d3d8: Add a separate function for vertex buffer initialization.
[wine.git] / dlls / d3d8 / d3d8_private.h
blob86b936a0a191a9d9adfd862b2afce7d6f26052a9
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
42 Macros
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
125 /* ===========================================================================
126 The interfaces themselves
127 =========================================================================== */
129 /* ---------- */
130 /* IDirect3D8 */
131 /* ---------- */
133 /*****************************************************************************
134 * Predeclare the interface implementation structures
136 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
138 /*****************************************************************************
139 * IDirect3D implementation structure
141 struct IDirect3D8Impl
143 /* IUnknown fields */
144 const IDirect3D8Vtbl *lpVtbl;
145 LONG ref;
147 /* The WineD3D device */
148 IWineD3D *WineD3D;
151 /* ---------------- */
152 /* IDirect3DDevice8 */
153 /* ---------------- */
155 /*****************************************************************************
156 * Predeclare the interface implementation structures
158 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl DECLSPEC_HIDDEN;
159 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
161 /*****************************************************************************
162 * IDirect3DDevice8 implementation structure
165 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
166 #define D3D8_INVALID_HANDLE ~0U
168 enum d3d8_handle_type
170 D3D8_HANDLE_FREE,
171 D3D8_HANDLE_VS,
172 D3D8_HANDLE_PS,
173 D3D8_HANDLE_SB,
176 struct d3d8_handle_entry
178 void *object;
179 enum d3d8_handle_type type;
182 struct d3d8_handle_table
184 struct d3d8_handle_entry *entries;
185 struct d3d8_handle_entry *free_entries;
186 UINT table_size;
187 UINT entry_count;
190 struct FvfToDecl
192 DWORD fvf;
193 struct IDirect3DVertexDeclaration8 *decl;
196 struct IDirect3DDevice8Impl
198 /* IUnknown fields */
199 const IDirect3DDevice8Vtbl *lpVtbl;
200 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
201 LONG ref;
202 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
203 IWineD3DDevice *WineD3DDevice;
204 struct d3d8_handle_table handle_table;
206 /* FVF management */
207 struct FvfToDecl *decls;
208 UINT numConvertedDecls, declArraySize;
210 /* Avoids recursion with nested ReleaseRef to 0 */
211 BOOL inDestruction;
214 /* ---------------- */
215 /* IDirect3DVolume8 */
216 /* ---------------- */
218 /*****************************************************************************
219 * IDirect3DVolume8 implementation structure
221 struct IDirect3DVolume8Impl
223 /* IUnknown fields */
224 const IDirect3DVolume8Vtbl *lpVtbl;
225 LONG ref;
227 /* IDirect3DVolume8 fields */
228 IWineD3DVolume *wineD3DVolume;
230 /* The volume container */
231 IUnknown *container;
233 /* If set forward refcounting to this object */
234 IUnknown *forwardReference;
237 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
238 UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
240 /* ------------------- */
241 /* IDirect3DSwapChain8 */
242 /* ------------------- */
244 /*****************************************************************************
245 * Predeclare the interface implementation structures
247 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl DECLSPEC_HIDDEN;
249 /*****************************************************************************
250 * IDirect3DSwapChain8 implementation structure
252 struct IDirect3DSwapChain8Impl
254 /* IUnknown fields */
255 const IDirect3DSwapChain8Vtbl *lpVtbl;
256 LONG ref;
258 /* IDirect3DSwapChain8 fields */
259 IWineD3DSwapChain *wineD3DSwapChain;
261 /* Parent reference */
262 LPDIRECT3DDEVICE8 parentDevice;
265 /* ----------------- */
266 /* IDirect3DSurface8 */
267 /* ----------------- */
269 /*****************************************************************************
270 * IDirect3DSurface8 implementation structure
272 struct IDirect3DSurface8Impl
274 /* IUnknown fields */
275 const IDirect3DSurface8Vtbl *lpVtbl;
276 LONG ref;
278 /* IDirect3DSurface8 fields */
279 IWineD3DSurface *wineD3DSurface;
281 /* Parent reference */
282 LPDIRECT3DDEVICE8 parentDevice;
284 /* The surface container */
285 IUnknown *container;
287 /* If set forward refcounting to this object */
288 IUnknown *forwardReference;
291 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
292 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
293 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
295 /* ------------------ */
296 /* IDirect3DResource8 */
297 /* ------------------ */
299 /*****************************************************************************
300 * Predeclare the interface implementation structures
302 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl DECLSPEC_HIDDEN;
304 /*****************************************************************************
305 * IDirect3DResource8 implementation structure
307 struct IDirect3DResource8Impl
309 /* IUnknown fields */
310 const IDirect3DResource8Vtbl *lpVtbl;
311 LONG ref;
313 /* IDirect3DResource8 fields */
314 IWineD3DResource *wineD3DResource;
317 /* ---------------------- */
318 /* IDirect3DVertexBuffer8 */
319 /* ---------------------- */
321 /*****************************************************************************
322 * IDirect3DVertexBuffer8 implementation structure
324 struct IDirect3DVertexBuffer8Impl
326 /* IUnknown fields */
327 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
328 LONG ref;
330 /* IDirect3DResource8 fields */
331 IWineD3DBuffer *wineD3DVertexBuffer;
333 /* Parent reference */
334 LPDIRECT3DDEVICE8 parentDevice;
336 DWORD fvf;
339 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
340 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
342 /* --------------------- */
343 /* IDirect3DIndexBuffer8 */
344 /* --------------------- */
346 /*****************************************************************************
347 * IDirect3DIndexBuffer8 implementation structure
349 struct IDirect3DIndexBuffer8Impl
351 /* IUnknown fields */
352 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
353 LONG ref;
355 /* IDirect3DResource8 fields */
356 IWineD3DBuffer *wineD3DIndexBuffer;
358 /* Parent reference */
359 LPDIRECT3DDEVICE8 parentDevice;
361 WINED3DFORMAT format;
364 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
365 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
367 /* --------------------- */
368 /* IDirect3DBaseTexture8 */
369 /* --------------------- */
371 /*****************************************************************************
372 * IDirect3DBaseTexture8 implementation structure
374 struct IDirect3DBaseTexture8Impl
376 /* IUnknown fields */
377 const IDirect3DBaseTexture8Vtbl *lpVtbl;
378 LONG ref;
380 /* IDirect3DResource8 fields */
381 IWineD3DBaseTexture *wineD3DBaseTexture;
384 /* --------------------- */
385 /* IDirect3DCubeTexture8 */
386 /* --------------------- */
388 /*****************************************************************************
389 * IDirect3DCubeTexture8 implementation structure
391 struct IDirect3DCubeTexture8Impl
393 /* IUnknown fields */
394 const IDirect3DCubeTexture8Vtbl *lpVtbl;
395 LONG ref;
397 /* IDirect3DResource8 fields */
398 IWineD3DCubeTexture *wineD3DCubeTexture;
400 /* Parent reference */
401 LPDIRECT3DDEVICE8 parentDevice;
404 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
405 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
407 /* ----------------- */
408 /* IDirect3DTexture8 */
409 /* ----------------- */
411 /*****************************************************************************
412 * IDirect3DTexture8 implementation structure
414 struct IDirect3DTexture8Impl
416 /* IUnknown fields */
417 const IDirect3DTexture8Vtbl *lpVtbl;
418 LONG ref;
420 /* IDirect3DResourc8 fields */
421 IWineD3DTexture *wineD3DTexture;
423 /* Parent reference */
424 LPDIRECT3DDEVICE8 parentDevice;
427 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
428 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
430 /* ----------------------- */
431 /* IDirect3DVolumeTexture8 */
432 /* ----------------------- */
434 /*****************************************************************************
435 * IDirect3DVolumeTexture8 implementation structure
437 struct IDirect3DVolumeTexture8Impl
439 /* IUnknown fields */
440 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
441 LONG ref;
443 /* IDirect3DResource8 fields */
444 IWineD3DVolumeTexture *wineD3DVolumeTexture;
446 /* Parent reference */
447 LPDIRECT3DDEVICE8 parentDevice;
450 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
451 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
453 /* ----------------------- */
454 /* IDirect3DStateBlockImpl */
455 /* ----------------------- */
457 /* TODO: Generate a valid GUIDs */
458 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
459 DEFINE_GUID(IID_IDirect3DStateBlock8,
460 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
462 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
463 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
465 DEFINE_GUID(IID_IDirect3DVertexShader8,
466 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
468 DEFINE_GUID(IID_IDirect3DPixelShader8,
469 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
472 /*****************************************************************************
473 * IDirect3DStateBlock8 interface
475 #define INTERFACE IDirect3DStateBlock8
476 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
478 /*** IUnknown methods ***/
479 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
480 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
481 STDMETHOD_(ULONG,Release)(THIS) PURE;
482 /*** IDirect3DStateBlock9 methods ***/
483 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
484 STDMETHOD(Capture)(THIS) PURE;
485 STDMETHOD(Apply)(THIS) PURE;
487 #undef INTERFACE
489 /*** IUnknown methods ***/
490 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
491 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
492 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
493 /*** IDirect3DStateBlock9 methods ***/
494 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
495 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
496 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
498 /*****************************************************************************
499 * Predeclare the interface implementation structures
501 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl DECLSPEC_HIDDEN;
503 /*****************************************************************************
504 * IDirect3DStateBlock implementation structure
506 typedef struct IDirect3DStateBlock8Impl {
507 /* IUnknown fields */
508 const IDirect3DStateBlock8Vtbl *lpVtbl;
509 LONG ref;
511 /* IDirect3DResource8 fields */
512 IWineD3DStateBlock *wineD3DStateBlock;
513 } IDirect3DStateBlock8Impl;
515 /*****************************************************************************
516 * IDirect3DVertexDeclaration8 interface
518 #define INTERFACE IDirect3DVertexDeclaration8
519 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
521 /*** IUnknown methods ***/
522 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
523 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
524 STDMETHOD_(ULONG,Release)(THIS) PURE;
526 #undef INTERFACE
528 /*** IUnknown methods ***/
529 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
530 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
531 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
533 /*** Implementation ***/
534 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl DECLSPEC_HIDDEN;
536 typedef struct {
537 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
538 LONG ref_count;
540 DWORD *elements;
541 DWORD elements_size; /* Size of elements, in bytes */
543 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
544 DWORD shader_handle;
545 } IDirect3DVertexDeclaration8Impl;
548 /*****************************************************************************
549 * IDirect3DVertexShader8 interface
551 #define INTERFACE IDirect3DVertexShader8
552 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
554 /*** IUnknown methods ***/
555 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
556 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
557 STDMETHOD_(ULONG,Release)(THIS) PURE;
559 #undef INTERFACE
561 /*** IUnknown methods ***/
562 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
563 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
564 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
566 /* ------------------------- */
567 /* IDirect3DVertexShader8Impl */
568 /* ------------------------- */
570 /*****************************************************************************
571 * IDirect3DPixelShader8 interface
573 #define INTERFACE IDirect3DPixelShader8
574 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
576 /*** IUnknown methods ***/
577 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
578 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
579 STDMETHOD_(ULONG,Release)(THIS) PURE;
581 #undef INTERFACE
583 /*** IUnknown methods ***/
584 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
585 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
586 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
588 /*****************************************************************************
589 * Predeclare the interface implementation structures
591 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl DECLSPEC_HIDDEN;
593 /*****************************************************************************
594 * IDirect3DVertexShader implementation structure
597 struct IDirect3DVertexShader8Impl {
598 const IDirect3DVertexShader8Vtbl *lpVtbl;
599 LONG ref;
601 IDirect3DVertexDeclaration8 *vertex_declaration;
602 IWineD3DVertexShader *wineD3DVertexShader;
605 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
608 /* ------------------------ */
609 /* IDirect3DPixelShaderImpl */
610 /* ------------------------ */
613 /*****************************************************************************
614 * Predeclare the interface implementation structures
616 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl DECLSPEC_HIDDEN;
618 /*****************************************************************************
619 * IDirect3DPixelShader implementation structure
621 typedef struct IDirect3DPixelShader8Impl {
622 const IDirect3DPixelShader8Vtbl *lpVtbl;
623 LONG ref;
625 DWORD handle;
626 IWineD3DPixelShader *wineD3DPixelShader;
627 } IDirect3DPixelShader8Impl;
630 * Internals functions
632 * to see how not defined it here
634 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
635 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
636 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
637 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
638 WINED3DVERTEXELEMENT **wined3d_elements) DECLSPEC_HIDDEN;
639 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
641 /* Callbacks */
642 extern ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
644 #endif /* __WINE_D3DX8_PRIVATE_H */