2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * Copyright 2009 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
31 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
33 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35 /* The d3d device ID */
36 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
38 /* Extension detection */
40 const char *extension_string
;
41 GL_SupportedExt extension
;
45 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
, 0 },
46 {"GL_APPLE_fence", APPLE_FENCE
, 0 },
47 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
, 0 },
48 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
, 0 },
49 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER
, 0 },
50 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
, 0 },
53 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
, 0 },
54 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
, 0 },
55 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
, 0 },
56 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
, 0 },
57 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
, 0 },
58 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
, 0 },
59 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
, 0 },
60 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
, 0 },
61 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
, 0 },
62 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
, 0 },
63 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
, 0 },
64 {"GL_ARB_imaging", ARB_IMAGING
, 0 },
65 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
, 0 },
66 {"GL_ARB_multisample", ARB_MULTISAMPLE
, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
67 {"GL_ARB_multitexture", ARB_MULTITEXTURE
, 0 },
68 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
, 0 },
69 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
, 0 },
70 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
, 0 },
71 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
, 0 },
72 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
, 0 },
73 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
, 0 },
74 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
, 0 },
75 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
, 0 },
76 {"GL_ARB_shadow", ARB_SHADOW
, 0 },
77 {"GL_ARB_sync", ARB_SYNC
, 0 },
78 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
, 0 },
79 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
, 0 },
80 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
, 0 },
81 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
, 0 },
82 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
, 0 },
83 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
, 0 },
84 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
, 0 },
85 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
, 0 },
86 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
, 0 },
87 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0) },
88 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
, 0 },
89 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
, 0 },
90 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
, 0 },
91 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
, 0 },
92 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
, 0 },
93 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
, 0 },
94 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
, 0 },
97 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
, 0 },
98 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
, 0 },
99 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
, 0 },
100 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
, 0 },
101 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
, 0 },
104 {"GL_EXT_blend_color", EXT_BLEND_COLOR
, 0 },
105 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
, 0 },
106 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
, 0 },
107 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
, 0 },
108 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
, 0 },
109 {"GL_EXT_fog_coord", EXT_FOG_COORD
, 0 },
110 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
, 0 },
111 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
, 0 },
112 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
, 0 },
113 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
, 0 },
114 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
, 0 },
115 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
, 0 },
116 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
, 0 },
117 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
, 0 },
118 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
, 0 },
119 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
, 0 },
120 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
, 0 },
121 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
, 0 },
122 {"GL_EXT_texture3D", EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2) },
123 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
, 0 },
124 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
, 0 },
125 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
, 0 },
126 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
, 0 },
127 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
, 0 },
128 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
, 0 },
129 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
, 0 },
130 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
, 0 },
131 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
, 0 },
134 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
, 0 },
135 {"GL_NV_fence", NV_FENCE
, 0 },
136 {"GL_NV_fog_distance", NV_FOG_DISTANCE
, 0 },
137 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
, 0 },
138 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
, 0 },
139 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
, 0 },
140 {"GL_NV_half_float", NV_HALF_FLOAT
, 0 },
141 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
, 0 },
142 {"GL_NV_point_sprite", NV_POINT_SPRITE
, 0 },
143 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
, 0 },
144 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
, 0 },
145 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
, 0 },
146 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
, 0 },
147 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
, 0 },
148 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
, 0 },
149 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
, 0 },
150 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
, 0 },
151 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
, 0 },
152 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
, 0 },
153 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
, 0 },
156 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
, 0 },
159 /**********************************************************
160 * Utility functions follow
161 **********************************************************/
163 static HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormat(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
, WINED3DFORMAT AdapterFormat
, DWORD Usage
, WINED3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
, WINED3DSURFTYPE SurfaceType
);
165 const struct min_lookup minMipLookup
[] =
167 /* NONE POINT LINEAR */
168 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
169 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
170 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
173 const struct min_lookup minMipLookup_noFilter
[] =
175 /* NONE POINT LINEAR */
176 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
177 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
178 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
181 const struct min_lookup minMipLookup_noMip
[] =
183 /* NONE POINT LINEAR */
184 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
185 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
186 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
189 const GLenum magLookup
[] =
191 /* NONE POINT LINEAR */
192 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
195 const GLenum magLookup_noFilter
[] =
197 /* NONE POINT LINEAR */
198 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
201 /* drawStridedSlow attributes */
202 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
203 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
204 glAttribFunc specular_func_3ubv
;
205 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
206 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
207 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
210 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
211 * i.e., there is no GL Context - Get a default rendering context to enable the
212 * function query some info from GL.
215 struct wined3d_fake_gl_ctx
221 HGLRC restore_gl_ctx
;
224 static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
226 TRACE_(d3d_caps
)("Destroying fake GL context.\n");
228 if (!pwglMakeCurrent(NULL
, NULL
))
230 ERR_(d3d_caps
)("Failed to disable fake GL context.\n");
233 if (!pwglDeleteContext(ctx
->gl_ctx
))
235 DWORD err
= GetLastError();
236 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
239 ReleaseDC(ctx
->wnd
, ctx
->dc
);
240 DestroyWindow(ctx
->wnd
);
242 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
244 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
248 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
250 PIXELFORMATDESCRIPTOR pfd
;
253 TRACE("getting context...\n");
255 ctx
->restore_dc
= pwglGetCurrentDC();
256 ctx
->restore_gl_ctx
= pwglGetCurrentContext();
258 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
259 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
260 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
263 ERR_(d3d_caps
)("Failed to create a window.\n");
267 ctx
->dc
= GetDC(ctx
->wnd
);
270 ERR_(d3d_caps
)("Failed to get a DC.\n");
274 /* PixelFormat selection */
275 ZeroMemory(&pfd
, sizeof(pfd
));
276 pfd
.nSize
= sizeof(pfd
);
278 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
279 pfd
.iPixelType
= PFD_TYPE_RGBA
;
281 pfd
.iLayerType
= PFD_MAIN_PLANE
;
283 iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
);
286 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
287 ERR_(d3d_caps
)("Can't find a suitable iPixelFormat.\n");
290 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
291 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
293 /* Create a GL context. */
294 ctx
->gl_ctx
= pwglCreateContext(ctx
->dc
);
297 WARN_(d3d_caps
)("Error creating default context for capabilities initialization.\n");
301 /* Make it the current GL context. */
302 if (!context_set_current(NULL
))
304 ERR_(d3d_caps
)("Failed to clear current D3D context.\n");
307 if (!pwglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
309 ERR_(d3d_caps
)("Failed to make fake GL context current.\n");
316 if (ctx
->gl_ctx
) pwglDeleteContext(ctx
->gl_ctx
);
318 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
320 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
322 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
324 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
330 /* Adjust the amount of used texture memory */
331 unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*device
, unsigned int glram
)
333 struct wined3d_adapter
*adapter
= device
->adapter
;
335 adapter
->UsedTextureRam
+= glram
;
336 TRACE("Adjusted gl ram by %d to %d\n", glram
, adapter
->UsedTextureRam
);
337 return adapter
->UsedTextureRam
;
340 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
342 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.gl_formats
);
343 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
346 /**********************************************************
347 * IUnknown parts follows
348 **********************************************************/
350 static HRESULT WINAPI
IWineD3DImpl_QueryInterface(IWineD3D
*iface
,REFIID riid
,LPVOID
*ppobj
)
352 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*)iface
;
354 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
355 if (IsEqualGUID(riid
, &IID_IUnknown
)
356 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
357 || IsEqualGUID(riid
, &IID_IWineD3DDevice
)) {
358 IUnknown_AddRef(iface
);
363 return E_NOINTERFACE
;
366 static ULONG WINAPI
IWineD3DImpl_AddRef(IWineD3D
*iface
) {
367 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
368 ULONG refCount
= InterlockedIncrement(&This
->ref
);
370 TRACE("(%p) : AddRef increasing from %d\n", This
, refCount
- 1);
374 static ULONG WINAPI
IWineD3DImpl_Release(IWineD3D
*iface
) {
375 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
377 TRACE("(%p) : Releasing from %d\n", This
, This
->ref
);
378 ref
= InterlockedDecrement(&This
->ref
);
382 for (i
= 0; i
< This
->adapter_count
; ++i
)
384 wined3d_adapter_cleanup(&This
->adapters
[i
]);
386 HeapFree(GetProcessHeap(), 0, This
);
392 /**********************************************************
393 * IWineD3D parts follows
394 **********************************************************/
396 /* GL locking is done by the caller */
397 static inline BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
401 const char *testcode
=
403 "PARAM C[66] = { program.env[0..65] };\n"
405 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
406 "ARL A0.x, zero.x;\n"
407 "MOV result.position, C[A0.x + 65];\n"
411 GL_EXTCALL(glGenProgramsARB(1, &prog
));
413 ERR("Failed to create an ARB offset limit test program\n");
415 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
416 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
417 strlen(testcode
), testcode
));
418 if(glGetError() != 0) {
419 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
420 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
422 } else TRACE("OpenGL implementation allows offsets > 63\n");
424 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
425 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
426 checkGLcall("ARB vp offset limit test cleanup");
431 static DWORD
ver_for_ext(GL_SupportedExt ext
)
434 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
) {
435 if(EXTENSION_MAP
[i
].extension
== ext
) {
436 return EXTENSION_MAP
[i
].version
;
442 static BOOL
match_ati_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
443 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
445 if (card_vendor
!= HW_VENDOR_ATI
) return FALSE
;
446 if (device
== CARD_ATI_RADEON_9500
) return TRUE
;
447 if (device
== CARD_ATI_RADEON_X700
) return TRUE
;
448 if (device
== CARD_ATI_RADEON_X1600
) return TRUE
;
452 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
453 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
455 if (card_vendor
== HW_VENDOR_NVIDIA
)
457 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
458 device
== CARD_NVIDIA_GEFORCEFX_5600
||
459 device
== CARD_NVIDIA_GEFORCEFX_5800
)
467 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
468 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
470 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
471 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
472 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
474 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
475 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
476 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
477 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
478 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
479 * the chance that other implementations support them is rather small since Win32 QuickTime uses
480 * DirectDraw, not OpenGL.
482 * This test has been moved into wined3d_guess_gl_vendor()
484 if (gl_vendor
== GL_VENDOR_APPLE
)
491 /* Context activation is done by the caller. */
492 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
494 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
495 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
496 * all the texture. This function detects this bug by its symptom and disables PBOs
499 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
500 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
501 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
502 * read back is compared to the original. If they are equal PBOs are assumed to work,
503 * otherwise the PBO extension is disabled. */
505 static const unsigned int pattern
[] =
507 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
508 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
509 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
510 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
512 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
514 /* No PBO -> No point in testing them. */
515 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
519 while (glGetError());
520 glGenTextures(1, &texture
);
521 glBindTexture(GL_TEXTURE_2D
, texture
);
523 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
524 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
525 checkGLcall("Specifying the PBO test texture");
527 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
528 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
529 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
530 checkGLcall("Specifying the PBO test pbo");
532 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
533 checkGLcall("Loading the PBO test texture");
535 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
538 wglFinish(); /* just to be sure */
540 memset(check
, 0, sizeof(check
));
542 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
543 checkGLcall("Reading back the PBO test texture");
545 glDeleteTextures(1, &texture
);
546 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
547 checkGLcall("PBO test cleanup");
551 if (memcmp(check
, pattern
, sizeof(check
)))
553 WARN_(d3d_caps
)("PBO test failed, read back data doesn't match original.\n");
554 WARN_(d3d_caps
)("Disabling PBOs. This may result in slower performance.\n");
555 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
559 TRACE_(d3d_caps
)("PBO test successful.\n");
563 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
564 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
566 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
569 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
570 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
572 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
573 if (card_vendor
!= HW_VENDOR_ATI
) return FALSE
;
574 if (device
== CARD_ATI_RADEON_X1600
) return FALSE
;
578 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
579 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
581 return gl_vendor
== GL_VENDOR_FGLRX
;
585 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
586 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
588 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
589 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
590 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
591 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
594 * dx10 cards usually have 64 varyings */
595 return gl_info
->limits
.glsl_varyings
> 44;
598 /* A GL context is provided by the caller */
599 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
600 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
605 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
]) return FALSE
;
609 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
610 error
= glGetError();
613 if(error
== GL_NO_ERROR
)
615 TRACE("GL Implementation accepts 4 component specular color pointers\n");
620 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
621 debug_glerror(error
));
626 static BOOL
match_apple_nvts(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
627 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
629 if (!match_apple(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) return FALSE
;
630 return gl_info
->supported
[NV_TEXTURE_SHADER
];
633 /* A GL context is provided by the caller */
634 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
635 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
640 const char *testcode
=
642 "OPTION NV_vertex_program2;\n"
643 "MOV result.clip[0], 0.0;\n"
644 "MOV result.position, 0.0;\n"
647 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
652 GL_EXTCALL(glGenProgramsARB(1, &prog
));
655 ERR("Failed to create the NVvp clip test program\n");
659 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
660 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
661 strlen(testcode
), testcode
));
662 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
665 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
666 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
670 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
672 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
673 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
674 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
680 /* Context activation is done by the caller. */
681 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
682 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
684 char data
[4 * 4 * 4];
688 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
690 memset(data
, 0xcc, sizeof(data
));
694 glGenTextures(1, &tex
);
695 glBindTexture(GL_TEXTURE_2D
, tex
);
696 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
697 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
698 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
699 checkGLcall("glTexImage2D");
701 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
702 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
703 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
704 checkGLcall("glFramebufferTexture2D");
706 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
707 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
708 checkGLcall("glCheckFramebufferStatus");
710 memset(data
, 0x11, sizeof(data
));
711 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
712 checkGLcall("glTexSubImage2D");
714 glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
715 glClear(GL_COLOR_BUFFER_BIT
);
716 checkGLcall("glClear");
718 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
719 checkGLcall("glGetTexImage");
721 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
722 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
723 glBindTexture(GL_TEXTURE_2D
, 0);
724 checkGLcall("glBindTexture");
726 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
727 glDeleteTextures(1, &tex
);
728 checkGLcall("glDeleteTextures");
732 return *(DWORD
*)data
== 0x11111111;
735 static void quirk_arb_constants(struct wined3d_gl_info
*gl_info
)
737 TRACE_(d3d_caps
)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info
->limits
.arb_vs_native_constants
);
738 gl_info
->limits
.glsl_vs_float_constants
= gl_info
->limits
.arb_vs_native_constants
;
739 TRACE_(d3d_caps
)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info
->limits
.arb_ps_native_constants
);
740 gl_info
->limits
.glsl_ps_float_constants
= gl_info
->limits
.arb_ps_native_constants
;
743 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
745 quirk_arb_constants(gl_info
);
746 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
747 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
748 * allow 48 different offsets or other helper immediate values. */
749 TRACE_(d3d_caps
)("Reserving 12 GLSL constants for compiler private use.\n");
750 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
753 /* fglrx crashes with a very bad kernel panic if GL_POINT_SPRITE_ARB is set to GL_COORD_REPLACE_ARB
754 * on more than one texture unit. This means that the d3d9 visual point size test will cause a
755 * kernel panic on any machine running fglrx 9.3(latest that supports r300 to r500 cards). This
756 * quirk only enables point sprites on the first texture unit. This keeps point sprites working in
757 * most games, but avoids the crash
759 * A more sophisticated way would be to find all units that need texture coordinates and enable
760 * point sprites for one if only one is found, and software emulate point sprites in drawStridedSlow
761 * if more than one unit needs texture coordinates(This requires software ffp and vertex shaders though)
763 * Note that disabling the extension entirely does not gain predictability because there is no point
764 * sprite capability flag in d3d, so the potential rendering bugs are the same if we disable the extension. */
765 static void quirk_one_point_sprite(struct wined3d_gl_info
*gl_info
)
767 if (gl_info
->supported
[ARB_POINT_SPRITE
])
769 TRACE("Limiting point sprites to one texture unit.\n");
770 gl_info
->limits
.point_sprite_units
= 1;
774 static void quirk_ati_dx9(struct wined3d_gl_info
*gl_info
)
776 quirk_arb_constants(gl_info
);
778 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
779 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
780 * If real NP2 textures are used, the driver falls back to software. We could just remove the
781 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconventient
782 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
783 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
784 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
786 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
787 * has this extension promoted to core. The extension loading code sets this extension supported
788 * due to that, so this code works on fglrx as well. */
789 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
791 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
792 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
793 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
796 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
797 * it is generally more efficient. Reserve just 8 constants. */
798 TRACE_(d3d_caps
)("Reserving 8 GLSL constants for compiler private use.\n");
799 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 8);
802 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
804 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
805 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
806 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
807 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
808 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
809 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
811 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
812 * triggering the software fallback. There is not much we can do here apart from disabling the
813 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
814 * in IWineD3DImpl_FillGLCaps).
815 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
816 * post-processing effects in the game "Max Payne 2").
817 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
818 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
819 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
820 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
823 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
825 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
826 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
827 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
828 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
829 * according to the spec.
831 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
832 * makes the shader slower and eats instruction slots which should be available to the d3d app.
834 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
835 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
836 * this workaround is activated on cards that do not need it, it won't break things, just affect
837 * performance negatively. */
838 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
839 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
842 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
844 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
847 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
849 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
852 static void quirk_apple_nvts(struct wined3d_gl_info
*gl_info
)
854 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
855 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
858 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
860 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
863 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
865 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
870 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
871 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
872 void (*apply
)(struct wined3d_gl_info
*gl_info
);
873 const char *description
;
876 static const struct driver_quirk quirk_table
[] =
879 match_ati_r300_to_500
,
881 "ATI GLSL constant and normalized texrect quirk"
883 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
884 * used it falls back to software. While the compiler can detect if the shader uses all declared
885 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
886 * using relative addressing falls back to software.
888 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
891 quirk_apple_glsl_constants
,
892 "Apple GLSL uniform override"
897 "Geforce 5 NP2 disable"
902 "Init texcoord .w for Apple Intel GPU driver"
905 match_apple_nonr500ati
,
907 "Init texcoord .w for Apple ATI >= r600 GPU driver"
911 quirk_one_point_sprite
,
912 "Fglrx point sprite crash workaround"
917 "Reserved varying for gl_ClipPos"
920 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
921 * GL implementations accept it. The Mac GL is the only implementation known to
924 * If we can pass 4 component specular colors, do it, because (a) we don't have
925 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
926 * passes specular alpha to the pixel shader if any is used. Otherwise the
927 * specular alpha is used to pass the fog coordinate, which we pass to opengl
928 * via GL_EXT_fog_coord.
930 match_allows_spec_alpha
,
931 quirk_allows_specular_alpha
,
932 "Allow specular alpha quirk"
935 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
940 "Apple NV_texture_shader disable"
943 match_broken_nv_clip
,
944 quirk_disable_nvvp_clip
,
945 "Apple NV_vertex_program clip bug quirk"
948 match_fbo_tex_update
,
949 quirk_fbo_tex_update
,
950 "FBO rebind for attachment updates"
954 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
955 * reporting a driver version is moot because we are not the Windows driver, and we have different
956 * bugs, features, etc.
958 * The driver version has the form "x.y.z.w".
960 * "x" is the Windows version the driver is meant for:
967 * "y" is the Direct3D level the driver supports:
974 * "z" is unknown, possibly vendor specific.
976 * "w" is the vendor specific driver version.
978 struct driver_version_information
980 WORD vendor
; /* reported PCI card vendor ID */
981 WORD card
; /* reported PCI card device ID */
982 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
983 WORD d3d_level
; /* driver hiword to report */
984 WORD lopart_hi
, lopart_lo
; /* driver loword to report */
987 static const struct driver_version_information driver_version_table
[] =
989 /* Nvidia drivers. Geforce6 and newer cards are supported by the current driver (180.x)
990 * GeforceFX support is up to 173.x, - driver uses numbering x.y.11.7341 for 173.41 where x is the windows revision (6=2000/xp, 7=vista), y is unknown
991 * Geforce2MX/3/4 up to 96.x - driver uses numbering 9.6.8.9 for 96.89
992 * TNT/Geforce1/2 up to 71.x - driver uses numbering 7.1.8.6 for 71.86
994 * All version numbers used below are from the Linux nvidia drivers. */
995 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", 1, 8, 6 },
996 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", 1, 8, 6 },
997 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", 1, 8, 6 },
998 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", 6, 4, 3 },
999 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", 1, 8, 6 },
1000 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", 6, 10, 9371 },
1001 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", 6, 10, 9371 },
1002 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", 6, 10, 9371 },
1003 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", 15, 11, 7516 },
1004 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", 15, 11, 7516 },
1005 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", 15, 11, 7516 },
1006 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", 15, 11, 9745 },
1007 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", 15, 11, 9745 },
1008 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", 15, 11, 9745 },
1009 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", 15, 11, 9745 },
1010 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", 15, 11, 9745 },
1011 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", 15, 11, 9745 },
1012 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", 15, 11, 9745 },
1013 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", 15, 11, 9745 },
1014 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", 15, 11, 9745 },
1015 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", 15, 11, 9745 },
1016 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", 15, 11, 9745 },
1017 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", 15, 11, 9745 },
1018 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", 15, 11, 9745 },
1019 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", 15, 11, 9745 },
1020 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", 15, 11, 9745 },
1021 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", 15, 11, 9745 },
1022 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", 15, 11, 9745 },
1023 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", 15, 11, 9745 },
1024 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", 15, 11, 9745 },
1025 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", 15, 11, 9745 },
1026 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", 15, 11, 9745 },
1027 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", 15, 11, 9745 },
1028 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", 15, 11, 9745 },
1029 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", 15, 11, 9745 },
1030 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", 15, 11, 9745 },
1031 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", 15, 11, 9745 },
1032 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", 15, 11, 9775 },
1033 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", 15, 11, 9775 },
1034 /* ATI cards. The driver versions are somewhat similar, but not quite the same. Let's hardcode. */
1035 {HW_VENDOR_ATI
, CARD_ATI_RADEON_9500
, "ATI Radeon 9500", 14, 10, 6764 },
1036 {HW_VENDOR_ATI
, CARD_ATI_RADEON_X700
, "ATI Radeon X700 SE", 14, 10, 6764 },
1037 {HW_VENDOR_ATI
, CARD_ATI_RADEON_X1600
, "ATI Radeon X1600 Series", 14, 10, 6764 },
1038 {HW_VENDOR_ATI
, CARD_ATI_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", 14, 10, 6764 },
1039 {HW_VENDOR_ATI
, CARD_ATI_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", 14, 10, 6764 },
1040 {HW_VENDOR_ATI
, CARD_ATI_RADEON_HD2900
, "ATI Radeon HD 2900 XT", 14, 10, 6764 },
1041 {HW_VENDOR_ATI
, CARD_ATI_RADEON_HD4350
, "ATI Radeon HD 4350", 14, 10, 6764 },
1042 {HW_VENDOR_ATI
, CARD_ATI_RADEON_HD4600
, "ATI Radeon HD 4600 Series", 14, 10, 6764 },
1043 {HW_VENDOR_ATI
, CARD_ATI_RADEON_HD4700
, "ATI Radeon HD 4700 Series", 14, 10, 6764 },
1044 {HW_VENDOR_ATI
, CARD_ATI_RADEON_HD4800
, "ATI Radeon HD 4800 Series", 14, 10, 6764 },
1045 {HW_VENDOR_ATI
, CARD_ATI_RADEON_HD5700
, "ATI Radeon HD 5700 Series", 14, 10, 8681 },
1046 {HW_VENDOR_ATI
, CARD_ATI_RADEON_HD5800
, "ATI Radeon HD 5800 Series", 14, 10, 8681 },
1048 /* TODO: Add information about legacy ATI hardware, Intel and other cards. */
1051 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1052 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1054 OSVERSIONINFOW os_version
;
1055 WORD driver_os_version
;
1058 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1060 TRACE_(d3d_caps
)("Overriding PCI vendor ID with: %04x\n", wined3d_settings
.pci_vendor_id
);
1061 vendor
= wined3d_settings
.pci_vendor_id
;
1063 driver_info
->vendor
= vendor
;
1065 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1067 TRACE_(d3d_caps
)("Overriding PCI device ID with: %04x\n", wined3d_settings
.pci_device_id
);
1068 device
= wined3d_settings
.pci_device_id
;
1070 driver_info
->device
= device
;
1075 driver_info
->name
= "ati2dvag.dll";
1078 case HW_VENDOR_NVIDIA
:
1079 driver_info
->name
= "nv4_disp.dll";
1082 case HW_VENDOR_INTEL
:
1084 FIXME_(d3d_caps
)("Unhandled vendor %04x.\n", vendor
);
1085 driver_info
->name
= "Display";
1089 memset(&os_version
, 0, sizeof(os_version
));
1090 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1091 if (!GetVersionExW(&os_version
))
1093 ERR("Failed to get OS version, reporting 2000/XP.\n");
1094 driver_os_version
= 6;
1098 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1099 switch (os_version
.dwMajorVersion
)
1102 driver_os_version
= 4;
1106 driver_os_version
= 6;
1110 if (os_version
.dwMinorVersion
== 0)
1112 driver_os_version
= 7;
1116 if (os_version
.dwMinorVersion
> 1)
1118 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1119 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1121 driver_os_version
= 8;
1126 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1127 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1128 driver_os_version
= 6;
1133 driver_info
->description
= "Direct3D HAL";
1134 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1135 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1137 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); ++i
)
1139 if (vendor
== driver_version_table
[i
].vendor
&& device
== driver_version_table
[i
].card
)
1141 TRACE_(d3d_caps
)("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1143 driver_info
->description
= driver_version_table
[i
].description
;
1144 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, driver_version_table
[i
].d3d_level
);
1145 driver_info
->version_low
= MAKEDWORD_VERSION(driver_version_table
[i
].lopart_hi
,
1146 driver_version_table
[i
].lopart_lo
);
1151 TRACE_(d3d_caps
)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1152 driver_info
->version_high
, driver_info
->version_low
);
1155 /* Context activation is done by the caller. */
1156 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1157 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1161 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1163 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1164 TRACE_(d3d_caps
)("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1165 quirk_table
[i
].apply(gl_info
);
1168 /* Find out if PBOs work as they are supposed to. */
1169 test_pbo_functionality(gl_info
);
1172 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1174 const char *ptr
= gl_version
;
1178 if (major
<= 0) ERR_(d3d_caps
)("Invalid opengl major version: %d.\n", major
);
1180 while (isdigit(*ptr
)) ++ptr
;
1181 if (*ptr
++ != '.') ERR_(d3d_caps
)("Invalid opengl version string: %s.\n", debugstr_a(gl_version
));
1185 TRACE_(d3d_caps
)("Found OpenGL version: %d.%d.\n", major
, minor
);
1187 return MAKEDWORD_VERSION(major
, minor
);
1190 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(struct wined3d_gl_info
*gl_info
, const char *gl_vendor_string
, const char *gl_renderer
)
1193 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1194 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1195 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1197 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1198 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1199 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1200 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1201 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1202 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1203 * DirectDraw, not OpenGL. */
1204 if (gl_info
->supported
[APPLE_FENCE
]
1205 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1206 && gl_info
->supported
[APPLE_FLUSH_RENDER
]
1207 && gl_info
->supported
[APPLE_YCBCR_422
])
1208 return GL_VENDOR_APPLE
;
1210 if (strstr(gl_vendor_string
, "NVIDIA"))
1211 return GL_VENDOR_NVIDIA
;
1213 if (strstr(gl_vendor_string
, "ATI"))
1214 return GL_VENDOR_FGLRX
;
1216 if (strstr(gl_vendor_string
, "Intel(R)")
1217 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1218 || strstr(gl_renderer
, "Intel")
1219 || strstr(gl_vendor_string
, "Intel Inc."))
1220 return GL_VENDOR_INTEL
;
1222 if (strstr(gl_vendor_string
, "Mesa")
1223 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1224 || strstr(gl_vendor_string
, "DRI R300 Project")
1225 || strstr(gl_vendor_string
, "X.Org R300 Project")
1226 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1227 || strstr(gl_vendor_string
, "VMware, Inc.")
1228 || strstr(gl_renderer
, "Mesa")
1229 || strstr(gl_renderer
, "Gallium"))
1230 return GL_VENDOR_MESA
;
1232 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1233 debugstr_a(gl_vendor_string
));
1235 return GL_VENDOR_UNKNOWN
;
1238 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1240 if (strstr(gl_vendor_string
, "NVIDIA"))
1241 return HW_VENDOR_NVIDIA
;
1243 if (strstr(gl_vendor_string
, "ATI")
1244 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1245 || strstr(gl_vendor_string
, "X.Org R300 Project")
1246 || strstr(gl_vendor_string
, "DRI R300 Project"))
1247 return HW_VENDOR_ATI
;
1249 if (strstr(gl_vendor_string
, "Intel(R)")
1250 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1251 || strstr(gl_renderer
, "Intel")
1252 || strstr(gl_vendor_string
, "Intel Inc."))
1253 return HW_VENDOR_INTEL
;
1255 if (strstr(gl_vendor_string
, "Mesa")
1256 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1257 || strstr(gl_vendor_string
, "VMware, Inc."))
1258 return HW_VENDOR_SOFTWARE
;
1260 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1262 return HW_VENDOR_NVIDIA
;
1267 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1268 const char *gl_renderer
, unsigned int *vidmem
)
1270 if (WINE_D3D10_CAPABLE(gl_info
))
1272 /* Geforce 400 - highend */
1273 if (strstr(gl_renderer
, "GTX 480"))
1276 return CARD_NVIDIA_GEFORCE_GTX480
;
1279 /* Geforce 400 - midend high */
1280 if (strstr(gl_renderer
, "GTX 470"))
1283 return CARD_NVIDIA_GEFORCE_GTX470
;
1286 /* Geforce 300 highend mobile */
1287 if (strstr(gl_renderer
, "GTS 350M")
1288 || strstr(gl_renderer
, "GTS 360M"))
1291 return CARD_NVIDIA_GEFORCE_GTS350M
;
1294 /* Geforce 300 midend mobile (Geforce GT 325M/330M use the same core) */
1295 if (strstr(gl_renderer
, "GT 325M")
1296 || strstr(gl_renderer
, "GT 330M"))
1299 return CARD_NVIDIA_GEFORCE_GT325M
;
1302 /* Geforce 200 - highend */
1303 if (strstr(gl_renderer
, "GTX 280")
1304 || strstr(gl_renderer
, "GTX 285")
1305 || strstr(gl_renderer
, "GTX 295"))
1308 return CARD_NVIDIA_GEFORCE_GTX280
;
1311 /* Geforce 200 - midend high */
1312 if (strstr(gl_renderer
, "GTX 275"))
1315 return CARD_NVIDIA_GEFORCE_GTX275
;
1318 /* Geforce 200 - midend */
1319 if (strstr(gl_renderer
, "GTX 260"))
1322 return CARD_NVIDIA_GEFORCE_GTX260
;
1324 /* Geforce 200 - midend */
1325 if (strstr(gl_renderer
, "GT 240"))
1328 return CARD_NVIDIA_GEFORCE_GT240
;
1331 /* Geforce 200 lowend */
1332 if (strstr(gl_renderer
, "GT 220"))
1334 *vidmem
= 512; /* The GT 220 has 512-1024MB */
1335 return CARD_NVIDIA_GEFORCE_GT220
;
1337 /* Geforce 200 lowend (Geforce 305/310 use the same core) */
1338 if (strstr(gl_renderer
, "Geforce 210")
1339 || strstr(gl_renderer
, "G 210")
1340 || strstr(gl_renderer
, "Geforce 305")
1341 || strstr(gl_renderer
, "Geforce 310"))
1344 return CARD_NVIDIA_GEFORCE_210
;
1347 /* Geforce9 - highend / Geforce 200 - midend (GTS 150/250 are based on the same core) */
1348 if (strstr(gl_renderer
, "9800")
1349 || strstr(gl_renderer
, "GTS 150")
1350 || strstr(gl_renderer
, "GTS 250"))
1353 return CARD_NVIDIA_GEFORCE_9800GT
;
1356 /* Geforce9 - midend (GT 140 uses the same core as the 9600GT) */
1357 if (strstr(gl_renderer
, "9600")
1358 || strstr(gl_renderer
, "GT 140"))
1360 *vidmem
= 384; /* The 9600GSO has 384MB, the 9600GT has 512-1024MB */
1361 return CARD_NVIDIA_GEFORCE_9600GT
;
1364 /* Geforce9 - midend low / Geforce 200 - low */
1365 if (strstr(gl_renderer
, "9500")
1366 || strstr(gl_renderer
, "GT 120")
1367 || strstr(gl_renderer
, "GT 130"))
1369 *vidmem
= 256; /* The 9500GT has 256-1024MB */
1370 return CARD_NVIDIA_GEFORCE_9500GT
;
1373 /* Geforce9 - lowend */
1374 if (strstr(gl_renderer
, "9400"))
1376 *vidmem
= 256; /* The 9400GT has 256-1024MB */
1377 return CARD_NVIDIA_GEFORCE_9400GT
;
1380 /* Geforce9 - lowend low */
1381 if (strstr(gl_renderer
, "9100")
1382 || strstr(gl_renderer
, "9200")
1383 || strstr(gl_renderer
, "9300")
1384 || strstr(gl_renderer
, "G 100"))
1386 *vidmem
= 256; /* The 9100-9300 cards have 256MB */
1387 return CARD_NVIDIA_GEFORCE_9200
;
1390 /* Geforce8 - highend high*/
1391 if (strstr(gl_renderer
, "8800 GTX"))
1394 return CARD_NVIDIA_GEFORCE_8800GTX
;
1397 /* Geforce8 - highend */
1398 if (strstr(gl_renderer
, "8800"))
1400 *vidmem
= 320; /* The 8800GTS uses 320MB, a 8800GTX can have 768MB */
1401 return CARD_NVIDIA_GEFORCE_8800GTS
;
1404 /* Geforce8 - midend mobile */
1405 if (strstr(gl_renderer
, "8600 M"))
1408 return CARD_NVIDIA_GEFORCE_8600MGT
;
1411 /* Geforce8 - midend */
1412 if (strstr(gl_renderer
, "8600")
1413 || strstr(gl_renderer
, "8700"))
1416 return CARD_NVIDIA_GEFORCE_8600GT
;
1419 /* Geforce8 - mid-lowend */
1420 if (strstr(gl_renderer
, "8400")
1421 || strstr(gl_renderer
, "8500"))
1423 *vidmem
= 128; /* 128-256MB for a 8400, 256-512MB for a 8500 */
1424 return CARD_NVIDIA_GEFORCE_8400GS
;
1427 /* Geforce8 - lowend */
1428 if (strstr(gl_renderer
, "8100")
1429 || strstr(gl_renderer
, "8200")
1430 || strstr(gl_renderer
, "8300"))
1432 *vidmem
= 128; /* 128-256MB for a 8300 */
1433 return CARD_NVIDIA_GEFORCE_8300GS
;
1436 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1438 return CARD_NVIDIA_GEFORCE_8300GS
;
1441 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1442 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1444 if (WINE_D3D9_CAPABLE(gl_info
) && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1446 /* Geforce7 - highend */
1447 if (strstr(gl_renderer
, "7800")
1448 || strstr(gl_renderer
, "7900")
1449 || strstr(gl_renderer
, "7950")
1450 || strstr(gl_renderer
, "Quadro FX 4")
1451 || strstr(gl_renderer
, "Quadro FX 5"))
1453 *vidmem
= 256; /* A 7800GT uses 256MB while highend 7900 cards can use 512MB */
1454 return CARD_NVIDIA_GEFORCE_7800GT
;
1457 /* Geforce7 midend */
1458 if (strstr(gl_renderer
, "7600")
1459 || strstr(gl_renderer
, "7700"))
1461 *vidmem
= 256; /* The 7600 uses 256-512MB */
1462 return CARD_NVIDIA_GEFORCE_7600
;
1465 /* Geforce7 lower medium */
1466 if (strstr(gl_renderer
, "7400"))
1468 *vidmem
= 256; /* The 7400 uses 256-512MB */
1469 return CARD_NVIDIA_GEFORCE_7400
;
1472 /* Geforce7 lowend */
1473 if (strstr(gl_renderer
, "7300"))
1475 *vidmem
= 256; /* Mac Pros with this card have 256 MB */
1476 return CARD_NVIDIA_GEFORCE_7300
;
1479 /* Geforce6 highend */
1480 if (strstr(gl_renderer
, "6800"))
1482 *vidmem
= 128; /* The 6800 uses 128-256MB, the 7600 uses 256-512MB */
1483 return CARD_NVIDIA_GEFORCE_6800
;
1486 /* Geforce6 - midend */
1487 if (strstr(gl_renderer
, "6600")
1488 || strstr(gl_renderer
, "6610")
1489 || strstr(gl_renderer
, "6700"))
1491 *vidmem
= 128; /* A 6600GT has 128-256MB */
1492 return CARD_NVIDIA_GEFORCE_6600GT
;
1495 /* Geforce6/7 lowend */
1497 return CARD_NVIDIA_GEFORCE_6200
; /* Geforce 6100/6150/6200/7300/7400/7500 */
1500 if (WINE_D3D9_CAPABLE(gl_info
))
1502 /* GeforceFX - highend */
1503 if (strstr(gl_renderer
, "5800")
1504 || strstr(gl_renderer
, "5900")
1505 || strstr(gl_renderer
, "5950")
1506 || strstr(gl_renderer
, "Quadro FX"))
1508 *vidmem
= 256; /* 5800-5900 cards use 256MB */
1509 return CARD_NVIDIA_GEFORCEFX_5800
;
1512 /* GeforceFX - midend */
1513 if (strstr(gl_renderer
, "5600")
1514 || strstr(gl_renderer
, "5650")
1515 || strstr(gl_renderer
, "5700")
1516 || strstr(gl_renderer
, "5750"))
1518 *vidmem
= 128; /* A 5600 uses 128-256MB */
1519 return CARD_NVIDIA_GEFORCEFX_5600
;
1522 /* GeforceFX - lowend */
1523 *vidmem
= 64; /* Normal FX5200 cards use 64-256MB; laptop (non-standard) can have less */
1524 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1527 if (WINE_D3D8_CAPABLE(gl_info
))
1529 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1531 *vidmem
= 64; /* Geforce4 Ti cards have 64-128MB */
1532 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1535 *vidmem
= 64; /* Geforce3 cards have 64-128MB */
1536 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1539 if (WINE_D3D7_CAPABLE(gl_info
))
1541 if (strstr(gl_renderer
, "GeForce4 MX"))
1543 /* Most Geforce4MX GPUs have at least 64MB of memory, some
1544 * early models had 32MB but most have 64MB or even 128MB. */
1546 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1549 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1551 *vidmem
= 32; /* Geforce2MX GPUs have 32-64MB of video memory */
1552 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1555 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1557 *vidmem
= 32; /* Geforce2 GPUs have 32-64MB of video memory */
1558 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1561 /* Most Geforce1 cards have 32MB, there are also some rare 16
1562 * and 64MB (Dell) models. */
1564 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1567 if (strstr(gl_renderer
, "TNT2"))
1569 *vidmem
= 32; /* Most TNT2 boards have 32MB, though there are 16MB boards too */
1570 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1573 *vidmem
= 16; /* Most TNT boards have 16MB, some rare models have 8MB */
1574 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1578 static enum wined3d_pci_device
select_card_ati_binary(const struct wined3d_gl_info
*gl_info
,
1579 const char *gl_renderer
, unsigned int *vidmem
)
1581 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1583 * Beware: renderer string do not match exact card model,
1584 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1585 if (WINE_D3D10_CAPABLE(gl_info
))
1587 /* Radeon EG CYPRESS XT / PRO HD5800 - highend */
1588 if (strstr(gl_renderer
, "HD 5800") /* Radeon EG CYPRESS HD58xx generic renderer string */
1589 || strstr(gl_renderer
, "HD 5850") /* Radeon EG CYPRESS XT */
1590 || strstr(gl_renderer
, "HD 5870")) /* Radeon EG CYPRESS PRO */
1592 *vidmem
= 1024; /* note: HD58xx cards use 1024MB */
1593 return CARD_ATI_RADEON_HD5800
;
1596 /* Radeon EG JUNIPER XT / LE HD5700 - midend */
1597 if (strstr(gl_renderer
, "HD 5700") /* Radeon EG JUNIPER HD57xx generic renderer string */
1598 || strstr(gl_renderer
, "HD 5750") /* Radeon EG JUNIPER LE */
1599 || strstr(gl_renderer
, "HD 5770")) /* Radeon EG JUNIPER XT */
1601 *vidmem
= 512; /* note: HD5770 cards use 1024MB and HD5750 cards use 512MB or 1024MB */
1602 return CARD_ATI_RADEON_HD5700
;
1605 /* Radeon R7xx HD4800 - highend */
1606 if (strstr(gl_renderer
, "HD 4800") /* Radeon RV7xx HD48xx generic renderer string */
1607 || strstr(gl_renderer
, "HD 4830") /* Radeon RV770 */
1608 || strstr(gl_renderer
, "HD 4850") /* Radeon RV770 */
1609 || strstr(gl_renderer
, "HD 4870") /* Radeon RV770 */
1610 || strstr(gl_renderer
, "HD 4890")) /* Radeon RV790 */
1612 *vidmem
= 512; /* note: HD4890 cards use 1024MB */
1613 return CARD_ATI_RADEON_HD4800
;
1616 /* Radeon R740 HD4700 - midend */
1617 if (strstr(gl_renderer
, "HD 4700") /* Radeon RV770 */
1618 || strstr(gl_renderer
, "HD 4770")) /* Radeon RV740 */
1621 return CARD_ATI_RADEON_HD4700
;
1624 /* Radeon R730 HD4600 - midend */
1625 if (strstr(gl_renderer
, "HD 4600") /* Radeon RV730 */
1626 || strstr(gl_renderer
, "HD 4650") /* Radeon RV730 */
1627 || strstr(gl_renderer
, "HD 4670")) /* Radeon RV730 */
1630 return CARD_ATI_RADEON_HD4600
;
1633 /* Radeon R710 HD4500/HD4350 - lowend */
1634 if (strstr(gl_renderer
, "HD 4350") /* Radeon RV710 */
1635 || strstr(gl_renderer
, "HD 4550")) /* Radeon RV710 */
1638 return CARD_ATI_RADEON_HD4350
;
1641 /* Radeon R6xx HD2900/HD3800 - highend */
1642 if (strstr(gl_renderer
, "HD 2900")
1643 || strstr(gl_renderer
, "HD 3870")
1644 || strstr(gl_renderer
, "HD 3850"))
1646 *vidmem
= 512; /* HD2900/HD3800 uses 256-1024MB */
1647 return CARD_ATI_RADEON_HD2900
;
1650 /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
1651 if (strstr(gl_renderer
, "HD 2600")
1652 || strstr(gl_renderer
, "HD 3830")
1653 || strstr(gl_renderer
, "HD 3690")
1654 || strstr(gl_renderer
, "HD 3650"))
1656 *vidmem
= 256; /* HD2600/HD3600 uses 256-512MB */
1657 return CARD_ATI_RADEON_HD2600
;
1660 /* Radeon R6xx HD2350/HD2400/HD3400 - lowend
1661 * Note HD2300=DX9, HD2350=DX10 */
1662 if (strstr(gl_renderer
, "HD 2350")
1663 || strstr(gl_renderer
, "HD 2400")
1664 || strstr(gl_renderer
, "HD 3470")
1665 || strstr(gl_renderer
, "HD 3450")
1666 || strstr(gl_renderer
, "HD 3430")
1667 || strstr(gl_renderer
, "HD 3400"))
1669 *vidmem
= 256; /* HD2350/2400 use 256MB, HD34xx use 256-512MB */
1670 return CARD_ATI_RADEON_HD2350
;
1673 /* Radeon R6xx/R7xx integrated */
1674 if (strstr(gl_renderer
, "HD 3100")
1675 || strstr(gl_renderer
, "HD 3200")
1676 || strstr(gl_renderer
, "HD 3300"))
1678 *vidmem
= 128; /* 128MB */
1679 return CARD_ATI_RADEON_HD3200
;
1682 /* Default for when no GPU has been found */
1683 *vidmem
= 128; /* 128MB */
1684 return CARD_ATI_RADEON_HD3200
;
1687 if (WINE_D3D8_CAPABLE(gl_info
))
1690 if (strstr(gl_renderer
, "X1600")
1691 || strstr(gl_renderer
, "X1650")
1692 || strstr(gl_renderer
, "X1800")
1693 || strstr(gl_renderer
, "X1900")
1694 || strstr(gl_renderer
, "X1950"))
1696 *vidmem
= 128; /* X1600 uses 128-256MB, >=X1800 uses 256MB */
1697 return CARD_ATI_RADEON_X1600
;
1700 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1701 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1702 if (strstr(gl_renderer
, "X700")
1703 || strstr(gl_renderer
, "X800")
1704 || strstr(gl_renderer
, "X850")
1705 || strstr(gl_renderer
, "X1300")
1706 || strstr(gl_renderer
, "X1400")
1707 || strstr(gl_renderer
, "X1450")
1708 || strstr(gl_renderer
, "X1550")
1709 || strstr(gl_renderer
, "X2300")
1710 || strstr(gl_renderer
, "X2500")
1711 || strstr(gl_renderer
, "HD 2300")
1714 *vidmem
= 128; /* x700/x8*0 use 128-256MB, >=x1300 128-512MB */
1715 return CARD_ATI_RADEON_X700
;
1718 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1719 if (strstr(gl_renderer
, "Radeon Xpress"))
1721 *vidmem
= 64; /* Shared RAM, BIOS configurable, 64-256M */
1722 return CARD_ATI_RADEON_XPRESS_200M
;
1726 *vidmem
= 64; /* Radeon 9500 uses 64MB, higher models use up to 256MB */
1727 return CARD_ATI_RADEON_9500
; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1730 if (WINE_D3D8_CAPABLE(gl_info
))
1732 *vidmem
= 64; /* 8500/9000 cards use mostly 64MB, though there are 32MB and 128MB models */
1733 return CARD_ATI_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1736 if (WINE_D3D7_CAPABLE(gl_info
))
1738 *vidmem
= 32; /* There are models with up to 64MB */
1739 return CARD_ATI_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1742 *vidmem
= 16; /* There are 16-32MB models */
1743 return CARD_ATI_RAGE_128PRO
;
1747 static enum wined3d_pci_device
select_card_intel_binary(const struct wined3d_gl_info
*gl_info
,
1748 const char *gl_renderer
, unsigned int *vidmem
)
1750 if (strstr(gl_renderer
, "X3100"))
1752 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1754 return CARD_INTEL_X3100
;
1757 if (strstr(gl_renderer
, "GMA 950") || strstr(gl_renderer
, "945GM"))
1759 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1761 return CARD_INTEL_I945GM
;
1764 if (strstr(gl_renderer
, "915GM")) return CARD_INTEL_I915GM
;
1765 if (strstr(gl_renderer
, "915G")) return CARD_INTEL_I915G
;
1766 if (strstr(gl_renderer
, "865G")) return CARD_INTEL_I865G
;
1767 if (strstr(gl_renderer
, "855G")) return CARD_INTEL_I855G
;
1768 if (strstr(gl_renderer
, "830G")) return CARD_INTEL_I830G
;
1769 return CARD_INTEL_I915G
;
1773 static enum wined3d_pci_device
select_card_ati_mesa(const struct wined3d_gl_info
*gl_info
,
1774 const char *gl_renderer
, unsigned int *vidmem
)
1776 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1778 * Beware: renderer string do not match exact card model,
1779 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1780 if (strstr(gl_renderer
, "Gallium"))
1782 /* Radeon R7xx HD4800 - highend */
1783 if (strstr(gl_renderer
, "R700") /* Radeon R7xx HD48xx generic renderer string */
1784 || strstr(gl_renderer
, "RV770") /* Radeon RV770 */
1785 || strstr(gl_renderer
, "RV790")) /* Radeon RV790 */
1787 *vidmem
= 512; /* note: HD4890 cards use 1024MB */
1788 return CARD_ATI_RADEON_HD4800
;
1791 /* Radeon R740 HD4700 - midend */
1792 if (strstr(gl_renderer
, "RV740")) /* Radeon RV740 */
1795 return CARD_ATI_RADEON_HD4700
;
1798 /* Radeon R730 HD4600 - midend */
1799 if (strstr(gl_renderer
, "RV730")) /* Radeon RV730 */
1802 return CARD_ATI_RADEON_HD4600
;
1805 /* Radeon R710 HD4500/HD4350 - lowend */
1806 if (strstr(gl_renderer
, "RV710")) /* Radeon RV710 */
1809 return CARD_ATI_RADEON_HD4350
;
1812 /* Radeon R6xx HD2900/HD3800 - highend */
1813 if (strstr(gl_renderer
, "R600")
1814 || strstr(gl_renderer
, "RV670")
1815 || strstr(gl_renderer
, "R680"))
1817 *vidmem
= 512; /* HD2900/HD3800 uses 256-1024MB */
1818 return CARD_ATI_RADEON_HD2900
;
1821 /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
1822 if (strstr(gl_renderer
, "RV630")
1823 || strstr(gl_renderer
, "RV635"))
1825 *vidmem
= 256; /* HD2600/HD3600 uses 256-512MB */
1826 return CARD_ATI_RADEON_HD2600
;
1829 /* Radeon R6xx HD2350/HD2400/HD3400 - lowend */
1830 if (strstr(gl_renderer
, "RV610")
1831 || strstr(gl_renderer
, "RV620"))
1833 *vidmem
= 256; /* HD2350/2400 use 256MB, HD34xx use 256-512MB */
1834 return CARD_ATI_RADEON_HD2350
;
1837 /* Radeon R6xx/R7xx integrated */
1838 if (strstr(gl_renderer
, "RS780")
1839 || strstr(gl_renderer
, "RS880"))
1841 *vidmem
= 128; /* 128MB */
1842 return CARD_ATI_RADEON_HD3200
;
1846 if (strstr(gl_renderer
, "RV530")
1847 || strstr(gl_renderer
, "RV535")
1848 || strstr(gl_renderer
, "RV560")
1849 || strstr(gl_renderer
, "R520")
1850 || strstr(gl_renderer
, "RV570")
1851 || strstr(gl_renderer
, "R580"))
1853 *vidmem
= 128; /* X1600 uses 128-256MB, >=X1800 uses 256MB */
1854 return CARD_ATI_RADEON_X1600
;
1857 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300 (lowend R5xx) */
1858 if (strstr(gl_renderer
, "R410")
1859 || strstr(gl_renderer
, "R420")
1860 || strstr(gl_renderer
, "R423")
1861 || strstr(gl_renderer
, "R430")
1862 || strstr(gl_renderer
, "R480")
1863 || strstr(gl_renderer
, "R481")
1864 || strstr(gl_renderer
, "RV410")
1865 || strstr(gl_renderer
, "RV515")
1866 || strstr(gl_renderer
, "RV516"))
1868 *vidmem
= 128; /* x700/x8*0 use 128-256MB, >=x1300 128-512MB */
1869 return CARD_ATI_RADEON_X700
;
1872 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1873 if (strstr(gl_renderer
, "RS400")
1874 || strstr(gl_renderer
, "RS480")
1875 || strstr(gl_renderer
, "RS482")
1876 || strstr(gl_renderer
, "RS485")
1877 || strstr(gl_renderer
, "RS600")
1878 || strstr(gl_renderer
, "RS690")
1879 || strstr(gl_renderer
, "RS740"))
1881 *vidmem
= 64; /* Shared RAM, BIOS configurable, 64-256M */
1882 return CARD_ATI_RADEON_XPRESS_200M
;
1886 if (strstr(gl_renderer
, "R300")
1887 || strstr(gl_renderer
, "RV350")
1888 || strstr(gl_renderer
, "RV351")
1889 || strstr(gl_renderer
, "RV360")
1890 || strstr(gl_renderer
, "RV370")
1891 || strstr(gl_renderer
, "R350")
1892 || strstr(gl_renderer
, "R360"))
1894 *vidmem
= 64; /* Radeon 9500 uses 64MB, higher models use up to 256MB */
1895 return CARD_ATI_RADEON_9500
; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1899 if (WINE_D3D9_CAPABLE(gl_info
))
1901 /* Radeon R7xx HD4800 - highend */
1902 if (strstr(gl_renderer
, "(R700") /* Radeon R7xx HD48xx generic renderer string */
1903 || strstr(gl_renderer
, "(RV770") /* Radeon RV770 */
1904 || strstr(gl_renderer
, "(RV790")) /* Radeon RV790 */
1906 *vidmem
= 512; /* note: HD4890 cards use 1024MB */
1907 return CARD_ATI_RADEON_HD4800
;
1910 /* Radeon R740 HD4700 - midend */
1911 if (strstr(gl_renderer
, "(RV740")) /* Radeon RV740 */
1914 return CARD_ATI_RADEON_HD4700
;
1917 /* Radeon R730 HD4600 - midend */
1918 if (strstr(gl_renderer
, "(RV730")) /* Radeon RV730 */
1921 return CARD_ATI_RADEON_HD4600
;
1924 /* Radeon R710 HD4500/HD4350 - lowend */
1925 if (strstr(gl_renderer
, "(RV710")) /* Radeon RV710 */
1928 return CARD_ATI_RADEON_HD4350
;
1931 /* Radeon R6xx HD2900/HD3800 - highend */
1932 if (strstr(gl_renderer
, "(R600")
1933 || strstr(gl_renderer
, "(RV670")
1934 || strstr(gl_renderer
, "(R680"))
1936 *vidmem
= 512; /* HD2900/HD3800 uses 256-1024MB */
1937 return CARD_ATI_RADEON_HD2900
;
1940 /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
1941 if (strstr(gl_renderer
, "(RV630")
1942 || strstr(gl_renderer
, "(RV635"))
1944 *vidmem
= 256; /* HD2600/HD3600 uses 256-512MB */
1945 return CARD_ATI_RADEON_HD2600
;
1948 /* Radeon R6xx HD2300/HD2400/HD3400 - lowend */
1949 if (strstr(gl_renderer
, "(RV610")
1950 || strstr(gl_renderer
, "(RV620"))
1952 *vidmem
= 256; /* HD2350/2400 use 256MB, HD34xx use 256-512MB */
1953 return CARD_ATI_RADEON_HD2350
;
1956 /* Radeon R6xx/R7xx integrated */
1957 if (strstr(gl_renderer
, "(RS780")
1958 || strstr(gl_renderer
, "(RS880"))
1960 *vidmem
= 128; /* 128MB */
1961 return CARD_ATI_RADEON_HD3200
;
1965 if (WINE_D3D8_CAPABLE(gl_info
))
1967 *vidmem
= 64; /* 8500/9000 cards use mostly 64MB, though there are 32MB and 128MB models */
1968 return CARD_ATI_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1971 if (WINE_D3D7_CAPABLE(gl_info
))
1973 *vidmem
= 32; /* There are models with up to 64MB */
1974 return CARD_ATI_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1977 *vidmem
= 16; /* There are 16-32MB models */
1978 return CARD_ATI_RAGE_128PRO
;
1982 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
1983 const char *gl_renderer
, unsigned int *vidmem
)
1985 FIXME_(d3d_caps
)("Card selection not handled for Mesa Nouveau driver\n");
1986 if (WINE_D3D9_CAPABLE(gl_info
)) return CARD_NVIDIA_GEFORCEFX_5600
;
1987 if (WINE_D3D8_CAPABLE(gl_info
)) return CARD_NVIDIA_GEFORCE3
;
1988 if (WINE_D3D7_CAPABLE(gl_info
)) return CARD_NVIDIA_GEFORCE
;
1989 if (WINE_D3D6_CAPABLE(gl_info
)) return CARD_NVIDIA_RIVA_TNT
;
1990 return CARD_NVIDIA_RIVA_128
;
1993 static enum wined3d_pci_device
select_card_intel_mesa(const struct wined3d_gl_info
*gl_info
,
1994 const char *gl_renderer
, unsigned int *vidmem
)
1996 FIXME_(d3d_caps
)("Card selection not handled for Mesa Intel driver\n");
1997 return CARD_INTEL_I915G
;
2001 struct vendor_card_selection
2003 enum wined3d_gl_vendor gl_vendor
;
2004 enum wined3d_pci_vendor card_vendor
;
2005 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2006 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2007 unsigned int *vidmem
);
2010 static const struct vendor_card_selection vendor_card_select_table
[] =
2012 {GL_VENDOR_NVIDIA
, HW_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2013 {GL_VENDOR_APPLE
, HW_VENDOR_NVIDIA
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2014 {GL_VENDOR_APPLE
, HW_VENDOR_ATI
, "Apple OSX AMD/ATI binary driver", select_card_ati_binary
},
2015 {GL_VENDOR_APPLE
, HW_VENDOR_INTEL
, "Apple OSX Intel binary driver", select_card_intel_binary
},
2016 {GL_VENDOR_FGLRX
, HW_VENDOR_ATI
, "AMD/ATI binary driver", select_card_ati_binary
},
2017 {GL_VENDOR_MESA
, HW_VENDOR_ATI
, "Mesa AMD/ATI driver", select_card_ati_mesa
},
2018 {GL_VENDOR_MESA
, HW_VENDOR_NVIDIA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2019 {GL_VENDOR_MESA
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel_mesa
},
2020 {GL_VENDOR_INTEL
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel_mesa
}
2024 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2025 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
, unsigned int *vidmem
)
2027 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2028 * different GPUs with roughly the same features. In most cases GPUs from a
2029 * certain family differ in clockspeeds, the amount of video memory and the
2030 * number of shader pipelines.
2032 * A Direct3D device object contains the PCI id (vendor + device) of the
2033 * videocard which is used for rendering. Various applications use this
2034 * information to get a rough estimation of the features of the card and
2035 * some might use it for enabling 3d effects only on certain types of
2036 * videocards. In some cases games might even use it to work around bugs
2037 * which happen on certain videocards/driver combinations. The problem is
2038 * that OpenGL only exposes a rendering string containing the name of the
2039 * videocard and not the PCI id.
2041 * Various games depend on the PCI id, so somehow we need to provide one.
2042 * A simple option is to parse the renderer string and translate this to
2043 * the right PCI id. This is a lot of work because there are more than 200
2044 * GPUs just for Nvidia. Various cards share the same renderer string, so
2045 * the amount of code might be 'small' but there are quite a number of
2046 * exceptions which would make this a pain to maintain. Another way would
2047 * be to query the PCI id from the operating system (assuming this is the
2048 * videocard which is used for rendering which is not always the case).
2049 * This would work but it is not very portable. Second it would not work
2050 * well in, let's say, a remote X situation in which the amount of 3d
2051 * features which can be used is limited.
2053 * As said most games only use the PCI id to get an indication of the
2054 * capabilities of the card. It doesn't really matter if the given id is
2055 * the correct one if we return the id of a card with similar 3d features.
2057 * The code below checks the OpenGL capabilities of a videocard and matches
2058 * that to a certain level of Direct3D functionality. Once a card passes
2059 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2060 * least a GeforceFX. To give a better estimate we do a basic check on the
2061 * renderer string but if that won't pass we return a default card. This
2062 * way is better than maintaining a full card database as even without a
2063 * full database we can return a card with similar features. Second the
2064 * size of the database can be made quite small because when you know what
2065 * type of 3d functionality a card has, you know to which GPU family the
2066 * GPU must belong. Because of this you only have to check a small part of
2067 * the renderer string to distinguishes between different models from that
2070 * The code also selects a default amount of video memory which we will
2071 * use for an estimation of the amount of free texture memory. In case of
2072 * real D3D the amount of texture memory includes video memory and system
2073 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2074 * HyperMemory). We don't know how much system memory can be addressed by
2075 * the system but we can make a reasonable estimation about the amount of
2076 * video memory. If the value is slightly wrong it doesn't matter as we
2077 * didn't include AGP-like memory which makes the amount of addressable
2078 * memory higher and second OpenGL isn't that critical it moves to system
2079 * memory behind our backs if really needed. Note that the amount of video
2080 * memory can be overruled using a registry setting. */
2084 for (i
= 0; i
< (sizeof(vendor_card_select_table
) / sizeof(*vendor_card_select_table
)); ++i
)
2086 if ((vendor_card_select_table
[i
].gl_vendor
!= *gl_vendor
)
2087 || (vendor_card_select_table
[i
].card_vendor
!= *card_vendor
))
2089 TRACE_(d3d_caps
)("Applying card_selector \"%s\".\n", vendor_card_select_table
[i
].description
);
2090 return vendor_card_select_table
[i
].select_card(gl_info
, gl_renderer
, vidmem
);
2093 FIXME_(d3d_caps
)("No card selector available for GL vendor %d and card vendor %04x.\n",
2094 *gl_vendor
, *card_vendor
);
2096 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2097 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2098 * them a good generic choice. */
2099 *card_vendor
= HW_VENDOR_NVIDIA
;
2100 if (WINE_D3D9_CAPABLE(gl_info
)) return CARD_NVIDIA_GEFORCEFX_5600
;
2101 if (WINE_D3D8_CAPABLE(gl_info
)) return CARD_NVIDIA_GEFORCE3
;
2102 if (WINE_D3D7_CAPABLE(gl_info
)) return CARD_NVIDIA_GEFORCE
;
2103 if (WINE_D3D6_CAPABLE(gl_info
)) return CARD_NVIDIA_RIVA_TNT
;
2104 return CARD_NVIDIA_RIVA_128
;
2107 static const struct fragment_pipeline
*select_fragment_implementation(struct wined3d_adapter
*adapter
)
2109 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2110 int vs_selected_mode
, ps_selected_mode
;
2112 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2113 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2114 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_fragment_pipeline
;
2115 else if (ps_selected_mode
== SHADER_ATI
) return &atifs_fragment_pipeline
;
2116 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]
2117 && gl_info
->supported
[NV_TEXTURE_SHADER2
]) return &nvts_fragment_pipeline
;
2118 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]) return &nvrc_fragment_pipeline
;
2119 else return &ffp_fragment_pipeline
;
2122 static const shader_backend_t
*select_shader_backend(struct wined3d_adapter
*adapter
)
2124 int vs_selected_mode
, ps_selected_mode
;
2126 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2127 if (vs_selected_mode
== SHADER_GLSL
|| ps_selected_mode
== SHADER_GLSL
) return &glsl_shader_backend
;
2128 if (vs_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_ARB
) return &arb_program_shader_backend
;
2129 return &none_shader_backend
;
2132 static const struct blit_shader
*select_blit_implementation(struct wined3d_adapter
*adapter
)
2134 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2135 int vs_selected_mode
, ps_selected_mode
;
2137 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2138 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2139 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_blit
;
2140 else return &ffp_blit
;
2143 /* Context activation is done by the caller. */
2144 static BOOL
IWineD3DImpl_FillGLCaps(struct wined3d_adapter
*adapter
)
2146 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2147 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2148 const char *GL_Extensions
= NULL
;
2149 const char *WGL_Extensions
= NULL
;
2150 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2151 struct fragment_caps fragment_caps
;
2152 enum wined3d_gl_vendor gl_vendor
;
2153 enum wined3d_pci_vendor card_vendor
;
2154 enum wined3d_pci_device device
;
2156 GLfloat gl_floatv
[2];
2159 unsigned int vidmem
=0;
2163 TRACE_(d3d_caps
)("(%p)\n", gl_info
);
2167 gl_renderer_str
= (const char *)glGetString(GL_RENDERER
);
2168 TRACE_(d3d_caps
)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2169 if (!gl_renderer_str
)
2172 ERR_(d3d_caps
)("Received a NULL GL_RENDERER.\n");
2176 gl_vendor_str
= (const char *)glGetString(GL_VENDOR
);
2177 TRACE_(d3d_caps
)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2181 ERR_(d3d_caps
)("Received a NULL GL_VENDOR.\n");
2185 /* Parse the GL_VERSION field into major and minor information */
2186 gl_version_str
= (const char *)glGetString(GL_VERSION
);
2187 TRACE_(d3d_caps
)("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2188 if (!gl_version_str
)
2191 ERR_(d3d_caps
)("Received a NULL GL_VERSION.\n");
2194 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2197 * Initialize openGL extension related variables
2198 * with Default values
2200 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2201 gl_info
->limits
.blends
= 1;
2202 gl_info
->limits
.buffers
= 1;
2203 gl_info
->limits
.textures
= 1;
2204 gl_info
->limits
.fragment_samplers
= 1;
2205 gl_info
->limits
.vertex_samplers
= 0;
2206 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2207 gl_info
->limits
.sampler_stages
= 1;
2208 gl_info
->limits
.glsl_vs_float_constants
= 0;
2209 gl_info
->limits
.glsl_ps_float_constants
= 0;
2210 gl_info
->limits
.arb_vs_float_constants
= 0;
2211 gl_info
->limits
.arb_vs_native_constants
= 0;
2212 gl_info
->limits
.arb_vs_instructions
= 0;
2213 gl_info
->limits
.arb_vs_temps
= 0;
2214 gl_info
->limits
.arb_ps_float_constants
= 0;
2215 gl_info
->limits
.arb_ps_local_constants
= 0;
2216 gl_info
->limits
.arb_ps_instructions
= 0;
2217 gl_info
->limits
.arb_ps_temps
= 0;
2219 /* Retrieve opengl defaults */
2220 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2221 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2222 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
2224 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2225 gl_info
->limits
.lights
= gl_max
;
2226 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
2228 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2229 gl_info
->limits
.texture_size
= gl_max
;
2230 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
2232 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2233 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2234 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2235 TRACE_(d3d_caps
)("Maximum point size support - max point size=%f\n", gl_floatv
[1]);
2237 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2238 GL_Extensions
= (const char *)glGetString(GL_EXTENSIONS
);
2242 ERR_(d3d_caps
)("Received a NULL GL_EXTENSIONS.\n");
2248 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
2250 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2252 while (*GL_Extensions
)
2255 char current_ext
[256];
2257 while (isspace(*GL_Extensions
)) ++GL_Extensions
;
2258 start
= GL_Extensions
;
2259 while (!isspace(*GL_Extensions
) && *GL_Extensions
) ++GL_Extensions
;
2261 len
= GL_Extensions
- start
;
2262 if (!len
|| len
>= sizeof(current_ext
)) continue;
2264 memcpy(current_ext
, start
, len
);
2265 current_ext
[len
] = '\0';
2266 TRACE_(d3d_caps
)("- %s\n", debugstr_a(current_ext
));
2268 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
)
2270 if (!strcmp(current_ext
, EXTENSION_MAP
[i
].extension_string
))
2272 TRACE_(d3d_caps
)(" FOUND: %s support.\n", EXTENSION_MAP
[i
].extension_string
);
2273 gl_info
->supported
[EXTENSION_MAP
[i
].extension
] = TRUE
;
2279 /* Now work out what GL support this card really has */
2280 #define USE_GL_FUNC(type, pfn, ext, replace) \
2282 DWORD ver = ver_for_ext(ext); \
2283 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2284 else if (ver && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2285 else gl_info->pfn = NULL; \
2290 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2296 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2297 * loading the functions, otherwise the code above will load the extension entry points instead of the
2298 * core functions, which may not work. */
2299 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
)
2301 if (!gl_info
->supported
[EXTENSION_MAP
[i
].extension
]
2302 && EXTENSION_MAP
[i
].version
<= gl_version
&& EXTENSION_MAP
[i
].version
)
2304 TRACE_(d3d_caps
)(" GL CORE: %s support.\n", EXTENSION_MAP
[i
].extension_string
);
2305 gl_info
->supported
[EXTENSION_MAP
[i
].extension
] = TRUE
;
2309 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2311 if (gl_info
->supported
[APPLE_FENCE
])
2313 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2314 * The apple extension interacts with some other apple exts. Disable the NV
2315 * extension if the apple one is support to prevent confusion in other parts
2317 gl_info
->supported
[NV_FENCE
] = FALSE
;
2319 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2321 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2323 * The enums are the same:
2324 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2325 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2326 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2327 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2328 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2330 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2332 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2333 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2335 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2337 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2338 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2341 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2343 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2344 * functionality. Prefer the ARB extension */
2345 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2347 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2349 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2350 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2352 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2354 TRACE_(d3d_caps
)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2355 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2357 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2359 TRACE_(d3d_caps
)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2360 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2362 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
&& gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
]])
2364 TRACE_(d3d_caps
)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2365 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2367 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2369 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2371 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2372 * are supported. The nv extensions provide the same functionality as the
2373 * ATI one, and a bit more(signed pixelformats). */
2374 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2378 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2380 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2381 gl_info
->limits
.general_combiners
= gl_max
;
2382 TRACE_(d3d_caps
)("Max general combiners: %d.\n", gl_max
);
2384 if (gl_info
->supported
[ARB_DRAW_BUFFERS
])
2386 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2387 gl_info
->limits
.buffers
= gl_max
;
2388 TRACE_(d3d_caps
)("Max draw buffers: %u.\n", gl_max
);
2390 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2392 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2393 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2394 TRACE_(d3d_caps
)("Max textures: %d.\n", gl_info
->limits
.textures
);
2396 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2399 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2400 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2404 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2406 TRACE_(d3d_caps
)("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2408 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2411 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2412 gl_info
->limits
.vertex_samplers
= tmp
;
2413 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2414 gl_info
->limits
.combined_samplers
= tmp
;
2416 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2417 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2418 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2419 * shader is used with fixed function vertex processing we're fine too because fixed function
2420 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2421 * used we have to make sure that all vertex sampler setups are valid together with all
2422 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2423 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2424 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2425 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2426 * a fixed function pipeline anymore.
2428 * So this is just a check to check that our assumption holds true. If not, write a warning
2429 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2430 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2431 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2433 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2434 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2435 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2436 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2437 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2439 gl_info
->limits
.vertex_samplers
= 0;
2444 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2446 TRACE_(d3d_caps
)("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2447 TRACE_(d3d_caps
)("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2449 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2451 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2452 gl_info
->limits
.blends
= gl_max
;
2453 TRACE_(d3d_caps
)("Max blends: %u.\n", gl_info
->limits
.blends
);
2455 if (gl_info
->supported
[EXT_TEXTURE3D
])
2457 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2458 gl_info
->limits
.texture3d_size
= gl_max
;
2459 TRACE_(d3d_caps
)("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2461 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2463 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2464 gl_info
->limits
.anisotropy
= gl_max
;
2465 TRACE_(d3d_caps
)("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2467 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2469 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2470 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2471 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2472 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2473 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2474 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2475 gl_info
->limits
.arb_ps_native_constants
);
2476 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2477 gl_info
->limits
.arb_ps_temps
= gl_max
;
2478 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2479 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2480 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2481 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2482 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2483 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2484 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2486 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2488 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2489 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2490 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2491 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2492 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2493 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2494 gl_info
->limits
.arb_vs_native_constants
);
2495 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2496 gl_info
->limits
.arb_vs_temps
= gl_max
;
2497 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2498 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2499 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2500 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2502 if (test_arb_vs_offset_limit(gl_info
)) gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2504 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2506 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2507 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2508 TRACE_(d3d_caps
)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2510 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2512 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2513 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2514 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2515 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2516 gl_info
->limits
.glsl_varyings
= gl_max
;
2517 TRACE_(d3d_caps
)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2519 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2521 const char *str
= (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2522 unsigned int major
, minor
;
2524 TRACE_(d3d_caps
)("GLSL version string: %s.\n", debugstr_a(str
));
2526 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2527 sscanf(str
, "%u.%u", &major
, &minor
);
2528 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2530 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2532 glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2536 gl_info
->limits
.shininess
= 128.0f
;
2538 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2540 /* If we have full NP2 texture support, disable
2541 * GL_ARB_texture_rectangle because we will never use it.
2542 * This saves a few redundant glDisable calls. */
2543 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2545 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2547 /* Disable NV_register_combiners and fragment shader if this is supported.
2548 * generally the NV extensions are preferred over the ATI ones, and this
2549 * extension is disabled if register_combiners and texture_shader2 are both
2550 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2551 * fragment processing support. */
2552 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2553 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2554 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2555 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2557 if (gl_info
->supported
[NV_HALF_FLOAT
])
2559 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2560 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2562 if (gl_info
->supported
[ARB_POINT_SPRITE
])
2564 gl_info
->limits
.point_sprite_units
= gl_info
->limits
.textures
;
2568 gl_info
->limits
.point_sprite_units
= 0;
2570 checkGLcall("extension detection");
2574 adapter
->fragment_pipe
= select_fragment_implementation(adapter
);
2575 adapter
->shader_backend
= select_shader_backend(adapter
);
2576 adapter
->blitter
= select_blit_implementation(adapter
);
2578 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2579 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2580 TRACE_(d3d_caps
)("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2582 /* In some cases the number of texture stages can be larger than the number
2583 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2584 * shaders), but 8 texture stages (register combiners). */
2585 gl_info
->limits
.sampler_stages
= max(gl_info
->limits
.fragment_samplers
, gl_info
->limits
.texture_stages
);
2587 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2589 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbuffer
;
2590 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbuffer
;
2591 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffers
;
2592 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffers
;
2593 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorage
;
2594 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisample
;
2595 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameteriv
;
2596 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebuffer
;
2597 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebuffer
;
2598 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffers
;
2599 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffers
;
2600 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatus
;
2601 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1D
;
2602 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2D
;
2603 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3D
;
2604 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbuffer
;
2605 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameteriv
;
2606 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebuffer
;
2607 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmap
;
2611 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2613 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbufferEXT
;
2614 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbufferEXT
;
2615 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffersEXT
;
2616 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffersEXT
;
2617 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorageEXT
;
2618 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameterivEXT
;
2619 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebufferEXT
;
2620 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebufferEXT
;
2621 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffersEXT
;
2622 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffersEXT
;
2623 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatusEXT
;
2624 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1DEXT
;
2625 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2DEXT
;
2626 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3DEXT
;
2627 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbufferEXT
;
2628 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameterivEXT
;
2629 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmapEXT
;
2631 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2633 WARN_(d3d_caps
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2634 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2636 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2638 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebufferEXT
;
2640 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2642 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisampleEXT
;
2646 /* MRTs are currently only supported when FBOs are used. */
2647 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
2649 gl_info
->limits
.buffers
= 1;
2652 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2653 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2654 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2656 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
, &vidmem
);
2657 TRACE_(d3d_caps
)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor
, device
);
2659 /* If we have an estimate use it, else default to 64MB; */
2661 gl_info
->vidmem
= vidmem
*1024*1024; /* convert from MBs to bytes */
2663 gl_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
2665 gl_info
->wrap_lookup
[WINED3DTADDRESS_WRAP
- WINED3DTADDRESS_WRAP
] = GL_REPEAT
;
2666 gl_info
->wrap_lookup
[WINED3DTADDRESS_MIRROR
- WINED3DTADDRESS_WRAP
] =
2667 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2668 gl_info
->wrap_lookup
[WINED3DTADDRESS_CLAMP
- WINED3DTADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2669 gl_info
->wrap_lookup
[WINED3DTADDRESS_BORDER
- WINED3DTADDRESS_WRAP
] =
2670 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2671 gl_info
->wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
] =
2672 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2674 /* Make sure there's an active HDC else the WGL extensions will fail */
2675 hdc
= pwglGetCurrentDC();
2677 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2678 if(GL_EXTCALL(wglGetExtensionsStringARB
))
2679 WGL_Extensions
= GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2681 if (NULL
== WGL_Extensions
) {
2682 ERR(" WGL_Extensions returns NULL\n");
2684 TRACE_(d3d_caps
)("WGL_Extensions reported:\n");
2685 while (*WGL_Extensions
!= 0x00) {
2689 while (isspace(*WGL_Extensions
)) WGL_Extensions
++;
2690 Start
= WGL_Extensions
;
2691 while (!isspace(*WGL_Extensions
) && *WGL_Extensions
!= 0x00) {
2695 len
= WGL_Extensions
- Start
;
2696 if (len
== 0 || len
>= sizeof(ThisExtn
))
2699 memcpy(ThisExtn
, Start
, len
);
2700 ThisExtn
[len
] = '\0';
2701 TRACE_(d3d_caps
)("- %s\n", debugstr_a(ThisExtn
));
2703 if (!strcmp(ThisExtn
, "WGL_ARB_pixel_format")) {
2704 gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
] = TRUE
;
2705 TRACE_(d3d_caps
)("FOUND: WGL_ARB_pixel_format support\n");
2707 if (!strcmp(ThisExtn
, "WGL_WINE_pixel_format_passthrough")) {
2708 gl_info
->supported
[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
] = TRUE
;
2709 TRACE_(d3d_caps
)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2715 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2716 init_driver_info(driver_info
, card_vendor
, device
);
2717 add_gl_compat_wrappers(gl_info
);
2722 /**********************************************************
2723 * IWineD3D implementation follows
2724 **********************************************************/
2726 static UINT WINAPI
IWineD3DImpl_GetAdapterCount (IWineD3D
*iface
) {
2727 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
2729 TRACE_(d3d_caps
)("(%p): Reporting %u adapters\n", This
, This
->adapter_count
);
2731 return This
->adapter_count
;
2734 static HRESULT WINAPI
IWineD3DImpl_RegisterSoftwareDevice(IWineD3D
*iface
, void *init_function
)
2736 FIXME("iface %p, init_function %p stub!\n", iface
, init_function
);
2741 static HMONITOR WINAPI
IWineD3DImpl_GetAdapterMonitor(IWineD3D
*iface
, UINT Adapter
) {
2742 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
2744 TRACE_(d3d_caps
)("(%p)->(%d)\n", This
, Adapter
);
2746 if (Adapter
>= IWineD3DImpl_GetAdapterCount(iface
)) {
2750 return MonitorFromPoint(This
->adapters
[Adapter
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2753 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2754 of the same bpp but different resolutions */
2756 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2757 static UINT WINAPI
IWineD3DImpl_GetAdapterModeCount(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
) {
2758 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
2759 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Format: %s)\n", This
, Adapter
, debug_d3dformat(Format
));
2761 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
2765 /* TODO: Store modes per adapter and read it from the adapter structure */
2766 if (Adapter
== 0) { /* Display */
2767 const struct wined3d_format_desc
*format_desc
= getFormatDescEntry(Format
, &This
->adapters
[Adapter
].gl_info
);
2768 UINT format_bits
= format_desc
->byte_count
* CHAR_BIT
;
2773 memset(&mode
, 0, sizeof(mode
));
2774 mode
.dmSize
= sizeof(mode
);
2776 while (EnumDisplaySettingsExW(NULL
, j
, &mode
, 0))
2780 if (Format
== WINED3DFMT_UNKNOWN
)
2782 /* This is for D3D8, do not enumerate P8 here */
2783 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2785 else if (mode
.dmBitsPerPel
== format_bits
)
2791 TRACE_(d3d_caps
)("(%p}->(Adapter: %d) => %d (out of %d)\n", This
, Adapter
, i
, j
);
2794 FIXME_(d3d_caps
)("Adapter not primary display\n");
2799 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2800 static HRESULT WINAPI
IWineD3DImpl_EnumAdapterModes(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
, UINT Mode
, WINED3DDISPLAYMODE
* pMode
) {
2801 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
2802 TRACE_(d3d_caps
)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This
, Adapter
, Mode
, pMode
, debug_d3dformat(Format
));
2804 /* Validate the parameters as much as possible */
2805 if (NULL
== pMode
||
2806 Adapter
>= IWineD3DImpl_GetAdapterCount(iface
) ||
2807 Mode
>= IWineD3DImpl_GetAdapterModeCount(iface
, Adapter
, Format
)) {
2808 return WINED3DERR_INVALIDCALL
;
2811 /* TODO: Store modes per adapter and read it from the adapter structure */
2814 const struct wined3d_format_desc
*format_desc
= getFormatDescEntry(Format
, &This
->adapters
[Adapter
].gl_info
);
2815 UINT format_bits
= format_desc
->byte_count
* CHAR_BIT
;
2821 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
2822 DevModeW
.dmSize
= sizeof(DevModeW
);
2824 /* If we are filtering to a specific format (D3D9), then need to skip
2825 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2826 just count through the ones with valid bit depths */
2827 while ((i
<=Mode
) && EnumDisplaySettingsExW(NULL
, j
++, &DevModeW
, 0))
2829 if (Format
== WINED3DFMT_UNKNOWN
)
2831 /* This is for D3D8, do not enumerate P8 here */
2832 if (DevModeW
.dmBitsPerPel
== 32 || DevModeW
.dmBitsPerPel
== 16) ++i
;
2834 else if (DevModeW
.dmBitsPerPel
== format_bits
)
2841 TRACE_(d3d_caps
)("No modes found for format (%x - %s)\n", Format
, debug_d3dformat(Format
));
2842 return WINED3DERR_INVALIDCALL
;
2846 /* Now get the display mode via the calculated index */
2847 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0)) {
2848 pMode
->Width
= DevModeW
.dmPelsWidth
;
2849 pMode
->Height
= DevModeW
.dmPelsHeight
;
2850 pMode
->RefreshRate
= DEFAULT_REFRESH_RATE
;
2851 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
2852 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
2854 if (Format
== WINED3DFMT_UNKNOWN
) {
2855 pMode
->Format
= pixelformat_for_depth(DevModeW
.dmBitsPerPel
);
2857 pMode
->Format
= Format
;
2860 TRACE_(d3d_caps
)("Requested mode out of range %d\n", Mode
);
2861 return WINED3DERR_INVALIDCALL
;
2864 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode
->Width
, pMode
->Height
,
2865 pMode
->RefreshRate
, pMode
->Format
, debug_d3dformat(pMode
->Format
),
2866 DevModeW
.dmBitsPerPel
);
2871 FIXME_(d3d_caps
)("Adapter not primary display\n");
2877 static HRESULT WINAPI
IWineD3DImpl_GetAdapterDisplayMode(IWineD3D
*iface
, UINT Adapter
, WINED3DDISPLAYMODE
*pMode
)
2879 TRACE("iface %p, adapter_idx %u, display_mode %p.\n", iface
, Adapter
, pMode
);
2881 if (NULL
== pMode
||
2882 Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
2883 return WINED3DERR_INVALIDCALL
;
2886 if (Adapter
== 0) { /* Display */
2890 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
2891 DevModeW
.dmSize
= sizeof(DevModeW
);
2893 EnumDisplaySettingsExW(NULL
, ENUM_CURRENT_SETTINGS
, &DevModeW
, 0);
2894 pMode
->Width
= DevModeW
.dmPelsWidth
;
2895 pMode
->Height
= DevModeW
.dmPelsHeight
;
2896 bpp
= DevModeW
.dmBitsPerPel
;
2897 pMode
->RefreshRate
= DEFAULT_REFRESH_RATE
;
2898 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
2900 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
2903 pMode
->Format
= pixelformat_for_depth(bpp
);
2905 FIXME_(d3d_caps
)("Adapter not primary display\n");
2908 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode
->Width
,
2909 pMode
->Height
, pMode
->RefreshRate
, debug_d3dformat(pMode
->Format
));
2913 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2914 and fields being inserted in the middle, a new structure is used in place */
2915 static HRESULT WINAPI
IWineD3DImpl_GetAdapterIdentifier(IWineD3D
*iface
, UINT Adapter
, DWORD Flags
,
2916 WINED3DADAPTER_IDENTIFIER
* pIdentifier
) {
2917 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
2918 struct wined3d_adapter
*adapter
;
2921 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Flags: %x, pId=%p)\n", This
, Adapter
, Flags
, pIdentifier
);
2923 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
2924 return WINED3DERR_INVALIDCALL
;
2927 adapter
= &This
->adapters
[Adapter
];
2929 /* Return the information requested */
2930 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
2932 if (pIdentifier
->driver_size
)
2934 const char *name
= adapter
->driver_info
.name
;
2935 len
= min(strlen(name
), pIdentifier
->driver_size
- 1);
2936 memcpy(pIdentifier
->driver
, name
, len
);
2937 pIdentifier
->driver
[len
] = '\0';
2940 if (pIdentifier
->description_size
)
2942 const char *description
= adapter
->driver_info
.description
;
2943 len
= min(strlen(description
), pIdentifier
->description_size
- 1);
2944 memcpy(pIdentifier
->description
, description
, len
);
2945 pIdentifier
->description
[len
] = '\0';
2948 /* Note that d3d8 doesn't supply a device name. */
2949 if (pIdentifier
->device_name_size
)
2951 static const char *device_name
= "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
2953 len
= strlen(device_name
);
2954 if (len
>= pIdentifier
->device_name_size
)
2956 ERR("Device name size too small.\n");
2957 return WINED3DERR_INVALIDCALL
;
2960 memcpy(pIdentifier
->device_name
, device_name
, len
);
2961 pIdentifier
->device_name
[len
] = '\0';
2964 pIdentifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
2965 pIdentifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
2966 pIdentifier
->vendor_id
= adapter
->driver_info
.vendor
;
2967 pIdentifier
->device_id
= adapter
->driver_info
.device
;
2968 pIdentifier
->subsystem_id
= 0;
2969 pIdentifier
->revision
= 0;
2970 memcpy(&pIdentifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(pIdentifier
->device_identifier
));
2971 pIdentifier
->whql_level
= (Flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
2972 memcpy(&pIdentifier
->adapter_luid
, &adapter
->luid
, sizeof(pIdentifier
->adapter_luid
));
2973 pIdentifier
->video_memory
= adapter
->TextureRam
;
2978 static BOOL
IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined3d_gl_info
*gl_info
,
2979 const WineD3D_PixelFormat
*cfg
, const struct wined3d_format_desc
*format_desc
)
2981 short redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
2986 /* Float formats need FBOs. If FBOs are used this function isn't called */
2987 if (format_desc
->Flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
2989 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
2990 if (!getColorBits(format_desc
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
2992 ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(format_desc
->format
));
2996 if(cfg
->redSize
< redSize
)
2999 if(cfg
->greenSize
< greenSize
)
3002 if(cfg
->blueSize
< blueSize
)
3005 if(cfg
->alphaSize
< alphaSize
)
3011 /* Probably a RGBA_float or color index mode */
3015 static BOOL
IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const struct wined3d_gl_info
*gl_info
,
3016 const WineD3D_PixelFormat
*cfg
, const struct wined3d_format_desc
*format_desc
)
3018 short depthSize
, stencilSize
;
3019 BOOL lockable
= FALSE
;
3024 if (!getDepthStencilBits(format_desc
, &depthSize
, &stencilSize
))
3026 ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(format_desc
->format
));
3030 /* Float formats need FBOs. If FBOs are used this function isn't called */
3031 if (format_desc
->Flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3033 if ((format_desc
->format
== WINED3DFMT_D16_LOCKABLE
) || (format_desc
->format
== WINED3DFMT_D32_FLOAT
))
3036 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3037 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3038 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3039 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3042 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3043 * allow more stencil bits than requested. */
3044 if(cfg
->stencilSize
< stencilSize
)
3050 static HRESULT WINAPI
IWineD3DImpl_CheckDepthStencilMatch(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
,
3051 WINED3DFORMAT AdapterFormat
,
3052 WINED3DFORMAT RenderTargetFormat
,
3053 WINED3DFORMAT DepthStencilFormat
) {
3054 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
3056 const WineD3D_PixelFormat
*cfgs
;
3057 const struct wined3d_adapter
*adapter
;
3058 const struct wined3d_format_desc
*rt_format_desc
;
3059 const struct wined3d_format_desc
*ds_format_desc
;
3062 WARN_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
3064 DeviceType
, debug_d3ddevicetype(DeviceType
),
3065 AdapterFormat
, debug_d3dformat(AdapterFormat
),
3066 RenderTargetFormat
, debug_d3dformat(RenderTargetFormat
),
3067 DepthStencilFormat
, debug_d3dformat(DepthStencilFormat
));
3069 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
3070 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning WINED3DERR_INVALIDCALL\n", This
, Adapter
, IWineD3D_GetAdapterCount(iface
));
3071 return WINED3DERR_INVALIDCALL
;
3074 adapter
= &This
->adapters
[Adapter
];
3075 rt_format_desc
= getFormatDescEntry(RenderTargetFormat
, &adapter
->gl_info
);
3076 ds_format_desc
= getFormatDescEntry(DepthStencilFormat
, &adapter
->gl_info
);
3077 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3079 if ((rt_format_desc
->Flags
& WINED3DFMT_FLAG_RENDERTARGET
) &&
3080 (ds_format_desc
->Flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))) {
3081 TRACE_(d3d_caps
)("(%p) : Formats matched\n", This
);
3087 cfgs
= adapter
->cfgs
;
3088 nCfgs
= adapter
->nCfgs
;
3089 for (it
= 0; it
< nCfgs
; ++it
) {
3090 if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter
->gl_info
, &cfgs
[it
], rt_format_desc
))
3092 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter
->gl_info
, &cfgs
[it
], ds_format_desc
))
3094 TRACE_(d3d_caps
)("(%p) : Formats matched\n", This
);
3100 WARN_(d3d_caps
)("unsupported format pair: %s and %s\n", debug_d3dformat(RenderTargetFormat
), debug_d3dformat(DepthStencilFormat
));
3102 return WINED3DERR_NOTAVAILABLE
;
3105 static HRESULT WINAPI
IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
,
3106 WINED3DFORMAT SurfaceFormat
, BOOL Windowed
, WINED3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
*pQualityLevels
)
3108 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
3109 const struct wined3d_format_desc
*glDesc
;
3110 const struct wined3d_adapter
*adapter
;
3112 TRACE_(d3d_caps
)("(%p)-> (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
3115 DeviceType
, debug_d3ddevicetype(DeviceType
),
3116 SurfaceFormat
, debug_d3dformat(SurfaceFormat
),
3121 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
3122 return WINED3DERR_INVALIDCALL
;
3125 /* TODO: handle Windowed, add more quality levels */
3127 if (WINED3DMULTISAMPLE_NONE
== MultiSampleType
) {
3128 if(pQualityLevels
) *pQualityLevels
= 1;
3132 /* By default multisampling is disabled right now as it causes issues
3133 * on some Nvidia driver versions and it doesn't work well in combination
3135 if(!wined3d_settings
.allow_multisampling
)
3136 return WINED3DERR_NOTAVAILABLE
;
3138 adapter
= &This
->adapters
[Adapter
];
3139 glDesc
= getFormatDescEntry(SurfaceFormat
, &adapter
->gl_info
);
3140 if (!glDesc
) return WINED3DERR_INVALIDCALL
;
3142 if(glDesc
->Flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) {
3144 const WineD3D_PixelFormat
*cfgs
;
3146 cfgs
= adapter
->cfgs
;
3147 nCfgs
= adapter
->nCfgs
;
3148 for(i
=0; i
<nCfgs
; i
++) {
3149 if(cfgs
[i
].numSamples
!= MultiSampleType
)
3152 if (!IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter
->gl_info
, &cfgs
[i
], glDesc
))
3155 TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs
[i
].iPixelFormat
, MultiSampleType
, debug_d3dformat(SurfaceFormat
));
3158 *pQualityLevels
= 1; /* Guess at a value! */
3162 else if(glDesc
->Flags
& WINED3DFMT_FLAG_RENDERTARGET
) {
3163 short redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3165 const WineD3D_PixelFormat
*cfgs
;
3167 if (!getColorBits(glDesc
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3169 ERR("Unable to color bits for format %#x, can't check multisampling capability!\n", SurfaceFormat
);
3170 return WINED3DERR_NOTAVAILABLE
;
3173 cfgs
= adapter
->cfgs
;
3174 nCfgs
= adapter
->nCfgs
;
3175 for(i
=0; i
<nCfgs
; i
++) {
3176 if(cfgs
[i
].numSamples
!= MultiSampleType
)
3178 if(cfgs
[i
].redSize
!= redSize
)
3180 if(cfgs
[i
].greenSize
!= greenSize
)
3182 if(cfgs
[i
].blueSize
!= blueSize
)
3184 /* Not all drivers report alpha-less formats since they use 32-bit anyway, so accept alpha even if we didn't ask for it. */
3185 if(alphaSize
&& cfgs
[i
].alphaSize
!= alphaSize
)
3187 if(cfgs
[i
].colorSize
!= (glDesc
->byte_count
<< 3))
3190 TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs
[i
].iPixelFormat
, MultiSampleType
, debug_d3dformat(SurfaceFormat
));
3193 *pQualityLevels
= 1; /* Guess at a value! */
3197 return WINED3DERR_NOTAVAILABLE
;
3200 static HRESULT WINAPI
IWineD3DImpl_CheckDeviceType(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
,
3201 WINED3DFORMAT DisplayFormat
, WINED3DFORMAT BackBufferFormat
, BOOL Windowed
)
3203 HRESULT hr
= WINED3DERR_NOTAVAILABLE
;
3206 TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3207 iface
, Adapter
, debug_d3ddevicetype(DeviceType
), debug_d3dformat(DisplayFormat
),
3208 debug_d3dformat(BackBufferFormat
), Windowed
);
3210 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
3211 WARN_(d3d_caps
)("Adapter >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n");
3212 return WINED3DERR_INVALIDCALL
;
3215 /* The task of this function is to check whether a certain display / backbuffer format
3216 * combination is available on the given adapter. In fullscreen mode microsoft specified
3217 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3218 * and display format should match exactly.
3219 * In windowed mode format conversion can occur and this depends on the driver. When format
3220 * conversion is done, this function should nevertheless fail and applications need to use
3221 * CheckDeviceFormatConversion.
3222 * At the moment we assume that fullscreen and windowed have the same capabilities */
3224 /* There are only 4 display formats */
3225 if (!(DisplayFormat
== WINED3DFMT_B5G6R5_UNORM
3226 || DisplayFormat
== WINED3DFMT_B5G5R5X1_UNORM
3227 || DisplayFormat
== WINED3DFMT_B8G8R8X8_UNORM
3228 || DisplayFormat
== WINED3DFMT_B10G10R10A2_UNORM
))
3230 TRACE_(d3d_caps
)("Format %s unsupported as display format\n", debug_d3dformat(DisplayFormat
));
3231 return WINED3DERR_NOTAVAILABLE
;
3234 /* If the requested DisplayFormat is not available, don't continue */
3235 nmodes
= IWineD3DImpl_GetAdapterModeCount(iface
, Adapter
, DisplayFormat
);
3237 TRACE_(d3d_caps
)("No available modes for display format %s\n", debug_d3dformat(DisplayFormat
));
3238 return WINED3DERR_NOTAVAILABLE
;
3241 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbufferformat, it means 'reuse' the display format for the backbuffer */
3242 if(!Windowed
&& BackBufferFormat
== WINED3DFMT_UNKNOWN
) {
3243 TRACE_(d3d_caps
)("BackBufferFormat WINED3FMT_UNKNOWN not available in Windowed mode\n");
3244 return WINED3DERR_NOTAVAILABLE
;
3247 /* In FULLSCREEN mode R5G6B5 can only be mixed with backbuffer format R5G6B5 */
3248 if (DisplayFormat
== WINED3DFMT_B5G6R5_UNORM
&& BackBufferFormat
!= WINED3DFMT_B5G6R5_UNORM
)
3250 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat
), debug_d3dformat(BackBufferFormat
));
3251 return WINED3DERR_NOTAVAILABLE
;
3254 /* In FULLSCREEN mode X1R5G5B5 can only be mixed with backbuffer format *1R5G5B5 */
3255 if (DisplayFormat
== WINED3DFMT_B5G5R5X1_UNORM
3256 && !(BackBufferFormat
== WINED3DFMT_B5G5R5X1_UNORM
|| BackBufferFormat
== WINED3DFMT_B5G5R5A1_UNORM
))
3258 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat
), debug_d3dformat(BackBufferFormat
));
3259 return WINED3DERR_NOTAVAILABLE
;
3262 /* In FULLSCREEN mode X8R8G8B8 can only be mixed with backbuffer format *8R8G8B8 */
3263 if (DisplayFormat
== WINED3DFMT_B8G8R8X8_UNORM
3264 && !(BackBufferFormat
== WINED3DFMT_B8G8R8X8_UNORM
|| BackBufferFormat
== WINED3DFMT_B8G8R8A8_UNORM
))
3266 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat
), debug_d3dformat(BackBufferFormat
));
3267 return WINED3DERR_NOTAVAILABLE
;
3270 /* A2R10G10B10 is only allowed in fullscreen mode and it can only be mixed with backbuffer format A2R10G10B10 */
3271 if (DisplayFormat
== WINED3DFMT_B10G10R10A2_UNORM
3272 && (BackBufferFormat
!= WINED3DFMT_B10G10R10A2_UNORM
|| Windowed
))
3274 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat
), debug_d3dformat(BackBufferFormat
));
3275 return WINED3DERR_NOTAVAILABLE
;
3278 /* Use CheckDeviceFormat to see if the BackBufferFormat is usable with the given DisplayFormat */
3279 hr
= IWineD3DImpl_CheckDeviceFormat(iface
, Adapter
, DeviceType
, DisplayFormat
, WINED3DUSAGE_RENDERTARGET
, WINED3DRTYPE_SURFACE
, BackBufferFormat
, SURFACE_OPENGL
);
3281 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat
), debug_d3dformat(BackBufferFormat
));
3287 /* Check if we support bumpmapping for a format */
3288 static BOOL
CheckBumpMapCapability(struct wined3d_adapter
*adapter
, const struct wined3d_format_desc
*format_desc
)
3290 /* Ask the fixed function pipeline implementation if it can deal
3291 * with the conversion. If we've got a GL extension giving native
3292 * support this will be an identity conversion. */
3293 return (format_desc
->Flags
& WINED3DFMT_FLAG_BUMPMAP
)
3294 && adapter
->fragment_pipe
->color_fixup_supported(format_desc
->color_fixup
);
3297 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3298 static BOOL
CheckDepthStencilCapability(struct wined3d_adapter
*adapter
,
3299 const struct wined3d_format_desc
*display_format_desc
, const struct wined3d_format_desc
*ds_format_desc
)
3303 /* Only allow depth/stencil formats */
3304 if (!(ds_format_desc
->depth_size
|| ds_format_desc
->stencil_size
)) return FALSE
;
3306 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3308 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3309 if (ds_format_desc
->Flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3313 /* Walk through all WGL pixel formats to find a match */
3314 for (it
= 0; it
< adapter
->nCfgs
; ++it
)
3316 WineD3D_PixelFormat
*cfg
= &adapter
->cfgs
[it
];
3317 if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter
->gl_info
, cfg
, display_format_desc
))
3319 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter
->gl_info
, cfg
, ds_format_desc
))
3330 static BOOL
CheckFilterCapability(struct wined3d_adapter
*adapter
, const struct wined3d_format_desc
*format_desc
)
3332 /* The flags entry of a format contains the filtering capability */
3333 if (format_desc
->Flags
& WINED3DFMT_FLAG_FILTERING
) return TRUE
;
3338 /* Check the render target capabilities of a format */
3339 static BOOL
CheckRenderTargetCapability(struct wined3d_adapter
*adapter
,
3340 const struct wined3d_format_desc
*adapter_format_desc
, const struct wined3d_format_desc
*check_format_desc
)
3342 /* Filter out non-RT formats */
3343 if (!(check_format_desc
->Flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3344 if(wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
) {
3345 WineD3D_PixelFormat
*cfgs
= adapter
->cfgs
;
3347 short AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3348 short CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3350 getColorBits(adapter_format_desc
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3351 getColorBits(check_format_desc
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3353 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3354 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3355 if(!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
))) {
3356 TRACE_(d3d_caps
)("[FAILED]\n");
3360 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3361 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3362 for (it
= 0; it
< adapter
->nCfgs
; ++it
)
3364 if (cfgs
[it
].windowDrawable
&& IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter
->gl_info
,
3365 &cfgs
[it
], check_format_desc
))
3367 TRACE_(d3d_caps
)("iPixelFormat=%d is compatible with CheckFormat=%s\n",
3368 cfgs
[it
].iPixelFormat
, debug_d3dformat(check_format_desc
->format
));
3373 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3375 /* For now return TRUE for FBOs until we have some proper checks.
3376 * Note that this function will only be called when the format is around for texturing. */
3382 static BOOL
CheckSrgbReadCapability(struct wined3d_adapter
*adapter
, const struct wined3d_format_desc
*format_desc
)
3384 return adapter
->gl_info
.supported
[EXT_TEXTURE_SRGB
]
3385 && (format_desc
->Flags
& WINED3DFMT_FLAG_SRGB_READ
);
3388 static BOOL
CheckSrgbWriteCapability(struct wined3d_adapter
*adapter
, const struct wined3d_format_desc
*format_desc
)
3390 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3391 * doing the color fixup in shaders.
3392 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3393 if (format_desc
->Flags
& WINED3DFMT_FLAG_SRGB_WRITE
)
3395 int vs_selected_mode
;
3396 int ps_selected_mode
;
3397 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
3399 if((ps_selected_mode
== SHADER_ARB
) || (ps_selected_mode
== SHADER_GLSL
)) {
3400 TRACE_(d3d_caps
)("[OK]\n");
3405 TRACE_(d3d_caps
)("[FAILED] - no SRGB writing support on format=%s\n", debug_d3dformat(format_desc
->format
));
3409 /* Check if a format support blending in combination with pixel shaders */
3410 static BOOL
CheckPostPixelShaderBlendingCapability(struct wined3d_adapter
*adapter
,
3411 const struct wined3d_format_desc
*format_desc
)
3413 /* The flags entry of a format contains the post pixel shader blending capability */
3414 if (format_desc
->Flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
) return TRUE
;
3419 static BOOL
CheckWrapAndMipCapability(struct wined3d_adapter
*adapter
, const struct wined3d_format_desc
*format_desc
)
3421 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3422 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3423 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3424 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3425 * capability anyway.
3427 * For now lets report this on all formats, but in the future we may want to
3428 * restrict it to some should games need that
3433 /* Check if a texture format is supported on the given adapter */
3434 static BOOL
CheckTextureCapability(struct wined3d_adapter
*adapter
, const struct wined3d_format_desc
*format_desc
)
3436 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3438 switch (format_desc
->format
)
3441 * supported: RGB(A) formats
3443 case WINED3DFMT_B8G8R8_UNORM
: /* Enable for dx7, blacklisted for 8 and 9 above */
3444 case WINED3DFMT_B8G8R8A8_UNORM
:
3445 case WINED3DFMT_B8G8R8X8_UNORM
:
3446 case WINED3DFMT_B5G6R5_UNORM
:
3447 case WINED3DFMT_B5G5R5X1_UNORM
:
3448 case WINED3DFMT_B5G5R5A1_UNORM
:
3449 case WINED3DFMT_B4G4R4A4_UNORM
:
3450 case WINED3DFMT_A8_UNORM
:
3451 case WINED3DFMT_B4G4R4X4_UNORM
:
3452 case WINED3DFMT_R8G8B8A8_UNORM
:
3453 case WINED3DFMT_R8G8B8X8_UNORM
:
3454 case WINED3DFMT_B10G10R10A2_UNORM
:
3455 case WINED3DFMT_R10G10B10A2_UNORM
:
3456 case WINED3DFMT_R16G16_UNORM
:
3457 TRACE_(d3d_caps
)("[OK]\n");
3460 case WINED3DFMT_B2G3R3_UNORM
:
3461 TRACE_(d3d_caps
)("[FAILED] - Not supported on Windows\n");
3465 * Not supported: Palettized
3466 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3467 * Since it is not widely available, don't offer it. Further no Windows driver offers
3468 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3470 case WINED3DFMT_P8_UINT
:
3471 case WINED3DFMT_P8_UINT_A8_UNORM
:
3475 * Supported: (Alpha)-Luminance
3477 case WINED3DFMT_L8_UNORM
:
3478 case WINED3DFMT_L8A8_UNORM
:
3479 case WINED3DFMT_L16_UNORM
:
3480 TRACE_(d3d_caps
)("[OK]\n");
3483 /* Not supported on Windows, thus disabled */
3484 case WINED3DFMT_L4A4_UNORM
:
3485 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3489 * Supported: Depth/Stencil formats
3491 case WINED3DFMT_D16_LOCKABLE
:
3492 case WINED3DFMT_D16_UNORM
:
3493 case WINED3DFMT_S1_UINT_D15_UNORM
:
3494 case WINED3DFMT_X8D24_UNORM
:
3495 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3496 case WINED3DFMT_D24_UNORM_S8_UINT
:
3497 case WINED3DFMT_S8_UINT_D24_FLOAT
:
3498 case WINED3DFMT_D32_UNORM
:
3499 case WINED3DFMT_D32_FLOAT
:
3503 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3504 * GL_NV_texture_shader). Emulated by shaders
3506 case WINED3DFMT_R8G8_SNORM
:
3507 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3508 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3509 case WINED3DFMT_R8G8B8A8_SNORM
:
3510 case WINED3DFMT_R16G16_SNORM
:
3511 /* Ask the shader backend if it can deal with the conversion. If
3512 * we've got a GL extension giving native support this will be an
3513 * identity conversion. */
3514 if (adapter
->shader_backend
->shader_color_fixup_supported(format_desc
->color_fixup
))
3516 TRACE_(d3d_caps
)("[OK]\n");
3519 TRACE_(d3d_caps
)("[FAILED]\n");
3522 case WINED3DFMT_DXT1
:
3523 case WINED3DFMT_DXT2
:
3524 case WINED3DFMT_DXT3
:
3525 case WINED3DFMT_DXT4
:
3526 case WINED3DFMT_DXT5
:
3527 if (gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
])
3529 TRACE_(d3d_caps
)("[OK]\n");
3532 TRACE_(d3d_caps
)("[FAILED]\n");
3537 * Odd formats - not supported
3539 case WINED3DFMT_VERTEXDATA
:
3540 case WINED3DFMT_R16_UINT
:
3541 case WINED3DFMT_R32_UINT
:
3542 case WINED3DFMT_R16G16B16A16_SNORM
:
3543 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
:
3544 case WINED3DFMT_R10G11B11_SNORM
:
3545 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3549 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3551 case WINED3DFMT_R8G8_SNORM_Cx
:
3552 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3556 case WINED3DFMT_UYVY
:
3557 case WINED3DFMT_YUY2
:
3558 if (gl_info
->supported
[APPLE_YCBCR_422
])
3560 TRACE_(d3d_caps
)("[OK]\n");
3563 TRACE_(d3d_caps
)("[FAILED]\n");
3565 case WINED3DFMT_YV12
:
3566 TRACE_(d3d_caps
)("[FAILED]\n");
3570 case WINED3DFMT_R16G16B16A16_UNORM
:
3571 case WINED3DFMT_B2G3R3A8_UNORM
:
3572 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3575 /* Floating point formats */
3576 case WINED3DFMT_R16_FLOAT
:
3577 case WINED3DFMT_R16G16_FLOAT
:
3578 case WINED3DFMT_R16G16B16A16_FLOAT
:
3579 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
] && gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3581 TRACE_(d3d_caps
)("[OK]\n");
3584 TRACE_(d3d_caps
)("[FAILED]\n");
3587 case WINED3DFMT_R32_FLOAT
:
3588 case WINED3DFMT_R32G32_FLOAT
:
3589 case WINED3DFMT_R32G32B32A32_FLOAT
:
3590 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3592 TRACE_(d3d_caps
)("[OK]\n");
3595 TRACE_(d3d_caps
)("[FAILED]\n");
3598 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3599 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3600 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3601 * We can do instancing with all shader versions, but we need vertex shaders.
3603 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3604 * to enable instancing. WineD3D doesn't need that and just ignores it.
3606 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3608 case WINED3DFMT_INST
:
3609 TRACE("ATI Instancing check hack\n");
3610 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3612 TRACE_(d3d_caps
)("[OK]\n");
3615 TRACE_(d3d_caps
)("[FAILED]\n");
3618 /* Some weird FOURCC formats */
3619 case WINED3DFMT_R8G8_B8G8
:
3620 case WINED3DFMT_G8R8_G8B8
:
3621 case WINED3DFMT_MULTI2_ARGB8
:
3622 TRACE_(d3d_caps
)("[FAILED]\n");
3625 /* Vendor specific formats */
3626 case WINED3DFMT_ATI2N
:
3627 if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
]
3628 || gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3630 if (adapter
->shader_backend
->shader_color_fixup_supported(format_desc
->color_fixup
)
3631 && adapter
->fragment_pipe
->color_fixup_supported(format_desc
->color_fixup
))
3633 TRACE_(d3d_caps
)("[OK]\n");
3637 TRACE_(d3d_caps
)("[OK]\n");
3640 TRACE_(d3d_caps
)("[FAILED]\n");
3643 case WINED3DFMT_NVHU
:
3644 case WINED3DFMT_NVHS
:
3645 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3646 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3647 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3648 * ATI refused to support formats which can easilly be emulated with pixel shaders, so
3649 * Applications have to deal with not having NVHS and NVHU.
3651 TRACE_(d3d_caps
)("[FAILED]\n");
3654 case WINED3DFMT_UNKNOWN
:
3658 ERR("Unhandled format=%s\n", debug_d3dformat(format_desc
->format
));
3664 static BOOL
CheckSurfaceCapability(struct wined3d_adapter
*adapter
,
3665 const struct wined3d_format_desc
*adapter_format_desc
,
3666 const struct wined3d_format_desc
*check_format_desc
,
3667 WINED3DSURFTYPE SurfaceType
)
3669 if(SurfaceType
== SURFACE_GDI
) {
3670 switch(check_format_desc
->format
)
3672 case WINED3DFMT_B8G8R8_UNORM
:
3673 case WINED3DFMT_B8G8R8A8_UNORM
:
3674 case WINED3DFMT_B8G8R8X8_UNORM
:
3675 case WINED3DFMT_B5G6R5_UNORM
:
3676 case WINED3DFMT_B5G5R5X1_UNORM
:
3677 case WINED3DFMT_B5G5R5A1_UNORM
:
3678 case WINED3DFMT_B4G4R4A4_UNORM
:
3679 case WINED3DFMT_B2G3R3_UNORM
:
3680 case WINED3DFMT_A8_UNORM
:
3681 case WINED3DFMT_B2G3R3A8_UNORM
:
3682 case WINED3DFMT_B4G4R4X4_UNORM
:
3683 case WINED3DFMT_R10G10B10A2_UNORM
:
3684 case WINED3DFMT_R8G8B8A8_UNORM
:
3685 case WINED3DFMT_R8G8B8X8_UNORM
:
3686 case WINED3DFMT_R16G16_UNORM
:
3687 case WINED3DFMT_B10G10R10A2_UNORM
:
3688 case WINED3DFMT_R16G16B16A16_UNORM
:
3689 case WINED3DFMT_P8_UINT
:
3690 TRACE_(d3d_caps
)("[OK]\n");
3693 TRACE_(d3d_caps
)("[FAILED] - not available on GDI surfaces\n");
3698 /* All format that are supported for textures are supported for surfaces as well */
3699 if (CheckTextureCapability(adapter
, check_format_desc
)) return TRUE
;
3700 /* All depth stencil formats are supported on surfaces */
3701 if (CheckDepthStencilCapability(adapter
, adapter_format_desc
, check_format_desc
)) return TRUE
;
3703 /* If opengl can't process the format natively, the blitter may be able to convert it */
3704 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, BLIT_OP_BLIT
,
3705 NULL
, WINED3DPOOL_DEFAULT
, 0, check_format_desc
,
3706 NULL
, WINED3DPOOL_DEFAULT
, 0, adapter_format_desc
))
3708 TRACE_(d3d_caps
)("[OK]\n");
3712 /* Reject other formats */
3713 TRACE_(d3d_caps
)("[FAILED]\n");
3717 static BOOL
CheckVertexTextureCapability(struct wined3d_adapter
*adapter
,
3718 const struct wined3d_format_desc
*format_desc
)
3720 return adapter
->gl_info
.limits
.vertex_samplers
3721 && (format_desc
->Flags
& WINED3DFMT_FLAG_VTF
);
3724 static HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormat(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
,
3725 WINED3DFORMAT AdapterFormat
, DWORD Usage
, WINED3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
,
3726 WINED3DSURFTYPE SurfaceType
)
3728 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
3729 struct wined3d_adapter
*adapter
= &This
->adapters
[Adapter
];
3730 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3731 const struct wined3d_format_desc
*format_desc
= getFormatDescEntry(CheckFormat
, gl_info
);
3732 const struct wined3d_format_desc
*adapter_format_desc
= getFormatDescEntry(AdapterFormat
, gl_info
);
3733 DWORD UsageCaps
= 0;
3735 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%u,%s,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
3738 DeviceType
, debug_d3ddevicetype(DeviceType
),
3739 AdapterFormat
, debug_d3dformat(AdapterFormat
),
3740 Usage
, debug_d3dusage(Usage
), debug_d3dusagequery(Usage
),
3741 RType
, debug_d3dresourcetype(RType
),
3742 CheckFormat
, debug_d3dformat(CheckFormat
));
3744 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
3745 return WINED3DERR_INVALIDCALL
;
3750 case WINED3DRTYPE_CUBETEXTURE
:
3751 /* Cubetexture allows:
3752 * - WINED3DUSAGE_AUTOGENMIPMAP
3753 * - WINED3DUSAGE_DEPTHSTENCIL
3754 * - WINED3DUSAGE_DYNAMIC
3755 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3756 * - WINED3DUSAGE_RENDERTARGET
3757 * - WINED3DUSAGE_SOFTWAREPROCESSING
3758 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3760 if (SurfaceType
!= SURFACE_OPENGL
)
3762 TRACE_(d3d_caps
)("[FAILED]\n");
3763 return WINED3DERR_NOTAVAILABLE
;
3766 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3768 TRACE_(d3d_caps
)("[FAILED] - No cube texture support\n");
3769 return WINED3DERR_NOTAVAILABLE
;
3772 if (!CheckTextureCapability(adapter
, format_desc
))
3774 TRACE_(d3d_caps
)("[FAILED] - Cube texture format not supported\n");
3775 return WINED3DERR_NOTAVAILABLE
;
3778 if (Usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3780 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3781 /* When autogenmipmap isn't around continue and return
3782 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3783 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
3785 UsageCaps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3788 /* Always report dynamic locking. */
3789 if (Usage
& WINED3DUSAGE_DYNAMIC
)
3790 UsageCaps
|= WINED3DUSAGE_DYNAMIC
;
3792 if (Usage
& WINED3DUSAGE_RENDERTARGET
)
3794 if (!CheckRenderTargetCapability(adapter
, adapter_format_desc
, format_desc
))
3796 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3797 return WINED3DERR_NOTAVAILABLE
;
3799 UsageCaps
|= WINED3DUSAGE_RENDERTARGET
;
3802 /* Always report software processing. */
3803 if (Usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3804 UsageCaps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3806 if (Usage
& WINED3DUSAGE_QUERY_FILTER
)
3808 if (!CheckFilterCapability(adapter
, format_desc
))
3810 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
3811 return WINED3DERR_NOTAVAILABLE
;
3813 UsageCaps
|= WINED3DUSAGE_QUERY_FILTER
;
3816 if (Usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3818 if (!CheckPostPixelShaderBlendingCapability(adapter
, format_desc
))
3820 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3821 return WINED3DERR_NOTAVAILABLE
;
3823 UsageCaps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3826 if (Usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3828 if (!CheckSrgbReadCapability(adapter
, format_desc
))
3830 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
3831 return WINED3DERR_NOTAVAILABLE
;
3833 UsageCaps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3836 if (Usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3838 if (!CheckSrgbWriteCapability(adapter
, format_desc
))
3840 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
3841 return WINED3DERR_NOTAVAILABLE
;
3843 UsageCaps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3846 if (Usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3848 if (!CheckVertexTextureCapability(adapter
, format_desc
))
3850 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
3851 return WINED3DERR_NOTAVAILABLE
;
3853 UsageCaps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3856 if (Usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3858 if (!CheckWrapAndMipCapability(adapter
, format_desc
))
3860 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
3861 return WINED3DERR_NOTAVAILABLE
;
3863 UsageCaps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3867 case WINED3DRTYPE_SURFACE
:
3869 * - WINED3DUSAGE_DEPTHSTENCIL
3870 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3871 * - WINED3DUSAGE_RENDERTARGET
3873 if (!CheckSurfaceCapability(adapter
, adapter_format_desc
, format_desc
, SurfaceType
))
3875 TRACE_(d3d_caps
)("[FAILED] - Not supported for plain surfaces\n");
3876 return WINED3DERR_NOTAVAILABLE
;
3879 if (Usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3881 if (!CheckDepthStencilCapability(adapter
, adapter_format_desc
, format_desc
))
3883 TRACE_(d3d_caps
)("[FAILED] - No depthstencil support\n");
3884 return WINED3DERR_NOTAVAILABLE
;
3886 UsageCaps
|= WINED3DUSAGE_DEPTHSTENCIL
;
3889 if (Usage
& WINED3DUSAGE_RENDERTARGET
)
3891 if (!CheckRenderTargetCapability(adapter
, adapter_format_desc
, format_desc
))
3893 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3894 return WINED3DERR_NOTAVAILABLE
;
3896 UsageCaps
|= WINED3DUSAGE_RENDERTARGET
;
3899 if (Usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3901 if (!CheckPostPixelShaderBlendingCapability(adapter
, format_desc
))
3903 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3904 return WINED3DERR_NOTAVAILABLE
;
3906 UsageCaps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3910 case WINED3DRTYPE_TEXTURE
:
3912 * - WINED3DUSAGE_AUTOGENMIPMAP
3913 * - WINED3DUSAGE_DEPTHSTENCIL
3914 * - WINED3DUSAGE_DMAP
3915 * - WINED3DUSAGE_DYNAMIC
3916 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3917 * - WINED3DUSAGE_RENDERTARGET
3918 * - WINED3DUSAGE_SOFTWAREPROCESSING
3919 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3920 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3922 if (SurfaceType
!= SURFACE_OPENGL
)
3924 TRACE_(d3d_caps
)("[FAILED]\n");
3925 return WINED3DERR_NOTAVAILABLE
;
3928 if (!CheckTextureCapability(adapter
, format_desc
))
3930 TRACE_(d3d_caps
)("[FAILED] - Texture format not supported\n");
3931 return WINED3DERR_NOTAVAILABLE
;
3934 if (Usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3936 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3937 /* When autogenmipmap isn't around continue and return
3938 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3939 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
3941 UsageCaps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3944 /* Always report dynamic locking. */
3945 if (Usage
& WINED3DUSAGE_DYNAMIC
)
3946 UsageCaps
|= WINED3DUSAGE_DYNAMIC
;
3948 if (Usage
& WINED3DUSAGE_RENDERTARGET
)
3950 if (!CheckRenderTargetCapability(adapter
, adapter_format_desc
, format_desc
))
3952 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3953 return WINED3DERR_NOTAVAILABLE
;
3955 UsageCaps
|= WINED3DUSAGE_RENDERTARGET
;
3958 /* Always report software processing. */
3959 if (Usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3960 UsageCaps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3962 if (Usage
& WINED3DUSAGE_QUERY_FILTER
)
3964 if (!CheckFilterCapability(adapter
, format_desc
))
3966 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
3967 return WINED3DERR_NOTAVAILABLE
;
3969 UsageCaps
|= WINED3DUSAGE_QUERY_FILTER
;
3972 if (Usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3974 if (!CheckBumpMapCapability(adapter
, format_desc
))
3976 TRACE_(d3d_caps
)("[FAILED] - No legacy bumpmap support\n");
3977 return WINED3DERR_NOTAVAILABLE
;
3979 UsageCaps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
3982 if (Usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3984 if (!CheckPostPixelShaderBlendingCapability(adapter
, format_desc
))
3986 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3987 return WINED3DERR_NOTAVAILABLE
;
3989 UsageCaps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3992 if (Usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3994 if (!CheckSrgbReadCapability(adapter
, format_desc
))
3996 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
3997 return WINED3DERR_NOTAVAILABLE
;
3999 UsageCaps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4002 if (Usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4004 if (!CheckSrgbWriteCapability(adapter
, format_desc
))
4006 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
4007 return WINED3DERR_NOTAVAILABLE
;
4009 UsageCaps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4012 if (Usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4014 if (!CheckVertexTextureCapability(adapter
, format_desc
))
4016 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4017 return WINED3DERR_NOTAVAILABLE
;
4019 UsageCaps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4022 if (Usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4024 if (!CheckWrapAndMipCapability(adapter
, format_desc
))
4026 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4027 return WINED3DERR_NOTAVAILABLE
;
4029 UsageCaps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4032 if (Usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4034 if (!CheckDepthStencilCapability(adapter
, adapter_format_desc
, format_desc
))
4036 TRACE_(d3d_caps
)("[FAILED] - No depth stencil support\n");
4037 return WINED3DERR_NOTAVAILABLE
;
4039 if ((format_desc
->Flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
4041 TRACE_(d3d_caps
)("[FAILED] - No shadow sampler support.\n");
4042 return WINED3DERR_NOTAVAILABLE
;
4044 UsageCaps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4048 case WINED3DRTYPE_VOLUMETEXTURE
:
4049 case WINED3DRTYPE_VOLUME
:
4050 /* Volume is to VolumeTexture what Surface is to Texture, but its
4051 * usage caps are not documented. Most driver seem to offer
4052 * (nearly) the same on Volume and VolumeTexture, so do that too.
4054 * Volumetexture allows:
4055 * - D3DUSAGE_DYNAMIC
4056 * - D3DUSAGE_NONSECURE (d3d9ex)
4057 * - D3DUSAGE_SOFTWAREPROCESSING
4058 * - D3DUSAGE_QUERY_WRAPANDMIP
4060 if (SurfaceType
!= SURFACE_OPENGL
)
4062 TRACE_(d3d_caps
)("[FAILED]\n");
4063 return WINED3DERR_NOTAVAILABLE
;
4066 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4068 TRACE_(d3d_caps
)("[FAILED] - No volume texture support\n");
4069 return WINED3DERR_NOTAVAILABLE
;
4072 if (!CheckTextureCapability(adapter
, format_desc
))
4074 TRACE_(d3d_caps
)("[FAILED] - Format not supported\n");
4075 return WINED3DERR_NOTAVAILABLE
;
4078 /* Filter formats that need conversion; For one part, this
4079 * conversion is unimplemented, and volume textures are huge, so
4080 * it would be a big performance hit. Unless we hit an application
4081 * needing one of those formats, don't advertize them to avoid
4082 * leading applications into temptation. The windows drivers don't
4083 * support most of those formats on volumes anyway, except for
4084 * WINED3DFMT_R32_FLOAT. */
4085 switch (CheckFormat
)
4087 case WINED3DFMT_P8_UINT
:
4088 case WINED3DFMT_L4A4_UNORM
:
4089 case WINED3DFMT_R32_FLOAT
:
4090 case WINED3DFMT_R16_FLOAT
:
4091 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
4092 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
4093 case WINED3DFMT_R16G16_UNORM
:
4094 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4095 return WINED3DERR_NOTAVAILABLE
;
4097 case WINED3DFMT_R8G8B8A8_SNORM
:
4098 case WINED3DFMT_R16G16_SNORM
:
4099 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4101 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4102 return WINED3DERR_NOTAVAILABLE
;
4106 case WINED3DFMT_R8G8_SNORM
:
4107 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4109 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4110 return WINED3DERR_NOTAVAILABLE
;
4114 case WINED3DFMT_DXT1
:
4115 case WINED3DFMT_DXT2
:
4116 case WINED3DFMT_DXT3
:
4117 case WINED3DFMT_DXT4
:
4118 case WINED3DFMT_DXT5
:
4119 /* The GL_EXT_texture_compression_s3tc spec requires that
4120 * loading an s3tc compressed texture results in an error.
4121 * While the D3D refrast does support s3tc volumes, at
4122 * least the nvidia windows driver does not, so we're free
4123 * not to support this format. */
4124 TRACE_(d3d_caps
)("[FAILED] - DXTn does not support 3D textures\n");
4125 return WINED3DERR_NOTAVAILABLE
;
4128 /* Do nothing, continue with checking the format below */
4132 /* Always report dynamic locking. */
4133 if (Usage
& WINED3DUSAGE_DYNAMIC
)
4134 UsageCaps
|= WINED3DUSAGE_DYNAMIC
;
4136 /* Always report software processing. */
4137 if (Usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4138 UsageCaps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4140 if (Usage
& WINED3DUSAGE_QUERY_FILTER
)
4142 if (!CheckFilterCapability(adapter
, format_desc
))
4144 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
4145 return WINED3DERR_NOTAVAILABLE
;
4147 UsageCaps
|= WINED3DUSAGE_QUERY_FILTER
;
4150 if (Usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4152 if (!CheckPostPixelShaderBlendingCapability(adapter
, format_desc
))
4154 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
4155 return WINED3DERR_NOTAVAILABLE
;
4157 UsageCaps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4160 if (Usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4162 if (!CheckSrgbReadCapability(adapter
, format_desc
))
4164 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
4165 return WINED3DERR_NOTAVAILABLE
;
4167 UsageCaps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4170 if (Usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4172 if (!CheckSrgbWriteCapability(adapter
, format_desc
))
4174 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
4175 return WINED3DERR_NOTAVAILABLE
;
4177 UsageCaps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4180 if (Usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4182 if (!CheckVertexTextureCapability(adapter
, format_desc
))
4184 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4185 return WINED3DERR_NOTAVAILABLE
;
4187 UsageCaps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4190 if (Usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4192 if (!CheckWrapAndMipCapability(adapter
, format_desc
))
4194 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4195 return WINED3DERR_NOTAVAILABLE
;
4197 UsageCaps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4202 FIXME_(d3d_caps
)("Unhandled resource type %s.\n", debug_d3dresourcetype(RType
));
4203 return WINED3DERR_NOTAVAILABLE
;
4206 /* When the UsageCaps exactly matches Usage return WINED3D_OK except for
4207 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4208 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4209 if (UsageCaps
== Usage
)
4211 if (UsageCaps
== (Usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4212 return WINED3DOK_NOAUTOGEN
;
4214 TRACE_(d3d_caps
)("[FAILED] - Usage %#x requested for CheckFormat %s and RType %s but only %#x is available\n",
4215 Usage
, debug_d3dformat(CheckFormat
), debug_d3dresourcetype(RType
), UsageCaps
);
4217 return WINED3DERR_NOTAVAILABLE
;
4220 static HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D
*iface
, UINT adapter_idx
,
4221 WINED3DDEVTYPE device_type
, WINED3DFORMAT src_format
, WINED3DFORMAT dst_format
)
4223 FIXME("iface %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4224 iface
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4225 debug_d3dformat(dst_format
));
4230 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
4231 subset of a D3DCAPS9 structure. However, it has to come via a void *
4232 as the d3d8 interface cannot import the d3d9 header */
4233 static HRESULT WINAPI
IWineD3DImpl_GetDeviceCaps(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
, WINED3DCAPS
* pCaps
) {
4235 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
4236 struct wined3d_adapter
*adapter
= &This
->adapters
[Adapter
];
4237 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4238 int vs_selected_mode
;
4239 int ps_selected_mode
;
4240 struct shader_caps shader_caps
;
4241 struct fragment_caps fragment_caps
;
4242 DWORD ckey_caps
, blit_caps
, fx_caps
;
4244 TRACE_(d3d_caps
)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This
, Adapter
, DeviceType
, pCaps
);
4246 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
4247 return WINED3DERR_INVALIDCALL
;
4250 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
4252 /* ------------------------------------------------
4253 The following fields apply to both d3d8 and d3d9
4254 ------------------------------------------------ */
4255 pCaps
->DeviceType
= (DeviceType
== WINED3DDEVTYPE_HAL
) ? WINED3DDEVTYPE_HAL
: WINED3DDEVTYPE_REF
; /* Not quite true, but use h/w supported by opengl I suppose */
4256 pCaps
->AdapterOrdinal
= Adapter
;
4259 pCaps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4260 WINED3DCAPS2_FULLSCREENGAMMA
|
4261 WINED3DCAPS2_DYNAMICTEXTURES
;
4262 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4264 pCaps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4267 pCaps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4268 WINED3DCAPS3_COPY_TO_VIDMEM
|
4269 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4271 pCaps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4272 WINED3DPRESENT_INTERVAL_ONE
;
4274 pCaps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4275 WINED3DCURSORCAPS_LOWRES
;
4277 pCaps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4278 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4279 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4280 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4281 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4282 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4283 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4284 WINED3DDEVCAPS_PUREDEVICE
|
4285 WINED3DDEVCAPS_HWRASTERIZATION
|
4286 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4287 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4288 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4289 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4290 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
|
4291 WINED3DDEVCAPS_RTPATCHES
;
4293 pCaps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4294 WINED3DPMISCCAPS_CULLCCW
|
4295 WINED3DPMISCCAPS_CULLCW
|
4296 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4297 WINED3DPMISCCAPS_CLIPTLVERTS
|
4298 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4299 WINED3DPMISCCAPS_MASKZ
|
4300 WINED3DPMISCCAPS_BLENDOP
|
4301 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4303 WINED3DPMISCCAPS_NULLREFERENCE
4304 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4305 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4306 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4308 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4309 pCaps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4310 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4311 pCaps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4313 pCaps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4314 WINED3DPRASTERCAPS_PAT
|
4315 WINED3DPRASTERCAPS_WFOG
|
4316 WINED3DPRASTERCAPS_ZFOG
|
4317 WINED3DPRASTERCAPS_FOGVERTEX
|
4318 WINED3DPRASTERCAPS_FOGTABLE
|
4319 WINED3DPRASTERCAPS_STIPPLE
|
4320 WINED3DPRASTERCAPS_SUBPIXEL
|
4321 WINED3DPRASTERCAPS_ZTEST
|
4322 WINED3DPRASTERCAPS_SCISSORTEST
|
4323 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4324 WINED3DPRASTERCAPS_DEPTHBIAS
;
4326 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4328 pCaps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4329 WINED3DPRASTERCAPS_ZBIAS
|
4330 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4332 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4334 pCaps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4337 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4338 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4339 WINED3DPRASTERCAPS_ANTIALIASEDGES
4340 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4341 WINED3DPRASTERCAPS_WBUFFER */
4343 pCaps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4344 WINED3DPCMPCAPS_EQUAL
|
4345 WINED3DPCMPCAPS_GREATER
|
4346 WINED3DPCMPCAPS_GREATEREQUAL
|
4347 WINED3DPCMPCAPS_LESS
|
4348 WINED3DPCMPCAPS_LESSEQUAL
|
4349 WINED3DPCMPCAPS_NEVER
|
4350 WINED3DPCMPCAPS_NOTEQUAL
;
4352 pCaps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4353 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4354 WINED3DPBLENDCAPS_DESTALPHA
|
4355 WINED3DPBLENDCAPS_DESTCOLOR
|
4356 WINED3DPBLENDCAPS_INVDESTALPHA
|
4357 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4358 WINED3DPBLENDCAPS_INVSRCALPHA
|
4359 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4360 WINED3DPBLENDCAPS_ONE
|
4361 WINED3DPBLENDCAPS_SRCALPHA
|
4362 WINED3DPBLENDCAPS_SRCALPHASAT
|
4363 WINED3DPBLENDCAPS_SRCCOLOR
|
4364 WINED3DPBLENDCAPS_ZERO
;
4366 pCaps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4367 WINED3DPBLENDCAPS_DESTCOLOR
|
4368 WINED3DPBLENDCAPS_INVDESTALPHA
|
4369 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4370 WINED3DPBLENDCAPS_INVSRCALPHA
|
4371 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4372 WINED3DPBLENDCAPS_ONE
|
4373 WINED3DPBLENDCAPS_SRCALPHA
|
4374 WINED3DPBLENDCAPS_SRCCOLOR
|
4375 WINED3DPBLENDCAPS_ZERO
;
4376 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4377 * according to the glBlendFunc manpage
4379 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4380 * legacy settings for srcblend only
4383 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4385 pCaps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4386 pCaps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4390 pCaps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4391 WINED3DPCMPCAPS_EQUAL
|
4392 WINED3DPCMPCAPS_GREATER
|
4393 WINED3DPCMPCAPS_GREATEREQUAL
|
4394 WINED3DPCMPCAPS_LESS
|
4395 WINED3DPCMPCAPS_LESSEQUAL
|
4396 WINED3DPCMPCAPS_NEVER
|
4397 WINED3DPCMPCAPS_NOTEQUAL
;
4399 pCaps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4400 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4401 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4402 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4403 WINED3DPSHADECAPS_COLORFLATRGB
|
4404 WINED3DPSHADECAPS_FOGFLAT
|
4405 WINED3DPSHADECAPS_FOGGOURAUD
|
4406 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4408 pCaps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4409 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4410 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4411 WINED3DPTEXTURECAPS_BORDER
|
4412 WINED3DPTEXTURECAPS_MIPMAP
|
4413 WINED3DPTEXTURECAPS_PROJECTED
|
4414 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4416 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4418 pCaps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4419 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4422 if (gl_info
->supported
[EXT_TEXTURE3D
])
4424 pCaps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4425 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
|
4426 WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4429 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4431 pCaps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4432 WINED3DPTEXTURECAPS_MIPCUBEMAP
|
4433 WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4437 pCaps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4438 WINED3DPTFILTERCAPS_MAGFPOINT
|
4439 WINED3DPTFILTERCAPS_MINFLINEAR
|
4440 WINED3DPTFILTERCAPS_MINFPOINT
|
4441 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4442 WINED3DPTFILTERCAPS_MIPFPOINT
|
4443 WINED3DPTFILTERCAPS_LINEAR
|
4444 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4445 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4446 WINED3DPTFILTERCAPS_MIPLINEAR
|
4447 WINED3DPTFILTERCAPS_MIPNEAREST
|
4448 WINED3DPTFILTERCAPS_NEAREST
;
4450 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4452 pCaps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4453 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4456 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4458 pCaps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4459 WINED3DPTFILTERCAPS_MAGFPOINT
|
4460 WINED3DPTFILTERCAPS_MINFLINEAR
|
4461 WINED3DPTFILTERCAPS_MINFPOINT
|
4462 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4463 WINED3DPTFILTERCAPS_MIPFPOINT
|
4464 WINED3DPTFILTERCAPS_LINEAR
|
4465 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4466 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4467 WINED3DPTFILTERCAPS_MIPLINEAR
|
4468 WINED3DPTFILTERCAPS_MIPNEAREST
|
4469 WINED3DPTFILTERCAPS_NEAREST
;
4471 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4473 pCaps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4474 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4477 pCaps
->CubeTextureFilterCaps
= 0;
4479 if (gl_info
->supported
[EXT_TEXTURE3D
])
4481 pCaps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4482 WINED3DPTFILTERCAPS_MAGFPOINT
|
4483 WINED3DPTFILTERCAPS_MINFLINEAR
|
4484 WINED3DPTFILTERCAPS_MINFPOINT
|
4485 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4486 WINED3DPTFILTERCAPS_MIPFPOINT
|
4487 WINED3DPTFILTERCAPS_LINEAR
|
4488 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4489 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4490 WINED3DPTFILTERCAPS_MIPLINEAR
|
4491 WINED3DPTFILTERCAPS_MIPNEAREST
|
4492 WINED3DPTFILTERCAPS_NEAREST
;
4494 pCaps
->VolumeTextureFilterCaps
= 0;
4496 pCaps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4497 WINED3DPTADDRESSCAPS_CLAMP
|
4498 WINED3DPTADDRESSCAPS_WRAP
;
4500 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4502 pCaps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4504 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4506 pCaps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4508 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4510 pCaps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4513 if (gl_info
->supported
[EXT_TEXTURE3D
])
4515 pCaps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4516 WINED3DPTADDRESSCAPS_CLAMP
|
4517 WINED3DPTADDRESSCAPS_WRAP
;
4518 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4520 pCaps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4522 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4524 pCaps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4526 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4528 pCaps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4531 pCaps
->VolumeTextureAddressCaps
= 0;
4533 pCaps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4534 WINED3DLINECAPS_ZTEST
|
4535 WINED3DLINECAPS_BLEND
|
4536 WINED3DLINECAPS_ALPHACMP
|
4537 WINED3DLINECAPS_FOG
;
4538 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4539 * idea how generating the smoothing alpha values works; the result is different
4542 pCaps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4543 pCaps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4545 if (gl_info
->supported
[EXT_TEXTURE3D
])
4546 pCaps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4548 pCaps
->MaxVolumeExtent
= 0;
4550 pCaps
->MaxTextureRepeat
= 32768;
4551 pCaps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4552 pCaps
->MaxVertexW
= 1.0f
;
4554 pCaps
->GuardBandLeft
= 0.0f
;
4555 pCaps
->GuardBandTop
= 0.0f
;
4556 pCaps
->GuardBandRight
= 0.0f
;
4557 pCaps
->GuardBandBottom
= 0.0f
;
4559 pCaps
->ExtentsAdjust
= 0.0f
;
4561 pCaps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4562 WINED3DSTENCILCAPS_INCRSAT
|
4563 WINED3DSTENCILCAPS_INVERT
|
4564 WINED3DSTENCILCAPS_KEEP
|
4565 WINED3DSTENCILCAPS_REPLACE
|
4566 WINED3DSTENCILCAPS_ZERO
;
4567 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4569 pCaps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4570 WINED3DSTENCILCAPS_INCR
;
4572 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4574 pCaps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4577 pCaps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4579 pCaps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4580 pCaps
->MaxActiveLights
= gl_info
->limits
.lights
;
4582 pCaps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4583 pCaps
->MaxVertexBlendMatrixIndex
= 0;
4585 pCaps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4586 pCaps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4589 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4590 pCaps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4591 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4592 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4593 WINED3DVTXPCAPS_LOCALVIEWER
|
4594 WINED3DVTXPCAPS_VERTEXFOG
|
4595 WINED3DVTXPCAPS_TEXGEN
;
4597 pCaps
->MaxPrimitiveCount
= 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4598 pCaps
->MaxVertexIndex
= 0xFFFFF;
4599 pCaps
->MaxStreams
= MAX_STREAMS
;
4600 pCaps
->MaxStreamStride
= 1024;
4602 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4603 pCaps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4604 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4605 pCaps
->MaxNpatchTessellationLevel
= 0;
4606 pCaps
->MasterAdapterOrdinal
= 0;
4607 pCaps
->AdapterOrdinalInGroup
= 0;
4608 pCaps
->NumberOfAdaptersInGroup
= 1;
4610 pCaps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4612 pCaps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4613 WINED3DPTFILTERCAPS_MAGFPOINT
|
4614 WINED3DPTFILTERCAPS_MINFLINEAR
|
4615 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4616 pCaps
->VertexTextureFilterCaps
= 0;
4618 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4619 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4621 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4622 pCaps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4624 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4625 * Ignore shader model capabilities if disabled in config
4627 if(vs_selected_mode
== SHADER_NONE
) {
4628 TRACE_(d3d_caps
)("Vertex shader disabled in config, reporting version 0.0\n");
4629 pCaps
->VertexShaderVersion
= WINED3DVS_VERSION(0,0);
4630 pCaps
->MaxVertexShaderConst
= 0;
4632 pCaps
->VertexShaderVersion
= shader_caps
.VertexShaderVersion
;
4633 pCaps
->MaxVertexShaderConst
= shader_caps
.MaxVertexShaderConst
;
4636 if(ps_selected_mode
== SHADER_NONE
) {
4637 TRACE_(d3d_caps
)("Pixel shader disabled in config, reporting version 0.0\n");
4638 pCaps
->PixelShaderVersion
= WINED3DPS_VERSION(0,0);
4639 pCaps
->PixelShader1xMaxValue
= 0.0f
;
4641 pCaps
->PixelShaderVersion
= shader_caps
.PixelShaderVersion
;
4642 pCaps
->PixelShader1xMaxValue
= shader_caps
.PixelShader1xMaxValue
;
4645 pCaps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4646 pCaps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4647 pCaps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4649 /* The following caps are shader specific, but they are things we cannot detect, or which
4650 * are the same among all shader models. So to avoid code duplication set the shader version
4651 * specific, but otherwise constant caps here
4653 if(pCaps
->VertexShaderVersion
== WINED3DVS_VERSION(3,0)) {
4654 /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering)
4655 use the VS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum VS3.0 value. */
4656 pCaps
->VS20Caps
.Caps
= WINED3DVS20CAPS_PREDICATION
;
4657 pCaps
->VS20Caps
.DynamicFlowControlDepth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
; /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4658 pCaps
->VS20Caps
.NumTemps
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4659 pCaps
->VS20Caps
.StaticFlowControlDepth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
; /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4661 pCaps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4662 pCaps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4664 else if (pCaps
->VertexShaderVersion
== WINED3DVS_VERSION(2,0))
4666 pCaps
->VS20Caps
.Caps
= 0;
4667 pCaps
->VS20Caps
.DynamicFlowControlDepth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4668 pCaps
->VS20Caps
.NumTemps
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4669 pCaps
->VS20Caps
.StaticFlowControlDepth
= 1;
4671 pCaps
->MaxVShaderInstructionsExecuted
= 65535;
4672 pCaps
->MaxVertexShader30InstructionSlots
= 0;
4673 } else { /* VS 1.x */
4674 pCaps
->VS20Caps
.Caps
= 0;
4675 pCaps
->VS20Caps
.DynamicFlowControlDepth
= 0;
4676 pCaps
->VS20Caps
.NumTemps
= 0;
4677 pCaps
->VS20Caps
.StaticFlowControlDepth
= 0;
4679 pCaps
->MaxVShaderInstructionsExecuted
= 0;
4680 pCaps
->MaxVertexShader30InstructionSlots
= 0;
4683 if(pCaps
->PixelShaderVersion
== WINED3DPS_VERSION(3,0)) {
4684 /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering)
4685 use the PS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum PS 3.0 value. */
4687 /* Caps is more or less undocumented on MSDN but it appears to be used for PS20Caps based on results from R9600/FX5900/Geforce6800 cards from Windows */
4688 pCaps
->PS20Caps
.Caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4689 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4690 WINED3DPS20CAPS_PREDICATION
|
4691 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4692 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4693 pCaps
->PS20Caps
.DynamicFlowControlDepth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
; /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4694 pCaps
->PS20Caps
.NumTemps
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4695 pCaps
->PS20Caps
.StaticFlowControlDepth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
; /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4696 pCaps
->PS20Caps
.NumInstructionSlots
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
; /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4698 pCaps
->MaxPShaderInstructionsExecuted
= 65535;
4699 pCaps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4700 adapter
->gl_info
.limits
.arb_ps_instructions
);
4702 else if(pCaps
->PixelShaderVersion
== WINED3DPS_VERSION(2,0))
4704 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4705 pCaps
->PS20Caps
.Caps
= 0;
4706 pCaps
->PS20Caps
.DynamicFlowControlDepth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4707 pCaps
->PS20Caps
.NumTemps
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4708 pCaps
->PS20Caps
.StaticFlowControlDepth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4709 pCaps
->PS20Caps
.NumInstructionSlots
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
; /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4711 pCaps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4712 pCaps
->MaxPixelShader30InstructionSlots
= 0;
4713 } else { /* PS 1.x */
4714 pCaps
->PS20Caps
.Caps
= 0;
4715 pCaps
->PS20Caps
.DynamicFlowControlDepth
= 0;
4716 pCaps
->PS20Caps
.NumTemps
= 0;
4717 pCaps
->PS20Caps
.StaticFlowControlDepth
= 0;
4718 pCaps
->PS20Caps
.NumInstructionSlots
= 0;
4720 pCaps
->MaxPShaderInstructionsExecuted
= 0;
4721 pCaps
->MaxPixelShader30InstructionSlots
= 0;
4724 if(pCaps
->VertexShaderVersion
>= WINED3DVS_VERSION(2,0)) {
4725 /* OpenGL supports all the formats below, perhaps not always
4726 * without conversion, but it supports them.
4727 * Further GLSL doesn't seem to have an official unsigned type so
4728 * don't advertise it yet as I'm not sure how we handle it.
4729 * We might need to add some clamping in the shader engine to
4731 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4732 pCaps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4733 WINED3DDTCAPS_UBYTE4N
|
4734 WINED3DDTCAPS_SHORT2N
|
4735 WINED3DDTCAPS_SHORT4N
;
4736 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4738 pCaps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4739 WINED3DDTCAPS_FLOAT16_4
;
4742 pCaps
->DeclTypes
= 0;
4744 /* Set DirectDraw helper Caps */
4745 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4746 WINEDDCKEYCAPS_SRCBLT
;
4747 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4748 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4749 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4750 WINEDDFXCAPS_BLTROTATION90
|
4751 WINEDDFXCAPS_BLTSHRINKX
|
4752 WINEDDFXCAPS_BLTSHRINKXN
|
4753 WINEDDFXCAPS_BLTSHRINKY
|
4754 WINEDDFXCAPS_BLTSHRINKXN
|
4755 WINEDDFXCAPS_BLTSTRETCHX
|
4756 WINEDDFXCAPS_BLTSTRETCHXN
|
4757 WINEDDFXCAPS_BLTSTRETCHY
|
4758 WINEDDFXCAPS_BLTSTRETCHYN
;
4759 blit_caps
= WINEDDCAPS_BLT
|
4760 WINEDDCAPS_BLTCOLORFILL
|
4761 WINEDDCAPS_BLTDEPTHFILL
|
4762 WINEDDCAPS_BLTSTRETCH
|
4763 WINEDDCAPS_CANBLTSYSMEM
|
4764 WINEDDCAPS_CANCLIP
|
4765 WINEDDCAPS_CANCLIPSTRETCHED
|
4766 WINEDDCAPS_COLORKEY
|
4767 WINEDDCAPS_COLORKEYHWASSIST
|
4768 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4770 /* Fill the ddraw caps structure */
4771 pCaps
->DirectDrawCaps
.Caps
= WINEDDCAPS_GDI
|
4772 WINEDDCAPS_PALETTE
|
4774 pCaps
->DirectDrawCaps
.Caps2
= WINEDDCAPS2_CERTIFIED
|
4775 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4776 WINEDDCAPS2_PRIMARYGAMMA
|
4777 WINEDDCAPS2_WIDESURFACES
|
4778 WINEDDCAPS2_CANRENDERWINDOWED
;
4779 pCaps
->DirectDrawCaps
.SVBCaps
= blit_caps
;
4780 pCaps
->DirectDrawCaps
.SVBCKeyCaps
= ckey_caps
;
4781 pCaps
->DirectDrawCaps
.SVBFXCaps
= fx_caps
;
4782 pCaps
->DirectDrawCaps
.VSBCaps
= blit_caps
;
4783 pCaps
->DirectDrawCaps
.VSBCKeyCaps
= ckey_caps
;
4784 pCaps
->DirectDrawCaps
.VSBFXCaps
= fx_caps
;
4785 pCaps
->DirectDrawCaps
.SSBCaps
= blit_caps
;
4786 pCaps
->DirectDrawCaps
.SSBCKeyCaps
= ckey_caps
;
4787 pCaps
->DirectDrawCaps
.SSBFXCaps
= fx_caps
;
4789 pCaps
->DirectDrawCaps
.ddsCaps
= WINEDDSCAPS_ALPHA
|
4790 WINEDDSCAPS_BACKBUFFER
|
4792 WINEDDSCAPS_FRONTBUFFER
|
4793 WINEDDSCAPS_OFFSCREENPLAIN
|
4794 WINEDDSCAPS_PALETTE
|
4795 WINEDDSCAPS_PRIMARYSURFACE
|
4796 WINEDDSCAPS_SYSTEMMEMORY
|
4797 WINEDDSCAPS_VIDEOMEMORY
|
4798 WINEDDSCAPS_VISIBLE
;
4799 pCaps
->DirectDrawCaps
.StrideAlign
= DDRAW_PITCH_ALIGNMENT
;
4801 /* Set D3D caps if OpenGL is available. */
4802 if (adapter
->opengl
)
4804 pCaps
->DirectDrawCaps
.ddsCaps
|=WINEDDSCAPS_3DDEVICE
|
4805 WINEDDSCAPS_MIPMAP
|
4806 WINEDDSCAPS_TEXTURE
|
4807 WINEDDSCAPS_ZBUFFER
;
4808 pCaps
->DirectDrawCaps
.Caps
|= WINEDDCAPS_3D
;
4814 static HRESULT WINAPI
IWineD3DImpl_CreateDevice(IWineD3D
*iface
, UINT adapter_idx
,
4815 WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, IUnknown
*parent
,
4816 IWineD3DDeviceParent
*device_parent
, IWineD3DDevice
**device
)
4818 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
4819 IWineD3DDeviceImpl
*object
;
4822 TRACE("iface %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x.\n"
4823 "parent %p, device_parent %p, device %p.\n",
4824 iface
, adapter_idx
, device_type
, focus_window
, flags
,
4825 parent
, device_parent
, device
);
4827 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4828 * number and create a device without a 3D adapter for 2D only operation. */
4829 if (IWineD3D_GetAdapterCount(iface
) && adapter_idx
>= IWineD3D_GetAdapterCount(iface
))
4831 return WINED3DERR_INVALIDCALL
;
4834 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4837 ERR("Failed to allocate device memory.\n");
4838 return E_OUTOFMEMORY
;
4841 hr
= device_init(object
, This
, adapter_idx
, device_type
, focus_window
, flags
, parent
, device_parent
);
4844 WARN("Failed to initialize device, hr %#x.\n", hr
);
4845 HeapFree(GetProcessHeap(), 0, object
);
4849 TRACE("Created device %p.\n", object
);
4850 *device
= (IWineD3DDevice
*)object
;
4852 IWineD3DDeviceParent_WineD3DDeviceCreated(device_parent
, *device
);
4857 static HRESULT WINAPI
IWineD3DImpl_GetParent(IWineD3D
*iface
, IUnknown
**pParent
) {
4858 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
4859 IUnknown_AddRef(This
->parent
);
4860 *pParent
= This
->parent
;
4864 static void WINE_GLAPI
invalid_func(const void *data
)
4866 ERR("Invalid vertex attribute function called\n");
4870 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4872 ERR("Invalid texcoord function called\n");
4876 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4877 * the extension detection and are used in drawStridedSlow
4879 static void WINE_GLAPI
position_d3dcolor(const void *data
)
4881 DWORD pos
= *((const DWORD
*)data
);
4883 FIXME("Add a test for fixed function position from d3dcolor type\n");
4884 glVertex4s(D3DCOLOR_B_R(pos
),
4890 static void WINE_GLAPI
position_float4(const void *data
)
4892 const GLfloat
*pos
= data
;
4894 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
4896 float w
= 1.0f
/ pos
[3];
4898 glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
4906 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4908 DWORD diffuseColor
= *((const DWORD
*)data
);
4910 glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4911 D3DCOLOR_B_G(diffuseColor
),
4912 D3DCOLOR_B_B(diffuseColor
),
4913 D3DCOLOR_B_A(diffuseColor
));
4916 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4918 DWORD specularColor
= *((const DWORD
*)data
);
4919 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
4920 D3DCOLOR_B_G(specularColor
),
4921 D3DCOLOR_B_B(specularColor
)};
4923 specular_func_3ubv(d
);
4926 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4928 WARN("GL_EXT_secondary_color not supported\n");
4931 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
4933 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4934 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4935 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glVertex3fv
;
4936 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4937 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4938 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4939 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4940 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)glVertex2sv
;
4941 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4942 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4943 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4944 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4945 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4946 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4947 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4948 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4949 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4951 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4952 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4953 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glColor3fv
;
4954 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glColor4fv
;
4955 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4956 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4957 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4958 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4959 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)glColor4ubv
;
4960 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4961 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)glColor4sv
;
4962 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4963 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)glColor4usv
;
4964 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4965 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4966 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4967 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4969 /* No 4 component entry points here */
4970 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4971 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4972 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4974 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4978 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4980 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
4981 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4983 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
4984 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4988 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4990 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4991 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4992 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4993 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4994 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4995 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4996 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4997 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4998 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4999 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5000 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5001 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5003 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5004 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5006 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5007 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5008 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glNormal3fv
;
5009 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glNormal3fv
; /* Just ignore the 4th value */
5010 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5011 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5012 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5013 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5014 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5015 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5016 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5017 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5018 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5019 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5020 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5021 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5022 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5024 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
5025 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
5026 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
5027 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
5028 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5029 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5030 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
5031 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
5032 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5033 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5034 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5035 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5036 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5037 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5038 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5039 if (gl_info
->supported
[NV_HALF_FLOAT
])
5041 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5042 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5043 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5045 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5046 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5050 static BOOL
InitAdapters(IWineD3DImpl
*This
)
5052 static HMODULE mod_gl
;
5054 int ps_selected_mode
, vs_selected_mode
;
5056 /* No need to hold any lock. The calling library makes sure only one thread calls
5057 * wined3d simultaneously
5060 TRACE("Initializing adapters\n");
5063 #ifdef USE_WIN32_OPENGL
5064 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5065 mod_gl
= LoadLibraryA("opengl32.dll");
5067 ERR("Can't load opengl32.dll!\n");
5071 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5072 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5073 mod_gl
= GetModuleHandleA("gdi32.dll");
5077 /* Load WGL core functions from opengl32.dll */
5078 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5082 if(!pwglGetProcAddress
) {
5083 ERR("Unable to load wglGetProcAddress!\n");
5087 /* Dynamically load all GL core functions */
5091 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5092 * otherwise because we have to use winex11.drv's override
5094 #ifdef USE_WIN32_OPENGL
5095 wglFinish
= (void*)GetProcAddress(mod_gl
, "glFinish");
5096 wglFlush
= (void*)GetProcAddress(mod_gl
, "glFlush");
5098 wglFinish
= (void*)pwglGetProcAddress("wglFinish");
5099 wglFlush
= (void*)pwglGetProcAddress("wglFlush");
5102 glEnableWINE
= glEnable
;
5103 glDisableWINE
= glDisable
;
5105 /* For now only one default adapter */
5107 struct wined3d_adapter
*adapter
= &This
->adapters
[0];
5108 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5109 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5113 WineD3D_PixelFormat
*cfgs
;
5114 DISPLAY_DEVICEW DisplayDevice
;
5117 TRACE("Initializing default adapter\n");
5118 adapter
->ordinal
= 0;
5119 adapter
->monitorPoint
.x
= -1;
5120 adapter
->monitorPoint
.y
= -1;
5122 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5124 DWORD err
= GetLastError();
5125 ERR("Failed to set adapter LUID (%#x).\n", err
);
5128 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5129 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
);
5131 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5133 ERR("Failed to get a gl context for default adapter\n");
5137 ret
= IWineD3DImpl_FillGLCaps(adapter
);
5139 ERR("Failed to initialize gl caps for default adapter\n");
5140 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5143 ret
= initPixelFormats(&adapter
->gl_info
, adapter
->driver_info
.vendor
);
5145 ERR("Failed to init gl formats\n");
5146 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5150 hdc
= fake_gl_ctx
.dc
;
5152 /* Use the VideoRamSize registry setting when set */
5153 if(wined3d_settings
.emulated_textureram
)
5154 adapter
->TextureRam
= wined3d_settings
.emulated_textureram
;
5156 adapter
->TextureRam
= adapter
->gl_info
.vidmem
;
5157 adapter
->UsedTextureRam
= 0;
5158 TRACE("Emulating %dMB of texture ram\n", adapter
->TextureRam
/(1024*1024));
5160 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5161 DisplayDevice
.cb
= sizeof(DisplayDevice
);
5162 EnumDisplayDevicesW(NULL
, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice
, 0);
5163 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice
.DeviceName
));
5164 strcpyW(adapter
->DeviceName
, DisplayDevice
.DeviceName
);
5166 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5173 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5174 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, 0, 0, 1, &attribute
, &adapter
->nCfgs
));
5176 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, adapter
->nCfgs
*sizeof(WineD3D_PixelFormat
));
5177 cfgs
= adapter
->cfgs
;
5178 attribs
[nAttribs
++] = WGL_RED_BITS_ARB
;
5179 attribs
[nAttribs
++] = WGL_GREEN_BITS_ARB
;
5180 attribs
[nAttribs
++] = WGL_BLUE_BITS_ARB
;
5181 attribs
[nAttribs
++] = WGL_ALPHA_BITS_ARB
;
5182 attribs
[nAttribs
++] = WGL_COLOR_BITS_ARB
;
5183 attribs
[nAttribs
++] = WGL_DEPTH_BITS_ARB
;
5184 attribs
[nAttribs
++] = WGL_STENCIL_BITS_ARB
;
5185 attribs
[nAttribs
++] = WGL_DRAW_TO_WINDOW_ARB
;
5186 attribs
[nAttribs
++] = WGL_PIXEL_TYPE_ARB
;
5187 attribs
[nAttribs
++] = WGL_DOUBLE_BUFFER_ARB
;
5188 attribs
[nAttribs
++] = WGL_AUX_BUFFERS_ARB
;
5190 for (iPixelFormat
=1; iPixelFormat
<= adapter
->nCfgs
; ++iPixelFormat
)
5192 res
= GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, nAttribs
, attribs
, values
));
5197 /* Cache the pixel format */
5198 cfgs
->iPixelFormat
= iPixelFormat
;
5199 cfgs
->redSize
= values
[0];
5200 cfgs
->greenSize
= values
[1];
5201 cfgs
->blueSize
= values
[2];
5202 cfgs
->alphaSize
= values
[3];
5203 cfgs
->colorSize
= values
[4];
5204 cfgs
->depthSize
= values
[5];
5205 cfgs
->stencilSize
= values
[6];
5206 cfgs
->windowDrawable
= values
[7];
5207 cfgs
->iPixelType
= values
[8];
5208 cfgs
->doubleBuffer
= values
[9];
5209 cfgs
->auxBuffers
= values
[10];
5211 cfgs
->numSamples
= 0;
5212 /* Check multisample support */
5213 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5215 int attrib
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5217 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, 2, attrib
, value
))) {
5218 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5219 * value[1] = number of multi sample buffers*/
5221 cfgs
->numSamples
= value
[1];
5225 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5226 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5227 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5228 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5229 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->numSamples
, cfgs
->windowDrawable
);
5235 int nCfgs
= DescribePixelFormat(hdc
, 0, 0, 0);
5236 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, nCfgs
*sizeof(WineD3D_PixelFormat
));
5237 adapter
->nCfgs
= 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5239 cfgs
= adapter
->cfgs
;
5240 for(iPixelFormat
=1; iPixelFormat
<=nCfgs
; iPixelFormat
++)
5242 PIXELFORMATDESCRIPTOR ppfd
;
5244 res
= DescribePixelFormat(hdc
, iPixelFormat
, sizeof(PIXELFORMATDESCRIPTOR
), &ppfd
);
5248 /* We only want HW acceleration using an OpenGL ICD driver.
5249 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5250 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5252 if(ppfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5254 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat
);
5258 cfgs
->iPixelFormat
= iPixelFormat
;
5259 cfgs
->redSize
= ppfd
.cRedBits
;
5260 cfgs
->greenSize
= ppfd
.cGreenBits
;
5261 cfgs
->blueSize
= ppfd
.cBlueBits
;
5262 cfgs
->alphaSize
= ppfd
.cAlphaBits
;
5263 cfgs
->colorSize
= ppfd
.cColorBits
;
5264 cfgs
->depthSize
= ppfd
.cDepthBits
;
5265 cfgs
->stencilSize
= ppfd
.cStencilBits
;
5266 cfgs
->windowDrawable
= (ppfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5267 cfgs
->iPixelType
= (ppfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5268 cfgs
->doubleBuffer
= (ppfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5269 cfgs
->auxBuffers
= ppfd
.cAuxBuffers
;
5270 cfgs
->numSamples
= 0;
5272 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5273 "depth=%d, stencil=%d, windowDrawable=%d\n",
5274 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5275 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5276 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->windowDrawable
);
5281 /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
5284 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5286 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5287 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5292 /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
5293 * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
5294 * but just fake it using D24(X8?) which is fine. D3D also allows that.
5295 * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
5296 * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
5297 * driver is allowed to consume more bits EXCEPT for stencil bits.
5299 * Mark an adapter with this broken stencil behavior.
5301 adapter
->brokenStencil
= TRUE
;
5302 for (i
= 0, cfgs
= adapter
->cfgs
; i
< adapter
->nCfgs
; ++i
)
5304 /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
5305 if(cfgs
[i
].depthSize
&& !cfgs
[i
].stencilSize
) {
5306 adapter
->brokenStencil
= FALSE
;
5311 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5313 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
5314 fillGLAttribFuncs(&adapter
->gl_info
);
5315 adapter
->opengl
= TRUE
;
5317 This
->adapter_count
= 1;
5318 TRACE("%u adapters successfully initialized\n", This
->adapter_count
);
5323 /* Initialize an adapter for ddraw-only memory counting */
5324 memset(This
->adapters
, 0, sizeof(This
->adapters
));
5325 This
->adapters
[0].ordinal
= 0;
5326 This
->adapters
[0].opengl
= FALSE
;
5327 This
->adapters
[0].monitorPoint
.x
= -1;
5328 This
->adapters
[0].monitorPoint
.y
= -1;
5330 This
->adapters
[0].driver_info
.name
= "Display";
5331 This
->adapters
[0].driver_info
.description
= "WineD3D DirectDraw Emulation";
5332 if(wined3d_settings
.emulated_textureram
) {
5333 This
->adapters
[0].TextureRam
= wined3d_settings
.emulated_textureram
;
5335 This
->adapters
[0].TextureRam
= 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5338 initPixelFormatsNoGL(&This
->adapters
[0].gl_info
);
5340 This
->adapter_count
= 1;
5344 /**********************************************************
5345 * IWineD3D VTbl follows
5346 **********************************************************/
5348 static const struct IWineD3DVtbl IWineD3D_Vtbl
=
5351 IWineD3DImpl_QueryInterface
,
5352 IWineD3DImpl_AddRef
,
5353 IWineD3DImpl_Release
,
5355 IWineD3DImpl_GetParent
,
5356 IWineD3DImpl_GetAdapterCount
,
5357 IWineD3DImpl_RegisterSoftwareDevice
,
5358 IWineD3DImpl_GetAdapterMonitor
,
5359 IWineD3DImpl_GetAdapterModeCount
,
5360 IWineD3DImpl_EnumAdapterModes
,
5361 IWineD3DImpl_GetAdapterDisplayMode
,
5362 IWineD3DImpl_GetAdapterIdentifier
,
5363 IWineD3DImpl_CheckDeviceMultiSampleType
,
5364 IWineD3DImpl_CheckDepthStencilMatch
,
5365 IWineD3DImpl_CheckDeviceType
,
5366 IWineD3DImpl_CheckDeviceFormat
,
5367 IWineD3DImpl_CheckDeviceFormatConversion
,
5368 IWineD3DImpl_GetDeviceCaps
,
5369 IWineD3DImpl_CreateDevice
5372 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5374 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5376 wined3d_null_wined3d_object_destroyed
,
5379 HRESULT
wined3d_init(IWineD3DImpl
*wined3d
, UINT version
, IUnknown
*parent
)
5381 wined3d
->lpVtbl
= &IWineD3D_Vtbl
;
5382 wined3d
->dxVersion
= version
;
5384 wined3d
->parent
= parent
;
5386 if (!InitAdapters(wined3d
))
5388 WARN("Failed to initialize adapters.\n");
5391 MESSAGE("Direct3D%u is not available without OpenGL.\n", version
);