localspl: Exclude unused headers.
[wine.git] / dlls / d3d8 / d3d8_private.h
blobf41b7edbacd214a778a8323348f1c8c4316a2216
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d_interface.h"
38 /* Device caps */
39 #define INITIAL_SHADER_HANDLE_TABLE_SIZE 64
41 /* CreateVertexShader can return > 0xFFFF */
42 #define VS_HIGHESTFIXEDFXF 0xF0000000
44 /* ===========================================================================
45 Macros
46 =========================================================================== */
47 /* Not nice, but it lets wined3d support different versions of directx */
48 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
49 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
50 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
51 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
52 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
53 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
54 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
55 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
56 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
57 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
58 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
59 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
60 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
61 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
62 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
63 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
64 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
65 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
66 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
67 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
68 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
69 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
70 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
71 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
72 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
73 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
74 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
75 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
76 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
77 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
78 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
79 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
80 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
81 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
82 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
83 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
84 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
85 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
86 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
87 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
88 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
89 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
90 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
91 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
92 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
93 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
94 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
95 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
96 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
97 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
98 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
99 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
100 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
101 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
103 /* Direct3D8 Interfaces: */
104 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
105 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
106 typedef struct IDirect3D8Impl IDirect3D8Impl;
107 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
108 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
109 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
110 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
111 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
112 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
113 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
114 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
115 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
117 /** Private Interfaces: */
118 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
119 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
120 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
121 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
123 /* Advance declaration of structures to satisfy compiler */
124 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
126 /* ===========================================================================
127 The interfactes themselves
128 =========================================================================== */
130 /* ---------- */
131 /* IDirect3D8 */
132 /* ---------- */
134 /*****************************************************************************
135 * Predeclare the interface implementation structures
137 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
139 /*****************************************************************************
140 * IDirect3D implementation structure
142 struct IDirect3D8Impl
144 /* IUnknown fields */
145 const IDirect3D8Vtbl *lpVtbl;
146 LONG ref;
148 /* The WineD3D device */
149 IWineD3D *WineD3D;
152 /* ---------------- */
153 /* IDirect3DDevice8 */
154 /* ---------------- */
156 /*****************************************************************************
157 * Predeclare the interface implementation structures
159 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
161 /*****************************************************************************
162 * IDirect3DDevice8 implementation structure
165 typedef void * shader_handle;
167 struct IDirect3DDevice8Impl
169 /* IUnknown fields */
170 const IDirect3DDevice8Vtbl *lpVtbl;
171 LONG ref;
172 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
173 IWineD3DDevice *WineD3DDevice;
174 DWORD shader_handle_table_size;
175 DWORD allocated_shader_handles;
176 shader_handle *shader_handles;
177 shader_handle *free_shader_handles;
179 /* Avoids recursion with nested ReleaseRef to 0 */
180 BOOL inDestruction;
183 /* ---------------- */
184 /* IDirect3DVolume8 */
185 /* ---------------- */
187 /*****************************************************************************
188 * IDirect3DVolume8 implementation structure
190 struct IDirect3DVolume8Impl
192 /* IUnknown fields */
193 const IDirect3DVolume8Vtbl *lpVtbl;
194 LONG ref;
196 /* IDirect3DVolume8 fields */
197 IWineD3DVolume *wineD3DVolume;
199 /* The volume container */
200 IUnknown *container;
202 /* If set forward refcounting to this object */
203 IUnknown *forwardReference;
206 /* ------------------- */
207 /* IDirect3DSwapChain8 */
208 /* ------------------- */
210 /*****************************************************************************
211 * Predeclare the interface implementation structures
213 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
215 /*****************************************************************************
216 * IDirect3DSwapChain8 implementation structure
218 struct IDirect3DSwapChain8Impl
220 /* IUnknown fields */
221 const IDirect3DSwapChain8Vtbl *lpVtbl;
222 LONG ref;
224 /* IDirect3DSwapChain8 fields */
225 IWineD3DSwapChain *wineD3DSwapChain;
227 /* Parent reference */
228 LPDIRECT3DDEVICE8 parentDevice;
231 /* ----------------- */
232 /* IDirect3DSurface8 */
233 /* ----------------- */
235 /*****************************************************************************
236 * Predeclare the interface implementation structures
238 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
240 /*****************************************************************************
241 * IDirect3DSurface8 implementation structure
243 struct IDirect3DSurface8Impl
245 /* IUnknown fields */
246 const IDirect3DSurface8Vtbl *lpVtbl;
247 LONG ref;
249 /* IDirect3DSurface8 fields */
250 IWineD3DSurface *wineD3DSurface;
252 /* Parent reference */
253 LPDIRECT3DDEVICE8 parentDevice;
255 /* The surface container */
256 IUnknown *container;
258 /* If set forward refcounting to this object */
259 IUnknown *forwardReference;
261 /* Flags an implicit surface */
262 BOOL isImplicit;
265 /* ------------------ */
266 /* IDirect3DResource8 */
267 /* ------------------ */
269 /*****************************************************************************
270 * Predeclare the interface implementation structures
272 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
274 /*****************************************************************************
275 * IDirect3DResource8 implementation structure
277 struct IDirect3DResource8Impl
279 /* IUnknown fields */
280 const IDirect3DResource8Vtbl *lpVtbl;
281 LONG ref;
283 /* IDirect3DResource8 fields */
284 IWineD3DResource *wineD3DResource;
286 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
288 /* ---------------------- */
289 /* IDirect3DVertexBuffer8 */
290 /* ---------------------- */
292 /*****************************************************************************
293 * Predeclare the interface implementation structures
295 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
297 /*****************************************************************************
298 * IDirect3DVertexBuffer8 implementation structure
300 struct IDirect3DVertexBuffer8Impl
302 /* IUnknown fields */
303 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
304 LONG ref;
306 /* IDirect3DResource8 fields */
307 IWineD3DVertexBuffer *wineD3DVertexBuffer;
309 /* Parent reference */
310 LPDIRECT3DDEVICE8 parentDevice;
313 /* --------------------- */
314 /* IDirect3DIndexBuffer8 */
315 /* --------------------- */
317 /*****************************************************************************
318 * Predeclare the interface implementation structures
320 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
322 /*****************************************************************************
323 * IDirect3DIndexBuffer8 implementation structure
325 struct IDirect3DIndexBuffer8Impl
327 /* IUnknown fields */
328 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
329 LONG ref;
331 /* IDirect3DResource8 fields */
332 IWineD3DIndexBuffer *wineD3DIndexBuffer;
334 /* Parent reference */
335 LPDIRECT3DDEVICE8 parentDevice;
338 /* --------------------- */
339 /* IDirect3DBaseTexture8 */
340 /* --------------------- */
342 /*****************************************************************************
343 * IDirect3DBaseTexture8 implementation structure
345 struct IDirect3DBaseTexture8Impl
347 /* IUnknown fields */
348 const IDirect3DBaseTexture8Vtbl *lpVtbl;
349 LONG ref;
351 /* IDirect3DResource8 fields */
352 IWineD3DBaseTexture *wineD3DBaseTexture;
355 /* --------------------- */
356 /* IDirect3DCubeTexture8 */
357 /* --------------------- */
359 /*****************************************************************************
360 * Predeclare the interface implementation structures
362 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
364 /*****************************************************************************
365 * IDirect3DCubeTexture8 implementation structure
367 struct IDirect3DCubeTexture8Impl
369 /* IUnknown fields */
370 const IDirect3DCubeTexture8Vtbl *lpVtbl;
371 LONG ref;
373 /* IDirect3DResource8 fields */
374 IWineD3DCubeTexture *wineD3DCubeTexture;
376 /* Parent reference */
377 LPDIRECT3DDEVICE8 parentDevice;
380 /* ----------------- */
381 /* IDirect3DTexture8 */
382 /* ----------------- */
384 /*****************************************************************************
385 * Predeclare the interface implementation structures
387 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
389 /*****************************************************************************
390 * IDirect3DTexture8 implementation structure
392 struct IDirect3DTexture8Impl
394 /* IUnknown fields */
395 const IDirect3DTexture8Vtbl *lpVtbl;
396 LONG ref;
398 /* IDirect3DResourc8 fields */
399 IWineD3DTexture *wineD3DTexture;
401 /* Parent reference */
402 LPDIRECT3DDEVICE8 parentDevice;
405 /* ----------------------- */
406 /* IDirect3DVolumeTexture8 */
407 /* ----------------------- */
409 /*****************************************************************************
410 * Predeclare the interface implementation structures
412 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
414 /*****************************************************************************
415 * IDirect3DVolumeTexture8 implementation structure
417 struct IDirect3DVolumeTexture8Impl
419 /* IUnknown fields */
420 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
421 LONG ref;
423 /* IDirect3DResource8 fields */
424 IWineD3DVolumeTexture *wineD3DVolumeTexture;
426 /* Parent reference */
427 LPDIRECT3DDEVICE8 parentDevice;
430 /* ----------------------- */
431 /* IDirect3DStateBlockImpl */
432 /* ----------------------- */
434 /* TODO: Generate a valid GUIDs */
435 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
436 DEFINE_GUID(IID_IDirect3DStateBlock8,
437 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
439 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
440 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
442 DEFINE_GUID(IID_IDirect3DVertexShader8,
443 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
445 DEFINE_GUID(IID_IDirect3DPixelShader8,
446 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
449 /*****************************************************************************
450 * IDirect3DStateBlock8 interface
452 #define INTERFACE IDirect3DStateBlock8
453 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
455 /*** IUnknown methods ***/
456 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
457 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
458 STDMETHOD_(ULONG,Release)(THIS) PURE;
459 /*** IDirect3DStateBlock9 methods ***/
460 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
461 STDMETHOD(Capture)(THIS) PURE;
462 STDMETHOD(Apply)(THIS) PURE;
464 #undef INTERFACE
466 /*** IUnknown methods ***/
467 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
468 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
469 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
470 /*** IDirect3DStateBlock9 methods ***/
471 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
472 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
473 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
475 /*****************************************************************************
476 * Predeclare the interface implementation structures
478 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
480 /*****************************************************************************
481 * IDirect3DStateBlock implementation structure
483 typedef struct IDirect3DStateBlock8Impl {
484 /* IUnknown fields */
485 const IDirect3DStateBlock8Vtbl *lpVtbl;
486 LONG ref;
488 /* IDirect3DResource8 fields */
489 IWineD3DStateBlock *wineD3DStateBlock;
490 } IDirect3DStateBlock8Impl;
492 /*****************************************************************************
493 * IDirect3DVertexDeclaration8 interface
495 #define INTERFACE IDirect3DVertexDeclaration8
496 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
498 /*** IUnknown methods ***/
499 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
500 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
501 STDMETHOD_(ULONG,Release)(THIS) PURE;
503 #undef INTERFACE
505 /*** IUnknown methods ***/
506 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
507 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
508 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
510 /*** Implementation ***/
511 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
513 typedef struct {
514 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
515 LONG ref_count;
517 DWORD *elements;
518 DWORD elements_size; /* Size of elements, in bytes */
520 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
521 } IDirect3DVertexDeclaration8Impl;
524 /*****************************************************************************
525 * IDirect3DVertexShader9 interface
527 #define INTERFACE IDirect3DVertexShader8
528 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
530 /*** IUnknown methods ***/
531 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
532 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
533 STDMETHOD_(ULONG,Release)(THIS) PURE;
534 /*** IDirect3DVertexShader9 methods ***/
535 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
536 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
538 #undef INTERFACE
540 /*** IUnknown methods ***/
541 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
542 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
543 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
544 /*** IDirect3DVertexShader8 methods ***/
545 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
546 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
548 /* ------------------------- */
549 /* IDirect3DVertexShader8Impl */
550 /* ------------------------- */
552 /*****************************************************************************
553 * IDirect3DPixelShader9 interface
555 #define INTERFACE IDirect3DPixelShader8
556 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
558 /*** IUnknown methods ***/
559 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
560 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
561 STDMETHOD_(ULONG,Release)(THIS) PURE;
562 /*** IDirect3DPixelShader8 methods ***/
563 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
564 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
566 #undef INTERFACE
568 /*** IUnknown methods ***/
569 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
570 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
571 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
572 /*** IDirect3DPixelShader8 methods ***/
573 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
574 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
577 /*****************************************************************************
578 * Predeclare the interface implementation structures
580 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
582 /*****************************************************************************
583 * IDirect3DVertexShader implementation structure
586 struct IDirect3DVertexShader8Impl {
587 const IDirect3DVertexShader8Vtbl *lpVtbl;
588 LONG ref;
590 shader_handle *handle;
591 IDirect3DVertexDeclaration8 *vertex_declaration;
592 IWineD3DVertexShader *wineD3DVertexShader;
596 /* ------------------------ */
597 /* IDirect3DPixelShaderImpl */
598 /* ------------------------ */
601 /*****************************************************************************
602 * Predeclare the interface implementation structures
604 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
606 /*****************************************************************************
607 * IDirect3DPixelShader implementation structure
609 typedef struct IDirect3DPixelShader8Impl {
610 const IDirect3DPixelShader8Vtbl *lpVtbl;
611 LONG ref;
613 shader_handle *handle;
614 /* The device, to be replaced by an IDirect3DDeviceImpl */
615 IWineD3DPixelShader *wineD3DPixelShader;
616 } IDirect3DPixelShader8Impl;
619 * Internals functions
621 * to see how not defined it here
623 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
624 size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
626 /* Callbacks */
627 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
628 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
629 WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
630 HANDLE* pSharedHandle);
632 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
633 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
634 IWineD3DVolume **ppVolume,
635 HANDLE * pSharedHandle);
637 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
638 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
639 DWORD MultisampleQuality, BOOL Discard,
640 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
642 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
643 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
644 DWORD MultisampleQuality, BOOL Lockable,
645 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
647 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
649 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
651 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
653 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
655 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
657 #endif /* __WINE_D3DX8_PRIVATE_H */