2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
33 #define GLX_GLXEXT_PROTOTYPES
35 #ifdef HAVE_GL_GLEXT_H
36 # include <GL/glext.h>
44 /* Redefines the constants */
45 #define CALLBACK __stdcall
46 #define WINAPI __stdcall
47 #define APIENTRY WINAPI
51 extern void (*wine_tsx11_lock_ptr
)(void);
52 extern void (*wine_tsx11_unlock_ptr
)(void);
54 /* As GLX relies on X, this is needed */
57 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
58 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
60 #define ENTER_GL() wine_tsx11_lock_ptr()
61 #define LEAVE_GL() wine_tsx11_unlock_ptr()
76 #define MAX_PALETTES 256
77 #define MAX_STREAMS 16
78 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
79 #define MAX_LEVELS 256
81 /* Other useful values */
82 #define HIGHEST_RENDER_STATE 174
83 #define HIGHEST_TEXTURE_STATE 29
84 #define HIGHEST_TRANSFORMSTATE 512
85 #define D3DSBT_RECORDED 0xfffffffe
87 /* Performance changes - Only reapply what is necessary */
88 #define REAPPLY_ALPHAOP 0x0001
89 #define REAPPLY_ALL 0xFFFF
91 /* CreateVertexShader can return > 0xFFFF */
92 #define VS_HIGHESTFIXEDFXF 0xF0000000
93 #define VERTEX_SHADER(Handle) \
94 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
95 #define VERTEX_SHADER_DECL(Handle) \
96 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
97 #define PIXEL_SHADER(Handle) \
98 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
100 /* Direct3D8 Interfaces: */
101 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
102 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
103 typedef struct IDirect3D8Impl IDirect3D8Impl
;
104 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
105 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
106 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
107 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
108 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
109 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
110 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
111 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
112 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
114 /** Private Interfaces: */
115 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl
;
116 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl
;
117 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl
;
118 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl
;
120 typedef struct D3DSHADERVECTOR
{
127 typedef struct D3DSHADERSCALAR
{
131 #define D3D8_VSHADER_MAX_CONSTANTS 96
132 typedef D3DSHADERVECTOR VSHADERCONSTANTS8
[D3D8_VSHADER_MAX_CONSTANTS
];
134 typedef struct VSHADERDATA8
{
135 /** Run Time Shader Function Constants */
136 /*D3DXBUFFER* constants;*/
138 /** Shader Code as char ... */
143 /** temporary here waiting for buffer code */
144 typedef struct VSHADERINPUTDATA8
{
145 D3DSHADERVECTOR V
[17];
148 /** temporary here waiting for buffer code */
149 typedef struct VSHADEROUTPUTDATA8
{
150 D3DSHADERVECTOR oPos
;
151 D3DSHADERVECTOR oD
[2];
152 D3DSHADERVECTOR oT
[8];
153 D3DSHADERVECTOR oFog
;
154 D3DSHADERVECTOR oPts
;
155 } VSHADEROUTPUTDATA8
;
158 #define D3D8_PSHADER_MAX_CONSTANTS 32
159 typedef D3DSHADERVECTOR PSHADERCONSTANTS8
[D3D8_PSHADER_MAX_CONSTANTS
];
161 typedef struct PSHADERDATA8
{
162 /** Run Time Shader Function Constants */
163 /*D3DXBUFFER* constants;*/
165 /** Shader Code as char ... */
170 /** temporary here waiting for buffer code */
171 typedef struct PSHADERINPUTDATA8
{
172 D3DSHADERVECTOR V
[2];
173 D3DSHADERVECTOR T
[8];
174 D3DSHADERVECTOR S
[16];
175 /*D3DSHADERVECTOR R[12];*/
178 /** temporary here waiting for buffer code */
179 typedef struct PSHADEROUTPUTDATA8
{
180 D3DSHADERVECTOR oC
[4];
181 D3DSHADERVECTOR oDepth
;
182 } PSHADEROUTPUTDATA8
;
185 * Private definitions for internal use only
187 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
188 struct PLIGHTINFOEL
{
189 D3DLIGHT8 OriginalParms
;
196 /* Converted parms to speed up swapping lights */
209 #define checkGLcall(A) \
211 GLint err = glGetError(); \
212 if (err != GL_NO_ERROR) { \
213 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
215 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
218 #define vcheckGLcall(A) \
220 GLint err = glGetError(); \
221 if (err != GL_NO_ERROR) { \
222 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
224 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
228 #include "d3dcore_gl.h"
231 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
232 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
233 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
234 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
235 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
238 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
239 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
240 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
241 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
243 #define D3DCOLORTOCOLORVALUE(dw, col) \
244 (col).r = D3DCOLOR_R(dw); \
245 (col).g = D3DCOLOR_G(dw); \
246 (col).b = D3DCOLOR_B(dw); \
247 (col).a = D3DCOLOR_A(dw);
249 #define D3DCOLORTOVECTOR4(dw, vec) \
250 (vec).x = D3DCOLOR_R(dw); \
251 (vec).y = D3DCOLOR_G(dw); \
252 (vec).z = D3DCOLOR_B(dw); \
253 (vec).w = D3DCOLOR_A(dw);
255 #define D3DCOLORTOGLFLOAT4(dw, vec) \
256 (vec)[0] = D3DCOLOR_R(dw); \
257 (vec)[1] = D3DCOLOR_G(dw); \
258 (vec)[2] = D3DCOLOR_B(dw); \
259 (vec)[3] = D3DCOLOR_A(dw);
261 /* ===========================================================================
262 The interfactes themselves
263 =========================================================================== */
269 /*****************************************************************************
270 * Predeclare the interface implementation structures
272 extern ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
;
274 /*****************************************************************************
275 * IDirect3D implementation structure
277 struct IDirect3D8Impl
279 /* IUnknown fields */
280 ICOM_VFIELD(IDirect3D8
);
283 /* IDirect3D8 fields */
286 IDirect3D8Impl
*direct3d8
;
290 extern HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID refiid
,LPVOID
*obj
);
291 extern ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
);
292 extern ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
);
295 extern HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface
, void* pInitializeFunction
);
296 extern UINT WINAPI
IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface
);
297 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
);
298 extern UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface
, UINT Adapter
);
299 extern HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
);
300 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
);
301 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
302 D3DFORMAT BackBufferFormat
, BOOL Windowed
);
303 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
304 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
305 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
306 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
);
307 extern HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
308 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
309 extern HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
);
310 extern HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
);
311 extern HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
312 DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
313 IDirect3DDevice8
** ppReturnedDeviceInterface
);
315 /* ---------------- */
316 /* IDirect3DDevice8 */
317 /* ---------------- */
319 /*****************************************************************************
320 * Predeclare the interface implementation structures
322 extern ICOM_VTABLE(IDirect3DDevice8
) Direct3DDevice8_Vtbl
;
324 /*****************************************************************************
325 * IDirect3DDevice8 implementation structure
327 struct IDirect3DDevice8Impl
329 /* IUnknown fields */
330 ICOM_VFIELD(IDirect3DDevice8
);
333 /* IDirect3DDevice8 fields */
334 IDirect3D8Impl
*direct3d8
;
336 IDirect3DSurface8Impl
*frontBuffer
;
337 IDirect3DSurface8Impl
*backBuffer
;
338 IDirect3DSurface8Impl
*depthStencilBuffer
;
340 IDirect3DSurface8Impl
*renderTarget
;
341 IDirect3DSurface8Impl
*stencilBufferTarget
;
343 D3DPRESENT_PARAMETERS PresentParms
;
344 D3DDEVICE_CREATION_PARAMETERS CreateParms
;
354 /* State block related */
355 BOOL isRecordingState
;
356 IDirect3DStateBlockImpl
*StateBlock
;
357 IDirect3DStateBlockImpl
*UpdateStateBlock
;
359 /* palettes texture management */
360 PALETTEENTRY palettes
[MAX_PALETTES
][256];
363 BOOL texture_shader_active
;
366 BOOL modelview_valid
;
368 BOOL view_ident
; /* true iff view matrix is identity */
369 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
370 GLenum tracking_parm
; /* Which source is tracking current colour */
371 LONG tracking_color
; /* used iff GL_COLOR_MATERIAL was enabled */
372 #define DISABLED_TRACKING 0 /* Disabled */
373 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
374 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
375 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
379 XVisualInfo
*visInfo
;
383 GLXContext render_ctx
;
385 GLint maxConcurrentLights
;
387 /* OpenGL Extension related */
389 /* Cursor management */
397 UINT dummyTextureName
[8];
399 /* For rendering to a texture using glCopyTexImage */
400 BOOL renderUpsideDown
;
404 extern HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
, REFIID refiid
, LPVOID
*obj
);
405 extern ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
);
406 extern ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
);
408 /* IDirect3DDevice8: */
409 extern HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
);
410 extern UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
);
411 extern HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
);
412 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
);
413 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
);
414 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
);
415 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
* pParameters
);
416 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
);
417 extern void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
);
418 extern BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
);
419 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
);
420 extern HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
);
421 extern HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
* pDirtyRegion
);
422 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
);
423 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
);
424 extern void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
);
425 extern void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
);
426 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
** ppTexture
);
427 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
);
428 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
);
429 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
);
430 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
);
431 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
);
432 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
);
433 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
);
434 extern HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pSourceSurface
, CONST RECT
* pSourceRectsArray
, UINT cRects
, IDirect3DSurface8
* pDestinationSurface
, CONST POINT
* pDestPointsArray
);
435 extern HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
);
436 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
);
437 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
);
438 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
);
439 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
);
440 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
);
441 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
);
442 extern HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
);
443 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
444 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
);
445 extern HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
446 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
);
447 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
);
448 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
);
449 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
);
450 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
);
451 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, D3DLIGHT8
* pLight
);
452 extern HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL Enable
);
453 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL
* pEnable
);
454 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST
float* pPlane
);
455 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, float* pPlane
);
456 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD Value
);
457 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
);
458 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
);
459 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
);
460 extern HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
461 extern HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
462 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
463 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
);
464 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
);
465 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
);
466 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
** ppTexture
);
467 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
);
468 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
);
469 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
);
470 extern HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
);
471 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
);
472 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
);
473 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
);
474 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
);
475 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
);
476 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
);
477 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT minIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
);
478 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
479 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
, D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
480 extern HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
);
481 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
);
482 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
483 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
484 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
485 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
486 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
487 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
488 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
489 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
);
490 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
);
491 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
);
492 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
);
493 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
,DWORD
* pHandle
);
494 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
495 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
496 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
497 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
498 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
499 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
500 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
);
501 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
);
502 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
);
504 /* internal Interfaces */
505 extern HRESULT WINAPI
IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface
);
506 extern HRESULT WINAPI
IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* RenderSurface
, IDirect3DSurface8
* StencilSurface
);
509 /* ---------------- */
510 /* IDirect3DVolume8 */
511 /* ---------------- */
513 /*****************************************************************************
514 * Predeclare the interface implementation structures
516 extern ICOM_VTABLE(IDirect3DVolume8
) Direct3DVolume8_Vtbl
;
518 /*****************************************************************************
519 * IDirect3DVolume8 implementation structure
521 struct IDirect3DVolume8Impl
523 /* IUnknown fields */
524 ICOM_VFIELD(IDirect3DVolume8
);
527 /* IDirect3DVolume8 fields */
528 IDirect3DDevice8Impl
*Device
;
529 D3DRESOURCETYPE ResourceType
;
532 D3DVOLUME_DESC myDesc
;
533 BYTE
*allocatedMemory
;
545 extern HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
,REFIID refiid
,LPVOID
*obj
);
546 extern ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
);
547 extern ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
);
549 /* IDirect3DVolume8: */
550 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
);
551 extern HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
552 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
553 extern HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
);
554 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
);
555 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
);
556 extern HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
557 extern HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
);
559 /* internal Interfaces */
560 extern HRESULT WINAPI
IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface
);
561 extern HRESULT WINAPI
IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface
, CONST D3DBOX
* pDirtyBox
);
563 /* ------------------- */
564 /* IDirect3DSwapChain8 */
565 /* ------------------- */
567 /*****************************************************************************
568 * Predeclare the interface implementation structures
570 extern ICOM_VTABLE(IDirect3DSwapChain8
) Direct3DSwapChain8_Vtbl
;
572 /*****************************************************************************
573 * IDirect3DSwapChain8 implementation structure
575 struct IDirect3DSwapChain8Impl
577 /* IUnknown fields */
578 ICOM_VFIELD(IDirect3DSwapChain8
);
581 /* IDirect3DSwapChain8 fields */
582 IDirect3DSurface8Impl
*frontBuffer
;
583 IDirect3DSurface8Impl
*backBuffer
;
584 IDirect3DSurface8Impl
*depthStencilBuffer
;
585 D3DPRESENT_PARAMETERS PresentParms
;
587 /* OpenGL/GLX related */
589 Drawable swap_drawable
;
593 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
, REFIID refiid
, LPVOID
*obj
);
594 extern ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
);
595 extern ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
);
597 /* IDirect3DSwapChain8: */
598 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
599 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
602 /* ----------------- */
603 /* IDirect3DSurface8 */
604 /* ----------------- */
606 /*****************************************************************************
607 * Predeclare the interface implementation structures
609 extern ICOM_VTABLE(IDirect3DSurface8
) Direct3DSurface8_Vtbl
;
611 /*****************************************************************************
612 * IDirect3DSurface8 implementation structure
614 struct IDirect3DSurface8Impl
616 /* IUnknown fields */
617 ICOM_VFIELD(IDirect3DSurface8
);
620 /* IDirect3DSurface8 fields */
621 IDirect3DDevice8Impl
*Device
;
622 D3DRESOURCETYPE ResourceType
;
625 D3DSURFACE_DESC myDesc
;
626 BYTE
*allocatedMemory
;
640 extern HRESULT WINAPI
IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface
,REFIID refiid
,LPVOID
*obj
);
641 extern ULONG WINAPI
IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface
);
642 extern ULONG WINAPI
IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface
);
644 /* IDirect3DSurface8: */
645 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface
, IDirect3DDevice8
** ppDevice
);
646 extern HRESULT WINAPI
IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,CONST
void* pData
,DWORD SizeOfData
,DWORD Flags
);
647 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,void* pData
,DWORD
* pSizeOfData
);
648 extern HRESULT WINAPI
IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
);
649 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface
, REFIID riid
,void** ppContainer
);
650 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface
, D3DSURFACE_DESC
*pDesc
);
651 extern HRESULT WINAPI
IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
);
652 extern HRESULT WINAPI
IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface
);
654 /* internal Interfaces */
655 extern HRESULT WINAPI
IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface
, GLenum gl_target
, GLenum gl_level
);
656 extern HRESULT WINAPI
IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface
, const char* filename
);
657 extern HRESULT WINAPI
IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface
);
658 extern HRESULT WINAPI
IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface
, CONST RECT
* pDirtyRect
);
660 /* ------------------ */
661 /* IDirect3DResource8 */
662 /* ------------------ */
664 /*****************************************************************************
665 * Predeclare the interface implementation structures
667 extern ICOM_VTABLE(IDirect3DResource8
) Direct3DResource8_Vtbl
;
669 /*****************************************************************************
670 * IDirect3DResource8 implementation structure
672 struct IDirect3DResource8Impl
674 /* IUnknown fields */
675 ICOM_VFIELD(IDirect3DResource8
);
678 /* IDirect3DResource8 fields */
679 IDirect3DDevice8Impl
*Device
;
680 D3DRESOURCETYPE ResourceType
;
684 extern HRESULT WINAPI
IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface
,REFIID refiid
,LPVOID
*obj
);
685 extern ULONG WINAPI
IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface
);
686 extern ULONG WINAPI
IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface
);
688 /* IDirect3DResource8: */
689 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
690 extern HRESULT WINAPI
IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
691 extern HRESULT WINAPI
IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
692 extern HRESULT WINAPI
IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
);
693 extern DWORD WINAPI
IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface
, DWORD PriorityNew
);
694 extern DWORD WINAPI
IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface
);
695 extern void WINAPI
IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface
);
696 extern D3DRESOURCETYPE WINAPI
IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface
);
698 /* internal Interfaces */
699 extern D3DPOOL WINAPI
IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface
);
702 /* ---------------------- */
703 /* IDirect3DVertexBuffer8 */
704 /* ---------------------- */
706 /*****************************************************************************
707 * Predeclare the interface implementation structures
709 extern ICOM_VTABLE(IDirect3DVertexBuffer8
) Direct3DVertexBuffer8_Vtbl
;
711 /*****************************************************************************
712 * IDirect3DVertexBuffer8 implementation structure
714 struct IDirect3DVertexBuffer8Impl
716 /* IUnknown fields */
717 ICOM_VFIELD(IDirect3DVertexBuffer8
);
720 /* IDirect3DResource8 fields */
721 IDirect3DDevice8Impl
*Device
;
722 D3DRESOURCETYPE ResourceType
;
724 /* IDirect3DVertexBuffer8 fields */
725 BYTE
*allocatedMemory
;
726 D3DVERTEXBUFFER_DESC currentDesc
;
730 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
731 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
);
732 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
);
734 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
735 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
736 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
737 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
738 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
);
739 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
);
740 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
);
741 extern void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
);
742 extern D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
);
744 /* IDirect3DVertexBuffer8: */
745 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
746 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
);
747 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
);
750 /* --------------------- */
751 /* IDirect3DIndexBuffer8 */
752 /* --------------------- */
754 /*****************************************************************************
755 * Predeclare the interface implementation structures
757 extern ICOM_VTABLE(IDirect3DIndexBuffer8
) Direct3DIndexBuffer8_Vtbl
;
759 /*****************************************************************************
760 * IDirect3DIndexBuffer8 implementation structure
762 struct IDirect3DIndexBuffer8Impl
764 /* IUnknown fields */
765 ICOM_VFIELD(IDirect3DIndexBuffer8
);
768 /* IDirect3DResource8 fields */
769 IDirect3DDevice8Impl
*Device
;
770 D3DRESOURCETYPE ResourceType
;
772 /* IDirect3DIndexBuffer8 fields */
773 void *allocatedMemory
;
774 D3DINDEXBUFFER_DESC currentDesc
;
778 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
779 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface
);
780 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface
);
782 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
783 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
784 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
785 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
786 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
);
787 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface
, DWORD PriorityNew
);
788 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface
);
789 extern void WINAPI
IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface
);
790 extern D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface
);
792 /* IDirect3DIndexBuffer8: */
793 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
794 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface
);
795 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface
, D3DINDEXBUFFER_DESC
*pDesc
);
798 /* --------------------- */
799 /* IDirect3DBaseTexture8 */
800 /* --------------------- */
802 /*****************************************************************************
803 * Predeclare the interface implementation structures
805 extern ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
;
807 /*****************************************************************************
808 * IDirect3DBaseTexture8 implementation structure
810 struct IDirect3DBaseTexture8Impl
812 /* IUnknown fields */
813 ICOM_VFIELD(IDirect3DBaseTexture8
);
816 /* IDirect3DResource8 fields */
817 IDirect3DDevice8Impl
*Device
;
818 D3DRESOURCETYPE ResourceType
;
820 /* IDirect3DBaseTexture8 fields */
831 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
832 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
);
833 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
);
835 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
836 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
837 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
838 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
839 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
);
840 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
);
841 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
);
842 extern void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
);
843 extern D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
);
845 /* IDirect3DBaseTexture8: */
846 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
);
847 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
);
848 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
);
850 /* internal Interfaces */
851 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface
);
852 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface
, BOOL dirty
);
855 /* --------------------- */
856 /* IDirect3DCubeTexture8 */
857 /* --------------------- */
859 /*****************************************************************************
860 * Predeclare the interface implementation structures
862 extern ICOM_VTABLE(IDirect3DCubeTexture8
) Direct3DCubeTexture8_Vtbl
;
864 /*****************************************************************************
865 * IDirect3DCubeTexture8 implementation structure
867 struct IDirect3DCubeTexture8Impl
869 /* IUnknown fields */
870 ICOM_VFIELD(IDirect3DCubeTexture8
);
873 /* IDirect3DResource8 fields */
874 IDirect3DDevice8Impl
*Device
;
875 D3DRESOURCETYPE ResourceType
;
877 /* IDirect3DBaseTexture8 fields */
882 /* IDirect3DCubeTexture8 fields */
886 IDirect3DSurface8Impl
*surfaces
[6][MAX_LEVELS
];
890 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
891 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
);
892 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
);
894 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
895 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
896 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
897 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
898 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
);
899 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
);
900 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
);
901 extern void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
);
902 extern D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
);
904 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
905 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
);
906 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
);
907 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
);
909 /* IDirect3DCubeTexture8 */
910 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
911 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface8
** ppCubeMapSurface
);
912 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
913 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
);
914 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
);
917 /* ----------------- */
918 /* IDirect3DTexture8 */
919 /* ----------------- */
921 /*****************************************************************************
922 * Predeclare the interface implementation structures
924 extern ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
;
926 /*****************************************************************************
927 * IDirect3DTexture8 implementation structure
929 struct IDirect3DTexture8Impl
931 /* IUnknown fields */
932 ICOM_VFIELD(IDirect3DTexture8
);
935 /* IDirect3DResourc8 fields */
936 IDirect3DDevice8Impl
*Device
;
937 D3DRESOURCETYPE ResourceType
;
939 /* IDirect3DBaseTexture8 fields */
944 /* IDirect3DTexture8 fields */
949 IDirect3DSurface8Impl
*surfaces
[MAX_LEVELS
];
953 extern HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
954 extern ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
);
955 extern ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
);
957 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
958 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
959 extern HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
960 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
961 extern HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
);
962 extern DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
);
963 extern DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
);
964 extern void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
);
965 extern D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
);
967 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
968 extern DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
);
969 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
);
970 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
);
972 /* IDirect3DTexture8: */
973 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
974 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
** ppSurfaceLevel
);
975 extern HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
976 extern HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
);
977 extern HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
);
980 /* ----------------------- */
981 /* IDirect3DVolumeTexture8 */
982 /* ----------------------- */
984 /*****************************************************************************
985 * Predeclare the interface implementation structures
987 extern ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
;
989 /*****************************************************************************
990 * IDirect3DVolumeTexture8 implementation structure
992 struct IDirect3DVolumeTexture8Impl
994 /* IUnknown fields */
995 ICOM_VFIELD(IDirect3DVolumeTexture8
);
998 /* IDirect3DResource8 fields */
999 IDirect3DDevice8Impl
*Device
;
1000 D3DRESOURCETYPE ResourceType
;
1002 /* IDirect3DBaseTexture8 fields */
1007 /* IDirect3DVolumeTexture8 fields */
1013 IDirect3DVolume8Impl
*volumes
[MAX_LEVELS
];
1017 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
1018 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
);
1019 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
);
1021 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1022 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
1023 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1024 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1025 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
);
1026 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
);
1027 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
);
1028 extern void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
);
1029 extern D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
);
1031 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1032 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
);
1033 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
);
1034 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
);
1036 /* IDirect3DVolumeTexture8: */
1037 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
*pDesc
);
1038 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
** ppVolumeLevel
);
1039 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
1040 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
);
1041 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
);
1044 /* ==============================================================================
1045 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1046 ============================================================================== */
1048 /* State Block for Begin/End/Capture/Create/Apply State Block */
1049 /* Note: Very long winded but I do not believe gl Lists will */
1050 /* resolve everything we need, so doing it manually for now */
1051 typedef struct SAVEDSTATES
{
1054 BOOL stream_source
[MAX_STREAMS
];
1056 BOOL transform
[HIGHEST_TRANSFORMSTATE
];
1059 BOOL vertexShaderConstant
;
1060 BOOL vertexShaderDecl
;
1062 BOOL pixelShaderConstant
;
1063 BOOL renderstate
[HIGHEST_RENDER_STATE
];
1064 BOOL texture_state
[8][HIGHEST_TEXTURE_STATE
];
1065 BOOL clipplane
[MAX_CLIPPLANES
];
1069 /* ----------------------- */
1070 /* IDirect3DStateBlockImpl */
1071 /* ----------------------- */
1073 /*****************************************************************************
1074 * Predeclare the interface implementation structures
1076 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
1078 /*****************************************************************************
1079 * IDirect3DStateBlock implementation structure
1081 struct IDirect3DStateBlockImpl
{
1082 /* IUnknown fields */
1083 /*ICOM_VFIELD(IDirect3DStateBlock9);*/
1086 /* The device, to be replaced by a IDirect3DDeviceImpl */
1087 IDirect3DDevice8Impl
* device
;
1089 D3DSTATEBLOCKTYPE blockType
;
1091 SAVEDSTATES Changed
;
1095 double clipplane
[MAX_CLIPPLANES
][4];
1098 UINT stream_stride
[MAX_STREAMS
];
1099 IDirect3DVertexBuffer8
*stream_source
[MAX_STREAMS
];
1103 IDirect3DIndexBuffer8
* pIndexData
;
1104 UINT baseVertexIndex
;
1107 IDirect3DBaseTexture8
*textures
[8];
1108 int textureDimensions
[8];
1109 /* Texture State Stage */
1110 DWORD texture_state
[8][HIGHEST_TEXTURE_STATE
];
1113 PLIGHTINFOEL
*lights
; /* NOTE: active GL lights must be front of the chain */
1116 D3DMATERIAL8 material
;
1119 DWORD renderstate
[HIGHEST_RENDER_STATE
];
1122 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
];
1125 D3DVIEWPORT8 viewport
;
1130 /* Vertex Shader Declaration */
1131 IDirect3DVertexShaderDeclarationImpl
* vertexShaderDecl
;
1136 /* Indexed Vertex Blending */
1137 D3DVERTEXBLENDFLAGS vertex_blend
;
1140 /* Vertex Shader Constant */
1141 D3DSHADERVECTOR vertexShaderConstant
[D3D8_VSHADER_MAX_CONSTANTS
];
1142 /* Pixel Shader Constant */
1143 D3DSHADERVECTOR pixelShaderConstant
[D3D8_PSHADER_MAX_CONSTANTS
];
1146 /* exported Interfaces */
1147 /* internal Interfaces */
1148 /* temporary internal Interfaces */
1149 extern HRESULT WINAPI
IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl
* This
);
1150 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl
* This
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlockImpl
** ppStateBlock
);
1151 extern HRESULT WINAPI
IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1152 extern HRESULT WINAPI
IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl
* This
);
1153 extern HRESULT WINAPI
IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
** ppStateBlock
);
1154 extern HRESULT WINAPI
IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl
* iface
, IDirect3DStateBlockImpl
* pSB
);
1155 extern HRESULT WINAPI
IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1157 /* ------------------------------------ */
1158 /* IDirect3DVertexShaderDeclarationImpl */
1159 /* ------------------------------------ */
1161 /*****************************************************************************
1162 * Predeclare the interface implementation structures
1164 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1166 /*****************************************************************************
1167 * IDirect3DVertexShaderDeclaration implementation structure
1169 struct IDirect3DVertexShaderDeclarationImpl
{
1170 /* IUnknown fields */
1171 /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
1174 /* The device, to be replaced by a IDirect3DDeviceImpl */
1175 IDirect3DDevice8Impl
* device
;
1177 /** precomputed fvf if simple declaration */
1178 DWORD fvf
[MAX_STREAMS
];
1181 /** dx8 compatible Declaration fields */
1182 DWORD
* pDeclaration8
;
1183 DWORD declaration8Length
;
1186 /* exported Interfaces */
1187 extern HRESULT WINAPI
IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl
* This
, DWORD
* pData
, UINT
* pSizeOfData
);
1188 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1189 /* internal Interfaces */
1190 /* temporary internal Interfaces */
1191 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl
* This
, CONST DWORD
* pDeclaration8
, IDirect3DVertexShaderDeclarationImpl
** ppVertexShaderDecl
);
1194 /* ------------------------- */
1195 /* IDirect3DVertexShaderImpl */
1196 /* ------------------------- */
1198 /*****************************************************************************
1199 * Predeclare the interface implementation structures
1201 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1203 /*****************************************************************************
1204 * IDirect3DVertexShader implementation structure
1206 struct IDirect3DVertexShaderImpl
{
1207 /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1210 /* The device, to be replaced by a IDirect3DDeviceImpl */
1211 IDirect3DDevice8Impl
* device
;
1214 UINT functionLength
;
1215 DWORD usage
; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1218 /** fields for hw vertex shader use */
1221 /* run time datas */
1223 VSHADERINPUTDATA8 input
;
1224 VSHADEROUTPUTDATA8 output
;
1227 /* exported Interfaces */
1228 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1229 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1230 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1231 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
);
1232 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1233 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1234 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, FLOAT
* pConstantData
, UINT Vector4fCount
);
1235 /* internal Interfaces */
1236 extern DWORD WINAPI
IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl
* This
);
1237 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl
* This
, VSHADERINPUTDATA8
* input
, VSHADEROUTPUTDATA8
* output
);
1238 /* temporary internal Interfaces */
1239 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, DWORD Usage
, IDirect3DVertexShaderImpl
** ppVertexShader
);
1240 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, DWORD SkipnStrides
);
1241 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, DWORD SkipnStrides
);
1243 /* ------------------------ */
1244 /* IDirect3DPixelShaderImpl */
1245 /* ------------------------ */
1247 /*****************************************************************************
1248 * Predeclare the interface implementation structures
1250 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1252 /*****************************************************************************
1253 * IDirect3DPixelShader implementation structure
1255 struct IDirect3DPixelShaderImpl
{
1256 /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1259 /* The device, to be replaced by a IDirect3DDeviceImpl */
1260 IDirect3DDevice8Impl
* device
;
1263 UINT functionLength
;
1265 /* run time datas */
1267 PSHADERINPUTDATA8 input
;
1268 PSHADEROUTPUTDATA8 output
;
1271 /* exported Interfaces */
1272 extern HRESULT WINAPI
IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1273 /* internal Interfaces */
1274 extern DWORD WINAPI
IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl
* This
);
1275 /* temporary internal Interfaces */
1276 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, IDirect3DPixelShaderImpl
** ppPixelShader
);
1280 * Internals functions
1282 * to see how not defined it here
1284 void GetSrcAndOpFromValue(DWORD iValue
, BOOL isAlphaArg
, GLenum
* source
, GLenum
* operand
);
1285 void setupTextureStates(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, DWORD Flags
);
1286 void set_tex_op(LPDIRECT3DDEVICE8 iface
, BOOL isAlpha
, int Stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1288 SHORT
D3DFmtGetBpp(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1289 GLint
D3DFmt2GLIntFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1290 GLenum
D3DFmt2GLFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1291 GLenum
D3DFmt2GLType(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1293 GLenum
D3DFmt2GLDepthFmt(D3DFORMAT fmt
);
1294 GLenum
D3DFmt2GLDepthType(D3DFORMAT fmt
);
1296 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType
, int iNumPrim
);
1297 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType
);
1298 int D3DFVFGetSize(D3DFORMAT fvf
);
1300 int SOURCEx_RGB_EXT(DWORD arg
);
1301 int OPERANDx_RGB_EXT(DWORD arg
);
1302 int SOURCEx_ALPHA_EXT(DWORD arg
);
1303 int OPERANDx_ALPHA_EXT(DWORD arg
);
1304 GLenum
StencilOp(DWORD op
);
1307 * Internals debug functions
1309 const char* debug_d3ddevicetype(D3DDEVTYPE devtype
);
1310 const char* debug_d3dusage(DWORD usage
);
1311 const char* debug_d3dformat(D3DFORMAT fmt
);
1312 const char* debug_d3dressourcetype(D3DRESOURCETYPE res
);
1313 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType
);
1314 const char* debug_d3dpool(D3DPOOL Pool
);
1315 const char *debug_d3drenderstate(DWORD State
);
1316 const char *debug_d3dtexturestate(DWORD State
);
1318 /* Some #defines for additional diagnostics */
1319 #if 0 /* NOTE: Must be 0 in cvs */
1320 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1321 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1322 is enabled, and if it doesn't exists it is disabled. */
1323 # define FRAME_DEBUGGING
1324 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1325 the file is deleted */
1326 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1327 # define SINGLE_FRAME_DEBUGGING
1329 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1330 It can only be enabled when FRAME_DEBUGGING is also enabled
1331 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1333 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1334 # define SHOW_FRAME_MAKEUP 1
1336 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1337 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1338 The contents of the textures assigned to each stage are written into
1339 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1340 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1341 # define SHOW_TEXTURE_MAKEUP 0
1344 extern BOOL isDumpingFrames
;
1345 extern LONG primCounter
;
1348 /* Per-vertex trace: */
1349 #if 0 /* NOTE: Must be 0 in cvs */
1350 # define VTRACE(A) TRACE A
1355 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1356 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1358 #define DUMP_LIGHT_CHAIN() \
1360 PLIGHTINFOEL *el = This->StateBlock->lights;\
1362 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1367 #endif /* __WINE_D3DX8_PRIVATE_H */