wined3d: Add ARB_texture_rgb10_a2ui extension.
[wine.git] / dlls / wined3d / directx.c
blob504124900ee8c7948e20591aa0d67c2d7827f35b
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_NVIDIA_TNT,
53 DRIVER_NVIDIA_GEFORCE2MX,
54 DRIVER_NVIDIA_GEFORCEFX,
55 DRIVER_NVIDIA_GEFORCE6,
56 DRIVER_NVIDIA_GEFORCE8,
57 DRIVER_VMWARE,
58 DRIVER_UNKNOWN
61 enum wined3d_driver_model
63 DRIVER_MODEL_WIN9X,
64 DRIVER_MODEL_NT40,
65 DRIVER_MODEL_NT5X,
66 DRIVER_MODEL_NT6X
69 enum wined3d_gl_vendor
71 GL_VENDOR_UNKNOWN,
72 GL_VENDOR_APPLE,
73 GL_VENDOR_FGLRX,
74 GL_VENDOR_MESA,
75 GL_VENDOR_NVIDIA,
78 enum wined3d_d3d_level
80 WINED3D_D3D_LEVEL_5,
81 WINED3D_D3D_LEVEL_6,
82 WINED3D_D3D_LEVEL_7,
83 WINED3D_D3D_LEVEL_8,
84 WINED3D_D3D_LEVEL_9_SM2,
85 WINED3D_D3D_LEVEL_9_SM3,
86 WINED3D_D3D_LEVEL_10,
87 WINED3D_D3D_LEVEL_11,
88 WINED3D_D3D_LEVEL_COUNT
91 /* The d3d device ID */
92 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
94 /* Extension detection */
95 struct wined3d_extension_map
97 const char *extension_string;
98 enum wined3d_gl_extension extension;
101 static const struct wined3d_extension_map gl_extension_map[] =
103 /* APPLE */
104 {"GL_APPLE_fence", APPLE_FENCE },
105 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
106 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
107 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
109 /* ARB */
110 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
111 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
112 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
113 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
114 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
115 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
116 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
117 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
118 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
119 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
120 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
121 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
122 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
123 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
124 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
125 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
126 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
127 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
128 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
129 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
130 {"GL_ARB_multisample", ARB_MULTISAMPLE },
131 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
132 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
133 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
134 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
135 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
136 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
137 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
138 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
139 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
140 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
141 {"GL_ARB_shadow", ARB_SHADOW },
142 {"GL_ARB_sync", ARB_SYNC },
143 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
144 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
145 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
146 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
147 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
148 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
149 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
150 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
151 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
152 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
153 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
154 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
155 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
156 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
157 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
158 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
159 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
160 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
161 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
162 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
163 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
165 /* ATI */
166 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
167 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
168 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
169 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
170 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
172 /* EXT */
173 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
174 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
175 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
176 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
177 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
178 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
179 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
180 {"GL_EXT_fog_coord", EXT_FOG_COORD },
181 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
182 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
183 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
184 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
185 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
186 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
187 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
188 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
189 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
190 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
191 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
192 {"GL_EXT_texture3D", EXT_TEXTURE3D },
193 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
194 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
195 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
196 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
197 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
198 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
199 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
200 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
201 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
202 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
203 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
204 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
206 /* NV */
207 {"GL_NV_fence", NV_FENCE },
208 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
209 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
210 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
211 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
212 {"GL_NV_half_float", NV_HALF_FLOAT },
213 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
214 {"GL_NV_point_sprite", NV_POINT_SPRITE },
215 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
216 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
217 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
218 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
219 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
220 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
221 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
222 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
223 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
224 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
225 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
227 /* SGI */
228 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
231 static const struct wined3d_extension_map wgl_extension_map[] =
233 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
234 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
235 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
238 /**********************************************************
239 * Utility functions follow
240 **********************************************************/
242 const struct min_lookup minMipLookup[] =
244 /* NONE POINT LINEAR */
245 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
246 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
247 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
250 const GLenum magLookup[] =
252 /* NONE POINT LINEAR */
253 GL_NEAREST, GL_NEAREST, GL_LINEAR,
256 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
258 const struct wined3d_gl_info *gl_info = ctx->gl_info;
260 TRACE("Destroying caps GL context.\n");
262 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
263 * this function might be called before the relevant function pointers
264 * in gl_info are initialized. */
265 if (ctx->test_program_id || ctx->test_vbo)
267 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
268 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
271 if (!wglMakeCurrent(NULL, NULL))
272 ERR("Failed to disable caps GL context.\n");
274 if (!wglDeleteContext(ctx->gl_ctx))
276 DWORD err = GetLastError();
277 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
280 wined3d_release_dc(ctx->wnd, ctx->dc);
281 DestroyWindow(ctx->wnd);
283 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
284 ERR("Failed to restore previous GL context.\n");
287 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
288 struct wined3d_gl_info *gl_info)
290 HGLRC new_ctx;
292 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
293 return TRUE;
295 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
297 gl_info->p_wglCreateContextAttribsARB = NULL;
298 return FALSE;
301 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
303 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
304 if (!wglDeleteContext(new_ctx))
305 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
306 gl_info->p_wglCreateContextAttribsARB = NULL;
307 return TRUE;
310 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
311 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
312 caps_gl_ctx->gl_ctx = new_ctx;
314 return TRUE;
317 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
319 PIXELFORMATDESCRIPTOR pfd;
320 int iPixelFormat;
322 TRACE("getting context...\n");
324 ctx->restore_dc = wglGetCurrentDC();
325 ctx->restore_gl_ctx = wglGetCurrentContext();
327 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
328 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
329 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
330 if (!ctx->wnd)
332 ERR("Failed to create a window.\n");
333 goto fail;
336 ctx->dc = GetDC(ctx->wnd);
337 if (!ctx->dc)
339 ERR("Failed to get a DC.\n");
340 goto fail;
343 /* PixelFormat selection */
344 ZeroMemory(&pfd, sizeof(pfd));
345 pfd.nSize = sizeof(pfd);
346 pfd.nVersion = 1;
347 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
348 pfd.iPixelType = PFD_TYPE_RGBA;
349 pfd.cColorBits = 32;
350 pfd.iLayerType = PFD_MAIN_PLANE;
352 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
354 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
355 ERR("Failed to find a suitable pixel format.\n");
356 goto fail;
358 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
359 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
361 /* Create a GL context. */
362 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
364 WARN("Failed to create default context for capabilities initialization.\n");
365 goto fail;
368 /* Make it the current GL context. */
369 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
371 ERR("Failed to make caps GL context current.\n");
372 goto fail;
375 ctx->gl_info = &adapter->gl_info;
376 return TRUE;
378 fail:
379 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
380 ctx->gl_ctx = NULL;
381 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
382 ctx->dc = NULL;
383 if (ctx->wnd) DestroyWindow(ctx->wnd);
384 ctx->wnd = NULL;
385 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
386 ERR("Failed to restore previous GL context.\n");
388 return FALSE;
391 /* Adjust the amount of used texture memory */
392 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
394 adapter->vram_bytes_used += amount;
395 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
396 wine_dbgstr_longlong(amount),
397 wine_dbgstr_longlong(adapter->vram_bytes_used));
398 return adapter->vram_bytes_used;
401 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
403 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
404 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
407 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
409 ULONG refcount = InterlockedIncrement(&wined3d->ref);
411 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
413 return refcount;
416 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
418 ULONG refcount = InterlockedDecrement(&wined3d->ref);
420 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
422 if (!refcount)
424 unsigned int i;
426 for (i = 0; i < wined3d->adapter_count; ++i)
428 wined3d_adapter_cleanup(&wined3d->adapters[i]);
430 HeapFree(GetProcessHeap(), 0, wined3d);
433 return refcount;
436 /* Context activation is done by the caller. */
437 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
439 GLuint prog;
440 BOOL ret = FALSE;
441 static const char testcode[] =
442 "!!ARBvp1.0\n"
443 "PARAM C[66] = { program.env[0..65] };\n"
444 "ADDRESS A0;"
445 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
446 "ARL A0.x, zero.x;\n"
447 "MOV result.position, C[A0.x + 65];\n"
448 "END\n";
450 while (gl_info->gl_ops.gl.p_glGetError());
451 GL_EXTCALL(glGenProgramsARB(1, &prog));
452 if(!prog) {
453 ERR("Failed to create an ARB offset limit test program\n");
455 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
456 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
457 strlen(testcode), testcode));
458 if (gl_info->gl_ops.gl.p_glGetError())
460 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
461 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
462 ret = TRUE;
463 } else TRACE("OpenGL implementation allows offsets > 63\n");
465 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
466 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
467 checkGLcall("ARB vp offset limit test cleanup");
469 return ret;
472 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
473 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
475 if (card_vendor != HW_VENDOR_AMD) return FALSE;
476 if (device == CARD_AMD_RADEON_9500) return TRUE;
477 if (device == CARD_AMD_RADEON_X700) return TRUE;
478 if (device == CARD_AMD_RADEON_X1600) return TRUE;
479 return FALSE;
482 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
483 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
485 if (card_vendor == HW_VENDOR_NVIDIA)
487 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
488 device == CARD_NVIDIA_GEFORCEFX_5600 ||
489 device == CARD_NVIDIA_GEFORCEFX_5800)
491 return TRUE;
494 return FALSE;
497 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
498 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
500 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
501 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
502 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
504 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
505 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
506 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
507 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
508 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
509 * the chance that other implementations support them is rather small since Win32 QuickTime uses
510 * DirectDraw, not OpenGL.
512 * This test has been moved into wined3d_guess_gl_vendor()
514 if (gl_vendor == GL_VENDOR_APPLE)
516 return TRUE;
518 return FALSE;
521 /* Context activation is done by the caller. */
522 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
524 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
525 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
526 * all the texture. This function detects this bug by its symptom and disables PBOs
527 * if the test fails.
529 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
530 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
531 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
532 * read back is compared to the original. If they are equal PBOs are assumed to work,
533 * otherwise the PBO extension is disabled. */
534 GLuint texture, pbo;
535 static const unsigned int pattern[] =
537 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
538 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
539 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
540 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
542 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
544 /* No PBO -> No point in testing them. */
545 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
547 while (gl_info->gl_ops.gl.p_glGetError());
548 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
549 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
551 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
552 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
553 checkGLcall("Specifying the PBO test texture");
555 GL_EXTCALL(glGenBuffers(1, &pbo));
556 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
557 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
558 checkGLcall("Specifying the PBO test pbo");
560 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
561 checkGLcall("Loading the PBO test texture");
563 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
565 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
567 memset(check, 0, sizeof(check));
568 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
569 checkGLcall("Reading back the PBO test texture");
571 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
572 GL_EXTCALL(glDeleteBuffers(1, &pbo));
573 checkGLcall("PBO test cleanup");
575 if (memcmp(check, pattern, sizeof(check)))
577 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
578 "Disabling PBOs. This may result in slower performance.\n");
579 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
581 else
583 TRACE("PBO test successful.\n");
587 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
588 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
590 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
593 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
597 if (card_vendor != HW_VENDOR_AMD) return FALSE;
598 if (device == CARD_AMD_RADEON_X1600) return FALSE;
599 return TRUE;
602 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
603 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
605 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
606 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
607 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
608 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
609 * hardcoded
611 * dx10 cards usually have 64 varyings */
612 return gl_info->limits.glsl_varyings > 44;
615 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
616 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
618 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
621 /* A GL context is provided by the caller */
622 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
623 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
625 GLenum error;
626 DWORD data[16];
628 if (!gl_info->supported[EXT_SECONDARY_COLOR])
629 return FALSE;
631 while (gl_info->gl_ops.gl.p_glGetError());
632 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
633 error = gl_info->gl_ops.gl.p_glGetError();
635 if (error == GL_NO_ERROR)
637 TRACE("GL Implementation accepts 4 component specular color pointers\n");
638 return TRUE;
640 else
642 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
643 debug_glerror(error));
644 return FALSE;
648 /* A GL context is provided by the caller */
649 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
650 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
652 GLuint prog;
653 BOOL ret = FALSE;
654 GLint pos;
655 static const char testcode[] =
656 "!!ARBvp1.0\n"
657 "OPTION NV_vertex_program2;\n"
658 "MOV result.clip[0], 0.0;\n"
659 "MOV result.position, 0.0;\n"
660 "END\n";
662 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
664 while (gl_info->gl_ops.gl.p_glGetError());
666 GL_EXTCALL(glGenProgramsARB(1, &prog));
667 if(!prog)
669 ERR("Failed to create the NVvp clip test program\n");
670 return FALSE;
672 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
673 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
674 strlen(testcode), testcode));
675 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
676 if(pos != -1)
678 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
679 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
680 ret = TRUE;
681 while (gl_info->gl_ops.gl.p_glGetError());
683 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
685 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
686 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
687 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
689 return ret;
692 /* Context activation is done by the caller. */
693 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
694 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
696 char data[4 * 4 * 4];
697 GLuint tex, fbo;
698 GLenum status;
700 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
702 memset(data, 0xcc, sizeof(data));
704 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
705 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
706 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
707 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
708 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
709 checkGLcall("glTexImage2D");
711 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
712 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
713 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
714 checkGLcall("glFramebufferTexture2D");
716 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
717 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
718 checkGLcall("glCheckFramebufferStatus");
720 memset(data, 0x11, sizeof(data));
721 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
722 checkGLcall("glTexSubImage2D");
724 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
725 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
726 checkGLcall("glClear");
728 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
729 checkGLcall("glGetTexImage");
731 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
732 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
733 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
734 checkGLcall("glBindTexture");
736 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
737 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
738 checkGLcall("glDeleteTextures");
740 return *(DWORD *)data == 0x11111111;
743 /* Context activation is done by the caller. */
744 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
745 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
747 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
748 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
749 GLuint tex;
750 GLint size;
752 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
753 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
754 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
755 checkGLcall("glTexImage2D");
757 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
758 checkGLcall("glGetTexLevelParameteriv");
759 TRACE("Real color depth is %d\n", size);
761 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
762 checkGLcall("glBindTexture");
763 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
764 checkGLcall("glDeleteTextures");
766 return size < 16;
769 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
770 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
772 return gl_vendor == GL_VENDOR_FGLRX;
775 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
776 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
778 if (card_vendor != HW_VENDOR_AMD) return FALSE;
779 if (device == CARD_AMD_RADEON_8500) return TRUE;
780 return FALSE;
783 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
784 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
786 DWORD data[4];
787 GLuint tex, fbo;
788 GLenum status;
789 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
790 GLuint prog;
791 GLint err_pos;
792 static const char program_code[] =
793 "!!ARBfp1.0\n"
794 "OPTION ARB_fog_linear;\n"
795 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
796 "END\n";
798 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
799 return FALSE;
800 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
801 return FALSE;
803 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
804 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
805 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
806 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
807 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
808 checkGLcall("glTexImage2D");
810 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
811 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
812 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
813 checkGLcall("glFramebufferTexture2D");
815 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
816 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
817 checkGLcall("glCheckFramebufferStatus");
819 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
820 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
821 checkGLcall("glClear");
822 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
823 checkGLcall("glViewport");
825 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
826 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
827 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
828 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
829 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
830 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
831 checkGLcall("fog setup");
833 GL_EXTCALL(glGenProgramsARB(1, &prog));
834 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
835 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
836 strlen(program_code), program_code));
837 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
838 checkGLcall("Test fragment program setup");
840 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
841 if (err_pos != -1)
843 const char *error_str;
844 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
845 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
848 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
849 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
850 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
851 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
852 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
853 gl_info->gl_ops.gl.p_glEnd();
854 checkGLcall("ARBfp fog test draw");
856 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
857 checkGLcall("glGetTexImage");
858 data[0] &= 0x00ffffff;
859 data[1] &= 0x00ffffff;
860 data[2] &= 0x00ffffff;
861 data[3] &= 0x00ffffff;
863 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
864 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
866 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
867 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
868 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
869 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
870 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
871 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
872 checkGLcall("ARBfp fog test teardown");
874 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
875 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
878 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
880 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
881 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
882 * allow 48 different offsets or other helper immediate values. */
883 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
884 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
887 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
889 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
890 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
891 * If real NP2 textures are used, the driver falls back to software. We could just remove the
892 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
893 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
894 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
895 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
897 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
898 * has this extension promoted to core. The extension loading code sets this extension supported
899 * due to that, so this code works on fglrx as well. */
900 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
902 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
903 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
904 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
908 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
910 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
911 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
912 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
913 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
914 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
915 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
917 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
918 * triggering the software fallback. There is not much we can do here apart from disabling the
919 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
920 * in wined3d_adapter_init_gl_caps).
921 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
922 * post-processing effects in the game "Max Payne 2").
923 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
924 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
925 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
926 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
929 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
931 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
932 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
933 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
934 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
935 * according to the spec.
937 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
938 * makes the shader slower and eats instruction slots which should be available to the d3d app.
940 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
941 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
942 * this workaround is activated on cards that do not need it, it won't break things, just affect
943 * performance negatively. */
944 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
945 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
948 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
950 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
953 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
955 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
958 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
960 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
963 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
965 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
968 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
970 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
973 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
975 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
978 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
980 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
981 selected texture formats. They are apparently the only DX9 class GPUs
982 supporting VTF.
983 Also, DX9-era GPUs are somewhat limited with float textures
984 filtering and blending. */
985 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
988 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
990 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
991 * loads some fog parameters (start, end, exponent, but not the color) into the
992 * program.
994 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
995 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
996 * linear fog with start and end other than 0.0 and 1.0. */
997 TRACE("Reserving 1 ARB constant for compiler private use.\n");
998 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1001 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1003 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1006 struct driver_quirk
1008 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1009 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1010 void (*apply)(struct wined3d_gl_info *gl_info);
1011 const char *description;
1014 static const struct driver_quirk quirk_table[] =
1017 match_amd_r300_to_500,
1018 quirk_amd_dx9,
1019 "AMD normalized texrect quirk"
1022 match_apple,
1023 quirk_apple_glsl_constants,
1024 "Apple GLSL uniform override"
1027 match_geforce5,
1028 quirk_no_np2,
1029 "Geforce 5 NP2 disable"
1032 match_apple_intel,
1033 quirk_texcoord_w,
1034 "Init texcoord .w for Apple Intel GPU driver"
1037 match_apple_nonr500ati,
1038 quirk_texcoord_w,
1039 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1042 match_dx10_capable,
1043 quirk_clip_varying,
1044 "Reserved varying for gl_ClipPos"
1047 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1048 * GL implementations accept it. The Mac GL is the only implementation known to
1049 * reject it.
1051 * If we can pass 4 component specular colors, do it, because (a) we don't have
1052 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1053 * passes specular alpha to the pixel shader if any is used. Otherwise the
1054 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1055 * via GL_EXT_fog_coord.
1057 match_allows_spec_alpha,
1058 quirk_allows_specular_alpha,
1059 "Allow specular alpha quirk"
1062 match_broken_nv_clip,
1063 quirk_disable_nvvp_clip,
1064 "Apple NV_vertex_program clip bug quirk"
1067 match_fbo_tex_update,
1068 quirk_fbo_tex_update,
1069 "FBO rebind for attachment updates"
1072 match_broken_rgba16,
1073 quirk_broken_rgba16,
1074 "True RGBA16 is not available"
1077 match_fglrx,
1078 quirk_infolog_spam,
1079 "Not printing GLSL infolog"
1082 match_not_dx10_capable,
1083 quirk_limited_tex_filtering,
1084 "Texture filtering, blending and VTF support is limited"
1087 match_r200,
1088 quirk_r200_constants,
1089 "r200 vertex shader constants"
1092 match_broken_arb_fog,
1093 quirk_broken_arb_fog,
1094 "ARBfp fogstart == fogend workaround"
1098 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1099 * reporting a driver version is moot because we are not the Windows driver, and we have different
1100 * bugs, features, etc.
1102 * The driver version has the form "x.y.z.w".
1104 * "x" is the Windows version the driver is meant for:
1105 * 4 -> 95/98/NT4
1106 * 5 -> 2000
1107 * 6 -> 2000/XP
1108 * 7 -> Vista
1109 * 8 -> Win 7
1111 * "y" is the maximum Direct3D version the driver supports.
1112 * y -> d3d version mapping:
1113 * 11 -> d3d6
1114 * 12 -> d3d7
1115 * 13 -> d3d8
1116 * 14 -> d3d9
1117 * 15 -> d3d10
1118 * 16 -> d3d10.1
1119 * 17 -> d3d11
1121 * "z" is the subversion number.
1123 * "w" is the vendor specific driver build number.
1126 struct driver_version_information
1128 enum wined3d_display_driver driver;
1129 enum wined3d_driver_model driver_model;
1130 const char *driver_name; /* name of Windows driver */
1131 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1132 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1133 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1136 /* The driver version table contains driver information for different devices on several OS versions. */
1137 static const struct driver_version_information driver_version_table[] =
1139 /* AMD
1140 * - Radeon HD2x00 (R600) and up supported by current drivers.
1141 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1142 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1143 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1144 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1145 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1146 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1147 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1148 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1149 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280 },
1151 /* Intel
1152 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1153 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1154 * igxprd32.dll but the GMA800 driver was never updated. */
1155 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1156 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1157 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1158 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1159 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1160 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1162 /* Nvidia
1163 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1164 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1165 * - GeforceFX support is up to 173.x on <= XP
1166 * - Geforce2MX/3/4 up to 96.x on <= XP
1167 * - TNT/Geforce1/2 up to 71.x on <= XP
1168 * All version numbers used below are from the Linux nvidia drivers. */
1169 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1170 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1171 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1172 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1173 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1174 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1175 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1177 /* VMware */
1178 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1181 struct gpu_description
1183 WORD vendor; /* reported PCI card vendor ID */
1184 WORD card; /* reported PCI card device ID */
1185 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1186 enum wined3d_display_driver driver;
1187 unsigned int vidmem;
1190 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1191 * found on a board containing a specific GPU. */
1192 static const struct gpu_description gpu_description_table[] =
1194 /* Nvidia cards */
1195 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
1196 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1197 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1198 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1199 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 384 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
1284 /* AMD cards */
1285 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1286 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1287 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1288 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1289 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1290 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1291 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1292 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1293 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1294 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1295 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1296 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
1297 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1299 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1310 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1311 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1312 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1317 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1318 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1319 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1320 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1321 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1322 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1323 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1324 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1325 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1327 /* VMware */
1328 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1330 /* Intel cards */
1331 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1332 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1333 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1334 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1335 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1336 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1337 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1338 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1339 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1340 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1341 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1342 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1343 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1344 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1345 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1346 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1347 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1348 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1349 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1350 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1351 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1352 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1353 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1354 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1355 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1356 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1357 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1358 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1359 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1360 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1361 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1362 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1363 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1364 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1365 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1368 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1369 enum wined3d_driver_model driver_model)
1371 unsigned int i;
1373 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1374 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1376 const struct driver_version_information *entry = &driver_version_table[i];
1378 if (entry->driver == driver && entry->driver_model == driver_model)
1380 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1381 entry->driver_name, entry->version, entry->subversion, entry->build);
1382 return entry;
1385 return NULL;
1388 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1389 enum wined3d_pci_device device)
1391 unsigned int i;
1393 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1395 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1396 return &gpu_description_table[i];
1399 return NULL;
1402 static void init_driver_info(struct wined3d_driver_info *driver_info,
1403 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1405 OSVERSIONINFOW os_version;
1406 WORD driver_os_version;
1407 enum wined3d_display_driver driver;
1408 enum wined3d_driver_model driver_model;
1409 const struct driver_version_information *version_info;
1410 const struct gpu_description *gpu_desc;
1412 if (driver_info->vendor != PCI_VENDOR_NONE || driver_info->device != PCI_DEVICE_NONE)
1414 static unsigned int once;
1416 TRACE("GPU override %04x:%04x.\n", wined3d_settings.pci_vendor_id, wined3d_settings.pci_device_id);
1418 driver_info->vendor = wined3d_settings.pci_vendor_id;
1419 if (driver_info->vendor == PCI_VENDOR_NONE)
1420 driver_info->vendor = vendor;
1422 driver_info->device = wined3d_settings.pci_device_id;
1423 if (driver_info->device == PCI_DEVICE_NONE)
1424 driver_info->device = device;
1426 if (get_gpu_description(driver_info->vendor, driver_info->device))
1428 vendor = driver_info->vendor;
1429 device = driver_info->device;
1431 else if (!once++)
1432 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1433 driver_info->vendor, driver_info->device);
1436 driver_info->vendor = vendor;
1437 driver_info->device = device;
1439 memset(&os_version, 0, sizeof(os_version));
1440 os_version.dwOSVersionInfoSize = sizeof(os_version);
1441 if (!GetVersionExW(&os_version))
1443 ERR("Failed to get OS version, reporting 2000/XP.\n");
1444 driver_os_version = 6;
1445 driver_model = DRIVER_MODEL_NT5X;
1447 else
1449 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1450 switch (os_version.dwMajorVersion)
1452 case 4:
1453 /* If needed we could distinguish between 9x and NT4, but this code won't make
1454 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1456 driver_os_version = 4;
1457 driver_model = DRIVER_MODEL_WIN9X;
1458 break;
1460 case 5:
1461 driver_os_version = 6;
1462 driver_model = DRIVER_MODEL_NT5X;
1463 break;
1465 case 6:
1466 if (os_version.dwMinorVersion == 0)
1468 driver_os_version = 7;
1469 driver_model = DRIVER_MODEL_NT6X;
1471 else if (os_version.dwMinorVersion == 1)
1473 driver_os_version = 8;
1474 driver_model = DRIVER_MODEL_NT6X;
1476 else
1478 if (os_version.dwMinorVersion > 2)
1480 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1481 os_version.dwMajorVersion, os_version.dwMinorVersion);
1483 driver_os_version = 9;
1484 driver_model = DRIVER_MODEL_NT6X;
1486 break;
1488 default:
1489 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1490 os_version.dwMajorVersion, os_version.dwMinorVersion);
1491 driver_os_version = 6;
1492 driver_model = DRIVER_MODEL_NT5X;
1493 break;
1497 if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
1499 driver_info->description = gpu_desc->description;
1500 driver_info->vram_bytes = (UINT64)gpu_desc->vidmem * 1024 * 1024;
1501 driver = gpu_desc->driver;
1503 else
1505 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
1506 driver_info->description = "Direct3D HAL";
1507 driver_info->vram_bytes = WINE_DEFAULT_VIDMEM;
1508 driver = DRIVER_UNKNOWN;
1511 if (wined3d_settings.emulated_textureram)
1513 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1514 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
1515 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
1518 /* Try to obtain driver version information for the current Windows version. This fails in
1519 * some cases:
1520 * - the gpu is not available on the currently selected OS version:
1521 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1522 * version information for the current Windows version is returned instead of faked info.
1523 * We do the same and assume the default Windows version to emulate is WinXP.
1525 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1526 * For now return the XP driver info. Perhaps later on we should return VESA.
1528 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1529 * This could be an indication that our database is not up to date, so this should be fixed.
1531 if ((version_info = get_driver_version_info(driver, driver_model))
1532 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1534 driver_info->name = version_info->driver_name;
1535 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1536 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1538 else
1540 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1541 vendor, device, driver_model);
1542 driver_info->name = "Display";
1543 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1544 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1547 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1548 driver_info->version_high, driver_info->version_low);
1551 /* Context activation is done by the caller. */
1552 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1553 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1555 unsigned int i;
1557 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1559 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1560 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1561 quirk_table[i].apply(gl_info);
1564 /* Find out if PBOs work as they are supposed to. */
1565 test_pbo_functionality(gl_info);
1568 static DWORD wined3d_parse_gl_version(const char *gl_version)
1570 const char *ptr = gl_version;
1571 int major, minor;
1573 major = atoi(ptr);
1574 if (major <= 0)
1575 ERR("Invalid OpenGL major version %d.\n", major);
1577 while (isdigit(*ptr)) ++ptr;
1578 if (*ptr++ != '.')
1579 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1581 minor = atoi(ptr);
1583 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1585 return MAKEDWORD_VERSION(major, minor);
1588 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1589 const char *gl_vendor_string, const char *gl_renderer)
1592 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1593 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1594 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1596 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1597 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1598 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1599 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1600 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1601 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1602 * DirectDraw, not OpenGL. */
1603 if (gl_info->supported[APPLE_FENCE]
1604 && gl_info->supported[APPLE_YCBCR_422])
1605 return GL_VENDOR_APPLE;
1607 if (strstr(gl_vendor_string, "NVIDIA"))
1608 return GL_VENDOR_NVIDIA;
1610 if (strstr(gl_vendor_string, "ATI"))
1611 return GL_VENDOR_FGLRX;
1613 if (strstr(gl_vendor_string, "Mesa")
1614 || strstr(gl_vendor_string, "X.Org")
1615 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1616 || strstr(gl_vendor_string, "DRI R300 Project")
1617 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1618 || strstr(gl_vendor_string, "VMware, Inc.")
1619 || strstr(gl_vendor_string, "Intel")
1620 || strstr(gl_renderer, "Mesa")
1621 || strstr(gl_renderer, "Gallium")
1622 || strstr(gl_renderer, "Intel"))
1623 return GL_VENDOR_MESA;
1625 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1626 debugstr_a(gl_vendor_string));
1628 return GL_VENDOR_UNKNOWN;
1631 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1633 if (strstr(gl_vendor_string, "NVIDIA")
1634 || strstr(gl_vendor_string, "Nouveau")
1635 || strstr(gl_vendor_string, "nouveau"))
1636 return HW_VENDOR_NVIDIA;
1638 if (strstr(gl_vendor_string, "ATI")
1639 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1640 || strstr(gl_vendor_string, "X.Org R300 Project")
1641 || strstr(gl_renderer, "AMD")
1642 || strstr(gl_renderer, "R100")
1643 || strstr(gl_renderer, "R200")
1644 || strstr(gl_renderer, "R300")
1645 || strstr(gl_renderer, "R600")
1646 || strstr(gl_renderer, "R700"))
1647 return HW_VENDOR_AMD;
1649 if (strstr(gl_vendor_string, "Intel(R)")
1650 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1651 || strstr(gl_renderer, "Intel")
1652 || strstr(gl_renderer, "i915")
1653 || strstr(gl_vendor_string, "Intel Inc."))
1654 return HW_VENDOR_INTEL;
1656 if (strstr(gl_renderer, "SVGA3D"))
1657 return HW_VENDOR_VMWARE;
1659 if (strstr(gl_vendor_string, "Mesa")
1660 || strstr(gl_vendor_string, "Brian Paul")
1661 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1662 || strstr(gl_vendor_string, "VMware, Inc."))
1663 return HW_VENDOR_SOFTWARE;
1665 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1667 return HW_VENDOR_NVIDIA;
1670 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1672 if (shader_caps->vs_version >= 5)
1673 return WINED3D_D3D_LEVEL_11;
1674 if (shader_caps->vs_version == 4)
1676 /* No backed supports SM 5 at the moment */
1677 if (glsl_version >= MAKEDWORD_VERSION(4, 00))
1678 return WINED3D_D3D_LEVEL_11;
1679 return WINED3D_D3D_LEVEL_10;
1681 if (shader_caps->vs_version == 3)
1683 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1684 * is not exposed on compatibility contexts */
1685 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1686 return WINED3D_D3D_LEVEL_10;
1687 return WINED3D_D3D_LEVEL_9_SM3;
1689 if (shader_caps->vs_version == 2)
1690 return WINED3D_D3D_LEVEL_9_SM2;
1691 if (shader_caps->vs_version == 1)
1692 return WINED3D_D3D_LEVEL_8;
1694 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1695 return WINED3D_D3D_LEVEL_7;
1696 if (fragment_caps->MaxSimultaneousTextures > 1)
1697 return WINED3D_D3D_LEVEL_6;
1699 return WINED3D_D3D_LEVEL_5;
1702 static const struct wined3d_renderer_table
1704 const char *renderer;
1705 enum wined3d_pci_device id;
1707 cards_nvidia_binary[] =
1709 /* Direct 3D 11 */
1710 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1711 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1712 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1713 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1714 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1715 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1716 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1717 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1718 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1719 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1720 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1721 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1722 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1723 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1724 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1725 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1726 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1727 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1728 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1729 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1730 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1731 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1732 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1733 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1734 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1735 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1736 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1737 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1738 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1739 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1740 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1741 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1742 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1743 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1744 /* Direct 3D 10 */
1745 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1746 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1747 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1748 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1749 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1750 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1751 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1752 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1753 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1754 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1755 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1756 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1757 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1758 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1759 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1760 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1761 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1762 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1763 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1764 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1765 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1766 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1767 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1768 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1769 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1770 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1771 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1772 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1773 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1774 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1775 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1776 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1777 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1778 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1779 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1780 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1781 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1782 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1783 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1784 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1785 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1786 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1787 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1788 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1789 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1790 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1791 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1792 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
1793 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1794 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1795 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1796 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1797 /* Direct 3D 9 SM3 */
1798 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1799 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1800 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1801 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1802 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1803 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1804 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1805 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1806 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1807 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1808 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1809 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1810 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1811 /* Direct 3D 9 SM2 */
1812 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1813 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1814 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1815 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1816 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1817 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1818 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1819 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1820 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1821 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1822 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1823 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1824 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1825 /* Direct 3D 8 */
1826 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1827 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1828 /* Direct 3D 7 */
1829 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1830 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1831 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1832 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1833 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1834 /* Direct 3D 6 */
1835 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1837 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1839 * Beware: renderer string do not match exact card model,
1840 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1841 cards_amd_binary[] =
1843 /* Southern Islands */
1844 {"HD 7900", CARD_AMD_RADEON_HD7900},
1845 {"HD 7800", CARD_AMD_RADEON_HD7800},
1846 {"HD 7700", CARD_AMD_RADEON_HD7700},
1847 /* Northern Islands */
1848 {"HD 6970", CARD_AMD_RADEON_HD6900},
1849 {"HD 6900", CARD_AMD_RADEON_HD6900},
1850 {"HD 6800", CARD_AMD_RADEON_HD6800},
1851 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1852 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1853 {"HD 6700", CARD_AMD_RADEON_HD6700},
1854 {"HD 6670", CARD_AMD_RADEON_HD6600},
1855 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1856 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1857 {"HD 6600", CARD_AMD_RADEON_HD6600},
1858 {"HD 6570", CARD_AMD_RADEON_HD6600},
1859 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1860 {"HD 6500", CARD_AMD_RADEON_HD6600},
1861 {"HD 6400", CARD_AMD_RADEON_HD6400},
1862 {"HD 6300", CARD_AMD_RADEON_HD6300},
1863 {"HD 6200", CARD_AMD_RADEON_HD6300},
1864 /* Evergreen */
1865 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1866 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1867 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1868 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1869 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1870 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1871 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1872 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1873 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1874 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1875 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1876 /* R700 */
1877 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1878 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1879 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1880 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1881 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1882 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1883 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1884 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1885 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1886 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1887 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1888 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1889 /* R600/R700 integrated */
1890 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1891 {"HD 3300", CARD_AMD_RADEON_HD3200},
1892 {"HD 3200", CARD_AMD_RADEON_HD3200},
1893 {"HD 3100", CARD_AMD_RADEON_HD3200},
1894 /* R600 */
1895 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1896 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1897 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1898 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1899 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1900 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1901 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1902 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1903 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1904 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1905 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1906 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1907 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1908 /* Radeon R5xx */
1909 {"X1950", CARD_AMD_RADEON_X1600},
1910 {"X1900", CARD_AMD_RADEON_X1600},
1911 {"X1800", CARD_AMD_RADEON_X1600},
1912 {"X1650", CARD_AMD_RADEON_X1600},
1913 {"X1600", CARD_AMD_RADEON_X1600},
1914 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1915 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1916 {"HD 2300", CARD_AMD_RADEON_X700},
1917 {"X2500", CARD_AMD_RADEON_X700},
1918 {"X2300", CARD_AMD_RADEON_X700},
1919 {"X1550", CARD_AMD_RADEON_X700},
1920 {"X1450", CARD_AMD_RADEON_X700},
1921 {"X1400", CARD_AMD_RADEON_X700},
1922 {"X1300", CARD_AMD_RADEON_X700},
1923 {"X850", CARD_AMD_RADEON_X700},
1924 {"X800", CARD_AMD_RADEON_X700},
1925 {"X700", CARD_AMD_RADEON_X700},
1926 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1927 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1929 cards_intel[] =
1931 /* Haswell */
1932 {"Haswell Mobile", CARD_INTEL_HWM},
1933 /* Ivybridge */
1934 {"Ivybridge Server", CARD_INTEL_IVBS},
1935 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1936 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1937 /* Sandybridge */
1938 {"Sandybridge Server", CARD_INTEL_SNBS},
1939 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1940 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1941 /* Ironlake */
1942 {"Ironlake Mobile", CARD_INTEL_ILKM},
1943 {"Ironlake Desktop", CARD_INTEL_ILKD},
1944 /* G4x */
1945 {"B43", CARD_INTEL_B43},
1946 {"G41", CARD_INTEL_G41},
1947 {"G45", CARD_INTEL_G45},
1948 {"Q45", CARD_INTEL_Q45},
1949 {"Integrated Graphics Device", CARD_INTEL_IGD},
1950 {"GM45", CARD_INTEL_GM45},
1951 /* i965 */
1952 {"965GME", CARD_INTEL_965GME},
1953 {"965GM", CARD_INTEL_965GM},
1954 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1955 {"946GZ", CARD_INTEL_946GZ},
1956 {"965G", CARD_INTEL_965G},
1957 {"965Q", CARD_INTEL_965Q},
1958 /* i945 */
1959 {"Pineview M", CARD_INTEL_PNVM},
1960 {"Pineview G", CARD_INTEL_PNVG},
1961 {"IGD", CARD_INTEL_PNVG},
1962 {"Q33", CARD_INTEL_Q33},
1963 {"G33", CARD_INTEL_G33},
1964 {"Q35", CARD_INTEL_Q35},
1965 {"945GME", CARD_INTEL_945GME},
1966 {"945GM", CARD_INTEL_945GM},
1967 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1968 {"945G", CARD_INTEL_945G},
1969 /* i915 */
1970 {"915GM", CARD_INTEL_915GM},
1971 {"E7221G", CARD_INTEL_E7221G},
1972 {"915G", CARD_INTEL_915G},
1973 /* i8xx */
1974 {"865G", CARD_INTEL_865G},
1975 {"845G", CARD_INTEL_845G},
1976 {"855GM", CARD_INTEL_855GM},
1977 {"830M", CARD_INTEL_830M},
1979 /* 20101109 - These are never returned by current Gallium radeon
1980 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1982 * These are returned but not handled: RC410, RV380. */
1983 cards_amd_mesa[] =
1985 /* Sea Islands */
1986 {"HAWAII", CARD_AMD_RADEON_R9 },
1987 {"KAVERI", CARD_AMD_RADEON_R7 },
1988 {"KABINI", CARD_AMD_RADEON_R3 },
1989 {"BONAIRE", CARD_AMD_RADEON_HD8770},
1990 /* Southern Islands */
1991 {"OLAND", CARD_AMD_RADEON_HD8670},
1992 {"HAINAN", CARD_AMD_RADEON_HD8600M},
1993 {"TAHITI", CARD_AMD_RADEON_HD7900},
1994 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1995 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1996 /* Northern Islands */
1997 {"ARUBA", CARD_AMD_RADEON_HD7660D},
1998 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1999 {"BARTS", CARD_AMD_RADEON_HD6800},
2000 {"TURKS", CARD_AMD_RADEON_HD6600},
2001 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2002 {"SUMO", CARD_AMD_RADEON_HD6550D},
2003 {"CAICOS", CARD_AMD_RADEON_HD6400},
2004 {"PALM", CARD_AMD_RADEON_HD6300},
2005 /* Evergreen */
2006 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2007 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2008 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2009 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2010 {"CEDAR", CARD_AMD_RADEON_HD5400},
2011 /* R700 */
2012 {"R700", CARD_AMD_RADEON_HD4800},
2013 {"RV790", CARD_AMD_RADEON_HD4800},
2014 {"RV770", CARD_AMD_RADEON_HD4800},
2015 {"RV740", CARD_AMD_RADEON_HD4700},
2016 {"RV730", CARD_AMD_RADEON_HD4600},
2017 {"RV710", CARD_AMD_RADEON_HD4350},
2018 /* R600/R700 integrated */
2019 {"RS880", CARD_AMD_RADEON_HD4200M},
2020 {"RS780", CARD_AMD_RADEON_HD3200},
2021 /* R600 */
2022 {"R680", CARD_AMD_RADEON_HD2900},
2023 {"R600", CARD_AMD_RADEON_HD2900},
2024 {"RV670", CARD_AMD_RADEON_HD3850},
2025 {"RV635", CARD_AMD_RADEON_HD2600},
2026 {"RV630", CARD_AMD_RADEON_HD2600},
2027 {"RV620", CARD_AMD_RADEON_HD2350},
2028 {"RV610", CARD_AMD_RADEON_HD2350},
2029 /* R500 */
2030 {"R580", CARD_AMD_RADEON_X1600},
2031 {"R520", CARD_AMD_RADEON_X1600},
2032 {"RV570", CARD_AMD_RADEON_X1600},
2033 {"RV560", CARD_AMD_RADEON_X1600},
2034 {"RV535", CARD_AMD_RADEON_X1600},
2035 {"RV530", CARD_AMD_RADEON_X1600},
2036 {"RV516", CARD_AMD_RADEON_X700},
2037 {"RV515", CARD_AMD_RADEON_X700},
2038 /* R400 */
2039 {"R481", CARD_AMD_RADEON_X700},
2040 {"R480", CARD_AMD_RADEON_X700},
2041 {"R430", CARD_AMD_RADEON_X700},
2042 {"R423", CARD_AMD_RADEON_X700},
2043 {"R420", CARD_AMD_RADEON_X700},
2044 {"R410", CARD_AMD_RADEON_X700},
2045 {"RV410", CARD_AMD_RADEON_X700},
2046 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2047 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2048 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2049 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2050 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2051 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2052 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2053 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2054 /* R300 */
2055 {"R360", CARD_AMD_RADEON_9500},
2056 {"R350", CARD_AMD_RADEON_9500},
2057 {"R300", CARD_AMD_RADEON_9500},
2058 {"RV370", CARD_AMD_RADEON_9500},
2059 {"RV360", CARD_AMD_RADEON_9500},
2060 {"RV351", CARD_AMD_RADEON_9500},
2061 {"RV350", CARD_AMD_RADEON_9500},
2063 cards_nvidia_mesa[] =
2065 /* Maxwell */
2066 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2067 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2068 /* Kepler */
2069 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2070 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2071 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2072 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2073 /* Fermi */
2074 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2075 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2076 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2077 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2078 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2079 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2080 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2081 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2082 /* Tesla */
2083 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2084 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2085 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
2086 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2087 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2088 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2089 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2090 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2091 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2092 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2093 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2094 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2095 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2096 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2097 /* Curie */
2098 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2099 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2100 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2101 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2102 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2103 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2104 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2105 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2106 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2107 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2108 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2109 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2110 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2111 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2112 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2113 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2114 /* Rankine */
2115 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2116 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2117 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2118 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2119 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2120 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2121 /* Kelvin */
2122 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2123 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2124 {"nv20", CARD_NVIDIA_GEFORCE3},
2125 /* Celsius */
2126 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2127 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2128 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2129 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2130 {"nv16", CARD_NVIDIA_GEFORCE2},
2131 {"nv15", CARD_NVIDIA_GEFORCE2},
2132 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2133 {"nv10", CARD_NVIDIA_GEFORCE},
2134 /* Fahrenheit */
2135 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2136 {"nv04", CARD_NVIDIA_RIVA_TNT},
2137 {"nv03", CARD_NVIDIA_RIVA_128},
2139 cards_vmware[] =
2141 {"SVGA3D", CARD_VMWARE_SVGA3D},
2144 static const struct gl_vendor_selection
2146 enum wined3d_gl_vendor gl_vendor;
2147 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2148 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2149 size_t cards_size; /* Number of entries in the array above */
2151 amd_gl_vendor_table[] =
2153 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2154 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2155 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2157 nvidia_gl_vendor_table[] =
2159 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2160 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2161 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2163 vmware_gl_vendor_table[] =
2165 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2167 intel_gl_vendor_table[] =
2169 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2170 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2173 static const enum wined3d_pci_device
2174 card_fallback_nvidia[] =
2176 CARD_NVIDIA_RIVA_128, /* D3D5 */
2177 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2178 CARD_NVIDIA_GEFORCE, /* D3D7 */
2179 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2180 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2181 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2182 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2183 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2185 card_fallback_amd[] =
2187 CARD_AMD_RAGE_128PRO, /* D3D5 */
2188 CARD_AMD_RAGE_128PRO, /* D3D6 */
2189 CARD_AMD_RADEON_7200, /* D3D7 */
2190 CARD_AMD_RADEON_8500, /* D3D8 */
2191 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2192 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2193 CARD_AMD_RADEON_HD2900, /* D3D10 */
2194 CARD_AMD_RADEON_HD5600, /* D3D11 */
2196 card_fallback_intel[] =
2198 CARD_INTEL_845G, /* D3D5 */
2199 CARD_INTEL_845G, /* D3D6 */
2200 CARD_INTEL_845G, /* D3D7 */
2201 CARD_INTEL_915G, /* D3D8 */
2202 CARD_INTEL_915G, /* D3D9_SM2 */
2203 CARD_INTEL_945G, /* D3D9_SM3 */
2204 CARD_INTEL_G45, /* D3D10 */
2205 CARD_INTEL_IVBD, /* D3D11 */
2207 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2208 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2209 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2211 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2212 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2214 unsigned int i, j;
2216 for (i = 0; i < table_size; ++i)
2218 if (table[i].gl_vendor != gl_vendor)
2219 continue;
2221 TRACE("Applying card selector \"%s\".\n", table[i].description);
2223 for (j = 0; j < table[i].cards_size; ++j)
2225 if (strstr(gl_renderer, table[i].cards[j].renderer))
2226 return table[i].cards[j].id;
2228 return PCI_DEVICE_NONE;
2230 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2231 gl_vendor, debugstr_a(gl_renderer));
2233 return PCI_DEVICE_NONE;
2236 static const struct
2238 enum wined3d_pci_vendor card_vendor;
2239 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2240 const struct gl_vendor_selection *gl_vendor_selection;
2241 unsigned int gl_vendor_count;
2242 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2244 card_vendor_table[] =
2246 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2247 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2248 card_fallback_amd},
2249 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2250 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2251 card_fallback_nvidia},
2252 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2253 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2254 card_fallback_amd},
2255 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2256 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2257 card_fallback_intel},
2261 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2262 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2264 /* A Direct3D device object contains the PCI id (vendor + device) of the
2265 * videocard which is used for rendering. Various applications use this
2266 * information to get a rough estimation of the features of the card and
2267 * some might use it for enabling 3d effects only on certain types of
2268 * videocards. In some cases games might even use it to work around bugs
2269 * which happen on certain videocards/driver combinations. The problem is
2270 * that OpenGL only exposes a rendering string containing the name of the
2271 * videocard and not the PCI id.
2273 * Various games depend on the PCI id, so somehow we need to provide one.
2274 * A simple option is to parse the renderer string and translate this to
2275 * the right PCI id. This is a lot of work because there are more than 200
2276 * GPUs just for Nvidia. Various cards share the same renderer string, so
2277 * the amount of code might be 'small' but there are quite a number of
2278 * exceptions which would make this a pain to maintain. Another way would
2279 * be to query the PCI id from the operating system (assuming this is the
2280 * videocard which is used for rendering which is not always the case).
2281 * This would work but it is not very portable. Second it would not work
2282 * well in, let's say, a remote X situation in which the amount of 3d
2283 * features which can be used is limited.
2285 * As said most games only use the PCI id to get an indication of the
2286 * capabilities of the card. It doesn't really matter if the given id is
2287 * the correct one if we return the id of a card with similar 3d features.
2289 * The code below checks the OpenGL capabilities of a videocard and matches
2290 * that to a certain level of Direct3D functionality. Once a card passes
2291 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2292 * least a GeforceFX. To give a better estimate we do a basic check on the
2293 * renderer string but if that won't pass we return a default card. This
2294 * way is better than maintaining a full card database as even without a
2295 * full database we can return a card with similar features. Second the
2296 * size of the database can be made quite small because when you know what
2297 * type of 3d functionality a card has, you know to which GPU family the
2298 * GPU must belong. Because of this you only have to check a small part of
2299 * the renderer string to distinguish between different models from that
2300 * family.
2302 * The code also selects a default amount of video memory which we will
2303 * use for an estimation of the amount of free texture memory. In case of
2304 * real D3D the amount of texture memory includes video memory and system
2305 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2306 * HyperMemory). We don't know how much system memory can be addressed by
2307 * the system but we can make a reasonable estimation about the amount of
2308 * video memory. If the value is slightly wrong it doesn't matter as we
2309 * didn't include AGP-like memory which makes the amount of addressable
2310 * memory higher and second OpenGL isn't that critical it moves to system
2311 * memory behind our backs if really needed. Note that the amount of video
2312 * memory can be overruled using a registry setting. */
2314 unsigned int i;
2315 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2316 enum wined3d_pci_device device;
2318 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2320 if (card_vendor_table[i].card_vendor != *card_vendor)
2321 continue;
2323 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2324 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2325 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2326 if (device != PCI_DEVICE_NONE)
2327 return device;
2329 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2330 return card_vendor_table[i].card_fallback[d3d_level];
2333 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2334 *card_vendor, debugstr_a(gl_renderer));
2336 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2337 *card_vendor = HW_VENDOR_NVIDIA;
2338 return card_fallback_nvidia[d3d_level];
2341 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2342 const struct wined3d_shader_backend_ops *shader_backend_ops)
2344 if (shader_backend_ops == &glsl_shader_backend)
2345 return &glsl_vertex_pipe;
2346 return &ffp_vertex_pipe;
2349 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2350 const struct wined3d_shader_backend_ops *shader_backend_ops)
2352 if (shader_backend_ops == &glsl_shader_backend)
2353 return &glsl_fragment_pipe;
2354 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2355 return &arbfp_fragment_pipeline;
2356 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2357 return &atifs_fragment_pipeline;
2358 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2359 return &nvts_fragment_pipeline;
2360 if (gl_info->supported[NV_REGISTER_COMBINERS])
2361 return &nvrc_fragment_pipeline;
2362 return &ffp_fragment_pipeline;
2365 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2367 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2369 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2370 return &glsl_shader_backend;
2371 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2373 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2374 * its reported GLSL caps are wrong. This combined with the fact that
2375 * GLSL won't offer more features or performance, use ARB shaders only
2376 * on this card. */
2377 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2378 return &arb_program_shader_backend;
2379 return &glsl_shader_backend;
2381 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2382 return &arb_program_shader_backend;
2383 return &none_shader_backend;
2386 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2387 const struct wined3d_shader_backend_ops *shader_backend_ops)
2389 if ((shader_backend_ops == &glsl_shader_backend
2390 || shader_backend_ops == &arb_program_shader_backend)
2391 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2392 return &arbfp_blit;
2393 return &ffp_blit;
2396 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2397 const struct wined3d_extension_map *map, UINT entry_count)
2399 while (*extensions)
2401 const char *start;
2402 size_t len;
2403 UINT i;
2405 while (isspace(*extensions))
2406 ++extensions;
2407 start = extensions;
2408 while (!isspace(*extensions) && *extensions)
2409 ++extensions;
2411 len = extensions - start;
2412 if (!len)
2413 continue;
2415 TRACE("- %s.\n", debugstr_an(start, len));
2417 for (i = 0; i < entry_count; ++i)
2419 if (len == strlen(map[i].extension_string)
2420 && !memcmp(start, map[i].extension_string, len))
2422 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2423 gl_info->supported[map[i].extension] = TRUE;
2424 break;
2430 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2431 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2433 const char *gl_extension_name;
2434 unsigned int i, j;
2435 GLint extensions_count;
2437 glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2438 for (i = 0; i < extensions_count; ++i)
2440 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2441 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2442 for (j = 0; j < map_entries_count; ++j)
2444 if (!strcmp(gl_extension_name, map[j].extension_string))
2446 TRACE("FOUND: %s support.\n", map[j].extension_string);
2447 gl_info->supported[map[j].extension] = TRUE;
2448 break;
2454 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2456 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2457 /* GL_APPLE_fence */
2458 USE_GL_FUNC(glDeleteFencesAPPLE)
2459 USE_GL_FUNC(glFinishFenceAPPLE)
2460 USE_GL_FUNC(glFinishObjectAPPLE)
2461 USE_GL_FUNC(glGenFencesAPPLE)
2462 USE_GL_FUNC(glIsFenceAPPLE)
2463 USE_GL_FUNC(glSetFenceAPPLE)
2464 USE_GL_FUNC(glTestFenceAPPLE)
2465 USE_GL_FUNC(glTestObjectAPPLE)
2466 /* GL_APPLE_flush_buffer_range */
2467 USE_GL_FUNC(glBufferParameteriAPPLE)
2468 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2469 /* GL_ARB_blend_func_extended */
2470 USE_GL_FUNC(glBindFragDataLocationIndexed)
2471 USE_GL_FUNC(glGetFragDataIndex)
2472 /* GL_ARB_color_buffer_float */
2473 USE_GL_FUNC(glClampColorARB)
2474 /* GL_ARB_debug_output */
2475 USE_GL_FUNC(glDebugMessageCallbackARB)
2476 USE_GL_FUNC(glDebugMessageControlARB)
2477 USE_GL_FUNC(glDebugMessageInsertARB)
2478 USE_GL_FUNC(glGetDebugMessageLogARB)
2479 /* GL_ARB_draw_buffers */
2480 USE_GL_FUNC(glDrawBuffersARB)
2481 /* GL_ARB_draw_elements_base_vertex */
2482 USE_GL_FUNC(glDrawElementsBaseVertex)
2483 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2484 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2485 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2486 /* GL_ARB_draw_instanced */
2487 USE_GL_FUNC(glDrawArraysInstancedARB)
2488 USE_GL_FUNC(glDrawElementsInstancedARB)
2489 /* GL_ARB_ES2_compatibility */
2490 USE_GL_FUNC(glReleaseShaderCompiler)
2491 USE_GL_FUNC(glShaderBinary)
2492 USE_GL_FUNC(glGetShaderPrecisionFormat)
2493 USE_GL_FUNC(glDepthRangef)
2494 USE_GL_FUNC(glClearDepthf)
2495 /* GL_ARB_framebuffer_object */
2496 USE_GL_FUNC(glBindFramebuffer)
2497 USE_GL_FUNC(glBindRenderbuffer)
2498 USE_GL_FUNC(glBlitFramebuffer)
2499 USE_GL_FUNC(glCheckFramebufferStatus)
2500 USE_GL_FUNC(glDeleteFramebuffers)
2501 USE_GL_FUNC(glDeleteRenderbuffers)
2502 USE_GL_FUNC(glFramebufferRenderbuffer)
2503 USE_GL_FUNC(glFramebufferTexture1D)
2504 USE_GL_FUNC(glFramebufferTexture2D)
2505 USE_GL_FUNC(glFramebufferTexture3D)
2506 USE_GL_FUNC(glFramebufferTextureLayer)
2507 USE_GL_FUNC(glGenFramebuffers)
2508 USE_GL_FUNC(glGenRenderbuffers)
2509 USE_GL_FUNC(glGenerateMipmap)
2510 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2511 USE_GL_FUNC(glGetRenderbufferParameteriv)
2512 USE_GL_FUNC(glIsFramebuffer)
2513 USE_GL_FUNC(glIsRenderbuffer)
2514 USE_GL_FUNC(glRenderbufferStorage)
2515 USE_GL_FUNC(glRenderbufferStorageMultisample)
2516 /* GL_ARB_geometry_shader4 */
2517 USE_GL_FUNC(glFramebufferTextureARB)
2518 USE_GL_FUNC(glFramebufferTextureFaceARB)
2519 USE_GL_FUNC(glFramebufferTextureLayerARB)
2520 USE_GL_FUNC(glProgramParameteriARB)
2521 /* GL_ARB_instanced_arrays */
2522 USE_GL_FUNC(glVertexAttribDivisorARB)
2523 /* GL_ARB_internalformat_query */
2524 USE_GL_FUNC(glGetInternalformativ)
2525 /* GL_ARB_internalformat_query2 */
2526 USE_GL_FUNC(glGetInternalformati64v)
2527 /* GL_ARB_map_buffer_range */
2528 USE_GL_FUNC(glFlushMappedBufferRange)
2529 USE_GL_FUNC(glMapBufferRange)
2530 /* GL_ARB_multisample */
2531 USE_GL_FUNC(glSampleCoverageARB)
2532 /* GL_ARB_multitexture */
2533 USE_GL_FUNC(glActiveTextureARB)
2534 USE_GL_FUNC(glClientActiveTextureARB)
2535 USE_GL_FUNC(glMultiTexCoord1fARB)
2536 USE_GL_FUNC(glMultiTexCoord1fvARB)
2537 USE_GL_FUNC(glMultiTexCoord2fARB)
2538 USE_GL_FUNC(glMultiTexCoord2fvARB)
2539 USE_GL_FUNC(glMultiTexCoord2svARB)
2540 USE_GL_FUNC(glMultiTexCoord3fARB)
2541 USE_GL_FUNC(glMultiTexCoord3fvARB)
2542 USE_GL_FUNC(glMultiTexCoord4fARB)
2543 USE_GL_FUNC(glMultiTexCoord4fvARB)
2544 USE_GL_FUNC(glMultiTexCoord4svARB)
2545 /* GL_ARB_occlusion_query */
2546 USE_GL_FUNC(glBeginQueryARB)
2547 USE_GL_FUNC(glDeleteQueriesARB)
2548 USE_GL_FUNC(glEndQueryARB)
2549 USE_GL_FUNC(glGenQueriesARB)
2550 USE_GL_FUNC(glGetQueryivARB)
2551 USE_GL_FUNC(glGetQueryObjectivARB)
2552 USE_GL_FUNC(glGetQueryObjectuivARB)
2553 USE_GL_FUNC(glIsQueryARB)
2554 /* GL_ARB_point_parameters */
2555 USE_GL_FUNC(glPointParameterfARB)
2556 USE_GL_FUNC(glPointParameterfvARB)
2557 /* GL_ARB_provoking_vertex */
2558 USE_GL_FUNC(glProvokingVertex)
2559 /* GL_ARB_sampler_objects */
2560 USE_GL_FUNC(glGenSamplers)
2561 USE_GL_FUNC(glDeleteSamplers)
2562 USE_GL_FUNC(glIsSampler)
2563 USE_GL_FUNC(glBindSampler)
2564 USE_GL_FUNC(glSamplerParameteri)
2565 USE_GL_FUNC(glSamplerParameterf)
2566 USE_GL_FUNC(glSamplerParameteriv)
2567 USE_GL_FUNC(glSamplerParameterfv)
2568 USE_GL_FUNC(glSamplerParameterIiv)
2569 USE_GL_FUNC(glSamplerParameterIuiv)
2570 USE_GL_FUNC(glGetSamplerParameteriv)
2571 USE_GL_FUNC(glGetSamplerParameterfv)
2572 USE_GL_FUNC(glGetSamplerParameterIiv)
2573 USE_GL_FUNC(glGetSamplerParameterIuiv)
2574 /* GL_ARB_shader_objects */
2575 USE_GL_FUNC(glAttachObjectARB)
2576 USE_GL_FUNC(glBindAttribLocationARB)
2577 USE_GL_FUNC(glCompileShaderARB)
2578 USE_GL_FUNC(glCreateProgramObjectARB)
2579 USE_GL_FUNC(glCreateShaderObjectARB)
2580 USE_GL_FUNC(glDeleteObjectARB)
2581 USE_GL_FUNC(glDetachObjectARB)
2582 USE_GL_FUNC(glGetActiveUniformARB)
2583 USE_GL_FUNC(glGetAttachedObjectsARB)
2584 USE_GL_FUNC(glGetAttribLocationARB)
2585 USE_GL_FUNC(glGetHandleARB)
2586 USE_GL_FUNC(glGetInfoLogARB)
2587 USE_GL_FUNC(glGetObjectParameterfvARB)
2588 USE_GL_FUNC(glGetObjectParameterivARB)
2589 USE_GL_FUNC(glGetShaderSourceARB)
2590 USE_GL_FUNC(glGetUniformLocationARB)
2591 USE_GL_FUNC(glGetUniformfvARB)
2592 USE_GL_FUNC(glGetUniformivARB)
2593 USE_GL_FUNC(glLinkProgramARB)
2594 USE_GL_FUNC(glShaderSourceARB)
2595 USE_GL_FUNC(glUniform1fARB)
2596 USE_GL_FUNC(glUniform1fvARB)
2597 USE_GL_FUNC(glUniform1iARB)
2598 USE_GL_FUNC(glUniform1ivARB)
2599 USE_GL_FUNC(glUniform2fARB)
2600 USE_GL_FUNC(glUniform2fvARB)
2601 USE_GL_FUNC(glUniform2iARB)
2602 USE_GL_FUNC(glUniform2ivARB)
2603 USE_GL_FUNC(glUniform3fARB)
2604 USE_GL_FUNC(glUniform3fvARB)
2605 USE_GL_FUNC(glUniform3iARB)
2606 USE_GL_FUNC(glUniform3ivARB)
2607 USE_GL_FUNC(glUniform4fARB)
2608 USE_GL_FUNC(glUniform4fvARB)
2609 USE_GL_FUNC(glUniform4iARB)
2610 USE_GL_FUNC(glUniform4ivARB)
2611 USE_GL_FUNC(glUniformMatrix2fvARB)
2612 USE_GL_FUNC(glUniformMatrix3fvARB)
2613 USE_GL_FUNC(glUniformMatrix4fvARB)
2614 USE_GL_FUNC(glUseProgramObjectARB)
2615 USE_GL_FUNC(glValidateProgramARB)
2616 /* GL_ARB_sync */
2617 USE_GL_FUNC(glClientWaitSync)
2618 USE_GL_FUNC(glDeleteSync)
2619 USE_GL_FUNC(glFenceSync)
2620 USE_GL_FUNC(glGetInteger64v)
2621 USE_GL_FUNC(glGetSynciv)
2622 USE_GL_FUNC(glIsSync)
2623 USE_GL_FUNC(glWaitSync)
2624 /* GL_ARB_texture_compression */
2625 USE_GL_FUNC(glCompressedTexImage2DARB)
2626 USE_GL_FUNC(glCompressedTexImage3DARB)
2627 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2628 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2629 USE_GL_FUNC(glGetCompressedTexImageARB)
2630 /* GL_ARB_timer_query */
2631 USE_GL_FUNC(glQueryCounter)
2632 USE_GL_FUNC(glGetQueryObjectui64v)
2633 /* GL_ARB_uniform_buffer_object */
2634 USE_GL_FUNC(glBindBufferBase)
2635 USE_GL_FUNC(glBindBufferRange)
2636 USE_GL_FUNC(glGetActiveUniformBlockName)
2637 USE_GL_FUNC(glGetActiveUniformBlockiv)
2638 USE_GL_FUNC(glGetActiveUniformName)
2639 USE_GL_FUNC(glGetActiveUniformsiv)
2640 USE_GL_FUNC(glGetIntegeri_v)
2641 USE_GL_FUNC(glGetUniformBlockIndex)
2642 USE_GL_FUNC(glGetUniformIndices)
2643 USE_GL_FUNC(glUniformBlockBinding)
2644 /* GL_ARB_vertex_blend */
2645 USE_GL_FUNC(glVertexBlendARB)
2646 USE_GL_FUNC(glWeightPointerARB)
2647 USE_GL_FUNC(glWeightbvARB)
2648 USE_GL_FUNC(glWeightdvARB)
2649 USE_GL_FUNC(glWeightfvARB)
2650 USE_GL_FUNC(glWeightivARB)
2651 USE_GL_FUNC(glWeightsvARB)
2652 USE_GL_FUNC(glWeightubvARB)
2653 USE_GL_FUNC(glWeightuivARB)
2654 USE_GL_FUNC(glWeightusvARB)
2655 /* GL_ARB_vertex_buffer_object */
2656 USE_GL_FUNC(glBindBufferARB)
2657 USE_GL_FUNC(glBufferDataARB)
2658 USE_GL_FUNC(glBufferSubDataARB)
2659 USE_GL_FUNC(glDeleteBuffersARB)
2660 USE_GL_FUNC(glGenBuffersARB)
2661 USE_GL_FUNC(glGetBufferParameterivARB)
2662 USE_GL_FUNC(glGetBufferPointervARB)
2663 USE_GL_FUNC(glGetBufferSubDataARB)
2664 USE_GL_FUNC(glIsBufferARB)
2665 USE_GL_FUNC(glMapBufferARB)
2666 USE_GL_FUNC(glUnmapBufferARB)
2667 /* GL_ARB_vertex_program */
2668 USE_GL_FUNC(glBindProgramARB)
2669 USE_GL_FUNC(glDeleteProgramsARB)
2670 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2671 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2672 USE_GL_FUNC(glGenProgramsARB)
2673 USE_GL_FUNC(glGetProgramivARB)
2674 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2675 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2676 USE_GL_FUNC(glProgramStringARB)
2677 USE_GL_FUNC(glVertexAttrib1dARB)
2678 USE_GL_FUNC(glVertexAttrib1dvARB)
2679 USE_GL_FUNC(glVertexAttrib1fARB)
2680 USE_GL_FUNC(glVertexAttrib1fvARB)
2681 USE_GL_FUNC(glVertexAttrib1sARB)
2682 USE_GL_FUNC(glVertexAttrib1svARB)
2683 USE_GL_FUNC(glVertexAttrib2dARB)
2684 USE_GL_FUNC(glVertexAttrib2dvARB)
2685 USE_GL_FUNC(glVertexAttrib2fARB)
2686 USE_GL_FUNC(glVertexAttrib2fvARB)
2687 USE_GL_FUNC(glVertexAttrib2sARB)
2688 USE_GL_FUNC(glVertexAttrib2svARB)
2689 USE_GL_FUNC(glVertexAttrib3dARB)
2690 USE_GL_FUNC(glVertexAttrib3dvARB)
2691 USE_GL_FUNC(glVertexAttrib3fARB)
2692 USE_GL_FUNC(glVertexAttrib3fvARB)
2693 USE_GL_FUNC(glVertexAttrib3sARB)
2694 USE_GL_FUNC(glVertexAttrib3svARB)
2695 USE_GL_FUNC(glVertexAttrib4NbvARB)
2696 USE_GL_FUNC(glVertexAttrib4NivARB)
2697 USE_GL_FUNC(glVertexAttrib4NsvARB)
2698 USE_GL_FUNC(glVertexAttrib4NubARB)
2699 USE_GL_FUNC(glVertexAttrib4NubvARB)
2700 USE_GL_FUNC(glVertexAttrib4NuivARB)
2701 USE_GL_FUNC(glVertexAttrib4NusvARB)
2702 USE_GL_FUNC(glVertexAttrib4bvARB)
2703 USE_GL_FUNC(glVertexAttrib4dARB)
2704 USE_GL_FUNC(glVertexAttrib4dvARB)
2705 USE_GL_FUNC(glVertexAttrib4fARB)
2706 USE_GL_FUNC(glVertexAttrib4fvARB)
2707 USE_GL_FUNC(glVertexAttrib4ivARB)
2708 USE_GL_FUNC(glVertexAttrib4sARB)
2709 USE_GL_FUNC(glVertexAttrib4svARB)
2710 USE_GL_FUNC(glVertexAttrib4ubvARB)
2711 USE_GL_FUNC(glVertexAttrib4uivARB)
2712 USE_GL_FUNC(glVertexAttrib4usvARB)
2713 USE_GL_FUNC(glVertexAttribPointerARB)
2714 /* GL_ATI_fragment_shader */
2715 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2716 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2717 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2718 USE_GL_FUNC(glBeginFragmentShaderATI)
2719 USE_GL_FUNC(glBindFragmentShaderATI)
2720 USE_GL_FUNC(glColorFragmentOp1ATI)
2721 USE_GL_FUNC(glColorFragmentOp2ATI)
2722 USE_GL_FUNC(glColorFragmentOp3ATI)
2723 USE_GL_FUNC(glDeleteFragmentShaderATI)
2724 USE_GL_FUNC(glEndFragmentShaderATI)
2725 USE_GL_FUNC(glGenFragmentShadersATI)
2726 USE_GL_FUNC(glPassTexCoordATI)
2727 USE_GL_FUNC(glSampleMapATI)
2728 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2729 /* GL_ATI_separate_stencil */
2730 USE_GL_FUNC(glStencilOpSeparateATI)
2731 USE_GL_FUNC(glStencilFuncSeparateATI)
2732 /* GL_EXT_blend_color */
2733 USE_GL_FUNC(glBlendColorEXT)
2734 /* GL_EXT_blend_equation_separate */
2735 USE_GL_FUNC(glBlendFuncSeparateEXT)
2736 /* GL_EXT_blend_func_separate */
2737 USE_GL_FUNC(glBlendEquationSeparateEXT)
2738 /* GL_EXT_blend_minmax */
2739 USE_GL_FUNC(glBlendEquationEXT)
2740 /* GL_EXT_depth_bounds_test */
2741 USE_GL_FUNC(glDepthBoundsEXT)
2742 /* GL_EXT_draw_buffers2 */
2743 USE_GL_FUNC(glColorMaskIndexedEXT)
2744 USE_GL_FUNC(glDisableIndexedEXT)
2745 USE_GL_FUNC(glEnableIndexedEXT)
2746 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2747 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2748 USE_GL_FUNC(glIsEnabledIndexedEXT)
2749 /* GL_EXT_fog_coord */
2750 USE_GL_FUNC(glFogCoordPointerEXT)
2751 USE_GL_FUNC(glFogCoorddEXT)
2752 USE_GL_FUNC(glFogCoorddvEXT)
2753 USE_GL_FUNC(glFogCoordfEXT)
2754 USE_GL_FUNC(glFogCoordfvEXT)
2755 /* GL_EXT_framebuffer_blit */
2756 USE_GL_FUNC(glBlitFramebufferEXT)
2757 /* GL_EXT_framebuffer_multisample */
2758 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2759 /* GL_EXT_framebuffer_object */
2760 USE_GL_FUNC(glBindFramebufferEXT)
2761 USE_GL_FUNC(glBindRenderbufferEXT)
2762 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2763 USE_GL_FUNC(glDeleteFramebuffersEXT)
2764 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2765 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2766 USE_GL_FUNC(glFramebufferTexture1DEXT)
2767 USE_GL_FUNC(glFramebufferTexture2DEXT)
2768 USE_GL_FUNC(glFramebufferTexture3DEXT)
2769 USE_GL_FUNC(glGenFramebuffersEXT)
2770 USE_GL_FUNC(glGenRenderbuffersEXT)
2771 USE_GL_FUNC(glGenerateMipmapEXT)
2772 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2773 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2774 USE_GL_FUNC(glIsFramebufferEXT)
2775 USE_GL_FUNC(glIsRenderbufferEXT)
2776 USE_GL_FUNC(glRenderbufferStorageEXT)
2777 /* GL_EXT_gpu_program_parameters */
2778 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2779 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2780 /* GL_EXT_gpu_shader4 */
2781 USE_GL_FUNC(glBindFragDataLocationEXT)
2782 USE_GL_FUNC(glGetFragDataLocationEXT)
2783 USE_GL_FUNC(glGetUniformuivEXT)
2784 USE_GL_FUNC(glGetVertexAttribIivEXT)
2785 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2786 USE_GL_FUNC(glUniform1uiEXT)
2787 USE_GL_FUNC(glUniform1uivEXT)
2788 USE_GL_FUNC(glUniform2uiEXT)
2789 USE_GL_FUNC(glUniform2uivEXT)
2790 USE_GL_FUNC(glUniform3uiEXT)
2791 USE_GL_FUNC(glUniform3uivEXT)
2792 USE_GL_FUNC(glUniform4uiEXT)
2793 USE_GL_FUNC(glUniform4uivEXT)
2794 USE_GL_FUNC(glVertexAttribI1iEXT)
2795 USE_GL_FUNC(glVertexAttribI1ivEXT)
2796 USE_GL_FUNC(glVertexAttribI1uiEXT)
2797 USE_GL_FUNC(glVertexAttribI1uivEXT)
2798 USE_GL_FUNC(glVertexAttribI2iEXT)
2799 USE_GL_FUNC(glVertexAttribI2ivEXT)
2800 USE_GL_FUNC(glVertexAttribI2uiEXT)
2801 USE_GL_FUNC(glVertexAttribI2uivEXT)
2802 USE_GL_FUNC(glVertexAttribI3iEXT)
2803 USE_GL_FUNC(glVertexAttribI3ivEXT)
2804 USE_GL_FUNC(glVertexAttribI3uiEXT)
2805 USE_GL_FUNC(glVertexAttribI3uivEXT)
2806 USE_GL_FUNC(glVertexAttribI4bvEXT)
2807 USE_GL_FUNC(glVertexAttribI4iEXT)
2808 USE_GL_FUNC(glVertexAttribI4ivEXT)
2809 USE_GL_FUNC(glVertexAttribI4svEXT)
2810 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2811 USE_GL_FUNC(glVertexAttribI4uiEXT)
2812 USE_GL_FUNC(glVertexAttribI4uivEXT)
2813 USE_GL_FUNC(glVertexAttribI4usvEXT)
2814 USE_GL_FUNC(glVertexAttribIPointerEXT)
2815 /* GL_EXT_point_parameters */
2816 USE_GL_FUNC(glPointParameterfEXT)
2817 USE_GL_FUNC(glPointParameterfvEXT)
2818 /* GL_EXT_provoking_vertex */
2819 USE_GL_FUNC(glProvokingVertexEXT)
2820 /* GL_EXT_secondary_color */
2821 USE_GL_FUNC(glSecondaryColor3fEXT)
2822 USE_GL_FUNC(glSecondaryColor3fvEXT)
2823 USE_GL_FUNC(glSecondaryColor3ubEXT)
2824 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2825 USE_GL_FUNC(glSecondaryColorPointerEXT)
2826 /* GL_EXT_stencil_two_side */
2827 USE_GL_FUNC(glActiveStencilFaceEXT)
2828 /* GL_EXT_texture3D */
2829 USE_GL_FUNC(glTexImage3D)
2830 USE_GL_FUNC(glTexImage3DEXT)
2831 USE_GL_FUNC(glTexSubImage3D)
2832 USE_GL_FUNC(glTexSubImage3DEXT)
2833 /* GL_NV_fence */
2834 USE_GL_FUNC(glDeleteFencesNV)
2835 USE_GL_FUNC(glFinishFenceNV)
2836 USE_GL_FUNC(glGenFencesNV)
2837 USE_GL_FUNC(glGetFenceivNV)
2838 USE_GL_FUNC(glIsFenceNV)
2839 USE_GL_FUNC(glSetFenceNV)
2840 USE_GL_FUNC(glTestFenceNV)
2841 /* GL_NV_half_float */
2842 USE_GL_FUNC(glColor3hNV)
2843 USE_GL_FUNC(glColor3hvNV)
2844 USE_GL_FUNC(glColor4hNV)
2845 USE_GL_FUNC(glColor4hvNV)
2846 USE_GL_FUNC(glFogCoordhNV)
2847 USE_GL_FUNC(glFogCoordhvNV)
2848 USE_GL_FUNC(glMultiTexCoord1hNV)
2849 USE_GL_FUNC(glMultiTexCoord1hvNV)
2850 USE_GL_FUNC(glMultiTexCoord2hNV)
2851 USE_GL_FUNC(glMultiTexCoord2hvNV)
2852 USE_GL_FUNC(glMultiTexCoord3hNV)
2853 USE_GL_FUNC(glMultiTexCoord3hvNV)
2854 USE_GL_FUNC(glMultiTexCoord4hNV)
2855 USE_GL_FUNC(glMultiTexCoord4hvNV)
2856 USE_GL_FUNC(glNormal3hNV)
2857 USE_GL_FUNC(glNormal3hvNV)
2858 USE_GL_FUNC(glSecondaryColor3hNV)
2859 USE_GL_FUNC(glSecondaryColor3hvNV)
2860 USE_GL_FUNC(glTexCoord1hNV)
2861 USE_GL_FUNC(glTexCoord1hvNV)
2862 USE_GL_FUNC(glTexCoord2hNV)
2863 USE_GL_FUNC(glTexCoord2hvNV)
2864 USE_GL_FUNC(glTexCoord3hNV)
2865 USE_GL_FUNC(glTexCoord3hvNV)
2866 USE_GL_FUNC(glTexCoord4hNV)
2867 USE_GL_FUNC(glTexCoord4hvNV)
2868 USE_GL_FUNC(glVertex2hNV)
2869 USE_GL_FUNC(glVertex2hvNV)
2870 USE_GL_FUNC(glVertex3hNV)
2871 USE_GL_FUNC(glVertex3hvNV)
2872 USE_GL_FUNC(glVertex4hNV)
2873 USE_GL_FUNC(glVertex4hvNV)
2874 USE_GL_FUNC(glVertexAttrib1hNV)
2875 USE_GL_FUNC(glVertexAttrib1hvNV)
2876 USE_GL_FUNC(glVertexAttrib2hNV)
2877 USE_GL_FUNC(glVertexAttrib2hvNV)
2878 USE_GL_FUNC(glVertexAttrib3hNV)
2879 USE_GL_FUNC(glVertexAttrib3hvNV)
2880 USE_GL_FUNC(glVertexAttrib4hNV)
2881 USE_GL_FUNC(glVertexAttrib4hvNV)
2882 USE_GL_FUNC(glVertexAttribs1hvNV)
2883 USE_GL_FUNC(glVertexAttribs2hvNV)
2884 USE_GL_FUNC(glVertexAttribs3hvNV)
2885 USE_GL_FUNC(glVertexAttribs4hvNV)
2886 USE_GL_FUNC(glVertexWeighthNV)
2887 USE_GL_FUNC(glVertexWeighthvNV)
2888 /* GL_NV_point_sprite */
2889 USE_GL_FUNC(glPointParameteriNV)
2890 USE_GL_FUNC(glPointParameterivNV)
2891 /* GL_NV_register_combiners */
2892 USE_GL_FUNC(glCombinerInputNV)
2893 USE_GL_FUNC(glCombinerOutputNV)
2894 USE_GL_FUNC(glCombinerParameterfNV)
2895 USE_GL_FUNC(glCombinerParameterfvNV)
2896 USE_GL_FUNC(glCombinerParameteriNV)
2897 USE_GL_FUNC(glCombinerParameterivNV)
2898 USE_GL_FUNC(glFinalCombinerInputNV)
2899 /* WGL extensions */
2900 USE_GL_FUNC(wglChoosePixelFormatARB)
2901 USE_GL_FUNC(wglGetExtensionsStringARB)
2902 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
2903 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
2904 USE_GL_FUNC(wglSetPixelFormatWINE)
2905 USE_GL_FUNC(wglSwapIntervalEXT)
2907 /* Newer core functions */
2908 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
2909 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
2910 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
2911 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
2912 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
2913 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
2914 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
2915 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
2916 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
2917 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
2918 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
2919 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
2920 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
2921 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
2922 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
2923 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
2924 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
2925 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
2926 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
2927 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
2928 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
2929 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
2930 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
2931 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
2932 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
2933 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
2934 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
2935 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
2936 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
2937 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
2938 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
2939 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
2940 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
2941 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
2942 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
2943 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
2944 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
2945 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
2946 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
2947 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
2948 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
2949 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
2950 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
2951 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
2952 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
2953 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
2954 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
2955 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
2956 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
2957 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
2958 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
2959 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
2960 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
2961 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
2962 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
2963 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
2964 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
2965 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
2966 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
2967 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
2968 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
2969 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
2970 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
2971 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
2972 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
2973 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
2974 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
2975 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
2976 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
2977 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
2978 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
2979 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
2980 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
2981 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
2982 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
2983 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
2984 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
2985 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
2986 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
2987 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
2988 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
2989 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
2990 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
2991 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
2992 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
2993 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
2994 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
2995 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
2996 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
2997 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
2998 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
2999 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
3000 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
3001 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
3002 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
3003 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
3004 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
3005 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
3006 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
3007 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
3008 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
3009 #undef USE_GL_FUNC
3011 #ifndef USE_WIN32_OPENGL
3012 /* hack: use the functions directly from the TEB table to bypass the thunks */
3013 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3014 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
3015 #endif
3017 #define MAP_GL_FUNCTION(core_func, ext_func) \
3018 do \
3020 if (!gl_info->gl_ops.ext.p_##core_func) \
3021 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3022 } while (0)
3023 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3024 do \
3026 if (!gl_info->gl_ops.ext.p_##core_func) \
3027 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3028 } while (0)
3030 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
3031 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
3032 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
3033 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
3034 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
3035 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
3036 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
3037 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
3038 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
3039 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
3040 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
3041 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
3042 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
3043 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
3044 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3045 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3046 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3047 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3048 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3049 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
3050 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
3051 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
3052 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3053 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3054 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3055 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3056 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3057 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3058 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
3059 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3060 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3061 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3062 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3063 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3064 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3065 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3066 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3067 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3068 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3069 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3070 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
3071 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3072 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3073 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3074 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3075 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3076 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3077 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3078 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3079 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3080 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3081 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3082 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3083 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3084 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3085 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3086 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3087 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3088 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3089 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3090 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3091 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3092 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3093 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3094 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3095 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3096 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3097 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3098 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3099 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3100 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3101 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3102 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3103 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3104 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3105 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3106 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3107 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3108 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3109 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3110 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3111 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3112 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3113 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3114 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3115 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3116 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3117 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3118 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3119 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3120 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3121 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3122 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3123 #undef MAP_GL_FUNCTION
3124 #undef MAP_GL_FUNCTION_CAST
3127 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3129 GLfloat gl_floatv[2];
3130 GLint gl_max;
3132 gl_info->limits.blends = 1;
3133 gl_info->limits.buffers = 1;
3134 gl_info->limits.textures = 1;
3135 gl_info->limits.texture_coords = 1;
3136 gl_info->limits.vertex_uniform_blocks = 0;
3137 gl_info->limits.geometry_uniform_blocks = 0;
3138 gl_info->limits.fragment_uniform_blocks = 0;
3139 gl_info->limits.fragment_samplers = 1;
3140 gl_info->limits.vertex_samplers = 0;
3141 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
3142 gl_info->limits.vertex_attribs = 16;
3143 gl_info->limits.glsl_vs_float_constants = 0;
3144 gl_info->limits.glsl_ps_float_constants = 0;
3145 gl_info->limits.arb_vs_float_constants = 0;
3146 gl_info->limits.arb_vs_native_constants = 0;
3147 gl_info->limits.arb_vs_instructions = 0;
3148 gl_info->limits.arb_vs_temps = 0;
3149 gl_info->limits.arb_ps_float_constants = 0;
3150 gl_info->limits.arb_ps_local_constants = 0;
3151 gl_info->limits.arb_ps_instructions = 0;
3152 gl_info->limits.arb_ps_temps = 0;
3154 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
3155 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
3156 TRACE("Clip plane support - max planes %d.\n", gl_max);
3158 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3159 gl_info->limits.lights = gl_max;
3160 TRACE("Light support - max lights %d.\n", gl_max);
3162 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3163 gl_info->limits.texture_size = gl_max;
3164 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3166 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
3167 gl_info->limits.pointsize_min = gl_floatv[0];
3168 gl_info->limits.pointsize_max = gl_floatv[1];
3169 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3171 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3173 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3174 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3176 else
3178 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3180 if (gl_info->supported[NV_REGISTER_COMBINERS])
3182 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3183 gl_info->limits.general_combiners = gl_max;
3184 TRACE("Max general combiners: %d.\n", gl_max);
3186 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3188 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3189 gl_info->limits.buffers = gl_max;
3190 TRACE("Max draw buffers: %u.\n", gl_max);
3192 if (gl_info->supported[ARB_MULTITEXTURE])
3194 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3195 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3196 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3198 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3200 GLint tmp;
3201 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3202 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3203 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3204 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
3206 else
3208 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
3209 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
3211 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3212 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
3214 if (gl_info->supported[ARB_VERTEX_SHADER])
3216 GLint tmp;
3217 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3218 gl_info->limits.vertex_samplers = tmp;
3219 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3220 gl_info->limits.combined_samplers = tmp;
3221 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
3222 gl_info->limits.vertex_attribs = tmp;
3224 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3225 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3226 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3227 * shader is used with fixed function vertex processing we're fine too because fixed function
3228 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3229 * used we have to make sure that all vertex sampler setups are valid together with all
3230 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3231 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3232 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3233 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3234 * a fixed function pipeline anymore.
3236 * So this is just a check to check that our assumption holds true. If not, write a warning
3237 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3238 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
3239 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
3241 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3242 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
3243 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3244 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3245 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
3246 else
3247 gl_info->limits.vertex_samplers = 0;
3250 else
3252 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
3254 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3255 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3257 if (gl_info->supported[ARB_VERTEX_BLEND])
3259 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3260 gl_info->limits.blends = gl_max;
3261 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3263 if (gl_info->supported[EXT_TEXTURE3D])
3265 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3266 gl_info->limits.texture3d_size = gl_max;
3267 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3269 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3271 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3272 gl_info->limits.anisotropy = gl_max;
3273 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3275 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3277 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3278 gl_info->limits.arb_ps_float_constants = gl_max;
3279 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3280 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3281 gl_info->limits.arb_ps_native_constants = gl_max;
3282 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3283 gl_info->limits.arb_ps_native_constants);
3284 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3285 gl_info->limits.arb_ps_temps = gl_max;
3286 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3287 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3288 gl_info->limits.arb_ps_instructions = gl_max;
3289 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3290 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3291 gl_info->limits.arb_ps_local_constants = gl_max;
3292 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3294 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3296 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3297 gl_info->limits.arb_vs_float_constants = gl_max;
3298 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3299 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3300 gl_info->limits.arb_vs_native_constants = gl_max;
3301 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3302 gl_info->limits.arb_vs_native_constants);
3303 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3304 gl_info->limits.arb_vs_temps = gl_max;
3305 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3306 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3307 gl_info->limits.arb_vs_instructions = gl_max;
3308 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3310 if (gl_info->supported[ARB_VERTEX_SHADER])
3312 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3313 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3314 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3316 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3318 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3319 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3320 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
3323 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3325 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3326 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3327 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
3329 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3331 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3332 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3333 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3334 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3335 gl_info->limits.glsl_varyings = gl_max;
3336 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3338 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3340 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3341 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3342 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
3345 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3347 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3348 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3349 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3350 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3353 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3354 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3355 else
3356 gl_info->limits.shininess = 128.0f;
3358 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3359 && wined3d_settings.allow_multisampling)
3361 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3362 gl_info->limits.samples = gl_max;
3366 /* Context activation is done by the caller. */
3367 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
3369 static const struct
3371 enum wined3d_gl_extension extension;
3372 DWORD min_gl_version;
3374 core_extensions[] =
3376 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3377 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3378 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3379 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3380 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3381 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3382 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3383 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3384 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3385 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3386 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3387 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3388 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3389 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3390 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3391 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3392 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3393 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3394 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3395 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3396 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3397 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3398 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3399 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3400 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3401 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3402 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3403 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3404 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3405 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3406 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3407 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3408 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3409 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3410 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3411 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3412 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3413 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3414 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3415 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3416 * enough that reusing the same flag for the new features hurts more
3417 * than it helps. */
3418 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3419 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3420 * are integrated into ARB_framebuffer_object. */
3422 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3423 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3424 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3425 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3427 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3428 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3429 * core geometry shaders so it's not really correct to expose the
3430 * extension for core-only support. */
3431 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3432 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3433 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3435 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3436 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3437 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3438 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3439 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3440 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3442 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3444 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3446 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3447 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3448 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3450 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3451 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3452 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3453 struct wined3d_vertex_caps vertex_caps;
3454 enum wined3d_pci_vendor card_vendor;
3455 struct fragment_caps fragment_caps;
3456 struct shader_caps shader_caps;
3457 const char *WGL_Extensions = NULL;
3458 enum wined3d_gl_vendor gl_vendor;
3459 enum wined3d_pci_device device;
3460 DWORD gl_version, gl_ext_emul_mask;
3461 HDC hdc;
3462 unsigned int i, j;
3463 GLint context_profile = 0;
3465 TRACE("adapter %p.\n", adapter);
3467 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3468 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3469 if (!gl_renderer_str)
3471 ERR("Received a NULL GL_RENDERER.\n");
3472 return FALSE;
3475 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3476 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3477 if (!gl_vendor_str)
3479 ERR("Received a NULL GL_VENDOR.\n");
3480 return FALSE;
3483 /* Parse the GL_VERSION field into major and minor information */
3484 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3485 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3486 if (!gl_version_str)
3488 ERR("Received a NULL GL_VERSION.\n");
3489 return FALSE;
3491 gl_version = wined3d_parse_gl_version(gl_version_str);
3493 load_gl_funcs(gl_info);
3495 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3496 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3498 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3500 glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3501 checkGLcall("Querying context profile");
3503 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3504 TRACE("Got a core profile context.\n");
3505 else
3506 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3508 TRACE("GL extensions reported:\n");
3509 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3511 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3513 if (!gl_extensions)
3515 ERR("Received a NULL GL_EXTENSIONS.\n");
3516 return FALSE;
3518 parse_extension_string(gl_info, gl_extensions, gl_extension_map,
3519 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3521 else
3523 enumerate_gl_extensions(gl_info, gl_extension_map,
3524 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3527 hdc = wglGetCurrentDC();
3528 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3529 if (GL_EXTCALL(wglGetExtensionsStringARB))
3530 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3531 if (!WGL_Extensions)
3532 WARN("WGL extensions not supported.\n");
3533 else
3534 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3535 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3537 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3539 if (!gl_info->supported[core_extensions[i].extension]
3540 && gl_version >= core_extensions[i].min_gl_version)
3542 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
3543 if (gl_extension_map[j].extension == core_extensions[i].extension)
3544 break;
3546 if (j < ARRAY_SIZE(gl_extension_map))
3548 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
3549 gl_info->supported[core_extensions[i].extension] = TRUE;
3551 else
3553 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
3558 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
3559 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
3561 if (gl_version >= MAKEDWORD_VERSION(2, 0))
3562 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3563 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3564 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
3566 if (gl_info->supported[APPLE_FENCE])
3568 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3569 * The apple extension interacts with some other apple exts. Disable the NV
3570 * extension if the apple one is support to prevent confusion in other parts
3571 * of the code. */
3572 gl_info->supported[NV_FENCE] = FALSE;
3574 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3576 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3578 * The enums are the same:
3579 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3580 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3581 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3582 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3583 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3585 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3587 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3588 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3590 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3592 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3593 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3596 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3598 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3599 * functionality. Prefer the ARB extension */
3600 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3602 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3604 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3605 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3607 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3609 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3610 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3612 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3614 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3615 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
3617 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3619 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3620 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3622 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
3624 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3625 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
3627 if (gl_info->supported[NV_TEXTURE_SHADER2])
3629 if (gl_info->supported[NV_REGISTER_COMBINERS])
3631 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3632 * are supported. The nv extensions provide the same functionality as the
3633 * ATI one, and a bit more(signed pixelformats). */
3634 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3637 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3639 /* If we have full NP2 texture support, disable
3640 * GL_ARB_texture_rectangle because we will never use it.
3641 * This saves a few redundant glDisable calls. */
3642 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3644 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3646 /* Disable NV_register_combiners and fragment shader if this is supported.
3647 * generally the NV extensions are preferred over the ATI ones, and this
3648 * extension is disabled if register_combiners and texture_shader2 are both
3649 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3650 * fragment processing support. */
3651 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3652 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3653 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3654 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3656 if (gl_info->supported[NV_HALF_FLOAT])
3658 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3659 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3661 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3663 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3664 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3665 * we never render to sRGB surfaces). */
3666 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3668 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3670 GLint counter_bits;
3672 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
3673 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3674 if (!counter_bits)
3675 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3677 if (gl_info->supported[ARB_TIMER_QUERY])
3679 GLint counter_bits;
3681 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
3682 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3683 if (!counter_bits)
3684 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3686 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3688 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3689 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3691 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3693 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3694 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3697 wined3d_adapter_init_limits(gl_info);
3699 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3700 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3702 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3704 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3705 unsigned int major, minor;
3707 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3709 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3710 sscanf(str, "%u.%u", &major, &minor);
3711 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3714 checkGLcall("extension detection");
3716 adapter->shader_backend = select_shader_backend(gl_info);
3717 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3718 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3719 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3721 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
3722 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3723 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3724 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3725 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3726 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3727 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3728 adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
3730 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3731 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3732 adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
3733 adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
3734 adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
3736 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3737 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3738 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3739 adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
3740 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3742 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3744 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3745 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3746 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3747 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3748 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3749 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3750 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3751 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3752 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3753 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3754 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3755 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3756 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3757 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3758 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3759 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3760 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3761 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3762 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3763 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3765 else
3767 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3769 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3770 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3771 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3772 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3773 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3774 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3775 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3776 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3777 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3778 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3779 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3780 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3781 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3782 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3783 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3784 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3785 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3786 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3788 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3790 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3791 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3793 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3795 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3797 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3799 gl_info->fbo_ops.glRenderbufferStorageMultisample
3800 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3804 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3805 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3806 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3808 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version, gl_renderer_str, &gl_vendor, &card_vendor);
3809 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3811 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3812 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3813 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3814 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3815 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3816 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3817 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3818 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3820 adapter->d3d_info.valid_rt_mask = 0;
3821 for (i = 0; i < gl_info->limits.buffers; ++i)
3822 adapter->d3d_info.valid_rt_mask |= (1u << i);
3824 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3826 GLuint vao;
3828 GL_EXTCALL(glGenVertexArrays(1, &vao));
3829 GL_EXTCALL(glBindVertexArray(vao));
3830 checkGLcall("creating VAO");
3833 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3834 init_driver_info(driver_info, card_vendor, device);
3835 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
3836 | adapter->fragment_pipe->get_emul_mask(gl_info);
3837 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
3838 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
3839 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
3840 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
3842 return TRUE;
3845 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3847 TRACE("wined3d %p, reporting %u adapters.\n",
3848 wined3d, wined3d->adapter_count);
3850 return wined3d->adapter_count;
3853 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3855 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3857 return WINED3D_OK;
3860 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
3861 struct wined3d_output_desc *desc)
3863 enum wined3d_display_rotation rotation;
3864 const struct wined3d_adapter *adapter;
3865 struct wined3d_display_mode mode;
3866 HMONITOR monitor;
3867 HRESULT hr;
3869 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
3871 if (adapter_idx >= wined3d->adapter_count)
3872 return WINED3DERR_INVALIDCALL;
3874 adapter = &wined3d->adapters[adapter_idx];
3875 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
3876 return WINED3DERR_INVALIDCALL;
3878 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
3879 return hr;
3881 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
3882 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
3883 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
3884 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
3885 * are created. */
3886 desc->attached_to_desktop = TRUE;
3887 desc->rotation = rotation;
3888 desc->monitor = monitor;
3890 return WINED3D_OK;
3893 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3894 of the same bpp but different resolutions */
3896 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3897 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3898 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3900 const struct wined3d_adapter *adapter;
3901 const struct wined3d_format *format;
3902 unsigned int i = 0;
3903 unsigned int j = 0;
3904 UINT format_bits;
3905 DEVMODEW mode;
3907 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3908 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3910 if (adapter_idx >= wined3d->adapter_count)
3911 return 0;
3913 adapter = &wined3d->adapters[adapter_idx];
3914 format = wined3d_get_format(&adapter->gl_info, format_id);
3915 format_bits = format->byte_count * CHAR_BIT;
3917 memset(&mode, 0, sizeof(mode));
3918 mode.dmSize = sizeof(mode);
3920 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3922 if (mode.dmFields & DM_DISPLAYFLAGS)
3924 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3925 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3926 continue;
3928 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3929 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3930 continue;
3933 if (format_id == WINED3DFMT_UNKNOWN)
3935 /* This is for d3d8, do not enumerate P8 here. */
3936 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3938 else if (mode.dmBitsPerPel == format_bits)
3940 ++i;
3944 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3946 return i;
3949 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3950 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3951 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3952 UINT mode_idx, struct wined3d_display_mode *mode)
3954 const struct wined3d_adapter *adapter;
3955 const struct wined3d_format *format;
3956 UINT format_bits;
3957 DEVMODEW m;
3958 UINT i = 0;
3959 int j = 0;
3961 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3962 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3964 if (!mode || adapter_idx >= wined3d->adapter_count)
3965 return WINED3DERR_INVALIDCALL;
3967 adapter = &wined3d->adapters[adapter_idx];
3968 format = wined3d_get_format(&adapter->gl_info, format_id);
3969 format_bits = format->byte_count * CHAR_BIT;
3971 memset(&m, 0, sizeof(m));
3972 m.dmSize = sizeof(m);
3974 while (i <= mode_idx)
3976 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3978 WARN("Invalid mode_idx %u.\n", mode_idx);
3979 return WINED3DERR_INVALIDCALL;
3982 if (m.dmFields & DM_DISPLAYFLAGS)
3984 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3985 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3986 continue;
3988 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3989 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3990 continue;
3993 if (format_id == WINED3DFMT_UNKNOWN)
3995 /* This is for d3d8, do not enumerate P8 here. */
3996 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3998 else if (m.dmBitsPerPel == format_bits)
4000 ++i;
4004 mode->width = m.dmPelsWidth;
4005 mode->height = m.dmPelsHeight;
4006 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4007 if (m.dmFields & DM_DISPLAYFREQUENCY)
4008 mode->refresh_rate = m.dmDisplayFrequency;
4010 if (format_id == WINED3DFMT_UNKNOWN)
4011 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4012 else
4013 mode->format_id = format_id;
4015 if (!(m.dmFields & DM_DISPLAYFLAGS))
4016 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4017 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4018 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4019 else
4020 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4022 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4023 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
4025 return WINED3D_OK;
4028 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
4029 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
4031 const struct wined3d_adapter *adapter;
4032 DEVMODEW m;
4034 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4035 wined3d, adapter_idx, mode, rotation);
4037 if (!mode || adapter_idx >= wined3d->adapter_count)
4038 return WINED3DERR_INVALIDCALL;
4040 adapter = &wined3d->adapters[adapter_idx];
4042 memset(&m, 0, sizeof(m));
4043 m.dmSize = sizeof(m);
4045 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
4046 mode->width = m.dmPelsWidth;
4047 mode->height = m.dmPelsHeight;
4048 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4049 if (m.dmFields & DM_DISPLAYFREQUENCY)
4050 mode->refresh_rate = m.dmDisplayFrequency;
4051 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4053 /* Lie about the format. X11 can't change the color depth, and some apps
4054 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4055 * that GetDisplayMode still returns 24 bpp. This should probably be
4056 * handled in winex11 instead. */
4057 if (adapter->screen_format && adapter->screen_format != mode->format_id)
4059 WARN("Overriding format %s with stored format %s.\n",
4060 debug_d3dformat(mode->format_id),
4061 debug_d3dformat(adapter->screen_format));
4062 mode->format_id = adapter->screen_format;
4065 if (!(m.dmFields & DM_DISPLAYFLAGS))
4066 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4067 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4068 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4069 else
4070 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4072 if (rotation)
4074 switch (m.u1.s2.dmDisplayOrientation)
4076 case DMDO_DEFAULT:
4077 *rotation = WINED3D_DISPLAY_ROTATION_0;
4078 break;
4079 case DMDO_90:
4080 *rotation = WINED3D_DISPLAY_ROTATION_90;
4081 break;
4082 case DMDO_180:
4083 *rotation = WINED3D_DISPLAY_ROTATION_180;
4084 break;
4085 case DMDO_270:
4086 *rotation = WINED3D_DISPLAY_ROTATION_270;
4087 break;
4088 default:
4089 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
4090 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
4091 break;
4095 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4096 mode->refresh_rate, debug_d3dformat(mode->format_id),
4097 mode->scanline_ordering);
4098 return WINED3D_OK;
4101 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
4102 UINT adapter_idx, const struct wined3d_display_mode *mode)
4104 struct wined3d_adapter *adapter;
4105 DEVMODEW new_mode, current_mode;
4106 RECT clip_rc;
4107 LONG ret;
4108 enum wined3d_format_id new_format_id;
4110 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4112 if (adapter_idx >= wined3d->adapter_count)
4113 return WINED3DERR_INVALIDCALL;
4114 adapter = &wined3d->adapters[adapter_idx];
4116 memset(&new_mode, 0, sizeof(new_mode));
4117 new_mode.dmSize = sizeof(new_mode);
4118 memset(&current_mode, 0, sizeof(current_mode));
4119 current_mode.dmSize = sizeof(current_mode);
4120 if (mode)
4122 const struct wined3d_format *format;
4124 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4125 debug_d3dformat(mode->format_id), mode->scanline_ordering);
4127 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
4129 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
4130 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
4131 new_mode.dmPelsWidth = mode->width;
4132 new_mode.dmPelsHeight = mode->height;
4134 new_mode.dmDisplayFrequency = mode->refresh_rate;
4135 if (mode->refresh_rate)
4136 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
4138 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4140 new_mode.dmFields |= DM_DISPLAYFLAGS;
4141 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
4142 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
4144 new_format_id = mode->format_id;
4146 else
4148 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
4150 ERR("Failed to read mode from registry.\n");
4151 return WINED3DERR_NOTAVAILABLE;
4153 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
4156 /* Only change the mode if necessary. */
4157 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
4159 ERR("Failed to get current display mode.\n");
4161 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
4162 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
4163 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
4164 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
4165 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
4166 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
4167 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
4169 TRACE("Skipping redundant mode setting call.\n");
4170 return WINED3D_OK;
4173 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4174 if (ret != DISP_CHANGE_SUCCESSFUL)
4176 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
4178 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4179 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
4180 new_mode.dmDisplayFrequency = 0;
4181 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4183 if (ret != DISP_CHANGE_SUCCESSFUL)
4184 return WINED3DERR_NOTAVAILABLE;
4187 /* Store the new values. */
4188 adapter->screen_format = new_format_id;
4190 /* And finally clip mouse to our screen. */
4191 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
4192 ClipCursor(&clip_rc);
4194 return WINED3D_OK;
4197 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4198 and fields being inserted in the middle, a new structure is used in place */
4199 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4200 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4202 const struct wined3d_adapter *adapter;
4203 size_t len;
4205 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4206 wined3d, adapter_idx, flags, identifier);
4208 if (adapter_idx >= wined3d->adapter_count)
4209 return WINED3DERR_INVALIDCALL;
4211 adapter = &wined3d->adapters[adapter_idx];
4213 if (identifier->driver_size)
4215 const char *name = adapter->driver_info.name;
4216 len = min(strlen(name), identifier->driver_size - 1);
4217 memcpy(identifier->driver, name, len);
4218 memset(&identifier->driver[len], 0, identifier->driver_size - len);
4221 if (identifier->description_size)
4223 const char *description = adapter->driver_info.description;
4224 len = min(strlen(description), identifier->description_size - 1);
4225 memcpy(identifier->description, description, len);
4226 memset(&identifier->description[len], 0, identifier->description_size - len);
4229 /* Note that d3d8 doesn't supply a device name. */
4230 if (identifier->device_name_size)
4232 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4233 identifier->device_name_size, NULL, NULL))
4235 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4236 return WINED3DERR_INVALIDCALL;
4240 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4241 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4242 identifier->vendor_id = adapter->driver_info.vendor;
4243 identifier->device_id = adapter->driver_info.device;
4244 identifier->subsystem_id = 0;
4245 identifier->revision = 0;
4246 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4247 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4248 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4249 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4251 return WINED3D_OK;
4254 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4255 struct wined3d_raster_status *raster_status)
4257 LONGLONG freq_per_frame, freq_per_line;
4258 LARGE_INTEGER counter, freq_per_sec;
4259 struct wined3d_display_mode mode;
4260 static UINT once;
4262 if (!once++)
4263 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4264 wined3d, adapter_idx, raster_status);
4265 else
4266 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4267 wined3d, adapter_idx, raster_status);
4269 /* Obtaining the raster status is a widely implemented but optional
4270 * feature. When this method returns OK StarCraft 2 expects the
4271 * raster_status->InVBlank value to actually change over time.
4272 * And Endless Alice Crysis doesn't care even if this method fails.
4273 * Thus this method returns OK and fakes raster_status by
4274 * QueryPerformanceCounter. */
4276 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
4277 return WINED3DERR_INVALIDCALL;
4278 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
4279 return WINED3DERR_INVALIDCALL;
4280 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
4281 mode.refresh_rate = 60;
4283 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
4284 /* Assume 20 scan lines in the vertical blank. */
4285 freq_per_line = freq_per_frame / (mode.height + 20);
4286 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
4287 if (raster_status->scan_line < mode.height)
4288 raster_status->in_vblank = FALSE;
4289 else
4291 raster_status->scan_line = 0;
4292 raster_status->in_vblank = TRUE;
4295 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4296 raster_status->in_vblank, raster_status->scan_line);
4298 return WINED3D_OK;
4301 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
4302 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4304 /* Float formats need FBOs. If FBOs are used this function isn't called */
4305 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4306 return FALSE;
4308 /* Probably a RGBA_float or color index mode. */
4309 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
4310 return FALSE;
4312 if (cfg->redSize < format->red_size
4313 || cfg->greenSize < format->green_size
4314 || cfg->blueSize < format->blue_size
4315 || cfg->alphaSize < format->alpha_size)
4316 return FALSE;
4318 return TRUE;
4321 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
4322 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4324 BOOL lockable = FALSE;
4326 /* Float formats need FBOs. If FBOs are used this function isn't called */
4327 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4328 return FALSE;
4330 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
4331 lockable = TRUE;
4333 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4334 * dephth/stencil formats which D3D9 reports. We can safely report
4335 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4336 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4337 * expect D16 which isn't offered without this on Geforce8 cards. */
4338 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
4339 return FALSE;
4341 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4342 * need a format without stencil. We can allow a mismatch if the format
4343 * doesn't have any stencil bits. If it does have stencil bits the size
4344 * must match, or stencil wrapping would break. */
4345 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
4346 return FALSE;
4348 return TRUE;
4351 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
4352 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
4353 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
4355 const struct wined3d_format *rt_format;
4356 const struct wined3d_format *ds_format;
4357 const struct wined3d_adapter *adapter;
4359 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4360 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4361 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4362 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
4364 if (adapter_idx >= wined3d->adapter_count)
4365 return WINED3DERR_INVALIDCALL;
4367 adapter = &wined3d->adapters[adapter_idx];
4368 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
4369 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
4370 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4372 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
4373 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
4375 TRACE("Formats match.\n");
4376 return WINED3D_OK;
4379 else
4381 const struct wined3d_pixel_format *cfgs;
4382 unsigned int cfg_count;
4383 unsigned int i;
4385 cfgs = adapter->cfgs;
4386 cfg_count = adapter->cfg_count;
4387 for (i = 0; i < cfg_count; ++i)
4389 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
4390 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
4392 TRACE("Formats match.\n");
4393 return WINED3D_OK;
4398 TRACE("Unsupported format pair: %s and %s.\n",
4399 debug_d3dformat(render_target_format_id),
4400 debug_d3dformat(depth_stencil_format_id));
4402 return WINED3DERR_NOTAVAILABLE;
4405 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
4406 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
4407 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
4409 const struct wined3d_gl_info *gl_info;
4411 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
4412 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4413 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
4414 windowed, multisample_type, quality_levels);
4416 if (adapter_idx >= wined3d->adapter_count)
4417 return WINED3DERR_INVALIDCALL;
4419 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4421 if (multisample_type > gl_info->limits.samples)
4423 TRACE("Returning not supported.\n");
4424 if (quality_levels)
4425 *quality_levels = 0;
4427 return WINED3DERR_NOTAVAILABLE;
4430 if (quality_levels)
4432 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
4433 *quality_levels = gl_info->limits.samples;
4434 else
4435 *quality_levels = 1;
4438 return WINED3D_OK;
4441 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4442 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
4443 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
4444 enum wined3d_gl_resource_type gl_type)
4446 /* Only allow depth/stencil formats */
4447 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
4449 /* Blacklist formats not supported on Windows */
4450 switch (ds_format->id)
4452 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
4453 case WINED3DFMT_S4X4_UINT_D24_UNORM:
4454 TRACE("[FAILED] - not supported on windows.\n");
4455 return FALSE;
4457 default:
4458 break;
4461 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4463 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4464 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
4465 return TRUE;
4467 else
4469 unsigned int i;
4471 /* Walk through all WGL pixel formats to find a match */
4472 for (i = 0; i < adapter->cfg_count; ++i)
4474 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
4475 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
4476 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
4477 return TRUE;
4481 return FALSE;
4484 /* Check the render target capabilities of a format */
4485 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
4486 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
4487 enum wined3d_gl_resource_type gl_type)
4489 /* Filter out non-RT formats */
4490 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
4491 return FALSE;
4492 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4494 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
4495 unsigned int i;
4497 /* In backbuffer mode the front and backbuffer share the same WGL
4498 * pixelformat. The format must match in RGB, alpha is allowed to be
4499 * different. (Only the backbuffer can have alpha.) */
4500 if (adapter_format->red_size != check_format->red_size
4501 || adapter_format->green_size != check_format->green_size
4502 || adapter_format->blue_size != check_format->blue_size)
4504 TRACE("[FAILED]\n");
4505 return FALSE;
4508 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4509 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4510 for (i = 0; i < adapter->cfg_count; ++i)
4512 if (cfgs[i].windowDrawable
4513 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
4515 TRACE("Pixel format %d is compatible with format %s.\n",
4516 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
4517 return TRUE;
4521 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4523 /* For now return TRUE for FBOs until we have some proper checks.
4524 * Note that this function will only be called when the format is around for texturing. */
4525 return TRUE;
4527 return FALSE;
4530 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
4531 const struct wined3d_format *adapter_format,
4532 const struct wined3d_format *check_format, BOOL no3d)
4534 if (no3d)
4536 switch (check_format->id)
4538 case WINED3DFMT_B8G8R8_UNORM:
4539 TRACE("[FAILED] - Not enumerated on Windows.\n");
4540 return FALSE;
4541 case WINED3DFMT_B8G8R8A8_UNORM:
4542 case WINED3DFMT_B8G8R8X8_UNORM:
4543 case WINED3DFMT_B5G6R5_UNORM:
4544 case WINED3DFMT_B5G5R5X1_UNORM:
4545 case WINED3DFMT_B5G5R5A1_UNORM:
4546 case WINED3DFMT_B4G4R4A4_UNORM:
4547 case WINED3DFMT_B2G3R3_UNORM:
4548 case WINED3DFMT_A8_UNORM:
4549 case WINED3DFMT_B2G3R3A8_UNORM:
4550 case WINED3DFMT_B4G4R4X4_UNORM:
4551 case WINED3DFMT_R10G10B10A2_UNORM:
4552 case WINED3DFMT_R8G8B8A8_UNORM:
4553 case WINED3DFMT_R8G8B8X8_UNORM:
4554 case WINED3DFMT_R16G16_UNORM:
4555 case WINED3DFMT_B10G10R10A2_UNORM:
4556 case WINED3DFMT_R16G16B16A16_UNORM:
4557 case WINED3DFMT_P8_UINT:
4558 TRACE("[OK]\n");
4559 return TRUE;
4560 default:
4561 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4562 return FALSE;
4566 /* All formats that are supported for textures are supported for surfaces
4567 * as well. */
4568 if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
4569 return TRUE;
4570 /* All depth stencil formats are supported on surfaces */
4571 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
4572 return TRUE;
4573 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_RB))
4574 return TRUE;
4576 /* If opengl can't process the format natively, the blitter may be able to convert it */
4577 if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
4578 WINED3D_BLIT_OP_COLOR_BLIT,
4579 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
4580 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
4582 TRACE("[OK]\n");
4583 return TRUE;
4586 /* Reject other formats */
4587 TRACE("[FAILED]\n");
4588 return FALSE;
4591 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4592 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4593 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4594 * show that wrapping is supported. The lack of filtering will sort out the
4595 * mipmapping capability anyway.
4597 * For now lets report this on all formats, but in the future we may want to
4598 * restrict it to some should applications need that. */
4599 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
4600 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
4601 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
4603 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4604 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4605 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
4606 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
4607 DWORD format_flags = 0;
4608 DWORD allowed_usage;
4609 enum wined3d_gl_resource_type gl_type;
4611 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4612 "resource_type %s, check_format %s.\n",
4613 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4614 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4615 debug_d3dformat(check_format_id));
4617 if (adapter_idx >= wined3d->adapter_count)
4618 return WINED3DERR_INVALIDCALL;
4620 switch (resource_type)
4622 case WINED3D_RTYPE_CUBE_TEXTURE:
4623 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4624 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
4625 | WINED3DUSAGE_DYNAMIC
4626 | WINED3DUSAGE_RENDERTARGET
4627 | WINED3DUSAGE_SOFTWAREPROCESSING
4628 | WINED3DUSAGE_QUERY_FILTER
4629 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4630 | WINED3DUSAGE_QUERY_SRGBREAD
4631 | WINED3DUSAGE_QUERY_SRGBWRITE
4632 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4633 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4634 gl_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
4635 break;
4637 case WINED3D_RTYPE_SURFACE:
4638 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
4640 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4641 return WINED3DERR_NOTAVAILABLE;
4644 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
4645 | WINED3DUSAGE_RENDERTARGET
4646 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4647 gl_type = WINED3D_GL_RES_TYPE_RB;
4648 break;
4650 case WINED3D_RTYPE_TEXTURE:
4651 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4652 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
4653 && !gl_info->supported[ARB_SHADOW])
4655 TRACE("[FAILED] - No shadow sampler support.\n");
4656 return WINED3DERR_NOTAVAILABLE;
4659 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4660 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
4661 | WINED3DUSAGE_DEPTHSTENCIL
4662 | WINED3DUSAGE_DYNAMIC
4663 | WINED3DUSAGE_RENDERTARGET
4664 | WINED3DUSAGE_SOFTWAREPROCESSING
4665 | WINED3DUSAGE_QUERY_FILTER
4666 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4667 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4668 | WINED3DUSAGE_QUERY_SRGBREAD
4669 | WINED3DUSAGE_QUERY_SRGBWRITE
4670 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4671 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4672 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
4673 break;
4675 case WINED3D_RTYPE_VOLUME_TEXTURE:
4676 case WINED3D_RTYPE_VOLUME:
4677 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4678 allowed_usage = WINED3DUSAGE_DYNAMIC
4679 | WINED3DUSAGE_SOFTWAREPROCESSING
4680 | WINED3DUSAGE_QUERY_FILTER
4681 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4682 | WINED3DUSAGE_QUERY_SRGBREAD
4683 | WINED3DUSAGE_QUERY_SRGBWRITE
4684 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4685 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4686 gl_type = WINED3D_GL_RES_TYPE_TEX_3D;
4687 break;
4689 default:
4690 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4691 return WINED3DERR_NOTAVAILABLE;
4694 if ((usage & allowed_usage) != usage)
4696 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4697 usage, debug_d3dresourcetype(resource_type), allowed_usage);
4698 return WINED3DERR_NOTAVAILABLE;
4701 if (usage & WINED3DUSAGE_QUERY_FILTER)
4702 format_flags |= WINED3DFMT_FLAG_FILTERING;
4703 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4704 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4705 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4706 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
4707 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4708 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
4709 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4710 format_flags |= WINED3DFMT_FLAG_VTF;
4711 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4712 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
4714 if ((format->flags[gl_type] & format_flags) != format_flags)
4716 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4717 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
4718 return WINED3DERR_NOTAVAILABLE;
4721 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
4723 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4724 return WINED3DERR_NOTAVAILABLE;
4727 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4728 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
4730 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4731 debug_d3dformat(check_format_id));
4732 return WINED3DERR_NOTAVAILABLE;
4735 if ((usage & WINED3DUSAGE_RENDERTARGET)
4736 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
4738 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4739 debug_d3dformat(check_format_id));
4740 return WINED3DERR_NOTAVAILABLE;
4743 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
4745 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4746 return WINED3DOK_NOAUTOGEN;
4749 return WINED3D_OK;
4752 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4753 enum wined3d_format_id format_id, UINT width)
4755 const struct wined3d_gl_info *gl_info;
4757 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4758 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4760 if (adapter_idx >= wined3d->adapter_count)
4761 return ~0u;
4763 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4764 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
4767 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4768 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4770 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4771 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4772 debug_d3dformat(dst_format));
4774 return WINED3D_OK;
4777 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4778 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4779 enum wined3d_format_id backbuffer_format, BOOL windowed)
4781 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4783 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4784 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4785 debug_d3dformat(backbuffer_format), windowed);
4787 if (adapter_idx >= wined3d->adapter_count)
4788 return WINED3DERR_INVALIDCALL;
4790 /* The task of this function is to check whether a certain display / backbuffer format
4791 * combination is available on the given adapter. In fullscreen mode microsoft specified
4792 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4793 * and display format should match exactly.
4794 * In windowed mode format conversion can occur and this depends on the driver. */
4796 /* There are only 4 display formats. */
4797 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4798 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4799 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4800 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4802 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4803 return WINED3DERR_NOTAVAILABLE;
4806 if (!windowed)
4808 /* If the requested display format is not available, don't continue. */
4809 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4810 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4812 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4813 return WINED3DERR_NOTAVAILABLE;
4816 present_conversion = FALSE;
4818 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4820 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4821 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4822 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4823 return WINED3DERR_NOTAVAILABLE;
4826 if (present_conversion)
4828 /* Use the display format as back buffer format if the latter is
4829 * WINED3DFMT_UNKNOWN. */
4830 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4831 backbuffer_format = display_format;
4833 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4834 device_type, backbuffer_format, display_format)))
4836 TRACE("Format conversion from %s to %s not supported.\n",
4837 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4838 return WINED3DERR_NOTAVAILABLE;
4841 else
4843 /* When format conversion from the back buffer format to the display
4844 * format is not allowed, only a limited number of combinations are
4845 * valid. */
4847 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4849 TRACE("Unsupported format combination %s / %s.\n",
4850 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4851 return WINED3DERR_NOTAVAILABLE;
4854 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4855 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4857 TRACE("Unsupported format combination %s / %s.\n",
4858 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4859 return WINED3DERR_NOTAVAILABLE;
4862 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4863 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4865 TRACE("Unsupported format combination %s / %s.\n",
4866 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4867 return WINED3DERR_NOTAVAILABLE;
4870 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4871 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4873 TRACE("Unsupported format combination %s / %s.\n",
4874 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4875 return WINED3DERR_NOTAVAILABLE;
4879 /* Validate that the back buffer format is usable for render targets. */
4880 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4881 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4883 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4884 return WINED3DERR_NOTAVAILABLE;
4887 return WINED3D_OK;
4890 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4891 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4893 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4894 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4895 struct shader_caps shader_caps;
4896 struct fragment_caps fragment_caps;
4897 struct wined3d_vertex_caps vertex_caps;
4898 DWORD ckey_caps, blit_caps, fx_caps;
4900 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4901 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4903 if (adapter_idx >= wined3d->adapter_count)
4904 return WINED3DERR_INVALIDCALL;
4906 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4907 caps->AdapterOrdinal = adapter_idx;
4909 caps->Caps = 0;
4910 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4911 WINED3DCAPS2_FULLSCREENGAMMA |
4912 WINED3DCAPS2_DYNAMICTEXTURES;
4913 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4914 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4916 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4917 WINED3DCAPS3_COPY_TO_VIDMEM |
4918 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4920 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4921 WINED3DPRESENT_INTERVAL_ONE;
4923 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4924 WINED3DCURSORCAPS_LOWRES;
4926 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4927 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4928 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4929 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4930 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4931 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4932 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4933 WINED3DDEVCAPS_PUREDEVICE |
4934 WINED3DDEVCAPS_HWRASTERIZATION |
4935 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4936 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4937 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4938 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4939 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4941 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4942 WINED3DPMISCCAPS_CULLCCW |
4943 WINED3DPMISCCAPS_CULLCW |
4944 WINED3DPMISCCAPS_COLORWRITEENABLE |
4945 WINED3DPMISCCAPS_CLIPTLVERTS |
4946 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4947 WINED3DPMISCCAPS_MASKZ |
4948 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4949 /* TODO:
4950 WINED3DPMISCCAPS_NULLREFERENCE
4951 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4952 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4953 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4955 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
4956 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
4957 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4958 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4959 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4960 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4961 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4962 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4964 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4965 WINED3DPRASTERCAPS_PAT |
4966 WINED3DPRASTERCAPS_WFOG |
4967 WINED3DPRASTERCAPS_ZFOG |
4968 WINED3DPRASTERCAPS_FOGVERTEX |
4969 WINED3DPRASTERCAPS_FOGTABLE |
4970 WINED3DPRASTERCAPS_STIPPLE |
4971 WINED3DPRASTERCAPS_SUBPIXEL |
4972 WINED3DPRASTERCAPS_ZTEST |
4973 WINED3DPRASTERCAPS_SCISSORTEST |
4974 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4975 WINED3DPRASTERCAPS_DEPTHBIAS;
4977 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4979 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4980 WINED3DPRASTERCAPS_ZBIAS |
4981 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4984 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4985 WINED3DPCMPCAPS_EQUAL |
4986 WINED3DPCMPCAPS_GREATER |
4987 WINED3DPCMPCAPS_GREATEREQUAL |
4988 WINED3DPCMPCAPS_LESS |
4989 WINED3DPCMPCAPS_LESSEQUAL |
4990 WINED3DPCMPCAPS_NEVER |
4991 WINED3DPCMPCAPS_NOTEQUAL;
4993 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4994 * are legacy settings for srcblend only. */
4995 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4996 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4997 WINED3DPBLENDCAPS_DESTALPHA |
4998 WINED3DPBLENDCAPS_DESTCOLOR |
4999 WINED3DPBLENDCAPS_INVDESTALPHA |
5000 WINED3DPBLENDCAPS_INVDESTCOLOR |
5001 WINED3DPBLENDCAPS_INVSRCALPHA |
5002 WINED3DPBLENDCAPS_INVSRCCOLOR |
5003 WINED3DPBLENDCAPS_ONE |
5004 WINED3DPBLENDCAPS_SRCALPHA |
5005 WINED3DPBLENDCAPS_SRCALPHASAT |
5006 WINED3DPBLENDCAPS_SRCCOLOR |
5007 WINED3DPBLENDCAPS_ZERO;
5009 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
5010 WINED3DPBLENDCAPS_DESTCOLOR |
5011 WINED3DPBLENDCAPS_INVDESTALPHA |
5012 WINED3DPBLENDCAPS_INVDESTCOLOR |
5013 WINED3DPBLENDCAPS_INVSRCALPHA |
5014 WINED3DPBLENDCAPS_INVSRCCOLOR |
5015 WINED3DPBLENDCAPS_ONE |
5016 WINED3DPBLENDCAPS_SRCALPHA |
5017 WINED3DPBLENDCAPS_SRCCOLOR |
5018 WINED3DPBLENDCAPS_ZERO;
5020 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
5021 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
5023 if (gl_info->supported[EXT_BLEND_COLOR])
5025 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5026 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5030 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5031 WINED3DPCMPCAPS_EQUAL |
5032 WINED3DPCMPCAPS_GREATER |
5033 WINED3DPCMPCAPS_GREATEREQUAL |
5034 WINED3DPCMPCAPS_LESS |
5035 WINED3DPCMPCAPS_LESSEQUAL |
5036 WINED3DPCMPCAPS_NEVER |
5037 WINED3DPCMPCAPS_NOTEQUAL;
5039 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
5040 WINED3DPSHADECAPS_COLORGOURAUDRGB |
5041 WINED3DPSHADECAPS_ALPHAFLATBLEND |
5042 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
5043 WINED3DPSHADECAPS_COLORFLATRGB |
5044 WINED3DPSHADECAPS_FOGFLAT |
5045 WINED3DPSHADECAPS_FOGGOURAUD |
5046 WINED3DPSHADECAPS_SPECULARFLATRGB;
5048 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
5049 WINED3DPTEXTURECAPS_ALPHAPALETTE |
5050 WINED3DPTEXTURECAPS_TRANSPARENCY |
5051 WINED3DPTEXTURECAPS_BORDER |
5052 WINED3DPTEXTURECAPS_MIPMAP |
5053 WINED3DPTEXTURECAPS_PROJECTED |
5054 WINED3DPTEXTURECAPS_PERSPECTIVE;
5056 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5058 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
5059 if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
5060 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5063 if (gl_info->supported[EXT_TEXTURE3D])
5065 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
5066 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
5067 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5069 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
5073 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5075 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
5076 WINED3DPTEXTURECAPS_MIPCUBEMAP;
5077 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5079 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
5083 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5084 WINED3DPTFILTERCAPS_MAGFPOINT |
5085 WINED3DPTFILTERCAPS_MINFLINEAR |
5086 WINED3DPTFILTERCAPS_MINFPOINT |
5087 WINED3DPTFILTERCAPS_MIPFLINEAR |
5088 WINED3DPTFILTERCAPS_MIPFPOINT |
5089 WINED3DPTFILTERCAPS_LINEAR |
5090 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5091 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5092 WINED3DPTFILTERCAPS_MIPLINEAR |
5093 WINED3DPTFILTERCAPS_MIPNEAREST |
5094 WINED3DPTFILTERCAPS_NEAREST;
5096 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5098 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5099 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5102 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5104 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5105 WINED3DPTFILTERCAPS_MAGFPOINT |
5106 WINED3DPTFILTERCAPS_MINFLINEAR |
5107 WINED3DPTFILTERCAPS_MINFPOINT |
5108 WINED3DPTFILTERCAPS_MIPFLINEAR |
5109 WINED3DPTFILTERCAPS_MIPFPOINT |
5110 WINED3DPTFILTERCAPS_LINEAR |
5111 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5112 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5113 WINED3DPTFILTERCAPS_MIPLINEAR |
5114 WINED3DPTFILTERCAPS_MIPNEAREST |
5115 WINED3DPTFILTERCAPS_NEAREST;
5117 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5119 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5120 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5123 else
5125 caps->CubeTextureFilterCaps = 0;
5128 if (gl_info->supported[EXT_TEXTURE3D])
5130 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5131 WINED3DPTFILTERCAPS_MAGFPOINT |
5132 WINED3DPTFILTERCAPS_MINFLINEAR |
5133 WINED3DPTFILTERCAPS_MINFPOINT |
5134 WINED3DPTFILTERCAPS_MIPFLINEAR |
5135 WINED3DPTFILTERCAPS_MIPFPOINT |
5136 WINED3DPTFILTERCAPS_LINEAR |
5137 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5138 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5139 WINED3DPTFILTERCAPS_MIPLINEAR |
5140 WINED3DPTFILTERCAPS_MIPNEAREST |
5141 WINED3DPTFILTERCAPS_NEAREST;
5143 else
5145 caps->VolumeTextureFilterCaps = 0;
5148 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5149 WINED3DPTADDRESSCAPS_CLAMP |
5150 WINED3DPTADDRESSCAPS_WRAP;
5152 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5154 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5156 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5158 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5160 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5162 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5165 if (gl_info->supported[EXT_TEXTURE3D])
5167 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5168 WINED3DPTADDRESSCAPS_CLAMP |
5169 WINED3DPTADDRESSCAPS_WRAP;
5170 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5172 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5174 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5176 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5178 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5180 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5183 else
5185 caps->VolumeTextureAddressCaps = 0;
5188 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
5189 WINED3DLINECAPS_ZTEST |
5190 WINED3DLINECAPS_BLEND |
5191 WINED3DLINECAPS_ALPHACMP |
5192 WINED3DLINECAPS_FOG;
5193 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5194 * idea how generating the smoothing alpha values works; the result is different
5197 caps->MaxTextureWidth = gl_info->limits.texture_size;
5198 caps->MaxTextureHeight = gl_info->limits.texture_size;
5200 if (gl_info->supported[EXT_TEXTURE3D])
5201 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5202 else
5203 caps->MaxVolumeExtent = 0;
5205 caps->MaxTextureRepeat = 32768;
5206 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5207 caps->MaxVertexW = 1.0f;
5209 caps->GuardBandLeft = 0.0f;
5210 caps->GuardBandTop = 0.0f;
5211 caps->GuardBandRight = 0.0f;
5212 caps->GuardBandBottom = 0.0f;
5214 caps->ExtentsAdjust = 0.0f;
5216 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
5217 WINED3DSTENCILCAPS_INCRSAT |
5218 WINED3DSTENCILCAPS_INVERT |
5219 WINED3DSTENCILCAPS_KEEP |
5220 WINED3DSTENCILCAPS_REPLACE |
5221 WINED3DSTENCILCAPS_ZERO;
5222 if (gl_info->supported[EXT_STENCIL_WRAP])
5224 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
5225 WINED3DSTENCILCAPS_INCR;
5227 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5228 || gl_info->supported[ATI_SEPARATE_STENCIL])
5230 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
5233 caps->MaxAnisotropy = gl_info->limits.anisotropy;
5234 caps->MaxPointSize = gl_info->limits.pointsize_max;
5236 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5237 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5238 caps->MaxStreams = MAX_STREAMS;
5239 caps->MaxStreamStride = 1024;
5241 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5242 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
5243 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
5244 caps->MaxNpatchTessellationLevel = 0;
5245 caps->MasterAdapterOrdinal = 0;
5246 caps->AdapterOrdinalInGroup = 0;
5247 caps->NumberOfAdaptersInGroup = 1;
5249 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5251 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
5252 WINED3DPTFILTERCAPS_MAGFPOINT |
5253 WINED3DPTFILTERCAPS_MINFLINEAR |
5254 WINED3DPTFILTERCAPS_MAGFLINEAR;
5255 caps->VertexTextureFilterCaps = 0;
5257 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
5258 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5259 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
5261 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5262 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
5264 caps->VertexShaderVersion = shader_caps.vs_version;
5265 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5267 caps->PixelShaderVersion = shader_caps.ps_version;
5268 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5270 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5271 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5272 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5274 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
5275 caps->MaxActiveLights = vertex_caps.max_active_lights;
5276 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
5277 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
5278 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
5279 caps->FVFCaps = vertex_caps.fvf_caps;
5280 caps->RasterCaps |= vertex_caps.raster_caps;
5282 /* The following caps are shader specific, but they are things we cannot detect, or which
5283 * are the same among all shader models. So to avoid code duplication set the shader version
5284 * specific, but otherwise constant caps here
5286 if (caps->VertexShaderVersion >= 3)
5288 /* Where possible set the caps based on OpenGL extensions and if they
5289 * aren't set (in case of software rendering) use the VS 3.0 from
5290 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5291 * VS3.0 value. */
5292 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5293 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5294 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5295 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5296 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5297 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5299 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5300 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5301 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
5303 else if (caps->VertexShaderVersion == 2)
5305 caps->VS20Caps.caps = 0;
5306 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5307 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5308 caps->VS20Caps.static_flow_control_depth = 1;
5310 caps->MaxVShaderInstructionsExecuted = 65535;
5311 caps->MaxVertexShader30InstructionSlots = 0;
5313 else
5314 { /* VS 1.x */
5315 caps->VS20Caps.caps = 0;
5316 caps->VS20Caps.dynamic_flow_control_depth = 0;
5317 caps->VS20Caps.temp_count = 0;
5318 caps->VS20Caps.static_flow_control_depth = 0;
5320 caps->MaxVShaderInstructionsExecuted = 0;
5321 caps->MaxVertexShader30InstructionSlots = 0;
5324 if (caps->PixelShaderVersion >= 3)
5326 /* Where possible set the caps based on OpenGL extensions and if they
5327 * aren't set (in case of software rendering) use the PS 3.0 from
5328 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5329 * PS 3.0 value. */
5331 /* Caps is more or less undocumented on MSDN but it appears to be
5332 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5333 * cards from Windows */
5334 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5335 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5336 WINED3DPS20CAPS_PREDICATION |
5337 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5338 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5339 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5340 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5341 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5342 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5343 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5344 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5345 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5347 caps->MaxPShaderInstructionsExecuted = 65535;
5348 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5349 adapter->gl_info.limits.arb_ps_instructions);
5351 else if(caps->PixelShaderVersion == 2)
5353 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5354 caps->PS20Caps.caps = 0;
5355 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5356 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5357 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5358 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5359 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5361 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5362 caps->MaxPixelShader30InstructionSlots = 0;
5364 else /* PS 1.x */
5366 caps->PS20Caps.caps = 0;
5367 caps->PS20Caps.dynamic_flow_control_depth = 0;
5368 caps->PS20Caps.temp_count = 0;
5369 caps->PS20Caps.static_flow_control_depth = 0;
5370 caps->PS20Caps.instruction_slot_count = 0;
5372 caps->MaxPShaderInstructionsExecuted = 0;
5373 caps->MaxPixelShader30InstructionSlots = 0;
5376 if (caps->VertexShaderVersion >= 2)
5378 /* OpenGL supports all the formats below, perhaps not always
5379 * without conversion, but it supports them.
5380 * Further GLSL doesn't seem to have an official unsigned type so
5381 * don't advertise it yet as I'm not sure how we handle it.
5382 * We might need to add some clamping in the shader engine to
5383 * support it.
5384 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5385 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5386 WINED3DDTCAPS_UBYTE4N |
5387 WINED3DDTCAPS_SHORT2N |
5388 WINED3DDTCAPS_SHORT4N;
5389 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5391 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5392 WINED3DDTCAPS_FLOAT16_4;
5395 else
5397 caps->DeclTypes = 0;
5400 /* Set DirectDraw helper Caps */
5401 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5402 WINEDDCKEYCAPS_SRCBLT;
5403 fx_caps = WINEDDFXCAPS_BLTALPHA |
5404 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5405 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5406 WINEDDFXCAPS_BLTROTATION90 |
5407 WINEDDFXCAPS_BLTSHRINKX |
5408 WINEDDFXCAPS_BLTSHRINKXN |
5409 WINEDDFXCAPS_BLTSHRINKY |
5410 WINEDDFXCAPS_BLTSHRINKYN |
5411 WINEDDFXCAPS_BLTSTRETCHX |
5412 WINEDDFXCAPS_BLTSTRETCHXN |
5413 WINEDDFXCAPS_BLTSTRETCHY |
5414 WINEDDFXCAPS_BLTSTRETCHYN;
5415 blit_caps = WINEDDCAPS_BLT |
5416 WINEDDCAPS_BLTCOLORFILL |
5417 WINEDDCAPS_BLTDEPTHFILL |
5418 WINEDDCAPS_BLTSTRETCH |
5419 WINEDDCAPS_CANBLTSYSMEM |
5420 WINEDDCAPS_CANCLIP |
5421 WINEDDCAPS_CANCLIPSTRETCHED |
5422 WINEDDCAPS_COLORKEY |
5423 WINEDDCAPS_COLORKEYHWASSIST |
5424 WINEDDCAPS_ALIGNBOUNDARYSRC;
5426 /* Fill the ddraw caps structure */
5427 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5428 WINEDDCAPS_PALETTE |
5429 blit_caps;
5430 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5431 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5432 WINEDDCAPS2_PRIMARYGAMMA |
5433 WINEDDCAPS2_WIDESURFACES |
5434 WINEDDCAPS2_CANRENDERWINDOWED;
5435 caps->ddraw_caps.color_key_caps = ckey_caps;
5436 caps->ddraw_caps.fx_caps = fx_caps;
5437 caps->ddraw_caps.svb_caps = blit_caps;
5438 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5439 caps->ddraw_caps.svb_fx_caps = fx_caps;
5440 caps->ddraw_caps.vsb_caps = blit_caps;
5441 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5442 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5443 caps->ddraw_caps.ssb_caps = blit_caps;
5444 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5445 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5447 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5448 WINEDDSCAPS_BACKBUFFER |
5449 WINEDDSCAPS_FLIP |
5450 WINEDDSCAPS_FRONTBUFFER |
5451 WINEDDSCAPS_OFFSCREENPLAIN |
5452 WINEDDSCAPS_PALETTE |
5453 WINEDDSCAPS_PRIMARYSURFACE |
5454 WINEDDSCAPS_SYSTEMMEMORY |
5455 WINEDDSCAPS_VIDEOMEMORY |
5456 WINEDDSCAPS_VISIBLE;
5458 if (!(wined3d->flags & WINED3D_NO3D))
5460 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5461 WINEDDSCAPS_MIPMAP |
5462 WINEDDSCAPS_TEXTURE |
5463 WINEDDSCAPS_ZBUFFER;
5464 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5467 return WINED3D_OK;
5470 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5471 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5472 struct wined3d_device **device)
5474 struct wined3d_device *object;
5475 HRESULT hr;
5477 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
5478 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
5480 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5481 * number and create a device without a 3D adapter for 2D only operation. */
5482 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5483 return WINED3DERR_INVALIDCALL;
5485 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5486 if (!object)
5487 return E_OUTOFMEMORY;
5489 hr = device_init(object, wined3d, adapter_idx, device_type,
5490 focus_window, flags, surface_alignment, device_parent);
5491 if (FAILED(hr))
5493 WARN("Failed to initialize device, hr %#x.\n", hr);
5494 HeapFree(GetProcessHeap(), 0, object);
5495 return hr;
5498 TRACE("Created device %p.\n", object);
5499 *device = object;
5501 device_parent->ops->wined3d_device_created(device_parent, *device);
5503 return WINED3D_OK;
5506 static void WINE_GLAPI invalid_func(const void *data)
5508 ERR("Invalid vertex attribute function called\n");
5509 DebugBreak();
5512 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5514 ERR("Invalid texcoord function called\n");
5515 DebugBreak();
5518 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5519 * the extension detection and are used in drawStridedSlow
5521 static void WINE_GLAPI position_d3dcolor(const void *data)
5523 DWORD pos = *((const DWORD *)data);
5525 FIXME("Add a test for fixed function position from d3dcolor type\n");
5526 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5527 D3DCOLOR_B_G(pos),
5528 D3DCOLOR_B_B(pos),
5529 D3DCOLOR_B_A(pos));
5532 static void WINE_GLAPI position_float4(const void *data)
5534 const GLfloat *pos = data;
5536 if (pos[3] != 0.0f && pos[3] != 1.0f)
5538 float w = 1.0f / pos[3];
5540 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5542 else
5544 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5548 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5550 DWORD diffuseColor = *((const DWORD *)data);
5552 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5553 D3DCOLOR_B_G(diffuseColor),
5554 D3DCOLOR_B_B(diffuseColor),
5555 D3DCOLOR_B_A(diffuseColor));
5558 static void WINE_GLAPI specular_d3dcolor(const void *data)
5560 DWORD specularColor = *((const DWORD *)data);
5561 GLubyte d[] =
5563 D3DCOLOR_B_R(specularColor),
5564 D3DCOLOR_B_G(specularColor),
5565 D3DCOLOR_B_B(specularColor)
5568 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
5571 static void WINE_GLAPI warn_no_specular_func(const void *data)
5573 WARN("GL_EXT_secondary_color not supported\n");
5576 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
5578 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5579 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5580 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
5582 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5583 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5584 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
5585 if (!d3d_info->xyzrhw)
5586 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5587 else
5588 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
5589 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5590 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5591 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5592 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
5593 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5594 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5595 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5596 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5597 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5598 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5599 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5600 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5601 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5602 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5604 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5605 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5606 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
5607 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
5608 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5609 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5610 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5611 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5612 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
5613 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5614 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
5615 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5616 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
5617 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5618 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5619 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5620 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5621 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5623 /* No 4 component entry points here. */
5624 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5625 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5626 if (gl_info->supported[EXT_SECONDARY_COLOR])
5627 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
5628 else
5629 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5630 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5631 if (gl_info->supported[EXT_SECONDARY_COLOR])
5632 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5633 else
5634 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5635 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5636 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5637 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5638 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5639 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5640 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5641 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5642 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5643 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5644 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5645 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5646 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5647 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5649 /* Only 3 component entry points here. Test how others behave. Float4
5650 * normals are used by one of our tests, trying to pass it to the pixel
5651 * shader, which fails on Windows. */
5652 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5653 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5654 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5655 /* Just ignore the 4th value. */
5656 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5657 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5658 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5659 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5660 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5661 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5662 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5663 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5664 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5665 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5666 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5667 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5668 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5669 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5670 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5672 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
5673 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
5674 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
5675 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
5676 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5677 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5678 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
5679 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
5680 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5681 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5682 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5683 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5684 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5685 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5686 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5687 if (gl_info->supported[NV_HALF_FLOAT])
5689 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5690 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
5691 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
5692 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
5693 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
5695 else
5697 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5698 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5700 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
5703 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5705 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5706 int i;
5708 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5710 UINT attrib_count = 0;
5711 GLint cfg_count;
5712 int attribs[11];
5713 int values[11];
5714 int attribute;
5716 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5717 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5719 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5720 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5721 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5722 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5723 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5724 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5725 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5726 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5727 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5728 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5729 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5730 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5732 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5734 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5735 int format_id = i + 1;
5737 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5738 continue;
5740 cfg->iPixelFormat = format_id;
5741 cfg->redSize = values[0];
5742 cfg->greenSize = values[1];
5743 cfg->blueSize = values[2];
5744 cfg->alphaSize = values[3];
5745 cfg->colorSize = values[4];
5746 cfg->depthSize = values[5];
5747 cfg->stencilSize = values[6];
5748 cfg->windowDrawable = values[7];
5749 cfg->iPixelType = values[8];
5750 cfg->doubleBuffer = values[9];
5751 cfg->auxBuffers = values[10];
5753 cfg->numSamples = 0;
5754 /* Check multisample support. */
5755 if (gl_info->supported[ARB_MULTISAMPLE])
5757 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5758 int values[2];
5760 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5762 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5763 * multisampling is supported. values[1] = number of
5764 * multisample buffers. */
5765 if (values[0])
5766 cfg->numSamples = values[1];
5770 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5771 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5772 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5773 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5774 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5776 ++adapter->cfg_count;
5779 else
5781 int cfg_count;
5783 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5784 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5786 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5788 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5789 PIXELFORMATDESCRIPTOR pfd;
5790 int format_id = i + 1;
5792 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5793 continue;
5795 /* We only want HW acceleration using an OpenGL ICD driver.
5796 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5797 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5798 * driver (e.g. 3dfx minigl). */
5799 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5801 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5802 continue;
5805 cfg->iPixelFormat = format_id;
5806 cfg->redSize = pfd.cRedBits;
5807 cfg->greenSize = pfd.cGreenBits;
5808 cfg->blueSize = pfd.cBlueBits;
5809 cfg->alphaSize = pfd.cAlphaBits;
5810 cfg->colorSize = pfd.cColorBits;
5811 cfg->depthSize = pfd.cDepthBits;
5812 cfg->stencilSize = pfd.cStencilBits;
5813 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5814 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5815 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5816 cfg->auxBuffers = pfd.cAuxBuffers;
5817 cfg->numSamples = 0;
5819 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5820 "depth=%d, stencil=%d, windowDrawable=%d\n",
5821 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5822 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5823 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5825 ++adapter->cfg_count;
5830 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5832 static const DWORD supported_gl_versions[] =
5834 MAKEDWORD_VERSION(3, 2),
5835 MAKEDWORD_VERSION(1, 0),
5837 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5838 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5839 unsigned int i;
5840 DISPLAY_DEVICEW display_device;
5842 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5844 adapter->ordinal = ordinal;
5846 /* Dynamically load all GL core functions */
5847 #ifdef USE_WIN32_OPENGL
5849 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5850 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5851 ALL_WGL_FUNCS
5852 #undef USE_GL_FUNC
5853 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5855 #else
5856 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5858 HDC hdc = GetDC( 0 );
5859 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5860 ReleaseDC( 0, hdc );
5861 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5862 gl_info->gl_ops.wgl = wgl_driver->wgl;
5863 gl_info->gl_ops.gl = wgl_driver->gl;
5865 #endif
5867 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5868 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5870 if (!AllocateLocallyUniqueId(&adapter->luid))
5872 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5873 return FALSE;
5875 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5876 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5878 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
5880 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5881 return FALSE;
5884 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
5886 if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
5887 break;
5889 if (i == ARRAY_SIZE(supported_gl_versions))
5891 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
5892 wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
5893 i = ARRAY_SIZE(supported_gl_versions) - 1;
5896 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
5898 gl_info->selected_gl_version = supported_gl_versions[i];
5900 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
5901 break;
5903 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
5904 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
5907 if (!wined3d_adapter_init_gl_caps(adapter))
5909 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5910 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5911 return FALSE;
5914 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5915 /* We haven't found any suitable formats. This should only happen in
5916 * case of GDI software rendering, which is pretty useless anyway. */
5917 if (!adapter->cfg_count)
5919 WARN("No suitable pixel formats found.\n");
5920 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5921 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5922 return FALSE;
5925 if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
5927 ERR("Failed to initialize GL format info.\n");
5928 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5929 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5930 return FALSE;
5933 gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT);
5934 if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT])
5935 gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8);
5937 adapter->vram_bytes = adapter->driver_info.vram_bytes;
5938 adapter->vram_bytes_used = 0;
5939 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
5941 display_device.cb = sizeof(display_device);
5942 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5943 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5944 strcpyW(adapter->DeviceName, display_device.DeviceName);
5946 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5948 wined3d_adapter_init_ffp_attrib_ops(adapter);
5950 return TRUE;
5953 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5955 DISPLAY_DEVICEW display_device;
5957 memset(adapter, 0, sizeof(*adapter));
5958 adapter->ordinal = ordinal;
5960 adapter->driver_info.name = "Display";
5961 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5962 if (wined3d_settings.emulated_textureram)
5963 adapter->vram_bytes = wined3d_settings.emulated_textureram;
5964 else
5965 adapter->vram_bytes = 128 * 1024 * 1024;
5967 initPixelFormatsNoGL(&adapter->gl_info);
5969 adapter->vertex_pipe = &none_vertex_pipe;
5970 adapter->fragment_pipe = &none_fragment_pipe;
5971 adapter->shader_backend = &none_shader_backend;
5972 adapter->blitter = &cpu_blit;
5974 display_device.cb = sizeof(display_device);
5975 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5976 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5977 strcpyW(adapter->DeviceName, display_device.DeviceName);
5980 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5982 const struct wined3d_parent_ops wined3d_null_parent_ops =
5984 wined3d_null_wined3d_object_destroyed,
5987 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
5989 wined3d->ref = 1;
5990 wined3d->flags = flags;
5992 TRACE("Initializing adapters.\n");
5994 if (flags & WINED3D_NO3D)
5996 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5997 wined3d->adapter_count = 1;
5998 return WINED3D_OK;
6001 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
6003 WARN("Failed to initialize adapter.\n");
6004 return E_FAIL;
6006 wined3d->adapter_count = 1;
6008 return WINED3D_OK;