d3dcompiler: Accept a stat chunk size of 28 for reflection.
[wine.git] / dlls / d3dcompiler_43 / reflection.c
blob7c67c92954700ce2173ac7c23eacd0005d6e8d49
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2010 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "initguid.h"
25 #include "d3dcompiler_private.h"
26 #include "winternl.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
30 enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
32 D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6 = 6,
33 D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7 = 7,
36 #define D3DCOMPILER_SHADER_TARGET_VERSION_MASK 0xffff
37 #define D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK 0xffff0000
39 struct d3dcompiler_shader_signature
41 D3D11_SIGNATURE_PARAMETER_DESC *elements;
42 UINT element_count;
43 char *string_data;
46 struct d3dcompiler_shader_reflection_type
48 ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface;
50 DWORD id;
51 struct wine_rb_entry entry;
53 struct d3dcompiler_shader_reflection *reflection;
55 D3D11_SHADER_TYPE_DESC desc;
56 struct d3dcompiler_shader_reflection_type_member *members;
59 struct d3dcompiler_shader_reflection_type_member
61 char *name;
62 DWORD offset;
63 struct d3dcompiler_shader_reflection_type *type;
66 struct d3dcompiler_shader_reflection_variable
68 ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface;
70 struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer;
71 struct d3dcompiler_shader_reflection_type *type;
73 char *name;
74 UINT start_offset;
75 UINT size;
76 UINT flags;
77 void *default_value;
80 struct d3dcompiler_shader_reflection_constant_buffer
82 ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface;
84 struct d3dcompiler_shader_reflection *reflection;
86 char *name;
87 D3D_CBUFFER_TYPE type;
88 UINT variable_count;
89 UINT size;
90 UINT flags;
92 struct d3dcompiler_shader_reflection_variable *variables;
95 /* ID3D11ShaderReflection */
96 struct d3dcompiler_shader_reflection
98 ID3D11ShaderReflection ID3D11ShaderReflection_iface;
99 LONG refcount;
101 DWORD target;
102 char *creator;
103 UINT flags;
104 UINT version;
105 UINT bound_resource_count;
106 UINT constant_buffer_count;
108 UINT mov_instruction_count;
109 UINT conversion_instruction_count;
110 UINT instruction_count;
111 UINT emit_instruction_count;
112 D3D_PRIMITIVE_TOPOLOGY gs_output_topology;
113 UINT gs_max_output_vertex_count;
114 D3D_PRIMITIVE input_primitive;
115 UINT cut_instruction_count;
116 UINT dcl_count;
117 UINT static_flow_control_count;
118 UINT float_instruction_count;
119 UINT temp_register_count;
120 UINT int_instruction_count;
121 UINT uint_instruction_count;
122 UINT temp_array_count;
123 UINT array_instruction_count;
124 UINT texture_normal_instructions;
125 UINT texture_load_instructions;
126 UINT texture_comp_instructions;
127 UINT texture_bias_instructions;
128 UINT texture_gradient_instructions;
129 UINT dynamic_flow_control_count;
130 UINT c_control_points;
131 D3D_TESSELLATOR_OUTPUT_PRIMITIVE hs_output_primitive;
132 D3D_TESSELLATOR_PARTITIONING hs_prtitioning;
133 D3D_TESSELLATOR_DOMAIN tessellator_domain;
135 struct d3dcompiler_shader_signature *isgn;
136 struct d3dcompiler_shader_signature *osgn;
137 struct d3dcompiler_shader_signature *pcsg;
138 char *resource_string;
139 D3D11_SHADER_INPUT_BIND_DESC *bound_resources;
140 struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers;
141 struct wine_rb_tree types;
144 static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset);
146 static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
147 static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
148 static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
150 /* null objects - needed for invalid calls */
151 static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
152 static struct d3dcompiler_shader_reflection_type null_type = {{&d3dcompiler_shader_reflection_type_vtbl}};
153 static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl},
154 &null_constant_buffer, &null_type};
156 static BOOL copy_name(const char *ptr, char **name)
158 size_t name_len;
160 if (!ptr) return TRUE;
162 name_len = strlen(ptr) + 1;
163 if (name_len == 1)
165 return TRUE;
168 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
169 if (!*name)
171 ERR("Failed to allocate name memory.\n");
172 return FALSE;
175 memcpy(*name, ptr, name_len);
177 return TRUE;
180 static BOOL copy_value(const char *ptr, void **value, DWORD size)
182 if (!ptr || !size) return TRUE;
184 *value = HeapAlloc(GetProcessHeap(), 0, size);
185 if (!*value)
187 ERR("Failed to allocate value memory.\n");
188 return FALSE;
191 memcpy(*value, ptr, size);
193 return TRUE;
196 static int d3dcompiler_shader_reflection_type_compare(const void *key, const struct wine_rb_entry *entry)
198 const struct d3dcompiler_shader_reflection_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3dcompiler_shader_reflection_type, entry);
199 const DWORD *id = key;
201 return *id - t->id;
204 static void free_type_member(struct d3dcompiler_shader_reflection_type_member *member)
206 if (member)
208 HeapFree(GetProcessHeap(), 0, member->name);
212 static void d3dcompiler_shader_reflection_type_destroy(struct wine_rb_entry *entry, void *context)
214 struct d3dcompiler_shader_reflection_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3dcompiler_shader_reflection_type, entry);
215 unsigned int i;
217 TRACE("reflection type %p.\n", t);
219 if (t->members)
221 for (i = 0; i < t->desc.Members; ++i)
223 free_type_member(&t->members[i]);
225 HeapFree(GetProcessHeap(), 0, t->members);
228 HeapFree(GetProcessHeap(), 0, t);
231 static void free_signature(struct d3dcompiler_shader_signature *sig)
233 TRACE("Free signature %p\n", sig);
235 HeapFree(GetProcessHeap(), 0, sig->elements);
236 HeapFree(GetProcessHeap(), 0, sig->string_data);
239 static void free_variable(struct d3dcompiler_shader_reflection_variable *var)
241 if (var)
243 HeapFree(GetProcessHeap(), 0, var->name);
244 HeapFree(GetProcessHeap(), 0, var->default_value);
248 static void free_constant_buffer(struct d3dcompiler_shader_reflection_constant_buffer *cb)
250 if (cb->variables)
252 unsigned int i;
254 for (i = 0; i < cb->variable_count; ++i)
256 free_variable(&cb->variables[i]);
258 HeapFree(GetProcessHeap(), 0, cb->variables);
261 HeapFree(GetProcessHeap(), 0, cb->name);
264 static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
266 TRACE("Cleanup %p\n", ref);
268 if (ref->isgn)
270 free_signature(ref->isgn);
271 HeapFree(GetProcessHeap(), 0, ref->isgn);
274 if (ref->osgn)
276 free_signature(ref->osgn);
277 HeapFree(GetProcessHeap(), 0, ref->osgn);
280 if (ref->pcsg)
282 free_signature(ref->pcsg);
283 HeapFree(GetProcessHeap(), 0, ref->pcsg);
286 if (ref->constant_buffers)
288 unsigned int i;
290 for (i = 0; i < ref->constant_buffer_count; ++i)
292 free_constant_buffer(&ref->constant_buffers[i]);
296 wine_rb_destroy(&ref->types, d3dcompiler_shader_reflection_type_destroy, NULL);
297 HeapFree(GetProcessHeap(), 0, ref->constant_buffers);
298 HeapFree(GetProcessHeap(), 0, ref->bound_resources);
299 HeapFree(GetProcessHeap(), 0, ref->resource_string);
300 HeapFree(GetProcessHeap(), 0, ref->creator);
303 /* IUnknown methods */
305 static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
307 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
310 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
312 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
314 if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
315 || IsEqualGUID(riid, &IID_IUnknown))
317 IUnknown_AddRef(iface);
318 *object = iface;
319 return S_OK;
322 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
324 *object = NULL;
325 return E_NOINTERFACE;
328 static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
330 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
331 ULONG refcount = InterlockedIncrement(&This->refcount);
333 TRACE("%p increasing refcount to %u\n", This, refcount);
335 return refcount;
338 static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface)
340 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
341 ULONG refcount = InterlockedDecrement(&This->refcount);
343 TRACE("%p decreasing refcount to %u\n", This, refcount);
345 if (!refcount)
347 reflection_cleanup(This);
348 HeapFree(GetProcessHeap(), 0, This);
351 return refcount;
354 /* ID3D11ShaderReflection methods */
356 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
358 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
360 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
362 if (!desc)
364 WARN("Invalid argument specified\n");
365 return E_FAIL;
368 desc->Version = This->version;
369 desc->Creator = This->creator;
370 desc->Flags = This->flags;
371 desc->ConstantBuffers = This->constant_buffer_count;
372 desc->BoundResources = This->bound_resource_count;
373 desc->InputParameters = This->isgn ? This->isgn->element_count : 0;
374 desc->OutputParameters = This->osgn ? This->osgn->element_count : 0;
375 desc->InstructionCount = This->instruction_count;
376 desc->TempRegisterCount = This->temp_register_count;
377 desc->TempArrayCount = This->temp_array_count;
378 desc->DefCount = 0;
379 desc->DclCount = This->dcl_count;
380 desc->TextureNormalInstructions = This->texture_normal_instructions;
381 desc->TextureLoadInstructions = This->texture_load_instructions;
382 desc->TextureCompInstructions = This->texture_comp_instructions;
383 desc->TextureBiasInstructions = This->texture_bias_instructions;
384 desc->TextureGradientInstructions = This->texture_gradient_instructions;
385 desc->FloatInstructionCount = This->float_instruction_count;
386 desc->IntInstructionCount = This->int_instruction_count;
387 desc->UintInstructionCount = This->uint_instruction_count;
388 desc->StaticFlowControlCount = This->static_flow_control_count;
389 desc->DynamicFlowControlCount = This->dynamic_flow_control_count;
390 desc->MacroInstructionCount = 0;
391 desc->ArrayInstructionCount = This->array_instruction_count;
392 desc->CutInstructionCount = This->cut_instruction_count;
393 desc->EmitInstructionCount = This->emit_instruction_count;
394 desc->GSOutputTopology = This->gs_output_topology;
395 desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count;
396 desc->InputPrimitive = This->input_primitive;
397 desc->PatchConstantParameters = This->pcsg ? This->pcsg->element_count : 0;
398 desc->cGSInstanceCount = 0;
399 desc->cControlPoints = This->c_control_points;
400 desc->HSOutputPrimitive = This->hs_output_primitive;
401 desc->HSPartitioning = This->hs_prtitioning;
402 desc->TessellatorDomain = This->tessellator_domain;
403 desc->cBarrierInstructions = 0;
404 desc->cInterlockedInstructions = 0;
405 desc->cTextureStoreInstructions = 0;
407 return S_OK;
410 static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
411 ID3D11ShaderReflection *iface, UINT index)
413 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
415 TRACE("iface %p, index %u\n", iface, index);
417 if (index >= This->constant_buffer_count)
419 WARN("Invalid argument specified\n");
420 return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
423 return &This->constant_buffers[index].ID3D11ShaderReflectionConstantBuffer_iface;
426 static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
427 ID3D11ShaderReflection *iface, const char *name)
429 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
430 unsigned int i;
432 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
434 if (!name)
436 WARN("Invalid argument specified\n");
437 return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
440 for (i = 0; i < This->constant_buffer_count; ++i)
442 struct d3dcompiler_shader_reflection_constant_buffer *d = &This->constant_buffers[i];
444 if (!strcmp(d->name, name))
446 TRACE("Returning ID3D11ShaderReflectionConstantBuffer %p.\n", d);
447 return &d->ID3D11ShaderReflectionConstantBuffer_iface;
451 WARN("Invalid name specified\n");
453 return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
456 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
457 ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
459 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
461 TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
463 if (!desc || index >= This->bound_resource_count)
465 WARN("Invalid argument specified\n");
466 return E_INVALIDARG;
469 *desc = This->bound_resources[index];
471 return S_OK;
474 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
475 ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
477 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
479 TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
481 if (!desc || !This->isgn || index >= This->isgn->element_count)
483 WARN("Invalid argument specified\n");
484 return E_INVALIDARG;
487 *desc = This->isgn->elements[index];
489 return S_OK;
492 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
493 ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
495 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
497 TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
499 if (!desc || !This->osgn || index >= This->osgn->element_count)
501 WARN("Invalid argument specified\n");
502 return E_INVALIDARG;
505 *desc = This->osgn->elements[index];
507 return S_OK;
510 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
511 ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
513 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
515 TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
517 if (!desc || !This->pcsg || index >= This->pcsg->element_count)
519 WARN("Invalid argument specified\n");
520 return E_INVALIDARG;
523 *desc = This->pcsg->elements[index];
525 return S_OK;
528 static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
529 ID3D11ShaderReflection *iface, const char *name)
531 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
532 unsigned int i, k;
534 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
536 if (!name)
538 WARN("Invalid name specified\n");
539 return &null_variable.ID3D11ShaderReflectionVariable_iface;
542 for (i = 0; i < This->constant_buffer_count; ++i)
544 struct d3dcompiler_shader_reflection_constant_buffer *cb = &This->constant_buffers[i];
546 for (k = 0; k < cb->variable_count; ++k)
548 struct d3dcompiler_shader_reflection_variable *v = &cb->variables[k];
550 if (!strcmp(v->name, name))
552 TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v);
553 return &v->ID3D11ShaderReflectionVariable_iface;
558 WARN("Invalid name specified\n");
560 return &null_variable.ID3D11ShaderReflectionVariable_iface;
563 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
564 ID3D11ShaderReflection *iface, const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc)
566 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
567 unsigned int i;
569 TRACE("iface %p, name %s, desc %p\n", iface, debugstr_a(name), desc);
571 if (!desc || !name)
573 WARN("Invalid argument specified\n");
574 return E_INVALIDARG;
577 for (i = 0; i < This->bound_resource_count; ++i)
579 D3D11_SHADER_INPUT_BIND_DESC *d = &This->bound_resources[i];
581 if (!strcmp(d->Name, name))
583 TRACE("Returning D3D11_SHADER_INPUT_BIND_DESC %p.\n", d);
584 *desc = *d;
585 return S_OK;
589 WARN("Invalid name specified\n");
591 return E_INVALIDARG;
594 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
595 ID3D11ShaderReflection *iface)
597 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
599 TRACE("iface %p\n", iface);
601 return This->mov_instruction_count;
604 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount(
605 ID3D11ShaderReflection *iface)
607 FIXME("iface %p stub!\n", iface);
609 return 0;
612 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
613 ID3D11ShaderReflection *iface)
615 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
617 TRACE("iface %p\n", iface);
619 return This->conversion_instruction_count;
622 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
623 ID3D11ShaderReflection *iface)
625 FIXME("iface %p stub!\n", iface);
627 return 0;
630 static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive(
631 ID3D11ShaderReflection *iface)
633 FIXME("iface %p stub!\n", iface);
635 return 0;
638 static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader(
639 ID3D11ShaderReflection *iface)
641 FIXME("iface %p stub!\n", iface);
643 return FALSE;
646 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
647 ID3D11ShaderReflection *iface)
649 FIXME("iface %p stub!\n", iface);
651 return 0;
654 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel(
655 ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
657 FIXME("iface %p, level %p stub!\n", iface, level);
659 return E_NOTIMPL;
662 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize(
663 ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
665 FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
667 return 0;
670 static UINT64 STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetRequiresFlags(
671 ID3D11ShaderReflection *iface)
673 FIXME("iface %p stub!\n", iface);
675 return 0;
678 static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
680 /* IUnknown methods */
681 d3dcompiler_shader_reflection_QueryInterface,
682 d3dcompiler_shader_reflection_AddRef,
683 d3dcompiler_shader_reflection_Release,
684 /* ID3D11ShaderReflection methods */
685 d3dcompiler_shader_reflection_GetDesc,
686 d3dcompiler_shader_reflection_GetConstantBufferByIndex,
687 d3dcompiler_shader_reflection_GetConstantBufferByName,
688 d3dcompiler_shader_reflection_GetResourceBindingDesc,
689 d3dcompiler_shader_reflection_GetInputParameterDesc,
690 d3dcompiler_shader_reflection_GetOutputParameterDesc,
691 d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
692 d3dcompiler_shader_reflection_GetVariableByName,
693 d3dcompiler_shader_reflection_GetResourceBindingDescByName,
694 d3dcompiler_shader_reflection_GetMovInstructionCount,
695 d3dcompiler_shader_reflection_GetMovcInstructionCount,
696 d3dcompiler_shader_reflection_GetConversionInstructionCount,
697 d3dcompiler_shader_reflection_GetBitwiseInstructionCount,
698 d3dcompiler_shader_reflection_GetGSInputPrimitive,
699 d3dcompiler_shader_reflection_IsSampleFrequencyShader,
700 d3dcompiler_shader_reflection_GetNumInterfaceSlots,
701 d3dcompiler_shader_reflection_GetMinFeatureLevel,
702 d3dcompiler_shader_reflection_GetThreadGroupSize,
703 d3dcompiler_shader_reflection_GetRequiresFlags,
706 /* ID3D11ShaderReflectionConstantBuffer methods */
708 static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBuffer *iface)
710 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer, ID3D11ShaderReflectionConstantBuffer_iface);
713 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetDesc(
714 ID3D11ShaderReflectionConstantBuffer *iface, D3D11_SHADER_BUFFER_DESC *desc)
716 struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
718 TRACE("iface %p, desc %p\n", iface, desc);
720 if (This == &null_constant_buffer)
722 WARN("Null constant buffer specified\n");
723 return E_FAIL;
726 if (!desc)
728 WARN("Invalid argument specified\n");
729 return E_FAIL;
732 desc->Name = This->name;
733 desc->Type = This->type;
734 desc->Variables = This->variable_count;
735 desc->Size = This->size;
736 desc->uFlags = This->flags;
738 return S_OK;
741 static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex(
742 ID3D11ShaderReflectionConstantBuffer *iface, UINT index)
744 struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
746 TRACE("iface %p, index %u\n", iface, index);
748 if (index >= This->variable_count)
750 WARN("Invalid index specified\n");
751 return &null_variable.ID3D11ShaderReflectionVariable_iface;
754 return &This->variables[index].ID3D11ShaderReflectionVariable_iface;
757 static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
758 ID3D11ShaderReflectionConstantBuffer *iface, const char *name)
760 struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
761 unsigned int i;
763 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
765 if (!name)
767 WARN("Invalid argument specified\n");
768 return &null_variable.ID3D11ShaderReflectionVariable_iface;
771 for (i = 0; i < This->variable_count; ++i)
773 struct d3dcompiler_shader_reflection_variable *v = &This->variables[i];
775 if (!strcmp(v->name, name))
777 TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v);
778 return &v->ID3D11ShaderReflectionVariable_iface;
782 WARN("Invalid name specified\n");
784 return &null_variable.ID3D11ShaderReflectionVariable_iface;
787 static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl =
789 /* ID3D11ShaderReflectionConstantBuffer methods */
790 d3dcompiler_shader_reflection_constant_buffer_GetDesc,
791 d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex,
792 d3dcompiler_shader_reflection_constant_buffer_GetVariableByName,
795 /* ID3D11ShaderReflectionVariable methods */
797 static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariable *iface)
799 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable, ID3D11ShaderReflectionVariable_iface);
802 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetDesc(
803 ID3D11ShaderReflectionVariable *iface, D3D11_SHADER_VARIABLE_DESC *desc)
805 struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
807 TRACE("iface %p, desc %p\n", iface, desc);
809 if (This == &null_variable)
811 WARN("Null variable specified\n");
812 return E_FAIL;
815 if (!desc)
817 WARN("Invalid argument specified\n");
818 return E_FAIL;
821 desc->Name = This->name;
822 desc->StartOffset = This->start_offset;
823 desc->Size = This->size;
824 desc->uFlags = This->flags;
825 desc->DefaultValue = This->default_value;
827 return S_OK;
830 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetType(
831 ID3D11ShaderReflectionVariable *iface)
833 struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
835 TRACE("iface %p\n", iface);
837 return &This->type->ID3D11ShaderReflectionType_iface;
840 static ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetBuffer(
841 ID3D11ShaderReflectionVariable *iface)
843 struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
845 TRACE("iface %p\n", iface);
847 return &This->constant_buffer->ID3D11ShaderReflectionConstantBuffer_iface;
850 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetInterfaceSlot(
851 ID3D11ShaderReflectionVariable *iface, UINT index)
853 FIXME("iface %p, index %u stub!\n", iface, index);
855 return 0;
858 static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl =
860 /* ID3D11ShaderReflectionVariable methods */
861 d3dcompiler_shader_reflection_variable_GetDesc,
862 d3dcompiler_shader_reflection_variable_GetType,
863 d3dcompiler_shader_reflection_variable_GetBuffer,
864 d3dcompiler_shader_reflection_variable_GetInterfaceSlot,
867 /* ID3D11ShaderReflectionType methods */
869 static inline struct d3dcompiler_shader_reflection_type *impl_from_ID3D11ShaderReflectionType(ID3D11ShaderReflectionType *iface)
871 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_type, ID3D11ShaderReflectionType_iface);
874 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetDesc(
875 ID3D11ShaderReflectionType *iface, D3D11_SHADER_TYPE_DESC *desc)
877 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
879 TRACE("iface %p, desc %p\n", iface, desc);
881 if (This == &null_type)
883 WARN("Null type specified\n");
884 return E_FAIL;
887 if (!desc)
889 WARN("Invalid argument specified\n");
890 return E_FAIL;
893 *desc = This->desc;
895 return S_OK;
898 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByIndex(
899 ID3D11ShaderReflectionType *iface, UINT index)
901 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
903 TRACE("iface %p, index %u\n", iface, index);
905 if (index >= This->desc.Members)
907 WARN("Invalid index specified\n");
908 return &null_type.ID3D11ShaderReflectionType_iface;
911 return &This->members[index].type->ID3D11ShaderReflectionType_iface;
914 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName(
915 ID3D11ShaderReflectionType *iface, const char *name)
917 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
918 unsigned int i;
920 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
922 if (!name)
924 WARN("Invalid argument specified\n");
925 return &null_type.ID3D11ShaderReflectionType_iface;
928 for (i = 0; i < This->desc.Members; ++i)
930 struct d3dcompiler_shader_reflection_type_member *member = &This->members[i];
932 if (!strcmp(member->name, name))
934 TRACE("Returning ID3D11ShaderReflectionType %p.\n", member->type);
935 return &member->type->ID3D11ShaderReflectionType_iface;
939 WARN("Invalid name specified\n");
941 return &null_type.ID3D11ShaderReflectionType_iface;
944 static const char * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(
945 ID3D11ShaderReflectionType *iface, UINT index)
947 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
949 TRACE("iface %p, index %u\n", iface, index);
951 if (This == &null_type)
953 WARN("Null type specified\n");
954 return "$Invalid";
957 if (index >= This->desc.Members)
959 WARN("Invalid index specified\n");
960 return NULL;
963 return This->members[index].name;
966 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsEqual(
967 ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
969 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
971 TRACE("iface %p, type %p\n", iface, type);
973 if (This == &null_type)
975 WARN("Null type specified\n");
976 return E_FAIL;
979 if (iface == type)
980 return S_OK;
982 return S_FALSE;
985 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetSubType(
986 ID3D11ShaderReflectionType *iface)
988 FIXME("iface %p stub!\n", iface);
990 return NULL;
993 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetBaseClass(
994 ID3D11ShaderReflectionType *iface)
996 FIXME("iface %p stub!\n", iface);
998 return NULL;
1001 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetNumInterfaces(
1002 ID3D11ShaderReflectionType *iface)
1004 FIXME("iface %p stub!\n", iface);
1006 return 0;
1009 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetInterfaceByIndex(
1010 ID3D11ShaderReflectionType *iface, UINT index)
1012 FIXME("iface %p, index %u stub!\n", iface, index);
1014 return NULL;
1017 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsOfType(
1018 ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
1020 FIXME("iface %p, type %p stub!\n", iface, type);
1022 return E_NOTIMPL;
1025 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_ImplementsInterface(
1026 ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *base)
1028 FIXME("iface %p, base %p stub!\n", iface, base);
1030 return E_NOTIMPL;
1033 static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl =
1035 /* ID3D11ShaderReflectionType methods */
1036 d3dcompiler_shader_reflection_type_GetDesc,
1037 d3dcompiler_shader_reflection_type_GetMemberTypeByIndex,
1038 d3dcompiler_shader_reflection_type_GetMemberTypeByName,
1039 d3dcompiler_shader_reflection_type_GetMemberTypeName,
1040 d3dcompiler_shader_reflection_type_IsEqual,
1041 d3dcompiler_shader_reflection_type_GetSubType,
1042 d3dcompiler_shader_reflection_type_GetBaseClass,
1043 d3dcompiler_shader_reflection_type_GetNumInterfaces,
1044 d3dcompiler_shader_reflection_type_GetInterfaceByIndex,
1045 d3dcompiler_shader_reflection_type_IsOfType,
1046 d3dcompiler_shader_reflection_type_ImplementsInterface,
1049 static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
1051 const char *ptr = data;
1052 DWORD size = data_size >> 2;
1054 TRACE("Size %u\n", size);
1056 read_dword(&ptr, &r->instruction_count);
1057 TRACE("InstructionCount: %u\n", r->instruction_count);
1059 read_dword(&ptr, &r->temp_register_count);
1060 TRACE("TempRegisterCount: %u\n", r->temp_register_count);
1062 skip_dword_unknown(&ptr, 1);
1064 read_dword(&ptr, &r->dcl_count);
1065 TRACE("DclCount: %u\n", r->dcl_count);
1067 read_dword(&ptr, &r->float_instruction_count);
1068 TRACE("FloatInstructionCount: %u\n", r->float_instruction_count);
1070 read_dword(&ptr, &r->int_instruction_count);
1071 TRACE("IntInstructionCount: %u\n", r->int_instruction_count);
1073 read_dword(&ptr, &r->uint_instruction_count);
1074 TRACE("UintInstructionCount: %u\n", r->uint_instruction_count);
1076 read_dword(&ptr, &r->static_flow_control_count);
1077 TRACE("StaticFlowControlCount: %u\n", r->static_flow_control_count);
1079 read_dword(&ptr, &r->dynamic_flow_control_count);
1080 TRACE("DynamicFlowControlCount: %u\n", r->dynamic_flow_control_count);
1082 skip_dword_unknown(&ptr, 1);
1084 read_dword(&ptr, &r->temp_array_count);
1085 TRACE("TempArrayCount: %u\n", r->temp_array_count);
1087 read_dword(&ptr, &r->array_instruction_count);
1088 TRACE("ArrayInstructionCount: %u\n", r->array_instruction_count);
1090 read_dword(&ptr, &r->cut_instruction_count);
1091 TRACE("CutInstructionCount: %u\n", r->cut_instruction_count);
1093 read_dword(&ptr, &r->emit_instruction_count);
1094 TRACE("EmitInstructionCount: %u\n", r->emit_instruction_count);
1096 read_dword(&ptr, &r->texture_normal_instructions);
1097 TRACE("TextureNormalInstructions: %u\n", r->texture_normal_instructions);
1099 read_dword(&ptr, &r->texture_load_instructions);
1100 TRACE("TextureLoadInstructions: %u\n", r->texture_load_instructions);
1102 read_dword(&ptr, &r->texture_comp_instructions);
1103 TRACE("TextureCompInstructions: %u\n", r->texture_comp_instructions);
1105 read_dword(&ptr, &r->texture_bias_instructions);
1106 TRACE("TextureBiasInstructions: %u\n", r->texture_bias_instructions);
1108 read_dword(&ptr, &r->texture_gradient_instructions);
1109 TRACE("TextureGradientInstructions: %u\n", r->texture_gradient_instructions);
1111 read_dword(&ptr, &r->mov_instruction_count);
1112 TRACE("MovInstructionCount: %u\n", r->mov_instruction_count);
1114 skip_dword_unknown(&ptr, 1);
1116 read_dword(&ptr, &r->conversion_instruction_count);
1117 TRACE("ConversionInstructionCount: %u\n", r->conversion_instruction_count);
1119 skip_dword_unknown(&ptr, 1);
1121 read_dword(&ptr, &r->input_primitive);
1122 TRACE("InputPrimitive: %x\n", r->input_primitive);
1124 read_dword(&ptr, &r->gs_output_topology);
1125 TRACE("GSOutputTopology: %x\n", r->gs_output_topology);
1127 read_dword(&ptr, &r->gs_max_output_vertex_count);
1128 TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count);
1130 skip_dword_unknown(&ptr, 2);
1132 /* old dx10 stat size */
1133 if (size == 28) return S_OK;
1135 skip_dword_unknown(&ptr, 1);
1137 /* dx10 stat size */
1138 if (size == 29) return S_OK;
1140 skip_dword_unknown(&ptr, 1);
1142 read_dword(&ptr, &r->c_control_points);
1143 TRACE("cControlPoints: %u\n", r->c_control_points);
1145 read_dword(&ptr, &r->hs_output_primitive);
1146 TRACE("HSOutputPrimitive: %x\n", r->hs_output_primitive);
1148 read_dword(&ptr, &r->hs_prtitioning);
1149 TRACE("HSPartitioning: %x\n", r->hs_prtitioning);
1151 read_dword(&ptr, &r->tessellator_domain);
1152 TRACE("TessellatorDomain: %x\n", r->tessellator_domain);
1154 skip_dword_unknown(&ptr, 3);
1156 /* dx11 stat size */
1157 if (size == 37) return S_OK;
1159 FIXME("Unhandled size %u\n", size);
1161 return E_FAIL;
1164 static HRESULT d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflection *ref,
1165 struct d3dcompiler_shader_reflection_type_member *member, const char *data, const char **ptr)
1167 DWORD offset;
1169 read_dword(ptr, &offset);
1170 if (!copy_name(data + offset, &member->name))
1172 ERR("Failed to copy name.\n");
1173 return E_OUTOFMEMORY;
1175 TRACE("Member name: %s.\n", debugstr_a(member->name));
1177 read_dword(ptr, &offset);
1178 TRACE("Member type offset: %x\n", offset);
1180 member->type = get_reflection_type(ref, data, offset);
1181 if (!member->type)
1183 ERR("Failed to get member type\n");
1184 HeapFree(GetProcessHeap(), 0, member->name);
1185 return E_FAIL;
1188 read_dword(ptr, &member->offset);
1189 TRACE("Member offset %x\n", member->offset);
1191 return S_OK;
1194 static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type *type, const char *data, DWORD offset)
1196 const char *ptr = data + offset;
1197 DWORD temp;
1198 D3D11_SHADER_TYPE_DESC *desc;
1199 unsigned int i;
1200 struct d3dcompiler_shader_reflection_type_member *members = NULL;
1201 HRESULT hr;
1202 DWORD member_offset;
1204 desc = &type->desc;
1206 read_dword(&ptr, &temp);
1207 desc->Class = temp & 0xffff;
1208 desc->Type = temp >> 16;
1209 TRACE("Class %s, Type %s\n", debug_d3dcompiler_shader_variable_class(desc->Class),
1210 debug_d3dcompiler_shader_variable_type(desc->Type));
1212 read_dword(&ptr, &temp);
1213 desc->Rows = temp & 0xffff;
1214 desc->Columns = temp >> 16;
1215 TRACE("Rows %u, Columns %u\n", desc->Rows, desc->Columns);
1217 read_dword(&ptr, &temp);
1218 desc->Elements = temp & 0xffff;
1219 desc->Members = temp >> 16;
1220 TRACE("Elements %u, Members %u\n", desc->Elements, desc->Members);
1222 read_dword(&ptr, &member_offset);
1223 TRACE("Member Offset %u\n", member_offset);
1225 if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
1226 skip_dword_unknown(&ptr, 4);
1228 if (desc->Members)
1230 const char *ptr2 = data + member_offset;
1232 members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*members) * desc->Members);
1233 if (!members)
1235 ERR("Failed to allocate type memory.\n");
1236 return E_OUTOFMEMORY;
1239 for (i = 0; i < desc->Members; ++i)
1241 hr = d3dcompiler_parse_type_members(type->reflection, &members[i], data, &ptr2);
1242 if (hr != S_OK)
1244 FIXME("Failed to parse type members.\n");
1245 goto err_out;
1250 type->members = members;
1252 return S_OK;
1254 err_out:
1255 for (i = 0; i < desc->Members; ++i)
1257 free_type_member(&members[i]);
1259 HeapFree(GetProcessHeap(), 0, members);
1260 return hr;
1263 static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset)
1265 struct d3dcompiler_shader_reflection_type *type;
1266 struct wine_rb_entry *entry;
1267 HRESULT hr;
1269 entry = wine_rb_get(&reflection->types, &offset);
1270 if (entry)
1272 TRACE("Returning existing type.\n");
1273 return WINE_RB_ENTRY_VALUE(entry, struct d3dcompiler_shader_reflection_type, entry);
1276 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
1277 if (!type)
1278 return NULL;
1280 type->ID3D11ShaderReflectionType_iface.lpVtbl = &d3dcompiler_shader_reflection_type_vtbl;
1281 type->id = offset;
1282 type->reflection = reflection;
1284 hr = d3dcompiler_parse_type(type, data, offset);
1285 if (FAILED(hr))
1287 ERR("Failed to parse type info, hr %#x.\n", hr);
1288 HeapFree(GetProcessHeap(), 0, type);
1289 return NULL;
1292 if (wine_rb_put(&reflection->types, &offset, &type->entry) == -1)
1294 ERR("Failed to insert type entry.\n");
1295 HeapFree(GetProcessHeap(), 0, type);
1296 return NULL;
1299 return type;
1302 static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_constant_buffer *cb,
1303 const char *data, DWORD data_size, const char *ptr)
1305 struct d3dcompiler_shader_reflection_variable *variables;
1306 unsigned int i;
1307 HRESULT hr;
1309 variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cb->variable_count * sizeof(*variables));
1310 if (!variables)
1312 ERR("Failed to allocate variables memory.\n");
1313 return E_OUTOFMEMORY;
1316 for (i = 0; i < cb->variable_count; i++)
1318 struct d3dcompiler_shader_reflection_variable *v = &variables[i];
1319 DWORD offset;
1321 v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl;
1322 v->constant_buffer = cb;
1324 read_dword(&ptr, &offset);
1325 if (!copy_name(data + offset, &v->name))
1327 ERR("Failed to copy name.\n");
1328 hr = E_OUTOFMEMORY;
1329 goto err_out;
1331 TRACE("Variable name: %s.\n", debugstr_a(v->name));
1333 read_dword(&ptr, &v->start_offset);
1334 TRACE("Variable offset: %u\n", v->start_offset);
1336 read_dword(&ptr, &v->size);
1337 TRACE("Variable size: %u\n", v->size);
1339 read_dword(&ptr, &v->flags);
1340 TRACE("Variable flags: %u\n", v->flags);
1342 read_dword(&ptr, &offset);
1343 TRACE("Variable type offset: %x\n", offset);
1344 v->type = get_reflection_type(cb->reflection, data, offset);
1345 if (!v->type)
1347 ERR("Failed to get type.\n");
1348 hr = E_FAIL;
1349 goto err_out;
1352 read_dword(&ptr, &offset);
1353 TRACE("Variable default value offset: %x\n", offset);
1354 if (!copy_value(data + offset, &v->default_value, offset ? v->size : 0))
1356 ERR("Failed to copy name.\n");
1357 hr = E_OUTOFMEMORY;
1358 goto err_out;
1361 if ((cb->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
1362 skip_dword_unknown(&ptr, 4);
1365 cb->variables = variables;
1367 return S_OK;
1369 err_out:
1370 for (i = 0; i < cb->variable_count; i++)
1372 free_variable(&variables[i]);
1374 HeapFree(GetProcessHeap(), 0, variables);
1375 return hr;
1378 static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
1380 const char *ptr = data;
1381 DWORD size = data_size >> 2;
1382 DWORD offset, cbuffer_offset, resource_offset, creator_offset;
1383 unsigned int i, string_data_offset, string_data_size;
1384 char *string_data = NULL, *creator = NULL;
1385 D3D11_SHADER_INPUT_BIND_DESC *bound_resources = NULL;
1386 struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers = NULL;
1387 HRESULT hr;
1389 TRACE("Size %u\n", size);
1391 read_dword(&ptr, &r->constant_buffer_count);
1392 TRACE("Constant buffer count: %u\n", r->constant_buffer_count);
1394 read_dword(&ptr, &cbuffer_offset);
1395 TRACE("Constant buffer offset: %#x\n", cbuffer_offset);
1397 read_dword(&ptr, &r->bound_resource_count);
1398 TRACE("Bound resource count: %u\n", r->bound_resource_count);
1400 read_dword(&ptr, &resource_offset);
1401 TRACE("Bound resource offset: %#x\n", resource_offset);
1403 read_dword(&ptr, &r->target);
1404 TRACE("Target: %#x\n", r->target);
1406 read_dword(&ptr, &r->flags);
1407 TRACE("Flags: %u\n", r->flags);
1409 read_dword(&ptr, &creator_offset);
1410 TRACE("Creator at offset %#x.\n", creator_offset);
1412 if (!copy_name(data + creator_offset, &creator))
1414 ERR("Failed to copy name.\n");
1415 return E_OUTOFMEMORY;
1417 TRACE("Creator: %s.\n", debugstr_a(creator));
1419 /* todo: Parse RD11 */
1420 if ((r->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
1422 skip_dword_unknown(&ptr, 8);
1425 if (r->bound_resource_count)
1427 /* 8 for each bind desc */
1428 string_data_offset = resource_offset + r->bound_resource_count * 8 * sizeof(DWORD);
1429 string_data_size = (cbuffer_offset ? cbuffer_offset : creator_offset) - string_data_offset;
1431 string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
1432 if (!string_data)
1434 ERR("Failed to allocate string data memory.\n");
1435 hr = E_OUTOFMEMORY;
1436 goto err_out;
1438 memcpy(string_data, data + string_data_offset, string_data_size);
1440 bound_resources = HeapAlloc(GetProcessHeap(), 0, r->bound_resource_count * sizeof(*bound_resources));
1441 if (!bound_resources)
1443 ERR("Failed to allocate resources memory.\n");
1444 hr = E_OUTOFMEMORY;
1445 goto err_out;
1448 ptr = data + resource_offset;
1449 for (i = 0; i < r->bound_resource_count; i++)
1451 D3D11_SHADER_INPUT_BIND_DESC *desc = &bound_resources[i];
1453 read_dword(&ptr, &offset);
1454 desc->Name = string_data + (offset - string_data_offset);
1455 TRACE("Input bind Name: %s\n", debugstr_a(desc->Name));
1457 read_dword(&ptr, &desc->Type);
1458 TRACE("Input bind Type: %#x\n", desc->Type);
1460 read_dword(&ptr, &desc->ReturnType);
1461 TRACE("Input bind ReturnType: %#x\n", desc->ReturnType);
1463 read_dword(&ptr, &desc->Dimension);
1464 TRACE("Input bind Dimension: %#x\n", desc->Dimension);
1466 read_dword(&ptr, &desc->NumSamples);
1467 TRACE("Input bind NumSamples: %u\n", desc->NumSamples);
1469 read_dword(&ptr, &desc->BindPoint);
1470 TRACE("Input bind BindPoint: %u\n", desc->BindPoint);
1472 read_dword(&ptr, &desc->BindCount);
1473 TRACE("Input bind BindCount: %u\n", desc->BindCount);
1475 read_dword(&ptr, &desc->uFlags);
1476 TRACE("Input bind uFlags: %u\n", desc->uFlags);
1480 if (r->constant_buffer_count)
1482 constant_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, r->constant_buffer_count * sizeof(*constant_buffers));
1483 if (!constant_buffers)
1485 ERR("Failed to allocate constant buffer memory.\n");
1486 hr = E_OUTOFMEMORY;
1487 goto err_out;
1490 ptr = data + cbuffer_offset;
1491 for (i = 0; i < r->constant_buffer_count; i++)
1493 struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i];
1495 cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl;
1496 cb->reflection = r;
1498 read_dword(&ptr, &offset);
1499 if (!copy_name(data + offset, &cb->name))
1501 ERR("Failed to copy name.\n");
1502 hr = E_OUTOFMEMORY;
1503 goto err_out;
1505 TRACE("Name: %s.\n", debugstr_a(cb->name));
1507 read_dword(&ptr, &cb->variable_count);
1508 TRACE("Variable count: %u\n", cb->variable_count);
1510 read_dword(&ptr, &offset);
1511 TRACE("Variable offset: %x\n", offset);
1513 hr = d3dcompiler_parse_variables(cb, data, data_size, data + offset);
1514 if (hr != S_OK)
1516 FIXME("Failed to parse variables.\n");
1517 goto err_out;
1520 read_dword(&ptr, &cb->size);
1521 TRACE("Cbuffer size: %u\n", cb->size);
1523 read_dword(&ptr, &cb->flags);
1524 TRACE("Cbuffer flags: %u\n", cb->flags);
1526 read_dword(&ptr, &cb->type);
1527 TRACE("Cbuffer type: %#x\n", cb->type);
1531 r->creator = creator;
1532 r->resource_string = string_data;
1533 r->bound_resources = bound_resources;
1534 r->constant_buffers = constant_buffers;
1536 return S_OK;
1538 err_out:
1539 for (i = 0; i < r->constant_buffer_count; ++i)
1541 free_constant_buffer(&constant_buffers[i]);
1543 HeapFree(GetProcessHeap(), 0, constant_buffers);
1544 HeapFree(GetProcessHeap(), 0, bound_resources);
1545 HeapFree(GetProcessHeap(), 0, string_data);
1546 HeapFree(GetProcessHeap(), 0, creator);
1548 return hr;
1551 static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, struct dxbc_section *section, DWORD target)
1553 D3D11_SIGNATURE_PARAMETER_DESC *d;
1554 unsigned int string_data_offset;
1555 unsigned int string_data_size;
1556 const char *ptr = section->data;
1557 char *string_data;
1558 unsigned int i;
1559 DWORD count;
1560 enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE element_size;
1562 switch (section->tag)
1564 case TAG_OSG5:
1565 element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7;
1566 break;
1568 case TAG_ISGN:
1569 case TAG_OSGN:
1570 case TAG_PCSG:
1571 element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6;
1572 break;
1574 default:
1575 FIXME("Unhandled section %s!\n", debugstr_an((const char *)&section->tag, 4));
1576 element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6;
1577 break;
1580 read_dword(&ptr, &count);
1581 TRACE("%u elements\n", count);
1583 skip_dword_unknown(&ptr, 1);
1585 d = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*d));
1586 if (!d)
1588 ERR("Failed to allocate signature memory.\n");
1589 return E_OUTOFMEMORY;
1592 /* 2 DWORDs for the header, element_size for each element. */
1593 string_data_offset = 2 * sizeof(DWORD) + count * element_size * sizeof(DWORD);
1594 string_data_size = section->data_size - string_data_offset;
1596 string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
1597 if (!string_data)
1599 ERR("Failed to allocate string data memory.\n");
1600 HeapFree(GetProcessHeap(), 0, d);
1601 return E_OUTOFMEMORY;
1603 memcpy(string_data, section->data + string_data_offset, string_data_size);
1605 for (i = 0; i < count; ++i)
1607 UINT name_offset;
1608 DWORD mask;
1610 if (element_size == D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7)
1612 read_dword(&ptr, &d[i].Stream);
1614 else
1616 d[i].Stream = 0;
1619 read_dword(&ptr, &name_offset);
1620 d[i].SemanticName = string_data + (name_offset - string_data_offset);
1621 read_dword(&ptr, &d[i].SemanticIndex);
1622 read_dword(&ptr, &d[i].SystemValueType);
1623 read_dword(&ptr, &d[i].ComponentType);
1624 read_dword(&ptr, &d[i].Register);
1625 read_dword(&ptr, &mask);
1626 d[i].ReadWriteMask = (mask >> 8) & 0xff;
1627 d[i].Mask = mask & 0xff;
1629 /* pixel shaders have a special handling for SystemValueType in the output signature */
1630 if (((target & D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK) == 0xffff0000) && (section->tag == TAG_OSG5 || section->tag == TAG_OSGN))
1632 TRACE("Pixelshader output signature fixup.\n");
1634 if (d[i].Register == 0xffffffff)
1636 if (!_strnicmp(d[i].SemanticName, "sv_depth", -1))
1637 d[i].SystemValueType = D3D_NAME_DEPTH;
1638 else if (!_strnicmp(d[i].SemanticName, "sv_coverage", -1))
1639 d[i].SystemValueType = D3D_NAME_COVERAGE;
1640 else if (!_strnicmp(d[i].SemanticName, "sv_depthgreaterequal", -1))
1641 d[i].SystemValueType = D3D_NAME_DEPTH_GREATER_EQUAL;
1642 else if (!_strnicmp(d[i].SemanticName, "sv_depthlessequal", -1))
1643 d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL;
1645 else
1647 d[i].SystemValueType = D3D_NAME_TARGET;
1651 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
1652 "type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n",
1653 debugstr_a(d[i].SemanticName), d[i].SemanticIndex, d[i].SystemValueType,
1654 d[i].ComponentType, d[i].Register, d[i].Mask, d[i].ReadWriteMask, d[i].Stream);
1657 s->elements = d;
1658 s->element_count = count;
1659 s->string_data = string_data;
1661 return S_OK;
1664 static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
1666 const char *ptr = data;
1668 read_dword(&ptr, &r->version);
1669 TRACE("Shader version: %u\n", r->version);
1671 /* todo: Check if anything else is needed from the shdr or shex blob. */
1673 return S_OK;
1676 static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection,
1677 const void *data, SIZE_T data_size)
1679 struct dxbc src_dxbc;
1680 HRESULT hr;
1681 unsigned int i;
1683 reflection->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
1684 reflection->refcount = 1;
1686 wine_rb_init(&reflection->types, d3dcompiler_shader_reflection_type_compare);
1688 hr = dxbc_parse(data, data_size, &src_dxbc);
1689 if (FAILED(hr))
1691 WARN("Failed to parse reflection\n");
1692 return hr;
1695 for (i = 0; i < src_dxbc.count; ++i)
1697 struct dxbc_section *section = &src_dxbc.sections[i];
1699 switch (section->tag)
1701 case TAG_RDEF:
1702 hr = d3dcompiler_parse_rdef(reflection, section->data, section->data_size);
1703 if (FAILED(hr))
1705 WARN("Failed to parse RDEF section.\n");
1706 goto err_out;
1708 break;
1710 case TAG_ISGN:
1711 reflection->isgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->isgn));
1712 if (!reflection->isgn)
1714 ERR("Failed to allocate ISGN memory.\n");
1715 hr = E_OUTOFMEMORY;
1716 goto err_out;
1719 hr = d3dcompiler_parse_signature(reflection->isgn, section, reflection->target);
1720 if (FAILED(hr))
1722 WARN("Failed to parse section ISGN.\n");
1723 goto err_out;
1725 break;
1727 case TAG_OSG5:
1728 case TAG_OSGN:
1729 reflection->osgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->osgn));
1730 if (!reflection->osgn)
1732 ERR("Failed to allocate OSGN memory.\n");
1733 hr = E_OUTOFMEMORY;
1734 goto err_out;
1737 hr = d3dcompiler_parse_signature(reflection->osgn, section, reflection->target);
1738 if (FAILED(hr))
1740 WARN("Failed to parse section OSGN.\n");
1741 goto err_out;
1743 break;
1745 case TAG_PCSG:
1746 reflection->pcsg = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->pcsg));
1747 if (!reflection->pcsg)
1749 ERR("Failed to allocate PCSG memory.\n");
1750 hr = E_OUTOFMEMORY;
1751 goto err_out;
1754 hr = d3dcompiler_parse_signature(reflection->pcsg, section, reflection->target);
1755 if (FAILED(hr))
1757 WARN("Failed to parse section PCSG.\n");
1758 goto err_out;
1760 break;
1762 case TAG_SHEX:
1763 case TAG_SHDR:
1764 hr = d3dcompiler_parse_shdr(reflection, section->data, section->data_size);
1765 if (FAILED(hr))
1767 WARN("Failed to parse SHDR section.\n");
1768 goto err_out;
1770 break;
1772 case TAG_STAT:
1773 hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size);
1774 if (FAILED(hr))
1776 WARN("Failed to parse section STAT.\n");
1777 goto err_out;
1779 break;
1781 default:
1782 FIXME("Unhandled section %s!\n", debugstr_an((const char *)&section->tag, 4));
1783 break;
1787 dxbc_destroy(&src_dxbc);
1789 return hr;
1791 err_out:
1792 reflection_cleanup(reflection);
1793 dxbc_destroy(&src_dxbc);
1795 return hr;
1798 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
1800 struct d3dcompiler_shader_reflection *object;
1801 HRESULT hr;
1802 const DWORD *temp = data;
1804 TRACE("data %p, data_size %lu, riid %s, blob %p\n", data, data_size, debugstr_guid(riid), reflector);
1806 if (!data || data_size < 32)
1808 WARN("Invalid argument supplied.\n");
1809 return D3DERR_INVALIDCALL;
1812 if (temp[6] != data_size)
1814 WARN("Wrong size supplied.\n");
1815 return E_FAIL;
1818 if (!IsEqualGUID(riid, &IID_ID3D11ShaderReflection))
1820 WARN("Wrong riid %s, accept only %s!\n", debugstr_guid(riid), debugstr_guid(&IID_ID3D11ShaderReflection));
1821 return E_NOINTERFACE;
1824 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1825 if (!object)
1826 return E_OUTOFMEMORY;
1828 hr = d3dcompiler_shader_reflection_init(object, data, data_size);
1829 if (FAILED(hr))
1831 WARN("Failed to initialize shader reflection\n");
1832 HeapFree(GetProcessHeap(), 0, object);
1833 return hr;
1836 *reflector = object;
1838 TRACE("Created ID3D11ShaderReflection %p\n", object);
1840 return S_OK;