wined3d: Pass fully initialized shader objects to CS.
commitb62aa91758a8a08b48811d8fae8a4de1178ee0bc
authorJózef Kucia <jkucia@codeweavers.com>
Mon, 26 Mar 2018 06:38:49 +0000 (26 08:38 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 26 Mar 2018 19:04:11 +0000 (26 21:04 +0200)
tree3fa9f1ed577e04dd04d1c1f59e4d6d0a7c098156
parent5818bfdbf59df79eb68757174590e11a15c48c73
wined3d: Pass fully initialized shader objects to CS.

It shouldn't matter right now, but it might be an issue when we start to
precompile other shader types than compute shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/shader.c