ddraw: Set dwMaxVertexCount to 2048.
[wine.git] / dlls / d3drm / d3drm_private.h
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1 /*
2 * Direct3DRM private interfaces (D3DRM.DLL)
4 * Copyright 2010 Christian Costa
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __D3DRM_PRIVATE_INCLUDED__
22 #define __D3DRM_PRIVATE_INCLUDED__
24 #define COBJMACROS
25 #include <assert.h>
26 #include <math.h>
27 #include "dxfile.h"
28 #include "d3drmwin.h"
29 #include "rmxfguid.h"
30 #include "wine/debug.h"
31 #include "wine/list.h"
33 struct d3drm_matrix
35 float _11, _12, _13, _14;
36 float _21, _22, _23, _24;
37 float _31, _32, _33, _34;
38 float _41, _42, _43, _44;
41 static inline struct d3drm_matrix *d3drm_matrix(D3DRMMATRIX4D m)
43 return (struct d3drm_matrix *)m;
46 struct d3drm_object
48 LONG ref;
49 DWORD appdata;
50 struct list destroy_callbacks;
51 const char *classname;
52 char *name;
55 struct d3drm_texture
57 struct d3drm_object obj;
58 IDirect3DRMTexture IDirect3DRMTexture_iface;
59 IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
60 IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
61 IDirect3DRM *d3drm;
62 D3DRMIMAGE *image;
63 IDirectDrawSurface *surface;
64 LONG decal_x;
65 LONG decal_y;
66 DWORD max_colors;
67 DWORD max_shades;
68 BOOL transparency;
69 D3DVALUE decal_width;
70 D3DVALUE decal_height;
73 struct d3drm_frame
75 struct d3drm_object obj;
76 IDirect3DRMFrame IDirect3DRMFrame_iface;
77 IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
78 IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
79 IDirect3DRM *d3drm;
80 LONG ref;
81 struct d3drm_frame *parent;
82 SIZE_T nb_children;
83 SIZE_T children_size;
84 IDirect3DRMFrame3 **children;
85 SIZE_T nb_visuals;
86 SIZE_T visuals_size;
87 IDirect3DRMVisual **visuals;
88 SIZE_T nb_lights;
89 SIZE_T lights_size;
90 IDirect3DRMLight **lights;
91 struct d3drm_matrix transform;
92 D3DCOLOR scenebackground;
93 DWORD traversal_options;
96 struct d3drm_box
98 float left;
99 float top;
100 float right;
101 float bottom;
102 float front;
103 float back;
106 struct d3drm_viewport
108 struct d3drm_object obj;
109 struct d3drm_device *device;
110 IDirect3DRMFrame *camera;
111 IDirect3DRMViewport IDirect3DRMViewport_iface;
112 IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
113 IDirect3DViewport *d3d_viewport;
114 IDirect3DMaterial *material;
115 IDirect3DRM *d3drm;
116 struct d3drm_box clip;
117 D3DRMPROJECTIONTYPE projection;
120 struct d3drm_device
122 struct d3drm_object obj;
123 IDirect3DRMDevice IDirect3DRMDevice_iface;
124 IDirect3DRMDevice2 IDirect3DRMDevice2_iface;
125 IDirect3DRMDevice3 IDirect3DRMDevice3_iface;
126 IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
127 IDirect3DRM *d3drm;
128 IDirectDraw *ddraw;
129 IDirectDrawSurface *primary_surface, *render_target;
130 IDirectDrawClipper *clipper;
131 IDirect3DDevice *device;
132 BOOL dither;
133 D3DRMRENDERQUALITY quality;
134 DWORD rendermode;
135 DWORD height;
136 DWORD width;
139 struct d3drm_face
141 struct d3drm_object obj;
142 IDirect3DRMFace IDirect3DRMFace_iface;
143 IDirect3DRMFace2 IDirect3DRMFace2_iface;
144 LONG ref;
145 D3DCOLOR color;
148 struct d3drm_mesh_builder
150 struct d3drm_object obj;
151 IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
152 IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
153 LONG ref;
154 IDirect3DRM *d3drm;
155 SIZE_T nb_vertices;
156 SIZE_T vertices_size;
157 D3DVECTOR *vertices;
158 SIZE_T nb_normals;
159 SIZE_T normals_size;
160 D3DVECTOR *normals;
161 DWORD nb_faces;
162 DWORD face_data_size;
163 void *pFaceData;
164 DWORD nb_coords2d;
165 struct coords_2d *pCoords2d;
166 D3DCOLOR color;
167 IDirect3DRMMaterial2 *material;
168 IDirect3DRMTexture3 *texture;
169 DWORD nb_materials;
170 struct mesh_material *materials;
171 DWORD *material_indices;
172 D3DRMRENDERQUALITY quality;
175 struct mesh_group
177 unsigned nb_vertices;
178 D3DRMVERTEX* vertices;
179 unsigned nb_faces;
180 unsigned vertex_per_face;
181 DWORD face_data_size;
182 unsigned* face_data;
183 D3DCOLOR color;
184 IDirect3DRMMaterial2* material;
185 IDirect3DRMTexture3* texture;
188 struct d3drm_mesh
190 struct d3drm_object obj;
191 IDirect3DRMMesh IDirect3DRMMesh_iface;
192 LONG ref;
193 IDirect3DRM *d3drm;
194 SIZE_T nb_groups;
195 SIZE_T groups_size;
196 struct mesh_group *groups;
199 struct d3drm_light
201 struct d3drm_object obj;
202 IDirect3DRMLight IDirect3DRMLight_iface;
203 LONG ref;
204 IDirect3DRM *d3drm;
205 D3DRMLIGHTTYPE type;
206 D3DCOLOR color;
207 D3DVALUE range;
208 D3DVALUE cattenuation;
209 D3DVALUE lattenuation;
210 D3DVALUE qattenuation;
211 D3DVALUE umbra;
212 D3DVALUE penumbra;
215 struct color_rgb
217 D3DVALUE r;
218 D3DVALUE g;
219 D3DVALUE b;
222 struct d3drm_material
224 struct d3drm_object obj;
225 IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface;
226 LONG ref;
227 IDirect3DRM *d3drm;
228 struct color_rgb emissive;
229 struct color_rgb specular;
230 D3DVALUE power;
231 struct color_rgb ambient;
234 struct d3drm_animation_key
236 D3DVALUE time;
237 union
239 D3DVECTOR position;
240 D3DVECTOR scale;
241 D3DRMQUATERNION rotate;
242 } u;
245 struct d3drm_animation_keys
247 struct d3drm_animation_key *keys;
248 SIZE_T count;
249 SIZE_T size;
252 struct d3drm_animation
254 struct d3drm_object obj;
255 IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface;
256 IDirect3DRMAnimation IDirect3DRMAnimation_iface;
257 LONG ref;
258 IDirect3DRM *d3drm;
259 IDirect3DRMFrame3 *frame;
260 D3DRMANIMATIONOPTIONS options;
261 struct d3drm_animation_keys position;
262 struct d3drm_animation_keys scale;
263 struct d3drm_animation_keys rotate;
266 struct d3drm_wrap
268 struct d3drm_object obj;
269 IDirect3DRMWrap IDirect3DRMWrap_iface;
270 LONG ref;
273 HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm);
274 HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
275 IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface);
276 void d3drm_device_destroy(struct d3drm_device *device);
277 HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
278 IDirectDrawSurface *surface, BOOL create_z_surface);
280 void d3drm_object_init(struct d3drm_object *object, const char *classname);
281 HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx);
282 HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx);
283 HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name);
284 HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name);
285 HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name);
286 void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object);
288 struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface);
289 struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface);
291 struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface);
293 HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm);
294 HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm);
295 HRESULT d3drm_face_create(struct d3drm_face **face);
296 HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm);
297 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm);
298 HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm);
299 HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm);
300 HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm);
301 HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm);
302 HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm);
304 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
305 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg);
307 struct d3drm_file_header
309 WORD major;
310 WORD minor;
311 DWORD flags;
314 extern char templates[];
316 static inline BYTE d3drm_color_component(float c)
318 if (c <= 0.0f)
319 return 0u;
320 if (c >= 1.0f)
321 return 0xffu;
322 return floor(c * 255.0f);
325 static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)
327 *color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g),
328 d3drm_color_component(b), d3drm_color_component(a));
331 BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size);
333 #endif /* __D3DRM_PRIVATE_INCLUDED__ */