gdi32: Use NtGdiPolyPolyDraw for PolylineTo implementation.
[wine.git] / dlls / wined3d / buffer.c
blob4c5e2054fe05cf30780604efb9c9cf4b5c1fee28
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2011, 2013-2014 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 #define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */
33 #define WINED3D_BUFFER_USE_BO 0x02 /* Use a buffer object for this buffer. */
34 #define WINED3D_BUFFER_PIN_SYSMEM 0x04 /* Keep a system memory copy for this buffer. */
36 #define VB_MAXDECLCHANGES 100 /* After that number of decl changes we stop converting */
37 #define VB_RESETDECLCHANGE 1000 /* Reset the decl changecount after that number of draws */
38 #define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */
39 #define VB_RESETFULLCONVS 20 /* Reset full conversion counts after that number of draws */
41 static void wined3d_buffer_evict_sysmem(struct wined3d_buffer *buffer)
43 if (buffer->flags & WINED3D_BUFFER_PIN_SYSMEM)
45 TRACE("Not evicting system memory for buffer %p.\n", buffer);
46 return;
49 TRACE("Evicting system memory for buffer %p.\n", buffer);
50 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_SYSMEM);
51 wined3d_resource_free_sysmem(&buffer->resource);
54 static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size)
56 if (!offset && (!size || size == buffer->resource.size))
57 goto invalidate_all;
59 if (offset > buffer->resource.size || size > buffer->resource.size - offset)
61 WARN("Invalid range specified, invalidating entire buffer.\n");
62 goto invalidate_all;
65 if (!wined3d_array_reserve((void **)&buffer->maps, &buffer->maps_size,
66 buffer->modified_areas + 1, sizeof(*buffer->maps)))
68 ERR("Failed to allocate maps array, invalidating entire buffer.\n");
69 goto invalidate_all;
72 buffer->maps[buffer->modified_areas].offset = offset;
73 buffer->maps[buffer->modified_areas].size = size;
74 ++buffer->modified_areas;
75 return;
77 invalidate_all:
78 buffer->modified_areas = 1;
79 buffer->maps[0].offset = 0;
80 buffer->maps[0].size = buffer->resource.size;
83 static inline void buffer_clear_dirty_areas(struct wined3d_buffer *This)
85 This->modified_areas = 0;
88 static BOOL buffer_is_dirty(const struct wined3d_buffer *buffer)
90 return !!buffer->modified_areas;
93 static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer)
95 return buffer->modified_areas == 1
96 && !buffer->maps->offset && buffer->maps->size == buffer->resource.size;
99 static void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location)
101 TRACE("buffer %p, location %s.\n", buffer, wined3d_debug_location(location));
103 if (location & WINED3D_LOCATION_BUFFER)
104 buffer_clear_dirty_areas(buffer);
106 buffer->locations |= location;
108 TRACE("New locations flags are %s.\n", wined3d_debug_location(buffer->locations));
111 static void wined3d_buffer_invalidate_range(struct wined3d_buffer *buffer, DWORD location,
112 unsigned int offset, unsigned int size)
114 TRACE("buffer %p, location %s, offset %u, size %u.\n",
115 buffer, wined3d_debug_location(location), offset, size);
117 if (location & WINED3D_LOCATION_BUFFER)
118 buffer_invalidate_bo_range(buffer, offset, size);
120 buffer->locations &= ~location;
122 TRACE("New locations flags are %s.\n", wined3d_debug_location(buffer->locations));
124 if (!buffer->locations)
125 ERR("Buffer %p does not have any up to date location.\n", buffer);
128 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location)
130 wined3d_buffer_invalidate_range(buffer, location, 0, 0);
133 /* Context activation is done by the caller. */
134 static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
136 wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
139 /* Context activation is done by the caller. */
140 static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl,
141 struct wined3d_context_gl *context_gl)
143 struct wined3d_resource *resource = &buffer_gl->b.resource;
145 if (!buffer_gl->b.buffer_object)
146 return;
148 if (context_gl->c.transform_feedback_active && resource->bind_count
149 && resource->bind_flags & WINED3D_BIND_STREAM_OUTPUT)
151 /* We have to make sure that transform feedback is not active
152 * when deleting a potentially bound transform feedback buffer.
153 * This may happen when the device is being destroyed. */
154 WARN("Deleting buffer object for buffer %p, disabling transform feedback.\n", buffer_gl);
155 wined3d_context_gl_end_transform_feedback(context_gl);
158 buffer_gl->bo_user.valid = false;
159 list_remove(&buffer_gl->bo_user.entry);
160 wined3d_context_gl_destroy_bo(context_gl, &buffer_gl->bo);
161 buffer_gl->b.buffer_object = 0;
164 /* Context activation is done by the caller. */
165 static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl,
166 struct wined3d_context_gl *context_gl)
168 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
169 GLenum usage = GL_STATIC_DRAW;
170 GLbitfield gl_storage_flags;
171 struct wined3d_bo_gl *bo;
172 bool coherent = true;
173 GLsizeiptr size;
174 GLenum binding;
176 TRACE("Creating an OpenGL buffer object for wined3d buffer %p with usage %s.\n",
177 buffer_gl, debug_d3dusage(buffer_gl->b.resource.usage));
179 size = buffer_gl->b.resource.size;
180 binding = wined3d_buffer_gl_binding_from_bind_flags(gl_info, buffer_gl->b.resource.bind_flags);
181 if (buffer_gl->b.resource.usage & WINED3DUSAGE_DYNAMIC)
183 usage = GL_STREAM_DRAW_ARB;
184 coherent = false;
186 gl_storage_flags = wined3d_resource_gl_storage_flags(&buffer_gl->b.resource);
187 bo = &buffer_gl->bo;
188 if (!wined3d_context_gl_create_bo(context_gl, size, binding, usage, coherent, gl_storage_flags, bo))
190 ERR("Failed to create OpenGL buffer object.\n");
191 buffer_gl->b.flags &= ~WINED3D_BUFFER_USE_BO;
192 buffer_clear_dirty_areas(&buffer_gl->b);
193 return FALSE;
196 list_add_head(&buffer_gl->bo.users, &buffer_gl->bo_user.entry);
197 buffer_gl->b.buffer_object = (uintptr_t)bo;
198 buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
200 return TRUE;
203 static BOOL buffer_process_converted_attribute(struct wined3d_buffer *buffer,
204 const enum wined3d_buffer_conversion_type conversion_type,
205 const struct wined3d_stream_info_element *attrib, DWORD *stride_this_run)
207 const struct wined3d_format *format = attrib->format;
208 BOOL ret = FALSE;
209 unsigned int i;
210 DWORD_PTR data;
212 /* Check for some valid situations which cause us pain. One is if the buffer is used for
213 * constant attributes(stride = 0), the other one is if the buffer is used on two streams
214 * with different strides. In the 2nd case we might have to drop conversion entirely,
215 * it is possible that the same bytes are once read as FLOAT2 and once as UBYTE4N.
217 if (!attrib->stride)
219 FIXME("%s used with stride 0, let's hope we get the vertex stride from somewhere else.\n",
220 debug_d3dformat(format->id));
222 else if (attrib->stride != *stride_this_run && *stride_this_run)
224 FIXME("Got two concurrent strides, %d and %d.\n", attrib->stride, *stride_this_run);
226 else
228 *stride_this_run = attrib->stride;
229 if (buffer->stride != *stride_this_run)
231 /* We rely that this happens only on the first converted attribute that is found,
232 * if at all. See above check
234 TRACE("Reconverting because converted attributes occur, and the stride changed.\n");
235 buffer->stride = *stride_this_run;
236 heap_free(buffer->conversion_map);
237 buffer->conversion_map = heap_calloc(buffer->stride, sizeof(*buffer->conversion_map));
238 ret = TRUE;
242 data = ((DWORD_PTR)attrib->data.addr) % buffer->stride;
243 for (i = 0; i < format->byte_count; ++i)
245 DWORD_PTR idx = (data + i) % buffer->stride;
246 if (buffer->conversion_map[idx] != conversion_type)
248 TRACE("Byte %lu in vertex changed:\n", idx);
249 TRACE(" It was type %#x, is %#x now.\n", buffer->conversion_map[idx], conversion_type);
250 ret = TRUE;
251 buffer->conversion_map[idx] = conversion_type;
255 return ret;
258 #define WINED3D_BUFFER_FIXUP_D3DCOLOR 0x01
259 #define WINED3D_BUFFER_FIXUP_XYZRHW 0x02
261 static BOOL buffer_check_attribute(struct wined3d_buffer *This, const struct wined3d_stream_info *si,
262 const struct wined3d_state *state, UINT attrib_idx, DWORD fixup_flags, DWORD *stride_this_run)
264 const struct wined3d_stream_info_element *attrib = &si->elements[attrib_idx];
265 enum wined3d_format_id format;
266 BOOL ret = FALSE;
268 /* Ignore attributes that do not have our vbo. After that check we can be sure that the attribute is
269 * there, on nonexistent attribs the vbo is 0.
271 if (!(si->use_map & (1u << attrib_idx))
272 || state->streams[attrib->stream_idx].buffer != This)
273 return FALSE;
275 format = attrib->format->id;
276 /* Look for newly appeared conversion */
277 if (fixup_flags & WINED3D_BUFFER_FIXUP_D3DCOLOR && format == WINED3DFMT_B8G8R8A8_UNORM)
279 ret = buffer_process_converted_attribute(This, CONV_D3DCOLOR, attrib, stride_this_run);
281 else if (fixup_flags & WINED3D_BUFFER_FIXUP_XYZRHW && si->position_transformed)
283 if (format != WINED3DFMT_R32G32B32A32_FLOAT)
285 FIXME("Unexpected format %s for transformed position.\n", debug_d3dformat(format));
286 return FALSE;
289 ret = buffer_process_converted_attribute(This, CONV_POSITIONT, attrib, stride_this_run);
291 else if (This->conversion_map)
293 ret = buffer_process_converted_attribute(This, CONV_NONE, attrib, stride_this_run);
296 return ret;
299 static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_stream_info *si,
300 const struct wined3d_state *state, DWORD fixup_flags)
302 UINT stride_this_run = 0;
303 BOOL ret = FALSE;
305 /* In d3d7 the vertex buffer declaration NEVER changes because it is stored in the d3d7 vertex buffer.
306 * Once we have our declaration there is no need to look it up again. Index buffers also never need
307 * conversion, so once the (empty) conversion structure is created don't bother checking again
309 if (This->flags & WINED3D_BUFFER_HASDESC)
311 if(This->resource.usage & WINED3DUSAGE_STATICDECL) return FALSE;
314 if (!fixup_flags)
316 TRACE("No fixup required.\n");
317 if(This->conversion_map)
319 heap_free(This->conversion_map);
320 This->conversion_map = NULL;
321 This->stride = 0;
322 return TRUE;
325 return FALSE;
328 TRACE("Finding vertex buffer conversion information\n");
329 /* Certain declaration types need some fixups before we can pass them to
330 * opengl. This means D3DCOLOR attributes with fixed function vertex
331 * processing, FLOAT4 POSITIONT with fixed function, and FLOAT16 if
332 * GL_ARB_half_float_vertex is not supported.
334 * Note for d3d8 and d3d9:
335 * The vertex buffer FVF doesn't help with finding them, we have to use
336 * the decoded vertex declaration and pick the things that concern the
337 * current buffer. A problem with this is that this can change between
338 * draws, so we have to validate the information and reprocess the buffer
339 * if it changes, and avoid false positives for performance reasons.
340 * WineD3D doesn't even know the vertex buffer any more, it is managed
341 * by the client libraries and passed to SetStreamSource and ProcessVertices
342 * as needed.
344 * We have to distinguish between vertex shaders and fixed function to
345 * pick the way we access the strided vertex information.
347 * This code sets up a per-byte array with the size of the detected
348 * stride of the arrays in the buffer. For each byte we have a field
349 * that marks the conversion needed on this byte. For example, the
350 * following declaration with fixed function vertex processing:
352 * POSITIONT, FLOAT4
353 * NORMAL, FLOAT3
354 * DIFFUSE, FLOAT16_4
355 * SPECULAR, D3DCOLOR
357 * Will result in
358 * { POSITIONT }{ NORMAL }{ DIFFUSE }{SPECULAR }
359 * [P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][0][0][0][0][0][0][0][0][0][0][0][0][F][F][F][F][F][F][F][F][C][C][C][C]
361 * Where in this example map P means 4 component position conversion, 0
362 * means no conversion, F means FLOAT16_2 conversion and C means D3DCOLOR
363 * conversion (red / blue swizzle).
365 * If we're doing conversion and the stride changes we have to reconvert
366 * the whole buffer. Note that we do not mind if the semantic changes,
367 * we only care for the conversion type. So if the NORMAL is replaced
368 * with a TEXCOORD, nothing has to be done, or if the DIFFUSE is replaced
369 * with a D3DCOLOR BLENDWEIGHT we can happily dismiss the change. Some
370 * conversion types depend on the semantic as well, for example a FLOAT4
371 * texcoord needs no conversion while a FLOAT4 positiont needs one
374 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_POSITION,
375 fixup_flags, &stride_this_run) || ret;
376 fixup_flags &= ~WINED3D_BUFFER_FIXUP_XYZRHW;
378 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_BLENDWEIGHT,
379 fixup_flags, &stride_this_run) || ret;
380 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_BLENDINDICES,
381 fixup_flags, &stride_this_run) || ret;
382 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_NORMAL,
383 fixup_flags, &stride_this_run) || ret;
384 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_DIFFUSE,
385 fixup_flags, &stride_this_run) || ret;
386 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_SPECULAR,
387 fixup_flags, &stride_this_run) || ret;
388 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD0,
389 fixup_flags, &stride_this_run) || ret;
390 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD1,
391 fixup_flags, &stride_this_run) || ret;
392 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD2,
393 fixup_flags, &stride_this_run) || ret;
394 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD3,
395 fixup_flags, &stride_this_run) || ret;
396 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD4,
397 fixup_flags, &stride_this_run) || ret;
398 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD5,
399 fixup_flags, &stride_this_run) || ret;
400 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD6,
401 fixup_flags, &stride_this_run) || ret;
402 ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD7,
403 fixup_flags, &stride_this_run) || ret;
405 if (!stride_this_run && This->conversion_map)
407 /* Sanity test */
408 if (!ret)
409 ERR("no converted attributes found, old conversion map exists, and no declaration change?\n");
410 heap_free(This->conversion_map);
411 This->conversion_map = NULL;
412 This->stride = 0;
415 if (ret) TRACE("Conversion information changed\n");
417 return ret;
420 static inline unsigned int fixup_d3dcolor(DWORD *dst_color)
422 DWORD src_color = *dst_color;
424 /* Color conversion like in draw_primitive_immediate_mode(). Watch out for
425 * endianness. If we want this to work on big-endian machines as well we
426 * have to consider more things.
428 * 0xff000000: Alpha mask
429 * 0x00ff0000: Blue mask
430 * 0x0000ff00: Green mask
431 * 0x000000ff: Red mask
433 *dst_color = 0;
434 *dst_color |= (src_color & 0xff00ff00u); /* Alpha Green */
435 *dst_color |= (src_color & 0x00ff0000u) >> 16; /* Red */
436 *dst_color |= (src_color & 0x000000ffu) << 16; /* Blue */
438 return sizeof(*dst_color);
441 static inline unsigned int fixup_transformed_pos(struct wined3d_vec4 *p)
443 /* rhw conversion like in position_float4(). */
444 if (p->w != 1.0f && p->w != 0.0f)
446 float w = 1.0f / p->w;
447 p->x *= w;
448 p->y *= w;
449 p->z *= w;
450 p->w = w;
453 return sizeof(*p);
456 ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
458 ULONG refcount = InterlockedIncrement(&buffer->resource.ref);
460 TRACE("%p increasing refcount to %u.\n", buffer, refcount);
462 return refcount;
465 static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined3d_context *context)
467 unsigned int i, j, range_idx, start, end, vertex_count;
468 BYTE *data;
470 if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM))
472 ERR("Failed to load system memory.\n");
473 return;
475 buffer->flags |= WINED3D_BUFFER_PIN_SYSMEM;
477 /* Now for each vertex in the buffer that needs conversion. */
478 vertex_count = buffer->resource.size / buffer->stride;
480 if (!(data = heap_alloc(buffer->resource.size)))
482 ERR("Out of memory.\n");
483 return;
486 for (range_idx = 0; range_idx < buffer->modified_areas; ++range_idx)
488 start = buffer->maps[range_idx].offset;
489 end = start + buffer->maps[range_idx].size;
491 memcpy(data + start, (BYTE *)buffer->resource.heap_memory + start, end - start);
492 for (i = start / buffer->stride; i < min((end / buffer->stride) + 1, vertex_count); ++i)
494 for (j = 0; j < buffer->stride;)
496 switch (buffer->conversion_map[j])
498 case CONV_NONE:
499 /* Done already */
500 j += sizeof(DWORD);
501 break;
502 case CONV_D3DCOLOR:
503 j += fixup_d3dcolor((DWORD *) (data + i * buffer->stride + j));
504 break;
505 case CONV_POSITIONT:
506 j += fixup_transformed_pos((struct wined3d_vec4 *) (data + i * buffer->stride + j));
507 break;
508 default:
509 FIXME("Unimplemented conversion %d in shifted conversion.\n", buffer->conversion_map[j]);
510 ++j;
516 buffer->buffer_ops->buffer_upload_ranges(buffer, context,
517 data, 0, buffer->modified_areas, buffer->maps);
519 heap_free(data);
522 BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
523 struct wined3d_context *context, unsigned int location)
525 return buffer->buffer_ops->buffer_prepare_location(buffer, context, location);
528 static void wined3d_buffer_unload_location(struct wined3d_buffer *buffer,
529 struct wined3d_context *context, unsigned int location)
531 buffer->buffer_ops->buffer_unload_location(buffer, context, location);
534 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
535 struct wined3d_context *context, DWORD location)
537 struct wined3d_range range;
539 TRACE("buffer %p, context %p, location %s.\n",
540 buffer, context, wined3d_debug_location(location));
542 if (buffer->locations & location)
544 TRACE("Location (%#x) is already up to date.\n", location);
545 return TRUE;
548 if (!buffer->locations)
550 ERR("Buffer %p does not have any up to date location.\n", buffer);
551 wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_DISCARDED);
552 return wined3d_buffer_load_location(buffer, context, location);
555 TRACE("Current buffer location %s.\n", wined3d_debug_location(buffer->locations));
557 if (!wined3d_buffer_prepare_location(buffer, context, location))
558 return FALSE;
560 if (buffer->locations & WINED3D_LOCATION_DISCARDED)
562 TRACE("Buffer previously discarded, nothing to do.\n");
563 wined3d_buffer_validate_location(buffer, location);
564 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED);
565 return TRUE;
568 switch (location)
570 case WINED3D_LOCATION_SYSMEM:
571 range.offset = 0;
572 range.size = buffer->resource.size;
573 buffer->buffer_ops->buffer_download_ranges(buffer, context,
574 buffer->resource.heap_memory, 0, 1, &range);
575 break;
577 case WINED3D_LOCATION_BUFFER:
578 if (!buffer->conversion_map)
579 buffer->buffer_ops->buffer_upload_ranges(buffer, context,
580 buffer->resource.heap_memory, 0, buffer->modified_areas, buffer->maps);
581 else
582 buffer_conversion_upload(buffer, context);
583 break;
585 default:
586 ERR("Invalid location %s.\n", wined3d_debug_location(location));
587 return FALSE;
590 wined3d_buffer_validate_location(buffer, location);
591 if (buffer->resource.heap_memory && location == WINED3D_LOCATION_BUFFER
592 && !(buffer->resource.usage & WINED3DUSAGE_DYNAMIC))
593 wined3d_buffer_evict_sysmem(buffer);
595 return TRUE;
598 /* Context activation is done by the caller. */
599 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context)
601 if (wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM))
602 buffer->flags |= WINED3D_BUFFER_PIN_SYSMEM;
603 return buffer->resource.heap_memory;
606 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
607 struct wined3d_bo_address *data)
609 unsigned int locations = buffer->locations;
611 TRACE("buffer %p, context %p, data %p, locations %s.\n",
612 buffer, context, data, wined3d_debug_location(locations));
614 if (locations & WINED3D_LOCATION_DISCARDED)
616 locations = ((buffer->flags & WINED3D_BUFFER_USE_BO) ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM);
617 if (!wined3d_buffer_prepare_location(buffer, context, locations))
619 data->buffer_object = 0;
620 data->addr = NULL;
621 return 0;
623 wined3d_buffer_validate_location(buffer, locations);
624 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED);
626 if (locations & WINED3D_LOCATION_BUFFER)
628 data->buffer_object = buffer->buffer_object;
629 data->addr = NULL;
630 return WINED3D_LOCATION_BUFFER;
632 if (locations & WINED3D_LOCATION_SYSMEM)
634 data->buffer_object = 0;
635 data->addr = buffer->resource.heap_memory;
636 return WINED3D_LOCATION_SYSMEM;
639 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations));
640 data->buffer_object = 0;
641 data->addr = NULL;
642 return 0;
645 static void buffer_resource_unload(struct wined3d_resource *resource)
647 struct wined3d_buffer *buffer = buffer_from_resource(resource);
649 TRACE("buffer %p.\n", buffer);
651 if (buffer->buffer_object)
653 struct wined3d_context *context;
655 context = context_acquire(resource->device, NULL, 0);
657 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
658 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
659 wined3d_buffer_unload_location(buffer, context, WINED3D_LOCATION_BUFFER);
660 buffer_clear_dirty_areas(buffer);
662 context_release(context);
664 heap_free(buffer->conversion_map);
665 buffer->conversion_map = NULL;
666 buffer->stride = 0;
667 buffer->conversion_stride = 0;
668 buffer->flags &= ~WINED3D_BUFFER_HASDESC;
671 resource_unload(resource);
674 static void wined3d_buffer_drop_bo(struct wined3d_buffer *buffer)
676 buffer->flags &= ~WINED3D_BUFFER_USE_BO;
677 buffer_resource_unload(&buffer->resource);
680 static void wined3d_buffer_destroy_object(void *object)
682 struct wined3d_buffer *buffer = object;
683 struct wined3d_context *context;
685 TRACE("buffer %p.\n", buffer);
687 if (buffer->buffer_object)
689 context = context_acquire(buffer->resource.device, NULL, 0);
690 wined3d_buffer_unload_location(buffer, context, WINED3D_LOCATION_BUFFER);
691 context_release(context);
693 heap_free(buffer->conversion_map);
694 heap_free(buffer->maps);
697 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer)
699 wined3d_cs_destroy_object(buffer->resource.device->cs, wined3d_buffer_destroy_object, buffer);
700 resource_cleanup(&buffer->resource);
703 ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
705 ULONG refcount = InterlockedDecrement(&buffer->resource.ref);
707 TRACE("%p decreasing refcount to %u.\n", buffer, refcount);
709 if (!refcount)
711 buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent);
712 buffer->resource.device->adapter->adapter_ops->adapter_destroy_buffer(buffer);
715 return refcount;
718 void * CDECL wined3d_buffer_get_parent(const struct wined3d_buffer *buffer)
720 TRACE("buffer %p.\n", buffer);
722 return buffer->resource.parent;
725 /* Context activation is done by the caller. */
726 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
727 const struct wined3d_state *state)
729 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
730 BOOL decl_changed = FALSE;
732 TRACE("buffer %p.\n", buffer);
734 if (buffer->resource.map_count && buffer->map_ptr)
736 FIXME("Buffer is mapped through buffer object, not loading.\n");
737 return;
739 else if (buffer->resource.map_count)
741 WARN("Loading mapped buffer.\n");
744 /* TODO: Make converting independent from VBOs */
745 if (!(buffer->flags & WINED3D_BUFFER_USE_BO))
747 /* Not doing any conversion */
748 return;
751 if (!wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_BUFFER))
753 ERR("Failed to prepare buffer location.\n");
754 return;
757 /* Reading the declaration makes only sense if we have valid state information
758 * (i.e., if this function is called during draws). */
759 if (state)
761 DWORD fixup_flags = 0;
763 if (!use_vs(state))
765 if (!d3d_info->vertex_bgra && !d3d_info->ffp_generic_attributes)
766 fixup_flags |= WINED3D_BUFFER_FIXUP_D3DCOLOR;
767 if (!d3d_info->xyzrhw)
768 fixup_flags |= WINED3D_BUFFER_FIXUP_XYZRHW;
771 decl_changed = buffer_find_decl(buffer, &context->stream_info, state, fixup_flags);
772 buffer->flags |= WINED3D_BUFFER_HASDESC;
775 if (!decl_changed && !(buffer->flags & WINED3D_BUFFER_HASDESC && buffer_is_dirty(buffer)))
777 ++buffer->draw_count;
778 if (buffer->draw_count > VB_RESETDECLCHANGE)
779 buffer->decl_change_count = 0;
780 if (buffer->draw_count > VB_RESETFULLCONVS)
781 buffer->full_conversion_count = 0;
782 return;
785 /* If applications change the declaration over and over, reconverting all the time is a huge
786 * performance hit. So count the declaration changes and release the VBO if there are too many
787 * of them (and thus stop converting)
789 if (decl_changed)
791 ++buffer->decl_change_count;
792 buffer->draw_count = 0;
794 if (buffer->decl_change_count > VB_MAXDECLCHANGES
795 || (buffer->conversion_map && (buffer->resource.usage & WINED3DUSAGE_DYNAMIC)))
797 FIXME("Too many declaration changes or converting dynamic buffer, stopping converting.\n");
798 wined3d_buffer_drop_bo(buffer);
799 return;
802 /* The declaration changed, reload the whole buffer. */
803 WARN("Reloading buffer because of a vertex declaration change.\n");
804 buffer_invalidate_bo_range(buffer, 0, 0);
806 else
808 /* However, it is perfectly fine to change the declaration every now and then. We don't want a game that
809 * changes it every minute drop the VBO after VB_MAX_DECL_CHANGES minutes. So count draws without
810 * decl changes and reset the decl change count after a specific number of them
812 if (buffer->conversion_map && buffer_is_fully_dirty(buffer))
814 ++buffer->full_conversion_count;
815 if (buffer->full_conversion_count > VB_MAXFULLCONVERSIONS)
817 FIXME("Too many full buffer conversions, stopping converting.\n");
818 wined3d_buffer_drop_bo(buffer);
819 return;
822 else
824 ++buffer->draw_count;
825 if (buffer->draw_count > VB_RESETDECLCHANGE)
826 buffer->decl_change_count = 0;
827 if (buffer->draw_count > VB_RESETFULLCONVS)
828 buffer->full_conversion_count = 0;
832 if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER))
833 ERR("Failed to load buffer location.\n");
836 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
838 TRACE("buffer %p.\n", buffer);
840 return &buffer->resource;
843 static HRESULT buffer_resource_sub_resource_get_desc(struct wined3d_resource *resource,
844 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
846 if (sub_resource_idx)
848 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
849 return E_INVALIDARG;
852 desc->format = WINED3DFMT_R8_UNORM;
853 desc->multisample_type = WINED3D_MULTISAMPLE_NONE;
854 desc->multisample_quality = 0;
855 desc->usage = resource->usage;
856 desc->bind_flags = resource->bind_flags;
857 desc->access = resource->access;
858 desc->width = resource->size;
859 desc->height = 1;
860 desc->depth = 1;
861 desc->size = resource->size;
862 return S_OK;
865 static void buffer_resource_sub_resource_get_map_pitch(struct wined3d_resource *resource,
866 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch)
868 *row_pitch = *slice_pitch = resource->size;
871 static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
872 void **map_ptr, const struct wined3d_box *box, uint32_t flags)
874 struct wined3d_buffer *buffer = buffer_from_resource(resource);
875 struct wined3d_device *device = resource->device;
876 struct wined3d_context *context;
877 unsigned int offset, size;
878 uint8_t *base;
879 LONG count;
881 TRACE("resource %p, sub_resource_idx %u, map_ptr %p, box %s, flags %#x.\n",
882 resource, sub_resource_idx, map_ptr, debug_box(box), flags);
884 offset = box->left;
885 size = box->right - box->left;
887 count = ++resource->map_count;
889 if (buffer->buffer_object)
891 unsigned int dirty_offset = offset, dirty_size = size;
892 struct wined3d_bo_address addr;
894 /* DISCARD invalidates the entire buffer, regardless of the specified
895 * offset and size. Some applications also depend on the entire buffer
896 * being uploaded in that case. Two such applications are Port Royale
897 * and Darkstar One. */
898 if (flags & WINED3D_MAP_DISCARD)
900 dirty_offset = 0;
901 dirty_size = 0;
904 if (((flags & WINED3D_MAP_WRITE) && !(flags & (WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD)))
905 || (!(flags & WINED3D_MAP_WRITE) && (buffer->locations & WINED3D_LOCATION_SYSMEM))
906 || buffer->flags & WINED3D_BUFFER_PIN_SYSMEM)
908 if (!(buffer->locations & WINED3D_LOCATION_SYSMEM))
910 context = context_acquire(device, NULL, 0);
911 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
912 context_release(context);
915 if (flags & WINED3D_MAP_WRITE)
916 wined3d_buffer_invalidate_range(buffer, WINED3D_LOCATION_BUFFER, dirty_offset, dirty_size);
918 else
920 context = context_acquire(device, NULL, 0);
922 if (flags & WINED3D_MAP_DISCARD)
923 wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
924 else
925 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
927 if (flags & WINED3D_MAP_WRITE)
929 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_SYSMEM);
930 buffer_invalidate_bo_range(buffer, dirty_offset, dirty_size);
933 if ((flags & WINED3D_MAP_DISCARD) && resource->heap_memory)
934 wined3d_buffer_evict_sysmem(buffer);
936 if (count == 1)
938 addr.buffer_object = buffer->buffer_object;
939 addr.addr = 0;
940 buffer->map_ptr = wined3d_context_map_bo_address(context, &addr, resource->size, flags);
942 if (((DWORD_PTR)buffer->map_ptr) & (RESOURCE_ALIGNMENT - 1))
944 WARN("Pointer %p is not %u byte aligned.\n", buffer->map_ptr, RESOURCE_ALIGNMENT);
946 wined3d_context_unmap_bo_address(context, &addr, 0, NULL);
947 buffer->map_ptr = NULL;
949 if (resource->usage & WINED3DUSAGE_DYNAMIC)
951 /* The extra copy is more expensive than not using VBOs
952 * at all on the NVIDIA Linux driver, which is the
953 * only driver that returns unaligned pointers. */
954 TRACE("Dynamic buffer, dropping VBO.\n");
955 wined3d_buffer_drop_bo(buffer);
957 else
959 TRACE("Falling back to doublebuffered operation.\n");
960 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
961 buffer->flags |= WINED3D_BUFFER_PIN_SYSMEM;
963 TRACE("New pointer is %p.\n", resource->heap_memory);
967 context_release(context);
971 base = buffer->map_ptr ? buffer->map_ptr : resource->heap_memory;
972 *map_ptr = base + offset;
974 TRACE("Returning memory at %p (base %p, offset %u).\n", *map_ptr, base, offset);
976 return WINED3D_OK;
979 static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
981 struct wined3d_buffer *buffer = buffer_from_resource(resource);
982 unsigned int range_count = buffer->modified_areas;
983 struct wined3d_device *device = resource->device;
984 struct wined3d_context *context;
985 struct wined3d_bo_address addr;
987 TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
989 if (sub_resource_idx)
991 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
992 return E_INVALIDARG;
995 if (!resource->map_count)
997 WARN("Unmap called without a previous map call.\n");
998 return WINED3D_OK;
1001 if (--resource->map_count)
1003 /* Delay loading the buffer until everything is unmapped. */
1004 TRACE("Ignoring unmap.\n");
1005 return WINED3D_OK;
1008 if (!buffer->map_ptr)
1009 return WINED3D_OK;
1011 context = context_acquire(device, NULL, 0);
1013 addr.buffer_object = buffer->buffer_object;
1014 addr.addr = 0;
1015 wined3d_context_unmap_bo_address(context, &addr, range_count, buffer->maps);
1017 context_release(context);
1019 buffer_clear_dirty_areas(buffer);
1020 buffer->map_ptr = NULL;
1022 return WINED3D_OK;
1025 void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
1026 unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size)
1028 struct wined3d_bo_address dst_addr;
1029 DWORD dst_location;
1031 dst_location = wined3d_buffer_get_memory(dst_buffer, context, &dst_addr);
1032 dst_addr.addr += dst_offset;
1034 wined3d_context_copy_bo_address(context, &dst_addr, (const struct wined3d_bo_address *)src_addr, size);
1035 wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
1038 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
1039 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size)
1041 struct wined3d_context *context;
1042 struct wined3d_bo_address src;
1044 TRACE("dst_buffer %p, dst_offset %u, src_buffer %p, src_offset %u, size %u.\n",
1045 dst_buffer, dst_offset, src_buffer, src_offset, size);
1047 context = context_acquire(dst_buffer->resource.device, NULL, 0);
1049 wined3d_buffer_get_memory(src_buffer, context, &src);
1050 src.addr += src_offset;
1052 wined3d_buffer_copy_bo_address(dst_buffer, context, dst_offset, wined3d_const_bo_address(&src), size);
1054 context_release(context);
1057 static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
1058 struct wined3d_device *device, const struct wined3d_sub_resource_data *data)
1060 struct wined3d_resource *resource = &buffer->resource;
1061 struct wined3d_box box;
1063 if (buffer->flags & WINED3D_BUFFER_USE_BO)
1065 wined3d_box_set(&box, 0, 0, resource->size, 1, 0, 1);
1066 wined3d_device_context_emit_update_sub_resource(&device->cs->c, resource,
1067 0, &box, data->data, data->row_pitch, data->slice_pitch);
1069 else
1071 memcpy(buffer->resource.heap_memory, data->data, resource->size);
1072 wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_SYSMEM);
1073 wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_SYSMEM);
1077 static ULONG buffer_resource_incref(struct wined3d_resource *resource)
1079 return wined3d_buffer_incref(buffer_from_resource(resource));
1082 static ULONG buffer_resource_decref(struct wined3d_resource *resource)
1084 return wined3d_buffer_decref(buffer_from_resource(resource));
1087 static void buffer_resource_preload(struct wined3d_resource *resource)
1089 struct wined3d_context *context;
1091 context = context_acquire(resource->device, NULL, 0);
1092 wined3d_buffer_load(buffer_from_resource(resource), context, NULL);
1093 context_release(context);
1096 static const struct wined3d_resource_ops buffer_resource_ops =
1098 buffer_resource_incref,
1099 buffer_resource_decref,
1100 buffer_resource_preload,
1101 buffer_resource_unload,
1102 buffer_resource_sub_resource_get_desc,
1103 buffer_resource_sub_resource_get_map_pitch,
1104 buffer_resource_sub_resource_map,
1105 buffer_resource_sub_resource_unmap,
1108 GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info, uint32_t bind_flags)
1110 if (!bind_flags)
1111 return GL_PIXEL_UNPACK_BUFFER;
1113 if (bind_flags == WINED3D_BIND_INDEX_BUFFER)
1114 return GL_ELEMENT_ARRAY_BUFFER;
1116 if (bind_flags & (WINED3D_BIND_SHADER_RESOURCE | WINED3D_BIND_UNORDERED_ACCESS)
1117 && gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
1118 return GL_TEXTURE_BUFFER;
1120 if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
1121 return GL_UNIFORM_BUFFER;
1123 if (bind_flags & WINED3D_BIND_STREAM_OUTPUT)
1124 return GL_TRANSFORM_FEEDBACK_BUFFER;
1126 if (bind_flags & WINED3D_BIND_INDIRECT_BUFFER
1127 && gl_info->supported[ARB_DRAW_INDIRECT])
1128 return GL_DRAW_INDIRECT_BUFFER;
1130 if (bind_flags & ~(WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER))
1131 FIXME("Unhandled bind flags %#x.\n", bind_flags);
1133 return GL_ARRAY_BUFFER;
1136 static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device,
1137 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
1138 void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_buffer_ops *buffer_ops)
1140 const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_R8_UNORM, desc->bind_flags);
1141 struct wined3d_resource *resource = &buffer->resource;
1142 HRESULT hr;
1144 TRACE("buffer %p, device %p, desc byte_width %u, usage %s, bind_flags %s, "
1145 "access %s, data %p, parent %p, parent_ops %p.\n",
1146 buffer, device, desc->byte_width, debug_d3dusage(desc->usage), wined3d_debug_bind_flags(desc->bind_flags),
1147 wined3d_debug_resource_access(desc->access), data, parent, parent_ops);
1149 if (!desc->byte_width)
1151 WARN("Size 0 requested, returning E_INVALIDARG.\n");
1152 return E_INVALIDARG;
1155 if (desc->bind_flags & WINED3D_BIND_CONSTANT_BUFFER && desc->byte_width & (WINED3D_CONSTANT_BUFFER_ALIGNMENT - 1))
1157 WARN("Size %#x is not suitably aligned for constant buffers.\n", desc->byte_width);
1158 return E_INVALIDARG;
1161 if (data && !data->data)
1163 WARN("Invalid sub-resource data specified.\n");
1164 return E_INVALIDARG;
1167 if (FAILED(hr = resource_init(resource, device, WINED3D_RTYPE_BUFFER, format,
1168 WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->bind_flags, desc->access,
1169 desc->byte_width, 1, 1, desc->byte_width, parent, parent_ops, &buffer_resource_ops)))
1171 WARN("Failed to initialize resource, hr %#x.\n", hr);
1172 return hr;
1174 buffer->buffer_ops = buffer_ops;
1175 buffer->structure_byte_stride = desc->structure_byte_stride;
1176 buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM;
1178 TRACE("buffer %p, size %#x, usage %#x, memory @ %p.\n",
1179 buffer, buffer->resource.size, buffer->resource.usage, buffer->resource.heap_memory);
1181 if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
1182 || wined3d_resource_access_is_managed(desc->access))
1184 /* SWvp and managed buffers always return the same pointer in buffer
1185 * maps and retain data in DISCARD maps. Keep a system memory copy of
1186 * the buffer to provide the same behavior to the application. */
1187 TRACE("Pinning system memory.\n");
1188 buffer->flags |= WINED3D_BUFFER_PIN_SYSMEM;
1189 buffer->locations = WINED3D_LOCATION_SYSMEM;
1192 if (buffer->locations & WINED3D_LOCATION_SYSMEM || !(buffer->flags & WINED3D_BUFFER_USE_BO))
1194 if (!wined3d_resource_prepare_sysmem(&buffer->resource))
1195 return E_OUTOFMEMORY;
1198 if (!(buffer->maps = heap_alloc(sizeof(*buffer->maps))))
1200 ERR("Out of memory.\n");
1201 buffer_resource_unload(resource);
1202 resource_cleanup(resource);
1203 wined3d_resource_wait_idle(resource);
1204 return E_OUTOFMEMORY;
1206 buffer->maps_size = 1;
1208 if (data)
1209 wined3d_buffer_init_data(buffer, device, data);
1211 return WINED3D_OK;
1214 static BOOL wined3d_buffer_no3d_prepare_location(struct wined3d_buffer *buffer,
1215 struct wined3d_context *context, unsigned int location)
1217 if (location == WINED3D_LOCATION_SYSMEM)
1218 return wined3d_resource_prepare_sysmem(&buffer->resource);
1220 FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
1222 return FALSE;
1225 static void wined3d_buffer_no3d_unload_location(struct wined3d_buffer *buffer,
1226 struct wined3d_context *context, unsigned int location)
1228 TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
1231 static void wined3d_buffer_no3d_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
1232 const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
1234 FIXME("Not implemented.\n");
1237 static void wined3d_buffer_no3d_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
1238 void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
1240 FIXME("Not implemented.\n");
1243 static const struct wined3d_buffer_ops wined3d_buffer_no3d_ops =
1245 wined3d_buffer_no3d_prepare_location,
1246 wined3d_buffer_no3d_unload_location,
1247 wined3d_buffer_no3d_upload_ranges,
1248 wined3d_buffer_no3d_download_ranges,
1251 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
1252 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
1253 void *parent, const struct wined3d_parent_ops *parent_ops)
1255 TRACE("buffer_no3d %p, device %p, desc %p, data %p, parent %p, parent_ops %p.\n",
1256 buffer_no3d, device, desc, data, parent, parent_ops);
1258 return wined3d_buffer_init(buffer_no3d, device, desc, data, parent, parent_ops, &wined3d_buffer_no3d_ops);
1261 static BOOL wined3d_buffer_gl_prepare_location(struct wined3d_buffer *buffer,
1262 struct wined3d_context *context, unsigned int location)
1264 struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
1265 struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
1267 switch (location)
1269 case WINED3D_LOCATION_SYSMEM:
1270 return wined3d_resource_prepare_sysmem(&buffer->resource);
1272 case WINED3D_LOCATION_BUFFER:
1273 if (buffer->buffer_object)
1274 return TRUE;
1276 if (!(buffer->flags & WINED3D_BUFFER_USE_BO))
1278 WARN("Trying to create BO for buffer %p with no WINED3D_BUFFER_USE_BO.\n", buffer);
1279 return FALSE;
1281 return wined3d_buffer_gl_create_buffer_object(buffer_gl, context_gl);
1283 default:
1284 ERR("Invalid location %s.\n", wined3d_debug_location(location));
1285 return FALSE;
1289 static void wined3d_buffer_gl_unload_location(struct wined3d_buffer *buffer,
1290 struct wined3d_context *context, unsigned int location)
1292 TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
1294 switch (location)
1296 case WINED3D_LOCATION_BUFFER:
1297 wined3d_buffer_gl_destroy_buffer_object(wined3d_buffer_gl(buffer), wined3d_context_gl(context));
1298 break;
1300 default:
1301 ERR("Unhandled location %s.\n", wined3d_debug_location(location));
1302 break;
1306 /* Context activation is done by the caller. */
1307 static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
1308 const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
1310 struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
1311 struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
1312 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
1313 const struct wined3d_range *range;
1315 TRACE("buffer %p, context %p, data %p, data_offset %u, range_count %u, ranges %p.\n",
1316 buffer, context, data, data_offset, range_count, ranges);
1318 wined3d_buffer_gl_bind(buffer_gl, context_gl);
1320 while (range_count--)
1322 range = &ranges[range_count];
1323 GL_EXTCALL(glBufferSubData(buffer_gl->bo.binding,
1324 range->offset, range->size, (BYTE *)data + range->offset - data_offset));
1326 wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
1327 checkGLcall("buffer upload");
1330 /* Context activation is done by the caller. */
1331 static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
1332 void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
1334 struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
1335 struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
1336 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
1337 const struct wined3d_range *range;
1339 TRACE("buffer %p, context %p, data %p, data_offset %u, range_count %u, ranges %p.\n",
1340 buffer, context, data, data_offset, range_count, ranges);
1342 wined3d_buffer_gl_bind(buffer_gl, context_gl);
1344 while (range_count--)
1346 range = &ranges[range_count];
1347 GL_EXTCALL(glGetBufferSubData(buffer_gl->bo.binding,
1348 range->offset, range->size, (BYTE *)data + range->offset - data_offset));
1350 checkGLcall("buffer download");
1353 static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
1355 wined3d_buffer_gl_prepare_location,
1356 wined3d_buffer_gl_unload_location,
1357 wined3d_buffer_gl_upload_ranges,
1358 wined3d_buffer_gl_download_ranges,
1361 HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
1362 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
1363 void *parent, const struct wined3d_parent_ops *parent_ops)
1365 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1367 TRACE("buffer_gl %p, device %p, desc %p, data %p, parent %p, parent_ops %p.\n",
1368 buffer_gl, device, desc, data, parent, parent_ops);
1370 /* Observations show that draw_primitive_immediate_mode() is faster on
1371 * dynamic vertex buffers than converting + draw_primitive_arrays().
1372 * (Half-Life 2 and others.) */
1373 if (!(desc->access & WINED3D_RESOURCE_ACCESS_GPU))
1374 TRACE("Not creating a BO because the buffer is not GPU accessible.\n");
1375 else if (!gl_info->supported[ARB_VERTEX_BUFFER_OBJECT])
1376 TRACE("Not creating a BO because GL_ARB_vertex_buffer is not supported.\n");
1377 else if (!(gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] || gl_info->supported[ARB_MAP_BUFFER_RANGE])
1378 && (desc->usage & WINED3DUSAGE_DYNAMIC))
1379 TRACE("Not creating a BO because the buffer has dynamic usage and no GL support.\n");
1380 else
1381 buffer_gl->b.flags |= WINED3D_BUFFER_USE_BO;
1383 return wined3d_buffer_init(&buffer_gl->b, device, desc, data, parent, parent_ops, &wined3d_buffer_gl_ops);
1386 static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buffer_vk,
1387 struct wined3d_context_vk *context_vk)
1389 struct wined3d_resource *resource = &buffer_vk->b.resource;
1390 uint32_t bind_flags = resource->bind_flags;
1391 VkMemoryPropertyFlags memory_type;
1392 VkBufferUsageFlags usage;
1394 usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
1395 if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
1396 usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
1397 if (bind_flags & WINED3D_BIND_INDEX_BUFFER)
1398 usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
1399 if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
1400 usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
1401 if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
1402 usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
1403 if (bind_flags & WINED3D_BIND_STREAM_OUTPUT)
1404 usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
1405 if (bind_flags & WINED3D_BIND_UNORDERED_ACCESS)
1406 usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
1407 if (bind_flags & WINED3D_BIND_INDIRECT_BUFFER)
1408 usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
1409 if (bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL))
1410 FIXME("Ignoring some bind flags %#x.\n", bind_flags);
1412 memory_type = 0;
1413 if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
1414 memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
1415 if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_R)
1416 memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
1417 else if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_W)
1418 memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
1420 if (!(wined3d_context_vk_create_bo(context_vk, resource->size, usage, memory_type, &buffer_vk->bo)))
1422 WARN("Failed to create Vulkan buffer.\n");
1423 return FALSE;
1426 list_init(&buffer_vk->bo_user.entry);
1427 list_add_head(&buffer_vk->bo.users, &buffer_vk->bo_user.entry);
1428 buffer_vk->b.buffer_object = (uintptr_t)&buffer_vk->bo;
1429 buffer_invalidate_bo_range(&buffer_vk->b, 0, 0);
1431 return TRUE;
1434 const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk)
1436 if (buffer_vk->bo_user.valid)
1437 return &buffer_vk->buffer_info;
1439 buffer_vk->buffer_info.buffer = buffer_vk->bo.vk_buffer;
1440 buffer_vk->buffer_info.offset = buffer_vk->bo.buffer_offset;
1441 buffer_vk->buffer_info.range = buffer_vk->b.resource.size;
1442 buffer_vk->bo_user.valid = true;
1444 return &buffer_vk->buffer_info;
1447 static BOOL wined3d_buffer_vk_prepare_location(struct wined3d_buffer *buffer,
1448 struct wined3d_context *context, unsigned int location)
1450 switch (location)
1452 case WINED3D_LOCATION_SYSMEM:
1453 return wined3d_resource_prepare_sysmem(&buffer->resource);
1455 case WINED3D_LOCATION_BUFFER:
1456 if (buffer->buffer_object)
1457 return TRUE;
1459 return wined3d_buffer_vk_create_buffer_object(wined3d_buffer_vk(buffer), wined3d_context_vk(context));
1461 default:
1462 FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
1463 return FALSE;
1467 static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
1468 struct wined3d_context *context, unsigned int location)
1470 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
1471 struct wined3d_buffer_vk *buffer_vk = wined3d_buffer_vk(buffer);
1473 TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
1475 switch (location)
1477 case WINED3D_LOCATION_BUFFER:
1478 buffer_vk->bo_user.valid = false;
1479 list_remove(&buffer_vk->bo_user.entry);
1480 wined3d_context_vk_destroy_bo(context_vk, &buffer_vk->bo);
1481 buffer_vk->bo.vk_buffer = VK_NULL_HANDLE;
1482 buffer_vk->bo.memory = NULL;
1483 buffer_vk->b.buffer_object = 0u;
1484 break;
1486 default:
1487 ERR("Unhandled location %s.\n", wined3d_debug_location(location));
1488 break;
1492 static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
1493 const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
1495 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
1496 struct wined3d_resource *resource = &buffer->resource;
1497 struct wined3d_bo_address src, dst;
1498 const struct wined3d_range *range;
1499 struct wined3d_bo_vk *dst_bo;
1500 unsigned int i = range_count;
1501 uint32_t flags;
1502 void *map_ptr;
1504 if (!range_count)
1505 return;
1507 dst.buffer_object = buffer->buffer_object;
1508 dst.addr = NULL;
1510 flags = WINED3D_MAP_WRITE;
1511 if (!ranges->offset && ranges->size == resource->size)
1512 flags |= WINED3D_MAP_DISCARD;
1514 dst_bo = &wined3d_buffer_vk(buffer)->bo;
1515 if (!(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) || (!(flags & WINED3D_MAP_DISCARD)
1516 && dst_bo->command_buffer_id > context_vk->completed_command_buffer_id))
1518 src.buffer_object = 0;
1519 while (range_count--)
1521 range = &ranges[range_count];
1523 src.addr = (uint8_t *)data + range->offset - data_offset;
1524 dst.addr = (void *)(uintptr_t)range->offset;
1525 wined3d_context_copy_bo_address(context, &dst, &src, range->size);
1528 return;
1531 if (!(map_ptr = wined3d_context_map_bo_address(context, &dst, resource->size, flags)))
1533 FIXME("Failed to map buffer.\n");
1534 return;
1537 while (i--)
1539 range = &ranges[i];
1540 memcpy((uint8_t *)map_ptr + range->offset, (uint8_t *)data + range->offset - data_offset, range->size);
1543 wined3d_context_unmap_bo_address(context, &dst, range_count, ranges);
1546 static void wined3d_buffer_vk_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
1547 void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
1549 FIXME("Not implemented.\n");
1552 static const struct wined3d_buffer_ops wined3d_buffer_vk_ops =
1554 wined3d_buffer_vk_prepare_location,
1555 wined3d_buffer_vk_unload_location,
1556 wined3d_buffer_vk_upload_ranges,
1557 wined3d_buffer_vk_download_ranges,
1560 HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
1561 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
1562 void *parent, const struct wined3d_parent_ops *parent_ops)
1564 const struct wined3d_vk_info *vk_info = &wined3d_adapter_vk(device->adapter)->vk_info;
1566 TRACE("buffer_vk %p, device %p, desc %p, data %p, parent %p, parent_ops %p.\n",
1567 buffer_vk, device, desc, data, parent, parent_ops);
1569 if ((desc->bind_flags & WINED3D_BIND_STREAM_OUTPUT)
1570 && !vk_info->supported[WINED3D_VK_EXT_TRANSFORM_FEEDBACK])
1572 WARN("The Vulkan implementation does not support transform feedback.\n");
1573 return WINED3DERR_INVALIDCALL;
1576 if (desc->access & WINED3D_RESOURCE_ACCESS_GPU)
1577 buffer_vk->b.flags |= WINED3D_BUFFER_USE_BO;
1579 return wined3d_buffer_init(&buffer_vk->b, device, desc, data, parent, parent_ops, &wined3d_buffer_vk_ops);
1582 void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
1583 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
1585 TRACE("buffer_vk %p, context_vk %p, bind_mask %s.\n",
1586 buffer_vk, context_vk, wined3d_debug_bind_flags(bind_mask));
1588 if (buffer_vk->bind_mask && buffer_vk->bind_mask != bind_mask)
1590 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1591 VkBufferMemoryBarrier vk_barrier;
1593 TRACE(" %s -> %s.\n",
1594 wined3d_debug_bind_flags(buffer_vk->bind_mask), wined3d_debug_bind_flags(bind_mask));
1596 wined3d_context_vk_end_current_render_pass(context_vk);
1598 vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
1599 vk_barrier.pNext = NULL;
1600 vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(buffer_vk->bind_mask);
1601 vk_barrier.dstAccessMask = vk_access_mask_from_bind_flags(bind_mask);
1602 vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1603 vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1604 vk_barrier.buffer = buffer_vk->bo.vk_buffer;
1605 vk_barrier.offset = buffer_vk->bo.buffer_offset;
1606 vk_barrier.size = buffer_vk->b.resource.size;
1607 VK_CALL(vkCmdPipelineBarrier(wined3d_context_vk_get_command_buffer(context_vk),
1608 vk_pipeline_stage_mask_from_bind_flags(buffer_vk->bind_mask),
1609 vk_pipeline_stage_mask_from_bind_flags(bind_mask),
1610 0, 0, NULL, 1, &vk_barrier, 0, NULL));
1612 buffer_vk->bind_mask = bind_mask;
1615 HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
1616 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
1617 struct wined3d_buffer **buffer)
1619 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
1620 device, desc, data, parent, parent_ops, buffer);
1622 return device->adapter->adapter_ops->adapter_create_buffer(device, desc, data, parent, parent_ops, buffer);