msvcp140: Added _Winerror_message implementation.
[wine.git] / dlls / wined3d / directx.c
blobfb67fe4a51283b47505b945bb6bc0ffc6e0ed708
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "wined3d_private.h"
28 #include "winternl.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 #define DEFAULT_REFRESH_RATE 0
34 enum wined3d_driver_model
36 DRIVER_MODEL_GENERIC,
37 DRIVER_MODEL_WIN9X,
38 DRIVER_MODEL_NT40,
39 DRIVER_MODEL_NT5X,
40 DRIVER_MODEL_NT6X
43 /* The d3d device ID */
44 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
46 /**********************************************************
47 * Utility functions follow
48 **********************************************************/
50 const struct min_lookup minMipLookup[] =
52 /* NONE POINT LINEAR */
53 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
54 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
55 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
58 const GLenum magLookup[] =
60 /* NONE POINT LINEAR */
61 GL_NEAREST, GL_NEAREST, GL_LINEAR,
64 /* Adjust the amount of used texture memory */
65 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
67 adapter->vram_bytes_used += amount;
68 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
69 wine_dbgstr_longlong(amount),
70 wine_dbgstr_longlong(adapter->vram_bytes_used));
71 return adapter->vram_bytes_used;
74 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
76 heap_free(adapter->formats);
77 heap_free(adapter->cfgs);
80 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
82 ULONG refcount = InterlockedIncrement(&wined3d->ref);
84 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
86 return refcount;
89 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
91 ULONG refcount = InterlockedDecrement(&wined3d->ref);
93 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
95 if (!refcount)
97 unsigned int i;
99 for (i = 0; i < wined3d->adapter_count; ++i)
101 wined3d_adapter_cleanup(&wined3d->adapters[i]);
103 heap_free(wined3d);
106 return refcount;
109 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
110 * reporting a driver version is moot because we are not the Windows driver, and we have different
111 * bugs, features, etc.
113 * The driver version has the form "x.y.z.w".
115 * "x" is the Windows version the driver is meant for:
116 * 4 -> 95/98/NT4
117 * 5 -> 2000
118 * 6 -> 2000/XP
119 * 7 -> Vista
120 * 8 -> Win 7
122 * "y" is the maximum Direct3D version the driver supports.
123 * y -> d3d version mapping:
124 * 11 -> d3d6
125 * 12 -> d3d7
126 * 13 -> d3d8
127 * 14 -> d3d9
128 * 15 -> d3d10
129 * 16 -> d3d10.1
130 * 17 -> d3d11
132 * "z" is the subversion number.
134 * "w" is the vendor specific driver build number.
137 struct driver_version_information
139 enum wined3d_display_driver driver;
140 enum wined3d_driver_model driver_model;
141 const char *driver_name; /* name of Windows driver */
142 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
143 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
144 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
147 /* The driver version table contains driver information for different devices on several OS versions. */
148 static const struct driver_version_information driver_version_table[] =
150 /* AMD
151 * - Radeon HD2x00 (R600) and up supported by current drivers.
152 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
153 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
154 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
155 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
156 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
157 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
158 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
159 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
160 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
161 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
163 /* Intel
164 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
165 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
166 * igxprd32.dll but the GMA800 driver was never updated. */
167 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
168 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
169 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
170 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
171 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
172 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
173 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
175 /* Nvidia
176 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
177 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
178 * - GeforceFX support is up to 173.x on <= XP
179 * - Geforce2MX/3/4 up to 96.x on <= XP
180 * - TNT/Geforce1/2 up to 71.x on <= XP
181 * All version numbers used below are from the Linux nvidia drivers. */
182 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
183 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
184 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
185 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
186 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
187 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
188 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
190 /* VMware */
191 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
193 /* Wine */
194 {DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0, 0},
197 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
198 * found on a board containing a specific GPU. */
199 static const struct wined3d_gpu_description gpu_description_table[] =
201 /* Nvidia cards */
202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024},
263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072},
268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
297 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
302 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
303 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
304 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
305 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
306 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
307 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
308 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
309 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
310 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
311 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096},
312 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
313 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
314 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
315 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
316 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
317 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
318 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
319 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
320 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
321 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096},
322 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
323 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
324 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
325 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
326 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288},
327 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288},
329 /* AMD cards */
330 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
331 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
332 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
333 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
334 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
335 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
336 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
337 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
338 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
339 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
340 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
341 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
342 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
343 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
344 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
345 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
346 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
347 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
348 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
349 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
350 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
351 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
352 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
353 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
354 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
355 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
356 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
357 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
358 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
359 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
360 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
361 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
362 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
363 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
364 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
365 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
366 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
367 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
368 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
369 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
370 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
371 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
372 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
373 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
374 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
375 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
376 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
378 /* VMware */
379 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
381 /* Intel cards */
382 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
383 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
384 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
385 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
386 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
387 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
388 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
389 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
390 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
391 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
392 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
393 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
394 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
395 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
396 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
397 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
398 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
399 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
400 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
401 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
402 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
403 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
404 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
405 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
406 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
407 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
408 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
409 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
410 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
411 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
412 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
413 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
414 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
415 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
416 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
417 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
418 {HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
419 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
420 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
421 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
422 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
423 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
424 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
425 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
426 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
427 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
428 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
429 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
430 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
431 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
432 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
433 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
434 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
435 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
436 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
437 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
438 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
439 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
440 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
441 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
442 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
443 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
444 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
445 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
446 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
447 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
448 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
449 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
450 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
451 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
452 {HW_VENDOR_INTEL, CARD_INTEL_HD630, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
455 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
456 enum wined3d_driver_model driver_model)
458 unsigned int i;
460 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
462 for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
464 const struct driver_version_information *entry = &driver_version_table[i];
466 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
467 || entry->driver_model == driver_model))
469 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
470 entry->driver_name, entry->version, entry->subversion, entry->build);
471 return entry;
474 return NULL;
477 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
478 enum wined3d_pci_device device)
480 unsigned int i;
482 for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
484 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
485 return &gpu_description_table[i];
488 return NULL;
491 void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
492 const struct wined3d_gpu_description *gpu_desc, UINT64 vram_bytes)
494 OSVERSIONINFOW os_version;
495 WORD driver_os_version;
496 enum wined3d_display_driver driver;
497 enum wined3d_driver_model driver_model;
498 const struct driver_version_information *version_info;
500 memset(&os_version, 0, sizeof(os_version));
501 os_version.dwOSVersionInfoSize = sizeof(os_version);
502 if (!GetVersionExW(&os_version))
504 ERR("Failed to get OS version, reporting 2000/XP.\n");
505 driver_os_version = 6;
506 driver_model = DRIVER_MODEL_NT5X;
508 else
510 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
511 switch (os_version.dwMajorVersion)
513 case 4:
514 /* If needed we could distinguish between 9x and NT4, but this code won't make
515 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
517 driver_os_version = 4;
518 driver_model = DRIVER_MODEL_WIN9X;
519 break;
521 case 5:
522 driver_os_version = 6;
523 driver_model = DRIVER_MODEL_NT5X;
524 break;
526 case 6:
527 if (os_version.dwMinorVersion == 0)
529 driver_os_version = 7;
530 driver_model = DRIVER_MODEL_NT6X;
532 else if (os_version.dwMinorVersion == 1)
534 driver_os_version = 8;
535 driver_model = DRIVER_MODEL_NT6X;
537 else
539 if (os_version.dwMinorVersion > 2)
541 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
542 os_version.dwMajorVersion, os_version.dwMinorVersion);
544 driver_os_version = 9;
545 driver_model = DRIVER_MODEL_NT6X;
547 break;
549 case 10:
550 driver_os_version = 10;
551 driver_model = DRIVER_MODEL_NT6X;
552 break;
554 default:
555 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
556 os_version.dwMajorVersion, os_version.dwMinorVersion);
557 driver_os_version = 6;
558 driver_model = DRIVER_MODEL_NT5X;
559 break;
563 driver_info->vendor = gpu_desc->vendor;
564 driver_info->device = gpu_desc->device;
565 driver_info->description = gpu_desc->description;
566 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
567 driver = gpu_desc->driver;
569 if (wined3d_settings.emulated_textureram)
571 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
572 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
573 wine_dbgstr_longlong(driver_info->vram_bytes));
577 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
578 * In order to avoid this application bug we limit the amount of video memory
579 * to LONG_MAX for older Windows versions.
581 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
583 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
584 driver_info->vram_bytes = LONG_MAX;
587 /* Try to obtain driver version information for the current Windows version. This fails in
588 * some cases:
589 * - the gpu is not available on the currently selected OS version:
590 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
591 * version information for the current Windows version is returned instead of faked info.
592 * We do the same and assume the default Windows version to emulate is WinXP.
594 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
595 * For now return the XP driver info. Perhaps later on we should return VESA.
597 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
598 * This could be an indication that our database is not up to date, so this should be fixed.
600 if ((version_info = get_driver_version_info(driver, driver_model))
601 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
603 driver_info->name = version_info->driver_name;
604 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
605 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
607 else
609 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
610 driver_info->vendor, driver_info->device, driver_model);
611 driver_info->name = "Display";
612 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
613 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */
617 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
618 enum wined3d_feature_level feature_level)
620 static const struct wined3d_fallback_card
622 enum wined3d_feature_level feature_level;
623 enum wined3d_pci_device device_id;
625 card_fallback_nvidia[] =
627 {WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128},
628 {WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT},
629 {WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE},
630 {WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3},
631 {WINED3D_FEATURE_LEVEL_9_SM2, CARD_NVIDIA_GEFORCEFX_5800},
632 {WINED3D_FEATURE_LEVEL_9_SM3, CARD_NVIDIA_GEFORCE_6800},
633 {WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX},
634 {WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470},
635 {WINED3D_FEATURE_LEVEL_NONE},
637 card_fallback_amd[] =
639 {WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO},
640 {WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200},
641 {WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500},
642 {WINED3D_FEATURE_LEVEL_9_SM2, CARD_AMD_RADEON_9500},
643 {WINED3D_FEATURE_LEVEL_9_SM3, CARD_AMD_RADEON_X1600},
644 {WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900},
645 {WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600},
646 {WINED3D_FEATURE_LEVEL_NONE},
648 card_fallback_intel[] =
650 {WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G},
651 {WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G},
652 {WINED3D_FEATURE_LEVEL_9_SM3, CARD_INTEL_945G},
653 {WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45},
654 {WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD},
655 {WINED3D_FEATURE_LEVEL_NONE},
658 static const struct
660 enum wined3d_pci_vendor vendor;
661 const struct wined3d_fallback_card *cards;
663 fallbacks[] =
665 {HW_VENDOR_AMD, card_fallback_amd},
666 {HW_VENDOR_NVIDIA, card_fallback_nvidia},
667 {HW_VENDOR_VMWARE, card_fallback_amd},
668 {HW_VENDOR_INTEL, card_fallback_intel},
671 const struct wined3d_fallback_card *cards;
672 enum wined3d_pci_device device_id;
673 unsigned int i;
675 cards = NULL;
676 for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
678 if (*vendor == fallbacks[i].vendor)
679 cards = fallbacks[i].cards;
681 if (!cards)
683 *vendor = HW_VENDOR_NVIDIA;
684 cards = card_fallback_nvidia;
687 device_id = cards->device_id;
688 for (i = 0; cards[i].feature_level; ++i)
690 if (feature_level >= cards[i].feature_level)
691 device_id = cards[i].device_id;
693 return device_id;
696 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
698 TRACE("wined3d %p, reporting %u adapters.\n",
699 wined3d, wined3d->adapter_count);
701 return wined3d->adapter_count;
704 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
706 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
708 return WINED3D_OK;
711 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
712 struct wined3d_output_desc *desc)
714 enum wined3d_display_rotation rotation;
715 const struct wined3d_adapter *adapter;
716 struct wined3d_display_mode mode;
717 HMONITOR monitor;
718 HRESULT hr;
720 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
722 if (adapter_idx >= wined3d->adapter_count)
723 return WINED3DERR_INVALIDCALL;
725 adapter = &wined3d->adapters[adapter_idx];
726 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
727 return WINED3DERR_INVALIDCALL;
729 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
730 return hr;
732 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
733 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
734 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
735 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
736 * are created. */
737 desc->attached_to_desktop = TRUE;
738 desc->rotation = rotation;
739 desc->monitor = monitor;
741 return WINED3D_OK;
744 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
745 of the same bpp but different resolutions */
747 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
748 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
749 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
751 const struct wined3d_adapter *adapter;
752 const struct wined3d_format *format;
753 unsigned int i = 0;
754 unsigned int j = 0;
755 UINT format_bits;
756 DEVMODEW mode;
758 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
759 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
761 if (adapter_idx >= wined3d->adapter_count)
762 return 0;
764 adapter = &wined3d->adapters[adapter_idx];
765 format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET);
766 format_bits = format->byte_count * CHAR_BIT;
768 memset(&mode, 0, sizeof(mode));
769 mode.dmSize = sizeof(mode);
771 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
773 if (mode.dmFields & DM_DISPLAYFLAGS)
775 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
776 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
777 continue;
779 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
780 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
781 continue;
784 if (format_id == WINED3DFMT_UNKNOWN)
786 /* This is for d3d8, do not enumerate P8 here. */
787 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
789 else if (mode.dmBitsPerPel == format_bits)
791 ++i;
795 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
797 return i;
800 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
801 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
802 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
803 UINT mode_idx, struct wined3d_display_mode *mode)
805 const struct wined3d_adapter *adapter;
806 const struct wined3d_format *format;
807 UINT format_bits;
808 DEVMODEW m;
809 UINT i = 0;
810 int j = 0;
812 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
813 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
815 if (!mode || adapter_idx >= wined3d->adapter_count)
816 return WINED3DERR_INVALIDCALL;
818 adapter = &wined3d->adapters[adapter_idx];
819 format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET);
820 format_bits = format->byte_count * CHAR_BIT;
822 memset(&m, 0, sizeof(m));
823 m.dmSize = sizeof(m);
825 while (i <= mode_idx)
827 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
829 WARN("Invalid mode_idx %u.\n", mode_idx);
830 return WINED3DERR_INVALIDCALL;
833 if (m.dmFields & DM_DISPLAYFLAGS)
835 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
836 && (m.u2.dmDisplayFlags & DM_INTERLACED))
837 continue;
839 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
840 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
841 continue;
844 if (format_id == WINED3DFMT_UNKNOWN)
846 /* This is for d3d8, do not enumerate P8 here. */
847 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
849 else if (m.dmBitsPerPel == format_bits)
851 ++i;
855 mode->width = m.dmPelsWidth;
856 mode->height = m.dmPelsHeight;
857 mode->refresh_rate = DEFAULT_REFRESH_RATE;
858 if (m.dmFields & DM_DISPLAYFREQUENCY)
859 mode->refresh_rate = m.dmDisplayFrequency;
861 if (format_id == WINED3DFMT_UNKNOWN)
862 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
863 else
864 mode->format_id = format_id;
866 if (!(m.dmFields & DM_DISPLAYFLAGS))
867 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
868 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
869 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
870 else
871 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
873 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
874 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
876 return WINED3D_OK;
879 HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
880 unsigned int adapter_idx, struct wined3d_display_mode *mode)
882 unsigned int i, j, mode_count, matching_mode_count, closest;
883 struct wined3d_display_mode **matching_modes;
884 struct wined3d_display_mode *modes;
885 HRESULT hr;
887 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
889 if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
890 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
892 WARN("Adapter has 0 matching modes.\n");
893 return E_FAIL;
896 if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
897 return E_OUTOFMEMORY;
898 if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
900 heap_free(modes);
901 return E_OUTOFMEMORY;
904 for (i = 0; i < mode_count; ++i)
906 if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
907 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
909 heap_free(matching_modes);
910 heap_free(modes);
911 return hr;
913 matching_modes[i] = &modes[i];
916 matching_mode_count = mode_count;
918 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
920 for (i = 0, j = 0; i < matching_mode_count; ++i)
922 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
923 matching_modes[j++] = matching_modes[i];
925 if (j > 0)
926 matching_mode_count = j;
929 if (mode->refresh_rate)
931 for (i = 0, j = 0; i < matching_mode_count; ++i)
933 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
934 matching_modes[j++] = matching_modes[i];
936 if (j > 0)
937 matching_mode_count = j;
940 if (!mode->width || !mode->height)
942 struct wined3d_display_mode current_mode;
943 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
944 &current_mode, NULL)))
946 heap_free(matching_modes);
947 heap_free(modes);
948 return hr;
950 mode->width = current_mode.width;
951 mode->height = current_mode.height;
954 closest = ~0u;
955 for (i = 0, j = 0; i < matching_mode_count; ++i)
957 unsigned int d = abs(mode->width - matching_modes[i]->width)
958 + abs(mode->height - matching_modes[i]->height);
960 if (closest > d)
962 closest = d;
963 j = i;
967 *mode = *matching_modes[j];
969 heap_free(matching_modes);
970 heap_free(modes);
972 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
973 mode->refresh_rate, debug_d3dformat(mode->format_id),
974 mode->scanline_ordering);
976 return WINED3D_OK;
979 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
980 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
982 const struct wined3d_adapter *adapter;
983 DEVMODEW m;
985 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
986 wined3d, adapter_idx, mode, rotation);
988 if (!mode || adapter_idx >= wined3d->adapter_count)
989 return WINED3DERR_INVALIDCALL;
991 adapter = &wined3d->adapters[adapter_idx];
993 memset(&m, 0, sizeof(m));
994 m.dmSize = sizeof(m);
996 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
997 mode->width = m.dmPelsWidth;
998 mode->height = m.dmPelsHeight;
999 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1000 if (m.dmFields & DM_DISPLAYFREQUENCY)
1001 mode->refresh_rate = m.dmDisplayFrequency;
1002 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1004 /* Lie about the format. X11 can't change the color depth, and some apps
1005 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1006 * that GetDisplayMode still returns 24 bpp. This should probably be
1007 * handled in winex11 instead. */
1008 if (adapter->screen_format && adapter->screen_format != mode->format_id)
1010 WARN("Overriding format %s with stored format %s.\n",
1011 debug_d3dformat(mode->format_id),
1012 debug_d3dformat(adapter->screen_format));
1013 mode->format_id = adapter->screen_format;
1016 if (!(m.dmFields & DM_DISPLAYFLAGS))
1017 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1018 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1019 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1020 else
1021 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1023 if (rotation)
1025 switch (m.u1.s2.dmDisplayOrientation)
1027 case DMDO_DEFAULT:
1028 *rotation = WINED3D_DISPLAY_ROTATION_0;
1029 break;
1030 case DMDO_90:
1031 *rotation = WINED3D_DISPLAY_ROTATION_90;
1032 break;
1033 case DMDO_180:
1034 *rotation = WINED3D_DISPLAY_ROTATION_180;
1035 break;
1036 case DMDO_270:
1037 *rotation = WINED3D_DISPLAY_ROTATION_270;
1038 break;
1039 default:
1040 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
1041 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
1042 break;
1046 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1047 mode->refresh_rate, debug_d3dformat(mode->format_id),
1048 mode->scanline_ordering);
1049 return WINED3D_OK;
1052 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
1053 UINT adapter_idx, const struct wined3d_display_mode *mode)
1055 struct wined3d_adapter *adapter;
1056 DEVMODEW new_mode, current_mode;
1057 RECT clip_rc;
1058 LONG ret;
1059 enum wined3d_format_id new_format_id;
1061 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
1063 if (adapter_idx >= wined3d->adapter_count)
1064 return WINED3DERR_INVALIDCALL;
1065 adapter = &wined3d->adapters[adapter_idx];
1067 memset(&new_mode, 0, sizeof(new_mode));
1068 new_mode.dmSize = sizeof(new_mode);
1069 memset(&current_mode, 0, sizeof(current_mode));
1070 current_mode.dmSize = sizeof(current_mode);
1071 if (mode)
1073 const struct wined3d_format *format;
1075 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1076 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1078 format = wined3d_get_format(adapter, mode->format_id, WINED3DUSAGE_RENDERTARGET);
1080 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1081 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
1082 new_mode.dmPelsWidth = mode->width;
1083 new_mode.dmPelsHeight = mode->height;
1085 new_mode.dmDisplayFrequency = mode->refresh_rate;
1086 if (mode->refresh_rate)
1087 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
1089 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1091 new_mode.dmFields |= DM_DISPLAYFLAGS;
1092 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
1093 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
1095 new_format_id = mode->format_id;
1097 else
1099 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
1101 ERR("Failed to read mode from registry.\n");
1102 return WINED3DERR_NOTAVAILABLE;
1104 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
1107 /* Only change the mode if necessary. */
1108 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
1110 ERR("Failed to get current display mode.\n");
1112 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
1113 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
1114 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
1115 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
1116 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
1117 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
1118 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
1120 TRACE("Skipping redundant mode setting call.\n");
1121 adapter->screen_format = new_format_id;
1122 return WINED3D_OK;
1125 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1126 if (ret != DISP_CHANGE_SUCCESSFUL)
1128 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
1130 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1131 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
1132 new_mode.dmDisplayFrequency = 0;
1133 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1135 if (ret != DISP_CHANGE_SUCCESSFUL)
1136 return WINED3DERR_NOTAVAILABLE;
1139 /* Store the new values. */
1140 adapter->screen_format = new_format_id;
1142 /* And finally clip mouse to our screen. */
1143 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
1144 ClipCursor(&clip_rc);
1146 return WINED3D_OK;
1149 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
1150 and fields being inserted in the middle, a new structure is used in place */
1151 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
1152 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
1154 const struct wined3d_adapter *adapter;
1155 size_t len;
1157 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
1158 wined3d, adapter_idx, flags, identifier);
1160 if (adapter_idx >= wined3d->adapter_count)
1161 return WINED3DERR_INVALIDCALL;
1163 adapter = &wined3d->adapters[adapter_idx];
1165 if (identifier->driver_size)
1167 const char *name = adapter->driver_info.name;
1168 len = min(strlen(name), identifier->driver_size - 1);
1169 memcpy(identifier->driver, name, len);
1170 memset(&identifier->driver[len], 0, identifier->driver_size - len);
1173 if (identifier->description_size)
1175 const char *description = adapter->driver_info.description;
1176 len = min(strlen(description), identifier->description_size - 1);
1177 memcpy(identifier->description, description, len);
1178 memset(&identifier->description[len], 0, identifier->description_size - len);
1181 /* Note that d3d8 doesn't supply a device name. */
1182 if (identifier->device_name_size)
1184 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
1185 identifier->device_name_size, NULL, NULL))
1187 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
1188 return WINED3DERR_INVALIDCALL;
1192 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
1193 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
1194 identifier->vendor_id = adapter->driver_info.vendor;
1195 identifier->device_id = adapter->driver_info.device;
1196 identifier->subsystem_id = 0;
1197 identifier->revision = 0;
1198 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
1199 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
1200 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
1201 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
1203 return WINED3D_OK;
1206 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
1207 struct wined3d_raster_status *raster_status)
1209 LONGLONG freq_per_frame, freq_per_line;
1210 LARGE_INTEGER counter, freq_per_sec;
1211 struct wined3d_display_mode mode;
1212 static UINT once;
1214 if (!once++)
1215 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1216 wined3d, adapter_idx, raster_status);
1217 else
1218 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1219 wined3d, adapter_idx, raster_status);
1221 /* Obtaining the raster status is a widely implemented but optional
1222 * feature. When this method returns OK StarCraft 2 expects the
1223 * raster_status->InVBlank value to actually change over time.
1224 * And Endless Alice Crysis doesn't care even if this method fails.
1225 * Thus this method returns OK and fakes raster_status by
1226 * QueryPerformanceCounter. */
1228 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
1229 return WINED3DERR_INVALIDCALL;
1230 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
1231 return WINED3DERR_INVALIDCALL;
1232 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
1233 mode.refresh_rate = 60;
1235 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
1236 /* Assume 20 scan lines in the vertical blank. */
1237 freq_per_line = freq_per_frame / (mode.height + 20);
1238 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
1239 if (raster_status->scan_line < mode.height)
1240 raster_status->in_vblank = FALSE;
1241 else
1243 raster_status->scan_line = 0;
1244 raster_status->in_vblank = TRUE;
1247 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1248 raster_status->in_vblank, raster_status->scan_line);
1250 return WINED3D_OK;
1253 static BOOL wined3d_check_pixel_format_color(const struct wined3d_pixel_format *cfg,
1254 const struct wined3d_format *format)
1256 /* Float formats need FBOs. If FBOs are used this function isn't called */
1257 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
1258 return FALSE;
1260 /* Probably a RGBA_float or color index mode. */
1261 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
1262 return FALSE;
1264 if (cfg->redSize < format->red_size
1265 || cfg->greenSize < format->green_size
1266 || cfg->blueSize < format->blue_size
1267 || cfg->alphaSize < format->alpha_size)
1268 return FALSE;
1270 return TRUE;
1273 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_pixel_format *cfg,
1274 const struct wined3d_format *format)
1276 BOOL lockable = FALSE;
1278 /* Float formats need FBOs. If FBOs are used this function isn't called */
1279 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
1280 return FALSE;
1282 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
1283 lockable = TRUE;
1285 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
1286 * depth/stencil formats which D3D9 reports. We can safely report
1287 * "compatible" formats (e.g. D24 can be used for D16) as long as we
1288 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
1289 * expect D16 which isn't offered without this on Geforce8 cards. */
1290 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
1291 return FALSE;
1293 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
1294 * need a format without stencil. We can allow a mismatch if the format
1295 * doesn't have any stencil bits. If it does have stencil bits the size
1296 * must match, or stencil wrapping would break. */
1297 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
1298 return FALSE;
1300 return TRUE;
1303 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
1304 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1305 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
1307 const struct wined3d_format *rt_format;
1308 const struct wined3d_format *ds_format;
1309 const struct wined3d_adapter *adapter;
1311 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
1312 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
1313 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1314 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
1316 if (adapter_idx >= wined3d->adapter_count)
1317 return WINED3DERR_INVALIDCALL;
1319 adapter = &wined3d->adapters[adapter_idx];
1320 rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
1321 ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
1322 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
1324 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
1325 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1327 TRACE("Formats match.\n");
1328 return WINED3D_OK;
1331 else
1333 const struct wined3d_pixel_format *cfgs;
1334 unsigned int cfg_count;
1335 unsigned int i;
1337 cfgs = adapter->cfgs;
1338 cfg_count = adapter->cfg_count;
1339 for (i = 0; i < cfg_count; ++i)
1341 if (wined3d_check_pixel_format_color(&cfgs[i], rt_format)
1342 && wined3d_check_pixel_format_depth(&cfgs[i], ds_format))
1344 TRACE("Formats match.\n");
1345 return WINED3D_OK;
1350 TRACE("Unsupported format pair: %s and %s.\n",
1351 debug_d3dformat(render_target_format_id),
1352 debug_d3dformat(depth_stencil_format_id));
1354 return WINED3DERR_NOTAVAILABLE;
1357 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
1358 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
1359 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
1361 const struct wined3d_adapter *adapter;
1362 const struct wined3d_format *format;
1363 HRESULT hr = WINED3D_OK;
1365 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
1366 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1367 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
1368 windowed, multisample_type, quality_levels);
1370 if (adapter_idx >= wined3d->adapter_count)
1371 return WINED3DERR_INVALIDCALL;
1372 if (surface_format_id == WINED3DFMT_UNKNOWN)
1373 return WINED3DERR_INVALIDCALL;
1374 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
1375 return WINED3DERR_INVALIDCALL;
1376 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
1378 FIXME("multisample_type %u not handled yet.\n", multisample_type);
1379 return WINED3DERR_NOTAVAILABLE;
1382 adapter = &wined3d->adapters[adapter_idx];
1383 format = wined3d_get_format(adapter, surface_format_id, 0);
1385 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
1386 hr = WINED3DERR_NOTAVAILABLE;
1388 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
1390 if (quality_levels)
1392 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
1393 *quality_levels = wined3d_popcount(format->multisample_types);
1394 else
1395 *quality_levels = 1;
1397 return WINED3D_OK;
1400 TRACE("Returning not supported.\n");
1401 return hr;
1404 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
1405 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
1406 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
1407 enum wined3d_gl_resource_type gl_type)
1409 /* Only allow depth/stencil formats */
1410 if (!(ds_format->depth_size || ds_format->stencil_size))
1411 return FALSE;
1413 /* Blacklist formats not supported on Windows */
1414 switch (ds_format->id)
1416 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
1417 case WINED3DFMT_S4X4_UINT_D24_UNORM:
1418 TRACE("[FAILED] - not supported on windows.\n");
1419 return FALSE;
1421 default:
1422 break;
1425 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
1427 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
1428 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
1429 return TRUE;
1431 else
1433 unsigned int i;
1435 /* Walk through all WGL pixel formats to find a match */
1436 for (i = 0; i < adapter->cfg_count; ++i)
1438 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
1439 if (wined3d_check_pixel_format_color(cfg, display_format)
1440 && wined3d_check_pixel_format_depth(cfg, ds_format))
1441 return TRUE;
1445 return FALSE;
1448 /* Check the render target capabilities of a format */
1449 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
1450 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
1451 enum wined3d_gl_resource_type gl_type)
1453 /* Filter out non-RT formats */
1454 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
1455 return FALSE;
1456 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
1457 return TRUE;
1458 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
1460 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
1461 unsigned int i;
1463 /* In backbuffer mode the front and backbuffer share the same WGL
1464 * pixelformat. The format must match in RGB, alpha is allowed to be
1465 * different. (Only the backbuffer can have alpha.) */
1466 if (adapter_format->red_size != check_format->red_size
1467 || adapter_format->green_size != check_format->green_size
1468 || adapter_format->blue_size != check_format->blue_size)
1470 TRACE("[FAILED]\n");
1471 return FALSE;
1474 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
1475 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
1476 for (i = 0; i < adapter->cfg_count; ++i)
1478 if (cfgs[i].windowDrawable
1479 && wined3d_check_pixel_format_color(&cfgs[i], check_format))
1481 TRACE("Pixel format %d is compatible with format %s.\n",
1482 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
1483 return TRUE;
1487 return FALSE;
1490 static BOOL wined3d_check_surface_capability(const struct wined3d_format *format)
1492 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] | format->flags[WINED3D_GL_RES_TYPE_RB]) & WINED3DFMT_FLAG_BLIT)
1494 TRACE("[OK]\n");
1495 return TRUE;
1498 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1499 == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1501 TRACE("[OK]\n");
1502 return TRUE;
1505 /* Reject other formats */
1506 TRACE("[FAILED]\n");
1507 return FALSE;
1510 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1511 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1512 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1513 * show that wrapping is supported. The lack of filtering will sort out the
1514 * mipmapping capability anyway.
1516 * For now lets report this on all formats, but in the future we may want to
1517 * restrict it to some should applications need that. */
1518 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
1519 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
1520 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
1522 const struct wined3d_format *adapter_format, *format;
1523 enum wined3d_gl_resource_type gl_type, gl_type_end;
1524 const struct wined3d_adapter *adapter;
1525 BOOL mipmap_gen_supported = TRUE;
1526 DWORD format_flags = 0;
1527 DWORD allowed_usage;
1529 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
1530 "resource_type %s, check_format %s.\n",
1531 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1532 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
1533 debug_d3dformat(check_format_id));
1535 if (adapter_idx >= wined3d->adapter_count)
1536 return WINED3DERR_INVALIDCALL;
1538 adapter = &wined3d->adapters[adapter_idx];
1539 adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3DUSAGE_RENDERTARGET);
1540 format = wined3d_get_format(adapter, check_format_id, usage);
1542 switch (resource_type)
1544 case WINED3D_RTYPE_NONE:
1545 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
1546 | WINED3DUSAGE_RENDERTARGET;
1547 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
1548 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1549 break;
1551 case WINED3D_RTYPE_TEXTURE_1D:
1552 allowed_usage = WINED3DUSAGE_DYNAMIC
1553 | WINED3DUSAGE_SOFTWAREPROCESSING
1554 | WINED3DUSAGE_TEXTURE
1555 | WINED3DUSAGE_QUERY_FILTER
1556 | WINED3DUSAGE_QUERY_GENMIPMAP
1557 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1558 | WINED3DUSAGE_QUERY_SRGBREAD
1559 | WINED3DUSAGE_QUERY_SRGBWRITE
1560 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1561 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1562 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
1563 break;
1565 case WINED3D_RTYPE_TEXTURE_2D:
1566 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
1567 | WINED3DUSAGE_RENDERTARGET
1568 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
1569 if (usage & WINED3DUSAGE_RENDERTARGET)
1570 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
1571 if (!(usage & WINED3DUSAGE_TEXTURE))
1573 if (!wined3d_check_surface_capability(format))
1575 TRACE("[FAILED] - Not supported for plain surfaces.\n");
1576 return WINED3DERR_NOTAVAILABLE;
1579 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
1580 break;
1582 allowed_usage |= WINED3DUSAGE_DYNAMIC
1583 | WINED3DUSAGE_LEGACY_CUBEMAP
1584 | WINED3DUSAGE_SOFTWAREPROCESSING
1585 | WINED3DUSAGE_TEXTURE
1586 | WINED3DUSAGE_QUERY_FILTER
1587 | WINED3DUSAGE_QUERY_GENMIPMAP
1588 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
1589 | WINED3DUSAGE_QUERY_SRGBREAD
1590 | WINED3DUSAGE_QUERY_SRGBWRITE
1591 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1592 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1593 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
1594 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
1596 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
1597 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
1599 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
1600 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
1601 && !adapter->gl_info.supported[ARB_SHADOW])
1603 TRACE("[FAILED] - No shadow sampler support.\n");
1604 return WINED3DERR_NOTAVAILABLE;
1606 break;
1608 case WINED3D_RTYPE_TEXTURE_3D:
1609 allowed_usage = WINED3DUSAGE_DYNAMIC
1610 | WINED3DUSAGE_SOFTWAREPROCESSING
1611 | WINED3DUSAGE_TEXTURE
1612 | WINED3DUSAGE_QUERY_FILTER
1613 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1614 | WINED3DUSAGE_QUERY_SRGBREAD
1615 | WINED3DUSAGE_QUERY_SRGBWRITE
1616 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1617 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1618 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1619 break;
1621 default:
1622 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
1623 return WINED3DERR_NOTAVAILABLE;
1626 if ((usage & allowed_usage) != usage)
1628 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
1629 usage, debug_d3dresourcetype(resource_type), allowed_usage);
1630 return WINED3DERR_NOTAVAILABLE;
1633 if (usage & WINED3DUSAGE_TEXTURE)
1634 format_flags |= WINED3DFMT_FLAG_TEXTURE;
1635 if (usage & WINED3DUSAGE_QUERY_FILTER)
1636 format_flags |= WINED3DFMT_FLAG_FILTERING;
1637 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
1638 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
1639 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
1640 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
1641 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
1642 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
1643 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
1644 format_flags |= WINED3DFMT_FLAG_VTF;
1645 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
1646 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
1648 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
1650 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
1651 return WINED3DERR_NOTAVAILABLE;
1654 for (; gl_type <= gl_type_end; ++gl_type)
1656 if ((format->flags[gl_type] & format_flags) != format_flags)
1658 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
1659 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
1660 return WINED3DERR_NOTAVAILABLE;
1663 if ((usage & WINED3DUSAGE_RENDERTARGET)
1664 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
1666 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
1667 debug_d3dformat(check_format_id));
1668 return WINED3DERR_NOTAVAILABLE;
1671 /* 3D depth / stencil textures are never supported. */
1672 if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
1673 continue;
1675 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
1676 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
1678 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
1679 debug_d3dformat(check_format_id));
1680 return WINED3DERR_NOTAVAILABLE;
1683 if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
1684 mipmap_gen_supported = FALSE;
1687 if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
1689 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
1690 return WINED3DOK_NOMIPGEN;
1693 return WINED3D_OK;
1696 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
1697 enum wined3d_format_id format_id, UINT width)
1699 const struct wined3d_adapter *adapter;
1700 unsigned int row_pitch, slice_pitch;
1702 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
1703 wined3d, adapter_idx, debug_d3dformat(format_id), width);
1705 if (adapter_idx >= wined3d->adapter_count)
1706 return ~0u;
1708 adapter = &wined3d->adapters[adapter_idx];
1709 wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
1710 1, width, 1, &row_pitch, &slice_pitch);
1712 return row_pitch;
1715 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
1716 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
1718 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
1719 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
1720 debug_d3dformat(dst_format));
1722 return WINED3D_OK;
1725 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
1726 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
1727 enum wined3d_format_id backbuffer_format, BOOL windowed)
1729 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
1731 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
1732 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
1733 debug_d3dformat(backbuffer_format), windowed);
1735 if (adapter_idx >= wined3d->adapter_count)
1736 return WINED3DERR_INVALIDCALL;
1738 /* The task of this function is to check whether a certain display / backbuffer format
1739 * combination is available on the given adapter. In fullscreen mode microsoft specified
1740 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
1741 * and display format should match exactly.
1742 * In windowed mode format conversion can occur and this depends on the driver. */
1744 /* There are only 4 display formats. */
1745 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
1746 || display_format == WINED3DFMT_B5G5R5X1_UNORM
1747 || display_format == WINED3DFMT_B8G8R8X8_UNORM
1748 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
1750 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
1751 return WINED3DERR_NOTAVAILABLE;
1754 if (!windowed)
1756 /* If the requested display format is not available, don't continue. */
1757 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
1758 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
1760 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
1761 return WINED3DERR_NOTAVAILABLE;
1764 present_conversion = FALSE;
1766 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
1768 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
1769 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
1770 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1771 return WINED3DERR_NOTAVAILABLE;
1774 if (present_conversion)
1776 /* Use the display format as back buffer format if the latter is
1777 * WINED3DFMT_UNKNOWN. */
1778 if (backbuffer_format == WINED3DFMT_UNKNOWN)
1779 backbuffer_format = display_format;
1781 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
1782 device_type, backbuffer_format, display_format)))
1784 TRACE("Format conversion from %s to %s not supported.\n",
1785 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
1786 return WINED3DERR_NOTAVAILABLE;
1789 else
1791 /* When format conversion from the back buffer format to the display
1792 * format is not allowed, only a limited number of combinations are
1793 * valid. */
1795 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
1797 TRACE("Unsupported format combination %s / %s.\n",
1798 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1799 return WINED3DERR_NOTAVAILABLE;
1802 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
1803 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
1805 TRACE("Unsupported format combination %s / %s.\n",
1806 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1807 return WINED3DERR_NOTAVAILABLE;
1810 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
1811 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
1813 TRACE("Unsupported format combination %s / %s.\n",
1814 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1815 return WINED3DERR_NOTAVAILABLE;
1818 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
1819 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
1821 TRACE("Unsupported format combination %s / %s.\n",
1822 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1823 return WINED3DERR_NOTAVAILABLE;
1827 /* Validate that the back buffer format is usable for render targets. */
1828 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
1829 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
1831 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
1832 return WINED3DERR_NOTAVAILABLE;
1835 return WINED3D_OK;
1838 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
1839 enum wined3d_device_type device_type, struct wined3d_caps *caps)
1841 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
1842 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
1843 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
1844 struct wined3d_vertex_caps vertex_caps;
1845 DWORD ckey_caps, blit_caps, fx_caps;
1846 struct fragment_caps fragment_caps;
1847 struct shader_caps shader_caps;
1849 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
1850 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
1852 if (adapter_idx >= wined3d->adapter_count)
1853 return WINED3DERR_INVALIDCALL;
1855 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
1856 caps->AdapterOrdinal = adapter_idx;
1858 caps->Caps = 0;
1859 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
1860 WINED3DCAPS2_FULLSCREENGAMMA |
1861 WINED3DCAPS2_DYNAMICTEXTURES;
1862 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
1863 caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
1865 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
1866 WINED3DCAPS3_COPY_TO_VIDMEM |
1867 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
1869 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
1870 WINED3DCURSORCAPS_LOWRES;
1872 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
1873 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
1874 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
1875 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
1876 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
1877 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
1878 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
1879 WINED3DDEVCAPS_PUREDEVICE |
1880 WINED3DDEVCAPS_HWRASTERIZATION |
1881 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
1882 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
1883 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
1884 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
1885 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
1887 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
1888 WINED3DPMISCCAPS_CULLCCW |
1889 WINED3DPMISCCAPS_CULLCW |
1890 WINED3DPMISCCAPS_COLORWRITEENABLE |
1891 WINED3DPMISCCAPS_CLIPTLVERTS |
1892 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1893 WINED3DPMISCCAPS_MASKZ |
1894 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
1895 /* TODO:
1896 WINED3DPMISCCAPS_NULLREFERENCE
1897 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
1898 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
1899 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
1901 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
1902 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
1903 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
1904 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
1905 if (gl_info->supported[EXT_DRAW_BUFFERS2])
1906 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
1907 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
1908 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
1910 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
1911 WINED3DPRASTERCAPS_PAT |
1912 WINED3DPRASTERCAPS_WFOG |
1913 WINED3DPRASTERCAPS_ZFOG |
1914 WINED3DPRASTERCAPS_FOGVERTEX |
1915 WINED3DPRASTERCAPS_FOGTABLE |
1916 WINED3DPRASTERCAPS_STIPPLE |
1917 WINED3DPRASTERCAPS_SUBPIXEL |
1918 WINED3DPRASTERCAPS_ZTEST |
1919 WINED3DPRASTERCAPS_SCISSORTEST |
1920 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
1921 WINED3DPRASTERCAPS_DEPTHBIAS;
1923 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
1925 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
1926 WINED3DPRASTERCAPS_ZBIAS |
1927 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
1930 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
1931 WINED3DPCMPCAPS_EQUAL |
1932 WINED3DPCMPCAPS_GREATER |
1933 WINED3DPCMPCAPS_GREATEREQUAL |
1934 WINED3DPCMPCAPS_LESS |
1935 WINED3DPCMPCAPS_LESSEQUAL |
1936 WINED3DPCMPCAPS_NEVER |
1937 WINED3DPCMPCAPS_NOTEQUAL;
1939 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
1940 * are legacy settings for srcblend only. */
1941 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
1942 WINED3DPBLENDCAPS_BOTHSRCALPHA |
1943 WINED3DPBLENDCAPS_DESTALPHA |
1944 WINED3DPBLENDCAPS_DESTCOLOR |
1945 WINED3DPBLENDCAPS_INVDESTALPHA |
1946 WINED3DPBLENDCAPS_INVDESTCOLOR |
1947 WINED3DPBLENDCAPS_INVSRCALPHA |
1948 WINED3DPBLENDCAPS_INVSRCCOLOR |
1949 WINED3DPBLENDCAPS_ONE |
1950 WINED3DPBLENDCAPS_SRCALPHA |
1951 WINED3DPBLENDCAPS_SRCALPHASAT |
1952 WINED3DPBLENDCAPS_SRCCOLOR |
1953 WINED3DPBLENDCAPS_ZERO;
1955 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
1956 WINED3DPBLENDCAPS_DESTCOLOR |
1957 WINED3DPBLENDCAPS_INVDESTALPHA |
1958 WINED3DPBLENDCAPS_INVDESTCOLOR |
1959 WINED3DPBLENDCAPS_INVSRCALPHA |
1960 WINED3DPBLENDCAPS_INVSRCCOLOR |
1961 WINED3DPBLENDCAPS_ONE |
1962 WINED3DPBLENDCAPS_SRCALPHA |
1963 WINED3DPBLENDCAPS_SRCCOLOR |
1964 WINED3DPBLENDCAPS_ZERO;
1966 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
1967 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
1969 if (gl_info->supported[EXT_BLEND_COLOR])
1971 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
1972 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
1976 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
1977 WINED3DPCMPCAPS_EQUAL |
1978 WINED3DPCMPCAPS_GREATER |
1979 WINED3DPCMPCAPS_GREATEREQUAL |
1980 WINED3DPCMPCAPS_LESS |
1981 WINED3DPCMPCAPS_LESSEQUAL |
1982 WINED3DPCMPCAPS_NEVER |
1983 WINED3DPCMPCAPS_NOTEQUAL;
1985 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
1986 WINED3DPSHADECAPS_COLORGOURAUDRGB |
1987 WINED3DPSHADECAPS_ALPHAFLATBLEND |
1988 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
1989 WINED3DPSHADECAPS_COLORFLATRGB |
1990 WINED3DPSHADECAPS_FOGFLAT |
1991 WINED3DPSHADECAPS_FOGGOURAUD |
1992 WINED3DPSHADECAPS_SPECULARFLATRGB;
1994 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
1995 WINED3DPTEXTURECAPS_ALPHAPALETTE |
1996 WINED3DPTEXTURECAPS_TRANSPARENCY |
1997 WINED3DPTEXTURECAPS_BORDER |
1998 WINED3DPTEXTURECAPS_MIPMAP |
1999 WINED3DPTEXTURECAPS_PROJECTED |
2000 WINED3DPTEXTURECAPS_PERSPECTIVE;
2002 if (!d3d_info->texture_npot)
2004 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
2005 if (d3d_info->texture_npot_conditional)
2006 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
2009 if (gl_info->supported[EXT_TEXTURE3D])
2011 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP
2012 | WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
2013 if (!d3d_info->texture_npot)
2014 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
2017 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2019 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP
2020 | WINED3DPTEXTURECAPS_MIPCUBEMAP;
2021 if (!d3d_info->texture_npot)
2022 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
2025 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2026 WINED3DPTFILTERCAPS_MAGFPOINT |
2027 WINED3DPTFILTERCAPS_MINFLINEAR |
2028 WINED3DPTFILTERCAPS_MINFPOINT |
2029 WINED3DPTFILTERCAPS_MIPFLINEAR |
2030 WINED3DPTFILTERCAPS_MIPFPOINT |
2031 WINED3DPTFILTERCAPS_LINEAR |
2032 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2033 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2034 WINED3DPTFILTERCAPS_MIPLINEAR |
2035 WINED3DPTFILTERCAPS_MIPNEAREST |
2036 WINED3DPTFILTERCAPS_NEAREST;
2038 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
2040 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
2041 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
2044 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2046 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2047 WINED3DPTFILTERCAPS_MAGFPOINT |
2048 WINED3DPTFILTERCAPS_MINFLINEAR |
2049 WINED3DPTFILTERCAPS_MINFPOINT |
2050 WINED3DPTFILTERCAPS_MIPFLINEAR |
2051 WINED3DPTFILTERCAPS_MIPFPOINT |
2052 WINED3DPTFILTERCAPS_LINEAR |
2053 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2054 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2055 WINED3DPTFILTERCAPS_MIPLINEAR |
2056 WINED3DPTFILTERCAPS_MIPNEAREST |
2057 WINED3DPTFILTERCAPS_NEAREST;
2059 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
2061 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
2062 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
2065 else
2067 caps->CubeTextureFilterCaps = 0;
2070 if (gl_info->supported[EXT_TEXTURE3D])
2072 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2073 WINED3DPTFILTERCAPS_MAGFPOINT |
2074 WINED3DPTFILTERCAPS_MINFLINEAR |
2075 WINED3DPTFILTERCAPS_MINFPOINT |
2076 WINED3DPTFILTERCAPS_MIPFLINEAR |
2077 WINED3DPTFILTERCAPS_MIPFPOINT |
2078 WINED3DPTFILTERCAPS_LINEAR |
2079 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2080 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2081 WINED3DPTFILTERCAPS_MIPLINEAR |
2082 WINED3DPTFILTERCAPS_MIPNEAREST |
2083 WINED3DPTFILTERCAPS_NEAREST;
2085 else
2087 caps->VolumeTextureFilterCaps = 0;
2090 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2091 WINED3DPTADDRESSCAPS_CLAMP |
2092 WINED3DPTADDRESSCAPS_WRAP;
2094 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
2096 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
2098 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
2100 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
2102 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
2104 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
2107 if (gl_info->supported[EXT_TEXTURE3D])
2109 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2110 WINED3DPTADDRESSCAPS_CLAMP |
2111 WINED3DPTADDRESSCAPS_WRAP;
2112 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
2114 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
2116 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
2118 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
2120 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
2122 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
2125 else
2127 caps->VolumeTextureAddressCaps = 0;
2130 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
2131 WINED3DLINECAPS_ZTEST |
2132 WINED3DLINECAPS_BLEND |
2133 WINED3DLINECAPS_ALPHACMP |
2134 WINED3DLINECAPS_FOG;
2135 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2136 * idea how generating the smoothing alpha values works; the result is different
2139 caps->MaxTextureWidth = d3d_info->limits.texture_size;
2140 caps->MaxTextureHeight = d3d_info->limits.texture_size;
2142 if (gl_info->supported[EXT_TEXTURE3D])
2143 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
2144 else
2145 caps->MaxVolumeExtent = 0;
2147 caps->MaxTextureRepeat = 32768;
2148 caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
2149 caps->MaxVertexW = 1.0f;
2151 caps->GuardBandLeft = 0.0f;
2152 caps->GuardBandTop = 0.0f;
2153 caps->GuardBandRight = 0.0f;
2154 caps->GuardBandBottom = 0.0f;
2156 caps->ExtentsAdjust = 0.0f;
2158 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
2159 WINED3DSTENCILCAPS_INCRSAT |
2160 WINED3DSTENCILCAPS_INVERT |
2161 WINED3DSTENCILCAPS_KEEP |
2162 WINED3DSTENCILCAPS_REPLACE |
2163 WINED3DSTENCILCAPS_ZERO;
2164 if (gl_info->supported[EXT_STENCIL_WRAP])
2166 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
2167 WINED3DSTENCILCAPS_INCR;
2169 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
2170 || gl_info->supported[ATI_SEPARATE_STENCIL])
2172 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
2175 caps->MaxAnisotropy = gl_info->limits.anisotropy;
2176 caps->MaxPointSize = d3d_info->limits.pointsize_max;
2178 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2179 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2180 caps->MaxStreams = MAX_STREAMS;
2181 caps->MaxStreamStride = 1024;
2183 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2184 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
2185 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
2186 caps->MaxNpatchTessellationLevel = 0;
2187 caps->MasterAdapterOrdinal = 0;
2188 caps->AdapterOrdinalInGroup = 0;
2189 caps->NumberOfAdaptersInGroup = 1;
2191 caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
2193 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
2194 WINED3DPTFILTERCAPS_MAGFPOINT |
2195 WINED3DPTFILTERCAPS_MINFLINEAR |
2196 WINED3DPTFILTERCAPS_MAGFLINEAR;
2197 caps->VertexTextureFilterCaps = 0;
2199 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
2200 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2201 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2203 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2204 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
2206 caps->VertexShaderVersion = shader_caps.vs_version;
2207 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
2209 caps->PixelShaderVersion = shader_caps.ps_version;
2210 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
2212 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
2213 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
2214 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
2216 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
2217 caps->MaxActiveLights = vertex_caps.max_active_lights;
2218 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
2219 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
2220 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
2221 caps->FVFCaps = vertex_caps.fvf_caps;
2222 caps->RasterCaps |= vertex_caps.raster_caps;
2224 /* The following caps are shader specific, but they are things we cannot detect, or which
2225 * are the same among all shader models. So to avoid code duplication set the shader version
2226 * specific, but otherwise constant caps here
2228 if (caps->VertexShaderVersion >= 3)
2230 /* Where possible set the caps based on OpenGL extensions and if they
2231 * aren't set (in case of software rendering) use the VS 3.0 from
2232 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2233 * VS3.0 value. */
2234 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
2235 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2236 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2237 caps->VS20Caps.temp_count = max(32, gl_info->limits.arb_vs_temps);
2238 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2239 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
2241 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2242 caps->MaxVertexShader30InstructionSlots = max(512, gl_info->limits.arb_vs_instructions);
2243 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
2245 else if (caps->VertexShaderVersion == 2)
2247 caps->VS20Caps.caps = 0;
2248 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
2249 caps->VS20Caps.temp_count = max(12, gl_info->limits.arb_vs_temps);
2250 caps->VS20Caps.static_flow_control_depth = 1;
2252 caps->MaxVShaderInstructionsExecuted = 65535;
2253 caps->MaxVertexShader30InstructionSlots = 0;
2255 else
2256 { /* VS 1.x */
2257 caps->VS20Caps.caps = 0;
2258 caps->VS20Caps.dynamic_flow_control_depth = 0;
2259 caps->VS20Caps.temp_count = 0;
2260 caps->VS20Caps.static_flow_control_depth = 0;
2262 caps->MaxVShaderInstructionsExecuted = 0;
2263 caps->MaxVertexShader30InstructionSlots = 0;
2266 if (caps->PixelShaderVersion >= 3)
2268 /* Where possible set the caps based on OpenGL extensions and if they
2269 * aren't set (in case of software rendering) use the PS 3.0 from
2270 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2271 * PS 3.0 value. */
2273 /* Caps is more or less undocumented on MSDN but it appears to be
2274 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2275 * cards from Windows */
2276 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
2277 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
2278 WINED3DPS20CAPS_PREDICATION |
2279 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
2280 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
2281 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2282 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2283 caps->PS20Caps.temp_count = max(32, gl_info->limits.arb_ps_temps);
2284 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2285 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
2286 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2287 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
2289 caps->MaxPShaderInstructionsExecuted = 65535;
2290 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
2291 gl_info->limits.arb_ps_instructions);
2293 else if(caps->PixelShaderVersion == 2)
2295 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2296 caps->PS20Caps.caps = 0;
2297 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2298 caps->PS20Caps.temp_count = max(12, gl_info->limits.arb_ps_temps);
2299 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
2300 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2301 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
2303 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
2304 caps->MaxPixelShader30InstructionSlots = 0;
2306 else /* PS 1.x */
2308 caps->PS20Caps.caps = 0;
2309 caps->PS20Caps.dynamic_flow_control_depth = 0;
2310 caps->PS20Caps.temp_count = 0;
2311 caps->PS20Caps.static_flow_control_depth = 0;
2312 caps->PS20Caps.instruction_slot_count = 0;
2314 caps->MaxPShaderInstructionsExecuted = 0;
2315 caps->MaxPixelShader30InstructionSlots = 0;
2318 if (caps->VertexShaderVersion >= 2)
2320 /* OpenGL supports all the formats below, perhaps not always
2321 * without conversion, but it supports them.
2322 * Further GLSL doesn't seem to have an official unsigned type so
2323 * don't advertise it yet as I'm not sure how we handle it.
2324 * We might need to add some clamping in the shader engine to
2325 * support it.
2326 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2327 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
2328 WINED3DDTCAPS_UBYTE4N |
2329 WINED3DDTCAPS_SHORT2N |
2330 WINED3DDTCAPS_SHORT4N;
2331 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
2333 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
2334 WINED3DDTCAPS_FLOAT16_4;
2337 else
2339 caps->DeclTypes = 0;
2342 /* Set DirectDraw helper Caps */
2343 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
2344 WINEDDCKEYCAPS_SRCBLT;
2345 fx_caps = WINEDDFXCAPS_BLTALPHA |
2346 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
2347 WINEDDFXCAPS_BLTMIRRORUPDOWN |
2348 WINEDDFXCAPS_BLTROTATION90 |
2349 WINEDDFXCAPS_BLTSHRINKX |
2350 WINEDDFXCAPS_BLTSHRINKXN |
2351 WINEDDFXCAPS_BLTSHRINKY |
2352 WINEDDFXCAPS_BLTSHRINKYN |
2353 WINEDDFXCAPS_BLTSTRETCHX |
2354 WINEDDFXCAPS_BLTSTRETCHXN |
2355 WINEDDFXCAPS_BLTSTRETCHY |
2356 WINEDDFXCAPS_BLTSTRETCHYN;
2357 blit_caps = WINEDDCAPS_BLT |
2358 WINEDDCAPS_BLTCOLORFILL |
2359 WINEDDCAPS_BLTDEPTHFILL |
2360 WINEDDCAPS_BLTSTRETCH |
2361 WINEDDCAPS_CANBLTSYSMEM |
2362 WINEDDCAPS_CANCLIP |
2363 WINEDDCAPS_CANCLIPSTRETCHED |
2364 WINEDDCAPS_COLORKEY |
2365 WINEDDCAPS_COLORKEYHWASSIST;
2367 /* Fill the ddraw caps structure */
2368 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
2369 WINEDDCAPS_PALETTE |
2370 blit_caps;
2371 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
2372 WINEDDCAPS2_NOPAGELOCKREQUIRED |
2373 WINEDDCAPS2_PRIMARYGAMMA |
2374 WINEDDCAPS2_WIDESURFACES |
2375 WINEDDCAPS2_CANRENDERWINDOWED;
2376 caps->ddraw_caps.color_key_caps = ckey_caps;
2377 caps->ddraw_caps.fx_caps = fx_caps;
2378 caps->ddraw_caps.svb_caps = blit_caps;
2379 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
2380 caps->ddraw_caps.svb_fx_caps = fx_caps;
2381 caps->ddraw_caps.vsb_caps = blit_caps;
2382 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
2383 caps->ddraw_caps.vsb_fx_caps = fx_caps;
2384 caps->ddraw_caps.ssb_caps = blit_caps;
2385 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
2386 caps->ddraw_caps.ssb_fx_caps = fx_caps;
2388 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA
2389 | WINEDDSCAPS_BACKBUFFER
2390 | WINEDDSCAPS_FLIP
2391 | WINEDDSCAPS_FRONTBUFFER
2392 | WINEDDSCAPS_OFFSCREENPLAIN
2393 | WINEDDSCAPS_PALETTE
2394 | WINEDDSCAPS_PRIMARYSURFACE
2395 | WINEDDSCAPS_SYSTEMMEMORY
2396 | WINEDDSCAPS_VISIBLE;
2398 if (!(wined3d->flags & WINED3D_NO3D))
2400 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE
2401 | WINEDDSCAPS_MIPMAP
2402 | WINEDDSCAPS_TEXTURE
2403 | WINEDDSCAPS_VIDEOMEMORY
2404 | WINEDDSCAPS_ZBUFFER;
2405 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
2408 caps->shader_double_precision = d3d_info->shader_double_precision;
2409 caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader;
2411 caps->max_feature_level = d3d_info->feature_level;
2413 return WINED3D_OK;
2416 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, unsigned int adapter_idx,
2417 enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment,
2418 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2419 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2421 struct wined3d_device *object;
2422 HRESULT hr;
2424 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, "
2425 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2426 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment,
2427 feature_levels, feature_level_count, device_parent, device);
2429 if (adapter_idx >= wined3d->adapter_count)
2430 return WINED3DERR_INVALIDCALL;
2432 if (!(object = heap_alloc_zero(sizeof(*object))))
2433 return E_OUTOFMEMORY;
2435 if (FAILED(hr = device_init(object, wined3d, adapter_idx,
2436 device_type, focus_window, flags, surface_alignment,
2437 feature_levels, feature_level_count, device_parent)))
2439 WARN("Failed to initialize device, hr %#x.\n", hr);
2440 heap_free(object);
2441 return hr;
2444 TRACE("Created device %p.\n", object);
2445 *device = object;
2447 device_parent->ops->wined3d_device_created(device_parent, *device);
2449 return WINED3D_OK;
2452 static BOOL wined3d_adapter_no3d_create_context(struct wined3d_context *context,
2453 struct wined3d_texture *target, const struct wined3d_format *ds_format)
2455 return TRUE;
2458 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
2460 wined3d_adapter_no3d_create_context,
2463 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
2465 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
2467 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
2468 d3d_info->texture_npot = TRUE;
2469 d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5;
2472 static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
2474 static const struct wined3d_gpu_description gpu_description =
2476 HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
2479 TRACE("adapter %p.\n", adapter);
2481 wined3d_driver_info_init(&adapter->driver_info, &gpu_description, 0);
2482 adapter->vram_bytes = adapter->driver_info.vram_bytes;
2483 adapter->vram_bytes_used = 0;
2484 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
2486 if (!wined3d_adapter_no3d_init_format_info(adapter))
2487 return FALSE;
2489 adapter->vertex_pipe = &none_vertex_pipe;
2490 adapter->fragment_pipe = &none_fragment_pipe;
2491 adapter->shader_backend = &none_shader_backend;
2492 adapter->adapter_ops = &wined3d_adapter_no3d_ops;
2494 wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
2496 return TRUE;
2499 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, DWORD wined3d_creation_flags)
2501 DISPLAY_DEVICEW display_device;
2503 adapter->ordinal = ordinal;
2505 display_device.cb = sizeof(display_device);
2506 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
2507 TRACE("Display device: %s\n", debugstr_w(display_device.DeviceName));
2508 strcpyW(adapter->DeviceName, display_device.DeviceName);
2510 if (!AllocateLocallyUniqueId(&adapter->luid))
2512 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
2513 return FALSE;
2515 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
2516 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
2518 adapter->formats = NULL;
2520 if (wined3d_creation_flags & WINED3D_NO3D)
2521 return wined3d_adapter_no3d_init(adapter, wined3d_creation_flags);
2522 return wined3d_adapter_gl_init(adapter, wined3d_creation_flags);
2525 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
2527 const struct wined3d_parent_ops wined3d_null_parent_ops =
2529 wined3d_null_wined3d_object_destroyed,
2532 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
2534 wined3d->ref = 1;
2535 wined3d->flags = flags;
2537 TRACE("Initialising adapters.\n");
2539 if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags))
2541 WARN("Failed to initialise adapter.\n");
2542 return E_FAIL;
2544 wined3d->adapter_count = 1;
2546 return WINED3D_OK;