wined3d: Pass fully initialized shader objects to CS.
[wine.git] / dlls / mciavi32 / Makefile.in
blobe7fe6ba57601792788b3d01dc06c4a9e5eafb6c0
1 MODULE = mciavi32.dll
2 IMPORTS = msvfw32 winmm user32 gdi32
4 C_SRCS = \
5 info.c \
6 mciavi.c \
7 mmoutput.c \
8 wnd.c
10 RC_SRCS = mciavi_res.rc