2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO
,
53 DRIVER_NVIDIA_GEFORCE2MX
,
54 DRIVER_NVIDIA_GEFORCEFX
,
55 DRIVER_NVIDIA_GEFORCE6
,
60 enum wined3d_driver_model
68 enum wined3d_gl_vendor
77 /* The d3d device ID */
78 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
80 /* Extension detection */
81 struct wined3d_extension_map
83 const char *extension_string
;
84 enum wined3d_gl_extension extension
;
87 static const struct wined3d_extension_map gl_extension_map
[] =
90 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
91 {"GL_APPLE_fence", APPLE_FENCE
},
92 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
93 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
94 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
97 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
98 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
99 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
100 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
101 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
102 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
103 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
104 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
105 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
106 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
107 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
108 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
109 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
110 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
111 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
112 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
113 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
114 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
, },
115 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
116 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
117 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
118 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
119 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
120 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
121 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
122 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
123 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
124 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
125 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
126 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
127 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
128 {"GL_ARB_shadow", ARB_SHADOW
},
129 {"GL_ARB_sync", ARB_SYNC
},
130 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
131 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
132 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
133 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
134 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
135 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
136 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
137 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
138 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
139 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
140 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
141 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
142 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
143 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
144 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
145 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
146 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
147 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
148 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
151 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
152 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
153 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
154 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
155 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
158 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
159 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
160 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
161 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
162 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
163 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
164 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
165 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
166 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
167 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
168 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
169 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
170 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
171 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
172 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
173 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
174 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
175 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
176 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
177 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
178 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
179 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
180 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
181 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
182 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
183 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
184 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
185 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
186 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
187 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
188 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
191 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
192 {"GL_NV_fence", NV_FENCE
},
193 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
194 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
195 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
196 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
197 {"GL_NV_half_float", NV_HALF_FLOAT
},
198 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
199 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
200 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
201 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
202 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
203 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
204 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
205 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
206 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
207 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
208 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
209 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
210 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
213 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
216 static const struct wined3d_extension_map wgl_extension_map
[] =
218 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
219 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
220 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
223 /**********************************************************
224 * Utility functions follow
225 **********************************************************/
227 const struct min_lookup minMipLookup
[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
231 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
232 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noFilter
[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
239 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
240 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
243 const struct min_lookup minMipLookup_noMip
[] =
245 /* NONE POINT LINEAR */
246 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
247 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
248 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
251 const GLenum magLookup
[] =
253 /* NONE POINT LINEAR */
254 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
257 const GLenum magLookup_noFilter
[] =
259 /* NONE POINT LINEAR */
260 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
263 struct wined3d_caps_gl_ctx
269 HGLRC restore_gl_ctx
;
272 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
274 TRACE("Destroying caps GL context.\n");
276 if (!wglMakeCurrent(NULL
, NULL
))
277 ERR("Failed to disable caps GL context.\n");
279 if (!wglDeleteContext(ctx
->gl_ctx
))
281 DWORD err
= GetLastError();
282 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
285 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
286 DestroyWindow(ctx
->wnd
);
288 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
289 ERR("Failed to restore previous GL context.\n");
292 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
293 struct wined3d_gl_info
*gl_info
, const GLint
*ctx_attribs
)
297 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
300 if (!(new_ctx
= gl_info
->p_wglCreateContextAttribsARB(caps_gl_ctx
->dc
, NULL
, ctx_attribs
)))
302 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
303 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
307 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
309 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
310 if (!wglDeleteContext(new_ctx
))
311 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
312 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
316 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
317 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
318 caps_gl_ctx
->gl_ctx
= new_ctx
;
321 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx
*ctx
)
323 PIXELFORMATDESCRIPTOR pfd
;
326 TRACE("getting context...\n");
328 ctx
->restore_dc
= wglGetCurrentDC();
329 ctx
->restore_gl_ctx
= wglGetCurrentContext();
331 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
332 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
333 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
336 ERR("Failed to create a window.\n");
340 ctx
->dc
= GetDC(ctx
->wnd
);
343 ERR("Failed to get a DC.\n");
347 /* PixelFormat selection */
348 ZeroMemory(&pfd
, sizeof(pfd
));
349 pfd
.nSize
= sizeof(pfd
);
351 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
352 pfd
.iPixelType
= PFD_TYPE_RGBA
;
354 pfd
.iLayerType
= PFD_MAIN_PLANE
;
356 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
358 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
359 ERR("Failed to find a suitable pixel format.\n");
362 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
363 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
365 /* Create a GL context. */
366 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
368 WARN("Failed to create default context for capabilities initialization.\n");
372 /* Make it the current GL context. */
373 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
375 ERR("Failed to make caps GL context current.\n");
382 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
384 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
386 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
388 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
389 ERR("Failed to restore previous GL context.\n");
394 /* Adjust the amount of used texture memory */
395 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
397 adapter
->UsedTextureRam
+= amount
;
398 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
399 return adapter
->UsedTextureRam
;
402 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
404 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
405 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
408 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
410 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
412 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
417 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
419 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
421 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
427 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
429 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
431 HeapFree(GetProcessHeap(), 0, wined3d
);
437 /* Context activation is done by the caller. */
438 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
442 static const char testcode
[] =
444 "PARAM C[66] = { program.env[0..65] };\n"
446 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
447 "ARL A0.x, zero.x;\n"
448 "MOV result.position, C[A0.x + 65];\n"
451 while (gl_info
->gl_ops
.gl
.p_glGetError());
452 GL_EXTCALL(glGenProgramsARB(1, &prog
));
454 ERR("Failed to create an ARB offset limit test program\n");
456 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
457 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
458 strlen(testcode
), testcode
));
459 if (gl_info
->gl_ops
.gl
.p_glGetError())
461 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
462 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
464 } else TRACE("OpenGL implementation allows offsets > 63\n");
466 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
467 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
468 checkGLcall("ARB vp offset limit test cleanup");
473 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
474 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
476 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
477 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
478 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
479 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
483 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
484 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
486 if (card_vendor
== HW_VENDOR_NVIDIA
)
488 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
489 device
== CARD_NVIDIA_GEFORCEFX_5600
||
490 device
== CARD_NVIDIA_GEFORCEFX_5800
)
498 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
499 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
501 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
502 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
503 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
505 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
506 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
507 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
508 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
509 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
510 * the chance that other implementations support them is rather small since Win32 QuickTime uses
511 * DirectDraw, not OpenGL.
513 * This test has been moved into wined3d_guess_gl_vendor()
515 if (gl_vendor
== GL_VENDOR_APPLE
)
522 /* Context activation is done by the caller. */
523 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
525 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
526 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
527 * all the texture. This function detects this bug by its symptom and disables PBOs
530 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
531 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
532 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
533 * read back is compared to the original. If they are equal PBOs are assumed to work,
534 * otherwise the PBO extension is disabled. */
536 static const unsigned int pattern
[] =
538 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
539 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
540 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
541 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
543 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
545 /* No PBO -> No point in testing them. */
546 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
548 while (gl_info
->gl_ops
.gl
.p_glGetError());
549 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
550 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
552 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
553 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
554 checkGLcall("Specifying the PBO test texture");
556 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
557 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
558 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
559 checkGLcall("Specifying the PBO test pbo");
561 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
562 checkGLcall("Loading the PBO test texture");
564 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
566 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
568 memset(check
, 0, sizeof(check
));
569 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
570 checkGLcall("Reading back the PBO test texture");
572 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
573 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
574 checkGLcall("PBO test cleanup");
576 if (memcmp(check
, pattern
, sizeof(check
)))
578 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
579 "Disabling PBOs. This may result in slower performance.\n");
580 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
584 TRACE("PBO test successful.\n");
588 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
589 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
591 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
594 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
595 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
597 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
598 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
599 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
603 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
604 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
606 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
607 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
608 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
609 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
612 * dx10 cards usually have 64 varyings */
613 return gl_info
->limits
.glsl_varyings
> 44;
616 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
617 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
619 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
622 /* A GL context is provided by the caller */
623 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
624 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
629 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
632 while (gl_info
->gl_ops
.gl
.p_glGetError());
633 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
634 error
= gl_info
->gl_ops
.gl
.p_glGetError();
636 if (error
== GL_NO_ERROR
)
638 TRACE("GL Implementation accepts 4 component specular color pointers\n");
643 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
644 debug_glerror(error
));
649 /* A GL context is provided by the caller */
650 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
651 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
656 static const char testcode
[] =
658 "OPTION NV_vertex_program2;\n"
659 "MOV result.clip[0], 0.0;\n"
660 "MOV result.position, 0.0;\n"
663 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
665 while (gl_info
->gl_ops
.gl
.p_glGetError());
667 GL_EXTCALL(glGenProgramsARB(1, &prog
));
670 ERR("Failed to create the NVvp clip test program\n");
673 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
674 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
675 strlen(testcode
), testcode
));
676 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
679 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
680 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
682 while (gl_info
->gl_ops
.gl
.p_glGetError());
684 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
686 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
687 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
688 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
693 /* Context activation is done by the caller. */
694 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
695 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
697 char data
[4 * 4 * 4];
701 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
703 memset(data
, 0xcc, sizeof(data
));
705 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
706 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
707 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
708 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
709 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
710 checkGLcall("glTexImage2D");
712 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
713 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
714 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
715 checkGLcall("glFramebufferTexture2D");
717 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
718 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
719 checkGLcall("glCheckFramebufferStatus");
721 memset(data
, 0x11, sizeof(data
));
722 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
723 checkGLcall("glTexSubImage2D");
725 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
726 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
727 checkGLcall("glClear");
729 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
730 checkGLcall("glGetTexImage");
732 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
733 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
734 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
735 checkGLcall("glBindTexture");
737 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
738 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
739 checkGLcall("glDeleteTextures");
741 return *(DWORD
*)data
== 0x11111111;
744 /* Context activation is done by the caller. */
745 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
746 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
748 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
749 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
753 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
754 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
755 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
756 checkGLcall("glTexImage2D");
758 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
759 checkGLcall("glGetTexLevelParameteriv");
760 TRACE("Real color depth is %d\n", size
);
762 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
763 checkGLcall("glBindTexture");
764 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
765 checkGLcall("glDeleteTextures");
770 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
771 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
773 return gl_vendor
== GL_VENDOR_FGLRX
;
776 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
777 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
779 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
780 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
784 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
785 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
790 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
793 static const char program_code
[] =
795 "OPTION ARB_fog_linear;\n"
796 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
799 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
801 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
804 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
805 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
806 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
807 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
808 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
809 checkGLcall("glTexImage2D");
811 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
812 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
813 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
814 checkGLcall("glFramebufferTexture2D");
816 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
817 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
818 checkGLcall("glCheckFramebufferStatus");
820 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
821 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
822 checkGLcall("glClear");
823 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
824 checkGLcall("glViewport");
826 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
827 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
828 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
829 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
830 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
831 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
832 checkGLcall("fog setup");
834 GL_EXTCALL(glGenProgramsARB(1, &prog
));
835 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
836 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
837 strlen(program_code
), program_code
));
838 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
839 checkGLcall("Test fragment program setup");
841 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
844 const char *error_str
;
845 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
846 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
849 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
850 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
851 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
852 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
853 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
854 gl_info
->gl_ops
.gl
.p_glEnd();
855 checkGLcall("ARBfp fog test draw");
857 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
858 checkGLcall("glGetTexImage");
859 data
[0] &= 0x00ffffff;
860 data
[1] &= 0x00ffffff;
861 data
[2] &= 0x00ffffff;
862 data
[3] &= 0x00ffffff;
864 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
865 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
867 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
868 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
869 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
870 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
871 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
872 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
873 checkGLcall("ARBfp fog test teardown");
875 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
876 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
879 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
881 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
882 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
883 * allow 48 different offsets or other helper immediate values. */
884 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
885 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
888 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
890 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
891 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
892 * If real NP2 textures are used, the driver falls back to software. We could just remove the
893 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
894 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
895 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
896 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
898 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
899 * has this extension promoted to core. The extension loading code sets this extension supported
900 * due to that, so this code works on fglrx as well. */
901 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
903 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
904 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
905 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
909 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
911 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
912 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
913 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
914 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
915 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
916 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
918 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
919 * triggering the software fallback. There is not much we can do here apart from disabling the
920 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
921 * in wined3d_adapter_init_gl_caps).
922 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
923 * post-processing effects in the game "Max Payne 2").
924 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
925 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
926 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
927 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
930 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
932 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
933 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
934 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
935 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
936 * according to the spec.
938 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
939 * makes the shader slower and eats instruction slots which should be available to the d3d app.
941 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
942 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
943 * this workaround is activated on cards that do not need it, it won't break things, just affect
944 * performance negatively. */
945 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
946 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
949 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
951 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
954 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
956 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
959 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
961 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
964 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
966 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
969 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
971 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
974 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
976 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
979 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
981 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
982 selected texture formats. They are apparently the only DX9 class GPUs
984 Also, DX9-era GPUs are somewhat limited with float textures
985 filtering and blending. */
986 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
989 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
991 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
992 * loads some fog parameters (start, end, exponent, but not the color) into the
995 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
996 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
997 * linear fog with start and end other than 0.0 and 1.0. */
998 TRACE("Reserving 1 ARB constant for compiler private use.\n");
999 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
1002 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
1004 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1009 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1010 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1011 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1012 const char *description
;
1015 static const struct driver_quirk quirk_table
[] =
1018 match_amd_r300_to_500
,
1020 "AMD normalized texrect quirk"
1024 quirk_apple_glsl_constants
,
1025 "Apple GLSL uniform override"
1030 "Geforce 5 NP2 disable"
1035 "Init texcoord .w for Apple Intel GPU driver"
1038 match_apple_nonr500ati
,
1040 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1045 "Reserved varying for gl_ClipPos"
1048 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1049 * GL implementations accept it. The Mac GL is the only implementation known to
1052 * If we can pass 4 component specular colors, do it, because (a) we don't have
1053 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1054 * passes specular alpha to the pixel shader if any is used. Otherwise the
1055 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1056 * via GL_EXT_fog_coord.
1058 match_allows_spec_alpha
,
1059 quirk_allows_specular_alpha
,
1060 "Allow specular alpha quirk"
1063 match_broken_nv_clip
,
1064 quirk_disable_nvvp_clip
,
1065 "Apple NV_vertex_program clip bug quirk"
1068 match_fbo_tex_update
,
1069 quirk_fbo_tex_update
,
1070 "FBO rebind for attachment updates"
1073 match_broken_rgba16
,
1074 quirk_broken_rgba16
,
1075 "True RGBA16 is not available"
1080 "Not printing GLSL infolog"
1083 match_not_dx10_capable
,
1084 quirk_limited_tex_filtering
,
1085 "Texture filtering, blending and VTF support is limited"
1089 quirk_r200_constants
,
1090 "r200 vertex shader constants"
1093 match_broken_arb_fog
,
1094 quirk_broken_arb_fog
,
1095 "ARBfp fogstart == fogend workaround"
1099 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1100 * reporting a driver version is moot because we are not the Windows driver, and we have different
1101 * bugs, features, etc.
1103 * The driver version has the form "x.y.z.w".
1105 * "x" is the Windows version the driver is meant for:
1112 * "y" is the maximum Direct3D version the driver supports.
1113 * y -> d3d version mapping:
1122 * "z" is the subversion number.
1124 * "w" is the vendor specific driver build number.
1127 struct driver_version_information
1129 enum wined3d_display_driver driver
;
1130 enum wined3d_driver_model driver_model
;
1131 const char *driver_name
; /* name of Windows driver */
1132 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1133 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1134 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1137 /* The driver version table contains driver information for different devices on several OS versions. */
1138 static const struct driver_version_information driver_version_table
[] =
1141 * - Radeon HD2x00 (R600) and up supported by current drivers.
1142 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1143 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1144 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1145 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1146 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1147 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1148 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1149 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1150 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1153 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1154 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1155 * igxprd32.dll but the GMA800 driver was never updated. */
1156 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1157 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1158 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1159 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1160 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1161 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1164 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1165 * - GeforceFX support is up to 173.x on <= XP
1166 * - Geforce2MX/3/4 up to 96.x on <= XP
1167 * - TNT/Geforce1/2 up to 71.x on <= XP
1168 * All version numbers used below are from the Linux nvidia drivers. */
1169 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1170 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1171 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1172 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1173 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1176 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
1179 struct gpu_description
1181 WORD vendor
; /* reported PCI card vendor ID */
1182 WORD card
; /* reported PCI card device ID */
1183 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1184 enum wined3d_display_driver driver
;
1185 unsigned int vidmem
;
1188 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1189 * found on a board containing a specific GPU. */
1190 static const struct gpu_description gpu_description_table
[] =
1193 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1194 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1195 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1196 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1197 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1198 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1199 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1200 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1201 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1202 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1203 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1204 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1205 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1206 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1207 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1208 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1209 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1210 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1211 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1212 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1213 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1214 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1215 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1216 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1217 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1218 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1219 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1220 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1221 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1222 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1223 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1224 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1225 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1226 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1227 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1228 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1229 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1230 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6
, 512 },
1231 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1232 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6
, 512},
1233 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1234 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1235 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1236 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1237 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1238 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1239 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1240 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1241 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1242 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1243 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1244 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1245 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1246 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6
, 1024},
1247 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1248 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1249 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1250 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1251 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1252 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1253 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1254 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6
, 1024},
1255 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6
, 1024},
1256 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1257 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1258 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1259 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6
, 1024},
1260 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1261 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6
, 2048},
1262 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1263 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1264 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1265 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6
, 3072},
1266 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1267 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE6
, 1024},
1268 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1269 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE6
, 2048},
1270 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1271 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6
, 3072},
1272 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6
, 2048},
1273 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE6
, 3072},
1274 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE6
, 3072},
1277 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1278 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1279 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1280 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1281 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1282 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1283 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1284 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1285 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1286 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1287 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1288 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1289 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1290 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1291 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1292 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1293 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1294 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1295 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1296 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1297 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1298 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1299 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1300 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1301 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1302 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1303 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1304 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1305 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1306 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1307 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1308 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1309 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1312 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
1315 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1316 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1317 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1318 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1319 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1320 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1321 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1322 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1323 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1324 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1325 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1326 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1327 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1328 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1329 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1330 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1331 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1332 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1333 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1334 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1335 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1336 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1337 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1338 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1339 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1340 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1341 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1342 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1343 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1344 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1345 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1346 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1347 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1348 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1349 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000
, 1024},
1352 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1353 enum wined3d_driver_model driver_model
)
1357 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1358 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1360 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1362 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1364 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1365 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1372 static const struct gpu_description
*get_gpu_description(enum wined3d_pci_vendor vendor
,
1373 enum wined3d_pci_device device
)
1377 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(*gpu_description_table
)); ++i
)
1379 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1380 return &gpu_description_table
[i
];
1386 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1387 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1389 OSVERSIONINFOW os_version
;
1390 WORD driver_os_version
;
1391 enum wined3d_display_driver driver
;
1392 enum wined3d_driver_model driver_model
;
1393 const struct driver_version_information
*version_info
;
1394 const struct gpu_description
*gpu_desc
;
1396 if (driver_info
->vendor
!= PCI_VENDOR_NONE
|| driver_info
->device
!= PCI_DEVICE_NONE
)
1398 static unsigned int once
;
1400 TRACE("GPU override %04x:%04x.\n", wined3d_settings
.pci_vendor_id
, wined3d_settings
.pci_device_id
);
1402 driver_info
->vendor
= wined3d_settings
.pci_vendor_id
;
1403 if (driver_info
->vendor
== PCI_VENDOR_NONE
)
1404 driver_info
->vendor
= vendor
;
1406 driver_info
->device
= wined3d_settings
.pci_device_id
;
1407 if (driver_info
->device
== PCI_DEVICE_NONE
)
1408 driver_info
->device
= device
;
1410 if (get_gpu_description(driver_info
->vendor
, driver_info
->device
))
1412 vendor
= driver_info
->vendor
;
1413 device
= driver_info
->device
;
1416 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1417 driver_info
->vendor
, driver_info
->device
);
1420 driver_info
->vendor
= vendor
;
1421 driver_info
->device
= device
;
1423 memset(&os_version
, 0, sizeof(os_version
));
1424 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1425 if (!GetVersionExW(&os_version
))
1427 ERR("Failed to get OS version, reporting 2000/XP.\n");
1428 driver_os_version
= 6;
1429 driver_model
= DRIVER_MODEL_NT5X
;
1433 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1434 switch (os_version
.dwMajorVersion
)
1437 /* If needed we could distinguish between 9x and NT4, but this code won't make
1438 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1440 driver_os_version
= 4;
1441 driver_model
= DRIVER_MODEL_WIN9X
;
1445 driver_os_version
= 6;
1446 driver_model
= DRIVER_MODEL_NT5X
;
1450 if (os_version
.dwMinorVersion
== 0)
1452 driver_os_version
= 7;
1453 driver_model
= DRIVER_MODEL_NT6X
;
1455 else if (os_version
.dwMinorVersion
== 1)
1457 driver_os_version
= 8;
1458 driver_model
= DRIVER_MODEL_NT6X
;
1462 if (os_version
.dwMinorVersion
> 2)
1464 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1465 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1467 driver_os_version
= 9;
1468 driver_model
= DRIVER_MODEL_NT6X
;
1473 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1474 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1475 driver_os_version
= 6;
1476 driver_model
= DRIVER_MODEL_NT5X
;
1481 if ((gpu_desc
= get_gpu_description(driver_info
->vendor
, driver_info
->device
)))
1483 driver_info
->description
= gpu_desc
->description
;
1484 driver_info
->vidmem
= gpu_desc
->vidmem
* 1024 * 1024;
1485 driver
= gpu_desc
->driver
;
1489 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
1490 driver_info
->description
= "Direct3D HAL";
1491 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1492 driver
= DRIVER_UNKNOWN
;
1495 if (wined3d_settings
.emulated_textureram
)
1497 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1498 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1501 /* Try to obtain driver version information for the current Windows version. This fails in
1503 * - the gpu is not available on the currently selected OS version:
1504 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1505 * version information for the current Windows version is returned instead of faked info.
1506 * We do the same and assume the default Windows version to emulate is WinXP.
1508 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1509 * For now return the XP driver info. Perhaps later on we should return VESA.
1511 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1512 * This could be an indication that our database is not up to date, so this should be fixed.
1514 if ((version_info
= get_driver_version_info(driver
, driver_model
))
1515 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
)))
1517 driver_info
->name
= version_info
->driver_name
;
1518 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1519 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1523 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1524 vendor
, device
, driver_model
);
1525 driver_info
->name
= "Display";
1526 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1527 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1530 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1531 driver_info
->version_high
, driver_info
->version_low
);
1534 /* Context activation is done by the caller. */
1535 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1536 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1540 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1542 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1543 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1544 quirk_table
[i
].apply(gl_info
);
1547 /* Find out if PBOs work as they are supposed to. */
1548 test_pbo_functionality(gl_info
);
1551 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1553 const char *ptr
= gl_version
;
1558 ERR("Invalid OpenGL major version %d.\n", major
);
1560 while (isdigit(*ptr
)) ++ptr
;
1562 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1566 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1568 return MAKEDWORD_VERSION(major
, minor
);
1571 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1572 const char *gl_vendor_string
, const char *gl_renderer
)
1575 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1576 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1577 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1579 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1580 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1581 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1582 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1583 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1584 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1585 * DirectDraw, not OpenGL. */
1586 if (gl_info
->supported
[APPLE_FENCE
]
1587 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1588 && gl_info
->supported
[APPLE_YCBCR_422
])
1589 return GL_VENDOR_APPLE
;
1591 if (strstr(gl_vendor_string
, "NVIDIA"))
1592 return GL_VENDOR_NVIDIA
;
1594 if (strstr(gl_vendor_string
, "ATI"))
1595 return GL_VENDOR_FGLRX
;
1597 if (strstr(gl_vendor_string
, "Mesa")
1598 || strstr(gl_vendor_string
, "X.Org")
1599 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1600 || strstr(gl_vendor_string
, "DRI R300 Project")
1601 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1602 || strstr(gl_vendor_string
, "VMware, Inc.")
1603 || strstr(gl_vendor_string
, "Intel")
1604 || strstr(gl_renderer
, "Mesa")
1605 || strstr(gl_renderer
, "Gallium")
1606 || strstr(gl_renderer
, "Intel"))
1607 return GL_VENDOR_MESA
;
1609 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1610 debugstr_a(gl_vendor_string
));
1612 return GL_VENDOR_UNKNOWN
;
1615 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1617 if (strstr(gl_vendor_string
, "NVIDIA")
1618 || strstr(gl_vendor_string
, "Nouveau")
1619 || strstr(gl_vendor_string
, "nouveau"))
1620 return HW_VENDOR_NVIDIA
;
1622 if (strstr(gl_vendor_string
, "ATI")
1623 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1624 || strstr(gl_vendor_string
, "X.Org R300 Project")
1625 || strstr(gl_renderer
, "AMD")
1626 || strstr(gl_renderer
, "R100")
1627 || strstr(gl_renderer
, "R200")
1628 || strstr(gl_renderer
, "R300")
1629 || strstr(gl_renderer
, "R600")
1630 || strstr(gl_renderer
, "R700"))
1631 return HW_VENDOR_AMD
;
1633 if (strstr(gl_vendor_string
, "Intel(R)")
1634 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1635 || strstr(gl_renderer
, "Intel")
1636 || strstr(gl_renderer
, "i915")
1637 || strstr(gl_vendor_string
, "Intel Inc."))
1638 return HW_VENDOR_INTEL
;
1640 if (strstr(gl_renderer
, "SVGA3D"))
1641 return HW_VENDOR_VMWARE
;
1643 if (strstr(gl_vendor_string
, "Mesa")
1644 || strstr(gl_vendor_string
, "Brian Paul")
1645 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1646 || strstr(gl_vendor_string
, "VMware, Inc."))
1647 return HW_VENDOR_SOFTWARE
;
1649 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1651 return HW_VENDOR_NVIDIA
;
1654 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1658 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1660 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1661 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1662 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1664 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1665 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1667 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1668 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1670 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1676 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1677 const char *gl_renderer
)
1679 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1682 if (d3d_level
>= 10)
1686 const char *renderer
;
1687 enum wined3d_pci_device id
;
1691 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1692 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1693 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1694 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1695 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1696 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1697 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1698 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1699 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1700 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1701 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1702 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1703 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1704 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1705 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1706 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1707 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1708 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1709 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1710 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1711 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1712 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1713 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1714 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1715 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1716 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1717 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1718 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1719 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1720 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1721 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1722 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1723 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1724 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1725 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1726 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1727 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1728 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1729 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1730 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1731 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1732 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1733 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1734 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1735 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1736 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1737 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1738 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1739 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1740 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1741 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1742 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1743 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1744 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1745 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1746 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1747 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1748 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1749 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1750 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1751 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1752 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1753 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1754 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1755 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1756 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1757 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1758 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1759 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1760 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1761 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1762 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1763 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1764 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1765 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1766 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1767 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1768 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1769 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1770 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1771 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1772 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1773 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1776 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1778 if (strstr(gl_renderer
, cards
[i
].renderer
))
1781 return PCI_DEVICE_NONE
;
1784 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1785 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1787 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1791 const char *renderer
;
1792 enum wined3d_pci_device id
;
1796 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1797 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1798 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1799 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1800 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1801 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1802 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1803 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1804 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1805 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1806 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1807 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1808 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1811 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1813 if (strstr(gl_renderer
, cards
[i
].renderer
))
1816 return PCI_DEVICE_NONE
;
1821 /* GeforceFX - highend */
1822 if (strstr(gl_renderer
, "5800")
1823 || strstr(gl_renderer
, "5900")
1824 || strstr(gl_renderer
, "5950")
1825 || strstr(gl_renderer
, "Quadro FX"))
1827 return CARD_NVIDIA_GEFORCEFX_5800
;
1830 /* GeforceFX - midend */
1831 if (strstr(gl_renderer
, "5600")
1832 || strstr(gl_renderer
, "5650")
1833 || strstr(gl_renderer
, "5700")
1834 || strstr(gl_renderer
, "5750"))
1836 return CARD_NVIDIA_GEFORCEFX_5600
;
1839 /* GeforceFX - lowend */
1840 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1845 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1847 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1850 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1855 if (strstr(gl_renderer
, "GeForce4 MX"))
1857 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1860 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1862 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1865 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1867 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1870 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1873 if (strstr(gl_renderer
, "TNT2"))
1875 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1878 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1881 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1882 const char *gl_renderer
)
1884 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1886 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1888 * Beware: renderer string do not match exact card model,
1889 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1890 if (d3d_level
>= 10)
1896 const char *renderer
;
1897 enum wined3d_pci_device id
;
1901 /* Southern Islands */
1902 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1903 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1904 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1905 /* Northern Islands */
1906 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1907 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1908 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1909 {"HD 6770M",CARD_AMD_RADEON_HD6600M
},
1910 {"HD 6750M",CARD_AMD_RADEON_HD6600M
},
1911 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1912 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1913 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1914 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1915 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1916 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1917 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1918 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1919 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1920 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1921 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1923 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1924 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1925 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1926 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1927 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1928 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1929 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1930 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1931 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1932 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1933 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1935 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1936 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1937 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1938 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1939 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1940 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1941 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1942 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1943 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1944 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1945 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1946 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1947 /* R600/R700 integrated */
1948 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1949 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1950 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1951 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1953 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1954 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1955 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1956 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1957 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1958 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1959 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1960 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1961 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1962 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1963 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1964 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1965 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1968 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1970 if (strstr(gl_renderer
, cards
[i
].renderer
))
1973 return PCI_DEVICE_NONE
;
1979 if (strstr(gl_renderer
, "X1600")
1980 || strstr(gl_renderer
, "X1650")
1981 || strstr(gl_renderer
, "X1800")
1982 || strstr(gl_renderer
, "X1900")
1983 || strstr(gl_renderer
, "X1950"))
1985 return CARD_AMD_RADEON_X1600
;
1988 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1989 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1990 if (strstr(gl_renderer
, "X700")
1991 || strstr(gl_renderer
, "X800")
1992 || strstr(gl_renderer
, "X850")
1993 || strstr(gl_renderer
, "X1300")
1994 || strstr(gl_renderer
, "X1400")
1995 || strstr(gl_renderer
, "X1450")
1996 || strstr(gl_renderer
, "X1550")
1997 || strstr(gl_renderer
, "X2300")
1998 || strstr(gl_renderer
, "X2500")
1999 || strstr(gl_renderer
, "HD 2300")
2002 return CARD_AMD_RADEON_X700
;
2005 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2006 if (strstr(gl_renderer
, "Radeon Xpress"))
2008 return CARD_AMD_RADEON_XPRESS_200M
;
2011 return PCI_DEVICE_NONE
;
2014 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
2015 const char *gl_renderer
)
2021 const char *renderer
;
2022 enum wined3d_pci_device id
;
2027 {"Haswell Mobile", CARD_INTEL_HWM
},
2029 {"Ivybridge Server", CARD_INTEL_IVBS
},
2030 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
2031 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
2033 {"Sandybridge Server", CARD_INTEL_SNBS
},
2034 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
2035 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
2037 {"Ironlake Mobile", CARD_INTEL_ILKM
},
2038 {"Ironlake Desktop", CARD_INTEL_ILKD
},
2040 {"B43", CARD_INTEL_B43
},
2041 {"G41", CARD_INTEL_G41
},
2042 {"G45", CARD_INTEL_G45
},
2043 {"Q45", CARD_INTEL_Q45
},
2044 {"Integrated Graphics Device", CARD_INTEL_IGD
},
2045 {"GM45", CARD_INTEL_GM45
},
2047 {"965GME", CARD_INTEL_965GME
},
2048 {"965GM", CARD_INTEL_965GM
},
2049 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
2050 {"946GZ", CARD_INTEL_946GZ
},
2051 {"965G", CARD_INTEL_965G
},
2052 {"965Q", CARD_INTEL_965Q
},
2054 {"Pineview M", CARD_INTEL_PNVM
},
2055 {"Pineview G", CARD_INTEL_PNVG
},
2056 {"IGD", CARD_INTEL_PNVG
},
2057 {"Q33", CARD_INTEL_Q33
},
2058 {"G33", CARD_INTEL_G33
},
2059 {"Q35", CARD_INTEL_Q35
},
2060 {"945GME", CARD_INTEL_945GME
},
2061 {"945GM", CARD_INTEL_945GM
},
2062 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
2063 {"945G", CARD_INTEL_945G
},
2065 {"915GM", CARD_INTEL_915GM
},
2066 {"E7221G", CARD_INTEL_E7221G
},
2067 {"915G", CARD_INTEL_915G
},
2069 {"865G", CARD_INTEL_865G
},
2070 {"845G", CARD_INTEL_845G
},
2071 {"855GM", CARD_INTEL_855GM
},
2072 {"830M", CARD_INTEL_830M
},
2075 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2077 if (strstr(gl_renderer
, cards
[i
].renderer
))
2081 return PCI_DEVICE_NONE
;
2084 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
2085 const char *gl_renderer
)
2089 /* 20101109 - These are never returned by current Gallium radeon
2090 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2092 * These are returned but not handled: RC410, RV380. */
2095 const char *renderer
;
2096 enum wined3d_pci_device id
;
2100 /* Southern Islands */
2101 {"TAHITI", CARD_AMD_RADEON_HD7900
},
2102 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
2103 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
2104 /* Northern Islands */
2105 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
2106 {"BARTS", CARD_AMD_RADEON_HD6800
},
2107 {"TURKS", CARD_AMD_RADEON_HD6600
},
2108 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
2109 {"SUMO", CARD_AMD_RADEON_HD6550D
},
2110 {"CAICOS", CARD_AMD_RADEON_HD6400
},
2111 {"PALM", CARD_AMD_RADEON_HD6300
},
2113 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
2114 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
2115 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
2116 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
2117 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2119 {"R700", CARD_AMD_RADEON_HD4800
},
2120 {"RV790", CARD_AMD_RADEON_HD4800
},
2121 {"RV770", CARD_AMD_RADEON_HD4800
},
2122 {"RV740", CARD_AMD_RADEON_HD4700
},
2123 {"RV730", CARD_AMD_RADEON_HD4600
},
2124 {"RV710", CARD_AMD_RADEON_HD4350
},
2125 /* R600/R700 integrated */
2126 {"RS880", CARD_AMD_RADEON_HD4200M
},
2127 {"RS780", CARD_AMD_RADEON_HD3200
},
2129 {"R680", CARD_AMD_RADEON_HD2900
},
2130 {"R600", CARD_AMD_RADEON_HD2900
},
2131 {"RV670", CARD_AMD_RADEON_HD2900
},
2132 {"RV635", CARD_AMD_RADEON_HD2600
},
2133 {"RV630", CARD_AMD_RADEON_HD2600
},
2134 {"RV620", CARD_AMD_RADEON_HD2350
},
2135 {"RV610", CARD_AMD_RADEON_HD2350
},
2137 {"R580", CARD_AMD_RADEON_X1600
},
2138 {"R520", CARD_AMD_RADEON_X1600
},
2139 {"RV570", CARD_AMD_RADEON_X1600
},
2140 {"RV560", CARD_AMD_RADEON_X1600
},
2141 {"RV535", CARD_AMD_RADEON_X1600
},
2142 {"RV530", CARD_AMD_RADEON_X1600
},
2143 {"RV516", CARD_AMD_RADEON_X700
},
2144 {"RV515", CARD_AMD_RADEON_X700
},
2146 {"R481", CARD_AMD_RADEON_X700
},
2147 {"R480", CARD_AMD_RADEON_X700
},
2148 {"R430", CARD_AMD_RADEON_X700
},
2149 {"R423", CARD_AMD_RADEON_X700
},
2150 {"R420", CARD_AMD_RADEON_X700
},
2151 {"R410", CARD_AMD_RADEON_X700
},
2152 {"RV410", CARD_AMD_RADEON_X700
},
2153 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2154 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2155 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2156 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2157 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2158 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2159 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2160 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2162 {"R360", CARD_AMD_RADEON_9500
},
2163 {"R350", CARD_AMD_RADEON_9500
},
2164 {"R300", CARD_AMD_RADEON_9500
},
2165 {"RV370", CARD_AMD_RADEON_9500
},
2166 {"RV360", CARD_AMD_RADEON_9500
},
2167 {"RV351", CARD_AMD_RADEON_9500
},
2168 {"RV350", CARD_AMD_RADEON_9500
},
2171 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2173 if (strstr(gl_renderer
, cards
[i
].renderer
))
2177 return PCI_DEVICE_NONE
;
2180 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
2181 const char *gl_renderer
)
2187 const char *renderer
;
2188 enum wined3d_pci_device id
;
2193 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
2195 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
2196 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
2197 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2198 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2200 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2201 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2202 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2203 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2204 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2205 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2206 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2207 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2209 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2210 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2211 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2212 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2213 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2214 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2215 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2216 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2217 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2218 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2219 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2220 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2221 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2222 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2224 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2225 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2226 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2227 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2228 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2229 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2230 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2231 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2232 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2233 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2234 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2235 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2236 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2237 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2238 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2239 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2241 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2242 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2243 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2244 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2245 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2246 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2248 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2249 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2250 {"nv20", CARD_NVIDIA_GEFORCE3
},
2252 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2253 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2254 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2255 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2256 {"nv16", CARD_NVIDIA_GEFORCE2
},
2257 {"nv15", CARD_NVIDIA_GEFORCE2
},
2258 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2259 {"nv10", CARD_NVIDIA_GEFORCE
},
2261 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2262 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2263 {"nv03", CARD_NVIDIA_RIVA_128
},
2266 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2268 if (strstr(gl_renderer
, cards
[i
].renderer
))
2271 return PCI_DEVICE_NONE
;
2274 static enum wined3d_pci_device
select_card_vmware(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
)
2276 if (strstr(gl_renderer
, "SVGA3D"))
2277 return CARD_VMWARE_SVGA3D
;
2279 return PCI_DEVICE_NONE
;
2282 static const struct gl_vendor_selection
2284 enum wined3d_gl_vendor gl_vendor
;
2285 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2286 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2288 amd_gl_vendor_table
[] =
2290 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2291 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", select_card_amd_binary
},
2292 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2294 nvidia_gl_vendor_table
[] =
2296 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2297 {GL_VENDOR_MESA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2298 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2300 vmware_gl_vendor_table
[] =
2302 {GL_VENDOR_MESA
, "VMware driver", select_card_vmware
},
2304 intel_gl_vendor_table
[] =
2306 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", select_card_intel
},
2307 {GL_VENDOR_MESA
, "Mesa Intel driver", select_card_intel
},
2310 static enum wined3d_pci_device
select_card_fallback_nvidia(const struct wined3d_gl_info
*gl_info
)
2312 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2313 if (d3d_level
>= 10)
2314 return CARD_NVIDIA_GEFORCE_8800GTX
;
2315 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
2316 return CARD_NVIDIA_GEFORCE_6800
;
2318 return CARD_NVIDIA_GEFORCEFX_5800
;
2320 return CARD_NVIDIA_GEFORCE3
;
2322 return CARD_NVIDIA_GEFORCE
;
2324 return CARD_NVIDIA_RIVA_TNT
;
2325 return CARD_NVIDIA_RIVA_128
;
2328 static enum wined3d_pci_device
select_card_fallback_amd(const struct wined3d_gl_info
*gl_info
)
2330 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2331 if (d3d_level
>= 10)
2332 return CARD_AMD_RADEON_HD2900
;
2334 return CARD_AMD_RADEON_9500
;
2336 return CARD_AMD_RADEON_8500
;
2338 return CARD_AMD_RADEON_7200
;
2339 return CARD_AMD_RAGE_128PRO
;
2342 static enum wined3d_pci_device
select_card_fallback_intel(const struct wined3d_gl_info
*gl_info
)
2344 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2345 if (d3d_level
>= 10)
2346 return CARD_INTEL_G45
;
2347 return CARD_INTEL_915G
;
2350 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2351 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
,
2352 const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
)
2356 for (i
= 0; i
< table_size
; ++i
)
2358 if (table
[i
].gl_vendor
!= gl_vendor
)
2361 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2362 return table
[i
].select_card(gl_info
, gl_renderer
);
2364 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2365 gl_vendor
, debugstr_a(gl_renderer
));
2367 return PCI_DEVICE_NONE
;
2372 enum wined3d_pci_vendor card_vendor
;
2373 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2374 const struct gl_vendor_selection
*gl_vendor_selection
;
2375 unsigned int gl_vendor_count
;
2376 enum wined3d_pci_device (*select_card_fallback
)(const struct wined3d_gl_info
*gl_info
);
2378 card_vendor_table
[] =
2380 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2381 sizeof(amd_gl_vendor_table
) / sizeof(*amd_gl_vendor_table
),
2382 select_card_fallback_amd
},
2383 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2384 sizeof(nvidia_gl_vendor_table
) / sizeof(*nvidia_gl_vendor_table
),
2385 select_card_fallback_nvidia
},
2386 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
,
2387 sizeof(vmware_gl_vendor_table
) / sizeof(*vmware_gl_vendor_table
),
2388 select_card_fallback_amd
},
2389 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2390 sizeof(intel_gl_vendor_table
) / sizeof(*intel_gl_vendor_table
),
2391 select_card_fallback_intel
},
2395 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2396 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2398 /* A Direct3D device object contains the PCI id (vendor + device) of the
2399 * videocard which is used for rendering. Various applications use this
2400 * information to get a rough estimation of the features of the card and
2401 * some might use it for enabling 3d effects only on certain types of
2402 * videocards. In some cases games might even use it to work around bugs
2403 * which happen on certain videocards/driver combinations. The problem is
2404 * that OpenGL only exposes a rendering string containing the name of the
2405 * videocard and not the PCI id.
2407 * Various games depend on the PCI id, so somehow we need to provide one.
2408 * A simple option is to parse the renderer string and translate this to
2409 * the right PCI id. This is a lot of work because there are more than 200
2410 * GPUs just for Nvidia. Various cards share the same renderer string, so
2411 * the amount of code might be 'small' but there are quite a number of
2412 * exceptions which would make this a pain to maintain. Another way would
2413 * be to query the PCI id from the operating system (assuming this is the
2414 * videocard which is used for rendering which is not always the case).
2415 * This would work but it is not very portable. Second it would not work
2416 * well in, let's say, a remote X situation in which the amount of 3d
2417 * features which can be used is limited.
2419 * As said most games only use the PCI id to get an indication of the
2420 * capabilities of the card. It doesn't really matter if the given id is
2421 * the correct one if we return the id of a card with similar 3d features.
2423 * The code below checks the OpenGL capabilities of a videocard and matches
2424 * that to a certain level of Direct3D functionality. Once a card passes
2425 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2426 * least a GeforceFX. To give a better estimate we do a basic check on the
2427 * renderer string but if that won't pass we return a default card. This
2428 * way is better than maintaining a full card database as even without a
2429 * full database we can return a card with similar features. Second the
2430 * size of the database can be made quite small because when you know what
2431 * type of 3d functionality a card has, you know to which GPU family the
2432 * GPU must belong. Because of this you only have to check a small part of
2433 * the renderer string to distinguish between different models from that
2436 * The code also selects a default amount of video memory which we will
2437 * use for an estimation of the amount of free texture memory. In case of
2438 * real D3D the amount of texture memory includes video memory and system
2439 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2440 * HyperMemory). We don't know how much system memory can be addressed by
2441 * the system but we can make a reasonable estimation about the amount of
2442 * video memory. If the value is slightly wrong it doesn't matter as we
2443 * didn't include AGP-like memory which makes the amount of addressable
2444 * memory higher and second OpenGL isn't that critical it moves to system
2445 * memory behind our backs if really needed. Note that the amount of video
2446 * memory can be overruled using a registry setting. */
2449 enum wined3d_pci_device device
;
2451 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2453 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2456 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2457 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2458 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_info
, gl_renderer
);
2459 if (device
!= PCI_DEVICE_NONE
)
2462 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2463 return card_vendor_table
[i
].select_card_fallback(gl_info
);
2466 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2467 *card_vendor
, debugstr_a(gl_renderer
));
2469 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2470 *card_vendor
= HW_VENDOR_NVIDIA
;
2471 return select_card_fallback_nvidia(gl_info
);
2474 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2475 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2477 if (shader_backend_ops
== &glsl_shader_backend
)
2478 return &glsl_vertex_pipe
;
2479 return &ffp_vertex_pipe
;
2482 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2483 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2485 if (shader_backend_ops
== &glsl_shader_backend
)
2486 return &glsl_fragment_pipe
;
2487 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2488 return &arbfp_fragment_pipeline
;
2489 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2490 return &atifs_fragment_pipeline
;
2491 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2492 return &nvts_fragment_pipeline
;
2493 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2494 return &nvrc_fragment_pipeline
;
2495 return &ffp_fragment_pipeline
;
2498 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2500 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2502 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2503 return &glsl_shader_backend
;
2504 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2506 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2507 * its reported GLSL caps are wrong. This combined with the fact that
2508 * GLSL won't offer more features or performance, use ARB shaders only
2510 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2511 return &arb_program_shader_backend
;
2512 return &glsl_shader_backend
;
2514 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2515 return &arb_program_shader_backend
;
2516 return &none_shader_backend
;
2519 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2520 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2522 if ((shader_backend_ops
== &glsl_shader_backend
2523 || shader_backend_ops
== &arb_program_shader_backend
)
2524 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2529 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2530 const struct wined3d_extension_map
*map
, UINT entry_count
)
2538 while (isspace(*extensions
))
2541 while (!isspace(*extensions
) && *extensions
)
2544 len
= extensions
- start
;
2548 TRACE("- %s.\n", debugstr_an(start
, len
));
2550 for (i
= 0; i
< entry_count
; ++i
)
2552 if (len
== strlen(map
[i
].extension_string
)
2553 && !memcmp(start
, map
[i
].extension_string
, len
))
2555 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2556 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2563 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2565 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2569 #ifndef USE_WIN32_OPENGL
2570 /* hack: use the functions directly from the TEB table to bypass the thunks */
2571 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2572 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2576 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2578 GLfloat gl_floatv
[2];
2581 gl_info
->limits
.blends
= 1;
2582 gl_info
->limits
.buffers
= 1;
2583 gl_info
->limits
.textures
= 1;
2584 gl_info
->limits
.texture_coords
= 1;
2585 gl_info
->limits
.fragment_samplers
= 1;
2586 gl_info
->limits
.vertex_samplers
= 0;
2587 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2588 gl_info
->limits
.vertex_attribs
= 16;
2589 gl_info
->limits
.glsl_vs_float_constants
= 0;
2590 gl_info
->limits
.glsl_ps_float_constants
= 0;
2591 gl_info
->limits
.arb_vs_float_constants
= 0;
2592 gl_info
->limits
.arb_vs_native_constants
= 0;
2593 gl_info
->limits
.arb_vs_instructions
= 0;
2594 gl_info
->limits
.arb_vs_temps
= 0;
2595 gl_info
->limits
.arb_ps_float_constants
= 0;
2596 gl_info
->limits
.arb_ps_local_constants
= 0;
2597 gl_info
->limits
.arb_ps_instructions
= 0;
2598 gl_info
->limits
.arb_ps_temps
= 0;
2600 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2601 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2602 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2604 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2605 gl_info
->limits
.lights
= gl_max
;
2606 TRACE("Light support - max lights %d.\n", gl_max
);
2608 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2609 gl_info
->limits
.texture_size
= gl_max
;
2610 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2612 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2613 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2614 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2615 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2617 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2619 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2620 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2624 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2626 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2628 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2629 gl_info
->limits
.general_combiners
= gl_max
;
2630 TRACE("Max general combiners: %d.\n", gl_max
);
2632 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2634 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2635 gl_info
->limits
.buffers
= gl_max
;
2636 TRACE("Max draw buffers: %u.\n", gl_max
);
2638 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2640 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2641 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2642 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2644 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2647 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2648 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2649 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2650 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2654 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2655 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2657 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2658 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2660 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2663 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2664 gl_info
->limits
.vertex_samplers
= tmp
;
2665 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2666 gl_info
->limits
.combined_samplers
= tmp
;
2667 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2668 gl_info
->limits
.vertex_attribs
= tmp
;
2670 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2671 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2672 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2673 * shader is used with fixed function vertex processing we're fine too because fixed function
2674 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2675 * used we have to make sure that all vertex sampler setups are valid together with all
2676 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2677 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2678 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2679 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2680 * a fixed function pipeline anymore.
2682 * So this is just a check to check that our assumption holds true. If not, write a warning
2683 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2684 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2685 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2687 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2688 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2689 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2690 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2691 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2693 gl_info
->limits
.vertex_samplers
= 0;
2698 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2700 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2701 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2703 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2705 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2706 gl_info
->limits
.blends
= gl_max
;
2707 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2709 if (gl_info
->supported
[EXT_TEXTURE3D
])
2711 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2712 gl_info
->limits
.texture3d_size
= gl_max
;
2713 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2715 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2717 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2718 gl_info
->limits
.anisotropy
= gl_max
;
2719 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2721 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2723 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2724 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2725 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2726 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2727 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2728 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2729 gl_info
->limits
.arb_ps_native_constants
);
2730 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2731 gl_info
->limits
.arb_ps_temps
= gl_max
;
2732 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2733 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2734 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2735 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2736 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2737 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2738 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2740 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2742 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2743 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2744 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2745 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2746 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2747 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2748 gl_info
->limits
.arb_vs_native_constants
);
2749 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2750 gl_info
->limits
.arb_vs_temps
= gl_max
;
2751 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2752 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2753 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2754 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2756 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2758 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2759 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2760 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2762 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2764 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2765 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2766 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2767 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2768 gl_info
->limits
.glsl_varyings
= gl_max
;
2769 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2772 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2773 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2775 gl_info
->limits
.shininess
= 128.0f
;
2777 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2778 && wined3d_settings
.allow_multisampling
)
2780 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2781 gl_info
->limits
.samples
= gl_max
;
2785 /* Context activation is done by the caller. */
2786 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2788 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2789 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2790 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2791 struct wined3d_vertex_caps vertex_caps
;
2792 enum wined3d_pci_vendor card_vendor
;
2793 struct fragment_caps fragment_caps
;
2794 struct shader_caps shader_caps
;
2795 const char *WGL_Extensions
= NULL
;
2796 const char *GL_Extensions
= NULL
;
2797 enum wined3d_gl_vendor gl_vendor
;
2798 enum wined3d_pci_device device
;
2803 TRACE("adapter %p.\n", adapter
);
2805 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2806 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2807 if (!gl_renderer_str
)
2809 ERR("Received a NULL GL_RENDERER.\n");
2813 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2814 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2817 ERR("Received a NULL GL_VENDOR.\n");
2821 /* Parse the GL_VERSION field into major and minor information */
2822 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2823 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2824 if (!gl_version_str
)
2826 ERR("Received a NULL GL_VERSION.\n");
2829 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2831 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2832 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2835 ERR("Received a NULL GL_EXTENSIONS.\n");
2839 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2840 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2842 TRACE("GL extensions reported:\n");
2843 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2844 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2846 /* Now work out what GL support this card really has. */
2847 load_gl_funcs( gl_info
);
2849 hdc
= wglGetCurrentDC();
2850 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2851 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2852 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2853 if (!WGL_Extensions
)
2854 WARN("WGL extensions not supported.\n");
2856 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2857 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2859 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2861 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2862 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2863 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2864 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2867 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2869 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2870 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2871 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2872 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2875 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2877 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2878 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2881 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2883 if (gl_info
->supported
[APPLE_FENCE
])
2885 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2886 * The apple extension interacts with some other apple exts. Disable the NV
2887 * extension if the apple one is support to prevent confusion in other parts
2889 gl_info
->supported
[NV_FENCE
] = FALSE
;
2891 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2893 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2895 * The enums are the same:
2896 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2897 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2898 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2899 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2900 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2902 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2904 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2905 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2907 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2909 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2910 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2913 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2915 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2916 * functionality. Prefer the ARB extension */
2917 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2919 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2921 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2922 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2924 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2926 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2927 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2929 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2931 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2932 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2934 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2936 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2937 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2939 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2941 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2943 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2944 * are supported. The nv extensions provide the same functionality as the
2945 * ATI one, and a bit more(signed pixelformats). */
2946 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2949 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2951 /* If we have full NP2 texture support, disable
2952 * GL_ARB_texture_rectangle because we will never use it.
2953 * This saves a few redundant glDisable calls. */
2954 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2956 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2958 /* Disable NV_register_combiners and fragment shader if this is supported.
2959 * generally the NV extensions are preferred over the ATI ones, and this
2960 * extension is disabled if register_combiners and texture_shader2 are both
2961 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2962 * fragment processing support. */
2963 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2964 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2965 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2966 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2968 if (gl_info
->supported
[NV_HALF_FLOAT
])
2970 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2971 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2973 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2975 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2976 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2977 * we never render to sRGB surfaces). */
2978 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2980 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
2984 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2985 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
2987 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
2989 if (gl_info
->supported
[ARB_TIMER_QUERY
])
2993 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2994 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
2996 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
2998 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
3000 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3001 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
3003 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
3005 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3006 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
3009 wined3d_adapter_init_limits(gl_info
);
3011 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
3012 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
3014 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
3016 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
3017 unsigned int major
, minor
;
3019 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
3021 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3022 sscanf(str
, "%u.%u", &major
, &minor
);
3023 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
3026 checkGLcall("extension detection");
3028 adapter
->shader_backend
= select_shader_backend(gl_info
);
3029 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
3030 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
3031 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
3033 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
3034 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
3035 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
3036 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
3037 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
3038 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
3039 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
3041 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
3042 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
3044 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
3045 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
3046 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
3047 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
3049 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3051 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
3052 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
3053 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
3054 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
3055 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
3056 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
3057 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
3058 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
3059 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
3060 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
3061 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
3062 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
3063 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
3064 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
3065 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
3066 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
3067 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3068 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
3069 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
3070 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
3074 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
3076 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
3077 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
3078 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
3079 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
3080 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
3081 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
3082 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
3083 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
3084 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
3085 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
3086 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
3087 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
3088 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
3089 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
3090 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
3091 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3092 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
3093 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
3095 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3097 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3098 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3100 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3102 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3104 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3106 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3107 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3111 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
3112 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3113 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
3115 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
3116 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
3118 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3119 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3120 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3121 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3122 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3123 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3124 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3125 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
3127 adapter
->d3d_info
.valid_rt_mask
= 0;
3128 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
3129 adapter
->d3d_info
.valid_rt_mask
|= (1 << i
);
3131 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
3132 init_driver_info(driver_info
, card_vendor
, device
);
3133 add_gl_compat_wrappers(gl_info
);
3138 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
3140 TRACE("wined3d %p, reporting %u adapters.\n",
3141 wined3d
, wined3d
->adapter_count
);
3143 return wined3d
->adapter_count
;
3146 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
3148 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
3153 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
3155 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
3157 if (adapter_idx
>= wined3d
->adapter_count
)
3160 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
3163 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3164 of the same bpp but different resolutions */
3166 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3167 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
3168 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
3170 const struct wined3d_adapter
*adapter
;
3171 const struct wined3d_format
*format
;
3177 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3178 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
3180 if (adapter_idx
>= wined3d
->adapter_count
)
3183 adapter
= &wined3d
->adapters
[adapter_idx
];
3184 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3185 format_bits
= format
->byte_count
* CHAR_BIT
;
3187 memset(&mode
, 0, sizeof(mode
));
3188 mode
.dmSize
= sizeof(mode
);
3190 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
3192 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
3194 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3195 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3198 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3199 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3203 if (format_id
== WINED3DFMT_UNKNOWN
)
3205 /* This is for d3d8, do not enumerate P8 here. */
3206 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
3208 else if (mode
.dmBitsPerPel
== format_bits
)
3214 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
3219 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3220 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
3221 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
3222 UINT mode_idx
, struct wined3d_display_mode
*mode
)
3224 const struct wined3d_adapter
*adapter
;
3225 const struct wined3d_format
*format
;
3231 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3232 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
3234 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3235 return WINED3DERR_INVALIDCALL
;
3237 adapter
= &wined3d
->adapters
[adapter_idx
];
3238 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3239 format_bits
= format
->byte_count
* CHAR_BIT
;
3241 memset(&m
, 0, sizeof(m
));
3242 m
.dmSize
= sizeof(m
);
3244 while (i
<= mode_idx
)
3246 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
3248 WARN("Invalid mode_idx %u.\n", mode_idx
);
3249 return WINED3DERR_INVALIDCALL
;
3252 if (m
.dmFields
& DM_DISPLAYFLAGS
)
3254 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3255 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3258 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3259 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3263 if (format_id
== WINED3DFMT_UNKNOWN
)
3265 /* This is for d3d8, do not enumerate P8 here. */
3266 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
3268 else if (m
.dmBitsPerPel
== format_bits
)
3274 mode
->width
= m
.dmPelsWidth
;
3275 mode
->height
= m
.dmPelsHeight
;
3276 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3277 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3278 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3280 if (format_id
== WINED3DFMT_UNKNOWN
)
3281 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3283 mode
->format_id
= format_id
;
3285 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3286 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3287 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3288 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3290 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3292 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3293 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3298 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3299 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3301 const struct wined3d_adapter
*adapter
;
3304 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3305 wined3d
, adapter_idx
, mode
, rotation
);
3307 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3308 return WINED3DERR_INVALIDCALL
;
3310 adapter
= &wined3d
->adapters
[adapter_idx
];
3312 memset(&m
, 0, sizeof(m
));
3313 m
.dmSize
= sizeof(m
);
3315 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3316 mode
->width
= m
.dmPelsWidth
;
3317 mode
->height
= m
.dmPelsHeight
;
3318 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3319 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3320 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3321 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3323 /* Lie about the format. X11 can't change the color depth, and some apps
3324 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3325 * that GetDisplayMode still returns 24 bpp. This should probably be
3326 * handled in winex11 instead. */
3327 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3329 WARN("Overriding format %s with stored format %s.\n",
3330 debug_d3dformat(mode
->format_id
),
3331 debug_d3dformat(adapter
->screen_format
));
3332 mode
->format_id
= adapter
->screen_format
;
3335 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3336 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3337 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3338 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3340 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3344 switch (m
.u1
.s2
.dmDisplayOrientation
)
3347 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3350 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3353 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3356 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3359 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3360 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3365 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3366 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3367 mode
->scanline_ordering
);
3371 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3372 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3374 struct wined3d_display_mode current_mode
;
3375 const struct wined3d_format
*format
;
3376 struct wined3d_adapter
*adapter
;
3382 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3383 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3384 mode
->scanline_ordering
);
3386 if (adapter_idx
>= wined3d
->adapter_count
)
3387 return WINED3DERR_INVALIDCALL
;
3389 adapter
= &wined3d
->adapters
[adapter_idx
];
3390 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3392 memset(&devmode
, 0, sizeof(devmode
));
3393 devmode
.dmSize
= sizeof(devmode
);
3394 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3395 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3396 devmode
.dmPelsWidth
= mode
->width
;
3397 devmode
.dmPelsHeight
= mode
->height
;
3399 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3400 if (mode
->refresh_rate
)
3401 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3403 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3405 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3406 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3407 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3410 /* Only change the mode if necessary. */
3411 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3413 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3415 else if (current_mode
.width
== mode
->width
3416 && current_mode
.height
== mode
->height
3417 && current_mode
.format_id
== mode
->format_id
3418 && (current_mode
.refresh_rate
== mode
->refresh_rate
3419 || !mode
->refresh_rate
)
3420 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3421 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3423 TRACE("Skipping redundant mode setting call.\n");
3427 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3428 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3430 if (devmode
.dmDisplayFrequency
)
3432 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3433 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3434 devmode
.dmDisplayFrequency
= 0;
3435 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3437 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3438 return WINED3DERR_NOTAVAILABLE
;
3441 /* Store the new values. */
3442 adapter
->screen_format
= mode
->format_id
;
3444 /* And finally clip mouse to our screen. */
3445 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3446 ClipCursor(&clip_rc
);
3451 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3452 and fields being inserted in the middle, a new structure is used in place */
3453 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3454 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3456 const struct wined3d_adapter
*adapter
;
3459 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3460 wined3d
, adapter_idx
, flags
, identifier
);
3462 if (adapter_idx
>= wined3d
->adapter_count
)
3463 return WINED3DERR_INVALIDCALL
;
3465 adapter
= &wined3d
->adapters
[adapter_idx
];
3467 if (identifier
->driver_size
)
3469 const char *name
= adapter
->driver_info
.name
;
3470 len
= min(strlen(name
), identifier
->driver_size
- 1);
3471 memcpy(identifier
->driver
, name
, len
);
3472 memset(&identifier
->driver
[len
], 0, identifier
->driver_size
- len
);
3475 if (identifier
->description_size
)
3477 const char *description
= adapter
->driver_info
.description
;
3478 len
= min(strlen(description
), identifier
->description_size
- 1);
3479 memcpy(identifier
->description
, description
, len
);
3480 memset(&identifier
->description
[len
], 0, identifier
->description_size
- len
);
3483 /* Note that d3d8 doesn't supply a device name. */
3484 if (identifier
->device_name_size
)
3486 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3487 identifier
->device_name_size
, NULL
, NULL
))
3489 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3490 return WINED3DERR_INVALIDCALL
;
3494 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3495 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3496 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3497 identifier
->device_id
= adapter
->driver_info
.device
;
3498 identifier
->subsystem_id
= 0;
3499 identifier
->revision
= 0;
3500 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3501 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3502 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3503 identifier
->video_memory
= adapter
->TextureRam
;
3508 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3509 struct wined3d_raster_status
*raster_status
)
3511 LONGLONG freq_per_frame
, freq_per_line
;
3512 LARGE_INTEGER counter
, freq_per_sec
;
3513 struct wined3d_display_mode mode
;
3517 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3518 wined3d
, adapter_idx
, raster_status
);
3520 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3521 wined3d
, adapter_idx
, raster_status
);
3523 /* Obtaining the raster status is a widely implemented but optional
3524 * feature. When this method returns OK StarCraft 2 expects the
3525 * raster_status->InVBlank value to actually change over time.
3526 * And Endless Alice Crysis doesn't care even if this method fails.
3527 * Thus this method returns OK and fakes raster_status by
3528 * QueryPerformanceCounter. */
3530 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3531 return WINED3DERR_INVALIDCALL
;
3532 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3533 return WINED3DERR_INVALIDCALL
;
3534 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3535 mode
.refresh_rate
= 60;
3537 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3538 /* Assume 20 scan lines in the vertical blank. */
3539 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3540 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3541 if (raster_status
->scan_line
< mode
.height
)
3542 raster_status
->in_vblank
= FALSE
;
3545 raster_status
->scan_line
= 0;
3546 raster_status
->in_vblank
= TRUE
;
3549 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3550 raster_status
->in_vblank
, raster_status
->scan_line
);
3555 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3556 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3558 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3560 /* Float formats need FBOs. If FBOs are used this function isn't called */
3561 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3563 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3564 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3566 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3570 if(cfg
->redSize
< redSize
)
3573 if(cfg
->greenSize
< greenSize
)
3576 if(cfg
->blueSize
< blueSize
)
3579 if(cfg
->alphaSize
< alphaSize
)
3585 /* Probably a RGBA_float or color index mode */
3589 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3590 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3592 BYTE depthSize
, stencilSize
;
3593 BOOL lockable
= FALSE
;
3595 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3597 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3601 /* Float formats need FBOs. If FBOs are used this function isn't called */
3602 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3604 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3607 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3608 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3609 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3610 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3613 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3614 * allow more stencil bits than requested. */
3615 if(cfg
->stencilSize
< stencilSize
)
3621 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3622 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3623 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3625 const struct wined3d_format
*rt_format
;
3626 const struct wined3d_format
*ds_format
;
3627 const struct wined3d_adapter
*adapter
;
3629 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3630 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3631 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3632 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3634 if (adapter_idx
>= wined3d
->adapter_count
)
3635 return WINED3DERR_INVALIDCALL
;
3637 adapter
= &wined3d
->adapters
[adapter_idx
];
3638 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3639 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3640 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3642 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3643 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3645 TRACE("Formats match.\n");
3651 const struct wined3d_pixel_format
*cfgs
;
3652 unsigned int cfg_count
;
3655 cfgs
= adapter
->cfgs
;
3656 cfg_count
= adapter
->cfg_count
;
3657 for (i
= 0; i
< cfg_count
; ++i
)
3659 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3660 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3662 TRACE("Formats match.\n");
3668 TRACE("Unsupported format pair: %s and %s.\n",
3669 debug_d3dformat(render_target_format_id
),
3670 debug_d3dformat(depth_stencil_format_id
));
3672 return WINED3DERR_NOTAVAILABLE
;
3675 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3676 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3677 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3679 const struct wined3d_gl_info
*gl_info
;
3681 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3682 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3683 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3684 windowed
, multisample_type
, quality_levels
);
3686 if (adapter_idx
>= wined3d
->adapter_count
)
3687 return WINED3DERR_INVALIDCALL
;
3689 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3691 if (multisample_type
> gl_info
->limits
.samples
)
3693 TRACE("Returning not supported.\n");
3695 *quality_levels
= 0;
3697 return WINED3DERR_NOTAVAILABLE
;
3702 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3703 /* FIXME: This is probably wrong. */
3704 *quality_levels
= gl_info
->limits
.samples
;
3706 *quality_levels
= 1;
3712 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3713 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3714 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3716 /* Only allow depth/stencil formats */
3717 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3719 /* Blacklist formats not supported on Windows */
3720 switch (ds_format
->id
)
3722 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3723 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3724 TRACE("[FAILED] - not supported on windows.\n");
3731 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3733 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3734 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3740 /* Walk through all WGL pixel formats to find a match */
3741 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3743 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3744 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3745 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3753 /* Check the render target capabilities of a format */
3754 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3755 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3757 /* Filter out non-RT formats */
3758 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3759 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3761 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3762 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3763 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3766 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3767 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3769 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3770 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3771 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3773 TRACE("[FAILED]\n");
3777 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3778 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3779 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3781 if (cfgs
[i
].windowDrawable
3782 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3784 TRACE("Pixel format %d is compatible with format %s.\n",
3785 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3790 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3792 /* For now return TRUE for FBOs until we have some proper checks.
3793 * Note that this function will only be called when the format is around for texturing. */
3799 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3800 const struct wined3d_format
*adapter_format
,
3801 const struct wined3d_format
*check_format
, BOOL no3d
)
3805 switch (check_format
->id
)
3807 case WINED3DFMT_B8G8R8_UNORM
:
3808 TRACE("[FAILED] - Not enumerated on Windows.\n");
3810 case WINED3DFMT_B8G8R8A8_UNORM
:
3811 case WINED3DFMT_B8G8R8X8_UNORM
:
3812 case WINED3DFMT_B5G6R5_UNORM
:
3813 case WINED3DFMT_B5G5R5X1_UNORM
:
3814 case WINED3DFMT_B5G5R5A1_UNORM
:
3815 case WINED3DFMT_B4G4R4A4_UNORM
:
3816 case WINED3DFMT_B2G3R3_UNORM
:
3817 case WINED3DFMT_A8_UNORM
:
3818 case WINED3DFMT_B2G3R3A8_UNORM
:
3819 case WINED3DFMT_B4G4R4X4_UNORM
:
3820 case WINED3DFMT_R10G10B10A2_UNORM
:
3821 case WINED3DFMT_R8G8B8A8_UNORM
:
3822 case WINED3DFMT_R8G8B8X8_UNORM
:
3823 case WINED3DFMT_R16G16_UNORM
:
3824 case WINED3DFMT_B10G10R10A2_UNORM
:
3825 case WINED3DFMT_R16G16B16A16_UNORM
:
3826 case WINED3DFMT_P8_UINT
:
3830 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3835 /* All formats that are supported for textures are supported for surfaces
3837 if (check_format
->flags
& WINED3DFMT_FLAG_TEXTURE
)
3839 /* All depth stencil formats are supported on surfaces */
3840 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3842 /* If opengl can't process the format natively, the blitter may be able to convert it */
3843 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3844 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3845 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3851 /* Reject other formats */
3852 TRACE("[FAILED]\n");
3856 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3857 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3858 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3859 * show that wrapping is supported. The lack of filtering will sort out the
3860 * mipmapping capability anyway.
3862 * For now lets report this on all formats, but in the future we may want to
3863 * restrict it to some should applications need that. */
3864 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3865 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3866 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
3868 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3869 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3870 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3871 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3872 DWORD format_flags
= 0;
3873 DWORD allowed_usage
;
3875 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3876 "resource_type %s, check_format %s.\n",
3877 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3878 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3879 debug_d3dformat(check_format_id
));
3881 if (adapter_idx
>= wined3d
->adapter_count
)
3882 return WINED3DERR_INVALIDCALL
;
3884 switch (resource_type
)
3886 case WINED3D_RTYPE_CUBE_TEXTURE
:
3887 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3889 TRACE("[FAILED] - No cube texture support.\n");
3890 return WINED3DERR_NOTAVAILABLE
;
3893 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3894 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3895 | WINED3DUSAGE_DYNAMIC
3896 | WINED3DUSAGE_RENDERTARGET
3897 | WINED3DUSAGE_SOFTWAREPROCESSING
3898 | WINED3DUSAGE_QUERY_FILTER
3899 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3900 | WINED3DUSAGE_QUERY_SRGBREAD
3901 | WINED3DUSAGE_QUERY_SRGBWRITE
3902 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3903 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3906 case WINED3D_RTYPE_SURFACE
:
3907 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
3909 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3910 return WINED3DERR_NOTAVAILABLE
;
3913 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
3914 | WINED3DUSAGE_RENDERTARGET
3915 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3918 case WINED3D_RTYPE_TEXTURE
:
3919 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
) && (format
->flags
& WINED3DFMT_FLAG_SHADOW
)
3920 && !gl_info
->supported
[ARB_SHADOW
])
3922 TRACE("[FAILED] - No shadow sampler support.\n");
3923 return WINED3DERR_NOTAVAILABLE
;
3926 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3927 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3928 | WINED3DUSAGE_DEPTHSTENCIL
3929 | WINED3DUSAGE_DYNAMIC
3930 | WINED3DUSAGE_RENDERTARGET
3931 | WINED3DUSAGE_SOFTWAREPROCESSING
3932 | WINED3DUSAGE_QUERY_FILTER
3933 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3934 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3935 | WINED3DUSAGE_QUERY_SRGBREAD
3936 | WINED3DUSAGE_QUERY_SRGBWRITE
3937 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3938 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3941 case WINED3D_RTYPE_VOLUME_TEXTURE
:
3942 case WINED3D_RTYPE_VOLUME
:
3943 /* Volume is to VolumeTexture what Surface is to Texture, but its
3944 * usage caps are not documented. Most driver seem to offer
3945 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3946 if (!gl_info
->supported
[EXT_TEXTURE3D
])
3948 TRACE("[FAILED] - No volume texture support.\n");
3949 return WINED3DERR_NOTAVAILABLE
;
3952 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3953 * an s3tc compressed texture results in an error. While the D3D
3954 * refrast does support s3tc volumes, at least the nvidia Windows
3955 * driver does not, so we're free not to support this format. */
3956 switch (check_format_id
)
3958 case WINED3DFMT_DXT1
:
3959 case WINED3DFMT_DXT2
:
3960 case WINED3DFMT_DXT3
:
3961 case WINED3DFMT_DXT4
:
3962 case WINED3DFMT_DXT5
:
3963 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3964 return WINED3DERR_NOTAVAILABLE
;
3967 /* Do nothing, continue with checking the format below */
3971 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3972 allowed_usage
= WINED3DUSAGE_DYNAMIC
3973 | WINED3DUSAGE_SOFTWAREPROCESSING
3974 | WINED3DUSAGE_QUERY_FILTER
3975 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3976 | WINED3DUSAGE_QUERY_SRGBREAD
3977 | WINED3DUSAGE_QUERY_SRGBWRITE
3978 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3979 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3983 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
3984 return WINED3DERR_NOTAVAILABLE
;
3987 if ((usage
& allowed_usage
) != usage
)
3989 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3990 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
3991 return WINED3DERR_NOTAVAILABLE
;
3994 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3995 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
3996 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3997 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
3998 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3999 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
4000 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4001 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
4002 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4003 format_flags
|= WINED3DFMT_FLAG_VTF
;
4004 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
4005 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
4007 if ((format
->flags
& format_flags
) != format_flags
)
4009 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4010 format_flags
, debug_d3dformat(check_format_id
), format
->flags
);
4011 return WINED3DERR_NOTAVAILABLE
;
4014 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
4016 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4017 return WINED3DERR_NOTAVAILABLE
;
4020 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4021 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4023 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4024 debug_d3dformat(check_format_id
));
4025 return WINED3DERR_NOTAVAILABLE
;
4028 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
4029 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4031 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4032 debug_d3dformat(check_format_id
));
4033 return WINED3DERR_NOTAVAILABLE
;
4036 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4038 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4039 return WINED3DOK_NOAUTOGEN
;
4045 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
4046 enum wined3d_format_id format_id
, UINT width
)
4048 const struct wined3d_gl_info
*gl_info
;
4050 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4051 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
4053 if (adapter_idx
>= wined3d
->adapter_count
)
4056 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
4057 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info
, format_id
), width
);
4060 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4061 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4063 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4064 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4065 debug_d3dformat(dst_format
));
4070 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4071 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4072 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4074 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
4076 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4077 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4078 debug_d3dformat(backbuffer_format
), windowed
);
4080 if (adapter_idx
>= wined3d
->adapter_count
)
4081 return WINED3DERR_INVALIDCALL
;
4083 /* The task of this function is to check whether a certain display / backbuffer format
4084 * combination is available on the given adapter. In fullscreen mode microsoft specified
4085 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4086 * and display format should match exactly.
4087 * In windowed mode format conversion can occur and this depends on the driver. */
4089 /* There are only 4 display formats. */
4090 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4091 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4092 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4093 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4095 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4096 return WINED3DERR_NOTAVAILABLE
;
4101 /* If the requested display format is not available, don't continue. */
4102 if (!wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4103 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
4105 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4106 return WINED3DERR_NOTAVAILABLE
;
4109 present_conversion
= FALSE
;
4111 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
4113 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4114 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4115 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4116 return WINED3DERR_NOTAVAILABLE
;
4119 if (present_conversion
)
4121 /* Use the display format as back buffer format if the latter is
4122 * WINED3DFMT_UNKNOWN. */
4123 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
4124 backbuffer_format
= display_format
;
4126 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
4127 device_type
, backbuffer_format
, display_format
)))
4129 TRACE("Format conversion from %s to %s not supported.\n",
4130 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
4131 return WINED3DERR_NOTAVAILABLE
;
4136 /* When format conversion from the back buffer format to the display
4137 * format is not allowed, only a limited number of combinations are
4140 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4142 TRACE("Unsupported format combination %s / %s.\n",
4143 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4144 return WINED3DERR_NOTAVAILABLE
;
4147 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4148 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4150 TRACE("Unsupported format combination %s / %s.\n",
4151 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4152 return WINED3DERR_NOTAVAILABLE
;
4155 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4156 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4158 TRACE("Unsupported format combination %s / %s.\n",
4159 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4160 return WINED3DERR_NOTAVAILABLE
;
4163 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4164 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
4166 TRACE("Unsupported format combination %s / %s.\n",
4167 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4168 return WINED3DERR_NOTAVAILABLE
;
4172 /* Validate that the back buffer format is usable for render targets. */
4173 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4174 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
)))
4176 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
4177 return WINED3DERR_NOTAVAILABLE
;
4183 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4184 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4186 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4187 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4188 struct shader_caps shader_caps
;
4189 struct fragment_caps fragment_caps
;
4190 struct wined3d_vertex_caps vertex_caps
;
4191 DWORD ckey_caps
, blit_caps
, fx_caps
;
4193 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4194 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4196 if (adapter_idx
>= wined3d
->adapter_count
)
4197 return WINED3DERR_INVALIDCALL
;
4199 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4200 caps
->AdapterOrdinal
= adapter_idx
;
4203 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4204 WINED3DCAPS2_FULLSCREENGAMMA
|
4205 WINED3DCAPS2_DYNAMICTEXTURES
;
4206 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4207 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4209 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4210 WINED3DCAPS3_COPY_TO_VIDMEM
|
4211 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4213 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4214 WINED3DPRESENT_INTERVAL_ONE
;
4216 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4217 WINED3DCURSORCAPS_LOWRES
;
4219 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4220 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4221 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4222 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4223 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4224 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4225 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4226 WINED3DDEVCAPS_PUREDEVICE
|
4227 WINED3DDEVCAPS_HWRASTERIZATION
|
4228 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4229 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4230 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4231 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4232 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
4234 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4235 WINED3DPMISCCAPS_CULLCCW
|
4236 WINED3DPMISCCAPS_CULLCW
|
4237 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4238 WINED3DPMISCCAPS_CLIPTLVERTS
|
4239 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4240 WINED3DPMISCCAPS_MASKZ
|
4241 WINED3DPMISCCAPS_BLENDOP
|
4242 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4244 WINED3DPMISCCAPS_NULLREFERENCE
4245 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4246 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4247 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4249 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4250 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4251 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4252 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4253 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4254 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4256 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4257 WINED3DPRASTERCAPS_PAT
|
4258 WINED3DPRASTERCAPS_WFOG
|
4259 WINED3DPRASTERCAPS_ZFOG
|
4260 WINED3DPRASTERCAPS_FOGVERTEX
|
4261 WINED3DPRASTERCAPS_FOGTABLE
|
4262 WINED3DPRASTERCAPS_STIPPLE
|
4263 WINED3DPRASTERCAPS_SUBPIXEL
|
4264 WINED3DPRASTERCAPS_ZTEST
|
4265 WINED3DPRASTERCAPS_SCISSORTEST
|
4266 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4267 WINED3DPRASTERCAPS_DEPTHBIAS
;
4269 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4271 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4272 WINED3DPRASTERCAPS_ZBIAS
|
4273 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4276 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4277 WINED3DPCMPCAPS_EQUAL
|
4278 WINED3DPCMPCAPS_GREATER
|
4279 WINED3DPCMPCAPS_GREATEREQUAL
|
4280 WINED3DPCMPCAPS_LESS
|
4281 WINED3DPCMPCAPS_LESSEQUAL
|
4282 WINED3DPCMPCAPS_NEVER
|
4283 WINED3DPCMPCAPS_NOTEQUAL
;
4285 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4286 * are legacy settings for srcblend only. */
4287 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4288 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4289 WINED3DPBLENDCAPS_DESTALPHA
|
4290 WINED3DPBLENDCAPS_DESTCOLOR
|
4291 WINED3DPBLENDCAPS_INVDESTALPHA
|
4292 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4293 WINED3DPBLENDCAPS_INVSRCALPHA
|
4294 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4295 WINED3DPBLENDCAPS_ONE
|
4296 WINED3DPBLENDCAPS_SRCALPHA
|
4297 WINED3DPBLENDCAPS_SRCALPHASAT
|
4298 WINED3DPBLENDCAPS_SRCCOLOR
|
4299 WINED3DPBLENDCAPS_ZERO
;
4301 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4302 WINED3DPBLENDCAPS_DESTCOLOR
|
4303 WINED3DPBLENDCAPS_INVDESTALPHA
|
4304 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4305 WINED3DPBLENDCAPS_INVSRCALPHA
|
4306 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4307 WINED3DPBLENDCAPS_ONE
|
4308 WINED3DPBLENDCAPS_SRCALPHA
|
4309 WINED3DPBLENDCAPS_SRCCOLOR
|
4310 WINED3DPBLENDCAPS_ZERO
;
4312 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
4313 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
4315 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4317 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4318 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4322 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4323 WINED3DPCMPCAPS_EQUAL
|
4324 WINED3DPCMPCAPS_GREATER
|
4325 WINED3DPCMPCAPS_GREATEREQUAL
|
4326 WINED3DPCMPCAPS_LESS
|
4327 WINED3DPCMPCAPS_LESSEQUAL
|
4328 WINED3DPCMPCAPS_NEVER
|
4329 WINED3DPCMPCAPS_NOTEQUAL
;
4331 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4332 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4333 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4334 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4335 WINED3DPSHADECAPS_COLORFLATRGB
|
4336 WINED3DPSHADECAPS_FOGFLAT
|
4337 WINED3DPSHADECAPS_FOGGOURAUD
|
4338 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4340 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4341 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4342 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4343 WINED3DPTEXTURECAPS_BORDER
|
4344 WINED3DPTEXTURECAPS_MIPMAP
|
4345 WINED3DPTEXTURECAPS_PROJECTED
|
4346 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4348 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4350 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4351 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4354 if (gl_info
->supported
[EXT_TEXTURE3D
])
4356 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4357 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4358 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4360 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4364 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4366 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4367 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4368 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4370 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4374 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4375 WINED3DPTFILTERCAPS_MAGFPOINT
|
4376 WINED3DPTFILTERCAPS_MINFLINEAR
|
4377 WINED3DPTFILTERCAPS_MINFPOINT
|
4378 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4379 WINED3DPTFILTERCAPS_MIPFPOINT
|
4380 WINED3DPTFILTERCAPS_LINEAR
|
4381 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4382 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4383 WINED3DPTFILTERCAPS_MIPLINEAR
|
4384 WINED3DPTFILTERCAPS_MIPNEAREST
|
4385 WINED3DPTFILTERCAPS_NEAREST
;
4387 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4389 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4390 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4393 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4395 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4396 WINED3DPTFILTERCAPS_MAGFPOINT
|
4397 WINED3DPTFILTERCAPS_MINFLINEAR
|
4398 WINED3DPTFILTERCAPS_MINFPOINT
|
4399 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4400 WINED3DPTFILTERCAPS_MIPFPOINT
|
4401 WINED3DPTFILTERCAPS_LINEAR
|
4402 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4403 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4404 WINED3DPTFILTERCAPS_MIPLINEAR
|
4405 WINED3DPTFILTERCAPS_MIPNEAREST
|
4406 WINED3DPTFILTERCAPS_NEAREST
;
4408 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4410 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4411 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4416 caps
->CubeTextureFilterCaps
= 0;
4419 if (gl_info
->supported
[EXT_TEXTURE3D
])
4421 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4422 WINED3DPTFILTERCAPS_MAGFPOINT
|
4423 WINED3DPTFILTERCAPS_MINFLINEAR
|
4424 WINED3DPTFILTERCAPS_MINFPOINT
|
4425 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4426 WINED3DPTFILTERCAPS_MIPFPOINT
|
4427 WINED3DPTFILTERCAPS_LINEAR
|
4428 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4429 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4430 WINED3DPTFILTERCAPS_MIPLINEAR
|
4431 WINED3DPTFILTERCAPS_MIPNEAREST
|
4432 WINED3DPTFILTERCAPS_NEAREST
;
4436 caps
->VolumeTextureFilterCaps
= 0;
4439 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4440 WINED3DPTADDRESSCAPS_CLAMP
|
4441 WINED3DPTADDRESSCAPS_WRAP
;
4443 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4445 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4447 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4449 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4451 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4453 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4456 if (gl_info
->supported
[EXT_TEXTURE3D
])
4458 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4459 WINED3DPTADDRESSCAPS_CLAMP
|
4460 WINED3DPTADDRESSCAPS_WRAP
;
4461 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4463 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4465 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4467 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4469 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4471 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4476 caps
->VolumeTextureAddressCaps
= 0;
4479 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4480 WINED3DLINECAPS_ZTEST
|
4481 WINED3DLINECAPS_BLEND
|
4482 WINED3DLINECAPS_ALPHACMP
|
4483 WINED3DLINECAPS_FOG
;
4484 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4485 * idea how generating the smoothing alpha values works; the result is different
4488 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4489 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4491 if (gl_info
->supported
[EXT_TEXTURE3D
])
4492 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4494 caps
->MaxVolumeExtent
= 0;
4496 caps
->MaxTextureRepeat
= 32768;
4497 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4498 caps
->MaxVertexW
= 1.0f
;
4500 caps
->GuardBandLeft
= 0.0f
;
4501 caps
->GuardBandTop
= 0.0f
;
4502 caps
->GuardBandRight
= 0.0f
;
4503 caps
->GuardBandBottom
= 0.0f
;
4505 caps
->ExtentsAdjust
= 0.0f
;
4507 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4508 WINED3DSTENCILCAPS_INCRSAT
|
4509 WINED3DSTENCILCAPS_INVERT
|
4510 WINED3DSTENCILCAPS_KEEP
|
4511 WINED3DSTENCILCAPS_REPLACE
|
4512 WINED3DSTENCILCAPS_ZERO
;
4513 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4515 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4516 WINED3DSTENCILCAPS_INCR
;
4518 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4520 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4523 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4524 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4526 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4527 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4528 caps
->MaxStreams
= MAX_STREAMS
;
4529 caps
->MaxStreamStride
= 1024;
4531 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4532 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4533 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4534 caps
->MaxNpatchTessellationLevel
= 0;
4535 caps
->MasterAdapterOrdinal
= 0;
4536 caps
->AdapterOrdinalInGroup
= 0;
4537 caps
->NumberOfAdaptersInGroup
= 1;
4539 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4541 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4542 WINED3DPTFILTERCAPS_MAGFPOINT
|
4543 WINED3DPTFILTERCAPS_MINFLINEAR
|
4544 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4545 caps
->VertexTextureFilterCaps
= 0;
4547 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4548 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4549 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
4551 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4552 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4554 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
4555 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
4557 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
4558 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
4560 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4561 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4562 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4564 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
4565 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
4566 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
4567 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
4568 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
4569 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
4570 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
4572 /* The following caps are shader specific, but they are things we cannot detect, or which
4573 * are the same among all shader models. So to avoid code duplication set the shader version
4574 * specific, but otherwise constant caps here
4576 if (caps
->VertexShaderVersion
>= 3)
4578 /* Where possible set the caps based on OpenGL extensions and if they
4579 * aren't set (in case of software rendering) use the VS 3.0 from
4580 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4582 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4583 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4584 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4585 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4586 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4587 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4589 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4590 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4591 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
4593 else if (caps
->VertexShaderVersion
== 2)
4595 caps
->VS20Caps
.caps
= 0;
4596 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4597 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4598 caps
->VS20Caps
.static_flow_control_depth
= 1;
4600 caps
->MaxVShaderInstructionsExecuted
= 65535;
4601 caps
->MaxVertexShader30InstructionSlots
= 0;
4605 caps
->VS20Caps
.caps
= 0;
4606 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4607 caps
->VS20Caps
.temp_count
= 0;
4608 caps
->VS20Caps
.static_flow_control_depth
= 0;
4610 caps
->MaxVShaderInstructionsExecuted
= 0;
4611 caps
->MaxVertexShader30InstructionSlots
= 0;
4614 if (caps
->PixelShaderVersion
>= 3)
4616 /* Where possible set the caps based on OpenGL extensions and if they
4617 * aren't set (in case of software rendering) use the PS 3.0 from
4618 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4621 /* Caps is more or less undocumented on MSDN but it appears to be
4622 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4623 * cards from Windows */
4624 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4625 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4626 WINED3DPS20CAPS_PREDICATION
|
4627 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4628 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4629 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4630 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4631 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4632 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4633 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4634 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4635 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4637 caps
->MaxPShaderInstructionsExecuted
= 65535;
4638 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4639 adapter
->gl_info
.limits
.arb_ps_instructions
);
4641 else if(caps
->PixelShaderVersion
== 2)
4643 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4644 caps
->PS20Caps
.caps
= 0;
4645 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4646 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4647 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4648 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4649 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4651 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4652 caps
->MaxPixelShader30InstructionSlots
= 0;
4656 caps
->PS20Caps
.caps
= 0;
4657 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4658 caps
->PS20Caps
.temp_count
= 0;
4659 caps
->PS20Caps
.static_flow_control_depth
= 0;
4660 caps
->PS20Caps
.instruction_slot_count
= 0;
4662 caps
->MaxPShaderInstructionsExecuted
= 0;
4663 caps
->MaxPixelShader30InstructionSlots
= 0;
4666 if (caps
->VertexShaderVersion
>= 2)
4668 /* OpenGL supports all the formats below, perhaps not always
4669 * without conversion, but it supports them.
4670 * Further GLSL doesn't seem to have an official unsigned type so
4671 * don't advertise it yet as I'm not sure how we handle it.
4672 * We might need to add some clamping in the shader engine to
4674 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4675 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4676 WINED3DDTCAPS_UBYTE4N
|
4677 WINED3DDTCAPS_SHORT2N
|
4678 WINED3DDTCAPS_SHORT4N
;
4679 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4681 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4682 WINED3DDTCAPS_FLOAT16_4
;
4687 caps
->DeclTypes
= 0;
4690 /* Set DirectDraw helper Caps */
4691 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4692 WINEDDCKEYCAPS_SRCBLT
;
4693 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4694 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4695 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4696 WINEDDFXCAPS_BLTROTATION90
|
4697 WINEDDFXCAPS_BLTSHRINKX
|
4698 WINEDDFXCAPS_BLTSHRINKXN
|
4699 WINEDDFXCAPS_BLTSHRINKY
|
4700 WINEDDFXCAPS_BLTSHRINKXN
|
4701 WINEDDFXCAPS_BLTSTRETCHX
|
4702 WINEDDFXCAPS_BLTSTRETCHXN
|
4703 WINEDDFXCAPS_BLTSTRETCHY
|
4704 WINEDDFXCAPS_BLTSTRETCHYN
;
4705 blit_caps
= WINEDDCAPS_BLT
|
4706 WINEDDCAPS_BLTCOLORFILL
|
4707 WINEDDCAPS_BLTDEPTHFILL
|
4708 WINEDDCAPS_BLTSTRETCH
|
4709 WINEDDCAPS_CANBLTSYSMEM
|
4710 WINEDDCAPS_CANCLIP
|
4711 WINEDDCAPS_CANCLIPSTRETCHED
|
4712 WINEDDCAPS_COLORKEY
|
4713 WINEDDCAPS_COLORKEYHWASSIST
|
4714 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4716 /* Fill the ddraw caps structure */
4717 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4718 WINEDDCAPS_PALETTE
|
4720 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4721 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4722 WINEDDCAPS2_PRIMARYGAMMA
|
4723 WINEDDCAPS2_WIDESURFACES
|
4724 WINEDDCAPS2_CANRENDERWINDOWED
;
4725 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4726 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4727 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4728 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4729 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4730 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4731 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4732 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4733 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4734 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4735 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4737 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4738 WINEDDSCAPS_BACKBUFFER
|
4740 WINEDDSCAPS_FRONTBUFFER
|
4741 WINEDDSCAPS_OFFSCREENPLAIN
|
4742 WINEDDSCAPS_PALETTE
|
4743 WINEDDSCAPS_PRIMARYSURFACE
|
4744 WINEDDSCAPS_SYSTEMMEMORY
|
4745 WINEDDSCAPS_VIDEOMEMORY
|
4746 WINEDDSCAPS_VISIBLE
;
4748 if (!(wined3d
->flags
& WINED3D_NO3D
))
4750 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
4751 WINEDDSCAPS_MIPMAP
|
4752 WINEDDSCAPS_TEXTURE
|
4753 WINEDDSCAPS_ZBUFFER
;
4754 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4760 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
4761 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4762 struct wined3d_device
**device
)
4764 struct wined3d_device
*object
;
4767 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4768 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4770 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4771 * number and create a device without a 3D adapter for 2D only operation. */
4772 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4773 return WINED3DERR_INVALIDCALL
;
4775 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4777 return E_OUTOFMEMORY
;
4779 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4780 focus_window
, flags
, surface_alignment
, device_parent
);
4783 WARN("Failed to initialize device, hr %#x.\n", hr
);
4784 HeapFree(GetProcessHeap(), 0, object
);
4788 TRACE("Created device %p.\n", object
);
4791 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4796 static void WINE_GLAPI
invalid_func(const void *data
)
4798 ERR("Invalid vertex attribute function called\n");
4802 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4804 ERR("Invalid texcoord function called\n");
4808 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4809 * the extension detection and are used in drawStridedSlow
4811 static void WINE_GLAPI
position_d3dcolor(const void *data
)
4813 DWORD pos
= *((const DWORD
*)data
);
4815 FIXME("Add a test for fixed function position from d3dcolor type\n");
4816 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
4822 static void WINE_GLAPI
position_float4(const void *data
)
4824 const GLfloat
*pos
= data
;
4826 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
4828 float w
= 1.0f
/ pos
[3];
4830 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
4834 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
4838 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4840 DWORD diffuseColor
= *((const DWORD
*)data
);
4842 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4843 D3DCOLOR_B_G(diffuseColor
),
4844 D3DCOLOR_B_B(diffuseColor
),
4845 D3DCOLOR_B_A(diffuseColor
));
4848 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4850 DWORD specularColor
= *((const DWORD
*)data
);
4853 D3DCOLOR_B_R(specularColor
),
4854 D3DCOLOR_B_G(specularColor
),
4855 D3DCOLOR_B_B(specularColor
)
4858 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
4861 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4863 WARN("GL_EXT_secondary_color not supported\n");
4866 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
4868 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4869 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
4870 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
4872 ops
->position
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4873 ops
->position
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4874 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
4875 if (!d3d_info
->xyzrhw
)
4876 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4878 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
4879 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4880 ops
->position
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4881 ops
->position
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4882 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
4883 ops
->position
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4884 ops
->position
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4885 ops
->position
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4886 ops
->position
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4887 ops
->position
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4888 ops
->position
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4889 ops
->position
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4890 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4891 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4892 ops
->position
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4894 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4895 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4896 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
4897 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
4898 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4899 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4900 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4901 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4902 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
4903 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4904 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
4905 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4906 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
4907 ops
->diffuse
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4908 ops
->diffuse
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4909 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4910 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4911 ops
->diffuse
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4913 /* No 4 component entry points here. */
4914 ops
->specular
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4915 ops
->specular
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4916 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4917 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4919 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4920 ops
->specular
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
4921 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4922 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4924 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4925 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4926 ops
->specular
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4927 ops
->specular
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4928 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4929 ops
->specular
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4930 ops
->specular
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4931 ops
->specular
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4932 ops
->specular
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4933 ops
->specular
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4934 ops
->specular
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4935 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4936 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4937 ops
->specular
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4939 /* Only 3 component entry points here. Test how others behave. Float4
4940 * normals are used by one of our tests, trying to pass it to the pixel
4941 * shader, which fails on Windows. */
4942 ops
->normal
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4943 ops
->normal
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4944 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4945 /* Just ignore the 4th value. */
4946 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4947 ops
->normal
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
4948 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4949 ops
->normal
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4950 ops
->normal
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4951 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4952 ops
->normal
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4953 ops
->normal
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4954 ops
->normal
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4955 ops
->normal
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4956 ops
->normal
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4957 ops
->normal
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4958 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4959 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4960 ops
->normal
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4962 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
4963 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
4964 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
4965 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
4966 ops
->texcoord
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
4967 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
4968 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
4969 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
4970 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
4971 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
4972 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
4973 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
4974 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
4975 ops
->texcoord
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
4976 ops
->texcoord
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
4977 if (gl_info
->supported
[NV_HALF_FLOAT
])
4979 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4980 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
4981 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
4982 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
4983 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
4987 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
4988 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
4990 ops
->texcoord
[WINED3D_FFP_EMIT_INVALID
] = invalid_texcoord_func
;
4993 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
4995 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4998 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5000 UINT attrib_count
= 0;
5006 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5007 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
5009 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5010 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
5011 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
5012 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
5013 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
5014 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
5015 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
5016 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
5017 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
5018 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
5019 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
5020 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
5022 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5024 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5025 int format_id
= i
+ 1;
5027 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
5030 cfg
->iPixelFormat
= format_id
;
5031 cfg
->redSize
= values
[0];
5032 cfg
->greenSize
= values
[1];
5033 cfg
->blueSize
= values
[2];
5034 cfg
->alphaSize
= values
[3];
5035 cfg
->colorSize
= values
[4];
5036 cfg
->depthSize
= values
[5];
5037 cfg
->stencilSize
= values
[6];
5038 cfg
->windowDrawable
= values
[7];
5039 cfg
->iPixelType
= values
[8];
5040 cfg
->doubleBuffer
= values
[9];
5041 cfg
->auxBuffers
= values
[10];
5043 cfg
->numSamples
= 0;
5044 /* Check multisample support. */
5045 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5047 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5050 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
5052 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5053 * multisampling is supported. values[1] = number of
5054 * multisample buffers. */
5056 cfg
->numSamples
= values
[1];
5060 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5061 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5062 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5063 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5064 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
5066 ++adapter
->cfg_count
;
5073 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
5074 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5076 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5078 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5079 PIXELFORMATDESCRIPTOR pfd
;
5080 int format_id
= i
+ 1;
5082 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
5085 /* We only want HW acceleration using an OpenGL ICD driver.
5086 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5087 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5088 * driver (e.g. 3dfx minigl). */
5089 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5091 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5095 cfg
->iPixelFormat
= format_id
;
5096 cfg
->redSize
= pfd
.cRedBits
;
5097 cfg
->greenSize
= pfd
.cGreenBits
;
5098 cfg
->blueSize
= pfd
.cBlueBits
;
5099 cfg
->alphaSize
= pfd
.cAlphaBits
;
5100 cfg
->colorSize
= pfd
.cColorBits
;
5101 cfg
->depthSize
= pfd
.cDepthBits
;
5102 cfg
->stencilSize
= pfd
.cStencilBits
;
5103 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5104 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5105 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5106 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5107 cfg
->numSamples
= 0;
5109 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5110 "depth=%d, stencil=%d, windowDrawable=%d\n",
5111 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5112 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5113 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5115 ++adapter
->cfg_count
;
5120 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
5122 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5123 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
5124 unsigned int ctx_attrib_idx
= 0;
5125 DISPLAY_DEVICEW display_device
;
5126 GLint ctx_attribs
[3];
5128 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5130 adapter
->ordinal
= ordinal
;
5131 adapter
->monitorPoint
.x
= -1;
5132 adapter
->monitorPoint
.y
= -1;
5134 /* Dynamically load all GL core functions */
5135 #ifdef USE_WIN32_OPENGL
5137 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5138 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5141 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5144 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5146 HDC hdc
= GetDC( 0 );
5147 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5148 ReleaseDC( 0, hdc
);
5149 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5150 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5151 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5155 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5156 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5158 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5160 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5163 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5164 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5166 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx
))
5168 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5172 if (context_debug_output_enabled(gl_info
))
5174 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_FLAGS_ARB
;
5175 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_DEBUG_BIT_ARB
;
5177 ctx_attribs
[ctx_attrib_idx
] = 0;
5178 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
, ctx_attribs
);
5180 if (!wined3d_adapter_init_gl_caps(adapter
))
5182 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5183 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5187 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
5188 /* We haven't found any suitable formats. This should only happen in
5189 * case of GDI software rendering, which is pretty useless anyway. */
5190 if (!adapter
->cfg_count
)
5192 WARN("No suitable pixel formats found.\n");
5193 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5194 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5198 if (!wined3d_adapter_init_format_info(adapter
))
5200 ERR("Failed to initialize GL format info.\n");
5201 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5202 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5206 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5207 adapter
->UsedTextureRam
= 0;
5208 TRACE("Emulating %u MB of texture ram.\n", adapter
->TextureRam
/ (1024 * 1024));
5210 display_device
.cb
= sizeof(display_device
);
5211 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5212 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5213 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5215 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5217 wined3d_adapter_init_ffp_attrib_ops(adapter
);
5222 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5224 DISPLAY_DEVICEW display_device
;
5226 memset(adapter
, 0, sizeof(*adapter
));
5227 adapter
->ordinal
= ordinal
;
5228 adapter
->monitorPoint
.x
= -1;
5229 adapter
->monitorPoint
.y
= -1;
5231 adapter
->driver_info
.name
= "Display";
5232 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5233 if (wined3d_settings
.emulated_textureram
)
5234 adapter
->TextureRam
= wined3d_settings
.emulated_textureram
;
5236 adapter
->TextureRam
= 128 * 1024 * 1024;
5238 initPixelFormatsNoGL(&adapter
->gl_info
);
5240 adapter
->vertex_pipe
= &none_vertex_pipe
;
5241 adapter
->fragment_pipe
= &none_fragment_pipe
;
5242 adapter
->shader_backend
= &none_shader_backend
;
5243 adapter
->blitter
= &cpu_blit
;
5245 display_device
.cb
= sizeof(display_device
);
5246 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5247 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5248 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5251 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5253 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5255 wined3d_null_wined3d_object_destroyed
,
5258 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
5261 wined3d
->flags
= flags
;
5263 TRACE("Initializing adapters.\n");
5265 if (flags
& WINED3D_NO3D
)
5267 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5268 wined3d
->adapter_count
= 1;
5272 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5274 WARN("Failed to initialize adapter.\n");
5277 wined3d
->adapter_count
= 1;