winevulkan: Convert all 32-bit structs containing pNext pointer.
[wine.git] / dlls / wined3d / directx.c
blob8590bd4800a4fdb1fdf26e8f1b3884c17bccceb1
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
25 #include "winternl.h"
26 #include "wine/list.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag);
31 #define DEFAULT_REFRESH_RATE 0
33 enum wined3d_driver_model
35 DRIVER_MODEL_GENERIC,
36 DRIVER_MODEL_WIN9X,
37 DRIVER_MODEL_NT40,
38 DRIVER_MODEL_NT5X,
39 DRIVER_MODEL_NT6X
42 struct wined3d_adapter_budget_change_notification
44 const struct wined3d_adapter *adapter;
45 HANDLE event;
46 DWORD cookie;
47 UINT64 last_local_budget;
48 UINT64 last_non_local_budget;
49 struct list entry;
52 static struct list adapter_budget_change_notifications = LIST_INIT( adapter_budget_change_notifications );
53 static HANDLE notification_thread, notification_thread_stop_event;
55 /* The d3d device ID */
56 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
58 /**********************************************************
59 * Utility functions follow
60 **********************************************************/
62 const struct min_lookup minMipLookup[] =
64 /* NONE POINT LINEAR */
65 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
66 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
67 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
70 const GLenum magLookup[] =
72 /* NONE POINT LINEAR */
73 GL_NEAREST, GL_NEAREST, GL_LINEAR,
76 void CDECL wined3d_output_release_ownership(const struct wined3d_output *output)
78 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc = {0};
80 TRACE("output %p.\n", output);
82 set_owner_desc.hDevice = output->kmt_device;
83 D3DKMTSetVidPnSourceOwner(&set_owner_desc);
86 HRESULT CDECL wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive)
88 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc;
89 D3DKMT_VIDPNSOURCEOWNER_TYPE owner_type;
90 NTSTATUS status;
92 TRACE("output %p, exclusive %#x.\n", output, exclusive);
94 owner_type = exclusive ? D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE : D3DKMT_VIDPNSOURCEOWNER_SHARED;
95 set_owner_desc.pType = &owner_type;
96 set_owner_desc.pVidPnSourceId = &output->vidpn_source_id;
97 set_owner_desc.VidPnSourceCount = 1;
98 set_owner_desc.hDevice = output->kmt_device;
99 status = D3DKMTSetVidPnSourceOwner(&set_owner_desc);
101 switch (status)
103 case STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE:
104 return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
105 case STATUS_INVALID_PARAMETER:
106 return E_INVALIDARG;
107 case STATUS_PROCEDURE_NOT_FOUND:
108 return E_NOINTERFACE;
109 case STATUS_SUCCESS:
110 return S_OK;
111 default:
112 FIXME("Unhandled error %#x.\n", status);
113 return E_FAIL;
117 static void wined3d_output_cleanup(const struct wined3d_output *output)
119 D3DKMT_DESTROYDEVICE destroy_device_desc;
121 TRACE("output %p.\n", output);
123 destroy_device_desc.hDevice = output->kmt_device;
124 D3DKMTDestroyDevice(&destroy_device_desc);
127 static HRESULT wined3d_output_init(struct wined3d_output *output, unsigned int ordinal,
128 struct wined3d_adapter *adapter, const WCHAR *device_name)
130 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc;
131 D3DKMT_CREATEDEVICE create_device_desc = {{0}};
132 D3DKMT_CLOSEADAPTER close_adapter_desc;
134 TRACE("output %p, device_name %s.\n", output, wine_dbgstr_w(device_name));
136 lstrcpyW(open_adapter_desc.DeviceName, device_name);
137 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc))
138 return E_INVALIDARG;
139 close_adapter_desc.hAdapter = open_adapter_desc.hAdapter;
140 D3DKMTCloseAdapter(&close_adapter_desc);
142 create_device_desc.u.hAdapter = adapter->kmt_adapter;
143 if (D3DKMTCreateDevice(&create_device_desc))
144 return E_FAIL;
146 output->ordinal = ordinal;
147 lstrcpyW(output->device_name, device_name);
148 output->adapter = adapter;
149 output->screen_format = WINED3DFMT_UNKNOWN;
150 output->kmt_device = create_device_desc.hDevice;
151 output->vidpn_source_id = open_adapter_desc.VidPnSourceId;
153 return WINED3D_OK;
156 /* Adjust the amount of used texture memory */
157 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
159 adapter->vram_bytes_used += amount;
160 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
161 wine_dbgstr_longlong(amount),
162 wine_dbgstr_longlong(adapter->vram_bytes_used));
163 return adapter->vram_bytes_used;
166 ssize_t adapter_adjust_mapped_memory(struct wined3d_adapter *adapter, ssize_t size)
168 /* Note that this needs to be thread-safe; the Vulkan adapter may map from
169 * client threads. */
170 ssize_t ret = InterlockedExchangeAddSizeT(&adapter->mapped_size, size) + size;
171 TRACE("Adjusted mapped adapter memory by %Id to %Id.\n", size, ret);
172 return ret;
175 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
177 D3DKMT_CLOSEADAPTER close_adapter_desc;
178 unsigned int output_idx;
180 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
181 wined3d_output_cleanup(&adapter->outputs[output_idx]);
182 heap_free(adapter->outputs);
183 heap_free(adapter->formats);
184 close_adapter_desc.hAdapter = adapter->kmt_adapter;
185 D3DKMTCloseAdapter(&close_adapter_desc);
188 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
190 ULONG refcount = InterlockedIncrement(&wined3d->ref);
192 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
194 return refcount;
197 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
199 ULONG refcount = InterlockedDecrement(&wined3d->ref);
201 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
203 if (!refcount)
205 unsigned int i;
207 wined3d_mutex_lock();
208 for (i = 0; i < wined3d->adapter_count; ++i)
210 struct wined3d_adapter *adapter = wined3d->adapters[i];
212 adapter->adapter_ops->adapter_destroy(adapter);
214 heap_free(wined3d);
215 wined3d_mutex_unlock();
218 return refcount;
221 /* Certain applications (e.g. Steam) complain if we report an outdated driver
222 * version.
224 * The driver version has the form "x.y.z.w".
226 * "x" is the Windows version / driver model the driver is meant for:
227 * 4 -> 95/98/NT4
228 * 5 -> 2000
229 * 6 -> XP
230 * 7 -> Vista - WDDM 1.0
231 * 8 -> Windows 7 - WDDM 1.1
232 * 9 -> Windows 8 - WDDM 1.2
233 * 10 -> Windows 8.1 - WDDM 1.3
234 * 20 -> Windows 10 - WDDM 2.0
235 * 21 -> Windows 10 Anniversary Update - WDDM 2.1
236 * 22 -> Windows 10 Creators Update - WDDM 2.2
237 * 23 -> Windows 10 Fall Creators Update - WDDM 2.3
238 * 24 -> Windows 10 April 2018 Update - WDDM 2.4
239 * 25 -> Windows 10 October 2018 Update - WDDM 2.5
240 * 26 -> Windows 10 May 2019 Update - WDDM 2.6
242 * "y" is the maximum Direct3D version / feature level the driver supports.
243 * 11 -> 6
244 * 12 -> 7
245 * 13 -> 8
246 * 14 -> 9
247 * 15 -> 10_0
248 * 16 -> 10_1
249 * 17 -> 11_0
250 * 18 -> 11_1
251 * 19 -> 12_0
252 * 20 -> 12_1
253 * 21 -> 12_x
255 * "z" is the subversion number.
257 * "w" is the vendor specific driver build number.
259 * In practice the reported version is tied to the driver, not the actual
260 * Windows version or feature level. E.g. NVIDIA driver 445.87 advertises the
261 * exact same version 26.21.14.4587 on Windows 7 as it does on Windows 10
262 * (it's in fact the same driver). Similarly for driver 310.90 that advertises
263 * itself as 9.18.13.1090 on Windows Vista with a GeForce 9600M. */
265 struct driver_version_information
267 enum wined3d_display_driver driver;
268 enum wined3d_driver_model driver_model;
269 const char *driver_name; /* name of Windows driver */
270 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
271 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
274 /* The driver version table contains driver information for different devices on several OS versions. */
275 static const struct driver_version_information driver_version_table[] =
277 /* AMD
278 * - Radeon HD2x00 (R600) and up supported by current drivers.
279 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
280 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
281 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
282 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 3279, 0},
283 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 6614},
284 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 6764},
285 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 1280},
286 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 10, 741 },
287 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 10, 1280},
288 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 15002, 61},
290 /* Intel
291 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
292 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
293 * igxprd32.dll but the GMA800 driver was never updated. */
294 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 10, 3889},
295 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 4764},
296 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 4926},
297 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 5218},
298 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 10, 1504},
299 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 10, 1666},
300 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 15, 4352},
302 /* Nvidia
303 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
304 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
305 * - GeforceFX support is up to 173.x on <= XP
306 * - Geforce2MX/3/4 up to 96.x on <= XP
307 * - TNT/Geforce1/2 up to 71.x on <= XP
308 * All version numbers used below are from the Linux nvidia drivers. */
309 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 10, 7186},
310 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 10, 9371},
311 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 11, 7516},
312 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 13, 783},
313 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 13, 4052},
314 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 783},
315 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 4052},
316 {DRIVER_NVIDIA_FERMI, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 9135},
317 {DRIVER_NVIDIA_KEPLER, DRIVER_MODEL_NT6X, "nvd3dum.dll", 14, 4587},
319 /* Red Hat */
320 {DRIVER_REDHAT_VIRGL, DRIVER_MODEL_GENERIC, "virgl.dll", 0, 0},
322 /* VMware */
323 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 1, 1134},
325 /* Wine */
326 {DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0},
329 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
330 * found on a board containing a specific GPU. */
331 static const struct wined3d_gpu_description gpu_description_table[] =
333 /* Nvidia cards */
334 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
335 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
336 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
337 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
338 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
339 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
340 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
341 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
342 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
343 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
344 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
345 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
346 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
347 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
348 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
349 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
350 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
351 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
352 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
353 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
354 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
355 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
356 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
357 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
358 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
359 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
360 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
361 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
362 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
363 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
364 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
365 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
366 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
367 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
368 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
369 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
370 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
371 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
372 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
373 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
374 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
375 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
376 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
377 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
378 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
379 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
380 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
381 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
382 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_FERMI, 512},
383 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_FERMI, 2048},
384 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_FERMI, 1024},
385 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_FERMI, 1024},
386 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_FERMI, 1024},
387 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_FERMI, 1024},
388 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_FERMI, 768 },
389 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_FERMI, 1536},
390 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_FERMI, 1024},
391 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_FERMI, 1280},
392 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_FERMI, 1536},
393 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_FERMI, 1024},
394 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_FERMI, 1024},
395 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_FERMI, 1024},
396 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_FERMI, 1024},
397 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_FERMI, 1024},
398 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_FERMI, 1024},
399 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_FERMI, 3072},
400 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_FERMI, 1024},
401 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_FERMI, 1280},
402 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_FERMI, 1536},
403 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_FERMI, 1024},
404 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_KEPLER, 1024},
405 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_FERMI, 1024},
406 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640, "NVIDIA GeForce GT 640", DRIVER_NVIDIA_KEPLER, 1024},
407 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_KEPLER, 1024},
408 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_KEPLER, 2048},
409 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_KEPLER, 1024},
410 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_KEPLER, 1024},
411 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_KEPLER, 2048},
412 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_KEPLER, 2048},
413 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_KEPLER, 2048},
414 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_KEPLER, 2048},
415 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_KEPLER, 3072},
416 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_1, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER, 4096},
417 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_2, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER, 2048},
418 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_KEPLER, 2048},
419 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_KEPLER, 2048},
420 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT720, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_KEPLER, 2048},
421 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_KEPLER, 2048},
422 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_KEPLER, 1024},
423 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_KEPLER, 2048},
424 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_KEPLER, 1024},
425 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT755M, "NVIDIA GeForce GT 755M", DRIVER_NVIDIA_KEPLER, 1024},
426 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_KEPLER, 1024},
427 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_KEPLER, 2048},
428 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_KEPLER, 2048},
429 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_KEPLER, 2048},
430 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_KEPLER, 2048},
431 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_KEPLER, 3072},
432 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_KEPLER, 2048},
433 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX775M, "NVIDIA GeForce GTX 775M", DRIVER_NVIDIA_KEPLER, 3072},
434 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_KEPLER, 3072},
435 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780M, "NVIDIA GeForce GTX 780M", DRIVER_NVIDIA_KEPLER, 4096},
436 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_KEPLER, 3072},
437 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_KEPLER, 6144},
438 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_KEPLER, 6144},
439 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_KEPLER, 12288},
440 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_KEPLER, 12288},
441 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_FERMI, 2048},
442 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_KEPLER, 2048},
443 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_KEPLER, 2048},
444 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_KEPLER, 2048},
445 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_KEPLER, 2048},
446 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_KEPLER, 2048},
447 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_KEPLER, 3072},
448 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_KEPLER, 4096},
449 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_KEPLER, 4096},
450 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_KEPLER, 2048},
451 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_KEPLER, 4096},
452 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_KEPLER, 4096},
453 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_KEPLER, 2048},
454 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_KEPLER, 4096},
455 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_KEPLER, 3072},
456 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_KEPLER, 4096},
457 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_KEPLER, 6144},
458 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT1030, "NVIDIA GeForce GT 1030", DRIVER_NVIDIA_KEPLER, 2048},
459 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_KEPLER, 2048},
460 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_KEPLER, 4096},
461 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060_3GB,"NVIDIA GeForce GTX 1060 3GB", DRIVER_NVIDIA_KEPLER, 3072},
462 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_KEPLER, 6144},
463 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060M, "NVIDIA GeForce GTX 1060M", DRIVER_NVIDIA_KEPLER, 6144},
464 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_KEPLER, 8192},
465 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_KEPLER, 8192},
466 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080M, "NVIDIA GeForce GTX 1080M", DRIVER_NVIDIA_KEPLER, 8192},
467 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_KEPLER, 11264},
468 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_KEPLER, 12288},
469 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_KEPLER, 12288},
470 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1650SUPER,"NVIDIA GeForce GTX 1650 SUPER", DRIVER_NVIDIA_KEPLER, 4096},
471 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660SUPER,"NVIDIA GeForce GTX 1660 SUPER", DRIVER_NVIDIA_KEPLER, 6144},
472 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660TI, "NVIDIA GeForce GTX 1660 Ti", DRIVER_NVIDIA_KEPLER, 6144},
473 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2060, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_KEPLER, 6144},
474 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2070, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_KEPLER, 8192},
475 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_KEPLER, 8192},
476 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080TI, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_KEPLER, 11264},
477 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TESLA_T4, "NVIDIA Tesla T4", DRIVER_NVIDIA_KEPLER, 16384},
478 {HW_VENDOR_NVIDIA, CARD_NVIDIA_AMPERE_A10, "NVIDIA Ampere A10", DRIVER_NVIDIA_KEPLER, 24576},
480 /* AMD cards */
481 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
482 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
483 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
484 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
485 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
486 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
487 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
488 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
489 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
490 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
491 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
492 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
493 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
494 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
495 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
496 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
497 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
498 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
499 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
500 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
501 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
502 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
503 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
504 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
505 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
506 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
507 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6490M, "AMD Radeon HD 6490M", DRIVER_AMD_R600, 1024},
508 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
509 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
510 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
511 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
512 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
513 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
514 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
515 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
516 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
517 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7870, "AMD Radeon HD 7870 Series", DRIVER_AMD_R600, 2048},
518 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
519 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
520 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
521 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
522 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
523 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
524 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
525 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
526 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290X, "AMD Radeon R9 290X", DRIVER_AMD_RX, 4096},
527 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
528 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M370X, "AMD Radeon R9 M370X", DRIVER_AMD_RX, 2048},
529 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M380, "AMD Radeon R9 M380", DRIVER_AMD_RX, 2048},
530 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M395X, "AMD Radeon R9 M395X", DRIVER_AMD_RX, 4096},
531 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
532 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
533 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_10, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
534 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_12, "Radeon Pro Vega 20", DRIVER_AMD_RX, 4096},
535 {HW_VENDOR_AMD, CARD_AMD_RADEON_RAVEN, "AMD Radeon(TM) Vega 10 Mobile Graphics", DRIVER_AMD_RX, 1024},
536 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_20, "Radeon RX Vega 20", DRIVER_AMD_RX, 4096},
537 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_10, "Radeon RX 5700 / 5700 XT", DRIVER_AMD_RX, 8192},
538 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_14, "Radeon RX 5500M", DRIVER_AMD_RX, 4096},
539 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_21, "Radeon RX 6800/6800 XT / 6900 XT", DRIVER_AMD_RX, 16384},
540 {HW_VENDOR_AMD, CARD_AMD_RADEON_PRO_V620, "Radeon Pro V620", DRIVER_AMD_RX, 32768},
541 {HW_VENDOR_AMD, CARD_AMD_RADEON_PRO_V620_VF, "Radeon Pro V620 VF", DRIVER_AMD_RX, 32768},
542 {HW_VENDOR_AMD, CARD_AMD_VANGOGH, "AMD VANGOGH", DRIVER_AMD_RX, 4096},
544 /* Red Hat */
545 {HW_VENDOR_REDHAT, CARD_REDHAT_VIRGL, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL, 1024},
547 /* VMware */
548 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
550 /* Intel cards */
551 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
552 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
553 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
554 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
555 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
556 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
557 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
558 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
559 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
560 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
561 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
562 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
563 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
564 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
565 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
566 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
567 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
568 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
569 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
570 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
571 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
572 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
573 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
574 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
575 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
576 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
577 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
578 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
579 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
580 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
581 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
582 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
583 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
584 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
585 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
586 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
587 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_1, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
588 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_2, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
589 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
590 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
591 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
592 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
593 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
594 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
595 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
596 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
597 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
598 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_6, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 2048},
599 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
600 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
601 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
602 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
603 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
604 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
605 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
606 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
607 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
608 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
609 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
610 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
611 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
612 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
613 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
614 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
615 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
616 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
617 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
618 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
619 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
620 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
621 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
622 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
623 {HW_VENDOR_INTEL, CARD_INTEL_UHD617, "Intel(R) UHD Graphics 617", DRIVER_INTEL_HD4000, 2048},
624 {HW_VENDOR_INTEL, CARD_INTEL_UHD620, "Intel(R) UHD Graphics 620", DRIVER_INTEL_HD4000, 3072},
625 {HW_VENDOR_INTEL, CARD_INTEL_HD615, "Intel(R) HD Graphics 615", DRIVER_INTEL_HD4000, 2048},
626 {HW_VENDOR_INTEL, CARD_INTEL_HD620, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000, 3072},
627 {HW_VENDOR_INTEL, CARD_INTEL_HD630_1, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
628 {HW_VENDOR_INTEL, CARD_INTEL_HD630_2, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
629 {HW_VENDOR_INTEL, CARD_INTEL_UHD630, "Intel(R) UHD Graphics 630", DRIVER_INTEL_HD4000, 3072},
632 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
633 enum wined3d_driver_model driver_model)
635 unsigned int i;
637 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
639 for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
641 const struct driver_version_information *entry = &driver_version_table[i];
643 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
644 || entry->driver_model == driver_model))
646 TRACE("Found driver \"%s\", subversion %u, build %u.\n",
647 entry->driver_name, entry->subversion, entry->build);
648 return entry;
651 return NULL;
654 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
655 enum wined3d_pci_device device)
657 unsigned int i;
659 for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
661 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
662 return &gpu_description_table[i];
665 return NULL;
668 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
669 enum wined3d_pci_device device)
671 const struct wined3d_gpu_description *gpu_desc;
672 static unsigned int once;
674 if (wined3d_settings.pci_vendor_id == PCI_VENDOR_NONE && wined3d_settings.pci_device_id == PCI_DEVICE_NONE)
675 return NULL;
677 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
679 vendor = wined3d_settings.pci_vendor_id;
680 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
682 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
684 device = wined3d_settings.pci_device_id;
685 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
688 if (!(gpu_desc = wined3d_get_gpu_description(vendor, device)) && !once++)
689 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
691 return gpu_desc;
694 static void wined3d_copy_name(char *dst, const char *src, unsigned int dst_size)
696 size_t len;
698 if (dst_size)
700 len = min(strlen(src), dst_size - 1);
701 memcpy(dst, src, len);
702 memset(&dst[len], 0, dst_size - len);
706 bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
707 const struct wined3d_gpu_description *gpu_desc, enum wined3d_feature_level feature_level,
708 UINT64 vram_bytes, UINT64 sysmem_bytes)
710 const struct driver_version_information *version_info;
711 WORD driver_os_version, driver_feature_level = 10;
712 enum wined3d_driver_model driver_model;
713 enum wined3d_display_driver driver;
714 MEMORYSTATUSEX memory_status;
715 OSVERSIONINFOW os_version;
717 memset(&os_version, 0, sizeof(os_version));
718 os_version.dwOSVersionInfoSize = sizeof(os_version);
719 if (!GetVersionExW(&os_version))
721 ERR("Failed to get OS version, reporting 2000/XP.\n");
722 driver_os_version = 6;
723 driver_model = DRIVER_MODEL_NT5X;
725 else
727 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
728 switch (os_version.dwMajorVersion)
730 case 2:
731 case 3:
732 case 4:
733 /* If needed we could distinguish between 9x and NT4, but this code won't make
734 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
736 driver_os_version = 4;
737 driver_model = DRIVER_MODEL_WIN9X;
738 break;
740 case 5:
741 driver_os_version = 6;
742 driver_model = DRIVER_MODEL_NT5X;
743 break;
745 case 6:
746 if (os_version.dwMinorVersion == 0)
748 driver_os_version = 7;
749 driver_model = DRIVER_MODEL_NT6X;
751 else if (os_version.dwMinorVersion == 1)
753 driver_os_version = 8;
754 driver_model = DRIVER_MODEL_NT6X;
756 else if (os_version.dwMinorVersion == 2)
758 driver_os_version = 9;
759 driver_model = DRIVER_MODEL_NT6X;
761 else
763 if (os_version.dwMinorVersion > 3)
765 FIXME("Unhandled OS version %u.%u, reporting Windows 8.1.\n",
766 os_version.dwMajorVersion, os_version.dwMinorVersion);
768 driver_os_version = 10;
769 driver_model = DRIVER_MODEL_NT6X;
771 break;
773 case 10:
774 driver_os_version = 26;
775 driver_model = DRIVER_MODEL_NT6X;
776 break;
778 default:
779 FIXME("Unhandled OS version %u.%u, reporting Windows 7.\n",
780 os_version.dwMajorVersion, os_version.dwMinorVersion);
781 driver_os_version = 8;
782 driver_model = DRIVER_MODEL_NT6X;
783 break;
787 TRACE("GPU maximum feature level %#x.\n", feature_level);
788 switch (feature_level)
790 case WINED3D_FEATURE_LEVEL_NONE:
791 case WINED3D_FEATURE_LEVEL_5:
792 if (driver_model == DRIVER_MODEL_WIN9X)
793 driver_feature_level = 5;
794 else
795 driver_feature_level = 10;
796 break;
797 case WINED3D_FEATURE_LEVEL_6:
798 driver_feature_level = 11;
799 break;
800 case WINED3D_FEATURE_LEVEL_7:
801 driver_feature_level = 12;
802 break;
803 case WINED3D_FEATURE_LEVEL_8:
804 driver_feature_level = 13;
805 break;
806 case WINED3D_FEATURE_LEVEL_9_1:
807 case WINED3D_FEATURE_LEVEL_9_2:
808 case WINED3D_FEATURE_LEVEL_9_3:
809 driver_feature_level = 14;
810 break;
811 case WINED3D_FEATURE_LEVEL_10:
812 driver_feature_level = 15;
813 break;
814 case WINED3D_FEATURE_LEVEL_10_1:
815 driver_feature_level = 16;
816 break;
817 case WINED3D_FEATURE_LEVEL_11:
818 driver_feature_level = 17;
819 break;
820 case WINED3D_FEATURE_LEVEL_11_1:
821 /* Advertise support for everything up to FL 12_x. */
822 driver_feature_level = 21;
823 break;
825 if (os_version.dwMajorVersion == 6 && !os_version.dwMinorVersion)
826 driver_feature_level = min(driver_feature_level, 18);
827 else if (os_version.dwMajorVersion < 6)
828 driver_feature_level = min(driver_feature_level, 14);
830 driver_info->vendor = gpu_desc->vendor;
831 driver_info->device = gpu_desc->device;
832 wined3d_copy_name(driver_info->description, gpu_desc->description, ARRAY_SIZE(driver_info->description));
833 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
834 driver = gpu_desc->driver;
836 if (wined3d_settings.emulated_textureram)
838 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
839 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
840 wine_dbgstr_longlong(driver_info->vram_bytes));
844 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
845 * In order to avoid this application bug we limit the amount of video memory
846 * to LONG_MAX for older Windows versions.
848 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
850 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
851 driver_info->vram_bytes = LONG_MAX;
854 if (!(driver_info->sysmem_bytes = sysmem_bytes))
856 driver_info->sysmem_bytes = 64 * 1024 * 1024;
857 memory_status.dwLength = sizeof(memory_status);
858 if (GlobalMemoryStatusEx(&memory_status))
859 driver_info->sysmem_bytes = max(memory_status.ullTotalPhys / 2, driver_info->sysmem_bytes);
860 else
861 ERR("Failed to get global memory status.\n");
864 /* Try to obtain driver version information for the current Windows version. This fails in
865 * some cases:
866 * - the gpu is not available on the currently selected OS version:
867 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
868 * version information for the current Windows version is returned instead of faked info.
869 * We do the same and assume the default Windows version to emulate is WinXP.
871 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
872 * For now return the XP driver info. Perhaps later on we should return VESA.
874 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
875 * This could be an indication that our database is not up to date, so this should be fixed.
877 if ((version_info = get_driver_version_info(driver, driver_model))
878 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
880 driver_info->name = version_info->driver_name;
881 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, driver_feature_level);
882 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
884 return true;
887 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
888 driver_info->vendor, driver_info->device, driver_model);
889 return false;
892 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
893 enum wined3d_feature_level feature_level)
895 static const struct wined3d_fallback_card
897 enum wined3d_feature_level feature_level;
898 enum wined3d_pci_device device_id;
900 card_fallback_nvidia[] =
902 {WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128},
903 {WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT},
904 {WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE},
905 {WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3},
906 {WINED3D_FEATURE_LEVEL_9_2, CARD_NVIDIA_GEFORCEFX_5800},
907 {WINED3D_FEATURE_LEVEL_9_3, CARD_NVIDIA_GEFORCE_6800},
908 {WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX},
909 {WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470},
910 {WINED3D_FEATURE_LEVEL_NONE},
912 card_fallback_amd[] =
914 {WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO},
915 {WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200},
916 {WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500},
917 {WINED3D_FEATURE_LEVEL_9_1, CARD_AMD_RADEON_9500},
918 {WINED3D_FEATURE_LEVEL_9_3, CARD_AMD_RADEON_X1600},
919 {WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900},
920 {WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600},
921 {WINED3D_FEATURE_LEVEL_NONE},
923 card_fallback_intel[] =
925 {WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G},
926 {WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G},
927 {WINED3D_FEATURE_LEVEL_9_3, CARD_INTEL_945G},
928 {WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45},
929 {WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD},
930 {WINED3D_FEATURE_LEVEL_NONE},
933 static const struct
935 enum wined3d_pci_vendor vendor;
936 const struct wined3d_fallback_card *cards;
938 fallbacks[] =
940 {HW_VENDOR_AMD, card_fallback_amd},
941 {HW_VENDOR_NVIDIA, card_fallback_nvidia},
942 {HW_VENDOR_VMWARE, card_fallback_amd},
943 {HW_VENDOR_INTEL, card_fallback_intel},
946 const struct wined3d_fallback_card *cards;
947 enum wined3d_pci_device device_id;
948 unsigned int i;
950 cards = NULL;
951 for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
953 if (*vendor == fallbacks[i].vendor)
954 cards = fallbacks[i].cards;
956 if (!cards)
958 *vendor = HW_VENDOR_NVIDIA;
959 cards = card_fallback_nvidia;
962 device_id = cards->device_id;
963 for (i = 0; cards[i].feature_level; ++i)
965 if (feature_level >= cards[i].feature_level)
966 device_id = cards[i].device_id;
968 return device_id;
971 struct wined3d_adapter * CDECL wined3d_get_adapter(const struct wined3d *wined3d, unsigned int idx)
973 TRACE("wined3d %p, idx %u.\n", wined3d, idx);
975 if (idx >= wined3d->adapter_count)
976 return NULL;
978 return wined3d->adapters[idx];
981 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
983 TRACE("wined3d %p, reporting %u adapters.\n",
984 wined3d, wined3d->adapter_count);
986 return wined3d->adapter_count;
989 struct wined3d_output * CDECL wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
990 unsigned int idx)
992 TRACE("adapter %p, idx %u.\n", adapter, idx);
994 if (idx >= adapter->output_count)
995 return NULL;
997 return &adapter->outputs[idx];
1000 unsigned int CDECL wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter)
1002 TRACE("adapter %p, reporting %Iu outputs.\n", adapter, adapter->output_count);
1004 return adapter->output_count;
1007 HRESULT CDECL wined3d_adapter_get_video_memory_info(const struct wined3d_adapter *adapter,
1008 unsigned int node_idx, enum wined3d_memory_segment_group group,
1009 struct wined3d_video_memory_info *info)
1011 static unsigned int once;
1012 D3DKMT_QUERYVIDEOMEMORYINFO query_memory_info;
1013 struct wined3d_adapter_identifier adapter_id;
1014 NTSTATUS status;
1015 HRESULT hr;
1017 TRACE("adapter %p, node_idx %u, group %d, info %p.\n", adapter, node_idx, group, info);
1019 if (group > WINED3D_MEMORY_SEGMENT_GROUP_NON_LOCAL)
1021 WARN("Invalid memory segment group %#x.\n", group);
1022 return E_INVALIDARG;
1025 query_memory_info.hProcess = NULL;
1026 query_memory_info.hAdapter = adapter->kmt_adapter;
1027 query_memory_info.PhysicalAdapterIndex = node_idx;
1028 query_memory_info.MemorySegmentGroup = (D3DKMT_MEMORY_SEGMENT_GROUP)group;
1029 status = D3DKMTQueryVideoMemoryInfo(&query_memory_info);
1030 if (status == STATUS_SUCCESS)
1032 info->budget = query_memory_info.Budget;
1033 info->current_usage = query_memory_info.CurrentUsage;
1034 info->current_reservation = query_memory_info.CurrentReservation;
1035 info->available_reservation = query_memory_info.AvailableForReservation;
1036 return WINED3D_OK;
1039 /* D3DKMTQueryVideoMemoryInfo() failed, fallback to fake memory info */
1040 if (!once++)
1041 FIXME("Returning fake video memory info.\n");
1043 if (node_idx)
1044 FIXME("Ignoring node index %u.\n", node_idx);
1046 adapter_id.driver_size = 0;
1047 adapter_id.description_size = 0;
1048 if (FAILED(hr = wined3d_adapter_get_identifier(adapter, 0, &adapter_id)))
1049 return hr;
1051 switch (group)
1053 case WINED3D_MEMORY_SEGMENT_GROUP_LOCAL:
1054 info->budget = adapter_id.video_memory;
1055 info->current_usage = adapter->vram_bytes_used;
1056 info->available_reservation = adapter_id.video_memory / 2;
1057 info->current_reservation = 0;
1058 break;
1059 case WINED3D_MEMORY_SEGMENT_GROUP_NON_LOCAL:
1060 memset(info, 0, sizeof(*info));
1061 break;
1063 return WINED3D_OK;
1066 static DWORD CALLBACK notification_thread_func(void *stop_event)
1068 struct wined3d_adapter_budget_change_notification *notification;
1069 struct wined3d_video_memory_info info;
1070 HRESULT hr;
1072 SetThreadDescription(GetCurrentThread(), L"wined3d_budget_change_notification");
1074 while (TRUE)
1076 wined3d_mutex_lock();
1077 LIST_FOR_EACH_ENTRY(notification, &adapter_budget_change_notifications,
1078 struct wined3d_adapter_budget_change_notification, entry)
1080 hr = wined3d_adapter_get_video_memory_info(notification->adapter, 0,
1081 WINED3D_MEMORY_SEGMENT_GROUP_LOCAL, &info);
1082 if (SUCCEEDED(hr) && info.budget != notification->last_local_budget)
1084 notification->last_local_budget = info.budget;
1085 SetEvent(notification->event);
1086 continue;
1089 hr = wined3d_adapter_get_video_memory_info(notification->adapter, 0,
1090 WINED3D_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info);
1091 if (SUCCEEDED(hr) && info.budget != notification->last_non_local_budget)
1093 notification->last_non_local_budget = info.budget;
1094 SetEvent(notification->event);
1097 wined3d_mutex_unlock();
1099 if (WaitForSingleObject(stop_event, 1000) == WAIT_OBJECT_0)
1100 break;
1103 return TRUE;
1106 HRESULT CDECL wined3d_adapter_register_budget_change_notification(const struct wined3d_adapter *adapter,
1107 HANDLE event, DWORD *cookie)
1109 static DWORD cookie_counter;
1110 static BOOL wrapped;
1111 struct wined3d_adapter_budget_change_notification *notification, *new_notification;
1112 BOOL found = FALSE;
1114 new_notification = heap_alloc_zero(sizeof(*new_notification));
1115 if (!new_notification)
1116 return E_OUTOFMEMORY;
1118 wined3d_mutex_lock();
1119 new_notification->adapter = adapter;
1120 new_notification->event = event;
1121 new_notification->cookie = cookie_counter++;
1122 if (cookie_counter < new_notification->cookie)
1123 wrapped = TRUE;
1124 if (wrapped)
1126 while (TRUE)
1128 LIST_FOR_EACH_ENTRY(notification, &adapter_budget_change_notifications,
1129 struct wined3d_adapter_budget_change_notification, entry)
1131 if (notification->cookie == new_notification->cookie)
1133 found = TRUE;
1134 break;
1138 if (!found)
1139 break;
1141 new_notification->cookie = cookie_counter++;
1145 *cookie = new_notification->cookie;
1146 list_add_head(&adapter_budget_change_notifications, &new_notification->entry);
1148 if (!notification_thread)
1150 notification_thread_stop_event = CreateEventW(0, FALSE, FALSE, NULL);
1151 notification_thread = CreateThread(NULL, 0, notification_thread_func,
1152 notification_thread_stop_event, 0, NULL);
1154 wined3d_mutex_unlock();
1155 return WINED3D_OK;
1158 HRESULT CDECL wined3d_adapter_unregister_budget_change_notification(DWORD cookie)
1160 struct wined3d_adapter_budget_change_notification *notification;
1161 HANDLE thread, thread_stop_event;
1163 wined3d_mutex_lock();
1164 LIST_FOR_EACH_ENTRY(notification, &adapter_budget_change_notifications,
1165 struct wined3d_adapter_budget_change_notification, entry)
1167 if (notification->cookie == cookie)
1169 list_remove(&notification->entry);
1170 heap_free(notification);
1171 break;
1175 if (!list_empty(&adapter_budget_change_notifications))
1177 wined3d_mutex_unlock();
1178 return WINED3D_OK;
1181 thread = notification_thread;
1182 thread_stop_event = notification_thread_stop_event;
1183 notification_thread = NULL;
1184 notification_thread_stop_event = NULL;
1185 wined3d_mutex_unlock();
1186 SetEvent(thread_stop_event);
1187 WaitForSingleObject(thread, INFINITE);
1188 CloseHandle(thread);
1189 CloseHandle(thread_stop_event);
1190 return WINED3D_OK;
1193 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
1195 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
1197 return WINED3D_OK;
1200 static BOOL CALLBACK enum_monitor_proc(HMONITOR monitor, HDC hdc, RECT *rect, LPARAM lparam)
1202 struct wined3d_output_desc *desc = (struct wined3d_output_desc *)lparam;
1203 MONITORINFOEXW monitor_info;
1205 monitor_info.cbSize = sizeof(monitor_info);
1206 if (GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info) &&
1207 !lstrcmpiW(desc->device_name, monitor_info.szDevice))
1209 desc->monitor = monitor;
1210 desc->desktop_rect = monitor_info.rcMonitor;
1211 desc->attached_to_desktop = TRUE;
1212 return FALSE;
1215 return TRUE;
1218 HRESULT CDECL wined3d_output_get_desc(const struct wined3d_output *output,
1219 struct wined3d_output_desc *desc)
1221 TRACE("output %p, desc %p.\n", output, desc);
1223 memset(desc, 0, sizeof(*desc));
1224 desc->ordinal = output->ordinal;
1225 lstrcpyW(desc->device_name, output->device_name);
1226 EnumDisplayMonitors(NULL, NULL, enum_monitor_proc, (LPARAM)desc);
1227 return WINED3D_OK;
1230 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
1231 of the same bpp but different resolutions */
1233 static void wined3d_output_update_modes(struct wined3d_output *output, bool cached)
1235 struct wined3d_display_mode *wined3d_mode;
1236 DEVMODEW mode = {.dmSize = sizeof(mode)};
1237 unsigned int i;
1239 if (output->modes_valid && cached)
1240 return;
1242 output->mode_count = 0;
1244 for (i = 0; EnumDisplaySettingsExW(output->device_name, i, &mode, 0); ++i)
1246 if (!wined3d_array_reserve((void **)&output->modes, &output->modes_size,
1247 output->mode_count + 1, sizeof(*output->modes)))
1248 return;
1250 wined3d_mode = &output->modes[output->mode_count++];
1251 wined3d_mode->width = mode.dmPelsWidth;
1252 wined3d_mode->height = mode.dmPelsHeight;
1253 wined3d_mode->format_id = pixelformat_for_depth(mode.dmBitsPerPel);
1255 if (mode.dmFields & DM_DISPLAYFREQUENCY)
1256 wined3d_mode->refresh_rate = mode.dmDisplayFrequency;
1257 else
1258 wined3d_mode->refresh_rate = DEFAULT_REFRESH_RATE;
1260 if (mode.dmFields & DM_DISPLAYFLAGS)
1262 if (mode.u2.dmDisplayFlags & DM_INTERLACED)
1263 wined3d_mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1264 else
1265 wined3d_mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1267 else
1269 wined3d_mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1273 output->modes_valid = true;
1276 static bool mode_matches_filter(const struct wined3d_adapter *adapter, const struct wined3d_display_mode *mode,
1277 const struct wined3d_format *format, enum wined3d_scanline_ordering scanline_ordering)
1279 if (scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN
1280 && mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN
1281 && scanline_ordering != mode->scanline_ordering)
1282 return false;
1284 if (format->id == WINED3DFMT_UNKNOWN)
1286 /* This is for d3d8, do not enumerate P8 here. */
1287 if (mode->format_id != WINED3DFMT_B5G6R5_UNORM && mode->format_id != WINED3DFMT_B8G8R8X8_UNORM)
1288 return false;
1290 else
1292 const struct wined3d_format *mode_format = wined3d_get_format(adapter,
1293 mode->format_id, WINED3D_BIND_RENDER_TARGET);
1295 if (format->byte_count != mode_format->byte_count)
1296 return false;
1299 return true;
1302 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1303 unsigned int CDECL wined3d_output_get_mode_count(struct wined3d_output *output,
1304 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, bool cached)
1306 const struct wined3d_adapter *adapter;
1307 const struct wined3d_format *format;
1308 unsigned int count = 0;
1309 SIZE_T i;
1311 TRACE("output %p, format %s, scanline_ordering %#x.\n",
1312 output, debug_d3dformat(format_id), scanline_ordering);
1314 adapter = output->adapter;
1315 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1317 wined3d_output_update_modes(output, cached);
1319 for (i = 0; i < output->mode_count; ++i)
1321 if (mode_matches_filter(adapter, &output->modes[i], format, scanline_ordering))
1322 ++count;
1325 TRACE("Returning %u matching modes (out of %Iu total).\n", count, output->mode_count);
1327 return count;
1330 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1331 HRESULT CDECL wined3d_output_get_mode(struct wined3d_output *output,
1332 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
1333 unsigned int mode_idx, struct wined3d_display_mode *mode, bool cached)
1335 const struct wined3d_adapter *adapter;
1336 const struct wined3d_format *format;
1337 SIZE_T i, match_idx = 0;
1339 TRACE("output %p, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
1340 output, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
1342 if (!mode)
1343 return WINED3DERR_INVALIDCALL;
1345 adapter = output->adapter;
1346 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1348 wined3d_output_update_modes(output, cached);
1350 for (i = 0; i < output->mode_count; ++i)
1352 const struct wined3d_display_mode *wined3d_mode = &output->modes[i];
1354 if (mode_matches_filter(adapter, wined3d_mode, format, scanline_ordering) && match_idx++ == mode_idx)
1356 *mode = *wined3d_mode;
1357 if (format_id != WINED3DFMT_UNKNOWN)
1358 mode->format_id = format_id;
1360 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1361 wined3d_get_format(adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET)->byte_count * CHAR_BIT,
1362 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1363 return WINED3D_OK;
1367 WARN("Invalid mode_idx %u.\n", mode_idx);
1368 return WINED3DERR_INVALIDCALL;
1371 HRESULT CDECL wined3d_output_find_closest_matching_mode(struct wined3d_output *output,
1372 struct wined3d_display_mode *mode)
1374 unsigned int i, j, mode_count, matching_mode_count, closest;
1375 struct wined3d_display_mode **matching_modes;
1376 struct wined3d_display_mode *modes;
1377 HRESULT hr;
1379 TRACE("output %p, mode %p.\n", output, mode);
1381 if (!(mode_count = wined3d_output_get_mode_count(output, mode->format_id,
1382 WINED3D_SCANLINE_ORDERING_UNKNOWN, false)))
1384 WARN("Output has 0 matching modes.\n");
1385 return E_FAIL;
1388 if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
1389 return E_OUTOFMEMORY;
1390 if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
1392 heap_free(modes);
1393 return E_OUTOFMEMORY;
1396 for (i = 0; i < mode_count; ++i)
1398 if (FAILED(hr = wined3d_output_get_mode(output, mode->format_id,
1399 WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i], true)))
1401 heap_free(matching_modes);
1402 heap_free(modes);
1403 return hr;
1405 matching_modes[i] = &modes[i];
1408 matching_mode_count = mode_count;
1410 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1412 for (i = 0, j = 0; i < matching_mode_count; ++i)
1414 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
1415 matching_modes[j++] = matching_modes[i];
1417 if (j > 0)
1418 matching_mode_count = j;
1421 if (mode->refresh_rate)
1423 for (i = 0, j = 0; i < matching_mode_count; ++i)
1425 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
1426 matching_modes[j++] = matching_modes[i];
1428 if (j > 0)
1429 matching_mode_count = j;
1432 if (!mode->width || !mode->height)
1434 struct wined3d_display_mode current_mode;
1435 if (FAILED(hr = wined3d_output_get_display_mode(output, &current_mode, NULL)))
1437 heap_free(matching_modes);
1438 heap_free(modes);
1439 return hr;
1441 mode->width = current_mode.width;
1442 mode->height = current_mode.height;
1445 closest = ~0u;
1446 for (i = 0, j = 0; i < matching_mode_count; ++i)
1448 unsigned int d = abs((int)(mode->width - matching_modes[i]->width))
1449 + abs((int)(mode->height - matching_modes[i]->height));
1451 if (closest > d)
1453 closest = d;
1454 j = i;
1458 *mode = *matching_modes[j];
1460 heap_free(matching_modes);
1461 heap_free(modes);
1463 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1464 mode->refresh_rate, debug_d3dformat(mode->format_id),
1465 mode->scanline_ordering);
1467 return WINED3D_OK;
1470 struct wined3d_adapter * CDECL wined3d_output_get_adapter(const struct wined3d_output *output)
1472 TRACE("output %p.\n", output);
1474 return output->adapter;
1477 HRESULT CDECL wined3d_output_get_display_mode(const struct wined3d_output *output,
1478 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
1480 DEVMODEW m;
1482 TRACE("output %p, display_mode %p, rotation %p.\n", output, mode, rotation);
1484 if (!mode)
1485 return WINED3DERR_INVALIDCALL;
1487 memset(&m, 0, sizeof(m));
1488 m.dmSize = sizeof(m);
1490 EnumDisplaySettingsExW(output->device_name, ENUM_CURRENT_SETTINGS, &m, 0);
1491 mode->width = m.dmPelsWidth;
1492 mode->height = m.dmPelsHeight;
1493 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1494 if (m.dmFields & DM_DISPLAYFREQUENCY)
1495 mode->refresh_rate = m.dmDisplayFrequency;
1496 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1498 /* Lie about the format. X11 can't change the color depth, and some apps
1499 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1500 * that GetDisplayMode still returns 24 bpp. This should probably be
1501 * handled in winex11 instead. */
1502 if (output->screen_format && output->screen_format != mode->format_id)
1504 WARN("Overriding format %s with stored format %s.\n",
1505 debug_d3dformat(mode->format_id),
1506 debug_d3dformat(output->screen_format));
1507 mode->format_id = output->screen_format;
1510 if (!(m.dmFields & DM_DISPLAYFLAGS))
1511 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1512 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1513 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1514 else
1515 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1517 if (rotation)
1519 switch (m.u1.s2.dmDisplayOrientation)
1521 case DMDO_DEFAULT:
1522 *rotation = WINED3D_DISPLAY_ROTATION_0;
1523 break;
1524 case DMDO_90:
1525 *rotation = WINED3D_DISPLAY_ROTATION_90;
1526 break;
1527 case DMDO_180:
1528 *rotation = WINED3D_DISPLAY_ROTATION_180;
1529 break;
1530 case DMDO_270:
1531 *rotation = WINED3D_DISPLAY_ROTATION_270;
1532 break;
1533 default:
1534 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
1535 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
1536 break;
1540 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1541 mode->refresh_rate, debug_d3dformat(mode->format_id),
1542 mode->scanline_ordering);
1543 return WINED3D_OK;
1546 static BOOL equal_display_mode(const DEVMODEW *mode1, const DEVMODEW *mode2)
1548 if (mode1->dmFields & mode2->dmFields & DM_PELSWIDTH
1549 && mode1->dmPelsWidth != mode2->dmPelsWidth)
1550 return FALSE;
1552 if (mode1->dmFields & mode2->dmFields & DM_PELSHEIGHT
1553 && mode1->dmPelsHeight != mode2->dmPelsHeight)
1554 return FALSE;
1556 if (mode1->dmFields & mode2->dmFields & DM_BITSPERPEL
1557 && mode1->dmBitsPerPel != mode2->dmBitsPerPel)
1558 return FALSE;
1560 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFLAGS
1561 && mode1->u2.dmDisplayFlags != mode2->u2.dmDisplayFlags)
1562 return FALSE;
1564 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFREQUENCY
1565 && mode1->dmDisplayFrequency != mode2->dmDisplayFrequency)
1566 return FALSE;
1568 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYORIENTATION
1569 && mode1->u1.s2.dmDisplayOrientation != mode2->u1.s2.dmDisplayOrientation)
1570 return FALSE;
1572 if (mode1->dmFields & mode2->dmFields & DM_POSITION
1573 && (mode1->u1.s2.dmPosition.x != mode2->u1.s2.dmPosition.x
1574 || mode1->u1.s2.dmPosition.y != mode2->u1.s2.dmPosition.y))
1575 return FALSE;
1577 return TRUE;
1580 HRESULT CDECL wined3d_restore_display_modes(struct wined3d *wined3d)
1582 unsigned int adapter_idx, output_idx = 0;
1583 DEVMODEW current_mode, registry_mode;
1584 struct wined3d_adapter *adapter;
1585 DISPLAY_DEVICEW display_device;
1586 struct wined3d_output *output;
1587 BOOL do_mode_change = FALSE;
1588 LONG ret;
1590 TRACE("wined3d %p.\n", wined3d);
1592 memset(&current_mode, 0, sizeof(current_mode));
1593 memset(&registry_mode, 0, sizeof(registry_mode));
1594 current_mode.dmSize = sizeof(current_mode);
1595 registry_mode.dmSize = sizeof(registry_mode);
1596 display_device.cb = sizeof(display_device);
1597 while (EnumDisplayDevicesW(NULL, output_idx++, &display_device, 0))
1599 if (!EnumDisplaySettingsExW(display_device.DeviceName, ENUM_CURRENT_SETTINGS, &current_mode, 0))
1601 ERR("Failed to read the current display mode for %s.\n",
1602 wine_dbgstr_w(display_device.DeviceName));
1603 return WINED3DERR_NOTAVAILABLE;
1606 if (!EnumDisplaySettingsExW(display_device.DeviceName, ENUM_REGISTRY_SETTINGS, &registry_mode, 0))
1608 ERR("Failed to read the registry display mode for %s.\n",
1609 wine_dbgstr_w(display_device.DeviceName));
1610 return WINED3DERR_NOTAVAILABLE;
1613 if (!equal_display_mode(&current_mode, &registry_mode))
1615 do_mode_change = TRUE;
1616 break;
1620 if (do_mode_change)
1622 ret = ChangeDisplaySettingsExW(NULL, NULL, NULL, 0, NULL);
1623 if (ret != DISP_CHANGE_SUCCESSFUL)
1625 ERR("Failed to restore all outputs to their registry display settings, error %d.\n", ret);
1626 return WINED3DERR_NOTAVAILABLE;
1629 else
1631 TRACE("Skipping redundant mode setting call.\n");
1634 for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
1636 adapter = wined3d->adapters[adapter_idx];
1637 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
1639 output = &adapter->outputs[output_idx];
1641 if (!EnumDisplaySettingsExW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode, 0))
1643 ERR("Failed to read the current display mode for %s.\n",
1644 wine_dbgstr_w(output->device_name));
1645 return WINED3DERR_NOTAVAILABLE;
1648 output->screen_format = pixelformat_for_depth(current_mode.dmBitsPerPel);
1652 return WINED3D_OK;
1655 HRESULT CDECL wined3d_output_set_display_mode(struct wined3d_output *output,
1656 const struct wined3d_display_mode *mode)
1658 enum wined3d_format_id new_format_id;
1659 const struct wined3d_format *format;
1660 DEVMODEW new_mode, current_mode;
1661 LONG ret;
1663 TRACE("output %p, mode %p.\n", output, mode);
1664 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1665 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1667 memset(&new_mode, 0, sizeof(new_mode));
1668 new_mode.dmSize = sizeof(new_mode);
1669 memset(&current_mode, 0, sizeof(current_mode));
1670 current_mode.dmSize = sizeof(current_mode);
1672 format = wined3d_get_format(output->adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET);
1674 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1675 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
1676 new_mode.dmPelsWidth = mode->width;
1677 new_mode.dmPelsHeight = mode->height;
1678 new_mode.dmDisplayFrequency = mode->refresh_rate;
1679 if (mode->refresh_rate)
1680 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
1681 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1683 new_mode.dmFields |= DM_DISPLAYFLAGS;
1684 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
1685 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
1687 new_format_id = mode->format_id;
1689 /* Only change the mode if necessary. */
1690 if (!EnumDisplaySettingsW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode))
1692 ERR("Failed to get current display mode.\n");
1694 else if (equal_display_mode(&current_mode, &new_mode))
1696 TRACE("Skipping redundant mode setting call.\n");
1697 output->screen_format = new_format_id;
1698 return WINED3D_OK;
1701 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1702 if (ret != DISP_CHANGE_SUCCESSFUL)
1704 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
1706 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1707 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
1708 new_mode.dmDisplayFrequency = 0;
1709 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1711 if (ret != DISP_CHANGE_SUCCESSFUL)
1712 return WINED3DERR_NOTAVAILABLE;
1715 /* Store the new values. */
1716 output->screen_format = new_format_id;
1718 return WINED3D_OK;
1721 HRESULT CDECL wined3d_output_set_gamma_ramp(struct wined3d_output *output, const struct wined3d_gamma_ramp *ramp)
1723 HDC dc;
1725 TRACE("output %p, ramp %p.\n", output, ramp);
1727 dc = CreateDCW(output->device_name, NULL, NULL, NULL);
1728 SetDeviceGammaRamp(dc, (void *)ramp);
1729 DeleteDC(dc);
1731 return WINED3D_OK;
1734 HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp)
1736 HDC dc;
1738 TRACE("output %p, ramp %p.\n", output, ramp);
1740 dc = CreateDCW(output->device_name, NULL, NULL, NULL);
1741 GetDeviceGammaRamp(dc, ramp);
1742 DeleteDC(dc);
1744 return WINED3D_OK;
1747 HRESULT CDECL wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
1748 DWORD flags, struct wined3d_adapter_identifier *identifier)
1750 TRACE("adapter %p, flags %#x, identifier %p.\n", adapter, flags, identifier);
1752 wined3d_mutex_lock();
1754 wined3d_copy_name(identifier->driver, adapter->driver_info.name, identifier->driver_size);
1755 wined3d_copy_name(identifier->description, adapter->driver_info.description, identifier->description_size);
1757 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
1758 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
1759 identifier->vendor_id = adapter->driver_info.vendor;
1760 identifier->device_id = adapter->driver_info.device;
1761 identifier->subsystem_id = 0;
1762 identifier->revision = 0;
1763 identifier->device_identifier = IID_D3DDEVICE_D3DUID;
1764 identifier->driver_uuid = adapter->driver_uuid;
1765 identifier->device_uuid = adapter->device_uuid;
1766 identifier->whql_level = (flags & WINED3DENUM_WHQL_LEVEL) ? 1 : 0;
1767 identifier->adapter_luid = adapter->luid;
1768 identifier->video_memory = min(~(SIZE_T)0, adapter->driver_info.vram_bytes);
1769 identifier->shared_system_memory = min(~(SIZE_T)0, adapter->driver_info.sysmem_bytes);
1771 wined3d_mutex_unlock();
1773 return WINED3D_OK;
1776 HRESULT CDECL wined3d_output_get_raster_status(const struct wined3d_output *output,
1777 struct wined3d_raster_status *raster_status)
1779 LONGLONG freq_per_frame, freq_per_line;
1780 LARGE_INTEGER counter, freq_per_sec;
1781 struct wined3d_display_mode mode;
1782 static UINT once;
1784 if (!once++)
1785 FIXME("output %p, raster_status %p semi-stub!\n", output, raster_status);
1786 else
1787 WARN("output %p, raster_status %p semi-stub!\n", output, raster_status);
1789 /* Obtaining the raster status is a widely implemented but optional
1790 * feature. When this method returns OK StarCraft 2 expects the
1791 * raster_status->InVBlank value to actually change over time.
1792 * And Endless Alice Crysis doesn't care even if this method fails.
1793 * Thus this method returns OK and fakes raster_status by
1794 * QueryPerformanceCounter. */
1796 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
1797 return WINED3DERR_INVALIDCALL;
1798 if (FAILED(wined3d_output_get_display_mode(output, &mode, NULL)))
1799 return WINED3DERR_INVALIDCALL;
1800 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
1801 mode.refresh_rate = 60;
1803 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
1804 /* Assume 20 scan lines in the vertical blank. */
1805 freq_per_line = freq_per_frame / (mode.height + 20);
1806 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
1807 if (raster_status->scan_line < mode.height)
1808 raster_status->in_vblank = FALSE;
1809 else
1811 raster_status->scan_line = 0;
1812 raster_status->in_vblank = TRUE;
1815 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1816 raster_status->in_vblank, raster_status->scan_line);
1818 return WINED3D_OK;
1821 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
1822 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1823 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
1825 const struct wined3d_format *rt_format;
1826 const struct wined3d_format *ds_format;
1828 TRACE("adapter %p, device_type %s, adapter_format %s, render_target_format %s, "
1829 "depth_stencil_format %s.\n",
1830 adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1831 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
1833 rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET);
1834 ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL);
1836 if (!(rt_format->caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_RENDERTARGET))
1838 WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format->id));
1839 return WINED3DERR_NOTAVAILABLE;
1841 if (!(ds_format->caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_DEPTH_STENCIL))
1843 WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format->id));
1844 return WINED3DERR_NOTAVAILABLE;
1847 if (adapter->adapter_ops->adapter_check_format(adapter, NULL, rt_format, ds_format))
1849 TRACE("Formats match.\n");
1850 return WINED3D_OK;
1853 TRACE("Unsupported format pair: %s and %s.\n",
1854 debug_d3dformat(render_target_format_id),
1855 debug_d3dformat(depth_stencil_format_id));
1857 return WINED3DERR_NOTAVAILABLE;
1860 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter,
1861 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
1862 enum wined3d_multisample_type multisample_type, unsigned int *quality_levels)
1864 const struct wined3d_format *format;
1865 HRESULT hr = WINED3D_OK;
1867 TRACE("adapter %p, device_type %s, surface_format %s, "
1868 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1869 adapter, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
1870 windowed, multisample_type, quality_levels);
1872 if (surface_format_id == WINED3DFMT_UNKNOWN)
1873 return WINED3DERR_INVALIDCALL;
1874 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
1875 return WINED3DERR_INVALIDCALL;
1876 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
1878 FIXME("multisample_type %u not handled yet.\n", multisample_type);
1879 return WINED3DERR_NOTAVAILABLE;
1882 format = wined3d_get_format(adapter, surface_format_id, 0);
1884 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
1885 hr = WINED3DERR_NOTAVAILABLE;
1887 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
1889 if (quality_levels)
1891 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
1892 *quality_levels = wined3d_popcount(format->multisample_types);
1893 else
1894 *quality_levels = 1;
1896 return WINED3D_OK;
1899 TRACE("Returning not supported.\n");
1900 return hr;
1903 static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *adapter,
1904 const struct wined3d_format *adapter_format, const struct wined3d_format *ds_format,
1905 enum wined3d_gl_resource_type gl_type)
1907 if (!ds_format->depth_size && !ds_format->stencil_size)
1908 return FALSE;
1910 return adapter->adapter_ops->adapter_check_format(adapter, adapter_format, NULL, ds_format);
1913 static BOOL wined3d_check_surface_format(const struct wined3d_format *format)
1915 if ((format->caps[WINED3D_GL_RES_TYPE_TEX_2D] | format->caps[WINED3D_GL_RES_TYPE_RB])
1916 & WINED3D_FORMAT_CAP_BLIT)
1917 return TRUE;
1919 if ((format->attrs & WINED3D_FORMAT_ATTR_EXTENSION)
1920 && (format->caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_TEXTURE))
1921 return TRUE;
1923 return FALSE;
1926 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1927 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1928 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1929 * show that wrapping is supported. The lack of filtering will sort out the
1930 * mipmapping capability anyway.
1932 * For now lets report this on all formats, but in the future we may want to
1933 * restrict it to some should applications need that. */
1934 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
1935 const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
1936 enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
1937 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
1939 const struct wined3d_format *adapter_format, *format;
1940 enum wined3d_gl_resource_type gl_type, gl_type_end;
1941 unsigned int format_caps = 0, format_attrs = 0;
1942 BOOL mipmap_gen_supported = TRUE;
1943 unsigned int allowed_bind_flags;
1944 DWORD allowed_usage;
1946 TRACE("wined3d %p, adapter %p, device_type %s, adapter_format %s, usage %s, "
1947 "bind_flags %s, resource_type %s, check_format %s.\n",
1948 wined3d, adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1949 debug_d3dusage(usage), wined3d_debug_bind_flags(bind_flags),
1950 debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
1952 adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
1953 format = wined3d_get_format(adapter, check_format_id, bind_flags);
1955 switch (resource_type)
1957 case WINED3D_RTYPE_NONE:
1958 allowed_usage = 0;
1959 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1960 | WINED3D_BIND_DEPTH_STENCIL
1961 | WINED3D_BIND_UNORDERED_ACCESS;
1962 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
1963 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1964 break;
1966 case WINED3D_RTYPE_TEXTURE_1D:
1967 allowed_usage = WINED3DUSAGE_DYNAMIC
1968 | WINED3DUSAGE_SOFTWAREPROCESSING
1969 | WINED3DUSAGE_QUERY_FILTER
1970 | WINED3DUSAGE_QUERY_GENMIPMAP
1971 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1972 | WINED3DUSAGE_QUERY_SRGBREAD
1973 | WINED3DUSAGE_QUERY_SRGBWRITE
1974 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1975 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1976 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
1977 | WINED3D_BIND_UNORDERED_ACCESS;
1978 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
1979 break;
1981 case WINED3D_RTYPE_TEXTURE_2D:
1982 allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
1983 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1984 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
1985 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1986 | WINED3D_BIND_DEPTH_STENCIL
1987 | WINED3D_BIND_UNORDERED_ACCESS;
1988 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
1989 if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
1991 if (!wined3d_check_surface_format(format))
1993 TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format->id));
1994 return WINED3DERR_NOTAVAILABLE;
1996 break;
1998 allowed_usage |= WINED3DUSAGE_DYNAMIC
1999 | WINED3DUSAGE_LEGACY_CUBEMAP
2000 | WINED3DUSAGE_SOFTWAREPROCESSING
2001 | WINED3DUSAGE_QUERY_FILTER
2002 | WINED3DUSAGE_QUERY_GENMIPMAP
2003 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
2004 | WINED3DUSAGE_QUERY_SRGBREAD
2005 | WINED3DUSAGE_QUERY_SRGBWRITE
2006 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
2007 | WINED3DUSAGE_QUERY_WRAPANDMIP;
2008 allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
2009 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
2011 allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
2012 allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL;
2013 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
2015 break;
2017 case WINED3D_RTYPE_TEXTURE_3D:
2018 allowed_usage = WINED3DUSAGE_DYNAMIC
2019 | WINED3DUSAGE_SOFTWAREPROCESSING
2020 | WINED3DUSAGE_QUERY_FILTER
2021 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
2022 | WINED3DUSAGE_QUERY_SRGBREAD
2023 | WINED3DUSAGE_QUERY_SRGBWRITE
2024 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
2025 | WINED3DUSAGE_QUERY_WRAPANDMIP;
2026 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
2027 | WINED3D_BIND_UNORDERED_ACCESS;
2028 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
2029 break;
2031 case WINED3D_RTYPE_BUFFER:
2032 if (wined3d_format_is_typeless(format))
2034 TRACE("Requested WINED3D_RTYPE_BUFFER, but format %s is typeless.\n", debug_d3dformat(check_format_id));
2035 return WINED3DERR_NOTAVAILABLE;
2038 allowed_usage = WINED3DUSAGE_DYNAMIC;
2039 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
2040 | WINED3D_BIND_UNORDERED_ACCESS
2041 | WINED3D_BIND_VERTEX_BUFFER
2042 | WINED3D_BIND_INDEX_BUFFER;
2043 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER;
2044 break;
2046 default:
2047 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
2048 return WINED3DERR_NOTAVAILABLE;
2051 if ((usage & allowed_usage) != usage)
2053 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
2054 usage, debug_d3dresourcetype(resource_type), allowed_usage);
2055 return WINED3DERR_NOTAVAILABLE;
2058 if ((bind_flags & allowed_bind_flags) != bind_flags)
2060 TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
2061 wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type),
2062 wined3d_debug_bind_flags(allowed_bind_flags));
2063 return WINED3DERR_NOTAVAILABLE;
2066 if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
2067 format_caps |= WINED3D_FORMAT_CAP_TEXTURE;
2068 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
2069 format_caps |= WINED3D_FORMAT_CAP_RENDERTARGET;
2070 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
2071 format_caps |= WINED3D_FORMAT_CAP_DEPTH_STENCIL;
2072 if (bind_flags & WINED3D_BIND_UNORDERED_ACCESS)
2073 format_caps |= WINED3D_FORMAT_CAP_UNORDERED_ACCESS;
2074 if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
2075 format_caps |= WINED3D_FORMAT_CAP_VERTEX_ATTRIBUTE;
2076 if (bind_flags & WINED3D_BIND_INDEX_BUFFER)
2077 format_caps |= WINED3D_FORMAT_CAP_INDEX_BUFFER;
2079 if (usage & WINED3DUSAGE_QUERY_FILTER)
2080 format_caps |= WINED3D_FORMAT_CAP_FILTERING;
2081 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
2082 format_caps |= WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING;
2083 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
2084 format_caps |= WINED3D_FORMAT_CAP_SRGB_READ;
2085 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
2086 format_caps |= WINED3D_FORMAT_CAP_SRGB_WRITE;
2087 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
2088 format_caps |= WINED3D_FORMAT_CAP_VTF;
2089 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
2090 format_attrs |= WINED3D_FORMAT_ATTR_BUMPMAP;
2092 if ((format_caps & WINED3D_FORMAT_CAP_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
2094 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
2095 return WINED3DERR_NOTAVAILABLE;
2098 if ((format->attrs & format_attrs) != format_attrs)
2100 TRACE("Requested format attributes %#x, but format %s only has %#x.\n",
2101 format_attrs, debug_d3dformat(check_format_id), format->attrs);
2102 return WINED3DERR_NOTAVAILABLE;
2105 for (; gl_type <= gl_type_end; ++gl_type)
2107 unsigned int caps = format->caps[gl_type];
2109 if (gl_type == WINED3D_GL_RES_TYPE_TEX_2D && !(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
2110 caps |= format->caps[WINED3D_GL_RES_TYPE_RB];
2112 if ((caps & format_caps) != format_caps)
2114 TRACE("Requested format caps %#x, but format %s only has %#x.\n",
2115 format_caps, debug_d3dformat(check_format_id), caps);
2116 return WINED3DERR_NOTAVAILABLE;
2119 if ((bind_flags & WINED3D_BIND_RENDER_TARGET)
2120 && !adapter->adapter_ops->adapter_check_format(adapter, adapter_format, format, NULL))
2122 TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
2123 debug_d3dformat(check_format_id));
2124 return WINED3DERR_NOTAVAILABLE;
2127 /* 3D depth / stencil textures are never supported. */
2128 if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
2129 continue;
2131 if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
2132 && !wined3d_check_depth_stencil_format(adapter, adapter_format, format, gl_type))
2134 TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
2135 debug_d3dformat(check_format_id));
2136 return WINED3DERR_NOTAVAILABLE;
2139 if ((bind_flags & WINED3D_BIND_UNORDERED_ACCESS) && wined3d_format_is_typeless(format))
2141 TRACE("Requested WINED3D_BIND_UNORDERED_ACCESS, but format %s is typeless.\n",
2142 debug_d3dformat(check_format_id));
2143 return WINED3DERR_NOTAVAILABLE;
2146 if (!(caps & WINED3D_FORMAT_CAP_GEN_MIPMAP))
2147 mipmap_gen_supported = FALSE;
2150 if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
2152 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
2153 return WINED3DOK_NOMIPGEN;
2156 return WINED3D_OK;
2159 unsigned int CDECL wined3d_calculate_format_pitch(const struct wined3d_adapter *adapter,
2160 enum wined3d_format_id format_id, unsigned int width)
2162 unsigned int row_pitch, slice_pitch;
2164 TRACE("adapter %p, format_id %s, width %u.\n", adapter, debug_d3dformat(format_id), width);
2166 wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
2167 1, width, 1, &row_pitch, &slice_pitch);
2169 return row_pitch;
2172 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d_output *output,
2173 enum wined3d_device_type device_type, enum wined3d_format_id src_format,
2174 enum wined3d_format_id dst_format)
2176 FIXME("output %p, device_type %s, src_format %s, dst_format %s stub!\n",
2177 output, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
2178 debug_d3dformat(dst_format));
2180 return WINED3D_OK;
2183 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d,
2184 struct wined3d_output *output, enum wined3d_device_type device_type,
2185 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format,
2186 BOOL windowed)
2188 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
2190 TRACE("wined3d %p, output %p, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
2191 wined3d, output, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
2192 debug_d3dformat(backbuffer_format), windowed);
2194 /* The task of this function is to check whether a certain display / backbuffer format
2195 * combination is available on the given output. In fullscreen mode microsoft specified
2196 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
2197 * and display format should match exactly.
2198 * In windowed mode format conversion can occur and this depends on the driver. */
2200 /* There are only 4 display formats. */
2201 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
2202 || display_format == WINED3DFMT_B5G5R5X1_UNORM
2203 || display_format == WINED3DFMT_B8G8R8X8_UNORM
2204 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
2206 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
2207 return WINED3DERR_NOTAVAILABLE;
2210 if (!windowed)
2212 /* If the requested display format is not available, don't continue. */
2213 if (!wined3d_output_get_mode_count(output, display_format,
2214 WINED3D_SCANLINE_ORDERING_UNKNOWN, false))
2216 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
2217 return WINED3DERR_NOTAVAILABLE;
2220 present_conversion = FALSE;
2222 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
2224 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
2225 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
2226 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2227 return WINED3DERR_NOTAVAILABLE;
2230 if (present_conversion)
2232 /* Use the display format as back buffer format if the latter is
2233 * WINED3DFMT_UNKNOWN. */
2234 if (backbuffer_format == WINED3DFMT_UNKNOWN)
2235 backbuffer_format = display_format;
2237 if (FAILED(wined3d_check_device_format_conversion(output, device_type, backbuffer_format,
2238 display_format)))
2240 TRACE("Format conversion from %s to %s not supported.\n",
2241 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
2242 return WINED3DERR_NOTAVAILABLE;
2245 else
2247 /* When format conversion from the back buffer format to the display
2248 * format is not allowed, only a limited number of combinations are
2249 * valid. */
2251 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
2253 TRACE("Unsupported format combination %s / %s.\n",
2254 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2255 return WINED3DERR_NOTAVAILABLE;
2258 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
2259 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
2261 TRACE("Unsupported format combination %s / %s.\n",
2262 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2263 return WINED3DERR_NOTAVAILABLE;
2266 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
2267 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
2269 TRACE("Unsupported format combination %s / %s.\n",
2270 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2271 return WINED3DERR_NOTAVAILABLE;
2274 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
2275 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
2277 TRACE("Unsupported format combination %s / %s.\n",
2278 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2279 return WINED3DERR_NOTAVAILABLE;
2283 /* Validate that the back buffer format is usable for render targets. */
2284 if (FAILED(wined3d_check_device_format(wined3d, output->adapter, device_type,
2285 display_format, 0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D,
2286 backbuffer_format)))
2288 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
2289 return WINED3DERR_NOTAVAILABLE;
2292 return WINED3D_OK;
2295 HRESULT CDECL wined3d_get_device_caps(const struct wined3d_adapter *adapter,
2296 enum wined3d_device_type device_type, struct wined3d_caps *caps)
2298 const struct wined3d_d3d_info *d3d_info;
2299 struct wined3d_vertex_caps vertex_caps;
2300 DWORD ckey_caps, blit_caps, fx_caps;
2301 struct fragment_caps fragment_caps;
2302 struct shader_caps shader_caps;
2304 TRACE("adapter %p, device_type %s, caps %p.\n",
2305 adapter, debug_d3ddevicetype(device_type), caps);
2307 d3d_info = &adapter->d3d_info;
2309 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
2311 caps->Caps = 0;
2312 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
2313 WINED3DCAPS2_FULLSCREENGAMMA |
2314 WINED3DCAPS2_DYNAMICTEXTURES;
2316 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
2317 WINED3DCAPS3_COPY_TO_VIDMEM |
2318 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
2320 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
2321 WINED3DCURSORCAPS_LOWRES;
2323 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
2324 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
2325 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
2326 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
2327 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
2328 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
2329 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
2330 WINED3DDEVCAPS_PUREDEVICE |
2331 WINED3DDEVCAPS_HWRASTERIZATION |
2332 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
2333 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
2334 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
2335 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
2336 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
2338 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
2339 WINED3DPMISCCAPS_CULLCCW |
2340 WINED3DPMISCCAPS_CULLCW |
2341 WINED3DPMISCCAPS_COLORWRITEENABLE |
2342 WINED3DPMISCCAPS_CLIPTLVERTS |
2343 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
2344 WINED3DPMISCCAPS_MASKZ |
2345 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
2346 /* TODO:
2347 WINED3DPMISCCAPS_NULLREFERENCE
2348 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
2349 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
2351 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
2352 WINED3DPRASTERCAPS_PAT |
2353 WINED3DPRASTERCAPS_WFOG |
2354 WINED3DPRASTERCAPS_ZFOG |
2355 WINED3DPRASTERCAPS_FOGVERTEX |
2356 WINED3DPRASTERCAPS_FOGTABLE |
2357 WINED3DPRASTERCAPS_STIPPLE |
2358 WINED3DPRASTERCAPS_SUBPIXEL |
2359 WINED3DPRASTERCAPS_ZTEST |
2360 WINED3DPRASTERCAPS_SCISSORTEST |
2361 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
2362 WINED3DPRASTERCAPS_DEPTHBIAS;
2364 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2365 WINED3DPCMPCAPS_EQUAL |
2366 WINED3DPCMPCAPS_GREATER |
2367 WINED3DPCMPCAPS_GREATEREQUAL |
2368 WINED3DPCMPCAPS_LESS |
2369 WINED3DPCMPCAPS_LESSEQUAL |
2370 WINED3DPCMPCAPS_NEVER |
2371 WINED3DPCMPCAPS_NOTEQUAL;
2373 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
2374 * are legacy settings for srcblend only. */
2375 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
2376 WINED3DPBLENDCAPS_BOTHSRCALPHA |
2377 WINED3DPBLENDCAPS_DESTALPHA |
2378 WINED3DPBLENDCAPS_DESTCOLOR |
2379 WINED3DPBLENDCAPS_INVDESTALPHA |
2380 WINED3DPBLENDCAPS_INVDESTCOLOR |
2381 WINED3DPBLENDCAPS_INVSRCALPHA |
2382 WINED3DPBLENDCAPS_INVSRCCOLOR |
2383 WINED3DPBLENDCAPS_ONE |
2384 WINED3DPBLENDCAPS_SRCALPHA |
2385 WINED3DPBLENDCAPS_SRCALPHASAT |
2386 WINED3DPBLENDCAPS_SRCCOLOR |
2387 WINED3DPBLENDCAPS_ZERO;
2389 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
2390 WINED3DPBLENDCAPS_DESTCOLOR |
2391 WINED3DPBLENDCAPS_INVDESTALPHA |
2392 WINED3DPBLENDCAPS_INVDESTCOLOR |
2393 WINED3DPBLENDCAPS_INVSRCALPHA |
2394 WINED3DPBLENDCAPS_INVSRCCOLOR |
2395 WINED3DPBLENDCAPS_ONE |
2396 WINED3DPBLENDCAPS_SRCALPHA |
2397 WINED3DPBLENDCAPS_SRCCOLOR |
2398 WINED3DPBLENDCAPS_ZERO;
2400 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2401 WINED3DPCMPCAPS_EQUAL |
2402 WINED3DPCMPCAPS_GREATER |
2403 WINED3DPCMPCAPS_GREATEREQUAL |
2404 WINED3DPCMPCAPS_LESS |
2405 WINED3DPCMPCAPS_LESSEQUAL |
2406 WINED3DPCMPCAPS_NEVER |
2407 WINED3DPCMPCAPS_NOTEQUAL;
2409 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
2410 WINED3DPSHADECAPS_COLORGOURAUDRGB |
2411 WINED3DPSHADECAPS_ALPHAFLATBLEND |
2412 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
2413 WINED3DPSHADECAPS_COLORFLATRGB |
2414 WINED3DPSHADECAPS_FOGFLAT |
2415 WINED3DPSHADECAPS_FOGGOURAUD |
2416 WINED3DPSHADECAPS_SPECULARFLATRGB;
2418 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
2419 WINED3DPTEXTURECAPS_ALPHAPALETTE |
2420 WINED3DPTEXTURECAPS_TRANSPARENCY |
2421 WINED3DPTEXTURECAPS_BORDER |
2422 WINED3DPTEXTURECAPS_MIPMAP |
2423 WINED3DPTEXTURECAPS_PROJECTED |
2424 WINED3DPTEXTURECAPS_PERSPECTIVE;
2426 if (!d3d_info->texture_npot)
2428 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
2429 if (d3d_info->texture_npot_conditional)
2430 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
2433 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2434 WINED3DPTFILTERCAPS_MAGFPOINT |
2435 WINED3DPTFILTERCAPS_MINFLINEAR |
2436 WINED3DPTFILTERCAPS_MINFPOINT |
2437 WINED3DPTFILTERCAPS_MIPFLINEAR |
2438 WINED3DPTFILTERCAPS_MIPFPOINT |
2439 WINED3DPTFILTERCAPS_LINEAR |
2440 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2441 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2442 WINED3DPTFILTERCAPS_MIPLINEAR |
2443 WINED3DPTFILTERCAPS_MIPNEAREST |
2444 WINED3DPTFILTERCAPS_NEAREST;
2446 caps->CubeTextureFilterCaps = 0;
2447 caps->VolumeTextureFilterCaps = 0;
2449 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2450 WINED3DPTADDRESSCAPS_CLAMP |
2451 WINED3DPTADDRESSCAPS_WRAP;
2453 caps->VolumeTextureAddressCaps = 0;
2455 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
2456 WINED3DLINECAPS_ZTEST |
2457 WINED3DLINECAPS_BLEND |
2458 WINED3DLINECAPS_ALPHACMP |
2459 WINED3DLINECAPS_FOG;
2460 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2461 * idea how generating the smoothing alpha values works; the result is different
2464 caps->MaxTextureWidth = d3d_info->limits.texture_size;
2465 caps->MaxTextureHeight = d3d_info->limits.texture_size;
2467 caps->MaxVolumeExtent = 0;
2469 caps->MaxTextureRepeat = 32768;
2470 caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
2471 caps->MaxVertexW = 1e10f;
2473 caps->GuardBandLeft = -32768.0f;
2474 caps->GuardBandTop = -32768.0f;
2475 caps->GuardBandRight = 32768.0f;
2476 caps->GuardBandBottom = 32768.0f;
2478 caps->ExtentsAdjust = 0.0f;
2480 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
2481 WINED3DSTENCILCAPS_INCRSAT |
2482 WINED3DSTENCILCAPS_INVERT |
2483 WINED3DSTENCILCAPS_KEEP |
2484 WINED3DSTENCILCAPS_REPLACE |
2485 WINED3DSTENCILCAPS_ZERO;
2487 caps->MaxAnisotropy = 0;
2488 caps->MaxPointSize = d3d_info->limits.pointsize_max;
2490 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2491 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2492 caps->MaxStreams = WINED3D_MAX_STREAMS;
2493 caps->MaxStreamStride = 1024;
2495 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2496 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
2497 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
2498 caps->MaxNpatchTessellationLevel = 0;
2500 caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
2502 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
2503 WINED3DPTFILTERCAPS_MAGFPOINT |
2504 WINED3DPTFILTERCAPS_MINFLINEAR |
2505 WINED3DPTFILTERCAPS_MAGFLINEAR;
2506 caps->VertexTextureFilterCaps = 0;
2508 adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
2509 adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
2510 adapter->vertex_pipe->vp_get_caps(adapter, &vertex_caps);
2512 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2513 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
2515 caps->VertexShaderVersion = shader_caps.vs_version;
2516 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
2518 caps->PixelShaderVersion = shader_caps.ps_version;
2519 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
2521 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
2522 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
2523 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
2525 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
2526 caps->MaxActiveLights = vertex_caps.max_active_lights;
2527 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
2528 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
2529 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
2530 caps->FVFCaps = vertex_caps.fvf_caps;
2531 caps->RasterCaps |= vertex_caps.raster_caps;
2533 /* The following caps are shader specific, but they are things we cannot detect, or which
2534 * are the same among all shader models. So to avoid code duplication set the shader version
2535 * specific, but otherwise constant caps here
2537 if (caps->VertexShaderVersion >= 3)
2539 /* Where possible set the caps based on OpenGL extensions and if they
2540 * aren't set (in case of software rendering) use the VS 3.0 from
2541 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2542 * VS3.0 value. */
2543 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
2544 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2545 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2546 caps->VS20Caps.temp_count = 32;
2547 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2548 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
2550 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2551 caps->MaxVertexShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2552 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
2554 else if (caps->VertexShaderVersion == 2)
2556 caps->VS20Caps.caps = 0;
2557 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
2558 caps->VS20Caps.temp_count = WINED3DVS20_MIN_NUMTEMPS;
2559 caps->VS20Caps.static_flow_control_depth = 1;
2561 caps->MaxVShaderInstructionsExecuted = 65535;
2562 caps->MaxVertexShader30InstructionSlots = 0;
2564 else /* VS 1.x */
2566 caps->VS20Caps.caps = 0;
2567 caps->VS20Caps.dynamic_flow_control_depth = 0;
2568 caps->VS20Caps.temp_count = 0;
2569 caps->VS20Caps.static_flow_control_depth = 0;
2571 caps->MaxVShaderInstructionsExecuted = 0;
2572 caps->MaxVertexShader30InstructionSlots = 0;
2575 if (caps->PixelShaderVersion >= 3)
2577 /* Where possible set the caps based on OpenGL extensions and if they
2578 * aren't set (in case of software rendering) use the PS 3.0 from
2579 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2580 * PS 3.0 value. */
2582 /* Caps is more or less undocumented on MSDN but it appears to be
2583 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2584 * cards from Windows */
2585 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
2586 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
2587 WINED3DPS20CAPS_PREDICATION |
2588 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
2589 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
2590 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2591 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2592 caps->PS20Caps.temp_count = 32;
2593 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2594 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
2595 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2596 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
2598 caps->MaxPShaderInstructionsExecuted = 65535;
2599 caps->MaxPixelShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2601 else if (caps->PixelShaderVersion == 2)
2603 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2604 caps->PS20Caps.caps = 0;
2605 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2606 caps->PS20Caps.temp_count = WINED3DPS20_MIN_NUMTEMPS;
2607 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
2608 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2609 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
2611 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
2612 caps->MaxPixelShader30InstructionSlots = 0;
2614 else /* PS 1.x */
2616 caps->PS20Caps.caps = 0;
2617 caps->PS20Caps.dynamic_flow_control_depth = 0;
2618 caps->PS20Caps.temp_count = 0;
2619 caps->PS20Caps.static_flow_control_depth = 0;
2620 caps->PS20Caps.instruction_slot_count = 0;
2622 caps->MaxPShaderInstructionsExecuted = 0;
2623 caps->MaxPixelShader30InstructionSlots = 0;
2626 if (caps->VertexShaderVersion >= 2)
2628 /* OpenGL supports all the formats below, perhaps not always
2629 * without conversion, but it supports them.
2630 * Further GLSL doesn't seem to have an official unsigned type so
2631 * don't advertise it yet as I'm not sure how we handle it.
2632 * We might need to add some clamping in the shader engine to
2633 * support it.
2634 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2635 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
2636 WINED3DDTCAPS_UBYTE4N |
2637 WINED3DDTCAPS_SHORT2N |
2638 WINED3DDTCAPS_SHORT4N;
2640 else
2642 caps->DeclTypes = 0;
2645 /* Set DirectDraw helper Caps */
2646 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
2647 WINEDDCKEYCAPS_SRCBLT;
2648 fx_caps = WINEDDFXCAPS_BLTALPHA |
2649 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
2650 WINEDDFXCAPS_BLTMIRRORUPDOWN |
2651 WINEDDFXCAPS_BLTROTATION90 |
2652 WINEDDFXCAPS_BLTSHRINKX |
2653 WINEDDFXCAPS_BLTSHRINKXN |
2654 WINEDDFXCAPS_BLTSHRINKY |
2655 WINEDDFXCAPS_BLTSHRINKYN |
2656 WINEDDFXCAPS_BLTSTRETCHX |
2657 WINEDDFXCAPS_BLTSTRETCHXN |
2658 WINEDDFXCAPS_BLTSTRETCHY |
2659 WINEDDFXCAPS_BLTSTRETCHYN;
2660 blit_caps = WINEDDCAPS_BLT |
2661 WINEDDCAPS_BLTCOLORFILL |
2662 WINEDDCAPS_BLTDEPTHFILL |
2663 WINEDDCAPS_BLTSTRETCH |
2664 WINEDDCAPS_CANBLTSYSMEM |
2665 WINEDDCAPS_CANCLIP |
2666 WINEDDCAPS_CANCLIPSTRETCHED |
2667 WINEDDCAPS_COLORKEY |
2668 WINEDDCAPS_COLORKEYHWASSIST;
2670 /* Fill the ddraw caps structure */
2671 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
2672 WINEDDCAPS_PALETTE |
2673 blit_caps;
2674 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
2675 WINEDDCAPS2_NOPAGELOCKREQUIRED |
2676 WINEDDCAPS2_PRIMARYGAMMA |
2677 WINEDDCAPS2_WIDESURFACES |
2678 WINEDDCAPS2_CANRENDERWINDOWED;
2679 caps->ddraw_caps.color_key_caps = ckey_caps;
2680 caps->ddraw_caps.fx_caps = fx_caps;
2681 caps->ddraw_caps.svb_caps = blit_caps;
2682 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
2683 caps->ddraw_caps.svb_fx_caps = fx_caps;
2684 caps->ddraw_caps.vsb_caps = blit_caps;
2685 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
2686 caps->ddraw_caps.vsb_fx_caps = fx_caps;
2687 caps->ddraw_caps.ssb_caps = blit_caps;
2688 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
2689 caps->ddraw_caps.ssb_fx_caps = fx_caps;
2691 caps->ddraw_caps.dds_caps = WINEDDSCAPS_FLIP
2692 | WINEDDSCAPS_OFFSCREENPLAIN
2693 | WINEDDSCAPS_PALETTE
2694 | WINEDDSCAPS_PRIMARYSURFACE
2695 | WINEDDSCAPS_TEXTURE
2696 | WINEDDSCAPS_ZBUFFER
2697 | WINEDDSCAPS_MIPMAP;
2699 caps->shader_double_precision = d3d_info->shader_double_precision;
2700 caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader;
2702 caps->max_feature_level = d3d_info->feature_level;
2704 adapter->adapter_ops->adapter_get_wined3d_caps(adapter, caps);
2706 return WINED3D_OK;
2709 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
2710 enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment,
2711 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2712 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2714 struct wined3d_device *object;
2715 HRESULT hr;
2717 TRACE("wined3d %p, adapter %p, device_type %#x, focus_window %p, flags %#x, "
2718 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2719 wined3d, adapter, device_type, focus_window, flags, surface_alignment,
2720 feature_levels, feature_level_count, device_parent, device);
2722 if (FAILED(hr = adapter->adapter_ops->adapter_create_device(wined3d, adapter,
2723 device_type, focus_window, flags, surface_alignment,
2724 feature_levels, feature_level_count, device_parent, &object)))
2725 return hr;
2727 TRACE("Created device %p.\n", object);
2728 *device = object;
2730 device_parent->ops->wined3d_device_created(device_parent, *device);
2732 return WINED3D_OK;
2735 static const struct wined3d_state_entry_template misc_state_template_no3d[] =
2737 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX), {STATE_VDECL}},
2738 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
2739 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
2740 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
2741 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
2742 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
2743 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
2744 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
2745 {STATE_COMPUTE_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
2746 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
2747 {STATE_STREAM_OUTPUT, {STATE_VDECL}},
2748 {STATE_BLEND, {STATE_VDECL}},
2749 {STATE_BLEND_FACTOR, {STATE_VDECL}},
2750 {STATE_SAMPLE_MASK, {STATE_VDECL}},
2751 {STATE_DEPTH_STENCIL, {STATE_VDECL}},
2752 {STATE_STENCIL_REF, {STATE_VDECL}},
2753 {STATE_STREAMSRC, {STATE_VDECL}},
2754 {STATE_VDECL, {STATE_VDECL, state_nop}},
2755 {STATE_RASTERIZER, {STATE_VDECL}},
2756 {STATE_SCISSORRECT, {STATE_VDECL}},
2757 {STATE_POINTSPRITECOORDORIGIN, {STATE_VDECL}},
2759 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2760 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2761 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2762 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2763 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2764 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2765 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2766 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2767 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2768 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2769 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2770 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2771 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2772 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2773 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2774 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2775 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2776 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2777 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2778 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2779 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2780 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2781 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2782 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2783 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2784 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2785 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2786 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2787 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2788 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2789 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2790 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2791 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2792 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2793 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2794 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2795 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2796 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2797 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2798 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2799 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2800 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2801 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2802 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2803 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2804 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2805 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2806 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2808 {STATE_VIEWPORT, {STATE_VDECL}},
2809 {STATE_INDEXBUFFER, {STATE_VDECL}},
2810 {STATE_RENDER(WINED3D_RS_ANTIALIAS), {STATE_VDECL}},
2811 {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_VDECL}},
2812 {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_VDECL}},
2813 {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_VDECL}},
2814 {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
2815 {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_VDECL}},
2816 {STATE_RENDER(WINED3D_RS_ROP2), {STATE_VDECL}},
2817 {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_VDECL}},
2818 {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_VDECL}},
2819 {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
2820 {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
2821 {STATE_RENDER(WINED3D_RS_SUBPIXEL), {STATE_VDECL}},
2822 {STATE_RENDER(WINED3D_RS_SUBPIXELX), {STATE_VDECL}},
2823 {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_VDECL}},
2824 {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_VDECL}},
2825 {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_VDECL}},
2826 {STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_VDECL}},
2827 {STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_VDECL}},
2828 {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), {STATE_VDECL}},
2829 {STATE_RENDER(WINED3D_RS_WRAP0), {STATE_VDECL}},
2830 {STATE_RENDER(WINED3D_RS_WRAP1), {STATE_VDECL}},
2831 {STATE_RENDER(WINED3D_RS_WRAP2), {STATE_VDECL}},
2832 {STATE_RENDER(WINED3D_RS_WRAP3), {STATE_VDECL}},
2833 {STATE_RENDER(WINED3D_RS_WRAP4), {STATE_VDECL}},
2834 {STATE_RENDER(WINED3D_RS_WRAP5), {STATE_VDECL}},
2835 {STATE_RENDER(WINED3D_RS_WRAP6), {STATE_VDECL}},
2836 {STATE_RENDER(WINED3D_RS_WRAP7), {STATE_VDECL}},
2837 {STATE_RENDER(WINED3D_RS_WRAP8), {STATE_VDECL}},
2838 {STATE_RENDER(WINED3D_RS_WRAP9), {STATE_VDECL}},
2839 {STATE_RENDER(WINED3D_RS_WRAP10), {STATE_VDECL}},
2840 {STATE_RENDER(WINED3D_RS_WRAP11), {STATE_VDECL}},
2841 {STATE_RENDER(WINED3D_RS_WRAP12), {STATE_VDECL}},
2842 {STATE_RENDER(WINED3D_RS_WRAP13), {STATE_VDECL}},
2843 {STATE_RENDER(WINED3D_RS_WRAP14), {STATE_VDECL}},
2844 {STATE_RENDER(WINED3D_RS_WRAP15), {STATE_VDECL}},
2845 {STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_VDECL}},
2846 {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
2847 {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},
2848 {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_VDECL}},
2849 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_VDECL}},
2850 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_VDECL}},
2851 {STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_VDECL}},
2852 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_VDECL}},
2853 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_VDECL}},
2854 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_VDECL}},
2855 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), {STATE_VDECL}},
2856 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), {STATE_VDECL}},
2857 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W), {STATE_VDECL}},
2858 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), {STATE_VDECL}},
2859 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), {STATE_VDECL}},
2860 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), {STATE_VDECL}},
2861 {STATE_RENDER(WINED3D_RS_ZVISIBLE), {STATE_VDECL}},
2862 /* Samplers */
2863 {STATE_SAMPLER(0), {STATE_VDECL}},
2864 {STATE_SAMPLER(1), {STATE_VDECL}},
2865 {STATE_SAMPLER(2), {STATE_VDECL}},
2866 {STATE_SAMPLER(3), {STATE_VDECL}},
2867 {STATE_SAMPLER(4), {STATE_VDECL}},
2868 {STATE_SAMPLER(5), {STATE_VDECL}},
2869 {STATE_SAMPLER(6), {STATE_VDECL}},
2870 {STATE_SAMPLER(7), {STATE_VDECL}},
2871 {STATE_SAMPLER(8), {STATE_VDECL}},
2872 {STATE_SAMPLER(9), {STATE_VDECL}},
2873 {STATE_SAMPLER(10), {STATE_VDECL}},
2874 {STATE_SAMPLER(11), {STATE_VDECL}},
2875 {STATE_SAMPLER(12), {STATE_VDECL}},
2876 {STATE_SAMPLER(13), {STATE_VDECL}},
2877 {STATE_SAMPLER(14), {STATE_VDECL}},
2878 {STATE_SAMPLER(15), {STATE_VDECL}},
2879 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_VDECL}},
2880 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_VDECL}},
2881 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_VDECL}},
2882 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_VDECL}},
2883 {STATE_BASEVERTEXINDEX, {STATE_VDECL}},
2884 {STATE_FRAMEBUFFER, {STATE_VDECL}},
2885 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
2886 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
2887 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
2888 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
2889 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
2890 {0}, /* Terminate */
2893 static void adapter_no3d_destroy(struct wined3d_adapter *adapter)
2895 wined3d_adapter_cleanup(adapter);
2896 heap_free(adapter);
2899 static HRESULT adapter_no3d_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
2900 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
2901 const enum wined3d_feature_level *levels, unsigned int level_count,
2902 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2904 struct wined3d_device_no3d *device_no3d;
2905 HRESULT hr;
2907 if (!(device_no3d = heap_alloc_zero(sizeof(*device_no3d))))
2908 return E_OUTOFMEMORY;
2910 if (FAILED(hr = wined3d_device_init(&device_no3d->d, wined3d, adapter->ordinal, device_type, focus_window,
2911 flags, surface_alignment, levels, level_count, adapter->gl_info.supported, device_parent)))
2913 WARN("Failed to initialize device, hr %#x.\n", hr);
2914 heap_free(device_no3d);
2915 return hr;
2918 *device = &device_no3d->d;
2920 return WINED3D_OK;
2923 static void adapter_no3d_destroy_device(struct wined3d_device *device)
2925 wined3d_device_cleanup(device);
2926 heap_free(device);
2929 static struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device,
2930 struct wined3d_texture *texture, unsigned int sub_resource_idx)
2932 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
2934 wined3d_from_cs(device->cs);
2936 if (!device->context_count)
2937 return NULL;
2939 return &wined3d_device_no3d(device)->context_no3d;
2942 static void adapter_no3d_release_context(struct wined3d_context *context)
2944 TRACE("context %p.\n", context);
2947 static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
2951 static BOOL adapter_no3d_check_format(const struct wined3d_adapter *adapter,
2952 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
2953 const struct wined3d_format *ds_format)
2955 return TRUE;
2958 static HRESULT adapter_no3d_init_3d(struct wined3d_device *device)
2960 struct wined3d_context *context_no3d;
2961 HRESULT hr;
2963 TRACE("device %p.\n", device);
2965 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2966 if (FAILED(hr = wined3d_context_no3d_init(context_no3d, device->swapchains[0])))
2968 WARN("Failed to initialise context.\n");
2969 return hr;
2972 if (!device_context_add(device, context_no3d))
2974 ERR("Failed to add the newly created context to the context list.\n");
2975 wined3d_context_cleanup(context_no3d);
2976 return E_FAIL;
2979 TRACE("Initialised context %p.\n", context_no3d);
2981 if (!(device->blitter = wined3d_cpu_blitter_create()))
2983 ERR("Failed to create CPU blitter.\n");
2984 device_context_remove(device, context_no3d);
2985 wined3d_context_cleanup(context_no3d);
2986 return E_FAIL;
2989 return WINED3D_OK;
2992 static void adapter_no3d_uninit_3d(struct wined3d_device *device)
2994 struct wined3d_context *context_no3d;
2996 TRACE("device %p.\n", device);
2998 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2999 device->blitter->ops->blitter_destroy(device->blitter, NULL);
3000 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
3002 device_context_remove(device, context_no3d);
3003 wined3d_context_cleanup(context_no3d);
3006 static void *adapter_no3d_map_bo_address(struct wined3d_context *context,
3007 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
3009 if (data->buffer_object)
3011 ERR("Unsupported buffer object %p.\n", data->buffer_object);
3012 return NULL;
3015 return data->addr;
3018 static void adapter_no3d_unmap_bo_address(struct wined3d_context *context,
3019 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
3021 if (data->buffer_object)
3022 ERR("Unsupported buffer object %p.\n", data->buffer_object);
3025 static void adapter_no3d_copy_bo_address(struct wined3d_context *context,
3026 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
3027 unsigned int range_count, const struct wined3d_range *ranges)
3029 unsigned int i;
3031 if (dst->buffer_object)
3032 ERR("Unsupported dst buffer object %p.\n", dst->buffer_object);
3033 if (src->buffer_object)
3034 ERR("Unsupported src buffer object %p.\n", src->buffer_object);
3035 if (dst->buffer_object || src->buffer_object)
3036 return;
3038 for (i = 0; i < range_count; ++i)
3039 memcpy(dst->addr + ranges[i].offset, src->addr + ranges[i].offset, ranges[i].size);
3042 static void adapter_no3d_flush_bo_address(struct wined3d_context *context,
3043 const struct wined3d_const_bo_address *data, size_t size)
3047 static bool adapter_no3d_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
3048 unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
3050 return false;
3053 static void adapter_no3d_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
3057 static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device,
3058 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
3059 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
3061 struct wined3d_swapchain *swapchain_no3d;
3062 HRESULT hr;
3064 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
3065 device, desc, state_parent, parent, parent_ops, swapchain);
3067 if (!(swapchain_no3d = heap_alloc_zero(sizeof(*swapchain_no3d))))
3068 return E_OUTOFMEMORY;
3070 if (FAILED(hr = wined3d_swapchain_no3d_init(swapchain_no3d, device, desc, state_parent, parent,
3071 parent_ops)))
3073 WARN("Failed to initialise swapchain, hr %#x.\n", hr);
3074 heap_free(swapchain_no3d);
3075 return hr;
3078 TRACE("Created swapchain %p.\n", swapchain_no3d);
3079 *swapchain = swapchain_no3d;
3081 return hr;
3084 static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain *swapchain)
3086 wined3d_swapchain_cleanup(swapchain);
3087 heap_free(swapchain);
3090 static HRESULT adapter_no3d_create_buffer(struct wined3d_device *device,
3091 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
3092 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
3094 struct wined3d_buffer *buffer_no3d;
3095 HRESULT hr;
3097 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
3098 device, desc, data, parent, parent_ops, buffer);
3100 if (!(buffer_no3d = heap_alloc_zero(sizeof(*buffer_no3d))))
3101 return E_OUTOFMEMORY;
3103 if (FAILED(hr = wined3d_buffer_no3d_init(buffer_no3d, device, desc, data, parent, parent_ops)))
3105 WARN("Failed to initialise buffer, hr %#x.\n", hr);
3106 heap_free(buffer_no3d);
3107 return hr;
3110 TRACE("Created buffer %p.\n", buffer_no3d);
3111 *buffer = buffer_no3d;
3113 return hr;
3116 static void adapter_no3d_destroy_buffer(struct wined3d_buffer *buffer)
3118 struct wined3d_device *device = buffer->resource.device;
3119 unsigned int swapchain_count = device->swapchain_count;
3121 TRACE("buffer %p.\n", buffer);
3123 /* Take a reference to the device, in case releasing the buffer would
3124 * cause the device to be destroyed. However, swapchain resources don't
3125 * take a reference to the device, and we wouldn't want to increment the
3126 * refcount on a device that's in the process of being destroyed. */
3127 if (swapchain_count)
3128 wined3d_device_incref(device);
3129 wined3d_buffer_cleanup(buffer);
3130 wined3d_cs_destroy_object(device->cs, heap_free, buffer);
3131 if (swapchain_count)
3132 wined3d_device_decref(device);
3135 static HRESULT adapter_no3d_create_texture(struct wined3d_device *device,
3136 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
3137 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
3139 struct wined3d_texture *texture_no3d;
3140 HRESULT hr;
3142 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
3143 device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
3145 if (!(texture_no3d = wined3d_texture_allocate_object_memory(sizeof(*texture_no3d), level_count, layer_count)))
3146 return E_OUTOFMEMORY;
3148 if (FAILED(hr = wined3d_texture_no3d_init(texture_no3d, device, desc,
3149 layer_count, level_count, flags, parent, parent_ops)))
3151 WARN("Failed to initialise texture, hr %#x.\n", hr);
3152 heap_free(texture_no3d);
3153 return hr;
3156 TRACE("Created texture %p.\n", texture_no3d);
3157 *texture = texture_no3d;
3159 return hr;
3162 static void adapter_no3d_destroy_texture(struct wined3d_texture *texture)
3164 struct wined3d_device *device = texture->resource.device;
3165 unsigned int swapchain_count = device->swapchain_count;
3167 TRACE("texture %p.\n", texture);
3169 /* Take a reference to the device, in case releasing the texture would
3170 * cause the device to be destroyed. However, swapchain resources don't
3171 * take a reference to the device, and we wouldn't want to increment the
3172 * refcount on a device that's in the process of being destroyed. */
3173 if (swapchain_count)
3174 wined3d_device_incref(device);
3176 wined3d_texture_sub_resources_destroyed(texture);
3177 texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
3179 wined3d_texture_cleanup(texture);
3180 wined3d_cs_destroy_object(device->cs, heap_free, texture);
3182 if (swapchain_count)
3183 wined3d_device_decref(device);
3186 static HRESULT adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc *desc,
3187 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3188 struct wined3d_rendertarget_view **view)
3190 struct wined3d_rendertarget_view *view_no3d;
3191 HRESULT hr;
3193 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3194 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
3196 if (!(view_no3d = heap_alloc_zero(sizeof(*view_no3d))))
3197 return E_OUTOFMEMORY;
3199 if (FAILED(hr = wined3d_rendertarget_view_no3d_init(view_no3d, desc, resource, parent, parent_ops)))
3201 WARN("Failed to initialise view, hr %#x.\n", hr);
3202 heap_free(view_no3d);
3203 return hr;
3206 TRACE("Created render target view %p.\n", view_no3d);
3207 *view = view_no3d;
3209 return hr;
3212 static void adapter_no3d_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
3214 struct wined3d_device *device = view->resource->device;
3215 unsigned int swapchain_count = device->swapchain_count;
3217 TRACE("view %p.\n", view);
3219 /* Take a reference to the device, in case releasing the view's resource
3220 * would cause the device to be destroyed. However, swapchain resources
3221 * don't take a reference to the device, and we wouldn't want to increment
3222 * the refcount on a device that's in the process of being destroyed. */
3223 if (swapchain_count)
3224 wined3d_device_incref(device);
3225 wined3d_rendertarget_view_cleanup(view);
3226 wined3d_cs_destroy_object(device->cs, heap_free, view);
3227 if (swapchain_count)
3228 wined3d_device_decref(device);
3231 static HRESULT adapter_no3d_create_shader_resource_view(const struct wined3d_view_desc *desc,
3232 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3233 struct wined3d_shader_resource_view **view)
3235 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3236 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
3238 return E_NOTIMPL;
3241 static void adapter_no3d_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
3243 TRACE("view %p.\n", view);
3246 static HRESULT adapter_no3d_create_unordered_access_view(const struct wined3d_view_desc *desc,
3247 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3248 struct wined3d_unordered_access_view **view)
3250 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3251 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
3253 return E_NOTIMPL;
3256 static void adapter_no3d_destroy_unordered_access_view(struct wined3d_unordered_access_view *view)
3258 TRACE("view %p.\n", view);
3261 static HRESULT adapter_no3d_create_sampler(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3262 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
3264 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
3265 device, desc, parent, parent_ops, sampler);
3267 return E_NOTIMPL;
3270 static void adapter_no3d_destroy_sampler(struct wined3d_sampler *sampler)
3272 TRACE("sampler %p.\n", sampler);
3275 static HRESULT adapter_no3d_create_query(struct wined3d_device *device, enum wined3d_query_type type,
3276 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
3278 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
3279 device, type, parent, parent_ops, query);
3281 return WINED3DERR_NOTAVAILABLE;
3284 static void adapter_no3d_destroy_query(struct wined3d_query *query)
3286 TRACE("query %p.\n", query);
3289 static void adapter_no3d_flush_context(struct wined3d_context *context)
3291 TRACE("context %p.\n", context);
3294 static void adapter_no3d_draw_primitive(struct wined3d_device *device,
3295 const struct wined3d_state *state, const struct wined3d_draw_parameters *parameters)
3297 ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
3300 static void adapter_no3d_dispatch_compute(struct wined3d_device *device,
3301 const struct wined3d_state *state, const struct wined3d_dispatch_parameters *parameters)
3303 ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
3306 static void adapter_no3d_clear_uav(struct wined3d_context *context,
3307 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp)
3309 ERR("context %p, view %p, clear_value %s, fp %#x.\n", context, view, debug_uvec4(clear_value), fp);
3312 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
3314 .adapter_destroy = adapter_no3d_destroy,
3315 .adapter_create_device = adapter_no3d_create_device,
3316 .adapter_destroy_device = adapter_no3d_destroy_device,
3317 .adapter_acquire_context = adapter_no3d_acquire_context,
3318 .adapter_release_context = adapter_no3d_release_context,
3319 .adapter_get_wined3d_caps = adapter_no3d_get_wined3d_caps,
3320 .adapter_check_format = adapter_no3d_check_format,
3321 .adapter_init_3d = adapter_no3d_init_3d,
3322 .adapter_uninit_3d = adapter_no3d_uninit_3d,
3323 .adapter_map_bo_address = adapter_no3d_map_bo_address,
3324 .adapter_unmap_bo_address = adapter_no3d_unmap_bo_address,
3325 .adapter_copy_bo_address = adapter_no3d_copy_bo_address,
3326 .adapter_flush_bo_address = adapter_no3d_flush_bo_address,
3327 .adapter_alloc_bo = adapter_no3d_alloc_bo,
3328 .adapter_destroy_bo = adapter_no3d_destroy_bo,
3329 .adapter_create_swapchain = adapter_no3d_create_swapchain,
3330 .adapter_destroy_swapchain = adapter_no3d_destroy_swapchain,
3331 .adapter_create_buffer = adapter_no3d_create_buffer,
3332 .adapter_destroy_buffer = adapter_no3d_destroy_buffer,
3333 .adapter_create_texture = adapter_no3d_create_texture,
3334 .adapter_destroy_texture = adapter_no3d_destroy_texture,
3335 .adapter_create_rendertarget_view = adapter_no3d_create_rendertarget_view,
3336 .adapter_destroy_rendertarget_view = adapter_no3d_destroy_rendertarget_view,
3337 .adapter_create_shader_resource_view = adapter_no3d_create_shader_resource_view,
3338 .adapter_destroy_shader_resource_view = adapter_no3d_destroy_shader_resource_view,
3339 .adapter_create_unordered_access_view = adapter_no3d_create_unordered_access_view,
3340 .adapter_destroy_unordered_access_view = adapter_no3d_destroy_unordered_access_view,
3341 .adapter_create_sampler = adapter_no3d_create_sampler,
3342 .adapter_destroy_sampler = adapter_no3d_destroy_sampler,
3343 .adapter_create_query = adapter_no3d_create_query,
3344 .adapter_destroy_query = adapter_no3d_destroy_query,
3345 .adapter_flush_context = adapter_no3d_flush_context,
3346 .adapter_draw_primitive = adapter_no3d_draw_primitive,
3347 .adapter_dispatch_compute = adapter_no3d_dispatch_compute,
3348 .adapter_clear_uav = adapter_no3d_clear_uav,
3351 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, unsigned int wined3d_creation_flags)
3353 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3355 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
3356 d3d_info->texture_npot = TRUE;
3357 d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5;
3360 static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal, unsigned int wined3d_creation_flags)
3362 struct wined3d_adapter *adapter;
3363 LUID primary_luid, *luid = NULL;
3365 static const struct wined3d_gpu_description gpu_description =
3367 HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
3370 TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal, wined3d_creation_flags);
3372 if (!(adapter = heap_alloc_zero(sizeof(*adapter))))
3373 return NULL;
3375 if (ordinal == 0 && wined3d_get_primary_adapter_luid(&primary_luid))
3376 luid = &primary_luid;
3378 if (!wined3d_adapter_init(adapter, ordinal, luid, &wined3d_adapter_no3d_ops))
3380 heap_free(adapter);
3381 return NULL;
3384 if (!wined3d_adapter_no3d_init_format_info(adapter))
3386 wined3d_adapter_cleanup(adapter);
3387 heap_free(adapter);
3388 return NULL;
3391 if (!wined3d_driver_info_init(&adapter->driver_info, &gpu_description, WINED3D_FEATURE_LEVEL_NONE, 0, 0))
3393 wined3d_adapter_cleanup(adapter);
3394 heap_free(adapter);
3395 return NULL;
3397 adapter->vram_bytes_used = 0;
3398 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
3400 adapter->vertex_pipe = &none_vertex_pipe;
3401 adapter->fragment_pipe = &none_fragment_pipe;
3402 adapter->misc_state_template = misc_state_template_no3d;
3403 adapter->shader_backend = &none_shader_backend;
3405 wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
3407 TRACE("Created adapter %p.\n", adapter);
3409 return adapter;
3412 static BOOL wined3d_adapter_create_output(struct wined3d_adapter *adapter, const WCHAR *output_name)
3414 HRESULT hr;
3416 if (!wined3d_array_reserve((void **)&adapter->outputs, &adapter->outputs_size,
3417 adapter->output_count + 1, sizeof(*adapter->outputs)))
3418 return FALSE;
3420 if (FAILED(hr = wined3d_output_init(&adapter->outputs[adapter->output_count],
3421 adapter->output_count, adapter, output_name)))
3423 ERR("Failed to initialise output %s, hr %#x.\n", wine_dbgstr_w(output_name), hr);
3424 return FALSE;
3427 ++adapter->output_count;
3428 TRACE("Initialised output %s.\n", wine_dbgstr_w(output_name));
3429 return TRUE;
3432 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
3433 const struct wined3d_adapter_ops *adapter_ops)
3435 D3DKMT_OPENADAPTERFROMLUID open_adapter_desc;
3436 unsigned int output_idx = 0, primary_idx = 0;
3437 D3DKMT_CLOSEADAPTER close_adapter_desc;
3438 DISPLAY_DEVICEW display_device;
3439 BOOL ret = FALSE;
3441 adapter->ordinal = ordinal;
3442 adapter->output_count = 0;
3443 adapter->outputs = NULL;
3445 if (luid)
3447 adapter->luid = *luid;
3449 else
3451 WARN("Allocating a random LUID.\n");
3452 if (!AllocateLocallyUniqueId(&adapter->luid))
3454 ERR("Failed to allocate a LUID, error %#x.\n", GetLastError());
3455 return FALSE;
3458 TRACE("adapter %p LUID %08x:%08x.\n", adapter, adapter->luid.HighPart, adapter->luid.LowPart);
3460 open_adapter_desc.AdapterLuid = adapter->luid;
3461 if (D3DKMTOpenAdapterFromLuid(&open_adapter_desc))
3462 return FALSE;
3463 adapter->kmt_adapter = open_adapter_desc.hAdapter;
3465 display_device.cb = sizeof(display_device);
3466 while (EnumDisplayDevicesW(NULL, output_idx++, &display_device, 0))
3468 /* Detached outputs are not enumerated */
3469 if (!(display_device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP))
3470 continue;
3472 if (display_device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
3473 primary_idx = adapter->output_count;
3475 if (!wined3d_adapter_create_output(adapter, display_device.DeviceName))
3476 goto done;
3478 TRACE("Initialised %Iu outputs for adapter %p.\n", adapter->output_count, adapter);
3480 /* Make the primary output first */
3481 if (primary_idx)
3483 struct wined3d_output tmp = adapter->outputs[0];
3484 adapter->outputs[0] = adapter->outputs[primary_idx];
3485 adapter->outputs[0].ordinal = 0;
3486 adapter->outputs[primary_idx] = tmp;
3487 adapter->outputs[primary_idx].ordinal = primary_idx;
3490 memset(&adapter->driver_uuid, 0, sizeof(adapter->driver_uuid));
3491 memset(&adapter->device_uuid, 0, sizeof(adapter->device_uuid));
3493 adapter->formats = NULL;
3494 adapter->adapter_ops = adapter_ops;
3495 ret = TRUE;
3496 done:
3497 if (!ret)
3499 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
3500 wined3d_output_cleanup(&adapter->outputs[output_idx]);
3501 heap_free(adapter->outputs);
3502 close_adapter_desc.hAdapter = adapter->kmt_adapter;
3503 D3DKMTCloseAdapter(&close_adapter_desc);
3505 return ret;
3508 static struct wined3d_adapter *wined3d_adapter_create(unsigned int ordinal, DWORD wined3d_creation_flags)
3510 if (wined3d_creation_flags & WINED3D_NO3D)
3511 return wined3d_adapter_no3d_create(ordinal, wined3d_creation_flags);
3513 if (wined3d_settings.renderer == WINED3D_RENDERER_VULKAN)
3514 return wined3d_adapter_vk_create(ordinal, wined3d_creation_flags);
3516 return wined3d_adapter_gl_create(ordinal, wined3d_creation_flags);
3519 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
3521 const struct wined3d_parent_ops wined3d_null_parent_ops =
3523 wined3d_null_wined3d_object_destroyed,
3526 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
3528 wined3d->ref = 1;
3529 wined3d->flags = flags;
3531 TRACE("Initialising adapters.\n");
3533 if (!(wined3d->adapters[0] = wined3d_adapter_create(0, flags)))
3535 WARN("Failed to create adapter.\n");
3536 return E_FAIL;
3538 wined3d->adapter_count = 1;
3540 return WINED3D_OK;