include/mscvpdb.h: Use flexible array members for the rest of structures.
[wine.git] / dlls / wined3d / buffer.c
blob608be16b9df8bd4484da7eeba6c967d013b039cc
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2011, 2013-2014 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
26 #include "wined3d_gl.h"
27 #include "wined3d_vk.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 #define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */
32 #define WINED3D_BUFFER_USE_BO 0x02 /* Use a buffer object for this buffer. */
34 #define SB_MIN_SIZE (512 * 1024) /* Minimum size of an allocated streaming buffer. */
36 struct wined3d_buffer_ops
38 BOOL (*buffer_prepare_location)(struct wined3d_buffer *buffer,
39 struct wined3d_context *context, unsigned int location);
40 void (*buffer_unload_location)(struct wined3d_buffer *buffer,
41 struct wined3d_context *context, unsigned int location);
44 static void wined3d_buffer_evict_sysmem(struct wined3d_buffer *buffer)
46 if (buffer->resource.pin_sysmem)
48 TRACE("Not evicting system memory for buffer %p.\n", buffer);
49 return;
52 TRACE("Evicting system memory for buffer %p.\n", buffer);
53 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_SYSMEM);
54 wined3d_resource_free_sysmem(&buffer->resource);
57 static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size)
59 if (!offset && (!size || size == buffer->resource.size))
60 goto invalidate_all;
62 if (offset > buffer->resource.size || size > buffer->resource.size - offset)
64 WARN("Invalid range specified, invalidating entire buffer.\n");
65 goto invalidate_all;
68 if (!wined3d_array_reserve((void **)&buffer->dirty_ranges, &buffer->dirty_ranges_capacity,
69 buffer->dirty_range_count + 1, sizeof(*buffer->dirty_ranges)))
71 ERR("Failed to allocate dirty ranges array, invalidating entire buffer.\n");
72 goto invalidate_all;
75 buffer->dirty_ranges[buffer->dirty_range_count].offset = offset;
76 buffer->dirty_ranges[buffer->dirty_range_count].size = size;
77 ++buffer->dirty_range_count;
78 return;
80 invalidate_all:
81 buffer->dirty_range_count = 1;
82 buffer->dirty_ranges[0].offset = 0;
83 buffer->dirty_ranges[0].size = buffer->resource.size;
86 static inline void buffer_clear_dirty_areas(struct wined3d_buffer *buffer)
88 buffer->dirty_range_count = 0;
91 static BOOL buffer_is_dirty(const struct wined3d_buffer *buffer)
93 return !!buffer->dirty_range_count;
96 static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer)
98 return buffer->dirty_range_count == 1
99 && !buffer->dirty_ranges[0].offset && buffer->dirty_ranges[0].size == buffer->resource.size;
102 void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, uint32_t location)
104 TRACE("buffer %p, location %s.\n", buffer, wined3d_debug_location(location));
106 if (location & WINED3D_LOCATION_BUFFER)
107 buffer_clear_dirty_areas(buffer);
109 buffer->locations |= location;
111 TRACE("New locations flags are %s.\n", wined3d_debug_location(buffer->locations));
114 static void wined3d_buffer_invalidate_range(struct wined3d_buffer *buffer, DWORD location,
115 unsigned int offset, unsigned int size)
117 TRACE("buffer %p, location %s, offset %u, size %u.\n",
118 buffer, wined3d_debug_location(location), offset, size);
120 if ((location & WINED3D_LOCATION_BUFFER) && (buffer->flags & WINED3D_BUFFER_USE_BO))
121 buffer_invalidate_bo_range(buffer, offset, size);
123 buffer->locations &= ~location;
125 TRACE("New locations flags are %s.\n", wined3d_debug_location(buffer->locations));
127 if (!buffer->locations)
128 ERR("Buffer %p does not have any up to date location.\n", buffer);
131 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, uint32_t location)
133 wined3d_buffer_invalidate_range(buffer, location, 0, 0);
136 GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info, uint32_t bind_flags)
138 if (!bind_flags)
139 return GL_PIXEL_UNPACK_BUFFER;
141 /* We must always return GL_ELEMENT_ARRAY_BUFFER here;
142 * wined3d_device_gl_create_bo() checks the GL binding to see whether we
143 * can suballocate, and we cannot suballocate if this BO might be used for
144 * an index buffer. */
145 if (bind_flags & WINED3D_BIND_INDEX_BUFFER)
146 return GL_ELEMENT_ARRAY_BUFFER;
148 if (bind_flags & (WINED3D_BIND_SHADER_RESOURCE | WINED3D_BIND_UNORDERED_ACCESS)
149 && gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
150 return GL_TEXTURE_BUFFER;
152 if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
153 return GL_UNIFORM_BUFFER;
155 if (bind_flags & WINED3D_BIND_STREAM_OUTPUT)
156 return GL_TRANSFORM_FEEDBACK_BUFFER;
158 if (bind_flags & WINED3D_BIND_INDIRECT_BUFFER
159 && gl_info->supported[ARB_DRAW_INDIRECT])
160 return GL_DRAW_INDIRECT_BUFFER;
162 if (bind_flags & ~(WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER))
163 FIXME("Unhandled bind flags %#x.\n", bind_flags);
165 return GL_ARRAY_BUFFER;
168 /* Context activation is done by the caller. */
169 static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl,
170 struct wined3d_context_gl *context_gl)
172 struct wined3d_resource *resource = &buffer_gl->b.resource;
173 struct wined3d_bo_gl *bo_gl;
175 if (!buffer_gl->b.buffer_object)
176 return;
177 bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
179 if (context_gl->c.transform_feedback_active && (resource->bind_flags & WINED3D_BIND_STREAM_OUTPUT)
180 && wined3d_context_is_graphics_state_dirty(&context_gl->c, STATE_STREAM_OUTPUT))
182 /* It's illegal to (un)bind GL_TRANSFORM_FEEDBACK_BUFFER while transform
183 * feedback is active. Deleting a buffer implicitly unbinds it, so we
184 * need to end transform feedback here if this buffer was bound.
186 * This should only be possible if STATE_STREAM_OUTPUT is dirty; if we
187 * do a draw call before destroying this buffer then the draw call will
188 * already rebind the GL target. */
189 WARN("Deleting buffer object for buffer %p, disabling transform feedback.\n", buffer_gl);
190 wined3d_context_gl_end_transform_feedback(context_gl);
193 if (buffer_gl->b.bo_user.valid)
195 buffer_gl->b.bo_user.valid = false;
196 list_remove(&buffer_gl->b.bo_user.entry);
198 if (!--bo_gl->b.refcount)
200 wined3d_context_gl_destroy_bo(context_gl, bo_gl);
201 free(bo_gl);
203 buffer_gl->b.buffer_object = NULL;
206 /* Context activation is done by the caller. */
207 static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl,
208 struct wined3d_context_gl *context_gl)
210 struct wined3d_device_gl *device_gl = wined3d_device_gl(buffer_gl->b.resource.device);
211 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
212 GLenum usage = GL_STATIC_DRAW;
213 GLbitfield gl_storage_flags;
214 struct wined3d_bo_gl *bo;
215 bool coherent = true;
216 GLsizeiptr size;
217 GLenum binding;
219 TRACE("Creating an OpenGL buffer object for wined3d buffer %p with usage %s.\n",
220 buffer_gl, debug_d3dusage(buffer_gl->b.resource.usage));
222 if (!(bo = malloc(sizeof(*bo))))
223 return FALSE;
225 size = buffer_gl->b.resource.size;
226 binding = wined3d_buffer_gl_binding_from_bind_flags(gl_info, buffer_gl->b.resource.bind_flags);
227 if (buffer_gl->b.resource.usage & WINED3DUSAGE_DYNAMIC)
229 usage = GL_STREAM_DRAW_ARB;
230 coherent = false;
232 gl_storage_flags = wined3d_resource_gl_storage_flags(&buffer_gl->b.resource);
233 if (!wined3d_device_gl_create_bo(device_gl, context_gl, size, binding, usage, coherent, gl_storage_flags, bo))
235 ERR("Failed to create OpenGL buffer object.\n");
236 buffer_gl->b.flags &= ~WINED3D_BUFFER_USE_BO;
237 buffer_clear_dirty_areas(&buffer_gl->b);
238 free(bo);
239 return FALSE;
242 buffer_gl->b.buffer_object = &bo->b;
243 buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
245 return TRUE;
248 ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
250 unsigned int refcount = InterlockedIncrement(&buffer->resource.ref);
252 TRACE("%p increasing refcount to %u.\n", buffer, refcount);
254 return refcount;
257 BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
258 struct wined3d_context *context, unsigned int location)
260 return buffer->buffer_ops->buffer_prepare_location(buffer, context, location);
263 static void wined3d_buffer_unload_location(struct wined3d_buffer *buffer,
264 struct wined3d_context *context, unsigned int location)
266 buffer->buffer_ops->buffer_unload_location(buffer, context, location);
269 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
270 struct wined3d_context *context, uint32_t location)
272 struct wined3d_bo_address src, dst;
273 struct wined3d_range range;
275 TRACE("buffer %p, context %p, location %s.\n",
276 buffer, context, wined3d_debug_location(location));
278 if (buffer->locations & location)
280 TRACE("Location (%#x) is already up to date.\n", location);
281 return TRUE;
284 if (!buffer->locations)
286 ERR("Buffer %p does not have any up to date location.\n", buffer);
287 wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_DISCARDED);
288 return wined3d_buffer_load_location(buffer, context, location);
291 TRACE("Current buffer location %s.\n", wined3d_debug_location(buffer->locations));
293 if (!wined3d_buffer_prepare_location(buffer, context, location))
294 return FALSE;
296 if (buffer->locations & WINED3D_LOCATION_DISCARDED)
298 TRACE("Buffer previously discarded, nothing to do.\n");
299 wined3d_buffer_validate_location(buffer, location);
300 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED);
301 return TRUE;
304 switch (location)
306 case WINED3D_LOCATION_SYSMEM:
307 if (buffer->locations & WINED3D_LOCATION_CLEARED)
309 memset(buffer->resource.heap_memory, 0, buffer->resource.size);
311 else
313 dst.buffer_object = NULL;
314 dst.addr = buffer->resource.heap_memory;
315 src.buffer_object = buffer->buffer_object;
316 src.addr = NULL;
317 range.offset = 0;
318 range.size = buffer->resource.size;
319 wined3d_context_copy_bo_address(context, &dst, &src, 1, &range, WINED3D_MAP_WRITE);
321 break;
323 case WINED3D_LOCATION_BUFFER:
325 uint32_t map_flags = WINED3D_MAP_WRITE;
327 if (buffer->locations & WINED3D_LOCATION_CLEARED)
329 /* FIXME: Clear the buffer on the GPU if possible. */
330 if (!wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_SYSMEM))
331 return FALSE;
332 memset(buffer->resource.heap_memory, 0, buffer->resource.size);
335 dst.buffer_object = buffer->buffer_object;
336 dst.addr = NULL;
337 src.buffer_object = NULL;
338 src.addr = buffer->resource.heap_memory;
340 if (buffer_is_fully_dirty(buffer))
341 map_flags |= WINED3D_MAP_DISCARD;
343 wined3d_context_copy_bo_address(context, &dst, &src,
344 buffer->dirty_range_count, buffer->dirty_ranges, map_flags);
345 break;
348 default:
349 ERR("Invalid location %s.\n", wined3d_debug_location(location));
350 return FALSE;
353 wined3d_buffer_validate_location(buffer, location);
354 if (buffer->resource.heap_memory && location == WINED3D_LOCATION_BUFFER
355 && !(buffer->resource.usage & WINED3DUSAGE_DYNAMIC))
356 wined3d_buffer_evict_sysmem(buffer);
358 return TRUE;
361 /* Context activation is done by the caller. */
362 void *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context)
364 if (wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM))
365 buffer->resource.pin_sysmem = 1;
366 return buffer->resource.heap_memory;
369 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
370 struct wined3d_bo_address *data)
372 unsigned int locations = buffer->locations;
374 TRACE("buffer %p, context %p, data %p, locations %s.\n",
375 buffer, context, data, wined3d_debug_location(locations));
377 if (locations & (WINED3D_LOCATION_DISCARDED | WINED3D_LOCATION_CLEARED))
379 locations = ((buffer->flags & WINED3D_BUFFER_USE_BO) ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM);
380 if (!wined3d_buffer_load_location(buffer, context, locations))
382 data->buffer_object = 0;
383 data->addr = NULL;
384 return 0;
387 if (locations & WINED3D_LOCATION_BUFFER)
389 data->buffer_object = buffer->buffer_object;
390 data->addr = NULL;
391 return WINED3D_LOCATION_BUFFER;
393 if (locations & WINED3D_LOCATION_SYSMEM)
395 data->buffer_object = 0;
396 data->addr = buffer->resource.heap_memory;
397 return WINED3D_LOCATION_SYSMEM;
400 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations));
401 data->buffer_object = 0;
402 data->addr = NULL;
403 return 0;
406 static void buffer_resource_unload(struct wined3d_resource *resource)
408 struct wined3d_buffer *buffer = buffer_from_resource(resource);
410 TRACE("buffer %p.\n", buffer);
412 if (buffer->buffer_object)
414 struct wined3d_context *context;
416 context = context_acquire(resource->device, NULL, 0);
418 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
419 wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
420 wined3d_buffer_unload_location(buffer, context, WINED3D_LOCATION_BUFFER);
421 buffer_clear_dirty_areas(buffer);
423 context_release(context);
425 buffer->flags &= ~WINED3D_BUFFER_HASDESC;
428 resource_unload(resource);
431 static void wined3d_buffer_drop_bo(struct wined3d_buffer *buffer)
433 buffer->flags &= ~WINED3D_BUFFER_USE_BO;
434 buffer_resource_unload(&buffer->resource);
437 static void wined3d_buffer_destroy_object(void *object)
439 struct wined3d_buffer *buffer = object;
440 struct wined3d_context *context;
442 TRACE("buffer %p.\n", buffer);
444 if (buffer->buffer_object)
446 context = context_acquire(buffer->resource.device, NULL, 0);
447 wined3d_buffer_unload_location(buffer, context, WINED3D_LOCATION_BUFFER);
448 context_release(context);
450 free(buffer->dirty_ranges);
453 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer)
455 wined3d_cs_destroy_object(buffer->resource.device->cs, wined3d_buffer_destroy_object, buffer);
456 resource_cleanup(&buffer->resource);
459 ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
461 unsigned int refcount = InterlockedDecrement(&buffer->resource.ref);
463 TRACE("%p decreasing refcount to %u.\n", buffer, refcount);
465 if (!refcount)
467 wined3d_mutex_lock();
468 buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent);
469 buffer->resource.device->adapter->adapter_ops->adapter_destroy_buffer(buffer);
470 wined3d_mutex_unlock();
473 return refcount;
476 void * CDECL wined3d_buffer_get_parent(const struct wined3d_buffer *buffer)
478 TRACE("buffer %p.\n", buffer);
480 return buffer->resource.parent;
483 /* Context activation is done by the caller. */
484 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
485 const struct wined3d_state *state)
487 TRACE("buffer %p.\n", buffer);
489 if (buffer->resource.map_count && buffer->map_ptr)
491 FIXME("Buffer is mapped through buffer object, not loading.\n");
492 return;
494 else if (buffer->resource.map_count)
496 WARN("Loading mapped buffer.\n");
499 if (!(buffer->flags & WINED3D_BUFFER_USE_BO))
500 return;
502 if (!wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_BUFFER))
504 ERR("Failed to prepare buffer location.\n");
505 return;
508 /* Reading the declaration makes only sense if we have valid state information
509 * (i.e., if this function is called during draws). */
510 if (state)
511 buffer->flags |= WINED3D_BUFFER_HASDESC;
513 if (!(buffer->flags & WINED3D_BUFFER_HASDESC && buffer_is_dirty(buffer)))
514 return;
516 if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER))
517 ERR("Failed to load buffer location.\n");
520 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
522 TRACE("buffer %p.\n", buffer);
524 return &buffer->resource;
527 static HRESULT buffer_resource_sub_resource_get_desc(struct wined3d_resource *resource,
528 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
530 if (sub_resource_idx)
532 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
533 return E_INVALIDARG;
536 desc->format = WINED3DFMT_R8_UNORM;
537 desc->multisample_type = WINED3D_MULTISAMPLE_NONE;
538 desc->multisample_quality = 0;
539 desc->usage = resource->usage;
540 desc->bind_flags = resource->bind_flags;
541 desc->access = resource->access;
542 desc->width = resource->size;
543 desc->height = 1;
544 desc->depth = 1;
545 desc->size = resource->size;
546 return S_OK;
549 static void buffer_resource_sub_resource_get_map_pitch(struct wined3d_resource *resource,
550 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch)
552 *row_pitch = *slice_pitch = resource->size;
555 static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
556 void **map_ptr, const struct wined3d_box *box, uint32_t flags)
558 struct wined3d_buffer *buffer = buffer_from_resource(resource);
559 unsigned int offset, size, dirty_offset, dirty_size;
560 struct wined3d_device *device = resource->device;
561 struct wined3d_context *context;
562 struct wined3d_bo_address addr;
563 uint8_t *base;
564 LONG count;
566 TRACE("resource %p, sub_resource_idx %u, map_ptr %p, box %s, flags %#x.\n",
567 resource, sub_resource_idx, map_ptr, debug_box(box), flags);
569 dirty_offset = offset = box->left;
570 dirty_size = size = box->right - box->left;
572 count = ++resource->map_count;
574 /* DISCARD invalidates the entire buffer, regardless of the specified
575 * offset and size. Some applications also depend on the entire buffer
576 * being uploaded in that case. Two such applications are Port Royale
577 * and Darkstar One. */
578 if (flags & WINED3D_MAP_DISCARD)
580 dirty_offset = 0;
581 dirty_size = 0;
584 if (((flags & WINED3D_MAP_WRITE) && !(flags & (WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD)))
585 || (!(flags & WINED3D_MAP_WRITE) && (buffer->locations & WINED3D_LOCATION_SYSMEM))
586 || buffer->resource.pin_sysmem
587 || !(buffer->flags & WINED3D_BUFFER_USE_BO))
589 if (!(buffer->locations & WINED3D_LOCATION_SYSMEM))
591 context = context_acquire(device, NULL, 0);
592 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
593 context_release(context);
596 if (flags & WINED3D_MAP_WRITE)
597 wined3d_buffer_invalidate_range(buffer, ~WINED3D_LOCATION_SYSMEM, dirty_offset, dirty_size);
599 else
601 context = context_acquire(device, NULL, 0);
603 if (flags & WINED3D_MAP_DISCARD)
605 if (!wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_BUFFER))
607 context_release(context);
608 return E_OUTOFMEMORY;
610 wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
612 else
614 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
617 if (flags & WINED3D_MAP_WRITE)
619 wined3d_buffer_acquire_bo_for_write(buffer, context);
620 wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER);
621 buffer_invalidate_bo_range(buffer, dirty_offset, dirty_size);
624 if ((flags & WINED3D_MAP_DISCARD) && resource->heap_memory)
625 wined3d_buffer_evict_sysmem(buffer);
627 if (count == 1)
629 addr.buffer_object = buffer->buffer_object;
630 addr.addr = 0;
631 buffer->map_ptr = wined3d_context_map_bo_address(context, &addr, resource->size, flags);
633 /* We are accessing buffer->resource.client from the CS thread,
634 * but it's safe because the client thread will wait for the
635 * map to return, thus completely serializing this call with
636 * other client code. */
637 if (context->d3d_info->persistent_map)
638 buffer->resource.client.addr = addr;
640 if (((DWORD_PTR)buffer->map_ptr) & (RESOURCE_ALIGNMENT - 1))
642 WARN("Pointer %p is not %u byte aligned.\n", buffer->map_ptr, RESOURCE_ALIGNMENT);
644 wined3d_context_unmap_bo_address(context, &addr, 0, NULL);
645 buffer->map_ptr = NULL;
647 if (resource->usage & WINED3DUSAGE_DYNAMIC)
649 /* The extra copy is more expensive than not using VBOs
650 * at all on the NVIDIA Linux driver, which is the
651 * only driver that returns unaligned pointers. */
652 TRACE("Dynamic buffer, dropping VBO.\n");
653 wined3d_buffer_drop_bo(buffer);
655 else
657 TRACE("Falling back to doublebuffered operation.\n");
658 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
659 buffer->resource.pin_sysmem = 1;
661 TRACE("New pointer is %p.\n", resource->heap_memory);
665 context_release(context);
668 base = buffer->map_ptr ? buffer->map_ptr : resource->heap_memory;
669 *map_ptr = base + offset;
671 TRACE("Returning memory at %p (base %p, offset %u).\n", *map_ptr, base, offset);
673 return WINED3D_OK;
676 static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
678 struct wined3d_buffer *buffer = buffer_from_resource(resource);
679 struct wined3d_device *device = resource->device;
680 struct wined3d_context *context;
681 struct wined3d_bo_address addr;
683 TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
685 if (sub_resource_idx)
687 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
688 return E_INVALIDARG;
691 if (!resource->map_count)
693 WARN("Unmap called without a previous map call.\n");
694 return WINED3D_OK;
697 if (--resource->map_count)
699 /* Delay loading the buffer until everything is unmapped. */
700 TRACE("Ignoring unmap.\n");
701 return WINED3D_OK;
704 if (!buffer->map_ptr)
705 return WINED3D_OK;
707 context = context_acquire(device, NULL, 0);
709 addr.buffer_object = buffer->buffer_object;
710 addr.addr = 0;
711 wined3d_context_unmap_bo_address(context, &addr, buffer->dirty_range_count, buffer->dirty_ranges);
713 context_release(context);
715 buffer_clear_dirty_areas(buffer);
716 buffer->map_ptr = NULL;
718 return WINED3D_OK;
721 static void wined3d_buffer_set_bo(struct wined3d_buffer *buffer, struct wined3d_context *context, struct wined3d_bo *bo)
723 struct wined3d_bo *prev_bo = buffer->buffer_object;
725 TRACE("buffer %p, context %p, bo %p.\n", buffer, context, bo);
727 if (prev_bo)
729 struct wined3d_bo_user *bo_user;
731 /* The previous BO might have users in other buffers which were valid,
732 * and should in theory remain valid. The problem is that it's not easy
733 * to tell which users belong to this buffer and which don't. We could
734 * add a field, but for now it's easier and probably fine to just
735 * invalidate every user. */
736 LIST_FOR_EACH_ENTRY(bo_user, &prev_bo->users, struct wined3d_bo_user, entry)
737 bo_user->valid = false;
738 list_init(&prev_bo->users);
740 if (!--prev_bo->refcount)
742 wined3d_context_destroy_bo(context, prev_bo);
743 free(prev_bo);
747 buffer->buffer_object = bo;
750 void wined3d_buffer_acquire_bo_for_write(struct wined3d_buffer *buffer, struct wined3d_context *context)
752 const struct wined3d_range range = {.size = buffer->resource.size};
753 struct wined3d_bo_address dst, src;
754 struct wined3d_bo *bo;
756 if (!(bo = buffer->buffer_object))
757 return;
759 /* If we are the only owner of this BO, there is nothing to do. */
760 if (bo->refcount == 1)
761 return;
763 TRACE("Performing copy-on-write for BO %p.\n", bo);
765 /* Grab a reference to the current BO. It's okay if this overflows, because
766 * the following unload will release it. */
767 ++bo->refcount;
769 /* Unload and re-prepare to get a new buffer. This is a bit cheap and not
770 * perfectly idiomatic—we should really just factor out an adapter-agnostic
771 * function to create a BO and then use wined3d_buffer_set_bo()—but it'll
772 * do nonetheless. */
773 wined3d_buffer_unload_location(buffer, context, WINED3D_LOCATION_BUFFER);
774 wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_BUFFER);
776 /* And finally, perform the actual copy. */
777 assert(buffer->buffer_object != bo);
778 dst.buffer_object = buffer->buffer_object;
779 dst.addr = NULL;
780 src.buffer_object = bo;
781 src.addr = NULL;
782 wined3d_context_copy_bo_address(context, &dst, &src, 1, &range, WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
785 void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
786 unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size)
788 uint32_t map_flags = WINED3D_MAP_WRITE;
789 struct wined3d_bo_address dst_addr;
790 struct wined3d_range range;
791 DWORD dst_location;
793 if (!dst_offset && size == dst_buffer->resource.size)
794 map_flags |= WINED3D_MAP_DISCARD;
796 if (map_flags & WINED3D_MAP_DISCARD)
797 wined3d_buffer_acquire_bo_for_write(dst_buffer, context);
799 dst_location = wined3d_buffer_get_memory(dst_buffer, context, &dst_addr);
800 dst_addr.addr += dst_offset;
802 range.offset = 0;
803 range.size = size;
804 wined3d_context_copy_bo_address(context, &dst_addr, (const struct wined3d_bo_address *)src_addr, 1, &range, map_flags);
805 wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
808 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
809 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size)
811 struct wined3d_context *context;
812 struct wined3d_bo_address src;
814 TRACE("dst_buffer %p, dst_offset %u, src_buffer %p, src_offset %u, size %u.\n",
815 dst_buffer, dst_offset, src_buffer, src_offset, size);
817 context = context_acquire(dst_buffer->resource.device, NULL, 0);
819 wined3d_buffer_get_memory(src_buffer, context, &src);
820 src.addr += src_offset;
822 wined3d_buffer_copy_bo_address(dst_buffer, context, dst_offset, wined3d_const_bo_address(&src), size);
824 context_release(context);
827 void wined3d_buffer_update_sub_resource(struct wined3d_buffer *buffer, struct wined3d_context *context,
828 const struct upload_bo *upload_bo, unsigned int offset, unsigned int size)
830 struct wined3d_bo *bo = upload_bo->addr.buffer_object;
831 uint32_t flags = upload_bo->flags;
833 /* Try to take this buffer for COW. Don't take it if we've saturated the
834 * refcount. */
835 if (!offset && size == buffer->resource.size
836 && bo && bo->refcount < UINT8_MAX && !(upload_bo->flags & UPLOAD_BO_RENAME_ON_UNMAP))
838 flags |= UPLOAD_BO_RENAME_ON_UNMAP;
839 ++bo->refcount;
842 if (flags & UPLOAD_BO_RENAME_ON_UNMAP)
844 /* Don't increment the refcount. UPLOAD_BO_RENAME_ON_UNMAP transfers an
845 * existing reference.
847 * FIXME: We could degenerate RENAME to a copy + free and rely on the
848 * COW logic to detect this case.
850 wined3d_buffer_set_bo(buffer, context, upload_bo->addr.buffer_object);
851 wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
852 wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER);
855 if (upload_bo->addr.buffer_object && upload_bo->addr.buffer_object == buffer->buffer_object)
857 struct wined3d_range range;
859 /* We need to flush changes, which is implicitly done by
860 * wined3d_context_unmap_bo_address() even if we aren't actually going
861 * to unmap.
863 * We would also like to free up virtual address space used by this BO
864 * if it's at a premium—note that this BO was allocated for an
865 * accelerated map. Hence we unmap the BO instead of merely flushing it;
866 * if we don't care about unmapping BOs then
867 * wined3d_context_unmap_bo_address() will flush and return.
869 range.offset = offset;
870 range.size = size;
871 if (upload_bo->addr.buffer_object->map_ptr)
872 wined3d_context_unmap_bo_address(context, (const struct wined3d_bo_address *)&upload_bo->addr, 1, &range);
874 else
876 wined3d_buffer_copy_bo_address(buffer, context, offset, &upload_bo->addr, size);
880 static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
881 struct wined3d_device *device, const struct wined3d_sub_resource_data *data)
883 struct wined3d_resource *resource = &buffer->resource;
884 struct wined3d_box box;
886 if (buffer->flags & WINED3D_BUFFER_USE_BO)
888 wined3d_box_set(&box, 0, 0, resource->size, 1, 0, 1);
889 wined3d_device_context_emit_update_sub_resource(&device->cs->c, resource,
890 0, &box, data->data, data->row_pitch, data->slice_pitch);
892 else
894 memcpy(buffer->resource.heap_memory, data->data, resource->size);
895 wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_SYSMEM);
896 wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_SYSMEM);
900 static ULONG buffer_resource_incref(struct wined3d_resource *resource)
902 return wined3d_buffer_incref(buffer_from_resource(resource));
905 static ULONG buffer_resource_decref(struct wined3d_resource *resource)
907 return wined3d_buffer_decref(buffer_from_resource(resource));
910 static void buffer_resource_preload(struct wined3d_resource *resource)
912 struct wined3d_context *context;
914 context = context_acquire(resource->device, NULL, 0);
915 wined3d_buffer_load(buffer_from_resource(resource), context, NULL);
916 context_release(context);
919 static const struct wined3d_resource_ops buffer_resource_ops =
921 buffer_resource_incref,
922 buffer_resource_decref,
923 buffer_resource_preload,
924 buffer_resource_unload,
925 buffer_resource_sub_resource_get_desc,
926 buffer_resource_sub_resource_get_map_pitch,
927 buffer_resource_sub_resource_map,
928 buffer_resource_sub_resource_unmap,
931 static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device,
932 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
933 void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_buffer_ops *buffer_ops)
935 const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_R8_UNORM, desc->bind_flags);
936 struct wined3d_resource *resource = &buffer->resource;
937 unsigned int access;
938 HRESULT hr;
940 TRACE("buffer %p, device %p, desc byte_width %u, usage %s, bind_flags %s, "
941 "access %s, data %p, parent %p, parent_ops %p.\n",
942 buffer, device, desc->byte_width, debug_d3dusage(desc->usage), wined3d_debug_bind_flags(desc->bind_flags),
943 wined3d_debug_resource_access(desc->access), data, parent, parent_ops);
945 if (!desc->byte_width)
947 WARN("Size 0 requested, returning E_INVALIDARG.\n");
948 return E_INVALIDARG;
951 if (desc->bind_flags & WINED3D_BIND_CONSTANT_BUFFER && desc->byte_width & (WINED3D_CONSTANT_BUFFER_ALIGNMENT - 1))
953 WARN("Size %#x is not suitably aligned for constant buffers.\n", desc->byte_width);
954 return E_INVALIDARG;
957 if (data && !data->data)
959 WARN("Invalid sub-resource data specified.\n");
960 return E_INVALIDARG;
963 access = desc->access;
964 if (desc->bind_flags & WINED3D_BIND_CONSTANT_BUFFER && wined3d_settings.cb_access_map_w)
965 access |= WINED3D_RESOURCE_ACCESS_MAP_W;
967 if (FAILED(hr = resource_init(resource, device, WINED3D_RTYPE_BUFFER, format,
968 WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->bind_flags, access,
969 desc->byte_width, 1, 1, desc->byte_width, parent, parent_ops, &buffer_resource_ops)))
971 WARN("Failed to initialize resource, hr %#lx.\n", hr);
972 return hr;
974 buffer->buffer_ops = buffer_ops;
975 buffer->structure_byte_stride = desc->structure_byte_stride;
976 buffer->locations = WINED3D_LOCATION_CLEARED;
978 TRACE("buffer %p, size %#x, usage %#x, memory @ %p.\n",
979 buffer, buffer->resource.size, buffer->resource.usage, buffer->resource.heap_memory);
981 if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
982 || (desc->usage & WINED3DUSAGE_MANAGED))
984 /* SWvp and managed buffers always return the same pointer in buffer
985 * maps and retain data in DISCARD maps. Keep a system memory copy of
986 * the buffer to provide the same behavior to the application. */
987 TRACE("Pinning system memory.\n");
988 buffer->resource.pin_sysmem = 1;
989 buffer->locations = WINED3D_LOCATION_SYSMEM;
992 if (buffer->locations & WINED3D_LOCATION_SYSMEM || !(buffer->flags & WINED3D_BUFFER_USE_BO))
994 if (!wined3d_resource_prepare_sysmem(&buffer->resource))
995 return E_OUTOFMEMORY;
998 if ((buffer->flags & WINED3D_BUFFER_USE_BO) && !wined3d_array_reserve((void **)&buffer->dirty_ranges,
999 &buffer->dirty_ranges_capacity, 1, sizeof(*buffer->dirty_ranges)))
1001 ERR("Out of memory.\n");
1002 buffer_resource_unload(resource);
1003 resource_cleanup(resource);
1004 wined3d_resource_wait_idle(resource);
1005 return E_OUTOFMEMORY;
1008 if (buffer->locations & WINED3D_LOCATION_DISCARDED)
1009 buffer->resource.client.addr.buffer_object = CLIENT_BO_DISCARDED;
1011 if (data)
1012 wined3d_buffer_init_data(buffer, device, data);
1014 return WINED3D_OK;
1017 static BOOL wined3d_buffer_no3d_prepare_location(struct wined3d_buffer *buffer,
1018 struct wined3d_context *context, unsigned int location)
1020 if (location == WINED3D_LOCATION_SYSMEM)
1021 return wined3d_resource_prepare_sysmem(&buffer->resource);
1023 FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
1025 return FALSE;
1028 static void wined3d_buffer_no3d_unload_location(struct wined3d_buffer *buffer,
1029 struct wined3d_context *context, unsigned int location)
1031 TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
1034 static const struct wined3d_buffer_ops wined3d_buffer_no3d_ops =
1036 wined3d_buffer_no3d_prepare_location,
1037 wined3d_buffer_no3d_unload_location,
1040 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
1041 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
1042 void *parent, const struct wined3d_parent_ops *parent_ops)
1044 TRACE("buffer_no3d %p, device %p, desc %p, data %p, parent %p, parent_ops %p.\n",
1045 buffer_no3d, device, desc, data, parent, parent_ops);
1047 return wined3d_buffer_init(buffer_no3d, device, desc, data, parent, parent_ops, &wined3d_buffer_no3d_ops);
1050 static BOOL wined3d_buffer_gl_prepare_location(struct wined3d_buffer *buffer,
1051 struct wined3d_context *context, unsigned int location)
1053 struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
1054 struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
1056 switch (location)
1058 case WINED3D_LOCATION_SYSMEM:
1059 return wined3d_resource_prepare_sysmem(&buffer->resource);
1061 case WINED3D_LOCATION_BUFFER:
1062 if (buffer->buffer_object)
1063 return TRUE;
1065 if (!(buffer->flags & WINED3D_BUFFER_USE_BO))
1067 WARN("Trying to create BO for buffer %p with no WINED3D_BUFFER_USE_BO.\n", buffer);
1068 return FALSE;
1070 return wined3d_buffer_gl_create_buffer_object(buffer_gl, context_gl);
1072 default:
1073 ERR("Invalid location %s.\n", wined3d_debug_location(location));
1074 return FALSE;
1078 static void wined3d_buffer_gl_unload_location(struct wined3d_buffer *buffer,
1079 struct wined3d_context *context, unsigned int location)
1081 TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
1083 switch (location)
1085 case WINED3D_LOCATION_BUFFER:
1086 wined3d_buffer_gl_destroy_buffer_object(wined3d_buffer_gl(buffer), wined3d_context_gl(context));
1087 break;
1089 default:
1090 ERR("Unhandled location %s.\n", wined3d_debug_location(location));
1091 break;
1095 static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
1097 wined3d_buffer_gl_prepare_location,
1098 wined3d_buffer_gl_unload_location,
1101 HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
1102 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
1103 void *parent, const struct wined3d_parent_ops *parent_ops)
1105 const struct wined3d_gl_info *gl_info = &wined3d_adapter_gl(device->adapter)->gl_info;
1107 TRACE("buffer_gl %p, device %p, desc %p, data %p, parent %p, parent_ops %p.\n",
1108 buffer_gl, device, desc, data, parent, parent_ops);
1110 /* Observations show that draw_primitive_immediate_mode() is faster on
1111 * dynamic vertex buffers than converting + draw_primitive_arrays().
1112 * (Half-Life 2 and others.) */
1113 if (!(desc->access & WINED3D_RESOURCE_ACCESS_GPU))
1114 TRACE("Not creating a BO because the buffer is not GPU accessible.\n");
1115 else if (!gl_info->supported[ARB_VERTEX_BUFFER_OBJECT])
1116 TRACE("Not creating a BO because GL_ARB_vertex_buffer is not supported.\n");
1117 else if (!(gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] || gl_info->supported[ARB_MAP_BUFFER_RANGE])
1118 && (desc->usage & WINED3DUSAGE_DYNAMIC))
1119 TRACE("Not creating a BO because the buffer has dynamic usage and no GL support.\n");
1120 else
1121 buffer_gl->b.flags |= WINED3D_BUFFER_USE_BO;
1123 return wined3d_buffer_init(&buffer_gl->b, device, desc, data, parent, parent_ops, &wined3d_buffer_gl_ops);
1126 VkBufferUsageFlags vk_buffer_usage_from_bind_flags(uint32_t bind_flags)
1128 VkBufferUsageFlags usage;
1130 usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
1131 if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
1132 usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
1133 if (bind_flags & WINED3D_BIND_INDEX_BUFFER)
1134 usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
1135 if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
1136 usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
1137 if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
1138 usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
1139 if (bind_flags & WINED3D_BIND_STREAM_OUTPUT)
1140 usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
1141 if (bind_flags & WINED3D_BIND_UNORDERED_ACCESS)
1142 usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
1143 if (bind_flags & WINED3D_BIND_INDIRECT_BUFFER)
1144 usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
1145 if (bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL))
1146 FIXME("Ignoring some bind flags %#x.\n", bind_flags);
1147 return usage;
1150 VkMemoryPropertyFlags vk_memory_type_from_access_flags(uint32_t access, uint32_t usage)
1152 VkMemoryPropertyFlags memory_type = 0;
1154 if (access & WINED3D_RESOURCE_ACCESS_MAP_R)
1155 memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
1156 else if (access & WINED3D_RESOURCE_ACCESS_MAP_W)
1157 memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
1158 else if (!(usage & WINED3DUSAGE_DYNAMIC))
1159 memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
1160 return memory_type;
1163 static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buffer_vk,
1164 struct wined3d_context_vk *context_vk)
1166 struct wined3d_resource *resource = &buffer_vk->b.resource;
1167 struct wined3d_bo_vk *bo_vk;
1169 if (!(bo_vk = malloc(sizeof(*bo_vk))))
1170 return FALSE;
1172 if (!(wined3d_context_vk_create_bo(context_vk, resource->size,
1173 vk_buffer_usage_from_bind_flags(resource->bind_flags),
1174 vk_memory_type_from_access_flags(resource->access, resource->usage), bo_vk)))
1176 WARN("Failed to create Vulkan buffer.\n");
1177 free(bo_vk);
1178 return FALSE;
1181 buffer_vk->b.buffer_object = &bo_vk->b;
1182 buffer_invalidate_bo_range(&buffer_vk->b, 0, 0);
1184 return TRUE;
1187 const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk)
1189 struct wined3d_bo_vk *bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
1191 if (buffer_vk->b.bo_user.valid)
1192 return &buffer_vk->buffer_info;
1194 buffer_vk->buffer_info.buffer = bo->vk_buffer;
1195 buffer_vk->buffer_info.offset = bo->b.buffer_offset;
1196 buffer_vk->buffer_info.range = buffer_vk->b.resource.size;
1197 wined3d_buffer_validate_user(&buffer_vk->b);
1199 return &buffer_vk->buffer_info;
1202 static BOOL wined3d_buffer_vk_prepare_location(struct wined3d_buffer *buffer,
1203 struct wined3d_context *context, unsigned int location)
1205 switch (location)
1207 case WINED3D_LOCATION_SYSMEM:
1208 return wined3d_resource_prepare_sysmem(&buffer->resource);
1210 case WINED3D_LOCATION_BUFFER:
1211 if (buffer->buffer_object)
1212 return TRUE;
1214 return wined3d_buffer_vk_create_buffer_object(wined3d_buffer_vk(buffer), wined3d_context_vk(context));
1216 default:
1217 FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
1218 return FALSE;
1222 static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
1223 struct wined3d_context *context, unsigned int location)
1225 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
1226 struct wined3d_bo_vk *bo_vk = wined3d_bo_vk(buffer->buffer_object);
1228 TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
1230 switch (location)
1232 case WINED3D_LOCATION_BUFFER:
1233 if (buffer->bo_user.valid)
1235 buffer->bo_user.valid = false;
1236 list_remove(&buffer->bo_user.entry);
1238 if (!--bo_vk->b.refcount)
1240 wined3d_context_vk_destroy_bo(context_vk, bo_vk);
1241 free(bo_vk);
1243 buffer->buffer_object = NULL;
1244 break;
1246 default:
1247 ERR("Unhandled location %s.\n", wined3d_debug_location(location));
1248 break;
1252 static const struct wined3d_buffer_ops wined3d_buffer_vk_ops =
1254 wined3d_buffer_vk_prepare_location,
1255 wined3d_buffer_vk_unload_location,
1258 HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
1259 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
1260 void *parent, const struct wined3d_parent_ops *parent_ops)
1262 const struct wined3d_vk_info *vk_info = &wined3d_adapter_vk(device->adapter)->vk_info;
1264 TRACE("buffer_vk %p, device %p, desc %p, data %p, parent %p, parent_ops %p.\n",
1265 buffer_vk, device, desc, data, parent, parent_ops);
1267 if ((desc->bind_flags & WINED3D_BIND_STREAM_OUTPUT)
1268 && !vk_info->supported[WINED3D_VK_EXT_TRANSFORM_FEEDBACK])
1270 WARN("The Vulkan implementation does not support transform feedback.\n");
1271 return WINED3DERR_INVALIDCALL;
1274 if (desc->access & WINED3D_RESOURCE_ACCESS_GPU)
1275 buffer_vk->b.flags |= WINED3D_BUFFER_USE_BO;
1277 return wined3d_buffer_init(&buffer_vk->b, device, desc, data, parent, parent_ops, &wined3d_buffer_vk_ops);
1280 void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
1281 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
1283 uint32_t src_bind_mask = 0;
1285 TRACE("buffer_vk %p, context_vk %p, bind_mask %s.\n",
1286 buffer_vk, context_vk, wined3d_debug_bind_flags(bind_mask));
1288 if (bind_mask & ~WINED3D_READ_ONLY_BIND_MASK)
1290 src_bind_mask = buffer_vk->bind_mask & WINED3D_READ_ONLY_BIND_MASK;
1291 if (!src_bind_mask)
1292 src_bind_mask = buffer_vk->bind_mask;
1294 buffer_vk->bind_mask = bind_mask;
1296 else if ((buffer_vk->bind_mask & bind_mask) != bind_mask)
1298 src_bind_mask = buffer_vk->bind_mask & ~WINED3D_READ_ONLY_BIND_MASK;
1299 buffer_vk->bind_mask |= bind_mask;
1302 if (src_bind_mask)
1304 const struct wined3d_bo_vk *bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
1305 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1306 VkBufferMemoryBarrier vk_barrier;
1308 TRACE(" %s -> %s.\n",
1309 wined3d_debug_bind_flags(src_bind_mask), wined3d_debug_bind_flags(bind_mask));
1311 wined3d_context_vk_end_current_render_pass(context_vk);
1313 vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
1314 vk_barrier.pNext = NULL;
1315 vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(src_bind_mask);
1316 vk_barrier.dstAccessMask = vk_access_mask_from_bind_flags(bind_mask);
1317 vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1318 vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1319 vk_barrier.buffer = bo->vk_buffer;
1320 vk_barrier.offset = bo->b.buffer_offset;
1321 vk_barrier.size = buffer_vk->b.resource.size;
1322 VK_CALL(vkCmdPipelineBarrier(wined3d_context_vk_get_command_buffer(context_vk),
1323 vk_pipeline_stage_mask_from_bind_flags(src_bind_mask),
1324 vk_pipeline_stage_mask_from_bind_flags(bind_mask),
1325 0, 0, NULL, 1, &vk_barrier, 0, NULL));
1329 HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
1330 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
1331 struct wined3d_buffer **buffer)
1333 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
1334 device, desc, data, parent, parent_ops, buffer);
1336 return device->adapter->adapter_ops->adapter_create_buffer(device, desc, data, parent, parent_ops, buffer);
1339 static HRESULT wined3d_streaming_buffer_prepare(struct wined3d_device *device,
1340 struct wined3d_streaming_buffer *buffer, unsigned int min_size)
1342 struct wined3d_buffer *wined3d_buffer;
1343 struct wined3d_buffer_desc desc;
1344 unsigned int old_size = 0;
1345 unsigned int size;
1346 HRESULT hr;
1348 if (buffer->buffer)
1350 old_size = buffer->buffer->resource.size;
1351 if (old_size >= min_size)
1352 return S_OK;
1355 size = max(SB_MIN_SIZE, max(old_size * 2, min_size));
1356 TRACE("Growing buffer to %u bytes.\n", size);
1358 desc.byte_width = size;
1359 desc.usage = WINED3DUSAGE_DYNAMIC;
1360 desc.bind_flags = buffer->bind_flags;
1361 desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
1362 desc.misc_flags = 0;
1363 desc.structure_byte_stride = 0;
1365 if (SUCCEEDED(hr = wined3d_buffer_create(device, &desc, NULL, NULL, &wined3d_null_parent_ops, &wined3d_buffer)))
1367 if (buffer->buffer)
1368 wined3d_buffer_decref(buffer->buffer);
1369 buffer->buffer = wined3d_buffer;
1370 buffer->pos = 0;
1372 return hr;
1375 HRESULT CDECL wined3d_streaming_buffer_map(struct wined3d_device *device,
1376 struct wined3d_streaming_buffer *buffer, unsigned int size, unsigned int stride,
1377 unsigned int *ret_pos, void **ret_data)
1379 unsigned int map_flags = WINED3D_MAP_WRITE;
1380 struct wined3d_resource *resource;
1381 struct wined3d_map_desc map_desc;
1382 unsigned int pos, align;
1383 struct wined3d_box box;
1384 HRESULT hr;
1386 TRACE("device %p, buffer %p, size %u, stride %u, ret_pos %p, ret_data %p.\n",
1387 device, buffer, size, stride, ret_pos, ret_data);
1389 if (FAILED(hr = wined3d_streaming_buffer_prepare(device, buffer, size)))
1390 return hr;
1391 resource = &buffer->buffer->resource;
1393 pos = buffer->pos;
1394 if ((align = pos % stride))
1395 align = stride - align;
1396 if (pos + size + align > resource->size)
1398 pos = 0;
1399 map_flags |= WINED3D_MAP_DISCARD;
1401 else
1403 pos += align;
1404 map_flags |= WINED3D_MAP_NOOVERWRITE;
1407 wined3d_box_set(&box, pos, 0, pos + size, 1, 0, 1);
1408 if (SUCCEEDED(hr = wined3d_resource_map(resource, 0, &map_desc, &box, map_flags)))
1410 *ret_pos = pos;
1411 *ret_data = map_desc.data;
1412 buffer->pos = pos + size;
1414 return hr;
1417 void CDECL wined3d_streaming_buffer_unmap(struct wined3d_streaming_buffer *buffer)
1419 wined3d_resource_unmap(&buffer->buffer->resource, 0);
1422 HRESULT CDECL wined3d_streaming_buffer_upload(struct wined3d_device *device, struct wined3d_streaming_buffer *buffer,
1423 const void *data, unsigned int size, unsigned int stride, unsigned int *ret_pos)
1425 void *dst_data;
1426 HRESULT hr;
1428 if (SUCCEEDED(hr = wined3d_streaming_buffer_map(device, buffer, size, stride, ret_pos, &dst_data)))
1430 memcpy(dst_data, data, size);
1431 wined3d_streaming_buffer_unmap(buffer);
1433 return hr;