2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(fps
);
30 static void swapchain_cleanup(struct wined3d_swapchain
*swapchain
)
35 TRACE("Destroying swapchain %p.\n", swapchain
);
37 wined3d_swapchain_set_gamma_ramp(swapchain
, 0, &swapchain
->orig_gamma
);
39 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
40 * is the last buffer to be destroyed, FindContext() depends on that. */
41 if (swapchain
->front_buffer
)
43 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
44 if (wined3d_texture_decref(swapchain
->front_buffer
))
45 WARN("Something's still holding the front buffer (%p).\n", swapchain
->front_buffer
);
46 swapchain
->front_buffer
= NULL
;
49 if (swapchain
->back_buffers
)
51 i
= swapchain
->desc
.backbuffer_count
;
55 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
56 if (wined3d_texture_decref(swapchain
->back_buffers
[i
]))
57 WARN("Something's still holding back buffer %u (%p).\n", i
, swapchain
->back_buffers
[i
]);
59 HeapFree(GetProcessHeap(), 0, swapchain
->back_buffers
);
60 swapchain
->back_buffers
= NULL
;
63 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
65 context_destroy(swapchain
->device
, swapchain
->context
[i
]);
67 HeapFree(GetProcessHeap(), 0, swapchain
->context
);
69 /* Restore the screen resolution if we rendered in fullscreen.
70 * This will restore the screen resolution to what it was before creating
71 * the swapchain. In case of d3d8 and d3d9 this will be the original
72 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
73 * sets the resolution before starting up Direct3D, thus orig_width and
74 * orig_height will be equal to the modes in the presentation params. */
75 if (!swapchain
->desc
.windowed
&& swapchain
->desc
.auto_restore_display_mode
)
77 if (FAILED(hr
= wined3d_set_adapter_display_mode(swapchain
->device
->wined3d
,
78 swapchain
->device
->adapter
->ordinal
, &swapchain
->original_mode
)))
79 ERR("Failed to restore display mode, hr %#x.\n", hr
);
82 if (swapchain
->backup_dc
)
84 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain
->backup_wnd
, swapchain
->backup_dc
);
86 wined3d_release_dc(swapchain
->backup_wnd
, swapchain
->backup_dc
);
87 DestroyWindow(swapchain
->backup_wnd
);
91 ULONG CDECL
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
)
93 ULONG refcount
= InterlockedIncrement(&swapchain
->ref
);
95 TRACE("%p increasing refcount to %u.\n", swapchain
, refcount
);
100 ULONG CDECL
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
)
102 ULONG refcount
= InterlockedDecrement(&swapchain
->ref
);
104 TRACE("%p decreasing refcount to %u.\n", swapchain
, refcount
);
108 swapchain_cleanup(swapchain
);
109 swapchain
->parent_ops
->wined3d_object_destroyed(swapchain
->parent
);
110 HeapFree(GetProcessHeap(), 0, swapchain
);
116 void * CDECL
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
)
118 TRACE("swapchain %p.\n", swapchain
);
120 return swapchain
->parent
;
123 void CDECL
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
)
126 window
= swapchain
->device_window
;
127 if (window
== swapchain
->win_handle
)
130 TRACE("Setting swapchain %p window from %p to %p.\n",
131 swapchain
, swapchain
->win_handle
, window
);
132 swapchain
->win_handle
= window
;
135 HRESULT CDECL
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
136 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
137 const RGNDATA
*dirty_region
, DWORD flags
)
139 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
140 swapchain
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
141 dst_window_override
, dirty_region
, flags
);
144 FIXME("Ignoring flags %#x.\n", flags
);
146 if (!swapchain
->back_buffers
)
148 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
149 return WINED3DERR_INVALIDCALL
;
152 wined3d_cs_emit_present(swapchain
->device
->cs
, swapchain
, src_rect
,
153 dst_rect
, dst_window_override
, dirty_region
, flags
);
158 HRESULT CDECL
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
159 struct wined3d_surface
*dst_surface
)
161 struct wined3d_surface
*src_surface
;
162 RECT src_rect
, dst_rect
;
164 TRACE("swapchain %p, dst_surface %p.\n", swapchain
, dst_surface
);
166 src_surface
= surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->front_buffer
, 0));
167 SetRect(&src_rect
, 0, 0, src_surface
->resource
.width
, src_surface
->resource
.height
);
170 if (swapchain
->desc
.windowed
)
172 MapWindowPoints(swapchain
->win_handle
, NULL
, (POINT
*)&dst_rect
, 2);
173 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
174 wine_dbgstr_rect(&dst_rect
));
177 return wined3d_surface_blt(dst_surface
, &dst_rect
, src_surface
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
180 struct wined3d_surface
* CDECL
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
181 UINT back_buffer_idx
, enum wined3d_backbuffer_type type
)
183 TRACE("swapchain %p, back_buffer_idx %u, type %#x.\n",
184 swapchain
, back_buffer_idx
, type
);
186 /* Return invalid if there is no backbuffer array, otherwise it will
187 * crash when ddraw is used (there swapchain->back_buffers is always
188 * NULL). We need this because this function is called from
189 * stateblock_init_default_state() to get the default scissorrect
191 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->desc
.backbuffer_count
)
193 WARN("Invalid back buffer index.\n");
194 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
195 * here in wined3d to avoid problems in other libs. */
199 TRACE("Returning back buffer %p.\n", swapchain
->back_buffers
[back_buffer_idx
]);
201 return surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->back_buffers
[back_buffer_idx
], 0));
204 HRESULT CDECL
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
205 struct wined3d_raster_status
*raster_status
)
207 TRACE("swapchain %p, raster_status %p.\n", swapchain
, raster_status
);
209 return wined3d_get_adapter_raster_status(swapchain
->device
->wined3d
,
210 swapchain
->device
->adapter
->ordinal
, raster_status
);
213 HRESULT CDECL
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
214 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
218 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain
, mode
, rotation
);
220 hr
= wined3d_get_adapter_display_mode(swapchain
->device
->wined3d
,
221 swapchain
->device
->adapter
->ordinal
, mode
, rotation
);
223 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
224 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
229 struct wined3d_device
* CDECL
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
)
231 TRACE("swapchain %p.\n", swapchain
);
233 return swapchain
->device
;
236 void CDECL
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
237 struct wined3d_swapchain_desc
*desc
)
239 TRACE("swapchain %p, desc %p.\n", swapchain
, desc
);
241 *desc
= swapchain
->desc
;
244 HRESULT CDECL
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
245 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
249 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain
, flags
, ramp
);
252 FIXME("Ignoring flags %#x.\n", flags
);
254 dc
= GetDC(swapchain
->device_window
);
255 SetDeviceGammaRamp(dc
, (void *)ramp
);
256 ReleaseDC(swapchain
->device_window
, dc
);
261 void CDECL
wined3d_swapchain_set_palette(struct wined3d_swapchain
*swapchain
, struct wined3d_palette
*palette
)
263 TRACE("swapchain %p, palette %p.\n", swapchain
, palette
);
264 swapchain
->palette
= palette
;
267 HRESULT CDECL
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
268 struct wined3d_gamma_ramp
*ramp
)
272 TRACE("swapchain %p, ramp %p.\n", swapchain
, ramp
);
274 dc
= GetDC(swapchain
->device_window
);
275 GetDeviceGammaRamp(dc
, ramp
);
276 ReleaseDC(swapchain
->device_window
, dc
);
281 /* A GL context is provided by the caller */
282 static void swapchain_blit(const struct wined3d_swapchain
*swapchain
,
283 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
285 struct wined3d_surface
*backbuffer
= surface_from_resource(
286 wined3d_texture_get_sub_resource(swapchain
->back_buffers
[0], 0));
287 UINT src_w
= src_rect
->right
- src_rect
->left
;
288 UINT src_h
= src_rect
->bottom
- src_rect
->top
;
290 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
294 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
295 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
297 if (src_w
== dst_rect
->right
- dst_rect
->left
&& src_h
== dst_rect
->bottom
- dst_rect
->top
)
298 gl_filter
= GL_NEAREST
;
300 gl_filter
= GL_LINEAR
;
302 GetClientRect(swapchain
->win_handle
, &win_rect
);
303 win_h
= win_rect
.bottom
- win_rect
.top
;
305 if (gl_info
->fbo_ops
.glBlitFramebuffer
&& is_identity_fixup(backbuffer
->resource
.format
->color_fixup
))
307 DWORD location
= WINED3D_LOCATION_TEXTURE_RGB
;
309 if (backbuffer
->resource
.multisample_type
)
311 location
= WINED3D_LOCATION_RB_RESOLVED
;
312 surface_load_location(backbuffer
, location
);
315 context_apply_fbo_state_blit(context
, GL_READ_FRAMEBUFFER
, backbuffer
, NULL
, location
);
316 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
317 context_check_fbo_status(context
, GL_READ_FRAMEBUFFER
);
319 context_apply_fbo_state_blit(context
, GL_DRAW_FRAMEBUFFER
,
320 surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->front_buffer
, 0)),
321 NULL
, WINED3D_LOCATION_DRAWABLE
);
322 context_set_draw_buffer(context
, GL_BACK
);
323 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
325 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
326 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE
));
327 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1
));
328 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2
));
329 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3
));
331 gl_info
->gl_ops
.gl
.p_glDisable(GL_SCISSOR_TEST
);
332 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE
));
334 /* Note that the texture is upside down */
335 gl_info
->fbo_ops
.glBlitFramebuffer(src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
,
336 dst_rect
->left
, win_h
- dst_rect
->top
, dst_rect
->right
, win_h
- dst_rect
->bottom
,
337 GL_COLOR_BUFFER_BIT
, gl_filter
);
338 checkGLcall("Swapchain present blit(EXT_framebuffer_blit)\n");
342 struct wined3d_device
*device
= swapchain
->device
;
343 struct wined3d_context
*context2
;
344 float tex_left
= src_rect
->left
;
345 float tex_top
= src_rect
->top
;
346 float tex_right
= src_rect
->right
;
347 float tex_bottom
= src_rect
->bottom
;
349 context2
= context_acquire(device
, backbuffer
);
350 context_apply_blit_state(context2
, device
);
352 if (backbuffer
->container
->flags
& WINED3D_TEXTURE_NORMALIZED_COORDS
)
354 tex_left
/= backbuffer
->pow2Width
;
355 tex_right
/= backbuffer
->pow2Width
;
356 tex_top
/= backbuffer
->pow2Height
;
357 tex_bottom
/= backbuffer
->pow2Height
;
360 if (is_complex_fixup(backbuffer
->resource
.format
->color_fixup
))
361 gl_filter
= GL_NEAREST
;
363 context_apply_fbo_state_blit(context2
, GL_FRAMEBUFFER
,
364 surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->front_buffer
, 0)),
365 NULL
, WINED3D_LOCATION_DRAWABLE
);
366 context_bind_texture(context2
, backbuffer
->texture_target
, backbuffer
->container
->texture_rgb
.name
);
368 /* Set up the texture. The surface is not in a wined3d_texture
369 * container, so there are no D3D texture settings to dirtify. */
370 device
->blitter
->set_shader(device
->blit_priv
, context2
, backbuffer
, NULL
);
371 gl_info
->gl_ops
.gl
.p_glTexParameteri(backbuffer
->texture_target
, GL_TEXTURE_MIN_FILTER
, gl_filter
);
372 gl_info
->gl_ops
.gl
.p_glTexParameteri(backbuffer
->texture_target
, GL_TEXTURE_MAG_FILTER
, gl_filter
);
374 context_set_draw_buffer(context
, GL_BACK
);
376 /* Set the viewport to the destination rectandle, disable any projection
377 * transformation set up by context_apply_blit_state(), and draw a
378 * (-1,-1)-(1,1) quad.
380 * Back up viewport and matrix to avoid breaking last_was_blit
382 * Note that context_apply_blit_state() set up viewport and ortho to
383 * match the surface size - we want the GL drawable(=window) size. */
384 gl_info
->gl_ops
.gl
.p_glPushAttrib(GL_VIEWPORT_BIT
);
385 gl_info
->gl_ops
.gl
.p_glViewport(dst_rect
->left
, win_h
- dst_rect
->bottom
,
386 dst_rect
->right
, win_h
- dst_rect
->top
);
387 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
388 gl_info
->gl_ops
.gl
.p_glPushMatrix();
389 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
391 gl_info
->gl_ops
.gl
.p_glBegin(GL_QUADS
);
393 gl_info
->gl_ops
.gl
.p_glTexCoord2f(tex_left
, tex_bottom
);
394 gl_info
->gl_ops
.gl
.p_glVertex2i(-1, -1);
397 gl_info
->gl_ops
.gl
.p_glTexCoord2f(tex_left
, tex_top
);
398 gl_info
->gl_ops
.gl
.p_glVertex2i(-1, 1);
401 gl_info
->gl_ops
.gl
.p_glTexCoord2f(tex_right
, tex_top
);
402 gl_info
->gl_ops
.gl
.p_glVertex2i(1, 1);
405 gl_info
->gl_ops
.gl
.p_glTexCoord2f(tex_right
, tex_bottom
);
406 gl_info
->gl_ops
.gl
.p_glVertex2i(1, -1);
407 gl_info
->gl_ops
.gl
.p_glEnd();
409 gl_info
->gl_ops
.gl
.p_glPopMatrix();
410 gl_info
->gl_ops
.gl
.p_glPopAttrib();
412 device
->blitter
->unset_shader(context
->gl_info
);
413 checkGLcall("Swapchain present blit(manual)\n");
415 context_release(context2
);
419 static void swapchain_gl_present(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect_in
,
420 const RECT
*dst_rect_in
, const RGNDATA
*dirty_region
, DWORD flags
)
422 struct wined3d_surface
*back_buffer
= surface_from_resource(
423 wined3d_texture_get_sub_resource(swapchain
->back_buffers
[0], 0));
424 const struct wined3d_fb_state
*fb
= &swapchain
->device
->fb
;
425 const struct wined3d_gl_info
*gl_info
;
426 struct wined3d_context
*context
;
427 struct wined3d_surface
*front
;
428 RECT src_rect
, dst_rect
;
431 context
= context_acquire(swapchain
->device
, back_buffer
);
434 context_release(context
);
435 WARN("Invalid context, skipping present.\n");
439 gl_info
= context
->gl_info
;
441 if (swapchain
->device
->logo_texture
)
443 struct wined3d_surface
*src_surface
= surface_from_resource(
444 wined3d_texture_get_sub_resource(swapchain
->device
->logo_texture
, 0));
445 RECT rect
= {0, 0, src_surface
->resource
.width
, src_surface
->resource
.height
};
447 /* Blit the logo into the upper left corner of the drawable. */
448 wined3d_surface_blt(back_buffer
, &rect
, src_surface
, &rect
, WINEDDBLT_ALPHATEST
,
449 NULL
, WINED3D_TEXF_POINT
);
452 if (swapchain
->device
->bCursorVisible
&& swapchain
->device
->cursor_texture
453 && !swapchain
->device
->hardwareCursor
)
455 struct wined3d_surface
*cursor
= surface_from_resource(
456 wined3d_texture_get_sub_resource(swapchain
->device
->cursor_texture
, 0));
459 swapchain
->device
->xScreenSpace
- swapchain
->device
->xHotSpot
,
460 swapchain
->device
->yScreenSpace
- swapchain
->device
->yHotSpot
,
461 swapchain
->device
->xScreenSpace
+ swapchain
->device
->cursorWidth
- swapchain
->device
->xHotSpot
,
462 swapchain
->device
->yScreenSpace
+ swapchain
->device
->cursorHeight
- swapchain
->device
->yHotSpot
,
465 TRACE("Rendering the software cursor.\n");
467 if (swapchain
->desc
.windowed
)
468 MapWindowPoints(NULL
, swapchain
->win_handle
, (POINT
*)&destRect
, 2);
469 wined3d_surface_blt(back_buffer
, &destRect
, cursor
, NULL
, WINEDDBLT_ALPHATEST
,
470 NULL
, WINED3D_TEXF_POINT
);
473 TRACE("Presenting HDC %p.\n", context
->hdc
);
475 render_to_fbo
= swapchain
->render_to_fbo
;
479 src_rect
= *src_rect_in
;
480 if (!render_to_fbo
&& (src_rect
.left
|| src_rect
.top
481 || src_rect
.right
!= swapchain
->desc
.backbuffer_width
482 || src_rect
.bottom
!= swapchain
->desc
.backbuffer_height
))
484 render_to_fbo
= TRUE
;
491 src_rect
.right
= swapchain
->desc
.backbuffer_width
;
492 src_rect
.bottom
= swapchain
->desc
.backbuffer_height
;
496 dst_rect
= *dst_rect_in
;
498 GetClientRect(swapchain
->win_handle
, &dst_rect
);
500 if (!render_to_fbo
&& (dst_rect
.left
|| dst_rect
.top
501 || dst_rect
.right
!= swapchain
->desc
.backbuffer_width
502 || dst_rect
.bottom
!= swapchain
->desc
.backbuffer_height
))
503 render_to_fbo
= TRUE
;
505 /* Rendering to a window of different size, presenting partial rectangles,
506 * or rendering to a different window needs help from FBO_blit or a textured
507 * draw. Render the swapchain to a FBO in the future.
509 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
510 * all these issues - this fails if the window is smaller than the backbuffer.
512 if (!swapchain
->render_to_fbo
&& render_to_fbo
&& wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
514 surface_load_location(back_buffer
, WINED3D_LOCATION_TEXTURE_RGB
);
515 surface_invalidate_location(back_buffer
, WINED3D_LOCATION_DRAWABLE
);
516 swapchain
->render_to_fbo
= TRUE
;
517 swapchain_update_draw_bindings(swapchain
);
521 surface_load_location(back_buffer
, back_buffer
->container
->resource
.draw_binding
);
524 if (swapchain
->render_to_fbo
)
526 static unsigned int once
;
528 if (swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_FLIP
&& !once
++)
529 FIXME("WINED3D_SWAP_EFFECT_FLIP not implemented.\n");
531 swapchain_blit(swapchain
, context
, &src_rect
, &dst_rect
);
534 if (swapchain
->num_contexts
> 1)
535 gl_info
->gl_ops
.gl
.p_glFinish();
537 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
538 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers(context
->hdc
); /* TODO: cycle through the swapchain buffers */
540 TRACE("SwapBuffers called, Starting new frame\n");
544 DWORD time
= GetTickCount();
547 /* every 1.5 seconds */
548 if (time
- swapchain
->prev_time
> 1500)
550 TRACE_(fps
)("%p @ approx %.2ffps\n",
551 swapchain
, 1000.0 * swapchain
->frames
/ (time
- swapchain
->prev_time
));
552 swapchain
->prev_time
= time
;
553 swapchain
->frames
= 0;
557 front
= surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->front_buffer
, 0));
558 if (!swapchain
->render_to_fbo
&& ((front
->locations
& WINED3D_LOCATION_SYSMEM
)
559 || (back_buffer
->locations
& WINED3D_LOCATION_SYSMEM
)))
561 /* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying
562 * Doesn't work with render_to_fbo because we're not flipping
565 if (front
->resource
.size
== back_buffer
->resource
.size
)
567 flip_surface(front
, back_buffer
);
569 /* Tell the front buffer surface that is has been modified. However,
570 * the other locations were preserved during that, so keep the flags.
571 * This serves to update the emulated overlay, if any. */
572 surface_validate_location(front
, WINED3D_LOCATION_DRAWABLE
);
576 surface_validate_location(front
, WINED3D_LOCATION_DRAWABLE
);
577 surface_invalidate_location(front
, ~WINED3D_LOCATION_DRAWABLE
);
578 surface_validate_location(back_buffer
, WINED3D_LOCATION_DRAWABLE
);
579 surface_invalidate_location(back_buffer
, ~WINED3D_LOCATION_DRAWABLE
);
584 surface_validate_location(front
, WINED3D_LOCATION_DRAWABLE
);
585 surface_invalidate_location(front
, ~WINED3D_LOCATION_DRAWABLE
);
586 /* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
587 * and INTEXTURE copies can keep their old content if they have any defined content.
588 * If the swapeffect is COPY, the content remains the same. If it is FLIP however,
589 * the texture / sysmem copy needs to be reloaded from the drawable
591 if (swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_FLIP
)
593 surface_validate_location(back_buffer
, back_buffer
->container
->resource
.draw_binding
);
594 surface_invalidate_location(back_buffer
, ~back_buffer
->container
->resource
.draw_binding
);
598 if (fb
->depth_stencil
)
600 struct wined3d_surface
*ds
= wined3d_rendertarget_view_get_surface(fb
->depth_stencil
);
602 if (ds
&& (swapchain
->desc
.flags
& WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
603 || ds
->flags
& SFLAG_DISCARD
))
605 surface_modify_ds_location(ds
, WINED3D_LOCATION_DISCARDED
,
606 fb
->depth_stencil
->width
, fb
->depth_stencil
->height
);
607 if (ds
== swapchain
->device
->onscreen_depth_stencil
)
609 wined3d_surface_decref(swapchain
->device
->onscreen_depth_stencil
);
610 swapchain
->device
->onscreen_depth_stencil
= NULL
;
615 context_release(context
);
618 static const struct wined3d_swapchain_ops swapchain_gl_ops
=
620 swapchain_gl_present
,
623 /* Helper function that blits the front buffer contents to the target window. */
624 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
)
626 struct wined3d_surface
*front
;
627 POINT offset
= {0, 0};
632 TRACE("swapchain %p, rect %s.\n", swapchain
, wine_dbgstr_rect(rect
));
634 front
= surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->front_buffer
, 0));
635 if (swapchain
->palette
)
636 wined3d_palette_apply_to_dc(swapchain
->palette
, front
->hDC
);
638 if (front
->resource
.map_count
)
639 ERR("Trying to blit a mapped surface.\n");
641 TRACE("Copying surface %p to screen.\n", front
);
643 surface_load_location(front
, WINED3D_LOCATION_DIB
);
646 window
= swapchain
->win_handle
;
647 dst_dc
= GetDCEx(window
, 0, DCX_CLIPSIBLINGS
| DCX_CACHE
);
649 /* Front buffer coordinates are screen coordinates. Map them to the
650 * destination window if not fullscreened. */
651 if (swapchain
->desc
.windowed
)
652 ClientToScreen(window
, &offset
);
654 TRACE("offset %s.\n", wine_dbgstr_point(&offset
));
657 draw_rect
.right
= front
->resource
.width
;
659 draw_rect
.bottom
= front
->resource
.height
;
662 IntersectRect(&draw_rect
, &draw_rect
, rect
);
664 BitBlt(dst_dc
, draw_rect
.left
- offset
.x
, draw_rect
.top
- offset
.y
,
665 draw_rect
.right
- draw_rect
.left
, draw_rect
.bottom
- draw_rect
.top
,
666 src_dc
, draw_rect
.left
, draw_rect
.top
, SRCCOPY
);
667 ReleaseDC(window
, dst_dc
);
670 static void swapchain_gdi_present(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect_in
,
671 const RECT
*dst_rect_in
, const RGNDATA
*dirty_region
, DWORD flags
)
673 struct wined3d_surface
*front
, *back
;
675 front
= surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->front_buffer
, 0));
676 back
= surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->back_buffers
[0], 0));
682 front
->hDC
= back
->hDC
;
686 /* Flip the DIBsection. */
689 tmp
= front
->dib
.DIBsection
;
690 front
->dib
.DIBsection
= back
->dib
.DIBsection
;
691 back
->dib
.DIBsection
= tmp
;
694 /* Flip the surface data. */
698 tmp
= front
->dib
.bitmap_data
;
699 front
->dib
.bitmap_data
= back
->dib
.bitmap_data
;
700 back
->dib
.bitmap_data
= tmp
;
702 if (front
->resource
.heap_memory
)
703 ERR("GDI Surface %p has heap memory allocated.\n", front
);
705 if (back
->resource
.heap_memory
)
706 ERR("GDI Surface %p has heap memory allocated.\n", back
);
712 static LONG prev_time
, frames
;
713 DWORD time
= GetTickCount();
717 /* every 1.5 seconds */
718 if (time
- prev_time
> 1500)
720 TRACE_(fps
)("@ approx %.2ffps\n", 1000.0 * frames
/ (time
- prev_time
));
726 x11_copy_to_screen(swapchain
, NULL
);
729 static const struct wined3d_swapchain_ops swapchain_gdi_ops
=
731 swapchain_gdi_present
,
734 static void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
)
738 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
741 if (!swapchain
->desc
.backbuffer_count
)
743 TRACE("Single buffered rendering.\n");
744 swapchain
->render_to_fbo
= FALSE
;
748 GetClientRect(swapchain
->win_handle
, &client_rect
);
750 TRACE("Backbuffer %ux%u, window %ux%u.\n",
751 swapchain
->desc
.backbuffer_width
,
752 swapchain
->desc
.backbuffer_height
,
753 client_rect
.right
, client_rect
.bottom
);
754 TRACE("Multisample type %#x, quality %#x.\n",
755 swapchain
->desc
.multisample_type
,
756 swapchain
->desc
.multisample_quality
);
758 if (!wined3d_settings
.always_offscreen
&& !swapchain
->desc
.multisample_type
759 && swapchain
->desc
.backbuffer_width
== client_rect
.right
760 && swapchain
->desc
.backbuffer_height
== client_rect
.bottom
)
762 TRACE("Backbuffer dimensions match window dimensions, rendering onscreen.\n");
763 swapchain
->render_to_fbo
= FALSE
;
767 TRACE("Rendering to FBO.\n");
768 swapchain
->render_to_fbo
= TRUE
;
771 static HRESULT
swapchain_init(struct wined3d_swapchain
*swapchain
, struct wined3d_device
*device
,
772 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
774 const struct wined3d_adapter
*adapter
= device
->adapter
;
775 struct wined3d_resource_desc surface_desc
;
776 struct wined3d_surface
*front_buffer
;
777 BOOL displaymode_set
= FALSE
;
783 if (desc
->backbuffer_count
> 1)
785 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
786 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
789 if (device
->wined3d
->flags
& WINED3D_NO3D
)
790 swapchain
->swapchain_ops
= &swapchain_gdi_ops
;
792 swapchain
->swapchain_ops
= &swapchain_gl_ops
;
794 window
= desc
->device_window
? desc
->device_window
: device
->create_parms
.focus_window
;
796 swapchain
->device
= device
;
797 swapchain
->parent
= parent
;
798 swapchain
->parent_ops
= parent_ops
;
800 swapchain
->win_handle
= window
;
801 swapchain
->device_window
= window
;
803 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
,
804 adapter
->ordinal
, &swapchain
->original_mode
, NULL
)))
806 ERR("Failed to get current display mode, hr %#x.\n", hr
);
810 GetClientRect(window
, &client_rect
);
812 && (!desc
->backbuffer_width
|| !desc
->backbuffer_height
813 || desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
))
816 if (!desc
->backbuffer_width
)
818 desc
->backbuffer_width
= client_rect
.right
;
819 TRACE("Updating width to %u.\n", desc
->backbuffer_width
);
822 if (!desc
->backbuffer_height
)
824 desc
->backbuffer_height
= client_rect
.bottom
;
825 TRACE("Updating height to %u.\n", desc
->backbuffer_height
);
828 if (desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
)
830 desc
->backbuffer_format
= swapchain
->original_mode
.format_id
;
831 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain
->original_mode
.format_id
));
834 swapchain
->desc
= *desc
;
835 swapchain_update_render_to_fbo(swapchain
);
837 TRACE("Creating front buffer.\n");
839 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
840 surface_desc
.format
= swapchain
->desc
.backbuffer_format
;
841 surface_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
842 surface_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
843 surface_desc
.usage
= 0;
844 surface_desc
.pool
= WINED3D_POOL_DEFAULT
;
845 surface_desc
.width
= swapchain
->desc
.backbuffer_width
;
846 surface_desc
.height
= swapchain
->desc
.backbuffer_height
;
847 surface_desc
.depth
= 1;
848 surface_desc
.size
= 0;
850 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_surface(device
->device_parent
,
851 parent
, &surface_desc
, &front_buffer
)))
853 WARN("Failed to create front buffer, hr %#x.\n", hr
);
857 swapchain
->front_buffer
= front_buffer
->container
;
858 wined3d_texture_set_swapchain(swapchain
->front_buffer
, swapchain
);
859 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
861 surface_validate_location(front_buffer
, WINED3D_LOCATION_DRAWABLE
);
862 surface_invalidate_location(front_buffer
, ~WINED3D_LOCATION_DRAWABLE
);
865 /* MSDN says we're only allowed a single fullscreen swapchain per device,
866 * so we should really check to see if there is a fullscreen swapchain
867 * already. Does a single head count as full screen? */
871 /* Change the display settings */
872 swapchain
->d3d_mode
.width
= desc
->backbuffer_width
;
873 swapchain
->d3d_mode
.height
= desc
->backbuffer_height
;
874 swapchain
->d3d_mode
.format_id
= desc
->backbuffer_format
;
875 swapchain
->d3d_mode
.refresh_rate
= desc
->refresh_rate
;
876 swapchain
->d3d_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
878 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
, adapter
->ordinal
, &swapchain
->d3d_mode
)))
880 WARN("Failed to set display mode, hr %#x.\n", hr
);
883 displaymode_set
= TRUE
;
886 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
888 static const enum wined3d_format_id formats
[] =
890 WINED3DFMT_D24_UNORM_S8_UINT
,
891 WINED3DFMT_D32_UNORM
,
892 WINED3DFMT_R24_UNORM_X8_TYPELESS
,
893 WINED3DFMT_D16_UNORM
,
894 WINED3DFMT_S1_UINT_D15_UNORM
897 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
899 swapchain
->context
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain
->context
));
900 if (!swapchain
->context
)
902 ERR("Failed to create the context array.\n");
906 swapchain
->num_contexts
= 1;
908 /* In WGL both color, depth and stencil are features of a pixel format. In case of D3D they are separate.
909 * You are able to add a depth + stencil surface at a later stage when you need it.
910 * In order to support this properly in WineD3D we need the ability to recreate the opengl context and
911 * drawable when this is required. This is very tricky as we need to reapply ALL opengl states for the new
912 * context, need torecreate shaders, textures and other resources.
914 * The context manager already takes care of the state problem and for the other tasks code from Reset
915 * can be used. These changes are way to risky during the 1.0 code freeze which is taking place right now.
916 * Likely a lot of other new bugs will be exposed. For that reason request a depth stencil surface all the
917 * time. It can cause a slight performance hit but fixes a lot of regressions. A fixme reminds of that this
918 * issue needs to be fixed. */
919 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); i
++)
921 swapchain
->ds_format
= wined3d_get_format(gl_info
, formats
[i
]);
922 swapchain
->context
[0] = context_create(swapchain
, front_buffer
, swapchain
->ds_format
);
923 if (swapchain
->context
[0]) break;
924 TRACE("Depth stencil format %s is not supported, trying next format\n",
925 debug_d3dformat(formats
[i
]));
928 if (!swapchain
->context
[0])
930 WARN("Failed to create context.\n");
931 hr
= WINED3DERR_NOTAVAILABLE
;
935 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
936 && (!desc
->enable_auto_depth_stencil
937 || swapchain
->desc
.auto_depth_stencil_format
!= swapchain
->ds_format
->id
))
939 FIXME("Add OpenGL context recreation support to context_validate_onscreen_formats\n");
941 context_release(swapchain
->context
[0]);
944 if (swapchain
->desc
.backbuffer_count
> 0)
946 swapchain
->back_buffers
= HeapAlloc(GetProcessHeap(), 0,
947 sizeof(*swapchain
->back_buffers
) * swapchain
->desc
.backbuffer_count
);
948 if (!swapchain
->back_buffers
)
950 ERR("Failed to allocate backbuffer array memory.\n");
955 surface_desc
.usage
|= WINED3DUSAGE_RENDERTARGET
;
956 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
958 struct wined3d_surface
*back_buffer
;
960 TRACE("Creating back buffer %u.\n", i
);
961 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_surface(device
->device_parent
,
962 parent
, &surface_desc
, &back_buffer
)))
964 WARN("Failed to create back buffer %u, hr %#x.\n", i
, hr
);
965 swapchain
->desc
.backbuffer_count
= i
;
968 swapchain
->back_buffers
[i
] = back_buffer
->container
;
969 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], swapchain
);
973 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
974 if (desc
->enable_auto_depth_stencil
&& !(device
->wined3d
->flags
& WINED3D_NO3D
))
976 TRACE("Creating depth/stencil buffer.\n");
977 if (!device
->auto_depth_stencil_view
)
979 struct wined3d_surface
*ds
;
981 surface_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
982 surface_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
984 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_surface(device
->device_parent
,
985 device
->device_parent
, &surface_desc
, &ds
)))
987 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
991 hr
= wined3d_rendertarget_view_create_from_surface(ds
,
992 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
993 wined3d_surface_decref(ds
);
996 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1002 wined3d_swapchain_get_gamma_ramp(swapchain
, &swapchain
->orig_gamma
);
1007 if (displaymode_set
)
1009 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1010 adapter
->ordinal
, &swapchain
->original_mode
)))
1011 ERR("Failed to restore display mode.\n");
1015 if (swapchain
->back_buffers
)
1017 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1019 if (swapchain
->back_buffers
[i
])
1021 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
1022 wined3d_texture_decref(swapchain
->back_buffers
[i
]);
1025 HeapFree(GetProcessHeap(), 0, swapchain
->back_buffers
);
1028 if (swapchain
->context
)
1030 if (swapchain
->context
[0])
1032 context_release(swapchain
->context
[0]);
1033 context_destroy(device
, swapchain
->context
[0]);
1034 swapchain
->num_contexts
= 0;
1036 HeapFree(GetProcessHeap(), 0, swapchain
->context
);
1039 if (swapchain
->front_buffer
)
1041 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
1042 wined3d_texture_decref(swapchain
->front_buffer
);
1048 HRESULT CDECL
wined3d_swapchain_create(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
1049 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1051 struct wined3d_swapchain
*object
;
1054 TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
1055 device
, desc
, parent
, parent_ops
, swapchain
);
1057 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1059 return E_OUTOFMEMORY
;
1061 hr
= swapchain_init(object
, device
, desc
, parent
, parent_ops
);
1064 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
1065 HeapFree(GetProcessHeap(), 0, object
);
1069 TRACE("Created swapchain %p.\n", object
);
1070 *swapchain
= object
;
1075 static struct wined3d_context
*swapchain_create_context(struct wined3d_swapchain
*swapchain
)
1077 struct wined3d_context
**newArray
;
1078 struct wined3d_context
*ctx
;
1080 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain
, GetCurrentThreadId());
1082 if (!(ctx
= context_create(swapchain
,
1083 surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->front_buffer
, 0)),
1084 swapchain
->ds_format
)))
1086 ERR("Failed to create a new context for the swapchain\n");
1089 context_release(ctx
);
1091 newArray
= HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray
) * (swapchain
->num_contexts
+ 1));
1093 ERR("Out of memory when trying to allocate a new context array\n");
1094 context_destroy(swapchain
->device
, ctx
);
1097 memcpy(newArray
, swapchain
->context
, sizeof(*newArray
) * swapchain
->num_contexts
);
1098 HeapFree(GetProcessHeap(), 0, swapchain
->context
);
1099 newArray
[swapchain
->num_contexts
] = ctx
;
1100 swapchain
->context
= newArray
;
1101 swapchain
->num_contexts
++;
1103 TRACE("Returning context %p\n", ctx
);
1107 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
)
1111 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1113 context_destroy(swapchain
->device
, swapchain
->context
[i
]);
1115 swapchain
->num_contexts
= 0;
1118 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
)
1120 DWORD tid
= GetCurrentThreadId();
1123 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1125 if (swapchain
->context
[i
]->tid
== tid
)
1126 return swapchain
->context
[i
];
1129 /* Create a new context for the thread */
1130 return swapchain_create_context(swapchain
);
1133 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
)
1135 if (!swapchain
->backup_dc
)
1137 TRACE("Creating the backup window for swapchain %p.\n", swapchain
);
1139 if (!(swapchain
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
1140 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
1142 ERR("Failed to create a window.\n");
1146 if (!(swapchain
->backup_dc
= GetDC(swapchain
->backup_wnd
)))
1148 ERR("Failed to get a DC.\n");
1149 DestroyWindow(swapchain
->backup_wnd
);
1150 swapchain
->backup_wnd
= NULL
;
1155 return swapchain
->backup_dc
;
1158 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
)
1162 wined3d_resource_update_draw_binding(&swapchain
->front_buffer
->resource
);
1164 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1166 wined3d_resource_update_draw_binding(&swapchain
->back_buffers
[i
]->resource
);
1170 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
)
1172 struct wined3d_device
*device
= swapchain
->device
;
1173 BOOL filter_messages
= device
->filter_messages
;
1175 /* This code is not protected by the wined3d mutex, so it may run while
1176 * wined3d_device_reset is active. Testing on Windows shows that changing
1177 * focus during resets and resetting during focus change events causes
1178 * the application to crash with an invalid memory access. */
1180 device
->filter_messages
= !(device
->wined3d
->flags
& WINED3D_FOCUS_MESSAGES
);
1184 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
))
1186 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1187 * the window but leaves the size untouched, d3d9 sets the size on an
1188 * invisible window, generates messages but doesn't change the window
1189 * properties. The implementation follows d3d9.
1191 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1192 * resume drawing after a focus loss. */
1193 SetWindowPos(swapchain
->device_window
, NULL
, 0, 0,
1194 swapchain
->desc
.backbuffer_width
, swapchain
->desc
.backbuffer_height
,
1195 SWP_NOACTIVATE
| SWP_NOZORDER
);
1198 if (device
->wined3d
->flags
& WINED3D_RESTORE_MODE_ON_ACTIVATE
)
1200 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1201 device
->adapter
->ordinal
, &swapchain
->d3d_mode
)))
1202 ERR("Failed to set display mode.\n");
1207 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1208 device
->adapter
->ordinal
, NULL
)))
1209 ERR("Failed to set display mode.\n");
1211 swapchain
->reapply_mode
= TRUE
;
1213 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
)
1214 && IsWindowVisible(swapchain
->device_window
))
1215 ShowWindow(swapchain
->device_window
, SW_MINIMIZE
);
1218 device
->filter_messages
= filter_messages
;
1221 HRESULT CDECL
wined3d_swapchain_resize_buffers(struct wined3d_swapchain
*swapchain
, unsigned int buffer_count
,
1222 unsigned int width
, unsigned int height
, enum wined3d_format_id format_id
,
1223 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
)
1225 BOOL update_desc
= FALSE
;
1227 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1228 "multisample_type %#x, multisample_quality %#x.\n",
1229 swapchain
, buffer_count
, width
, height
, debug_d3dformat(format_id
),
1230 multisample_type
, multisample_quality
);
1232 if (buffer_count
&& buffer_count
!= swapchain
->desc
.backbuffer_count
)
1233 FIXME("Cannot change the back buffer count yet.\n");
1235 if (!width
|| !height
)
1237 /* The application is requesting that either the swapchain width or
1238 * height be set to the corresponding dimension in the window's
1243 if (!swapchain
->desc
.windowed
)
1244 return WINED3DERR_INVALIDCALL
;
1246 if (!GetClientRect(swapchain
->device_window
, &client_rect
))
1248 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
1249 return WINED3DERR_INVALIDCALL
;
1253 width
= client_rect
.right
;
1256 height
= client_rect
.bottom
;
1259 if (width
!= swapchain
->desc
.backbuffer_width
1260 || height
!= swapchain
->desc
.backbuffer_height
)
1262 swapchain
->desc
.backbuffer_width
= width
;
1263 swapchain
->desc
.backbuffer_height
= height
;
1267 if (format_id
== WINED3DFMT_UNKNOWN
)
1269 if (!swapchain
->desc
.windowed
)
1270 return WINED3DERR_INVALIDCALL
;
1271 format_id
= swapchain
->original_mode
.format_id
;
1274 if (format_id
!= swapchain
->desc
.backbuffer_format
)
1276 swapchain
->desc
.backbuffer_format
= format_id
;
1280 if (multisample_type
!= swapchain
->desc
.multisample_type
1281 || multisample_quality
!= swapchain
->desc
.multisample_quality
)
1283 swapchain
->desc
.multisample_type
= multisample_type
;
1284 swapchain
->desc
.multisample_quality
= multisample_quality
;
1293 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, swapchain
->desc
.backbuffer_width
,
1294 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1295 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1298 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1300 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], swapchain
->desc
.backbuffer_width
,
1301 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1302 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1307 swapchain_update_render_to_fbo(swapchain
);
1308 swapchain_update_draw_bindings(swapchain
);