2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
30 #define DEFAULT_REFRESH_RATE 0
32 enum wined3d_driver_model
41 /* The d3d device ID */
42 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
44 /**********************************************************
45 * Utility functions follow
46 **********************************************************/
48 const struct min_lookup minMipLookup
[] =
50 /* NONE POINT LINEAR */
51 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
52 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
53 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
56 const GLenum magLookup
[] =
58 /* NONE POINT LINEAR */
59 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
62 void CDECL
wined3d_output_release_ownership(const struct wined3d_output
*output
)
64 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc
= {0};
66 TRACE("output %p.\n", output
);
68 set_owner_desc
.hDevice
= output
->kmt_device
;
69 D3DKMTSetVidPnSourceOwner(&set_owner_desc
);
72 HRESULT CDECL
wined3d_output_take_ownership(const struct wined3d_output
*output
, BOOL exclusive
)
74 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc
;
75 D3DKMT_VIDPNSOURCEOWNER_TYPE owner_type
;
78 TRACE("output %p, exclusive %#x.\n", output
, exclusive
);
80 owner_type
= exclusive
? D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE
: D3DKMT_VIDPNSOURCEOWNER_SHARED
;
81 set_owner_desc
.pType
= &owner_type
;
82 set_owner_desc
.pVidPnSourceId
= &output
->vidpn_source_id
;
83 set_owner_desc
.VidPnSourceCount
= 1;
84 set_owner_desc
.hDevice
= output
->kmt_device
;
85 status
= D3DKMTSetVidPnSourceOwner(&set_owner_desc
);
89 case STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE
:
90 return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
;
91 case STATUS_INVALID_PARAMETER
:
93 case STATUS_PROCEDURE_NOT_FOUND
:
98 FIXME("Unhandled error %#x.\n", status
);
103 static void wined3d_output_cleanup(const struct wined3d_output
*output
)
105 D3DKMT_DESTROYDEVICE destroy_device_desc
;
106 D3DKMT_CLOSEADAPTER close_adapter_desc
;
108 TRACE("output %p.\n", output
);
110 destroy_device_desc
.hDevice
= output
->kmt_device
;
111 D3DKMTDestroyDevice(&destroy_device_desc
);
112 close_adapter_desc
.hAdapter
= output
->kmt_adapter
;
113 D3DKMTCloseAdapter(&close_adapter_desc
);
116 static HRESULT
wined3d_output_init(struct wined3d_output
*output
, unsigned int ordinal
,
117 struct wined3d_adapter
*adapter
, const WCHAR
*device_name
)
119 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc
;
120 D3DKMT_CREATEDEVICE create_device_desc
= {{0}};
121 D3DKMT_CLOSEADAPTER close_adapter_desc
;
123 TRACE("output %p, device_name %s.\n", output
, wine_dbgstr_w(device_name
));
125 lstrcpyW(open_adapter_desc
.DeviceName
, device_name
);
126 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc
))
129 create_device_desc
.u
.hAdapter
= open_adapter_desc
.hAdapter
;
130 if (D3DKMTCreateDevice(&create_device_desc
))
132 close_adapter_desc
.hAdapter
= open_adapter_desc
.hAdapter
;
133 D3DKMTCloseAdapter(&close_adapter_desc
);
137 output
->ordinal
= ordinal
;
138 lstrcpyW(output
->device_name
, device_name
);
139 output
->adapter
= adapter
;
140 output
->screen_format
= WINED3DFMT_UNKNOWN
;
141 output
->kmt_adapter
= open_adapter_desc
.hAdapter
;
142 output
->kmt_device
= create_device_desc
.hDevice
;
143 output
->vidpn_source_id
= open_adapter_desc
.VidPnSourceId
;
148 /* Adjust the amount of used texture memory */
149 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
)
151 adapter
->vram_bytes_used
+= amount
;
152 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
153 wine_dbgstr_longlong(amount
),
154 wine_dbgstr_longlong(adapter
->vram_bytes_used
));
155 return adapter
->vram_bytes_used
;
158 ssize_t
adapter_adjust_mapped_memory(struct wined3d_adapter
*adapter
, ssize_t size
)
160 /* Note that this needs to be thread-safe; the Vulkan adapter may map from
162 ssize_t ret
= InterlockedExchangeAddSizeT(&adapter
->mapped_size
, size
) + size
;
163 TRACE("Adjusted mapped adapter memory by %Id to %Id.\n", size
, ret
);
167 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
169 unsigned int output_idx
;
171 for (output_idx
= 0; output_idx
< adapter
->output_count
; ++output_idx
)
172 wined3d_output_cleanup(&adapter
->outputs
[output_idx
]);
173 heap_free(adapter
->outputs
);
174 heap_free(adapter
->formats
);
177 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
179 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
181 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
186 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
188 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
190 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
196 wined3d_mutex_lock();
197 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
199 struct wined3d_adapter
*adapter
= wined3d
->adapters
[i
];
201 adapter
->adapter_ops
->adapter_destroy(adapter
);
204 wined3d_mutex_unlock();
210 /* Certain applications (e.g. Steam) complain if we report an outdated driver
213 * The driver version has the form "x.y.z.w".
215 * "x" is the Windows version / driver model the driver is meant for:
219 * 7 -> Vista - WDDM 1.0
220 * 8 -> Windows 7 - WDDM 1.1
221 * 9 -> Windows 8 - WDDM 1.2
222 * 10 -> Windows 8.1 - WDDM 1.3
223 * 20 -> Windows 10 - WDDM 2.0
224 * 21 -> Windows 10 Anniversary Update - WDDM 2.1
225 * 22 -> Windows 10 Creators Update - WDDM 2.2
226 * 23 -> Windows 10 Fall Creators Update - WDDM 2.3
227 * 24 -> Windows 10 April 2018 Update - WDDM 2.4
228 * 25 -> Windows 10 October 2018 Update - WDDM 2.5
229 * 26 -> Windows 10 May 2019 Update - WDDM 2.6
231 * "y" is the maximum Direct3D version / feature level the driver supports.
244 * "z" is the subversion number.
246 * "w" is the vendor specific driver build number.
248 * In practice the reported version is tied to the driver, not the actual
249 * Windows version or feature level. E.g. NVIDIA driver 445.87 advertises the
250 * exact same version 26.21.14.4587 on Windows 7 as it does on Windows 10
251 * (it's in fact the same driver). Similarly for driver 310.90 that advertises
252 * itself as 9.18.13.1090 on Windows Vista with a GeForce 9600M. */
254 struct driver_version_information
256 enum wined3d_display_driver driver
;
257 enum wined3d_driver_model driver_model
;
258 const char *driver_name
; /* name of Windows driver */
259 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
260 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
263 /* The driver version table contains driver information for different devices on several OS versions. */
264 static const struct driver_version_information driver_version_table
[] =
267 * - Radeon HD2x00 (R600) and up supported by current drivers.
268 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
269 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
270 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
271 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 3279, 0},
272 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 10, 6614},
273 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 10, 6764},
274 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 10, 1280},
275 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 10, 741 },
276 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 10, 1280},
277 {DRIVER_AMD_RX
, DRIVER_MODEL_NT6X
, "aticfx32.dll", 15002, 61},
280 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
281 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
282 * igxprd32.dll but the GMA800 driver was never updated. */
283 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 10, 3889},
284 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 10, 4764},
285 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 10, 4926},
286 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 10, 5218},
287 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 10, 1504},
288 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 10, 1666},
289 {DRIVER_INTEL_HD4000
, DRIVER_MODEL_NT6X
, "igdumdim32.dll", 15, 4352},
292 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
293 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
294 * - GeforceFX support is up to 173.x on <= XP
295 * - Geforce2MX/3/4 up to 96.x on <= XP
296 * - TNT/Geforce1/2 up to 71.x on <= XP
297 * All version numbers used below are from the Linux nvidia drivers. */
298 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 10, 7186},
299 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 10, 9371},
300 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 11, 7516},
301 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 13, 783},
302 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 13, 4052},
303 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 13, 783},
304 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 13, 4052},
305 {DRIVER_NVIDIA_FERMI
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 13, 9135},
306 {DRIVER_NVIDIA_KEPLER
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 14, 4587},
309 {DRIVER_REDHAT_VIRGL
, DRIVER_MODEL_GENERIC
, "virgl.dll", 0, 0},
312 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 1, 1134},
315 {DRIVER_WINE
, DRIVER_MODEL_GENERIC
, "wined3d.dll", 0, 0},
318 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
319 * found on a board containing a specific GPU. */
320 static const struct wined3d_gpu_description gpu_description_table
[] =
323 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT
, 4 },
324 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
325 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
326 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
327 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
328 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
329 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
330 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
331 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
332 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
333 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
334 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
335 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
336 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
337 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
338 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
339 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
340 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
341 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
342 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8200
, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8
, 512 },
343 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
344 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
345 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8500GT
, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
346 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
347 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
348 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8
, 320 },
349 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8
, 768 },
350 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8
, 256 },
351 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8
, 256 },
352 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8
, 256 },
353 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
354 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
355 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
356 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9700MGT
, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
357 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
358 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8
, 512 },
359 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8
, 512 },
360 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8
, 512 },
361 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS250
, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8
, 1024},
362 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8
, 1024},
363 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8
, 896 },
364 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8
, 1024},
365 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8
, 512 },
366 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8
, 256},
367 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8
, 1024},
368 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8
, 1024},
369 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8
, 1024},
370 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8
, 1024},
371 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_FERMI
, 512},
372 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_FERMI
, 2048},
373 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT425M
, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_FERMI
, 1024},
374 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_FERMI
, 1024},
375 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_FERMI
, 1024},
376 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_FERMI
, 1024},
377 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_FERMI
, 768 },
378 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_FERMI
, 1536},
379 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_FERMI
, 1024},
380 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_FERMI
, 1280},
381 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_FERMI
, 1536},
382 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_FERMI
, 1024},
383 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT525M
, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_FERMI
, 1024},
384 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_FERMI
, 1024},
385 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_FERMI
, 1024},
386 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_FERMI
, 1024},
387 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_FERMI
, 1024},
388 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560M
, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_FERMI
, 3072},
389 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_FERMI
, 1024},
390 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_FERMI
, 1280},
391 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_FERMI
, 1536},
392 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_FERMI
, 1024},
393 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_KEPLER
, 1024},
394 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_FERMI
, 1024},
395 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640
, "NVIDIA GeForce GT 640", DRIVER_NVIDIA_KEPLER
, 1024},
396 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_KEPLER
, 1024},
397 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_KEPLER
, 2048},
398 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_KEPLER
, 1024},
399 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_KEPLER
, 1024},
400 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_KEPLER
, 2048},
401 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_KEPLER
, 2048},
402 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_KEPLER
, 2048},
403 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_KEPLER
, 2048},
404 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_KEPLER
, 3072},
405 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX675MX_1
, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER
, 4096},
406 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX675MX_2
, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER
, 2048},
407 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_KEPLER
, 2048},
408 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX690
, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_KEPLER
, 2048},
409 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT720
, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_KEPLER
, 2048},
410 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730
, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_KEPLER
, 2048},
411 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730M
, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_KEPLER
, 1024},
412 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT740M
, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_KEPLER
, 2048},
413 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT750M
, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_KEPLER
, 1024},
414 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT755M
, "NVIDIA GeForce GT 755M", DRIVER_NVIDIA_KEPLER
, 1024},
415 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_KEPLER
, 1024},
416 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_KEPLER
, 2048},
417 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_KEPLER
, 2048},
418 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760TI
, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_KEPLER
, 2048},
419 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_KEPLER
, 2048},
420 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_KEPLER
, 3072},
421 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_KEPLER
, 2048},
422 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX775M
, "NVIDIA GeForce GTX 775M", DRIVER_NVIDIA_KEPLER
, 3072},
423 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_KEPLER
, 3072},
424 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780M
, "NVIDIA GeForce GTX 780M", DRIVER_NVIDIA_KEPLER
, 4096},
425 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_KEPLER
, 3072},
426 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITAN
, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_KEPLER
, 6144},
427 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANB
, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_KEPLER
, 6144},
428 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANX
, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_KEPLER
, 12288},
429 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANZ
, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_KEPLER
, 12288},
430 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_820M
, "NVIDIA GeForce 820M", DRIVER_NVIDIA_FERMI
, 2048},
431 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_830M
, "NVIDIA GeForce 830M", DRIVER_NVIDIA_KEPLER
, 2048},
432 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_840M
, "NVIDIA GeForce 840M", DRIVER_NVIDIA_KEPLER
, 2048},
433 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_845M
, "NVIDIA GeForce 845M", DRIVER_NVIDIA_KEPLER
, 2048},
434 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX850M
, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_KEPLER
, 2048},
435 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX860M
, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_KEPLER
, 2048},
436 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX870M
, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_KEPLER
, 3072},
437 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX880M
, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_KEPLER
, 4096},
438 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_940M
, "NVIDIA GeForce 940M", DRIVER_NVIDIA_KEPLER
, 4096},
439 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950
, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_KEPLER
, 2048},
440 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950M
, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_KEPLER
, 4096},
441 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960
, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_KEPLER
, 4096},
442 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960M
, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_KEPLER
, 2048},
443 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970
, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_KEPLER
, 4096},
444 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970M
, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_KEPLER
, 3072},
445 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980
, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_KEPLER
, 4096},
446 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980TI
, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_KEPLER
, 6144},
447 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT1030
, "NVIDIA GeForce GT 1030", DRIVER_NVIDIA_KEPLER
, 2048},
448 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1050
, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_KEPLER
, 2048},
449 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1050TI
, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_KEPLER
, 4096},
450 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060_3GB
,"NVIDIA GeForce GTX 1060 3GB", DRIVER_NVIDIA_KEPLER
, 3072},
451 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060
, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_KEPLER
, 6144},
452 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060M
, "NVIDIA GeForce GTX 1060M", DRIVER_NVIDIA_KEPLER
, 6144},
453 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1070
, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_KEPLER
, 8192},
454 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080
, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_KEPLER
, 8192},
455 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080M
, "NVIDIA GeForce GTX 1080M", DRIVER_NVIDIA_KEPLER
, 8192},
456 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080TI
, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_KEPLER
, 11264},
457 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_TITANX_PASCAL
, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_KEPLER
, 12288},
458 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_TITANV
, "NVIDIA TITAN V", DRIVER_NVIDIA_KEPLER
, 12288},
459 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1650SUPER
,"NVIDIA GeForce GTX 1650 SUPER", DRIVER_NVIDIA_KEPLER
, 4096},
460 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1660SUPER
,"NVIDIA GeForce GTX 1660 SUPER", DRIVER_NVIDIA_KEPLER
, 6144},
461 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1660TI
, "NVIDIA GeForce GTX 1660 Ti", DRIVER_NVIDIA_KEPLER
, 6144},
462 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2060
, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_KEPLER
, 6144},
463 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2070
, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_KEPLER
, 8192},
464 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2080
, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_KEPLER
, 8192},
465 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2080TI
, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_KEPLER
, 11264},
466 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_TESLA_T4
, "NVIDIA Tesla T4", DRIVER_NVIDIA_KEPLER
, 16384},
469 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
470 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
471 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
472 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
473 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
474 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
475 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
476 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
477 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
478 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
479 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
480 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3850
, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600
, 512 },
481 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
482 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
483 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
484 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
485 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
486 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
487 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
488 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
489 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
490 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
491 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
492 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
493 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
494 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6480G
, "AMD Radeon HD 6480G", DRIVER_AMD_R600
, 512 },
495 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6490M
, "AMD Radeon HD 6490M", DRIVER_AMD_R600
, 1024},
496 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
497 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
498 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
499 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
500 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
501 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
502 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7660D
, "AMD Radeon HD 7660D", DRIVER_AMD_R600
, 2048},
503 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
504 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
505 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7870
, "AMD Radeon HD 7870 Series", DRIVER_AMD_R600
, 2048},
506 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
507 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8600M
, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600
, 1024},
508 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8670
, "AMD Radeon HD 8670", DRIVER_AMD_R600
, 2048},
509 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8770
, "AMD Radeon HD 8770", DRIVER_AMD_R600
, 2048},
510 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R3
, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600
, 2048},
511 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R7
, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600
, 2048},
512 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_285
, "AMD Radeon R9 285", DRIVER_AMD_RX
, 2048},
513 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_290
, "AMD Radeon R9 290", DRIVER_AMD_RX
, 4096},
514 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_290X
, "AMD Radeon R9 290X", DRIVER_AMD_RX
, 4096},
515 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_FURY
, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX
, 4096},
516 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_M370X
, "AMD Radeon R9 M370X", DRIVER_AMD_RX
, 2048},
517 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_M380
, "AMD Radeon R9 M380", DRIVER_AMD_RX
, 2048},
518 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_M395X
, "AMD Radeon R9 M395X", DRIVER_AMD_RX
, 4096},
519 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_460
, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX
, 4096},
520 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_480
, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX
, 4096},
521 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_VEGA_10
, "Radeon RX Vega", DRIVER_AMD_RX
, 8192},
522 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_VEGA_12
, "Radeon Pro Vega 20", DRIVER_AMD_RX
, 4096},
523 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RAVEN
, "AMD Radeon(TM) Vega 10 Mobile Graphics", DRIVER_AMD_RX
, 1024},
524 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_VEGA_20
, "Radeon RX Vega 20", DRIVER_AMD_RX
, 4096},
525 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_NAVI_10
, "Radeon RX 5700 / 5700 XT", DRIVER_AMD_RX
, 8192},
526 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_NAVI_14
, "Radeon RX 5500M", DRIVER_AMD_RX
, 4096},
527 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_NAVI_21
, "Radeon RX 6800/6800 XT / 6900 XT", DRIVER_AMD_RX
, 16384},
528 {HW_VENDOR_AMD
, CARD_AMD_VANGOGH
, "AMD VANGOGH", DRIVER_AMD_RX
, 4096},
531 {HW_VENDOR_REDHAT
, CARD_REDHAT_VIRGL
, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL
, 1024},
534 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
537 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
538 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
539 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
540 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
541 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
542 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
543 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
544 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
545 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
546 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
547 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
548 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
549 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
550 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
551 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
552 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
553 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
554 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
555 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
556 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
557 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
558 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
559 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
560 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
561 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
562 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
563 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
564 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
565 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
566 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
567 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000
, 1536},
568 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
569 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
570 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000
, 1536},
571 {HW_VENDOR_INTEL
, CARD_INTEL_HWD
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
572 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
573 {HW_VENDOR_INTEL
, CARD_INTEL_HD5000_1
, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000
, 1536},
574 {HW_VENDOR_INTEL
, CARD_INTEL_HD5000_2
, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000
, 1536},
575 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_1
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
576 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_2
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
577 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_3
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
578 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_4
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
579 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_1
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
580 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_2
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
581 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_3
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
582 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_4
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
583 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_5
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
584 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_6
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 2048},
585 {HW_VENDOR_INTEL
, CARD_INTEL_HD5300
, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000
, 2048},
586 {HW_VENDOR_INTEL
, CARD_INTEL_HD5500
, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000
, 2048},
587 {HW_VENDOR_INTEL
, CARD_INTEL_HD5600
, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000
, 2048},
588 {HW_VENDOR_INTEL
, CARD_INTEL_HD6000
, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000
, 2048},
589 {HW_VENDOR_INTEL
, CARD_INTEL_I6100
, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000
, 2048},
590 {HW_VENDOR_INTEL
, CARD_INTEL_IP6200
, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000
, 2048},
591 {HW_VENDOR_INTEL
, CARD_INTEL_IPP6300
, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000
, 2048},
592 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_1
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
593 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_2
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
594 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_3
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
595 {HW_VENDOR_INTEL
, CARD_INTEL_HD515
, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000
, 2048},
596 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_1
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
597 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_2
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
598 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_1
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
599 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_2
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
600 {HW_VENDOR_INTEL
, CARD_INTEL_HDP530
, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000
, 2048},
601 {HW_VENDOR_INTEL
, CARD_INTEL_I540
, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000
, 2048},
602 {HW_VENDOR_INTEL
, CARD_INTEL_I550
, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000
, 2048},
603 {HW_VENDOR_INTEL
, CARD_INTEL_I555
, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000
, 2048},
604 {HW_VENDOR_INTEL
, CARD_INTEL_IP555
, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000
, 2048},
605 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_1
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
606 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_2
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
607 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_1
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
608 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_2
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
609 {HW_VENDOR_INTEL
, CARD_INTEL_UHD617
, "Intel(R) UHD Graphics 617", DRIVER_INTEL_HD4000
, 2048},
610 {HW_VENDOR_INTEL
, CARD_INTEL_UHD620
, "Intel(R) UHD Graphics 620", DRIVER_INTEL_HD4000
, 3072},
611 {HW_VENDOR_INTEL
, CARD_INTEL_HD615
, "Intel(R) HD Graphics 615", DRIVER_INTEL_HD4000
, 2048},
612 {HW_VENDOR_INTEL
, CARD_INTEL_HD620
, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000
, 3072},
613 {HW_VENDOR_INTEL
, CARD_INTEL_HD630_1
, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000
, 3072},
614 {HW_VENDOR_INTEL
, CARD_INTEL_HD630_2
, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000
, 3072},
615 {HW_VENDOR_INTEL
, CARD_INTEL_UHD630
, "Intel(R) UHD Graphics 630", DRIVER_INTEL_HD4000
, 3072},
618 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
619 enum wined3d_driver_model driver_model
)
623 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver
, driver_model
);
625 for (i
= 0; i
< ARRAY_SIZE(driver_version_table
); ++i
)
627 const struct driver_version_information
*entry
= &driver_version_table
[i
];
629 if (entry
->driver
== driver
&& (driver_model
== DRIVER_MODEL_GENERIC
630 || entry
->driver_model
== driver_model
))
632 TRACE("Found driver \"%s\", subversion %u, build %u.\n",
633 entry
->driver_name
, entry
->subversion
, entry
->build
);
640 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
641 enum wined3d_pci_device device
)
645 for (i
= 0; i
< ARRAY_SIZE(gpu_description_table
); ++i
)
647 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].device
)
648 return &gpu_description_table
[i
];
654 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
655 enum wined3d_pci_device device
)
657 const struct wined3d_gpu_description
*gpu_desc
;
658 static unsigned int once
;
660 if (wined3d_settings
.pci_vendor_id
== PCI_VENDOR_NONE
&& wined3d_settings
.pci_device_id
== PCI_DEVICE_NONE
)
663 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
665 vendor
= wined3d_settings
.pci_vendor_id
;
666 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor
);
668 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
670 device
= wined3d_settings
.pci_device_id
;
671 TRACE("Overriding device PCI ID with 0x%04x.\n", device
);
674 if (!(gpu_desc
= wined3d_get_gpu_description(vendor
, device
)) && !once
++)
675 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor
, device
);
680 static void wined3d_copy_name(char *dst
, const char *src
, unsigned int dst_size
)
686 len
= min(strlen(src
), dst_size
- 1);
687 memcpy(dst
, src
, len
);
688 memset(&dst
[len
], 0, dst_size
- len
);
692 bool wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
693 const struct wined3d_gpu_description
*gpu_desc
, enum wined3d_feature_level feature_level
,
694 UINT64 vram_bytes
, UINT64 sysmem_bytes
)
696 const struct driver_version_information
*version_info
;
697 WORD driver_os_version
, driver_feature_level
= 10;
698 enum wined3d_driver_model driver_model
;
699 enum wined3d_display_driver driver
;
700 MEMORYSTATUSEX memory_status
;
701 OSVERSIONINFOW os_version
;
703 memset(&os_version
, 0, sizeof(os_version
));
704 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
705 if (!GetVersionExW(&os_version
))
707 ERR("Failed to get OS version, reporting 2000/XP.\n");
708 driver_os_version
= 6;
709 driver_model
= DRIVER_MODEL_NT5X
;
713 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
714 switch (os_version
.dwMajorVersion
)
719 /* If needed we could distinguish between 9x and NT4, but this code won't make
720 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
722 driver_os_version
= 4;
723 driver_model
= DRIVER_MODEL_WIN9X
;
727 driver_os_version
= 6;
728 driver_model
= DRIVER_MODEL_NT5X
;
732 if (os_version
.dwMinorVersion
== 0)
734 driver_os_version
= 7;
735 driver_model
= DRIVER_MODEL_NT6X
;
737 else if (os_version
.dwMinorVersion
== 1)
739 driver_os_version
= 8;
740 driver_model
= DRIVER_MODEL_NT6X
;
742 else if (os_version
.dwMinorVersion
== 2)
744 driver_os_version
= 9;
745 driver_model
= DRIVER_MODEL_NT6X
;
749 if (os_version
.dwMinorVersion
> 3)
751 FIXME("Unhandled OS version %u.%u, reporting Windows 8.1.\n",
752 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
754 driver_os_version
= 10;
755 driver_model
= DRIVER_MODEL_NT6X
;
760 driver_os_version
= 26;
761 driver_model
= DRIVER_MODEL_NT6X
;
765 FIXME("Unhandled OS version %u.%u, reporting Windows 7.\n",
766 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
767 driver_os_version
= 8;
768 driver_model
= DRIVER_MODEL_NT6X
;
773 TRACE("GPU maximum feature level %#x.\n", feature_level
);
774 switch (feature_level
)
776 case WINED3D_FEATURE_LEVEL_NONE
:
777 case WINED3D_FEATURE_LEVEL_5
:
778 if (driver_model
== DRIVER_MODEL_WIN9X
)
779 driver_feature_level
= 5;
781 driver_feature_level
= 10;
783 case WINED3D_FEATURE_LEVEL_6
:
784 driver_feature_level
= 11;
786 case WINED3D_FEATURE_LEVEL_7
:
787 driver_feature_level
= 12;
789 case WINED3D_FEATURE_LEVEL_8
:
790 driver_feature_level
= 13;
792 case WINED3D_FEATURE_LEVEL_9_1
:
793 case WINED3D_FEATURE_LEVEL_9_2
:
794 case WINED3D_FEATURE_LEVEL_9_3
:
795 driver_feature_level
= 14;
797 case WINED3D_FEATURE_LEVEL_10
:
798 driver_feature_level
= 15;
800 case WINED3D_FEATURE_LEVEL_10_1
:
801 driver_feature_level
= 16;
803 case WINED3D_FEATURE_LEVEL_11
:
804 driver_feature_level
= 17;
806 case WINED3D_FEATURE_LEVEL_11_1
:
807 /* Advertise support for everything up to FL 12_x. */
808 driver_feature_level
= 21;
811 if (os_version
.dwMajorVersion
== 6 && !os_version
.dwMinorVersion
)
812 driver_feature_level
= min(driver_feature_level
, 18);
813 else if (os_version
.dwMajorVersion
< 6)
814 driver_feature_level
= min(driver_feature_level
, 14);
816 driver_info
->vendor
= gpu_desc
->vendor
;
817 driver_info
->device
= gpu_desc
->device
;
818 wined3d_copy_name(driver_info
->description
, gpu_desc
->description
, ARRAY_SIZE(driver_info
->description
));
819 driver_info
->vram_bytes
= vram_bytes
? vram_bytes
: (UINT64
)gpu_desc
->vidmem
* 1024 * 1024;
820 driver
= gpu_desc
->driver
;
822 if (wined3d_settings
.emulated_textureram
)
824 driver_info
->vram_bytes
= wined3d_settings
.emulated_textureram
;
825 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
826 wine_dbgstr_longlong(driver_info
->vram_bytes
));
830 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
831 * In order to avoid this application bug we limit the amount of video memory
832 * to LONG_MAX for older Windows versions.
834 if (driver_model
< DRIVER_MODEL_NT6X
&& driver_info
->vram_bytes
> LONG_MAX
)
836 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX
);
837 driver_info
->vram_bytes
= LONG_MAX
;
840 if (!(driver_info
->sysmem_bytes
= sysmem_bytes
))
842 driver_info
->sysmem_bytes
= 64 * 1024 * 1024;
843 memory_status
.dwLength
= sizeof(memory_status
);
844 if (GlobalMemoryStatusEx(&memory_status
))
845 driver_info
->sysmem_bytes
= max(memory_status
.ullTotalPhys
/ 2, driver_info
->sysmem_bytes
);
847 ERR("Failed to get global memory status.\n");
850 /* Try to obtain driver version information for the current Windows version. This fails in
852 * - the gpu is not available on the currently selected OS version:
853 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
854 * version information for the current Windows version is returned instead of faked info.
855 * We do the same and assume the default Windows version to emulate is WinXP.
857 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
858 * For now return the XP driver info. Perhaps later on we should return VESA.
860 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
861 * This could be an indication that our database is not up to date, so this should be fixed.
863 if ((version_info
= get_driver_version_info(driver
, driver_model
))
864 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_GENERIC
)))
866 driver_info
->name
= version_info
->driver_name
;
867 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, driver_feature_level
);
868 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
873 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
874 driver_info
->vendor
, driver_info
->device
, driver_model
);
878 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
879 enum wined3d_feature_level feature_level
)
881 static const struct wined3d_fallback_card
883 enum wined3d_feature_level feature_level
;
884 enum wined3d_pci_device device_id
;
886 card_fallback_nvidia
[] =
888 {WINED3D_FEATURE_LEVEL_5
, CARD_NVIDIA_RIVA_128
},
889 {WINED3D_FEATURE_LEVEL_6
, CARD_NVIDIA_RIVA_TNT
},
890 {WINED3D_FEATURE_LEVEL_7
, CARD_NVIDIA_GEFORCE
},
891 {WINED3D_FEATURE_LEVEL_8
, CARD_NVIDIA_GEFORCE3
},
892 {WINED3D_FEATURE_LEVEL_9_2
, CARD_NVIDIA_GEFORCEFX_5800
},
893 {WINED3D_FEATURE_LEVEL_9_3
, CARD_NVIDIA_GEFORCE_6800
},
894 {WINED3D_FEATURE_LEVEL_10
, CARD_NVIDIA_GEFORCE_8800GTX
},
895 {WINED3D_FEATURE_LEVEL_11
, CARD_NVIDIA_GEFORCE_GTX470
},
896 {WINED3D_FEATURE_LEVEL_NONE
},
898 card_fallback_amd
[] =
900 {WINED3D_FEATURE_LEVEL_5
, CARD_AMD_RAGE_128PRO
},
901 {WINED3D_FEATURE_LEVEL_7
, CARD_AMD_RADEON_7200
},
902 {WINED3D_FEATURE_LEVEL_8
, CARD_AMD_RADEON_8500
},
903 {WINED3D_FEATURE_LEVEL_9_1
, CARD_AMD_RADEON_9500
},
904 {WINED3D_FEATURE_LEVEL_9_3
, CARD_AMD_RADEON_X1600
},
905 {WINED3D_FEATURE_LEVEL_10
, CARD_AMD_RADEON_HD2900
},
906 {WINED3D_FEATURE_LEVEL_11
, CARD_AMD_RADEON_HD5600
},
907 {WINED3D_FEATURE_LEVEL_NONE
},
909 card_fallback_intel
[] =
911 {WINED3D_FEATURE_LEVEL_5
, CARD_INTEL_845G
},
912 {WINED3D_FEATURE_LEVEL_8
, CARD_INTEL_915G
},
913 {WINED3D_FEATURE_LEVEL_9_3
, CARD_INTEL_945G
},
914 {WINED3D_FEATURE_LEVEL_10
, CARD_INTEL_G45
},
915 {WINED3D_FEATURE_LEVEL_11
, CARD_INTEL_IVBD
},
916 {WINED3D_FEATURE_LEVEL_NONE
},
921 enum wined3d_pci_vendor vendor
;
922 const struct wined3d_fallback_card
*cards
;
926 {HW_VENDOR_AMD
, card_fallback_amd
},
927 {HW_VENDOR_NVIDIA
, card_fallback_nvidia
},
928 {HW_VENDOR_VMWARE
, card_fallback_amd
},
929 {HW_VENDOR_INTEL
, card_fallback_intel
},
932 const struct wined3d_fallback_card
*cards
;
933 enum wined3d_pci_device device_id
;
937 for (i
= 0; i
< ARRAY_SIZE(fallbacks
); ++i
)
939 if (*vendor
== fallbacks
[i
].vendor
)
940 cards
= fallbacks
[i
].cards
;
944 *vendor
= HW_VENDOR_NVIDIA
;
945 cards
= card_fallback_nvidia
;
948 device_id
= cards
->device_id
;
949 for (i
= 0; cards
[i
].feature_level
; ++i
)
951 if (feature_level
>= cards
[i
].feature_level
)
952 device_id
= cards
[i
].device_id
;
957 struct wined3d_adapter
* CDECL
wined3d_get_adapter(const struct wined3d
*wined3d
, unsigned int idx
)
959 TRACE("wined3d %p, idx %u.\n", wined3d
, idx
);
961 if (idx
>= wined3d
->adapter_count
)
964 return wined3d
->adapters
[idx
];
967 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
969 TRACE("wined3d %p, reporting %u adapters.\n",
970 wined3d
, wined3d
->adapter_count
);
972 return wined3d
->adapter_count
;
975 struct wined3d_output
* CDECL
wined3d_adapter_get_output(const struct wined3d_adapter
*adapter
,
978 TRACE("adapter %p, idx %u.\n", adapter
, idx
);
980 if (idx
>= adapter
->output_count
)
983 return &adapter
->outputs
[idx
];
986 unsigned int CDECL
wined3d_adapter_get_output_count(const struct wined3d_adapter
*adapter
)
988 TRACE("adapter %p, reporting %u outputs.\n", adapter
, adapter
->output_count
);
990 return adapter
->output_count
;
993 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
995 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
1000 static BOOL CALLBACK
enum_monitor_proc(HMONITOR monitor
, HDC hdc
, RECT
*rect
, LPARAM lparam
)
1002 struct wined3d_output_desc
*desc
= (struct wined3d_output_desc
*)lparam
;
1003 MONITORINFOEXW monitor_info
;
1005 monitor_info
.cbSize
= sizeof(monitor_info
);
1006 if (GetMonitorInfoW(monitor
, (MONITORINFO
*)&monitor_info
) &&
1007 !lstrcmpiW(desc
->device_name
, monitor_info
.szDevice
))
1009 desc
->monitor
= monitor
;
1010 desc
->desktop_rect
= monitor_info
.rcMonitor
;
1011 desc
->attached_to_desktop
= TRUE
;
1018 HRESULT CDECL
wined3d_output_get_desc(const struct wined3d_output
*output
,
1019 struct wined3d_output_desc
*desc
)
1021 TRACE("output %p, desc %p.\n", output
, desc
);
1023 memset(desc
, 0, sizeof(*desc
));
1024 desc
->ordinal
= output
->ordinal
;
1025 lstrcpyW(desc
->device_name
, output
->device_name
);
1026 EnumDisplayMonitors(NULL
, NULL
, enum_monitor_proc
, (LPARAM
)desc
);
1030 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
1031 of the same bpp but different resolutions */
1033 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1034 unsigned int CDECL
wined3d_output_get_mode_count(const struct wined3d_output
*output
,
1035 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
1037 const struct wined3d_adapter
*adapter
;
1038 const struct wined3d_format
*format
;
1044 TRACE("output %p, format %s, scanline_ordering %#x.\n",
1045 output
, debug_d3dformat(format_id
), scanline_ordering
);
1047 adapter
= output
->adapter
;
1048 format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
1049 format_bits
= format
->byte_count
* CHAR_BIT
;
1051 memset(&mode
, 0, sizeof(mode
));
1052 mode
.dmSize
= sizeof(mode
);
1054 while (EnumDisplaySettingsExW(output
->device_name
, j
++, &mode
, 0))
1056 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
1058 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1059 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1062 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
1063 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1067 if (format_id
== WINED3DFMT_UNKNOWN
)
1069 /* This is for d3d8, do not enumerate P8 here. */
1070 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
1072 else if (mode
.dmBitsPerPel
== format_bits
)
1078 TRACE("Returning %u matching modes (out of %u total) for output %p.\n", i
, j
, output
);
1083 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1084 HRESULT CDECL
wined3d_output_get_mode(const struct wined3d_output
*output
,
1085 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
1086 unsigned int mode_idx
, struct wined3d_display_mode
*mode
)
1088 const struct wined3d_adapter
*adapter
;
1089 const struct wined3d_format
*format
;
1095 TRACE("output %p, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
1096 output
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
1099 return WINED3DERR_INVALIDCALL
;
1101 adapter
= output
->adapter
;
1102 format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
1103 format_bits
= format
->byte_count
* CHAR_BIT
;
1105 memset(&m
, 0, sizeof(m
));
1106 m
.dmSize
= sizeof(m
);
1108 while (i
<= mode_idx
)
1110 if (!EnumDisplaySettingsExW(output
->device_name
, j
++, &m
, 0))
1112 WARN("Invalid mode_idx %u.\n", mode_idx
);
1113 return WINED3DERR_INVALIDCALL
;
1116 if (m
.dmFields
& DM_DISPLAYFLAGS
)
1118 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1119 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1122 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
1123 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1127 if (format_id
== WINED3DFMT_UNKNOWN
)
1129 /* This is for d3d8, do not enumerate P8 here. */
1130 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
1132 else if (m
.dmBitsPerPel
== format_bits
)
1138 mode
->width
= m
.dmPelsWidth
;
1139 mode
->height
= m
.dmPelsHeight
;
1140 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
1141 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
1142 mode
->refresh_rate
= m
.dmDisplayFrequency
;
1144 if (format_id
== WINED3DFMT_UNKNOWN
)
1145 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
1147 mode
->format_id
= format_id
;
1149 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
1150 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1151 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
1152 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
1154 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
1156 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
1157 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
1162 HRESULT CDECL
wined3d_output_find_closest_matching_mode(const struct wined3d_output
*output
,
1163 struct wined3d_display_mode
*mode
)
1165 unsigned int i
, j
, mode_count
, matching_mode_count
, closest
;
1166 struct wined3d_display_mode
**matching_modes
;
1167 struct wined3d_display_mode
*modes
;
1170 TRACE("output %p, mode %p.\n", output
, mode
);
1172 if (!(mode_count
= wined3d_output_get_mode_count(output
, mode
->format_id
,
1173 WINED3D_SCANLINE_ORDERING_UNKNOWN
)))
1175 WARN("Output has 0 matching modes.\n");
1179 if (!(modes
= heap_calloc(mode_count
, sizeof(*modes
))))
1180 return E_OUTOFMEMORY
;
1181 if (!(matching_modes
= heap_calloc(mode_count
, sizeof(*matching_modes
))))
1184 return E_OUTOFMEMORY
;
1187 for (i
= 0; i
< mode_count
; ++i
)
1189 if (FAILED(hr
= wined3d_output_get_mode(output
, mode
->format_id
,
1190 WINED3D_SCANLINE_ORDERING_UNKNOWN
, i
, &modes
[i
])))
1192 heap_free(matching_modes
);
1196 matching_modes
[i
] = &modes
[i
];
1199 matching_mode_count
= mode_count
;
1201 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
1203 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
1205 if (matching_modes
[i
]->scanline_ordering
== mode
->scanline_ordering
)
1206 matching_modes
[j
++] = matching_modes
[i
];
1209 matching_mode_count
= j
;
1212 if (mode
->refresh_rate
)
1214 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
1216 if (matching_modes
[i
]->refresh_rate
== mode
->refresh_rate
)
1217 matching_modes
[j
++] = matching_modes
[i
];
1220 matching_mode_count
= j
;
1223 if (!mode
->width
|| !mode
->height
)
1225 struct wined3d_display_mode current_mode
;
1226 if (FAILED(hr
= wined3d_output_get_display_mode(output
, ¤t_mode
, NULL
)))
1228 heap_free(matching_modes
);
1232 mode
->width
= current_mode
.width
;
1233 mode
->height
= current_mode
.height
;
1237 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
1239 unsigned int d
= abs((int)(mode
->width
- matching_modes
[i
]->width
))
1240 + abs((int)(mode
->height
- matching_modes
[i
]->height
));
1249 *mode
= *matching_modes
[j
];
1251 heap_free(matching_modes
);
1254 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
1255 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
1256 mode
->scanline_ordering
);
1261 struct wined3d_adapter
* CDECL
wined3d_output_get_adapter(const struct wined3d_output
*output
)
1263 TRACE("output %p.\n", output
);
1265 return output
->adapter
;
1268 HRESULT CDECL
wined3d_output_get_display_mode(const struct wined3d_output
*output
,
1269 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
1273 TRACE("output %p, display_mode %p, rotation %p.\n", output
, mode
, rotation
);
1276 return WINED3DERR_INVALIDCALL
;
1278 memset(&m
, 0, sizeof(m
));
1279 m
.dmSize
= sizeof(m
);
1281 EnumDisplaySettingsExW(output
->device_name
, ENUM_CURRENT_SETTINGS
, &m
, 0);
1282 mode
->width
= m
.dmPelsWidth
;
1283 mode
->height
= m
.dmPelsHeight
;
1284 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
1285 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
1286 mode
->refresh_rate
= m
.dmDisplayFrequency
;
1287 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
1289 /* Lie about the format. X11 can't change the color depth, and some apps
1290 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1291 * that GetDisplayMode still returns 24 bpp. This should probably be
1292 * handled in winex11 instead. */
1293 if (output
->screen_format
&& output
->screen_format
!= mode
->format_id
)
1295 WARN("Overriding format %s with stored format %s.\n",
1296 debug_d3dformat(mode
->format_id
),
1297 debug_d3dformat(output
->screen_format
));
1298 mode
->format_id
= output
->screen_format
;
1301 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
1302 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1303 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
1304 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
1306 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
1310 switch (m
.u1
.s2
.dmDisplayOrientation
)
1313 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
1316 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
1319 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
1322 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
1325 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
1326 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
1331 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
1332 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
1333 mode
->scanline_ordering
);
1337 static BOOL
equal_display_mode(const DEVMODEW
*mode1
, const DEVMODEW
*mode2
)
1339 if (mode1
->dmFields
& mode2
->dmFields
& DM_PELSWIDTH
1340 && mode1
->dmPelsWidth
!= mode2
->dmPelsWidth
)
1343 if (mode1
->dmFields
& mode2
->dmFields
& DM_PELSHEIGHT
1344 && mode1
->dmPelsHeight
!= mode2
->dmPelsHeight
)
1347 if (mode1
->dmFields
& mode2
->dmFields
& DM_BITSPERPEL
1348 && mode1
->dmBitsPerPel
!= mode2
->dmBitsPerPel
)
1351 if (mode1
->dmFields
& mode2
->dmFields
& DM_DISPLAYFLAGS
1352 && mode1
->u2
.dmDisplayFlags
!= mode2
->u2
.dmDisplayFlags
)
1355 if (mode1
->dmFields
& mode2
->dmFields
& DM_DISPLAYFREQUENCY
1356 && mode1
->dmDisplayFrequency
!= mode2
->dmDisplayFrequency
)
1359 if (mode1
->dmFields
& mode2
->dmFields
& DM_DISPLAYORIENTATION
1360 && mode1
->u1
.s2
.dmDisplayOrientation
!= mode2
->u1
.s2
.dmDisplayOrientation
)
1363 if (mode1
->dmFields
& mode2
->dmFields
& DM_POSITION
1364 && (mode1
->u1
.s2
.dmPosition
.x
!= mode2
->u1
.s2
.dmPosition
.x
1365 || mode1
->u1
.s2
.dmPosition
.y
!= mode2
->u1
.s2
.dmPosition
.y
))
1371 HRESULT CDECL
wined3d_restore_display_modes(struct wined3d
*wined3d
)
1373 unsigned int adapter_idx
, output_idx
= 0;
1374 DEVMODEW current_mode
, registry_mode
;
1375 struct wined3d_adapter
*adapter
;
1376 DISPLAY_DEVICEW display_device
;
1377 struct wined3d_output
*output
;
1378 BOOL do_mode_change
= FALSE
;
1381 TRACE("wined3d %p.\n", wined3d
);
1383 memset(¤t_mode
, 0, sizeof(current_mode
));
1384 memset(®istry_mode
, 0, sizeof(registry_mode
));
1385 current_mode
.dmSize
= sizeof(current_mode
);
1386 registry_mode
.dmSize
= sizeof(registry_mode
);
1387 display_device
.cb
= sizeof(display_device
);
1388 while (EnumDisplayDevicesW(NULL
, output_idx
++, &display_device
, 0))
1390 if (!EnumDisplaySettingsExW(display_device
.DeviceName
, ENUM_CURRENT_SETTINGS
, ¤t_mode
, 0))
1392 ERR("Failed to read the current display mode for %s.\n",
1393 wine_dbgstr_w(display_device
.DeviceName
));
1394 return WINED3DERR_NOTAVAILABLE
;
1397 if (!EnumDisplaySettingsExW(display_device
.DeviceName
, ENUM_REGISTRY_SETTINGS
, ®istry_mode
, 0))
1399 ERR("Failed to read the registry display mode for %s.\n",
1400 wine_dbgstr_w(display_device
.DeviceName
));
1401 return WINED3DERR_NOTAVAILABLE
;
1404 if (!equal_display_mode(¤t_mode
, ®istry_mode
))
1406 do_mode_change
= TRUE
;
1413 ret
= ChangeDisplaySettingsExW(NULL
, NULL
, NULL
, 0, NULL
);
1414 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
1416 ERR("Failed to restore all outputs to their registry display settings, error %d.\n", ret
);
1417 return WINED3DERR_NOTAVAILABLE
;
1422 TRACE("Skipping redundant mode setting call.\n");
1425 for (adapter_idx
= 0; adapter_idx
< wined3d
->adapter_count
; ++adapter_idx
)
1427 adapter
= wined3d
->adapters
[adapter_idx
];
1428 for (output_idx
= 0; output_idx
< adapter
->output_count
; ++output_idx
)
1430 output
= &adapter
->outputs
[output_idx
];
1432 if (!EnumDisplaySettingsExW(output
->device_name
, ENUM_CURRENT_SETTINGS
, ¤t_mode
, 0))
1434 ERR("Failed to read the current display mode for %s.\n",
1435 wine_dbgstr_w(output
->device_name
));
1436 return WINED3DERR_NOTAVAILABLE
;
1439 output
->screen_format
= pixelformat_for_depth(current_mode
.dmBitsPerPel
);
1446 HRESULT CDECL
wined3d_output_set_display_mode(struct wined3d_output
*output
,
1447 const struct wined3d_display_mode
*mode
)
1449 enum wined3d_format_id new_format_id
;
1450 const struct wined3d_format
*format
;
1451 DEVMODEW new_mode
, current_mode
;
1454 TRACE("output %p, mode %p.\n", output
, mode
);
1455 TRACE("mode %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
1456 debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
1458 memset(&new_mode
, 0, sizeof(new_mode
));
1459 new_mode
.dmSize
= sizeof(new_mode
);
1460 memset(¤t_mode
, 0, sizeof(current_mode
));
1461 current_mode
.dmSize
= sizeof(current_mode
);
1463 format
= wined3d_get_format(output
->adapter
, mode
->format_id
, WINED3D_BIND_RENDER_TARGET
);
1465 new_mode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
1466 new_mode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
1467 new_mode
.dmPelsWidth
= mode
->width
;
1468 new_mode
.dmPelsHeight
= mode
->height
;
1469 new_mode
.dmDisplayFrequency
= mode
->refresh_rate
;
1470 if (mode
->refresh_rate
)
1471 new_mode
.dmFields
|= DM_DISPLAYFREQUENCY
;
1472 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
1474 new_mode
.dmFields
|= DM_DISPLAYFLAGS
;
1475 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
1476 new_mode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
1478 new_format_id
= mode
->format_id
;
1480 /* Only change the mode if necessary. */
1481 if (!EnumDisplaySettingsW(output
->device_name
, ENUM_CURRENT_SETTINGS
, ¤t_mode
))
1483 ERR("Failed to get current display mode.\n");
1485 else if (equal_display_mode(¤t_mode
, &new_mode
))
1487 TRACE("Skipping redundant mode setting call.\n");
1488 output
->screen_format
= new_format_id
;
1492 ret
= ChangeDisplaySettingsExW(output
->device_name
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
1493 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
1495 if (new_mode
.dmFields
& DM_DISPLAYFREQUENCY
)
1497 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1498 new_mode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
1499 new_mode
.dmDisplayFrequency
= 0;
1500 ret
= ChangeDisplaySettingsExW(output
->device_name
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
1502 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
1503 return WINED3DERR_NOTAVAILABLE
;
1506 /* Store the new values. */
1507 output
->screen_format
= new_format_id
;
1512 HRESULT CDECL
wined3d_output_set_gamma_ramp(struct wined3d_output
*output
, const struct wined3d_gamma_ramp
*ramp
)
1516 TRACE("output %p, ramp %p.\n", output
, ramp
);
1518 dc
= CreateDCW(output
->device_name
, NULL
, NULL
, NULL
);
1519 SetDeviceGammaRamp(dc
, (void *)ramp
);
1525 HRESULT
wined3d_output_get_gamma_ramp(struct wined3d_output
*output
, struct wined3d_gamma_ramp
*ramp
)
1529 TRACE("output %p, ramp %p.\n", output
, ramp
);
1531 dc
= CreateDCW(output
->device_name
, NULL
, NULL
, NULL
);
1532 GetDeviceGammaRamp(dc
, ramp
);
1538 HRESULT CDECL
wined3d_adapter_get_identifier(const struct wined3d_adapter
*adapter
,
1539 DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
1541 TRACE("adapter %p, flags %#x, identifier %p.\n", adapter
, flags
, identifier
);
1543 wined3d_mutex_lock();
1545 wined3d_copy_name(identifier
->driver
, adapter
->driver_info
.name
, identifier
->driver_size
);
1546 wined3d_copy_name(identifier
->description
, adapter
->driver_info
.description
, identifier
->description_size
);
1548 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
1549 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
1550 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
1551 identifier
->device_id
= adapter
->driver_info
.device
;
1552 identifier
->subsystem_id
= 0;
1553 identifier
->revision
= 0;
1554 identifier
->device_identifier
= IID_D3DDEVICE_D3DUID
;
1555 identifier
->driver_uuid
= adapter
->driver_uuid
;
1556 identifier
->device_uuid
= adapter
->device_uuid
;
1557 identifier
->whql_level
= (flags
& WINED3DENUM_WHQL_LEVEL
) ? 1 : 0;
1558 identifier
->adapter_luid
= adapter
->luid
;
1559 identifier
->video_memory
= min(~(SIZE_T
)0, adapter
->driver_info
.vram_bytes
);
1560 identifier
->shared_system_memory
= min(~(SIZE_T
)0, adapter
->driver_info
.sysmem_bytes
);
1562 wined3d_mutex_unlock();
1567 HRESULT CDECL
wined3d_output_get_raster_status(const struct wined3d_output
*output
,
1568 struct wined3d_raster_status
*raster_status
)
1570 LONGLONG freq_per_frame
, freq_per_line
;
1571 LARGE_INTEGER counter
, freq_per_sec
;
1572 struct wined3d_display_mode mode
;
1576 FIXME("output %p, raster_status %p semi-stub!\n", output
, raster_status
);
1578 WARN("output %p, raster_status %p semi-stub!\n", output
, raster_status
);
1580 /* Obtaining the raster status is a widely implemented but optional
1581 * feature. When this method returns OK StarCraft 2 expects the
1582 * raster_status->InVBlank value to actually change over time.
1583 * And Endless Alice Crysis doesn't care even if this method fails.
1584 * Thus this method returns OK and fakes raster_status by
1585 * QueryPerformanceCounter. */
1587 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
1588 return WINED3DERR_INVALIDCALL
;
1589 if (FAILED(wined3d_output_get_display_mode(output
, &mode
, NULL
)))
1590 return WINED3DERR_INVALIDCALL
;
1591 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
1592 mode
.refresh_rate
= 60;
1594 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
1595 /* Assume 20 scan lines in the vertical blank. */
1596 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
1597 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
1598 if (raster_status
->scan_line
< mode
.height
)
1599 raster_status
->in_vblank
= FALSE
;
1602 raster_status
->scan_line
= 0;
1603 raster_status
->in_vblank
= TRUE
;
1606 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1607 raster_status
->in_vblank
, raster_status
->scan_line
);
1612 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d_adapter
*adapter
,
1613 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
1614 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
1616 const struct wined3d_format
*rt_format
;
1617 const struct wined3d_format
*ds_format
;
1619 TRACE("adapter %p, device_type %s, adapter_format %s, render_target_format %s, "
1620 "depth_stencil_format %s.\n",
1621 adapter
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
1622 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
1624 rt_format
= wined3d_get_format(adapter
, render_target_format_id
, WINED3D_BIND_RENDER_TARGET
);
1625 ds_format
= wined3d_get_format(adapter
, depth_stencil_format_id
, WINED3D_BIND_DEPTH_STENCIL
);
1627 if (!(rt_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_RENDERTARGET
))
1629 WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format
->id
));
1630 return WINED3DERR_NOTAVAILABLE
;
1632 if (!(ds_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
1634 WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format
->id
));
1635 return WINED3DERR_NOTAVAILABLE
;
1638 if (adapter
->adapter_ops
->adapter_check_format(adapter
, NULL
, rt_format
, ds_format
))
1640 TRACE("Formats match.\n");
1644 TRACE("Unsupported format pair: %s and %s.\n",
1645 debug_d3dformat(render_target_format_id
),
1646 debug_d3dformat(depth_stencil_format_id
));
1648 return WINED3DERR_NOTAVAILABLE
;
1651 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d_adapter
*adapter
,
1652 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
1653 enum wined3d_multisample_type multisample_type
, unsigned int *quality_levels
)
1655 const struct wined3d_format
*format
;
1656 HRESULT hr
= WINED3D_OK
;
1658 TRACE("adapter %p, device_type %s, surface_format %s, "
1659 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1660 adapter
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
1661 windowed
, multisample_type
, quality_levels
);
1663 if (surface_format_id
== WINED3DFMT_UNKNOWN
)
1664 return WINED3DERR_INVALIDCALL
;
1665 if (multisample_type
< WINED3D_MULTISAMPLE_NONE
)
1666 return WINED3DERR_INVALIDCALL
;
1667 if (multisample_type
> WINED3D_MULTISAMPLE_16_SAMPLES
)
1669 FIXME("multisample_type %u not handled yet.\n", multisample_type
);
1670 return WINED3DERR_NOTAVAILABLE
;
1673 format
= wined3d_get_format(adapter
, surface_format_id
, 0);
1675 if (multisample_type
&& !(format
->multisample_types
& 1u << (multisample_type
- 1)))
1676 hr
= WINED3DERR_NOTAVAILABLE
;
1678 if (SUCCEEDED(hr
) || (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
&& format
->multisample_types
))
1682 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1683 *quality_levels
= wined3d_popcount(format
->multisample_types
);
1685 *quality_levels
= 1;
1690 TRACE("Returning not supported.\n");
1694 static BOOL
wined3d_check_depth_stencil_format(const struct wined3d_adapter
*adapter
,
1695 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*ds_format
,
1696 enum wined3d_gl_resource_type gl_type
)
1698 if (!ds_format
->depth_size
&& !ds_format
->stencil_size
)
1701 return adapter
->adapter_ops
->adapter_check_format(adapter
, adapter_format
, NULL
, ds_format
);
1704 static BOOL
wined3d_check_surface_format(const struct wined3d_format
*format
)
1706 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] | format
->flags
[WINED3D_GL_RES_TYPE_RB
]) & WINED3DFMT_FLAG_BLIT
)
1709 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_EXTENSION
| WINED3DFMT_FLAG_TEXTURE
))
1710 == (WINED3DFMT_FLAG_EXTENSION
| WINED3DFMT_FLAG_TEXTURE
))
1716 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1717 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1718 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1719 * show that wrapping is supported. The lack of filtering will sort out the
1720 * mipmapping capability anyway.
1722 * For now lets report this on all formats, but in the future we may want to
1723 * restrict it to some should applications need that. */
1724 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
,
1725 const struct wined3d_adapter
*adapter
, enum wined3d_device_type device_type
,
1726 enum wined3d_format_id adapter_format_id
, DWORD usage
, unsigned int bind_flags
,
1727 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
1729 const struct wined3d_format
*adapter_format
, *format
;
1730 enum wined3d_gl_resource_type gl_type
, gl_type_end
;
1731 BOOL mipmap_gen_supported
= TRUE
;
1732 unsigned int allowed_bind_flags
;
1733 DWORD format_flags
= 0;
1734 DWORD allowed_usage
;
1736 TRACE("wined3d %p, adapter %p, device_type %s, adapter_format %s, usage %s, "
1737 "bind_flags %s, resource_type %s, check_format %s.\n",
1738 wined3d
, adapter
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
1739 debug_d3dusage(usage
), wined3d_debug_bind_flags(bind_flags
),
1740 debug_d3dresourcetype(resource_type
), debug_d3dformat(check_format_id
));
1742 adapter_format
= wined3d_get_format(adapter
, adapter_format_id
, WINED3D_BIND_RENDER_TARGET
);
1743 format
= wined3d_get_format(adapter
, check_format_id
, bind_flags
);
1745 switch (resource_type
)
1747 case WINED3D_RTYPE_NONE
:
1749 allowed_bind_flags
= WINED3D_BIND_RENDER_TARGET
1750 | WINED3D_BIND_DEPTH_STENCIL
1751 | WINED3D_BIND_UNORDERED_ACCESS
;
1752 gl_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
1753 gl_type_end
= WINED3D_GL_RES_TYPE_TEX_3D
;
1756 case WINED3D_RTYPE_TEXTURE_1D
:
1757 allowed_usage
= WINED3DUSAGE_DYNAMIC
1758 | WINED3DUSAGE_SOFTWAREPROCESSING
1759 | WINED3DUSAGE_QUERY_FILTER
1760 | WINED3DUSAGE_QUERY_GENMIPMAP
1761 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1762 | WINED3DUSAGE_QUERY_SRGBREAD
1763 | WINED3DUSAGE_QUERY_SRGBWRITE
1764 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1765 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
1766 allowed_bind_flags
= WINED3D_BIND_SHADER_RESOURCE
1767 | WINED3D_BIND_UNORDERED_ACCESS
;
1768 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_1D
;
1771 case WINED3D_RTYPE_TEXTURE_2D
:
1772 allowed_usage
= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
1773 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1774 allowed_usage
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
1775 allowed_bind_flags
= WINED3D_BIND_RENDER_TARGET
1776 | WINED3D_BIND_DEPTH_STENCIL
1777 | WINED3D_BIND_UNORDERED_ACCESS
;
1778 if (!(bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
1780 if (!wined3d_check_surface_format(format
))
1782 TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format
->id
));
1783 return WINED3DERR_NOTAVAILABLE
;
1786 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_RB
;
1789 allowed_usage
|= WINED3DUSAGE_DYNAMIC
1790 | WINED3DUSAGE_LEGACY_CUBEMAP
1791 | WINED3DUSAGE_SOFTWAREPROCESSING
1792 | WINED3DUSAGE_QUERY_FILTER
1793 | WINED3DUSAGE_QUERY_GENMIPMAP
1794 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
1795 | WINED3DUSAGE_QUERY_SRGBREAD
1796 | WINED3DUSAGE_QUERY_SRGBWRITE
1797 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1798 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
1799 allowed_bind_flags
|= WINED3D_BIND_SHADER_RESOURCE
;
1800 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_2D
;
1801 if (usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
1803 allowed_usage
&= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
1804 allowed_bind_flags
&= ~WINED3D_BIND_DEPTH_STENCIL
;
1805 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
1809 case WINED3D_RTYPE_TEXTURE_3D
:
1810 allowed_usage
= WINED3DUSAGE_DYNAMIC
1811 | WINED3DUSAGE_SOFTWAREPROCESSING
1812 | WINED3DUSAGE_QUERY_FILTER
1813 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1814 | WINED3DUSAGE_QUERY_SRGBREAD
1815 | WINED3DUSAGE_QUERY_SRGBWRITE
1816 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1817 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
1818 allowed_bind_flags
= WINED3D_BIND_SHADER_RESOURCE
1819 | WINED3D_BIND_UNORDERED_ACCESS
;
1820 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_3D
;
1823 case WINED3D_RTYPE_BUFFER
:
1824 if (wined3d_format_is_typeless(format
))
1826 TRACE("Requested WINED3D_RTYPE_BUFFER, but format %s is typeless.\n", debug_d3dformat(check_format_id
));
1827 return WINED3DERR_NOTAVAILABLE
;
1830 allowed_usage
= WINED3DUSAGE_DYNAMIC
;
1831 allowed_bind_flags
= WINED3D_BIND_SHADER_RESOURCE
1832 | WINED3D_BIND_UNORDERED_ACCESS
1833 | WINED3D_BIND_VERTEX_BUFFER
1834 | WINED3D_BIND_INDEX_BUFFER
;
1835 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_BUFFER
;
1839 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
1840 return WINED3DERR_NOTAVAILABLE
;
1843 if ((usage
& allowed_usage
) != usage
)
1845 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
1846 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
1847 return WINED3DERR_NOTAVAILABLE
;
1850 if ((bind_flags
& allowed_bind_flags
) != bind_flags
)
1852 TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
1853 wined3d_debug_bind_flags(bind_flags
), debug_d3dresourcetype(resource_type
),
1854 wined3d_debug_bind_flags(allowed_bind_flags
));
1855 return WINED3DERR_NOTAVAILABLE
;
1858 if (bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
1859 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
1860 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1861 format_flags
|= WINED3DFMT_FLAG_RENDERTARGET
;
1862 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1863 format_flags
|= WINED3DFMT_FLAG_DEPTH_STENCIL
;
1864 if (bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
)
1865 format_flags
|= WINED3DFMT_FLAG_UNORDERED_ACCESS
;
1866 if (bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
1867 format_flags
|= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE
;
1868 if (bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
1869 format_flags
|= WINED3DFMT_FLAG_INDEX_BUFFER
;
1871 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
1872 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
1873 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
1874 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
1875 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
1876 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
1877 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
1878 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
1879 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
1880 format_flags
|= WINED3DFMT_FLAG_VTF
;
1881 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
1882 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
1884 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
1886 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
1887 return WINED3DERR_NOTAVAILABLE
;
1890 for (; gl_type
<= gl_type_end
; ++gl_type
)
1892 if ((bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1893 && !adapter
->adapter_ops
->adapter_check_format(adapter
, adapter_format
, format
, NULL
))
1895 TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
1896 debug_d3dformat(check_format_id
));
1897 return WINED3DERR_NOTAVAILABLE
;
1900 /* 3D depth / stencil textures are never supported. */
1901 if (bind_flags
== WINED3D_BIND_DEPTH_STENCIL
&& gl_type
== WINED3D_GL_RES_TYPE_TEX_3D
)
1904 if ((bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1905 && !wined3d_check_depth_stencil_format(adapter
, adapter_format
, format
, gl_type
))
1907 TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
1908 debug_d3dformat(check_format_id
));
1909 return WINED3DERR_NOTAVAILABLE
;
1912 if ((bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
) && wined3d_format_is_typeless(format
))
1914 TRACE("Requested WINED3D_BIND_UNORDERED_ACCESS, but format %s is typeless.\n",
1915 debug_d3dformat(check_format_id
));
1916 return WINED3DERR_NOTAVAILABLE
;
1919 if ((format
->flags
[gl_type
] & format_flags
) != format_flags
)
1921 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
1922 format_flags
, debug_d3dformat(check_format_id
), format
->flags
[gl_type
]);
1923 return WINED3DERR_NOTAVAILABLE
;
1926 if (!(format
->flags
[gl_type
] & WINED3DFMT_FLAG_GEN_MIPMAP
))
1927 mipmap_gen_supported
= FALSE
;
1930 if ((usage
& WINED3DUSAGE_QUERY_GENMIPMAP
) && !mipmap_gen_supported
)
1932 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
1933 return WINED3DOK_NOMIPGEN
;
1939 unsigned int CDECL
wined3d_calculate_format_pitch(const struct wined3d_adapter
*adapter
,
1940 enum wined3d_format_id format_id
, unsigned int width
)
1942 unsigned int row_pitch
, slice_pitch
;
1944 TRACE("adapter %p, format_id %s, width %u.\n", adapter
, debug_d3dformat(format_id
), width
);
1946 wined3d_format_calculate_pitch(wined3d_get_format(adapter
, format_id
, 0),
1947 1, width
, 1, &row_pitch
, &slice_pitch
);
1952 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d_output
*output
,
1953 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
,
1954 enum wined3d_format_id dst_format
)
1956 FIXME("output %p, device_type %s, src_format %s, dst_format %s stub!\n",
1957 output
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
1958 debug_d3dformat(dst_format
));
1963 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
,
1964 const struct wined3d_output
*output
, enum wined3d_device_type device_type
,
1965 enum wined3d_format_id display_format
, enum wined3d_format_id backbuffer_format
,
1968 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
1970 TRACE("wined3d %p, output %p, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
1971 wined3d
, output
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
1972 debug_d3dformat(backbuffer_format
), windowed
);
1974 /* The task of this function is to check whether a certain display / backbuffer format
1975 * combination is available on the given output. In fullscreen mode microsoft specified
1976 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
1977 * and display format should match exactly.
1978 * In windowed mode format conversion can occur and this depends on the driver. */
1980 /* There are only 4 display formats. */
1981 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
1982 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
1983 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
1984 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
1986 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
1987 return WINED3DERR_NOTAVAILABLE
;
1992 /* If the requested display format is not available, don't continue. */
1993 if (!wined3d_output_get_mode_count(output
, display_format
,
1994 WINED3D_SCANLINE_ORDERING_UNKNOWN
))
1996 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
1997 return WINED3DERR_NOTAVAILABLE
;
2000 present_conversion
= FALSE
;
2002 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
2004 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
2005 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
2006 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2007 return WINED3DERR_NOTAVAILABLE
;
2010 if (present_conversion
)
2012 /* Use the display format as back buffer format if the latter is
2013 * WINED3DFMT_UNKNOWN. */
2014 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
2015 backbuffer_format
= display_format
;
2017 if (FAILED(wined3d_check_device_format_conversion(output
, device_type
, backbuffer_format
,
2020 TRACE("Format conversion from %s to %s not supported.\n",
2021 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
2022 return WINED3DERR_NOTAVAILABLE
;
2027 /* When format conversion from the back buffer format to the display
2028 * format is not allowed, only a limited number of combinations are
2031 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
2033 TRACE("Unsupported format combination %s / %s.\n",
2034 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2035 return WINED3DERR_NOTAVAILABLE
;
2038 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
2039 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
2041 TRACE("Unsupported format combination %s / %s.\n",
2042 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2043 return WINED3DERR_NOTAVAILABLE
;
2046 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
2047 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
2049 TRACE("Unsupported format combination %s / %s.\n",
2050 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2051 return WINED3DERR_NOTAVAILABLE
;
2054 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
2055 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
2057 TRACE("Unsupported format combination %s / %s.\n",
2058 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2059 return WINED3DERR_NOTAVAILABLE
;
2063 /* Validate that the back buffer format is usable for render targets. */
2064 if (FAILED(wined3d_check_device_format(wined3d
, output
->adapter
, device_type
,
2065 display_format
, 0, WINED3D_BIND_RENDER_TARGET
, WINED3D_RTYPE_TEXTURE_2D
,
2066 backbuffer_format
)))
2068 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
2069 return WINED3DERR_NOTAVAILABLE
;
2075 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d_adapter
*adapter
,
2076 enum wined3d_device_type device_type
, struct wined3d_caps
*caps
)
2078 const struct wined3d_d3d_info
*d3d_info
;
2079 struct wined3d_vertex_caps vertex_caps
;
2080 DWORD ckey_caps
, blit_caps
, fx_caps
;
2081 struct fragment_caps fragment_caps
;
2082 struct shader_caps shader_caps
;
2084 TRACE("adapter %p, device_type %s, caps %p.\n",
2085 adapter
, debug_d3ddevicetype(device_type
), caps
);
2087 d3d_info
= &adapter
->d3d_info
;
2089 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
2092 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
2093 WINED3DCAPS2_FULLSCREENGAMMA
|
2094 WINED3DCAPS2_DYNAMICTEXTURES
;
2096 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
2097 WINED3DCAPS3_COPY_TO_VIDMEM
|
2098 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
2100 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
2101 WINED3DCURSORCAPS_LOWRES
;
2103 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
2104 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
2105 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
2106 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
2107 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
2108 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
2109 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
2110 WINED3DDEVCAPS_PUREDEVICE
|
2111 WINED3DDEVCAPS_HWRASTERIZATION
|
2112 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
2113 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
2114 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
2115 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
2116 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
2118 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
2119 WINED3DPMISCCAPS_CULLCCW
|
2120 WINED3DPMISCCAPS_CULLCW
|
2121 WINED3DPMISCCAPS_COLORWRITEENABLE
|
2122 WINED3DPMISCCAPS_CLIPTLVERTS
|
2123 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
2124 WINED3DPMISCCAPS_MASKZ
|
2125 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
2127 WINED3DPMISCCAPS_NULLREFERENCE
2128 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
2129 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
2131 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
2132 WINED3DPRASTERCAPS_PAT
|
2133 WINED3DPRASTERCAPS_WFOG
|
2134 WINED3DPRASTERCAPS_ZFOG
|
2135 WINED3DPRASTERCAPS_FOGVERTEX
|
2136 WINED3DPRASTERCAPS_FOGTABLE
|
2137 WINED3DPRASTERCAPS_STIPPLE
|
2138 WINED3DPRASTERCAPS_SUBPIXEL
|
2139 WINED3DPRASTERCAPS_ZTEST
|
2140 WINED3DPRASTERCAPS_SCISSORTEST
|
2141 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
2142 WINED3DPRASTERCAPS_DEPTHBIAS
;
2144 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
2145 WINED3DPCMPCAPS_EQUAL
|
2146 WINED3DPCMPCAPS_GREATER
|
2147 WINED3DPCMPCAPS_GREATEREQUAL
|
2148 WINED3DPCMPCAPS_LESS
|
2149 WINED3DPCMPCAPS_LESSEQUAL
|
2150 WINED3DPCMPCAPS_NEVER
|
2151 WINED3DPCMPCAPS_NOTEQUAL
;
2153 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
2154 * are legacy settings for srcblend only. */
2155 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
2156 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
2157 WINED3DPBLENDCAPS_DESTALPHA
|
2158 WINED3DPBLENDCAPS_DESTCOLOR
|
2159 WINED3DPBLENDCAPS_INVDESTALPHA
|
2160 WINED3DPBLENDCAPS_INVDESTCOLOR
|
2161 WINED3DPBLENDCAPS_INVSRCALPHA
|
2162 WINED3DPBLENDCAPS_INVSRCCOLOR
|
2163 WINED3DPBLENDCAPS_ONE
|
2164 WINED3DPBLENDCAPS_SRCALPHA
|
2165 WINED3DPBLENDCAPS_SRCALPHASAT
|
2166 WINED3DPBLENDCAPS_SRCCOLOR
|
2167 WINED3DPBLENDCAPS_ZERO
;
2169 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
2170 WINED3DPBLENDCAPS_DESTCOLOR
|
2171 WINED3DPBLENDCAPS_INVDESTALPHA
|
2172 WINED3DPBLENDCAPS_INVDESTCOLOR
|
2173 WINED3DPBLENDCAPS_INVSRCALPHA
|
2174 WINED3DPBLENDCAPS_INVSRCCOLOR
|
2175 WINED3DPBLENDCAPS_ONE
|
2176 WINED3DPBLENDCAPS_SRCALPHA
|
2177 WINED3DPBLENDCAPS_SRCCOLOR
|
2178 WINED3DPBLENDCAPS_ZERO
;
2180 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
2181 WINED3DPCMPCAPS_EQUAL
|
2182 WINED3DPCMPCAPS_GREATER
|
2183 WINED3DPCMPCAPS_GREATEREQUAL
|
2184 WINED3DPCMPCAPS_LESS
|
2185 WINED3DPCMPCAPS_LESSEQUAL
|
2186 WINED3DPCMPCAPS_NEVER
|
2187 WINED3DPCMPCAPS_NOTEQUAL
;
2189 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
2190 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
2191 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
2192 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
2193 WINED3DPSHADECAPS_COLORFLATRGB
|
2194 WINED3DPSHADECAPS_FOGFLAT
|
2195 WINED3DPSHADECAPS_FOGGOURAUD
|
2196 WINED3DPSHADECAPS_SPECULARFLATRGB
;
2198 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
2199 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
2200 WINED3DPTEXTURECAPS_TRANSPARENCY
|
2201 WINED3DPTEXTURECAPS_BORDER
|
2202 WINED3DPTEXTURECAPS_MIPMAP
|
2203 WINED3DPTEXTURECAPS_PROJECTED
|
2204 WINED3DPTEXTURECAPS_PERSPECTIVE
;
2206 if (!d3d_info
->texture_npot
)
2208 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
;
2209 if (d3d_info
->texture_npot_conditional
)
2210 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
2213 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
2214 WINED3DPTFILTERCAPS_MAGFPOINT
|
2215 WINED3DPTFILTERCAPS_MINFLINEAR
|
2216 WINED3DPTFILTERCAPS_MINFPOINT
|
2217 WINED3DPTFILTERCAPS_MIPFLINEAR
|
2218 WINED3DPTFILTERCAPS_MIPFPOINT
|
2219 WINED3DPTFILTERCAPS_LINEAR
|
2220 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
2221 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
2222 WINED3DPTFILTERCAPS_MIPLINEAR
|
2223 WINED3DPTFILTERCAPS_MIPNEAREST
|
2224 WINED3DPTFILTERCAPS_NEAREST
;
2226 caps
->CubeTextureFilterCaps
= 0;
2227 caps
->VolumeTextureFilterCaps
= 0;
2229 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
2230 WINED3DPTADDRESSCAPS_CLAMP
|
2231 WINED3DPTADDRESSCAPS_WRAP
;
2233 caps
->VolumeTextureAddressCaps
= 0;
2235 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
2236 WINED3DLINECAPS_ZTEST
|
2237 WINED3DLINECAPS_BLEND
|
2238 WINED3DLINECAPS_ALPHACMP
|
2239 WINED3DLINECAPS_FOG
;
2240 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2241 * idea how generating the smoothing alpha values works; the result is different
2244 caps
->MaxTextureWidth
= d3d_info
->limits
.texture_size
;
2245 caps
->MaxTextureHeight
= d3d_info
->limits
.texture_size
;
2247 caps
->MaxVolumeExtent
= 0;
2249 caps
->MaxTextureRepeat
= 32768;
2250 caps
->MaxTextureAspectRatio
= d3d_info
->limits
.texture_size
;
2251 caps
->MaxVertexW
= 1e10f
;
2253 caps
->GuardBandLeft
= -32768.0f
;
2254 caps
->GuardBandTop
= -32768.0f
;
2255 caps
->GuardBandRight
= 32768.0f
;
2256 caps
->GuardBandBottom
= 32768.0f
;
2258 caps
->ExtentsAdjust
= 0.0f
;
2260 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
2261 WINED3DSTENCILCAPS_INCRSAT
|
2262 WINED3DSTENCILCAPS_INVERT
|
2263 WINED3DSTENCILCAPS_KEEP
|
2264 WINED3DSTENCILCAPS_REPLACE
|
2265 WINED3DSTENCILCAPS_ZERO
;
2267 caps
->MaxAnisotropy
= 0;
2268 caps
->MaxPointSize
= d3d_info
->limits
.pointsize_max
;
2270 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2271 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2272 caps
->MaxStreams
= WINED3D_MAX_STREAMS
;
2273 caps
->MaxStreamStride
= 1024;
2275 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2276 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
2277 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
2278 caps
->MaxNpatchTessellationLevel
= 0;
2280 caps
->NumSimultaneousRTs
= d3d_info
->limits
.max_rt_count
;
2282 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
2283 WINED3DPTFILTERCAPS_MAGFPOINT
|
2284 WINED3DPTFILTERCAPS_MINFLINEAR
|
2285 WINED3DPTFILTERCAPS_MAGFLINEAR
;
2286 caps
->VertexTextureFilterCaps
= 0;
2288 adapter
->shader_backend
->shader_get_caps(adapter
, &shader_caps
);
2289 adapter
->fragment_pipe
->get_caps(adapter
, &fragment_caps
);
2290 adapter
->vertex_pipe
->vp_get_caps(adapter
, &vertex_caps
);
2292 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2293 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
2295 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
2296 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
2298 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
2299 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
2301 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
2302 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
2303 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
2305 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
2306 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
2307 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
2308 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
2309 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
2310 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
2311 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
2313 /* The following caps are shader specific, but they are things we cannot detect, or which
2314 * are the same among all shader models. So to avoid code duplication set the shader version
2315 * specific, but otherwise constant caps here
2317 if (caps
->VertexShaderVersion
>= 3)
2319 /* Where possible set the caps based on OpenGL extensions and if they
2320 * aren't set (in case of software rendering) use the VS 3.0 from
2321 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2323 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
2324 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2325 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
2326 caps
->VS20Caps
.temp_count
= 32;
2327 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2328 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
2330 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2331 caps
->MaxVertexShader30InstructionSlots
= WINED3DMIN30SHADERINSTRUCTIONS
;
2332 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
2334 else if (caps
->VertexShaderVersion
== 2)
2336 caps
->VS20Caps
.caps
= 0;
2337 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
2338 caps
->VS20Caps
.temp_count
= WINED3DVS20_MIN_NUMTEMPS
;
2339 caps
->VS20Caps
.static_flow_control_depth
= 1;
2341 caps
->MaxVShaderInstructionsExecuted
= 65535;
2342 caps
->MaxVertexShader30InstructionSlots
= 0;
2346 caps
->VS20Caps
.caps
= 0;
2347 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
2348 caps
->VS20Caps
.temp_count
= 0;
2349 caps
->VS20Caps
.static_flow_control_depth
= 0;
2351 caps
->MaxVShaderInstructionsExecuted
= 0;
2352 caps
->MaxVertexShader30InstructionSlots
= 0;
2355 if (caps
->PixelShaderVersion
>= 3)
2357 /* Where possible set the caps based on OpenGL extensions and if they
2358 * aren't set (in case of software rendering) use the PS 3.0 from
2359 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2362 /* Caps is more or less undocumented on MSDN but it appears to be
2363 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2364 * cards from Windows */
2365 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
2366 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
2367 WINED3DPS20CAPS_PREDICATION
|
2368 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
2369 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
2370 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2371 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
2372 caps
->PS20Caps
.temp_count
= 32;
2373 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2374 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
2375 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2376 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
2378 caps
->MaxPShaderInstructionsExecuted
= 65535;
2379 caps
->MaxPixelShader30InstructionSlots
= WINED3DMIN30SHADERINSTRUCTIONS
;
2381 else if (caps
->PixelShaderVersion
== 2)
2383 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2384 caps
->PS20Caps
.caps
= 0;
2385 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2386 caps
->PS20Caps
.temp_count
= WINED3DPS20_MIN_NUMTEMPS
;
2387 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
2388 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2389 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
2391 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
2392 caps
->MaxPixelShader30InstructionSlots
= 0;
2396 caps
->PS20Caps
.caps
= 0;
2397 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
2398 caps
->PS20Caps
.temp_count
= 0;
2399 caps
->PS20Caps
.static_flow_control_depth
= 0;
2400 caps
->PS20Caps
.instruction_slot_count
= 0;
2402 caps
->MaxPShaderInstructionsExecuted
= 0;
2403 caps
->MaxPixelShader30InstructionSlots
= 0;
2406 if (caps
->VertexShaderVersion
>= 2)
2408 /* OpenGL supports all the formats below, perhaps not always
2409 * without conversion, but it supports them.
2410 * Further GLSL doesn't seem to have an official unsigned type so
2411 * don't advertise it yet as I'm not sure how we handle it.
2412 * We might need to add some clamping in the shader engine to
2414 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2415 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
2416 WINED3DDTCAPS_UBYTE4N
|
2417 WINED3DDTCAPS_SHORT2N
|
2418 WINED3DDTCAPS_SHORT4N
;
2422 caps
->DeclTypes
= 0;
2425 /* Set DirectDraw helper Caps */
2426 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
2427 WINEDDCKEYCAPS_SRCBLT
;
2428 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
2429 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
2430 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
2431 WINEDDFXCAPS_BLTROTATION90
|
2432 WINEDDFXCAPS_BLTSHRINKX
|
2433 WINEDDFXCAPS_BLTSHRINKXN
|
2434 WINEDDFXCAPS_BLTSHRINKY
|
2435 WINEDDFXCAPS_BLTSHRINKYN
|
2436 WINEDDFXCAPS_BLTSTRETCHX
|
2437 WINEDDFXCAPS_BLTSTRETCHXN
|
2438 WINEDDFXCAPS_BLTSTRETCHY
|
2439 WINEDDFXCAPS_BLTSTRETCHYN
;
2440 blit_caps
= WINEDDCAPS_BLT
|
2441 WINEDDCAPS_BLTCOLORFILL
|
2442 WINEDDCAPS_BLTDEPTHFILL
|
2443 WINEDDCAPS_BLTSTRETCH
|
2444 WINEDDCAPS_CANBLTSYSMEM
|
2445 WINEDDCAPS_CANCLIP
|
2446 WINEDDCAPS_CANCLIPSTRETCHED
|
2447 WINEDDCAPS_COLORKEY
|
2448 WINEDDCAPS_COLORKEYHWASSIST
;
2450 /* Fill the ddraw caps structure */
2451 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
2452 WINEDDCAPS_PALETTE
|
2454 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
2455 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
2456 WINEDDCAPS2_PRIMARYGAMMA
|
2457 WINEDDCAPS2_WIDESURFACES
|
2458 WINEDDCAPS2_CANRENDERWINDOWED
;
2459 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
2460 caps
->ddraw_caps
.fx_caps
= fx_caps
;
2461 caps
->ddraw_caps
.svb_caps
= blit_caps
;
2462 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
2463 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
2464 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
2465 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
2466 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
2467 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
2468 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
2469 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
2471 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_FLIP
2472 | WINEDDSCAPS_OFFSCREENPLAIN
2473 | WINEDDSCAPS_PALETTE
2474 | WINEDDSCAPS_PRIMARYSURFACE
2475 | WINEDDSCAPS_TEXTURE
2476 | WINEDDSCAPS_ZBUFFER
2477 | WINEDDSCAPS_MIPMAP
;
2479 caps
->shader_double_precision
= d3d_info
->shader_double_precision
;
2480 caps
->viewport_array_index_any_shader
= d3d_info
->viewport_array_index_any_shader
;
2482 caps
->max_feature_level
= d3d_info
->feature_level
;
2484 adapter
->adapter_ops
->adapter_get_wined3d_caps(adapter
, caps
);
2489 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, struct wined3d_adapter
*adapter
,
2490 enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
, BYTE surface_alignment
,
2491 const enum wined3d_feature_level
*feature_levels
, unsigned int feature_level_count
,
2492 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
2494 struct wined3d_device
*object
;
2497 TRACE("wined3d %p, adapter %p, device_type %#x, focus_window %p, flags %#x, "
2498 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2499 wined3d
, adapter
, device_type
, focus_window
, flags
, surface_alignment
,
2500 feature_levels
, feature_level_count
, device_parent
, device
);
2502 if (FAILED(hr
= adapter
->adapter_ops
->adapter_create_device(wined3d
, adapter
,
2503 device_type
, focus_window
, flags
, surface_alignment
,
2504 feature_levels
, feature_level_count
, device_parent
, &object
)))
2507 TRACE("Created device %p.\n", object
);
2510 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
2515 static const struct wined3d_state_entry_template misc_state_template_no3d
[] =
2517 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), {STATE_VDECL
}},
2518 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), {STATE_VDECL
}},
2519 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_VDECL
}},
2520 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_VDECL
}},
2521 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_VDECL
}},
2522 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_VDECL
}},
2523 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, {STATE_VDECL
}},
2524 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_VDECL
}},
2525 {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, {STATE_VDECL
}},
2526 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_VDECL
}},
2527 {STATE_STREAM_OUTPUT
, {STATE_VDECL
}},
2528 {STATE_BLEND
, {STATE_VDECL
}},
2529 {STATE_BLEND_FACTOR
, {STATE_VDECL
}},
2530 {STATE_SAMPLE_MASK
, {STATE_VDECL
}},
2531 {STATE_DEPTH_STENCIL
, {STATE_VDECL
}},
2532 {STATE_STENCIL_REF
, {STATE_VDECL
}},
2533 {STATE_STREAMSRC
, {STATE_VDECL
}},
2534 {STATE_VDECL
, {STATE_VDECL
, state_nop
}},
2535 {STATE_RASTERIZER
, {STATE_VDECL
}},
2536 {STATE_SCISSORRECT
, {STATE_VDECL
}},
2537 {STATE_POINTSPRITECOORDORIGIN
, {STATE_VDECL
}},
2539 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2540 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2541 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2542 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2543 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2544 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2545 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2546 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2547 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2548 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2549 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2550 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2551 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2552 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2553 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2554 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2555 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2556 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2557 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2558 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2559 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2560 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2561 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2562 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2563 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2564 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2565 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2566 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2567 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2568 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2569 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2570 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2571 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2572 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2573 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2574 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2575 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2576 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2577 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2578 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2579 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2580 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2581 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2582 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2583 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2584 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2585 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2586 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2588 {STATE_VIEWPORT
, {STATE_VDECL
}},
2589 {STATE_INDEXBUFFER
, {STATE_VDECL
}},
2590 {STATE_RENDER(WINED3D_RS_ANTIALIAS
), {STATE_VDECL
}},
2591 {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE
), {STATE_VDECL
}},
2592 {STATE_RENDER(WINED3D_RS_WRAPU
), {STATE_VDECL
}},
2593 {STATE_RENDER(WINED3D_RS_WRAPV
), {STATE_VDECL
}},
2594 {STATE_RENDER(WINED3D_RS_LINEPATTERN
), {STATE_VDECL
}},
2595 {STATE_RENDER(WINED3D_RS_MONOENABLE
), {STATE_VDECL
}},
2596 {STATE_RENDER(WINED3D_RS_ROP2
), {STATE_VDECL
}},
2597 {STATE_RENDER(WINED3D_RS_PLANEMASK
), {STATE_VDECL
}},
2598 {STATE_RENDER(WINED3D_RS_LASTPIXEL
), {STATE_VDECL
}},
2599 {STATE_RENDER(WINED3D_RS_ZFUNC
), {STATE_VDECL
}},
2600 {STATE_RENDER(WINED3D_RS_DITHERENABLE
), {STATE_VDECL
}},
2601 {STATE_RENDER(WINED3D_RS_SUBPIXEL
), {STATE_VDECL
}},
2602 {STATE_RENDER(WINED3D_RS_SUBPIXELX
), {STATE_VDECL
}},
2603 {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA
), {STATE_VDECL
}},
2604 {STATE_RENDER(WINED3D_RS_STIPPLEENABLE
), {STATE_VDECL
}},
2605 {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS
), {STATE_VDECL
}},
2606 {STATE_RENDER(WINED3D_RS_ANISOTROPY
), {STATE_VDECL
}},
2607 {STATE_RENDER(WINED3D_RS_FLUSHBATCH
), {STATE_VDECL
}},
2608 {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
), {STATE_VDECL
}},
2609 {STATE_RENDER(WINED3D_RS_WRAP0
), {STATE_VDECL
}},
2610 {STATE_RENDER(WINED3D_RS_WRAP1
), {STATE_VDECL
}},
2611 {STATE_RENDER(WINED3D_RS_WRAP2
), {STATE_VDECL
}},
2612 {STATE_RENDER(WINED3D_RS_WRAP3
), {STATE_VDECL
}},
2613 {STATE_RENDER(WINED3D_RS_WRAP4
), {STATE_VDECL
}},
2614 {STATE_RENDER(WINED3D_RS_WRAP5
), {STATE_VDECL
}},
2615 {STATE_RENDER(WINED3D_RS_WRAP6
), {STATE_VDECL
}},
2616 {STATE_RENDER(WINED3D_RS_WRAP7
), {STATE_VDECL
}},
2617 {STATE_RENDER(WINED3D_RS_WRAP8
), {STATE_VDECL
}},
2618 {STATE_RENDER(WINED3D_RS_WRAP9
), {STATE_VDECL
}},
2619 {STATE_RENDER(WINED3D_RS_WRAP10
), {STATE_VDECL
}},
2620 {STATE_RENDER(WINED3D_RS_WRAP11
), {STATE_VDECL
}},
2621 {STATE_RENDER(WINED3D_RS_WRAP12
), {STATE_VDECL
}},
2622 {STATE_RENDER(WINED3D_RS_WRAP13
), {STATE_VDECL
}},
2623 {STATE_RENDER(WINED3D_RS_WRAP14
), {STATE_VDECL
}},
2624 {STATE_RENDER(WINED3D_RS_WRAP15
), {STATE_VDECL
}},
2625 {STATE_RENDER(WINED3D_RS_EXTENTS
), {STATE_VDECL
}},
2626 {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE
), {STATE_VDECL
}},
2627 {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING
), {STATE_VDECL
}},
2628 {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE
), {STATE_VDECL
}},
2629 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), {STATE_VDECL
}},
2630 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), {STATE_VDECL
}},
2631 {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), {STATE_VDECL
}},
2632 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL
), {STATE_VDECL
}},
2633 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL
), {STATE_VDECL
}},
2634 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X
), {STATE_VDECL
}},
2635 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y
), {STATE_VDECL
}},
2636 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z
), {STATE_VDECL
}},
2637 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W
), {STATE_VDECL
}},
2638 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), {STATE_VDECL
}},
2639 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), {STATE_VDECL
}},
2640 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), {STATE_VDECL
}},
2641 {STATE_RENDER(WINED3D_RS_ZVISIBLE
), {STATE_VDECL
}},
2643 {STATE_SAMPLER(0), {STATE_VDECL
}},
2644 {STATE_SAMPLER(1), {STATE_VDECL
}},
2645 {STATE_SAMPLER(2), {STATE_VDECL
}},
2646 {STATE_SAMPLER(3), {STATE_VDECL
}},
2647 {STATE_SAMPLER(4), {STATE_VDECL
}},
2648 {STATE_SAMPLER(5), {STATE_VDECL
}},
2649 {STATE_SAMPLER(6), {STATE_VDECL
}},
2650 {STATE_SAMPLER(7), {STATE_VDECL
}},
2651 {STATE_SAMPLER(8), {STATE_VDECL
}},
2652 {STATE_SAMPLER(9), {STATE_VDECL
}},
2653 {STATE_SAMPLER(10), {STATE_VDECL
}},
2654 {STATE_SAMPLER(11), {STATE_VDECL
}},
2655 {STATE_SAMPLER(12), {STATE_VDECL
}},
2656 {STATE_SAMPLER(13), {STATE_VDECL
}},
2657 {STATE_SAMPLER(14), {STATE_VDECL
}},
2658 {STATE_SAMPLER(15), {STATE_VDECL
}},
2659 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_VDECL
}},
2660 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_VDECL
}},
2661 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_VDECL
}},
2662 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_VDECL
}},
2663 {STATE_BASEVERTEXINDEX
, {STATE_VDECL
}},
2664 {STATE_FRAMEBUFFER
, {STATE_VDECL
}},
2665 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_VDECL
}},
2666 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), {STATE_VDECL
}},
2667 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_VDECL
}},
2668 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_VDECL
}},
2669 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_VDECL
}},
2670 {0}, /* Terminate */
2673 static void adapter_no3d_destroy(struct wined3d_adapter
*adapter
)
2675 wined3d_adapter_cleanup(adapter
);
2679 static HRESULT
adapter_no3d_create_device(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
2680 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
, BYTE surface_alignment
,
2681 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
2682 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
2684 struct wined3d_device_no3d
*device_no3d
;
2687 if (!(device_no3d
= heap_alloc_zero(sizeof(*device_no3d
))))
2688 return E_OUTOFMEMORY
;
2690 if (FAILED(hr
= wined3d_device_init(&device_no3d
->d
, wined3d
, adapter
->ordinal
, device_type
, focus_window
,
2691 flags
, surface_alignment
, levels
, level_count
, adapter
->gl_info
.supported
, device_parent
)))
2693 WARN("Failed to initialize device, hr %#x.\n", hr
);
2694 heap_free(device_no3d
);
2698 *device
= &device_no3d
->d
;
2703 static void adapter_no3d_destroy_device(struct wined3d_device
*device
)
2705 wined3d_device_cleanup(device
);
2709 static struct wined3d_context
*adapter_no3d_acquire_context(struct wined3d_device
*device
,
2710 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2712 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device
, texture
, sub_resource_idx
);
2714 wined3d_from_cs(device
->cs
);
2716 if (!device
->context_count
)
2719 return &wined3d_device_no3d(device
)->context_no3d
;
2722 static void adapter_no3d_release_context(struct wined3d_context
*context
)
2724 TRACE("context %p.\n", context
);
2727 static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
)
2731 static BOOL
adapter_no3d_check_format(const struct wined3d_adapter
*adapter
,
2732 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
2733 const struct wined3d_format
*ds_format
)
2738 static HRESULT
adapter_no3d_init_3d(struct wined3d_device
*device
)
2740 struct wined3d_context
*context_no3d
;
2743 TRACE("device %p.\n", device
);
2745 context_no3d
= &wined3d_device_no3d(device
)->context_no3d
;
2746 if (FAILED(hr
= wined3d_context_no3d_init(context_no3d
, device
->swapchains
[0])))
2748 WARN("Failed to initialise context.\n");
2752 if (!device_context_add(device
, context_no3d
))
2754 ERR("Failed to add the newly created context to the context list.\n");
2755 wined3d_context_cleanup(context_no3d
);
2759 TRACE("Initialised context %p.\n", context_no3d
);
2761 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
2763 ERR("Failed to create CPU blitter.\n");
2764 device_context_remove(device
, context_no3d
);
2765 wined3d_context_cleanup(context_no3d
);
2772 static void adapter_no3d_uninit_3d(struct wined3d_device
*device
)
2774 struct wined3d_context
*context_no3d
;
2776 TRACE("device %p.\n", device
);
2778 context_no3d
= &wined3d_device_no3d(device
)->context_no3d
;
2779 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
2780 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
2782 device_context_remove(device
, context_no3d
);
2783 wined3d_context_cleanup(context_no3d
);
2786 static void *adapter_no3d_map_bo_address(struct wined3d_context
*context
,
2787 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
2789 if (data
->buffer_object
)
2791 ERR("Unsupported buffer object %p.\n", data
->buffer_object
);
2798 static void adapter_no3d_unmap_bo_address(struct wined3d_context
*context
,
2799 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
2801 if (data
->buffer_object
)
2802 ERR("Unsupported buffer object %p.\n", data
->buffer_object
);
2805 static void adapter_no3d_copy_bo_address(struct wined3d_context
*context
,
2806 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
,
2807 unsigned int range_count
, const struct wined3d_range
*ranges
)
2811 if (dst
->buffer_object
)
2812 ERR("Unsupported dst buffer object %p.\n", dst
->buffer_object
);
2813 if (src
->buffer_object
)
2814 ERR("Unsupported src buffer object %p.\n", src
->buffer_object
);
2815 if (dst
->buffer_object
|| src
->buffer_object
)
2818 for (i
= 0; i
< range_count
; ++i
)
2819 memcpy(dst
->addr
+ ranges
[i
].offset
, src
->addr
+ ranges
[i
].offset
, ranges
[i
].size
);
2822 static void adapter_no3d_flush_bo_address(struct wined3d_context
*context
,
2823 const struct wined3d_const_bo_address
*data
, size_t size
)
2827 static bool adapter_no3d_alloc_bo(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
2828 unsigned int sub_resource_idx
, struct wined3d_bo_address
*addr
)
2833 static void adapter_no3d_destroy_bo(struct wined3d_context
*context
, struct wined3d_bo
*bo
)
2837 static HRESULT
adapter_no3d_create_swapchain(struct wined3d_device
*device
,
2838 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
2839 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
2841 struct wined3d_swapchain
*swapchain_no3d
;
2844 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
2845 device
, desc
, state_parent
, parent
, parent_ops
, swapchain
);
2847 if (!(swapchain_no3d
= heap_alloc_zero(sizeof(*swapchain_no3d
))))
2848 return E_OUTOFMEMORY
;
2850 if (FAILED(hr
= wined3d_swapchain_no3d_init(swapchain_no3d
, device
, desc
, state_parent
, parent
,
2853 WARN("Failed to initialise swapchain, hr %#x.\n", hr
);
2854 heap_free(swapchain_no3d
);
2858 TRACE("Created swapchain %p.\n", swapchain_no3d
);
2859 *swapchain
= swapchain_no3d
;
2864 static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain
*swapchain
)
2866 wined3d_swapchain_cleanup(swapchain
);
2867 heap_free(swapchain
);
2870 static HRESULT
adapter_no3d_create_buffer(struct wined3d_device
*device
,
2871 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
2872 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
)
2874 struct wined3d_buffer
*buffer_no3d
;
2877 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
2878 device
, desc
, data
, parent
, parent_ops
, buffer
);
2880 if (!(buffer_no3d
= heap_alloc_zero(sizeof(*buffer_no3d
))))
2881 return E_OUTOFMEMORY
;
2883 if (FAILED(hr
= wined3d_buffer_no3d_init(buffer_no3d
, device
, desc
, data
, parent
, parent_ops
)))
2885 WARN("Failed to initialise buffer, hr %#x.\n", hr
);
2886 heap_free(buffer_no3d
);
2890 TRACE("Created buffer %p.\n", buffer_no3d
);
2891 *buffer
= buffer_no3d
;
2896 static void adapter_no3d_destroy_buffer(struct wined3d_buffer
*buffer
)
2898 struct wined3d_device
*device
= buffer
->resource
.device
;
2899 unsigned int swapchain_count
= device
->swapchain_count
;
2901 TRACE("buffer %p.\n", buffer
);
2903 /* Take a reference to the device, in case releasing the buffer would
2904 * cause the device to be destroyed. However, swapchain resources don't
2905 * take a reference to the device, and we wouldn't want to increment the
2906 * refcount on a device that's in the process of being destroyed. */
2907 if (swapchain_count
)
2908 wined3d_device_incref(device
);
2909 wined3d_buffer_cleanup(buffer
);
2910 wined3d_cs_destroy_object(device
->cs
, heap_free
, buffer
);
2911 if (swapchain_count
)
2912 wined3d_device_decref(device
);
2915 static HRESULT
adapter_no3d_create_texture(struct wined3d_device
*device
,
2916 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
2917 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2919 struct wined3d_texture
*texture_no3d
;
2922 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
2923 device
, desc
, layer_count
, level_count
, flags
, parent
, parent_ops
, texture
);
2925 if (!(texture_no3d
= wined3d_texture_allocate_object_memory(sizeof(*texture_no3d
), level_count
, layer_count
)))
2926 return E_OUTOFMEMORY
;
2928 if (FAILED(hr
= wined3d_texture_no3d_init(texture_no3d
, device
, desc
,
2929 layer_count
, level_count
, flags
, parent
, parent_ops
)))
2931 WARN("Failed to initialise texture, hr %#x.\n", hr
);
2932 heap_free(texture_no3d
);
2936 TRACE("Created texture %p.\n", texture_no3d
);
2937 *texture
= texture_no3d
;
2942 static void adapter_no3d_destroy_texture(struct wined3d_texture
*texture
)
2944 struct wined3d_device
*device
= texture
->resource
.device
;
2945 unsigned int swapchain_count
= device
->swapchain_count
;
2947 TRACE("texture %p.\n", texture
);
2949 /* Take a reference to the device, in case releasing the texture would
2950 * cause the device to be destroyed. However, swapchain resources don't
2951 * take a reference to the device, and we wouldn't want to increment the
2952 * refcount on a device that's in the process of being destroyed. */
2953 if (swapchain_count
)
2954 wined3d_device_incref(device
);
2956 wined3d_texture_sub_resources_destroyed(texture
);
2957 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
2959 wined3d_texture_cleanup(texture
);
2960 wined3d_cs_destroy_object(device
->cs
, heap_free
, texture
);
2962 if (swapchain_count
)
2963 wined3d_device_decref(device
);
2966 static HRESULT
adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc
*desc
,
2967 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2968 struct wined3d_rendertarget_view
**view
)
2970 struct wined3d_rendertarget_view
*view_no3d
;
2973 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2974 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
2976 if (!(view_no3d
= heap_alloc_zero(sizeof(*view_no3d
))))
2977 return E_OUTOFMEMORY
;
2979 if (FAILED(hr
= wined3d_rendertarget_view_no3d_init(view_no3d
, desc
, resource
, parent
, parent_ops
)))
2981 WARN("Failed to initialise view, hr %#x.\n", hr
);
2982 heap_free(view_no3d
);
2986 TRACE("Created render target view %p.\n", view_no3d
);
2992 static void adapter_no3d_destroy_rendertarget_view(struct wined3d_rendertarget_view
*view
)
2994 struct wined3d_device
*device
= view
->resource
->device
;
2995 unsigned int swapchain_count
= device
->swapchain_count
;
2997 TRACE("view %p.\n", view
);
2999 /* Take a reference to the device, in case releasing the view's resource
3000 * would cause the device to be destroyed. However, swapchain resources
3001 * don't take a reference to the device, and we wouldn't want to increment
3002 * the refcount on a device that's in the process of being destroyed. */
3003 if (swapchain_count
)
3004 wined3d_device_incref(device
);
3005 wined3d_rendertarget_view_cleanup(view
);
3006 wined3d_cs_destroy_object(device
->cs
, heap_free
, view
);
3007 if (swapchain_count
)
3008 wined3d_device_decref(device
);
3011 static HRESULT
adapter_no3d_create_shader_resource_view(const struct wined3d_view_desc
*desc
,
3012 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3013 struct wined3d_shader_resource_view
**view
)
3015 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3016 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
3021 static void adapter_no3d_destroy_shader_resource_view(struct wined3d_shader_resource_view
*view
)
3023 TRACE("view %p.\n", view
);
3026 static HRESULT
adapter_no3d_create_unordered_access_view(const struct wined3d_view_desc
*desc
,
3027 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3028 struct wined3d_unordered_access_view
**view
)
3030 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3031 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
3036 static void adapter_no3d_destroy_unordered_access_view(struct wined3d_unordered_access_view
*view
)
3038 TRACE("view %p.\n", view
);
3041 static HRESULT
adapter_no3d_create_sampler(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3042 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
)
3044 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
3045 device
, desc
, parent
, parent_ops
, sampler
);
3050 static void adapter_no3d_destroy_sampler(struct wined3d_sampler
*sampler
)
3052 TRACE("sampler %p.\n", sampler
);
3055 static HRESULT
adapter_no3d_create_query(struct wined3d_device
*device
, enum wined3d_query_type type
,
3056 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
3058 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
3059 device
, type
, parent
, parent_ops
, query
);
3061 return WINED3DERR_NOTAVAILABLE
;
3064 static void adapter_no3d_destroy_query(struct wined3d_query
*query
)
3066 TRACE("query %p.\n", query
);
3069 static void adapter_no3d_flush_context(struct wined3d_context
*context
)
3071 TRACE("context %p.\n", context
);
3074 static void adapter_no3d_draw_primitive(struct wined3d_device
*device
,
3075 const struct wined3d_state
*state
, const struct wined3d_draw_parameters
*parameters
)
3077 ERR("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
3080 static void adapter_no3d_dispatch_compute(struct wined3d_device
*device
,
3081 const struct wined3d_state
*state
, const struct wined3d_dispatch_parameters
*parameters
)
3083 ERR("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
3086 static void adapter_no3d_clear_uav(struct wined3d_context
*context
,
3087 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
)
3089 ERR("context %p, view %p, clear_value %s, fp %#x.\n", context
, view
, debug_uvec4(clear_value
), fp
);
3092 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops
=
3094 .adapter_destroy
= adapter_no3d_destroy
,
3095 .adapter_create_device
= adapter_no3d_create_device
,
3096 .adapter_destroy_device
= adapter_no3d_destroy_device
,
3097 .adapter_acquire_context
= adapter_no3d_acquire_context
,
3098 .adapter_release_context
= adapter_no3d_release_context
,
3099 .adapter_get_wined3d_caps
= adapter_no3d_get_wined3d_caps
,
3100 .adapter_check_format
= adapter_no3d_check_format
,
3101 .adapter_init_3d
= adapter_no3d_init_3d
,
3102 .adapter_uninit_3d
= adapter_no3d_uninit_3d
,
3103 .adapter_map_bo_address
= adapter_no3d_map_bo_address
,
3104 .adapter_unmap_bo_address
= adapter_no3d_unmap_bo_address
,
3105 .adapter_copy_bo_address
= adapter_no3d_copy_bo_address
,
3106 .adapter_flush_bo_address
= adapter_no3d_flush_bo_address
,
3107 .adapter_alloc_bo
= adapter_no3d_alloc_bo
,
3108 .adapter_destroy_bo
= adapter_no3d_destroy_bo
,
3109 .adapter_create_swapchain
= adapter_no3d_create_swapchain
,
3110 .adapter_destroy_swapchain
= adapter_no3d_destroy_swapchain
,
3111 .adapter_create_buffer
= adapter_no3d_create_buffer
,
3112 .adapter_destroy_buffer
= adapter_no3d_destroy_buffer
,
3113 .adapter_create_texture
= adapter_no3d_create_texture
,
3114 .adapter_destroy_texture
= adapter_no3d_destroy_texture
,
3115 .adapter_create_rendertarget_view
= adapter_no3d_create_rendertarget_view
,
3116 .adapter_destroy_rendertarget_view
= adapter_no3d_destroy_rendertarget_view
,
3117 .adapter_create_shader_resource_view
= adapter_no3d_create_shader_resource_view
,
3118 .adapter_destroy_shader_resource_view
= adapter_no3d_destroy_shader_resource_view
,
3119 .adapter_create_unordered_access_view
= adapter_no3d_create_unordered_access_view
,
3120 .adapter_destroy_unordered_access_view
= adapter_no3d_destroy_unordered_access_view
,
3121 .adapter_create_sampler
= adapter_no3d_create_sampler
,
3122 .adapter_destroy_sampler
= adapter_no3d_destroy_sampler
,
3123 .adapter_create_query
= adapter_no3d_create_query
,
3124 .adapter_destroy_query
= adapter_no3d_destroy_query
,
3125 .adapter_flush_context
= adapter_no3d_flush_context
,
3126 .adapter_draw_primitive
= adapter_no3d_draw_primitive
,
3127 .adapter_dispatch_compute
= adapter_no3d_dispatch_compute
,
3128 .adapter_clear_uav
= adapter_no3d_clear_uav
,
3131 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter
*adapter
, unsigned int wined3d_creation_flags
)
3133 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3135 d3d_info
->wined3d_creation_flags
= wined3d_creation_flags
;
3136 d3d_info
->texture_npot
= TRUE
;
3137 d3d_info
->feature_level
= WINED3D_FEATURE_LEVEL_5
;
3140 static struct wined3d_adapter
*wined3d_adapter_no3d_create(unsigned int ordinal
, unsigned int wined3d_creation_flags
)
3142 struct wined3d_adapter
*adapter
;
3143 LUID primary_luid
, *luid
= NULL
;
3145 static const struct wined3d_gpu_description gpu_description
=
3147 HW_VENDOR_SOFTWARE
, CARD_WINE
, "WineD3D DirectDraw Emulation", DRIVER_WINE
, 128,
3150 TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal
, wined3d_creation_flags
);
3152 if (!(adapter
= heap_alloc_zero(sizeof(*adapter
))))
3155 if (ordinal
== 0 && wined3d_get_primary_adapter_luid(&primary_luid
))
3156 luid
= &primary_luid
;
3158 if (!wined3d_adapter_init(adapter
, ordinal
, luid
, &wined3d_adapter_no3d_ops
))
3164 if (!wined3d_adapter_no3d_init_format_info(adapter
))
3166 wined3d_adapter_cleanup(adapter
);
3171 if (!wined3d_driver_info_init(&adapter
->driver_info
, &gpu_description
, WINED3D_FEATURE_LEVEL_NONE
, 0, 0))
3173 wined3d_adapter_cleanup(adapter
);
3177 adapter
->vram_bytes_used
= 0;
3178 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->driver_info
.vram_bytes
));
3180 adapter
->vertex_pipe
= &none_vertex_pipe
;
3181 adapter
->fragment_pipe
= &none_fragment_pipe
;
3182 adapter
->misc_state_template
= misc_state_template_no3d
;
3183 adapter
->shader_backend
= &none_shader_backend
;
3185 wined3d_adapter_no3d_init_d3d_info(adapter
, wined3d_creation_flags
);
3187 TRACE("Created adapter %p.\n", adapter
);
3192 static BOOL
wined3d_adapter_create_output(struct wined3d_adapter
*adapter
, const WCHAR
*output_name
)
3194 struct wined3d_output
*outputs
;
3197 if (!adapter
->outputs
&& !(adapter
->outputs
= heap_calloc(1, sizeof(*adapter
->outputs
))))
3203 if (!(outputs
= heap_realloc(adapter
->outputs
,
3204 sizeof(*adapter
->outputs
) * (adapter
->output_count
+ 1))))
3207 adapter
->outputs
= outputs
;
3210 if (FAILED(hr
= wined3d_output_init(&adapter
->outputs
[adapter
->output_count
],
3211 adapter
->output_count
, adapter
, output_name
)))
3213 ERR("Failed to initialise output %s, hr %#x.\n", wine_dbgstr_w(output_name
), hr
);
3217 ++adapter
->output_count
;
3218 TRACE("Initialised output %s.\n", wine_dbgstr_w(output_name
));
3222 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
, const LUID
*luid
,
3223 const struct wined3d_adapter_ops
*adapter_ops
)
3225 unsigned int output_idx
= 0, primary_idx
= 0;
3226 DISPLAY_DEVICEW display_device
;
3229 adapter
->ordinal
= ordinal
;
3230 adapter
->output_count
= 0;
3231 adapter
->outputs
= NULL
;
3235 adapter
->luid
= *luid
;
3239 WARN("Allocating a random LUID.\n");
3240 if (!AllocateLocallyUniqueId(&adapter
->luid
))
3242 ERR("Failed to allocate a LUID, error %#x.\n", GetLastError());
3246 TRACE("adapter %p LUID %08x:%08x.\n", adapter
, adapter
->luid
.HighPart
, adapter
->luid
.LowPart
);
3248 display_device
.cb
= sizeof(display_device
);
3249 while (EnumDisplayDevicesW(NULL
, output_idx
++, &display_device
, 0))
3251 /* Detached outputs are not enumerated */
3252 if (!(display_device
.StateFlags
& DISPLAY_DEVICE_ATTACHED_TO_DESKTOP
))
3255 if (display_device
.StateFlags
& DISPLAY_DEVICE_PRIMARY_DEVICE
)
3256 primary_idx
= adapter
->output_count
;
3258 if (!wined3d_adapter_create_output(adapter
, display_device
.DeviceName
))
3261 TRACE("Initialised %d outputs for adapter %p.\n", adapter
->output_count
, adapter
);
3263 /* Make the primary output first */
3266 struct wined3d_output tmp
= adapter
->outputs
[0];
3267 adapter
->outputs
[0] = adapter
->outputs
[primary_idx
];
3268 adapter
->outputs
[0].ordinal
= 0;
3269 adapter
->outputs
[primary_idx
] = tmp
;
3270 adapter
->outputs
[primary_idx
].ordinal
= primary_idx
;
3273 memset(&adapter
->driver_uuid
, 0, sizeof(adapter
->driver_uuid
));
3274 memset(&adapter
->device_uuid
, 0, sizeof(adapter
->device_uuid
));
3276 adapter
->formats
= NULL
;
3277 adapter
->adapter_ops
= adapter_ops
;
3282 for (output_idx
= 0; output_idx
< adapter
->output_count
; ++output_idx
)
3283 wined3d_output_cleanup(&adapter
->outputs
[output_idx
]);
3284 heap_free(adapter
->outputs
);
3289 static struct wined3d_adapter
*wined3d_adapter_create(unsigned int ordinal
, DWORD wined3d_creation_flags
)
3291 if (wined3d_creation_flags
& WINED3D_NO3D
)
3292 return wined3d_adapter_no3d_create(ordinal
, wined3d_creation_flags
);
3294 if (wined3d_settings
.renderer
== WINED3D_RENDERER_VULKAN
)
3295 return wined3d_adapter_vk_create(ordinal
, wined3d_creation_flags
);
3297 return wined3d_adapter_gl_create(ordinal
, wined3d_creation_flags
);
3300 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
3302 const struct wined3d_parent_ops wined3d_null_parent_ops
=
3304 wined3d_null_wined3d_object_destroyed
,
3307 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
3310 wined3d
->flags
= flags
;
3312 TRACE("Initialising adapters.\n");
3314 if (!(wined3d
->adapters
[0] = wined3d_adapter_create(0, flags
)))
3316 WARN("Failed to create adapter.\n");
3319 wined3d
->adapter_count
= 1;