wined3d: Don't validate the frontbuffer's DRAWABLE location in wined3d_swapchain_resi...
[wine.git] / dlls / wined3d / swapchain.c
blob99d717641e177fc3ffe76d496db9cfd1ad897804
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wined3d_private.h"
24 #include "wined3d_gl.h"
25 #include "wined3d_vk.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
30 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain)
32 HRESULT hr;
33 UINT i;
35 TRACE("Destroying swapchain %p.\n", swapchain);
37 wined3d_swapchain_state_cleanup(&swapchain->state);
38 wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);
40 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
41 * is the last buffer to be destroyed, FindContext() depends on that. */
42 if (swapchain->front_buffer)
44 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
45 if (wined3d_texture_decref(swapchain->front_buffer))
46 WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
47 swapchain->front_buffer = NULL;
50 if (swapchain->back_buffers)
52 i = swapchain->state.desc.backbuffer_count;
54 while (i--)
56 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
57 if (wined3d_texture_decref(swapchain->back_buffers[i]))
58 WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
60 heap_free(swapchain->back_buffers);
61 swapchain->back_buffers = NULL;
64 /* Restore the screen resolution if we rendered in fullscreen.
65 * This will restore the screen resolution to what it was before creating
66 * the swapchain. In case of d3d8 and d3d9 this will be the original
67 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
68 * sets the resolution before starting up Direct3D, thus orig_width and
69 * orig_height will be equal to the modes in the presentation params. */
70 if (!swapchain->state.desc.windowed)
72 if (swapchain->state.desc.auto_restore_display_mode)
74 if (FAILED(hr = wined3d_restore_display_modes(swapchain->device->wined3d)))
75 ERR("Failed to restore display mode, hr %#lx.\n", hr);
77 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
79 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state,
80 swapchain->state.device_window, &swapchain->state.original_window_rect);
81 wined3d_device_release_focus_window(swapchain->device);
84 else
86 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state, swapchain->state.device_window, NULL);
91 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl)
93 wined3d_swapchain_cleanup(&swapchain_gl->s);
96 static void wined3d_swapchain_vk_destroy_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
98 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
99 const struct wined3d_vk_info *vk_info;
100 unsigned int i;
101 VkResult vr;
103 TRACE("swapchain_vk %p.\n", swapchain_vk);
105 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
107 if ((vr = VK_CALL(vkQueueWaitIdle(device_vk->vk_queue))) < 0)
108 ERR("Failed to wait on queue, vr %s.\n", wined3d_debug_vkresult(vr));
109 heap_free(swapchain_vk->vk_images);
110 for (i = 0; i < swapchain_vk->image_count; ++i)
112 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
113 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
115 heap_free(swapchain_vk->vk_semaphores);
116 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, NULL));
117 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, swapchain_vk->vk_surface, NULL));
120 static void wined3d_swapchain_vk_destroy_object(void *object)
122 wined3d_swapchain_vk_destroy_vulkan_swapchain(object);
125 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk)
127 struct wined3d_cs *cs = swapchain_vk->s.device->cs;
129 wined3d_cs_destroy_object(cs, wined3d_swapchain_vk_destroy_object, swapchain_vk);
130 wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
132 wined3d_swapchain_cleanup(&swapchain_vk->s);
135 ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain)
137 unsigned int refcount = InterlockedIncrement(&swapchain->ref);
139 TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
141 return refcount;
144 ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
146 unsigned int refcount = InterlockedDecrement(&swapchain->ref);
148 TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
150 if (!refcount)
152 struct wined3d_device *device;
154 wined3d_mutex_lock();
156 device = swapchain->device;
157 if (device->swapchain_count && device->swapchains[0] == swapchain)
158 wined3d_device_uninit_3d(device);
159 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
161 swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
162 swapchain->device->adapter->adapter_ops->adapter_destroy_swapchain(swapchain);
164 wined3d_mutex_unlock();
167 return refcount;
170 void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain)
172 TRACE("swapchain %p.\n", swapchain);
174 return swapchain->parent;
177 void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
179 if (!window)
180 window = swapchain->state.device_window;
181 if (window == swapchain->win_handle)
182 return;
184 TRACE("Setting swapchain %p window from %p to %p.\n",
185 swapchain, swapchain->win_handle, window);
187 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
189 swapchain->win_handle = window;
192 HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
193 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
194 unsigned int swap_interval, uint32_t flags)
196 RECT s, d;
198 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
199 swapchain, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
200 dst_window_override, swap_interval, flags);
202 if (flags)
203 FIXME("Ignoring flags %#x.\n", flags);
205 wined3d_mutex_lock();
207 if (!swapchain->back_buffers)
209 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
210 wined3d_mutex_unlock();
211 return WINED3DERR_INVALIDCALL;
214 if (!src_rect)
216 SetRect(&s, 0, 0, swapchain->state.desc.backbuffer_width,
217 swapchain->state.desc.backbuffer_height);
218 src_rect = &s;
221 if (!dst_rect)
223 GetClientRect(swapchain->win_handle, &d);
224 dst_rect = &d;
227 wined3d_cs_emit_present(swapchain->device->cs, swapchain, src_rect,
228 dst_rect, dst_window_override, swap_interval, flags);
230 wined3d_mutex_unlock();
232 return WINED3D_OK;
235 HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
236 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx)
238 RECT src_rect, dst_rect;
240 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain, dst_texture, sub_resource_idx);
242 SetRect(&src_rect, 0, 0, swapchain->front_buffer->resource.width, swapchain->front_buffer->resource.height);
243 dst_rect = src_rect;
245 if (swapchain->state.desc.windowed)
247 MapWindowPoints(swapchain->win_handle, NULL, (POINT *)&dst_rect, 2);
248 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
249 wine_dbgstr_rect(&dst_rect));
252 return wined3d_device_context_blt(&swapchain->device->cs->c, dst_texture, sub_resource_idx, &dst_rect,
253 swapchain->front_buffer, 0, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
256 struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
257 UINT back_buffer_idx)
259 TRACE("swapchain %p, back_buffer_idx %u.\n",
260 swapchain, back_buffer_idx);
262 /* Return invalid if there is no backbuffer array, otherwise it will
263 * crash when ddraw is used (there swapchain->back_buffers is always
264 * NULL). We need this because this function is called from
265 * stateblock_init_default_state() to get the default scissorrect
266 * dimensions. */
267 if (!swapchain->back_buffers || back_buffer_idx >= swapchain->state.desc.backbuffer_count)
269 WARN("Invalid back buffer index.\n");
270 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
271 * here in wined3d to avoid problems in other libs. */
272 return NULL;
275 TRACE("Returning back buffer %p.\n", swapchain->back_buffers[back_buffer_idx]);
277 return swapchain->back_buffers[back_buffer_idx];
280 struct wined3d_texture * CDECL wined3d_swapchain_get_front_buffer(const struct wined3d_swapchain *swapchain)
282 TRACE("swapchain %p.\n", swapchain);
284 return swapchain->front_buffer;
287 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain)
289 TRACE("swapchain %p.\n", swapchain);
291 return swapchain->state.desc.output;
294 HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
295 struct wined3d_raster_status *raster_status)
297 struct wined3d_output *output;
299 TRACE("swapchain %p, raster_status %p.\n", swapchain, raster_status);
301 output = wined3d_swapchain_get_output(swapchain);
302 if (!output)
304 ERR("Failed to get output from swapchain %p.\n", swapchain);
305 return E_FAIL;
308 return wined3d_output_get_raster_status(output, raster_status);
311 struct wined3d_swapchain_state * CDECL wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain)
313 return &swapchain->state;
316 HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
317 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
319 struct wined3d_output *output;
320 HRESULT hr;
322 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain, mode, rotation);
324 if (!(output = wined3d_swapchain_get_output(swapchain)))
326 ERR("Failed to get output from swapchain %p.\n", swapchain);
327 return E_FAIL;
330 hr = wined3d_output_get_display_mode(output, mode, rotation);
332 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
333 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
335 return hr;
338 struct wined3d_device * CDECL wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain)
340 TRACE("swapchain %p.\n", swapchain);
342 return swapchain->device;
345 void CDECL wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
346 struct wined3d_swapchain_desc *desc)
348 TRACE("swapchain %p, desc %p.\n", swapchain, desc);
350 *desc = swapchain->state.desc;
353 HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
354 uint32_t flags, const struct wined3d_gamma_ramp *ramp)
356 struct wined3d_output *output;
358 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp);
360 if (flags)
361 FIXME("Ignoring flags %#x.\n", flags);
363 if (!(output = wined3d_swapchain_get_output(swapchain)))
365 ERR("Failed to get output from swapchain %p.\n", swapchain);
366 return E_FAIL;
369 return wined3d_output_set_gamma_ramp(output, ramp);
372 void CDECL wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette)
374 TRACE("swapchain %p, palette %p.\n", swapchain, palette);
376 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
378 swapchain->palette = palette;
381 HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
382 struct wined3d_gamma_ramp *ramp)
384 struct wined3d_output *output;
386 TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
388 if (!(output = wined3d_swapchain_get_output(swapchain)))
390 ERR("Failed to get output from swapchain %p.\n", swapchain);
391 return E_FAIL;
394 return wined3d_output_get_gamma_ramp(output, ramp);
397 /* The is a fallback for cases where we e.g. can't create a GL context or
398 * Vulkan swapchain for the swapchain window. */
399 static void swapchain_blit_gdi(struct wined3d_swapchain *swapchain,
400 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
402 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
403 D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
404 D3DKMT_CREATEDCFROMMEMORY create_desc;
405 const struct wined3d_format *format;
406 unsigned int row_pitch, slice_pitch;
407 HDC src_dc, dst_dc;
408 NTSTATUS status;
409 HBITMAP bitmap;
411 static unsigned int once;
413 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
414 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
416 if (!once++)
417 FIXME("Using GDI present.\n");
419 format = back_buffer->resource.format;
420 if (!format->ddi_format)
422 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
423 return;
426 wined3d_texture_load_location(back_buffer, 0, context, WINED3D_LOCATION_SYSMEM);
427 wined3d_texture_get_pitch(back_buffer, 0, &row_pitch, &slice_pitch);
429 create_desc.pMemory = back_buffer->resource.heap_memory;
430 create_desc.Format = format->ddi_format;
431 create_desc.Width = wined3d_texture_get_level_width(back_buffer, 0);
432 create_desc.Height = wined3d_texture_get_level_height(back_buffer, 0);
433 create_desc.Pitch = row_pitch;
434 create_desc.hDeviceDc = CreateCompatibleDC(NULL);
435 create_desc.pColorTable = NULL;
437 status = D3DKMTCreateDCFromMemory(&create_desc);
438 DeleteDC(create_desc.hDeviceDc);
439 if (status)
441 WARN("Failed to create DC, status %#lx.\n", status);
442 return;
445 src_dc = create_desc.hDc;
446 bitmap = create_desc.hBitmap;
448 TRACE("Created source DC %p, bitmap %p for backbuffer %p.\n", src_dc, bitmap, back_buffer);
450 if (!(dst_dc = GetDCEx(swapchain->win_handle, 0, DCX_USESTYLE | DCX_CACHE)))
451 ERR("Failed to get destination DC.\n");
453 if (!StretchBlt(dst_dc, dst_rect->left, dst_rect->top, dst_rect->right - dst_rect->left,
454 dst_rect->bottom - dst_rect->top, src_dc, src_rect->left, src_rect->top,
455 src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, SRCCOPY))
456 ERR("Failed to blit.\n");
458 ReleaseDC(swapchain->win_handle, dst_dc);
459 destroy_desc.hDc = src_dc;
460 destroy_desc.hBitmap = bitmap;
461 if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
462 ERR("Failed to destroy src dc, status %#lx.\n", status);
465 /* A GL context is provided by the caller */
466 static void swapchain_blit(const struct wined3d_swapchain *swapchain,
467 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
469 struct wined3d_texture *texture = swapchain->back_buffers[0];
470 struct wined3d_device *device = swapchain->device;
471 enum wined3d_texture_filter_type filter;
472 DWORD location;
474 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
475 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
477 if ((src_rect->right - src_rect->left == dst_rect->right - dst_rect->left
478 && src_rect->bottom - src_rect->top == dst_rect->bottom - dst_rect->top)
479 || is_complex_fixup(texture->resource.format->color_fixup))
480 filter = WINED3D_TEXF_NONE;
481 else
482 filter = WINED3D_TEXF_LINEAR;
484 location = WINED3D_LOCATION_TEXTURE_RGB;
485 if (texture->resource.multisample_type)
486 location = WINED3D_LOCATION_RB_RESOLVED;
488 wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
489 device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, texture, 0,
490 location, src_rect, texture, 0, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter, NULL);
491 wined3d_texture_invalidate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
494 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain *swapchain,
495 struct wined3d_context_gl *context_gl, unsigned int swap_interval)
497 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
499 swap_interval = swap_interval <= 4 ? swap_interval : 1;
500 if (swapchain->swap_interval == swap_interval)
501 return;
503 swapchain->swap_interval = swap_interval;
505 if (!gl_info->supported[WGL_EXT_SWAP_CONTROL])
506 return;
508 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval)))
510 ERR("Failed to set swap interval %u for context %p, last error %#lx.\n",
511 swap_interval, context_gl, GetLastError());
515 /* Context activation is done by the caller. */
516 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context *context)
518 struct wined3d_texture_sub_resource *sub_resource;
519 struct wined3d_texture_gl *texture, *texture_prev;
520 struct gl_texture tex0;
521 GLuint rb0;
522 DWORD locations0;
523 unsigned int i;
524 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
526 if (swapchain->state.desc.backbuffer_count < 2 || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
527 return;
529 texture_prev = wined3d_texture_gl(swapchain->back_buffers[0]);
531 /* Back buffer 0 is already in the draw binding. */
532 tex0 = texture_prev->texture_rgb;
533 rb0 = texture_prev->rb_multisample;
534 locations0 = texture_prev->t.sub_resources[0].locations;
536 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
538 texture = wined3d_texture_gl(swapchain->back_buffers[i]);
539 sub_resource = &texture->t.sub_resources[0];
541 if (!(sub_resource->locations & supported_locations))
542 wined3d_texture_load_location(&texture->t, 0, context, texture->t.resource.draw_binding);
544 texture_prev->texture_rgb = texture->texture_rgb;
545 texture_prev->rb_multisample = texture->rb_multisample;
547 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
548 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
550 texture_prev = texture;
553 texture_prev->texture_rgb = tex0;
554 texture_prev->rb_multisample = rb0;
556 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
557 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
559 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
562 static bool swapchain_present_is_partial_copy(struct wined3d_swapchain *swapchain, const RECT *dst_rect)
564 enum wined3d_swap_effect swap_effect = swapchain->state.desc.swap_effect;
565 RECT client_rect;
566 unsigned int t;
568 if (swap_effect != WINED3D_SWAP_EFFECT_COPY && swap_effect != WINED3D_SWAP_EFFECT_COPY_VSYNC)
569 return false;
571 GetClientRect(swapchain->win_handle, &client_rect);
573 t = client_rect.right - client_rect.left;
574 if ((dst_rect->left && dst_rect->right) || abs(dst_rect->right - dst_rect->left) != t)
575 return true;
576 t = client_rect.bottom - client_rect.top;
577 if ((dst_rect->top && dst_rect->bottom) || abs(dst_rect->bottom - dst_rect->top) != t)
578 return true;
580 return false;
583 static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
584 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
586 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
587 const struct wined3d_pixel_format *pixel_format;
588 const struct wined3d_gl_info *gl_info;
589 struct wined3d_context_gl *context_gl;
590 struct wined3d_context *context;
592 context = context_acquire(swapchain->device, swapchain->front_buffer, 0);
593 context_gl = wined3d_context_gl(context);
594 if (!context_gl->valid)
596 context_release(context);
597 WARN("Invalid context, skipping present.\n");
598 return;
601 TRACE("Presenting DC %p.\n", context_gl->dc);
603 pixel_format = &wined3d_adapter_gl(swapchain->device->adapter)->pixel_formats[context_gl->pixel_format];
604 if (context_gl->dc == wined3d_device_gl(swapchain->device)->backup_dc
605 || (pixel_format->swap_method != WGL_SWAP_COPY_ARB
606 && swapchain_present_is_partial_copy(swapchain, dst_rect)))
608 swapchain_blit_gdi(swapchain, context, src_rect, dst_rect);
610 else
612 gl_info = context_gl->gl_info;
614 swapchain_gl_set_swap_interval(swapchain, context_gl, swap_interval);
616 wined3d_texture_load_location(back_buffer, 0, context, back_buffer->resource.draw_binding);
618 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
619 swapchain_blit(swapchain, context, src_rect, dst_rect);
621 if (swapchain->device->context_count > 1)
623 WARN_(d3d_perf)("Multiple contexts, calling glFinish() to enforce ordering.\n");
624 gl_info->gl_ops.gl.p_glFinish();
627 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
628 gl_info->gl_ops.wgl.p_wglSwapBuffers(context_gl->dc);
631 if (context->d3d_info->fences)
632 wined3d_context_gl_submit_command_fence(context_gl);
634 wined3d_swapchain_gl_rotate(swapchain, context);
636 TRACE("SwapBuffers called, Starting new frame\n");
638 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
639 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
641 context_release(context);
644 static void swapchain_frontbuffer_updated(struct wined3d_swapchain *swapchain)
646 struct wined3d_texture *front_buffer = swapchain->front_buffer;
647 struct wined3d_context *context;
649 context = context_acquire(swapchain->device, front_buffer, 0);
650 wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding);
651 context_release(context);
652 SetRectEmpty(&swapchain->front_buffer_update);
655 static const struct wined3d_swapchain_ops swapchain_gl_ops =
657 swapchain_gl_present,
658 swapchain_frontbuffer_updated,
661 static bool wined3d_swapchain_vk_present_mode_supported(struct wined3d_swapchain_vk *swapchain_vk,
662 VkPresentModeKHR vk_present_mode)
664 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
665 const struct wined3d_vk_info *vk_info;
666 struct wined3d_adapter_vk *adapter_vk;
667 VkPhysicalDevice vk_physical_device;
668 VkPresentModeKHR *vk_modes;
669 bool supported = false;
670 uint32_t count, i;
671 VkResult vr;
673 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
674 vk_physical_device = adapter_vk->physical_device;
675 vk_info = &adapter_vk->vk_info;
677 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
678 swapchain_vk->vk_surface, &count, NULL))) < 0)
680 ERR("Failed to get supported present mode count, vr %s.\n", wined3d_debug_vkresult(vr));
681 return false;
684 if (!(vk_modes = heap_calloc(count, sizeof(*vk_modes))))
685 return false;
687 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
688 swapchain_vk->vk_surface, &count, vk_modes))) < 0)
690 ERR("Failed to get supported present modes, vr %s.\n", wined3d_debug_vkresult(vr));
691 goto done;
694 for (i = 0; i < count; ++i)
696 if (vk_modes[i] == vk_present_mode)
698 supported = true;
699 goto done;
703 done:
704 heap_free(vk_modes);
705 return supported;
708 static VkFormat get_swapchain_fallback_format(VkFormat vk_format)
710 switch (vk_format)
712 case VK_FORMAT_R8G8B8A8_SRGB:
713 return VK_FORMAT_B8G8R8A8_SRGB;
714 case VK_FORMAT_R8G8B8A8_UNORM:
715 case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
716 case VK_FORMAT_R16G16B16A16_SFLOAT:
717 return VK_FORMAT_B8G8R8A8_UNORM;
718 default:
719 WARN("Unhandled format %#x.\n", vk_format);
720 return VK_FORMAT_UNDEFINED;
724 static VkFormat wined3d_swapchain_vk_select_vk_format(struct wined3d_swapchain_vk *swapchain_vk,
725 VkSurfaceKHR vk_surface)
727 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
728 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
729 const struct wined3d_vk_info *vk_info;
730 struct wined3d_adapter_vk *adapter_vk;
731 const struct wined3d_format *format;
732 VkPhysicalDevice vk_physical_device;
733 VkSurfaceFormatKHR *vk_formats;
734 uint32_t format_count, i;
735 VkFormat vk_format;
736 VkResult vr;
738 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
739 vk_physical_device = adapter_vk->physical_device;
740 vk_info = &adapter_vk->vk_info;
742 if ((format = wined3d_get_format(&adapter_vk->a, desc->backbuffer_format, WINED3D_BIND_RENDER_TARGET)))
743 vk_format = wined3d_format_vk(format)->vk_format;
744 else
745 vk_format = VK_FORMAT_B8G8R8A8_UNORM;
747 vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device, vk_surface, &format_count, NULL));
748 if (vr < 0 || !format_count)
750 WARN("Failed to get supported surface format count, vr %s.\n", wined3d_debug_vkresult(vr));
751 return VK_FORMAT_UNDEFINED;
754 if (!(vk_formats = heap_calloc(format_count, sizeof(*vk_formats))))
755 return VK_FORMAT_UNDEFINED;
757 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device,
758 vk_surface, &format_count, vk_formats))) < 0)
760 WARN("Failed to get supported surface formats, vr %s.\n", wined3d_debug_vkresult(vr));
761 heap_free(vk_formats);
762 return VK_FORMAT_UNDEFINED;
765 for (i = 0; i < format_count; ++i)
767 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
768 break;
770 if (i == format_count)
772 /* Try to create a swapchain with format conversion. */
773 vk_format = get_swapchain_fallback_format(vk_format);
774 WARN("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
775 for (i = 0; i < format_count; ++i)
777 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
778 break;
781 heap_free(vk_formats);
782 if (i == format_count)
784 FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
785 return VK_FORMAT_UNDEFINED;
788 TRACE("Using Vulkan swapchain format %#x.\n", vk_format);
790 return vk_format;
793 static bool wined3d_swapchain_vk_create_vulkan_swapchain_images(struct wined3d_swapchain_vk *swapchain_vk,
794 VkSwapchainKHR vk_swapchain)
796 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
797 const struct wined3d_vk_info *vk_info;
798 VkSemaphoreCreateInfo semaphore_info;
799 uint32_t image_count, i;
800 VkResult vr;
802 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
804 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device, vk_swapchain, &image_count, NULL))) < 0)
806 ERR("Failed to get image count, vr %s\n", wined3d_debug_vkresult(vr));
807 return false;
810 if (!(swapchain_vk->vk_images = heap_calloc(image_count, sizeof(*swapchain_vk->vk_images))))
812 ERR("Failed to allocate images array.\n");
813 return false;
816 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device,
817 vk_swapchain, &image_count, swapchain_vk->vk_images))) < 0)
819 ERR("Failed to get swapchain images, vr %s.\n", wined3d_debug_vkresult(vr));
820 heap_free(swapchain_vk->vk_images);
821 return false;
824 if (!(swapchain_vk->vk_semaphores = heap_calloc(image_count, sizeof(*swapchain_vk->vk_semaphores))))
826 ERR("Failed to allocate semaphores array.\n");
827 heap_free(swapchain_vk->vk_images);
828 return false;
831 semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
832 semaphore_info.pNext = NULL;
833 semaphore_info.flags = 0;
834 for (i = 0; i < image_count; ++i)
836 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
837 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].available))) < 0)
839 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
840 goto fail;
843 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
844 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].presentable))) < 0)
846 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
847 goto fail;
850 swapchain_vk->image_count = image_count;
852 return true;
854 fail:
855 for (i = 0; i < image_count; ++i)
857 if (swapchain_vk->vk_semaphores[i].available)
858 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
859 if (swapchain_vk->vk_semaphores[i].presentable)
860 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
862 heap_free(swapchain_vk->vk_semaphores);
863 heap_free(swapchain_vk->vk_images);
864 return false;
867 static HRESULT wined3d_swapchain_vk_create_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
869 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
870 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
871 VkSwapchainCreateInfoKHR vk_swapchain_desc;
872 VkWin32SurfaceCreateInfoKHR surface_desc;
873 unsigned int width, height, image_count;
874 const struct wined3d_vk_info *vk_info;
875 VkSurfaceCapabilitiesKHR surface_caps;
876 struct wined3d_adapter_vk *adapter_vk;
877 VkPresentModeKHR vk_present_mode;
878 VkSwapchainKHR vk_swapchain;
879 VkImageUsageFlags usage;
880 VkSurfaceKHR vk_surface;
881 VkBool32 supported;
882 VkFormat vk_format;
883 RECT client_rect;
884 VkResult vr;
886 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
887 vk_info = &adapter_vk->vk_info;
889 surface_desc.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
890 surface_desc.pNext = NULL;
891 surface_desc.flags = 0;
892 surface_desc.hinstance = (HINSTANCE)GetWindowLongPtrW(swapchain_vk->s.win_handle, GWLP_HINSTANCE);
893 surface_desc.hwnd = swapchain_vk->s.win_handle;
894 if ((vr = VK_CALL(vkCreateWin32SurfaceKHR(vk_info->instance, &surface_desc, NULL, &vk_surface))) < 0)
896 ERR("Failed to create Vulkan surface, vr %s.\n", wined3d_debug_vkresult(vr));
897 return E_FAIL;
899 swapchain_vk->vk_surface = vk_surface;
901 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceSupportKHR(adapter_vk->physical_device,
902 device_vk->vk_queue_family_index, vk_surface, &supported))) < 0 || !supported)
904 ERR("Queue family does not support presentation on this surface, vr %s.\n", wined3d_debug_vkresult(vr));
905 goto fail;
908 if ((vk_format = wined3d_swapchain_vk_select_vk_format(swapchain_vk, vk_surface)) == VK_FORMAT_UNDEFINED)
910 ERR("Failed to select swapchain format.\n");
911 goto fail;
914 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(adapter_vk->physical_device,
915 swapchain_vk->vk_surface, &surface_caps))) < 0)
917 ERR("Failed to get surface capabilities, vr %s.\n", wined3d_debug_vkresult(vr));
918 goto fail;
921 image_count = desc->backbuffer_count;
922 if (image_count < surface_caps.minImageCount)
923 image_count = surface_caps.minImageCount;
924 else if (surface_caps.maxImageCount && image_count > surface_caps.maxImageCount)
925 image_count = surface_caps.maxImageCount;
927 if (image_count != desc->backbuffer_count)
928 WARN("Image count %u is not supported (%u-%u).\n", desc->backbuffer_count,
929 surface_caps.minImageCount, surface_caps.maxImageCount);
931 GetClientRect(swapchain_vk->s.win_handle, &client_rect);
933 width = client_rect.right - client_rect.left;
934 if (width < surface_caps.minImageExtent.width)
935 width = surface_caps.minImageExtent.width;
936 else if (width > surface_caps.maxImageExtent.width)
937 width = surface_caps.maxImageExtent.width;
939 height = client_rect.bottom - client_rect.top;
940 if (height < surface_caps.minImageExtent.height)
941 height = surface_caps.minImageExtent.height;
942 else if (height > surface_caps.maxImageExtent.height)
943 height = surface_caps.maxImageExtent.height;
945 if (width != client_rect.right - client_rect.left || height != client_rect.bottom - client_rect.top)
946 WARN("Swapchain dimensions %lux%lu are not supported (%u-%u x %u-%u).\n",
947 client_rect.right - client_rect.left, client_rect.bottom - client_rect.top,
948 surface_caps.minImageExtent.width, surface_caps.maxImageExtent.width,
949 surface_caps.minImageExtent.height, surface_caps.maxImageExtent.height);
951 usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
952 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
953 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT;
954 if (!(usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) || !(usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
955 WARN("Transfer not supported for swapchain images.\n");
957 if (!(surface_caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR))
959 FIXME("Unsupported alpha mode, %#x.\n", surface_caps.supportedCompositeAlpha);
960 goto fail;
963 vk_present_mode = VK_PRESENT_MODE_FIFO_KHR;
964 if (!swapchain_vk->s.swap_interval)
966 if (wined3d_swapchain_vk_present_mode_supported(swapchain_vk, VK_PRESENT_MODE_IMMEDIATE_KHR))
967 vk_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
968 else
969 FIXME("Unsupported swap interval %u.\n", swapchain_vk->s.swap_interval);
972 vk_swapchain_desc.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
973 vk_swapchain_desc.pNext = NULL;
974 vk_swapchain_desc.flags = 0;
975 vk_swapchain_desc.surface = vk_surface;
976 vk_swapchain_desc.minImageCount = image_count;
977 vk_swapchain_desc.imageFormat = vk_format;
978 vk_swapchain_desc.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
979 vk_swapchain_desc.imageExtent.width = width;
980 vk_swapchain_desc.imageExtent.height = height;
981 vk_swapchain_desc.imageArrayLayers = 1;
982 vk_swapchain_desc.imageUsage = usage;
983 vk_swapchain_desc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
984 vk_swapchain_desc.queueFamilyIndexCount = 0;
985 vk_swapchain_desc.pQueueFamilyIndices = NULL;
986 vk_swapchain_desc.preTransform = surface_caps.currentTransform;
987 vk_swapchain_desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
988 vk_swapchain_desc.presentMode = vk_present_mode;
989 vk_swapchain_desc.clipped = VK_TRUE;
990 vk_swapchain_desc.oldSwapchain = VK_NULL_HANDLE;
991 if ((vr = VK_CALL(vkCreateSwapchainKHR(device_vk->vk_device, &vk_swapchain_desc, NULL, &vk_swapchain))) < 0)
993 ERR("Failed to create Vulkan swapchain, vr %s.\n", wined3d_debug_vkresult(vr));
994 goto fail;
996 swapchain_vk->vk_swapchain = vk_swapchain;
998 if (!wined3d_swapchain_vk_create_vulkan_swapchain_images(swapchain_vk, vk_swapchain))
1000 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, vk_swapchain, NULL));
1001 goto fail;
1004 swapchain_vk->width = width;
1005 swapchain_vk->height = height;
1007 return WINED3D_OK;
1009 fail:
1010 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, vk_surface, NULL));
1011 return E_FAIL;
1014 static HRESULT wined3d_swapchain_vk_recreate(struct wined3d_swapchain_vk *swapchain_vk)
1016 TRACE("swapchain_vk %p.\n", swapchain_vk);
1018 wined3d_swapchain_vk_destroy_vulkan_swapchain(swapchain_vk);
1020 return wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk);
1023 static void wined3d_swapchain_vk_set_swap_interval(struct wined3d_swapchain_vk *swapchain_vk,
1024 unsigned int swap_interval)
1026 if (swap_interval > 1)
1028 if (swap_interval <= 4)
1029 FIXME("Unsupported swap interval %u.\n", swap_interval);
1030 swap_interval = 1;
1033 if (swapchain_vk->s.swap_interval == swap_interval)
1034 return;
1036 swapchain_vk->s.swap_interval = swap_interval;
1037 wined3d_swapchain_vk_recreate(swapchain_vk);
1040 static VkResult wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
1041 struct wined3d_context_vk *context_vk, const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval)
1043 struct wined3d_texture_vk *back_buffer_vk = wined3d_texture_vk(swapchain_vk->s.back_buffers[0]);
1044 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
1045 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
1046 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1047 VkCommandBuffer vk_command_buffer;
1048 VkImageSubresourceRange vk_range;
1049 VkPresentInfoKHR present_desc;
1050 unsigned int present_idx;
1051 VkImageLayout vk_layout;
1052 uint32_t image_idx;
1053 RECT dst_rect_tmp;
1054 VkImageBlit blit;
1055 VkFilter filter;
1056 VkResult vr;
1058 static const VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1060 TRACE("swapchain_vk %p, context_vk %p, src_rect %s, dst_rect %s, swap_interval %u.\n",
1061 swapchain_vk, context_vk, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), swap_interval);
1063 wined3d_swapchain_vk_set_swap_interval(swapchain_vk, swap_interval);
1065 present_idx = swapchain_vk->current++ % swapchain_vk->image_count;
1066 wined3d_context_vk_wait_command_buffer(context_vk, swapchain_vk->vk_semaphores[present_idx].command_buffer_id);
1067 if ((vr = VK_CALL(vkAcquireNextImageKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, UINT64_MAX,
1068 swapchain_vk->vk_semaphores[present_idx].available, VK_NULL_HANDLE, &image_idx))) < 0)
1070 WARN("Failed to acquire image, vr %s.\n", wined3d_debug_vkresult(vr));
1071 return vr;
1074 if (dst_rect->right > swapchain_vk->width || dst_rect->bottom > swapchain_vk->height)
1076 dst_rect_tmp = *dst_rect;
1077 if (dst_rect->right > swapchain_vk->width)
1078 dst_rect_tmp.right = swapchain_vk->width;
1079 if (dst_rect->bottom > swapchain_vk->height)
1080 dst_rect_tmp.bottom = swapchain_vk->height;
1081 dst_rect = &dst_rect_tmp;
1083 filter = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
1084 || src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top
1085 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
1086 vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
1088 wined3d_context_vk_end_current_render_pass(context_vk);
1090 vk_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1091 vk_range.baseMipLevel = 0;
1092 vk_range.levelCount = 1;
1093 vk_range.baseArrayLayer = 0;
1094 vk_range.layerCount = 1;
1096 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1097 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1098 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1099 VK_ACCESS_TRANSFER_READ_BIT,
1100 back_buffer_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1101 back_buffer_vk->image.vk_image, &vk_range);
1103 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1104 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1105 0, VK_ACCESS_TRANSFER_WRITE_BIT,
1106 VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1107 swapchain_vk->vk_images[image_idx], &vk_range);
1109 blit.srcSubresource.aspectMask = vk_range.aspectMask;
1110 blit.srcSubresource.mipLevel = vk_range.baseMipLevel;
1111 blit.srcSubresource.baseArrayLayer = vk_range.baseArrayLayer;
1112 blit.srcSubresource.layerCount = vk_range.layerCount;
1113 blit.srcOffsets[0].x = src_rect->left;
1114 blit.srcOffsets[0].y = src_rect->top;
1115 blit.srcOffsets[0].z = 0;
1116 blit.srcOffsets[1].x = src_rect->right;
1117 blit.srcOffsets[1].y = src_rect->bottom;
1118 blit.srcOffsets[1].z = 1;
1119 blit.dstSubresource = blit.srcSubresource;
1120 blit.dstOffsets[0].x = dst_rect->left;
1121 blit.dstOffsets[0].y = dst_rect->top;
1122 blit.dstOffsets[0].z = 0;
1123 blit.dstOffsets[1].x = dst_rect->right;
1124 blit.dstOffsets[1].y = dst_rect->bottom;
1125 blit.dstOffsets[1].z = 1;
1126 VK_CALL(vkCmdBlitImage(vk_command_buffer,
1127 back_buffer_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1128 swapchain_vk->vk_images[image_idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1129 1, &blit, filter));
1131 wined3d_context_vk_reference_texture(context_vk, back_buffer_vk);
1132 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1133 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
1134 VK_ACCESS_TRANSFER_WRITE_BIT, 0,
1135 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
1136 swapchain_vk->vk_images[image_idx], &vk_range);
1138 if (desc->swap_effect == WINED3D_SWAP_EFFECT_DISCARD || desc->swap_effect == WINED3D_SWAP_EFFECT_FLIP_DISCARD)
1139 vk_layout = VK_IMAGE_LAYOUT_UNDEFINED;
1140 else
1141 vk_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
1142 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1143 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1144 VK_ACCESS_TRANSFER_READ_BIT,
1145 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1146 vk_layout, back_buffer_vk->layout,
1147 back_buffer_vk->image.vk_image, &vk_range);
1148 back_buffer_vk->bind_mask = 0;
1150 swapchain_vk->vk_semaphores[present_idx].command_buffer_id = context_vk->current_command_buffer.id;
1151 wined3d_context_vk_submit_command_buffer(context_vk,
1152 1, &swapchain_vk->vk_semaphores[present_idx].available, &wait_stage,
1153 1, &swapchain_vk->vk_semaphores[present_idx].presentable);
1155 present_desc.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
1156 present_desc.pNext = NULL;
1157 present_desc.waitSemaphoreCount = 1;
1158 present_desc.pWaitSemaphores = &swapchain_vk->vk_semaphores[present_idx].presentable;
1159 present_desc.swapchainCount = 1;
1160 present_desc.pSwapchains = &swapchain_vk->vk_swapchain;
1161 present_desc.pImageIndices = &image_idx;
1162 present_desc.pResults = NULL;
1163 if ((vr = VK_CALL(vkQueuePresentKHR(device_vk->vk_queue, &present_desc))))
1164 WARN("Present returned vr %s.\n", wined3d_debug_vkresult(vr));
1165 return vr;
1168 static void wined3d_swapchain_vk_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context_vk *context_vk)
1170 struct wined3d_texture_sub_resource *sub_resource;
1171 struct wined3d_texture_vk *texture, *texture_prev;
1172 struct wined3d_image_vk image0;
1173 VkDescriptorImageInfo vk_info0;
1174 VkImageLayout vk_layout0;
1175 uint32_t bind_mask0;
1176 DWORD locations0;
1177 unsigned int i;
1179 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
1181 if (swapchain->state.desc.backbuffer_count < 2)
1182 return;
1184 texture_prev = wined3d_texture_vk(swapchain->back_buffers[0]);
1186 /* Back buffer 0 is already in the draw binding. */
1187 image0 = texture_prev->image;
1188 vk_layout0 = texture_prev->layout;
1189 bind_mask0 = texture_prev->bind_mask;
1190 vk_info0 = texture_prev->default_image_info;
1191 locations0 = texture_prev->t.sub_resources[0].locations;
1193 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
1195 texture = wined3d_texture_vk(swapchain->back_buffers[i]);
1196 sub_resource = &texture->t.sub_resources[0];
1198 if (!(sub_resource->locations & supported_locations))
1199 wined3d_texture_load_location(&texture->t, 0, &context_vk->c, texture->t.resource.draw_binding);
1201 texture_prev->image = texture->image;
1202 texture_prev->layout = texture->layout;
1203 texture_prev->bind_mask = texture->bind_mask;
1204 texture_prev->default_image_info = texture->default_image_info;
1206 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
1207 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
1209 texture_prev = texture;
1212 texture_prev->image = image0;
1213 texture_prev->layout = vk_layout0;
1214 texture_prev->bind_mask = bind_mask0;
1215 texture_prev->default_image_info = vk_info0;
1217 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
1218 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
1220 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
1223 static void swapchain_vk_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
1224 const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
1226 struct wined3d_swapchain_vk *swapchain_vk = wined3d_swapchain_vk(swapchain);
1227 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
1228 struct wined3d_context_vk *context_vk;
1229 VkResult vr;
1230 HRESULT hr;
1232 context_vk = wined3d_context_vk(context_acquire(swapchain->device, back_buffer, 0));
1234 if (!swapchain_vk->vk_swapchain || swapchain_present_is_partial_copy(swapchain, dst_rect))
1236 swapchain_blit_gdi(swapchain, &context_vk->c, src_rect, dst_rect);
1238 else
1240 wined3d_texture_load_location(back_buffer, 0, &context_vk->c, back_buffer->resource.draw_binding);
1242 if ((vr = wined3d_swapchain_vk_blit(swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1244 if (vr == VK_ERROR_OUT_OF_DATE_KHR || vr == VK_SUBOPTIMAL_KHR)
1246 if (FAILED(hr = wined3d_swapchain_vk_recreate(swapchain_vk)))
1247 ERR("Failed to recreate swapchain, hr %#lx.\n", hr);
1248 else if (vr == VK_ERROR_OUT_OF_DATE_KHR && (vr = wined3d_swapchain_vk_blit(
1249 swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1250 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1252 else
1254 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1259 wined3d_swapchain_vk_rotate(swapchain, context_vk);
1261 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1262 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1264 TRACE("Starting new frame.\n");
1266 context_release(&context_vk->c);
1269 static const struct wined3d_swapchain_ops swapchain_vk_ops =
1271 swapchain_vk_present,
1272 swapchain_frontbuffer_updated,
1275 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchain)
1277 struct wined3d_dc_info *front;
1278 POINT offset = {0, 0};
1279 HDC src_dc, dst_dc;
1280 RECT draw_rect;
1281 HWND window;
1283 TRACE("swapchain %p.\n", swapchain);
1285 front = &swapchain->front_buffer->dc_info[0];
1286 if (swapchain->palette)
1287 wined3d_palette_apply_to_dc(swapchain->palette, front->dc);
1289 if (swapchain->front_buffer->resource.map_count)
1290 ERR("Trying to blit a mapped surface.\n");
1292 TRACE("Copying surface %p to screen.\n", front);
1294 src_dc = front->dc;
1295 window = swapchain->win_handle;
1296 dst_dc = GetDCEx(window, 0, DCX_CLIPSIBLINGS | DCX_CACHE);
1298 /* Front buffer coordinates are screen coordinates. Map them to the
1299 * destination window if not fullscreened. */
1300 if (swapchain->state.desc.windowed)
1301 ClientToScreen(window, &offset);
1303 TRACE("offset %s.\n", wine_dbgstr_point(&offset));
1305 SetRect(&draw_rect, 0, 0, swapchain->front_buffer->resource.width,
1306 swapchain->front_buffer->resource.height);
1307 IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update);
1309 BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
1310 draw_rect.right - draw_rect.left, draw_rect.bottom - draw_rect.top,
1311 src_dc, draw_rect.left, draw_rect.top, SRCCOPY);
1312 ReleaseDC(window, dst_dc);
1314 SetRectEmpty(&swapchain->front_buffer_update);
1317 static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
1318 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
1320 struct wined3d_dc_info *front, *back;
1321 HBITMAP bitmap;
1322 void *data;
1323 HDC dc;
1325 front = &swapchain->front_buffer->dc_info[0];
1326 back = &swapchain->back_buffers[0]->dc_info[0];
1328 /* Flip the surface data. */
1329 dc = front->dc;
1330 bitmap = front->bitmap;
1331 data = swapchain->front_buffer->resource.heap_memory;
1333 front->dc = back->dc;
1334 front->bitmap = back->bitmap;
1335 swapchain->front_buffer->resource.heap_memory = swapchain->back_buffers[0]->resource.heap_memory;
1337 back->dc = dc;
1338 back->bitmap = bitmap;
1339 swapchain->back_buffers[0]->resource.heap_memory = data;
1341 SetRect(&swapchain->front_buffer_update, 0, 0,
1342 swapchain->front_buffer->resource.width,
1343 swapchain->front_buffer->resource.height);
1344 swapchain_gdi_frontbuffer_updated(swapchain);
1347 static const struct wined3d_swapchain_ops swapchain_no3d_ops =
1349 swapchain_gdi_present,
1350 swapchain_gdi_frontbuffer_updated,
1353 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain *swapchain,
1354 enum wined3d_format_id format_id, enum wined3d_multisample_type *type, unsigned int *quality)
1356 const struct wined3d_adapter *adapter;
1357 const struct wined3d_format *format;
1358 enum wined3d_multisample_type t;
1360 if (wined3d_settings.sample_count == ~0u)
1361 return;
1363 adapter = swapchain->device->adapter;
1364 if (!(format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET)))
1365 return;
1367 if ((t = min(wined3d_settings.sample_count, adapter->d3d_info.limits.sample_count)))
1368 while (!(format->multisample_types & 1u << (t - 1)))
1369 ++t;
1370 TRACE("Using sample count %u.\n", t);
1371 *type = t;
1372 *quality = 0;
1375 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain, const struct wined3d_device *device)
1377 /* Subtract 1 for the implicit OpenGL latency. */
1378 swapchain->max_frame_latency = device->max_frame_latency >= 2 ? device->max_frame_latency - 1 : 1;
1381 static enum wined3d_format_id adapter_format_from_backbuffer_format(const struct wined3d_adapter *adapter,
1382 enum wined3d_format_id format_id)
1384 const struct wined3d_format *backbuffer_format;
1386 backbuffer_format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1387 return pixelformat_for_depth(backbuffer_format->byte_count * CHAR_BIT);
1390 static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *state,
1391 const struct wined3d_swapchain_desc *desc, HWND window, struct wined3d *wined3d,
1392 struct wined3d_swapchain_state_parent *parent)
1394 HRESULT hr;
1396 state->desc = *desc;
1398 if (FAILED(hr = wined3d_output_get_display_mode(desc->output, &state->original_mode, NULL)))
1400 ERR("Failed to get current display mode, hr %#lx.\n", hr);
1401 return hr;
1404 if (state->desc.windowed)
1406 RECT client_rect;
1408 GetClientRect(window, &client_rect);
1409 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect));
1411 if (!state->desc.backbuffer_width)
1413 state->desc.backbuffer_width = client_rect.right ? client_rect.right : 8;
1414 TRACE("Updating width to %u.\n", state->desc.backbuffer_width);
1416 if (!state->desc.backbuffer_height)
1418 state->desc.backbuffer_height = client_rect.bottom ? client_rect.bottom : 8;
1419 TRACE("Updating height to %u.\n", state->desc.backbuffer_height);
1422 if (state->desc.backbuffer_format == WINED3DFMT_UNKNOWN)
1424 state->desc.backbuffer_format = state->original_mode.format_id;
1425 TRACE("Updating format to %s.\n", debug_d3dformat(state->original_mode.format_id));
1428 else
1430 if (desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1432 state->d3d_mode.width = desc->backbuffer_width;
1433 state->d3d_mode.height = desc->backbuffer_height;
1434 state->d3d_mode.format_id = adapter_format_from_backbuffer_format(desc->output->adapter,
1435 desc->backbuffer_format);
1436 state->d3d_mode.refresh_rate = desc->refresh_rate;
1437 state->d3d_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1439 else
1441 state->d3d_mode = state->original_mode;
1445 GetWindowRect(window, &state->original_window_rect);
1446 state->wined3d = wined3d;
1447 state->device_window = window;
1448 state->desc.device_window = window;
1449 state->parent = parent;
1451 if (desc->flags & WINED3D_SWAPCHAIN_REGISTER_STATE)
1452 wined3d_swapchain_state_register(state);
1454 return hr;
1457 static HRESULT swapchain_create_texture(struct wined3d_swapchain *swapchain,
1458 bool front, bool depth, struct wined3d_texture **texture)
1460 const struct wined3d_swapchain_desc *swapchain_desc = &swapchain->state.desc;
1461 struct wined3d_device *device = swapchain->device;
1462 struct wined3d_resource_desc texture_desc;
1463 uint32_t texture_flags = 0;
1464 HRESULT hr;
1466 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1467 texture_desc.format = depth ? swapchain_desc->auto_depth_stencil_format : swapchain_desc->backbuffer_format;
1468 texture_desc.multisample_type = swapchain_desc->multisample_type;
1469 texture_desc.multisample_quality = swapchain_desc->multisample_quality;
1470 texture_desc.usage = 0;
1471 if (!depth && (device->wined3d->flags & WINED3D_NO3D))
1472 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1473 if (device->wined3d->flags & WINED3D_NO3D)
1474 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1475 else
1476 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1477 if (!depth && (swapchain_desc->flags & WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER))
1478 texture_desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1479 texture_desc.width = swapchain_desc->backbuffer_width;
1480 texture_desc.height = swapchain_desc->backbuffer_height;
1481 texture_desc.depth = 1;
1482 texture_desc.size = 0;
1484 if (front)
1485 texture_desc.bind_flags = 0;
1486 else if (depth)
1487 texture_desc.bind_flags = WINED3D_BIND_DEPTH_STENCIL;
1488 else
1489 texture_desc.bind_flags = swapchain_desc->backbuffer_bind_flags;
1491 if (swapchain_desc->flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
1492 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1494 if (FAILED(hr = wined3d_texture_create(device, &texture_desc, 1, 1,
1495 texture_flags, NULL, NULL, &wined3d_null_parent_ops, texture)))
1497 WARN("Failed to create texture, hr %#lx.\n", hr);
1498 return hr;
1501 if (!depth)
1502 wined3d_texture_set_swapchain(*texture, swapchain);
1504 return S_OK;
1507 static HRESULT wined3d_swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device,
1508 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1509 void *parent, const struct wined3d_parent_ops *parent_ops,
1510 const struct wined3d_swapchain_ops *swapchain_ops)
1512 struct wined3d_output_desc output_desc;
1513 BOOL displaymode_set = FALSE;
1514 HRESULT hr = E_FAIL;
1515 unsigned int i;
1516 HWND window;
1518 wined3d_mutex_lock();
1520 if (desc->backbuffer_count > 1)
1522 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
1523 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
1526 if (desc->swap_effect != WINED3D_SWAP_EFFECT_DISCARD
1527 && desc->swap_effect != WINED3D_SWAP_EFFECT_SEQUENTIAL
1528 && desc->swap_effect != WINED3D_SWAP_EFFECT_COPY)
1529 FIXME("Unimplemented swap effect %#x.\n", desc->swap_effect);
1531 window = desc->device_window ? desc->device_window : device->create_parms.focus_window;
1532 TRACE("Using target window %p.\n", window);
1534 if (FAILED(hr = wined3d_swapchain_state_init(&swapchain->state, desc, window, device->wined3d, state_parent)))
1536 ERR("Failed to initialise swapchain state, hr %#lx.\n", hr);
1537 wined3d_mutex_unlock();
1538 return hr;
1541 swapchain->swapchain_ops = swapchain_ops;
1542 swapchain->device = device;
1543 swapchain->parent = parent;
1544 swapchain->parent_ops = parent_ops;
1545 swapchain->ref = 1;
1546 swapchain->win_handle = window;
1547 swapchain->swap_interval = WINED3D_SWAP_INTERVAL_DEFAULT;
1548 swapchain_set_max_frame_latency(swapchain, device);
1550 if (!swapchain->state.desc.windowed)
1552 if (FAILED(hr = wined3d_output_get_desc(desc->output, &output_desc)))
1554 ERR("Failed to get output description, hr %#lx.\n", hr);
1555 goto err;
1558 wined3d_swapchain_state_setup_fullscreen(&swapchain->state, window,
1559 output_desc.desktop_rect.left, output_desc.desktop_rect.top, desc->backbuffer_width,
1560 desc->backbuffer_height);
1562 wined3d_swapchain_apply_sample_count_override(swapchain, swapchain->state.desc.backbuffer_format,
1563 &swapchain->state.desc.multisample_type, &swapchain->state.desc.multisample_quality);
1565 TRACE("Creating front buffer.\n");
1567 if (FAILED(hr = swapchain_create_texture(swapchain, true, false, &swapchain->front_buffer)))
1569 WARN("Failed to create front buffer, hr %#lx.\n", hr);
1570 goto err;
1573 if (!(device->wined3d->flags & WINED3D_NO3D))
1575 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1576 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1579 /* MSDN says we're only allowed a single fullscreen swapchain per device,
1580 * so we should really check to see if there is a fullscreen swapchain
1581 * already. Does a single head count as full screen? */
1582 if (!desc->windowed && desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1584 /* Change the display settings */
1585 if (FAILED(hr = wined3d_output_set_display_mode(desc->output,
1586 &swapchain->state.d3d_mode)))
1588 WARN("Failed to set display mode, hr %#lx.\n", hr);
1589 goto err;
1591 displaymode_set = TRUE;
1594 if (swapchain->state.desc.backbuffer_count > 0)
1596 if (!(swapchain->back_buffers = heap_calloc(swapchain->state.desc.backbuffer_count,
1597 sizeof(*swapchain->back_buffers))))
1599 ERR("Failed to allocate backbuffer array memory.\n");
1600 hr = E_OUTOFMEMORY;
1601 goto err;
1604 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1606 TRACE("Creating back buffer %u.\n", i);
1607 if (FAILED(hr = swapchain_create_texture(swapchain, false, false, &swapchain->back_buffers[i])))
1609 WARN("Failed to create back buffer %u, hr %#lx.\n", i, hr);
1610 swapchain->state.desc.backbuffer_count = i;
1611 goto err;
1616 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
1617 if (desc->enable_auto_depth_stencil)
1619 TRACE("Creating depth/stencil buffer.\n");
1620 if (!device->auto_depth_stencil_view)
1622 struct wined3d_view_desc desc;
1623 struct wined3d_texture *ds;
1625 if (FAILED(hr = swapchain_create_texture(swapchain, false, true, &ds)))
1627 WARN("Failed to create the auto depth/stencil surface, hr %#lx.\n", hr);
1628 goto err;
1631 desc.format_id = ds->resource.format->id;
1632 desc.flags = 0;
1633 desc.u.texture.level_idx = 0;
1634 desc.u.texture.level_count = 1;
1635 desc.u.texture.layer_idx = 0;
1636 desc.u.texture.layer_count = 1;
1637 hr = wined3d_rendertarget_view_create(&desc, &ds->resource, NULL, &wined3d_null_parent_ops,
1638 &device->auto_depth_stencil_view);
1639 wined3d_texture_decref(ds);
1640 if (FAILED(hr))
1642 ERR("Failed to create rendertarget view, hr %#lx.\n", hr);
1643 goto err;
1648 wined3d_swapchain_get_gamma_ramp(swapchain, &swapchain->orig_gamma);
1650 wined3d_mutex_unlock();
1652 return WINED3D_OK;
1654 err:
1655 if (displaymode_set)
1657 if (FAILED(wined3d_restore_display_modes(device->wined3d)))
1658 ERR("Failed to restore display mode.\n");
1661 if (swapchain->back_buffers)
1663 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1665 if (swapchain->back_buffers[i])
1667 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
1668 wined3d_texture_decref(swapchain->back_buffers[i]);
1671 heap_free(swapchain->back_buffers);
1674 if (swapchain->front_buffer)
1676 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
1677 wined3d_texture_decref(swapchain->front_buffer);
1680 wined3d_swapchain_state_cleanup(&swapchain->state);
1681 wined3d_mutex_unlock();
1683 return hr;
1686 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d, struct wined3d_device *device,
1687 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1688 void *parent, const struct wined3d_parent_ops *parent_ops)
1690 TRACE("swapchain_no3d %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1691 swapchain_no3d, device, desc, state_parent, parent, parent_ops);
1693 return wined3d_swapchain_init(swapchain_no3d, device, desc, state_parent, parent, parent_ops,
1694 &swapchain_no3d_ops);
1697 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl, struct wined3d_device *device,
1698 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1699 void *parent, const struct wined3d_parent_ops *parent_ops)
1701 TRACE("swapchain_gl %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1702 swapchain_gl, device, desc, state_parent, parent, parent_ops);
1704 return wined3d_swapchain_init(&swapchain_gl->s, device, desc, state_parent, parent,
1705 parent_ops, &swapchain_gl_ops);
1708 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk, struct wined3d_device *device,
1709 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1710 void *parent, const struct wined3d_parent_ops *parent_ops)
1712 HRESULT hr;
1714 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1715 swapchain_vk, device, desc, parent, parent_ops);
1717 if (FAILED(hr = wined3d_swapchain_init(&swapchain_vk->s, device, desc, state_parent, parent,
1718 parent_ops, &swapchain_vk_ops)))
1719 return hr;
1721 if (swapchain_vk->s.win_handle == GetDesktopWindow())
1723 WARN("Creating a desktop window swapchain.\n");
1724 return hr;
1727 if (FAILED(hr = wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk)))
1728 WARN("Failed to create a Vulkan swapchain, hr %#lx.\n", hr);
1730 return WINED3D_OK;
1733 HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
1734 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1735 void *parent, const struct wined3d_parent_ops *parent_ops,
1736 struct wined3d_swapchain **swapchain)
1738 struct wined3d_swapchain *object;
1739 HRESULT hr;
1741 if (FAILED(hr = device->adapter->adapter_ops->adapter_create_swapchain(device,
1742 desc, state_parent, parent, parent_ops, &object)))
1743 return hr;
1745 if (desc->flags & WINED3D_SWAPCHAIN_IMPLICIT)
1747 wined3d_mutex_lock();
1748 if (FAILED(hr = wined3d_device_set_implicit_swapchain(device, object)))
1750 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1751 device->adapter->adapter_ops->adapter_destroy_swapchain(object);
1752 wined3d_mutex_unlock();
1753 return hr;
1755 wined3d_mutex_unlock();
1758 *swapchain = object;
1760 return hr;
1763 static struct wined3d_context_gl *wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl *swapchain_gl)
1765 struct wined3d_device *device = swapchain_gl->s.device;
1766 struct wined3d_context_gl *context_gl;
1768 TRACE("Creating a new context for swapchain %p, thread %lu.\n", swapchain_gl, GetCurrentThreadId());
1770 wined3d_from_cs(device->cs);
1772 if (!(context_gl = heap_alloc_zero(sizeof(*context_gl))))
1774 ERR("Failed to allocate context memory.\n");
1775 return NULL;
1778 if (FAILED(wined3d_context_gl_init(context_gl, swapchain_gl)))
1780 WARN("Failed to initialise context.\n");
1781 heap_free(context_gl);
1782 return NULL;
1785 if (!device_context_add(device, &context_gl->c))
1787 ERR("Failed to add the newly created context to the context list.\n");
1788 wined3d_context_gl_destroy(context_gl);
1789 return NULL;
1792 TRACE("Created context %p.\n", context_gl);
1794 context_release(&context_gl->c);
1796 return context_gl;
1799 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl)
1801 struct wined3d_device *device = swapchain_gl->s.device;
1802 DWORD tid = GetCurrentThreadId();
1803 unsigned int i;
1805 for (i = 0; i < device->context_count; ++i)
1807 if (wined3d_context_gl(device->contexts[i])->tid == tid)
1808 return wined3d_context_gl(device->contexts[i]);
1811 /* Create a new context for the thread. */
1812 return wined3d_swapchain_gl_create_context(swapchain_gl);
1815 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
1817 UINT i;
1819 wined3d_resource_update_draw_binding(&swapchain->front_buffer->resource);
1821 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1823 wined3d_resource_update_draw_binding(&swapchain->back_buffers[i]->resource);
1827 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
1829 struct wined3d_device *device = swapchain->device;
1830 HWND window = swapchain->state.device_window;
1831 struct wined3d_output_desc output_desc;
1832 unsigned int screensaver_active;
1833 struct wined3d_output *output;
1834 BOOL focus_messages, filter;
1835 HRESULT hr;
1837 /* This code is not protected by the wined3d mutex, so it may run while
1838 * wined3d_device_reset is active. Testing on Windows shows that changing
1839 * focus during resets and resetting during focus change events causes
1840 * the application to crash with an invalid memory access. */
1842 if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
1843 filter = wined3d_filter_messages(window, TRUE);
1845 if (activate)
1847 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0);
1848 if ((device->restore_screensaver = !!screensaver_active))
1849 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, FALSE, NULL, 0);
1851 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES))
1853 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1854 * the window but leaves the size untouched, d3d9 sets the size on an
1855 * invisible window, generates messages but doesn't change the window
1856 * properties. The implementation follows d3d9.
1858 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1859 * resume drawing after a focus loss. */
1860 output = wined3d_swapchain_get_output(swapchain);
1861 if (!output)
1863 ERR("Failed to get output from swapchain %p.\n", swapchain);
1864 return;
1867 if (SUCCEEDED(hr = wined3d_output_get_desc(output, &output_desc)))
1868 SetWindowPos(window, NULL, output_desc.desktop_rect.left,
1869 output_desc.desktop_rect.top, swapchain->state.desc.backbuffer_width,
1870 swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
1871 else
1872 ERR("Failed to get output description, hr %#lx.\n", hr);
1875 if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
1877 output = wined3d_swapchain_get_output(swapchain);
1878 if (!output)
1880 ERR("Failed to get output from swapchain %p.\n", swapchain);
1881 return;
1884 if (FAILED(hr = wined3d_output_set_display_mode(output,
1885 &swapchain->state.d3d_mode)))
1886 ERR("Failed to set display mode, hr %#lx.\n", hr);
1889 if (swapchain == device->swapchains[0])
1890 device->device_parent->ops->activate(device->device_parent, TRUE);
1892 else
1894 if (device->restore_screensaver)
1896 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, TRUE, NULL, 0);
1897 device->restore_screensaver = FALSE;
1900 if (FAILED(hr = wined3d_restore_display_modes(device->wined3d)))
1901 ERR("Failed to restore display modes, hr %#lx.\n", hr);
1903 swapchain->reapply_mode = TRUE;
1905 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1906 * during window minimization. Do our housekeeping now, as the device may not exist after
1907 * the ShowWindow call.
1909 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1910 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1911 * we'll have to control this via a create flag. Note that the device and swapchain are not
1912 * safe to access after the ShowWindow call. */
1913 if (swapchain == device->swapchains[0])
1914 device->device_parent->ops->activate(device->device_parent, FALSE);
1916 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES) && IsWindowVisible(window))
1917 ShowWindow(window, SW_MINIMIZE);
1920 if (!focus_messages)
1921 wined3d_filter_messages(window, filter);
1924 HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
1925 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
1926 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality)
1928 struct wined3d_swapchain_desc *desc = &swapchain->state.desc;
1929 bool recreate = false;
1931 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1932 "multisample_type %#x, multisample_quality %#x.\n",
1933 swapchain, buffer_count, width, height, debug_d3dformat(format_id),
1934 multisample_type, multisample_quality);
1936 wined3d_swapchain_apply_sample_count_override(swapchain, format_id, &multisample_type, &multisample_quality);
1938 if (buffer_count && buffer_count != desc->backbuffer_count)
1939 FIXME("Cannot change the back buffer count yet.\n");
1941 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
1943 if (!width || !height)
1945 RECT client_rect;
1947 /* The application is requesting that either the swapchain width or
1948 * height be set to the corresponding dimension in the window's
1949 * client rect. */
1951 if (!GetClientRect(swapchain->state.device_window, &client_rect))
1953 ERR("Failed to get client rect, last error %#lx.\n", GetLastError());
1954 return WINED3DERR_INVALIDCALL;
1957 if (!width)
1958 width = client_rect.right;
1960 if (!height)
1961 height = client_rect.bottom;
1964 if (width != desc->backbuffer_width || height != desc->backbuffer_height)
1966 desc->backbuffer_width = width;
1967 desc->backbuffer_height = height;
1968 recreate = true;
1971 if (format_id == WINED3DFMT_UNKNOWN)
1973 if (!desc->windowed)
1974 return WINED3DERR_INVALIDCALL;
1975 format_id = swapchain->state.original_mode.format_id;
1978 if (format_id != desc->backbuffer_format)
1980 desc->backbuffer_format = format_id;
1981 recreate = true;
1984 if (multisample_type != desc->multisample_type
1985 || multisample_quality != desc->multisample_quality)
1987 desc->multisample_type = multisample_type;
1988 desc->multisample_quality = multisample_quality;
1989 recreate = true;
1992 if (recreate)
1994 struct wined3d_texture *new_texture;
1995 HRESULT hr;
1996 UINT i;
1998 TRACE("Recreating swapchain textures.\n");
2000 if (FAILED(hr = swapchain_create_texture(swapchain, true, false, &new_texture)))
2001 return hr;
2002 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
2003 if (wined3d_texture_decref(swapchain->front_buffer))
2004 ERR("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
2005 swapchain->front_buffer = new_texture;
2007 if (!(swapchain->device->wined3d->flags & WINED3D_NO3D))
2009 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
2010 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
2013 for (i = 0; i < desc->backbuffer_count; ++i)
2015 if (FAILED(hr = swapchain_create_texture(swapchain, false, false, &new_texture)))
2016 return hr;
2017 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
2018 if (wined3d_texture_decref(swapchain->back_buffers[i]))
2019 ERR("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
2020 swapchain->back_buffers[i] = new_texture;
2024 swapchain_update_draw_bindings(swapchain);
2026 return WINED3D_OK;
2029 static HRESULT wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state *state,
2030 struct wined3d_output *output, struct wined3d_display_mode *mode)
2032 HRESULT hr;
2034 if (state->desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
2036 if (FAILED(hr = wined3d_output_find_closest_matching_mode(output, mode)))
2038 WARN("Failed to find closest matching mode, hr %#lx.\n", hr);
2042 if (output != state->desc.output)
2044 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2046 WARN("Failed to restore display modes, hr %#lx.\n", hr);
2047 return hr;
2050 if (FAILED(hr = wined3d_output_get_display_mode(output, &state->original_mode, NULL)))
2052 WARN("Failed to get current display mode, hr %#lx.\n", hr);
2053 return hr;
2057 if (FAILED(hr = wined3d_output_set_display_mode(output, mode)))
2059 WARN("Failed to set display mode, hr %#lx.\n", hr);
2060 return WINED3DERR_INVALIDCALL;
2063 return WINED3D_OK;
2066 HRESULT CDECL wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2067 const struct wined3d_display_mode *mode)
2069 struct wined3d_display_mode actual_mode;
2070 struct wined3d_output_desc output_desc;
2071 RECT original_window_rect, window_rect;
2072 int x, y, width, height;
2073 HWND window;
2074 HRESULT hr;
2076 TRACE("state %p, mode %p.\n", state, mode);
2078 wined3d_mutex_lock();
2080 window = state->device_window;
2082 if (state->desc.windowed)
2084 SetRect(&window_rect, 0, 0, mode->width, mode->height);
2085 AdjustWindowRectEx(&window_rect,
2086 GetWindowLongW(window, GWL_STYLE), FALSE,
2087 GetWindowLongW(window, GWL_EXSTYLE));
2088 GetWindowRect(window, &original_window_rect);
2090 x = original_window_rect.left;
2091 y = original_window_rect.top;
2092 width = window_rect.right - window_rect.left;
2093 height = window_rect.bottom - window_rect.top;
2095 else
2097 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2099 actual_mode = *mode;
2100 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, state->desc.output,
2101 &actual_mode)))
2103 ERR("Failed to set display mode, hr %#lx.\n", hr);
2104 wined3d_mutex_unlock();
2105 return hr;
2109 if (FAILED(hr = wined3d_output_get_desc(state->desc.output, &output_desc)))
2111 ERR("Failed to get output description, hr %#lx.\n", hr);
2112 wined3d_mutex_unlock();
2113 return hr;
2116 x = output_desc.desktop_rect.left;
2117 y = output_desc.desktop_rect.top;
2118 width = output_desc.desktop_rect.right - output_desc.desktop_rect.left;
2119 height = output_desc.desktop_rect.bottom - output_desc.desktop_rect.top;
2122 wined3d_mutex_unlock();
2124 MoveWindow(window, x, y, width, height, TRUE);
2126 return WINED3D_OK;
2129 static LONG fullscreen_style(LONG style)
2131 /* Make sure the window is managed, otherwise we won't get keyboard input. */
2132 style |= WS_POPUP | WS_SYSMENU;
2133 style &= ~(WS_CAPTION | WS_THICKFRAME);
2135 return style;
2138 static LONG fullscreen_exstyle(LONG exstyle)
2140 /* Filter out window decorations. */
2141 exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
2143 return exstyle;
2146 struct wined3d_window_state
2148 HWND window;
2149 HWND window_pos_after;
2150 LONG style, exstyle;
2151 int x, y, width, height;
2152 uint32_t flags;
2153 bool set_style;
2156 static DWORD WINAPI set_window_state_thread(void *ctx)
2158 struct wined3d_window_state *s = ctx;
2159 bool filter;
2161 filter = wined3d_filter_messages(s->window, TRUE);
2163 if (s->set_style)
2165 SetWindowLongW(s->window, GWL_STYLE, s->style);
2166 SetWindowLongW(s->window, GWL_EXSTYLE, s->exstyle);
2168 SetWindowPos(s->window, s->window_pos_after, s->x, s->y, s->width, s->height, s->flags);
2170 wined3d_filter_messages(s->window, filter);
2172 heap_free(s);
2174 return 0;
2177 static void set_window_state(struct wined3d_window_state *s)
2179 DWORD window_tid = GetWindowThreadProcessId(s->window, NULL);
2180 DWORD tid = GetCurrentThreadId();
2181 HANDLE thread;
2183 TRACE("Window %p belongs to thread %#lx.\n", s->window, window_tid);
2184 /* If the window belongs to a different thread, modifying the style and/or
2185 * position can potentially deadlock if that thread isn't processing
2186 * messages. */
2187 if (window_tid == tid)
2189 set_window_state_thread(s);
2191 else if ((thread = CreateThread(NULL, 0, set_window_state_thread, s, 0, NULL)))
2193 SetThreadDescription(thread, L"wined3d_set_window_state");
2194 CloseHandle(thread);
2196 else
2198 ERR("Failed to create thread.\n");
2202 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
2203 HWND window, int x, int y, int width, int height)
2205 struct wined3d_window_state *s;
2207 TRACE("Setting up window %p for fullscreen mode.\n", window);
2209 if (!IsWindow(window))
2211 WARN("%p is not a valid window.\n", window);
2212 return WINED3DERR_NOTAVAILABLE;
2215 if (!(s = heap_alloc(sizeof(*s))))
2216 return E_OUTOFMEMORY;
2217 s->window = window;
2218 s->window_pos_after = HWND_TOPMOST;
2219 s->x = x;
2220 s->y = y;
2221 s->width = width;
2222 s->height = height;
2224 if (state->style || state->exstyle)
2226 ERR("Changing the window style for window %p, but another style (%08lx, %08lx) is already stored.\n",
2227 window, state->style, state->exstyle);
2230 s->flags = SWP_FRAMECHANGED | SWP_NOACTIVATE;
2231 if (state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES)
2232 s->flags |= SWP_NOZORDER;
2233 else
2234 s->flags |= SWP_SHOWWINDOW;
2236 state->style = GetWindowLongW(window, GWL_STYLE);
2237 state->exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2239 s->style = fullscreen_style(state->style);
2240 s->exstyle = fullscreen_exstyle(state->exstyle);
2241 s->set_style = true;
2243 TRACE("Old style was %08lx, %08lx, setting to %08lx, %08lx.\n",
2244 state->style, state->exstyle, s->style, s->exstyle);
2246 set_window_state(s);
2247 return WINED3D_OK;
2250 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
2251 HWND window, const RECT *window_rect)
2253 struct wined3d_window_state *s;
2254 LONG style, exstyle;
2256 if (!state->style && !state->exstyle)
2257 return;
2259 if (!(s = heap_alloc(sizeof(*s))))
2260 return;
2262 s->window = window;
2263 s->window_pos_after = NULL;
2264 s->flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
2266 if ((state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE)
2267 && !(state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES))
2269 s->window_pos_after = (state->exstyle & WS_EX_TOPMOST) ? HWND_TOPMOST : HWND_NOTOPMOST;
2270 s->flags |= (state->style & WS_VISIBLE) ? SWP_SHOWWINDOW : SWP_HIDEWINDOW;
2271 s->flags &= ~SWP_NOZORDER;
2274 style = GetWindowLongW(window, GWL_STYLE);
2275 exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2277 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
2278 * application, and we want to ignore them in the test below, since it's
2279 * not the application's fault that they changed. Additionally, we want to
2280 * preserve the current status of these flags (i.e. don't restore them) to
2281 * more closely emulate the behavior of Direct3D, which leaves these flags
2282 * alone when returning to windowed mode. */
2283 state->style ^= (state->style ^ style) & WS_VISIBLE;
2284 state->exstyle ^= (state->exstyle ^ exstyle) & WS_EX_TOPMOST;
2286 TRACE("Restoring window style of window %p to %08lx, %08lx.\n",
2287 window, state->style, state->exstyle);
2289 s->style = state->style;
2290 s->exstyle = state->exstyle;
2291 /* Only restore the style if the application didn't modify it during the
2292 * fullscreen phase. Some applications change it before calling Reset()
2293 * when switching between windowed and fullscreen modes (HL2), some
2294 * depend on the original style (Eve Online). */
2295 s->set_style = style == fullscreen_style(state->style) && exstyle == fullscreen_exstyle(state->exstyle);
2297 if (window_rect)
2299 s->x = window_rect->left;
2300 s->y = window_rect->top;
2301 s->width = window_rect->right - window_rect->left;
2302 s->height = window_rect->bottom - window_rect->top;
2304 else
2306 s->x = s->y = s->width = s->height = 0;
2307 s->flags |= (SWP_NOMOVE | SWP_NOSIZE);
2310 set_window_state(s);
2312 /* Delete the old values. */
2313 state->style = 0;
2314 state->exstyle = 0;
2317 HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2318 const struct wined3d_swapchain_desc *swapchain_desc,
2319 const struct wined3d_display_mode *mode)
2321 struct wined3d_display_mode actual_mode;
2322 struct wined3d_output_desc output_desc;
2323 BOOL windowed = state->desc.windowed;
2324 HRESULT hr;
2326 TRACE("state %p, swapchain_desc %p, mode %p.\n", state, swapchain_desc, mode);
2328 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2330 if (mode)
2332 actual_mode = *mode;
2333 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2334 &actual_mode)))
2335 return hr;
2337 else
2339 if (!swapchain_desc->windowed)
2341 actual_mode.width = swapchain_desc->backbuffer_width;
2342 actual_mode.height = swapchain_desc->backbuffer_height;
2343 actual_mode.refresh_rate = swapchain_desc->refresh_rate;
2344 actual_mode.format_id = adapter_format_from_backbuffer_format(swapchain_desc->output->adapter,
2345 swapchain_desc->backbuffer_format);
2346 actual_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2347 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2348 &actual_mode)))
2349 return hr;
2351 else
2353 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2355 WARN("Failed to restore display modes for all outputs, hr %#lx.\n", hr);
2356 return hr;
2361 else
2363 if (mode)
2364 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
2366 if (FAILED(hr = wined3d_output_get_display_mode(swapchain_desc->output, &actual_mode,
2367 NULL)))
2369 ERR("Failed to get display mode, hr %#lx.\n", hr);
2370 return WINED3DERR_INVALIDCALL;
2374 if (!swapchain_desc->windowed)
2376 unsigned int width = actual_mode.width;
2377 unsigned int height = actual_mode.height;
2379 if (FAILED(hr = wined3d_output_get_desc(swapchain_desc->output, &output_desc)))
2381 ERR("Failed to get output description, hr %#lx.\n", hr);
2382 return hr;
2385 if (state->desc.windowed)
2387 /* Switch from windowed to fullscreen */
2388 if (FAILED(hr = wined3d_swapchain_state_setup_fullscreen(state, state->device_window,
2389 output_desc.desktop_rect.left, output_desc.desktop_rect.top, width, height)))
2390 return hr;
2392 else
2394 HWND window = state->device_window;
2395 BOOL filter;
2397 /* Fullscreen -> fullscreen mode change */
2398 filter = wined3d_filter_messages(window, TRUE);
2399 MoveWindow(window, output_desc.desktop_rect.left, output_desc.desktop_rect.top, width,
2400 height, TRUE);
2401 ShowWindow(window, SW_SHOW);
2402 wined3d_filter_messages(window, filter);
2404 state->d3d_mode = actual_mode;
2406 else if (!state->desc.windowed)
2408 /* Fullscreen -> windowed switch */
2409 RECT *window_rect = NULL;
2410 if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
2411 window_rect = &state->original_window_rect;
2412 wined3d_swapchain_state_restore_from_fullscreen(state, state->device_window, window_rect);
2415 state->desc.output = swapchain_desc->output;
2416 state->desc.windowed = swapchain_desc->windowed;
2418 if (windowed != state->desc.windowed)
2419 state->parent->ops->windowed_state_changed(state->parent, state->desc.windowed);
2421 return WINED3D_OK;
2424 BOOL CDECL wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state)
2426 TRACE("state %p.\n", state);
2428 return state->desc.windowed;
2431 void CDECL wined3d_swapchain_state_get_size(const struct wined3d_swapchain_state *state,
2432 unsigned int *width, unsigned int *height)
2434 TRACE("state %p.\n", state);
2436 *width = state->desc.backbuffer_width;
2437 *height = state->desc.backbuffer_height;
2440 void CDECL wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state)
2442 wined3d_swapchain_state_cleanup(state);
2443 heap_free(state);
2446 HRESULT CDECL wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2447 HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
2448 struct wined3d_swapchain_state **state)
2450 struct wined3d_swapchain_state *s;
2451 HRESULT hr;
2453 TRACE("desc %p, window %p, wined3d %p, state %p.\n", desc, window, wined3d, state);
2455 if (!(s = heap_alloc_zero(sizeof(*s))))
2456 return E_OUTOFMEMORY;
2458 if (FAILED(hr = wined3d_swapchain_state_init(s, desc, window, wined3d, state_parent)))
2460 heap_free(s);
2461 return hr;
2464 *state = s;
2466 return hr;