vbscript: Fix memory leak in owned safearray iterator.
[wine.git] / dlls / d3drm / d3drm_private.h
blob296a9730954046bc640e14a1d0b49c35e366bdc3
1 /*
2 * Direct3DRM private interfaces (D3DRM.DLL)
4 * Copyright 2010 Christian Costa
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __D3DRM_PRIVATE_INCLUDED__
22 #define __D3DRM_PRIVATE_INCLUDED__
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #define COBJMACROS
27 #include <assert.h>
28 #include <math.h>
29 #include "dxfile.h"
30 #include "d3drmwin.h"
31 #include "rmxfguid.h"
32 #include "wine/debug.h"
33 #include "wine/list.h"
35 struct d3drm_matrix
37 float _11, _12, _13, _14;
38 float _21, _22, _23, _24;
39 float _31, _32, _33, _34;
40 float _41, _42, _43, _44;
43 static inline struct d3drm_matrix *d3drm_matrix(D3DRMMATRIX4D m)
45 return (struct d3drm_matrix *)m;
48 struct d3drm_object
50 LONG ref;
51 DWORD appdata;
52 struct list destroy_callbacks;
53 const char *classname;
54 char *name;
57 struct d3drm_texture
59 struct d3drm_object obj;
60 IDirect3DRMTexture IDirect3DRMTexture_iface;
61 IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
62 IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
63 IDirect3DRM *d3drm;
64 D3DRMIMAGE *image;
65 IDirectDrawSurface *surface;
66 LONG decal_x;
67 LONG decal_y;
68 DWORD max_colors;
69 DWORD max_shades;
70 BOOL transparency;
71 D3DVALUE decal_width;
72 D3DVALUE decal_height;
75 struct d3drm_frame
77 struct d3drm_object obj;
78 IDirect3DRMFrame IDirect3DRMFrame_iface;
79 IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
80 IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
81 IDirect3DRM *d3drm;
82 LONG ref;
83 struct d3drm_frame *parent;
84 SIZE_T nb_children;
85 SIZE_T children_size;
86 IDirect3DRMFrame3 **children;
87 SIZE_T nb_visuals;
88 SIZE_T visuals_size;
89 IDirect3DRMVisual **visuals;
90 SIZE_T nb_lights;
91 SIZE_T lights_size;
92 IDirect3DRMLight **lights;
93 struct d3drm_matrix transform;
94 D3DCOLOR scenebackground;
95 DWORD traversal_options;
98 struct d3drm_box
100 float left;
101 float top;
102 float right;
103 float bottom;
104 float front;
105 float back;
108 struct d3drm_viewport
110 struct d3drm_object obj;
111 struct d3drm_device *device;
112 IDirect3DRMFrame *camera;
113 IDirect3DRMViewport IDirect3DRMViewport_iface;
114 IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
115 IDirect3DViewport *d3d_viewport;
116 IDirect3DMaterial *material;
117 IDirect3DRM *d3drm;
118 struct d3drm_box clip;
119 D3DRMPROJECTIONTYPE projection;
122 struct d3drm_device
124 struct d3drm_object obj;
125 IDirect3DRMDevice IDirect3DRMDevice_iface;
126 IDirect3DRMDevice2 IDirect3DRMDevice2_iface;
127 IDirect3DRMDevice3 IDirect3DRMDevice3_iface;
128 IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
129 IDirect3DRM *d3drm;
130 IDirectDraw *ddraw;
131 IDirectDrawSurface *primary_surface, *render_target;
132 IDirectDrawClipper *clipper;
133 IDirect3DDevice *device;
134 BOOL dither;
135 D3DRMRENDERQUALITY quality;
136 DWORD rendermode;
137 DWORD height;
138 DWORD width;
141 struct d3drm_face
143 struct d3drm_object obj;
144 IDirect3DRMFace IDirect3DRMFace_iface;
145 IDirect3DRMFace2 IDirect3DRMFace2_iface;
146 LONG ref;
147 D3DCOLOR color;
150 struct d3drm_mesh_builder
152 struct d3drm_object obj;
153 IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
154 IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
155 LONG ref;
156 IDirect3DRM *d3drm;
157 SIZE_T nb_vertices;
158 SIZE_T vertices_size;
159 D3DVECTOR *vertices;
160 SIZE_T nb_normals;
161 SIZE_T normals_size;
162 D3DVECTOR *normals;
163 DWORD nb_faces;
164 DWORD face_data_size;
165 void *pFaceData;
166 DWORD nb_coords2d;
167 struct coords_2d *pCoords2d;
168 D3DCOLOR color;
169 IDirect3DRMMaterial2 *material;
170 IDirect3DRMTexture3 *texture;
171 DWORD nb_materials;
172 struct mesh_material *materials;
173 DWORD *material_indices;
174 D3DRMRENDERQUALITY quality;
177 struct mesh_group
179 unsigned nb_vertices;
180 D3DRMVERTEX* vertices;
181 unsigned nb_faces;
182 unsigned vertex_per_face;
183 DWORD face_data_size;
184 unsigned* face_data;
185 D3DCOLOR color;
186 IDirect3DRMMaterial2* material;
187 IDirect3DRMTexture3* texture;
190 struct d3drm_mesh
192 struct d3drm_object obj;
193 IDirect3DRMMesh IDirect3DRMMesh_iface;
194 LONG ref;
195 IDirect3DRM *d3drm;
196 SIZE_T nb_groups;
197 SIZE_T groups_size;
198 struct mesh_group *groups;
201 struct d3drm_light
203 struct d3drm_object obj;
204 IDirect3DRMLight IDirect3DRMLight_iface;
205 LONG ref;
206 IDirect3DRM *d3drm;
207 D3DRMLIGHTTYPE type;
208 D3DCOLOR color;
209 D3DVALUE range;
210 D3DVALUE cattenuation;
211 D3DVALUE lattenuation;
212 D3DVALUE qattenuation;
213 D3DVALUE umbra;
214 D3DVALUE penumbra;
217 struct color_rgb
219 D3DVALUE r;
220 D3DVALUE g;
221 D3DVALUE b;
224 struct d3drm_material
226 struct d3drm_object obj;
227 IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface;
228 LONG ref;
229 IDirect3DRM *d3drm;
230 struct color_rgb emissive;
231 struct color_rgb specular;
232 D3DVALUE power;
233 struct color_rgb ambient;
236 struct d3drm_animation_key
238 D3DVALUE time;
239 union
241 D3DVECTOR position;
242 D3DVECTOR scale;
243 D3DRMQUATERNION rotate;
244 } u;
247 struct d3drm_animation_keys
249 struct d3drm_animation_key *keys;
250 SIZE_T count;
251 SIZE_T size;
254 struct d3drm_animation
256 struct d3drm_object obj;
257 IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface;
258 IDirect3DRMAnimation IDirect3DRMAnimation_iface;
259 LONG ref;
260 IDirect3DRM *d3drm;
261 IDirect3DRMFrame3 *frame;
262 D3DRMANIMATIONOPTIONS options;
263 struct d3drm_animation_keys position;
264 struct d3drm_animation_keys scale;
265 struct d3drm_animation_keys rotate;
268 struct d3drm_wrap
270 struct d3drm_object obj;
271 IDirect3DRMWrap IDirect3DRMWrap_iface;
272 LONG ref;
275 HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
276 HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
277 IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN;
278 void d3drm_device_destroy(struct d3drm_device *device) DECLSPEC_HIDDEN;
279 HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
280 IDirectDrawSurface *surface, BOOL create_z_surface) DECLSPEC_HIDDEN;
282 void d3drm_object_init(struct d3drm_object *object, const char *classname) DECLSPEC_HIDDEN;
283 HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
284 HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
285 HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
286 HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
287 HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) DECLSPEC_HIDDEN;
288 void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN;
290 struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface) DECLSPEC_HIDDEN;
291 struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface) DECLSPEC_HIDDEN;
293 struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface) DECLSPEC_HIDDEN;
295 HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
296 HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
297 HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN;
298 HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
299 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
300 HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
301 HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
302 HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
303 HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
304 HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
306 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
307 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN;
309 struct d3drm_file_header
311 WORD major;
312 WORD minor;
313 DWORD flags;
316 extern char templates[] DECLSPEC_HIDDEN;
318 static inline BYTE d3drm_color_component(float c)
320 if (c <= 0.0f)
321 return 0u;
322 if (c >= 1.0f)
323 return 0xffu;
324 return floor(c * 255.0f);
327 static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)
329 *color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g),
330 d3drm_color_component(b), d3drm_color_component(a));
333 BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN;
335 #endif /* __D3DRM_PRIVATE_INCLUDED__ */