winspool.drv: Avoid bitwise operation.
[wine.git] / dlls / d3drm / d3drm_private.h
blob65e0016a18ae825fe90f68fd29f0e044b3502ffe
1 /*
2 * Direct3DRM private interfaces (D3DRM.DLL)
4 * Copyright 2010 Christian Costa
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __D3DRM_PRIVATE_INCLUDED__
22 #define __D3DRM_PRIVATE_INCLUDED__
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #define COBJMACROS
27 #include <assert.h>
28 #include <math.h>
29 #include "dxfile.h"
30 #include "d3drmwin.h"
31 #include "rmxfguid.h"
32 #include "wine/debug.h"
33 #include "wine/list.h"
35 #ifndef ARRAY_SIZE
36 #define ARRAY_SIZE(a) (sizeof(a) / sizeof(*(a)))
37 #endif
39 struct d3drm_object
41 LONG ref;
42 DWORD appdata;
43 struct list destroy_callbacks;
44 const char *classname;
45 char *name;
48 struct d3drm_texture
50 struct d3drm_object obj;
51 IDirect3DRMTexture IDirect3DRMTexture_iface;
52 IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
53 IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
54 IDirect3DRM *d3drm;
55 D3DRMIMAGE *image;
56 IDirectDrawSurface *surface;
59 struct d3drm_frame
61 struct d3drm_object obj;
62 IDirect3DRMFrame IDirect3DRMFrame_iface;
63 IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
64 IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
65 IDirect3DRM *d3drm;
66 LONG ref;
67 struct d3drm_frame *parent;
68 SIZE_T nb_children;
69 SIZE_T children_size;
70 IDirect3DRMFrame3 **children;
71 SIZE_T nb_visuals;
72 SIZE_T visuals_size;
73 IDirect3DRMVisual **visuals;
74 SIZE_T nb_lights;
75 SIZE_T lights_size;
76 IDirect3DRMLight **lights;
77 D3DRMMATRIX4D transform;
78 D3DCOLOR scenebackground;
79 DWORD traversal_options;
82 struct d3drm_viewport
84 struct d3drm_object obj;
85 struct d3drm_device *device;
86 IDirect3DRMFrame *camera;
87 IDirect3DRMViewport IDirect3DRMViewport_iface;
88 IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
89 IDirect3DViewport *d3d_viewport;
90 IDirect3DMaterial *material;
91 IDirect3DRM *d3drm;
92 D3DVALUE back;
93 D3DVALUE front;
94 D3DVALUE field;
95 D3DRMPROJECTIONTYPE projection;
98 struct d3drm_device
100 struct d3drm_object obj;
101 IDirect3DRMDevice IDirect3DRMDevice_iface;
102 IDirect3DRMDevice2 IDirect3DRMDevice2_iface;
103 IDirect3DRMDevice3 IDirect3DRMDevice3_iface;
104 IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
105 IDirect3DRM *d3drm;
106 IDirectDraw *ddraw;
107 IDirectDrawSurface *primary_surface, *render_target;
108 IDirectDrawClipper *clipper;
109 IDirect3DDevice *device;
110 BOOL dither;
111 D3DRMRENDERQUALITY quality;
112 DWORD rendermode;
113 DWORD height;
114 DWORD width;
117 struct d3drm_face
119 struct d3drm_object obj;
120 IDirect3DRMFace IDirect3DRMFace_iface;
121 IDirect3DRMFace2 IDirect3DRMFace2_iface;
122 LONG ref;
123 D3DCOLOR color;
126 struct d3drm_mesh_builder
128 struct d3drm_object obj;
129 IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
130 IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
131 LONG ref;
132 IDirect3DRM *d3drm;
133 SIZE_T nb_vertices;
134 SIZE_T vertices_size;
135 D3DVECTOR *vertices;
136 SIZE_T nb_normals;
137 SIZE_T normals_size;
138 D3DVECTOR *normals;
139 DWORD nb_faces;
140 DWORD face_data_size;
141 void *pFaceData;
142 DWORD nb_coords2d;
143 struct coords_2d *pCoords2d;
144 D3DCOLOR color;
145 IDirect3DRMMaterial2 *material;
146 IDirect3DRMTexture3 *texture;
147 DWORD nb_materials;
148 struct mesh_material *materials;
149 DWORD *material_indices;
152 struct mesh_group
154 unsigned nb_vertices;
155 D3DRMVERTEX* vertices;
156 unsigned nb_faces;
157 unsigned vertex_per_face;
158 DWORD face_data_size;
159 unsigned* face_data;
160 D3DCOLOR color;
161 IDirect3DRMMaterial2* material;
162 IDirect3DRMTexture3* texture;
165 struct d3drm_mesh
167 struct d3drm_object obj;
168 IDirect3DRMMesh IDirect3DRMMesh_iface;
169 LONG ref;
170 IDirect3DRM *d3drm;
171 SIZE_T nb_groups;
172 SIZE_T groups_size;
173 struct mesh_group *groups;
176 struct d3drm_light
178 struct d3drm_object obj;
179 IDirect3DRMLight IDirect3DRMLight_iface;
180 LONG ref;
181 IDirect3DRM *d3drm;
182 D3DRMLIGHTTYPE type;
183 D3DCOLOR color;
184 D3DVALUE range;
185 D3DVALUE cattenuation;
186 D3DVALUE lattenuation;
187 D3DVALUE qattenuation;
188 D3DVALUE umbra;
189 D3DVALUE penumbra;
192 struct color_rgb
194 D3DVALUE r;
195 D3DVALUE g;
196 D3DVALUE b;
199 struct d3drm_material
201 struct d3drm_object obj;
202 IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface;
203 LONG ref;
204 IDirect3DRM *d3drm;
205 struct color_rgb emissive;
206 struct color_rgb specular;
207 D3DVALUE power;
208 struct color_rgb ambient;
211 struct d3drm_animation_key
213 D3DVALUE time;
214 union
216 D3DVECTOR position;
217 D3DVECTOR scale;
218 D3DRMQUATERNION rotate;
219 } u;
222 struct d3drm_animation_keys
224 struct d3drm_animation_key *keys;
225 SIZE_T count;
226 SIZE_T size;
229 struct d3drm_animation
231 struct d3drm_object obj;
232 IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface;
233 IDirect3DRMAnimation IDirect3DRMAnimation_iface;
234 LONG ref;
235 IDirect3DRM *d3drm;
236 IDirect3DRMFrame3 *frame;
237 D3DRMANIMATIONOPTIONS options;
238 struct d3drm_animation_keys position;
239 struct d3drm_animation_keys scale;
240 struct d3drm_animation_keys rotate;
243 struct d3drm_wrap
245 struct d3drm_object obj;
246 IDirect3DRMWrap IDirect3DRMWrap_iface;
247 LONG ref;
250 HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
251 HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
252 IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN;
253 void d3drm_device_destroy(struct d3drm_device *device) DECLSPEC_HIDDEN;
254 HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
255 IDirectDrawSurface *surface, BOOL create_z_surface) DECLSPEC_HIDDEN;
257 void d3drm_object_init(struct d3drm_object *object, const char *classname) DECLSPEC_HIDDEN;
258 HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
259 HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
260 HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
261 HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
262 HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) DECLSPEC_HIDDEN;
263 void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN;
265 struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface) DECLSPEC_HIDDEN;
266 struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface) DECLSPEC_HIDDEN;
268 HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
269 HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
270 HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN;
271 HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
272 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
273 HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
274 HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
275 HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
276 HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
277 HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
279 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
280 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN;
282 struct d3drm_file_header
284 WORD major;
285 WORD minor;
286 DWORD flags;
289 extern char templates[] DECLSPEC_HIDDEN;
291 static inline BYTE d3drm_color_component(float c)
293 if (c <= 0.0f)
294 return 0u;
295 if (c >= 1.0f)
296 return 0xffu;
297 return floor(c * 255.0f);
300 static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)
302 *color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g),
303 d3drm_color_component(b), d3drm_color_component(a));
306 BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN;
308 #endif /* __D3DRM_PRIVATE_INCLUDED__ */