2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(fps
);
30 static void wined3d_swapchain_destroy_object(void *object
)
32 swapchain_destroy_contexts(object
);
35 static void swapchain_cleanup(struct wined3d_swapchain
*swapchain
)
40 TRACE("Destroying swapchain %p.\n", swapchain
);
42 wined3d_swapchain_set_gamma_ramp(swapchain
, 0, &swapchain
->orig_gamma
);
44 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
45 * is the last buffer to be destroyed, FindContext() depends on that. */
46 if (swapchain
->front_buffer
)
48 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
49 if (wined3d_texture_decref(swapchain
->front_buffer
))
50 WARN("Something's still holding the front buffer (%p).\n", swapchain
->front_buffer
);
51 swapchain
->front_buffer
= NULL
;
54 if (swapchain
->back_buffers
)
56 i
= swapchain
->desc
.backbuffer_count
;
60 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
61 if (wined3d_texture_decref(swapchain
->back_buffers
[i
]))
62 WARN("Something's still holding back buffer %u (%p).\n", i
, swapchain
->back_buffers
[i
]);
64 heap_free(swapchain
->back_buffers
);
65 swapchain
->back_buffers
= NULL
;
68 wined3d_cs_destroy_object(swapchain
->device
->cs
, wined3d_swapchain_destroy_object
, swapchain
);
69 swapchain
->device
->cs
->ops
->finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
71 /* Restore the screen resolution if we rendered in fullscreen.
72 * This will restore the screen resolution to what it was before creating
73 * the swapchain. In case of d3d8 and d3d9 this will be the original
74 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
75 * sets the resolution before starting up Direct3D, thus orig_width and
76 * orig_height will be equal to the modes in the presentation params. */
77 if (!swapchain
->desc
.windowed
&& swapchain
->desc
.auto_restore_display_mode
)
79 if (FAILED(hr
= wined3d_set_adapter_display_mode(swapchain
->device
->wined3d
,
80 swapchain
->device
->adapter
->ordinal
, &swapchain
->original_mode
)))
81 ERR("Failed to restore display mode, hr %#x.\n", hr
);
83 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
85 wined3d_device_restore_fullscreen_window(swapchain
->device
, swapchain
->device_window
,
86 &swapchain
->original_window_rect
);
87 wined3d_device_release_focus_window(swapchain
->device
);
91 if (swapchain
->backup_dc
)
93 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain
->backup_wnd
, swapchain
->backup_dc
);
95 wined3d_release_dc(swapchain
->backup_wnd
, swapchain
->backup_dc
);
96 DestroyWindow(swapchain
->backup_wnd
);
100 ULONG CDECL
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
)
102 ULONG refcount
= InterlockedIncrement(&swapchain
->ref
);
104 TRACE("%p increasing refcount to %u.\n", swapchain
, refcount
);
109 ULONG CDECL
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
)
111 ULONG refcount
= InterlockedDecrement(&swapchain
->ref
);
113 TRACE("%p decreasing refcount to %u.\n", swapchain
, refcount
);
117 struct wined3d_device
*device
= swapchain
->device
;
119 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
121 swapchain_cleanup(swapchain
);
122 swapchain
->parent_ops
->wined3d_object_destroyed(swapchain
->parent
);
123 heap_free(swapchain
);
129 void * CDECL
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
)
131 TRACE("swapchain %p.\n", swapchain
);
133 return swapchain
->parent
;
136 void CDECL
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
)
138 struct wined3d_device
*device
= swapchain
->device
;
141 window
= swapchain
->device_window
;
142 if (window
== swapchain
->win_handle
)
145 TRACE("Setting swapchain %p window from %p to %p.\n",
146 swapchain
, swapchain
->win_handle
, window
);
148 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
150 swapchain
->win_handle
= window
;
153 HRESULT CDECL
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
154 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
155 unsigned int swap_interval
, DWORD flags
)
159 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, flags %#x.\n",
160 swapchain
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
161 dst_window_override
, flags
);
164 FIXME("Ignoring flags %#x.\n", flags
);
166 if (!swapchain
->back_buffers
)
168 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
169 return WINED3DERR_INVALIDCALL
;
174 SetRect(&s
, 0, 0, swapchain
->desc
.backbuffer_width
,
175 swapchain
->desc
.backbuffer_height
);
181 GetClientRect(swapchain
->win_handle
, &d
);
185 wined3d_cs_emit_present(swapchain
->device
->cs
, swapchain
, src_rect
,
186 dst_rect
, dst_window_override
, swap_interval
, flags
);
191 HRESULT CDECL
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
192 struct wined3d_texture
*dst_texture
, unsigned int sub_resource_idx
)
194 RECT src_rect
, dst_rect
;
196 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain
, dst_texture
, sub_resource_idx
);
198 SetRect(&src_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
, swapchain
->front_buffer
->resource
.height
);
201 if (swapchain
->desc
.windowed
)
203 MapWindowPoints(swapchain
->win_handle
, NULL
, (POINT
*)&dst_rect
, 2);
204 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
205 wine_dbgstr_rect(&dst_rect
));
208 return wined3d_texture_blt(dst_texture
, sub_resource_idx
, &dst_rect
,
209 swapchain
->front_buffer
, 0, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
212 struct wined3d_texture
* CDECL
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
213 UINT back_buffer_idx
)
215 TRACE("swapchain %p, back_buffer_idx %u.\n",
216 swapchain
, back_buffer_idx
);
218 /* Return invalid if there is no backbuffer array, otherwise it will
219 * crash when ddraw is used (there swapchain->back_buffers is always
220 * NULL). We need this because this function is called from
221 * stateblock_init_default_state() to get the default scissorrect
223 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->desc
.backbuffer_count
)
225 WARN("Invalid back buffer index.\n");
226 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
227 * here in wined3d to avoid problems in other libs. */
231 TRACE("Returning back buffer %p.\n", swapchain
->back_buffers
[back_buffer_idx
]);
233 return swapchain
->back_buffers
[back_buffer_idx
];
236 HRESULT CDECL
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
237 struct wined3d_raster_status
*raster_status
)
239 TRACE("swapchain %p, raster_status %p.\n", swapchain
, raster_status
);
241 return wined3d_get_adapter_raster_status(swapchain
->device
->wined3d
,
242 swapchain
->device
->adapter
->ordinal
, raster_status
);
245 HRESULT CDECL
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
246 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
250 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain
, mode
, rotation
);
252 hr
= wined3d_get_adapter_display_mode(swapchain
->device
->wined3d
,
253 swapchain
->device
->adapter
->ordinal
, mode
, rotation
);
255 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
256 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
261 struct wined3d_device
* CDECL
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
)
263 TRACE("swapchain %p.\n", swapchain
);
265 return swapchain
->device
;
268 void CDECL
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
269 struct wined3d_swapchain_desc
*desc
)
271 TRACE("swapchain %p, desc %p.\n", swapchain
, desc
);
273 *desc
= swapchain
->desc
;
276 HRESULT CDECL
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
277 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
281 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain
, flags
, ramp
);
284 FIXME("Ignoring flags %#x.\n", flags
);
286 dc
= GetDCEx(swapchain
->device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
287 SetDeviceGammaRamp(dc
, (void *)ramp
);
288 ReleaseDC(swapchain
->device_window
, dc
);
293 void CDECL
wined3d_swapchain_set_palette(struct wined3d_swapchain
*swapchain
, struct wined3d_palette
*palette
)
295 TRACE("swapchain %p, palette %p.\n", swapchain
, palette
);
296 swapchain
->palette
= palette
;
299 HRESULT CDECL
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
300 struct wined3d_gamma_ramp
*ramp
)
304 TRACE("swapchain %p, ramp %p.\n", swapchain
, ramp
);
306 dc
= GetDCEx(swapchain
->device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
307 GetDeviceGammaRamp(dc
, ramp
);
308 ReleaseDC(swapchain
->device_window
, dc
);
313 /* A GL context is provided by the caller */
314 static void swapchain_blit(const struct wined3d_swapchain
*swapchain
,
315 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
317 struct wined3d_texture
*texture
= swapchain
->back_buffers
[0];
318 struct wined3d_device
*device
= swapchain
->device
;
319 enum wined3d_texture_filter_type filter
;
322 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
323 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
325 if ((src_rect
->right
- src_rect
->left
== dst_rect
->right
- dst_rect
->left
326 && src_rect
->bottom
- src_rect
->top
== dst_rect
->bottom
- dst_rect
->top
)
327 || is_complex_fixup(texture
->resource
.format
->color_fixup
))
328 filter
= WINED3D_TEXF_NONE
;
330 filter
= WINED3D_TEXF_LINEAR
;
332 location
= WINED3D_LOCATION_TEXTURE_RGB
;
333 if (texture
->resource
.multisample_type
)
334 location
= WINED3D_LOCATION_RB_RESOLVED
;
336 wined3d_texture_validate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
337 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
, texture
, 0,
338 location
, src_rect
, texture
, 0, WINED3D_LOCATION_DRAWABLE
, dst_rect
, NULL
, filter
);
339 wined3d_texture_invalidate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
342 /* Context activation is done by the caller. */
343 static void wined3d_swapchain_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context
*context
)
345 struct wined3d_texture_sub_resource
*sub_resource
;
346 struct wined3d_texture
*texture
, *texture_prev
;
347 struct gl_texture tex0
;
351 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
353 if (swapchain
->desc
.backbuffer_count
< 2 || !swapchain
->render_to_fbo
)
356 texture_prev
= swapchain
->back_buffers
[0];
358 /* Back buffer 0 is already in the draw binding. */
359 tex0
= texture_prev
->texture_rgb
;
360 rb0
= texture_prev
->rb_multisample
;
361 locations0
= texture_prev
->sub_resources
[0].locations
;
363 for (i
= 1; i
< swapchain
->desc
.backbuffer_count
; ++i
)
365 texture
= swapchain
->back_buffers
[i
];
366 sub_resource
= &texture
->sub_resources
[0];
368 if (!(sub_resource
->locations
& supported_locations
))
369 wined3d_texture_load_location(texture
, 0, context
, texture
->resource
.draw_binding
);
371 texture_prev
->texture_rgb
= texture
->texture_rgb
;
372 texture_prev
->rb_multisample
= texture
->rb_multisample
;
374 wined3d_texture_validate_location(texture_prev
, 0, sub_resource
->locations
& supported_locations
);
375 wined3d_texture_invalidate_location(texture_prev
, 0, ~(sub_resource
->locations
& supported_locations
));
377 texture_prev
= texture
;
380 texture_prev
->texture_rgb
= tex0
;
381 texture_prev
->rb_multisample
= rb0
;
383 wined3d_texture_validate_location(texture_prev
, 0, locations0
& supported_locations
);
384 wined3d_texture_invalidate_location(texture_prev
, 0, ~(locations0
& supported_locations
));
386 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
389 static void swapchain_gl_present(struct wined3d_swapchain
*swapchain
,
390 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
)
392 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
393 const struct wined3d_fb_state
*fb
= &swapchain
->device
->cs
->fb
;
394 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
395 const struct wined3d_gl_info
*gl_info
;
396 struct wined3d_texture
*logo_texture
;
397 struct wined3d_context
*context
;
400 context
= context_acquire(swapchain
->device
, back_buffer
, 0);
403 context_release(context
);
404 WARN("Invalid context, skipping present.\n");
408 gl_info
= context
->gl_info
;
410 if ((logo_texture
= swapchain
->device
->logo_texture
))
412 RECT rect
= {0, 0, logo_texture
->resource
.width
, logo_texture
->resource
.height
};
414 /* Blit the logo into the upper left corner of the drawable. */
415 wined3d_texture_blt(back_buffer
, 0, &rect
, logo_texture
, 0, &rect
,
416 WINED3D_BLT_SRC_CKEY
, NULL
, WINED3D_TEXF_POINT
);
419 if (swapchain
->device
->bCursorVisible
&& swapchain
->device
->cursor_texture
420 && !swapchain
->device
->hardwareCursor
)
424 swapchain
->device
->xScreenSpace
- swapchain
->device
->xHotSpot
,
425 swapchain
->device
->yScreenSpace
- swapchain
->device
->yHotSpot
,
426 swapchain
->device
->xScreenSpace
+ swapchain
->device
->cursorWidth
- swapchain
->device
->xHotSpot
,
427 swapchain
->device
->yScreenSpace
+ swapchain
->device
->cursorHeight
- swapchain
->device
->yHotSpot
,
432 swapchain
->device
->cursor_texture
->resource
.width
,
433 swapchain
->device
->cursor_texture
->resource
.height
435 const RECT clip_rect
= {0, 0, back_buffer
->resource
.width
, back_buffer
->resource
.height
};
437 TRACE("Rendering the software cursor.\n");
439 if (swapchain
->desc
.windowed
)
440 MapWindowPoints(NULL
, swapchain
->win_handle
, (POINT
*)&dst_rect
, 2);
441 if (wined3d_clip_blit(&clip_rect
, &dst_rect
, &src_rect
))
442 wined3d_texture_blt(back_buffer
, 0, &dst_rect
,
443 swapchain
->device
->cursor_texture
, 0, &src_rect
,
444 WINED3D_BLT_ALPHA_TEST
, NULL
, WINED3D_TEXF_POINT
);
447 TRACE("Presenting HDC %p.\n", context
->hdc
);
449 if (!(render_to_fbo
= swapchain
->render_to_fbo
)
450 && (src_rect
->left
|| src_rect
->top
451 || src_rect
->right
!= swapchain
->desc
.backbuffer_width
452 || src_rect
->bottom
!= swapchain
->desc
.backbuffer_height
453 || dst_rect
->left
|| dst_rect
->top
454 || dst_rect
->right
!= swapchain
->desc
.backbuffer_width
455 || dst_rect
->bottom
!= swapchain
->desc
.backbuffer_height
))
456 render_to_fbo
= TRUE
;
458 /* Rendering to a window of different size, presenting partial rectangles,
459 * or rendering to a different window needs help from FBO_blit or a textured
460 * draw. Render the swapchain to a FBO in the future.
462 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
463 * all these issues - this fails if the window is smaller than the backbuffer.
465 if (!swapchain
->render_to_fbo
&& render_to_fbo
&& wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
467 wined3d_texture_load_location(back_buffer
, 0, context
, WINED3D_LOCATION_TEXTURE_RGB
);
468 wined3d_texture_invalidate_location(back_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
469 swapchain
->render_to_fbo
= TRUE
;
470 swapchain_update_draw_bindings(swapchain
);
474 wined3d_texture_load_location(back_buffer
, 0, context
, back_buffer
->resource
.draw_binding
);
477 if (swapchain
->render_to_fbo
)
478 swapchain_blit(swapchain
, context
, src_rect
, dst_rect
);
480 if (swapchain
->num_contexts
> 1)
481 gl_info
->gl_ops
.gl
.p_glFinish();
483 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
484 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers(context
->hdc
);
486 wined3d_swapchain_rotate(swapchain
, context
);
488 TRACE("SwapBuffers called, Starting new frame\n");
492 DWORD time
= GetTickCount();
495 /* every 1.5 seconds */
496 if (time
- swapchain
->prev_time
> 1500)
498 TRACE_(fps
)("%p @ approx %.2ffps\n",
499 swapchain
, 1000.0 * swapchain
->frames
/ (time
- swapchain
->prev_time
));
500 swapchain
->prev_time
= time
;
501 swapchain
->frames
= 0;
505 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
506 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
507 /* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
508 * and INTEXTURE copies can keep their old content if they have any defined content.
509 * If the swapeffect is COPY, the content remains the same.
511 * The FLIP swap effect is not implemented yet. We could mark WINED3D_LOCATION_DRAWABLE
512 * up to date and hope WGL flipped front and back buffers and read this data into
513 * the FBO. Don't bother about this for now. */
514 if (swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_DISCARD
515 || swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_FLIP_DISCARD
)
516 wined3d_texture_validate_location(swapchain
->back_buffers
[swapchain
->desc
.backbuffer_count
- 1],
517 0, WINED3D_LOCATION_DISCARDED
);
519 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
521 struct wined3d_texture
*ds
= texture_from_resource(dsv
->resource
);
523 if ((swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL
524 || ds
->flags
& WINED3D_TEXTURE_DISCARD
))
525 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
528 context_release(context
);
531 static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
533 struct wined3d_texture
*front_buffer
= swapchain
->front_buffer
;
534 struct wined3d_context
*context
;
536 context
= context_acquire(swapchain
->device
, front_buffer
, 0);
537 wined3d_texture_load_location(front_buffer
, 0, context
, front_buffer
->resource
.draw_binding
);
538 context_release(context
);
539 SetRectEmpty(&swapchain
->front_buffer_update
);
542 static const struct wined3d_swapchain_ops swapchain_gl_ops
=
544 swapchain_gl_present
,
545 swapchain_gl_frontbuffer_updated
,
548 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
550 struct wined3d_dc_info
*front
;
551 POINT offset
= {0, 0};
556 TRACE("swapchain %p.\n", swapchain
);
558 front
= &swapchain
->front_buffer
->dc_info
[0];
559 if (swapchain
->palette
)
560 wined3d_palette_apply_to_dc(swapchain
->palette
, front
->dc
);
562 if (swapchain
->front_buffer
->resource
.map_count
)
563 ERR("Trying to blit a mapped surface.\n");
565 TRACE("Copying surface %p to screen.\n", front
);
568 window
= swapchain
->win_handle
;
569 dst_dc
= GetDCEx(window
, 0, DCX_CLIPSIBLINGS
| DCX_CACHE
);
571 /* Front buffer coordinates are screen coordinates. Map them to the
572 * destination window if not fullscreened. */
573 if (swapchain
->desc
.windowed
)
574 ClientToScreen(window
, &offset
);
576 TRACE("offset %s.\n", wine_dbgstr_point(&offset
));
578 SetRect(&draw_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
,
579 swapchain
->front_buffer
->resource
.height
);
580 IntersectRect(&draw_rect
, &draw_rect
, &swapchain
->front_buffer_update
);
582 BitBlt(dst_dc
, draw_rect
.left
- offset
.x
, draw_rect
.top
- offset
.y
,
583 draw_rect
.right
- draw_rect
.left
, draw_rect
.bottom
- draw_rect
.top
,
584 src_dc
, draw_rect
.left
, draw_rect
.top
, SRCCOPY
);
585 ReleaseDC(window
, dst_dc
);
587 SetRectEmpty(&swapchain
->front_buffer_update
);
590 static void swapchain_gdi_present(struct wined3d_swapchain
*swapchain
,
591 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
)
593 struct wined3d_dc_info
*front
, *back
;
598 front
= &swapchain
->front_buffer
->dc_info
[0];
599 back
= &swapchain
->back_buffers
[0]->dc_info
[0];
601 /* Flip the surface data. */
603 bitmap
= front
->bitmap
;
604 data
= swapchain
->front_buffer
->resource
.heap_memory
;
606 front
->dc
= back
->dc
;
607 front
->bitmap
= back
->bitmap
;
608 swapchain
->front_buffer
->resource
.heap_memory
= swapchain
->back_buffers
[0]->resource
.heap_memory
;
611 back
->bitmap
= bitmap
;
612 swapchain
->back_buffers
[0]->resource
.heap_memory
= data
;
617 static LONG prev_time
, frames
;
618 DWORD time
= GetTickCount();
622 /* every 1.5 seconds */
623 if (time
- prev_time
> 1500)
625 TRACE_(fps
)("@ approx %.2ffps\n", 1000.0 * frames
/ (time
- prev_time
));
631 SetRect(&swapchain
->front_buffer_update
, 0, 0,
632 swapchain
->front_buffer
->resource
.width
,
633 swapchain
->front_buffer
->resource
.height
);
634 swapchain_gdi_frontbuffer_updated(swapchain
);
637 static const struct wined3d_swapchain_ops swapchain_gdi_ops
=
639 swapchain_gdi_present
,
640 swapchain_gdi_frontbuffer_updated
,
643 static void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
)
645 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
648 if (!swapchain
->desc
.backbuffer_count
)
650 TRACE("Single buffered rendering.\n");
651 swapchain
->render_to_fbo
= FALSE
;
655 TRACE("Rendering to FBO.\n");
656 swapchain
->render_to_fbo
= TRUE
;
659 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain
*swapchain
,
660 enum wined3d_format_id format_id
, enum wined3d_multisample_type
*type
, DWORD
*quality
)
662 const struct wined3d_gl_info
*gl_info
;
663 const struct wined3d_format
*format
;
664 enum wined3d_multisample_type t
;
666 if (wined3d_settings
.sample_count
== ~0u)
669 gl_info
= &swapchain
->device
->adapter
->gl_info
;
670 if (!(format
= wined3d_get_format(gl_info
, format_id
, WINED3DUSAGE_RENDERTARGET
)))
673 if ((t
= min(wined3d_settings
.sample_count
, gl_info
->limits
.samples
)))
674 while (!(format
->multisample_types
& 1u << (t
- 1)))
676 TRACE("Using sample count %u.\n", t
);
681 void wined3d_swapchain_set_swap_interval(struct wined3d_swapchain
*swapchain
,
682 unsigned int swap_interval
)
684 const struct wined3d_gl_info
*gl_info
;
685 struct wined3d_context
*context
;
687 swap_interval
= swap_interval
<= 4 ? swap_interval
: 1;
688 if (swapchain
->swap_interval
== swap_interval
)
691 swapchain
->swap_interval
= swap_interval
;
693 context
= context_acquire(swapchain
->device
, swapchain
->front_buffer
, 0);
694 gl_info
= context
->gl_info
;
696 if (gl_info
->supported
[WGL_EXT_SWAP_CONTROL
])
698 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval
)))
699 ERR("wglSwapIntervalEXT failed to set swap interval %d for context %p, last error %#x.\n",
700 swap_interval
, context
, GetLastError());
703 context_release(context
);
706 static void wined3d_swapchain_cs_init(void *object
)
708 struct wined3d_swapchain
*swapchain
= object
;
709 const struct wined3d_gl_info
*gl_info
;
712 static const enum wined3d_format_id formats
[] =
714 WINED3DFMT_D24_UNORM_S8_UINT
,
715 WINED3DFMT_D32_UNORM
,
716 WINED3DFMT_R24_UNORM_X8_TYPELESS
,
717 WINED3DFMT_D16_UNORM
,
718 WINED3DFMT_S1_UINT_D15_UNORM
,
721 gl_info
= &swapchain
->device
->adapter
->gl_info
;
723 /* Without ORM_FBO, switching the depth/stencil format is hard. Always
724 * request a depth/stencil buffer in the likely case it's needed later. */
725 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
727 swapchain
->ds_format
= wined3d_get_format(gl_info
, formats
[i
], WINED3DUSAGE_DEPTHSTENCIL
);
728 if ((swapchain
->context
[0] = context_create(swapchain
, swapchain
->front_buffer
, swapchain
->ds_format
)))
730 TRACE("Depth stencil format %s is not supported, trying next format.\n", debug_d3dformat(formats
[i
]));
733 if (!swapchain
->context
[0])
735 WARN("Failed to create context.\n");
738 swapchain
->num_contexts
= 1;
740 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
741 && (!swapchain
->desc
.enable_auto_depth_stencil
742 || swapchain
->desc
.auto_depth_stencil_format
!= swapchain
->ds_format
->id
))
743 FIXME("Add OpenGL context recreation support.\n");
745 context_release(swapchain
->context
[0]);
748 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
, const struct wined3d_device
*device
)
750 /* Subtract 1 for the implicit OpenGL latency. */
751 swapchain
->max_frame_latency
= device
->max_frame_latency
>= 2 ? device
->max_frame_latency
- 1 : 1;
754 static HRESULT
swapchain_init(struct wined3d_swapchain
*swapchain
, struct wined3d_device
*device
,
755 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
757 const struct wined3d_adapter
*adapter
= device
->adapter
;
758 struct wined3d_resource_desc texture_desc
;
759 BOOL displaymode_set
= FALSE
;
760 DWORD texture_flags
= 0;
766 if (desc
->backbuffer_count
> 1)
768 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
769 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
772 if (desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
773 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
774 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
775 FIXME("Unimplemented swap effect %#x.\n", desc
->swap_effect
);
777 if (device
->wined3d
->flags
& WINED3D_NO3D
)
778 swapchain
->swapchain_ops
= &swapchain_gdi_ops
;
780 swapchain
->swapchain_ops
= &swapchain_gl_ops
;
782 window
= desc
->device_window
? desc
->device_window
: device
->create_parms
.focus_window
;
784 swapchain
->device
= device
;
785 swapchain
->parent
= parent
;
786 swapchain
->parent_ops
= parent_ops
;
788 swapchain
->win_handle
= window
;
789 swapchain
->device_window
= window
;
790 swapchain
->swap_interval
= WINED3D_SWAP_INTERVAL_DEFAULT
;
791 swapchain_set_max_frame_latency(swapchain
, device
);
793 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
,
794 adapter
->ordinal
, &swapchain
->original_mode
, NULL
)))
796 ERR("Failed to get current display mode, hr %#x.\n", hr
);
799 GetWindowRect(window
, &swapchain
->original_window_rect
);
801 GetClientRect(window
, &client_rect
);
804 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect
));
806 if (!desc
->backbuffer_width
)
808 desc
->backbuffer_width
= client_rect
.right
? client_rect
.right
: 8;
809 TRACE("Updating width to %u.\n", desc
->backbuffer_width
);
811 if (!desc
->backbuffer_height
)
813 desc
->backbuffer_height
= client_rect
.bottom
? client_rect
.bottom
: 8;
814 TRACE("Updating height to %u.\n", desc
->backbuffer_height
);
817 if (desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
)
819 desc
->backbuffer_format
= swapchain
->original_mode
.format_id
;
820 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain
->original_mode
.format_id
));
823 swapchain
->desc
= *desc
;
824 wined3d_swapchain_apply_sample_count_override(swapchain
, swapchain
->desc
.backbuffer_format
,
825 &swapchain
->desc
.multisample_type
, &swapchain
->desc
.multisample_quality
);
826 swapchain_update_render_to_fbo(swapchain
);
828 TRACE("Creating front buffer.\n");
830 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
831 texture_desc
.format
= swapchain
->desc
.backbuffer_format
;
832 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
833 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
834 texture_desc
.usage
= 0;
835 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
836 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
837 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
838 texture_desc
.depth
= 1;
839 texture_desc
.size
= 0;
841 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
842 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
844 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
845 parent
, &texture_desc
, texture_flags
, &swapchain
->front_buffer
)))
847 WARN("Failed to create front buffer, hr %#x.\n", hr
);
851 wined3d_texture_set_swapchain(swapchain
->front_buffer
, swapchain
);
852 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
854 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
855 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
858 /* MSDN says we're only allowed a single fullscreen swapchain per device,
859 * so we should really check to see if there is a fullscreen swapchain
860 * already. Does a single head count as full screen? */
863 if (desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
865 /* Change the display settings */
866 swapchain
->d3d_mode
.width
= desc
->backbuffer_width
;
867 swapchain
->d3d_mode
.height
= desc
->backbuffer_height
;
868 swapchain
->d3d_mode
.format_id
= desc
->backbuffer_format
;
869 swapchain
->d3d_mode
.refresh_rate
= desc
->refresh_rate
;
870 swapchain
->d3d_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
872 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
,
873 adapter
->ordinal
, &swapchain
->d3d_mode
)))
875 WARN("Failed to set display mode, hr %#x.\n", hr
);
878 displaymode_set
= TRUE
;
882 swapchain
->d3d_mode
= swapchain
->original_mode
;
886 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
888 if (!(swapchain
->context
= heap_alloc(sizeof(*swapchain
->context
))))
890 ERR("Failed to create the context array.\n");
895 wined3d_cs_init_object(device
->cs
, wined3d_swapchain_cs_init
, swapchain
);
896 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
898 if (!swapchain
->context
[0])
900 hr
= WINED3DERR_NOTAVAILABLE
;
905 if (swapchain
->desc
.backbuffer_count
> 0)
907 if (!(swapchain
->back_buffers
= heap_calloc(swapchain
->desc
.backbuffer_count
,
908 sizeof(*swapchain
->back_buffers
))))
910 ERR("Failed to allocate backbuffer array memory.\n");
915 texture_desc
.usage
= swapchain
->desc
.backbuffer_usage
;
916 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
918 TRACE("Creating back buffer %u.\n", i
);
919 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
920 parent
, &texture_desc
, texture_flags
, &swapchain
->back_buffers
[i
])))
922 WARN("Failed to create back buffer %u, hr %#x.\n", i
, hr
);
923 swapchain
->desc
.backbuffer_count
= i
;
926 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], swapchain
);
930 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
931 if (desc
->enable_auto_depth_stencil
&& !(device
->wined3d
->flags
& WINED3D_NO3D
))
933 TRACE("Creating depth/stencil buffer.\n");
934 if (!device
->auto_depth_stencil_view
)
936 struct wined3d_view_desc desc
;
937 struct wined3d_texture
*ds
;
939 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
940 texture_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
942 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
943 device
->device_parent
, &texture_desc
, texture_flags
, &ds
)))
945 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
949 desc
.format_id
= ds
->resource
.format
->id
;
951 desc
.u
.texture
.level_idx
= 0;
952 desc
.u
.texture
.level_count
= 1;
953 desc
.u
.texture
.layer_idx
= 0;
954 desc
.u
.texture
.layer_count
= 1;
955 hr
= wined3d_rendertarget_view_create(&desc
, &ds
->resource
, NULL
, &wined3d_null_parent_ops
,
956 &device
->auto_depth_stencil_view
);
957 wined3d_texture_decref(ds
);
960 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
966 wined3d_swapchain_get_gamma_ramp(swapchain
, &swapchain
->orig_gamma
);
973 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
974 adapter
->ordinal
, &swapchain
->original_mode
)))
975 ERR("Failed to restore display mode.\n");
979 if (swapchain
->back_buffers
)
981 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
983 if (swapchain
->back_buffers
[i
])
985 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
986 wined3d_texture_decref(swapchain
->back_buffers
[i
]);
989 heap_free(swapchain
->back_buffers
);
992 wined3d_cs_destroy_object(swapchain
->device
->cs
, wined3d_swapchain_destroy_object
, swapchain
);
993 swapchain
->device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
995 if (swapchain
->front_buffer
)
997 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
998 wined3d_texture_decref(swapchain
->front_buffer
);
1004 HRESULT CDECL
wined3d_swapchain_create(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
1005 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1007 struct wined3d_swapchain
*object
;
1010 TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
1011 device
, desc
, parent
, parent_ops
, swapchain
);
1013 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1014 return E_OUTOFMEMORY
;
1016 hr
= swapchain_init(object
, device
, desc
, parent
, parent_ops
);
1019 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
1024 TRACE("Created swapchain %p.\n", object
);
1025 *swapchain
= object
;
1030 static struct wined3d_context
*swapchain_create_context(struct wined3d_swapchain
*swapchain
)
1032 struct wined3d_context
**ctx_array
;
1033 struct wined3d_context
*ctx
;
1035 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain
, GetCurrentThreadId());
1037 if (!(ctx
= context_create(swapchain
, swapchain
->front_buffer
, swapchain
->ds_format
)))
1039 ERR("Failed to create a new context for the swapchain\n");
1042 context_release(ctx
);
1044 if (!(ctx_array
= heap_calloc(swapchain
->num_contexts
+ 1, sizeof(*ctx_array
))))
1046 ERR("Out of memory when trying to allocate a new context array\n");
1047 context_destroy(swapchain
->device
, ctx
);
1050 memcpy(ctx_array
, swapchain
->context
, sizeof(*ctx_array
) * swapchain
->num_contexts
);
1051 heap_free(swapchain
->context
);
1052 ctx_array
[swapchain
->num_contexts
] = ctx
;
1053 swapchain
->context
= ctx_array
;
1054 swapchain
->num_contexts
++;
1056 TRACE("Returning context %p\n", ctx
);
1060 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
)
1064 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1066 context_destroy(swapchain
->device
, swapchain
->context
[i
]);
1068 heap_free(swapchain
->context
);
1069 swapchain
->num_contexts
= 0;
1070 swapchain
->context
= NULL
;
1073 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
)
1075 DWORD tid
= GetCurrentThreadId();
1078 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1080 if (swapchain
->context
[i
]->tid
== tid
)
1081 return swapchain
->context
[i
];
1084 /* Create a new context for the thread */
1085 return swapchain_create_context(swapchain
);
1088 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
)
1090 if (!swapchain
->backup_dc
)
1092 TRACE("Creating the backup window for swapchain %p.\n", swapchain
);
1094 if (!(swapchain
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
1095 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
1097 ERR("Failed to create a window.\n");
1101 if (!(swapchain
->backup_dc
= GetDC(swapchain
->backup_wnd
)))
1103 ERR("Failed to get a DC.\n");
1104 DestroyWindow(swapchain
->backup_wnd
);
1105 swapchain
->backup_wnd
= NULL
;
1110 return swapchain
->backup_dc
;
1113 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
)
1117 wined3d_resource_update_draw_binding(&swapchain
->front_buffer
->resource
);
1119 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1121 wined3d_resource_update_draw_binding(&swapchain
->back_buffers
[i
]->resource
);
1125 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
)
1127 struct wined3d_device
*device
= swapchain
->device
;
1128 BOOL filter_messages
= device
->filter_messages
;
1130 /* This code is not protected by the wined3d mutex, so it may run while
1131 * wined3d_device_reset is active. Testing on Windows shows that changing
1132 * focus during resets and resetting during focus change events causes
1133 * the application to crash with an invalid memory access. */
1135 device
->filter_messages
= !(device
->wined3d
->flags
& WINED3D_FOCUS_MESSAGES
);
1139 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
))
1141 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1142 * the window but leaves the size untouched, d3d9 sets the size on an
1143 * invisible window, generates messages but doesn't change the window
1144 * properties. The implementation follows d3d9.
1146 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1147 * resume drawing after a focus loss. */
1148 SetWindowPos(swapchain
->device_window
, NULL
, 0, 0,
1149 swapchain
->desc
.backbuffer_width
, swapchain
->desc
.backbuffer_height
,
1150 SWP_NOACTIVATE
| SWP_NOZORDER
);
1153 if (device
->wined3d
->flags
& WINED3D_RESTORE_MODE_ON_ACTIVATE
)
1155 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1156 device
->adapter
->ordinal
, &swapchain
->d3d_mode
)))
1157 ERR("Failed to set display mode.\n");
1162 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1163 device
->adapter
->ordinal
, NULL
)))
1164 ERR("Failed to set display mode.\n");
1166 swapchain
->reapply_mode
= TRUE
;
1168 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
)
1169 && IsWindowVisible(swapchain
->device_window
))
1170 ShowWindow(swapchain
->device_window
, SW_MINIMIZE
);
1173 device
->filter_messages
= filter_messages
;
1176 HRESULT CDECL
wined3d_swapchain_resize_buffers(struct wined3d_swapchain
*swapchain
, unsigned int buffer_count
,
1177 unsigned int width
, unsigned int height
, enum wined3d_format_id format_id
,
1178 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
)
1180 struct wined3d_device
*device
= swapchain
->device
;
1181 BOOL update_desc
= FALSE
;
1183 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1184 "multisample_type %#x, multisample_quality %#x.\n",
1185 swapchain
, buffer_count
, width
, height
, debug_d3dformat(format_id
),
1186 multisample_type
, multisample_quality
);
1188 wined3d_swapchain_apply_sample_count_override(swapchain
, format_id
, &multisample_type
, &multisample_quality
);
1190 if (buffer_count
&& buffer_count
!= swapchain
->desc
.backbuffer_count
)
1191 FIXME("Cannot change the back buffer count yet.\n");
1193 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1195 if (!width
|| !height
)
1197 /* The application is requesting that either the swapchain width or
1198 * height be set to the corresponding dimension in the window's
1203 if (!swapchain
->desc
.windowed
)
1204 return WINED3DERR_INVALIDCALL
;
1206 if (!GetClientRect(swapchain
->device_window
, &client_rect
))
1208 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
1209 return WINED3DERR_INVALIDCALL
;
1213 width
= client_rect
.right
;
1216 height
= client_rect
.bottom
;
1219 if (width
!= swapchain
->desc
.backbuffer_width
1220 || height
!= swapchain
->desc
.backbuffer_height
)
1222 swapchain
->desc
.backbuffer_width
= width
;
1223 swapchain
->desc
.backbuffer_height
= height
;
1227 if (format_id
== WINED3DFMT_UNKNOWN
)
1229 if (!swapchain
->desc
.windowed
)
1230 return WINED3DERR_INVALIDCALL
;
1231 format_id
= swapchain
->original_mode
.format_id
;
1234 if (format_id
!= swapchain
->desc
.backbuffer_format
)
1236 swapchain
->desc
.backbuffer_format
= format_id
;
1240 if (multisample_type
!= swapchain
->desc
.multisample_type
1241 || multisample_quality
!= swapchain
->desc
.multisample_quality
)
1243 swapchain
->desc
.multisample_type
= multisample_type
;
1244 swapchain
->desc
.multisample_quality
= multisample_quality
;
1253 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, swapchain
->desc
.backbuffer_width
,
1254 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1255 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1258 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1260 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], swapchain
->desc
.backbuffer_width
,
1261 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1262 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1267 swapchain_update_render_to_fbo(swapchain
);
1268 swapchain_update_draw_bindings(swapchain
);
1273 static HRESULT
wined3d_swapchain_set_display_mode(struct wined3d_swapchain
*swapchain
,
1274 struct wined3d_display_mode
*mode
)
1276 struct wined3d_device
*device
= swapchain
->device
;
1279 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE
)
1281 if (FAILED(hr
= wined3d_find_closest_matching_adapter_mode(device
->wined3d
,
1282 device
->adapter
->ordinal
, mode
)))
1284 WARN("Failed to find closest matching mode, hr %#x.\n", hr
);
1288 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
,
1289 device
->adapter
->ordinal
, mode
)))
1291 WARN("Failed to set display mode, hr %#x.\n", hr
);
1292 return WINED3DERR_INVALIDCALL
;
1298 HRESULT CDECL
wined3d_swapchain_resize_target(struct wined3d_swapchain
*swapchain
,
1299 const struct wined3d_display_mode
*mode
)
1301 struct wined3d_device
*device
= swapchain
->device
;
1302 struct wined3d_display_mode actual_mode
;
1303 RECT original_window_rect
, window_rect
;
1306 TRACE("swapchain %p, mode %p.\n", swapchain
, mode
);
1308 if (swapchain
->desc
.windowed
)
1310 SetRect(&window_rect
, 0, 0, mode
->width
, mode
->height
);
1311 AdjustWindowRectEx(&window_rect
,
1312 GetWindowLongW(swapchain
->device_window
, GWL_STYLE
), FALSE
,
1313 GetWindowLongW(swapchain
->device_window
, GWL_EXSTYLE
));
1314 SetRect(&window_rect
, 0, 0,
1315 window_rect
.right
- window_rect
.left
, window_rect
.bottom
- window_rect
.top
);
1316 GetWindowRect(swapchain
->device_window
, &original_window_rect
);
1317 OffsetRect(&window_rect
, original_window_rect
.left
, original_window_rect
.top
);
1319 else if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1321 actual_mode
= *mode
;
1322 if (FAILED(hr
= wined3d_swapchain_set_display_mode(swapchain
, &actual_mode
)))
1324 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1328 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
,
1329 &actual_mode
, NULL
)))
1331 ERR("Failed to get display mode, hr %#x.\n", hr
);
1332 return WINED3DERR_INVALIDCALL
;
1335 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1338 MoveWindow(swapchain
->device_window
, window_rect
.left
, window_rect
.top
,
1339 window_rect
.right
- window_rect
.left
,
1340 window_rect
.bottom
- window_rect
.top
, TRUE
);
1345 HRESULT CDECL
wined3d_swapchain_set_fullscreen(struct wined3d_swapchain
*swapchain
,
1346 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
)
1348 struct wined3d_device
*device
= swapchain
->device
;
1349 struct wined3d_display_mode actual_mode
;
1352 TRACE("swapchain %p, desc %p, mode %p.\n", swapchain
, swapchain_desc
, mode
);
1354 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1358 actual_mode
= *mode
;
1362 if (!swapchain_desc
->windowed
)
1364 actual_mode
.width
= swapchain_desc
->backbuffer_width
;
1365 actual_mode
.height
= swapchain_desc
->backbuffer_height
;
1366 actual_mode
.refresh_rate
= swapchain_desc
->refresh_rate
;
1367 actual_mode
.format_id
= swapchain_desc
->backbuffer_format
;
1368 actual_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1372 actual_mode
= swapchain
->original_mode
;
1376 if (FAILED(hr
= wined3d_swapchain_set_display_mode(swapchain
, &actual_mode
)))
1382 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
1384 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
,
1385 &actual_mode
, NULL
)))
1387 ERR("Failed to get display mode, hr %#x.\n", hr
);
1388 return WINED3DERR_INVALIDCALL
;
1392 if (!swapchain_desc
->windowed
)
1394 unsigned int width
= actual_mode
.width
;
1395 unsigned int height
= actual_mode
.height
;
1397 if (swapchain
->desc
.windowed
)
1399 /* Switch from windowed to fullscreen */
1400 HWND focus_window
= device
->create_parms
.focus_window
;
1402 focus_window
= swapchain
->device_window
;
1403 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
1405 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
1409 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
, width
, height
);
1413 /* Fullscreen -> fullscreen mode change */
1414 BOOL filter_messages
= device
->filter_messages
;
1415 device
->filter_messages
= TRUE
;
1417 MoveWindow(swapchain
->device_window
, 0, 0, width
, height
, TRUE
);
1418 ShowWindow(swapchain
->device_window
, SW_SHOW
);
1420 device
->filter_messages
= filter_messages
;
1422 swapchain
->d3d_mode
= actual_mode
;
1424 else if (!swapchain
->desc
.windowed
)
1426 /* Fullscreen -> windowed switch */
1427 RECT
*window_rect
= NULL
;
1428 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
1429 window_rect
= &swapchain
->original_window_rect
;
1430 wined3d_device_restore_fullscreen_window(device
, swapchain
->device_window
, window_rect
);
1431 wined3d_device_release_focus_window(device
);
1434 swapchain
->desc
.windowed
= swapchain_desc
->windowed
;