d3d10core: Create wined3d views for shader resource views.
[wine.git] / dlls / wined3d / directx.c
blob79b2590cab118dc154aa7f3ff3aaa50a6c6f77be
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 #ifndef ARRAY_SIZE
40 #define ARRAY_SIZE(array) (sizeof(array)/sizeof((array)[0]))
41 #endif
43 /* The driver names reflect the lowest GPU supported
44 * by a certain driver, so DRIVER_AMD_R300 supports
45 * R3xx, R4xx and R5xx GPUs. */
46 enum wined3d_display_driver
48 DRIVER_AMD_RAGE_128PRO,
49 DRIVER_AMD_R100,
50 DRIVER_AMD_R300,
51 DRIVER_AMD_R600,
52 DRIVER_INTEL_GMA800,
53 DRIVER_INTEL_GMA900,
54 DRIVER_INTEL_GMA950,
55 DRIVER_INTEL_GMA3000,
56 DRIVER_NVIDIA_TNT,
57 DRIVER_NVIDIA_GEFORCE2MX,
58 DRIVER_NVIDIA_GEFORCEFX,
59 DRIVER_NVIDIA_GEFORCE6,
60 DRIVER_VMWARE,
61 DRIVER_UNKNOWN
64 enum wined3d_driver_model
66 DRIVER_MODEL_WIN9X,
67 DRIVER_MODEL_NT40,
68 DRIVER_MODEL_NT5X,
69 DRIVER_MODEL_NT6X
72 enum wined3d_gl_vendor
74 GL_VENDOR_UNKNOWN,
75 GL_VENDOR_APPLE,
76 GL_VENDOR_FGLRX,
77 GL_VENDOR_MESA,
78 GL_VENDOR_NVIDIA,
81 enum wined3d_d3d_level
83 WINED3D_D3D_LEVEL_5,
84 WINED3D_D3D_LEVEL_6,
85 WINED3D_D3D_LEVEL_7,
86 WINED3D_D3D_LEVEL_8,
87 WINED3D_D3D_LEVEL_9_SM2,
88 WINED3D_D3D_LEVEL_9_SM3,
89 WINED3D_D3D_LEVEL_10,
90 WINED3D_D3D_LEVEL_11,
91 WINED3D_D3D_LEVEL_COUNT
94 /* The d3d device ID */
95 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
97 /* Extension detection */
98 struct wined3d_extension_map
100 const char *extension_string;
101 enum wined3d_gl_extension extension;
104 static const struct wined3d_extension_map gl_extension_map[] =
106 /* APPLE */
107 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
108 {"GL_APPLE_fence", APPLE_FENCE },
109 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
110 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
111 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
113 /* ARB */
114 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
115 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
116 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
117 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
118 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
119 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
120 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
121 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
122 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
123 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
124 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
125 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
126 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
127 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
128 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
129 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
130 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
131 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
132 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
133 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
134 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
135 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
136 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
137 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
138 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
139 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
140 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
141 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
142 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
143 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
144 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
145 {"GL_ARB_shadow", ARB_SHADOW },
146 {"GL_ARB_sync", ARB_SYNC },
147 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
148 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
149 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
150 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
151 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
152 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
153 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
154 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
155 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
156 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
157 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
158 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
159 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
160 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
161 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
162 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
163 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
164 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
165 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
166 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
168 /* ATI */
169 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
170 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
171 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
172 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
173 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
175 /* EXT */
176 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
177 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
178 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
179 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
180 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
181 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
182 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
183 {"GL_EXT_fog_coord", EXT_FOG_COORD },
184 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
185 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
186 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
187 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
188 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
189 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
190 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
191 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
192 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
193 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
194 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
195 {"GL_EXT_texture3D", EXT_TEXTURE3D },
196 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
197 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
198 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
199 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
200 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
201 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
202 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
203 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
204 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
205 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
206 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
208 /* NV */
209 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
210 {"GL_NV_fence", NV_FENCE },
211 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
212 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
213 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
214 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
215 {"GL_NV_half_float", NV_HALF_FLOAT },
216 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
217 {"GL_NV_point_sprite", NV_POINT_SPRITE },
218 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
219 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
220 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
221 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
222 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
223 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
224 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
225 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
226 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
227 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
228 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
230 /* SGI */
231 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
234 static const struct wined3d_extension_map wgl_extension_map[] =
236 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
237 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
238 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
241 /**********************************************************
242 * Utility functions follow
243 **********************************************************/
245 const struct min_lookup minMipLookup[] =
247 /* NONE POINT LINEAR */
248 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
249 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
250 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
253 const struct min_lookup minMipLookup_noFilter[] =
255 /* NONE POINT LINEAR */
256 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
257 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
258 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
261 const struct min_lookup minMipLookup_noMip[] =
263 /* NONE POINT LINEAR */
264 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
265 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
266 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
269 const GLenum magLookup[] =
271 /* NONE POINT LINEAR */
272 GL_NEAREST, GL_NEAREST, GL_LINEAR,
275 const GLenum magLookup_noFilter[] =
277 /* NONE POINT LINEAR */
278 GL_NEAREST, GL_NEAREST, GL_NEAREST,
281 struct wined3d_caps_gl_ctx
283 HDC dc;
284 HWND wnd;
285 HGLRC gl_ctx;
286 HDC restore_dc;
287 HGLRC restore_gl_ctx;
290 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
292 TRACE("Destroying caps GL context.\n");
294 if (!wglMakeCurrent(NULL, NULL))
295 ERR("Failed to disable caps GL context.\n");
297 if (!wglDeleteContext(ctx->gl_ctx))
299 DWORD err = GetLastError();
300 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
303 wined3d_release_dc(ctx->wnd, ctx->dc);
304 DestroyWindow(ctx->wnd);
306 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
307 ERR("Failed to restore previous GL context.\n");
310 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
311 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
313 HGLRC new_ctx;
315 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
316 return;
318 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
320 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
321 gl_info->p_wglCreateContextAttribsARB = NULL;
322 return;
325 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
327 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
328 if (!wglDeleteContext(new_ctx))
329 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
330 gl_info->p_wglCreateContextAttribsARB = NULL;
331 return;
334 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
335 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
336 caps_gl_ctx->gl_ctx = new_ctx;
339 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
341 PIXELFORMATDESCRIPTOR pfd;
342 int iPixelFormat;
344 TRACE("getting context...\n");
346 ctx->restore_dc = wglGetCurrentDC();
347 ctx->restore_gl_ctx = wglGetCurrentContext();
349 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
350 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
351 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
352 if (!ctx->wnd)
354 ERR("Failed to create a window.\n");
355 goto fail;
358 ctx->dc = GetDC(ctx->wnd);
359 if (!ctx->dc)
361 ERR("Failed to get a DC.\n");
362 goto fail;
365 /* PixelFormat selection */
366 ZeroMemory(&pfd, sizeof(pfd));
367 pfd.nSize = sizeof(pfd);
368 pfd.nVersion = 1;
369 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
370 pfd.iPixelType = PFD_TYPE_RGBA;
371 pfd.cColorBits = 32;
372 pfd.iLayerType = PFD_MAIN_PLANE;
374 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
376 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
377 ERR("Failed to find a suitable pixel format.\n");
378 goto fail;
380 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
381 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
383 /* Create a GL context. */
384 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
386 WARN("Failed to create default context for capabilities initialization.\n");
387 goto fail;
390 /* Make it the current GL context. */
391 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
393 ERR("Failed to make caps GL context current.\n");
394 goto fail;
397 return TRUE;
399 fail:
400 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
401 ctx->gl_ctx = NULL;
402 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
403 ctx->dc = NULL;
404 if (ctx->wnd) DestroyWindow(ctx->wnd);
405 ctx->wnd = NULL;
406 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
407 ERR("Failed to restore previous GL context.\n");
409 return FALSE;
412 /* Adjust the amount of used texture memory */
413 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
415 adapter->vram_bytes_used += amount;
416 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
417 wine_dbgstr_longlong(amount),
418 wine_dbgstr_longlong(adapter->vram_bytes_used));
419 return adapter->vram_bytes_used;
422 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
424 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
425 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
428 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
430 ULONG refcount = InterlockedIncrement(&wined3d->ref);
432 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
434 return refcount;
437 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
439 ULONG refcount = InterlockedDecrement(&wined3d->ref);
441 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
443 if (!refcount)
445 unsigned int i;
447 for (i = 0; i < wined3d->adapter_count; ++i)
449 wined3d_adapter_cleanup(&wined3d->adapters[i]);
451 HeapFree(GetProcessHeap(), 0, wined3d);
454 return refcount;
457 /* Context activation is done by the caller. */
458 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
460 GLuint prog;
461 BOOL ret = FALSE;
462 static const char testcode[] =
463 "!!ARBvp1.0\n"
464 "PARAM C[66] = { program.env[0..65] };\n"
465 "ADDRESS A0;"
466 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
467 "ARL A0.x, zero.x;\n"
468 "MOV result.position, C[A0.x + 65];\n"
469 "END\n";
471 while (gl_info->gl_ops.gl.p_glGetError());
472 GL_EXTCALL(glGenProgramsARB(1, &prog));
473 if(!prog) {
474 ERR("Failed to create an ARB offset limit test program\n");
476 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
477 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
478 strlen(testcode), testcode));
479 if (gl_info->gl_ops.gl.p_glGetError())
481 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
482 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
483 ret = TRUE;
484 } else TRACE("OpenGL implementation allows offsets > 63\n");
486 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
487 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
488 checkGLcall("ARB vp offset limit test cleanup");
490 return ret;
493 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
494 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
496 if (card_vendor != HW_VENDOR_AMD) return FALSE;
497 if (device == CARD_AMD_RADEON_9500) return TRUE;
498 if (device == CARD_AMD_RADEON_X700) return TRUE;
499 if (device == CARD_AMD_RADEON_X1600) return TRUE;
500 return FALSE;
503 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
504 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
506 if (card_vendor == HW_VENDOR_NVIDIA)
508 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
509 device == CARD_NVIDIA_GEFORCEFX_5600 ||
510 device == CARD_NVIDIA_GEFORCEFX_5800)
512 return TRUE;
515 return FALSE;
518 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
519 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
521 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
522 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
523 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
525 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
526 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
527 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
528 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
529 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
530 * the chance that other implementations support them is rather small since Win32 QuickTime uses
531 * DirectDraw, not OpenGL.
533 * This test has been moved into wined3d_guess_gl_vendor()
535 if (gl_vendor == GL_VENDOR_APPLE)
537 return TRUE;
539 return FALSE;
542 /* Context activation is done by the caller. */
543 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
545 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
546 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
547 * all the texture. This function detects this bug by its symptom and disables PBOs
548 * if the test fails.
550 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
551 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
552 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
553 * read back is compared to the original. If they are equal PBOs are assumed to work,
554 * otherwise the PBO extension is disabled. */
555 GLuint texture, pbo;
556 static const unsigned int pattern[] =
558 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
559 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
560 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
561 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
563 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
565 /* No PBO -> No point in testing them. */
566 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
568 while (gl_info->gl_ops.gl.p_glGetError());
569 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
570 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
572 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
573 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
574 checkGLcall("Specifying the PBO test texture");
576 GL_EXTCALL(glGenBuffersARB(1, &pbo));
577 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
578 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
579 checkGLcall("Specifying the PBO test pbo");
581 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
582 checkGLcall("Loading the PBO test texture");
584 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
586 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
588 memset(check, 0, sizeof(check));
589 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
590 checkGLcall("Reading back the PBO test texture");
592 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
593 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
594 checkGLcall("PBO test cleanup");
596 if (memcmp(check, pattern, sizeof(check)))
598 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
599 "Disabling PBOs. This may result in slower performance.\n");
600 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
602 else
604 TRACE("PBO test successful.\n");
608 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
609 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
611 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
614 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
615 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
617 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
618 if (card_vendor != HW_VENDOR_AMD) return FALSE;
619 if (device == CARD_AMD_RADEON_X1600) return FALSE;
620 return TRUE;
623 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
624 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
626 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
627 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
628 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
629 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
630 * hardcoded
632 * dx10 cards usually have 64 varyings */
633 return gl_info->limits.glsl_varyings > 44;
636 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
637 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
639 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
642 /* A GL context is provided by the caller */
643 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
644 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
646 GLenum error;
647 DWORD data[16];
649 if (!gl_info->supported[EXT_SECONDARY_COLOR])
650 return FALSE;
652 while (gl_info->gl_ops.gl.p_glGetError());
653 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
654 error = gl_info->gl_ops.gl.p_glGetError();
656 if (error == GL_NO_ERROR)
658 TRACE("GL Implementation accepts 4 component specular color pointers\n");
659 return TRUE;
661 else
663 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
664 debug_glerror(error));
665 return FALSE;
669 /* A GL context is provided by the caller */
670 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
671 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
673 GLuint prog;
674 BOOL ret = FALSE;
675 GLint pos;
676 static const char testcode[] =
677 "!!ARBvp1.0\n"
678 "OPTION NV_vertex_program2;\n"
679 "MOV result.clip[0], 0.0;\n"
680 "MOV result.position, 0.0;\n"
681 "END\n";
683 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
685 while (gl_info->gl_ops.gl.p_glGetError());
687 GL_EXTCALL(glGenProgramsARB(1, &prog));
688 if(!prog)
690 ERR("Failed to create the NVvp clip test program\n");
691 return FALSE;
693 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
694 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
695 strlen(testcode), testcode));
696 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
697 if(pos != -1)
699 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
700 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
701 ret = TRUE;
702 while (gl_info->gl_ops.gl.p_glGetError());
704 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
706 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
707 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
708 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
710 return ret;
713 /* Context activation is done by the caller. */
714 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
715 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
717 char data[4 * 4 * 4];
718 GLuint tex, fbo;
719 GLenum status;
721 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
723 memset(data, 0xcc, sizeof(data));
725 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
726 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
727 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
728 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
729 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
730 checkGLcall("glTexImage2D");
732 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
733 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
735 checkGLcall("glFramebufferTexture2D");
737 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
738 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
739 checkGLcall("glCheckFramebufferStatus");
741 memset(data, 0x11, sizeof(data));
742 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
743 checkGLcall("glTexSubImage2D");
745 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
746 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
747 checkGLcall("glClear");
749 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
750 checkGLcall("glGetTexImage");
752 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
753 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
754 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
755 checkGLcall("glBindTexture");
757 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
758 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
759 checkGLcall("glDeleteTextures");
761 return *(DWORD *)data == 0x11111111;
764 /* Context activation is done by the caller. */
765 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
766 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
768 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
769 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
770 GLuint tex;
771 GLint size;
773 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
774 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
775 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
776 checkGLcall("glTexImage2D");
778 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
779 checkGLcall("glGetTexLevelParameteriv");
780 TRACE("Real color depth is %d\n", size);
782 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
783 checkGLcall("glBindTexture");
784 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
785 checkGLcall("glDeleteTextures");
787 return size < 16;
790 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
791 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
793 return gl_vendor == GL_VENDOR_FGLRX;
796 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
797 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
799 if (card_vendor != HW_VENDOR_AMD) return FALSE;
800 if (device == CARD_AMD_RADEON_8500) return TRUE;
801 return FALSE;
804 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
805 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
807 DWORD data[4];
808 GLuint tex, fbo;
809 GLenum status;
810 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
811 GLuint prog;
812 GLint err_pos;
813 static const char program_code[] =
814 "!!ARBfp1.0\n"
815 "OPTION ARB_fog_linear;\n"
816 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
817 "END\n";
819 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
820 return FALSE;
821 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
822 return FALSE;
824 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
825 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
826 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
827 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
828 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
829 checkGLcall("glTexImage2D");
831 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
832 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
833 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
834 checkGLcall("glFramebufferTexture2D");
836 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
837 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
838 checkGLcall("glCheckFramebufferStatus");
840 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
841 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
842 checkGLcall("glClear");
843 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
844 checkGLcall("glViewport");
846 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
847 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
848 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
849 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
850 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
851 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
852 checkGLcall("fog setup");
854 GL_EXTCALL(glGenProgramsARB(1, &prog));
855 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
856 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
857 strlen(program_code), program_code));
858 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
859 checkGLcall("Test fragment program setup");
861 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
862 if (err_pos != -1)
864 const char *error_str;
865 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
866 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
869 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
870 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
871 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
872 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
873 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
874 gl_info->gl_ops.gl.p_glEnd();
875 checkGLcall("ARBfp fog test draw");
877 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
878 checkGLcall("glGetTexImage");
879 data[0] &= 0x00ffffff;
880 data[1] &= 0x00ffffff;
881 data[2] &= 0x00ffffff;
882 data[3] &= 0x00ffffff;
884 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
885 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
887 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
888 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
889 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
890 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
891 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
892 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
893 checkGLcall("ARBfp fog test teardown");
895 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
896 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
899 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
901 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
902 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
903 * allow 48 different offsets or other helper immediate values. */
904 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
905 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
908 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
910 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
911 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
912 * If real NP2 textures are used, the driver falls back to software. We could just remove the
913 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
914 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
915 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
916 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
918 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
919 * has this extension promoted to core. The extension loading code sets this extension supported
920 * due to that, so this code works on fglrx as well. */
921 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
923 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
924 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
925 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
929 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
931 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
932 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
933 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
934 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
935 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
936 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
938 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
939 * triggering the software fallback. There is not much we can do here apart from disabling the
940 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
941 * in wined3d_adapter_init_gl_caps).
942 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
943 * post-processing effects in the game "Max Payne 2").
944 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
945 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
946 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
947 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
950 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
952 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
953 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
954 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
955 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
956 * according to the spec.
958 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
959 * makes the shader slower and eats instruction slots which should be available to the d3d app.
961 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
962 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
963 * this workaround is activated on cards that do not need it, it won't break things, just affect
964 * performance negatively. */
965 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
966 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
969 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
971 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
974 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
976 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
979 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
981 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
984 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
986 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
989 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
991 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
994 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
996 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
999 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
1001 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
1002 selected texture formats. They are apparently the only DX9 class GPUs
1003 supporting VTF.
1004 Also, DX9-era GPUs are somewhat limited with float textures
1005 filtering and blending. */
1006 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
1009 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
1011 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1012 * loads some fog parameters (start, end, exponent, but not the color) into the
1013 * program.
1015 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1016 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1017 * linear fog with start and end other than 0.0 and 1.0. */
1018 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1019 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1022 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1024 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1027 struct driver_quirk
1029 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1030 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1031 void (*apply)(struct wined3d_gl_info *gl_info);
1032 const char *description;
1035 static const struct driver_quirk quirk_table[] =
1038 match_amd_r300_to_500,
1039 quirk_amd_dx9,
1040 "AMD normalized texrect quirk"
1043 match_apple,
1044 quirk_apple_glsl_constants,
1045 "Apple GLSL uniform override"
1048 match_geforce5,
1049 quirk_no_np2,
1050 "Geforce 5 NP2 disable"
1053 match_apple_intel,
1054 quirk_texcoord_w,
1055 "Init texcoord .w for Apple Intel GPU driver"
1058 match_apple_nonr500ati,
1059 quirk_texcoord_w,
1060 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1063 match_dx10_capable,
1064 quirk_clip_varying,
1065 "Reserved varying for gl_ClipPos"
1068 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1069 * GL implementations accept it. The Mac GL is the only implementation known to
1070 * reject it.
1072 * If we can pass 4 component specular colors, do it, because (a) we don't have
1073 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1074 * passes specular alpha to the pixel shader if any is used. Otherwise the
1075 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1076 * via GL_EXT_fog_coord.
1078 match_allows_spec_alpha,
1079 quirk_allows_specular_alpha,
1080 "Allow specular alpha quirk"
1083 match_broken_nv_clip,
1084 quirk_disable_nvvp_clip,
1085 "Apple NV_vertex_program clip bug quirk"
1088 match_fbo_tex_update,
1089 quirk_fbo_tex_update,
1090 "FBO rebind for attachment updates"
1093 match_broken_rgba16,
1094 quirk_broken_rgba16,
1095 "True RGBA16 is not available"
1098 match_fglrx,
1099 quirk_infolog_spam,
1100 "Not printing GLSL infolog"
1103 match_not_dx10_capable,
1104 quirk_limited_tex_filtering,
1105 "Texture filtering, blending and VTF support is limited"
1108 match_r200,
1109 quirk_r200_constants,
1110 "r200 vertex shader constants"
1113 match_broken_arb_fog,
1114 quirk_broken_arb_fog,
1115 "ARBfp fogstart == fogend workaround"
1119 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1120 * reporting a driver version is moot because we are not the Windows driver, and we have different
1121 * bugs, features, etc.
1123 * The driver version has the form "x.y.z.w".
1125 * "x" is the Windows version the driver is meant for:
1126 * 4 -> 95/98/NT4
1127 * 5 -> 2000
1128 * 6 -> 2000/XP
1129 * 7 -> Vista
1130 * 8 -> Win 7
1132 * "y" is the maximum Direct3D version the driver supports.
1133 * y -> d3d version mapping:
1134 * 11 -> d3d6
1135 * 12 -> d3d7
1136 * 13 -> d3d8
1137 * 14 -> d3d9
1138 * 15 -> d3d10
1139 * 16 -> d3d10.1
1140 * 17 -> d3d11
1142 * "z" is the subversion number.
1144 * "w" is the vendor specific driver build number.
1147 struct driver_version_information
1149 enum wined3d_display_driver driver;
1150 enum wined3d_driver_model driver_model;
1151 const char *driver_name; /* name of Windows driver */
1152 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1153 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1154 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1157 /* The driver version table contains driver information for different devices on several OS versions. */
1158 static const struct driver_version_information driver_version_table[] =
1160 /* AMD
1161 * - Radeon HD2x00 (R600) and up supported by current drivers.
1162 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1163 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1164 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1165 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1166 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1167 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1168 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1169 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1170 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1172 /* Intel
1173 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1174 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1175 * igxprd32.dll but the GMA800 driver was never updated. */
1176 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1177 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1178 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1179 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1180 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1181 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1183 /* Nvidia
1184 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1185 * - GeforceFX support is up to 173.x on <= XP
1186 * - Geforce2MX/3/4 up to 96.x on <= XP
1187 * - TNT/Geforce1/2 up to 71.x on <= XP
1188 * All version numbers used below are from the Linux nvidia drivers. */
1189 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1190 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1191 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1192 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1193 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1195 /* VMware */
1196 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1199 struct gpu_description
1201 WORD vendor; /* reported PCI card vendor ID */
1202 WORD card; /* reported PCI card device ID */
1203 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1204 enum wined3d_display_driver driver;
1205 unsigned int vidmem;
1208 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1209 * found on a board containing a specific GPU. */
1210 static const struct gpu_description gpu_description_table[] =
1212 /* Nvidia cards */
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6, 2048},
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE6, 1024},
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE6, 2048},
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6, 2048},
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6, 2048},
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE6, 3072},
1294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE6, 3072},
1296 /* AMD cards */
1297 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1299 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1310 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1311 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1312 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1317 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1318 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1319 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1320 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1321 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1322 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1323 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1324 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1325 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1326 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1327 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1328 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1329 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1330 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1331 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1332 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1333 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1334 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1335 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1336 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1338 /* VMware */
1339 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1341 /* Intel cards */
1342 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1343 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1344 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1345 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1346 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1347 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1348 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1349 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1350 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1351 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1352 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1353 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1354 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1355 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1356 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1357 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1358 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1359 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1360 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1361 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1362 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1363 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1364 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1365 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1366 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1367 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1368 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1369 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1370 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1371 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1372 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1373 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1374 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1375 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1376 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1379 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1380 enum wined3d_driver_model driver_model)
1382 unsigned int i;
1384 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1385 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1387 const struct driver_version_information *entry = &driver_version_table[i];
1389 if (entry->driver == driver && entry->driver_model == driver_model)
1391 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1392 entry->driver_name, entry->version, entry->subversion, entry->build);
1393 return entry;
1396 return NULL;
1399 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1400 enum wined3d_pci_device device)
1402 unsigned int i;
1404 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1406 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1407 return &gpu_description_table[i];
1410 return NULL;
1413 static void init_driver_info(struct wined3d_driver_info *driver_info,
1414 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1416 OSVERSIONINFOW os_version;
1417 WORD driver_os_version;
1418 enum wined3d_display_driver driver;
1419 enum wined3d_driver_model driver_model;
1420 const struct driver_version_information *version_info;
1421 const struct gpu_description *gpu_desc;
1423 if (driver_info->vendor != PCI_VENDOR_NONE || driver_info->device != PCI_DEVICE_NONE)
1425 static unsigned int once;
1427 TRACE("GPU override %04x:%04x.\n", wined3d_settings.pci_vendor_id, wined3d_settings.pci_device_id);
1429 driver_info->vendor = wined3d_settings.pci_vendor_id;
1430 if (driver_info->vendor == PCI_VENDOR_NONE)
1431 driver_info->vendor = vendor;
1433 driver_info->device = wined3d_settings.pci_device_id;
1434 if (driver_info->device == PCI_DEVICE_NONE)
1435 driver_info->device = device;
1437 if (get_gpu_description(driver_info->vendor, driver_info->device))
1439 vendor = driver_info->vendor;
1440 device = driver_info->device;
1442 else if (!once++)
1443 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1444 driver_info->vendor, driver_info->device);
1447 driver_info->vendor = vendor;
1448 driver_info->device = device;
1450 memset(&os_version, 0, sizeof(os_version));
1451 os_version.dwOSVersionInfoSize = sizeof(os_version);
1452 if (!GetVersionExW(&os_version))
1454 ERR("Failed to get OS version, reporting 2000/XP.\n");
1455 driver_os_version = 6;
1456 driver_model = DRIVER_MODEL_NT5X;
1458 else
1460 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1461 switch (os_version.dwMajorVersion)
1463 case 4:
1464 /* If needed we could distinguish between 9x and NT4, but this code won't make
1465 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1467 driver_os_version = 4;
1468 driver_model = DRIVER_MODEL_WIN9X;
1469 break;
1471 case 5:
1472 driver_os_version = 6;
1473 driver_model = DRIVER_MODEL_NT5X;
1474 break;
1476 case 6:
1477 if (os_version.dwMinorVersion == 0)
1479 driver_os_version = 7;
1480 driver_model = DRIVER_MODEL_NT6X;
1482 else if (os_version.dwMinorVersion == 1)
1484 driver_os_version = 8;
1485 driver_model = DRIVER_MODEL_NT6X;
1487 else
1489 if (os_version.dwMinorVersion > 2)
1491 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1492 os_version.dwMajorVersion, os_version.dwMinorVersion);
1494 driver_os_version = 9;
1495 driver_model = DRIVER_MODEL_NT6X;
1497 break;
1499 default:
1500 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1501 os_version.dwMajorVersion, os_version.dwMinorVersion);
1502 driver_os_version = 6;
1503 driver_model = DRIVER_MODEL_NT5X;
1504 break;
1508 if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
1510 driver_info->description = gpu_desc->description;
1511 driver_info->vram_bytes = (UINT64)gpu_desc->vidmem * 1024 * 1024;
1512 driver = gpu_desc->driver;
1514 else
1516 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
1517 driver_info->description = "Direct3D HAL";
1518 driver_info->vram_bytes = WINE_DEFAULT_VIDMEM;
1519 driver = DRIVER_UNKNOWN;
1522 if (wined3d_settings.emulated_textureram)
1524 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1525 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
1526 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
1529 /* Try to obtain driver version information for the current Windows version. This fails in
1530 * some cases:
1531 * - the gpu is not available on the currently selected OS version:
1532 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1533 * version information for the current Windows version is returned instead of faked info.
1534 * We do the same and assume the default Windows version to emulate is WinXP.
1536 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1537 * For now return the XP driver info. Perhaps later on we should return VESA.
1539 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1540 * This could be an indication that our database is not up to date, so this should be fixed.
1542 if ((version_info = get_driver_version_info(driver, driver_model))
1543 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1545 driver_info->name = version_info->driver_name;
1546 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1547 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1549 else
1551 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1552 vendor, device, driver_model);
1553 driver_info->name = "Display";
1554 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1555 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1558 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1559 driver_info->version_high, driver_info->version_low);
1562 /* Context activation is done by the caller. */
1563 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1564 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1566 unsigned int i;
1568 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1570 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1571 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1572 quirk_table[i].apply(gl_info);
1575 /* Find out if PBOs work as they are supposed to. */
1576 test_pbo_functionality(gl_info);
1579 static DWORD wined3d_parse_gl_version(const char *gl_version)
1581 const char *ptr = gl_version;
1582 int major, minor;
1584 major = atoi(ptr);
1585 if (major <= 0)
1586 ERR("Invalid OpenGL major version %d.\n", major);
1588 while (isdigit(*ptr)) ++ptr;
1589 if (*ptr++ != '.')
1590 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1592 minor = atoi(ptr);
1594 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1596 return MAKEDWORD_VERSION(major, minor);
1599 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1600 const char *gl_vendor_string, const char *gl_renderer)
1603 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1604 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1605 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1607 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1608 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1609 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1610 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1611 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1612 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1613 * DirectDraw, not OpenGL. */
1614 if (gl_info->supported[APPLE_FENCE]
1615 && gl_info->supported[APPLE_CLIENT_STORAGE]
1616 && gl_info->supported[APPLE_YCBCR_422])
1617 return GL_VENDOR_APPLE;
1619 if (strstr(gl_vendor_string, "NVIDIA"))
1620 return GL_VENDOR_NVIDIA;
1622 if (strstr(gl_vendor_string, "ATI"))
1623 return GL_VENDOR_FGLRX;
1625 if (strstr(gl_vendor_string, "Mesa")
1626 || strstr(gl_vendor_string, "X.Org")
1627 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1628 || strstr(gl_vendor_string, "DRI R300 Project")
1629 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1630 || strstr(gl_vendor_string, "VMware, Inc.")
1631 || strstr(gl_vendor_string, "Intel")
1632 || strstr(gl_renderer, "Mesa")
1633 || strstr(gl_renderer, "Gallium")
1634 || strstr(gl_renderer, "Intel"))
1635 return GL_VENDOR_MESA;
1637 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1638 debugstr_a(gl_vendor_string));
1640 return GL_VENDOR_UNKNOWN;
1643 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1645 if (strstr(gl_vendor_string, "NVIDIA")
1646 || strstr(gl_vendor_string, "Nouveau")
1647 || strstr(gl_vendor_string, "nouveau"))
1648 return HW_VENDOR_NVIDIA;
1650 if (strstr(gl_vendor_string, "ATI")
1651 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1652 || strstr(gl_vendor_string, "X.Org R300 Project")
1653 || strstr(gl_renderer, "AMD")
1654 || strstr(gl_renderer, "R100")
1655 || strstr(gl_renderer, "R200")
1656 || strstr(gl_renderer, "R300")
1657 || strstr(gl_renderer, "R600")
1658 || strstr(gl_renderer, "R700"))
1659 return HW_VENDOR_AMD;
1661 if (strstr(gl_vendor_string, "Intel(R)")
1662 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1663 || strstr(gl_renderer, "Intel")
1664 || strstr(gl_renderer, "i915")
1665 || strstr(gl_vendor_string, "Intel Inc."))
1666 return HW_VENDOR_INTEL;
1668 if (strstr(gl_renderer, "SVGA3D"))
1669 return HW_VENDOR_VMWARE;
1671 if (strstr(gl_vendor_string, "Mesa")
1672 || strstr(gl_vendor_string, "Brian Paul")
1673 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1674 || strstr(gl_vendor_string, "VMware, Inc."))
1675 return HW_VENDOR_SOFTWARE;
1677 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1679 return HW_VENDOR_NVIDIA;
1682 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info);
1683 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info, const struct wined3d_shader_backend_ops *shader_backend_ops);
1685 static enum wined3d_d3d_level d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1687 struct shader_caps shader_caps;
1688 struct fragment_caps fragment_caps;
1689 const struct wined3d_shader_backend_ops *shader_backend;
1690 const struct fragment_pipeline *fragment_pipeline;
1692 shader_backend = select_shader_backend(gl_info);
1693 shader_backend->shader_get_caps(gl_info, &shader_caps);
1695 if (shader_caps.vs_version >= 5)
1696 return WINED3D_D3D_LEVEL_11;
1697 if (shader_caps.vs_version == 4)
1699 /* No backed supports SM 5 at the moment */
1700 if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 00))
1701 return WINED3D_D3D_LEVEL_11;
1702 return WINED3D_D3D_LEVEL_10;
1704 if (shader_caps.vs_version == 3)
1706 /* Wine can not use SM 4 on mesa drivers as the necessary functionality is not exposed
1707 * on compatibility contexts */
1708 if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
1709 return WINED3D_D3D_LEVEL_10;
1710 return WINED3D_D3D_LEVEL_9_SM3;
1712 if (shader_caps.vs_version == 2)
1713 return WINED3D_D3D_LEVEL_9_SM2;
1714 if (shader_caps.vs_version == 1)
1715 return WINED3D_D3D_LEVEL_8;
1717 fragment_pipeline = select_fragment_implementation(gl_info, shader_backend);
1718 fragment_pipeline->get_caps(gl_info, &fragment_caps);
1720 if (fragment_caps.TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1721 return WINED3D_D3D_LEVEL_7;
1722 if (fragment_caps.MaxSimultaneousTextures > 1)
1723 return WINED3D_D3D_LEVEL_6;
1725 return WINED3D_D3D_LEVEL_5;
1728 static const struct wined3d_renderer_table
1730 const char *renderer;
1731 enum wined3d_pci_device id;
1733 cards_nvidia_binary[] =
1735 /* Direct 3D 11 */
1736 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1737 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1738 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1739 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1740 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1741 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1742 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1743 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1744 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1745 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1746 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1747 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1748 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1749 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1750 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1751 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1752 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1753 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1754 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1755 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1756 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1757 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1758 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1759 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1760 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1761 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1762 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1763 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1764 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1765 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1766 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1767 /* Direct 3D 10 */
1768 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1769 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1770 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1771 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1772 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1773 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1774 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1775 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1776 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1777 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1778 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1779 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1780 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1781 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1782 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1783 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1784 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1785 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1786 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1787 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1788 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1789 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1790 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1791 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1792 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1793 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1794 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1795 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1796 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1797 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1798 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1799 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1800 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1801 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1802 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1803 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1804 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1805 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1806 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1807 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1808 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1809 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1810 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1811 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1812 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1813 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1814 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1815 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1816 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1817 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1818 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1819 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1820 /* Direct 3D 9 SM3 */
1821 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1822 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1823 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1824 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1825 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1826 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1827 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1828 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1829 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1830 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1831 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1832 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1833 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1834 /* Direct 3D 9 SM2 */
1835 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1836 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1837 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1838 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1839 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1840 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1841 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1842 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1843 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1844 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1845 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1846 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1847 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1848 /* Direct 3D 8 */
1849 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1850 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1851 /* Direct 3D 7 */
1852 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1853 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1854 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1855 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1856 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1857 /* Direct 3D 6 */
1858 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1860 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1862 * Beware: renderer string do not match exact card model,
1863 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1864 cards_amd_binary[] =
1866 /* Southern Islands */
1867 {"HD 7900", CARD_AMD_RADEON_HD7900},
1868 {"HD 7800", CARD_AMD_RADEON_HD7800},
1869 {"HD 7700", CARD_AMD_RADEON_HD7700},
1870 /* Northern Islands */
1871 {"HD 6970", CARD_AMD_RADEON_HD6900},
1872 {"HD 6900", CARD_AMD_RADEON_HD6900},
1873 {"HD 6800", CARD_AMD_RADEON_HD6800},
1874 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1875 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1876 {"HD 6700", CARD_AMD_RADEON_HD6700},
1877 {"HD 6670", CARD_AMD_RADEON_HD6600},
1878 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1879 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1880 {"HD 6600", CARD_AMD_RADEON_HD6600},
1881 {"HD 6570", CARD_AMD_RADEON_HD6600},
1882 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1883 {"HD 6500", CARD_AMD_RADEON_HD6600},
1884 {"HD 6400", CARD_AMD_RADEON_HD6400},
1885 {"HD 6300", CARD_AMD_RADEON_HD6300},
1886 {"HD 6200", CARD_AMD_RADEON_HD6300},
1887 /* Evergreen */
1888 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1889 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1890 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1891 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1892 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1893 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1894 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1895 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1896 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1897 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1898 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1899 /* R700 */
1900 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1901 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1902 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1903 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1904 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1905 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1906 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1907 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1908 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1909 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1910 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1911 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1912 /* R600/R700 integrated */
1913 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1914 {"HD 3300", CARD_AMD_RADEON_HD3200},
1915 {"HD 3200", CARD_AMD_RADEON_HD3200},
1916 {"HD 3100", CARD_AMD_RADEON_HD3200},
1917 /* R600 */
1918 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1919 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1920 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1921 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1922 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1923 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1924 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1925 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1926 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1927 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1928 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1929 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1930 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1931 /* Radeon R5xx */
1932 {"X1950", CARD_AMD_RADEON_X1600},
1933 {"X1900", CARD_AMD_RADEON_X1600},
1934 {"X1800", CARD_AMD_RADEON_X1600},
1935 {"X1650", CARD_AMD_RADEON_X1600},
1936 {"X1600", CARD_AMD_RADEON_X1600},
1937 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1938 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1939 {"HD 2300", CARD_AMD_RADEON_X700},
1940 {"X2500", CARD_AMD_RADEON_X700},
1941 {"X2300", CARD_AMD_RADEON_X700},
1942 {"X1550", CARD_AMD_RADEON_X700},
1943 {"X1450", CARD_AMD_RADEON_X700},
1944 {"X1400", CARD_AMD_RADEON_X700},
1945 {"X1300", CARD_AMD_RADEON_X700},
1946 {"X850", CARD_AMD_RADEON_X700},
1947 {"X800", CARD_AMD_RADEON_X700},
1948 {"X700", CARD_AMD_RADEON_X700},
1949 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1950 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1952 cards_intel[] =
1954 /* Haswell */
1955 {"Haswell Mobile", CARD_INTEL_HWM},
1956 /* Ivybridge */
1957 {"Ivybridge Server", CARD_INTEL_IVBS},
1958 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1959 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1960 /* Sandybridge */
1961 {"Sandybridge Server", CARD_INTEL_SNBS},
1962 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1963 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1964 /* Ironlake */
1965 {"Ironlake Mobile", CARD_INTEL_ILKM},
1966 {"Ironlake Desktop", CARD_INTEL_ILKD},
1967 /* G4x */
1968 {"B43", CARD_INTEL_B43},
1969 {"G41", CARD_INTEL_G41},
1970 {"G45", CARD_INTEL_G45},
1971 {"Q45", CARD_INTEL_Q45},
1972 {"Integrated Graphics Device", CARD_INTEL_IGD},
1973 {"GM45", CARD_INTEL_GM45},
1974 /* i965 */
1975 {"965GME", CARD_INTEL_965GME},
1976 {"965GM", CARD_INTEL_965GM},
1977 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1978 {"946GZ", CARD_INTEL_946GZ},
1979 {"965G", CARD_INTEL_965G},
1980 {"965Q", CARD_INTEL_965Q},
1981 /* i945 */
1982 {"Pineview M", CARD_INTEL_PNVM},
1983 {"Pineview G", CARD_INTEL_PNVG},
1984 {"IGD", CARD_INTEL_PNVG},
1985 {"Q33", CARD_INTEL_Q33},
1986 {"G33", CARD_INTEL_G33},
1987 {"Q35", CARD_INTEL_Q35},
1988 {"945GME", CARD_INTEL_945GME},
1989 {"945GM", CARD_INTEL_945GM},
1990 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1991 {"945G", CARD_INTEL_945G},
1992 /* i915 */
1993 {"915GM", CARD_INTEL_915GM},
1994 {"E7221G", CARD_INTEL_E7221G},
1995 {"915G", CARD_INTEL_915G},
1996 /* i8xx */
1997 {"865G", CARD_INTEL_865G},
1998 {"845G", CARD_INTEL_845G},
1999 {"855GM", CARD_INTEL_855GM},
2000 {"830M", CARD_INTEL_830M},
2002 /* 20101109 - These are never returned by current Gallium radeon
2003 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2005 * These are returned but not handled: RC410, RV380. */
2006 cards_amd_mesa[] =
2008 /* Sea Islands */
2009 {"HAWAII", CARD_AMD_RADEON_R9 },
2010 {"KAVERI", CARD_AMD_RADEON_R7 },
2011 {"KABINI", CARD_AMD_RADEON_R3 },
2012 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2013 /* Southern Islands */
2014 {"OLAND", CARD_AMD_RADEON_HD8670},
2015 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2016 {"TAHITI", CARD_AMD_RADEON_HD7900},
2017 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2018 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2019 /* Northern Islands */
2020 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2021 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2022 {"BARTS", CARD_AMD_RADEON_HD6800},
2023 {"TURKS", CARD_AMD_RADEON_HD6600},
2024 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2025 {"SUMO", CARD_AMD_RADEON_HD6550D},
2026 {"CAICOS", CARD_AMD_RADEON_HD6400},
2027 {"PALM", CARD_AMD_RADEON_HD6300},
2028 /* Evergreen */
2029 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2030 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2031 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2032 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2033 {"CEDAR", CARD_AMD_RADEON_HD5400},
2034 /* R700 */
2035 {"R700", CARD_AMD_RADEON_HD4800},
2036 {"RV790", CARD_AMD_RADEON_HD4800},
2037 {"RV770", CARD_AMD_RADEON_HD4800},
2038 {"RV740", CARD_AMD_RADEON_HD4700},
2039 {"RV730", CARD_AMD_RADEON_HD4600},
2040 {"RV710", CARD_AMD_RADEON_HD4350},
2041 /* R600/R700 integrated */
2042 {"RS880", CARD_AMD_RADEON_HD4200M},
2043 {"RS780", CARD_AMD_RADEON_HD3200},
2044 /* R600 */
2045 {"R680", CARD_AMD_RADEON_HD2900},
2046 {"R600", CARD_AMD_RADEON_HD2900},
2047 {"RV670", CARD_AMD_RADEON_HD2900},
2048 {"RV635", CARD_AMD_RADEON_HD2600},
2049 {"RV630", CARD_AMD_RADEON_HD2600},
2050 {"RV620", CARD_AMD_RADEON_HD2350},
2051 {"RV610", CARD_AMD_RADEON_HD2350},
2052 /* R500 */
2053 {"R580", CARD_AMD_RADEON_X1600},
2054 {"R520", CARD_AMD_RADEON_X1600},
2055 {"RV570", CARD_AMD_RADEON_X1600},
2056 {"RV560", CARD_AMD_RADEON_X1600},
2057 {"RV535", CARD_AMD_RADEON_X1600},
2058 {"RV530", CARD_AMD_RADEON_X1600},
2059 {"RV516", CARD_AMD_RADEON_X700},
2060 {"RV515", CARD_AMD_RADEON_X700},
2061 /* R400 */
2062 {"R481", CARD_AMD_RADEON_X700},
2063 {"R480", CARD_AMD_RADEON_X700},
2064 {"R430", CARD_AMD_RADEON_X700},
2065 {"R423", CARD_AMD_RADEON_X700},
2066 {"R420", CARD_AMD_RADEON_X700},
2067 {"R410", CARD_AMD_RADEON_X700},
2068 {"RV410", CARD_AMD_RADEON_X700},
2069 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2070 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2071 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2072 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2073 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2074 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2075 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2076 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2077 /* R300 */
2078 {"R360", CARD_AMD_RADEON_9500},
2079 {"R350", CARD_AMD_RADEON_9500},
2080 {"R300", CARD_AMD_RADEON_9500},
2081 {"RV370", CARD_AMD_RADEON_9500},
2082 {"RV360", CARD_AMD_RADEON_9500},
2083 {"RV351", CARD_AMD_RADEON_9500},
2084 {"RV350", CARD_AMD_RADEON_9500},
2086 cards_nvidia_mesa[] =
2088 /* Maxwell */
2089 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2090 /* Kepler */
2091 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2092 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2093 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2094 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2095 /* Fermi */
2096 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2097 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2098 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2099 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2100 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2101 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2102 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2103 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2104 /* Tesla */
2105 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2106 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2107 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2108 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2109 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2110 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2111 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2112 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2113 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2114 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2115 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2116 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2117 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2118 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2119 /* Curie */
2120 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2121 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2122 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2123 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2124 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2125 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2126 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2127 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2128 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2129 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2130 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2131 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2132 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2133 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2134 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2135 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2136 /* Rankine */
2137 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2138 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2139 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2140 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2141 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2142 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2143 /* Kelvin */
2144 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2145 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2146 {"nv20", CARD_NVIDIA_GEFORCE3},
2147 /* Celsius */
2148 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2149 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2150 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2151 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2152 {"nv16", CARD_NVIDIA_GEFORCE2},
2153 {"nv15", CARD_NVIDIA_GEFORCE2},
2154 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2155 {"nv10", CARD_NVIDIA_GEFORCE},
2156 /* Fahrenheit */
2157 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2158 {"nv04", CARD_NVIDIA_RIVA_TNT},
2159 {"nv03", CARD_NVIDIA_RIVA_128},
2161 cards_vmware[] =
2163 {"SVGA3D", CARD_VMWARE_SVGA3D},
2166 static const struct gl_vendor_selection
2168 enum wined3d_gl_vendor gl_vendor;
2169 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2170 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2171 size_t cards_size; /* Number of entries in the array above */
2173 amd_gl_vendor_table[] =
2175 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2176 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2177 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2179 nvidia_gl_vendor_table[] =
2181 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2182 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2183 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2185 vmware_gl_vendor_table[] =
2187 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2189 intel_gl_vendor_table[] =
2191 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2192 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2195 static const enum wined3d_pci_device
2196 card_fallback_nvidia[] =
2198 CARD_NVIDIA_RIVA_128, /* D3D5 */
2199 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2200 CARD_NVIDIA_GEFORCE, /* D3D7 */
2201 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2202 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2203 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2204 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2205 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2207 card_fallback_amd[] =
2209 CARD_AMD_RAGE_128PRO, /* D3D5 */
2210 CARD_AMD_RAGE_128PRO, /* D3D6 */
2211 CARD_AMD_RADEON_7200, /* D3D7 */
2212 CARD_AMD_RADEON_8500, /* D3D8 */
2213 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2214 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2215 CARD_AMD_RADEON_HD2900, /* D3D10 */
2216 CARD_AMD_RADEON_HD5600, /* D3D11 */
2218 card_fallback_intel[] =
2220 CARD_INTEL_915G, /* D3D5 */
2221 CARD_INTEL_915G, /* D3D6 */
2222 CARD_INTEL_915G, /* D3D7 */
2223 CARD_INTEL_915G, /* D3D8 */
2224 CARD_INTEL_915G, /* D3D9_SM2 */
2225 CARD_INTEL_915G, /* D3D9_SM3 */
2226 CARD_INTEL_G45, /* D3D10 */
2227 CARD_INTEL_IVBD, /* D3D11 */
2229 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2230 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2231 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2233 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2234 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2236 unsigned int i, j;
2238 for (i = 0; i < table_size; ++i)
2240 if (table[i].gl_vendor != gl_vendor)
2241 continue;
2243 TRACE("Applying card selector \"%s\".\n", table[i].description);
2245 for (j = 0; j < table[i].cards_size; ++j)
2247 if (strstr(gl_renderer, table[i].cards[j].renderer))
2248 return table[i].cards[j].id;
2250 return PCI_DEVICE_NONE;
2252 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2253 gl_vendor, debugstr_a(gl_renderer));
2255 return PCI_DEVICE_NONE;
2258 static const struct
2260 enum wined3d_pci_vendor card_vendor;
2261 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2262 const struct gl_vendor_selection *gl_vendor_selection;
2263 unsigned int gl_vendor_count;
2264 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2266 card_vendor_table[] =
2268 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2269 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2270 card_fallback_amd},
2271 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2272 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2273 card_fallback_nvidia},
2274 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2275 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2276 card_fallback_amd},
2277 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2278 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2279 card_fallback_intel},
2283 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2284 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2286 /* A Direct3D device object contains the PCI id (vendor + device) of the
2287 * videocard which is used for rendering. Various applications use this
2288 * information to get a rough estimation of the features of the card and
2289 * some might use it for enabling 3d effects only on certain types of
2290 * videocards. In some cases games might even use it to work around bugs
2291 * which happen on certain videocards/driver combinations. The problem is
2292 * that OpenGL only exposes a rendering string containing the name of the
2293 * videocard and not the PCI id.
2295 * Various games depend on the PCI id, so somehow we need to provide one.
2296 * A simple option is to parse the renderer string and translate this to
2297 * the right PCI id. This is a lot of work because there are more than 200
2298 * GPUs just for Nvidia. Various cards share the same renderer string, so
2299 * the amount of code might be 'small' but there are quite a number of
2300 * exceptions which would make this a pain to maintain. Another way would
2301 * be to query the PCI id from the operating system (assuming this is the
2302 * videocard which is used for rendering which is not always the case).
2303 * This would work but it is not very portable. Second it would not work
2304 * well in, let's say, a remote X situation in which the amount of 3d
2305 * features which can be used is limited.
2307 * As said most games only use the PCI id to get an indication of the
2308 * capabilities of the card. It doesn't really matter if the given id is
2309 * the correct one if we return the id of a card with similar 3d features.
2311 * The code below checks the OpenGL capabilities of a videocard and matches
2312 * that to a certain level of Direct3D functionality. Once a card passes
2313 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2314 * least a GeforceFX. To give a better estimate we do a basic check on the
2315 * renderer string but if that won't pass we return a default card. This
2316 * way is better than maintaining a full card database as even without a
2317 * full database we can return a card with similar features. Second the
2318 * size of the database can be made quite small because when you know what
2319 * type of 3d functionality a card has, you know to which GPU family the
2320 * GPU must belong. Because of this you only have to check a small part of
2321 * the renderer string to distinguish between different models from that
2322 * family.
2324 * The code also selects a default amount of video memory which we will
2325 * use for an estimation of the amount of free texture memory. In case of
2326 * real D3D the amount of texture memory includes video memory and system
2327 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2328 * HyperMemory). We don't know how much system memory can be addressed by
2329 * the system but we can make a reasonable estimation about the amount of
2330 * video memory. If the value is slightly wrong it doesn't matter as we
2331 * didn't include AGP-like memory which makes the amount of addressable
2332 * memory higher and second OpenGL isn't that critical it moves to system
2333 * memory behind our backs if really needed. Note that the amount of video
2334 * memory can be overruled using a registry setting. */
2336 unsigned int i;
2337 enum wined3d_d3d_level d3d_level = d3d_level_from_gl_info(gl_info);
2338 enum wined3d_pci_device device;
2340 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2342 if (card_vendor_table[i].card_vendor != *card_vendor)
2343 continue;
2345 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2346 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2347 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2348 if (device != PCI_DEVICE_NONE)
2349 return device;
2351 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2352 return card_vendor_table[i].card_fallback[d3d_level];
2355 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2356 *card_vendor, debugstr_a(gl_renderer));
2358 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2359 *card_vendor = HW_VENDOR_NVIDIA;
2360 return card_fallback_nvidia[d3d_level];
2363 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2364 const struct wined3d_shader_backend_ops *shader_backend_ops)
2366 if (shader_backend_ops == &glsl_shader_backend)
2367 return &glsl_vertex_pipe;
2368 return &ffp_vertex_pipe;
2371 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2372 const struct wined3d_shader_backend_ops *shader_backend_ops)
2374 if (shader_backend_ops == &glsl_shader_backend)
2375 return &glsl_fragment_pipe;
2376 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2377 return &arbfp_fragment_pipeline;
2378 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2379 return &atifs_fragment_pipeline;
2380 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2381 return &nvts_fragment_pipeline;
2382 if (gl_info->supported[NV_REGISTER_COMBINERS])
2383 return &nvrc_fragment_pipeline;
2384 return &ffp_fragment_pipeline;
2387 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2389 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2391 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2392 return &glsl_shader_backend;
2393 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2395 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2396 * its reported GLSL caps are wrong. This combined with the fact that
2397 * GLSL won't offer more features or performance, use ARB shaders only
2398 * on this card. */
2399 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2400 return &arb_program_shader_backend;
2401 return &glsl_shader_backend;
2403 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2404 return &arb_program_shader_backend;
2405 return &none_shader_backend;
2408 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2409 const struct wined3d_shader_backend_ops *shader_backend_ops)
2411 if ((shader_backend_ops == &glsl_shader_backend
2412 || shader_backend_ops == &arb_program_shader_backend)
2413 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2414 return &arbfp_blit;
2415 return &ffp_blit;
2418 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2419 const struct wined3d_extension_map *map, UINT entry_count)
2421 while (*extensions)
2423 const char *start;
2424 size_t len;
2425 UINT i;
2427 while (isspace(*extensions))
2428 ++extensions;
2429 start = extensions;
2430 while (!isspace(*extensions) && *extensions)
2431 ++extensions;
2433 len = extensions - start;
2434 if (!len)
2435 continue;
2437 TRACE("- %s.\n", debugstr_an(start, len));
2439 for (i = 0; i < entry_count; ++i)
2441 if (len == strlen(map[i].extension_string)
2442 && !memcmp(start, map[i].extension_string, len))
2444 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2445 gl_info->supported[map[i].extension] = TRUE;
2446 break;
2452 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2454 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2455 GL_EXT_FUNCS_GEN;
2456 #undef USE_GL_FUNC
2458 #ifndef USE_WIN32_OPENGL
2459 /* hack: use the functions directly from the TEB table to bypass the thunks */
2460 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2461 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2462 #endif
2465 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2467 GLfloat gl_floatv[2];
2468 GLint gl_max;
2470 gl_info->limits.blends = 1;
2471 gl_info->limits.buffers = 1;
2472 gl_info->limits.textures = 1;
2473 gl_info->limits.texture_coords = 1;
2474 gl_info->limits.vertex_uniform_blocks = 0;
2475 gl_info->limits.geometry_uniform_blocks = 0;
2476 gl_info->limits.fragment_uniform_blocks = 0;
2477 gl_info->limits.fragment_samplers = 1;
2478 gl_info->limits.vertex_samplers = 0;
2479 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2480 gl_info->limits.vertex_attribs = 16;
2481 gl_info->limits.glsl_vs_float_constants = 0;
2482 gl_info->limits.glsl_ps_float_constants = 0;
2483 gl_info->limits.arb_vs_float_constants = 0;
2484 gl_info->limits.arb_vs_native_constants = 0;
2485 gl_info->limits.arb_vs_instructions = 0;
2486 gl_info->limits.arb_vs_temps = 0;
2487 gl_info->limits.arb_ps_float_constants = 0;
2488 gl_info->limits.arb_ps_local_constants = 0;
2489 gl_info->limits.arb_ps_instructions = 0;
2490 gl_info->limits.arb_ps_temps = 0;
2492 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2493 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2494 TRACE("Clip plane support - max planes %d.\n", gl_max);
2496 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2497 gl_info->limits.lights = gl_max;
2498 TRACE("Light support - max lights %d.\n", gl_max);
2500 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2501 gl_info->limits.texture_size = gl_max;
2502 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2504 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2505 gl_info->limits.pointsize_min = gl_floatv[0];
2506 gl_info->limits.pointsize_max = gl_floatv[1];
2507 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2509 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2511 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2512 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2514 else
2516 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2518 if (gl_info->supported[NV_REGISTER_COMBINERS])
2520 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2521 gl_info->limits.general_combiners = gl_max;
2522 TRACE("Max general combiners: %d.\n", gl_max);
2524 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2526 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2527 gl_info->limits.buffers = gl_max;
2528 TRACE("Max draw buffers: %u.\n", gl_max);
2530 if (gl_info->supported[ARB_MULTITEXTURE])
2532 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2533 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2534 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2536 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2538 GLint tmp;
2539 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2540 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2541 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2542 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2544 else
2546 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2547 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2549 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2550 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2552 if (gl_info->supported[ARB_VERTEX_SHADER])
2554 GLint tmp;
2555 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2556 gl_info->limits.vertex_samplers = tmp;
2557 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2558 gl_info->limits.combined_samplers = tmp;
2559 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2560 gl_info->limits.vertex_attribs = tmp;
2562 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2563 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2564 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2565 * shader is used with fixed function vertex processing we're fine too because fixed function
2566 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2567 * used we have to make sure that all vertex sampler setups are valid together with all
2568 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2569 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2570 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2571 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2572 * a fixed function pipeline anymore.
2574 * So this is just a check to check that our assumption holds true. If not, write a warning
2575 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2576 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2577 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2579 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2580 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2581 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2582 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2583 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2584 else
2585 gl_info->limits.vertex_samplers = 0;
2588 else
2590 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2592 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2593 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2595 if (gl_info->supported[ARB_VERTEX_BLEND])
2597 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2598 gl_info->limits.blends = gl_max;
2599 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2601 if (gl_info->supported[EXT_TEXTURE3D])
2603 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2604 gl_info->limits.texture3d_size = gl_max;
2605 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2607 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2609 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2610 gl_info->limits.anisotropy = gl_max;
2611 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2613 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2615 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2616 gl_info->limits.arb_ps_float_constants = gl_max;
2617 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2618 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2619 gl_info->limits.arb_ps_native_constants = gl_max;
2620 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2621 gl_info->limits.arb_ps_native_constants);
2622 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2623 gl_info->limits.arb_ps_temps = gl_max;
2624 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2625 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2626 gl_info->limits.arb_ps_instructions = gl_max;
2627 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2628 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2629 gl_info->limits.arb_ps_local_constants = gl_max;
2630 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2632 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2634 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2635 gl_info->limits.arb_vs_float_constants = gl_max;
2636 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2637 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2638 gl_info->limits.arb_vs_native_constants = gl_max;
2639 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2640 gl_info->limits.arb_vs_native_constants);
2641 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2642 gl_info->limits.arb_vs_temps = gl_max;
2643 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2644 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2645 gl_info->limits.arb_vs_instructions = gl_max;
2646 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2648 if (gl_info->supported[ARB_VERTEX_SHADER])
2650 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2651 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2652 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2654 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2656 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
2657 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
2658 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
2661 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2663 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
2664 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
2665 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
2667 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2669 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2670 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2671 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2672 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2673 gl_info->limits.glsl_varyings = gl_max;
2674 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2676 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2678 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
2679 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
2680 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
2683 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2685 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
2686 TRACE("Max combined uniform blocks: %d.\n", gl_max);
2687 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
2688 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
2691 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2692 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2693 else
2694 gl_info->limits.shininess = 128.0f;
2696 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2697 && wined3d_settings.allow_multisampling)
2699 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2700 gl_info->limits.samples = gl_max;
2704 /* Context activation is done by the caller. */
2705 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2707 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2708 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2709 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2710 struct wined3d_vertex_caps vertex_caps;
2711 enum wined3d_pci_vendor card_vendor;
2712 struct fragment_caps fragment_caps;
2713 struct shader_caps shader_caps;
2714 const char *WGL_Extensions = NULL;
2715 const char *GL_Extensions = NULL;
2716 enum wined3d_gl_vendor gl_vendor;
2717 enum wined3d_pci_device device;
2718 DWORD gl_version;
2719 HDC hdc;
2720 unsigned int i;
2722 TRACE("adapter %p.\n", adapter);
2724 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2725 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2726 if (!gl_renderer_str)
2728 ERR("Received a NULL GL_RENDERER.\n");
2729 return FALSE;
2732 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2733 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2734 if (!gl_vendor_str)
2736 ERR("Received a NULL GL_VENDOR.\n");
2737 return FALSE;
2740 /* Parse the GL_VERSION field into major and minor information */
2741 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2742 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2743 if (!gl_version_str)
2745 ERR("Received a NULL GL_VERSION.\n");
2746 return FALSE;
2748 gl_version = wined3d_parse_gl_version(gl_version_str);
2750 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2751 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2752 if (!GL_Extensions)
2754 ERR("Received a NULL GL_EXTENSIONS.\n");
2755 return FALSE;
2758 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2759 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2761 TRACE("GL extensions reported:\n");
2762 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2763 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2765 /* Now work out what GL support this card really has. */
2766 load_gl_funcs( gl_info );
2768 hdc = wglGetCurrentDC();
2769 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2770 if (GL_EXTCALL(wglGetExtensionsStringARB))
2771 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2772 if (!WGL_Extensions)
2773 WARN("WGL extensions not supported.\n");
2774 else
2775 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2776 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2778 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2780 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2781 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2782 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2783 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2786 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2788 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2789 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2790 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2791 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2794 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2796 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2797 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2800 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2802 if (gl_info->supported[APPLE_FENCE])
2804 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2805 * The apple extension interacts with some other apple exts. Disable the NV
2806 * extension if the apple one is support to prevent confusion in other parts
2807 * of the code. */
2808 gl_info->supported[NV_FENCE] = FALSE;
2810 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2812 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2814 * The enums are the same:
2815 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2816 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2817 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2818 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2819 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2821 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2823 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2824 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2826 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2828 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2829 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2832 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2834 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2835 * functionality. Prefer the ARB extension */
2836 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2838 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2840 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2841 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2843 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2845 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2846 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2848 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2850 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2851 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2853 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2855 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2856 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2858 if (gl_info->supported[NV_TEXTURE_SHADER2])
2860 if (gl_info->supported[NV_REGISTER_COMBINERS])
2862 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2863 * are supported. The nv extensions provide the same functionality as the
2864 * ATI one, and a bit more(signed pixelformats). */
2865 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2868 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2870 /* If we have full NP2 texture support, disable
2871 * GL_ARB_texture_rectangle because we will never use it.
2872 * This saves a few redundant glDisable calls. */
2873 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2875 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2877 /* Disable NV_register_combiners and fragment shader if this is supported.
2878 * generally the NV extensions are preferred over the ATI ones, and this
2879 * extension is disabled if register_combiners and texture_shader2 are both
2880 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2881 * fragment processing support. */
2882 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2883 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2884 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2885 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2887 if (gl_info->supported[NV_HALF_FLOAT])
2889 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2890 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2892 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2894 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2895 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2896 * we never render to sRGB surfaces). */
2897 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2899 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2901 GLint counter_bits;
2903 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2904 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2905 if (!counter_bits)
2906 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2908 if (gl_info->supported[ARB_TIMER_QUERY])
2910 GLint counter_bits;
2912 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2913 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
2914 if (!counter_bits)
2915 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
2917 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
2919 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
2920 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
2922 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
2924 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
2925 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
2928 wined3d_adapter_init_limits(gl_info);
2930 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2931 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2933 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2935 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2936 unsigned int major, minor;
2938 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2940 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2941 sscanf(str, "%u.%u", &major, &minor);
2942 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2945 checkGLcall("extension detection");
2947 adapter->shader_backend = select_shader_backend(gl_info);
2948 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
2949 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2950 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2952 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2953 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2954 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2955 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2956 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2957 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
2958 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
2960 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2961 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
2963 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2964 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2965 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2966 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
2968 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2970 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2971 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2972 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2973 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2974 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2975 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2976 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2977 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2978 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2979 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2980 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2981 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2982 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2983 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2984 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2985 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2986 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2987 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2988 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2989 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2991 else
2993 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2995 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2996 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2997 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2998 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2999 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3000 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3001 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3002 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3003 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3004 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3005 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3006 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3007 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3008 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3009 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3010 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3011 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3012 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3014 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3016 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3017 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3019 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3021 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3023 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3025 gl_info->fbo_ops.glRenderbufferStorageMultisample
3026 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3030 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3031 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3032 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3034 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
3035 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3037 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3038 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3039 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3040 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3041 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3042 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3043 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3044 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3046 adapter->d3d_info.valid_rt_mask = 0;
3047 for (i = 0; i < gl_info->limits.buffers; ++i)
3048 adapter->d3d_info.valid_rt_mask |= (1 << i);
3050 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3051 init_driver_info(driver_info, card_vendor, device);
3052 add_gl_compat_wrappers(gl_info);
3054 return TRUE;
3057 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3059 TRACE("wined3d %p, reporting %u adapters.\n",
3060 wined3d, wined3d->adapter_count);
3062 return wined3d->adapter_count;
3065 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3067 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3069 return WINED3D_OK;
3072 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3074 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3076 if (adapter_idx >= wined3d->adapter_count)
3077 return NULL;
3079 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3082 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3083 of the same bpp but different resolutions */
3085 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3086 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3087 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3089 const struct wined3d_adapter *adapter;
3090 const struct wined3d_format *format;
3091 unsigned int i = 0;
3092 unsigned int j = 0;
3093 UINT format_bits;
3094 DEVMODEW mode;
3096 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3097 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3099 if (adapter_idx >= wined3d->adapter_count)
3100 return 0;
3102 adapter = &wined3d->adapters[adapter_idx];
3103 format = wined3d_get_format(&adapter->gl_info, format_id);
3104 format_bits = format->byte_count * CHAR_BIT;
3106 memset(&mode, 0, sizeof(mode));
3107 mode.dmSize = sizeof(mode);
3109 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3111 if (mode.dmFields & DM_DISPLAYFLAGS)
3113 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3114 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3115 continue;
3117 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3118 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3119 continue;
3122 if (format_id == WINED3DFMT_UNKNOWN)
3124 /* This is for d3d8, do not enumerate P8 here. */
3125 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3127 else if (mode.dmBitsPerPel == format_bits)
3129 ++i;
3133 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3135 return i;
3138 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3139 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3140 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3141 UINT mode_idx, struct wined3d_display_mode *mode)
3143 const struct wined3d_adapter *adapter;
3144 const struct wined3d_format *format;
3145 UINT format_bits;
3146 DEVMODEW m;
3147 UINT i = 0;
3148 int j = 0;
3150 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3151 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3153 if (!mode || adapter_idx >= wined3d->adapter_count)
3154 return WINED3DERR_INVALIDCALL;
3156 adapter = &wined3d->adapters[adapter_idx];
3157 format = wined3d_get_format(&adapter->gl_info, format_id);
3158 format_bits = format->byte_count * CHAR_BIT;
3160 memset(&m, 0, sizeof(m));
3161 m.dmSize = sizeof(m);
3163 while (i <= mode_idx)
3165 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3167 WARN("Invalid mode_idx %u.\n", mode_idx);
3168 return WINED3DERR_INVALIDCALL;
3171 if (m.dmFields & DM_DISPLAYFLAGS)
3173 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3174 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3175 continue;
3177 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3178 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3179 continue;
3182 if (format_id == WINED3DFMT_UNKNOWN)
3184 /* This is for d3d8, do not enumerate P8 here. */
3185 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3187 else if (m.dmBitsPerPel == format_bits)
3189 ++i;
3193 mode->width = m.dmPelsWidth;
3194 mode->height = m.dmPelsHeight;
3195 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3196 if (m.dmFields & DM_DISPLAYFREQUENCY)
3197 mode->refresh_rate = m.dmDisplayFrequency;
3199 if (format_id == WINED3DFMT_UNKNOWN)
3200 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3201 else
3202 mode->format_id = format_id;
3204 if (!(m.dmFields & DM_DISPLAYFLAGS))
3205 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3206 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3207 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3208 else
3209 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3211 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3212 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3214 return WINED3D_OK;
3217 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3218 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3220 const struct wined3d_adapter *adapter;
3221 DEVMODEW m;
3223 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3224 wined3d, adapter_idx, mode, rotation);
3226 if (!mode || adapter_idx >= wined3d->adapter_count)
3227 return WINED3DERR_INVALIDCALL;
3229 adapter = &wined3d->adapters[adapter_idx];
3231 memset(&m, 0, sizeof(m));
3232 m.dmSize = sizeof(m);
3234 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3235 mode->width = m.dmPelsWidth;
3236 mode->height = m.dmPelsHeight;
3237 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3238 if (m.dmFields & DM_DISPLAYFREQUENCY)
3239 mode->refresh_rate = m.dmDisplayFrequency;
3240 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3242 /* Lie about the format. X11 can't change the color depth, and some apps
3243 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3244 * that GetDisplayMode still returns 24 bpp. This should probably be
3245 * handled in winex11 instead. */
3246 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3248 WARN("Overriding format %s with stored format %s.\n",
3249 debug_d3dformat(mode->format_id),
3250 debug_d3dformat(adapter->screen_format));
3251 mode->format_id = adapter->screen_format;
3254 if (!(m.dmFields & DM_DISPLAYFLAGS))
3255 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3256 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3257 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3258 else
3259 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3261 if (rotation)
3263 switch (m.u1.s2.dmDisplayOrientation)
3265 case DMDO_DEFAULT:
3266 *rotation = WINED3D_DISPLAY_ROTATION_0;
3267 break;
3268 case DMDO_90:
3269 *rotation = WINED3D_DISPLAY_ROTATION_90;
3270 break;
3271 case DMDO_180:
3272 *rotation = WINED3D_DISPLAY_ROTATION_180;
3273 break;
3274 case DMDO_270:
3275 *rotation = WINED3D_DISPLAY_ROTATION_270;
3276 break;
3277 default:
3278 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3279 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3280 break;
3284 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3285 mode->refresh_rate, debug_d3dformat(mode->format_id),
3286 mode->scanline_ordering);
3287 return WINED3D_OK;
3290 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3291 UINT adapter_idx, const struct wined3d_display_mode *mode)
3293 struct wined3d_display_mode current_mode;
3294 const struct wined3d_format *format;
3295 struct wined3d_adapter *adapter;
3296 DEVMODEW devmode;
3297 RECT clip_rc;
3298 HRESULT hr;
3299 LONG ret;
3301 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3302 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3303 mode->scanline_ordering);
3305 if (adapter_idx >= wined3d->adapter_count)
3306 return WINED3DERR_INVALIDCALL;
3308 adapter = &wined3d->adapters[adapter_idx];
3309 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3311 memset(&devmode, 0, sizeof(devmode));
3312 devmode.dmSize = sizeof(devmode);
3313 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3314 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3315 devmode.dmPelsWidth = mode->width;
3316 devmode.dmPelsHeight = mode->height;
3318 devmode.dmDisplayFrequency = mode->refresh_rate;
3319 if (mode->refresh_rate)
3320 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3322 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3324 devmode.dmFields |= DM_DISPLAYFLAGS;
3325 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3326 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3329 /* Only change the mode if necessary. */
3330 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3332 ERR("Failed to get current display mode, hr %#x.\n", hr);
3334 else if (current_mode.width == mode->width
3335 && current_mode.height == mode->height
3336 && current_mode.format_id == mode->format_id
3337 && (current_mode.refresh_rate == mode->refresh_rate
3338 || !mode->refresh_rate)
3339 && (current_mode.scanline_ordering == mode->scanline_ordering
3340 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3342 TRACE("Skipping redundant mode setting call.\n");
3343 return WINED3D_OK;
3346 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3347 if (ret != DISP_CHANGE_SUCCESSFUL)
3349 if (devmode.dmDisplayFrequency)
3351 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3352 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3353 devmode.dmDisplayFrequency = 0;
3354 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3356 if (ret != DISP_CHANGE_SUCCESSFUL)
3357 return WINED3DERR_NOTAVAILABLE;
3360 /* Store the new values. */
3361 adapter->screen_format = mode->format_id;
3363 /* And finally clip mouse to our screen. */
3364 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3365 ClipCursor(&clip_rc);
3367 return WINED3D_OK;
3370 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3371 and fields being inserted in the middle, a new structure is used in place */
3372 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3373 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3375 const struct wined3d_adapter *adapter;
3376 size_t len;
3378 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3379 wined3d, adapter_idx, flags, identifier);
3381 if (adapter_idx >= wined3d->adapter_count)
3382 return WINED3DERR_INVALIDCALL;
3384 adapter = &wined3d->adapters[adapter_idx];
3386 if (identifier->driver_size)
3388 const char *name = adapter->driver_info.name;
3389 len = min(strlen(name), identifier->driver_size - 1);
3390 memcpy(identifier->driver, name, len);
3391 memset(&identifier->driver[len], 0, identifier->driver_size - len);
3394 if (identifier->description_size)
3396 const char *description = adapter->driver_info.description;
3397 len = min(strlen(description), identifier->description_size - 1);
3398 memcpy(identifier->description, description, len);
3399 memset(&identifier->description[len], 0, identifier->description_size - len);
3402 /* Note that d3d8 doesn't supply a device name. */
3403 if (identifier->device_name_size)
3405 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3406 identifier->device_name_size, NULL, NULL))
3408 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3409 return WINED3DERR_INVALIDCALL;
3413 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3414 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3415 identifier->vendor_id = adapter->driver_info.vendor;
3416 identifier->device_id = adapter->driver_info.device;
3417 identifier->subsystem_id = 0;
3418 identifier->revision = 0;
3419 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3420 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3421 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3422 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
3424 return WINED3D_OK;
3427 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3428 struct wined3d_raster_status *raster_status)
3430 LONGLONG freq_per_frame, freq_per_line;
3431 LARGE_INTEGER counter, freq_per_sec;
3432 struct wined3d_display_mode mode;
3433 static UINT once;
3435 if (!once++)
3436 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3437 wined3d, adapter_idx, raster_status);
3438 else
3439 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3440 wined3d, adapter_idx, raster_status);
3442 /* Obtaining the raster status is a widely implemented but optional
3443 * feature. When this method returns OK StarCraft 2 expects the
3444 * raster_status->InVBlank value to actually change over time.
3445 * And Endless Alice Crysis doesn't care even if this method fails.
3446 * Thus this method returns OK and fakes raster_status by
3447 * QueryPerformanceCounter. */
3449 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3450 return WINED3DERR_INVALIDCALL;
3451 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3452 return WINED3DERR_INVALIDCALL;
3453 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3454 mode.refresh_rate = 60;
3456 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3457 /* Assume 20 scan lines in the vertical blank. */
3458 freq_per_line = freq_per_frame / (mode.height + 20);
3459 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3460 if (raster_status->scan_line < mode.height)
3461 raster_status->in_vblank = FALSE;
3462 else
3464 raster_status->scan_line = 0;
3465 raster_status->in_vblank = TRUE;
3468 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3469 raster_status->in_vblank, raster_status->scan_line);
3471 return WINED3D_OK;
3474 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3475 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3477 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3479 /* Float formats need FBOs. If FBOs are used this function isn't called */
3480 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3482 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3483 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3485 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3486 return FALSE;
3489 if(cfg->redSize < redSize)
3490 return FALSE;
3492 if(cfg->greenSize < greenSize)
3493 return FALSE;
3495 if(cfg->blueSize < blueSize)
3496 return FALSE;
3498 if(cfg->alphaSize < alphaSize)
3499 return FALSE;
3501 return TRUE;
3504 /* Probably a RGBA_float or color index mode */
3505 return FALSE;
3508 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3509 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3511 BYTE depthSize, stencilSize;
3512 BOOL lockable = FALSE;
3514 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3516 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3517 return FALSE;
3520 /* Float formats need FBOs. If FBOs are used this function isn't called */
3521 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3523 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3524 lockable = TRUE;
3526 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3527 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3528 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3529 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3530 return FALSE;
3532 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3533 * allow more stencil bits than requested. */
3534 if(cfg->stencilSize < stencilSize)
3535 return FALSE;
3537 return TRUE;
3540 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3541 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3542 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3544 const struct wined3d_format *rt_format;
3545 const struct wined3d_format *ds_format;
3546 const struct wined3d_adapter *adapter;
3548 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3549 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3550 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3551 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3553 if (adapter_idx >= wined3d->adapter_count)
3554 return WINED3DERR_INVALIDCALL;
3556 adapter = &wined3d->adapters[adapter_idx];
3557 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3558 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3559 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3561 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3562 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3564 TRACE("Formats match.\n");
3565 return WINED3D_OK;
3568 else
3570 const struct wined3d_pixel_format *cfgs;
3571 unsigned int cfg_count;
3572 unsigned int i;
3574 cfgs = adapter->cfgs;
3575 cfg_count = adapter->cfg_count;
3576 for (i = 0; i < cfg_count; ++i)
3578 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3579 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3581 TRACE("Formats match.\n");
3582 return WINED3D_OK;
3587 TRACE("Unsupported format pair: %s and %s.\n",
3588 debug_d3dformat(render_target_format_id),
3589 debug_d3dformat(depth_stencil_format_id));
3591 return WINED3DERR_NOTAVAILABLE;
3594 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3595 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3596 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3598 const struct wined3d_gl_info *gl_info;
3600 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3601 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3602 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3603 windowed, multisample_type, quality_levels);
3605 if (adapter_idx >= wined3d->adapter_count)
3606 return WINED3DERR_INVALIDCALL;
3608 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3610 if (multisample_type > gl_info->limits.samples)
3612 TRACE("Returning not supported.\n");
3613 if (quality_levels)
3614 *quality_levels = 0;
3616 return WINED3DERR_NOTAVAILABLE;
3619 if (quality_levels)
3621 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3622 /* FIXME: This is probably wrong. */
3623 *quality_levels = gl_info->limits.samples;
3624 else
3625 *quality_levels = 1;
3628 return WINED3D_OK;
3631 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3632 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3633 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3635 /* Only allow depth/stencil formats */
3636 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3638 /* Blacklist formats not supported on Windows */
3639 switch (ds_format->id)
3641 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3642 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3643 TRACE("[FAILED] - not supported on windows.\n");
3644 return FALSE;
3646 default:
3647 break;
3650 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3652 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3653 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3655 else
3657 unsigned int i;
3659 /* Walk through all WGL pixel formats to find a match */
3660 for (i = 0; i < adapter->cfg_count; ++i)
3662 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3663 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3664 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3665 return TRUE;
3669 return FALSE;
3672 /* Check the render target capabilities of a format */
3673 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3674 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3676 /* Filter out non-RT formats */
3677 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3678 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3680 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3681 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3682 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3683 unsigned int i;
3685 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3686 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3688 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3689 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3690 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3692 TRACE("[FAILED]\n");
3693 return FALSE;
3696 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3697 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3698 for (i = 0; i < adapter->cfg_count; ++i)
3700 if (cfgs[i].windowDrawable
3701 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3703 TRACE("Pixel format %d is compatible with format %s.\n",
3704 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3705 return TRUE;
3709 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3711 /* For now return TRUE for FBOs until we have some proper checks.
3712 * Note that this function will only be called when the format is around for texturing. */
3713 return TRUE;
3715 return FALSE;
3718 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3719 const struct wined3d_format *adapter_format,
3720 const struct wined3d_format *check_format, BOOL no3d)
3722 if (no3d)
3724 switch (check_format->id)
3726 case WINED3DFMT_B8G8R8_UNORM:
3727 TRACE("[FAILED] - Not enumerated on Windows.\n");
3728 return FALSE;
3729 case WINED3DFMT_B8G8R8A8_UNORM:
3730 case WINED3DFMT_B8G8R8X8_UNORM:
3731 case WINED3DFMT_B5G6R5_UNORM:
3732 case WINED3DFMT_B5G5R5X1_UNORM:
3733 case WINED3DFMT_B5G5R5A1_UNORM:
3734 case WINED3DFMT_B4G4R4A4_UNORM:
3735 case WINED3DFMT_B2G3R3_UNORM:
3736 case WINED3DFMT_A8_UNORM:
3737 case WINED3DFMT_B2G3R3A8_UNORM:
3738 case WINED3DFMT_B4G4R4X4_UNORM:
3739 case WINED3DFMT_R10G10B10A2_UNORM:
3740 case WINED3DFMT_R8G8B8A8_UNORM:
3741 case WINED3DFMT_R8G8B8X8_UNORM:
3742 case WINED3DFMT_R16G16_UNORM:
3743 case WINED3DFMT_B10G10R10A2_UNORM:
3744 case WINED3DFMT_R16G16B16A16_UNORM:
3745 case WINED3DFMT_P8_UINT:
3746 TRACE("[OK]\n");
3747 return TRUE;
3748 default:
3749 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3750 return FALSE;
3754 /* All formats that are supported for textures are supported for surfaces
3755 * as well. */
3756 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3757 return TRUE;
3758 /* All depth stencil formats are supported on surfaces */
3759 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3761 /* If opengl can't process the format natively, the blitter may be able to convert it */
3762 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3763 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3764 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3766 TRACE("[OK]\n");
3767 return TRUE;
3770 /* Reject other formats */
3771 TRACE("[FAILED]\n");
3772 return FALSE;
3775 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3776 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3777 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3778 * show that wrapping is supported. The lack of filtering will sort out the
3779 * mipmapping capability anyway.
3781 * For now lets report this on all formats, but in the future we may want to
3782 * restrict it to some should applications need that. */
3783 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3784 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3785 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3787 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3788 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3789 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3790 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3791 DWORD format_flags = 0;
3792 DWORD allowed_usage;
3794 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3795 "resource_type %s, check_format %s.\n",
3796 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3797 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3798 debug_d3dformat(check_format_id));
3800 if (adapter_idx >= wined3d->adapter_count)
3801 return WINED3DERR_INVALIDCALL;
3803 switch (resource_type)
3805 case WINED3D_RTYPE_CUBE_TEXTURE:
3806 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3808 TRACE("[FAILED] - No cube texture support.\n");
3809 return WINED3DERR_NOTAVAILABLE;
3812 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3813 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3814 | WINED3DUSAGE_DYNAMIC
3815 | WINED3DUSAGE_RENDERTARGET
3816 | WINED3DUSAGE_SOFTWAREPROCESSING
3817 | WINED3DUSAGE_QUERY_FILTER
3818 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3819 | WINED3DUSAGE_QUERY_SRGBREAD
3820 | WINED3DUSAGE_QUERY_SRGBWRITE
3821 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3822 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3823 break;
3825 case WINED3D_RTYPE_SURFACE:
3826 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3828 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3829 return WINED3DERR_NOTAVAILABLE;
3832 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3833 | WINED3DUSAGE_RENDERTARGET
3834 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3835 break;
3837 case WINED3D_RTYPE_TEXTURE:
3838 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3839 && !gl_info->supported[ARB_SHADOW])
3841 TRACE("[FAILED] - No shadow sampler support.\n");
3842 return WINED3DERR_NOTAVAILABLE;
3845 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3846 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3847 | WINED3DUSAGE_DEPTHSTENCIL
3848 | WINED3DUSAGE_DYNAMIC
3849 | WINED3DUSAGE_RENDERTARGET
3850 | WINED3DUSAGE_SOFTWAREPROCESSING
3851 | WINED3DUSAGE_QUERY_FILTER
3852 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3853 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3854 | WINED3DUSAGE_QUERY_SRGBREAD
3855 | WINED3DUSAGE_QUERY_SRGBWRITE
3856 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3857 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3858 break;
3860 case WINED3D_RTYPE_VOLUME_TEXTURE:
3861 case WINED3D_RTYPE_VOLUME:
3862 /* Volume is to VolumeTexture what Surface is to Texture, but its
3863 * usage caps are not documented. Most driver seem to offer
3864 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3865 if (!gl_info->supported[EXT_TEXTURE3D])
3867 TRACE("[FAILED] - No volume texture support.\n");
3868 return WINED3DERR_NOTAVAILABLE;
3871 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3872 * an s3tc compressed texture results in an error. While the D3D
3873 * refrast does support s3tc volumes, at least the nvidia Windows
3874 * driver does not, so we're free not to support this format. */
3875 switch (check_format_id)
3877 case WINED3DFMT_DXT1:
3878 case WINED3DFMT_DXT2:
3879 case WINED3DFMT_DXT3:
3880 case WINED3DFMT_DXT4:
3881 case WINED3DFMT_DXT5:
3882 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3883 return WINED3DERR_NOTAVAILABLE;
3885 default:
3886 /* Do nothing, continue with checking the format below */
3887 break;
3890 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3891 allowed_usage = WINED3DUSAGE_DYNAMIC
3892 | WINED3DUSAGE_SOFTWAREPROCESSING
3893 | WINED3DUSAGE_QUERY_FILTER
3894 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3895 | WINED3DUSAGE_QUERY_SRGBREAD
3896 | WINED3DUSAGE_QUERY_SRGBWRITE
3897 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3898 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3899 break;
3901 default:
3902 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3903 return WINED3DERR_NOTAVAILABLE;
3906 if ((usage & allowed_usage) != usage)
3908 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3909 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3910 return WINED3DERR_NOTAVAILABLE;
3913 if (usage & WINED3DUSAGE_QUERY_FILTER)
3914 format_flags |= WINED3DFMT_FLAG_FILTERING;
3915 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3916 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3917 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3918 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3919 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3920 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3921 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3922 format_flags |= WINED3DFMT_FLAG_VTF;
3923 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3924 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3926 if ((format->flags & format_flags) != format_flags)
3928 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3929 format_flags, debug_d3dformat(check_format_id), format->flags);
3930 return WINED3DERR_NOTAVAILABLE;
3933 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3935 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3936 return WINED3DERR_NOTAVAILABLE;
3939 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3940 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3942 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3943 debug_d3dformat(check_format_id));
3944 return WINED3DERR_NOTAVAILABLE;
3947 if ((usage & WINED3DUSAGE_RENDERTARGET)
3948 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3950 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3951 debug_d3dformat(check_format_id));
3952 return WINED3DERR_NOTAVAILABLE;
3955 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3957 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3958 return WINED3DOK_NOAUTOGEN;
3961 return WINED3D_OK;
3964 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
3965 enum wined3d_format_id format_id, UINT width)
3967 const struct wined3d_gl_info *gl_info;
3969 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
3970 wined3d, adapter_idx, debug_d3dformat(format_id), width);
3972 if (adapter_idx >= wined3d->adapter_count)
3973 return ~0u;
3975 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3976 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
3979 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3980 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3982 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3983 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3984 debug_d3dformat(dst_format));
3986 return WINED3D_OK;
3989 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3990 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3991 enum wined3d_format_id backbuffer_format, BOOL windowed)
3993 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
3995 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3996 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3997 debug_d3dformat(backbuffer_format), windowed);
3999 if (adapter_idx >= wined3d->adapter_count)
4000 return WINED3DERR_INVALIDCALL;
4002 /* The task of this function is to check whether a certain display / backbuffer format
4003 * combination is available on the given adapter. In fullscreen mode microsoft specified
4004 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4005 * and display format should match exactly.
4006 * In windowed mode format conversion can occur and this depends on the driver. */
4008 /* There are only 4 display formats. */
4009 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4010 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4011 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4012 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4014 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4015 return WINED3DERR_NOTAVAILABLE;
4018 if (!windowed)
4020 /* If the requested display format is not available, don't continue. */
4021 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4022 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4024 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4025 return WINED3DERR_NOTAVAILABLE;
4028 present_conversion = FALSE;
4030 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4032 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4033 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4034 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4035 return WINED3DERR_NOTAVAILABLE;
4038 if (present_conversion)
4040 /* Use the display format as back buffer format if the latter is
4041 * WINED3DFMT_UNKNOWN. */
4042 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4043 backbuffer_format = display_format;
4045 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4046 device_type, backbuffer_format, display_format)))
4048 TRACE("Format conversion from %s to %s not supported.\n",
4049 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4050 return WINED3DERR_NOTAVAILABLE;
4053 else
4055 /* When format conversion from the back buffer format to the display
4056 * format is not allowed, only a limited number of combinations are
4057 * valid. */
4059 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4061 TRACE("Unsupported format combination %s / %s.\n",
4062 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4063 return WINED3DERR_NOTAVAILABLE;
4066 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4067 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4069 TRACE("Unsupported format combination %s / %s.\n",
4070 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4071 return WINED3DERR_NOTAVAILABLE;
4074 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4075 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4077 TRACE("Unsupported format combination %s / %s.\n",
4078 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4079 return WINED3DERR_NOTAVAILABLE;
4082 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4083 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4085 TRACE("Unsupported format combination %s / %s.\n",
4086 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4087 return WINED3DERR_NOTAVAILABLE;
4091 /* Validate that the back buffer format is usable for render targets. */
4092 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4093 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4095 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4096 return WINED3DERR_NOTAVAILABLE;
4099 return WINED3D_OK;
4102 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4103 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4105 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4106 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4107 struct shader_caps shader_caps;
4108 struct fragment_caps fragment_caps;
4109 struct wined3d_vertex_caps vertex_caps;
4110 DWORD ckey_caps, blit_caps, fx_caps;
4112 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4113 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4115 if (adapter_idx >= wined3d->adapter_count)
4116 return WINED3DERR_INVALIDCALL;
4118 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4119 caps->AdapterOrdinal = adapter_idx;
4121 caps->Caps = 0;
4122 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4123 WINED3DCAPS2_FULLSCREENGAMMA |
4124 WINED3DCAPS2_DYNAMICTEXTURES;
4125 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4126 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4128 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4129 WINED3DCAPS3_COPY_TO_VIDMEM |
4130 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4132 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4133 WINED3DPRESENT_INTERVAL_ONE;
4135 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4136 WINED3DCURSORCAPS_LOWRES;
4138 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4139 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4140 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4141 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4142 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4143 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4144 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4145 WINED3DDEVCAPS_PUREDEVICE |
4146 WINED3DDEVCAPS_HWRASTERIZATION |
4147 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4148 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4149 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4150 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4151 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4153 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4154 WINED3DPMISCCAPS_CULLCCW |
4155 WINED3DPMISCCAPS_CULLCW |
4156 WINED3DPMISCCAPS_COLORWRITEENABLE |
4157 WINED3DPMISCCAPS_CLIPTLVERTS |
4158 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4159 WINED3DPMISCCAPS_MASKZ |
4160 WINED3DPMISCCAPS_BLENDOP |
4161 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4162 /* TODO:
4163 WINED3DPMISCCAPS_NULLREFERENCE
4164 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4165 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4166 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4168 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4169 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4170 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4171 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4172 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4173 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4175 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4176 WINED3DPRASTERCAPS_PAT |
4177 WINED3DPRASTERCAPS_WFOG |
4178 WINED3DPRASTERCAPS_ZFOG |
4179 WINED3DPRASTERCAPS_FOGVERTEX |
4180 WINED3DPRASTERCAPS_FOGTABLE |
4181 WINED3DPRASTERCAPS_STIPPLE |
4182 WINED3DPRASTERCAPS_SUBPIXEL |
4183 WINED3DPRASTERCAPS_ZTEST |
4184 WINED3DPRASTERCAPS_SCISSORTEST |
4185 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4186 WINED3DPRASTERCAPS_DEPTHBIAS;
4188 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4190 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4191 WINED3DPRASTERCAPS_ZBIAS |
4192 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4195 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4196 WINED3DPCMPCAPS_EQUAL |
4197 WINED3DPCMPCAPS_GREATER |
4198 WINED3DPCMPCAPS_GREATEREQUAL |
4199 WINED3DPCMPCAPS_LESS |
4200 WINED3DPCMPCAPS_LESSEQUAL |
4201 WINED3DPCMPCAPS_NEVER |
4202 WINED3DPCMPCAPS_NOTEQUAL;
4204 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4205 * are legacy settings for srcblend only. */
4206 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4207 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4208 WINED3DPBLENDCAPS_DESTALPHA |
4209 WINED3DPBLENDCAPS_DESTCOLOR |
4210 WINED3DPBLENDCAPS_INVDESTALPHA |
4211 WINED3DPBLENDCAPS_INVDESTCOLOR |
4212 WINED3DPBLENDCAPS_INVSRCALPHA |
4213 WINED3DPBLENDCAPS_INVSRCCOLOR |
4214 WINED3DPBLENDCAPS_ONE |
4215 WINED3DPBLENDCAPS_SRCALPHA |
4216 WINED3DPBLENDCAPS_SRCALPHASAT |
4217 WINED3DPBLENDCAPS_SRCCOLOR |
4218 WINED3DPBLENDCAPS_ZERO;
4220 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4221 WINED3DPBLENDCAPS_DESTCOLOR |
4222 WINED3DPBLENDCAPS_INVDESTALPHA |
4223 WINED3DPBLENDCAPS_INVDESTCOLOR |
4224 WINED3DPBLENDCAPS_INVSRCALPHA |
4225 WINED3DPBLENDCAPS_INVSRCCOLOR |
4226 WINED3DPBLENDCAPS_ONE |
4227 WINED3DPBLENDCAPS_SRCALPHA |
4228 WINED3DPBLENDCAPS_SRCCOLOR |
4229 WINED3DPBLENDCAPS_ZERO;
4231 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
4232 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
4234 if (gl_info->supported[EXT_BLEND_COLOR])
4236 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4237 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4241 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4242 WINED3DPCMPCAPS_EQUAL |
4243 WINED3DPCMPCAPS_GREATER |
4244 WINED3DPCMPCAPS_GREATEREQUAL |
4245 WINED3DPCMPCAPS_LESS |
4246 WINED3DPCMPCAPS_LESSEQUAL |
4247 WINED3DPCMPCAPS_NEVER |
4248 WINED3DPCMPCAPS_NOTEQUAL;
4250 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4251 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4252 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4253 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4254 WINED3DPSHADECAPS_COLORFLATRGB |
4255 WINED3DPSHADECAPS_FOGFLAT |
4256 WINED3DPSHADECAPS_FOGGOURAUD |
4257 WINED3DPSHADECAPS_SPECULARFLATRGB;
4259 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4260 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4261 WINED3DPTEXTURECAPS_TRANSPARENCY |
4262 WINED3DPTEXTURECAPS_BORDER |
4263 WINED3DPTEXTURECAPS_MIPMAP |
4264 WINED3DPTEXTURECAPS_PROJECTED |
4265 WINED3DPTEXTURECAPS_PERSPECTIVE;
4267 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4269 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4270 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4273 if (gl_info->supported[EXT_TEXTURE3D])
4275 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4276 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4277 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4279 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4283 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4285 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4286 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4287 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4289 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4293 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4294 WINED3DPTFILTERCAPS_MAGFPOINT |
4295 WINED3DPTFILTERCAPS_MINFLINEAR |
4296 WINED3DPTFILTERCAPS_MINFPOINT |
4297 WINED3DPTFILTERCAPS_MIPFLINEAR |
4298 WINED3DPTFILTERCAPS_MIPFPOINT |
4299 WINED3DPTFILTERCAPS_LINEAR |
4300 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4301 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4302 WINED3DPTFILTERCAPS_MIPLINEAR |
4303 WINED3DPTFILTERCAPS_MIPNEAREST |
4304 WINED3DPTFILTERCAPS_NEAREST;
4306 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4308 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4309 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4312 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4314 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4315 WINED3DPTFILTERCAPS_MAGFPOINT |
4316 WINED3DPTFILTERCAPS_MINFLINEAR |
4317 WINED3DPTFILTERCAPS_MINFPOINT |
4318 WINED3DPTFILTERCAPS_MIPFLINEAR |
4319 WINED3DPTFILTERCAPS_MIPFPOINT |
4320 WINED3DPTFILTERCAPS_LINEAR |
4321 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4322 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4323 WINED3DPTFILTERCAPS_MIPLINEAR |
4324 WINED3DPTFILTERCAPS_MIPNEAREST |
4325 WINED3DPTFILTERCAPS_NEAREST;
4327 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4329 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4330 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4333 else
4335 caps->CubeTextureFilterCaps = 0;
4338 if (gl_info->supported[EXT_TEXTURE3D])
4340 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4341 WINED3DPTFILTERCAPS_MAGFPOINT |
4342 WINED3DPTFILTERCAPS_MINFLINEAR |
4343 WINED3DPTFILTERCAPS_MINFPOINT |
4344 WINED3DPTFILTERCAPS_MIPFLINEAR |
4345 WINED3DPTFILTERCAPS_MIPFPOINT |
4346 WINED3DPTFILTERCAPS_LINEAR |
4347 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4348 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4349 WINED3DPTFILTERCAPS_MIPLINEAR |
4350 WINED3DPTFILTERCAPS_MIPNEAREST |
4351 WINED3DPTFILTERCAPS_NEAREST;
4353 else
4355 caps->VolumeTextureFilterCaps = 0;
4358 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4359 WINED3DPTADDRESSCAPS_CLAMP |
4360 WINED3DPTADDRESSCAPS_WRAP;
4362 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4364 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4366 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4368 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4370 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4372 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4375 if (gl_info->supported[EXT_TEXTURE3D])
4377 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4378 WINED3DPTADDRESSCAPS_CLAMP |
4379 WINED3DPTADDRESSCAPS_WRAP;
4380 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4382 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4384 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4386 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4388 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4390 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4393 else
4395 caps->VolumeTextureAddressCaps = 0;
4398 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4399 WINED3DLINECAPS_ZTEST |
4400 WINED3DLINECAPS_BLEND |
4401 WINED3DLINECAPS_ALPHACMP |
4402 WINED3DLINECAPS_FOG;
4403 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4404 * idea how generating the smoothing alpha values works; the result is different
4407 caps->MaxTextureWidth = gl_info->limits.texture_size;
4408 caps->MaxTextureHeight = gl_info->limits.texture_size;
4410 if (gl_info->supported[EXT_TEXTURE3D])
4411 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4412 else
4413 caps->MaxVolumeExtent = 0;
4415 caps->MaxTextureRepeat = 32768;
4416 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4417 caps->MaxVertexW = 1.0f;
4419 caps->GuardBandLeft = 0.0f;
4420 caps->GuardBandTop = 0.0f;
4421 caps->GuardBandRight = 0.0f;
4422 caps->GuardBandBottom = 0.0f;
4424 caps->ExtentsAdjust = 0.0f;
4426 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4427 WINED3DSTENCILCAPS_INCRSAT |
4428 WINED3DSTENCILCAPS_INVERT |
4429 WINED3DSTENCILCAPS_KEEP |
4430 WINED3DSTENCILCAPS_REPLACE |
4431 WINED3DSTENCILCAPS_ZERO;
4432 if (gl_info->supported[EXT_STENCIL_WRAP])
4434 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4435 WINED3DSTENCILCAPS_INCR;
4437 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4439 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4442 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4443 caps->MaxPointSize = gl_info->limits.pointsize_max;
4445 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4446 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4447 caps->MaxStreams = MAX_STREAMS;
4448 caps->MaxStreamStride = 1024;
4450 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4451 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4452 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4453 caps->MaxNpatchTessellationLevel = 0;
4454 caps->MasterAdapterOrdinal = 0;
4455 caps->AdapterOrdinalInGroup = 0;
4456 caps->NumberOfAdaptersInGroup = 1;
4458 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4460 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4461 WINED3DPTFILTERCAPS_MAGFPOINT |
4462 WINED3DPTFILTERCAPS_MINFLINEAR |
4463 WINED3DPTFILTERCAPS_MAGFLINEAR;
4464 caps->VertexTextureFilterCaps = 0;
4466 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4467 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4468 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4470 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4471 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4473 caps->VertexShaderVersion = shader_caps.vs_version;
4474 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4476 caps->PixelShaderVersion = shader_caps.ps_version;
4477 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4479 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4480 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4481 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4483 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4484 caps->MaxActiveLights = vertex_caps.max_active_lights;
4485 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4486 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4487 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4488 caps->FVFCaps = vertex_caps.fvf_caps;
4489 caps->RasterCaps |= vertex_caps.raster_caps;
4491 /* The following caps are shader specific, but they are things we cannot detect, or which
4492 * are the same among all shader models. So to avoid code duplication set the shader version
4493 * specific, but otherwise constant caps here
4495 if (caps->VertexShaderVersion >= 3)
4497 /* Where possible set the caps based on OpenGL extensions and if they
4498 * aren't set (in case of software rendering) use the VS 3.0 from
4499 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4500 * VS3.0 value. */
4501 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4502 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4503 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4504 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4505 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4506 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4508 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4509 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4510 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
4512 else if (caps->VertexShaderVersion == 2)
4514 caps->VS20Caps.caps = 0;
4515 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4516 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4517 caps->VS20Caps.static_flow_control_depth = 1;
4519 caps->MaxVShaderInstructionsExecuted = 65535;
4520 caps->MaxVertexShader30InstructionSlots = 0;
4522 else
4523 { /* VS 1.x */
4524 caps->VS20Caps.caps = 0;
4525 caps->VS20Caps.dynamic_flow_control_depth = 0;
4526 caps->VS20Caps.temp_count = 0;
4527 caps->VS20Caps.static_flow_control_depth = 0;
4529 caps->MaxVShaderInstructionsExecuted = 0;
4530 caps->MaxVertexShader30InstructionSlots = 0;
4533 if (caps->PixelShaderVersion >= 3)
4535 /* Where possible set the caps based on OpenGL extensions and if they
4536 * aren't set (in case of software rendering) use the PS 3.0 from
4537 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4538 * PS 3.0 value. */
4540 /* Caps is more or less undocumented on MSDN but it appears to be
4541 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4542 * cards from Windows */
4543 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4544 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4545 WINED3DPS20CAPS_PREDICATION |
4546 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4547 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4548 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4549 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4550 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4551 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4552 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4553 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4554 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4556 caps->MaxPShaderInstructionsExecuted = 65535;
4557 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4558 adapter->gl_info.limits.arb_ps_instructions);
4560 else if(caps->PixelShaderVersion == 2)
4562 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4563 caps->PS20Caps.caps = 0;
4564 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4565 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4566 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4567 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4568 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4570 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4571 caps->MaxPixelShader30InstructionSlots = 0;
4573 else /* PS 1.x */
4575 caps->PS20Caps.caps = 0;
4576 caps->PS20Caps.dynamic_flow_control_depth = 0;
4577 caps->PS20Caps.temp_count = 0;
4578 caps->PS20Caps.static_flow_control_depth = 0;
4579 caps->PS20Caps.instruction_slot_count = 0;
4581 caps->MaxPShaderInstructionsExecuted = 0;
4582 caps->MaxPixelShader30InstructionSlots = 0;
4585 if (caps->VertexShaderVersion >= 2)
4587 /* OpenGL supports all the formats below, perhaps not always
4588 * without conversion, but it supports them.
4589 * Further GLSL doesn't seem to have an official unsigned type so
4590 * don't advertise it yet as I'm not sure how we handle it.
4591 * We might need to add some clamping in the shader engine to
4592 * support it.
4593 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4594 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4595 WINED3DDTCAPS_UBYTE4N |
4596 WINED3DDTCAPS_SHORT2N |
4597 WINED3DDTCAPS_SHORT4N;
4598 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4600 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4601 WINED3DDTCAPS_FLOAT16_4;
4604 else
4606 caps->DeclTypes = 0;
4609 /* Set DirectDraw helper Caps */
4610 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4611 WINEDDCKEYCAPS_SRCBLT;
4612 fx_caps = WINEDDFXCAPS_BLTALPHA |
4613 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4614 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4615 WINEDDFXCAPS_BLTROTATION90 |
4616 WINEDDFXCAPS_BLTSHRINKX |
4617 WINEDDFXCAPS_BLTSHRINKXN |
4618 WINEDDFXCAPS_BLTSHRINKY |
4619 WINEDDFXCAPS_BLTSHRINKXN |
4620 WINEDDFXCAPS_BLTSTRETCHX |
4621 WINEDDFXCAPS_BLTSTRETCHXN |
4622 WINEDDFXCAPS_BLTSTRETCHY |
4623 WINEDDFXCAPS_BLTSTRETCHYN;
4624 blit_caps = WINEDDCAPS_BLT |
4625 WINEDDCAPS_BLTCOLORFILL |
4626 WINEDDCAPS_BLTDEPTHFILL |
4627 WINEDDCAPS_BLTSTRETCH |
4628 WINEDDCAPS_CANBLTSYSMEM |
4629 WINEDDCAPS_CANCLIP |
4630 WINEDDCAPS_CANCLIPSTRETCHED |
4631 WINEDDCAPS_COLORKEY |
4632 WINEDDCAPS_COLORKEYHWASSIST |
4633 WINEDDCAPS_ALIGNBOUNDARYSRC;
4635 /* Fill the ddraw caps structure */
4636 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4637 WINEDDCAPS_PALETTE |
4638 blit_caps;
4639 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4640 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4641 WINEDDCAPS2_PRIMARYGAMMA |
4642 WINEDDCAPS2_WIDESURFACES |
4643 WINEDDCAPS2_CANRENDERWINDOWED;
4644 caps->ddraw_caps.color_key_caps = ckey_caps;
4645 caps->ddraw_caps.fx_caps = fx_caps;
4646 caps->ddraw_caps.svb_caps = blit_caps;
4647 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4648 caps->ddraw_caps.svb_fx_caps = fx_caps;
4649 caps->ddraw_caps.vsb_caps = blit_caps;
4650 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4651 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4652 caps->ddraw_caps.ssb_caps = blit_caps;
4653 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4654 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4656 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4657 WINEDDSCAPS_BACKBUFFER |
4658 WINEDDSCAPS_FLIP |
4659 WINEDDSCAPS_FRONTBUFFER |
4660 WINEDDSCAPS_OFFSCREENPLAIN |
4661 WINEDDSCAPS_PALETTE |
4662 WINEDDSCAPS_PRIMARYSURFACE |
4663 WINEDDSCAPS_SYSTEMMEMORY |
4664 WINEDDSCAPS_VIDEOMEMORY |
4665 WINEDDSCAPS_VISIBLE;
4667 if (!(wined3d->flags & WINED3D_NO3D))
4669 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4670 WINEDDSCAPS_MIPMAP |
4671 WINEDDSCAPS_TEXTURE |
4672 WINEDDSCAPS_ZBUFFER;
4673 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4676 return WINED3D_OK;
4679 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4680 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4681 struct wined3d_device **device)
4683 struct wined3d_device *object;
4684 HRESULT hr;
4686 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4687 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4689 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4690 * number and create a device without a 3D adapter for 2D only operation. */
4691 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4692 return WINED3DERR_INVALIDCALL;
4694 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4695 if (!object)
4696 return E_OUTOFMEMORY;
4698 hr = device_init(object, wined3d, adapter_idx, device_type,
4699 focus_window, flags, surface_alignment, device_parent);
4700 if (FAILED(hr))
4702 WARN("Failed to initialize device, hr %#x.\n", hr);
4703 HeapFree(GetProcessHeap(), 0, object);
4704 return hr;
4707 TRACE("Created device %p.\n", object);
4708 *device = object;
4710 device_parent->ops->wined3d_device_created(device_parent, *device);
4712 return WINED3D_OK;
4715 static void WINE_GLAPI invalid_func(const void *data)
4717 ERR("Invalid vertex attribute function called\n");
4718 DebugBreak();
4721 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4723 ERR("Invalid texcoord function called\n");
4724 DebugBreak();
4727 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4728 * the extension detection and are used in drawStridedSlow
4730 static void WINE_GLAPI position_d3dcolor(const void *data)
4732 DWORD pos = *((const DWORD *)data);
4734 FIXME("Add a test for fixed function position from d3dcolor type\n");
4735 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4736 D3DCOLOR_B_G(pos),
4737 D3DCOLOR_B_B(pos),
4738 D3DCOLOR_B_A(pos));
4741 static void WINE_GLAPI position_float4(const void *data)
4743 const GLfloat *pos = data;
4745 if (pos[3] != 0.0f && pos[3] != 1.0f)
4747 float w = 1.0f / pos[3];
4749 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4751 else
4753 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4757 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4759 DWORD diffuseColor = *((const DWORD *)data);
4761 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4762 D3DCOLOR_B_G(diffuseColor),
4763 D3DCOLOR_B_B(diffuseColor),
4764 D3DCOLOR_B_A(diffuseColor));
4767 static void WINE_GLAPI specular_d3dcolor(const void *data)
4769 DWORD specularColor = *((const DWORD *)data);
4770 GLubyte d[] =
4772 D3DCOLOR_B_R(specularColor),
4773 D3DCOLOR_B_G(specularColor),
4774 D3DCOLOR_B_B(specularColor)
4777 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
4780 static void WINE_GLAPI warn_no_specular_func(const void *data)
4782 WARN("GL_EXT_secondary_color not supported\n");
4785 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
4787 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4788 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4789 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
4791 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4792 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4793 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
4794 if (!d3d_info->xyzrhw)
4795 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4796 else
4797 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
4798 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4799 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4800 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4801 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
4802 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4803 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4804 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4805 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4806 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4807 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4808 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4809 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4810 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4811 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4813 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4814 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4815 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
4816 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
4817 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4818 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4819 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4820 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4821 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
4822 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4823 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
4824 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4825 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
4826 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4827 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4828 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4829 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4830 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4832 /* No 4 component entry points here. */
4833 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4834 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4835 if (gl_info->supported[EXT_SECONDARY_COLOR])
4836 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4837 else
4838 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4839 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4840 if (gl_info->supported[EXT_SECONDARY_COLOR])
4841 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4842 else
4843 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4844 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4845 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4846 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4847 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4848 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4849 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4850 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4851 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4852 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4853 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4854 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4855 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4856 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4858 /* Only 3 component entry points here. Test how others behave. Float4
4859 * normals are used by one of our tests, trying to pass it to the pixel
4860 * shader, which fails on Windows. */
4861 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4862 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4863 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4864 /* Just ignore the 4th value. */
4865 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4866 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4867 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4868 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4869 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4870 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4871 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4872 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4873 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4874 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4875 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4876 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4877 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4878 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4879 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4881 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4882 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4883 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4884 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4885 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4886 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4887 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4888 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4889 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4890 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4891 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4892 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4893 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4894 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4895 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4896 if (gl_info->supported[NV_HALF_FLOAT])
4898 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4899 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4900 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4901 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4902 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4904 else
4906 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4907 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4909 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4912 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4914 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4915 int i;
4917 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4919 UINT attrib_count = 0;
4920 GLint cfg_count;
4921 int attribs[11];
4922 int values[11];
4923 int attribute;
4925 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4926 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4928 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4929 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4930 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4931 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4932 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4933 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4934 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4935 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4936 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4937 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4938 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4939 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4941 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4943 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4944 int format_id = i + 1;
4946 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4947 continue;
4949 cfg->iPixelFormat = format_id;
4950 cfg->redSize = values[0];
4951 cfg->greenSize = values[1];
4952 cfg->blueSize = values[2];
4953 cfg->alphaSize = values[3];
4954 cfg->colorSize = values[4];
4955 cfg->depthSize = values[5];
4956 cfg->stencilSize = values[6];
4957 cfg->windowDrawable = values[7];
4958 cfg->iPixelType = values[8];
4959 cfg->doubleBuffer = values[9];
4960 cfg->auxBuffers = values[10];
4962 cfg->numSamples = 0;
4963 /* Check multisample support. */
4964 if (gl_info->supported[ARB_MULTISAMPLE])
4966 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4967 int values[2];
4969 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4971 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4972 * multisampling is supported. values[1] = number of
4973 * multisample buffers. */
4974 if (values[0])
4975 cfg->numSamples = values[1];
4979 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4980 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4981 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4982 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4983 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4985 ++adapter->cfg_count;
4988 else
4990 int cfg_count;
4992 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4993 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4995 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4997 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4998 PIXELFORMATDESCRIPTOR pfd;
4999 int format_id = i + 1;
5001 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5002 continue;
5004 /* We only want HW acceleration using an OpenGL ICD driver.
5005 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5006 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5007 * driver (e.g. 3dfx minigl). */
5008 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5010 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5011 continue;
5014 cfg->iPixelFormat = format_id;
5015 cfg->redSize = pfd.cRedBits;
5016 cfg->greenSize = pfd.cGreenBits;
5017 cfg->blueSize = pfd.cBlueBits;
5018 cfg->alphaSize = pfd.cAlphaBits;
5019 cfg->colorSize = pfd.cColorBits;
5020 cfg->depthSize = pfd.cDepthBits;
5021 cfg->stencilSize = pfd.cStencilBits;
5022 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5023 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5024 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5025 cfg->auxBuffers = pfd.cAuxBuffers;
5026 cfg->numSamples = 0;
5028 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5029 "depth=%d, stencil=%d, windowDrawable=%d\n",
5030 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5031 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5032 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5034 ++adapter->cfg_count;
5039 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5041 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5042 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5043 unsigned int ctx_attrib_idx = 0;
5044 DISPLAY_DEVICEW display_device;
5045 GLint ctx_attribs[3];
5047 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5049 adapter->ordinal = ordinal;
5050 adapter->monitorPoint.x = -1;
5051 adapter->monitorPoint.y = -1;
5053 /* Dynamically load all GL core functions */
5054 #ifdef USE_WIN32_OPENGL
5056 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5057 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5058 ALL_WGL_FUNCS
5059 #undef USE_GL_FUNC
5060 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5062 #else
5063 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5065 HDC hdc = GetDC( 0 );
5066 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5067 ReleaseDC( 0, hdc );
5068 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5069 gl_info->gl_ops.wgl = wgl_driver->wgl;
5070 gl_info->gl_ops.gl = wgl_driver->gl;
5072 #endif
5074 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5075 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5077 if (!AllocateLocallyUniqueId(&adapter->luid))
5079 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5080 return FALSE;
5082 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5083 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5085 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5087 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5088 return FALSE;
5091 if (context_debug_output_enabled(gl_info))
5093 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5094 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5096 ctx_attribs[ctx_attrib_idx] = 0;
5097 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5099 if (!wined3d_adapter_init_gl_caps(adapter))
5101 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5102 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5103 return FALSE;
5106 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5107 /* We haven't found any suitable formats. This should only happen in
5108 * case of GDI software rendering, which is pretty useless anyway. */
5109 if (!adapter->cfg_count)
5111 WARN("No suitable pixel formats found.\n");
5112 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5113 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5114 return FALSE;
5117 if (!wined3d_adapter_init_format_info(adapter))
5119 ERR("Failed to initialize GL format info.\n");
5120 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5121 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5122 return FALSE;
5125 adapter->vram_bytes = adapter->driver_info.vram_bytes;
5126 adapter->vram_bytes_used = 0;
5127 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
5129 display_device.cb = sizeof(display_device);
5130 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5131 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5132 strcpyW(adapter->DeviceName, display_device.DeviceName);
5134 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5136 wined3d_adapter_init_ffp_attrib_ops(adapter);
5138 return TRUE;
5141 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5143 DISPLAY_DEVICEW display_device;
5145 memset(adapter, 0, sizeof(*adapter));
5146 adapter->ordinal = ordinal;
5147 adapter->monitorPoint.x = -1;
5148 adapter->monitorPoint.y = -1;
5150 adapter->driver_info.name = "Display";
5151 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5152 if (wined3d_settings.emulated_textureram)
5153 adapter->vram_bytes = wined3d_settings.emulated_textureram;
5154 else
5155 adapter->vram_bytes = 128 * 1024 * 1024;
5157 initPixelFormatsNoGL(&adapter->gl_info);
5159 adapter->vertex_pipe = &none_vertex_pipe;
5160 adapter->fragment_pipe = &none_fragment_pipe;
5161 adapter->shader_backend = &none_shader_backend;
5162 adapter->blitter = &cpu_blit;
5164 display_device.cb = sizeof(display_device);
5165 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5166 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5167 strcpyW(adapter->DeviceName, display_device.DeviceName);
5170 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5172 const struct wined3d_parent_ops wined3d_null_parent_ops =
5174 wined3d_null_wined3d_object_destroyed,
5177 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
5179 wined3d->ref = 1;
5180 wined3d->flags = flags;
5182 TRACE("Initializing adapters.\n");
5184 if (flags & WINED3D_NO3D)
5186 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5187 wined3d->adapter_count = 1;
5188 return WINED3D_OK;
5191 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5193 WARN("Failed to initialize adapter.\n");
5194 return E_FAIL;
5196 wined3d->adapter_count = 1;
5198 return WINED3D_OK;