wined3d: Pass fully initialized shader objects to CS.
[wine.git] / dlls / dswave / dswave.idl
blobb7651e325e3208207be3c715ecc3c50b628350e9
1 /*
2 * COM Classes for dswave
4 * Copyright 2010 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #pragma makedep register
24 helpstring("Microsoft DirectSound Wave"),
25 threading(both),
26 progid("Microsoft.DirectSoundWave.1"),
27 vi_progid("Microsoft.DirectSoundWave"),
28 uuid(8a667154-f9cb-11d2-ad8a-0060b0575abc)
30 coclass DirectSoundWave { interface IDirectSoundWave; }