_apple_nonr500ati
,
1060 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1065 "Reserved varying for gl_ClipPos"
1068 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1069 * GL implementations accept it. The Mac GL is the only implementation known to
1072 * If we can pass 4 component specular colors, do it, because (a) we don't have
1073 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1074 * passes specular alpha to the pixel shader if any is used. Otherwise the
1075 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1076 * via GL_EXT_fog_coord.
1078 match_allows_spec_alpha
,
1079 quirk_allows_specular_alpha
,
1080 "Allow specular alpha quirk"
1083 match_broken_nv_clip
,
1084 quirk_disable_nvvp_clip
,
1085 "Apple NV_vertex_program clip bug quirk"
1088 match_fbo_tex_update
,
1089 quirk_fbo_tex_update
,
1090 "FBO rebind for attachment updates"
1093 match_broken_rgba16
,
1094 quirk_broken_rgba16
,
1095 "True RGBA16 is not available"
1100 "Not printing GLSL infolog"
1103 match_not_dx10_capable
,
1104 quirk_limited_tex_filtering
,
1105 "Texture filtering, blending and VTF support is limited"
1109 quirk_r200_constants
,
1110 "r200 vertex shader constants"
1113 match_broken_arb_fog
,
1114 quirk_broken_arb_fog
,
1115 "ARBfp fogstart == fogend workaround"
1119 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1120 * reporting a driver version is moot because we are not the Windows driver, and we have different
1121 * bugs, features, etc.
1123 * The driver version has the form "x.y.z.w".
1125 * "x" is the Windows version the driver is meant for:
1132 * "y" is the maximum Direct3D version the driver supports.
1133 * y -> d3d version mapping:
1142 * "z" is the subversion number.
1144 * "w" is the vendor specific driver build number.
1147 struct driver_version_information
1149 enum wined3d_display_driver driver
;
1150 enum wined3d_driver_model driver_model
;
1151 const char *driver_name
; /* name of Windows driver */
1152 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1153 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1154 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1157 /* The driver version table contains driver information for different devices on several OS versions. */
1158 static const struct driver_version_information driver_version_table
[] =
1161 * - Radeon HD2x00 (R600) and up supported by current drivers.
1162 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1163 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1164 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1165 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1166 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1167 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1168 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1169 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1170 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1173 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1174 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1175 * igxprd32.dll but the GMA800 driver was never updated. */
1176 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1177 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1178 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1179 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1180 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1181 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1184 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1185 * - GeforceFX support is up to 173.x on <= XP
1186 * - Geforce2MX/3/4 up to 96.x on <= XP
1187 * - TNT/Geforce1/2 up to 71.x on <= XP
1188 * All version numbers used below are from the Linux nvidia drivers. */
1189 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1190 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1191 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1192 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1193 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1196 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
1199 struct gpu_description
1201 WORD vendor
; /* reported PCI card vendor ID */
1202 WORD card
; /* reported PCI card device ID */
1203 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1204 enum wined3d_display_driver driver
;
1205 unsigned int vidmem
;
1208 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1209 * found on a board containing a specific GPU. */
1210 static const struct gpu_description gpu_description_table
[] =
1213 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1214 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1215 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1216 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1217 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1218 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1219 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1220 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1221 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1222 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1223 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1224 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1225 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1226 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1227 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1228 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1229 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1230 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1231 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1232 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1233 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1234 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1235 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1236 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1237 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1238 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1239 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1240 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1241 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1242 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1243 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1244 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1245 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1246 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1247 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1248 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1249 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1250 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6
, 512 },
1251 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1252 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6
, 512},
1253 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1254 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1255 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1256 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1257 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1258 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1259 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1260 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1261 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1262 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1263 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1264 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1265 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1266 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6
, 1024},
1267 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1268 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1269 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1270 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1271 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1272 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1273 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1274 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6
, 1024},
1275 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6
, 1024},
1276 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1277 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1278 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1279 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6
, 1024},
1280 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1281 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6
, 2048},
1282 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1283 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1284 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1285 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6
, 3072},
1286 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1287 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE6
, 1024},
1288 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1289 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE6
, 2048},
1290 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1291 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6
, 3072},
1292 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6
, 2048},
1293 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE6
, 3072},
1294 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE6
, 3072},
1297 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1298 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1299 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1300 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1301 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1302 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1303 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1304 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1305 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1306 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1307 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1308 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1309 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1310 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1311 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1312 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1313 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1314 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1315 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1316 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1317 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1318 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1319 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1320 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1321 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1322 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1323 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1324 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1325 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1326 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1327 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7660D
, "AMD Radeon HD 7660D", DRIVER_AMD_R600
, 2048},
1328 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1329 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1330 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1331 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8600M
, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600
, 1024},
1332 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8670
, "AMD Radeon HD 8670", DRIVER_AMD_R600
, 2048},
1333 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8770
, "AMD Radeon HD 8770", DRIVER_AMD_R600
, 2048},
1334 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R3
, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600
, 2048},
1335 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R7
, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600
, 2048},
1336 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9
, "AMD Radeon R9 290", DRIVER_AMD_R600
, 4096},
1339 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
1342 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1343 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1344 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1345 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1346 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1347 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1348 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1349 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1350 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1351 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1352 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1353 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1354 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1355 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1356 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1357 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1358 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1359 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1360 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1361 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1362 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1363 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1364 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1365 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1366 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1367 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1368 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1369 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1370 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1371 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1372 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1373 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1374 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1375 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1376 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000
, 1024},
1379 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1380 enum wined3d_driver_model driver_model
)
1384 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1385 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1387 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1389 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1391 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1392 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1399 static const struct gpu_description
*get_gpu_description(enum wined3d_pci_vendor vendor
,
1400 enum wined3d_pci_device device
)
1404 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(*gpu_description_table
)); ++i
)
1406 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1407 return &gpu_description_table
[i
];
1413 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1414 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1416 OSVERSIONINFOW os_version
;
1417 WORD driver_os_version
;
1418 enum wined3d_display_driver driver
;
1419 enum wined3d_driver_model driver_model
;
1420 const struct driver_version_information
*version_info
;
1421 const struct gpu_description
*gpu_desc
;
1423 if (driver_info
->vendor
!= PCI_VENDOR_NONE
|| driver_info
->device
!= PCI_DEVICE_NONE
)
1425 static unsigned int once
;
1427 TRACE("GPU override %04x:%04x.\n", wined3d_settings
.pci_vendor_id
, wined3d_settings
.pci_device_id
);
1429 driver_info
->vendor
= wined3d_settings
.pci_vendor_id
;
1430 if (driver_info
->vendor
== PCI_VENDOR_NONE
)
1431 driver_info
->vendor
= vendor
;
1433 driver_info
->device
= wined3d_settings
.pci_device_id
;
1434 if (driver_info
->device
== PCI_DEVICE_NONE
)
1435 driver_info
->device
= device
;
1437 if (get_gpu_description(driver_info
->vendor
, driver_info
->device
))
1439 vendor
= driver_info
->vendor
;
1440 device
= driver_info
->device
;
1443 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1444 driver_info
->vendor
, driver_info
->device
);
1447 driver_info
->vendor
= vendor
;
1448 driver_info
->device
= device
;
1450 memset(&os_version
, 0, sizeof(os_version
));
1451 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1452 if (!GetVersionExW(&os_version
))
1454 ERR("Failed to get OS version, reporting 2000/XP.\n");
1455 driver_os_version
= 6;
1456 driver_model
= DRIVER_MODEL_NT5X
;
1460 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1461 switch (os_version
.dwMajorVersion
)
1464 /* If needed we could distinguish between 9x and NT4, but this code won't make
1465 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1467 driver_os_version
= 4;
1468 driver_model
= DRIVER_MODEL_WIN9X
;
1472 driver_os_version
= 6;
1473 driver_model
= DRIVER_MODEL_NT5X
;
1477 if (os_version
.dwMinorVersion
== 0)
1479 driver_os_version
= 7;
1480 driver_model
= DRIVER_MODEL_NT6X
;
1482 else if (os_version
.dwMinorVersion
== 1)
1484 driver_os_version
= 8;
1485 driver_model
= DRIVER_MODEL_NT6X
;
1489 if (os_version
.dwMinorVersion
> 2)
1491 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1492 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1494 driver_os_version
= 9;
1495 driver_model
= DRIVER_MODEL_NT6X
;
1500 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1501 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1502 driver_os_version
= 6;
1503 driver_model
= DRIVER_MODEL_NT5X
;
1508 if ((gpu_desc
= get_gpu_description(driver_info
->vendor
, driver_info
->device
)))
1510 driver_info
->description
= gpu_desc
->description
;
1511 driver_info
->vram_bytes
= (UINT64
)gpu_desc
->vidmem
* 1024 * 1024;
1512 driver
= gpu_desc
->driver
;
1516 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
1517 driver_info
->description
= "Direct3D HAL";
1518 driver_info
->vram_bytes
= WINE_DEFAULT_VIDMEM
;
1519 driver
= DRIVER_UNKNOWN
;
1522 if (wined3d_settings
.emulated_textureram
)
1524 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1525 wine_dbgstr_longlong(wined3d_settings
.emulated_textureram
));
1526 driver_info
->vram_bytes
= wined3d_settings
.emulated_textureram
;
1529 /* Try to obtain driver version information for the current Windows version. This fails in
1531 * - the gpu is not available on the currently selected OS version:
1532 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1533 * version information for the current Windows version is returned instead of faked info.
1534 * We do the same and assume the default Windows version to emulate is WinXP.
1536 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1537 * For now return the XP driver info. Perhaps later on we should return VESA.
1539 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1540 * This could be an indication that our database is not up to date, so this should be fixed.
1542 if ((version_info
= get_driver_version_info(driver
, driver_model
))
1543 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
)))
1545 driver_info
->name
= version_info
->driver_name
;
1546 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1547 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1551 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1552 vendor
, device
, driver_model
);
1553 driver_info
->name
= "Display";
1554 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1555 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1558 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1559 driver_info
->version_high
, driver_info
->version_low
);
1562 /* Context activation is done by the caller. */
1563 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1564 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1568 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1570 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1571 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1572 quirk_table
[i
].apply(gl_info
);
1575 /* Find out if PBOs work as they are supposed to. */
1576 test_pbo_functionality(gl_info
);
1579 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1581 const char *ptr
= gl_version
;
1586 ERR("Invalid OpenGL major version %d.\n", major
);
1588 while (isdigit(*ptr
)) ++ptr
;
1590 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1594 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1596 return MAKEDWORD_VERSION(major
, minor
);
1599 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1600 const char *gl_vendor_string
, const char *gl_renderer
)
1603 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1604 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1605 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1607 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1608 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1609 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1610 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1611 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1612 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1613 * DirectDraw, not OpenGL. */
1614 if (gl_info
->supported
[APPLE_FENCE
]
1615 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1616 && gl_info
->supported
[APPLE_YCBCR_422
])
1617 return GL_VENDOR_APPLE
;
1619 if (strstr(gl_vendor_string
, "NVIDIA"))
1620 return GL_VENDOR_NVIDIA
;
1622 if (strstr(gl_vendor_string
, "ATI"))
1623 return GL_VENDOR_FGLRX
;
1625 if (strstr(gl_vendor_string
, "Mesa")
1626 || strstr(gl_vendor_string
, "X.Org")
1627 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1628 || strstr(gl_vendor_string
, "DRI R300 Project")
1629 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1630 || strstr(gl_vendor_string
, "VMware, Inc.")
1631 || strstr(gl_vendor_string
, "Intel")
1632 || strstr(gl_renderer
, "Mesa")
1633 || strstr(gl_renderer
, "Gallium")
1634 || strstr(gl_renderer
, "Intel"))
1635 return GL_VENDOR_MESA
;
1637 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1638 debugstr_a(gl_vendor_string
));
1640 return GL_VENDOR_UNKNOWN
;
1643 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1645 if (strstr(gl_vendor_string
, "NVIDIA")
1646 || strstr(gl_vendor_string
, "Nouveau")
1647 || strstr(gl_vendor_string
, "nouveau"))
1648 return HW_VENDOR_NVIDIA
;
1650 if (strstr(gl_vendor_string
, "ATI")
1651 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1652 || strstr(gl_vendor_string
, "X.Org R300 Project")
1653 || strstr(gl_renderer
, "AMD")
1654 || strstr(gl_renderer
, "R100")
1655 || strstr(gl_renderer
, "R200")
1656 || strstr(gl_renderer
, "R300")
1657 || strstr(gl_renderer
, "R600")
1658 || strstr(gl_renderer
, "R700"))
1659 return HW_VENDOR_AMD
;
1661 if (strstr(gl_vendor_string
, "Intel(R)")
1662 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1663 || strstr(gl_renderer
, "Intel")
1664 || strstr(gl_renderer
, "i915")
1665 || strstr(gl_vendor_string
, "Intel Inc."))
1666 return HW_VENDOR_INTEL
;
1668 if (strstr(gl_renderer
, "SVGA3D"))
1669 return HW_VENDOR_VMWARE
;
1671 if (strstr(gl_vendor_string
, "Mesa")
1672 || strstr(gl_vendor_string
, "Brian Paul")
1673 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1674 || strstr(gl_vendor_string
, "VMware, Inc."))
1675 return HW_VENDOR_SOFTWARE
;
1677 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1679 return HW_VENDOR_NVIDIA
;
1682 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
);
1683 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
, const struct wined3d_shader_backend_ops
*shader_backend_ops
);
1685 static enum wined3d_d3d_level
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1687 struct shader_caps shader_caps
;
1688 struct fragment_caps fragment_caps
;
1689 const struct wined3d_shader_backend_ops
*shader_backend
;
1690 const struct fragment_pipeline
*fragment_pipeline
;
1692 shader_backend
= select_shader_backend(gl_info
);
1693 shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
1695 if (shader_caps
.vs_version
>= 5)
1696 return WINED3D_D3D_LEVEL_11
;
1697 if (shader_caps
.vs_version
== 4)
1699 /* No backed supports SM 5 at the moment */
1700 if (gl_info
->glsl_version
>= MAKEDWORD_VERSION(4, 00))
1701 return WINED3D_D3D_LEVEL_11
;
1702 return WINED3D_D3D_LEVEL_10
;
1704 if (shader_caps
.vs_version
== 3)
1706 /* Wine can not use SM 4 on mesa drivers as the necessary functionality is not exposed
1707 * on compatibility contexts */
1708 if (gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 30))
1709 return WINED3D_D3D_LEVEL_10
;
1710 return WINED3D_D3D_LEVEL_9_SM3
;
1712 if (shader_caps
.vs_version
== 2)
1713 return WINED3D_D3D_LEVEL_9_SM2
;
1714 if (shader_caps
.vs_version
== 1)
1715 return WINED3D_D3D_LEVEL_8
;
1717 fragment_pipeline
= select_fragment_implementation(gl_info
, shader_backend
);
1718 fragment_pipeline
->get_caps(gl_info
, &fragment_caps
);
1720 if (fragment_caps
.TextureOpCaps
& WINED3DTEXOPCAPS_DOTPRODUCT3
)
1721 return WINED3D_D3D_LEVEL_7
;
1722 if (fragment_caps
.MaxSimultaneousTextures
> 1)
1723 return WINED3D_D3D_LEVEL_6
;
1725 return WINED3D_D3D_LEVEL_5
;
1728 static const struct wined3d_renderer_table
1730 const char *renderer
;
1731 enum wined3d_pci_device id
;
1733 cards_nvidia_binary
[] =
1736 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1737 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1738 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1739 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1740 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1741 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1742 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1743 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1744 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1745 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1746 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1747 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1748 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1749 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1750 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1751 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1752 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1753 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1754 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1755 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1756 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1757 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1758 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1759 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1760 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1761 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1762 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1763 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1764 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1765 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1766 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1768 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1769 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1770 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1771 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1772 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1773 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1774 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1775 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1776 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1777 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1778 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1779 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1780 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1781 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1782 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1783 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1784 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1785 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1786 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1787 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1788 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1789 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1790 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1791 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1792 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1793 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1794 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1795 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1796 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1797 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1798 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1799 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1800 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1801 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1802 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1803 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1804 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1805 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1806 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1807 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1808 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1809 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1810 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1811 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1812 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1813 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1814 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1815 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1816 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1817 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1818 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1819 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1820 /* Direct 3D 9 SM3 */
1821 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1822 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1823 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1824 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1825 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1826 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1827 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1828 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1829 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1830 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1831 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1832 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1833 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1834 /* Direct 3D 9 SM2 */
1835 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1836 {"5950", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1837 {"5900", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1838 {"5800", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1839 {"5750", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1840 {"5700", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1841 {"5650", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1842 {"5600", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1843 {"5500", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1844 {"5300", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1845 {"5250", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1846 {"5200", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1847 {"5100", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1849 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200
},
1850 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200
}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1852 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX
}, /* MX420/MX440/MX460/MX4000 */
1853 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX
},
1854 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX
}, /* Geforce2 standard/MX100/MX200/MX400 */
1855 {"Quadro2", CARD_NVIDIA_GEFORCE2
},
1856 {"GeForce2", CARD_NVIDIA_GEFORCE2
}, /* Geforce2 GTS/Pro/Ti/Ultra */
1858 {"TNT2", CARD_NVIDIA_RIVA_TNT2
}, /* Riva TNT2 standard/M64/Pro/Ultra */
1860 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1862 * Beware: renderer string do not match exact card model,
1863 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1864 cards_amd_binary
[] =
1866 /* Southern Islands */
1867 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1868 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1869 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1870 /* Northern Islands */
1871 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1872 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1873 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1874 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
1875 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
1876 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1877 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1878 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
1879 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
1880 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1881 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1882 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
1883 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1884 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1885 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1886 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1888 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1889 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1890 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1891 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1892 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1893 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1894 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1895 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1896 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1897 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1898 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1900 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1901 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1902 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1903 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1904 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1905 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1906 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1907 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1908 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1909 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1910 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1911 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1912 /* R600/R700 integrated */
1913 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1914 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1915 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1916 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1918 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1919 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1920 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1921 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1922 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1923 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1924 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1925 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1926 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1927 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1928 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1929 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1930 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1932 {"X1950", CARD_AMD_RADEON_X1600
},
1933 {"X1900", CARD_AMD_RADEON_X1600
},
1934 {"X1800", CARD_AMD_RADEON_X1600
},
1935 {"X1650", CARD_AMD_RADEON_X1600
},
1936 {"X1600", CARD_AMD_RADEON_X1600
},
1937 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1938 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1939 {"HD 2300", CARD_AMD_RADEON_X700
},
1940 {"X2500", CARD_AMD_RADEON_X700
},
1941 {"X2300", CARD_AMD_RADEON_X700
},
1942 {"X1550", CARD_AMD_RADEON_X700
},
1943 {"X1450", CARD_AMD_RADEON_X700
},
1944 {"X1400", CARD_AMD_RADEON_X700
},
1945 {"X1300", CARD_AMD_RADEON_X700
},
1946 {"X850", CARD_AMD_RADEON_X700
},
1947 {"X800", CARD_AMD_RADEON_X700
},
1948 {"X700", CARD_AMD_RADEON_X700
},
1949 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1950 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M
},
1955 {"Haswell Mobile", CARD_INTEL_HWM
},
1957 {"Ivybridge Server", CARD_INTEL_IVBS
},
1958 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1959 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1961 {"Sandybridge Server", CARD_INTEL_SNBS
},
1962 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1963 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1965 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1966 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1968 {"B43", CARD_INTEL_B43
},
1969 {"G41", CARD_INTEL_G41
},
1970 {"G45", CARD_INTEL_G45
},
1971 {"Q45", CARD_INTEL_Q45
},
1972 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1973 {"GM45", CARD_INTEL_GM45
},
1975 {"965GME", CARD_INTEL_965GME
},
1976 {"965GM", CARD_INTEL_965GM
},
1977 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1978 {"946GZ", CARD_INTEL_946GZ
},
1979 {"965G", CARD_INTEL_965G
},
1980 {"965Q", CARD_INTEL_965Q
},
1982 {"Pineview M", CARD_INTEL_PNVM
},
1983 {"Pineview G", CARD_INTEL_PNVG
},
1984 {"IGD", CARD_INTEL_PNVG
},
1985 {"Q33", CARD_INTEL_Q33
},
1986 {"G33", CARD_INTEL_G33
},
1987 {"Q35", CARD_INTEL_Q35
},
1988 {"945GME", CARD_INTEL_945GME
},
1989 {"945GM", CARD_INTEL_945GM
},
1990 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1991 {"945G", CARD_INTEL_945G
},
1993 {"915GM", CARD_INTEL_915GM
},
1994 {"E7221G", CARD_INTEL_E7221G
},
1995 {"915G", CARD_INTEL_915G
},
1997 {"865G", CARD_INTEL_865G
},
1998 {"845G", CARD_INTEL_845G
},
1999 {"855GM", CARD_INTEL_855GM
},
2000 {"830M", CARD_INTEL_830M
},
2002 /* 20101109 - These are never returned by current Gallium radeon
2003 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2005 * These are returned but not handled: RC410, RV380. */
2009 {"HAWAII", CARD_AMD_RADEON_R9
},
2010 {"KAVERI", CARD_AMD_RADEON_R7
},
2011 {"KABINI", CARD_AMD_RADEON_R3
},
2012 {"BONAIRE", CARD_AMD_RADEON_HD8770
},
2013 /* Southern Islands */
2014 {"OLAND", CARD_AMD_RADEON_HD8670
},
2015 {"HAINAN", CARD_AMD_RADEON_HD8600M
},
2016 {"TAHITI", CARD_AMD_RADEON_HD7900
},
2017 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
2018 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
2019 /* Northern Islands */
2020 {"ARUBA", CARD_AMD_RADEON_HD7660D
},
2021 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
2022 {"BARTS", CARD_AMD_RADEON_HD6800
},
2023 {"TURKS", CARD_AMD_RADEON_HD6600
},
2024 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
2025 {"SUMO", CARD_AMD_RADEON_HD6550D
},
2026 {"CAICOS", CARD_AMD_RADEON_HD6400
},
2027 {"PALM", CARD_AMD_RADEON_HD6300
},
2029 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
2030 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
2031 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
2032 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
2033 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2035 {"R700", CARD_AMD_RADEON_HD4800
},
2036 {"RV790", CARD_AMD_RADEON_HD4800
},
2037 {"RV770", CARD_AMD_RADEON_HD4800
},
2038 {"RV740", CARD_AMD_RADEON_HD4700
},
2039 {"RV730", CARD_AMD_RADEON_HD4600
},
2040 {"RV710", CARD_AMD_RADEON_HD4350
},
2041 /* R600/R700 integrated */
2042 {"RS880", CARD_AMD_RADEON_HD4200M
},
2043 {"RS780", CARD_AMD_RADEON_HD3200
},
2045 {"R680", CARD_AMD_RADEON_HD2900
},
2046 {"R600", CARD_AMD_RADEON_HD2900
},
2047 {"RV670", CARD_AMD_RADEON_HD2900
},
2048 {"RV635", CARD_AMD_RADEON_HD2600
},
2049 {"RV630", CARD_AMD_RADEON_HD2600
},
2050 {"RV620", CARD_AMD_RADEON_HD2350
},
2051 {"RV610", CARD_AMD_RADEON_HD2350
},
2053 {"R580", CARD_AMD_RADEON_X1600
},
2054 {"R520", CARD_AMD_RADEON_X1600
},
2055 {"RV570", CARD_AMD_RADEON_X1600
},
2056 {"RV560", CARD_AMD_RADEON_X1600
},
2057 {"RV535", CARD_AMD_RADEON_X1600
},
2058 {"RV530", CARD_AMD_RADEON_X1600
},
2059 {"RV516", CARD_AMD_RADEON_X700
},
2060 {"RV515", CARD_AMD_RADEON_X700
},
2062 {"R481", CARD_AMD_RADEON_X700
},
2063 {"R480", CARD_AMD_RADEON_X700
},
2064 {"R430", CARD_AMD_RADEON_X700
},
2065 {"R423", CARD_AMD_RADEON_X700
},
2066 {"R420", CARD_AMD_RADEON_X700
},
2067 {"R410", CARD_AMD_RADEON_X700
},
2068 {"RV410", CARD_AMD_RADEON_X700
},
2069 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2070 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2071 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2072 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2073 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2074 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2075 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2076 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2078 {"R360", CARD_AMD_RADEON_9500
},
2079 {"R350", CARD_AMD_RADEON_9500
},
2080 {"R300", CARD_AMD_RADEON_9500
},
2081 {"RV370", CARD_AMD_RADEON_9500
},
2082 {"RV360", CARD_AMD_RADEON_9500
},
2083 {"RV351", CARD_AMD_RADEON_9500
},
2084 {"RV350", CARD_AMD_RADEON_9500
},
2086 cards_nvidia_mesa
[] =
2089 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
2091 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
2092 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
2093 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2094 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2096 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2097 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2098 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2099 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2100 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2101 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2102 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2103 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2105 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2106 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2107 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2108 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2109 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2110 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2111 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2112 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2113 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2114 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2115 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2116 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2117 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2118 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2120 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2121 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2122 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2123 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2124 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2125 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2126 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2127 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2128 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2129 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2130 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2131 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2132 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2133 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2134 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2135 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2137 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2138 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2139 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2140 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2141 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2142 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2144 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2145 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2146 {"nv20", CARD_NVIDIA_GEFORCE3
},
2148 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2149 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2150 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2151 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2152 {"nv16", CARD_NVIDIA_GEFORCE2
},
2153 {"nv15", CARD_NVIDIA_GEFORCE2
},
2154 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2155 {"nv10", CARD_NVIDIA_GEFORCE
},
2157 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2158 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2159 {"nv03", CARD_NVIDIA_RIVA_128
},
2163 {"SVGA3D", CARD_VMWARE_SVGA3D
},
2166 static const struct gl_vendor_selection
2168 enum wined3d_gl_vendor gl_vendor
;
2169 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2170 const struct wined3d_renderer_table
*cards
; /* To be used as cards[], pointer to the first member in an array */
2171 size_t cards_size
; /* Number of entries in the array above */
2173 amd_gl_vendor_table
[] =
2175 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2176 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2177 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", cards_amd_mesa
, ARRAY_SIZE(cards_amd_mesa
)},
2179 nvidia_gl_vendor_table
[] =
2181 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2182 {GL_VENDOR_MESA
, "Mesa Nouveau driver", cards_nvidia_mesa
, ARRAY_SIZE(cards_nvidia_mesa
)},
2183 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2185 vmware_gl_vendor_table
[] =
2187 {GL_VENDOR_MESA
, "VMware driver", cards_vmware
, ARRAY_SIZE(cards_vmware
)},
2189 intel_gl_vendor_table
[] =
2191 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2192 {GL_VENDOR_MESA
, "Mesa Intel driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2195 static const enum wined3d_pci_device
2196 card_fallback_nvidia
[] =
2198 CARD_NVIDIA_RIVA_128
, /* D3D5 */
2199 CARD_NVIDIA_RIVA_TNT
, /* D3D6 */
2200 CARD_NVIDIA_GEFORCE
, /* D3D7 */
2201 CARD_NVIDIA_GEFORCE3
, /* D3D8 */
2202 CARD_NVIDIA_GEFORCEFX_5800
, /* D3D9_SM2 */
2203 CARD_NVIDIA_GEFORCE_6800
, /* D3D9_SM3 */
2204 CARD_NVIDIA_GEFORCE_8800GTX
, /* D3D10 */
2205 CARD_NVIDIA_GEFORCE_GTX470
, /* D3D11 */
2207 card_fallback_amd
[] =
2209 CARD_AMD_RAGE_128PRO
, /* D3D5 */
2210 CARD_AMD_RAGE_128PRO
, /* D3D6 */
2211 CARD_AMD_RADEON_7200
, /* D3D7 */
2212 CARD_AMD_RADEON_8500
, /* D3D8 */
2213 CARD_AMD_RADEON_9500
, /* D3D9_SM2 */
2214 CARD_AMD_RADEON_X1600
, /* D3D9_SM3 */
2215 CARD_AMD_RADEON_HD2900
, /* D3D10 */
2216 CARD_AMD_RADEON_HD5600
, /* D3D11 */
2218 card_fallback_intel
[] =
2220 CARD_INTEL_915G
, /* D3D5 */
2221 CARD_INTEL_915G
, /* D3D6 */
2222 CARD_INTEL_915G
, /* D3D7 */
2223 CARD_INTEL_915G
, /* D3D8 */
2224 CARD_INTEL_915G
, /* D3D9_SM2 */
2225 CARD_INTEL_915G
, /* D3D9_SM3 */
2226 CARD_INTEL_G45
, /* D3D10 */
2227 CARD_INTEL_IVBD
, /* D3D11 */
2229 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia
) == WINED3D_D3D_LEVEL_COUNT
);
2230 C_ASSERT(ARRAY_SIZE(card_fallback_amd
) == WINED3D_D3D_LEVEL_COUNT
);
2231 C_ASSERT(ARRAY_SIZE(card_fallback_intel
) == WINED3D_D3D_LEVEL_COUNT
);
2233 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2234 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
2238 for (i
= 0; i
< table_size
; ++i
)
2240 if (table
[i
].gl_vendor
!= gl_vendor
)
2243 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2245 for (j
= 0; j
< table
[i
].cards_size
; ++j
)
2247 if (strstr(gl_renderer
, table
[i
].cards
[j
].renderer
))
2248 return table
[i
].cards
[j
].id
;
2250 return PCI_DEVICE_NONE
;
2252 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2253 gl_vendor
, debugstr_a(gl_renderer
));
2255 return PCI_DEVICE_NONE
;
2260 enum wined3d_pci_vendor card_vendor
;
2261 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2262 const struct gl_vendor_selection
*gl_vendor_selection
;
2263 unsigned int gl_vendor_count
;
2264 const enum wined3d_pci_device
*card_fallback
; /* An array with D3D_LEVEL_COUNT elements */
2266 card_vendor_table
[] =
2268 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2269 sizeof(amd_gl_vendor_table
) / sizeof(*amd_gl_vendor_table
),
2271 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2272 sizeof(nvidia_gl_vendor_table
) / sizeof(*nvidia_gl_vendor_table
),
2273 card_fallback_nvidia
},
2274 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
,
2275 sizeof(vmware_gl_vendor_table
) / sizeof(*vmware_gl_vendor_table
),
2277 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2278 sizeof(intel_gl_vendor_table
) / sizeof(*intel_gl_vendor_table
),
2279 card_fallback_intel
},
2283 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2284 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2286 /* A Direct3D device object contains the PCI id (vendor + device) of the
2287 * videocard which is used for rendering. Various applications use this
2288 * information to get a rough estimation of the features of the card and
2289 * some might use it for enabling 3d effects only on certain types of
2290 * videocards. In some cases games might even use it to work around bugs
2291 * which happen on certain videocards/driver combinations. The problem is
2292 * that OpenGL only exposes a rendering string containing the name of the
2293 * videocard and not the PCI id.
2295 * Various games depend on the PCI id, so somehow we need to provide one.
2296 * A simple option is to parse the renderer string and translate this to
2297 * the right PCI id. This is a lot of work because there are more than 200
2298 * GPUs just for Nvidia. Various cards share the same renderer string, so
2299 * the amount of code might be 'small' but there are quite a number of
2300 * exceptions which would make this a pain to maintain. Another way would
2301 * be to query the PCI id from the operating system (assuming this is the
2302 * videocard which is used for rendering which is not always the case).
2303 * This would work but it is not very portable. Second it would not work
2304 * well in, let's say, a remote X situation in which the amount of 3d
2305 * features which can be used is limited.
2307 * As said most games only use the PCI id to get an indication of the
2308 * capabilities of the card. It doesn't really matter if the given id is
2309 * the correct one if we return the id of a card with similar 3d features.
2311 * The code below checks the OpenGL capabilities of a videocard and matches
2312 * that to a certain level of Direct3D functionality. Once a card passes
2313 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2314 * least a GeforceFX. To give a better estimate we do a basic check on the
2315 * renderer string but if that won't pass we return a default card. This
2316 * way is better than maintaining a full card database as even without a
2317 * full database we can return a card with similar features. Second the
2318 * size of the database can be made quite small because when you know what
2319 * type of 3d functionality a card has, you know to which GPU family the
2320 * GPU must belong. Because of this you only have to check a small part of
2321 * the renderer string to distinguish between different models from that
2324 * The code also selects a default amount of video memory which we will
2325 * use for an estimation of the amount of free texture memory. In case of
2326 * real D3D the amount of texture memory includes video memory and system
2327 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2328 * HyperMemory). We don't know how much system memory can be addressed by
2329 * the system but we can make a reasonable estimation about the amount of
2330 * video memory. If the value is slightly wrong it doesn't matter as we
2331 * didn't include AGP-like memory which makes the amount of addressable
2332 * memory higher and second OpenGL isn't that critical it moves to system
2333 * memory behind our backs if really needed. Note that the amount of video
2334 * memory can be overruled using a registry setting. */
2337 enum wined3d_d3d_level d3d_level
= d3d_level_from_gl_info(gl_info
);
2338 enum wined3d_pci_device device
;
2340 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2342 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2345 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2346 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2347 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
2348 if (device
!= PCI_DEVICE_NONE
)
2351 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2352 return card_vendor_table
[i
].card_fallback
[d3d_level
];
2355 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2356 *card_vendor
, debugstr_a(gl_renderer
));
2358 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2359 *card_vendor
= HW_VENDOR_NVIDIA
;
2360 return card_fallback_nvidia
[d3d_level
];
2363 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2364 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2366 if (shader_backend_ops
== &glsl_shader_backend
)
2367 return &glsl_vertex_pipe
;
2368 return &ffp_vertex_pipe
;
2371 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2372 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2374 if (shader_backend_ops
== &glsl_shader_backend
)
2375 return &glsl_fragment_pipe
;
2376 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2377 return &arbfp_fragment_pipeline
;
2378 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2379 return &atifs_fragment_pipeline
;
2380 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2381 return &nvts_fragment_pipeline
;
2382 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2383 return &nvrc_fragment_pipeline
;
2384 return &ffp_fragment_pipeline
;
2387 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2389 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2391 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2392 return &glsl_shader_backend
;
2393 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2395 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2396 * its reported GLSL caps are wrong. This combined with the fact that
2397 * GLSL won't offer more features or performance, use ARB shaders only
2399 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2400 return &arb_program_shader_backend
;
2401 return &glsl_shader_backend
;
2403 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2404 return &arb_program_shader_backend
;
2405 return &none_shader_backend
;
2408 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2409 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2411 if ((shader_backend_ops
== &glsl_shader_backend
2412 || shader_backend_ops
== &arb_program_shader_backend
)
2413 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2418 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2419 const struct wined3d_extension_map
*map
, UINT entry_count
)
2427 while (isspace(*extensions
))
2430 while (!isspace(*extensions
) && *extensions
)
2433 len
= extensions
- start
;
2437 TRACE("- %s.\n", debugstr_an(start
, len
));
2439 for (i
= 0; i
< entry_count
; ++i
)
2441 if (len
== strlen(map
[i
].extension_string
)
2442 && !memcmp(start
, map
[i
].extension_string
, len
))
2444 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2445 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2452 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2454 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2458 #ifndef USE_WIN32_OPENGL
2459 /* hack: use the functions directly from the TEB table to bypass the thunks */
2460 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2461 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2465 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2467 GLfloat gl_floatv
[2];
2470 gl_info
->limits
.blends
= 1;
2471 gl_info
->limits
.buffers
= 1;
2472 gl_info
->limits
.textures
= 1;
2473 gl_info
->limits
.texture_coords
= 1;
2474 gl_info
->limits
.vertex_uniform_blocks
= 0;
2475 gl_info
->limits
.geometry_uniform_blocks
= 0;
2476 gl_info
->limits
.fragment_uniform_blocks
= 0;
2477 gl_info
->limits
.fragment_samplers
= 1;
2478 gl_info
->limits
.vertex_samplers
= 0;
2479 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2480 gl_info
->limits
.vertex_attribs
= 16;
2481 gl_info
->limits
.glsl_vs_float_constants
= 0;
2482 gl_info
->limits
.glsl_ps_float_constants
= 0;
2483 gl_info
->limits
.arb_vs_float_constants
= 0;
2484 gl_info
->limits
.arb_vs_native_constants
= 0;
2485 gl_info
->limits
.arb_vs_instructions
= 0;
2486 gl_info
->limits
.arb_vs_temps
= 0;
2487 gl_info
->limits
.arb_ps_float_constants
= 0;
2488 gl_info
->limits
.arb_ps_local_constants
= 0;
2489 gl_info
->limits
.arb_ps_instructions
= 0;
2490 gl_info
->limits
.arb_ps_temps
= 0;
2492 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2493 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2494 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2496 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2497 gl_info
->limits
.lights
= gl_max
;
2498 TRACE("Light support - max lights %d.\n", gl_max
);
2500 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2501 gl_info
->limits
.texture_size
= gl_max
;
2502 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2504 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2505 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2506 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2507 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2509 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2511 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2512 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2516 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2518 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2520 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2521 gl_info
->limits
.general_combiners
= gl_max
;
2522 TRACE("Max general combiners: %d.\n", gl_max
);
2524 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2526 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2527 gl_info
->limits
.buffers
= gl_max
;
2528 TRACE("Max draw buffers: %u.\n", gl_max
);
2530 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2532 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2533 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2534 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2536 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2539 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2540 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2541 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2542 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2546 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2547 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2549 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2550 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2552 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2555 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2556 gl_info
->limits
.vertex_samplers
= tmp
;
2557 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2558 gl_info
->limits
.combined_samplers
= tmp
;
2559 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2560 gl_info
->limits
.vertex_attribs
= tmp
;
2562 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2563 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2564 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2565 * shader is used with fixed function vertex processing we're fine too because fixed function
2566 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2567 * used we have to make sure that all vertex sampler setups are valid together with all
2568 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2569 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2570 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2571 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2572 * a fixed function pipeline anymore.
2574 * So this is just a check to check that our assumption holds true. If not, write a warning
2575 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2576 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2577 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2579 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2580 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2581 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2582 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2583 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2585 gl_info
->limits
.vertex_samplers
= 0;
2590 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2592 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2593 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2595 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2597 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2598 gl_info
->limits
.blends
= gl_max
;
2599 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2601 if (gl_info
->supported
[EXT_TEXTURE3D
])
2603 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2604 gl_info
->limits
.texture3d_size
= gl_max
;
2605 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2607 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2609 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2610 gl_info
->limits
.anisotropy
= gl_max
;
2611 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2613 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2615 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2616 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2617 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2618 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2619 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2620 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2621 gl_info
->limits
.arb_ps_native_constants
);
2622 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2623 gl_info
->limits
.arb_ps_temps
= gl_max
;
2624 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2625 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2626 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2627 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2628 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2629 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2630 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2632 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2634 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2635 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2636 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2637 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2638 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2639 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2640 gl_info
->limits
.arb_vs_native_constants
);
2641 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2642 gl_info
->limits
.arb_vs_temps
= gl_max
;
2643 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2644 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2645 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2646 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2648 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2650 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2651 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2652 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2654 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
2656 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS
, &gl_max
);
2657 gl_info
->limits
.vertex_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
2658 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info
->limits
.vertex_uniform_blocks
, gl_max
);
2661 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
] && gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
2663 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, &gl_max
);
2664 gl_info
->limits
.geometry_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
2665 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info
->limits
.geometry_uniform_blocks
, gl_max
);
2667 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2669 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2670 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2671 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2672 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2673 gl_info
->limits
.glsl_varyings
= gl_max
;
2674 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2676 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
2678 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, &gl_max
);
2679 gl_info
->limits
.fragment_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
2680 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info
->limits
.fragment_uniform_blocks
, gl_max
);
2683 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
2685 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS
, &gl_max
);
2686 TRACE("Max combined uniform blocks: %d.\n", gl_max
);
2687 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS
, &gl_max
);
2688 TRACE("Max uniform buffer bindings: %d.\n", gl_max
);
2691 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2692 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2694 gl_info
->limits
.shininess
= 128.0f
;
2696 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2697 && wined3d_settings
.allow_multisampling
)
2699 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2700 gl_info
->limits
.samples
= gl_max
;
2704 /* Context activation is done by the caller. */
2705 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2707 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2708 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2709 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2710 struct wined3d_vertex_caps vertex_caps
;
2711 enum wined3d_pci_vendor card_vendor
;
2712 struct fragment_caps fragment_caps
;
2713 struct shader_caps shader_caps
;
2714 const char *WGL_Extensions
= NULL
;
2715 const char *GL_Extensions
= NULL
;
2716 enum wined3d_gl_vendor gl_vendor
;
2717 enum wined3d_pci_device device
;
2722 TRACE("adapter %p.\n", adapter
);
2724 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2725 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2726 if (!gl_renderer_str
)
2728 ERR("Received a NULL GL_RENDERER.\n");
2732 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2733 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2736 ERR("Received a NULL GL_VENDOR.\n");
2740 /* Parse the GL_VERSION field into major and minor information */
2741 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2742 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2743 if (!gl_version_str
)
2745 ERR("Received a NULL GL_VERSION.\n");
2748 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2750 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2751 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2754 ERR("Received a NULL GL_EXTENSIONS.\n");
2758 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2759 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2761 TRACE("GL extensions reported:\n");
2762 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2763 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2765 /* Now work out what GL support this card really has. */
2766 load_gl_funcs( gl_info
);
2768 hdc
= wglGetCurrentDC();
2769 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2770 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2771 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2772 if (!WGL_Extensions
)
2773 WARN("WGL extensions not supported.\n");
2775 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2776 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2778 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2780 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2781 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2782 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2783 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2786 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2788 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2789 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2790 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2791 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2794 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2796 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2797 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2800 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2802 if (gl_info
->supported
[APPLE_FENCE
])
2804 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2805 * The apple extension interacts with some other apple exts. Disable the NV
2806 * extension if the apple one is support to prevent confusion in other parts
2808 gl_info
->supported
[NV_FENCE
] = FALSE
;
2810 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2812 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2814 * The enums are the same:
2815 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2816 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2817 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2818 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2819 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2821 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2823 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2824 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2826 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2828 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2829 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2832 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2834 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2835 * functionality. Prefer the ARB extension */
2836 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2838 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2840 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2841 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2843 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2845 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2846 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2848 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2850 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2851 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2853 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2855 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2856 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2858 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2860 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2862 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2863 * are supported. The nv extensions provide the same functionality as the
2864 * ATI one, and a bit more(signed pixelformats). */
2865 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2868 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2870 /* If we have full NP2 texture support, disable
2871 * GL_ARB_texture_rectangle because we will never use it.
2872 * This saves a few redundant glDisable calls. */
2873 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2875 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2877 /* Disable NV_register_combiners and fragment shader if this is supported.
2878 * generally the NV extensions are preferred over the ATI ones, and this
2879 * extension is disabled if register_combiners and texture_shader2 are both
2880 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2881 * fragment processing support. */
2882 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2883 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2884 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2885 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2887 if (gl_info
->supported
[NV_HALF_FLOAT
])
2889 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2890 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2892 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2894 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2895 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2896 * we never render to sRGB surfaces). */
2897 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2899 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
2903 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2904 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
2906 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
2908 if (gl_info
->supported
[ARB_TIMER_QUERY
])
2912 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2913 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
2915 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
2917 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
2919 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
2920 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
2922 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
2924 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
2925 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
2928 wined3d_adapter_init_limits(gl_info
);
2930 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
2931 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2933 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2935 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2936 unsigned int major
, minor
;
2938 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2940 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2941 sscanf(str
, "%u.%u", &major
, &minor
);
2942 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2945 checkGLcall("extension detection");
2947 adapter
->shader_backend
= select_shader_backend(gl_info
);
2948 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
2949 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
2950 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
2952 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
2953 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
2954 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
2955 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
2956 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
2957 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
2958 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
2960 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
2961 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
2963 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2964 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
2965 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
2966 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
2968 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2970 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
2971 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
2972 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
2973 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
2974 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
2975 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
2976 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
2977 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
2978 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
2979 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
2980 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
2981 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
2982 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
2983 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
2984 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
2985 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
2986 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2987 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
2988 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
2989 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
2993 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2995 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
2996 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
2997 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
2998 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
2999 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
3000 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
3001 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
3002 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
3003 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
3004 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
3005 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
3006 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
3007 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
3008 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
3009 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
3010 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3011 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
3012 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
3014 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3016 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3017 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3019 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3021 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3023 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3025 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3026 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3030 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
3031 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3032 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
3034 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
3035 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
3037 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3038 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3039 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3040 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3041 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3042 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3043 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3044 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
3046 adapter
->d3d_info
.valid_rt_mask
= 0;
3047 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
3048 adapter
->d3d_info
.valid_rt_mask
|= (1 << i
);
3050 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
3051 init_driver_info(driver_info
, card_vendor
, device
);
3052 add_gl_compat_wrappers(gl_info
);
3057 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
3059 TRACE("wined3d %p, reporting %u adapters.\n",
3060 wined3d
, wined3d
->adapter_count
);
3062 return wined3d
->adapter_count
;
3065 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
3067 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
3072 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
3074 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
3076 if (adapter_idx
>= wined3d
->adapter_count
)
3079 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
3082 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3083 of the same bpp but different resolutions */
3085 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3086 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
3087 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
3089 const struct wined3d_adapter
*adapter
;
3090 const struct wined3d_format
*format
;
3096 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3097 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
3099 if (adapter_idx
>= wined3d
->adapter_count
)
3102 adapter
= &wined3d
->adapters
[adapter_idx
];
3103 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3104 format_bits
= format
->byte_count
* CHAR_BIT
;
3106 memset(&mode
, 0, sizeof(mode
));
3107 mode
.dmSize
= sizeof(mode
);
3109 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
3111 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
3113 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3114 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3117 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3118 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3122 if (format_id
== WINED3DFMT_UNKNOWN
)
3124 /* This is for d3d8, do not enumerate P8 here. */
3125 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
3127 else if (mode
.dmBitsPerPel
== format_bits
)
3133 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
3138 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3139 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
3140 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
3141 UINT mode_idx
, struct wined3d_display_mode
*mode
)
3143 const struct wined3d_adapter
*adapter
;
3144 const struct wined3d_format
*format
;
3150 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3151 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
3153 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3154 return WINED3DERR_INVALIDCALL
;
3156 adapter
= &wined3d
->adapters
[adapter_idx
];
3157 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3158 format_bits
= format
->byte_count
* CHAR_BIT
;
3160 memset(&m
, 0, sizeof(m
));
3161 m
.dmSize
= sizeof(m
);
3163 while (i
<= mode_idx
)
3165 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
3167 WARN("Invalid mode_idx %u.\n", mode_idx
);
3168 return WINED3DERR_INVALIDCALL
;
3171 if (m
.dmFields
& DM_DISPLAYFLAGS
)
3173 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3174 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3177 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3178 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3182 if (format_id
== WINED3DFMT_UNKNOWN
)
3184 /* This is for d3d8, do not enumerate P8 here. */
3185 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
3187 else if (m
.dmBitsPerPel
== format_bits
)
3193 mode
->width
= m
.dmPelsWidth
;
3194 mode
->height
= m
.dmPelsHeight
;
3195 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3196 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3197 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3199 if (format_id
== WINED3DFMT_UNKNOWN
)
3200 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3202 mode
->format_id
= format_id
;
3204 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3205 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3206 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3207 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3209 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3211 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3212 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3217 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3218 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3220 const struct wined3d_adapter
*adapter
;
3223 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3224 wined3d
, adapter_idx
, mode
, rotation
);
3226 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3227 return WINED3DERR_INVALIDCALL
;
3229 adapter
= &wined3d
->adapters
[adapter_idx
];
3231 memset(&m
, 0, sizeof(m
));
3232 m
.dmSize
= sizeof(m
);
3234 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3235 mode
->width
= m
.dmPelsWidth
;
3236 mode
->height
= m
.dmPelsHeight
;
3237 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3238 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3239 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3240 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3242 /* Lie about the format. X11 can't change the color depth, and some apps
3243 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3244 * that GetDisplayMode still returns 24 bpp. This should probably be
3245 * handled in winex11 instead. */
3246 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3248 WARN("Overriding format %s with stored format %s.\n",
3249 debug_d3dformat(mode
->format_id
),
3250 debug_d3dformat(adapter
->screen_format
));
3251 mode
->format_id
= adapter
->screen_format
;
3254 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3255 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3256 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3257 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3259 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3263 switch (m
.u1
.s2
.dmDisplayOrientation
)
3266 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3269 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3272 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3275 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3278 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3279 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3284 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3285 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3286 mode
->scanline_ordering
);
3290 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3291 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3293 struct wined3d_display_mode current_mode
;
3294 const struct wined3d_format
*format
;
3295 struct wined3d_adapter
*adapter
;
3301 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3302 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3303 mode
->scanline_ordering
);
3305 if (adapter_idx
>= wined3d
->adapter_count
)
3306 return WINED3DERR_INVALIDCALL
;
3308 adapter
= &wined3d
->adapters
[adapter_idx
];
3309 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3311 memset(&devmode
, 0, sizeof(devmode
));
3312 devmode
.dmSize
= sizeof(devmode
);
3313 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3314 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3315 devmode
.dmPelsWidth
= mode
->width
;
3316 devmode
.dmPelsHeight
= mode
->height
;
3318 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3319 if (mode
->refresh_rate
)
3320 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3322 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3324 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3325 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3326 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3329 /* Only change the mode if necessary. */
3330 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3332 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3334 else if (current_mode
.width
== mode
->width
3335 && current_mode
.height
== mode
->height
3336 && current_mode
.format_id
== mode
->format_id
3337 && (current_mode
.refresh_rate
== mode
->refresh_rate
3338 || !mode
->refresh_rate
)
3339 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3340 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3342 TRACE("Skipping redundant mode setting call.\n");
3346 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3347 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3349 if (devmode
.dmDisplayFrequency
)
3351 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3352 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3353 devmode
.dmDisplayFrequency
= 0;
3354 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3356 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3357 return WINED3DERR_NOTAVAILABLE
;
3360 /* Store the new values. */
3361 adapter
->screen_format
= mode
->format_id
;
3363 /* And finally clip mouse to our screen. */
3364 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3365 ClipCursor(&clip_rc
);
3370 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3371 and fields being inserted in the middle, a new structure is used in place */
3372 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3373 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3375 const struct wined3d_adapter
*adapter
;
3378 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3379 wined3d
, adapter_idx
, flags
, identifier
);
3381 if (adapter_idx
>= wined3d
->adapter_count
)
3382 return WINED3DERR_INVALIDCALL
;
3384 adapter
= &wined3d
->adapters
[adapter_idx
];
3386 if (identifier
->driver_size
)
3388 const char *name
= adapter
->driver_info
.name
;
3389 len
= min(strlen(name
), identifier
->driver_size
- 1);
3390 memcpy(identifier
->driver
, name
, len
);
3391 memset(&identifier
->driver
[len
], 0, identifier
->driver_size
- len
);
3394 if (identifier
->description_size
)
3396 const char *description
= adapter
->driver_info
.description
;
3397 len
= min(strlen(description
), identifier
->description_size
- 1);
3398 memcpy(identifier
->description
, description
, len
);
3399 memset(&identifier
->description
[len
], 0, identifier
->description_size
- len
);
3402 /* Note that d3d8 doesn't supply a device name. */
3403 if (identifier
->device_name_size
)
3405 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3406 identifier
->device_name_size
, NULL
, NULL
))
3408 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3409 return WINED3DERR_INVALIDCALL
;
3413 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3414 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3415 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3416 identifier
->device_id
= adapter
->driver_info
.device
;
3417 identifier
->subsystem_id
= 0;
3418 identifier
->revision
= 0;
3419 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3420 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3421 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3422 identifier
->video_memory
= min(~(SIZE_T
)0, adapter
->vram_bytes
);
3427 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3428 struct wined3d_raster_status
*raster_status
)
3430 LONGLONG freq_per_frame
, freq_per_line
;
3431 LARGE_INTEGER counter
, freq_per_sec
;
3432 struct wined3d_display_mode mode
;
3436 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3437 wined3d
, adapter_idx
, raster_status
);
3439 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3440 wined3d
, adapter_idx
, raster_status
);
3442 /* Obtaining the raster status is a widely implemented but optional
3443 * feature. When this method returns OK StarCraft 2 expects the
3444 * raster_status->InVBlank value to actually change over time.
3445 * And Endless Alice Crysis doesn't care even if this method fails.
3446 * Thus this method returns OK and fakes raster_status by
3447 * QueryPerformanceCounter. */
3449 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3450 return WINED3DERR_INVALIDCALL
;
3451 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3452 return WINED3DERR_INVALIDCALL
;
3453 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3454 mode
.refresh_rate
= 60;
3456 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3457 /* Assume 20 scan lines in the vertical blank. */
3458 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3459 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3460 if (raster_status
->scan_line
< mode
.height
)
3461 raster_status
->in_vblank
= FALSE
;
3464 raster_status
->scan_line
= 0;
3465 raster_status
->in_vblank
= TRUE
;
3468 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3469 raster_status
->in_vblank
, raster_status
->scan_line
);
3474 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3475 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3477 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3479 /* Float formats need FBOs. If FBOs are used this function isn't called */
3480 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3482 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3483 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3485 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3489 if(cfg
->redSize
< redSize
)
3492 if(cfg
->greenSize
< greenSize
)
3495 if(cfg
->blueSize
< blueSize
)
3498 if(cfg
->alphaSize
< alphaSize
)
3504 /* Probably a RGBA_float or color index mode */
3508 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3509 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3511 BYTE depthSize
, stencilSize
;
3512 BOOL lockable
= FALSE
;
3514 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3516 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3520 /* Float formats need FBOs. If FBOs are used this function isn't called */
3521 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3523 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3526 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3527 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3528 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3529 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3532 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3533 * allow more stencil bits than requested. */
3534 if(cfg
->stencilSize
< stencilSize
)
3540 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3541 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3542 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3544 const struct wined3d_format
*rt_format
;
3545 const struct wined3d_format
*ds_format
;
3546 const struct wined3d_adapter
*adapter
;
3548 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3549 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3550 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3551 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3553 if (adapter_idx
>= wined3d
->adapter_count
)
3554 return WINED3DERR_INVALIDCALL
;
3556 adapter
= &wined3d
->adapters
[adapter_idx
];
3557 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3558 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3559 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3561 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3562 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3564 TRACE("Formats match.\n");
3570 const struct wined3d_pixel_format
*cfgs
;
3571 unsigned int cfg_count
;
3574 cfgs
= adapter
->cfgs
;
3575 cfg_count
= adapter
->cfg_count
;
3576 for (i
= 0; i
< cfg_count
; ++i
)
3578 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3579 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3581 TRACE("Formats match.\n");
3587 TRACE("Unsupported format pair: %s and %s.\n",
3588 debug_d3dformat(render_target_format_id
),
3589 debug_d3dformat(depth_stencil_format_id
));
3591 return WINED3DERR_NOTAVAILABLE
;
3594 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3595 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3596 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3598 const struct wined3d_gl_info
*gl_info
;
3600 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3601 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3602 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3603 windowed
, multisample_type
, quality_levels
);
3605 if (adapter_idx
>= wined3d
->adapter_count
)
3606 return WINED3DERR_INVALIDCALL
;
3608 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3610 if (multisample_type
> gl_info
->limits
.samples
)
3612 TRACE("Returning not supported.\n");
3614 *quality_levels
= 0;
3616 return WINED3DERR_NOTAVAILABLE
;
3621 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3622 /* FIXME: This is probably wrong. */
3623 *quality_levels
= gl_info
->limits
.samples
;
3625 *quality_levels
= 1;
3631 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3632 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3633 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3635 /* Only allow depth/stencil formats */
3636 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3638 /* Blacklist formats not supported on Windows */
3639 switch (ds_format
->id
)
3641 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3642 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3643 TRACE("[FAILED] - not supported on windows.\n");
3650 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3652 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3653 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3659 /* Walk through all WGL pixel formats to find a match */
3660 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3662 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3663 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3664 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3672 /* Check the render target capabilities of a format */
3673 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3674 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3676 /* Filter out non-RT formats */
3677 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3678 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3680 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3681 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3682 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3685 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3686 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3688 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3689 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3690 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3692 TRACE("[FAILED]\n");
3696 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3697 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3698 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3700 if (cfgs
[i
].windowDrawable
3701 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3703 TRACE("Pixel format %d is compatible with format %s.\n",
3704 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3709 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3711 /* For now return TRUE for FBOs until we have some proper checks.
3712 * Note that this function will only be called when the format is around for texturing. */
3718 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3719 const struct wined3d_format
*adapter_format
,
3720 const struct wined3d_format
*check_format
, BOOL no3d
)
3724 switch (check_format
->id
)
3726 case WINED3DFMT_B8G8R8_UNORM
:
3727 TRACE("[FAILED] - Not enumerated on Windows.\n");
3729 case WINED3DFMT_B8G8R8A8_UNORM
:
3730 case WINED3DFMT_B8G8R8X8_UNORM
:
3731 case WINED3DFMT_B5G6R5_UNORM
:
3732 case WINED3DFMT_B5G5R5X1_UNORM
:
3733 case WINED3DFMT_B5G5R5A1_UNORM
:
3734 case WINED3DFMT_B4G4R4A4_UNORM
:
3735 case WINED3DFMT_B2G3R3_UNORM
:
3736 case WINED3DFMT_A8_UNORM
:
3737 case WINED3DFMT_B2G3R3A8_UNORM
:
3738 case WINED3DFMT_B4G4R4X4_UNORM
:
3739 case WINED3DFMT_R10G10B10A2_UNORM
:
3740 case WINED3DFMT_R8G8B8A8_UNORM
:
3741 case WINED3DFMT_R8G8B8X8_UNORM
:
3742 case WINED3DFMT_R16G16_UNORM
:
3743 case WINED3DFMT_B10G10R10A2_UNORM
:
3744 case WINED3DFMT_R16G16B16A16_UNORM
:
3745 case WINED3DFMT_P8_UINT
:
3749 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3754 /* All formats that are supported for textures are supported for surfaces
3756 if (check_format
->flags
& WINED3DFMT_FLAG_TEXTURE
)
3758 /* All depth stencil formats are supported on surfaces */
3759 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3761 /* If opengl can't process the format natively, the blitter may be able to convert it */
3762 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3763 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3764 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3770 /* Reject other formats */
3771 TRACE("[FAILED]\n");
3775 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3776 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3777 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3778 * show that wrapping is supported. The lack of filtering will sort out the
3779 * mipmapping capability anyway.
3781 * For now lets report this on all formats, but in the future we may want to
3782 * restrict it to some should applications need that. */
3783 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3784 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3785 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
3787 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3788 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3789 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3790 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3791 DWORD format_flags
= 0;
3792 DWORD allowed_usage
;
3794 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3795 "resource_type %s, check_format %s.\n",
3796 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3797 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3798 debug_d3dformat(check_format_id
));
3800 if (adapter_idx
>= wined3d
->adapter_count
)
3801 return WINED3DERR_INVALIDCALL
;
3803 switch (resource_type
)
3805 case WINED3D_RTYPE_CUBE_TEXTURE
:
3806 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3808 TRACE("[FAILED] - No cube texture support.\n");
3809 return WINED3DERR_NOTAVAILABLE
;
3812 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3813 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3814 | WINED3DUSAGE_DYNAMIC
3815 | WINED3DUSAGE_RENDERTARGET
3816 | WINED3DUSAGE_SOFTWAREPROCESSING
3817 | WINED3DUSAGE_QUERY_FILTER
3818 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3819 | WINED3DUSAGE_QUERY_SRGBREAD
3820 | WINED3DUSAGE_QUERY_SRGBWRITE
3821 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3822 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3825 case WINED3D_RTYPE_SURFACE
:
3826 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
3828 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3829 return WINED3DERR_NOTAVAILABLE
;
3832 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
3833 | WINED3DUSAGE_RENDERTARGET
3834 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3837 case WINED3D_RTYPE_TEXTURE
:
3838 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
) && (format
->flags
& WINED3DFMT_FLAG_SHADOW
)
3839 && !gl_info
->supported
[ARB_SHADOW
])
3841 TRACE("[FAILED] - No shadow sampler support.\n");
3842 return WINED3DERR_NOTAVAILABLE
;
3845 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3846 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3847 | WINED3DUSAGE_DEPTHSTENCIL
3848 | WINED3DUSAGE_DYNAMIC
3849 | WINED3DUSAGE_RENDERTARGET
3850 | WINED3DUSAGE_SOFTWAREPROCESSING
3851 | WINED3DUSAGE_QUERY_FILTER
3852 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3853 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3854 | WINED3DUSAGE_QUERY_SRGBREAD
3855 | WINED3DUSAGE_QUERY_SRGBWRITE
3856 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3857 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3860 case WINED3D_RTYPE_VOLUME_TEXTURE
:
3861 case WINED3D_RTYPE_VOLUME
:
3862 /* Volume is to VolumeTexture what Surface is to Texture, but its
3863 * usage caps are not documented. Most driver seem to offer
3864 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3865 if (!gl_info
->supported
[EXT_TEXTURE3D
])
3867 TRACE("[FAILED] - No volume texture support.\n");
3868 return WINED3DERR_NOTAVAILABLE
;
3871 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3872 * an s3tc compressed texture results in an error. While the D3D
3873 * refrast does support s3tc volumes, at least the nvidia Windows
3874 * driver does not, so we're free not to support this format. */
3875 switch (check_format_id
)
3877 case WINED3DFMT_DXT1
:
3878 case WINED3DFMT_DXT2
:
3879 case WINED3DFMT_DXT3
:
3880 case WINED3DFMT_DXT4
:
3881 case WINED3DFMT_DXT5
:
3882 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3883 return WINED3DERR_NOTAVAILABLE
;
3886 /* Do nothing, continue with checking the format below */
3890 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3891 allowed_usage
= WINED3DUSAGE_DYNAMIC
3892 | WINED3DUSAGE_SOFTWAREPROCESSING
3893 | WINED3DUSAGE_QUERY_FILTER
3894 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3895 | WINED3DUSAGE_QUERY_SRGBREAD
3896 | WINED3DUSAGE_QUERY_SRGBWRITE
3897 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3898 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3902 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
3903 return WINED3DERR_NOTAVAILABLE
;
3906 if ((usage
& allowed_usage
) != usage
)
3908 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3909 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
3910 return WINED3DERR_NOTAVAILABLE
;
3913 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3914 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
3915 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3916 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
3917 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3918 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
3919 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3920 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
3921 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3922 format_flags
|= WINED3DFMT_FLAG_VTF
;
3923 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3924 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
3926 if ((format
->flags
& format_flags
) != format_flags
)
3928 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3929 format_flags
, debug_d3dformat(check_format_id
), format
->flags
);
3930 return WINED3DERR_NOTAVAILABLE
;
3933 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
3935 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3936 return WINED3DERR_NOTAVAILABLE
;
3939 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3940 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3942 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3943 debug_d3dformat(check_format_id
));
3944 return WINED3DERR_NOTAVAILABLE
;
3947 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
3948 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3950 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3951 debug_d3dformat(check_format_id
));
3952 return WINED3DERR_NOTAVAILABLE
;
3955 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3957 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3958 return WINED3DOK_NOAUTOGEN
;
3964 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
3965 enum wined3d_format_id format_id
, UINT width
)
3967 const struct wined3d_gl_info
*gl_info
;
3969 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
3970 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
3972 if (adapter_idx
>= wined3d
->adapter_count
)
3975 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3976 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info
, format_id
), width
);
3979 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
3980 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
3982 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3983 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
3984 debug_d3dformat(dst_format
));
3989 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3990 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
3991 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
3993 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
3995 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3996 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
3997 debug_d3dformat(backbuffer_format
), windowed
);
3999 if (adapter_idx
>= wined3d
->adapter_count
)
4000 return WINED3DERR_INVALIDCALL
;
4002 /* The task of this function is to check whether a certain display / backbuffer format
4003 * combination is available on the given adapter. In fullscreen mode microsoft specified
4004 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4005 * and display format should match exactly.
4006 * In windowed mode format conversion can occur and this depends on the driver. */
4008 /* There are only 4 display formats. */
4009 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4010 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4011 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4012 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4014 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4015 return WINED3DERR_NOTAVAILABLE
;
4020 /* If the requested display format is not available, don't continue. */
4021 if (!wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4022 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
4024 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4025 return WINED3DERR_NOTAVAILABLE
;
4028 present_conversion
= FALSE
;
4030 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
4032 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4033 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4034 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4035 return WINED3DERR_NOTAVAILABLE
;
4038 if (present_conversion
)
4040 /* Use the display format as back buffer format if the latter is
4041 * WINED3DFMT_UNKNOWN. */
4042 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
4043 backbuffer_format
= display_format
;
4045 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
4046 device_type
, backbuffer_format
, display_format
)))
4048 TRACE("Format conversion from %s to %s not supported.\n",
4049 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
4050 return WINED3DERR_NOTAVAILABLE
;
4055 /* When format conversion from the back buffer format to the display
4056 * format is not allowed, only a limited number of combinations are
4059 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4061 TRACE("Unsupported format combination %s / %s.\n",
4062 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4063 return WINED3DERR_NOTAVAILABLE
;
4066 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4067 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4069 TRACE("Unsupported format combination %s / %s.\n",
4070 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4071 return WINED3DERR_NOTAVAILABLE
;
4074 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4075 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4077 TRACE("Unsupported format combination %s / %s.\n",
4078 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4079 return WINED3DERR_NOTAVAILABLE
;
4082 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4083 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
4085 TRACE("Unsupported format combination %s / %s.\n",
4086 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4087 return WINED3DERR_NOTAVAILABLE
;
4091 /* Validate that the back buffer format is usable for render targets. */
4092 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4093 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
)))
4095 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
4096 return WINED3DERR_NOTAVAILABLE
;
4102 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4103 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4105 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4106 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4107 struct shader_caps shader_caps
;
4108 struct fragment_caps fragment_caps
;
4109 struct wined3d_vertex_caps vertex_caps
;
4110 DWORD ckey_caps
, blit_caps
, fx_caps
;
4112 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4113 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4115 if (adapter_idx
>= wined3d
->adapter_count
)
4116 return WINED3DERR_INVALIDCALL
;
4118 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4119 caps
->AdapterOrdinal
= adapter_idx
;
4122 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4123 WINED3DCAPS2_FULLSCREENGAMMA
|
4124 WINED3DCAPS2_DYNAMICTEXTURES
;
4125 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4126 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4128 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4129 WINED3DCAPS3_COPY_TO_VIDMEM
|
4130 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4132 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4133 WINED3DPRESENT_INTERVAL_ONE
;
4135 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4136 WINED3DCURSORCAPS_LOWRES
;
4138 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4139 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4140 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4141 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4142 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4143 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4144 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4145 WINED3DDEVCAPS_PUREDEVICE
|
4146 WINED3DDEVCAPS_HWRASTERIZATION
|
4147 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4148 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4149 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4150 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4151 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
4153 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4154 WINED3DPMISCCAPS_CULLCCW
|
4155 WINED3DPMISCCAPS_CULLCW
|
4156 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4157 WINED3DPMISCCAPS_CLIPTLVERTS
|
4158 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4159 WINED3DPMISCCAPS_MASKZ
|
4160 WINED3DPMISCCAPS_BLENDOP
|
4161 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4163 WINED3DPMISCCAPS_NULLREFERENCE
4164 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4165 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4166 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4168 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4169 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4170 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4171 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4172 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4173 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4175 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4176 WINED3DPRASTERCAPS_PAT
|
4177 WINED3DPRASTERCAPS_WFOG
|
4178 WINED3DPRASTERCAPS_ZFOG
|
4179 WINED3DPRASTERCAPS_FOGVERTEX
|
4180 WINED3DPRASTERCAPS_FOGTABLE
|
4181 WINED3DPRASTERCAPS_STIPPLE
|
4182 WINED3DPRASTERCAPS_SUBPIXEL
|
4183 WINED3DPRASTERCAPS_ZTEST
|
4184 WINED3DPRASTERCAPS_SCISSORTEST
|
4185 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4186 WINED3DPRASTERCAPS_DEPTHBIAS
;
4188 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4190 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4191 WINED3DPRASTERCAPS_ZBIAS
|
4192 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4195 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4196 WINED3DPCMPCAPS_EQUAL
|
4197 WINED3DPCMPCAPS_GREATER
|
4198 WINED3DPCMPCAPS_GREATEREQUAL
|
4199 WINED3DPCMPCAPS_LESS
|
4200 WINED3DPCMPCAPS_LESSEQUAL
|
4201 WINED3DPCMPCAPS_NEVER
|
4202 WINED3DPCMPCAPS_NOTEQUAL
;
4204 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4205 * are legacy settings for srcblend only. */
4206 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4207 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4208 WINED3DPBLENDCAPS_DESTALPHA
|
4209 WINED3DPBLENDCAPS_DESTCOLOR
|
4210 WINED3DPBLENDCAPS_INVDESTALPHA
|
4211 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4212 WINED3DPBLENDCAPS_INVSRCALPHA
|
4213 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4214 WINED3DPBLENDCAPS_ONE
|
4215 WINED3DPBLENDCAPS_SRCALPHA
|
4216 WINED3DPBLENDCAPS_SRCALPHASAT
|
4217 WINED3DPBLENDCAPS_SRCCOLOR
|
4218 WINED3DPBLENDCAPS_ZERO
;
4220 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4221 WINED3DPBLENDCAPS_DESTCOLOR
|
4222 WINED3DPBLENDCAPS_INVDESTALPHA
|
4223 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4224 WINED3DPBLENDCAPS_INVSRCALPHA
|
4225 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4226 WINED3DPBLENDCAPS_ONE
|
4227 WINED3DPBLENDCAPS_SRCALPHA
|
4228 WINED3DPBLENDCAPS_SRCCOLOR
|
4229 WINED3DPBLENDCAPS_ZERO
;
4231 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
4232 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
4234 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4236 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4237 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4241 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4242 WINED3DPCMPCAPS_EQUAL
|
4243 WINED3DPCMPCAPS_GREATER
|
4244 WINED3DPCMPCAPS_GREATEREQUAL
|
4245 WINED3DPCMPCAPS_LESS
|
4246 WINED3DPCMPCAPS_LESSEQUAL
|
4247 WINED3DPCMPCAPS_NEVER
|
4248 WINED3DPCMPCAPS_NOTEQUAL
;
4250 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4251 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4252 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4253 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4254 WINED3DPSHADECAPS_COLORFLATRGB
|
4255 WINED3DPSHADECAPS_FOGFLAT
|
4256 WINED3DPSHADECAPS_FOGGOURAUD
|
4257 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4259 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4260 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4261 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4262 WINED3DPTEXTURECAPS_BORDER
|
4263 WINED3DPTEXTURECAPS_MIPMAP
|
4264 WINED3DPTEXTURECAPS_PROJECTED
|
4265 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4267 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4269 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4270 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4273 if (gl_info
->supported
[EXT_TEXTURE3D
])
4275 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4276 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4277 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4279 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4283 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4285 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4286 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4287 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4289 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4293 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4294 WINED3DPTFILTERCAPS_MAGFPOINT
|
4295 WINED3DPTFILTERCAPS_MINFLINEAR
|
4296 WINED3DPTFILTERCAPS_MINFPOINT
|
4297 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4298 WINED3DPTFILTERCAPS_MIPFPOINT
|
4299 WINED3DPTFILTERCAPS_LINEAR
|
4300 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4301 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4302 WINED3DPTFILTERCAPS_MIPLINEAR
|
4303 WINED3DPTFILTERCAPS_MIPNEAREST
|
4304 WINED3DPTFILTERCAPS_NEAREST
;
4306 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4308 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4309 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4312 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4314 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4315 WINED3DPTFILTERCAPS_MAGFPOINT
|
4316 WINED3DPTFILTERCAPS_MINFLINEAR
|
4317 WINED3DPTFILTERCAPS_MINFPOINT
|
4318 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4319 WINED3DPTFILTERCAPS_MIPFPOINT
|
4320 WINED3DPTFILTERCAPS_LINEAR
|
4321 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4322 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4323 WINED3DPTFILTERCAPS_MIPLINEAR
|
4324 WINED3DPTFILTERCAPS_MIPNEAREST
|
4325 WINED3DPTFILTERCAPS_NEAREST
;
4327 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4329 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4330 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4335 caps
->CubeTextureFilterCaps
= 0;
4338 if (gl_info
->supported
[EXT_TEXTURE3D
])
4340 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4341 WINED3DPTFILTERCAPS_MAGFPOINT
|
4342 WINED3DPTFILTERCAPS_MINFLINEAR
|
4343 WINED3DPTFILTERCAPS_MINFPOINT
|
4344 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4345 WINED3DPTFILTERCAPS_MIPFPOINT
|
4346 WINED3DPTFILTERCAPS_LINEAR
|
4347 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4348 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4349 WINED3DPTFILTERCAPS_MIPLINEAR
|
4350 WINED3DPTFILTERCAPS_MIPNEAREST
|
4351 WINED3DPTFILTERCAPS_NEAREST
;
4355 caps
->VolumeTextureFilterCaps
= 0;
4358 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4359 WINED3DPTADDRESSCAPS_CLAMP
|
4360 WINED3DPTADDRESSCAPS_WRAP
;
4362 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4364 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4366 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4368 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4370 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4372 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4375 if (gl_info
->supported
[EXT_TEXTURE3D
])
4377 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4378 WINED3DPTADDRESSCAPS_CLAMP
|
4379 WINED3DPTADDRESSCAPS_WRAP
;
4380 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4382 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4384 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4386 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4388 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4390 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4395 caps
->VolumeTextureAddressCaps
= 0;
4398 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4399 WINED3DLINECAPS_ZTEST
|
4400 WINED3DLINECAPS_BLEND
|
4401 WINED3DLINECAPS_ALPHACMP
|
4402 WINED3DLINECAPS_FOG
;
4403 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4404 * idea how generating the smoothing alpha values works; the result is different
4407 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4408 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4410 if (gl_info
->supported
[EXT_TEXTURE3D
])
4411 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4413 caps
->MaxVolumeExtent
= 0;
4415 caps
->MaxTextureRepeat
= 32768;
4416 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4417 caps
->MaxVertexW
= 1.0f
;
4419 caps
->GuardBandLeft
= 0.0f
;
4420 caps
->GuardBandTop
= 0.0f
;
4421 caps
->GuardBandRight
= 0.0f
;
4422 caps
->GuardBandBottom
= 0.0f
;
4424 caps
->ExtentsAdjust
= 0.0f
;
4426 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4427 WINED3DSTENCILCAPS_INCRSAT
|
4428 WINED3DSTENCILCAPS_INVERT
|
4429 WINED3DSTENCILCAPS_KEEP
|
4430 WINED3DSTENCILCAPS_REPLACE
|
4431 WINED3DSTENCILCAPS_ZERO
;
4432 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4434 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4435 WINED3DSTENCILCAPS_INCR
;
4437 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4439 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4442 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4443 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4445 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4446 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4447 caps
->MaxStreams
= MAX_STREAMS
;
4448 caps
->MaxStreamStride
= 1024;
4450 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4451 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4452 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4453 caps
->MaxNpatchTessellationLevel
= 0;
4454 caps
->MasterAdapterOrdinal
= 0;
4455 caps
->AdapterOrdinalInGroup
= 0;
4456 caps
->NumberOfAdaptersInGroup
= 1;
4458 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4460 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4461 WINED3DPTFILTERCAPS_MAGFPOINT
|
4462 WINED3DPTFILTERCAPS_MINFLINEAR
|
4463 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4464 caps
->VertexTextureFilterCaps
= 0;
4466 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4467 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4468 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
4470 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4471 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4473 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
4474 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
4476 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
4477 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
4479 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4480 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4481 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4483 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
4484 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
4485 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
4486 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
4487 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
4488 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
4489 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
4491 /* The following caps are shader specific, but they are things we cannot detect, or which
4492 * are the same among all shader models. So to avoid code duplication set the shader version
4493 * specific, but otherwise constant caps here
4495 if (caps
->VertexShaderVersion
>= 3)
4497 /* Where possible set the caps based on OpenGL extensions and if they
4498 * aren't set (in case of software rendering) use the VS 3.0 from
4499 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4501 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4502 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4503 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4504 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4505 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4506 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4508 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4509 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4510 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
4512 else if (caps
->VertexShaderVersion
== 2)
4514 caps
->VS20Caps
.caps
= 0;
4515 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4516 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4517 caps
->VS20Caps
.static_flow_control_depth
= 1;
4519 caps
->MaxVShaderInstructionsExecuted
= 65535;
4520 caps
->MaxVertexShader30InstructionSlots
= 0;
4524 caps
->VS20Caps
.caps
= 0;
4525 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4526 caps
->VS20Caps
.temp_count
= 0;
4527 caps
->VS20Caps
.static_flow_control_depth
= 0;
4529 caps
->MaxVShaderInstructionsExecuted
= 0;
4530 caps
->MaxVertexShader30InstructionSlots
= 0;
4533 if (caps
->PixelShaderVersion
>= 3)
4535 /* Where possible set the caps based on OpenGL extensions and if they
4536 * aren't set (in case of software rendering) use the PS 3.0 from
4537 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4540 /* Caps is more or less undocumented on MSDN but it appears to be
4541 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4542 * cards from Windows */
4543 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4544 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4545 WINED3DPS20CAPS_PREDICATION
|
4546 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4547 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4548 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4549 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4550 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4551 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4552 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4553 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4554 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4556 caps
->MaxPShaderInstructionsExecuted
= 65535;
4557 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4558 adapter
->gl_info
.limits
.arb_ps_instructions
);
4560 else if(caps
->PixelShaderVersion
== 2)
4562 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4563 caps
->PS20Caps
.caps
= 0;
4564 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4565 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4566 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4567 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4568 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4570 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4571 caps
->MaxPixelShader30InstructionSlots
= 0;
4575 caps
->PS20Caps
.caps
= 0;
4576 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4577 caps
->PS20Caps
.temp_count
= 0;
4578 caps
->PS20Caps
.static_flow_control_depth
= 0;
4579 caps
->PS20Caps
.instruction_slot_count
= 0;
4581 caps
->MaxPShaderInstructionsExecuted
= 0;
4582 caps
->MaxPixelShader30InstructionSlots
= 0;
4585 if (caps
->VertexShaderVersion
>= 2)
4587 /* OpenGL supports all the formats below, perhaps not always
4588 * without conversion, but it supports them.
4589 * Further GLSL doesn't seem to have an official unsigned type so
4590 * don't advertise it yet as I'm not sure how we handle it.
4591 * We might need to add some clamping in the shader engine to
4593 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4594 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4595 WINED3DDTCAPS_UBYTE4N
|
4596 WINED3DDTCAPS_SHORT2N
|
4597 WINED3DDTCAPS_SHORT4N
;
4598 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4600 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4601 WINED3DDTCAPS_FLOAT16_4
;
4606 caps
->DeclTypes
= 0;
4609 /* Set DirectDraw helper Caps */
4610 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4611 WINEDDCKEYCAPS_SRCBLT
;
4612 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4613 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4614 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4615 WINEDDFXCAPS_BLTROTATION90
|
4616 WINEDDFXCAPS_BLTSHRINKX
|
4617 WINEDDFXCAPS_BLTSHRINKXN
|
4618 WINEDDFXCAPS_BLTSHRINKY
|
4619 WINEDDFXCAPS_BLTSHRINKXN
|
4620 WINEDDFXCAPS_BLTSTRETCHX
|
4621 WINEDDFXCAPS_BLTSTRETCHXN
|
4622 WINEDDFXCAPS_BLTSTRETCHY
|
4623 WINEDDFXCAPS_BLTSTRETCHYN
;
4624 blit_caps
= WINEDDCAPS_BLT
|
4625 WINEDDCAPS_BLTCOLORFILL
|
4626 WINEDDCAPS_BLTDEPTHFILL
|
4627 WINEDDCAPS_BLTSTRETCH
|
4628 WINEDDCAPS_CANBLTSYSMEM
|
4629 WINEDDCAPS_CANCLIP
|
4630 WINEDDCAPS_CANCLIPSTRETCHED
|
4631 WINEDDCAPS_COLORKEY
|
4632 WINEDDCAPS_COLORKEYHWASSIST
|
4633 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4635 /* Fill the ddraw caps structure */
4636 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4637 WINEDDCAPS_PALETTE
|
4639 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4640 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4641 WINEDDCAPS2_PRIMARYGAMMA
|
4642 WINEDDCAPS2_WIDESURFACES
|
4643 WINEDDCAPS2_CANRENDERWINDOWED
;
4644 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4645 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4646 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4647 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4648 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4649 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4650 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4651 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4652 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4653 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4654 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4656 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4657 WINEDDSCAPS_BACKBUFFER
|
4659 WINEDDSCAPS_FRONTBUFFER
|
4660 WINEDDSCAPS_OFFSCREENPLAIN
|
4661 WINEDDSCAPS_PALETTE
|
4662 WINEDDSCAPS_PRIMARYSURFACE
|
4663 WINEDDSCAPS_SYSTEMMEMORY
|
4664 WINEDDSCAPS_VIDEOMEMORY
|
4665 WINEDDSCAPS_VISIBLE
;
4667 if (!(wined3d
->flags
& WINED3D_NO3D
))
4669 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
4670 WINEDDSCAPS_MIPMAP
|
4671 WINEDDSCAPS_TEXTURE
|
4672 WINEDDSCAPS_ZBUFFER
;
4673 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4679 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
4680 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4681 struct wined3d_device
**device
)
4683 struct wined3d_device
*object
;
4686 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4687 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4689 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4690 * number and create a device without a 3D adapter for 2D only operation. */
4691 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4692 return WINED3DERR_INVALIDCALL
;
4694 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4696 return E_OUTOFMEMORY
;
4698 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4699 focus_window
, flags
, surface_alignment
, device_parent
);
4702 WARN("Failed to initialize device, hr %#x.\n", hr
);
4703 HeapFree(GetProcessHeap(), 0, object
);
4707 TRACE("Created device %p.\n", object
);
4710 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4715 static void WINE_GLAPI
invalid_func(const void *data
)
4717 ERR("Invalid vertex attribute function called\n");
4721 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4723 ERR("Invalid texcoord function called\n");
4727 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4728 * the extension detection and are used in drawStridedSlow
4730 static void WINE_GLAPI
position_d3dcolor(const void *data
)
4732 DWORD pos
= *((const DWORD
*)data
);
4734 FIXME("Add a test for fixed function position from d3dcolor type\n");
4735 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
4741 static void WINE_GLAPI
position_float4(const void *data
)
4743 const GLfloat
*pos
= data
;
4745 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
4747 float w
= 1.0f
/ pos
[3];
4749 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
4753 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
4757 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4759 DWORD diffuseColor
= *((const DWORD
*)data
);
4761 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4762 D3DCOLOR_B_G(diffuseColor
),
4763 D3DCOLOR_B_B(diffuseColor
),
4764 D3DCOLOR_B_A(diffuseColor
));
4767 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4769 DWORD specularColor
= *((const DWORD
*)data
);
4772 D3DCOLOR_B_R(specularColor
),
4773 D3DCOLOR_B_G(specularColor
),
4774 D3DCOLOR_B_B(specularColor
)
4777 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
4780 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4782 WARN("GL_EXT_secondary_color not supported\n");
4785 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
4787 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4788 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
4789 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
4791 ops
->position
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4792 ops
->position
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4793 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
4794 if (!d3d_info
->xyzrhw
)
4795 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4797 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
4798 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4799 ops
->position
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4800 ops
->position
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4801 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
4802 ops
->position
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4803 ops
->position
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4804 ops
->position
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4805 ops
->position
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4806 ops
->position
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4807 ops
->position
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4808 ops
->position
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4809 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4810 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4811 ops
->position
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4813 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4814 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4815 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
4816 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
4817 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4818 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4819 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4820 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4821 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
4822 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4823 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
4824 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4825 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
4826 ops
->diffuse
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4827 ops
->diffuse
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4828 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4829 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4830 ops
->diffuse
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4832 /* No 4 component entry points here. */
4833 ops
->specular
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4834 ops
->specular
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4835 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4836 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4838 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4839 ops
->specular
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
4840 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4841 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4843 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4844 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4845 ops
->specular
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4846 ops
->specular
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4847 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4848 ops
->specular
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4849 ops
->specular
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4850 ops
->specular
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4851 ops
->specular
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4852 ops
->specular
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4853 ops
->specular
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4854 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4855 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4856 ops
->specular
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4858 /* Only 3 component entry points here. Test how others behave. Float4
4859 * normals are used by one of our tests, trying to pass it to the pixel
4860 * shader, which fails on Windows. */
4861 ops
->normal
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4862 ops
->normal
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4863 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4864 /* Just ignore the 4th value. */
4865 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4866 ops
->normal
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
4867 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4868 ops
->normal
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4869 ops
->normal
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4870 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4871 ops
->normal
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4872 ops
->normal
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4873 ops
->normal
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4874 ops
->normal
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4875 ops
->normal
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4876 ops
->normal
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4877 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4878 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4879 ops
->normal
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4881 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
4882 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
4883 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
4884 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
4885 ops
->texcoord
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
4886 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
4887 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
4888 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
4889 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
4890 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
4891 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
4892 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
4893 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
4894 ops
->texcoord
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
4895 ops
->texcoord
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
4896 if (gl_info
->supported
[NV_HALF_FLOAT
])
4898 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4899 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
4900 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
4901 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
4902 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
4906 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
4907 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
4909 ops
->texcoord
[WINED3D_FFP_EMIT_INVALID
] = invalid_texcoord_func
;
4912 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
4914 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4917 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
4919 UINT attrib_count
= 0;
4925 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
4926 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
4928 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
4929 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
4930 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
4931 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
4932 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
4933 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
4934 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
4935 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
4936 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
4937 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
4938 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
4939 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
4941 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4943 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4944 int format_id
= i
+ 1;
4946 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
4949 cfg
->iPixelFormat
= format_id
;
4950 cfg
->redSize
= values
[0];
4951 cfg
->greenSize
= values
[1];
4952 cfg
->blueSize
= values
[2];
4953 cfg
->alphaSize
= values
[3];
4954 cfg
->colorSize
= values
[4];
4955 cfg
->depthSize
= values
[5];
4956 cfg
->stencilSize
= values
[6];
4957 cfg
->windowDrawable
= values
[7];
4958 cfg
->iPixelType
= values
[8];
4959 cfg
->doubleBuffer
= values
[9];
4960 cfg
->auxBuffers
= values
[10];
4962 cfg
->numSamples
= 0;
4963 /* Check multisample support. */
4964 if (gl_info
->supported
[ARB_MULTISAMPLE
])
4966 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
4969 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
4971 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4972 * multisampling is supported. values[1] = number of
4973 * multisample buffers. */
4975 cfg
->numSamples
= values
[1];
4979 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4980 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4981 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
4982 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
4983 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
4985 ++adapter
->cfg_count
;
4992 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
4993 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
4995 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4997 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4998 PIXELFORMATDESCRIPTOR pfd
;
4999 int format_id
= i
+ 1;
5001 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
5004 /* We only want HW acceleration using an OpenGL ICD driver.
5005 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5006 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5007 * driver (e.g. 3dfx minigl). */
5008 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5010 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5014 cfg
->iPixelFormat
= format_id
;
5015 cfg
->redSize
= pfd
.cRedBits
;
5016 cfg
->greenSize
= pfd
.cGreenBits
;
5017 cfg
->blueSize
= pfd
.cBlueBits
;
5018 cfg
->alphaSize
= pfd
.cAlphaBits
;
5019 cfg
->colorSize
= pfd
.cColorBits
;
5020 cfg
->depthSize
= pfd
.cDepthBits
;
5021 cfg
->stencilSize
= pfd
.cStencilBits
;
5022 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5023 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5024 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5025 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5026 cfg
->numSamples
= 0;
5028 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5029 "depth=%d, stencil=%d, windowDrawable=%d\n",
5030 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5031 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5032 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5034 ++adapter
->cfg_count
;
5039 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
5041 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5042 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
5043 unsigned int ctx_attrib_idx
= 0;
5044 DISPLAY_DEVICEW display_device
;
5045 GLint ctx_attribs
[3];
5047 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5049 adapter
->ordinal
= ordinal
;
5050 adapter
->monitorPoint
.x
= -1;
5051 adapter
->monitorPoint
.y
= -1;
5053 /* Dynamically load all GL core functions */
5054 #ifdef USE_WIN32_OPENGL
5056 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5057 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5060 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5063 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5065 HDC hdc
= GetDC( 0 );
5066 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5067 ReleaseDC( 0, hdc
);
5068 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5069 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5070 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5074 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5075 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5077 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5079 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5082 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5083 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5085 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx
))
5087 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5091 if (context_debug_output_enabled(gl_info
))
5093 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_FLAGS_ARB
;
5094 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_DEBUG_BIT_ARB
;
5096 ctx_attribs
[ctx_attrib_idx
] = 0;
5097 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
, ctx_attribs
);
5099 if (!wined3d_adapter_init_gl_caps(adapter
))
5101 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5102 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5106 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
5107 /* We haven't found any suitable formats. This should only happen in
5108 * case of GDI software rendering, which is pretty useless anyway. */
5109 if (!adapter
->cfg_count
)
5111 WARN("No suitable pixel formats found.\n");
5112 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5113 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5117 if (!wined3d_adapter_init_format_info(adapter
))
5119 ERR("Failed to initialize GL format info.\n");
5120 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5121 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5125 adapter
->vram_bytes
= adapter
->driver_info
.vram_bytes
;
5126 adapter
->vram_bytes_used
= 0;
5127 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->vram_bytes
));
5129 display_device
.cb
= sizeof(display_device
);
5130 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5131 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5132 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5134 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5136 wined3d_adapter_init_ffp_attrib_ops(adapter
);
5141 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5143 DISPLAY_DEVICEW display_device
;
5145 memset(adapter
, 0, sizeof(*adapter
));
5146 adapter
->ordinal
= ordinal
;
5147 adapter
->monitorPoint
.x
= -1;
5148 adapter
->monitorPoint
.y
= -1;
5150 adapter
->driver_info
.name
= "Display";
5151 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5152 if (wined3d_settings
.emulated_textureram
)
5153 adapter
->vram_bytes
= wined3d_settings
.emulated_textureram
;
5155 adapter
->vram_bytes
= 128 * 1024 * 1024;
5157 initPixelFormatsNoGL(&adapter
->gl_info
);
5159 adapter
->vertex_pipe
= &none_vertex_pipe
;
5160 adapter
->fragment_pipe
= &none_fragment_pipe
;
5161 adapter
->shader_backend
= &none_shader_backend
;
5162 adapter
->blitter
= &cpu_blit
;
5164 display_device
.cb
= sizeof(display_device
);
5165 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5166 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5167 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5170 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5172 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5174 wined3d_null_wined3d_object_destroyed
,
5177 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
5180 wined3d
->flags
= flags
;
5182 TRACE("Initializing adapters.\n");
5184 if (flags
& WINED3D_NO3D
)
5186 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5187 wined3d
->adapter_count
= 1;
5191 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5193 WARN("Failed to initialize adapter.\n");
5196 wined3d
->adapter_count
= 1;