2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(fps
);
30 static void wined3d_swapchain_destroy_object(void *object
)
32 swapchain_destroy_contexts(object
);
35 static void swapchain_cleanup(struct wined3d_swapchain
*swapchain
)
40 TRACE("Destroying swapchain %p.\n", swapchain
);
42 wined3d_swapchain_set_gamma_ramp(swapchain
, 0, &swapchain
->orig_gamma
);
44 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
45 * is the last buffer to be destroyed, FindContext() depends on that. */
46 if (swapchain
->front_buffer
)
48 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
49 if (wined3d_texture_decref(swapchain
->front_buffer
))
50 WARN("Something's still holding the front buffer (%p).\n", swapchain
->front_buffer
);
51 swapchain
->front_buffer
= NULL
;
54 if (swapchain
->back_buffers
)
56 i
= swapchain
->desc
.backbuffer_count
;
60 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
61 if (wined3d_texture_decref(swapchain
->back_buffers
[i
]))
62 WARN("Something's still holding back buffer %u (%p).\n", i
, swapchain
->back_buffers
[i
]);
64 HeapFree(GetProcessHeap(), 0, swapchain
->back_buffers
);
65 swapchain
->back_buffers
= NULL
;
68 wined3d_cs_destroy_object(swapchain
->device
->cs
, wined3d_swapchain_destroy_object
, swapchain
);
69 swapchain
->device
->cs
->ops
->finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
71 /* Restore the screen resolution if we rendered in fullscreen.
72 * This will restore the screen resolution to what it was before creating
73 * the swapchain. In case of d3d8 and d3d9 this will be the original
74 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
75 * sets the resolution before starting up Direct3D, thus orig_width and
76 * orig_height will be equal to the modes in the presentation params. */
77 if (!swapchain
->desc
.windowed
&& swapchain
->desc
.auto_restore_display_mode
)
79 if (FAILED(hr
= wined3d_set_adapter_display_mode(swapchain
->device
->wined3d
,
80 swapchain
->device
->adapter
->ordinal
, &swapchain
->original_mode
)))
81 ERR("Failed to restore display mode, hr %#x.\n", hr
);
83 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
85 wined3d_device_restore_fullscreen_window(swapchain
->device
, swapchain
->device_window
,
86 &swapchain
->original_window_rect
);
87 wined3d_device_release_focus_window(swapchain
->device
);
91 if (swapchain
->backup_dc
)
93 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain
->backup_wnd
, swapchain
->backup_dc
);
95 wined3d_release_dc(swapchain
->backup_wnd
, swapchain
->backup_dc
);
96 DestroyWindow(swapchain
->backup_wnd
);
100 ULONG CDECL
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
)
102 ULONG refcount
= InterlockedIncrement(&swapchain
->ref
);
104 TRACE("%p increasing refcount to %u.\n", swapchain
, refcount
);
109 ULONG CDECL
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
)
111 ULONG refcount
= InterlockedDecrement(&swapchain
->ref
);
113 TRACE("%p decreasing refcount to %u.\n", swapchain
, refcount
);
117 struct wined3d_device
*device
= swapchain
->device
;
119 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
121 swapchain_cleanup(swapchain
);
122 swapchain
->parent_ops
->wined3d_object_destroyed(swapchain
->parent
);
123 HeapFree(GetProcessHeap(), 0, swapchain
);
129 void * CDECL
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
)
131 TRACE("swapchain %p.\n", swapchain
);
133 return swapchain
->parent
;
136 void CDECL
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
)
139 window
= swapchain
->device_window
;
140 if (window
== swapchain
->win_handle
)
143 TRACE("Setting swapchain %p window from %p to %p.\n",
144 swapchain
, swapchain
->win_handle
, window
);
145 swapchain
->win_handle
= window
;
148 HRESULT CDECL
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
149 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
)
153 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, flags %#x.\n",
154 swapchain
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
155 dst_window_override
, flags
);
158 FIXME("Ignoring flags %#x.\n", flags
);
160 if (!swapchain
->back_buffers
)
162 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
163 return WINED3DERR_INVALIDCALL
;
168 SetRect(&s
, 0, 0, swapchain
->desc
.backbuffer_width
,
169 swapchain
->desc
.backbuffer_height
);
175 GetClientRect(swapchain
->win_handle
, &d
);
179 wined3d_cs_emit_present(swapchain
->device
->cs
, swapchain
, src_rect
,
180 dst_rect
, dst_window_override
, flags
);
185 HRESULT CDECL
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
186 struct wined3d_texture
*dst_texture
, unsigned int sub_resource_idx
)
188 RECT src_rect
, dst_rect
;
190 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain
, dst_texture
, sub_resource_idx
);
192 SetRect(&src_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
, swapchain
->front_buffer
->resource
.height
);
195 if (swapchain
->desc
.windowed
)
197 MapWindowPoints(swapchain
->win_handle
, NULL
, (POINT
*)&dst_rect
, 2);
198 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
199 wine_dbgstr_rect(&dst_rect
));
202 return wined3d_texture_blt(dst_texture
, sub_resource_idx
, &dst_rect
,
203 swapchain
->front_buffer
, 0, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
206 struct wined3d_texture
* CDECL
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
207 UINT back_buffer_idx
)
209 TRACE("swapchain %p, back_buffer_idx %u.\n",
210 swapchain
, back_buffer_idx
);
212 /* Return invalid if there is no backbuffer array, otherwise it will
213 * crash when ddraw is used (there swapchain->back_buffers is always
214 * NULL). We need this because this function is called from
215 * stateblock_init_default_state() to get the default scissorrect
217 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->desc
.backbuffer_count
)
219 WARN("Invalid back buffer index.\n");
220 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
221 * here in wined3d to avoid problems in other libs. */
225 TRACE("Returning back buffer %p.\n", swapchain
->back_buffers
[back_buffer_idx
]);
227 return swapchain
->back_buffers
[back_buffer_idx
];
230 HRESULT CDECL
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
231 struct wined3d_raster_status
*raster_status
)
233 TRACE("swapchain %p, raster_status %p.\n", swapchain
, raster_status
);
235 return wined3d_get_adapter_raster_status(swapchain
->device
->wined3d
,
236 swapchain
->device
->adapter
->ordinal
, raster_status
);
239 HRESULT CDECL
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
240 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
244 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain
, mode
, rotation
);
246 hr
= wined3d_get_adapter_display_mode(swapchain
->device
->wined3d
,
247 swapchain
->device
->adapter
->ordinal
, mode
, rotation
);
249 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
250 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
255 struct wined3d_device
* CDECL
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
)
257 TRACE("swapchain %p.\n", swapchain
);
259 return swapchain
->device
;
262 void CDECL
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
263 struct wined3d_swapchain_desc
*desc
)
265 TRACE("swapchain %p, desc %p.\n", swapchain
, desc
);
267 *desc
= swapchain
->desc
;
270 HRESULT CDECL
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
271 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
275 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain
, flags
, ramp
);
278 FIXME("Ignoring flags %#x.\n", flags
);
280 dc
= GetDCEx(swapchain
->device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
281 SetDeviceGammaRamp(dc
, (void *)ramp
);
282 ReleaseDC(swapchain
->device_window
, dc
);
287 void CDECL
wined3d_swapchain_set_palette(struct wined3d_swapchain
*swapchain
, struct wined3d_palette
*palette
)
289 TRACE("swapchain %p, palette %p.\n", swapchain
, palette
);
290 swapchain
->palette
= palette
;
293 HRESULT CDECL
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
294 struct wined3d_gamma_ramp
*ramp
)
298 TRACE("swapchain %p, ramp %p.\n", swapchain
, ramp
);
300 dc
= GetDCEx(swapchain
->device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
301 GetDeviceGammaRamp(dc
, ramp
);
302 ReleaseDC(swapchain
->device_window
, dc
);
307 /* A GL context is provided by the caller */
308 static void swapchain_blit(const struct wined3d_swapchain
*swapchain
,
309 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
311 struct wined3d_texture
*texture
= swapchain
->back_buffers
[0];
312 struct wined3d_surface
*back_buffer
= texture
->sub_resources
[0].u
.surface
;
313 struct wined3d_device
*device
= swapchain
->device
;
314 enum wined3d_texture_filter_type filter
;
317 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
318 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
320 if ((src_rect
->right
- src_rect
->left
== dst_rect
->right
- dst_rect
->left
321 && src_rect
->bottom
- src_rect
->top
== dst_rect
->bottom
- dst_rect
->top
)
322 || is_complex_fixup(texture
->resource
.format
->color_fixup
))
323 filter
= WINED3D_TEXF_NONE
;
325 filter
= WINED3D_TEXF_LINEAR
;
327 location
= WINED3D_LOCATION_TEXTURE_RGB
;
328 if (texture
->resource
.multisample_type
)
329 location
= WINED3D_LOCATION_RB_RESOLVED
;
331 wined3d_texture_validate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
332 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
, back_buffer
,
333 location
, src_rect
, back_buffer
, WINED3D_LOCATION_DRAWABLE
, dst_rect
, NULL
, filter
);
334 wined3d_texture_invalidate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
337 /* Context activation is done by the caller. */
338 static void wined3d_swapchain_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context
*context
)
340 struct wined3d_texture_sub_resource
*sub_resource
;
341 struct wined3d_texture
*texture
, *texture_prev
;
342 struct gl_texture tex0
;
346 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
348 if (swapchain
->desc
.backbuffer_count
< 2 || !swapchain
->render_to_fbo
)
351 texture_prev
= swapchain
->back_buffers
[0];
353 /* Back buffer 0 is already in the draw binding. */
354 tex0
= texture_prev
->texture_rgb
;
355 rb0
= texture_prev
->rb_multisample
;
356 locations0
= texture_prev
->sub_resources
[0].locations
;
358 for (i
= 1; i
< swapchain
->desc
.backbuffer_count
; ++i
)
360 texture
= swapchain
->back_buffers
[i
];
361 sub_resource
= &texture
->sub_resources
[0];
363 if (!(sub_resource
->locations
& supported_locations
))
364 wined3d_texture_load_location(texture
, 0, context
, texture
->resource
.draw_binding
);
366 texture_prev
->texture_rgb
= texture
->texture_rgb
;
367 texture_prev
->rb_multisample
= texture
->rb_multisample
;
369 wined3d_texture_validate_location(texture_prev
, 0, sub_resource
->locations
& supported_locations
);
370 wined3d_texture_invalidate_location(texture_prev
, 0, ~(sub_resource
->locations
& supported_locations
));
372 texture_prev
= texture
;
375 texture_prev
->texture_rgb
= tex0
;
376 texture_prev
->rb_multisample
= rb0
;
378 wined3d_texture_validate_location(texture_prev
, 0, locations0
& supported_locations
);
379 wined3d_texture_invalidate_location(texture_prev
, 0, ~(locations0
& supported_locations
));
381 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
384 static void swapchain_gl_present(struct wined3d_swapchain
*swapchain
,
385 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
)
387 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
388 const struct wined3d_fb_state
*fb
= &swapchain
->device
->cs
->fb
;
389 const struct wined3d_gl_info
*gl_info
;
390 struct wined3d_texture
*logo_texture
;
391 struct wined3d_context
*context
;
394 context
= context_acquire(swapchain
->device
, back_buffer
, 0);
397 context_release(context
);
398 WARN("Invalid context, skipping present.\n");
402 gl_info
= context
->gl_info
;
404 if ((logo_texture
= swapchain
->device
->logo_texture
))
406 RECT rect
= {0, 0, logo_texture
->resource
.width
, logo_texture
->resource
.height
};
408 /* Blit the logo into the upper left corner of the drawable. */
409 wined3d_texture_blt(back_buffer
, 0, &rect
, logo_texture
, 0, &rect
,
410 WINED3D_BLT_SRC_CKEY
, NULL
, WINED3D_TEXF_POINT
);
413 if (swapchain
->device
->bCursorVisible
&& swapchain
->device
->cursor_texture
414 && !swapchain
->device
->hardwareCursor
)
418 swapchain
->device
->xScreenSpace
- swapchain
->device
->xHotSpot
,
419 swapchain
->device
->yScreenSpace
- swapchain
->device
->yHotSpot
,
420 swapchain
->device
->xScreenSpace
+ swapchain
->device
->cursorWidth
- swapchain
->device
->xHotSpot
,
421 swapchain
->device
->yScreenSpace
+ swapchain
->device
->cursorHeight
- swapchain
->device
->yHotSpot
,
426 swapchain
->device
->cursor_texture
->resource
.width
,
427 swapchain
->device
->cursor_texture
->resource
.height
429 const RECT clip_rect
= {0, 0, back_buffer
->resource
.width
, back_buffer
->resource
.height
};
431 TRACE("Rendering the software cursor.\n");
433 if (swapchain
->desc
.windowed
)
434 MapWindowPoints(NULL
, swapchain
->win_handle
, (POINT
*)&dst_rect
, 2);
435 if (wined3d_clip_blit(&clip_rect
, &dst_rect
, &src_rect
))
436 wined3d_texture_blt(back_buffer
, 0, &dst_rect
,
437 swapchain
->device
->cursor_texture
, 0, &src_rect
,
438 WINED3D_BLT_ALPHA_TEST
, NULL
, WINED3D_TEXF_POINT
);
441 TRACE("Presenting HDC %p.\n", context
->hdc
);
443 if (!(render_to_fbo
= swapchain
->render_to_fbo
)
444 && (src_rect
->left
|| src_rect
->top
445 || src_rect
->right
!= swapchain
->desc
.backbuffer_width
446 || src_rect
->bottom
!= swapchain
->desc
.backbuffer_height
447 || dst_rect
->left
|| dst_rect
->top
448 || dst_rect
->right
!= swapchain
->desc
.backbuffer_width
449 || dst_rect
->bottom
!= swapchain
->desc
.backbuffer_height
))
450 render_to_fbo
= TRUE
;
452 /* Rendering to a window of different size, presenting partial rectangles,
453 * or rendering to a different window needs help from FBO_blit or a textured
454 * draw. Render the swapchain to a FBO in the future.
456 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
457 * all these issues - this fails if the window is smaller than the backbuffer.
459 if (!swapchain
->render_to_fbo
&& render_to_fbo
&& wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
461 wined3d_texture_load_location(back_buffer
, 0, context
, WINED3D_LOCATION_TEXTURE_RGB
);
462 wined3d_texture_invalidate_location(back_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
463 swapchain
->render_to_fbo
= TRUE
;
464 swapchain_update_draw_bindings(swapchain
);
468 wined3d_texture_load_location(back_buffer
, 0, context
, back_buffer
->resource
.draw_binding
);
471 if (swapchain
->render_to_fbo
)
473 static unsigned int once
;
475 if (swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_FLIP
&& !once
++)
476 FIXME("WINED3D_SWAP_EFFECT_FLIP not implemented.\n");
478 swapchain_blit(swapchain
, context
, src_rect
, dst_rect
);
481 if (swapchain
->num_contexts
> 1)
482 gl_info
->gl_ops
.gl
.p_glFinish();
484 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
485 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers(context
->hdc
);
487 wined3d_swapchain_rotate(swapchain
, context
);
489 TRACE("SwapBuffers called, Starting new frame\n");
493 DWORD time
= GetTickCount();
496 /* every 1.5 seconds */
497 if (time
- swapchain
->prev_time
> 1500)
499 TRACE_(fps
)("%p @ approx %.2ffps\n",
500 swapchain
, 1000.0 * swapchain
->frames
/ (time
- swapchain
->prev_time
));
501 swapchain
->prev_time
= time
;
502 swapchain
->frames
= 0;
506 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
507 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
508 /* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
509 * and INTEXTURE copies can keep their old content if they have any defined content.
510 * If the swapeffect is COPY, the content remains the same.
512 * The FLIP swap effect is not implemented yet. We could mark WINED3D_LOCATION_DRAWABLE
513 * up to date and hope WGL flipped front and back buffers and read this data into
514 * the FBO. Don't bother about this for now. */
515 if (swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_DISCARD
)
516 wined3d_texture_validate_location(swapchain
->back_buffers
[swapchain
->desc
.backbuffer_count
- 1],
517 0, WINED3D_LOCATION_DISCARDED
);
519 if (fb
->depth_stencil
)
521 struct wined3d_surface
*ds
= wined3d_rendertarget_view_get_surface(fb
->depth_stencil
);
523 if (ds
&& (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL
524 || ds
->container
->flags
& WINED3D_TEXTURE_DISCARD
))
525 wined3d_texture_validate_location(ds
->container
,
526 fb
->depth_stencil
->sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
529 context_release(context
);
532 static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
534 struct wined3d_texture
*front_buffer
= swapchain
->front_buffer
;
535 struct wined3d_context
*context
;
537 context
= context_acquire(swapchain
->device
, front_buffer
, 0);
538 wined3d_texture_load_location(front_buffer
, 0, context
, front_buffer
->resource
.draw_binding
);
539 context_release(context
);
540 SetRectEmpty(&swapchain
->front_buffer_update
);
543 static const struct wined3d_swapchain_ops swapchain_gl_ops
=
545 swapchain_gl_present
,
546 swapchain_gl_frontbuffer_updated
,
549 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
551 struct wined3d_surface
*front
;
552 POINT offset
= {0, 0};
557 TRACE("swapchain %p.\n", swapchain
);
559 front
= swapchain
->front_buffer
->sub_resources
[0].u
.surface
;
560 if (swapchain
->palette
)
561 wined3d_palette_apply_to_dc(swapchain
->palette
, front
->dc
);
563 if (front
->container
->resource
.map_count
)
564 ERR("Trying to blit a mapped surface.\n");
566 TRACE("Copying surface %p to screen.\n", front
);
569 window
= swapchain
->win_handle
;
570 dst_dc
= GetDCEx(window
, 0, DCX_CLIPSIBLINGS
| DCX_CACHE
);
572 /* Front buffer coordinates are screen coordinates. Map them to the
573 * destination window if not fullscreened. */
574 if (swapchain
->desc
.windowed
)
575 ClientToScreen(window
, &offset
);
577 TRACE("offset %s.\n", wine_dbgstr_point(&offset
));
579 SetRect(&draw_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
,
580 swapchain
->front_buffer
->resource
.height
);
581 IntersectRect(&draw_rect
, &draw_rect
, &swapchain
->front_buffer_update
);
583 BitBlt(dst_dc
, draw_rect
.left
- offset
.x
, draw_rect
.top
- offset
.y
,
584 draw_rect
.right
- draw_rect
.left
, draw_rect
.bottom
- draw_rect
.top
,
585 src_dc
, draw_rect
.left
, draw_rect
.top
, SRCCOPY
);
586 ReleaseDC(window
, dst_dc
);
588 SetRectEmpty(&swapchain
->front_buffer_update
);
591 static void swapchain_gdi_present(struct wined3d_swapchain
*swapchain
,
592 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
)
594 struct wined3d_surface
*front
, *back
;
599 front
= swapchain
->front_buffer
->sub_resources
[0].u
.surface
;
600 back
= swapchain
->back_buffers
[0]->sub_resources
[0].u
.surface
;
602 /* Flip the surface data. */
604 bitmap
= front
->bitmap
;
605 data
= front
->container
->resource
.heap_memory
;
607 front
->dc
= back
->dc
;
608 front
->bitmap
= back
->bitmap
;
609 front
->container
->resource
.heap_memory
= back
->container
->resource
.heap_memory
;
612 back
->bitmap
= bitmap
;
613 back
->container
->resource
.heap_memory
= data
;
618 static LONG prev_time
, frames
;
619 DWORD time
= GetTickCount();
623 /* every 1.5 seconds */
624 if (time
- prev_time
> 1500)
626 TRACE_(fps
)("@ approx %.2ffps\n", 1000.0 * frames
/ (time
- prev_time
));
632 SetRect(&swapchain
->front_buffer_update
, 0, 0,
633 swapchain
->front_buffer
->resource
.width
,
634 swapchain
->front_buffer
->resource
.height
);
635 swapchain_gdi_frontbuffer_updated(swapchain
);
638 static const struct wined3d_swapchain_ops swapchain_gdi_ops
=
640 swapchain_gdi_present
,
641 swapchain_gdi_frontbuffer_updated
,
644 static void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
)
646 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
649 if (!swapchain
->desc
.backbuffer_count
)
651 TRACE("Single buffered rendering.\n");
652 swapchain
->render_to_fbo
= FALSE
;
656 TRACE("Rendering to FBO.\n");
657 swapchain
->render_to_fbo
= TRUE
;
660 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain
*swapchain
,
661 enum wined3d_format_id format_id
, enum wined3d_multisample_type
*type
, DWORD
*quality
)
663 const struct wined3d_gl_info
*gl_info
;
664 const struct wined3d_format
*format
;
665 enum wined3d_multisample_type t
;
667 if (wined3d_settings
.sample_count
== ~0u)
670 gl_info
= &swapchain
->device
->adapter
->gl_info
;
671 if (!(format
= wined3d_get_format(gl_info
, format_id
, WINED3DUSAGE_RENDERTARGET
)))
674 if ((t
= min(wined3d_settings
.sample_count
, gl_info
->limits
.samples
)))
675 while (!(format
->multisample_types
& 1u << (t
- 1)))
677 TRACE("Using sample count %u.\n", t
);
682 static void wined3d_swapchain_update_swap_interval_cs(void *object
)
684 struct wined3d_swapchain
*swapchain
= object
;
685 const struct wined3d_gl_info
*gl_info
;
686 struct wined3d_context
*context
;
689 context
= context_acquire(swapchain
->device
, swapchain
->front_buffer
, 0);
690 gl_info
= context
->gl_info
;
692 switch (swapchain
->desc
.swap_interval
)
694 case WINED3DPRESENT_INTERVAL_IMMEDIATE
:
697 case WINED3DPRESENT_INTERVAL_DEFAULT
:
698 case WINED3DPRESENT_INTERVAL_ONE
:
701 case WINED3DPRESENT_INTERVAL_TWO
:
704 case WINED3DPRESENT_INTERVAL_THREE
:
707 case WINED3DPRESENT_INTERVAL_FOUR
:
711 FIXME("Unhandled present interval %#x.\n", swapchain
->desc
.swap_interval
);
715 if (gl_info
->supported
[WGL_EXT_SWAP_CONTROL
])
717 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval
)))
718 ERR("wglSwapIntervalEXT failed to set swap interval %d for context %p, last error %#x\n",
719 swap_interval
, context
, GetLastError());
722 context_release(context
);
725 static void wined3d_swapchain_cs_init(void *object
)
727 struct wined3d_swapchain
*swapchain
= object
;
728 const struct wined3d_gl_info
*gl_info
;
731 static const enum wined3d_format_id formats
[] =
733 WINED3DFMT_D24_UNORM_S8_UINT
,
734 WINED3DFMT_D32_UNORM
,
735 WINED3DFMT_R24_UNORM_X8_TYPELESS
,
736 WINED3DFMT_D16_UNORM
,
737 WINED3DFMT_S1_UINT_D15_UNORM
,
740 gl_info
= &swapchain
->device
->adapter
->gl_info
;
742 /* Without ORM_FBO, switching the depth/stencil format is hard. Always
743 * request a depth/stencil buffer in the likely case it's needed later. */
744 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
746 swapchain
->ds_format
= wined3d_get_format(gl_info
, formats
[i
], WINED3DUSAGE_DEPTHSTENCIL
);
747 if ((swapchain
->context
[0] = context_create(swapchain
, swapchain
->front_buffer
, swapchain
->ds_format
)))
749 TRACE("Depth stencil format %s is not supported, trying next format.\n", debug_d3dformat(formats
[i
]));
752 if (!swapchain
->context
[0])
754 WARN("Failed to create context.\n");
757 swapchain
->num_contexts
= 1;
759 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
760 && (!swapchain
->desc
.enable_auto_depth_stencil
761 || swapchain
->desc
.auto_depth_stencil_format
!= swapchain
->ds_format
->id
))
762 FIXME("Add OpenGL context recreation support.\n");
764 context_release(swapchain
->context
[0]);
766 wined3d_swapchain_update_swap_interval_cs(swapchain
);
769 static HRESULT
swapchain_init(struct wined3d_swapchain
*swapchain
, struct wined3d_device
*device
,
770 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
772 const struct wined3d_adapter
*adapter
= device
->adapter
;
773 struct wined3d_resource_desc texture_desc
;
774 BOOL displaymode_set
= FALSE
;
775 DWORD texture_flags
= 0;
781 if (desc
->backbuffer_count
> 1)
783 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
784 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
787 if (device
->wined3d
->flags
& WINED3D_NO3D
)
788 swapchain
->swapchain_ops
= &swapchain_gdi_ops
;
790 swapchain
->swapchain_ops
= &swapchain_gl_ops
;
792 window
= desc
->device_window
? desc
->device_window
: device
->create_parms
.focus_window
;
794 swapchain
->device
= device
;
795 swapchain
->parent
= parent
;
796 swapchain
->parent_ops
= parent_ops
;
798 swapchain
->win_handle
= window
;
799 swapchain
->device_window
= window
;
801 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
,
802 adapter
->ordinal
, &swapchain
->original_mode
, NULL
)))
804 ERR("Failed to get current display mode, hr %#x.\n", hr
);
807 GetWindowRect(window
, &swapchain
->original_window_rect
);
809 GetClientRect(window
, &client_rect
);
812 if (!desc
->backbuffer_width
)
814 desc
->backbuffer_width
= client_rect
.right
;
815 TRACE("Updating width to %u.\n", desc
->backbuffer_width
);
818 if (!desc
->backbuffer_height
)
820 desc
->backbuffer_height
= client_rect
.bottom
;
821 TRACE("Updating height to %u.\n", desc
->backbuffer_height
);
824 if (desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
)
826 desc
->backbuffer_format
= swapchain
->original_mode
.format_id
;
827 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain
->original_mode
.format_id
));
830 swapchain
->desc
= *desc
;
831 wined3d_swapchain_apply_sample_count_override(swapchain
, swapchain
->desc
.backbuffer_format
,
832 &swapchain
->desc
.multisample_type
, &swapchain
->desc
.multisample_quality
);
833 swapchain_update_render_to_fbo(swapchain
);
835 TRACE("Creating front buffer.\n");
837 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
838 texture_desc
.format
= swapchain
->desc
.backbuffer_format
;
839 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
840 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
841 texture_desc
.usage
= 0;
842 texture_desc
.pool
= WINED3D_POOL_DEFAULT
;
843 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
844 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
845 texture_desc
.depth
= 1;
846 texture_desc
.size
= 0;
848 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
849 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
851 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
852 parent
, &texture_desc
, texture_flags
, &swapchain
->front_buffer
)))
854 WARN("Failed to create front buffer, hr %#x.\n", hr
);
858 wined3d_texture_set_swapchain(swapchain
->front_buffer
, swapchain
);
859 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
861 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
862 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
865 /* MSDN says we're only allowed a single fullscreen swapchain per device,
866 * so we should really check to see if there is a fullscreen swapchain
867 * already. Does a single head count as full screen? */
870 if (desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
872 /* Change the display settings */
873 swapchain
->d3d_mode
.width
= desc
->backbuffer_width
;
874 swapchain
->d3d_mode
.height
= desc
->backbuffer_height
;
875 swapchain
->d3d_mode
.format_id
= desc
->backbuffer_format
;
876 swapchain
->d3d_mode
.refresh_rate
= desc
->refresh_rate
;
877 swapchain
->d3d_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
879 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
,
880 adapter
->ordinal
, &swapchain
->d3d_mode
)))
882 WARN("Failed to set display mode, hr %#x.\n", hr
);
885 displaymode_set
= TRUE
;
889 swapchain
->d3d_mode
= swapchain
->original_mode
;
893 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
895 swapchain
->context
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain
->context
));
896 if (!swapchain
->context
)
898 ERR("Failed to create the context array.\n");
903 wined3d_cs_init_object(device
->cs
, wined3d_swapchain_cs_init
, swapchain
);
904 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
906 if (!swapchain
->context
[0])
908 hr
= WINED3DERR_NOTAVAILABLE
;
913 if (swapchain
->desc
.backbuffer_count
> 0)
915 if (!(swapchain
->back_buffers
= wined3d_calloc(swapchain
->desc
.backbuffer_count
,
916 sizeof(*swapchain
->back_buffers
))))
918 ERR("Failed to allocate backbuffer array memory.\n");
923 texture_desc
.usage
|= WINED3DUSAGE_RENDERTARGET
;
924 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
926 TRACE("Creating back buffer %u.\n", i
);
927 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
928 parent
, &texture_desc
, texture_flags
, &swapchain
->back_buffers
[i
])))
930 WARN("Failed to create back buffer %u, hr %#x.\n", i
, hr
);
931 swapchain
->desc
.backbuffer_count
= i
;
934 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], swapchain
);
938 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
939 if (desc
->enable_auto_depth_stencil
&& !(device
->wined3d
->flags
& WINED3D_NO3D
))
941 TRACE("Creating depth/stencil buffer.\n");
942 if (!device
->auto_depth_stencil_view
)
944 struct wined3d_view_desc desc
;
945 struct wined3d_texture
*ds
;
947 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
948 texture_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
950 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
951 device
->device_parent
, &texture_desc
, texture_flags
, &ds
)))
953 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
957 desc
.format_id
= ds
->resource
.format
->id
;
959 desc
.u
.texture
.level_idx
= 0;
960 desc
.u
.texture
.level_count
= 1;
961 desc
.u
.texture
.layer_idx
= 0;
962 desc
.u
.texture
.layer_count
= 1;
963 hr
= wined3d_rendertarget_view_create(&desc
, &ds
->resource
, NULL
, &wined3d_null_parent_ops
,
964 &device
->auto_depth_stencil_view
);
965 wined3d_texture_decref(ds
);
968 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
974 wined3d_swapchain_get_gamma_ramp(swapchain
, &swapchain
->orig_gamma
);
981 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
982 adapter
->ordinal
, &swapchain
->original_mode
)))
983 ERR("Failed to restore display mode.\n");
987 if (swapchain
->back_buffers
)
989 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
991 if (swapchain
->back_buffers
[i
])
993 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
994 wined3d_texture_decref(swapchain
->back_buffers
[i
]);
997 HeapFree(GetProcessHeap(), 0, swapchain
->back_buffers
);
1000 wined3d_cs_destroy_object(swapchain
->device
->cs
, wined3d_swapchain_destroy_object
, swapchain
);
1001 swapchain
->device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1003 if (swapchain
->front_buffer
)
1005 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
1006 wined3d_texture_decref(swapchain
->front_buffer
);
1012 HRESULT CDECL
wined3d_swapchain_create(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
1013 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1015 struct wined3d_swapchain
*object
;
1018 TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
1019 device
, desc
, parent
, parent_ops
, swapchain
);
1021 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1023 return E_OUTOFMEMORY
;
1025 hr
= swapchain_init(object
, device
, desc
, parent
, parent_ops
);
1028 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
1029 HeapFree(GetProcessHeap(), 0, object
);
1033 TRACE("Created swapchain %p.\n", object
);
1034 *swapchain
= object
;
1039 static struct wined3d_context
*swapchain_create_context(struct wined3d_swapchain
*swapchain
)
1041 struct wined3d_context
**ctx_array
;
1042 struct wined3d_context
*ctx
;
1044 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain
, GetCurrentThreadId());
1046 if (!(ctx
= context_create(swapchain
, swapchain
->front_buffer
, swapchain
->ds_format
)))
1048 ERR("Failed to create a new context for the swapchain\n");
1051 context_release(ctx
);
1053 if (!(ctx_array
= wined3d_calloc(swapchain
->num_contexts
+ 1, sizeof(*ctx_array
))))
1055 ERR("Out of memory when trying to allocate a new context array\n");
1056 context_destroy(swapchain
->device
, ctx
);
1059 memcpy(ctx_array
, swapchain
->context
, sizeof(*ctx_array
) * swapchain
->num_contexts
);
1060 HeapFree(GetProcessHeap(), 0, swapchain
->context
);
1061 ctx_array
[swapchain
->num_contexts
] = ctx
;
1062 swapchain
->context
= ctx_array
;
1063 swapchain
->num_contexts
++;
1065 TRACE("Returning context %p\n", ctx
);
1069 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
)
1073 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1075 context_destroy(swapchain
->device
, swapchain
->context
[i
]);
1077 HeapFree(GetProcessHeap(), 0, swapchain
->context
);
1078 swapchain
->num_contexts
= 0;
1079 swapchain
->context
= NULL
;
1082 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
)
1084 DWORD tid
= GetCurrentThreadId();
1087 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1089 if (swapchain
->context
[i
]->tid
== tid
)
1090 return swapchain
->context
[i
];
1093 /* Create a new context for the thread */
1094 return swapchain_create_context(swapchain
);
1097 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
)
1099 if (!swapchain
->backup_dc
)
1101 TRACE("Creating the backup window for swapchain %p.\n", swapchain
);
1103 if (!(swapchain
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
1104 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
1106 ERR("Failed to create a window.\n");
1110 if (!(swapchain
->backup_dc
= GetDC(swapchain
->backup_wnd
)))
1112 ERR("Failed to get a DC.\n");
1113 DestroyWindow(swapchain
->backup_wnd
);
1114 swapchain
->backup_wnd
= NULL
;
1119 return swapchain
->backup_dc
;
1122 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
)
1126 wined3d_resource_update_draw_binding(&swapchain
->front_buffer
->resource
);
1128 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1130 wined3d_resource_update_draw_binding(&swapchain
->back_buffers
[i
]->resource
);
1134 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
)
1136 wined3d_cs_init_object(swapchain
->device
->cs
, wined3d_swapchain_update_swap_interval_cs
, swapchain
);
1139 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
)
1141 struct wined3d_device
*device
= swapchain
->device
;
1142 BOOL filter_messages
= device
->filter_messages
;
1144 /* This code is not protected by the wined3d mutex, so it may run while
1145 * wined3d_device_reset is active. Testing on Windows shows that changing
1146 * focus during resets and resetting during focus change events causes
1147 * the application to crash with an invalid memory access. */
1149 device
->filter_messages
= !(device
->wined3d
->flags
& WINED3D_FOCUS_MESSAGES
);
1153 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
))
1155 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1156 * the window but leaves the size untouched, d3d9 sets the size on an
1157 * invisible window, generates messages but doesn't change the window
1158 * properties. The implementation follows d3d9.
1160 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1161 * resume drawing after a focus loss. */
1162 SetWindowPos(swapchain
->device_window
, NULL
, 0, 0,
1163 swapchain
->desc
.backbuffer_width
, swapchain
->desc
.backbuffer_height
,
1164 SWP_NOACTIVATE
| SWP_NOZORDER
);
1167 if (device
->wined3d
->flags
& WINED3D_RESTORE_MODE_ON_ACTIVATE
)
1169 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1170 device
->adapter
->ordinal
, &swapchain
->d3d_mode
)))
1171 ERR("Failed to set display mode.\n");
1176 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1177 device
->adapter
->ordinal
, NULL
)))
1178 ERR("Failed to set display mode.\n");
1180 swapchain
->reapply_mode
= TRUE
;
1182 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
)
1183 && IsWindowVisible(swapchain
->device_window
))
1184 ShowWindow(swapchain
->device_window
, SW_MINIMIZE
);
1187 device
->filter_messages
= filter_messages
;
1190 HRESULT CDECL
wined3d_swapchain_resize_buffers(struct wined3d_swapchain
*swapchain
, unsigned int buffer_count
,
1191 unsigned int width
, unsigned int height
, enum wined3d_format_id format_id
,
1192 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
)
1194 struct wined3d_device
*device
= swapchain
->device
;
1195 BOOL update_desc
= FALSE
;
1197 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1198 "multisample_type %#x, multisample_quality %#x.\n",
1199 swapchain
, buffer_count
, width
, height
, debug_d3dformat(format_id
),
1200 multisample_type
, multisample_quality
);
1202 wined3d_swapchain_apply_sample_count_override(swapchain
, format_id
, &multisample_type
, &multisample_quality
);
1204 if (buffer_count
&& buffer_count
!= swapchain
->desc
.backbuffer_count
)
1205 FIXME("Cannot change the back buffer count yet.\n");
1207 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1209 if (!width
|| !height
)
1211 /* The application is requesting that either the swapchain width or
1212 * height be set to the corresponding dimension in the window's
1217 if (!swapchain
->desc
.windowed
)
1218 return WINED3DERR_INVALIDCALL
;
1220 if (!GetClientRect(swapchain
->device_window
, &client_rect
))
1222 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
1223 return WINED3DERR_INVALIDCALL
;
1227 width
= client_rect
.right
;
1230 height
= client_rect
.bottom
;
1233 if (width
!= swapchain
->desc
.backbuffer_width
1234 || height
!= swapchain
->desc
.backbuffer_height
)
1236 swapchain
->desc
.backbuffer_width
= width
;
1237 swapchain
->desc
.backbuffer_height
= height
;
1241 if (format_id
== WINED3DFMT_UNKNOWN
)
1243 if (!swapchain
->desc
.windowed
)
1244 return WINED3DERR_INVALIDCALL
;
1245 format_id
= swapchain
->original_mode
.format_id
;
1248 if (format_id
!= swapchain
->desc
.backbuffer_format
)
1250 swapchain
->desc
.backbuffer_format
= format_id
;
1254 if (multisample_type
!= swapchain
->desc
.multisample_type
1255 || multisample_quality
!= swapchain
->desc
.multisample_quality
)
1257 swapchain
->desc
.multisample_type
= multisample_type
;
1258 swapchain
->desc
.multisample_quality
= multisample_quality
;
1267 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, swapchain
->desc
.backbuffer_width
,
1268 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1269 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1272 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1274 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], swapchain
->desc
.backbuffer_width
,
1275 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1276 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1281 swapchain_update_render_to_fbo(swapchain
);
1282 swapchain_update_draw_bindings(swapchain
);
1287 static HRESULT
wined3d_swapchain_set_display_mode(struct wined3d_swapchain
*swapchain
,
1288 struct wined3d_display_mode
*mode
)
1290 struct wined3d_device
*device
= swapchain
->device
;
1293 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE
)
1295 if (FAILED(hr
= wined3d_find_closest_matching_adapter_mode(device
->wined3d
,
1296 device
->adapter
->ordinal
, mode
)))
1298 WARN("Failed to find closest matching mode, hr %#x.\n", hr
);
1302 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
,
1303 device
->adapter
->ordinal
, mode
)))
1305 WARN("Failed to set display mode, hr %#x.\n", hr
);
1306 return WINED3DERR_INVALIDCALL
;
1312 HRESULT CDECL
wined3d_swapchain_resize_target(struct wined3d_swapchain
*swapchain
,
1313 const struct wined3d_display_mode
*mode
)
1315 struct wined3d_device
*device
= swapchain
->device
;
1316 struct wined3d_display_mode actual_mode
;
1317 RECT original_window_rect
, window_rect
;
1320 TRACE("swapchain %p, mode %p.\n", swapchain
, mode
);
1322 if (swapchain
->desc
.windowed
)
1324 SetRect(&window_rect
, 0, 0, mode
->width
, mode
->height
);
1325 AdjustWindowRectEx(&window_rect
,
1326 GetWindowLongW(swapchain
->device_window
, GWL_STYLE
), FALSE
,
1327 GetWindowLongW(swapchain
->device_window
, GWL_EXSTYLE
));
1328 SetRect(&window_rect
, 0, 0,
1329 window_rect
.right
- window_rect
.left
, window_rect
.bottom
- window_rect
.top
);
1330 GetWindowRect(swapchain
->device_window
, &original_window_rect
);
1331 OffsetRect(&window_rect
, original_window_rect
.left
, original_window_rect
.top
);
1333 else if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1335 actual_mode
= *mode
;
1336 if (FAILED(hr
= wined3d_swapchain_set_display_mode(swapchain
, &actual_mode
)))
1338 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1342 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
,
1343 &actual_mode
, NULL
)))
1345 ERR("Failed to get display mode, hr %#x.\n", hr
);
1346 return WINED3DERR_INVALIDCALL
;
1349 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1352 MoveWindow(swapchain
->device_window
, window_rect
.left
, window_rect
.top
,
1353 window_rect
.right
- window_rect
.left
,
1354 window_rect
.bottom
- window_rect
.top
, TRUE
);
1359 HRESULT CDECL
wined3d_swapchain_set_fullscreen(struct wined3d_swapchain
*swapchain
,
1360 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
)
1362 struct wined3d_device
*device
= swapchain
->device
;
1363 struct wined3d_display_mode actual_mode
;
1366 TRACE("swapchain %p, desc %p, mode %p.\n", swapchain
, swapchain_desc
, mode
);
1368 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1372 actual_mode
= *mode
;
1376 if (!swapchain_desc
->windowed
)
1378 actual_mode
.width
= swapchain_desc
->backbuffer_width
;
1379 actual_mode
.height
= swapchain_desc
->backbuffer_height
;
1380 actual_mode
.refresh_rate
= swapchain_desc
->refresh_rate
;
1381 actual_mode
.format_id
= swapchain_desc
->backbuffer_format
;
1382 actual_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1386 actual_mode
= swapchain
->original_mode
;
1390 if (FAILED(hr
= wined3d_swapchain_set_display_mode(swapchain
, &actual_mode
)))
1396 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
1398 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
,
1399 &actual_mode
, NULL
)))
1401 ERR("Failed to get display mode, hr %#x.\n", hr
);
1402 return WINED3DERR_INVALIDCALL
;
1406 if (!swapchain_desc
->windowed
)
1408 unsigned int width
= actual_mode
.width
;
1409 unsigned int height
= actual_mode
.height
;
1411 if (swapchain
->desc
.windowed
)
1413 /* Switch from windowed to fullscreen */
1414 HWND focus_window
= device
->create_parms
.focus_window
;
1416 focus_window
= swapchain
->device_window
;
1417 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
1419 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
1423 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
, width
, height
);
1427 /* Fullscreen -> fullscreen mode change */
1428 BOOL filter_messages
= device
->filter_messages
;
1429 device
->filter_messages
= TRUE
;
1431 MoveWindow(swapchain
->device_window
, 0, 0, width
, height
, TRUE
);
1433 device
->filter_messages
= filter_messages
;
1435 swapchain
->d3d_mode
= actual_mode
;
1437 else if (!swapchain
->desc
.windowed
)
1439 /* Fullscreen -> windowed switch */
1440 RECT
*window_rect
= NULL
;
1441 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
1442 window_rect
= &swapchain
->original_window_rect
;
1443 wined3d_device_restore_fullscreen_window(device
, swapchain
->device_window
, window_rect
);
1444 wined3d_device_release_focus_window(device
);
1447 swapchain
->desc
.windowed
= swapchain_desc
->windowed
;