wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL...
[wine.git] / dlls / msnet32 / msnet_main.c
blobd765c202631a2f65d80aa1749aa794face71a46e
1 /*
2 * Microsoft Network API implementation
4 * Copyright 2003 Rein Klazes
5 * Copyright 2006 Alexandre Julliard
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include <stdarg.h>
24 #include "windef.h"
25 #include "winbase.h"
26 #include "wine/debug.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(msnet);
31 /***********************************************************************
32 * @ (MSNET32.57)
34 LONG WINAPI MSNET32_57( LONG a1, LONG a2, LPVOID a3, LONG a4, LPVOID a5 )
36 FIXME("(0x%04x 0x%04x %p 0x%04x %p): stub\n", a1, a2, a3, a4, a5);
37 return -1; /* FAILURE */