- Fix compilation again using olders GL headers
[wine.git] / dlls / d3d8 / d3d8_private.h
blobcb0b816d14169ba4b65ab9aa099c7a225a5d35d8
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #include <GL/gl.h>
33 #define GLX_GLXEXT_PROTOTYPES
34 #include <GL/glx.h>
35 #ifdef HAVE_GL_GLEXT_H
36 # include <GL/glext.h>
37 #endif
38 #undef XMD_H
40 #undef APIENTRY
41 #undef CALLBACK
42 #undef WINAPI
44 /* Redefines the constants */
45 #define CALLBACK __stdcall
46 #define WINAPI __stdcall
47 #define APIENTRY WINAPI
49 /* X11 locking */
51 extern void (*wine_tsx11_lock_ptr)(void);
52 extern void (*wine_tsx11_unlock_ptr)(void);
54 /* As GLX relies on X, this is needed */
55 extern int num_lock;
56 #if 0
57 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
58 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
59 #else
60 #define ENTER_GL() wine_tsx11_lock_ptr()
61 #define LEAVE_GL() wine_tsx11_unlock_ptr()
62 #endif
64 #include <stdarg.h>
66 #include "windef.h"
67 #include "winbase.h"
68 #include "d3d8.h"
70 extern int vs_mode;
71 #define VS_NONE 0
72 #define VS_HW 1
73 #define VS_SW 2
75 /* Device caps */
76 #define MAX_PALETTES 256
77 #define MAX_STREAMS 16
78 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
79 #define MAX_LEVELS 256
81 /* Other useful values */
82 #define HIGHEST_RENDER_STATE 174
83 #define HIGHEST_TEXTURE_STATE 29
84 #define HIGHEST_TRANSFORMSTATE 512
85 #define D3DSBT_RECORDED 0xfffffffe
87 /* Performance changes - Only reapply what is necessary */
88 #define REAPPLY_ALPHAOP 0x0001
89 #define REAPPLY_ALL 0xFFFF
91 /* CreateVertexShader can return > 0xFFFF */
92 #define VS_HIGHESTFIXEDFXF 0xF0000000
93 #define VERTEX_SHADER(Handle) \
94 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
95 #define VERTEX_SHADER_DECL(Handle) \
96 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
97 #define PIXEL_SHADER(Handle) \
98 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
100 /* Direct3D8 Interfaces: */
101 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
102 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
103 typedef struct IDirect3D8Impl IDirect3D8Impl;
104 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
105 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
106 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
107 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
108 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
109 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
110 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
111 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
112 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 /** Private Interfaces: */
115 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
116 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
117 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
118 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
120 typedef struct D3DSHADERVECTOR {
121 float x;
122 float y;
123 float z;
124 float w;
125 } D3DSHADERVECTOR;
127 typedef struct D3DSHADERSCALAR {
128 float x;
129 } D3DSHADERSCALAR;
131 #define D3D8_VSHADER_MAX_CONSTANTS 96
132 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
134 typedef struct VSHADERDATA8 {
135 /** Run Time Shader Function Constants */
136 /*D3DXBUFFER* constants;*/
137 VSHADERCONSTANTS8 C;
138 /** Shader Code as char ... */
139 CONST DWORD* code;
140 UINT codeLength;
141 } VSHADERDATA8;
143 /** temporary here waiting for buffer code */
144 typedef struct VSHADERINPUTDATA8 {
145 D3DSHADERVECTOR V[17];
146 } VSHADERINPUTDATA8;
148 /** temporary here waiting for buffer code */
149 typedef struct VSHADEROUTPUTDATA8 {
150 D3DSHADERVECTOR oPos;
151 D3DSHADERVECTOR oD[2];
152 D3DSHADERVECTOR oT[8];
153 D3DSHADERVECTOR oFog;
154 D3DSHADERVECTOR oPts;
155 } VSHADEROUTPUTDATA8;
158 #define D3D8_PSHADER_MAX_CONSTANTS 32
159 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
161 typedef struct PSHADERDATA8 {
162 /** Run Time Shader Function Constants */
163 /*D3DXBUFFER* constants;*/
164 PSHADERCONSTANTS8 C;
165 /** Shader Code as char ... */
166 CONST DWORD* code;
167 UINT codeLength;
168 } PSHADERDATA8;
170 /** temporary here waiting for buffer code */
171 typedef struct PSHADERINPUTDATA8 {
172 D3DSHADERVECTOR V[2];
173 D3DSHADERVECTOR T[8];
174 D3DSHADERVECTOR S[16];
175 /*D3DSHADERVECTOR R[12];*/
176 } PSHADERINPUTDATA8;
178 /** temporary here waiting for buffer code */
179 typedef struct PSHADEROUTPUTDATA8 {
180 D3DSHADERVECTOR oC[4];
181 D3DSHADERVECTOR oDepth;
182 } PSHADEROUTPUTDATA8;
185 * Private definitions for internal use only
187 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
188 struct PLIGHTINFOEL {
189 D3DLIGHT8 OriginalParms;
190 DWORD OriginalIndex;
191 LONG glIndex;
192 BOOL lightEnabled;
193 BOOL changed;
194 BOOL enabledChanged;
196 /* Converted parms to speed up swapping lights */
197 float lightPosn[4];
198 float lightDirn[4];
199 float exponent;
200 float cutoff;
202 PLIGHTINFOEL *next;
203 PLIGHTINFOEL *prev;
207 * Macros
209 #define checkGLcall(A) \
211 GLint err = glGetError(); \
212 if (err != GL_NO_ERROR) { \
213 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
214 } else { \
215 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
218 #define vcheckGLcall(A) \
220 GLint err = glGetError(); \
221 if (err != GL_NO_ERROR) { \
222 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
223 } else { \
224 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
228 #include "d3dcore_gl.h"
231 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
232 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
233 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
234 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
235 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
238 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
239 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
240 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
241 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
243 #define D3DCOLORTOCOLORVALUE(dw, col) \
244 (col).r = D3DCOLOR_R(dw); \
245 (col).g = D3DCOLOR_G(dw); \
246 (col).b = D3DCOLOR_B(dw); \
247 (col).a = D3DCOLOR_A(dw);
249 #define D3DCOLORTOVECTOR4(dw, vec) \
250 (vec).x = D3DCOLOR_R(dw); \
251 (vec).y = D3DCOLOR_G(dw); \
252 (vec).z = D3DCOLOR_B(dw); \
253 (vec).w = D3DCOLOR_A(dw);
255 #define D3DCOLORTOGLFLOAT4(dw, vec) \
256 (vec)[0] = D3DCOLOR_R(dw); \
257 (vec)[1] = D3DCOLOR_G(dw); \
258 (vec)[2] = D3DCOLOR_B(dw); \
259 (vec)[3] = D3DCOLOR_A(dw);
261 /* ===========================================================================
262 The interfactes themselves
263 =========================================================================== */
265 /* ---------- */
266 /* IDirect3D8 */
267 /* ---------- */
269 /*****************************************************************************
270 * Predeclare the interface implementation structures
272 extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
274 /*****************************************************************************
275 * IDirect3D implementation structure
277 struct IDirect3D8Impl
279 /* IUnknown fields */
280 ICOM_VFIELD(IDirect3D8);
281 DWORD ref;
283 /* IDirect3D8 fields */
284 GL_Info gl_info;
285 BOOL isGLInfoValid;
286 IDirect3D8Impl *direct3d8;
289 /* IUnknown: */
290 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
291 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
292 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
294 /* IDirect3d8: */
295 extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
296 extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
297 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
298 extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
299 extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
300 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
301 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
302 D3DFORMAT BackBufferFormat, BOOL Windowed);
303 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
304 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
305 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
306 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
307 extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
308 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
309 extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
310 extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
311 extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
312 DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
313 IDirect3DDevice8** ppReturnedDeviceInterface);
315 /* ---------------- */
316 /* IDirect3DDevice8 */
317 /* ---------------- */
319 /*****************************************************************************
320 * Predeclare the interface implementation structures
322 extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
324 /*****************************************************************************
325 * IDirect3DDevice8 implementation structure
327 struct IDirect3DDevice8Impl
329 /* IUnknown fields */
330 ICOM_VFIELD(IDirect3DDevice8);
331 DWORD ref;
333 /* IDirect3DDevice8 fields */
334 IDirect3D8Impl *direct3d8;
336 IDirect3DSurface8Impl *frontBuffer;
337 IDirect3DSurface8Impl *backBuffer;
338 IDirect3DSurface8Impl *depthStencilBuffer;
340 IDirect3DSurface8Impl *renderTarget;
341 IDirect3DSurface8Impl *stencilBufferTarget;
343 D3DPRESENT_PARAMETERS PresentParms;
344 D3DDEVICE_CREATION_PARAMETERS CreateParms;
346 UINT adapterNo;
347 D3DDEVTYPE devType;
349 UINT srcBlend;
350 UINT dstBlend;
351 UINT alphafunc;
352 UINT stencilfunc;
354 /* State block related */
355 BOOL isRecordingState;
356 IDirect3DStateBlockImpl *StateBlock;
357 IDirect3DStateBlockImpl *UpdateStateBlock;
359 /* palettes texture management */
360 PALETTEENTRY palettes[MAX_PALETTES][256];
361 UINT currentPalette;
363 BOOL texture_shader_active;
365 /* Optimization */
366 BOOL modelview_valid;
367 BOOL proj_valid;
368 BOOL view_ident; /* true iff view matrix is identity */
369 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
370 GLenum tracking_parm; /* Which source is tracking current colour */
371 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
372 #define DISABLED_TRACKING 0 /* Disabled */
373 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
374 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
375 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
377 /* OpenGL related */
378 GLXContext glCtx;
379 XVisualInfo *visInfo;
380 Display *display;
381 HWND win_handle;
382 Window win;
383 GLXContext render_ctx;
384 Drawable drawable;
385 GLint maxConcurrentLights;
387 /* OpenGL Extension related */
389 /* Cursor management */
390 BOOL bCursorVisible;
391 UINT xHotSpot;
392 UINT yHotSpot;
393 UINT xScreenSpace;
394 UINT yScreenSpace;
395 GLint cursor;
397 UINT dummyTextureName[8];
399 /* For rendering to a texture using glCopyTexImage */
400 BOOL renderUpsideDown;
403 /* IUnknown: */
404 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
405 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
406 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
408 /* IDirect3DDevice8: */
409 extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
410 extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
411 extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
412 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
413 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
414 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
415 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
416 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
417 extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
418 extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
419 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
420 extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
421 extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
422 extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
423 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
424 extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
425 extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
426 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
427 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
428 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
429 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
430 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
431 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
432 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
433 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
434 extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
435 extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
436 extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
437 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
438 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
439 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
440 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
441 extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
442 extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
443 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
444 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
445 extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
446 extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
447 extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
448 extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
449 extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
450 extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
451 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
452 extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
453 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
454 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
455 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
456 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
457 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
458 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
459 extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
460 extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
461 extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
462 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
463 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
464 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
465 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
466 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
467 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
468 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
469 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
470 extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
471 extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
472 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
473 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
474 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
475 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
476 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
477 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
478 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
479 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
480 extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
481 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
482 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
483 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
484 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
485 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
486 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
487 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
488 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
489 extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
490 extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
491 extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
492 extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
493 extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
494 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
495 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
496 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
497 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
498 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
499 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
500 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
501 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
502 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
504 /* internal Interfaces */
505 extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
506 extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
509 /* ---------------- */
510 /* IDirect3DVolume8 */
511 /* ---------------- */
513 /*****************************************************************************
514 * Predeclare the interface implementation structures
516 extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
518 /*****************************************************************************
519 * IDirect3DVolume8 implementation structure
521 struct IDirect3DVolume8Impl
523 /* IUnknown fields */
524 ICOM_VFIELD(IDirect3DVolume8);
525 DWORD ref;
527 /* IDirect3DVolume8 fields */
528 IDirect3DDevice8Impl *Device;
529 D3DRESOURCETYPE ResourceType;
531 IUnknown *Container;
532 D3DVOLUME_DESC myDesc;
533 BYTE *allocatedMemory;
534 UINT textureName;
535 UINT bytesPerPixel;
537 BOOL lockable;
538 BOOL locked;
539 D3DBOX lockedBox;
540 D3DBOX dirtyBox;
541 BOOL Dirty;
544 /* IUnknown: */
545 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
546 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
547 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
549 /* IDirect3DVolume8: */
550 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
551 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
552 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
553 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
554 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
555 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
556 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
557 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
559 /* internal Interfaces */
560 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
561 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
563 /* ------------------- */
564 /* IDirect3DSwapChain8 */
565 /* ------------------- */
567 /*****************************************************************************
568 * Predeclare the interface implementation structures
570 extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
572 /*****************************************************************************
573 * IDirect3DSwapChain8 implementation structure
575 struct IDirect3DSwapChain8Impl
577 /* IUnknown fields */
578 ICOM_VFIELD(IDirect3DSwapChain8);
579 DWORD ref;
581 /* IDirect3DSwapChain8 fields */
582 IDirect3DSurface8Impl *frontBuffer;
583 IDirect3DSurface8Impl *backBuffer;
584 IDirect3DSurface8Impl *depthStencilBuffer;
585 D3DPRESENT_PARAMETERS PresentParms;
587 /* OpenGL/GLX related */
588 GLXContext swap_ctx;
589 Drawable swap_drawable;
592 /* IUnknown: */
593 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
594 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
595 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
597 /* IDirect3DSwapChain8: */
598 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
599 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
602 /* ----------------- */
603 /* IDirect3DSurface8 */
604 /* ----------------- */
606 /*****************************************************************************
607 * Predeclare the interface implementation structures
609 extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
611 /*****************************************************************************
612 * IDirect3DSurface8 implementation structure
614 struct IDirect3DSurface8Impl
616 /* IUnknown fields */
617 ICOM_VFIELD(IDirect3DSurface8);
618 DWORD ref;
620 /* IDirect3DSurface8 fields */
621 IDirect3DDevice8Impl *Device;
622 D3DRESOURCETYPE ResourceType;
624 IUnknown *Container;
625 D3DSURFACE_DESC myDesc;
626 BYTE *allocatedMemory;
627 UINT textureName;
628 UINT bytesPerPixel;
630 BOOL lockable;
631 BOOL locked;
632 RECT lockedRect;
633 RECT dirtyRect;
634 BOOL Dirty;
635 BOOL inTexture;
636 BOOL inPBuffer;
639 /* IUnknown: */
640 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
641 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
642 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
644 /* IDirect3DSurface8: */
645 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
646 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
647 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
648 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
649 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
650 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
651 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
652 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
654 /* internal Interfaces */
655 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
656 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
657 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
658 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
660 /* ------------------ */
661 /* IDirect3DResource8 */
662 /* ------------------ */
664 /*****************************************************************************
665 * Predeclare the interface implementation structures
667 extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
669 /*****************************************************************************
670 * IDirect3DResource8 implementation structure
672 struct IDirect3DResource8Impl
674 /* IUnknown fields */
675 ICOM_VFIELD(IDirect3DResource8);
676 DWORD ref;
678 /* IDirect3DResource8 fields */
679 IDirect3DDevice8Impl *Device;
680 D3DRESOURCETYPE ResourceType;
683 /* IUnknown: */
684 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
685 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
686 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
688 /* IDirect3DResource8: */
689 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
690 extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
691 extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
692 extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
693 extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
694 extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
695 extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
696 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
698 /* internal Interfaces */
699 extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
702 /* ---------------------- */
703 /* IDirect3DVertexBuffer8 */
704 /* ---------------------- */
706 /*****************************************************************************
707 * Predeclare the interface implementation structures
709 extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
711 /*****************************************************************************
712 * IDirect3DVertexBuffer8 implementation structure
714 struct IDirect3DVertexBuffer8Impl
716 /* IUnknown fields */
717 ICOM_VFIELD(IDirect3DVertexBuffer8);
718 DWORD ref;
720 /* IDirect3DResource8 fields */
721 IDirect3DDevice8Impl *Device;
722 D3DRESOURCETYPE ResourceType;
724 /* IDirect3DVertexBuffer8 fields */
725 BYTE *allocatedMemory;
726 D3DVERTEXBUFFER_DESC currentDesc;
729 /* IUnknown: */
730 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
731 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
732 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
734 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
735 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
736 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
737 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
738 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
739 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
740 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
741 extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
742 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
744 /* IDirect3DVertexBuffer8: */
745 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
746 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
747 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
750 /* --------------------- */
751 /* IDirect3DIndexBuffer8 */
752 /* --------------------- */
754 /*****************************************************************************
755 * Predeclare the interface implementation structures
757 extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
759 /*****************************************************************************
760 * IDirect3DIndexBuffer8 implementation structure
762 struct IDirect3DIndexBuffer8Impl
764 /* IUnknown fields */
765 ICOM_VFIELD(IDirect3DIndexBuffer8);
766 DWORD ref;
768 /* IDirect3DResource8 fields */
769 IDirect3DDevice8Impl *Device;
770 D3DRESOURCETYPE ResourceType;
772 /* IDirect3DIndexBuffer8 fields */
773 void *allocatedMemory;
774 D3DINDEXBUFFER_DESC currentDesc;
777 /* IUnknown: */
778 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
779 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
780 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
782 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
783 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
784 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
785 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
786 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
787 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
788 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
789 extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
790 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
792 /* IDirect3DIndexBuffer8: */
793 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
794 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
795 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
798 /* --------------------- */
799 /* IDirect3DBaseTexture8 */
800 /* --------------------- */
802 /*****************************************************************************
803 * Predeclare the interface implementation structures
805 extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
807 /*****************************************************************************
808 * IDirect3DBaseTexture8 implementation structure
810 struct IDirect3DBaseTexture8Impl
812 /* IUnknown fields */
813 ICOM_VFIELD(IDirect3DBaseTexture8);
814 DWORD ref;
816 /* IDirect3DResource8 fields */
817 IDirect3DDevice8Impl *Device;
818 D3DRESOURCETYPE ResourceType;
820 /* IDirect3DBaseTexture8 fields */
821 BOOL Dirty;
822 D3DFORMAT format;
823 UINT levels;
825 *BOOL isManaged;
826 *DWORD lod;
830 /* IUnknown: */
831 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
832 extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
833 extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
835 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
836 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
837 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
838 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
839 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
840 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
841 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
842 extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
843 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
845 /* IDirect3DBaseTexture8: */
846 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
847 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
848 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
850 /* internal Interfaces */
851 extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
852 extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
855 /* --------------------- */
856 /* IDirect3DCubeTexture8 */
857 /* --------------------- */
859 /*****************************************************************************
860 * Predeclare the interface implementation structures
862 extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
864 /*****************************************************************************
865 * IDirect3DCubeTexture8 implementation structure
867 struct IDirect3DCubeTexture8Impl
869 /* IUnknown fields */
870 ICOM_VFIELD(IDirect3DCubeTexture8);
871 DWORD ref;
873 /* IDirect3DResource8 fields */
874 IDirect3DDevice8Impl *Device;
875 D3DRESOURCETYPE ResourceType;
877 /* IDirect3DBaseTexture8 fields */
878 BOOL Dirty;
879 D3DFORMAT format;
880 UINT levels;
882 /* IDirect3DCubeTexture8 fields */
883 UINT edgeLength;
884 DWORD usage;
886 IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
889 /* IUnknown: */
890 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
891 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
892 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
894 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
895 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
896 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
897 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
898 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
899 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
900 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
901 extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
902 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
904 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
905 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
906 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
907 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
909 /* IDirect3DCubeTexture8 */
910 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
911 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
912 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
913 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
914 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
917 /* ----------------- */
918 /* IDirect3DTexture8 */
919 /* ----------------- */
921 /*****************************************************************************
922 * Predeclare the interface implementation structures
924 extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
926 /*****************************************************************************
927 * IDirect3DTexture8 implementation structure
929 struct IDirect3DTexture8Impl
931 /* IUnknown fields */
932 ICOM_VFIELD(IDirect3DTexture8);
933 DWORD ref;
935 /* IDirect3DResourc8 fields */
936 IDirect3DDevice8Impl *Device;
937 D3DRESOURCETYPE ResourceType;
939 /* IDirect3DBaseTexture8 fields */
940 BOOL Dirty;
941 D3DFORMAT format;
942 UINT levels;
944 /* IDirect3DTexture8 fields */
945 UINT width;
946 UINT height;
947 DWORD usage;
949 IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
952 /* IUnknown: */
953 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
954 extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
955 extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
957 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
958 extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
959 extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
960 extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
961 extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
962 extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
963 extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
964 extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
965 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
967 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
968 extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
969 extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
970 extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
972 /* IDirect3DTexture8: */
973 extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
974 extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
975 extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
976 extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
977 extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
980 /* ----------------------- */
981 /* IDirect3DVolumeTexture8 */
982 /* ----------------------- */
984 /*****************************************************************************
985 * Predeclare the interface implementation structures
987 extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
989 /*****************************************************************************
990 * IDirect3DVolumeTexture8 implementation structure
992 struct IDirect3DVolumeTexture8Impl
994 /* IUnknown fields */
995 ICOM_VFIELD(IDirect3DVolumeTexture8);
996 DWORD ref;
998 /* IDirect3DResource8 fields */
999 IDirect3DDevice8Impl *Device;
1000 D3DRESOURCETYPE ResourceType;
1002 /* IDirect3DBaseTexture8 fields */
1003 BOOL Dirty;
1004 D3DFORMAT format;
1005 UINT levels;
1007 /* IDirect3DVolumeTexture8 fields */
1008 UINT width;
1009 UINT height;
1010 UINT depth;
1011 DWORD usage;
1013 IDirect3DVolume8Impl *volumes[MAX_LEVELS];
1016 /* IUnknown: */
1017 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1018 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1019 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1021 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1022 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1023 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1024 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1025 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1026 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1027 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1028 extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1029 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1031 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1032 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1033 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1034 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1036 /* IDirect3DVolumeTexture8: */
1037 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1038 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1039 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1040 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1041 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1044 /* ==============================================================================
1045 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1046 ============================================================================== */
1048 /* State Block for Begin/End/Capture/Create/Apply State Block */
1049 /* Note: Very long winded but I do not believe gl Lists will */
1050 /* resolve everything we need, so doing it manually for now */
1051 typedef struct SAVEDSTATES {
1052 BOOL Indices;
1053 BOOL material;
1054 BOOL stream_source[MAX_STREAMS];
1055 BOOL textures[8];
1056 BOOL transform[HIGHEST_TRANSFORMSTATE];
1057 BOOL viewport;
1058 BOOL vertexShader;
1059 BOOL vertexShaderConstant;
1060 BOOL vertexShaderDecl;
1061 BOOL pixelShader;
1062 BOOL pixelShaderConstant;
1063 BOOL renderstate[HIGHEST_RENDER_STATE];
1064 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
1065 BOOL clipplane[MAX_CLIPPLANES];
1066 } SAVEDSTATES;
1069 /* ----------------------- */
1070 /* IDirect3DStateBlockImpl */
1071 /* ----------------------- */
1073 /*****************************************************************************
1074 * Predeclare the interface implementation structures
1076 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
1078 /*****************************************************************************
1079 * IDirect3DStateBlock implementation structure
1081 struct IDirect3DStateBlockImpl {
1082 /* IUnknown fields */
1083 /*ICOM_VFIELD(IDirect3DStateBlock9);*/
1084 DWORD ref;
1086 /* The device, to be replaced by a IDirect3DDeviceImpl */
1087 IDirect3DDevice8Impl* device;
1089 D3DSTATEBLOCKTYPE blockType;
1091 SAVEDSTATES Changed;
1092 SAVEDSTATES Set;
1094 /* ClipPlane */
1095 double clipplane[MAX_CLIPPLANES][4];
1097 /* Stream Source */
1098 UINT stream_stride[MAX_STREAMS];
1099 IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
1100 BOOL streamIsUP;
1102 /* Indices */
1103 IDirect3DIndexBuffer8* pIndexData;
1104 UINT baseVertexIndex;
1106 /* Texture */
1107 IDirect3DBaseTexture8 *textures[8];
1108 int textureDimensions[8];
1109 /* Texture State Stage */
1110 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
1112 /* Lights */
1113 PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
1115 /* Material */
1116 D3DMATERIAL8 material;
1118 /* RenderState */
1119 DWORD renderstate[HIGHEST_RENDER_STATE];
1121 /* Transform */
1122 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
1124 /* ViewPort */
1125 D3DVIEWPORT8 viewport;
1127 /* Vertex Shader */
1128 DWORD VertexShader;
1130 /* Vertex Shader Declaration */
1131 IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1133 /* Pixel Shader */
1134 DWORD PixelShader;
1136 /* Indexed Vertex Blending */
1137 D3DVERTEXBLENDFLAGS vertex_blend;
1138 FLOAT tween_factor;
1140 /* Vertex Shader Constant */
1141 D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1142 /* Pixel Shader Constant */
1143 D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1146 /* exported Interfaces */
1147 /* internal Interfaces */
1148 /* temporary internal Interfaces */
1149 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1150 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1151 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1152 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1153 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1154 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1155 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1157 /* ------------------------------------ */
1158 /* IDirect3DVertexShaderDeclarationImpl */
1159 /* ------------------------------------ */
1161 /*****************************************************************************
1162 * Predeclare the interface implementation structures
1164 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1166 /*****************************************************************************
1167 * IDirect3DVertexShaderDeclaration implementation structure
1169 struct IDirect3DVertexShaderDeclarationImpl {
1170 /* IUnknown fields */
1171 /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
1172 DWORD ref;
1174 /* The device, to be replaced by a IDirect3DDeviceImpl */
1175 IDirect3DDevice8Impl* device;
1177 /** precomputed fvf if simple declaration */
1178 DWORD fvf[MAX_STREAMS];
1179 DWORD allFVF;
1181 /** dx8 compatible Declaration fields */
1182 DWORD* pDeclaration8;
1183 DWORD declaration8Length;
1186 /* exported Interfaces */
1187 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1188 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1189 /* internal Interfaces */
1190 /* temporary internal Interfaces */
1191 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1194 /* ------------------------- */
1195 /* IDirect3DVertexShaderImpl */
1196 /* ------------------------- */
1198 /*****************************************************************************
1199 * Predeclare the interface implementation structures
1201 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1203 /*****************************************************************************
1204 * IDirect3DVertexShader implementation structure
1206 struct IDirect3DVertexShaderImpl {
1207 /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1208 DWORD ref;
1210 /* The device, to be replaced by a IDirect3DDeviceImpl */
1211 IDirect3DDevice8Impl* device;
1213 DWORD* function;
1214 UINT functionLength;
1215 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1216 DWORD version;
1218 /** fields for hw vertex shader use */
1219 GLuint prgId;
1221 /* run time datas */
1222 VSHADERDATA8* data;
1223 VSHADERINPUTDATA8 input;
1224 VSHADEROUTPUTDATA8 output;
1227 /* exported Interfaces */
1228 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1229 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1230 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1231 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1232 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1233 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1234 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1235 /* internal Interfaces */
1236 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1237 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1238 /* temporary internal Interfaces */
1239 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1240 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1241 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1243 /* ------------------------ */
1244 /* IDirect3DPixelShaderImpl */
1245 /* ------------------------ */
1247 /*****************************************************************************
1248 * Predeclare the interface implementation structures
1250 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1252 /*****************************************************************************
1253 * IDirect3DPixelShader implementation structure
1255 struct IDirect3DPixelShaderImpl {
1256 /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1257 DWORD ref;
1259 /* The device, to be replaced by a IDirect3DDeviceImpl */
1260 IDirect3DDevice8Impl* device;
1262 DWORD* function;
1263 UINT functionLength;
1264 DWORD version;
1265 /* run time datas */
1266 PSHADERDATA8* data;
1267 PSHADERINPUTDATA8 input;
1268 PSHADEROUTPUTDATA8 output;
1271 /* exported Interfaces */
1272 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1273 /* internal Interfaces */
1274 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1275 /* temporary internal Interfaces */
1276 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1280 * Internals functions
1282 * to see how not defined it here
1284 void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1285 void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1286 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1288 SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1289 GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1290 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1291 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1293 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1294 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1296 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1297 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1298 int D3DFVFGetSize(D3DFORMAT fvf);
1300 int SOURCEx_RGB_EXT(DWORD arg);
1301 int OPERANDx_RGB_EXT(DWORD arg);
1302 int SOURCEx_ALPHA_EXT(DWORD arg);
1303 int OPERANDx_ALPHA_EXT(DWORD arg);
1304 GLenum StencilOp(DWORD op);
1307 * Internals debug functions
1309 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1310 const char* debug_d3dusage(DWORD usage);
1311 const char* debug_d3dformat(D3DFORMAT fmt);
1312 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1313 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1314 const char* debug_d3dpool(D3DPOOL Pool);
1315 const char *debug_d3drenderstate(DWORD State);
1316 const char *debug_d3dtexturestate(DWORD State);
1318 /* Some #defines for additional diagnostics */
1319 #if 0 /* NOTE: Must be 0 in cvs */
1320 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1321 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1322 is enabled, and if it doesn't exists it is disabled. */
1323 # define FRAME_DEBUGGING
1324 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1325 the file is deleted */
1326 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1327 # define SINGLE_FRAME_DEBUGGING
1328 # endif
1329 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1330 It can only be enabled when FRAME_DEBUGGING is also enabled
1331 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1332 array is drawn. */
1333 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1334 # define SHOW_FRAME_MAKEUP 1
1335 # endif
1336 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1337 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1338 The contents of the textures assigned to each stage are written into
1339 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1340 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1341 # define SHOW_TEXTURE_MAKEUP 0
1342 # endif
1343 extern BOOL isOn;
1344 extern BOOL isDumpingFrames;
1345 extern LONG primCounter;
1346 #endif
1348 /* Per-vertex trace: */
1349 #if 0 /* NOTE: Must be 0 in cvs */
1350 # define VTRACE(A) TRACE A
1351 #else
1352 # define VTRACE(A)
1353 #endif
1355 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1356 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1358 #define DUMP_LIGHT_CHAIN() \
1360 PLIGHTINFOEL *el = This->StateBlock->lights;\
1361 while (el) { \
1362 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1363 el = el->next; \
1367 #endif /* __WINE_D3DX8_PRIVATE_H */