2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO
,
55 DRIVER_NVIDIA_GEFORCE2MX
,
56 DRIVER_NVIDIA_GEFORCEFX
,
57 DRIVER_NVIDIA_GEFORCE6
,
58 DRIVER_NVIDIA_GEFORCE8
,
63 enum wined3d_driver_model
72 enum wined3d_gl_vendor
81 enum wined3d_d3d_level
87 WINED3D_D3D_LEVEL_9_SM2
,
88 WINED3D_D3D_LEVEL_9_SM3
,
91 WINED3D_D3D_LEVEL_COUNT
94 /* The d3d device ID */
95 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
97 /* Extension detection */
98 struct wined3d_extension_map
100 const char *extension_string
;
101 enum wined3d_gl_extension extension
;
104 static const struct wined3d_extension_map gl_extension_map
[] =
107 {"GL_APPLE_fence", APPLE_FENCE
},
108 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
109 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
110 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
113 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
114 {"GL_ARB_clip_control", ARB_CLIP_CONTROL
},
115 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
116 {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER
},
117 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER
},
118 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
119 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
120 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
121 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL
},
122 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
123 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
124 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
125 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY
},
126 {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY
},
127 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION
},
128 {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS
},
129 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
130 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
131 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
132 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
133 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
134 {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5
},
135 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
136 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
137 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
},
138 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY
},
139 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
},
140 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
141 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
142 {"GL_ARB_multisample", ARB_MULTISAMPLE
},
143 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
144 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
145 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
146 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
147 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
148 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
149 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS
},
150 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
151 {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE
},
152 {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE
},
153 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
154 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
155 {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING
},
156 {"GL_ARB_shadow", ARB_SHADOW
},
157 {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING
},
158 {"GL_ARB_sync", ARB_SYNC
},
159 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
160 {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT
},
161 {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE
},
162 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
163 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC
},
164 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
165 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
166 {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY
},
167 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
168 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
169 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
170 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
171 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
172 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
173 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS
},
174 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
175 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
176 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI
},
177 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE
},
178 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE
},
179 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW
},
180 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
181 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT
},
182 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
183 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
184 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
185 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
186 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
187 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV
},
188 {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY
},
191 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
192 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
193 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
194 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
195 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
198 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
199 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
200 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
201 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
202 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
203 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
204 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
205 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
206 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
207 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
208 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
209 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
210 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
211 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
212 {"GL_EXT_packed_float", EXT_PACKED_FLOAT
},
213 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
214 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
215 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
216 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
217 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
218 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
219 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY
},
220 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
221 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
222 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
223 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
224 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
225 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER
},
226 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
227 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
228 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM
},
229 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
230 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
231 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
234 {"GL_NV_fence", NV_FENCE
},
235 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
236 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
237 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
238 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
239 {"GL_NV_half_float", NV_HALF_FLOAT
},
240 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
241 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
242 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
243 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
244 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
245 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
246 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
247 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
248 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
249 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
250 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
251 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
252 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
255 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
258 static const struct wined3d_extension_map wgl_extension_map
[] =
260 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
261 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
262 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
263 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER
},
266 /**********************************************************
267 * Utility functions follow
268 **********************************************************/
270 const struct min_lookup minMipLookup
[] =
272 /* NONE POINT LINEAR */
273 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
274 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
275 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
278 const GLenum magLookup
[] =
280 /* NONE POINT LINEAR */
281 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
284 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
286 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
288 TRACE("Destroying caps GL context.\n");
290 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
291 * this function might be called before the relevant function pointers
292 * in gl_info are initialized. */
293 if (ctx
->test_program_id
|| ctx
->test_vbo
)
295 GL_EXTCALL(glDeleteProgram(ctx
->test_program_id
));
296 GL_EXTCALL(glDeleteBuffers(1, &ctx
->test_vbo
));
299 if (!wglMakeCurrent(NULL
, NULL
))
300 ERR("Failed to disable caps GL context.\n");
302 if (!wglDeleteContext(ctx
->gl_ctx
))
304 DWORD err
= GetLastError();
305 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
308 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
309 DestroyWindow(ctx
->wnd
);
311 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
312 ERR("Failed to restore previous GL context.\n");
315 static BOOL
wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
316 struct wined3d_gl_info
*gl_info
)
320 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
323 if (!(new_ctx
= context_create_wgl_attribs(gl_info
, caps_gl_ctx
->dc
, NULL
)))
325 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
329 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
331 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
332 if (!wglDeleteContext(new_ctx
))
333 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
334 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
338 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
339 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
340 caps_gl_ctx
->gl_ctx
= new_ctx
;
345 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
347 PIXELFORMATDESCRIPTOR pfd
;
350 TRACE("getting context...\n");
352 ctx
->restore_dc
= wglGetCurrentDC();
353 ctx
->restore_gl_ctx
= wglGetCurrentContext();
355 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
356 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
357 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
360 ERR("Failed to create a window.\n");
364 ctx
->dc
= GetDC(ctx
->wnd
);
367 ERR("Failed to get a DC.\n");
371 /* PixelFormat selection */
372 ZeroMemory(&pfd
, sizeof(pfd
));
373 pfd
.nSize
= sizeof(pfd
);
375 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
376 pfd
.iPixelType
= PFD_TYPE_RGBA
;
378 pfd
.iLayerType
= PFD_MAIN_PLANE
;
380 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
382 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
383 ERR("Failed to find a suitable pixel format.\n");
386 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
387 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
389 /* Create a GL context. */
390 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
392 WARN("Failed to create default context for capabilities initialization.\n");
396 /* Make it the current GL context. */
397 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
399 ERR("Failed to make caps GL context current.\n");
403 ctx
->gl_info
= &adapter
->gl_info
;
407 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
409 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
411 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
413 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
414 ERR("Failed to restore previous GL context.\n");
419 /* Adjust the amount of used texture memory */
420 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
)
422 adapter
->vram_bytes_used
+= amount
;
423 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
424 wine_dbgstr_longlong(amount
),
425 wine_dbgstr_longlong(adapter
->vram_bytes_used
));
426 return adapter
->vram_bytes_used
;
429 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
431 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
432 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
435 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
437 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
439 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
444 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
446 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
448 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
454 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
456 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
458 HeapFree(GetProcessHeap(), 0, wined3d
);
464 /* Context activation is done by the caller. */
465 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
469 static const char testcode
[] =
471 "PARAM C[66] = { program.env[0..65] };\n"
473 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
474 "ARL A0.x, zero.x;\n"
475 "MOV result.position, C[A0.x + 65];\n"
478 while (gl_info
->gl_ops
.gl
.p_glGetError());
479 GL_EXTCALL(glGenProgramsARB(1, &prog
));
481 ERR("Failed to create an ARB offset limit test program\n");
483 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
484 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
485 strlen(testcode
), testcode
));
486 if (gl_info
->gl_ops
.gl
.p_glGetError())
488 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
489 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
491 } else TRACE("OpenGL implementation allows offsets > 63\n");
493 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
494 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
495 checkGLcall("ARB vp offset limit test cleanup");
500 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
501 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
503 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
504 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
505 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
506 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
510 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
511 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
513 if (card_vendor
== HW_VENDOR_NVIDIA
)
515 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
516 device
== CARD_NVIDIA_GEFORCEFX_5600
||
517 device
== CARD_NVIDIA_GEFORCEFX_5800
)
525 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
526 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
528 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
529 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
530 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
532 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
533 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
534 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
535 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
536 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
537 * the chance that other implementations support them is rather small since Win32 QuickTime uses
538 * DirectDraw, not OpenGL.
540 * This test has been moved into wined3d_guess_gl_vendor()
542 return gl_vendor
== GL_VENDOR_APPLE
;
545 /* Context activation is done by the caller. */
546 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
548 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
549 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
550 * all the texture. This function detects this bug by its symptom and disables PBOs
553 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
554 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
555 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
556 * read back is compared to the original. If they are equal PBOs are assumed to work,
557 * otherwise the PBO extension is disabled. */
559 static const unsigned int pattern
[] =
561 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
562 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
563 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
564 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
566 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
568 /* No PBO -> No point in testing them. */
569 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
571 while (gl_info
->gl_ops
.gl
.p_glGetError());
572 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
573 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
575 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
576 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
577 checkGLcall("Specifying the PBO test texture");
579 GL_EXTCALL(glGenBuffers(1, &pbo
));
580 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, pbo
));
581 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sizeof(pattern
), pattern
, GL_STREAM_DRAW
));
582 checkGLcall("Specifying the PBO test pbo");
584 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
585 checkGLcall("Loading the PBO test texture");
587 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
589 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
591 memset(check
, 0, sizeof(check
));
592 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
593 checkGLcall("Reading back the PBO test texture");
595 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
596 GL_EXTCALL(glDeleteBuffers(1, &pbo
));
597 checkGLcall("PBO test cleanup");
599 if (memcmp(check
, pattern
, sizeof(check
)))
601 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
602 "Disabling PBOs. This may result in slower performance.\n");
603 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
607 TRACE("PBO test successful.\n");
611 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
612 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
614 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
617 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
618 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
620 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
621 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
622 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
626 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
627 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
629 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
630 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
631 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
632 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
635 * dx10 cards usually have 64 varyings */
636 return gl_info
->limits
.glsl_varyings
> 44;
639 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
640 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
642 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
645 /* A GL context is provided by the caller */
646 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
647 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
652 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
655 while (gl_info
->gl_ops
.gl
.p_glGetError());
656 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
657 error
= gl_info
->gl_ops
.gl
.p_glGetError();
659 if (error
== GL_NO_ERROR
)
661 TRACE("GL Implementation accepts 4 component specular color pointers\n");
666 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
667 debug_glerror(error
));
672 /* A GL context is provided by the caller */
673 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
674 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
679 static const char testcode
[] =
681 "OPTION NV_vertex_program2;\n"
682 "MOV result.clip[0], 0.0;\n"
683 "MOV result.position, 0.0;\n"
686 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
688 while (gl_info
->gl_ops
.gl
.p_glGetError());
690 GL_EXTCALL(glGenProgramsARB(1, &prog
));
693 ERR("Failed to create the NVvp clip test program\n");
696 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
697 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
698 strlen(testcode
), testcode
));
699 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
702 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
703 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
705 while (gl_info
->gl_ops
.gl
.p_glGetError());
707 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
709 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
710 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
711 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
716 /* Context activation is done by the caller. */
717 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
718 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
720 char data
[4 * 4 * 4];
724 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
726 memset(data
, 0xcc, sizeof(data
));
728 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
729 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
730 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
731 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
732 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
733 checkGLcall("glTexImage2D");
735 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
736 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
737 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
738 checkGLcall("glFramebufferTexture2D");
740 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
741 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
742 checkGLcall("glCheckFramebufferStatus");
744 memset(data
, 0x11, sizeof(data
));
745 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
746 checkGLcall("glTexSubImage2D");
748 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
749 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
750 checkGLcall("glClear");
752 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
753 checkGLcall("glGetTexImage");
755 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
756 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
757 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
758 checkGLcall("glBindTexture");
760 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
761 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
762 checkGLcall("glDeleteTextures");
764 return *(DWORD
*)data
== 0x11111111;
767 /* Context activation is done by the caller. */
768 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
769 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
771 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
772 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
776 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
777 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
778 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
779 checkGLcall("glTexImage2D");
781 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
782 checkGLcall("glGetTexLevelParameteriv");
783 TRACE("Real color depth is %d\n", size
);
785 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
786 checkGLcall("glBindTexture");
787 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
788 checkGLcall("glDeleteTextures");
793 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
794 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
796 return gl_vendor
== GL_VENDOR_FGLRX
;
799 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
800 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
802 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
803 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
807 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
808 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
813 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
816 static const char program_code
[] =
818 "OPTION ARB_fog_linear;\n"
819 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
822 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
824 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
827 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
828 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
829 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
830 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
831 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
832 checkGLcall("glTexImage2D");
834 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
835 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
836 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
837 checkGLcall("glFramebufferTexture2D");
839 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
840 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
841 checkGLcall("glCheckFramebufferStatus");
843 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
844 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
845 checkGLcall("glClear");
846 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
847 checkGLcall("glViewport");
849 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
850 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
851 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
852 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
853 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
854 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
855 checkGLcall("fog setup");
857 GL_EXTCALL(glGenProgramsARB(1, &prog
));
858 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
859 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
860 strlen(program_code
), program_code
));
861 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
862 checkGLcall("Test fragment program setup");
864 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
867 const char *error_str
;
868 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
869 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
872 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
873 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
874 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
875 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
876 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
877 gl_info
->gl_ops
.gl
.p_glEnd();
878 checkGLcall("ARBfp fog test draw");
880 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
881 checkGLcall("glGetTexImage");
882 data
[0] &= 0x00ffffff;
883 data
[1] &= 0x00ffffff;
884 data
[2] &= 0x00ffffff;
885 data
[3] &= 0x00ffffff;
887 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
888 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
890 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
891 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
892 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
893 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
894 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
895 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
896 checkGLcall("ARBfp fog test teardown");
898 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
899 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
902 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
904 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
905 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
906 * allow 48 different offsets or other helper immediate values. */
907 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
908 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
911 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
913 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
914 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
915 * If real NP2 textures are used, the driver falls back to software. We could just remove the
916 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
917 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
918 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
919 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
921 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
922 * has this extension promoted to core. The extension loading code sets this extension supported
923 * due to that, so this code works on fglrx as well. */
924 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
926 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
927 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
928 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
932 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
934 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
935 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
936 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
937 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
938 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
939 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
941 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
942 * triggering the software fallback. There is not much we can do here apart from disabling the
943 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
944 * in wined3d_adapter_init_gl_caps).
945 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
946 * post-processing effects in the game "Max Payne 2").
947 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
948 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
949 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
950 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
953 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
955 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
956 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
957 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
958 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
959 * according to the spec.
961 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
962 * makes the shader slower and eats instruction slots which should be available to the d3d app.
964 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
965 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
966 * this workaround is activated on cards that do not need it, it won't break things, just affect
967 * performance negatively. */
968 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
969 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
972 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
974 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
977 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
979 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
982 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
984 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
987 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
989 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
992 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
994 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
997 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
999 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
1002 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
1004 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
1005 selected texture formats. They are apparently the only DX9 class GPUs
1007 Also, DX9-era GPUs are somewhat limited with float textures
1008 filtering and blending. */
1009 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
1012 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
1014 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1015 * loads some fog parameters (start, end, exponent, but not the color) into the
1018 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1019 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1020 * linear fog with start and end other than 0.0 and 1.0. */
1021 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1022 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
1025 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
1027 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1032 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1033 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1034 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1035 const char *description
;
1038 static const struct driver_quirk quirk_table
[] =
1041 match_amd_r300_to_500
,
1043 "AMD normalized texrect quirk"
1047 quirk_apple_glsl_constants
,
1048 "Apple GLSL uniform override"
1053 "Geforce 5 NP2 disable"
1058 "Init texcoord .w for Apple Intel GPU driver"
1061 match_apple_nonr500ati
,
1063 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1068 "Reserved varying for gl_ClipPos"
1071 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1072 * GL implementations accept it. The Mac GL is the only implementation known to
1075 * If we can pass 4 component specular colors, do it, because (a) we don't have
1076 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1077 * passes specular alpha to the pixel shader if any is used. Otherwise the
1078 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1079 * via GL_EXT_fog_coord.
1081 match_allows_spec_alpha
,
1082 quirk_allows_specular_alpha
,
1083 "Allow specular alpha quirk"
1086 match_broken_nv_clip
,
1087 quirk_disable_nvvp_clip
,
1088 "Apple NV_vertex_program clip bug quirk"
1091 match_fbo_tex_update
,
1092 quirk_fbo_tex_update
,
1093 "FBO rebind for attachment updates"
1096 match_broken_rgba16
,
1097 quirk_broken_rgba16
,
1098 "True RGBA16 is not available"
1103 "Not printing GLSL infolog"
1106 match_not_dx10_capable
,
1107 quirk_limited_tex_filtering
,
1108 "Texture filtering, blending and VTF support is limited"
1112 quirk_r200_constants
,
1113 "r200 vertex shader constants"
1116 match_broken_arb_fog
,
1117 quirk_broken_arb_fog
,
1118 "ARBfp fogstart == fogend workaround"
1122 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1123 * reporting a driver version is moot because we are not the Windows driver, and we have different
1124 * bugs, features, etc.
1126 * The driver version has the form "x.y.z.w".
1128 * "x" is the Windows version the driver is meant for:
1135 * "y" is the maximum Direct3D version the driver supports.
1136 * y -> d3d version mapping:
1145 * "z" is the subversion number.
1147 * "w" is the vendor specific driver build number.
1150 struct driver_version_information
1152 enum wined3d_display_driver driver
;
1153 enum wined3d_driver_model driver_model
;
1154 const char *driver_name
; /* name of Windows driver */
1155 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1156 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1157 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1160 /* The driver version table contains driver information for different devices on several OS versions. */
1161 static const struct driver_version_information driver_version_table
[] =
1164 * - Radeon HD2x00 (R600) and up supported by current drivers.
1165 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1166 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1167 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1168 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1169 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1170 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1171 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 17, 10, 1280},
1172 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1173 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 17, 10, 1280},
1174 {DRIVER_AMD_RX
, DRIVER_MODEL_NT6X
, "aticfx32.dll", 17, 10, 1474},
1177 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1178 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1179 * igxprd32.dll but the GMA800 driver was never updated. */
1180 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1181 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1182 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1183 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1184 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1185 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1186 {DRIVER_INTEL_HD4000
, DRIVER_MODEL_NT6X
, "igdumdim32.dll", 19, 15, 4352},
1189 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1190 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1191 * - GeforceFX support is up to 173.x on <= XP
1192 * - Geforce2MX/3/4 up to 96.x on <= XP
1193 * - TNT/Geforce1/2 up to 71.x on <= XP
1194 * All version numbers used below are from the Linux nvidia drivers. */
1195 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1196 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1197 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1198 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 783},
1199 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 4052},
1200 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 783},
1201 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 4052},
1204 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
1207 struct gpu_description
1209 WORD vendor
; /* reported PCI card vendor ID */
1210 WORD card
; /* reported PCI card device ID */
1211 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1212 enum wined3d_display_driver driver
;
1213 unsigned int vidmem
;
1216 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1217 * found on a board containing a specific GPU. */
1218 static const struct gpu_description gpu_description_table
[] =
1221 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT
, 4 },
1222 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1223 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1224 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1225 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1226 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1227 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1228 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1229 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1230 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1231 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1232 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1233 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1234 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1235 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1236 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1237 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1238 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1239 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1240 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8200
, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8
, 512 },
1241 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1242 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1243 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8500GT
, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1244 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1245 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1246 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8
, 320 },
1247 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8
, 768 },
1248 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8
, 256 },
1249 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8
, 256 },
1250 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8
, 256 },
1251 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1252 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1253 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1254 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9700MGT
, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1255 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1256 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8
, 512 },
1257 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8
, 512 },
1258 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8
, 512 },
1259 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS250
, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8
, 1024},
1260 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8
, 1024},
1261 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8
, 896 },
1262 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8
, 1024},
1263 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8
, 512 },
1264 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8
, 256},
1265 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1266 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1267 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8
, 1024},
1268 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1269 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8
, 512},
1270 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8
, 2048},
1271 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT425M
, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1272 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8
, 1024},
1273 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8
, 1024},
1274 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8
, 1024},
1275 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8
, 768 },
1276 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8
, 1536},
1277 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8
, 1024},
1278 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8
, 1280},
1279 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8
, 1536},
1280 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8
, 1024},
1281 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1282 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1283 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1284 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1285 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8
, 1024},
1286 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8
, 1280},
1287 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8
, 1536},
1288 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8
, 1024},
1289 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8
, 1024},
1290 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1291 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1292 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1293 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8
, 1024},
1294 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1295 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8
, 2048},
1296 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1297 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1298 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8
, 2048},
1299 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8
, 3072},
1300 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX675MX
, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8
, 4096},
1301 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8
, 2048},
1302 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX690
, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8
, 2048},
1303 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730
, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8
, 2048},
1304 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730M
, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1305 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT740M
, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1306 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT750M
, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1307 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8
, 1024},
1308 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1309 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8
, 2048},
1310 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760TI
, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1311 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1312 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1313 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8
, 2048},
1314 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8
, 3072},
1315 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8
, 3072},
1316 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITAN
, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8
, 6144},
1317 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANB
, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8
, 6144},
1318 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANX
, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8
, 12288},
1319 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANZ
, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8
, 12288},
1320 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_820M
, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1321 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_830M
, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1322 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_840M
, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1323 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_845M
, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1324 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX850M
, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1325 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX860M
, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1326 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX870M
, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1327 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX880M
, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8
, 4096},
1328 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950
, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8
, 2048},
1329 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950M
, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8
, 4096},
1330 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960
, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8
, 4096},
1331 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960M
, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1332 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970
, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8
, 4096},
1333 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970M
, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1334 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980
, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8
, 4096},
1335 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980TI
, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8
, 6144},
1336 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1050
, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8
, 2048},
1337 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060
, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8
, 6144},
1338 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1070
, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8
, 8192},
1339 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080
, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8
, 8192},
1342 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1343 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1344 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1345 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1346 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1347 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1348 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1349 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1350 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1351 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1352 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1353 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3850
, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600
, 512 },
1354 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1355 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1356 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1357 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1358 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1359 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1360 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1361 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1362 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1363 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1364 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1365 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1366 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1367 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6480G
, "AMD Radeon HD 6480G", DRIVER_AMD_R600
, 512 },
1368 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1369 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1370 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1371 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1372 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1373 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1374 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7660D
, "AMD Radeon HD 7660D", DRIVER_AMD_R600
, 2048},
1375 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1376 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1377 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1378 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8600M
, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600
, 1024},
1379 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8670
, "AMD Radeon HD 8670", DRIVER_AMD_R600
, 2048},
1380 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8770
, "AMD Radeon HD 8770", DRIVER_AMD_R600
, 2048},
1381 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R3
, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600
, 2048},
1382 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R7
, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600
, 2048},
1383 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_285
, "AMD Radeon R9 285", DRIVER_AMD_RX
, 2048},
1384 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_290
, "AMD Radeon R9 290", DRIVER_AMD_RX
, 4096},
1385 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_FURY
, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX
, 4096},
1386 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_460
, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX
, 4096},
1387 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_480
, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX
, 4096},
1390 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
1393 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1394 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1395 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1396 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1397 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1398 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1399 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1400 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1401 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1402 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1403 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1404 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1405 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1406 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1407 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1408 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1409 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1410 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1411 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1412 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1413 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1414 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1415 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1416 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1417 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1418 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1419 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
1420 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
1421 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
1422 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
1423 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000
, 1536},
1424 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
1425 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
1426 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000
, 1536},
1427 {HW_VENDOR_INTEL
, CARD_INTEL_HWD
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
1428 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
1429 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_1
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
1430 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_2
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
1431 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_3
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
1432 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_4
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
1433 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_1
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1434 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_2
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1435 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_3
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1436 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_4
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1437 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_5
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1438 {HW_VENDOR_INTEL
, CARD_INTEL_HD5300
, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000
, 2048},
1439 {HW_VENDOR_INTEL
, CARD_INTEL_HD5500
, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000
, 2048},
1440 {HW_VENDOR_INTEL
, CARD_INTEL_HD5600
, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000
, 2048},
1441 {HW_VENDOR_INTEL
, CARD_INTEL_HD6000
, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000
, 2048},
1442 {HW_VENDOR_INTEL
, CARD_INTEL_I6100
, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000
, 2048},
1443 {HW_VENDOR_INTEL
, CARD_INTEL_IP6200
, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000
, 2048},
1444 {HW_VENDOR_INTEL
, CARD_INTEL_IPP6300
, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000
, 2048},
1445 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_1
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
1446 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_2
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
1447 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_3
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
1448 {HW_VENDOR_INTEL
, CARD_INTEL_HD515
, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000
, 2048},
1449 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_1
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
1450 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_2
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
1451 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_1
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
1452 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_2
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
1453 {HW_VENDOR_INTEL
, CARD_INTEL_HDP530
, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000
, 2048},
1454 {HW_VENDOR_INTEL
, CARD_INTEL_I540
, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000
, 2048},
1455 {HW_VENDOR_INTEL
, CARD_INTEL_I550
, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000
, 2048},
1456 {HW_VENDOR_INTEL
, CARD_INTEL_I555
, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000
, 2048},
1457 {HW_VENDOR_INTEL
, CARD_INTEL_IP555
, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000
, 2048},
1458 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_1
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
1459 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_2
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
1460 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_1
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
1461 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_2
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
1464 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1465 enum wined3d_driver_model driver_model
)
1469 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1470 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1472 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1474 if (entry
->driver
== driver
&& (driver_model
== DRIVER_MODEL_GENERIC
1475 || entry
->driver_model
== driver_model
))
1477 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1478 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1485 static const struct gpu_description
*get_gpu_description(enum wined3d_pci_vendor vendor
,
1486 enum wined3d_pci_device device
)
1490 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(*gpu_description_table
)); ++i
)
1492 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1493 return &gpu_description_table
[i
];
1499 static const struct gpu_description
*query_gpu_description(const struct wined3d_gl_info
*gl_info
, UINT64
*vram_bytes
)
1501 enum wined3d_pci_vendor vendor
= PCI_VENDOR_NONE
;
1502 enum wined3d_pci_device device
= PCI_DEVICE_NONE
;
1503 const struct gpu_description
*gpu_description
;
1504 static unsigned int once
;
1506 if (gl_info
->supported
[WGL_WINE_QUERY_RENDERER
])
1510 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE
, &value
)))
1512 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE
, &value
)))
1514 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE
, &value
)))
1515 *vram_bytes
= (UINT64
)value
* 1024 * 1024;
1516 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1517 vendor
, device
, wine_dbgstr_longlong(*vram_bytes
));
1520 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1522 vendor
= wined3d_settings
.pci_vendor_id
;
1523 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor
);
1526 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1528 device
= wined3d_settings
.pci_device_id
;
1529 TRACE("Overriding device PCI ID with 0x%04x.\n", device
);
1532 if (wined3d_settings
.emulated_textureram
)
1534 *vram_bytes
= wined3d_settings
.emulated_textureram
;
1535 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1536 wine_dbgstr_longlong(*vram_bytes
));
1539 if (!(gpu_description
= get_gpu_description(vendor
, device
))
1540 && (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
1541 || wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
) && !once
++)
1542 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor
, device
);
1544 return gpu_description
;
1547 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1548 const struct gpu_description
*gpu_desc
, UINT64 vram_bytes
)
1550 OSVERSIONINFOW os_version
;
1551 WORD driver_os_version
;
1552 enum wined3d_display_driver driver
;
1553 enum wined3d_driver_model driver_model
;
1554 const struct driver_version_information
*version_info
;
1556 memset(&os_version
, 0, sizeof(os_version
));
1557 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1558 if (!GetVersionExW(&os_version
))
1560 ERR("Failed to get OS version, reporting 2000/XP.\n");
1561 driver_os_version
= 6;
1562 driver_model
= DRIVER_MODEL_NT5X
;
1566 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1567 switch (os_version
.dwMajorVersion
)
1570 /* If needed we could distinguish between 9x and NT4, but this code won't make
1571 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1573 driver_os_version
= 4;
1574 driver_model
= DRIVER_MODEL_WIN9X
;
1578 driver_os_version
= 6;
1579 driver_model
= DRIVER_MODEL_NT5X
;
1583 if (os_version
.dwMinorVersion
== 0)
1585 driver_os_version
= 7;
1586 driver_model
= DRIVER_MODEL_NT6X
;
1588 else if (os_version
.dwMinorVersion
== 1)
1590 driver_os_version
= 8;
1591 driver_model
= DRIVER_MODEL_NT6X
;
1595 if (os_version
.dwMinorVersion
> 2)
1597 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1598 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1600 driver_os_version
= 9;
1601 driver_model
= DRIVER_MODEL_NT6X
;
1606 driver_os_version
= 10;
1607 driver_model
= DRIVER_MODEL_NT6X
;
1611 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1612 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1613 driver_os_version
= 6;
1614 driver_model
= DRIVER_MODEL_NT5X
;
1619 driver_info
->vendor
= gpu_desc
->vendor
;
1620 driver_info
->device
= gpu_desc
->card
;
1621 driver_info
->description
= gpu_desc
->description
;
1622 driver_info
->vram_bytes
= vram_bytes
? vram_bytes
: (UINT64
)gpu_desc
->vidmem
* 1024 * 1024;
1623 driver
= gpu_desc
->driver
;
1626 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1627 * In order to avoid this application bug we limit the amount of video memory
1628 * to LONG_MAX for older Windows versions.
1630 if (driver_model
< DRIVER_MODEL_NT6X
&& driver_info
->vram_bytes
> LONG_MAX
)
1632 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX
);
1633 driver_info
->vram_bytes
= LONG_MAX
;
1636 /* Try to obtain driver version information for the current Windows version. This fails in
1638 * - the gpu is not available on the currently selected OS version:
1639 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1640 * version information for the current Windows version is returned instead of faked info.
1641 * We do the same and assume the default Windows version to emulate is WinXP.
1643 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1644 * For now return the XP driver info. Perhaps later on we should return VESA.
1646 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1647 * This could be an indication that our database is not up to date, so this should be fixed.
1649 if ((version_info
= get_driver_version_info(driver
, driver_model
))
1650 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_GENERIC
)))
1652 driver_info
->name
= version_info
->driver_name
;
1653 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1654 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1658 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1659 driver_info
->vendor
, driver_info
->device
, driver_model
);
1660 driver_info
->name
= "Display";
1661 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1662 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1665 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1666 driver_info
->version_high
, driver_info
->version_low
);
1669 /* Context activation is done by the caller. */
1670 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1671 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1675 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1677 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1678 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1679 quirk_table
[i
].apply(gl_info
);
1682 /* Find out if PBOs work as they are supposed to. */
1683 test_pbo_functionality(gl_info
);
1686 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1688 const char *ptr
= gl_version
;
1693 ERR("Invalid OpenGL major version %d.\n", major
);
1695 while (isdigit(*ptr
)) ++ptr
;
1697 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1701 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1703 return MAKEDWORD_VERSION(major
, minor
);
1706 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1707 const char *gl_vendor_string
, const char *gl_renderer
)
1709 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1710 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1711 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1713 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1714 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1715 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1716 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1717 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1718 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1719 * DirectDraw, not OpenGL. */
1720 if (gl_info
->supported
[APPLE_FENCE
] && gl_info
->supported
[APPLE_YCBCR_422
])
1721 return GL_VENDOR_APPLE
;
1723 if (strstr(gl_vendor_string
, "NVIDIA"))
1724 return GL_VENDOR_NVIDIA
;
1726 if (strstr(gl_vendor_string
, "ATI"))
1727 return GL_VENDOR_FGLRX
;
1729 if (strstr(gl_vendor_string
, "Mesa")
1730 || strstr(gl_vendor_string
, "X.Org")
1731 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1732 || strstr(gl_vendor_string
, "DRI R300 Project")
1733 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1734 || strstr(gl_vendor_string
, "VMware, Inc.")
1735 || strstr(gl_vendor_string
, "Intel")
1736 || strstr(gl_renderer
, "Mesa")
1737 || strstr(gl_renderer
, "Gallium")
1738 || strstr(gl_renderer
, "Intel"))
1739 return GL_VENDOR_MESA
;
1741 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1742 debugstr_a(gl_vendor_string
));
1744 return GL_VENDOR_UNKNOWN
;
1747 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1749 if (strstr(gl_vendor_string
, "NVIDIA")
1750 || strstr(gl_vendor_string
, "Nouveau")
1751 || strstr(gl_vendor_string
, "nouveau"))
1752 return HW_VENDOR_NVIDIA
;
1754 if (strstr(gl_vendor_string
, "ATI")
1755 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1756 || strstr(gl_vendor_string
, "X.Org R300 Project")
1757 || strstr(gl_renderer
, "AMD")
1758 || strstr(gl_renderer
, "R100")
1759 || strstr(gl_renderer
, "R200")
1760 || strstr(gl_renderer
, "R300")
1761 || strstr(gl_renderer
, "R600")
1762 || strstr(gl_renderer
, "R700"))
1763 return HW_VENDOR_AMD
;
1765 if (strstr(gl_vendor_string
, "Intel(R)")
1766 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1767 || strstr(gl_renderer
, "Intel")
1768 || strstr(gl_renderer
, "i915")
1769 || strstr(gl_vendor_string
, "Intel Inc."))
1770 return HW_VENDOR_INTEL
;
1772 if (strstr(gl_renderer
, "SVGA3D"))
1773 return HW_VENDOR_VMWARE
;
1775 if (strstr(gl_vendor_string
, "Mesa")
1776 || strstr(gl_vendor_string
, "Brian Paul")
1777 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1778 || strstr(gl_vendor_string
, "VMware, Inc."))
1779 return HW_VENDOR_SOFTWARE
;
1781 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1783 return HW_VENDOR_NVIDIA
;
1786 static enum wined3d_d3d_level
d3d_level_from_caps(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
, DWORD glsl_version
)
1788 if (shader_caps
->vs_version
>= 5)
1789 return WINED3D_D3D_LEVEL_11
;
1790 if (shader_caps
->vs_version
== 4)
1791 return WINED3D_D3D_LEVEL_10
;
1792 if (shader_caps
->vs_version
== 3)
1794 /* wined3d with default settings at the moment doesn't expose SM4+ on
1796 if (glsl_version
>= MAKEDWORD_VERSION(4, 30))
1797 return WINED3D_D3D_LEVEL_11
;
1798 if (glsl_version
>= MAKEDWORD_VERSION(1, 30))
1799 return WINED3D_D3D_LEVEL_10
;
1800 return WINED3D_D3D_LEVEL_9_SM3
;
1802 if (shader_caps
->vs_version
== 2)
1803 return WINED3D_D3D_LEVEL_9_SM2
;
1804 if (shader_caps
->vs_version
== 1)
1805 return WINED3D_D3D_LEVEL_8
;
1807 if (fragment_caps
->TextureOpCaps
& WINED3DTEXOPCAPS_DOTPRODUCT3
)
1808 return WINED3D_D3D_LEVEL_7
;
1809 if (fragment_caps
->MaxSimultaneousTextures
> 1)
1810 return WINED3D_D3D_LEVEL_6
;
1812 return WINED3D_D3D_LEVEL_5
;
1815 static const struct wined3d_renderer_table
1817 const char *renderer
;
1818 enum wined3d_pci_device id
;
1820 cards_nvidia_binary
[] =
1823 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080
}, /* GeForce 1000 - highend */
1824 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070
}, /* GeForce 1000 - highend */
1825 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060
}, /* GeForce 1000 - midend high */
1826 {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050
}, /* GeForce 1000 - midend */
1827 {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI
}, /* GeForce 900 - highend */
1828 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980
}, /* GeForce 900 - highend */
1829 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M
}, /* GeForce 900 - highend mobile*/
1830 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970
}, /* GeForce 900 - highend */
1831 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX
}, /* Geforce 900 - highend */
1832 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M
}, /* GeForce 900 - midend high mobile */
1833 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960
}, /* GeForce 900 - midend high */
1834 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M
}, /* GeForce 900 - midend mobile */
1835 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950
}, /* GeForce 900 - midend */
1836 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M
}, /* GeForce 800 - mobile */
1837 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M
}, /* GeForce 800 - mobile */
1838 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M
}, /* GeForce 800 - mobile */
1839 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M
}, /* GeForce 800 - mobile */
1840 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M
}, /* GeForce 800 - mobile */
1841 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M
}, /* GeForce 800 - mobile */
1842 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M
}, /* GeForce 800 - mobile */
1843 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M
}, /* GeForce 800 - mobile */
1844 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1845 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB
}, /* Geforce 700 - highend */
1846 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ
}, /* Geforce 700 - highend */
1847 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN
}, /* Geforce 700 - highend */
1848 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1849 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1850 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1851 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1852 {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI
}, /* Geforce 700 - midend high */
1853 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1854 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1855 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1856 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M
}, /* Geforce 700 - midend mobile */
1857 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M
}, /* Geforce 700 - midend mobile */
1858 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M
}, /* Geforce 700 - midend mobile */
1859 {"GT 730", CARD_NVIDIA_GEFORCE_GT730
}, /* Geforce 700 - lowend */
1860 {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690
}, /* Geforce 600 - highend */
1861 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1862 {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX
}, /* Geforce 600 - highend */
1863 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1864 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1865 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1866 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1867 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1868 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1869 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1870 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1871 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1872 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1873 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1874 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1875 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1876 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1877 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1878 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1879 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1880 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1881 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1882 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1883 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1884 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1886 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1887 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1888 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1889 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1890 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1891 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1892 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M
}, /* Geforce 400 - lowend mobile */
1893 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1894 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1895 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1896 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1897 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1898 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1899 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1900 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1901 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1902 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1903 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1904 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1905 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1906 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1907 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1908 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250
}, /* Geforce 200 - midend */
1909 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1910 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1911 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1912 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1913 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1914 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1915 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1916 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1917 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT
}, /* Geforce 9 - midend */
1918 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1919 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1920 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1921 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1922 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1923 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1924 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1925 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1926 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1927 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1928 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1929 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1930 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1931 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1932 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1933 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1934 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1935 {"8500", CARD_NVIDIA_GEFORCE_8500GT
}, /* Geforce 8 - mid-lowend */
1936 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1937 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1938 {"8200", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1939 {"8100", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1940 /* Direct 3D 9 SM3 */
1941 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1942 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1943 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1944 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1945 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1946 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1947 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1948 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1949 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1950 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1951 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1952 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1953 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1954 /* Direct 3D 9 SM2 */
1955 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1956 {"5950", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1957 {"5900", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1958 {"5800", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1959 {"5750", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1960 {"5700", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1961 {"5650", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1962 {"5600", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1963 {"5500", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1964 {"5300", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1965 {"5250", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1966 {"5200", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1967 {"5100", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1969 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200
},
1970 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200
}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1972 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX
}, /* MX420/MX440/MX460/MX4000 */
1973 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX
},
1974 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX
}, /* Geforce2 standard/MX100/MX200/MX400 */
1975 {"Quadro2", CARD_NVIDIA_GEFORCE2
},
1976 {"GeForce2", CARD_NVIDIA_GEFORCE2
}, /* Geforce2 GTS/Pro/Ti/Ultra */
1978 {"TNT2", CARD_NVIDIA_RIVA_TNT2
}, /* Riva TNT2 standard/M64/Pro/Ultra */
1980 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1982 * Beware: renderer string do not match exact card model,
1983 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1984 cards_amd_binary
[] =
1986 {"RX 480", CARD_AMD_RADEON_RX_480
},
1987 {"RX 460", CARD_AMD_RADEON_RX_460
},
1988 {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY
},
1989 /* Southern Islands */
1990 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1991 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1992 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1993 /* Northern Islands */
1994 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1995 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1996 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1997 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
1998 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
1999 {"HD 6700", CARD_AMD_RADEON_HD6700
},
2000 {"HD 6670", CARD_AMD_RADEON_HD6600
},
2001 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
2002 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
2003 {"HD 6600", CARD_AMD_RADEON_HD6600
},
2004 {"HD 6570", CARD_AMD_RADEON_HD6600
},
2005 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
2006 {"HD 6500", CARD_AMD_RADEON_HD6600
},
2007 {"HD 6480G", CARD_AMD_RADEON_HD6480G
},
2008 {"HD 6400", CARD_AMD_RADEON_HD6400
},
2009 {"HD 6300", CARD_AMD_RADEON_HD6300
},
2010 {"HD 6200", CARD_AMD_RADEON_HD6300
},
2012 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
2013 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
2014 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
2015 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
2016 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
2017 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
2018 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
2019 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
2020 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
2021 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
2022 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
2024 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
2025 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
2026 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
2027 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
2028 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
2029 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
2030 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
2031 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
2032 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
2033 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
2034 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
2035 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
2036 /* R600/R700 integrated */
2037 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
2038 {"HD 3300", CARD_AMD_RADEON_HD3200
},
2039 {"HD 3200", CARD_AMD_RADEON_HD3200
},
2040 {"HD 3100", CARD_AMD_RADEON_HD3200
},
2042 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
2043 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
2044 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
2045 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
2046 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
2047 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
2048 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
2049 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2050 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2051 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2052 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2053 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2054 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2056 {"X1950", CARD_AMD_RADEON_X1600
},
2057 {"X1900", CARD_AMD_RADEON_X1600
},
2058 {"X1800", CARD_AMD_RADEON_X1600
},
2059 {"X1650", CARD_AMD_RADEON_X1600
},
2060 {"X1600", CARD_AMD_RADEON_X1600
},
2061 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
2062 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
2063 {"HD 2300", CARD_AMD_RADEON_X700
},
2064 {"X2500", CARD_AMD_RADEON_X700
},
2065 {"X2300", CARD_AMD_RADEON_X700
},
2066 {"X1550", CARD_AMD_RADEON_X700
},
2067 {"X1450", CARD_AMD_RADEON_X700
},
2068 {"X1400", CARD_AMD_RADEON_X700
},
2069 {"X1300", CARD_AMD_RADEON_X700
},
2070 {"X850", CARD_AMD_RADEON_X700
},
2071 {"X800", CARD_AMD_RADEON_X700
},
2072 {"X700", CARD_AMD_RADEON_X700
},
2073 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2074 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M
},
2079 {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1
},
2080 {"Skylake", CARD_INTEL_HD520_1
},
2082 {"Iris Pro P6300", CARD_INTEL_IPP6300
},
2083 {"Iris Pro 6200", CARD_INTEL_IP6200
},
2084 {"Iris 6100", CARD_INTEL_I6100
},
2085 {"Iris(TM) Graphics 6100", CARD_INTEL_I6100
}, /* MacOS */
2087 {"Iris Pro 5200", CARD_INTEL_IP5200_1
},
2088 {"Iris 5100", CARD_INTEL_I5100_1
},
2089 {"Haswell Mobile", CARD_INTEL_HWM
},
2090 {"Iris OpenGL Engine", CARD_INTEL_HWM
}, /* MacOS */
2092 {"Ivybridge Server", CARD_INTEL_IVBS
},
2093 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
2094 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
2095 {"HD Graphics 4000", CARD_INTEL_IVBD
}, /* MacOS */
2097 {"Sandybridge Server", CARD_INTEL_SNBS
},
2098 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
2099 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
2101 {"Ironlake Mobile", CARD_INTEL_ILKM
},
2102 {"Ironlake Desktop", CARD_INTEL_ILKD
},
2104 {"B43", CARD_INTEL_B43
},
2105 {"G41", CARD_INTEL_G41
},
2106 {"G45", CARD_INTEL_G45
},
2107 {"Q45", CARD_INTEL_Q45
},
2108 {"Integrated Graphics Device", CARD_INTEL_IGD
},
2109 {"GM45", CARD_INTEL_GM45
},
2111 {"965GME", CARD_INTEL_965GME
},
2112 {"965GM", CARD_INTEL_965GM
},
2113 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
2114 {"946GZ", CARD_INTEL_946GZ
},
2115 {"965G", CARD_INTEL_965G
},
2116 {"965Q", CARD_INTEL_965Q
},
2118 {"Pineview M", CARD_INTEL_PNVM
},
2119 {"Pineview G", CARD_INTEL_PNVG
},
2120 {"IGD", CARD_INTEL_PNVG
},
2121 {"Q33", CARD_INTEL_Q33
},
2122 {"G33", CARD_INTEL_G33
},
2123 {"Q35", CARD_INTEL_Q35
},
2124 {"945GME", CARD_INTEL_945GME
},
2125 {"945GM", CARD_INTEL_945GM
},
2126 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
2127 {"945G", CARD_INTEL_945G
},
2129 {"915GM", CARD_INTEL_915GM
},
2130 {"E7221G", CARD_INTEL_E7221G
},
2131 {"915G", CARD_INTEL_915G
},
2133 {"865G", CARD_INTEL_865G
},
2134 {"845G", CARD_INTEL_845G
},
2135 {"855GM", CARD_INTEL_855GM
},
2136 {"830M", CARD_INTEL_830M
},
2138 /* 20101109 - These are never returned by current Gallium radeon
2139 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2141 * These are returned but not handled: RC410, RV380. */
2145 {"POLARIS10", CARD_AMD_RADEON_RX_480
},
2146 {"POLARIS11", CARD_AMD_RADEON_RX_460
},
2147 /* Volcanic Islands */
2148 {"FIJI", CARD_AMD_RADEON_R9_FURY
},
2149 {"TONGA", CARD_AMD_RADEON_R9_285
},
2151 {"HAWAII", CARD_AMD_RADEON_R9_290
},
2152 {"KAVERI", CARD_AMD_RADEON_R7
},
2153 {"KABINI", CARD_AMD_RADEON_R3
},
2154 {"BONAIRE", CARD_AMD_RADEON_HD8770
},
2155 /* Southern Islands */
2156 {"OLAND", CARD_AMD_RADEON_HD8670
},
2157 {"HAINAN", CARD_AMD_RADEON_HD8600M
},
2158 {"TAHITI", CARD_AMD_RADEON_HD7900
},
2159 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
2160 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
2161 /* Northern Islands */
2162 {"ARUBA", CARD_AMD_RADEON_HD7660D
},
2163 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
2164 {"BARTS", CARD_AMD_RADEON_HD6800
},
2165 {"TURKS", CARD_AMD_RADEON_HD6600
},
2166 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
2167 {"SUMO", CARD_AMD_RADEON_HD6550D
},
2168 {"CAICOS", CARD_AMD_RADEON_HD6400
},
2169 {"PALM", CARD_AMD_RADEON_HD6300
},
2171 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
2172 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
2173 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
2174 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
2175 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2177 {"R700", CARD_AMD_RADEON_HD4800
},
2178 {"RV790", CARD_AMD_RADEON_HD4800
},
2179 {"RV770", CARD_AMD_RADEON_HD4800
},
2180 {"RV740", CARD_AMD_RADEON_HD4700
},
2181 {"RV730", CARD_AMD_RADEON_HD4600
},
2182 {"RV710", CARD_AMD_RADEON_HD4350
},
2183 /* R600/R700 integrated */
2184 {"RS880", CARD_AMD_RADEON_HD4200M
},
2185 {"RS780", CARD_AMD_RADEON_HD3200
},
2187 {"R680", CARD_AMD_RADEON_HD2900
},
2188 {"R600", CARD_AMD_RADEON_HD2900
},
2189 {"RV670", CARD_AMD_RADEON_HD3850
},
2190 {"RV635", CARD_AMD_RADEON_HD2600
},
2191 {"RV630", CARD_AMD_RADEON_HD2600
},
2192 {"RV620", CARD_AMD_RADEON_HD2350
},
2193 {"RV610", CARD_AMD_RADEON_HD2350
},
2195 {"R580", CARD_AMD_RADEON_X1600
},
2196 {"R520", CARD_AMD_RADEON_X1600
},
2197 {"RV570", CARD_AMD_RADEON_X1600
},
2198 {"RV560", CARD_AMD_RADEON_X1600
},
2199 {"RV535", CARD_AMD_RADEON_X1600
},
2200 {"RV530", CARD_AMD_RADEON_X1600
},
2201 {"RV516", CARD_AMD_RADEON_X700
},
2202 {"RV515", CARD_AMD_RADEON_X700
},
2204 {"R481", CARD_AMD_RADEON_X700
},
2205 {"R480", CARD_AMD_RADEON_X700
},
2206 {"R430", CARD_AMD_RADEON_X700
},
2207 {"R423", CARD_AMD_RADEON_X700
},
2208 {"R420", CARD_AMD_RADEON_X700
},
2209 {"R410", CARD_AMD_RADEON_X700
},
2210 {"RV410", CARD_AMD_RADEON_X700
},
2211 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2212 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2213 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2214 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2215 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2216 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2217 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2218 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2220 {"R360", CARD_AMD_RADEON_9500
},
2221 {"R350", CARD_AMD_RADEON_9500
},
2222 {"R300", CARD_AMD_RADEON_9500
},
2223 {"RV370", CARD_AMD_RADEON_9500
},
2224 {"RV360", CARD_AMD_RADEON_9500
},
2225 {"RV351", CARD_AMD_RADEON_9500
},
2226 {"RV350", CARD_AMD_RADEON_9500
},
2228 cards_nvidia_mesa
[] =
2231 {"NV124", CARD_NVIDIA_GEFORCE_GTX970
},
2232 {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI
},
2233 {"NV118", CARD_NVIDIA_GEFORCE_840M
},
2234 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
2236 {"NV108", CARD_NVIDIA_GEFORCE_GT740M
},
2237 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
2238 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
2239 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2240 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
}, /* 690 / 675MX / 760TI */
2242 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2243 {"NVD7", CARD_NVIDIA_GEFORCE_820M
},
2244 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2245 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2246 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2247 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2248 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2249 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2250 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2252 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2253 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2254 {"NVAA", CARD_NVIDIA_GEFORCE_8200
}, /* 8100 */
2255 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2256 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2257 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2258 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2259 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2260 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2261 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2262 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2263 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2264 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2265 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2267 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2268 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2269 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2270 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2271 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2272 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2273 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2274 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2275 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2276 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2277 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2278 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2279 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2280 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2281 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2282 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2284 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2285 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2286 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2287 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2288 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2289 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2291 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2292 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2293 {"nv20", CARD_NVIDIA_GEFORCE3
},
2295 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2296 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2297 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2298 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2299 {"nv16", CARD_NVIDIA_GEFORCE2
},
2300 {"nv15", CARD_NVIDIA_GEFORCE2
},
2301 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2302 {"nv10", CARD_NVIDIA_GEFORCE
},
2304 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2305 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2306 {"nv03", CARD_NVIDIA_RIVA_128
},
2310 {"SVGA3D", CARD_VMWARE_SVGA3D
},
2313 static const struct gl_vendor_selection
2315 enum wined3d_gl_vendor gl_vendor
;
2316 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2317 const struct wined3d_renderer_table
*cards
; /* To be used as cards[], pointer to the first member in an array */
2318 size_t cards_size
; /* Number of entries in the array above */
2320 amd_gl_vendor_table
[] =
2322 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2323 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2324 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", cards_amd_mesa
, ARRAY_SIZE(cards_amd_mesa
)},
2326 nvidia_gl_vendor_table
[] =
2328 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2329 {GL_VENDOR_MESA
, "Mesa Nouveau driver", cards_nvidia_mesa
, ARRAY_SIZE(cards_nvidia_mesa
)},
2330 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2332 vmware_gl_vendor_table
[] =
2334 {GL_VENDOR_MESA
, "VMware driver", cards_vmware
, ARRAY_SIZE(cards_vmware
)},
2336 intel_gl_vendor_table
[] =
2338 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2339 {GL_VENDOR_MESA
, "Mesa Intel driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2342 static const enum wined3d_pci_device
2343 card_fallback_nvidia
[] =
2345 CARD_NVIDIA_RIVA_128
, /* D3D5 */
2346 CARD_NVIDIA_RIVA_TNT
, /* D3D6 */
2347 CARD_NVIDIA_GEFORCE
, /* D3D7 */
2348 CARD_NVIDIA_GEFORCE3
, /* D3D8 */
2349 CARD_NVIDIA_GEFORCEFX_5800
, /* D3D9_SM2 */
2350 CARD_NVIDIA_GEFORCE_6800
, /* D3D9_SM3 */
2351 CARD_NVIDIA_GEFORCE_8800GTX
, /* D3D10 */
2352 CARD_NVIDIA_GEFORCE_GTX470
, /* D3D11 */
2354 card_fallback_amd
[] =
2356 CARD_AMD_RAGE_128PRO
, /* D3D5 */
2357 CARD_AMD_RAGE_128PRO
, /* D3D6 */
2358 CARD_AMD_RADEON_7200
, /* D3D7 */
2359 CARD_AMD_RADEON_8500
, /* D3D8 */
2360 CARD_AMD_RADEON_9500
, /* D3D9_SM2 */
2361 CARD_AMD_RADEON_X1600
, /* D3D9_SM3 */
2362 CARD_AMD_RADEON_HD2900
, /* D3D10 */
2363 CARD_AMD_RADEON_HD5600
, /* D3D11 */
2365 card_fallback_intel
[] =
2367 CARD_INTEL_845G
, /* D3D5 */
2368 CARD_INTEL_845G
, /* D3D6 */
2369 CARD_INTEL_845G
, /* D3D7 */
2370 CARD_INTEL_915G
, /* D3D8 */
2371 CARD_INTEL_915G
, /* D3D9_SM2 */
2372 CARD_INTEL_945G
, /* D3D9_SM3 */
2373 CARD_INTEL_G45
, /* D3D10 */
2374 CARD_INTEL_IVBD
, /* D3D11 */
2376 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia
) == WINED3D_D3D_LEVEL_COUNT
);
2377 C_ASSERT(ARRAY_SIZE(card_fallback_amd
) == WINED3D_D3D_LEVEL_COUNT
);
2378 C_ASSERT(ARRAY_SIZE(card_fallback_intel
) == WINED3D_D3D_LEVEL_COUNT
);
2380 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2381 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
2385 for (i
= 0; i
< table_size
; ++i
)
2387 if (table
[i
].gl_vendor
!= gl_vendor
)
2390 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2392 for (j
= 0; j
< table
[i
].cards_size
; ++j
)
2394 if (strstr(gl_renderer
, table
[i
].cards
[j
].renderer
))
2395 return table
[i
].cards
[j
].id
;
2397 return PCI_DEVICE_NONE
;
2399 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2400 gl_vendor
, debugstr_a(gl_renderer
));
2402 return PCI_DEVICE_NONE
;
2407 enum wined3d_pci_vendor card_vendor
;
2408 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2409 const struct gl_vendor_selection
*gl_vendor_selection
;
2410 unsigned int gl_vendor_count
;
2411 const enum wined3d_pci_device
*card_fallback
; /* An array with D3D_LEVEL_COUNT elements */
2413 card_vendor_table
[] =
2415 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2416 sizeof(amd_gl_vendor_table
) / sizeof(*amd_gl_vendor_table
),
2418 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2419 sizeof(nvidia_gl_vendor_table
) / sizeof(*nvidia_gl_vendor_table
),
2420 card_fallback_nvidia
},
2421 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
,
2422 sizeof(vmware_gl_vendor_table
) / sizeof(*vmware_gl_vendor_table
),
2424 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2425 sizeof(intel_gl_vendor_table
) / sizeof(*intel_gl_vendor_table
),
2426 card_fallback_intel
},
2430 static enum wined3d_pci_device
wined3d_guess_card(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
,
2431 DWORD glsl_version
, const char *gl_renderer
, enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2433 /* A Direct3D device object contains the PCI id (vendor + device) of the
2434 * videocard which is used for rendering. Various applications use this
2435 * information to get a rough estimation of the features of the card and
2436 * some might use it for enabling 3d effects only on certain types of
2437 * videocards. In some cases games might even use it to work around bugs
2438 * which happen on certain videocards/driver combinations. The problem is
2439 * that OpenGL only exposes a rendering string containing the name of the
2440 * videocard and not the PCI id.
2442 * Various games depend on the PCI id, so somehow we need to provide one.
2443 * A simple option is to parse the renderer string and translate this to
2444 * the right PCI id. This is a lot of work because there are more than 200
2445 * GPUs just for Nvidia. Various cards share the same renderer string, so
2446 * the amount of code might be 'small' but there are quite a number of
2447 * exceptions which would make this a pain to maintain. Another way would
2448 * be to query the PCI id from the operating system (assuming this is the
2449 * videocard which is used for rendering which is not always the case).
2450 * This would work but it is not very portable. Second it would not work
2451 * well in, let's say, a remote X situation in which the amount of 3d
2452 * features which can be used is limited.
2454 * As said most games only use the PCI id to get an indication of the
2455 * capabilities of the card. It doesn't really matter if the given id is
2456 * the correct one if we return the id of a card with similar 3d features.
2458 * The code below checks the OpenGL capabilities of a videocard and matches
2459 * that to a certain level of Direct3D functionality. Once a card passes
2460 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2461 * least a GeforceFX. To give a better estimate we do a basic check on the
2462 * renderer string but if that won't pass we return a default card. This
2463 * way is better than maintaining a full card database as even without a
2464 * full database we can return a card with similar features. Second the
2465 * size of the database can be made quite small because when you know what
2466 * type of 3d functionality a card has, you know to which GPU family the
2467 * GPU must belong. Because of this you only have to check a small part of
2468 * the renderer string to distinguish between different models from that
2471 * The code also selects a default amount of video memory which we will
2472 * use for an estimation of the amount of free texture memory. In case of
2473 * real D3D the amount of texture memory includes video memory and system
2474 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2475 * HyperMemory). We don't know how much system memory can be addressed by
2476 * the system but we can make a reasonable estimation about the amount of
2477 * video memory. If the value is slightly wrong it doesn't matter as we
2478 * didn't include AGP-like memory which makes the amount of addressable
2479 * memory higher and second OpenGL isn't that critical it moves to system
2480 * memory behind our backs if really needed. Note that the amount of video
2481 * memory can be overruled using a registry setting. */
2484 enum wined3d_d3d_level d3d_level
= d3d_level_from_caps(shader_caps
, fragment_caps
, glsl_version
);
2485 enum wined3d_pci_device device
;
2487 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2489 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2492 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2493 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2494 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
2495 if (device
!= PCI_DEVICE_NONE
)
2498 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2499 return card_vendor_table
[i
].card_fallback
[d3d_level
];
2502 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2503 *card_vendor
, debugstr_a(gl_renderer
));
2505 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2506 *card_vendor
= HW_VENDOR_NVIDIA
;
2507 return card_fallback_nvidia
[d3d_level
];
2510 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2511 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2513 if (shader_backend_ops
== &glsl_shader_backend
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2514 return &glsl_vertex_pipe
;
2515 return &ffp_vertex_pipe
;
2518 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2519 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2521 if (shader_backend_ops
== &glsl_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2522 return &glsl_fragment_pipe
;
2523 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2524 return &arbfp_fragment_pipeline
;
2525 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2526 return &atifs_fragment_pipeline
;
2527 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2528 return &nvts_fragment_pipeline
;
2529 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2530 return &nvrc_fragment_pipeline
;
2531 return &ffp_fragment_pipeline
;
2534 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2536 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2538 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
] && gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2539 return &glsl_shader_backend
;
2540 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2541 return &arb_program_shader_backend
;
2542 if (glsl
&& (gl_info
->supported
[ARB_VERTEX_SHADER
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
]))
2543 return &glsl_shader_backend
;
2544 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2545 return &arb_program_shader_backend
;
2546 return &none_shader_backend
;
2549 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2550 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2552 if ((shader_backend_ops
== &glsl_shader_backend
2553 || shader_backend_ops
== &arb_program_shader_backend
)
2554 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2559 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2560 const struct wined3d_extension_map
*map
, UINT entry_count
)
2568 while (isspace(*extensions
))
2571 while (!isspace(*extensions
) && *extensions
)
2574 len
= extensions
- start
;
2578 TRACE("- %s.\n", debugstr_an(start
, len
));
2580 for (i
= 0; i
< entry_count
; ++i
)
2582 if (len
== strlen(map
[i
].extension_string
)
2583 && !memcmp(start
, map
[i
].extension_string
, len
))
2585 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2586 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2593 static void enumerate_gl_extensions(struct wined3d_gl_info
*gl_info
,
2594 const struct wined3d_extension_map
*map
, unsigned int map_entries_count
)
2596 const char *gl_extension_name
;
2598 GLint extensions_count
;
2600 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_NUM_EXTENSIONS
, &extensions_count
);
2601 for (i
= 0; i
< extensions_count
; ++i
)
2603 gl_extension_name
= (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS
, i
));
2604 TRACE("- %s.\n", debugstr_a(gl_extension_name
));
2605 for (j
= 0; j
< map_entries_count
; ++j
)
2607 if (!strcmp(gl_extension_name
, map
[j
].extension_string
))
2609 TRACE("FOUND: %s support.\n", map
[j
].extension_string
);
2610 gl_info
->supported
[map
[j
].extension
] = TRUE
;
2617 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2619 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2620 /* GL_APPLE_fence */
2621 USE_GL_FUNC(glDeleteFencesAPPLE
)
2622 USE_GL_FUNC(glFinishFenceAPPLE
)
2623 USE_GL_FUNC(glFinishObjectAPPLE
)
2624 USE_GL_FUNC(glGenFencesAPPLE
)
2625 USE_GL_FUNC(glIsFenceAPPLE
)
2626 USE_GL_FUNC(glSetFenceAPPLE
)
2627 USE_GL_FUNC(glTestFenceAPPLE
)
2628 USE_GL_FUNC(glTestObjectAPPLE
)
2629 /* GL_APPLE_flush_buffer_range */
2630 USE_GL_FUNC(glBufferParameteriAPPLE
)
2631 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE
)
2632 /* GL_ARB_blend_func_extended */
2633 USE_GL_FUNC(glBindFragDataLocationIndexed
)
2634 USE_GL_FUNC(glGetFragDataIndex
)
2635 /* GL_ARB_clip_control */
2636 USE_GL_FUNC(glClipControl
)
2637 /* GL_ARB_color_buffer_float */
2638 USE_GL_FUNC(glClampColorARB
)
2639 /* GL_ARB_compute_shader */
2640 USE_GL_FUNC(glDispatchCompute
)
2641 USE_GL_FUNC(glDispatchComputeIndirect
)
2642 /* GL_ARB_copy_buffer */
2643 USE_GL_FUNC(glCopyBufferSubData
)
2644 /* GL_ARB_debug_output */
2645 USE_GL_FUNC(glDebugMessageCallbackARB
)
2646 USE_GL_FUNC(glDebugMessageControlARB
)
2647 USE_GL_FUNC(glDebugMessageInsertARB
)
2648 USE_GL_FUNC(glGetDebugMessageLogARB
)
2649 /* GL_ARB_draw_buffers */
2650 USE_GL_FUNC(glDrawBuffersARB
)
2651 /* GL_ARB_draw_elements_base_vertex */
2652 USE_GL_FUNC(glDrawElementsBaseVertex
)
2653 USE_GL_FUNC(glDrawElementsInstancedBaseVertex
)
2654 USE_GL_FUNC(glDrawRangeElementsBaseVertex
)
2655 USE_GL_FUNC(glMultiDrawElementsBaseVertex
)
2656 /* GL_ARB_draw_instanced */
2657 USE_GL_FUNC(glDrawArraysInstancedARB
)
2658 USE_GL_FUNC(glDrawElementsInstancedARB
)
2659 /* GL_ARB_ES2_compatibility */
2660 USE_GL_FUNC(glReleaseShaderCompiler
)
2661 USE_GL_FUNC(glShaderBinary
)
2662 USE_GL_FUNC(glGetShaderPrecisionFormat
)
2663 USE_GL_FUNC(glDepthRangef
)
2664 USE_GL_FUNC(glClearDepthf
)
2665 /* GL_ARB_framebuffer_object */
2666 USE_GL_FUNC(glBindFramebuffer
)
2667 USE_GL_FUNC(glBindRenderbuffer
)
2668 USE_GL_FUNC(glBlitFramebuffer
)
2669 USE_GL_FUNC(glCheckFramebufferStatus
)
2670 USE_GL_FUNC(glDeleteFramebuffers
)
2671 USE_GL_FUNC(glDeleteRenderbuffers
)
2672 USE_GL_FUNC(glFramebufferRenderbuffer
)
2673 USE_GL_FUNC(glFramebufferTexture1D
)
2674 USE_GL_FUNC(glFramebufferTexture2D
)
2675 USE_GL_FUNC(glFramebufferTexture3D
)
2676 USE_GL_FUNC(glFramebufferTextureLayer
)
2677 USE_GL_FUNC(glGenFramebuffers
)
2678 USE_GL_FUNC(glGenRenderbuffers
)
2679 USE_GL_FUNC(glGenerateMipmap
)
2680 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv
)
2681 USE_GL_FUNC(glGetRenderbufferParameteriv
)
2682 USE_GL_FUNC(glIsFramebuffer
)
2683 USE_GL_FUNC(glIsRenderbuffer
)
2684 USE_GL_FUNC(glRenderbufferStorage
)
2685 USE_GL_FUNC(glRenderbufferStorageMultisample
)
2686 /* GL_ARB_geometry_shader4 */
2687 USE_GL_FUNC(glFramebufferTextureARB
)
2688 USE_GL_FUNC(glFramebufferTextureFaceARB
)
2689 USE_GL_FUNC(glFramebufferTextureLayerARB
)
2690 USE_GL_FUNC(glProgramParameteriARB
)
2691 /* GL_ARB_instanced_arrays */
2692 USE_GL_FUNC(glVertexAttribDivisorARB
)
2693 /* GL_ARB_internalformat_query */
2694 USE_GL_FUNC(glGetInternalformativ
)
2695 /* GL_ARB_internalformat_query2 */
2696 USE_GL_FUNC(glGetInternalformati64v
)
2697 /* GL_ARB_map_buffer_range */
2698 USE_GL_FUNC(glFlushMappedBufferRange
)
2699 USE_GL_FUNC(glMapBufferRange
)
2700 /* GL_ARB_multisample */
2701 USE_GL_FUNC(glSampleCoverageARB
)
2702 /* GL_ARB_multitexture */
2703 USE_GL_FUNC(glActiveTextureARB
)
2704 USE_GL_FUNC(glClientActiveTextureARB
)
2705 USE_GL_FUNC(glMultiTexCoord1fARB
)
2706 USE_GL_FUNC(glMultiTexCoord1fvARB
)
2707 USE_GL_FUNC(glMultiTexCoord2fARB
)
2708 USE_GL_FUNC(glMultiTexCoord2fvARB
)
2709 USE_GL_FUNC(glMultiTexCoord2svARB
)
2710 USE_GL_FUNC(glMultiTexCoord3fARB
)
2711 USE_GL_FUNC(glMultiTexCoord3fvARB
)
2712 USE_GL_FUNC(glMultiTexCoord4fARB
)
2713 USE_GL_FUNC(glMultiTexCoord4fvARB
)
2714 USE_GL_FUNC(glMultiTexCoord4svARB
)
2715 /* GL_ARB_occlusion_query */
2716 USE_GL_FUNC(glBeginQueryARB
)
2717 USE_GL_FUNC(glDeleteQueriesARB
)
2718 USE_GL_FUNC(glEndQueryARB
)
2719 USE_GL_FUNC(glGenQueriesARB
)
2720 USE_GL_FUNC(glGetQueryivARB
)
2721 USE_GL_FUNC(glGetQueryObjectivARB
)
2722 USE_GL_FUNC(glGetQueryObjectuivARB
)
2723 USE_GL_FUNC(glIsQueryARB
)
2724 /* GL_ARB_point_parameters */
2725 USE_GL_FUNC(glPointParameterfARB
)
2726 USE_GL_FUNC(glPointParameterfvARB
)
2727 /* GL_ARB_provoking_vertex */
2728 USE_GL_FUNC(glProvokingVertex
)
2729 /* GL_ARB_sampler_objects */
2730 USE_GL_FUNC(glGenSamplers
)
2731 USE_GL_FUNC(glDeleteSamplers
)
2732 USE_GL_FUNC(glIsSampler
)
2733 USE_GL_FUNC(glBindSampler
)
2734 USE_GL_FUNC(glSamplerParameteri
)
2735 USE_GL_FUNC(glSamplerParameterf
)
2736 USE_GL_FUNC(glSamplerParameteriv
)
2737 USE_GL_FUNC(glSamplerParameterfv
)
2738 USE_GL_FUNC(glSamplerParameterIiv
)
2739 USE_GL_FUNC(glSamplerParameterIuiv
)
2740 USE_GL_FUNC(glGetSamplerParameteriv
)
2741 USE_GL_FUNC(glGetSamplerParameterfv
)
2742 USE_GL_FUNC(glGetSamplerParameterIiv
)
2743 USE_GL_FUNC(glGetSamplerParameterIuiv
)
2744 /* GL_ARB_shader_image_load_store */
2745 USE_GL_FUNC(glBindImageTexture
)
2746 USE_GL_FUNC(glMemoryBarrier
)
2747 /* GL_ARB_shader_objects */
2748 USE_GL_FUNC(glAttachObjectARB
)
2749 USE_GL_FUNC(glBindAttribLocationARB
)
2750 USE_GL_FUNC(glCompileShaderARB
)
2751 USE_GL_FUNC(glCreateProgramObjectARB
)
2752 USE_GL_FUNC(glCreateShaderObjectARB
)
2753 USE_GL_FUNC(glDeleteObjectARB
)
2754 USE_GL_FUNC(glDetachObjectARB
)
2755 USE_GL_FUNC(glGetActiveUniformARB
)
2756 USE_GL_FUNC(glGetAttachedObjectsARB
)
2757 USE_GL_FUNC(glGetAttribLocationARB
)
2758 USE_GL_FUNC(glGetHandleARB
)
2759 USE_GL_FUNC(glGetInfoLogARB
)
2760 USE_GL_FUNC(glGetObjectParameterfvARB
)
2761 USE_GL_FUNC(glGetObjectParameterivARB
)
2762 USE_GL_FUNC(glGetShaderSourceARB
)
2763 USE_GL_FUNC(glGetUniformLocationARB
)
2764 USE_GL_FUNC(glGetUniformfvARB
)
2765 USE_GL_FUNC(glGetUniformivARB
)
2766 USE_GL_FUNC(glLinkProgramARB
)
2767 USE_GL_FUNC(glShaderSourceARB
)
2768 USE_GL_FUNC(glUniform1fARB
)
2769 USE_GL_FUNC(glUniform1fvARB
)
2770 USE_GL_FUNC(glUniform1iARB
)
2771 USE_GL_FUNC(glUniform1ivARB
)
2772 USE_GL_FUNC(glUniform2fARB
)
2773 USE_GL_FUNC(glUniform2fvARB
)
2774 USE_GL_FUNC(glUniform2iARB
)
2775 USE_GL_FUNC(glUniform2ivARB
)
2776 USE_GL_FUNC(glUniform3fARB
)
2777 USE_GL_FUNC(glUniform3fvARB
)
2778 USE_GL_FUNC(glUniform3iARB
)
2779 USE_GL_FUNC(glUniform3ivARB
)
2780 USE_GL_FUNC(glUniform4fARB
)
2781 USE_GL_FUNC(glUniform4fvARB
)
2782 USE_GL_FUNC(glUniform4iARB
)
2783 USE_GL_FUNC(glUniform4ivARB
)
2784 USE_GL_FUNC(glUniformMatrix2fvARB
)
2785 USE_GL_FUNC(glUniformMatrix3fvARB
)
2786 USE_GL_FUNC(glUniformMatrix4fvARB
)
2787 USE_GL_FUNC(glUseProgramObjectARB
)
2788 USE_GL_FUNC(glValidateProgramARB
)
2790 USE_GL_FUNC(glClientWaitSync
)
2791 USE_GL_FUNC(glDeleteSync
)
2792 USE_GL_FUNC(glFenceSync
)
2793 USE_GL_FUNC(glGetInteger64v
)
2794 USE_GL_FUNC(glGetSynciv
)
2795 USE_GL_FUNC(glIsSync
)
2796 USE_GL_FUNC(glWaitSync
)
2797 /* GL_ARB_texture_buffer_object */
2798 USE_GL_FUNC(glTexBufferARB
)
2799 /* GL_ARB_texture_buffer_range */
2800 USE_GL_FUNC(glTexBufferRange
)
2801 /* GL_ARB_texture_compression */
2802 USE_GL_FUNC(glCompressedTexImage2DARB
)
2803 USE_GL_FUNC(glCompressedTexImage3DARB
)
2804 USE_GL_FUNC(glCompressedTexSubImage2DARB
)
2805 USE_GL_FUNC(glCompressedTexSubImage3DARB
)
2806 USE_GL_FUNC(glGetCompressedTexImageARB
)
2807 /* GL_ARB_texture_storage */
2808 USE_GL_FUNC(glTexStorage1D
)
2809 USE_GL_FUNC(glTexStorage2D
)
2810 USE_GL_FUNC(glTexStorage3D
)
2811 /* GL_ARB_texture_view */
2812 USE_GL_FUNC(glTextureView
)
2813 /* GL_ARB_timer_query */
2814 USE_GL_FUNC(glQueryCounter
)
2815 USE_GL_FUNC(glGetQueryObjectui64v
)
2816 /* GL_ARB_uniform_buffer_object */
2817 USE_GL_FUNC(glBindBufferBase
)
2818 USE_GL_FUNC(glBindBufferRange
)
2819 USE_GL_FUNC(glGetActiveUniformBlockName
)
2820 USE_GL_FUNC(glGetActiveUniformBlockiv
)
2821 USE_GL_FUNC(glGetActiveUniformName
)
2822 USE_GL_FUNC(glGetActiveUniformsiv
)
2823 USE_GL_FUNC(glGetIntegeri_v
)
2824 USE_GL_FUNC(glGetUniformBlockIndex
)
2825 USE_GL_FUNC(glGetUniformIndices
)
2826 USE_GL_FUNC(glUniformBlockBinding
)
2827 /* GL_ARB_vertex_blend */
2828 USE_GL_FUNC(glVertexBlendARB
)
2829 USE_GL_FUNC(glWeightPointerARB
)
2830 USE_GL_FUNC(glWeightbvARB
)
2831 USE_GL_FUNC(glWeightdvARB
)
2832 USE_GL_FUNC(glWeightfvARB
)
2833 USE_GL_FUNC(glWeightivARB
)
2834 USE_GL_FUNC(glWeightsvARB
)
2835 USE_GL_FUNC(glWeightubvARB
)
2836 USE_GL_FUNC(glWeightuivARB
)
2837 USE_GL_FUNC(glWeightusvARB
)
2838 /* GL_ARB_vertex_buffer_object */
2839 USE_GL_FUNC(glBindBufferARB
)
2840 USE_GL_FUNC(glBufferDataARB
)
2841 USE_GL_FUNC(glBufferSubDataARB
)
2842 USE_GL_FUNC(glDeleteBuffersARB
)
2843 USE_GL_FUNC(glGenBuffersARB
)
2844 USE_GL_FUNC(glGetBufferParameterivARB
)
2845 USE_GL_FUNC(glGetBufferPointervARB
)
2846 USE_GL_FUNC(glGetBufferSubDataARB
)
2847 USE_GL_FUNC(glIsBufferARB
)
2848 USE_GL_FUNC(glMapBufferARB
)
2849 USE_GL_FUNC(glUnmapBufferARB
)
2850 /* GL_ARB_vertex_program */
2851 USE_GL_FUNC(glBindProgramARB
)
2852 USE_GL_FUNC(glDeleteProgramsARB
)
2853 USE_GL_FUNC(glDisableVertexAttribArrayARB
)
2854 USE_GL_FUNC(glEnableVertexAttribArrayARB
)
2855 USE_GL_FUNC(glGenProgramsARB
)
2856 USE_GL_FUNC(glGetProgramivARB
)
2857 USE_GL_FUNC(glProgramEnvParameter4fvARB
)
2858 USE_GL_FUNC(glProgramLocalParameter4fvARB
)
2859 USE_GL_FUNC(glProgramStringARB
)
2860 USE_GL_FUNC(glVertexAttrib1dARB
)
2861 USE_GL_FUNC(glVertexAttrib1dvARB
)
2862 USE_GL_FUNC(glVertexAttrib1fARB
)
2863 USE_GL_FUNC(glVertexAttrib1fvARB
)
2864 USE_GL_FUNC(glVertexAttrib1sARB
)
2865 USE_GL_FUNC(glVertexAttrib1svARB
)
2866 USE_GL_FUNC(glVertexAttrib2dARB
)
2867 USE_GL_FUNC(glVertexAttrib2dvARB
)
2868 USE_GL_FUNC(glVertexAttrib2fARB
)
2869 USE_GL_FUNC(glVertexAttrib2fvARB
)
2870 USE_GL_FUNC(glVertexAttrib2sARB
)
2871 USE_GL_FUNC(glVertexAttrib2svARB
)
2872 USE_GL_FUNC(glVertexAttrib3dARB
)
2873 USE_GL_FUNC(glVertexAttrib3dvARB
)
2874 USE_GL_FUNC(glVertexAttrib3fARB
)
2875 USE_GL_FUNC(glVertexAttrib3fvARB
)
2876 USE_GL_FUNC(glVertexAttrib3sARB
)
2877 USE_GL_FUNC(glVertexAttrib3svARB
)
2878 USE_GL_FUNC(glVertexAttrib4NbvARB
)
2879 USE_GL_FUNC(glVertexAttrib4NivARB
)
2880 USE_GL_FUNC(glVertexAttrib4NsvARB
)
2881 USE_GL_FUNC(glVertexAttrib4NubARB
)
2882 USE_GL_FUNC(glVertexAttrib4NubvARB
)
2883 USE_GL_FUNC(glVertexAttrib4NuivARB
)
2884 USE_GL_FUNC(glVertexAttrib4NusvARB
)
2885 USE_GL_FUNC(glVertexAttrib4bvARB
)
2886 USE_GL_FUNC(glVertexAttrib4dARB
)
2887 USE_GL_FUNC(glVertexAttrib4dvARB
)
2888 USE_GL_FUNC(glVertexAttrib4fARB
)
2889 USE_GL_FUNC(glVertexAttrib4fvARB
)
2890 USE_GL_FUNC(glVertexAttrib4ivARB
)
2891 USE_GL_FUNC(glVertexAttrib4sARB
)
2892 USE_GL_FUNC(glVertexAttrib4svARB
)
2893 USE_GL_FUNC(glVertexAttrib4ubvARB
)
2894 USE_GL_FUNC(glVertexAttrib4uivARB
)
2895 USE_GL_FUNC(glVertexAttrib4usvARB
)
2896 USE_GL_FUNC(glVertexAttribPointerARB
)
2897 /* GL_ARB_viewport_array */
2898 USE_GL_FUNC(glDepthRangeArrayv
)
2899 USE_GL_FUNC(glDepthRangeIndexed
)
2900 USE_GL_FUNC(glGetDoublei_v
)
2901 USE_GL_FUNC(glGetFloati_v
)
2902 USE_GL_FUNC(glScissorArrayv
)
2903 USE_GL_FUNC(glScissorIndexed
)
2904 USE_GL_FUNC(glScissorIndexedv
)
2905 USE_GL_FUNC(glViewportArrayv
)
2906 USE_GL_FUNC(glViewportIndexedf
)
2907 USE_GL_FUNC(glViewportIndexedfv
)
2908 /* GL_ATI_fragment_shader */
2909 USE_GL_FUNC(glAlphaFragmentOp1ATI
)
2910 USE_GL_FUNC(glAlphaFragmentOp2ATI
)
2911 USE_GL_FUNC(glAlphaFragmentOp3ATI
)
2912 USE_GL_FUNC(glBeginFragmentShaderATI
)
2913 USE_GL_FUNC(glBindFragmentShaderATI
)
2914 USE_GL_FUNC(glColorFragmentOp1ATI
)
2915 USE_GL_FUNC(glColorFragmentOp2ATI
)
2916 USE_GL_FUNC(glColorFragmentOp3ATI
)
2917 USE_GL_FUNC(glDeleteFragmentShaderATI
)
2918 USE_GL_FUNC(glEndFragmentShaderATI
)
2919 USE_GL_FUNC(glGenFragmentShadersATI
)
2920 USE_GL_FUNC(glPassTexCoordATI
)
2921 USE_GL_FUNC(glSampleMapATI
)
2922 USE_GL_FUNC(glSetFragmentShaderConstantATI
)
2923 /* GL_ATI_separate_stencil */
2924 USE_GL_FUNC(glStencilOpSeparateATI
)
2925 USE_GL_FUNC(glStencilFuncSeparateATI
)
2926 /* GL_EXT_blend_color */
2927 USE_GL_FUNC(glBlendColorEXT
)
2928 /* GL_EXT_blend_equation_separate */
2929 USE_GL_FUNC(glBlendFuncSeparateEXT
)
2930 /* GL_EXT_blend_func_separate */
2931 USE_GL_FUNC(glBlendEquationSeparateEXT
)
2932 /* GL_EXT_blend_minmax */
2933 USE_GL_FUNC(glBlendEquationEXT
)
2934 /* GL_EXT_depth_bounds_test */
2935 USE_GL_FUNC(glDepthBoundsEXT
)
2936 /* GL_EXT_draw_buffers2 */
2937 USE_GL_FUNC(glColorMaskIndexedEXT
)
2938 USE_GL_FUNC(glDisableIndexedEXT
)
2939 USE_GL_FUNC(glEnableIndexedEXT
)
2940 USE_GL_FUNC(glGetBooleanIndexedvEXT
)
2941 USE_GL_FUNC(glGetIntegerIndexedvEXT
)
2942 USE_GL_FUNC(glIsEnabledIndexedEXT
)
2943 /* GL_EXT_fog_coord */
2944 USE_GL_FUNC(glFogCoordPointerEXT
)
2945 USE_GL_FUNC(glFogCoorddEXT
)
2946 USE_GL_FUNC(glFogCoorddvEXT
)
2947 USE_GL_FUNC(glFogCoordfEXT
)
2948 USE_GL_FUNC(glFogCoordfvEXT
)
2949 /* GL_EXT_framebuffer_blit */
2950 USE_GL_FUNC(glBlitFramebufferEXT
)
2951 /* GL_EXT_framebuffer_multisample */
2952 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT
)
2953 /* GL_EXT_framebuffer_object */
2954 USE_GL_FUNC(glBindFramebufferEXT
)
2955 USE_GL_FUNC(glBindRenderbufferEXT
)
2956 USE_GL_FUNC(glCheckFramebufferStatusEXT
)
2957 USE_GL_FUNC(glDeleteFramebuffersEXT
)
2958 USE_GL_FUNC(glDeleteRenderbuffersEXT
)
2959 USE_GL_FUNC(glFramebufferRenderbufferEXT
)
2960 USE_GL_FUNC(glFramebufferTexture1DEXT
)
2961 USE_GL_FUNC(glFramebufferTexture2DEXT
)
2962 USE_GL_FUNC(glFramebufferTexture3DEXT
)
2963 USE_GL_FUNC(glGenFramebuffersEXT
)
2964 USE_GL_FUNC(glGenRenderbuffersEXT
)
2965 USE_GL_FUNC(glGenerateMipmapEXT
)
2966 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT
)
2967 USE_GL_FUNC(glGetRenderbufferParameterivEXT
)
2968 USE_GL_FUNC(glIsFramebufferEXT
)
2969 USE_GL_FUNC(glIsRenderbufferEXT
)
2970 USE_GL_FUNC(glRenderbufferStorageEXT
)
2971 /* GL_EXT_gpu_program_parameters */
2972 USE_GL_FUNC(glProgramEnvParameters4fvEXT
)
2973 USE_GL_FUNC(glProgramLocalParameters4fvEXT
)
2974 /* GL_EXT_gpu_shader4 */
2975 USE_GL_FUNC(glBindFragDataLocationEXT
)
2976 USE_GL_FUNC(glGetFragDataLocationEXT
)
2977 USE_GL_FUNC(glGetUniformuivEXT
)
2978 USE_GL_FUNC(glGetVertexAttribIivEXT
)
2979 USE_GL_FUNC(glGetVertexAttribIuivEXT
)
2980 USE_GL_FUNC(glUniform1uiEXT
)
2981 USE_GL_FUNC(glUniform1uivEXT
)
2982 USE_GL_FUNC(glUniform2uiEXT
)
2983 USE_GL_FUNC(glUniform2uivEXT
)
2984 USE_GL_FUNC(glUniform3uiEXT
)
2985 USE_GL_FUNC(glUniform3uivEXT
)
2986 USE_GL_FUNC(glUniform4uiEXT
)
2987 USE_GL_FUNC(glUniform4uivEXT
)
2988 USE_GL_FUNC(glVertexAttribI1iEXT
)
2989 USE_GL_FUNC(glVertexAttribI1ivEXT
)
2990 USE_GL_FUNC(glVertexAttribI1uiEXT
)
2991 USE_GL_FUNC(glVertexAttribI1uivEXT
)
2992 USE_GL_FUNC(glVertexAttribI2iEXT
)
2993 USE_GL_FUNC(glVertexAttribI2ivEXT
)
2994 USE_GL_FUNC(glVertexAttribI2uiEXT
)
2995 USE_GL_FUNC(glVertexAttribI2uivEXT
)
2996 USE_GL_FUNC(glVertexAttribI3iEXT
)
2997 USE_GL_FUNC(glVertexAttribI3ivEXT
)
2998 USE_GL_FUNC(glVertexAttribI3uiEXT
)
2999 USE_GL_FUNC(glVertexAttribI3uivEXT
)
3000 USE_GL_FUNC(glVertexAttribI4bvEXT
)
3001 USE_GL_FUNC(glVertexAttribI4iEXT
)
3002 USE_GL_FUNC(glVertexAttribI4ivEXT
)
3003 USE_GL_FUNC(glVertexAttribI4svEXT
)
3004 USE_GL_FUNC(glVertexAttribI4ubvEXT
)
3005 USE_GL_FUNC(glVertexAttribI4uiEXT
)
3006 USE_GL_FUNC(glVertexAttribI4uivEXT
)
3007 USE_GL_FUNC(glVertexAttribI4usvEXT
)
3008 USE_GL_FUNC(glVertexAttribIPointerEXT
)
3009 /* GL_EXT_point_parameters */
3010 USE_GL_FUNC(glPointParameterfEXT
)
3011 USE_GL_FUNC(glPointParameterfvEXT
)
3012 /* GL_EXT_provoking_vertex */
3013 USE_GL_FUNC(glProvokingVertexEXT
)
3014 /* GL_EXT_secondary_color */
3015 USE_GL_FUNC(glSecondaryColor3fEXT
)
3016 USE_GL_FUNC(glSecondaryColor3fvEXT
)
3017 USE_GL_FUNC(glSecondaryColor3ubEXT
)
3018 USE_GL_FUNC(glSecondaryColor3ubvEXT
)
3019 USE_GL_FUNC(glSecondaryColorPointerEXT
)
3020 /* GL_EXT_stencil_two_side */
3021 USE_GL_FUNC(glActiveStencilFaceEXT
)
3022 /* GL_EXT_texture3D */
3023 USE_GL_FUNC(glTexImage3D
)
3024 USE_GL_FUNC(glTexImage3DEXT
)
3025 USE_GL_FUNC(glTexSubImage3D
)
3026 USE_GL_FUNC(glTexSubImage3DEXT
)
3028 USE_GL_FUNC(glDeleteFencesNV
)
3029 USE_GL_FUNC(glFinishFenceNV
)
3030 USE_GL_FUNC(glGenFencesNV
)
3031 USE_GL_FUNC(glGetFenceivNV
)
3032 USE_GL_FUNC(glIsFenceNV
)
3033 USE_GL_FUNC(glSetFenceNV
)
3034 USE_GL_FUNC(glTestFenceNV
)
3035 /* GL_NV_half_float */
3036 USE_GL_FUNC(glColor3hNV
)
3037 USE_GL_FUNC(glColor3hvNV
)
3038 USE_GL_FUNC(glColor4hNV
)
3039 USE_GL_FUNC(glColor4hvNV
)
3040 USE_GL_FUNC(glFogCoordhNV
)
3041 USE_GL_FUNC(glFogCoordhvNV
)
3042 USE_GL_FUNC(glMultiTexCoord1hNV
)
3043 USE_GL_FUNC(glMultiTexCoord1hvNV
)
3044 USE_GL_FUNC(glMultiTexCoord2hNV
)
3045 USE_GL_FUNC(glMultiTexCoord2hvNV
)
3046 USE_GL_FUNC(glMultiTexCoord3hNV
)
3047 USE_GL_FUNC(glMultiTexCoord3hvNV
)
3048 USE_GL_FUNC(glMultiTexCoord4hNV
)
3049 USE_GL_FUNC(glMultiTexCoord4hvNV
)
3050 USE_GL_FUNC(glNormal3hNV
)
3051 USE_GL_FUNC(glNormal3hvNV
)
3052 USE_GL_FUNC(glSecondaryColor3hNV
)
3053 USE_GL_FUNC(glSecondaryColor3hvNV
)
3054 USE_GL_FUNC(glTexCoord1hNV
)
3055 USE_GL_FUNC(glTexCoord1hvNV
)
3056 USE_GL_FUNC(glTexCoord2hNV
)
3057 USE_GL_FUNC(glTexCoord2hvNV
)
3058 USE_GL_FUNC(glTexCoord3hNV
)
3059 USE_GL_FUNC(glTexCoord3hvNV
)
3060 USE_GL_FUNC(glTexCoord4hNV
)
3061 USE_GL_FUNC(glTexCoord4hvNV
)
3062 USE_GL_FUNC(glVertex2hNV
)
3063 USE_GL_FUNC(glVertex2hvNV
)
3064 USE_GL_FUNC(glVertex3hNV
)
3065 USE_GL_FUNC(glVertex3hvNV
)
3066 USE_GL_FUNC(glVertex4hNV
)
3067 USE_GL_FUNC(glVertex4hvNV
)
3068 USE_GL_FUNC(glVertexAttrib1hNV
)
3069 USE_GL_FUNC(glVertexAttrib1hvNV
)
3070 USE_GL_FUNC(glVertexAttrib2hNV
)
3071 USE_GL_FUNC(glVertexAttrib2hvNV
)
3072 USE_GL_FUNC(glVertexAttrib3hNV
)
3073 USE_GL_FUNC(glVertexAttrib3hvNV
)
3074 USE_GL_FUNC(glVertexAttrib4hNV
)
3075 USE_GL_FUNC(glVertexAttrib4hvNV
)
3076 USE_GL_FUNC(glVertexAttribs1hvNV
)
3077 USE_GL_FUNC(glVertexAttribs2hvNV
)
3078 USE_GL_FUNC(glVertexAttribs3hvNV
)
3079 USE_GL_FUNC(glVertexAttribs4hvNV
)
3080 USE_GL_FUNC(glVertexWeighthNV
)
3081 USE_GL_FUNC(glVertexWeighthvNV
)
3082 /* GL_NV_point_sprite */
3083 USE_GL_FUNC(glPointParameteriNV
)
3084 USE_GL_FUNC(glPointParameterivNV
)
3085 /* GL_NV_register_combiners */
3086 USE_GL_FUNC(glCombinerInputNV
)
3087 USE_GL_FUNC(glCombinerOutputNV
)
3088 USE_GL_FUNC(glCombinerParameterfNV
)
3089 USE_GL_FUNC(glCombinerParameterfvNV
)
3090 USE_GL_FUNC(glCombinerParameteriNV
)
3091 USE_GL_FUNC(glCombinerParameterivNV
)
3092 USE_GL_FUNC(glFinalCombinerInputNV
)
3093 /* WGL extensions */
3094 USE_GL_FUNC(wglChoosePixelFormatARB
)
3095 USE_GL_FUNC(wglGetExtensionsStringARB
)
3096 USE_GL_FUNC(wglGetPixelFormatAttribfvARB
)
3097 USE_GL_FUNC(wglGetPixelFormatAttribivARB
)
3098 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE
)
3099 USE_GL_FUNC(wglQueryCurrentRendererStringWINE
)
3100 USE_GL_FUNC(wglQueryRendererIntegerWINE
)
3101 USE_GL_FUNC(wglQueryRendererStringWINE
)
3102 USE_GL_FUNC(wglSetPixelFormatWINE
)
3103 USE_GL_FUNC(wglSwapIntervalEXT
)
3105 /* Newer core functions */
3106 USE_GL_FUNC(glActiveTexture
) /* OpenGL 1.3 */
3107 USE_GL_FUNC(glAttachShader
) /* OpenGL 2.0 */
3108 USE_GL_FUNC(glBeginQuery
) /* OpenGL 1.5 */
3109 USE_GL_FUNC(glBindAttribLocation
) /* OpenGL 2.0 */
3110 USE_GL_FUNC(glBindBuffer
) /* OpenGL 1.5 */
3111 USE_GL_FUNC(glBindVertexArray
) /* OpenGL 3.0 */
3112 USE_GL_FUNC(glBlendColor
) /* OpenGL 1.4 */
3113 USE_GL_FUNC(glBlendEquation
) /* OpenGL 1.4 */
3114 USE_GL_FUNC(glBlendEquationSeparate
) /* OpenGL 2.0 */
3115 USE_GL_FUNC(glBlendFuncSeparate
) /* OpenGL 1.4 */
3116 USE_GL_FUNC(glBufferData
) /* OpenGL 1.5 */
3117 USE_GL_FUNC(glBufferSubData
) /* OpenGL 1.5 */
3118 USE_GL_FUNC(glColorMaski
) /* OpenGL 3.0 */
3119 USE_GL_FUNC(glCompileShader
) /* OpenGL 2.0 */
3120 USE_GL_FUNC(glCompressedTexImage2D
) /* OpenGL 1.3 */
3121 USE_GL_FUNC(glCompressedTexImage3D
) /* OpenGL 1.3 */
3122 USE_GL_FUNC(glCompressedTexSubImage2D
) /* OpenGL 1.3 */
3123 USE_GL_FUNC(glCompressedTexSubImage3D
) /* OpenGL 1.3 */
3124 USE_GL_FUNC(glCreateProgram
) /* OpenGL 2.0 */
3125 USE_GL_FUNC(glCreateShader
) /* OpenGL 2.0 */
3126 USE_GL_FUNC(glDebugMessageCallback
) /* OpenGL 4.3 */
3127 USE_GL_FUNC(glDebugMessageControl
) /* OpenGL 4.3 */
3128 USE_GL_FUNC(glDebugMessageInsert
) /* OpenGL 4.3 */
3129 USE_GL_FUNC(glDeleteBuffers
) /* OpenGL 1.5 */
3130 USE_GL_FUNC(glDeleteProgram
) /* OpenGL 2.0 */
3131 USE_GL_FUNC(glDeleteQueries
) /* OpenGL 1.5 */
3132 USE_GL_FUNC(glDeleteShader
) /* OpenGL 2.0 */
3133 USE_GL_FUNC(glDeleteVertexArrays
) /* OpenGL 3.0 */
3134 USE_GL_FUNC(glDetachShader
) /* OpenGL 2.0 */
3135 USE_GL_FUNC(glDisablei
) /* OpenGL 3.0 */
3136 USE_GL_FUNC(glDisableVertexAttribArray
) /* OpenGL 2.0 */
3137 USE_GL_FUNC(glDrawArraysInstanced
) /* OpenGL 3.1 */
3138 USE_GL_FUNC(glDrawBuffers
) /* OpenGL 2.0 */
3139 USE_GL_FUNC(glDrawElementsInstanced
) /* OpenGL 3.1 */
3140 USE_GL_FUNC(glEnablei
) /* OpenGL 3.0 */
3141 USE_GL_FUNC(glEnableVertexAttribArray
) /* OpenGL 2.0 */
3142 USE_GL_FUNC(glEndQuery
) /* OpenGL 1.5 */
3143 USE_GL_FUNC(glGenBuffers
) /* OpenGL 1.5 */
3144 USE_GL_FUNC(glGenQueries
) /* OpenGL 1.5 */
3145 USE_GL_FUNC(glGenVertexArrays
) /* OpenGL 3.0 */
3146 USE_GL_FUNC(glGetActiveUniform
) /* OpenGL 2.0 */
3147 USE_GL_FUNC(glGetAttachedShaders
) /* OpenGL 2.0 */
3148 USE_GL_FUNC(glGetAttribLocation
) /* OpenGL 2.0 */
3149 USE_GL_FUNC(glGetBooleani_v
) /* OpenGL 3.0 */
3150 USE_GL_FUNC(glGetBufferSubData
) /* OpenGL 1.5 */
3151 USE_GL_FUNC(glGetCompressedTexImage
) /* OpenGL 1.3 */
3152 USE_GL_FUNC(glGetDebugMessageLog
) /* OpenGL 4.3 */
3153 USE_GL_FUNC(glGetIntegeri_v
) /* OpenGL 3.0 */
3154 USE_GL_FUNC(glGetProgramInfoLog
) /* OpenGL 2.0 */
3155 USE_GL_FUNC(glGetProgramiv
) /* OpenGL 2.0 */
3156 USE_GL_FUNC(glGetQueryiv
) /* OpenGL 1.5 */
3157 USE_GL_FUNC(glGetQueryObjectuiv
) /* OpenGL 1.5 */
3158 USE_GL_FUNC(glGetShaderInfoLog
) /* OpenGL 2.0 */
3159 USE_GL_FUNC(glGetShaderiv
) /* OpenGL 2.0 */
3160 USE_GL_FUNC(glGetShaderSource
) /* OpenGL 2.0 */
3161 USE_GL_FUNC(glGetStringi
) /* OpenGL 3.0 */
3162 USE_GL_FUNC(glGetUniformfv
) /* OpenGL 2.0 */
3163 USE_GL_FUNC(glGetUniformiv
) /* OpenGL 2.0 */
3164 USE_GL_FUNC(glGetUniformLocation
) /* OpenGL 2.0 */
3165 USE_GL_FUNC(glIsEnabledi
) /* OpenGL 3.0 */
3166 USE_GL_FUNC(glLinkProgram
) /* OpenGL 2.0 */
3167 USE_GL_FUNC(glMapBuffer
) /* OpenGL 1.5 */
3168 USE_GL_FUNC(glPointParameteri
) /* OpenGL 1.4 */
3169 USE_GL_FUNC(glPointParameteriv
) /* OpenGL 1.4 */
3170 USE_GL_FUNC(glShaderSource
) /* OpenGL 2.0 */
3171 USE_GL_FUNC(glStencilFuncSeparate
) /* OpenGL 2.0 */
3172 USE_GL_FUNC(glStencilOpSeparate
) /* OpenGL 2.0 */
3173 USE_GL_FUNC(glTexBuffer
) /* OpenGL 3.1 */
3174 USE_GL_FUNC(glTexImage3D
) /* OpenGL 1.2 */
3175 USE_GL_FUNC(glTexSubImage3D
) /* OpenGL 1.2 */
3176 USE_GL_FUNC(glUniform1f
) /* OpenGL 2.0 */
3177 USE_GL_FUNC(glUniform1fv
) /* OpenGL 2.0 */
3178 USE_GL_FUNC(glUniform1i
) /* OpenGL 2.0 */
3179 USE_GL_FUNC(glUniform1iv
) /* OpenGL 2.0 */
3180 USE_GL_FUNC(glUniform2f
) /* OpenGL 2.0 */
3181 USE_GL_FUNC(glUniform2fv
) /* OpenGL 2.0 */
3182 USE_GL_FUNC(glUniform2i
) /* OpenGL 2.0 */
3183 USE_GL_FUNC(glUniform2iv
) /* OpenGL 2.0 */
3184 USE_GL_FUNC(glUniform3f
) /* OpenGL 2.0 */
3185 USE_GL_FUNC(glUniform3fv
) /* OpenGL 2.0 */
3186 USE_GL_FUNC(glUniform3i
) /* OpenGL 2.0 */
3187 USE_GL_FUNC(glUniform3iv
) /* OpenGL 2.0 */
3188 USE_GL_FUNC(glUniform4f
) /* OpenGL 2.0 */
3189 USE_GL_FUNC(glUniform4fv
) /* OpenGL 2.0 */
3190 USE_GL_FUNC(glUniform4i
) /* OpenGL 2.0 */
3191 USE_GL_FUNC(glUniform4iv
) /* OpenGL 2.0 */
3192 USE_GL_FUNC(glUniformMatrix2fv
) /* OpenGL 2.0 */
3193 USE_GL_FUNC(glUniformMatrix3fv
) /* OpenGL 2.0 */
3194 USE_GL_FUNC(glUniformMatrix4fv
) /* OpenGL 2.0 */
3195 USE_GL_FUNC(glUnmapBuffer
) /* OpenGL 1.5 */
3196 USE_GL_FUNC(glUseProgram
) /* OpenGL 2.0 */
3197 USE_GL_FUNC(glValidateProgram
) /* OpenGL 2.0 */
3198 USE_GL_FUNC(glVertexAttrib1f
) /* OpenGL 2.0 */
3199 USE_GL_FUNC(glVertexAttrib1fv
) /* OpenGL 2.0 */
3200 USE_GL_FUNC(glVertexAttrib2f
) /* OpenGL 2.0 */
3201 USE_GL_FUNC(glVertexAttrib2fv
) /* OpenGL 2.0 */
3202 USE_GL_FUNC(glVertexAttrib3f
) /* OpenGL 2.0 */
3203 USE_GL_FUNC(glVertexAttrib3fv
) /* OpenGL 2.0 */
3204 USE_GL_FUNC(glVertexAttrib4f
) /* OpenGL 2.0 */
3205 USE_GL_FUNC(glVertexAttrib4fv
) /* OpenGL 2.0 */
3206 USE_GL_FUNC(glVertexAttrib4Nsv
) /* OpenGL 2.0 */
3207 USE_GL_FUNC(glVertexAttrib4Nub
) /* OpenGL 2.0 */
3208 USE_GL_FUNC(glVertexAttrib4Nubv
) /* OpenGL 2.0 */
3209 USE_GL_FUNC(glVertexAttrib4Nusv
) /* OpenGL 2.0 */
3210 USE_GL_FUNC(glVertexAttrib4sv
) /* OpenGL 2.0 */
3211 USE_GL_FUNC(glVertexAttrib4ubv
) /* OpenGL 2.0 */
3212 USE_GL_FUNC(glVertexAttribDivisor
) /* OpenGL 3.3 */
3213 USE_GL_FUNC(glVertexAttribIPointer
) /* OpenGL 3.0 */
3214 USE_GL_FUNC(glVertexAttribPointer
) /* OpenGL 2.0 */
3217 #ifndef USE_WIN32_OPENGL
3218 /* hack: use the functions directly from the TEB table to bypass the thunks */
3219 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3220 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
3223 #define MAP_GL_FUNCTION(core_func, ext_func) \
3226 if (!gl_info->gl_ops.ext.p_##core_func) \
3227 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3229 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3232 if (!gl_info->gl_ops.ext.p_##core_func) \
3233 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3236 MAP_GL_FUNCTION(glActiveTexture
, glActiveTextureARB
);
3237 MAP_GL_FUNCTION(glAttachShader
, glAttachObjectARB
);
3238 MAP_GL_FUNCTION(glBeginQuery
, glBeginQueryARB
);
3239 MAP_GL_FUNCTION(glBindAttribLocation
, glBindAttribLocationARB
);
3240 MAP_GL_FUNCTION(glBindBuffer
, glBindBufferARB
);
3241 MAP_GL_FUNCTION(glBlendColor
, glBlendColorEXT
);
3242 MAP_GL_FUNCTION(glBlendEquation
, glBlendEquationEXT
);
3243 MAP_GL_FUNCTION(glBlendEquationSeparate
, glBlendEquationSeparateEXT
);
3244 MAP_GL_FUNCTION(glBlendFuncSeparate
, glBlendFuncSeparateEXT
);
3245 MAP_GL_FUNCTION(glBufferData
, glBufferDataARB
);
3246 MAP_GL_FUNCTION(glBufferSubData
, glBufferSubDataARB
);
3247 MAP_GL_FUNCTION(glColorMaski
, glColorMaskIndexedEXT
);
3248 MAP_GL_FUNCTION(glCompileShader
, glCompileShaderARB
);
3249 MAP_GL_FUNCTION(glCompressedTexImage2D
, glCompressedTexImage2DARB
);
3250 MAP_GL_FUNCTION(glCompressedTexImage3D
, glCompressedTexImage3DARB
);
3251 MAP_GL_FUNCTION(glCompressedTexSubImage2D
, glCompressedTexSubImage2DARB
);
3252 MAP_GL_FUNCTION(glCompressedTexSubImage3D
, glCompressedTexSubImage3DARB
);
3253 MAP_GL_FUNCTION(glCreateProgram
, glCreateProgramObjectARB
);
3254 MAP_GL_FUNCTION(glCreateShader
, glCreateShaderObjectARB
);
3255 MAP_GL_FUNCTION(glDebugMessageCallback
, glDebugMessageCallbackARB
);
3256 MAP_GL_FUNCTION(glDebugMessageControl
, glDebugMessageControlARB
);
3257 MAP_GL_FUNCTION(glDebugMessageInsert
, glDebugMessageInsertARB
);
3258 MAP_GL_FUNCTION(glDeleteBuffers
, glDeleteBuffersARB
);
3259 MAP_GL_FUNCTION(glDeleteProgram
, glDeleteObjectARB
);
3260 MAP_GL_FUNCTION(glDeleteQueries
, glDeleteQueriesARB
);
3261 MAP_GL_FUNCTION(glDeleteShader
, glDeleteObjectARB
);
3262 MAP_GL_FUNCTION(glDetachShader
, glDetachObjectARB
);
3263 MAP_GL_FUNCTION(glDisablei
, glDisableIndexedEXT
);
3264 MAP_GL_FUNCTION(glDisableVertexAttribArray
, glDisableVertexAttribArrayARB
);
3265 MAP_GL_FUNCTION(glDrawArraysInstanced
, glDrawArraysInstancedARB
);
3266 MAP_GL_FUNCTION(glDrawBuffers
, glDrawBuffersARB
);
3267 MAP_GL_FUNCTION(glDrawElementsInstanced
, glDrawElementsInstancedARB
);
3268 MAP_GL_FUNCTION(glEnablei
, glEnableIndexedEXT
);
3269 MAP_GL_FUNCTION(glEnableVertexAttribArray
, glEnableVertexAttribArrayARB
);
3270 MAP_GL_FUNCTION(glEndQuery
, glEndQueryARB
);
3271 MAP_GL_FUNCTION(glGenBuffers
, glGenBuffersARB
);
3272 MAP_GL_FUNCTION(glGenQueries
, glGenQueriesARB
);
3273 MAP_GL_FUNCTION(glGetActiveUniform
, glGetActiveUniformARB
);
3274 MAP_GL_FUNCTION(glGetAttachedShaders
, glGetAttachedObjectsARB
);
3275 MAP_GL_FUNCTION(glGetAttribLocation
, glGetAttribLocationARB
);
3276 MAP_GL_FUNCTION(glGetBooleani_v
, glGetBooleanIndexedvEXT
);
3277 MAP_GL_FUNCTION(glGetBufferSubData
, glGetBufferSubDataARB
);
3278 MAP_GL_FUNCTION(glGetCompressedTexImage
, glGetCompressedTexImageARB
);
3279 MAP_GL_FUNCTION(glGetDebugMessageLog
, glGetDebugMessageLogARB
);
3280 MAP_GL_FUNCTION(glGetIntegeri_v
, glGetIntegerIndexedvEXT
);
3281 MAP_GL_FUNCTION(glGetProgramInfoLog
, glGetInfoLogARB
);
3282 MAP_GL_FUNCTION(glGetProgramiv
, glGetObjectParameterivARB
);
3283 MAP_GL_FUNCTION(glGetQueryiv
, glGetQueryivARB
);
3284 MAP_GL_FUNCTION(glGetQueryObjectuiv
, glGetQueryObjectuivARB
);
3285 MAP_GL_FUNCTION(glGetShaderInfoLog
, glGetInfoLogARB
);
3286 MAP_GL_FUNCTION(glGetShaderiv
, glGetObjectParameterivARB
);
3287 MAP_GL_FUNCTION(glGetShaderSource
, glGetShaderSourceARB
);
3288 MAP_GL_FUNCTION(glGetUniformfv
, glGetUniformfvARB
);
3289 MAP_GL_FUNCTION(glGetUniformiv
, glGetUniformivARB
);
3290 MAP_GL_FUNCTION(glGetUniformLocation
, glGetUniformLocationARB
);
3291 MAP_GL_FUNCTION(glIsEnabledi
, glIsEnabledIndexedEXT
);
3292 MAP_GL_FUNCTION(glLinkProgram
, glLinkProgramARB
);
3293 MAP_GL_FUNCTION(glMapBuffer
, glMapBufferARB
);
3294 MAP_GL_FUNCTION_CAST(glShaderSource
, glShaderSourceARB
);
3295 MAP_GL_FUNCTION(glTexBuffer
, glTexBufferARB
);
3296 MAP_GL_FUNCTION_CAST(glTexImage3D
, glTexImage3DEXT
);
3297 MAP_GL_FUNCTION(glTexSubImage3D
, glTexSubImage3DEXT
);
3298 MAP_GL_FUNCTION(glUniform1f
, glUniform1fARB
);
3299 MAP_GL_FUNCTION(glUniform1fv
, glUniform1fvARB
);
3300 MAP_GL_FUNCTION(glUniform1i
, glUniform1iARB
);
3301 MAP_GL_FUNCTION(glUniform1iv
, glUniform1ivARB
);
3302 MAP_GL_FUNCTION(glUniform2f
, glUniform2fARB
);
3303 MAP_GL_FUNCTION(glUniform2fv
, glUniform2fvARB
);
3304 MAP_GL_FUNCTION(glUniform2i
, glUniform2iARB
);
3305 MAP_GL_FUNCTION(glUniform2iv
, glUniform2ivARB
);
3306 MAP_GL_FUNCTION(glUniform3f
, glUniform3fARB
);
3307 MAP_GL_FUNCTION(glUniform3fv
, glUniform3fvARB
);
3308 MAP_GL_FUNCTION(glUniform3i
, glUniform3iARB
);
3309 MAP_GL_FUNCTION(glUniform3iv
, glUniform3ivARB
);
3310 MAP_GL_FUNCTION(glUniform4f
, glUniform4fARB
);
3311 MAP_GL_FUNCTION(glUniform4fv
, glUniform4fvARB
);
3312 MAP_GL_FUNCTION(glUniform4i
, glUniform4iARB
);
3313 MAP_GL_FUNCTION(glUniform4iv
, glUniform4ivARB
);
3314 MAP_GL_FUNCTION(glUniformMatrix2fv
, glUniformMatrix2fvARB
);
3315 MAP_GL_FUNCTION(glUniformMatrix3fv
, glUniformMatrix3fvARB
);
3316 MAP_GL_FUNCTION(glUniformMatrix4fv
, glUniformMatrix4fvARB
);
3317 MAP_GL_FUNCTION(glUnmapBuffer
, glUnmapBufferARB
);
3318 MAP_GL_FUNCTION(glUseProgram
, glUseProgramObjectARB
);
3319 MAP_GL_FUNCTION(glValidateProgram
, glValidateProgramARB
);
3320 MAP_GL_FUNCTION(glVertexAttrib1f
, glVertexAttrib1fARB
);
3321 MAP_GL_FUNCTION(glVertexAttrib1fv
, glVertexAttrib1fvARB
);
3322 MAP_GL_FUNCTION(glVertexAttrib2f
, glVertexAttrib2fARB
);
3323 MAP_GL_FUNCTION(glVertexAttrib2fv
, glVertexAttrib2fvARB
);
3324 MAP_GL_FUNCTION(glVertexAttrib3f
, glVertexAttrib3fARB
);
3325 MAP_GL_FUNCTION(glVertexAttrib3fv
, glVertexAttrib3fvARB
);
3326 MAP_GL_FUNCTION(glVertexAttrib4f
, glVertexAttrib4fARB
);
3327 MAP_GL_FUNCTION(glVertexAttrib4fv
, glVertexAttrib4fvARB
);
3328 MAP_GL_FUNCTION(glVertexAttrib4Nsv
, glVertexAttrib4NsvARB
);
3329 MAP_GL_FUNCTION(glVertexAttrib4Nub
, glVertexAttrib4NubARB
);
3330 MAP_GL_FUNCTION(glVertexAttrib4Nubv
, glVertexAttrib4NubvARB
);
3331 MAP_GL_FUNCTION(glVertexAttrib4Nusv
, glVertexAttrib4NusvARB
);
3332 MAP_GL_FUNCTION(glVertexAttrib4sv
, glVertexAttrib4svARB
);
3333 MAP_GL_FUNCTION(glVertexAttrib4ubv
, glVertexAttrib4ubvARB
);
3334 MAP_GL_FUNCTION(glVertexAttribDivisor
, glVertexAttribDivisorARB
);
3335 MAP_GL_FUNCTION(glVertexAttribIPointer
, glVertexAttribIPointerEXT
);
3336 MAP_GL_FUNCTION(glVertexAttribPointer
, glVertexAttribPointerARB
);
3337 #undef MAP_GL_FUNCTION
3338 #undef MAP_GL_FUNCTION_CAST
3341 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
3343 GLfloat gl_floatv
[2];
3347 gl_info
->limits
.blends
= 1;
3348 gl_info
->limits
.buffers
= 1;
3349 gl_info
->limits
.textures
= 1;
3350 gl_info
->limits
.texture_coords
= 1;
3351 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
3352 gl_info
->limits
.uniform_blocks
[i
] = 0;
3353 gl_info
->limits
.fragment_samplers
= 1;
3354 gl_info
->limits
.vertex_samplers
= 0;
3355 gl_info
->limits
.compute_samplers
= 0;
3356 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
3357 gl_info
->limits
.graphics_samplers
= gl_info
->limits
.combined_samplers
;
3358 gl_info
->limits
.vertex_attribs
= 16;
3359 gl_info
->limits
.texture_buffer_offset_alignment
= 1;
3360 gl_info
->limits
.glsl_vs_float_constants
= 0;
3361 gl_info
->limits
.glsl_ps_float_constants
= 0;
3362 gl_info
->limits
.arb_vs_float_constants
= 0;
3363 gl_info
->limits
.arb_vs_native_constants
= 0;
3364 gl_info
->limits
.arb_vs_instructions
= 0;
3365 gl_info
->limits
.arb_vs_temps
= 0;
3366 gl_info
->limits
.arb_ps_float_constants
= 0;
3367 gl_info
->limits
.arb_ps_local_constants
= 0;
3368 gl_info
->limits
.arb_ps_instructions
= 0;
3369 gl_info
->limits
.arb_ps_temps
= 0;
3371 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES
, &gl_max
);
3372 gl_info
->limits
.user_clip_distances
= min(MAX_CLIP_DISTANCES
, gl_max
);
3373 TRACE("Clip plane support - max planes %d.\n", gl_max
);
3375 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3377 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
3378 gl_info
->limits
.lights
= gl_max
;
3379 TRACE("Light support - max lights %d.\n", gl_max
);
3382 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
3383 gl_info
->limits
.texture_size
= gl_max
;
3384 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
3386 gl_info
->gl_ops
.gl
.p_glGetFloatv(gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
]
3387 ? GL_ALIASED_POINT_SIZE_RANGE
: GL_POINT_SIZE_RANGE
, gl_floatv
);
3388 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
3389 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
3390 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
3392 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
3394 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
3395 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
3399 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3401 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3403 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
3404 gl_info
->limits
.general_combiners
= gl_max
;
3405 TRACE("Max general combiners: %d.\n", gl_max
);
3407 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3409 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
3410 gl_info
->limits
.buffers
= gl_max
;
3411 TRACE("Max draw buffers: %u.\n", gl_max
);
3413 if (gl_info
->supported
[ARB_MULTITEXTURE
])
3415 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
3416 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
3417 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
3419 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3421 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
3422 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
3423 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
3424 gl_info
->limits
.fragment_samplers
= gl_max
;
3428 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
3429 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
3431 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
3432 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
3434 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3436 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
3437 gl_info
->limits
.vertex_samplers
= gl_max
;
3438 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
3439 gl_info
->limits
.combined_samplers
= gl_max
;
3440 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &gl_max
);
3441 gl_info
->limits
.vertex_attribs
= gl_max
;
3443 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3444 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3445 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3446 * shader is used with fixed function vertex processing we're fine too because fixed function
3447 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3448 * used we have to make sure that all vertex sampler setups are valid together with all
3449 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3450 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3451 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3452 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3453 * a fixed function pipeline anymore.
3455 * So this is just a check to check that our assumption holds true. If not, write a warning
3456 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3457 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
3458 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
3460 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3461 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
3462 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3463 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
3464 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
3466 gl_info
->limits
.vertex_samplers
= 0;
3471 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
3473 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
3474 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
3475 TRACE("Max vertex attributes: %u.\n", gl_info
->limits
.vertex_attribs
);
3476 gl_info
->limits
.graphics_samplers
= gl_info
->limits
.combined_samplers
;
3478 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
3480 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
3481 gl_info
->limits
.blends
= gl_max
;
3482 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
3484 if (gl_info
->supported
[EXT_TEXTURE3D
])
3486 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
3487 gl_info
->limits
.texture3d_size
= gl_max
;
3488 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
3490 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
3492 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
3493 gl_info
->limits
.anisotropy
= gl_max
;
3494 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
3496 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3498 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3499 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
3500 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
3501 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3502 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
3503 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3504 gl_info
->limits
.arb_ps_native_constants
);
3505 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3506 gl_info
->limits
.arb_ps_temps
= gl_max
;
3507 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
3508 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3509 gl_info
->limits
.arb_ps_instructions
= gl_max
;
3510 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3511 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
3512 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
3513 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3515 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
3517 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3518 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
3519 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
3520 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3521 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
3522 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3523 gl_info
->limits
.arb_vs_native_constants
);
3524 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3525 gl_info
->limits
.arb_vs_temps
= gl_max
;
3526 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
3527 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3528 gl_info
->limits
.arb_vs_instructions
= gl_max
;
3529 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
3531 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3533 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3534 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
3535 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
3537 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3539 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS
, &gl_max
);
3540 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_VERTEX
] = min(gl_max
, WINED3D_MAX_CBS
);
3541 TRACE("Max vertex uniform blocks: %u (%d).\n",
3542 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_VERTEX
], gl_max
);
3545 if ((!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] || gl_info
->supported
[ARB_GEOMETRY_SHADER4
])
3546 && gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3548 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, &gl_max
);
3549 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_GEOMETRY
] = min(gl_max
, WINED3D_MAX_CBS
);
3550 TRACE("Max geometry uniform blocks: %u (%d).\n",
3551 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_GEOMETRY
], gl_max
);
3553 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3555 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3556 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
3557 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
3558 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
3559 gl_info
->limits
.glsl_varyings
= gl_max
;
3560 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
3562 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3564 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, &gl_max
);
3565 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_PIXEL
] = min(gl_max
, WINED3D_MAX_CBS
);
3566 TRACE("Max fragment uniform blocks: %u (%d).\n",
3567 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_PIXEL
], gl_max
);
3570 if (gl_info
->supported
[ARB_COMPUTE_SHADER
])
3572 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS
, &gl_max
);
3573 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_COMPUTE
] = min(gl_max
, WINED3D_MAX_CBS
);
3574 TRACE("Max compute uniform blocks: %u (%d).\n",
3575 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_COMPUTE
], gl_max
);
3576 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
, &gl_max
);
3577 gl_info
->limits
.compute_samplers
= gl_max
;
3578 TRACE("Max compute samplers: %u.\n", gl_info
->limits
.compute_samplers
);
3579 /* A majority of OpenGL implementations allow to statically partition
3580 * the set of texture bindings into six separate sets. */
3581 if (gl_info
->limits
.combined_samplers
>= MAX_COMBINED_SAMPLERS
+ gl_info
->limits
.compute_samplers
)
3582 gl_info
->limits
.graphics_samplers
-= gl_info
->limits
.compute_samplers
;
3584 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3586 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS
, &gl_max
);
3587 TRACE("Max combined uniform blocks: %d.\n", gl_max
);
3588 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS
, &gl_max
);
3589 TRACE("Max uniform buffer bindings: %d.\n", gl_max
);
3591 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
3593 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
, &gl_max
);
3594 gl_info
->limits
.texture_buffer_offset_alignment
= gl_max
;
3595 TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max
);
3598 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
3599 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
3601 gl_info
->limits
.shininess
= 128.0f
;
3603 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3604 && wined3d_settings
.allow_multisampling
)
3606 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
3607 gl_info
->limits
.samples
= gl_max
;
3611 /* Context activation is done by the caller. */
3612 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
, DWORD wined3d_creation_flags
)
3616 enum wined3d_gl_extension extension
;
3617 DWORD min_gl_version
;
3621 {EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2)},
3622 {ARB_MULTISAMPLE
, MAKEDWORD_VERSION(1, 3)},
3623 {ARB_MULTITEXTURE
, MAKEDWORD_VERSION(1, 3)},
3624 {ARB_TEXTURE_BORDER_CLAMP
, MAKEDWORD_VERSION(1, 3)},
3625 {ARB_TEXTURE_COMPRESSION
, MAKEDWORD_VERSION(1, 3)},
3626 {ARB_TEXTURE_CUBE_MAP
, MAKEDWORD_VERSION(1, 3)},
3627 {ARB_DEPTH_TEXTURE
, MAKEDWORD_VERSION(1, 4)},
3628 {ARB_POINT_PARAMETERS
, MAKEDWORD_VERSION(1, 4)},
3629 {ARB_SHADOW
, MAKEDWORD_VERSION(1, 4)},
3630 {ARB_TEXTURE_MIRRORED_REPEAT
, MAKEDWORD_VERSION(1, 4)},
3631 {EXT_BLEND_COLOR
, MAKEDWORD_VERSION(1, 4)},
3632 {EXT_BLEND_FUNC_SEPARATE
, MAKEDWORD_VERSION(1, 4)},
3633 {EXT_BLEND_MINMAX
, MAKEDWORD_VERSION(1, 4)},
3634 {EXT_BLEND_SUBTRACT
, MAKEDWORD_VERSION(1, 4)},
3635 {EXT_STENCIL_WRAP
, MAKEDWORD_VERSION(1, 4)},
3636 {NV_POINT_SPRITE
, MAKEDWORD_VERSION(1, 4)},
3637 {ARB_OCCLUSION_QUERY
, MAKEDWORD_VERSION(1, 5)},
3638 {ARB_VERTEX_BUFFER_OBJECT
, MAKEDWORD_VERSION(1, 5)},
3639 {ARB_DRAW_BUFFERS
, MAKEDWORD_VERSION(2, 0)},
3640 {ARB_FRAGMENT_SHADER
, MAKEDWORD_VERSION(2, 0)},
3641 {ARB_SHADING_LANGUAGE_100
, MAKEDWORD_VERSION(2, 0)},
3642 {ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0)},
3643 {ARB_VERTEX_SHADER
, MAKEDWORD_VERSION(2, 0)},
3644 {EXT_BLEND_EQUATION_SEPARATE
, MAKEDWORD_VERSION(2, 0)},
3645 {ARB_PIXEL_BUFFER_OBJECT
, MAKEDWORD_VERSION(2, 1)},
3646 {EXT_TEXTURE_SRGB
, MAKEDWORD_VERSION(2, 1)},
3647 {ARB_COLOR_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3648 {ARB_DEPTH_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3649 {ARB_FRAMEBUFFER_OBJECT
, MAKEDWORD_VERSION(3, 0)},
3650 {ARB_FRAMEBUFFER_SRGB
, MAKEDWORD_VERSION(3, 0)},
3651 {ARB_HALF_FLOAT_PIXEL
, MAKEDWORD_VERSION(3, 0)},
3652 {ARB_HALF_FLOAT_VERTEX
, MAKEDWORD_VERSION(3, 0)},
3653 {ARB_MAP_BUFFER_RANGE
, MAKEDWORD_VERSION(3, 0)},
3654 {ARB_TEXTURE_COMPRESSION_RGTC
, MAKEDWORD_VERSION(3, 0)},
3655 {ARB_TEXTURE_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3656 {ARB_TEXTURE_RG
, MAKEDWORD_VERSION(3, 0)},
3657 {EXT_DRAW_BUFFERS2
, MAKEDWORD_VERSION(3, 0)},
3658 {EXT_PACKED_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3659 {EXT_TEXTURE_ARRAY
, MAKEDWORD_VERSION(3, 0)},
3660 {EXT_TEXTURE_INTEGER
, MAKEDWORD_VERSION(3, 0)},
3661 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3662 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3663 * enough that reusing the same flag for the new features hurts more
3665 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3666 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3667 * are integrated into ARB_framebuffer_object. */
3669 {ARB_COPY_BUFFER
, MAKEDWORD_VERSION(3, 1)},
3670 {ARB_DRAW_INSTANCED
, MAKEDWORD_VERSION(3, 1)},
3671 {ARB_TEXTURE_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3672 {ARB_UNIFORM_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3673 {EXT_TEXTURE_SNORM
, MAKEDWORD_VERSION(3, 1)},
3674 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3676 {ARB_DRAW_ELEMENTS_BASE_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3677 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3678 * core geometry shaders so it's not really correct to expose the
3679 * extension for core-only support. */
3680 {ARB_FRAGMENT_COORD_CONVENTIONS
, MAKEDWORD_VERSION(3, 2)},
3681 {ARB_PROVOKING_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3682 {ARB_SYNC
, MAKEDWORD_VERSION(3, 2)},
3683 {ARB_VERTEX_ARRAY_BGRA
, MAKEDWORD_VERSION(3, 2)},
3685 {ARB_BLEND_FUNC_EXTENDED
, MAKEDWORD_VERSION(3, 3)},
3686 {ARB_EXPLICIT_ATTRIB_LOCATION
, MAKEDWORD_VERSION(3, 3)},
3687 {ARB_INSTANCED_ARRAYS
, MAKEDWORD_VERSION(3, 3)},
3688 {ARB_SAMPLER_OBJECTS
, MAKEDWORD_VERSION(3, 3)},
3689 {ARB_SHADER_BIT_ENCODING
, MAKEDWORD_VERSION(3, 3)},
3690 {ARB_TEXTURE_RGB10_A2UI
, MAKEDWORD_VERSION(3, 3)},
3691 {ARB_TEXTURE_SWIZZLE
, MAKEDWORD_VERSION(3, 3)},
3692 {ARB_TIMER_QUERY
, MAKEDWORD_VERSION(3, 3)},
3693 {ARB_VERTEX_TYPE_2_10_10_10_REV
, MAKEDWORD_VERSION(3, 3)},
3695 {ARB_GPU_SHADER5
, MAKEDWORD_VERSION(4, 0)},
3696 {ARB_TEXTURE_CUBE_MAP_ARRAY
, MAKEDWORD_VERSION(4, 0)},
3698 {ARB_ES2_COMPATIBILITY
, MAKEDWORD_VERSION(4, 1)},
3699 {ARB_VIEWPORT_ARRAY
, MAKEDWORD_VERSION(4, 1)},
3701 {ARB_INTERNALFORMAT_QUERY
, MAKEDWORD_VERSION(4, 2)},
3702 {ARB_MAP_BUFFER_ALIGNMENT
, MAKEDWORD_VERSION(4, 2)},
3703 {ARB_SHADER_IMAGE_LOAD_STORE
, MAKEDWORD_VERSION(4, 2)},
3704 {ARB_SHADING_LANGUAGE_PACKING
, MAKEDWORD_VERSION(4, 2)},
3705 {ARB_TEXTURE_COMPRESSION_BPTC
, MAKEDWORD_VERSION(4, 2)},
3706 {ARB_TEXTURE_STORAGE
, MAKEDWORD_VERSION(4, 2)},
3708 {ARB_COMPUTE_SHADER
, MAKEDWORD_VERSION(4, 3)},
3709 {ARB_DEBUG_OUTPUT
, MAKEDWORD_VERSION(4, 3)},
3710 {ARB_ES3_COMPATIBILITY
, MAKEDWORD_VERSION(4, 3)},
3711 {ARB_INTERNALFORMAT_QUERY2
, MAKEDWORD_VERSION(4, 3)},
3712 {ARB_SHADER_IMAGE_SIZE
, MAKEDWORD_VERSION(4, 3)},
3713 {ARB_STENCIL_TEXTURING
, MAKEDWORD_VERSION(4, 3)},
3714 {ARB_TEXTURE_BUFFER_RANGE
, MAKEDWORD_VERSION(4, 3)},
3715 {ARB_TEXTURE_QUERY_LEVELS
, MAKEDWORD_VERSION(4, 3)},
3716 {ARB_TEXTURE_VIEW
, MAKEDWORD_VERSION(4, 3)},
3718 {ARB_CLIP_CONTROL
, MAKEDWORD_VERSION(4, 5)},
3719 {ARB_DERIVATIVE_CONTROL
, MAKEDWORD_VERSION(4, 5)},
3721 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
3722 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
3723 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3724 const struct gpu_description
*gpu_description
;
3725 struct wined3d_vertex_caps vertex_caps
;
3726 struct fragment_caps fragment_caps
;
3727 struct shader_caps shader_caps
;
3728 const char *WGL_Extensions
= NULL
;
3729 enum wined3d_gl_vendor gl_vendor
;
3730 DWORD gl_version
, gl_ext_emul_mask
;
3731 UINT64 vram_bytes
= 0;
3734 GLint context_profile
= 0;
3736 TRACE("adapter %p.\n", adapter
);
3738 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
3739 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
3740 if (!gl_renderer_str
)
3742 ERR("Received a NULL GL_RENDERER.\n");
3746 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
3747 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
3750 ERR("Received a NULL GL_VENDOR.\n");
3754 /* Parse the GL_VERSION field into major and minor information */
3755 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
3756 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
3757 if (!gl_version_str
)
3759 ERR("Received a NULL GL_VERSION.\n");
3762 gl_version
= wined3d_parse_gl_version(gl_version_str
);
3764 load_gl_funcs(gl_info
);
3766 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
3767 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
3769 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3771 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK
, &context_profile
);
3772 checkGLcall("Querying context profile");
3774 if (context_profile
& GL_CONTEXT_CORE_PROFILE_BIT
)
3775 TRACE("Got a core profile context.\n");
3777 gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] = TRUE
;
3779 TRACE("GL extensions reported:\n");
3780 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3782 const char *gl_extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
3786 ERR("Received a NULL GL_EXTENSIONS.\n");
3789 parse_extension_string(gl_info
, gl_extensions
, gl_extension_map
,
3790 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
3794 enumerate_gl_extensions(gl_info
, gl_extension_map
,
3795 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
3798 hdc
= wglGetCurrentDC();
3799 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3800 if (GL_EXTCALL(wglGetExtensionsStringARB
))
3801 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
3802 if (!WGL_Extensions
)
3803 WARN("WGL extensions not supported.\n");
3805 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
3806 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
3808 for (i
= 0; i
< ARRAY_SIZE(core_extensions
); ++i
)
3810 if (!gl_info
->supported
[core_extensions
[i
].extension
]
3811 && gl_version
>= core_extensions
[i
].min_gl_version
)
3813 for (j
= 0; j
< ARRAY_SIZE(gl_extension_map
); ++j
)
3814 if (gl_extension_map
[j
].extension
== core_extensions
[i
].extension
)
3817 if (j
< ARRAY_SIZE(gl_extension_map
))
3819 TRACE("GL CORE: %s support.\n", gl_extension_map
[j
].extension_string
);
3820 gl_info
->supported
[core_extensions
[i
].extension
] = TRUE
;
3824 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions
[i
].extension
);
3829 if (gl_info
->supported
[EXT_BLEND_MINMAX
] || gl_info
->supported
[EXT_BLEND_SUBTRACT
])
3830 gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
] = TRUE
;
3832 if (gl_version
>= MAKEDWORD_VERSION(2, 0))
3833 gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
3834 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3835 gl_info
->supported
[WINED3D_GL_VERSION_3_2
] = TRUE
;
3836 if (gl_version
>= MAKEDWORD_VERSION(4, 3))
3837 gl_info
->supported
[WINED3D_GL_VERSION_4_3
] = TRUE
;
3839 /* All the points are actually point sprites in core contexts, the APIs from
3840 * ARB_point_sprite are not supported anymore. */
3841 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3842 gl_info
->supported
[ARB_POINT_SPRITE
] = FALSE
;
3844 if (gl_info
->supported
[APPLE_FENCE
])
3846 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3847 * The apple extension interacts with some other apple exts. Disable the NV
3848 * extension if the apple one is support to prevent confusion in other parts
3850 gl_info
->supported
[NV_FENCE
] = FALSE
;
3852 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
3854 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3856 * The enums are the same:
3857 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3858 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3859 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3860 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3861 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3863 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3865 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3866 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
3868 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3870 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3871 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
3874 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
3876 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3877 * functionality. Prefer the ARB extension */
3878 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
3880 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3882 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3883 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
3885 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
3887 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3888 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
3890 if (!gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3892 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3893 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3895 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3897 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3898 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3900 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && !gl_info
->supported
[ARB_TEXTURE_RG
])
3902 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3903 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = FALSE
;
3905 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
3907 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3909 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3910 * are supported. The nv extensions provide the same functionality as the
3911 * ATI one, and a bit more(signed pixelformats). */
3912 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
3915 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
3917 /* If we have full NP2 texture support, disable
3918 * GL_ARB_texture_rectangle because we will never use it.
3919 * This saves a few redundant glDisable calls. */
3920 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
3922 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
3924 /* Disable NV_register_combiners and fragment shader if this is supported.
3925 * generally the NV extensions are preferred over the ATI ones, and this
3926 * extension is disabled if register_combiners and texture_shader2 are both
3927 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3928 * fragment processing support. */
3929 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
3930 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
3931 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
3932 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
3934 if (gl_info
->supported
[NV_HALF_FLOAT
])
3936 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3937 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
3939 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3941 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3942 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3943 * we never render to sRGB surfaces). */
3944 TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
3945 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
3947 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
3951 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3952 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
3954 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
3956 if (gl_info
->supported
[ARB_TIMER_QUERY
])
3960 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3961 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
3963 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
3965 if (gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
3967 GLint subpixel_bits
;
3969 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS
, &subpixel_bits
);
3970 TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits
);
3971 if (subpixel_bits
< 8)
3972 gl_info
->supported
[ARB_VIEWPORT_ARRAY
] = FALSE
;
3974 if (gl_info
->supported
[ARB_CLIP_CONTROL
] && !gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
3976 /* When using ARB_clip_control we need the float viewport parameters
3977 * introduced by ARB_viewport_array to take care of the shifted pixel
3979 TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
3980 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
3982 if (gl_info
->supported
[ARB_STENCIL_TEXTURING
] && !gl_info
->supported
[ARB_TEXTURE_SWIZZLE
])
3984 /* The stencil value needs to be placed in the green channel. */
3985 TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
3986 gl_info
->supported
[ARB_STENCIL_TEXTURING
] = FALSE
;
3988 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
3990 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3991 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
3993 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
3995 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3996 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
3998 if (gl_info
->supported
[ARB_TEXTURE_STORAGE
] && gl_info
->supported
[APPLE_YCBCR_422
])
4000 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
4001 FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
4002 gl_info
->supported
[APPLE_YCBCR_422
] = FALSE
;
4005 wined3d_adapter_init_limits(gl_info
);
4007 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
4008 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
4010 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
4012 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
4013 unsigned int major
, minor
;
4015 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
4017 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
4018 sscanf(str
, "%u.%u", &major
, &minor
);
4019 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
4022 checkGLcall("extension detection");
4024 adapter
->shader_backend
= select_shader_backend(gl_info
);
4025 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
4026 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
4027 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
4029 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
4030 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
4031 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
4032 adapter
->d3d_info
.limits
.hs_version
= shader_caps
.hs_version
;
4033 adapter
->d3d_info
.limits
.ds_version
= shader_caps
.ds_version
;
4034 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
4035 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
4036 adapter
->d3d_info
.limits
.cs_version
= shader_caps
.cs_version
;
4037 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
4038 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
4039 adapter
->d3d_info
.limits
.varying_count
= shader_caps
.varying_count
;
4040 adapter
->d3d_info
.shader_double_precision
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_DOUBLE_PRECISION
;
4042 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
4043 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
4044 adapter
->d3d_info
.ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
4045 adapter
->d3d_info
.limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
4046 adapter
->d3d_info
.limits
.active_light_count
= vertex_caps
.max_active_lights
;
4047 adapter
->d3d_info
.emulated_flatshading
= vertex_caps
.emulated_flatshading
;
4049 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
4050 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
4051 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
4052 adapter
->d3d_info
.shader_color_key
= fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
;
4053 adapter
->d3d_info
.wined3d_creation_flags
= wined3d_creation_flags
;
4054 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
4056 adapter
->d3d_info
.valid_rt_mask
= 0;
4057 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
4058 adapter
->d3d_info
.valid_rt_mask
|= (1u << i
);
4060 if (!adapter
->d3d_info
.shader_color_key
)
4062 /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
4063 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
4064 gl_info
->supported
[ARB_TEXTURE_STORAGE
] = FALSE
;
4067 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
4069 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
4070 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
4071 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
4072 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
4073 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
4074 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
4075 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
4076 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
4077 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
4078 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
4079 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
4080 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
4081 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
4082 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
4083 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
4084 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayer
;
4085 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
4086 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
4087 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
4088 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
4089 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
4093 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
4095 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
4096 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
4097 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
4098 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
4099 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
4100 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
4101 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
4102 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
4103 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
4104 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
4105 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
4106 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
4107 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
4108 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
4109 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
4110 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
4111 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
4112 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
4114 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4116 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
4117 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
4120 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
])
4122 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayerARB
;
4124 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
4126 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
4128 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
4130 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
4131 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
4135 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
4136 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
4137 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
4138 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
4139 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
4140 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
4141 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
4142 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
4144 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
4148 GL_EXTCALL(glGenVertexArrays(1, &vao
));
4149 GL_EXTCALL(glBindVertexArray(vao
));
4150 checkGLcall("creating VAO");
4153 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
4154 TRACE("Guessed GL vendor %#x.\n", gl_vendor
);
4156 if (!(gpu_description
= query_gpu_description(gl_info
, &vram_bytes
)))
4158 static const struct gpu_description default_gpu_description
=
4159 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "Direct3D HAL", DRIVER_UNKNOWN
, WINE_DEFAULT_VIDMEM
};
4160 enum wined3d_pci_vendor vendor
;
4161 enum wined3d_pci_device device
;
4163 vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
4164 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor
);
4166 device
= wined3d_guess_card(&shader_caps
, &fragment_caps
, gl_info
->glsl_version
,
4167 gl_renderer_str
, &gl_vendor
, &vendor
);
4168 TRACE("Guessed device PCI ID 0x%04x.\n", device
);
4170 if (!(gpu_description
= get_gpu_description(vendor
, device
)))
4172 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
4173 gpu_description
= &default_gpu_description
;
4176 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, gpu_description
->vendor
, gpu_description
->card
);
4177 init_driver_info(driver_info
, gpu_description
, vram_bytes
);
4179 gl_ext_emul_mask
= adapter
->vertex_pipe
->vp_get_emul_mask(gl_info
)
4180 | adapter
->fragment_pipe
->get_emul_mask(gl_info
);
4181 if (gl_ext_emul_mask
& GL_EXT_EMUL_ARB_MULTITEXTURE
)
4182 install_gl_compat_wrapper(gl_info
, ARB_MULTITEXTURE
);
4183 if (gl_ext_emul_mask
& GL_EXT_EMUL_EXT_FOG_COORD
)
4184 install_gl_compat_wrapper(gl_info
, EXT_FOG_COORD
);
4189 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
4191 TRACE("wined3d %p, reporting %u adapters.\n",
4192 wined3d
, wined3d
->adapter_count
);
4194 return wined3d
->adapter_count
;
4197 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
4199 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
4204 HRESULT CDECL
wined3d_get_output_desc(const struct wined3d
*wined3d
, unsigned int adapter_idx
,
4205 struct wined3d_output_desc
*desc
)
4207 enum wined3d_display_rotation rotation
;
4208 const struct wined3d_adapter
*adapter
;
4209 struct wined3d_display_mode mode
;
4213 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d
, adapter_idx
, desc
);
4215 if (adapter_idx
>= wined3d
->adapter_count
)
4216 return WINED3DERR_INVALIDCALL
;
4218 adapter
= &wined3d
->adapters
[adapter_idx
];
4219 if (!(monitor
= MonitorFromPoint(adapter
->monitor_position
, MONITOR_DEFAULTTOPRIMARY
)))
4220 return WINED3DERR_INVALIDCALL
;
4222 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, &rotation
)))
4225 memcpy(desc
->device_name
, adapter
->DeviceName
, sizeof(desc
->device_name
));
4226 SetRect(&desc
->desktop_rect
, 0, 0, mode
.width
, mode
.height
);
4227 OffsetRect(&desc
->desktop_rect
, adapter
->monitor_position
.x
, adapter
->monitor_position
.y
);
4228 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
4230 desc
->attached_to_desktop
= TRUE
;
4231 desc
->rotation
= rotation
;
4232 desc
->monitor
= monitor
;
4237 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
4238 of the same bpp but different resolutions */
4240 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4241 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
4242 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
4244 const struct wined3d_adapter
*adapter
;
4245 const struct wined3d_format
*format
;
4251 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4252 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
4254 if (adapter_idx
>= wined3d
->adapter_count
)
4257 adapter
= &wined3d
->adapters
[adapter_idx
];
4258 format
= wined3d_get_format(&adapter
->gl_info
, format_id
, WINED3DUSAGE_RENDERTARGET
);
4259 format_bits
= format
->byte_count
* CHAR_BIT
;
4261 memset(&mode
, 0, sizeof(mode
));
4262 mode
.dmSize
= sizeof(mode
);
4264 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
4266 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
4268 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4269 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4272 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
4273 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4277 if (format_id
== WINED3DFMT_UNKNOWN
)
4279 /* This is for d3d8, do not enumerate P8 here. */
4280 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
4282 else if (mode
.dmBitsPerPel
== format_bits
)
4288 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
4293 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4294 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
4295 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
4296 UINT mode_idx
, struct wined3d_display_mode
*mode
)
4298 const struct wined3d_adapter
*adapter
;
4299 const struct wined3d_format
*format
;
4305 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4306 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
4308 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
4309 return WINED3DERR_INVALIDCALL
;
4311 adapter
= &wined3d
->adapters
[adapter_idx
];
4312 format
= wined3d_get_format(&adapter
->gl_info
, format_id
, WINED3DUSAGE_RENDERTARGET
);
4313 format_bits
= format
->byte_count
* CHAR_BIT
;
4315 memset(&m
, 0, sizeof(m
));
4316 m
.dmSize
= sizeof(m
);
4318 while (i
<= mode_idx
)
4320 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
4322 WARN("Invalid mode_idx %u.\n", mode_idx
);
4323 return WINED3DERR_INVALIDCALL
;
4326 if (m
.dmFields
& DM_DISPLAYFLAGS
)
4328 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4329 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4332 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
4333 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4337 if (format_id
== WINED3DFMT_UNKNOWN
)
4339 /* This is for d3d8, do not enumerate P8 here. */
4340 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
4342 else if (m
.dmBitsPerPel
== format_bits
)
4348 mode
->width
= m
.dmPelsWidth
;
4349 mode
->height
= m
.dmPelsHeight
;
4350 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
4351 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
4352 mode
->refresh_rate
= m
.dmDisplayFrequency
;
4354 if (format_id
== WINED3DFMT_UNKNOWN
)
4355 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
4357 mode
->format_id
= format_id
;
4359 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
4360 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
4361 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
4362 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
4364 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
4366 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
4367 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
4372 HRESULT CDECL
wined3d_find_closest_matching_adapter_mode(const struct wined3d
*wined3d
,
4373 unsigned int adapter_idx
, struct wined3d_display_mode
*mode
)
4375 unsigned int i
, j
, mode_count
, matching_mode_count
, closest
;
4376 struct wined3d_display_mode
**matching_modes
;
4377 struct wined3d_display_mode
*modes
;
4380 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d
, adapter_idx
, mode
);
4382 if (!(mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4383 mode
->format_id
, WINED3D_SCANLINE_ORDERING_UNKNOWN
)))
4385 WARN("Adapter has 0 matching modes.\n");
4389 if (!(modes
= wined3d_calloc(mode_count
, sizeof(*modes
))))
4390 return E_OUTOFMEMORY
;
4391 if (!(matching_modes
= wined3d_calloc(mode_count
, sizeof(*matching_modes
))))
4393 HeapFree(GetProcessHeap(), 0, modes
);
4394 return E_OUTOFMEMORY
;
4397 for (i
= 0; i
< mode_count
; ++i
)
4399 if (FAILED(hr
= wined3d_enum_adapter_modes(wined3d
, adapter_idx
,
4400 mode
->format_id
, WINED3D_SCANLINE_ORDERING_UNKNOWN
, i
, &modes
[i
])))
4402 HeapFree(GetProcessHeap(), 0, matching_modes
);
4403 HeapFree(GetProcessHeap(), 0, modes
);
4406 matching_modes
[i
] = &modes
[i
];
4409 matching_mode_count
= mode_count
;
4411 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
4413 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
4415 if (matching_modes
[i
]->scanline_ordering
== mode
->scanline_ordering
)
4416 matching_modes
[j
++] = matching_modes
[i
];
4419 matching_mode_count
= j
;
4422 if (mode
->refresh_rate
)
4424 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
4426 if (matching_modes
[i
]->refresh_rate
== mode
->refresh_rate
)
4427 matching_modes
[j
++] = matching_modes
[i
];
4430 matching_mode_count
= j
;
4433 if (!mode
->width
|| !mode
->height
)
4435 struct wined3d_display_mode current_mode
;
4436 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
,
4437 ¤t_mode
, NULL
)))
4439 HeapFree(GetProcessHeap(), 0, matching_modes
);
4440 HeapFree(GetProcessHeap(), 0, modes
);
4443 mode
->width
= current_mode
.width
;
4444 mode
->height
= current_mode
.height
;
4448 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
4450 unsigned int d
= abs(mode
->width
- matching_modes
[i
]->width
)
4451 + abs(mode
->height
- matching_modes
[i
]->height
);
4460 *mode
= *matching_modes
[j
];
4462 HeapFree(GetProcessHeap(), 0, matching_modes
);
4463 HeapFree(GetProcessHeap(), 0, modes
);
4465 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
4466 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
4467 mode
->scanline_ordering
);
4472 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
4473 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4475 const struct wined3d_adapter
*adapter
;
4478 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4479 wined3d
, adapter_idx
, mode
, rotation
);
4481 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
4482 return WINED3DERR_INVALIDCALL
;
4484 adapter
= &wined3d
->adapters
[adapter_idx
];
4486 memset(&m
, 0, sizeof(m
));
4487 m
.dmSize
= sizeof(m
);
4489 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
4490 mode
->width
= m
.dmPelsWidth
;
4491 mode
->height
= m
.dmPelsHeight
;
4492 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
4493 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
4494 mode
->refresh_rate
= m
.dmDisplayFrequency
;
4495 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
4497 /* Lie about the format. X11 can't change the color depth, and some apps
4498 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4499 * that GetDisplayMode still returns 24 bpp. This should probably be
4500 * handled in winex11 instead. */
4501 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
4503 WARN("Overriding format %s with stored format %s.\n",
4504 debug_d3dformat(mode
->format_id
),
4505 debug_d3dformat(adapter
->screen_format
));
4506 mode
->format_id
= adapter
->screen_format
;
4509 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
4510 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
4511 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
4512 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
4514 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
4518 switch (m
.u1
.s2
.dmDisplayOrientation
)
4521 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
4524 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
4527 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
4530 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
4533 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
4534 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
4539 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
4540 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
4541 mode
->scanline_ordering
);
4545 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
4546 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
4548 struct wined3d_adapter
*adapter
;
4549 DEVMODEW new_mode
, current_mode
;
4552 enum wined3d_format_id new_format_id
;
4554 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d
, adapter_idx
, mode
);
4556 if (adapter_idx
>= wined3d
->adapter_count
)
4557 return WINED3DERR_INVALIDCALL
;
4558 adapter
= &wined3d
->adapters
[adapter_idx
];
4560 memset(&new_mode
, 0, sizeof(new_mode
));
4561 new_mode
.dmSize
= sizeof(new_mode
);
4562 memset(¤t_mode
, 0, sizeof(current_mode
));
4563 current_mode
.dmSize
= sizeof(current_mode
);
4566 const struct wined3d_format
*format
;
4568 TRACE("mode %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
4569 debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
4571 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
, WINED3DUSAGE_RENDERTARGET
);
4573 new_mode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
4574 new_mode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
4575 new_mode
.dmPelsWidth
= mode
->width
;
4576 new_mode
.dmPelsHeight
= mode
->height
;
4578 new_mode
.dmDisplayFrequency
= mode
->refresh_rate
;
4579 if (mode
->refresh_rate
)
4580 new_mode
.dmFields
|= DM_DISPLAYFREQUENCY
;
4582 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
4584 new_mode
.dmFields
|= DM_DISPLAYFLAGS
;
4585 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
4586 new_mode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
4588 new_format_id
= mode
->format_id
;
4592 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_REGISTRY_SETTINGS
, &new_mode
))
4594 ERR("Failed to read mode from registry.\n");
4595 return WINED3DERR_NOTAVAILABLE
;
4597 new_format_id
= pixelformat_for_depth(new_mode
.dmBitsPerPel
);
4600 /* Only change the mode if necessary. */
4601 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, ¤t_mode
))
4603 ERR("Failed to get current display mode.\n");
4605 else if (current_mode
.dmPelsWidth
== new_mode
.dmPelsWidth
4606 && current_mode
.dmPelsHeight
== new_mode
.dmPelsHeight
4607 && current_mode
.dmBitsPerPel
== new_mode
.dmBitsPerPel
4608 && (current_mode
.dmDisplayFrequency
== new_mode
.dmDisplayFrequency
4609 || !(new_mode
.dmFields
& DM_DISPLAYFREQUENCY
))
4610 && (current_mode
.u2
.dmDisplayFlags
== new_mode
.u2
.dmDisplayFlags
4611 || !(new_mode
.dmFields
& DM_DISPLAYFLAGS
)))
4613 TRACE("Skipping redundant mode setting call.\n");
4614 adapter
->screen_format
= new_format_id
;
4618 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
4619 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
4621 if (new_mode
.dmFields
& DM_DISPLAYFREQUENCY
)
4623 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4624 new_mode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
4625 new_mode
.dmDisplayFrequency
= 0;
4626 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
4628 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
4629 return WINED3DERR_NOTAVAILABLE
;
4632 /* Store the new values. */
4633 adapter
->screen_format
= new_format_id
;
4635 /* And finally clip mouse to our screen. */
4636 SetRect(&clip_rc
, 0, 0, new_mode
.dmPelsWidth
, new_mode
.dmPelsHeight
);
4637 ClipCursor(&clip_rc
);
4642 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4643 and fields being inserted in the middle, a new structure is used in place */
4644 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
4645 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
4647 const struct wined3d_adapter
*adapter
;
4650 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4651 wined3d
, adapter_idx
, flags
, identifier
);
4653 if (adapter_idx
>= wined3d
->adapter_count
)
4654 return WINED3DERR_INVALIDCALL
;
4656 adapter
= &wined3d
->adapters
[adapter_idx
];
4658 if (identifier
->driver_size
)
4660 const char *name
= adapter
->driver_info
.name
;
4661 len
= min(strlen(name
), identifier
->driver_size
- 1);
4662 memcpy(identifier
->driver
, name
, len
);
4663 memset(&identifier
->driver
[len
], 0, identifier
->driver_size
- len
);
4666 if (identifier
->description_size
)
4668 const char *description
= adapter
->driver_info
.description
;
4669 len
= min(strlen(description
), identifier
->description_size
- 1);
4670 memcpy(identifier
->description
, description
, len
);
4671 memset(&identifier
->description
[len
], 0, identifier
->description_size
- len
);
4674 /* Note that d3d8 doesn't supply a device name. */
4675 if (identifier
->device_name_size
)
4677 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
4678 identifier
->device_name_size
, NULL
, NULL
))
4680 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4681 return WINED3DERR_INVALIDCALL
;
4685 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
4686 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
4687 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
4688 identifier
->device_id
= adapter
->driver_info
.device
;
4689 identifier
->subsystem_id
= 0;
4690 identifier
->revision
= 0;
4691 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
4692 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
4693 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
4694 identifier
->video_memory
= min(~(SIZE_T
)0, adapter
->vram_bytes
);
4699 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
4700 struct wined3d_raster_status
*raster_status
)
4702 LONGLONG freq_per_frame
, freq_per_line
;
4703 LARGE_INTEGER counter
, freq_per_sec
;
4704 struct wined3d_display_mode mode
;
4708 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4709 wined3d
, adapter_idx
, raster_status
);
4711 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4712 wined3d
, adapter_idx
, raster_status
);
4714 /* Obtaining the raster status is a widely implemented but optional
4715 * feature. When this method returns OK StarCraft 2 expects the
4716 * raster_status->InVBlank value to actually change over time.
4717 * And Endless Alice Crysis doesn't care even if this method fails.
4718 * Thus this method returns OK and fakes raster_status by
4719 * QueryPerformanceCounter. */
4721 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
4722 return WINED3DERR_INVALIDCALL
;
4723 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
4724 return WINED3DERR_INVALIDCALL
;
4725 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
4726 mode
.refresh_rate
= 60;
4728 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
4729 /* Assume 20 scan lines in the vertical blank. */
4730 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
4731 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
4732 if (raster_status
->scan_line
< mode
.height
)
4733 raster_status
->in_vblank
= FALSE
;
4736 raster_status
->scan_line
= 0;
4737 raster_status
->in_vblank
= TRUE
;
4740 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4741 raster_status
->in_vblank
, raster_status
->scan_line
);
4746 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
4747 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
4749 /* Float formats need FBOs. If FBOs are used this function isn't called */
4750 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
4753 /* Probably a RGBA_float or color index mode. */
4754 if (cfg
->iPixelType
!= WGL_TYPE_RGBA_ARB
)
4757 if (cfg
->redSize
< format
->red_size
4758 || cfg
->greenSize
< format
->green_size
4759 || cfg
->blueSize
< format
->blue_size
4760 || cfg
->alphaSize
< format
->alpha_size
)
4766 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
4767 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
4769 BOOL lockable
= FALSE
;
4771 /* Float formats need FBOs. If FBOs are used this function isn't called */
4772 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
4775 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
4778 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4779 * depth/stencil formats which D3D9 reports. We can safely report
4780 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4781 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4782 * expect D16 which isn't offered without this on Geforce8 cards. */
4783 if (!(cfg
->depthSize
== format
->depth_size
|| (!lockable
&& cfg
->depthSize
> format
->depth_size
)))
4786 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4787 * need a format without stencil. We can allow a mismatch if the format
4788 * doesn't have any stencil bits. If it does have stencil bits the size
4789 * must match, or stencil wrapping would break. */
4790 if (format
->stencil_size
&& cfg
->stencilSize
!= format
->stencil_size
)
4796 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
4797 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
4798 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
4800 const struct wined3d_format
*rt_format
;
4801 const struct wined3d_format
*ds_format
;
4802 const struct wined3d_adapter
*adapter
;
4804 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4805 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4806 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
4807 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
4809 if (adapter_idx
>= wined3d
->adapter_count
)
4810 return WINED3DERR_INVALIDCALL
;
4812 adapter
= &wined3d
->adapters
[adapter_idx
];
4813 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
, WINED3DUSAGE_RENDERTARGET
);
4814 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
, WINED3DUSAGE_DEPTHSTENCIL
);
4815 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4817 if ((rt_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_RENDERTARGET
)
4818 && (ds_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
4820 TRACE("Formats match.\n");
4826 const struct wined3d_pixel_format
*cfgs
;
4827 unsigned int cfg_count
;
4830 cfgs
= adapter
->cfgs
;
4831 cfg_count
= adapter
->cfg_count
;
4832 for (i
= 0; i
< cfg_count
; ++i
)
4834 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
4835 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
4837 TRACE("Formats match.\n");
4843 TRACE("Unsupported format pair: %s and %s.\n",
4844 debug_d3dformat(render_target_format_id
),
4845 debug_d3dformat(depth_stencil_format_id
));
4847 return WINED3DERR_NOTAVAILABLE
;
4850 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4851 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
4852 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
4854 const struct wined3d_gl_info
*gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
4855 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, surface_format_id
, 0);
4856 HRESULT hr
= WINED3D_OK
;
4858 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
4859 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4860 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
4861 windowed
, multisample_type
, quality_levels
);
4863 if (adapter_idx
>= wined3d
->adapter_count
)
4864 return WINED3DERR_INVALIDCALL
;
4865 if (surface_format_id
== WINED3DFMT_UNKNOWN
)
4866 return WINED3DERR_INVALIDCALL
;
4867 if (multisample_type
< WINED3D_MULTISAMPLE_NONE
)
4868 return WINED3DERR_INVALIDCALL
;
4869 if (multisample_type
> WINED3D_MULTISAMPLE_16_SAMPLES
)
4871 FIXME("multisample_type %u not handled yet.\n", multisample_type
);
4872 return WINED3DERR_NOTAVAILABLE
;
4875 if (multisample_type
&& !(format
->multisample_types
& 1u << (multisample_type
- 1)))
4876 hr
= WINED3DERR_NOTAVAILABLE
;
4878 if (SUCCEEDED(hr
) || (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
&& format
->multisample_types
))
4882 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
4883 *quality_levels
= wined3d_popcount(format
->multisample_types
);
4885 *quality_levels
= 1;
4890 TRACE("Returning not supported.\n");
4894 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4895 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
4896 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
,
4897 enum wined3d_gl_resource_type gl_type
)
4899 /* Only allow depth/stencil formats */
4900 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
4902 /* Blacklist formats not supported on Windows */
4903 switch (ds_format
->id
)
4905 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
4906 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
4907 TRACE("[FAILED] - not supported on windows.\n");
4914 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4916 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4917 if (ds_format
->flags
[gl_type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
4924 /* Walk through all WGL pixel formats to find a match */
4925 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
4927 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
4928 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
4929 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
4937 /* Check the render target capabilities of a format */
4938 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
4939 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
,
4940 enum wined3d_gl_resource_type gl_type
)
4942 /* Filter out non-RT formats */
4943 if (!(check_format
->flags
[gl_type
] & WINED3DFMT_FLAG_RENDERTARGET
))
4945 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
4947 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
4950 /* In backbuffer mode the front and backbuffer share the same WGL
4951 * pixelformat. The format must match in RGB, alpha is allowed to be
4952 * different. (Only the backbuffer can have alpha.) */
4953 if (adapter_format
->red_size
!= check_format
->red_size
4954 || adapter_format
->green_size
!= check_format
->green_size
4955 || adapter_format
->blue_size
!= check_format
->blue_size
)
4957 TRACE("[FAILED]\n");
4961 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4962 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4963 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
4965 if (cfgs
[i
].windowDrawable
4966 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
4968 TRACE("Pixel format %d is compatible with format %s.\n",
4969 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
4974 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4976 /* For now return TRUE for FBOs until we have some proper checks.
4977 * Note that this function will only be called when the format is around for texturing. */
4983 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
4984 const struct wined3d_format
*adapter_format
,
4985 const struct wined3d_format
*check_format
, BOOL no3d
)
4989 switch (check_format
->id
)
4991 case WINED3DFMT_B8G8R8_UNORM
:
4992 TRACE("[FAILED] - Not enumerated on Windows.\n");
4994 case WINED3DFMT_B8G8R8A8_UNORM
:
4995 case WINED3DFMT_B8G8R8X8_UNORM
:
4996 case WINED3DFMT_B5G6R5_UNORM
:
4997 case WINED3DFMT_B5G5R5X1_UNORM
:
4998 case WINED3DFMT_B5G5R5A1_UNORM
:
4999 case WINED3DFMT_B4G4R4A4_UNORM
:
5000 case WINED3DFMT_B2G3R3_UNORM
:
5001 case WINED3DFMT_A8_UNORM
:
5002 case WINED3DFMT_B2G3R3A8_UNORM
:
5003 case WINED3DFMT_B4G4R4X4_UNORM
:
5004 case WINED3DFMT_R10G10B10A2_UNORM
:
5005 case WINED3DFMT_R8G8B8A8_UNORM
:
5006 case WINED3DFMT_R8G8B8X8_UNORM
:
5007 case WINED3DFMT_R16G16_UNORM
:
5008 case WINED3DFMT_B10G10R10A2_UNORM
:
5009 case WINED3DFMT_R16G16B16A16_UNORM
:
5010 case WINED3DFMT_P8_UINT
:
5014 TRACE("[FAILED] - Not available on GDI surfaces.\n");
5019 /* All formats that are supported for textures are supported for surfaces
5021 if (check_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
5023 /* All depth stencil formats are supported on surfaces */
5024 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
, WINED3D_GL_RES_TYPE_TEX_2D
))
5026 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
, WINED3D_GL_RES_TYPE_RB
))
5029 /* If opengl can't process the format natively, the blitter may be able to convert it */
5030 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, &adapter
->d3d_info
,
5031 WINED3D_BLIT_OP_COLOR_BLIT
,
5032 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
5033 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
5039 /* Reject other formats */
5040 TRACE("[FAILED]\n");
5044 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
5045 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
5046 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
5047 * show that wrapping is supported. The lack of filtering will sort out the
5048 * mipmapping capability anyway.
5050 * For now lets report this on all formats, but in the future we may want to
5051 * restrict it to some should applications need that. */
5052 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
5053 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
5054 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
5056 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5057 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5058 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
,
5059 WINED3DUSAGE_RENDERTARGET
);
5060 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
, usage
);
5061 DWORD format_flags
= 0;
5062 DWORD allowed_usage
;
5063 enum wined3d_gl_resource_type gl_type
;
5065 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
5066 "resource_type %s, check_format %s.\n",
5067 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
5068 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
5069 debug_d3dformat(check_format_id
));
5071 if (adapter_idx
>= wined3d
->adapter_count
)
5072 return WINED3DERR_INVALIDCALL
;
5074 switch (resource_type
)
5076 case WINED3D_RTYPE_TEXTURE_2D
:
5077 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
5078 | WINED3DUSAGE_RENDERTARGET
5079 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
5080 if (usage
& WINED3DUSAGE_RENDERTARGET
)
5081 allowed_usage
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
5082 if (!(usage
& WINED3DUSAGE_TEXTURE
))
5084 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
5086 TRACE("[FAILED] - Not supported for plain surfaces.\n");
5087 return WINED3DERR_NOTAVAILABLE
;
5090 gl_type
= WINED3D_GL_RES_TYPE_RB
;
5093 allowed_usage
|= WINED3DUSAGE_AUTOGENMIPMAP
5094 | WINED3DUSAGE_DYNAMIC
5095 | WINED3DUSAGE_LEGACY_CUBEMAP
5096 | WINED3DUSAGE_SOFTWAREPROCESSING
5097 | WINED3DUSAGE_TEXTURE
5098 | WINED3DUSAGE_QUERY_FILTER
5099 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
5100 | WINED3DUSAGE_QUERY_SRGBREAD
5101 | WINED3DUSAGE_QUERY_SRGBWRITE
5102 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5103 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
5104 gl_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5105 if (usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
5107 allowed_usage
&= ~(WINED3DUSAGE_DEPTHSTENCIL
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
5108 gl_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5110 else if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
5111 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SHADOW
)
5112 && !gl_info
->supported
[ARB_SHADOW
])
5114 TRACE("[FAILED] - No shadow sampler support.\n");
5115 return WINED3DERR_NOTAVAILABLE
;
5119 case WINED3D_RTYPE_TEXTURE_3D
:
5120 allowed_usage
= WINED3DUSAGE_DYNAMIC
5121 | WINED3DUSAGE_SOFTWAREPROCESSING
5122 | WINED3DUSAGE_TEXTURE
5123 | WINED3DUSAGE_QUERY_FILTER
5124 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
5125 | WINED3DUSAGE_QUERY_SRGBREAD
5126 | WINED3DUSAGE_QUERY_SRGBWRITE
5127 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5128 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
5129 gl_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
5133 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
5134 return WINED3DERR_NOTAVAILABLE
;
5137 if ((usage
& allowed_usage
) != usage
)
5139 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
5140 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
5141 return WINED3DERR_NOTAVAILABLE
;
5144 if (usage
& WINED3DUSAGE_TEXTURE
)
5145 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
5146 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
5147 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
5148 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
5149 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
5150 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
5151 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
5152 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
5153 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
5154 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
5155 format_flags
|= WINED3DFMT_FLAG_VTF
;
5156 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
5157 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
5159 if ((format
->flags
[gl_type
] & format_flags
) != format_flags
)
5161 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
5162 format_flags
, debug_d3dformat(check_format_id
), format
->flags
[gl_type
]);
5163 return WINED3DERR_NOTAVAILABLE
;
5166 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
5168 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
5169 return WINED3DERR_NOTAVAILABLE
;
5172 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
5173 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
, gl_type
))
5175 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
5176 debug_d3dformat(check_format_id
));
5177 return WINED3DERR_NOTAVAILABLE
;
5180 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
5181 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
, gl_type
))
5183 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
5184 debug_d3dformat(check_format_id
));
5185 return WINED3DERR_NOTAVAILABLE
;
5188 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
5190 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
5191 return WINED3DOK_NOAUTOGEN
;
5197 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
5198 enum wined3d_format_id format_id
, UINT width
)
5200 const struct wined3d_gl_info
*gl_info
;
5201 unsigned int row_pitch
, slice_pitch
;
5203 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
5204 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
5206 if (adapter_idx
>= wined3d
->adapter_count
)
5209 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
5210 wined3d_format_calculate_pitch(wined3d_get_format(gl_info
, format_id
, 0),
5211 1, width
, 1, &row_pitch
, &slice_pitch
);
5216 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
5217 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
5219 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
5220 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
5221 debug_d3dformat(dst_format
));
5226 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
5227 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
5228 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
5230 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
5232 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
5233 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
5234 debug_d3dformat(backbuffer_format
), windowed
);
5236 if (adapter_idx
>= wined3d
->adapter_count
)
5237 return WINED3DERR_INVALIDCALL
;
5239 /* The task of this function is to check whether a certain display / backbuffer format
5240 * combination is available on the given adapter. In fullscreen mode microsoft specified
5241 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
5242 * and display format should match exactly.
5243 * In windowed mode format conversion can occur and this depends on the driver. */
5245 /* There are only 4 display formats. */
5246 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
5247 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
5248 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
5249 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
5251 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
5252 return WINED3DERR_NOTAVAILABLE
;
5257 /* If the requested display format is not available, don't continue. */
5258 if (!wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
5259 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
5261 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
5262 return WINED3DERR_NOTAVAILABLE
;
5265 present_conversion
= FALSE
;
5267 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
5269 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
5270 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
5271 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5272 return WINED3DERR_NOTAVAILABLE
;
5275 if (present_conversion
)
5277 /* Use the display format as back buffer format if the latter is
5278 * WINED3DFMT_UNKNOWN. */
5279 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
5280 backbuffer_format
= display_format
;
5282 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
5283 device_type
, backbuffer_format
, display_format
)))
5285 TRACE("Format conversion from %s to %s not supported.\n",
5286 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
5287 return WINED3DERR_NOTAVAILABLE
;
5292 /* When format conversion from the back buffer format to the display
5293 * format is not allowed, only a limited number of combinations are
5296 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
5298 TRACE("Unsupported format combination %s / %s.\n",
5299 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5300 return WINED3DERR_NOTAVAILABLE
;
5303 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
5304 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
5306 TRACE("Unsupported format combination %s / %s.\n",
5307 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5308 return WINED3DERR_NOTAVAILABLE
;
5311 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
5312 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
5314 TRACE("Unsupported format combination %s / %s.\n",
5315 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5316 return WINED3DERR_NOTAVAILABLE
;
5319 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
5320 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
5322 TRACE("Unsupported format combination %s / %s.\n",
5323 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5324 return WINED3DERR_NOTAVAILABLE
;
5328 /* Validate that the back buffer format is usable for render targets. */
5329 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
5330 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_TEXTURE_2D
, backbuffer_format
)))
5332 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
5333 return WINED3DERR_NOTAVAILABLE
;
5339 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
5340 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
5342 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5343 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
5344 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5345 struct wined3d_vertex_caps vertex_caps
;
5346 DWORD ckey_caps
, blit_caps
, fx_caps
;
5347 struct fragment_caps fragment_caps
;
5348 struct shader_caps shader_caps
;
5350 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5351 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
5353 if (adapter_idx
>= wined3d
->adapter_count
)
5354 return WINED3DERR_INVALIDCALL
;
5356 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
5357 caps
->AdapterOrdinal
= adapter_idx
;
5360 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
5361 WINED3DCAPS2_FULLSCREENGAMMA
|
5362 WINED3DCAPS2_DYNAMICTEXTURES
;
5363 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
5364 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
5366 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
5367 WINED3DCAPS3_COPY_TO_VIDMEM
|
5368 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
5370 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
5371 WINED3DPRESENT_INTERVAL_ONE
;
5373 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
5374 WINED3DCURSORCAPS_LOWRES
;
5376 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
5377 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
5378 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
5379 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
5380 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
5381 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
5382 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
5383 WINED3DDEVCAPS_PUREDEVICE
|
5384 WINED3DDEVCAPS_HWRASTERIZATION
|
5385 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
5386 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
5387 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
5388 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
5389 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
5391 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
5392 WINED3DPMISCCAPS_CULLCCW
|
5393 WINED3DPMISCCAPS_CULLCW
|
5394 WINED3DPMISCCAPS_COLORWRITEENABLE
|
5395 WINED3DPMISCCAPS_CLIPTLVERTS
|
5396 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
5397 WINED3DPMISCCAPS_MASKZ
|
5398 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
5400 WINED3DPMISCCAPS_NULLREFERENCE
5401 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5402 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5403 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5405 if (gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
])
5406 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_BLENDOP
;
5407 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
5408 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
5409 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
5410 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
5411 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
5412 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
5414 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
5415 WINED3DPRASTERCAPS_PAT
|
5416 WINED3DPRASTERCAPS_WFOG
|
5417 WINED3DPRASTERCAPS_ZFOG
|
5418 WINED3DPRASTERCAPS_FOGVERTEX
|
5419 WINED3DPRASTERCAPS_FOGTABLE
|
5420 WINED3DPRASTERCAPS_STIPPLE
|
5421 WINED3DPRASTERCAPS_SUBPIXEL
|
5422 WINED3DPRASTERCAPS_ZTEST
|
5423 WINED3DPRASTERCAPS_SCISSORTEST
|
5424 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
5425 WINED3DPRASTERCAPS_DEPTHBIAS
;
5427 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
5429 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
5430 WINED3DPRASTERCAPS_ZBIAS
|
5431 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
5434 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
5435 WINED3DPCMPCAPS_EQUAL
|
5436 WINED3DPCMPCAPS_GREATER
|
5437 WINED3DPCMPCAPS_GREATEREQUAL
|
5438 WINED3DPCMPCAPS_LESS
|
5439 WINED3DPCMPCAPS_LESSEQUAL
|
5440 WINED3DPCMPCAPS_NEVER
|
5441 WINED3DPCMPCAPS_NOTEQUAL
;
5443 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5444 * are legacy settings for srcblend only. */
5445 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
5446 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
5447 WINED3DPBLENDCAPS_DESTALPHA
|
5448 WINED3DPBLENDCAPS_DESTCOLOR
|
5449 WINED3DPBLENDCAPS_INVDESTALPHA
|
5450 WINED3DPBLENDCAPS_INVDESTCOLOR
|
5451 WINED3DPBLENDCAPS_INVSRCALPHA
|
5452 WINED3DPBLENDCAPS_INVSRCCOLOR
|
5453 WINED3DPBLENDCAPS_ONE
|
5454 WINED3DPBLENDCAPS_SRCALPHA
|
5455 WINED3DPBLENDCAPS_SRCALPHASAT
|
5456 WINED3DPBLENDCAPS_SRCCOLOR
|
5457 WINED3DPBLENDCAPS_ZERO
;
5459 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
5460 WINED3DPBLENDCAPS_DESTCOLOR
|
5461 WINED3DPBLENDCAPS_INVDESTALPHA
|
5462 WINED3DPBLENDCAPS_INVDESTCOLOR
|
5463 WINED3DPBLENDCAPS_INVSRCALPHA
|
5464 WINED3DPBLENDCAPS_INVSRCCOLOR
|
5465 WINED3DPBLENDCAPS_ONE
|
5466 WINED3DPBLENDCAPS_SRCALPHA
|
5467 WINED3DPBLENDCAPS_SRCCOLOR
|
5468 WINED3DPBLENDCAPS_ZERO
;
5470 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
5471 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
5473 if (gl_info
->supported
[EXT_BLEND_COLOR
])
5475 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
5476 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
5480 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
5481 WINED3DPCMPCAPS_EQUAL
|
5482 WINED3DPCMPCAPS_GREATER
|
5483 WINED3DPCMPCAPS_GREATEREQUAL
|
5484 WINED3DPCMPCAPS_LESS
|
5485 WINED3DPCMPCAPS_LESSEQUAL
|
5486 WINED3DPCMPCAPS_NEVER
|
5487 WINED3DPCMPCAPS_NOTEQUAL
;
5489 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
5490 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
5491 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
5492 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
5493 WINED3DPSHADECAPS_COLORFLATRGB
|
5494 WINED3DPSHADECAPS_FOGFLAT
|
5495 WINED3DPSHADECAPS_FOGGOURAUD
|
5496 WINED3DPSHADECAPS_SPECULARFLATRGB
;
5498 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
5499 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
5500 WINED3DPTEXTURECAPS_TRANSPARENCY
|
5501 WINED3DPTEXTURECAPS_BORDER
|
5502 WINED3DPTEXTURECAPS_MIPMAP
|
5503 WINED3DPTEXTURECAPS_PROJECTED
|
5504 WINED3DPTEXTURECAPS_PERSPECTIVE
;
5506 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5508 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
;
5509 if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] || gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5510 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
5513 if (gl_info
->supported
[EXT_TEXTURE3D
])
5515 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
5516 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
5517 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5519 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
5523 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5525 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
5526 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
5527 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5529 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
5533 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5534 WINED3DPTFILTERCAPS_MAGFPOINT
|
5535 WINED3DPTFILTERCAPS_MINFLINEAR
|
5536 WINED3DPTFILTERCAPS_MINFPOINT
|
5537 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5538 WINED3DPTFILTERCAPS_MIPFPOINT
|
5539 WINED3DPTFILTERCAPS_LINEAR
|
5540 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5541 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5542 WINED3DPTFILTERCAPS_MIPLINEAR
|
5543 WINED3DPTFILTERCAPS_MIPNEAREST
|
5544 WINED3DPTFILTERCAPS_NEAREST
;
5546 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
5548 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
5549 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
5552 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5554 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5555 WINED3DPTFILTERCAPS_MAGFPOINT
|
5556 WINED3DPTFILTERCAPS_MINFLINEAR
|
5557 WINED3DPTFILTERCAPS_MINFPOINT
|
5558 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5559 WINED3DPTFILTERCAPS_MIPFPOINT
|
5560 WINED3DPTFILTERCAPS_LINEAR
|
5561 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5562 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5563 WINED3DPTFILTERCAPS_MIPLINEAR
|
5564 WINED3DPTFILTERCAPS_MIPNEAREST
|
5565 WINED3DPTFILTERCAPS_NEAREST
;
5567 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
5569 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
5570 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
5575 caps
->CubeTextureFilterCaps
= 0;
5578 if (gl_info
->supported
[EXT_TEXTURE3D
])
5580 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5581 WINED3DPTFILTERCAPS_MAGFPOINT
|
5582 WINED3DPTFILTERCAPS_MINFLINEAR
|
5583 WINED3DPTFILTERCAPS_MINFPOINT
|
5584 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5585 WINED3DPTFILTERCAPS_MIPFPOINT
|
5586 WINED3DPTFILTERCAPS_LINEAR
|
5587 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5588 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5589 WINED3DPTFILTERCAPS_MIPLINEAR
|
5590 WINED3DPTFILTERCAPS_MIPNEAREST
|
5591 WINED3DPTFILTERCAPS_NEAREST
;
5595 caps
->VolumeTextureFilterCaps
= 0;
5598 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
5599 WINED3DPTADDRESSCAPS_CLAMP
|
5600 WINED3DPTADDRESSCAPS_WRAP
;
5602 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
5604 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
5606 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
5608 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
5610 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
5612 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
5615 if (gl_info
->supported
[EXT_TEXTURE3D
])
5617 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
5618 WINED3DPTADDRESSCAPS_CLAMP
|
5619 WINED3DPTADDRESSCAPS_WRAP
;
5620 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
5622 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
5624 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
5626 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
5628 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
5630 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
5635 caps
->VolumeTextureAddressCaps
= 0;
5638 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
5639 WINED3DLINECAPS_ZTEST
|
5640 WINED3DLINECAPS_BLEND
|
5641 WINED3DLINECAPS_ALPHACMP
|
5642 WINED3DLINECAPS_FOG
;
5643 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5644 * idea how generating the smoothing alpha values works; the result is different
5647 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
5648 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
5650 if (gl_info
->supported
[EXT_TEXTURE3D
])
5651 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
5653 caps
->MaxVolumeExtent
= 0;
5655 caps
->MaxTextureRepeat
= 32768;
5656 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
5657 caps
->MaxVertexW
= 1.0f
;
5659 caps
->GuardBandLeft
= 0.0f
;
5660 caps
->GuardBandTop
= 0.0f
;
5661 caps
->GuardBandRight
= 0.0f
;
5662 caps
->GuardBandBottom
= 0.0f
;
5664 caps
->ExtentsAdjust
= 0.0f
;
5666 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
5667 WINED3DSTENCILCAPS_INCRSAT
|
5668 WINED3DSTENCILCAPS_INVERT
|
5669 WINED3DSTENCILCAPS_KEEP
|
5670 WINED3DSTENCILCAPS_REPLACE
|
5671 WINED3DSTENCILCAPS_ZERO
;
5672 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
5674 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
5675 WINED3DSTENCILCAPS_INCR
;
5677 if (gl_info
->supported
[WINED3D_GL_VERSION_2_0
] || gl_info
->supported
[EXT_STENCIL_TWO_SIDE
]
5678 || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
5680 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
5683 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
5684 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
5686 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5687 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5688 caps
->MaxStreams
= MAX_STREAMS
;
5689 caps
->MaxStreamStride
= 1024;
5691 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5692 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
5693 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
5694 caps
->MaxNpatchTessellationLevel
= 0;
5695 caps
->MasterAdapterOrdinal
= 0;
5696 caps
->AdapterOrdinalInGroup
= 0;
5697 caps
->NumberOfAdaptersInGroup
= 1;
5699 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
5701 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
5702 WINED3DPTFILTERCAPS_MAGFPOINT
|
5703 WINED3DPTFILTERCAPS_MINFLINEAR
|
5704 WINED3DPTFILTERCAPS_MAGFLINEAR
;
5705 caps
->VertexTextureFilterCaps
= 0;
5707 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
5708 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
5709 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
5711 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5712 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
5714 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
5715 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
5717 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
5718 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
5720 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
5721 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
5722 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
5724 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
5725 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
5726 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
5727 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
5728 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
5729 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
5730 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
5732 /* The following caps are shader specific, but they are things we cannot detect, or which
5733 * are the same among all shader models. So to avoid code duplication set the shader version
5734 * specific, but otherwise constant caps here
5736 if (caps
->VertexShaderVersion
>= 3)
5738 /* Where possible set the caps based on OpenGL extensions and if they
5739 * aren't set (in case of software rendering) use the VS 3.0 from
5740 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5742 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
5743 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5744 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
5745 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
5746 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5747 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
5749 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5750 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
5751 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
5753 else if (caps
->VertexShaderVersion
== 2)
5755 caps
->VS20Caps
.caps
= 0;
5756 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
5757 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
5758 caps
->VS20Caps
.static_flow_control_depth
= 1;
5760 caps
->MaxVShaderInstructionsExecuted
= 65535;
5761 caps
->MaxVertexShader30InstructionSlots
= 0;
5765 caps
->VS20Caps
.caps
= 0;
5766 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
5767 caps
->VS20Caps
.temp_count
= 0;
5768 caps
->VS20Caps
.static_flow_control_depth
= 0;
5770 caps
->MaxVShaderInstructionsExecuted
= 0;
5771 caps
->MaxVertexShader30InstructionSlots
= 0;
5774 if (caps
->PixelShaderVersion
>= 3)
5776 /* Where possible set the caps based on OpenGL extensions and if they
5777 * aren't set (in case of software rendering) use the PS 3.0 from
5778 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5781 /* Caps is more or less undocumented on MSDN but it appears to be
5782 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5783 * cards from Windows */
5784 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
5785 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
5786 WINED3DPS20CAPS_PREDICATION
|
5787 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
5788 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
5789 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5790 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
5791 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
5792 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5793 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
5794 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5795 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
5797 caps
->MaxPShaderInstructionsExecuted
= 65535;
5798 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
5799 adapter
->gl_info
.limits
.arb_ps_instructions
);
5801 else if(caps
->PixelShaderVersion
== 2)
5803 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5804 caps
->PS20Caps
.caps
= 0;
5805 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5806 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
5807 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
5808 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5809 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
5811 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
5812 caps
->MaxPixelShader30InstructionSlots
= 0;
5816 caps
->PS20Caps
.caps
= 0;
5817 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
5818 caps
->PS20Caps
.temp_count
= 0;
5819 caps
->PS20Caps
.static_flow_control_depth
= 0;
5820 caps
->PS20Caps
.instruction_slot_count
= 0;
5822 caps
->MaxPShaderInstructionsExecuted
= 0;
5823 caps
->MaxPixelShader30InstructionSlots
= 0;
5826 if (caps
->VertexShaderVersion
>= 2)
5828 /* OpenGL supports all the formats below, perhaps not always
5829 * without conversion, but it supports them.
5830 * Further GLSL doesn't seem to have an official unsigned type so
5831 * don't advertise it yet as I'm not sure how we handle it.
5832 * We might need to add some clamping in the shader engine to
5834 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5835 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
5836 WINED3DDTCAPS_UBYTE4N
|
5837 WINED3DDTCAPS_SHORT2N
|
5838 WINED3DDTCAPS_SHORT4N
;
5839 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
5841 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
5842 WINED3DDTCAPS_FLOAT16_4
;
5847 caps
->DeclTypes
= 0;
5850 /* Set DirectDraw helper Caps */
5851 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
5852 WINEDDCKEYCAPS_SRCBLT
;
5853 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
5854 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
5855 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
5856 WINEDDFXCAPS_BLTROTATION90
|
5857 WINEDDFXCAPS_BLTSHRINKX
|
5858 WINEDDFXCAPS_BLTSHRINKXN
|
5859 WINEDDFXCAPS_BLTSHRINKY
|
5860 WINEDDFXCAPS_BLTSHRINKYN
|
5861 WINEDDFXCAPS_BLTSTRETCHX
|
5862 WINEDDFXCAPS_BLTSTRETCHXN
|
5863 WINEDDFXCAPS_BLTSTRETCHY
|
5864 WINEDDFXCAPS_BLTSTRETCHYN
;
5865 blit_caps
= WINEDDCAPS_BLT
|
5866 WINEDDCAPS_BLTCOLORFILL
|
5867 WINEDDCAPS_BLTDEPTHFILL
|
5868 WINEDDCAPS_BLTSTRETCH
|
5869 WINEDDCAPS_CANBLTSYSMEM
|
5870 WINEDDCAPS_CANCLIP
|
5871 WINEDDCAPS_CANCLIPSTRETCHED
|
5872 WINEDDCAPS_COLORKEY
|
5873 WINEDDCAPS_COLORKEYHWASSIST
;
5875 /* Fill the ddraw caps structure */
5876 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
5877 WINEDDCAPS_PALETTE
|
5879 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
5880 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
5881 WINEDDCAPS2_PRIMARYGAMMA
|
5882 WINEDDCAPS2_WIDESURFACES
|
5883 WINEDDCAPS2_CANRENDERWINDOWED
;
5884 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
5885 caps
->ddraw_caps
.fx_caps
= fx_caps
;
5886 caps
->ddraw_caps
.svb_caps
= blit_caps
;
5887 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
5888 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
5889 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
5890 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
5891 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
5892 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
5893 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
5894 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
5896 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
5897 WINEDDSCAPS_BACKBUFFER
|
5899 WINEDDSCAPS_FRONTBUFFER
|
5900 WINEDDSCAPS_OFFSCREENPLAIN
|
5901 WINEDDSCAPS_PALETTE
|
5902 WINEDDSCAPS_PRIMARYSURFACE
|
5903 WINEDDSCAPS_SYSTEMMEMORY
|
5904 WINEDDSCAPS_VIDEOMEMORY
|
5905 WINEDDSCAPS_VISIBLE
;
5907 if (!(wined3d
->flags
& WINED3D_NO3D
))
5909 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
5910 WINEDDSCAPS_MIPMAP
|
5911 WINEDDSCAPS_TEXTURE
|
5912 WINEDDSCAPS_ZBUFFER
;
5913 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
5916 caps
->shader_double_precision
= d3d_info
->shader_double_precision
;
5921 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
5922 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
5923 struct wined3d_device
**device
)
5925 struct wined3d_device
*object
;
5928 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
5929 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, surface_alignment
, device_parent
, device
);
5931 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5932 * number and create a device without a 3D adapter for 2D only operation. */
5933 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
5934 return WINED3DERR_INVALIDCALL
;
5936 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5938 return E_OUTOFMEMORY
;
5940 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
5941 focus_window
, flags
, surface_alignment
, device_parent
);
5944 WARN("Failed to initialize device, hr %#x.\n", hr
);
5945 HeapFree(GetProcessHeap(), 0, object
);
5949 TRACE("Created device %p.\n", object
);
5952 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
5957 static void WINE_GLAPI
invalid_func(const void *data
)
5959 ERR("Invalid vertex attribute function called.\n");
5963 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5965 ERR("Invalid texcoord function called.\n");
5969 static void WINE_GLAPI
invalid_generic_attrib_func(GLuint idx
, const void *data
)
5971 ERR("Invalid attribute function called.\n");
5975 /* Helper functions for providing vertex data to OpenGL. The arrays are
5976 * initialised based on the extension detection and are used in
5977 * draw_primitive_immediate_mode(). */
5978 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5980 DWORD pos
= *((const DWORD
*)data
);
5982 FIXME("Add a test for fixed function position from d3dcolor type.\n");
5983 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
5989 static void WINE_GLAPI
position_float4(const void *data
)
5991 const GLfloat
*pos
= data
;
5993 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5995 float w
= 1.0f
/ pos
[3];
5997 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
6001 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
6005 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
6007 DWORD diffuseColor
= *((const DWORD
*)data
);
6009 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
6010 D3DCOLOR_B_G(diffuseColor
),
6011 D3DCOLOR_B_B(diffuseColor
),
6012 D3DCOLOR_B_A(diffuseColor
));
6015 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
6017 DWORD specularColor
= *((const DWORD
*)data
);
6020 D3DCOLOR_B_R(specularColor
),
6021 D3DCOLOR_B_G(specularColor
),
6022 D3DCOLOR_B_B(specularColor
)
6025 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
6028 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
6030 WARN("GL_EXT_secondary_color not supported.\n");
6033 static void WINE_GLAPI
generic_d3dcolor(GLuint idx
, const void *data
)
6035 DWORD color
= *((const DWORD
*)data
);
6037 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nub(idx
,
6038 D3DCOLOR_B_R(color
), D3DCOLOR_B_G(color
),
6039 D3DCOLOR_B_B(color
), D3DCOLOR_B_A(color
));
6042 static void WINE_GLAPI
generic_short2n(GLuint idx
, const void *data
)
6044 const GLshort s
[] = {((const GLshort
*)data
)[0], ((const GLshort
*)data
)[1], 0, 1};
6046 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv(idx
, s
);
6049 static void WINE_GLAPI
generic_ushort2n(GLuint idx
, const void *data
)
6051 const GLushort s
[] = {((const GLushort
*)data
)[0], ((const GLushort
*)data
)[1], 0, 1};
6053 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv(idx
, s
);
6056 static void WINE_GLAPI
generic_float16_2(GLuint idx
, const void *data
)
6058 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
6059 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
6061 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib2f(idx
, x
, y
);
6064 static void WINE_GLAPI
generic_float16_4(GLuint idx
, const void *data
)
6066 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
6067 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
6068 float z
= float_16_to_32(((const unsigned short *)data
) + 2);
6069 float w
= float_16_to_32(((const unsigned short *)data
) + 3);
6071 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4f(idx
, x
, y
, z
, w
);
6074 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
6076 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
6077 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
6078 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
6081 for (i
= 0; i
< WINED3D_FFP_EMIT_COUNT
; ++i
)
6083 ops
->position
[i
] = invalid_func
;
6084 ops
->diffuse
[i
] = invalid_func
;
6085 ops
->specular
[i
] = invalid_func
;
6086 ops
->normal
[i
] = invalid_func
;
6087 ops
->texcoord
[i
] = invalid_texcoord_func
;
6088 ops
->generic
[i
] = invalid_generic_attrib_func
;
6091 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
6092 if (!d3d_info
->xyzrhw
)
6093 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
6095 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
6096 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
6097 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
6099 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
6100 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
6101 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
6102 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
6103 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
6104 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
6106 /* No 4 component entry points here. */
6107 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
6108 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
6110 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
6111 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
6112 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
6114 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
6116 /* Only 3 component entry points here. Test how others behave. Float4
6117 * normals are used by one of our tests, trying to pass it to the pixel
6118 * shader, which fails on Windows. */
6119 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
6120 /* Just ignore the 4th value. */
6121 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
6123 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
6124 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
6125 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
6126 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
6127 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
6128 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
6129 if (gl_info
->supported
[NV_HALF_FLOAT
])
6131 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
6132 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
6133 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
6134 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
6135 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
6138 ops
->generic
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib1fv
;
6139 ops
->generic
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2fv
;
6140 ops
->generic
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib3fv
;
6141 ops
->generic
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4fv
;
6142 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
6143 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] = generic_d3dcolor
;
6145 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] =
6146 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
6147 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4ubv
;
6148 ops
->generic
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2sv
;
6149 ops
->generic
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4sv
;
6150 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
6151 ops
->generic
[WINED3D_FFP_EMIT_SHORT2N
] = generic_short2n
;
6152 ops
->generic
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv
;
6153 ops
->generic
[WINED3D_FFP_EMIT_USHORT2N
] = generic_ushort2n
;
6154 ops
->generic
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv
;
6155 if (gl_info
->supported
[NV_HALF_FLOAT
] && gl_info
->supported
[NV_VERTEX_PROGRAM
])
6157 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] =
6158 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2hvNV
;
6159 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] =
6160 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4hvNV
;
6164 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] = generic_float16_2
;
6165 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] = generic_float16_4
;
6169 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
6171 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
6174 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
6176 UINT attrib_count
= 0;
6182 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
6183 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
6185 adapter
->cfgs
= wined3d_calloc(cfg_count
, sizeof(*adapter
->cfgs
));
6186 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
6187 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
6188 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
6189 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
6190 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
6191 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
6192 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
6193 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
6194 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
6195 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
6196 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
6198 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
6200 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
6201 int format_id
= i
+ 1;
6203 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
6206 cfg
->iPixelFormat
= format_id
;
6207 cfg
->redSize
= values
[0];
6208 cfg
->greenSize
= values
[1];
6209 cfg
->blueSize
= values
[2];
6210 cfg
->alphaSize
= values
[3];
6211 cfg
->colorSize
= values
[4];
6212 cfg
->depthSize
= values
[5];
6213 cfg
->stencilSize
= values
[6];
6214 cfg
->windowDrawable
= values
[7];
6215 cfg
->iPixelType
= values
[8];
6216 cfg
->doubleBuffer
= values
[9];
6217 cfg
->auxBuffers
= values
[10];
6219 cfg
->numSamples
= 0;
6220 /* Check multisample support. */
6221 if (gl_info
->supported
[ARB_MULTISAMPLE
])
6223 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
6226 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
6228 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
6229 * multisampling is supported. values[1] = number of
6230 * multisample buffers. */
6232 cfg
->numSamples
= values
[1];
6236 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6237 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
6238 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
6239 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
6240 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
6242 ++adapter
->cfg_count
;
6249 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
6250 adapter
->cfgs
= wined3d_calloc(cfg_count
, sizeof(*adapter
->cfgs
));
6252 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
6254 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
6255 PIXELFORMATDESCRIPTOR pfd
;
6256 int format_id
= i
+ 1;
6258 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
6261 /* We only want HW acceleration using an OpenGL ICD driver.
6262 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
6263 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
6264 * driver (e.g. 3dfx minigl). */
6265 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
6267 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
6271 cfg
->iPixelFormat
= format_id
;
6272 cfg
->redSize
= pfd
.cRedBits
;
6273 cfg
->greenSize
= pfd
.cGreenBits
;
6274 cfg
->blueSize
= pfd
.cBlueBits
;
6275 cfg
->alphaSize
= pfd
.cAlphaBits
;
6276 cfg
->colorSize
= pfd
.cColorBits
;
6277 cfg
->depthSize
= pfd
.cDepthBits
;
6278 cfg
->stencilSize
= pfd
.cStencilBits
;
6279 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
6280 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
6281 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
6282 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
6283 cfg
->numSamples
= 0;
6285 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6286 "depth=%d, stencil=%d, windowDrawable=%d\n",
6287 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
6288 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
6289 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
6291 ++adapter
->cfg_count
;
6296 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
, DWORD wined3d_creation_flags
)
6298 static const DWORD supported_gl_versions
[] =
6300 MAKEDWORD_VERSION(3, 2),
6301 MAKEDWORD_VERSION(1, 0),
6303 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
6304 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
6306 DISPLAY_DEVICEW display_device
;
6308 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
6310 adapter
->ordinal
= ordinal
;
6312 /* Dynamically load all GL core functions */
6313 #ifdef USE_WIN32_OPENGL
6315 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
6316 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6319 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
6320 gl_info
->gl_ops
.wgl
.p_wglGetPixelFormat
= (void *)GetProcAddress(mod_gl
, "wglGetPixelFormat");
6323 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6325 HDC hdc
= GetDC( 0 );
6326 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
6327 ReleaseDC( 0, hdc
);
6328 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
6329 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
6330 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
6334 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
6335 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
6337 if (!AllocateLocallyUniqueId(&adapter
->luid
))
6339 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6342 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6343 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
6345 if (!wined3d_caps_gl_ctx_create(adapter
, &caps_gl_ctx
))
6347 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
6351 for (i
= 0; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
6353 if (supported_gl_versions
[i
] <= wined3d_settings
.max_gl_version
)
6356 if (i
== ARRAY_SIZE(supported_gl_versions
))
6358 ERR_(winediag
)("Requested invalid GL version %u.%u.\n",
6359 wined3d_settings
.max_gl_version
>> 16, wined3d_settings
.max_gl_version
& 0xffff);
6360 i
= ARRAY_SIZE(supported_gl_versions
) - 1;
6363 for (; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
6365 gl_info
->selected_gl_version
= supported_gl_versions
[i
];
6367 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
))
6370 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6371 supported_gl_versions
[i
] >> 16, supported_gl_versions
[i
] & 0xffff);
6374 if (!wined3d_adapter_init_gl_caps(adapter
, wined3d_creation_flags
))
6376 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
6377 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6381 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
6382 /* We haven't found any suitable formats. This should only happen in
6383 * case of GDI software rendering, which is pretty useless anyway. */
6384 if (!adapter
->cfg_count
)
6386 WARN("No suitable pixel formats found.\n");
6387 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6388 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
6392 if (!wined3d_adapter_init_format_info(adapter
, &caps_gl_ctx
))
6394 ERR("Failed to initialize GL format info.\n");
6395 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6396 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
6400 gl_info
->fixed_polyoffset_scale
= wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx
, GL_DEPTH_COMPONENT
);
6401 if (gl_info
->supported
[ARB_DEPTH_BUFFER_FLOAT
])
6402 gl_info
->float_polyoffset_scale
= wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx
, GL_DEPTH32F_STENCIL8
);
6404 adapter
->vram_bytes
= adapter
->driver_info
.vram_bytes
;
6405 adapter
->vram_bytes_used
= 0;
6406 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->vram_bytes
));
6408 display_device
.cb
= sizeof(display_device
);
6409 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
6410 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
6411 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
6413 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6415 wined3d_adapter_init_ffp_attrib_ops(adapter
);
6420 static BOOL
wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
6422 DISPLAY_DEVICEW display_device
;
6424 memset(adapter
, 0, sizeof(*adapter
));
6425 adapter
->ordinal
= ordinal
;
6427 adapter
->driver_info
.name
= "Display";
6428 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
6429 if (wined3d_settings
.emulated_textureram
)
6430 adapter
->vram_bytes
= wined3d_settings
.emulated_textureram
;
6432 adapter
->vram_bytes
= 128 * 1024 * 1024;
6434 if (!wined3d_adapter_init_format_info(adapter
, NULL
))
6437 adapter
->vertex_pipe
= &none_vertex_pipe
;
6438 adapter
->fragment_pipe
= &none_fragment_pipe
;
6439 adapter
->shader_backend
= &none_shader_backend
;
6440 adapter
->blitter
= &cpu_blit
;
6442 display_device
.cb
= sizeof(display_device
);
6443 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
6444 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
6445 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
6450 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
6452 const struct wined3d_parent_ops wined3d_null_parent_ops
=
6454 wined3d_null_wined3d_object_destroyed
,
6457 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
6462 wined3d
->flags
= flags
;
6464 TRACE("Initializing adapters.\n");
6466 if (flags
& WINED3D_NO3D
)
6467 ret
= wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
6469 ret
= wined3d_adapter_init(&wined3d
->adapters
[0], 0, flags
);
6472 WARN("Failed to initialize adapter.\n");
6475 wined3d
->adapter_count
= 1;