wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL...
[wine.git] / dlls / schannel / schannel_main.c
blobdad82c9efd23eb7e7de4c60b989b09908964ecc4
1 /*
2 * SSL/TLS Security Library
4 * Copyright 2007 Rob Shearman, for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
26 #include "wine/debug.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(schannel);
30 BOOL WINAPI SslEmptyCacheA(LPSTR target, DWORD flags)
32 FIXME("%s %x\n", debugstr_a(target), flags);
33 return TRUE;
36 BOOL WINAPI SslEmptyCacheW(LPWSTR target, DWORD flags)
38 FIXME("%s %x\n", debugstr_w(target), flags);
39 return TRUE;