wined3d: Introduce the "glsl-vkd3d" shader backend.
[wine.git] / loader / Makefile.in
blob30413fc86777f3a2dbff07ef8a1765a7242f5e16
1 SOURCES = \
2 main.c \
3 preloader.c \
4 preloader_mac.c \
5 wine.de.UTF-8.man.in \
6 wine.desktop \
7 wine.fr.UTF-8.man.in \
8 wine.inf.in \
9 wine.man.in \
10 wine.pl.UTF-8.man.in \
11 wine_info.plist.in
13 PROGRAMS = $(WINELOADER_PROGRAMS)
14 INSTALL_LIB = $(WINELOADER_PROGRAMS)
15 UNIX_CFLAGS = -fPIE
17 preloader_EXTRADEFS = -fno-builtin
19 main_EXTRADEFS = -DDLLDIR=\"${dlldir}\" -DBIN_TO_DLLDIR=\"`${MAKEDEP} -R ${bindir} ${dlldir}`\"
21 wine_OBJS = main.o
22 wine_DEPS = $(WINELOADER_DEPENDS)
23 wine_LDFLAGS = $(WINELOADER_LDFLAGS) $(LDEXECFLAGS) $(PTHREAD_LIBS)
25 wine64_OBJS = main.o
26 wine64_DEPS = $(WINELOADER_DEPENDS)
27 wine64_LDFLAGS = $(WINELOADER_LDFLAGS) $(LDEXECFLAGS) $(PTHREAD_LIBS)
29 wine_preloader_OBJS = preloader.o preloader_mac.o
30 wine_preloader_DEPS = $(WINELOADER_DEPENDS)
31 wine_preloader_LDFLAGS = $(WINEPRELOADER_LDFLAGS)
33 wine64_preloader_OBJS = preloader.o preloader_mac.o
34 wine64_preloader_DEPS = $(WINELOADER_DEPENDS)
35 wine64_preloader_LDFLAGS = $(WINEPRELOADER_LDFLAGS)