wined3d: Pass "quality_levels" as an unsigned int pointer to wined3d_check_device_mul...
[wine.git] / dlls / wined3d / directx.c
blobc9a62c6997a2de071890e657c3e3e6ececcf119a
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
25 #include "winternl.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(winediag);
30 #define DEFAULT_REFRESH_RATE 0
32 enum wined3d_driver_model
34 DRIVER_MODEL_GENERIC,
35 DRIVER_MODEL_WIN9X,
36 DRIVER_MODEL_NT40,
37 DRIVER_MODEL_NT5X,
38 DRIVER_MODEL_NT6X
41 /* The d3d device ID */
42 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
44 /**********************************************************
45 * Utility functions follow
46 **********************************************************/
48 const struct min_lookup minMipLookup[] =
50 /* NONE POINT LINEAR */
51 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
52 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
53 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
56 const GLenum magLookup[] =
58 /* NONE POINT LINEAR */
59 GL_NEAREST, GL_NEAREST, GL_LINEAR,
62 void CDECL wined3d_output_release_ownership(const struct wined3d_output *output)
64 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc = {0};
66 TRACE("output %p.\n", output);
68 set_owner_desc.hDevice = output->kmt_device;
69 D3DKMTSetVidPnSourceOwner(&set_owner_desc);
72 HRESULT CDECL wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive)
74 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc;
75 D3DKMT_VIDPNSOURCEOWNER_TYPE owner_type;
76 NTSTATUS status;
78 TRACE("output %p, exclusive %#x.\n", output, exclusive);
80 owner_type = exclusive ? D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE : D3DKMT_VIDPNSOURCEOWNER_SHARED;
81 set_owner_desc.pType = &owner_type;
82 set_owner_desc.pVidPnSourceId = &output->vidpn_source_id;
83 set_owner_desc.VidPnSourceCount = 1;
84 set_owner_desc.hDevice = output->kmt_device;
85 status = D3DKMTSetVidPnSourceOwner(&set_owner_desc);
87 switch (status)
89 case STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE:
90 return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
91 case STATUS_INVALID_PARAMETER:
92 return E_INVALIDARG;
93 case STATUS_PROCEDURE_NOT_FOUND:
94 return E_NOINTERFACE;
95 case STATUS_SUCCESS:
96 return S_OK;
97 default:
98 FIXME("Unhandled error %#x.\n", status);
99 return E_FAIL;
103 static void wined3d_output_cleanup(const struct wined3d_output *output)
105 D3DKMT_DESTROYDEVICE destroy_device_desc;
106 D3DKMT_CLOSEADAPTER close_adapter_desc;
108 TRACE("output %p.\n", output);
110 destroy_device_desc.hDevice = output->kmt_device;
111 D3DKMTDestroyDevice(&destroy_device_desc);
112 close_adapter_desc.hAdapter = output->kmt_adapter;
113 D3DKMTCloseAdapter(&close_adapter_desc);
116 static HRESULT wined3d_output_init(struct wined3d_output *output, unsigned int ordinal,
117 struct wined3d_adapter *adapter, const WCHAR *device_name)
119 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc;
120 D3DKMT_CREATEDEVICE create_device_desc = {{0}};
121 D3DKMT_CLOSEADAPTER close_adapter_desc;
123 TRACE("output %p, device_name %s.\n", output, wine_dbgstr_w(device_name));
125 lstrcpyW(open_adapter_desc.DeviceName, device_name);
126 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc))
127 return E_INVALIDARG;
129 create_device_desc.u.hAdapter = open_adapter_desc.hAdapter;
130 if (D3DKMTCreateDevice(&create_device_desc))
132 close_adapter_desc.hAdapter = open_adapter_desc.hAdapter;
133 D3DKMTCloseAdapter(&close_adapter_desc);
134 return E_FAIL;
137 output->ordinal = ordinal;
138 lstrcpyW(output->device_name, device_name);
139 output->adapter = adapter;
140 output->screen_format = WINED3DFMT_UNKNOWN;
141 output->kmt_adapter = open_adapter_desc.hAdapter;
142 output->kmt_device = create_device_desc.hDevice;
143 output->vidpn_source_id = open_adapter_desc.VidPnSourceId;
145 return WINED3D_OK;
148 /* Adjust the amount of used texture memory */
149 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
151 adapter->vram_bytes_used += amount;
152 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
153 wine_dbgstr_longlong(amount),
154 wine_dbgstr_longlong(adapter->vram_bytes_used));
155 return adapter->vram_bytes_used;
158 ssize_t adapter_adjust_mapped_memory(struct wined3d_adapter *adapter, ssize_t size)
160 /* Note that this needs to be thread-safe; the Vulkan adapter may map from
161 * client threads. */
162 ssize_t ret = InterlockedExchangeAddSizeT(&adapter->mapped_size, size) + size;
163 TRACE("Adjusted mapped adapter memory by %Id to %Id.\n", size, ret);
164 return ret;
167 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
169 unsigned int output_idx;
171 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
172 wined3d_output_cleanup(&adapter->outputs[output_idx]);
173 heap_free(adapter->outputs);
174 heap_free(adapter->formats);
177 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
179 ULONG refcount = InterlockedIncrement(&wined3d->ref);
181 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
183 return refcount;
186 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
188 ULONG refcount = InterlockedDecrement(&wined3d->ref);
190 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
192 if (!refcount)
194 unsigned int i;
196 wined3d_mutex_lock();
197 for (i = 0; i < wined3d->adapter_count; ++i)
199 struct wined3d_adapter *adapter = wined3d->adapters[i];
201 adapter->adapter_ops->adapter_destroy(adapter);
203 heap_free(wined3d);
204 wined3d_mutex_unlock();
207 return refcount;
210 /* Certain applications (e.g. Steam) complain if we report an outdated driver
211 * version.
213 * The driver version has the form "x.y.z.w".
215 * "x" is the Windows version / driver model the driver is meant for:
216 * 4 -> 95/98/NT4
217 * 5 -> 2000
218 * 6 -> XP
219 * 7 -> Vista - WDDM 1.0
220 * 8 -> Windows 7 - WDDM 1.1
221 * 9 -> Windows 8 - WDDM 1.2
222 * 10 -> Windows 8.1 - WDDM 1.3
223 * 20 -> Windows 10 - WDDM 2.0
224 * 21 -> Windows 10 Anniversary Update - WDDM 2.1
225 * 22 -> Windows 10 Creators Update - WDDM 2.2
226 * 23 -> Windows 10 Fall Creators Update - WDDM 2.3
227 * 24 -> Windows 10 April 2018 Update - WDDM 2.4
228 * 25 -> Windows 10 October 2018 Update - WDDM 2.5
229 * 26 -> Windows 10 May 2019 Update - WDDM 2.6
231 * "y" is the maximum Direct3D version / feature level the driver supports.
232 * 11 -> 6
233 * 12 -> 7
234 * 13 -> 8
235 * 14 -> 9
236 * 15 -> 10_0
237 * 16 -> 10_1
238 * 17 -> 11_0
239 * 18 -> 11_1
240 * 19 -> 12_0
241 * 20 -> 12_1
242 * 21 -> 12_x
244 * "z" is the subversion number.
246 * "w" is the vendor specific driver build number.
248 * In practice the reported version is tied to the driver, not the actual
249 * Windows version or feature level. E.g. NVIDIA driver 445.87 advertises the
250 * exact same version 26.21.14.4587 on Windows 7 as it does on Windows 10
251 * (it's in fact the same driver). Similarly for driver 310.90 that advertises
252 * itself as 9.18.13.1090 on Windows Vista with a GeForce 9600M. */
254 struct driver_version_information
256 enum wined3d_display_driver driver;
257 enum wined3d_driver_model driver_model;
258 const char *driver_name; /* name of Windows driver */
259 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
260 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
263 /* The driver version table contains driver information for different devices on several OS versions. */
264 static const struct driver_version_information driver_version_table[] =
266 /* AMD
267 * - Radeon HD2x00 (R600) and up supported by current drivers.
268 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
269 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
270 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
271 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 3279, 0},
272 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 6614},
273 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 6764},
274 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 10, 1280},
275 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 10, 741 },
276 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 10, 1280},
277 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 15002, 61},
279 /* Intel
280 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
281 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
282 * igxprd32.dll but the GMA800 driver was never updated. */
283 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 10, 3889},
284 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 4764},
285 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 4926},
286 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 10, 5218},
287 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 10, 1504},
288 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 10, 1666},
289 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 15, 4352},
291 /* Nvidia
292 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
293 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
294 * - GeforceFX support is up to 173.x on <= XP
295 * - Geforce2MX/3/4 up to 96.x on <= XP
296 * - TNT/Geforce1/2 up to 71.x on <= XP
297 * All version numbers used below are from the Linux nvidia drivers. */
298 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 10, 7186},
299 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 10, 9371},
300 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 11, 7516},
301 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 13, 783},
302 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 13, 4052},
303 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 783},
304 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 4052},
305 {DRIVER_NVIDIA_FERMI, DRIVER_MODEL_NT6X, "nvd3dum.dll", 13, 9135},
306 {DRIVER_NVIDIA_KEPLER, DRIVER_MODEL_NT6X, "nvd3dum.dll", 14, 4587},
308 /* Red Hat */
309 {DRIVER_REDHAT_VIRGL, DRIVER_MODEL_GENERIC, "virgl.dll", 0, 0},
311 /* VMware */
312 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 1, 1134},
314 /* Wine */
315 {DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0},
318 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
319 * found on a board containing a specific GPU. */
320 static const struct wined3d_gpu_description gpu_description_table[] =
322 /* Nvidia cards */
323 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
324 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
325 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
326 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
327 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
328 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
329 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
330 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
331 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
332 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
333 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
334 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
335 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
336 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
337 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
338 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
339 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
340 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
341 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
342 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
343 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
344 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
345 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
346 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
347 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
348 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
349 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
350 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
351 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
352 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
353 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
354 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
355 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
356 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
357 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
358 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
359 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
360 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
361 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
362 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
363 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
364 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
365 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
366 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
367 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
368 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
369 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
370 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
371 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_FERMI, 512},
372 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_FERMI, 2048},
373 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_FERMI, 1024},
374 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_FERMI, 1024},
375 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_FERMI, 1024},
376 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_FERMI, 1024},
377 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_FERMI, 768 },
378 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_FERMI, 1536},
379 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_FERMI, 1024},
380 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_FERMI, 1280},
381 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_FERMI, 1536},
382 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_FERMI, 1024},
383 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_FERMI, 1024},
384 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_FERMI, 1024},
385 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_FERMI, 1024},
386 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_FERMI, 1024},
387 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_FERMI, 1024},
388 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_FERMI, 3072},
389 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_FERMI, 1024},
390 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_FERMI, 1280},
391 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_FERMI, 1536},
392 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_FERMI, 1024},
393 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_KEPLER, 1024},
394 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_FERMI, 1024},
395 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640, "NVIDIA GeForce GT 640", DRIVER_NVIDIA_KEPLER, 1024},
396 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_KEPLER, 1024},
397 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_KEPLER, 2048},
398 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_KEPLER, 1024},
399 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_KEPLER, 1024},
400 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_KEPLER, 2048},
401 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_KEPLER, 2048},
402 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_KEPLER, 2048},
403 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_KEPLER, 2048},
404 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_KEPLER, 3072},
405 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_1, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER, 4096},
406 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_2, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER, 2048},
407 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_KEPLER, 2048},
408 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_KEPLER, 2048},
409 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT720, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_KEPLER, 2048},
410 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_KEPLER, 2048},
411 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_KEPLER, 1024},
412 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_KEPLER, 2048},
413 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_KEPLER, 1024},
414 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT755M, "NVIDIA GeForce GT 755M", DRIVER_NVIDIA_KEPLER, 1024},
415 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_KEPLER, 1024},
416 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_KEPLER, 2048},
417 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_KEPLER, 2048},
418 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_KEPLER, 2048},
419 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_KEPLER, 2048},
420 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_KEPLER, 3072},
421 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_KEPLER, 2048},
422 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX775M, "NVIDIA GeForce GTX 775M", DRIVER_NVIDIA_KEPLER, 3072},
423 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_KEPLER, 3072},
424 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780M, "NVIDIA GeForce GTX 780M", DRIVER_NVIDIA_KEPLER, 4096},
425 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_KEPLER, 3072},
426 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_KEPLER, 6144},
427 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_KEPLER, 6144},
428 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_KEPLER, 12288},
429 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_KEPLER, 12288},
430 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_FERMI, 2048},
431 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_KEPLER, 2048},
432 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_KEPLER, 2048},
433 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_KEPLER, 2048},
434 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_KEPLER, 2048},
435 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_KEPLER, 2048},
436 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_KEPLER, 3072},
437 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_KEPLER, 4096},
438 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_KEPLER, 4096},
439 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_KEPLER, 2048},
440 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_KEPLER, 4096},
441 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_KEPLER, 4096},
442 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_KEPLER, 2048},
443 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_KEPLER, 4096},
444 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_KEPLER, 3072},
445 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_KEPLER, 4096},
446 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_KEPLER, 6144},
447 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT1030, "NVIDIA GeForce GT 1030", DRIVER_NVIDIA_KEPLER, 2048},
448 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_KEPLER, 2048},
449 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_KEPLER, 4096},
450 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060_3GB,"NVIDIA GeForce GTX 1060 3GB", DRIVER_NVIDIA_KEPLER, 3072},
451 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_KEPLER, 6144},
452 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060M, "NVIDIA GeForce GTX 1060M", DRIVER_NVIDIA_KEPLER, 6144},
453 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_KEPLER, 8192},
454 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_KEPLER, 8192},
455 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080M, "NVIDIA GeForce GTX 1080M", DRIVER_NVIDIA_KEPLER, 8192},
456 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_KEPLER, 11264},
457 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_KEPLER, 12288},
458 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_KEPLER, 12288},
459 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1650SUPER,"NVIDIA GeForce GTX 1650 SUPER", DRIVER_NVIDIA_KEPLER, 4096},
460 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660SUPER,"NVIDIA GeForce GTX 1660 SUPER", DRIVER_NVIDIA_KEPLER, 6144},
461 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660TI, "NVIDIA GeForce GTX 1660 Ti", DRIVER_NVIDIA_KEPLER, 6144},
462 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2060, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_KEPLER, 6144},
463 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2070, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_KEPLER, 8192},
464 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_KEPLER, 8192},
465 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080TI, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_KEPLER, 11264},
466 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TESLA_T4, "NVIDIA Tesla T4", DRIVER_NVIDIA_KEPLER, 16384},
468 /* AMD cards */
469 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
470 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
471 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
472 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
473 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
474 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
475 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
476 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
477 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
478 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
479 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
480 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
481 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
482 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
483 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
484 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
485 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
486 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
487 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
488 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
489 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
490 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
491 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
492 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
493 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
494 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
495 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6490M, "AMD Radeon HD 6490M", DRIVER_AMD_R600, 1024},
496 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
497 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
498 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
499 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
500 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
501 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
502 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
503 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
504 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
505 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7870, "AMD Radeon HD 7870 Series", DRIVER_AMD_R600, 2048},
506 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
507 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
508 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
509 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
510 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
511 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
512 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
513 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
514 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290X, "AMD Radeon R9 290X", DRIVER_AMD_RX, 4096},
515 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
516 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M370X, "AMD Radeon R9 M370X", DRIVER_AMD_RX, 2048},
517 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M380, "AMD Radeon R9 M380", DRIVER_AMD_RX, 2048},
518 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M395X, "AMD Radeon R9 M395X", DRIVER_AMD_RX, 4096},
519 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
520 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
521 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_10, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
522 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_12, "Radeon Pro Vega 20", DRIVER_AMD_RX, 4096},
523 {HW_VENDOR_AMD, CARD_AMD_RADEON_RAVEN, "AMD Radeon(TM) Vega 10 Mobile Graphics", DRIVER_AMD_RX, 1024},
524 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_20, "Radeon RX Vega 20", DRIVER_AMD_RX, 4096},
525 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_10, "Radeon RX 5700 / 5700 XT", DRIVER_AMD_RX, 8192},
526 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_14, "Radeon RX 5500M", DRIVER_AMD_RX, 4096},
527 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_21, "Radeon RX 6800/6800 XT / 6900 XT", DRIVER_AMD_RX, 16384},
528 {HW_VENDOR_AMD, CARD_AMD_VANGOGH, "AMD VANGOGH", DRIVER_AMD_RX, 4096},
530 /* Red Hat */
531 {HW_VENDOR_REDHAT, CARD_REDHAT_VIRGL, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL, 1024},
533 /* VMware */
534 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
536 /* Intel cards */
537 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
538 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
539 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
540 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
541 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
542 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
543 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
544 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
545 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
546 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
547 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
548 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
549 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
550 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
551 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
552 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
553 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
554 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
555 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
556 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
557 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
558 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
559 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
560 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
561 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
562 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
563 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
564 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
565 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
566 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
567 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
568 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
569 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
570 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
571 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
572 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
573 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_1, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
574 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_2, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
575 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
576 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
577 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
578 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
579 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
580 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
581 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
582 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
583 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
584 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_6, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 2048},
585 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
586 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
587 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
588 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
589 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
590 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
591 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
592 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
593 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
594 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
595 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
596 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
597 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
598 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
599 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
600 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
601 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
602 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
603 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
604 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
605 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
606 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
607 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
608 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
609 {HW_VENDOR_INTEL, CARD_INTEL_UHD617, "Intel(R) UHD Graphics 617", DRIVER_INTEL_HD4000, 2048},
610 {HW_VENDOR_INTEL, CARD_INTEL_UHD620, "Intel(R) UHD Graphics 620", DRIVER_INTEL_HD4000, 3072},
611 {HW_VENDOR_INTEL, CARD_INTEL_HD615, "Intel(R) HD Graphics 615", DRIVER_INTEL_HD4000, 2048},
612 {HW_VENDOR_INTEL, CARD_INTEL_HD620, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000, 3072},
613 {HW_VENDOR_INTEL, CARD_INTEL_HD630_1, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
614 {HW_VENDOR_INTEL, CARD_INTEL_HD630_2, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
615 {HW_VENDOR_INTEL, CARD_INTEL_UHD630, "Intel(R) UHD Graphics 630", DRIVER_INTEL_HD4000, 3072},
618 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
619 enum wined3d_driver_model driver_model)
621 unsigned int i;
623 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
625 for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
627 const struct driver_version_information *entry = &driver_version_table[i];
629 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
630 || entry->driver_model == driver_model))
632 TRACE("Found driver \"%s\", subversion %u, build %u.\n",
633 entry->driver_name, entry->subversion, entry->build);
634 return entry;
637 return NULL;
640 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
641 enum wined3d_pci_device device)
643 unsigned int i;
645 for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
647 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
648 return &gpu_description_table[i];
651 return NULL;
654 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
655 enum wined3d_pci_device device)
657 const struct wined3d_gpu_description *gpu_desc;
658 static unsigned int once;
660 if (wined3d_settings.pci_vendor_id == PCI_VENDOR_NONE && wined3d_settings.pci_device_id == PCI_DEVICE_NONE)
661 return NULL;
663 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
665 vendor = wined3d_settings.pci_vendor_id;
666 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
668 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
670 device = wined3d_settings.pci_device_id;
671 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
674 if (!(gpu_desc = wined3d_get_gpu_description(vendor, device)) && !once++)
675 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
677 return gpu_desc;
680 static void wined3d_copy_name(char *dst, const char *src, unsigned int dst_size)
682 size_t len;
684 if (dst_size)
686 len = min(strlen(src), dst_size - 1);
687 memcpy(dst, src, len);
688 memset(&dst[len], 0, dst_size - len);
692 bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
693 const struct wined3d_gpu_description *gpu_desc, enum wined3d_feature_level feature_level,
694 UINT64 vram_bytes, UINT64 sysmem_bytes)
696 const struct driver_version_information *version_info;
697 WORD driver_os_version, driver_feature_level = 10;
698 enum wined3d_driver_model driver_model;
699 enum wined3d_display_driver driver;
700 MEMORYSTATUSEX memory_status;
701 OSVERSIONINFOW os_version;
703 memset(&os_version, 0, sizeof(os_version));
704 os_version.dwOSVersionInfoSize = sizeof(os_version);
705 if (!GetVersionExW(&os_version))
707 ERR("Failed to get OS version, reporting 2000/XP.\n");
708 driver_os_version = 6;
709 driver_model = DRIVER_MODEL_NT5X;
711 else
713 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
714 switch (os_version.dwMajorVersion)
716 case 2:
717 case 3:
718 case 4:
719 /* If needed we could distinguish between 9x and NT4, but this code won't make
720 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
722 driver_os_version = 4;
723 driver_model = DRIVER_MODEL_WIN9X;
724 break;
726 case 5:
727 driver_os_version = 6;
728 driver_model = DRIVER_MODEL_NT5X;
729 break;
731 case 6:
732 if (os_version.dwMinorVersion == 0)
734 driver_os_version = 7;
735 driver_model = DRIVER_MODEL_NT6X;
737 else if (os_version.dwMinorVersion == 1)
739 driver_os_version = 8;
740 driver_model = DRIVER_MODEL_NT6X;
742 else if (os_version.dwMinorVersion == 2)
744 driver_os_version = 9;
745 driver_model = DRIVER_MODEL_NT6X;
747 else
749 if (os_version.dwMinorVersion > 3)
751 FIXME("Unhandled OS version %u.%u, reporting Windows 8.1.\n",
752 os_version.dwMajorVersion, os_version.dwMinorVersion);
754 driver_os_version = 10;
755 driver_model = DRIVER_MODEL_NT6X;
757 break;
759 case 10:
760 driver_os_version = 26;
761 driver_model = DRIVER_MODEL_NT6X;
762 break;
764 default:
765 FIXME("Unhandled OS version %u.%u, reporting Windows 7.\n",
766 os_version.dwMajorVersion, os_version.dwMinorVersion);
767 driver_os_version = 8;
768 driver_model = DRIVER_MODEL_NT6X;
769 break;
773 TRACE("GPU maximum feature level %#x.\n", feature_level);
774 switch (feature_level)
776 case WINED3D_FEATURE_LEVEL_NONE:
777 case WINED3D_FEATURE_LEVEL_5:
778 if (driver_model == DRIVER_MODEL_WIN9X)
779 driver_feature_level = 5;
780 else
781 driver_feature_level = 10;
782 break;
783 case WINED3D_FEATURE_LEVEL_6:
784 driver_feature_level = 11;
785 break;
786 case WINED3D_FEATURE_LEVEL_7:
787 driver_feature_level = 12;
788 break;
789 case WINED3D_FEATURE_LEVEL_8:
790 driver_feature_level = 13;
791 break;
792 case WINED3D_FEATURE_LEVEL_9_1:
793 case WINED3D_FEATURE_LEVEL_9_2:
794 case WINED3D_FEATURE_LEVEL_9_3:
795 driver_feature_level = 14;
796 break;
797 case WINED3D_FEATURE_LEVEL_10:
798 driver_feature_level = 15;
799 break;
800 case WINED3D_FEATURE_LEVEL_10_1:
801 driver_feature_level = 16;
802 break;
803 case WINED3D_FEATURE_LEVEL_11:
804 driver_feature_level = 17;
805 break;
806 case WINED3D_FEATURE_LEVEL_11_1:
807 /* Advertise support for everything up to FL 12_x. */
808 driver_feature_level = 21;
809 break;
811 if (os_version.dwMajorVersion == 6 && !os_version.dwMinorVersion)
812 driver_feature_level = min(driver_feature_level, 18);
813 else if (os_version.dwMajorVersion < 6)
814 driver_feature_level = min(driver_feature_level, 14);
816 driver_info->vendor = gpu_desc->vendor;
817 driver_info->device = gpu_desc->device;
818 wined3d_copy_name(driver_info->description, gpu_desc->description, ARRAY_SIZE(driver_info->description));
819 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
820 driver = gpu_desc->driver;
822 if (wined3d_settings.emulated_textureram)
824 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
825 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
826 wine_dbgstr_longlong(driver_info->vram_bytes));
830 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
831 * In order to avoid this application bug we limit the amount of video memory
832 * to LONG_MAX for older Windows versions.
834 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
836 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
837 driver_info->vram_bytes = LONG_MAX;
840 if (!(driver_info->sysmem_bytes = sysmem_bytes))
842 driver_info->sysmem_bytes = 64 * 1024 * 1024;
843 memory_status.dwLength = sizeof(memory_status);
844 if (GlobalMemoryStatusEx(&memory_status))
845 driver_info->sysmem_bytes = max(memory_status.ullTotalPhys / 2, driver_info->sysmem_bytes);
846 else
847 ERR("Failed to get global memory status.\n");
850 /* Try to obtain driver version information for the current Windows version. This fails in
851 * some cases:
852 * - the gpu is not available on the currently selected OS version:
853 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
854 * version information for the current Windows version is returned instead of faked info.
855 * We do the same and assume the default Windows version to emulate is WinXP.
857 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
858 * For now return the XP driver info. Perhaps later on we should return VESA.
860 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
861 * This could be an indication that our database is not up to date, so this should be fixed.
863 if ((version_info = get_driver_version_info(driver, driver_model))
864 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
866 driver_info->name = version_info->driver_name;
867 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, driver_feature_level);
868 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
870 return true;
873 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
874 driver_info->vendor, driver_info->device, driver_model);
875 return false;
878 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
879 enum wined3d_feature_level feature_level)
881 static const struct wined3d_fallback_card
883 enum wined3d_feature_level feature_level;
884 enum wined3d_pci_device device_id;
886 card_fallback_nvidia[] =
888 {WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128},
889 {WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT},
890 {WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE},
891 {WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3},
892 {WINED3D_FEATURE_LEVEL_9_2, CARD_NVIDIA_GEFORCEFX_5800},
893 {WINED3D_FEATURE_LEVEL_9_3, CARD_NVIDIA_GEFORCE_6800},
894 {WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX},
895 {WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470},
896 {WINED3D_FEATURE_LEVEL_NONE},
898 card_fallback_amd[] =
900 {WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO},
901 {WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200},
902 {WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500},
903 {WINED3D_FEATURE_LEVEL_9_1, CARD_AMD_RADEON_9500},
904 {WINED3D_FEATURE_LEVEL_9_3, CARD_AMD_RADEON_X1600},
905 {WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900},
906 {WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600},
907 {WINED3D_FEATURE_LEVEL_NONE},
909 card_fallback_intel[] =
911 {WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G},
912 {WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G},
913 {WINED3D_FEATURE_LEVEL_9_3, CARD_INTEL_945G},
914 {WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45},
915 {WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD},
916 {WINED3D_FEATURE_LEVEL_NONE},
919 static const struct
921 enum wined3d_pci_vendor vendor;
922 const struct wined3d_fallback_card *cards;
924 fallbacks[] =
926 {HW_VENDOR_AMD, card_fallback_amd},
927 {HW_VENDOR_NVIDIA, card_fallback_nvidia},
928 {HW_VENDOR_VMWARE, card_fallback_amd},
929 {HW_VENDOR_INTEL, card_fallback_intel},
932 const struct wined3d_fallback_card *cards;
933 enum wined3d_pci_device device_id;
934 unsigned int i;
936 cards = NULL;
937 for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
939 if (*vendor == fallbacks[i].vendor)
940 cards = fallbacks[i].cards;
942 if (!cards)
944 *vendor = HW_VENDOR_NVIDIA;
945 cards = card_fallback_nvidia;
948 device_id = cards->device_id;
949 for (i = 0; cards[i].feature_level; ++i)
951 if (feature_level >= cards[i].feature_level)
952 device_id = cards[i].device_id;
954 return device_id;
957 struct wined3d_adapter * CDECL wined3d_get_adapter(const struct wined3d *wined3d, unsigned int idx)
959 TRACE("wined3d %p, idx %u.\n", wined3d, idx);
961 if (idx >= wined3d->adapter_count)
962 return NULL;
964 return wined3d->adapters[idx];
967 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
969 TRACE("wined3d %p, reporting %u adapters.\n",
970 wined3d, wined3d->adapter_count);
972 return wined3d->adapter_count;
975 struct wined3d_output * CDECL wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
976 unsigned int idx)
978 TRACE("adapter %p, idx %u.\n", adapter, idx);
980 if (idx >= adapter->output_count)
981 return NULL;
983 return &adapter->outputs[idx];
986 unsigned int CDECL wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter)
988 TRACE("adapter %p, reporting %u outputs.\n", adapter, adapter->output_count);
990 return adapter->output_count;
993 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
995 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
997 return WINED3D_OK;
1000 static BOOL CALLBACK enum_monitor_proc(HMONITOR monitor, HDC hdc, RECT *rect, LPARAM lparam)
1002 struct wined3d_output_desc *desc = (struct wined3d_output_desc *)lparam;
1003 MONITORINFOEXW monitor_info;
1005 monitor_info.cbSize = sizeof(monitor_info);
1006 if (GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info) &&
1007 !lstrcmpiW(desc->device_name, monitor_info.szDevice))
1009 desc->monitor = monitor;
1010 desc->desktop_rect = monitor_info.rcMonitor;
1011 desc->attached_to_desktop = TRUE;
1012 return FALSE;
1015 return TRUE;
1018 HRESULT CDECL wined3d_output_get_desc(const struct wined3d_output *output,
1019 struct wined3d_output_desc *desc)
1021 TRACE("output %p, desc %p.\n", output, desc);
1023 memset(desc, 0, sizeof(*desc));
1024 desc->ordinal = output->ordinal;
1025 lstrcpyW(desc->device_name, output->device_name);
1026 EnumDisplayMonitors(NULL, NULL, enum_monitor_proc, (LPARAM)desc);
1027 return WINED3D_OK;
1030 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
1031 of the same bpp but different resolutions */
1033 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1034 unsigned int CDECL wined3d_output_get_mode_count(const struct wined3d_output *output,
1035 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
1037 const struct wined3d_adapter *adapter;
1038 const struct wined3d_format *format;
1039 unsigned int i = 0;
1040 unsigned int j = 0;
1041 UINT format_bits;
1042 DEVMODEW mode;
1044 TRACE("output %p, format %s, scanline_ordering %#x.\n",
1045 output, debug_d3dformat(format_id), scanline_ordering);
1047 adapter = output->adapter;
1048 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1049 format_bits = format->byte_count * CHAR_BIT;
1051 memset(&mode, 0, sizeof(mode));
1052 mode.dmSize = sizeof(mode);
1054 while (EnumDisplaySettingsExW(output->device_name, j++, &mode, 0))
1056 if (mode.dmFields & DM_DISPLAYFLAGS)
1058 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1059 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
1060 continue;
1062 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
1063 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
1064 continue;
1067 if (format_id == WINED3DFMT_UNKNOWN)
1069 /* This is for d3d8, do not enumerate P8 here. */
1070 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
1072 else if (mode.dmBitsPerPel == format_bits)
1074 ++i;
1078 TRACE("Returning %u matching modes (out of %u total) for output %p.\n", i, j, output);
1080 return i;
1083 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1084 HRESULT CDECL wined3d_output_get_mode(const struct wined3d_output *output,
1085 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
1086 unsigned int mode_idx, struct wined3d_display_mode *mode)
1088 const struct wined3d_adapter *adapter;
1089 const struct wined3d_format *format;
1090 UINT format_bits;
1091 DEVMODEW m;
1092 UINT i = 0;
1093 int j = 0;
1095 TRACE("output %p, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
1096 output, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
1098 if (!mode)
1099 return WINED3DERR_INVALIDCALL;
1101 adapter = output->adapter;
1102 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1103 format_bits = format->byte_count * CHAR_BIT;
1105 memset(&m, 0, sizeof(m));
1106 m.dmSize = sizeof(m);
1108 while (i <= mode_idx)
1110 if (!EnumDisplaySettingsExW(output->device_name, j++, &m, 0))
1112 WARN("Invalid mode_idx %u.\n", mode_idx);
1113 return WINED3DERR_INVALIDCALL;
1116 if (m.dmFields & DM_DISPLAYFLAGS)
1118 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1119 && (m.u2.dmDisplayFlags & DM_INTERLACED))
1120 continue;
1122 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
1123 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
1124 continue;
1127 if (format_id == WINED3DFMT_UNKNOWN)
1129 /* This is for d3d8, do not enumerate P8 here. */
1130 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
1132 else if (m.dmBitsPerPel == format_bits)
1134 ++i;
1138 mode->width = m.dmPelsWidth;
1139 mode->height = m.dmPelsHeight;
1140 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1141 if (m.dmFields & DM_DISPLAYFREQUENCY)
1142 mode->refresh_rate = m.dmDisplayFrequency;
1144 if (format_id == WINED3DFMT_UNKNOWN)
1145 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1146 else
1147 mode->format_id = format_id;
1149 if (!(m.dmFields & DM_DISPLAYFLAGS))
1150 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1151 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1152 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1153 else
1154 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1156 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1157 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
1159 return WINED3D_OK;
1162 HRESULT CDECL wined3d_output_find_closest_matching_mode(const struct wined3d_output *output,
1163 struct wined3d_display_mode *mode)
1165 unsigned int i, j, mode_count, matching_mode_count, closest;
1166 struct wined3d_display_mode **matching_modes;
1167 struct wined3d_display_mode *modes;
1168 HRESULT hr;
1170 TRACE("output %p, mode %p.\n", output, mode);
1172 if (!(mode_count = wined3d_output_get_mode_count(output, mode->format_id,
1173 WINED3D_SCANLINE_ORDERING_UNKNOWN)))
1175 WARN("Output has 0 matching modes.\n");
1176 return E_FAIL;
1179 if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
1180 return E_OUTOFMEMORY;
1181 if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
1183 heap_free(modes);
1184 return E_OUTOFMEMORY;
1187 for (i = 0; i < mode_count; ++i)
1189 if (FAILED(hr = wined3d_output_get_mode(output, mode->format_id,
1190 WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
1192 heap_free(matching_modes);
1193 heap_free(modes);
1194 return hr;
1196 matching_modes[i] = &modes[i];
1199 matching_mode_count = mode_count;
1201 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1203 for (i = 0, j = 0; i < matching_mode_count; ++i)
1205 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
1206 matching_modes[j++] = matching_modes[i];
1208 if (j > 0)
1209 matching_mode_count = j;
1212 if (mode->refresh_rate)
1214 for (i = 0, j = 0; i < matching_mode_count; ++i)
1216 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
1217 matching_modes[j++] = matching_modes[i];
1219 if (j > 0)
1220 matching_mode_count = j;
1223 if (!mode->width || !mode->height)
1225 struct wined3d_display_mode current_mode;
1226 if (FAILED(hr = wined3d_output_get_display_mode(output, &current_mode, NULL)))
1228 heap_free(matching_modes);
1229 heap_free(modes);
1230 return hr;
1232 mode->width = current_mode.width;
1233 mode->height = current_mode.height;
1236 closest = ~0u;
1237 for (i = 0, j = 0; i < matching_mode_count; ++i)
1239 unsigned int d = abs((int)(mode->width - matching_modes[i]->width))
1240 + abs((int)(mode->height - matching_modes[i]->height));
1242 if (closest > d)
1244 closest = d;
1245 j = i;
1249 *mode = *matching_modes[j];
1251 heap_free(matching_modes);
1252 heap_free(modes);
1254 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1255 mode->refresh_rate, debug_d3dformat(mode->format_id),
1256 mode->scanline_ordering);
1258 return WINED3D_OK;
1261 struct wined3d_adapter * CDECL wined3d_output_get_adapter(const struct wined3d_output *output)
1263 TRACE("output %p.\n", output);
1265 return output->adapter;
1268 HRESULT CDECL wined3d_output_get_display_mode(const struct wined3d_output *output,
1269 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
1271 DEVMODEW m;
1273 TRACE("output %p, display_mode %p, rotation %p.\n", output, mode, rotation);
1275 if (!mode)
1276 return WINED3DERR_INVALIDCALL;
1278 memset(&m, 0, sizeof(m));
1279 m.dmSize = sizeof(m);
1281 EnumDisplaySettingsExW(output->device_name, ENUM_CURRENT_SETTINGS, &m, 0);
1282 mode->width = m.dmPelsWidth;
1283 mode->height = m.dmPelsHeight;
1284 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1285 if (m.dmFields & DM_DISPLAYFREQUENCY)
1286 mode->refresh_rate = m.dmDisplayFrequency;
1287 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1289 /* Lie about the format. X11 can't change the color depth, and some apps
1290 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1291 * that GetDisplayMode still returns 24 bpp. This should probably be
1292 * handled in winex11 instead. */
1293 if (output->screen_format && output->screen_format != mode->format_id)
1295 WARN("Overriding format %s with stored format %s.\n",
1296 debug_d3dformat(mode->format_id),
1297 debug_d3dformat(output->screen_format));
1298 mode->format_id = output->screen_format;
1301 if (!(m.dmFields & DM_DISPLAYFLAGS))
1302 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1303 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1304 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1305 else
1306 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1308 if (rotation)
1310 switch (m.u1.s2.dmDisplayOrientation)
1312 case DMDO_DEFAULT:
1313 *rotation = WINED3D_DISPLAY_ROTATION_0;
1314 break;
1315 case DMDO_90:
1316 *rotation = WINED3D_DISPLAY_ROTATION_90;
1317 break;
1318 case DMDO_180:
1319 *rotation = WINED3D_DISPLAY_ROTATION_180;
1320 break;
1321 case DMDO_270:
1322 *rotation = WINED3D_DISPLAY_ROTATION_270;
1323 break;
1324 default:
1325 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
1326 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
1327 break;
1331 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1332 mode->refresh_rate, debug_d3dformat(mode->format_id),
1333 mode->scanline_ordering);
1334 return WINED3D_OK;
1337 static BOOL equal_display_mode(const DEVMODEW *mode1, const DEVMODEW *mode2)
1339 if (mode1->dmFields & mode2->dmFields & DM_PELSWIDTH
1340 && mode1->dmPelsWidth != mode2->dmPelsWidth)
1341 return FALSE;
1343 if (mode1->dmFields & mode2->dmFields & DM_PELSHEIGHT
1344 && mode1->dmPelsHeight != mode2->dmPelsHeight)
1345 return FALSE;
1347 if (mode1->dmFields & mode2->dmFields & DM_BITSPERPEL
1348 && mode1->dmBitsPerPel != mode2->dmBitsPerPel)
1349 return FALSE;
1351 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFLAGS
1352 && mode1->u2.dmDisplayFlags != mode2->u2.dmDisplayFlags)
1353 return FALSE;
1355 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFREQUENCY
1356 && mode1->dmDisplayFrequency != mode2->dmDisplayFrequency)
1357 return FALSE;
1359 if (mode1->dmFields & mode2->dmFields & DM_DISPLAYORIENTATION
1360 && mode1->u1.s2.dmDisplayOrientation != mode2->u1.s2.dmDisplayOrientation)
1361 return FALSE;
1363 if (mode1->dmFields & mode2->dmFields & DM_POSITION
1364 && (mode1->u1.s2.dmPosition.x != mode2->u1.s2.dmPosition.x
1365 || mode1->u1.s2.dmPosition.y != mode2->u1.s2.dmPosition.y))
1366 return FALSE;
1368 return TRUE;
1371 HRESULT CDECL wined3d_restore_display_modes(struct wined3d *wined3d)
1373 unsigned int adapter_idx, output_idx = 0;
1374 DEVMODEW current_mode, registry_mode;
1375 struct wined3d_adapter *adapter;
1376 DISPLAY_DEVICEW display_device;
1377 struct wined3d_output *output;
1378 BOOL do_mode_change = FALSE;
1379 LONG ret;
1381 TRACE("wined3d %p.\n", wined3d);
1383 memset(&current_mode, 0, sizeof(current_mode));
1384 memset(&registry_mode, 0, sizeof(registry_mode));
1385 current_mode.dmSize = sizeof(current_mode);
1386 registry_mode.dmSize = sizeof(registry_mode);
1387 display_device.cb = sizeof(display_device);
1388 while (EnumDisplayDevicesW(NULL, output_idx++, &display_device, 0))
1390 if (!EnumDisplaySettingsExW(display_device.DeviceName, ENUM_CURRENT_SETTINGS, &current_mode, 0))
1392 ERR("Failed to read the current display mode for %s.\n",
1393 wine_dbgstr_w(display_device.DeviceName));
1394 return WINED3DERR_NOTAVAILABLE;
1397 if (!EnumDisplaySettingsExW(display_device.DeviceName, ENUM_REGISTRY_SETTINGS, &registry_mode, 0))
1399 ERR("Failed to read the registry display mode for %s.\n",
1400 wine_dbgstr_w(display_device.DeviceName));
1401 return WINED3DERR_NOTAVAILABLE;
1404 if (!equal_display_mode(&current_mode, &registry_mode))
1406 do_mode_change = TRUE;
1407 break;
1411 if (do_mode_change)
1413 ret = ChangeDisplaySettingsExW(NULL, NULL, NULL, 0, NULL);
1414 if (ret != DISP_CHANGE_SUCCESSFUL)
1416 ERR("Failed to restore all outputs to their registry display settings, error %d.\n", ret);
1417 return WINED3DERR_NOTAVAILABLE;
1420 else
1422 TRACE("Skipping redundant mode setting call.\n");
1425 for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
1427 adapter = wined3d->adapters[adapter_idx];
1428 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
1430 output = &adapter->outputs[output_idx];
1432 if (!EnumDisplaySettingsExW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode, 0))
1434 ERR("Failed to read the current display mode for %s.\n",
1435 wine_dbgstr_w(output->device_name));
1436 return WINED3DERR_NOTAVAILABLE;
1439 output->screen_format = pixelformat_for_depth(current_mode.dmBitsPerPel);
1443 return WINED3D_OK;
1446 HRESULT CDECL wined3d_output_set_display_mode(struct wined3d_output *output,
1447 const struct wined3d_display_mode *mode)
1449 enum wined3d_format_id new_format_id;
1450 const struct wined3d_format *format;
1451 DEVMODEW new_mode, current_mode;
1452 LONG ret;
1454 TRACE("output %p, mode %p.\n", output, mode);
1455 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1456 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1458 memset(&new_mode, 0, sizeof(new_mode));
1459 new_mode.dmSize = sizeof(new_mode);
1460 memset(&current_mode, 0, sizeof(current_mode));
1461 current_mode.dmSize = sizeof(current_mode);
1463 format = wined3d_get_format(output->adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET);
1465 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1466 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
1467 new_mode.dmPelsWidth = mode->width;
1468 new_mode.dmPelsHeight = mode->height;
1469 new_mode.dmDisplayFrequency = mode->refresh_rate;
1470 if (mode->refresh_rate)
1471 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
1472 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1474 new_mode.dmFields |= DM_DISPLAYFLAGS;
1475 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
1476 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
1478 new_format_id = mode->format_id;
1480 /* Only change the mode if necessary. */
1481 if (!EnumDisplaySettingsW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode))
1483 ERR("Failed to get current display mode.\n");
1485 else if (equal_display_mode(&current_mode, &new_mode))
1487 TRACE("Skipping redundant mode setting call.\n");
1488 output->screen_format = new_format_id;
1489 return WINED3D_OK;
1492 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1493 if (ret != DISP_CHANGE_SUCCESSFUL)
1495 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
1497 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1498 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
1499 new_mode.dmDisplayFrequency = 0;
1500 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1502 if (ret != DISP_CHANGE_SUCCESSFUL)
1503 return WINED3DERR_NOTAVAILABLE;
1506 /* Store the new values. */
1507 output->screen_format = new_format_id;
1509 return WINED3D_OK;
1512 HRESULT CDECL wined3d_output_set_gamma_ramp(struct wined3d_output *output, const struct wined3d_gamma_ramp *ramp)
1514 HDC dc;
1516 TRACE("output %p, ramp %p.\n", output, ramp);
1518 dc = CreateDCW(output->device_name, NULL, NULL, NULL);
1519 SetDeviceGammaRamp(dc, (void *)ramp);
1520 DeleteDC(dc);
1522 return WINED3D_OK;
1525 HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp)
1527 HDC dc;
1529 TRACE("output %p, ramp %p.\n", output, ramp);
1531 dc = CreateDCW(output->device_name, NULL, NULL, NULL);
1532 GetDeviceGammaRamp(dc, ramp);
1533 DeleteDC(dc);
1535 return WINED3D_OK;
1538 HRESULT CDECL wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
1539 DWORD flags, struct wined3d_adapter_identifier *identifier)
1541 TRACE("adapter %p, flags %#x, identifier %p.\n", adapter, flags, identifier);
1543 wined3d_mutex_lock();
1545 wined3d_copy_name(identifier->driver, adapter->driver_info.name, identifier->driver_size);
1546 wined3d_copy_name(identifier->description, adapter->driver_info.description, identifier->description_size);
1548 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
1549 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
1550 identifier->vendor_id = adapter->driver_info.vendor;
1551 identifier->device_id = adapter->driver_info.device;
1552 identifier->subsystem_id = 0;
1553 identifier->revision = 0;
1554 identifier->device_identifier = IID_D3DDEVICE_D3DUID;
1555 identifier->driver_uuid = adapter->driver_uuid;
1556 identifier->device_uuid = adapter->device_uuid;
1557 identifier->whql_level = (flags & WINED3DENUM_WHQL_LEVEL) ? 1 : 0;
1558 identifier->adapter_luid = adapter->luid;
1559 identifier->video_memory = min(~(SIZE_T)0, adapter->driver_info.vram_bytes);
1560 identifier->shared_system_memory = min(~(SIZE_T)0, adapter->driver_info.sysmem_bytes);
1562 wined3d_mutex_unlock();
1564 return WINED3D_OK;
1567 HRESULT CDECL wined3d_output_get_raster_status(const struct wined3d_output *output,
1568 struct wined3d_raster_status *raster_status)
1570 LONGLONG freq_per_frame, freq_per_line;
1571 LARGE_INTEGER counter, freq_per_sec;
1572 struct wined3d_display_mode mode;
1573 static UINT once;
1575 if (!once++)
1576 FIXME("output %p, raster_status %p semi-stub!\n", output, raster_status);
1577 else
1578 WARN("output %p, raster_status %p semi-stub!\n", output, raster_status);
1580 /* Obtaining the raster status is a widely implemented but optional
1581 * feature. When this method returns OK StarCraft 2 expects the
1582 * raster_status->InVBlank value to actually change over time.
1583 * And Endless Alice Crysis doesn't care even if this method fails.
1584 * Thus this method returns OK and fakes raster_status by
1585 * QueryPerformanceCounter. */
1587 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
1588 return WINED3DERR_INVALIDCALL;
1589 if (FAILED(wined3d_output_get_display_mode(output, &mode, NULL)))
1590 return WINED3DERR_INVALIDCALL;
1591 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
1592 mode.refresh_rate = 60;
1594 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
1595 /* Assume 20 scan lines in the vertical blank. */
1596 freq_per_line = freq_per_frame / (mode.height + 20);
1597 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
1598 if (raster_status->scan_line < mode.height)
1599 raster_status->in_vblank = FALSE;
1600 else
1602 raster_status->scan_line = 0;
1603 raster_status->in_vblank = TRUE;
1606 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1607 raster_status->in_vblank, raster_status->scan_line);
1609 return WINED3D_OK;
1612 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
1613 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1614 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
1616 const struct wined3d_format *rt_format;
1617 const struct wined3d_format *ds_format;
1619 TRACE("adapter %p, device_type %s, adapter_format %s, render_target_format %s, "
1620 "depth_stencil_format %s.\n",
1621 adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1622 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
1624 rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET);
1625 ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL);
1627 if (!(rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET))
1629 WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format->id));
1630 return WINED3DERR_NOTAVAILABLE;
1632 if (!(ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_DEPTH_STENCIL))
1634 WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format->id));
1635 return WINED3DERR_NOTAVAILABLE;
1638 if (adapter->adapter_ops->adapter_check_format(adapter, NULL, rt_format, ds_format))
1640 TRACE("Formats match.\n");
1641 return WINED3D_OK;
1644 TRACE("Unsupported format pair: %s and %s.\n",
1645 debug_d3dformat(render_target_format_id),
1646 debug_d3dformat(depth_stencil_format_id));
1648 return WINED3DERR_NOTAVAILABLE;
1651 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter,
1652 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
1653 enum wined3d_multisample_type multisample_type, unsigned int *quality_levels)
1655 const struct wined3d_format *format;
1656 HRESULT hr = WINED3D_OK;
1658 TRACE("adapter %p, device_type %s, surface_format %s, "
1659 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1660 adapter, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
1661 windowed, multisample_type, quality_levels);
1663 if (surface_format_id == WINED3DFMT_UNKNOWN)
1664 return WINED3DERR_INVALIDCALL;
1665 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
1666 return WINED3DERR_INVALIDCALL;
1667 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
1669 FIXME("multisample_type %u not handled yet.\n", multisample_type);
1670 return WINED3DERR_NOTAVAILABLE;
1673 format = wined3d_get_format(adapter, surface_format_id, 0);
1675 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
1676 hr = WINED3DERR_NOTAVAILABLE;
1678 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
1680 if (quality_levels)
1682 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
1683 *quality_levels = wined3d_popcount(format->multisample_types);
1684 else
1685 *quality_levels = 1;
1687 return WINED3D_OK;
1690 TRACE("Returning not supported.\n");
1691 return hr;
1694 static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *adapter,
1695 const struct wined3d_format *adapter_format, const struct wined3d_format *ds_format,
1696 enum wined3d_gl_resource_type gl_type)
1698 if (!ds_format->depth_size && !ds_format->stencil_size)
1699 return FALSE;
1701 return adapter->adapter_ops->adapter_check_format(adapter, adapter_format, NULL, ds_format);
1704 static BOOL wined3d_check_surface_format(const struct wined3d_format *format)
1706 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] | format->flags[WINED3D_GL_RES_TYPE_RB]) & WINED3DFMT_FLAG_BLIT)
1707 return TRUE;
1709 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1710 == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1711 return TRUE;
1713 return FALSE;
1716 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1717 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1718 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1719 * show that wrapping is supported. The lack of filtering will sort out the
1720 * mipmapping capability anyway.
1722 * For now lets report this on all formats, but in the future we may want to
1723 * restrict it to some should applications need that. */
1724 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
1725 const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
1726 enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
1727 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
1729 const struct wined3d_format *adapter_format, *format;
1730 enum wined3d_gl_resource_type gl_type, gl_type_end;
1731 BOOL mipmap_gen_supported = TRUE;
1732 unsigned int allowed_bind_flags;
1733 DWORD format_flags = 0;
1734 DWORD allowed_usage;
1736 TRACE("wined3d %p, adapter %p, device_type %s, adapter_format %s, usage %s, "
1737 "bind_flags %s, resource_type %s, check_format %s.\n",
1738 wined3d, adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1739 debug_d3dusage(usage), wined3d_debug_bind_flags(bind_flags),
1740 debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
1742 adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
1743 format = wined3d_get_format(adapter, check_format_id, bind_flags);
1745 switch (resource_type)
1747 case WINED3D_RTYPE_NONE:
1748 allowed_usage = 0;
1749 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1750 | WINED3D_BIND_DEPTH_STENCIL
1751 | WINED3D_BIND_UNORDERED_ACCESS;
1752 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
1753 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1754 break;
1756 case WINED3D_RTYPE_TEXTURE_1D:
1757 allowed_usage = WINED3DUSAGE_DYNAMIC
1758 | WINED3DUSAGE_SOFTWAREPROCESSING
1759 | WINED3DUSAGE_QUERY_FILTER
1760 | WINED3DUSAGE_QUERY_GENMIPMAP
1761 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1762 | WINED3DUSAGE_QUERY_SRGBREAD
1763 | WINED3DUSAGE_QUERY_SRGBWRITE
1764 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1765 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1766 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
1767 | WINED3D_BIND_UNORDERED_ACCESS;
1768 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
1769 break;
1771 case WINED3D_RTYPE_TEXTURE_2D:
1772 allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
1773 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1774 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
1775 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1776 | WINED3D_BIND_DEPTH_STENCIL
1777 | WINED3D_BIND_UNORDERED_ACCESS;
1778 if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
1780 if (!wined3d_check_surface_format(format))
1782 TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format->id));
1783 return WINED3DERR_NOTAVAILABLE;
1786 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
1787 break;
1789 allowed_usage |= WINED3DUSAGE_DYNAMIC
1790 | WINED3DUSAGE_LEGACY_CUBEMAP
1791 | WINED3DUSAGE_SOFTWAREPROCESSING
1792 | WINED3DUSAGE_QUERY_FILTER
1793 | WINED3DUSAGE_QUERY_GENMIPMAP
1794 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
1795 | WINED3DUSAGE_QUERY_SRGBREAD
1796 | WINED3DUSAGE_QUERY_SRGBWRITE
1797 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1798 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1799 allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
1800 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
1801 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
1803 allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
1804 allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL;
1805 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
1807 break;
1809 case WINED3D_RTYPE_TEXTURE_3D:
1810 allowed_usage = WINED3DUSAGE_DYNAMIC
1811 | WINED3DUSAGE_SOFTWAREPROCESSING
1812 | WINED3DUSAGE_QUERY_FILTER
1813 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1814 | WINED3DUSAGE_QUERY_SRGBREAD
1815 | WINED3DUSAGE_QUERY_SRGBWRITE
1816 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1817 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1818 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
1819 | WINED3D_BIND_UNORDERED_ACCESS;
1820 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1821 break;
1823 case WINED3D_RTYPE_BUFFER:
1824 if (wined3d_format_is_typeless(format))
1826 TRACE("Requested WINED3D_RTYPE_BUFFER, but format %s is typeless.\n", debug_d3dformat(check_format_id));
1827 return WINED3DERR_NOTAVAILABLE;
1830 allowed_usage = WINED3DUSAGE_DYNAMIC;
1831 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
1832 | WINED3D_BIND_UNORDERED_ACCESS
1833 | WINED3D_BIND_VERTEX_BUFFER
1834 | WINED3D_BIND_INDEX_BUFFER;
1835 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER;
1836 break;
1838 default:
1839 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
1840 return WINED3DERR_NOTAVAILABLE;
1843 if ((usage & allowed_usage) != usage)
1845 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
1846 usage, debug_d3dresourcetype(resource_type), allowed_usage);
1847 return WINED3DERR_NOTAVAILABLE;
1850 if ((bind_flags & allowed_bind_flags) != bind_flags)
1852 TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
1853 wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type),
1854 wined3d_debug_bind_flags(allowed_bind_flags));
1855 return WINED3DERR_NOTAVAILABLE;
1858 if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
1859 format_flags |= WINED3DFMT_FLAG_TEXTURE;
1860 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1861 format_flags |= WINED3DFMT_FLAG_RENDERTARGET;
1862 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
1863 format_flags |= WINED3DFMT_FLAG_DEPTH_STENCIL;
1864 if (bind_flags & WINED3D_BIND_UNORDERED_ACCESS)
1865 format_flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
1866 if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
1867 format_flags |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
1868 if (bind_flags & WINED3D_BIND_INDEX_BUFFER)
1869 format_flags |= WINED3DFMT_FLAG_INDEX_BUFFER;
1871 if (usage & WINED3DUSAGE_QUERY_FILTER)
1872 format_flags |= WINED3DFMT_FLAG_FILTERING;
1873 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
1874 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
1875 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
1876 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
1877 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
1878 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
1879 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
1880 format_flags |= WINED3DFMT_FLAG_VTF;
1881 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
1882 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
1884 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
1886 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
1887 return WINED3DERR_NOTAVAILABLE;
1890 for (; gl_type <= gl_type_end; ++gl_type)
1892 if ((bind_flags & WINED3D_BIND_RENDER_TARGET)
1893 && !adapter->adapter_ops->adapter_check_format(adapter, adapter_format, format, NULL))
1895 TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
1896 debug_d3dformat(check_format_id));
1897 return WINED3DERR_NOTAVAILABLE;
1900 /* 3D depth / stencil textures are never supported. */
1901 if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
1902 continue;
1904 if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
1905 && !wined3d_check_depth_stencil_format(adapter, adapter_format, format, gl_type))
1907 TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
1908 debug_d3dformat(check_format_id));
1909 return WINED3DERR_NOTAVAILABLE;
1912 if ((bind_flags & WINED3D_BIND_UNORDERED_ACCESS) && wined3d_format_is_typeless(format))
1914 TRACE("Requested WINED3D_BIND_UNORDERED_ACCESS, but format %s is typeless.\n",
1915 debug_d3dformat(check_format_id));
1916 return WINED3DERR_NOTAVAILABLE;
1919 if ((format->flags[gl_type] & format_flags) != format_flags)
1921 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
1922 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
1923 return WINED3DERR_NOTAVAILABLE;
1926 if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
1927 mipmap_gen_supported = FALSE;
1930 if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
1932 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
1933 return WINED3DOK_NOMIPGEN;
1936 return WINED3D_OK;
1939 unsigned int CDECL wined3d_calculate_format_pitch(const struct wined3d_adapter *adapter,
1940 enum wined3d_format_id format_id, unsigned int width)
1942 unsigned int row_pitch, slice_pitch;
1944 TRACE("adapter %p, format_id %s, width %u.\n", adapter, debug_d3dformat(format_id), width);
1946 wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
1947 1, width, 1, &row_pitch, &slice_pitch);
1949 return row_pitch;
1952 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d_output *output,
1953 enum wined3d_device_type device_type, enum wined3d_format_id src_format,
1954 enum wined3d_format_id dst_format)
1956 FIXME("output %p, device_type %s, src_format %s, dst_format %s stub!\n",
1957 output, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
1958 debug_d3dformat(dst_format));
1960 return WINED3D_OK;
1963 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d,
1964 const struct wined3d_output *output, enum wined3d_device_type device_type,
1965 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format,
1966 BOOL windowed)
1968 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
1970 TRACE("wined3d %p, output %p, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
1971 wined3d, output, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
1972 debug_d3dformat(backbuffer_format), windowed);
1974 /* The task of this function is to check whether a certain display / backbuffer format
1975 * combination is available on the given output. In fullscreen mode microsoft specified
1976 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
1977 * and display format should match exactly.
1978 * In windowed mode format conversion can occur and this depends on the driver. */
1980 /* There are only 4 display formats. */
1981 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
1982 || display_format == WINED3DFMT_B5G5R5X1_UNORM
1983 || display_format == WINED3DFMT_B8G8R8X8_UNORM
1984 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
1986 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
1987 return WINED3DERR_NOTAVAILABLE;
1990 if (!windowed)
1992 /* If the requested display format is not available, don't continue. */
1993 if (!wined3d_output_get_mode_count(output, display_format,
1994 WINED3D_SCANLINE_ORDERING_UNKNOWN))
1996 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
1997 return WINED3DERR_NOTAVAILABLE;
2000 present_conversion = FALSE;
2002 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
2004 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
2005 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
2006 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2007 return WINED3DERR_NOTAVAILABLE;
2010 if (present_conversion)
2012 /* Use the display format as back buffer format if the latter is
2013 * WINED3DFMT_UNKNOWN. */
2014 if (backbuffer_format == WINED3DFMT_UNKNOWN)
2015 backbuffer_format = display_format;
2017 if (FAILED(wined3d_check_device_format_conversion(output, device_type, backbuffer_format,
2018 display_format)))
2020 TRACE("Format conversion from %s to %s not supported.\n",
2021 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
2022 return WINED3DERR_NOTAVAILABLE;
2025 else
2027 /* When format conversion from the back buffer format to the display
2028 * format is not allowed, only a limited number of combinations are
2029 * valid. */
2031 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
2033 TRACE("Unsupported format combination %s / %s.\n",
2034 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2035 return WINED3DERR_NOTAVAILABLE;
2038 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
2039 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
2041 TRACE("Unsupported format combination %s / %s.\n",
2042 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2043 return WINED3DERR_NOTAVAILABLE;
2046 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
2047 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
2049 TRACE("Unsupported format combination %s / %s.\n",
2050 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2051 return WINED3DERR_NOTAVAILABLE;
2054 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
2055 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
2057 TRACE("Unsupported format combination %s / %s.\n",
2058 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
2059 return WINED3DERR_NOTAVAILABLE;
2063 /* Validate that the back buffer format is usable for render targets. */
2064 if (FAILED(wined3d_check_device_format(wined3d, output->adapter, device_type,
2065 display_format, 0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D,
2066 backbuffer_format)))
2068 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
2069 return WINED3DERR_NOTAVAILABLE;
2072 return WINED3D_OK;
2075 HRESULT CDECL wined3d_get_device_caps(const struct wined3d_adapter *adapter,
2076 enum wined3d_device_type device_type, struct wined3d_caps *caps)
2078 const struct wined3d_d3d_info *d3d_info;
2079 struct wined3d_vertex_caps vertex_caps;
2080 DWORD ckey_caps, blit_caps, fx_caps;
2081 struct fragment_caps fragment_caps;
2082 struct shader_caps shader_caps;
2084 TRACE("adapter %p, device_type %s, caps %p.\n",
2085 adapter, debug_d3ddevicetype(device_type), caps);
2087 d3d_info = &adapter->d3d_info;
2089 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
2091 caps->Caps = 0;
2092 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
2093 WINED3DCAPS2_FULLSCREENGAMMA |
2094 WINED3DCAPS2_DYNAMICTEXTURES;
2096 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
2097 WINED3DCAPS3_COPY_TO_VIDMEM |
2098 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
2100 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
2101 WINED3DCURSORCAPS_LOWRES;
2103 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
2104 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
2105 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
2106 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
2107 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
2108 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
2109 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
2110 WINED3DDEVCAPS_PUREDEVICE |
2111 WINED3DDEVCAPS_HWRASTERIZATION |
2112 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
2113 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
2114 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
2115 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
2116 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
2118 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
2119 WINED3DPMISCCAPS_CULLCCW |
2120 WINED3DPMISCCAPS_CULLCW |
2121 WINED3DPMISCCAPS_COLORWRITEENABLE |
2122 WINED3DPMISCCAPS_CLIPTLVERTS |
2123 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
2124 WINED3DPMISCCAPS_MASKZ |
2125 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
2126 /* TODO:
2127 WINED3DPMISCCAPS_NULLREFERENCE
2128 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
2129 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
2131 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
2132 WINED3DPRASTERCAPS_PAT |
2133 WINED3DPRASTERCAPS_WFOG |
2134 WINED3DPRASTERCAPS_ZFOG |
2135 WINED3DPRASTERCAPS_FOGVERTEX |
2136 WINED3DPRASTERCAPS_FOGTABLE |
2137 WINED3DPRASTERCAPS_STIPPLE |
2138 WINED3DPRASTERCAPS_SUBPIXEL |
2139 WINED3DPRASTERCAPS_ZTEST |
2140 WINED3DPRASTERCAPS_SCISSORTEST |
2141 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
2142 WINED3DPRASTERCAPS_DEPTHBIAS;
2144 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2145 WINED3DPCMPCAPS_EQUAL |
2146 WINED3DPCMPCAPS_GREATER |
2147 WINED3DPCMPCAPS_GREATEREQUAL |
2148 WINED3DPCMPCAPS_LESS |
2149 WINED3DPCMPCAPS_LESSEQUAL |
2150 WINED3DPCMPCAPS_NEVER |
2151 WINED3DPCMPCAPS_NOTEQUAL;
2153 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
2154 * are legacy settings for srcblend only. */
2155 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
2156 WINED3DPBLENDCAPS_BOTHSRCALPHA |
2157 WINED3DPBLENDCAPS_DESTALPHA |
2158 WINED3DPBLENDCAPS_DESTCOLOR |
2159 WINED3DPBLENDCAPS_INVDESTALPHA |
2160 WINED3DPBLENDCAPS_INVDESTCOLOR |
2161 WINED3DPBLENDCAPS_INVSRCALPHA |
2162 WINED3DPBLENDCAPS_INVSRCCOLOR |
2163 WINED3DPBLENDCAPS_ONE |
2164 WINED3DPBLENDCAPS_SRCALPHA |
2165 WINED3DPBLENDCAPS_SRCALPHASAT |
2166 WINED3DPBLENDCAPS_SRCCOLOR |
2167 WINED3DPBLENDCAPS_ZERO;
2169 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
2170 WINED3DPBLENDCAPS_DESTCOLOR |
2171 WINED3DPBLENDCAPS_INVDESTALPHA |
2172 WINED3DPBLENDCAPS_INVDESTCOLOR |
2173 WINED3DPBLENDCAPS_INVSRCALPHA |
2174 WINED3DPBLENDCAPS_INVSRCCOLOR |
2175 WINED3DPBLENDCAPS_ONE |
2176 WINED3DPBLENDCAPS_SRCALPHA |
2177 WINED3DPBLENDCAPS_SRCCOLOR |
2178 WINED3DPBLENDCAPS_ZERO;
2180 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2181 WINED3DPCMPCAPS_EQUAL |
2182 WINED3DPCMPCAPS_GREATER |
2183 WINED3DPCMPCAPS_GREATEREQUAL |
2184 WINED3DPCMPCAPS_LESS |
2185 WINED3DPCMPCAPS_LESSEQUAL |
2186 WINED3DPCMPCAPS_NEVER |
2187 WINED3DPCMPCAPS_NOTEQUAL;
2189 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
2190 WINED3DPSHADECAPS_COLORGOURAUDRGB |
2191 WINED3DPSHADECAPS_ALPHAFLATBLEND |
2192 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
2193 WINED3DPSHADECAPS_COLORFLATRGB |
2194 WINED3DPSHADECAPS_FOGFLAT |
2195 WINED3DPSHADECAPS_FOGGOURAUD |
2196 WINED3DPSHADECAPS_SPECULARFLATRGB;
2198 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
2199 WINED3DPTEXTURECAPS_ALPHAPALETTE |
2200 WINED3DPTEXTURECAPS_TRANSPARENCY |
2201 WINED3DPTEXTURECAPS_BORDER |
2202 WINED3DPTEXTURECAPS_MIPMAP |
2203 WINED3DPTEXTURECAPS_PROJECTED |
2204 WINED3DPTEXTURECAPS_PERSPECTIVE;
2206 if (!d3d_info->texture_npot)
2208 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
2209 if (d3d_info->texture_npot_conditional)
2210 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
2213 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2214 WINED3DPTFILTERCAPS_MAGFPOINT |
2215 WINED3DPTFILTERCAPS_MINFLINEAR |
2216 WINED3DPTFILTERCAPS_MINFPOINT |
2217 WINED3DPTFILTERCAPS_MIPFLINEAR |
2218 WINED3DPTFILTERCAPS_MIPFPOINT |
2219 WINED3DPTFILTERCAPS_LINEAR |
2220 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2221 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2222 WINED3DPTFILTERCAPS_MIPLINEAR |
2223 WINED3DPTFILTERCAPS_MIPNEAREST |
2224 WINED3DPTFILTERCAPS_NEAREST;
2226 caps->CubeTextureFilterCaps = 0;
2227 caps->VolumeTextureFilterCaps = 0;
2229 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2230 WINED3DPTADDRESSCAPS_CLAMP |
2231 WINED3DPTADDRESSCAPS_WRAP;
2233 caps->VolumeTextureAddressCaps = 0;
2235 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
2236 WINED3DLINECAPS_ZTEST |
2237 WINED3DLINECAPS_BLEND |
2238 WINED3DLINECAPS_ALPHACMP |
2239 WINED3DLINECAPS_FOG;
2240 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2241 * idea how generating the smoothing alpha values works; the result is different
2244 caps->MaxTextureWidth = d3d_info->limits.texture_size;
2245 caps->MaxTextureHeight = d3d_info->limits.texture_size;
2247 caps->MaxVolumeExtent = 0;
2249 caps->MaxTextureRepeat = 32768;
2250 caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
2251 caps->MaxVertexW = 1e10f;
2253 caps->GuardBandLeft = -32768.0f;
2254 caps->GuardBandTop = -32768.0f;
2255 caps->GuardBandRight = 32768.0f;
2256 caps->GuardBandBottom = 32768.0f;
2258 caps->ExtentsAdjust = 0.0f;
2260 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
2261 WINED3DSTENCILCAPS_INCRSAT |
2262 WINED3DSTENCILCAPS_INVERT |
2263 WINED3DSTENCILCAPS_KEEP |
2264 WINED3DSTENCILCAPS_REPLACE |
2265 WINED3DSTENCILCAPS_ZERO;
2267 caps->MaxAnisotropy = 0;
2268 caps->MaxPointSize = d3d_info->limits.pointsize_max;
2270 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2271 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2272 caps->MaxStreams = WINED3D_MAX_STREAMS;
2273 caps->MaxStreamStride = 1024;
2275 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2276 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
2277 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
2278 caps->MaxNpatchTessellationLevel = 0;
2280 caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
2282 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
2283 WINED3DPTFILTERCAPS_MAGFPOINT |
2284 WINED3DPTFILTERCAPS_MINFLINEAR |
2285 WINED3DPTFILTERCAPS_MAGFLINEAR;
2286 caps->VertexTextureFilterCaps = 0;
2288 adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
2289 adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
2290 adapter->vertex_pipe->vp_get_caps(adapter, &vertex_caps);
2292 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2293 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
2295 caps->VertexShaderVersion = shader_caps.vs_version;
2296 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
2298 caps->PixelShaderVersion = shader_caps.ps_version;
2299 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
2301 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
2302 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
2303 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
2305 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
2306 caps->MaxActiveLights = vertex_caps.max_active_lights;
2307 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
2308 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
2309 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
2310 caps->FVFCaps = vertex_caps.fvf_caps;
2311 caps->RasterCaps |= vertex_caps.raster_caps;
2313 /* The following caps are shader specific, but they are things we cannot detect, or which
2314 * are the same among all shader models. So to avoid code duplication set the shader version
2315 * specific, but otherwise constant caps here
2317 if (caps->VertexShaderVersion >= 3)
2319 /* Where possible set the caps based on OpenGL extensions and if they
2320 * aren't set (in case of software rendering) use the VS 3.0 from
2321 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2322 * VS3.0 value. */
2323 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
2324 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2325 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2326 caps->VS20Caps.temp_count = 32;
2327 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2328 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
2330 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2331 caps->MaxVertexShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2332 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
2334 else if (caps->VertexShaderVersion == 2)
2336 caps->VS20Caps.caps = 0;
2337 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
2338 caps->VS20Caps.temp_count = WINED3DVS20_MIN_NUMTEMPS;
2339 caps->VS20Caps.static_flow_control_depth = 1;
2341 caps->MaxVShaderInstructionsExecuted = 65535;
2342 caps->MaxVertexShader30InstructionSlots = 0;
2344 else /* VS 1.x */
2346 caps->VS20Caps.caps = 0;
2347 caps->VS20Caps.dynamic_flow_control_depth = 0;
2348 caps->VS20Caps.temp_count = 0;
2349 caps->VS20Caps.static_flow_control_depth = 0;
2351 caps->MaxVShaderInstructionsExecuted = 0;
2352 caps->MaxVertexShader30InstructionSlots = 0;
2355 if (caps->PixelShaderVersion >= 3)
2357 /* Where possible set the caps based on OpenGL extensions and if they
2358 * aren't set (in case of software rendering) use the PS 3.0 from
2359 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2360 * PS 3.0 value. */
2362 /* Caps is more or less undocumented on MSDN but it appears to be
2363 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2364 * cards from Windows */
2365 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
2366 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
2367 WINED3DPS20CAPS_PREDICATION |
2368 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
2369 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
2370 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2371 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2372 caps->PS20Caps.temp_count = 32;
2373 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2374 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
2375 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2376 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
2378 caps->MaxPShaderInstructionsExecuted = 65535;
2379 caps->MaxPixelShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2381 else if (caps->PixelShaderVersion == 2)
2383 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2384 caps->PS20Caps.caps = 0;
2385 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2386 caps->PS20Caps.temp_count = WINED3DPS20_MIN_NUMTEMPS;
2387 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
2388 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2389 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
2391 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
2392 caps->MaxPixelShader30InstructionSlots = 0;
2394 else /* PS 1.x */
2396 caps->PS20Caps.caps = 0;
2397 caps->PS20Caps.dynamic_flow_control_depth = 0;
2398 caps->PS20Caps.temp_count = 0;
2399 caps->PS20Caps.static_flow_control_depth = 0;
2400 caps->PS20Caps.instruction_slot_count = 0;
2402 caps->MaxPShaderInstructionsExecuted = 0;
2403 caps->MaxPixelShader30InstructionSlots = 0;
2406 if (caps->VertexShaderVersion >= 2)
2408 /* OpenGL supports all the formats below, perhaps not always
2409 * without conversion, but it supports them.
2410 * Further GLSL doesn't seem to have an official unsigned type so
2411 * don't advertise it yet as I'm not sure how we handle it.
2412 * We might need to add some clamping in the shader engine to
2413 * support it.
2414 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2415 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
2416 WINED3DDTCAPS_UBYTE4N |
2417 WINED3DDTCAPS_SHORT2N |
2418 WINED3DDTCAPS_SHORT4N;
2420 else
2422 caps->DeclTypes = 0;
2425 /* Set DirectDraw helper Caps */
2426 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
2427 WINEDDCKEYCAPS_SRCBLT;
2428 fx_caps = WINEDDFXCAPS_BLTALPHA |
2429 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
2430 WINEDDFXCAPS_BLTMIRRORUPDOWN |
2431 WINEDDFXCAPS_BLTROTATION90 |
2432 WINEDDFXCAPS_BLTSHRINKX |
2433 WINEDDFXCAPS_BLTSHRINKXN |
2434 WINEDDFXCAPS_BLTSHRINKY |
2435 WINEDDFXCAPS_BLTSHRINKYN |
2436 WINEDDFXCAPS_BLTSTRETCHX |
2437 WINEDDFXCAPS_BLTSTRETCHXN |
2438 WINEDDFXCAPS_BLTSTRETCHY |
2439 WINEDDFXCAPS_BLTSTRETCHYN;
2440 blit_caps = WINEDDCAPS_BLT |
2441 WINEDDCAPS_BLTCOLORFILL |
2442 WINEDDCAPS_BLTDEPTHFILL |
2443 WINEDDCAPS_BLTSTRETCH |
2444 WINEDDCAPS_CANBLTSYSMEM |
2445 WINEDDCAPS_CANCLIP |
2446 WINEDDCAPS_CANCLIPSTRETCHED |
2447 WINEDDCAPS_COLORKEY |
2448 WINEDDCAPS_COLORKEYHWASSIST;
2450 /* Fill the ddraw caps structure */
2451 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
2452 WINEDDCAPS_PALETTE |
2453 blit_caps;
2454 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
2455 WINEDDCAPS2_NOPAGELOCKREQUIRED |
2456 WINEDDCAPS2_PRIMARYGAMMA |
2457 WINEDDCAPS2_WIDESURFACES |
2458 WINEDDCAPS2_CANRENDERWINDOWED;
2459 caps->ddraw_caps.color_key_caps = ckey_caps;
2460 caps->ddraw_caps.fx_caps = fx_caps;
2461 caps->ddraw_caps.svb_caps = blit_caps;
2462 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
2463 caps->ddraw_caps.svb_fx_caps = fx_caps;
2464 caps->ddraw_caps.vsb_caps = blit_caps;
2465 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
2466 caps->ddraw_caps.vsb_fx_caps = fx_caps;
2467 caps->ddraw_caps.ssb_caps = blit_caps;
2468 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
2469 caps->ddraw_caps.ssb_fx_caps = fx_caps;
2471 caps->ddraw_caps.dds_caps = WINEDDSCAPS_FLIP
2472 | WINEDDSCAPS_OFFSCREENPLAIN
2473 | WINEDDSCAPS_PALETTE
2474 | WINEDDSCAPS_PRIMARYSURFACE
2475 | WINEDDSCAPS_TEXTURE
2476 | WINEDDSCAPS_ZBUFFER
2477 | WINEDDSCAPS_MIPMAP;
2479 caps->shader_double_precision = d3d_info->shader_double_precision;
2480 caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader;
2482 caps->max_feature_level = d3d_info->feature_level;
2484 adapter->adapter_ops->adapter_get_wined3d_caps(adapter, caps);
2486 return WINED3D_OK;
2489 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
2490 enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment,
2491 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2492 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2494 struct wined3d_device *object;
2495 HRESULT hr;
2497 TRACE("wined3d %p, adapter %p, device_type %#x, focus_window %p, flags %#x, "
2498 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2499 wined3d, adapter, device_type, focus_window, flags, surface_alignment,
2500 feature_levels, feature_level_count, device_parent, device);
2502 if (FAILED(hr = adapter->adapter_ops->adapter_create_device(wined3d, adapter,
2503 device_type, focus_window, flags, surface_alignment,
2504 feature_levels, feature_level_count, device_parent, &object)))
2505 return hr;
2507 TRACE("Created device %p.\n", object);
2508 *device = object;
2510 device_parent->ops->wined3d_device_created(device_parent, *device);
2512 return WINED3D_OK;
2515 static const struct wined3d_state_entry_template misc_state_template_no3d[] =
2517 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX), {STATE_VDECL}},
2518 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
2519 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
2520 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
2521 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
2522 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
2523 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
2524 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
2525 {STATE_COMPUTE_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
2526 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
2527 {STATE_STREAM_OUTPUT, {STATE_VDECL}},
2528 {STATE_BLEND, {STATE_VDECL}},
2529 {STATE_BLEND_FACTOR, {STATE_VDECL}},
2530 {STATE_SAMPLE_MASK, {STATE_VDECL}},
2531 {STATE_DEPTH_STENCIL, {STATE_VDECL}},
2532 {STATE_STENCIL_REF, {STATE_VDECL}},
2533 {STATE_STREAMSRC, {STATE_VDECL}},
2534 {STATE_VDECL, {STATE_VDECL, state_nop}},
2535 {STATE_RASTERIZER, {STATE_VDECL}},
2536 {STATE_SCISSORRECT, {STATE_VDECL}},
2537 {STATE_POINTSPRITECOORDORIGIN, {STATE_VDECL}},
2539 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2540 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2541 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2542 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2543 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2544 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2545 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2546 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2547 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2548 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2549 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2550 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2551 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2552 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2553 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2554 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2555 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2556 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2557 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2558 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2559 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2560 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2561 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2562 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2563 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2564 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2565 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2566 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2567 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
2568 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
2569 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
2570 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
2571 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2572 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2573 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2574 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2575 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2576 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2577 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2578 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2579 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2580 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2581 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2582 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2583 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2584 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2585 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
2586 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
2588 {STATE_VIEWPORT, {STATE_VDECL}},
2589 {STATE_INDEXBUFFER, {STATE_VDECL}},
2590 {STATE_RENDER(WINED3D_RS_ANTIALIAS), {STATE_VDECL}},
2591 {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_VDECL}},
2592 {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_VDECL}},
2593 {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_VDECL}},
2594 {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
2595 {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_VDECL}},
2596 {STATE_RENDER(WINED3D_RS_ROP2), {STATE_VDECL}},
2597 {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_VDECL}},
2598 {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_VDECL}},
2599 {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
2600 {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
2601 {STATE_RENDER(WINED3D_RS_SUBPIXEL), {STATE_VDECL}},
2602 {STATE_RENDER(WINED3D_RS_SUBPIXELX), {STATE_VDECL}},
2603 {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_VDECL}},
2604 {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_VDECL}},
2605 {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_VDECL}},
2606 {STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_VDECL}},
2607 {STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_VDECL}},
2608 {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), {STATE_VDECL}},
2609 {STATE_RENDER(WINED3D_RS_WRAP0), {STATE_VDECL}},
2610 {STATE_RENDER(WINED3D_RS_WRAP1), {STATE_VDECL}},
2611 {STATE_RENDER(WINED3D_RS_WRAP2), {STATE_VDECL}},
2612 {STATE_RENDER(WINED3D_RS_WRAP3), {STATE_VDECL}},
2613 {STATE_RENDER(WINED3D_RS_WRAP4), {STATE_VDECL}},
2614 {STATE_RENDER(WINED3D_RS_WRAP5), {STATE_VDECL}},
2615 {STATE_RENDER(WINED3D_RS_WRAP6), {STATE_VDECL}},
2616 {STATE_RENDER(WINED3D_RS_WRAP7), {STATE_VDECL}},
2617 {STATE_RENDER(WINED3D_RS_WRAP8), {STATE_VDECL}},
2618 {STATE_RENDER(WINED3D_RS_WRAP9), {STATE_VDECL}},
2619 {STATE_RENDER(WINED3D_RS_WRAP10), {STATE_VDECL}},
2620 {STATE_RENDER(WINED3D_RS_WRAP11), {STATE_VDECL}},
2621 {STATE_RENDER(WINED3D_RS_WRAP12), {STATE_VDECL}},
2622 {STATE_RENDER(WINED3D_RS_WRAP13), {STATE_VDECL}},
2623 {STATE_RENDER(WINED3D_RS_WRAP14), {STATE_VDECL}},
2624 {STATE_RENDER(WINED3D_RS_WRAP15), {STATE_VDECL}},
2625 {STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_VDECL}},
2626 {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
2627 {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},
2628 {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_VDECL}},
2629 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_VDECL}},
2630 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_VDECL}},
2631 {STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_VDECL}},
2632 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_VDECL}},
2633 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_VDECL}},
2634 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_VDECL}},
2635 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), {STATE_VDECL}},
2636 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), {STATE_VDECL}},
2637 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W), {STATE_VDECL}},
2638 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), {STATE_VDECL}},
2639 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), {STATE_VDECL}},
2640 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), {STATE_VDECL}},
2641 {STATE_RENDER(WINED3D_RS_ZVISIBLE), {STATE_VDECL}},
2642 /* Samplers */
2643 {STATE_SAMPLER(0), {STATE_VDECL}},
2644 {STATE_SAMPLER(1), {STATE_VDECL}},
2645 {STATE_SAMPLER(2), {STATE_VDECL}},
2646 {STATE_SAMPLER(3), {STATE_VDECL}},
2647 {STATE_SAMPLER(4), {STATE_VDECL}},
2648 {STATE_SAMPLER(5), {STATE_VDECL}},
2649 {STATE_SAMPLER(6), {STATE_VDECL}},
2650 {STATE_SAMPLER(7), {STATE_VDECL}},
2651 {STATE_SAMPLER(8), {STATE_VDECL}},
2652 {STATE_SAMPLER(9), {STATE_VDECL}},
2653 {STATE_SAMPLER(10), {STATE_VDECL}},
2654 {STATE_SAMPLER(11), {STATE_VDECL}},
2655 {STATE_SAMPLER(12), {STATE_VDECL}},
2656 {STATE_SAMPLER(13), {STATE_VDECL}},
2657 {STATE_SAMPLER(14), {STATE_VDECL}},
2658 {STATE_SAMPLER(15), {STATE_VDECL}},
2659 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_VDECL}},
2660 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_VDECL}},
2661 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_VDECL}},
2662 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_VDECL}},
2663 {STATE_BASEVERTEXINDEX, {STATE_VDECL}},
2664 {STATE_FRAMEBUFFER, {STATE_VDECL}},
2665 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
2666 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
2667 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
2668 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
2669 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
2670 {0}, /* Terminate */
2673 static void adapter_no3d_destroy(struct wined3d_adapter *adapter)
2675 wined3d_adapter_cleanup(adapter);
2676 heap_free(adapter);
2679 static HRESULT adapter_no3d_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
2680 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
2681 const enum wined3d_feature_level *levels, unsigned int level_count,
2682 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2684 struct wined3d_device_no3d *device_no3d;
2685 HRESULT hr;
2687 if (!(device_no3d = heap_alloc_zero(sizeof(*device_no3d))))
2688 return E_OUTOFMEMORY;
2690 if (FAILED(hr = wined3d_device_init(&device_no3d->d, wined3d, adapter->ordinal, device_type, focus_window,
2691 flags, surface_alignment, levels, level_count, adapter->gl_info.supported, device_parent)))
2693 WARN("Failed to initialize device, hr %#x.\n", hr);
2694 heap_free(device_no3d);
2695 return hr;
2698 *device = &device_no3d->d;
2700 return WINED3D_OK;
2703 static void adapter_no3d_destroy_device(struct wined3d_device *device)
2705 wined3d_device_cleanup(device);
2706 heap_free(device);
2709 static struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device,
2710 struct wined3d_texture *texture, unsigned int sub_resource_idx)
2712 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
2714 wined3d_from_cs(device->cs);
2716 if (!device->context_count)
2717 return NULL;
2719 return &wined3d_device_no3d(device)->context_no3d;
2722 static void adapter_no3d_release_context(struct wined3d_context *context)
2724 TRACE("context %p.\n", context);
2727 static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
2731 static BOOL adapter_no3d_check_format(const struct wined3d_adapter *adapter,
2732 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
2733 const struct wined3d_format *ds_format)
2735 return TRUE;
2738 static HRESULT adapter_no3d_init_3d(struct wined3d_device *device)
2740 struct wined3d_context *context_no3d;
2741 HRESULT hr;
2743 TRACE("device %p.\n", device);
2745 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2746 if (FAILED(hr = wined3d_context_no3d_init(context_no3d, device->swapchains[0])))
2748 WARN("Failed to initialise context.\n");
2749 return hr;
2752 if (!device_context_add(device, context_no3d))
2754 ERR("Failed to add the newly created context to the context list.\n");
2755 wined3d_context_cleanup(context_no3d);
2756 return E_FAIL;
2759 TRACE("Initialised context %p.\n", context_no3d);
2761 if (!(device->blitter = wined3d_cpu_blitter_create()))
2763 ERR("Failed to create CPU blitter.\n");
2764 device_context_remove(device, context_no3d);
2765 wined3d_context_cleanup(context_no3d);
2766 return E_FAIL;
2769 return WINED3D_OK;
2772 static void adapter_no3d_uninit_3d(struct wined3d_device *device)
2774 struct wined3d_context *context_no3d;
2776 TRACE("device %p.\n", device);
2778 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2779 device->blitter->ops->blitter_destroy(device->blitter, NULL);
2780 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
2782 device_context_remove(device, context_no3d);
2783 wined3d_context_cleanup(context_no3d);
2786 static void *adapter_no3d_map_bo_address(struct wined3d_context *context,
2787 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
2789 if (data->buffer_object)
2791 ERR("Unsupported buffer object %p.\n", data->buffer_object);
2792 return NULL;
2795 return data->addr;
2798 static void adapter_no3d_unmap_bo_address(struct wined3d_context *context,
2799 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
2801 if (data->buffer_object)
2802 ERR("Unsupported buffer object %p.\n", data->buffer_object);
2805 static void adapter_no3d_copy_bo_address(struct wined3d_context *context,
2806 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
2807 unsigned int range_count, const struct wined3d_range *ranges)
2809 unsigned int i;
2811 if (dst->buffer_object)
2812 ERR("Unsupported dst buffer object %p.\n", dst->buffer_object);
2813 if (src->buffer_object)
2814 ERR("Unsupported src buffer object %p.\n", src->buffer_object);
2815 if (dst->buffer_object || src->buffer_object)
2816 return;
2818 for (i = 0; i < range_count; ++i)
2819 memcpy(dst->addr + ranges[i].offset, src->addr + ranges[i].offset, ranges[i].size);
2822 static void adapter_no3d_flush_bo_address(struct wined3d_context *context,
2823 const struct wined3d_const_bo_address *data, size_t size)
2827 static bool adapter_no3d_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
2828 unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
2830 return false;
2833 static void adapter_no3d_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
2837 static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device,
2838 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
2839 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
2841 struct wined3d_swapchain *swapchain_no3d;
2842 HRESULT hr;
2844 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
2845 device, desc, state_parent, parent, parent_ops, swapchain);
2847 if (!(swapchain_no3d = heap_alloc_zero(sizeof(*swapchain_no3d))))
2848 return E_OUTOFMEMORY;
2850 if (FAILED(hr = wined3d_swapchain_no3d_init(swapchain_no3d, device, desc, state_parent, parent,
2851 parent_ops)))
2853 WARN("Failed to initialise swapchain, hr %#x.\n", hr);
2854 heap_free(swapchain_no3d);
2855 return hr;
2858 TRACE("Created swapchain %p.\n", swapchain_no3d);
2859 *swapchain = swapchain_no3d;
2861 return hr;
2864 static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain *swapchain)
2866 wined3d_swapchain_cleanup(swapchain);
2867 heap_free(swapchain);
2870 static HRESULT adapter_no3d_create_buffer(struct wined3d_device *device,
2871 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
2872 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
2874 struct wined3d_buffer *buffer_no3d;
2875 HRESULT hr;
2877 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
2878 device, desc, data, parent, parent_ops, buffer);
2880 if (!(buffer_no3d = heap_alloc_zero(sizeof(*buffer_no3d))))
2881 return E_OUTOFMEMORY;
2883 if (FAILED(hr = wined3d_buffer_no3d_init(buffer_no3d, device, desc, data, parent, parent_ops)))
2885 WARN("Failed to initialise buffer, hr %#x.\n", hr);
2886 heap_free(buffer_no3d);
2887 return hr;
2890 TRACE("Created buffer %p.\n", buffer_no3d);
2891 *buffer = buffer_no3d;
2893 return hr;
2896 static void adapter_no3d_destroy_buffer(struct wined3d_buffer *buffer)
2898 struct wined3d_device *device = buffer->resource.device;
2899 unsigned int swapchain_count = device->swapchain_count;
2901 TRACE("buffer %p.\n", buffer);
2903 /* Take a reference to the device, in case releasing the buffer would
2904 * cause the device to be destroyed. However, swapchain resources don't
2905 * take a reference to the device, and we wouldn't want to increment the
2906 * refcount on a device that's in the process of being destroyed. */
2907 if (swapchain_count)
2908 wined3d_device_incref(device);
2909 wined3d_buffer_cleanup(buffer);
2910 wined3d_cs_destroy_object(device->cs, heap_free, buffer);
2911 if (swapchain_count)
2912 wined3d_device_decref(device);
2915 static HRESULT adapter_no3d_create_texture(struct wined3d_device *device,
2916 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
2917 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
2919 struct wined3d_texture *texture_no3d;
2920 HRESULT hr;
2922 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
2923 device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
2925 if (!(texture_no3d = wined3d_texture_allocate_object_memory(sizeof(*texture_no3d), level_count, layer_count)))
2926 return E_OUTOFMEMORY;
2928 if (FAILED(hr = wined3d_texture_no3d_init(texture_no3d, device, desc,
2929 layer_count, level_count, flags, parent, parent_ops)))
2931 WARN("Failed to initialise texture, hr %#x.\n", hr);
2932 heap_free(texture_no3d);
2933 return hr;
2936 TRACE("Created texture %p.\n", texture_no3d);
2937 *texture = texture_no3d;
2939 return hr;
2942 static void adapter_no3d_destroy_texture(struct wined3d_texture *texture)
2944 struct wined3d_device *device = texture->resource.device;
2945 unsigned int swapchain_count = device->swapchain_count;
2947 TRACE("texture %p.\n", texture);
2949 /* Take a reference to the device, in case releasing the texture would
2950 * cause the device to be destroyed. However, swapchain resources don't
2951 * take a reference to the device, and we wouldn't want to increment the
2952 * refcount on a device that's in the process of being destroyed. */
2953 if (swapchain_count)
2954 wined3d_device_incref(device);
2956 wined3d_texture_sub_resources_destroyed(texture);
2957 texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
2959 wined3d_texture_cleanup(texture);
2960 wined3d_cs_destroy_object(device->cs, heap_free, texture);
2962 if (swapchain_count)
2963 wined3d_device_decref(device);
2966 static HRESULT adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc *desc,
2967 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2968 struct wined3d_rendertarget_view **view)
2970 struct wined3d_rendertarget_view *view_no3d;
2971 HRESULT hr;
2973 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2974 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
2976 if (!(view_no3d = heap_alloc_zero(sizeof(*view_no3d))))
2977 return E_OUTOFMEMORY;
2979 if (FAILED(hr = wined3d_rendertarget_view_no3d_init(view_no3d, desc, resource, parent, parent_ops)))
2981 WARN("Failed to initialise view, hr %#x.\n", hr);
2982 heap_free(view_no3d);
2983 return hr;
2986 TRACE("Created render target view %p.\n", view_no3d);
2987 *view = view_no3d;
2989 return hr;
2992 static void adapter_no3d_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
2994 struct wined3d_device *device = view->resource->device;
2995 unsigned int swapchain_count = device->swapchain_count;
2997 TRACE("view %p.\n", view);
2999 /* Take a reference to the device, in case releasing the view's resource
3000 * would cause the device to be destroyed. However, swapchain resources
3001 * don't take a reference to the device, and we wouldn't want to increment
3002 * the refcount on a device that's in the process of being destroyed. */
3003 if (swapchain_count)
3004 wined3d_device_incref(device);
3005 wined3d_rendertarget_view_cleanup(view);
3006 wined3d_cs_destroy_object(device->cs, heap_free, view);
3007 if (swapchain_count)
3008 wined3d_device_decref(device);
3011 static HRESULT adapter_no3d_create_shader_resource_view(const struct wined3d_view_desc *desc,
3012 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3013 struct wined3d_shader_resource_view **view)
3015 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3016 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
3018 return E_NOTIMPL;
3021 static void adapter_no3d_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
3023 TRACE("view %p.\n", view);
3026 static HRESULT adapter_no3d_create_unordered_access_view(const struct wined3d_view_desc *desc,
3027 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3028 struct wined3d_unordered_access_view **view)
3030 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3031 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
3033 return E_NOTIMPL;
3036 static void adapter_no3d_destroy_unordered_access_view(struct wined3d_unordered_access_view *view)
3038 TRACE("view %p.\n", view);
3041 static HRESULT adapter_no3d_create_sampler(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3042 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
3044 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
3045 device, desc, parent, parent_ops, sampler);
3047 return E_NOTIMPL;
3050 static void adapter_no3d_destroy_sampler(struct wined3d_sampler *sampler)
3052 TRACE("sampler %p.\n", sampler);
3055 static HRESULT adapter_no3d_create_query(struct wined3d_device *device, enum wined3d_query_type type,
3056 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
3058 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
3059 device, type, parent, parent_ops, query);
3061 return WINED3DERR_NOTAVAILABLE;
3064 static void adapter_no3d_destroy_query(struct wined3d_query *query)
3066 TRACE("query %p.\n", query);
3069 static void adapter_no3d_flush_context(struct wined3d_context *context)
3071 TRACE("context %p.\n", context);
3074 static void adapter_no3d_draw_primitive(struct wined3d_device *device,
3075 const struct wined3d_state *state, const struct wined3d_draw_parameters *parameters)
3077 ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
3080 static void adapter_no3d_dispatch_compute(struct wined3d_device *device,
3081 const struct wined3d_state *state, const struct wined3d_dispatch_parameters *parameters)
3083 ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
3086 static void adapter_no3d_clear_uav(struct wined3d_context *context,
3087 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp)
3089 ERR("context %p, view %p, clear_value %s, fp %#x.\n", context, view, debug_uvec4(clear_value), fp);
3092 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
3094 .adapter_destroy = adapter_no3d_destroy,
3095 .adapter_create_device = adapter_no3d_create_device,
3096 .adapter_destroy_device = adapter_no3d_destroy_device,
3097 .adapter_acquire_context = adapter_no3d_acquire_context,
3098 .adapter_release_context = adapter_no3d_release_context,
3099 .adapter_get_wined3d_caps = adapter_no3d_get_wined3d_caps,
3100 .adapter_check_format = adapter_no3d_check_format,
3101 .adapter_init_3d = adapter_no3d_init_3d,
3102 .adapter_uninit_3d = adapter_no3d_uninit_3d,
3103 .adapter_map_bo_address = adapter_no3d_map_bo_address,
3104 .adapter_unmap_bo_address = adapter_no3d_unmap_bo_address,
3105 .adapter_copy_bo_address = adapter_no3d_copy_bo_address,
3106 .adapter_flush_bo_address = adapter_no3d_flush_bo_address,
3107 .adapter_alloc_bo = adapter_no3d_alloc_bo,
3108 .adapter_destroy_bo = adapter_no3d_destroy_bo,
3109 .adapter_create_swapchain = adapter_no3d_create_swapchain,
3110 .adapter_destroy_swapchain = adapter_no3d_destroy_swapchain,
3111 .adapter_create_buffer = adapter_no3d_create_buffer,
3112 .adapter_destroy_buffer = adapter_no3d_destroy_buffer,
3113 .adapter_create_texture = adapter_no3d_create_texture,
3114 .adapter_destroy_texture = adapter_no3d_destroy_texture,
3115 .adapter_create_rendertarget_view = adapter_no3d_create_rendertarget_view,
3116 .adapter_destroy_rendertarget_view = adapter_no3d_destroy_rendertarget_view,
3117 .adapter_create_shader_resource_view = adapter_no3d_create_shader_resource_view,
3118 .adapter_destroy_shader_resource_view = adapter_no3d_destroy_shader_resource_view,
3119 .adapter_create_unordered_access_view = adapter_no3d_create_unordered_access_view,
3120 .adapter_destroy_unordered_access_view = adapter_no3d_destroy_unordered_access_view,
3121 .adapter_create_sampler = adapter_no3d_create_sampler,
3122 .adapter_destroy_sampler = adapter_no3d_destroy_sampler,
3123 .adapter_create_query = adapter_no3d_create_query,
3124 .adapter_destroy_query = adapter_no3d_destroy_query,
3125 .adapter_flush_context = adapter_no3d_flush_context,
3126 .adapter_draw_primitive = adapter_no3d_draw_primitive,
3127 .adapter_dispatch_compute = adapter_no3d_dispatch_compute,
3128 .adapter_clear_uav = adapter_no3d_clear_uav,
3131 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, unsigned int wined3d_creation_flags)
3133 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3135 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
3136 d3d_info->texture_npot = TRUE;
3137 d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5;
3140 static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal, unsigned int wined3d_creation_flags)
3142 struct wined3d_adapter *adapter;
3143 LUID primary_luid, *luid = NULL;
3145 static const struct wined3d_gpu_description gpu_description =
3147 HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
3150 TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal, wined3d_creation_flags);
3152 if (!(adapter = heap_alloc_zero(sizeof(*adapter))))
3153 return NULL;
3155 if (ordinal == 0 && wined3d_get_primary_adapter_luid(&primary_luid))
3156 luid = &primary_luid;
3158 if (!wined3d_adapter_init(adapter, ordinal, luid, &wined3d_adapter_no3d_ops))
3160 heap_free(adapter);
3161 return NULL;
3164 if (!wined3d_adapter_no3d_init_format_info(adapter))
3166 wined3d_adapter_cleanup(adapter);
3167 heap_free(adapter);
3168 return NULL;
3171 if (!wined3d_driver_info_init(&adapter->driver_info, &gpu_description, WINED3D_FEATURE_LEVEL_NONE, 0, 0))
3173 wined3d_adapter_cleanup(adapter);
3174 heap_free(adapter);
3175 return NULL;
3177 adapter->vram_bytes_used = 0;
3178 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
3180 adapter->vertex_pipe = &none_vertex_pipe;
3181 adapter->fragment_pipe = &none_fragment_pipe;
3182 adapter->misc_state_template = misc_state_template_no3d;
3183 adapter->shader_backend = &none_shader_backend;
3185 wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
3187 TRACE("Created adapter %p.\n", adapter);
3189 return adapter;
3192 static BOOL wined3d_adapter_create_output(struct wined3d_adapter *adapter, const WCHAR *output_name)
3194 struct wined3d_output *outputs;
3195 HRESULT hr;
3197 if (!adapter->outputs && !(adapter->outputs = heap_calloc(1, sizeof(*adapter->outputs))))
3199 return FALSE;
3201 else
3203 if (!(outputs = heap_realloc(adapter->outputs,
3204 sizeof(*adapter->outputs) * (adapter->output_count + 1))))
3205 return FALSE;
3207 adapter->outputs = outputs;
3210 if (FAILED(hr = wined3d_output_init(&adapter->outputs[adapter->output_count],
3211 adapter->output_count, adapter, output_name)))
3213 ERR("Failed to initialise output %s, hr %#x.\n", wine_dbgstr_w(output_name), hr);
3214 return FALSE;
3217 ++adapter->output_count;
3218 TRACE("Initialised output %s.\n", wine_dbgstr_w(output_name));
3219 return TRUE;
3222 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
3223 const struct wined3d_adapter_ops *adapter_ops)
3225 unsigned int output_idx = 0, primary_idx = 0;
3226 DISPLAY_DEVICEW display_device;
3227 BOOL ret = FALSE;
3229 adapter->ordinal = ordinal;
3230 adapter->output_count = 0;
3231 adapter->outputs = NULL;
3233 if (luid)
3235 adapter->luid = *luid;
3237 else
3239 WARN("Allocating a random LUID.\n");
3240 if (!AllocateLocallyUniqueId(&adapter->luid))
3242 ERR("Failed to allocate a LUID, error %#x.\n", GetLastError());
3243 return FALSE;
3246 TRACE("adapter %p LUID %08x:%08x.\n", adapter, adapter->luid.HighPart, adapter->luid.LowPart);
3248 display_device.cb = sizeof(display_device);
3249 while (EnumDisplayDevicesW(NULL, output_idx++, &display_device, 0))
3251 /* Detached outputs are not enumerated */
3252 if (!(display_device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP))
3253 continue;
3255 if (display_device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
3256 primary_idx = adapter->output_count;
3258 if (!wined3d_adapter_create_output(adapter, display_device.DeviceName))
3259 goto done;
3261 TRACE("Initialised %d outputs for adapter %p.\n", adapter->output_count, adapter);
3263 /* Make the primary output first */
3264 if (primary_idx)
3266 struct wined3d_output tmp = adapter->outputs[0];
3267 adapter->outputs[0] = adapter->outputs[primary_idx];
3268 adapter->outputs[0].ordinal = 0;
3269 adapter->outputs[primary_idx] = tmp;
3270 adapter->outputs[primary_idx].ordinal = primary_idx;
3273 memset(&adapter->driver_uuid, 0, sizeof(adapter->driver_uuid));
3274 memset(&adapter->device_uuid, 0, sizeof(adapter->device_uuid));
3276 adapter->formats = NULL;
3277 adapter->adapter_ops = adapter_ops;
3278 ret = TRUE;
3279 done:
3280 if (!ret)
3282 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
3283 wined3d_output_cleanup(&adapter->outputs[output_idx]);
3284 heap_free(adapter->outputs);
3286 return ret;
3289 static struct wined3d_adapter *wined3d_adapter_create(unsigned int ordinal, DWORD wined3d_creation_flags)
3291 if (wined3d_creation_flags & WINED3D_NO3D)
3292 return wined3d_adapter_no3d_create(ordinal, wined3d_creation_flags);
3294 if (wined3d_settings.renderer == WINED3D_RENDERER_VULKAN)
3295 return wined3d_adapter_vk_create(ordinal, wined3d_creation_flags);
3297 return wined3d_adapter_gl_create(ordinal, wined3d_creation_flags);
3300 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
3302 const struct wined3d_parent_ops wined3d_null_parent_ops =
3304 wined3d_null_wined3d_object_destroyed,
3307 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
3309 wined3d->ref = 1;
3310 wined3d->flags = flags;
3312 TRACE("Initialising adapters.\n");
3314 if (!(wined3d->adapters[0] = wined3d_adapter_create(0, flags)))
3316 WARN("Failed to create adapter.\n");
3317 return E_FAIL;
3319 wined3d->adapter_count = 1;
3321 return WINED3D_OK;