d3d10core: Remove unnecessary DllMain implementation.
[wine.git] / dlls / wined3d / directx.c
blob224992d9e69cb1a5ad65da3c751b18b0c53c2dc7
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_NVIDIA_TNT,
53 DRIVER_NVIDIA_GEFORCE2MX,
54 DRIVER_NVIDIA_GEFORCEFX,
55 DRIVER_NVIDIA_GEFORCE6,
56 DRIVER_VMWARE,
57 DRIVER_UNKNOWN
60 enum wined3d_driver_model
62 DRIVER_MODEL_WIN9X,
63 DRIVER_MODEL_NT40,
64 DRIVER_MODEL_NT5X,
65 DRIVER_MODEL_NT6X
68 enum wined3d_gl_vendor
70 GL_VENDOR_UNKNOWN,
71 GL_VENDOR_APPLE,
72 GL_VENDOR_FGLRX,
73 GL_VENDOR_MESA,
74 GL_VENDOR_NVIDIA,
77 /* The d3d device ID */
78 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
80 /* Extension detection */
81 struct wined3d_extension_map
83 const char *extension_string;
84 enum wined3d_gl_extension extension;
87 static const struct wined3d_extension_map gl_extension_map[] =
89 /* APPLE */
90 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
91 {"GL_APPLE_fence", APPLE_FENCE },
92 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
93 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
94 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
96 /* ARB */
97 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
98 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
99 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
100 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
101 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
102 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
103 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
104 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
105 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
106 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
107 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
108 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
109 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
110 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
111 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
112 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
113 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
114 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
115 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
116 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
117 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
118 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
119 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
120 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
121 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
122 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
123 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
124 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
125 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
126 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
127 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
128 {"GL_ARB_shadow", ARB_SHADOW },
129 {"GL_ARB_sync", ARB_SYNC },
130 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
131 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
132 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
133 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
134 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
135 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
136 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
137 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
138 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
139 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
140 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
141 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
142 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
143 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
144 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
145 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
146 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
147 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
148 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
150 /* ATI */
151 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
152 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
153 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
154 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
155 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
157 /* EXT */
158 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
159 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
160 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
161 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
162 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
163 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
164 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
165 {"GL_EXT_fog_coord", EXT_FOG_COORD },
166 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
167 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
168 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
169 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
170 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
171 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
172 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
173 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
174 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
175 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
176 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
177 {"GL_EXT_texture3D", EXT_TEXTURE3D },
178 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
179 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
180 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
181 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
182 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
183 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
184 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
185 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
186 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
187 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
188 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
190 /* NV */
191 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
192 {"GL_NV_fence", NV_FENCE },
193 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
194 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
195 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
196 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
197 {"GL_NV_half_float", NV_HALF_FLOAT },
198 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
199 {"GL_NV_point_sprite", NV_POINT_SPRITE },
200 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
201 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
202 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
203 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
204 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
205 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
206 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
207 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
208 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
209 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
210 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
212 /* SGI */
213 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
216 static const struct wined3d_extension_map wgl_extension_map[] =
218 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
219 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
220 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
223 /**********************************************************
224 * Utility functions follow
225 **********************************************************/
227 const struct min_lookup minMipLookup[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
232 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noFilter[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
243 const struct min_lookup minMipLookup_noMip[] =
245 /* NONE POINT LINEAR */
246 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
247 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
248 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
251 const GLenum magLookup[] =
253 /* NONE POINT LINEAR */
254 GL_NEAREST, GL_NEAREST, GL_LINEAR,
257 const GLenum magLookup_noFilter[] =
259 /* NONE POINT LINEAR */
260 GL_NEAREST, GL_NEAREST, GL_NEAREST,
263 struct wined3d_caps_gl_ctx
265 HDC dc;
266 HWND wnd;
267 HGLRC gl_ctx;
268 HDC restore_dc;
269 HGLRC restore_gl_ctx;
272 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
274 TRACE("Destroying caps GL context.\n");
276 if (!wglMakeCurrent(NULL, NULL))
277 ERR("Failed to disable caps GL context.\n");
279 if (!wglDeleteContext(ctx->gl_ctx))
281 DWORD err = GetLastError();
282 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
285 wined3d_release_dc(ctx->wnd, ctx->dc);
286 DestroyWindow(ctx->wnd);
288 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
289 ERR("Failed to restore previous GL context.\n");
292 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
293 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
295 HGLRC new_ctx;
297 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
298 return;
300 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
302 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
303 gl_info->p_wglCreateContextAttribsARB = NULL;
304 return;
307 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
309 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
310 if (!wglDeleteContext(new_ctx))
311 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
312 gl_info->p_wglCreateContextAttribsARB = NULL;
313 return;
316 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
317 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
318 caps_gl_ctx->gl_ctx = new_ctx;
321 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
323 PIXELFORMATDESCRIPTOR pfd;
324 int iPixelFormat;
326 TRACE("getting context...\n");
328 ctx->restore_dc = wglGetCurrentDC();
329 ctx->restore_gl_ctx = wglGetCurrentContext();
331 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
332 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
333 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
334 if (!ctx->wnd)
336 ERR("Failed to create a window.\n");
337 goto fail;
340 ctx->dc = GetDC(ctx->wnd);
341 if (!ctx->dc)
343 ERR("Failed to get a DC.\n");
344 goto fail;
347 /* PixelFormat selection */
348 ZeroMemory(&pfd, sizeof(pfd));
349 pfd.nSize = sizeof(pfd);
350 pfd.nVersion = 1;
351 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
352 pfd.iPixelType = PFD_TYPE_RGBA;
353 pfd.cColorBits = 32;
354 pfd.iLayerType = PFD_MAIN_PLANE;
356 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
358 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
359 ERR("Failed to find a suitable pixel format.\n");
360 goto fail;
362 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
363 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
365 /* Create a GL context. */
366 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
368 WARN("Failed to create default context for capabilities initialization.\n");
369 goto fail;
372 /* Make it the current GL context. */
373 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
375 ERR("Failed to make caps GL context current.\n");
376 goto fail;
379 return TRUE;
381 fail:
382 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
383 ctx->gl_ctx = NULL;
384 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
385 ctx->dc = NULL;
386 if (ctx->wnd) DestroyWindow(ctx->wnd);
387 ctx->wnd = NULL;
388 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
389 ERR("Failed to restore previous GL context.\n");
391 return FALSE;
394 /* Adjust the amount of used texture memory */
395 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
397 adapter->UsedTextureRam += amount;
398 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
399 return adapter->UsedTextureRam;
402 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
404 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
405 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
408 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
410 ULONG refcount = InterlockedIncrement(&wined3d->ref);
412 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
414 return refcount;
417 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
419 ULONG refcount = InterlockedDecrement(&wined3d->ref);
421 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
423 if (!refcount)
425 unsigned int i;
427 for (i = 0; i < wined3d->adapter_count; ++i)
429 wined3d_adapter_cleanup(&wined3d->adapters[i]);
431 HeapFree(GetProcessHeap(), 0, wined3d);
434 return refcount;
437 /* Context activation is done by the caller. */
438 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
440 GLuint prog;
441 BOOL ret = FALSE;
442 static const char testcode[] =
443 "!!ARBvp1.0\n"
444 "PARAM C[66] = { program.env[0..65] };\n"
445 "ADDRESS A0;"
446 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
447 "ARL A0.x, zero.x;\n"
448 "MOV result.position, C[A0.x + 65];\n"
449 "END\n";
451 while (gl_info->gl_ops.gl.p_glGetError());
452 GL_EXTCALL(glGenProgramsARB(1, &prog));
453 if(!prog) {
454 ERR("Failed to create an ARB offset limit test program\n");
456 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
457 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
458 strlen(testcode), testcode));
459 if (gl_info->gl_ops.gl.p_glGetError())
461 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
462 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
463 ret = TRUE;
464 } else TRACE("OpenGL implementation allows offsets > 63\n");
466 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
467 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
468 checkGLcall("ARB vp offset limit test cleanup");
470 return ret;
473 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 if (card_vendor != HW_VENDOR_AMD) return FALSE;
477 if (device == CARD_AMD_RADEON_9500) return TRUE;
478 if (device == CARD_AMD_RADEON_X700) return TRUE;
479 if (device == CARD_AMD_RADEON_X1600) return TRUE;
480 return FALSE;
483 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
484 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
486 if (card_vendor == HW_VENDOR_NVIDIA)
488 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
489 device == CARD_NVIDIA_GEFORCEFX_5600 ||
490 device == CARD_NVIDIA_GEFORCEFX_5800)
492 return TRUE;
495 return FALSE;
498 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
499 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
501 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
502 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
503 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
505 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
506 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
507 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
508 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
509 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
510 * the chance that other implementations support them is rather small since Win32 QuickTime uses
511 * DirectDraw, not OpenGL.
513 * This test has been moved into wined3d_guess_gl_vendor()
515 if (gl_vendor == GL_VENDOR_APPLE)
517 return TRUE;
519 return FALSE;
522 /* Context activation is done by the caller. */
523 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
525 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
526 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
527 * all the texture. This function detects this bug by its symptom and disables PBOs
528 * if the test fails.
530 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
531 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
532 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
533 * read back is compared to the original. If they are equal PBOs are assumed to work,
534 * otherwise the PBO extension is disabled. */
535 GLuint texture, pbo;
536 static const unsigned int pattern[] =
538 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
539 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
540 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
541 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
543 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
545 /* No PBO -> No point in testing them. */
546 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
548 while (gl_info->gl_ops.gl.p_glGetError());
549 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
550 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
552 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
553 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
554 checkGLcall("Specifying the PBO test texture");
556 GL_EXTCALL(glGenBuffersARB(1, &pbo));
557 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
558 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
559 checkGLcall("Specifying the PBO test pbo");
561 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
562 checkGLcall("Loading the PBO test texture");
564 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
566 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
568 memset(check, 0, sizeof(check));
569 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
570 checkGLcall("Reading back the PBO test texture");
572 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
573 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
574 checkGLcall("PBO test cleanup");
576 if (memcmp(check, pattern, sizeof(check)))
578 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
579 "Disabling PBOs. This may result in slower performance.\n");
580 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
582 else
584 TRACE("PBO test successful.\n");
588 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
589 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
591 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
594 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
597 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
598 if (card_vendor != HW_VENDOR_AMD) return FALSE;
599 if (device == CARD_AMD_RADEON_X1600) return FALSE;
600 return TRUE;
603 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
604 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
606 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
607 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
608 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
609 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
610 * hardcoded
612 * dx10 cards usually have 64 varyings */
613 return gl_info->limits.glsl_varyings > 44;
616 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
617 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
619 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
622 /* A GL context is provided by the caller */
623 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
624 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
626 GLenum error;
627 DWORD data[16];
629 if (!gl_info->supported[EXT_SECONDARY_COLOR])
630 return FALSE;
632 while (gl_info->gl_ops.gl.p_glGetError());
633 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
634 error = gl_info->gl_ops.gl.p_glGetError();
636 if (error == GL_NO_ERROR)
638 TRACE("GL Implementation accepts 4 component specular color pointers\n");
639 return TRUE;
641 else
643 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
644 debug_glerror(error));
645 return FALSE;
649 /* A GL context is provided by the caller */
650 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
651 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
653 GLuint prog;
654 BOOL ret = FALSE;
655 GLint pos;
656 static const char testcode[] =
657 "!!ARBvp1.0\n"
658 "OPTION NV_vertex_program2;\n"
659 "MOV result.clip[0], 0.0;\n"
660 "MOV result.position, 0.0;\n"
661 "END\n";
663 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
665 while (gl_info->gl_ops.gl.p_glGetError());
667 GL_EXTCALL(glGenProgramsARB(1, &prog));
668 if(!prog)
670 ERR("Failed to create the NVvp clip test program\n");
671 return FALSE;
673 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
674 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
675 strlen(testcode), testcode));
676 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
677 if(pos != -1)
679 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
680 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
681 ret = TRUE;
682 while (gl_info->gl_ops.gl.p_glGetError());
684 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
686 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
687 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
688 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
690 return ret;
693 /* Context activation is done by the caller. */
694 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
695 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
697 char data[4 * 4 * 4];
698 GLuint tex, fbo;
699 GLenum status;
701 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
703 memset(data, 0xcc, sizeof(data));
705 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
706 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
707 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
708 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
709 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
710 checkGLcall("glTexImage2D");
712 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
713 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
714 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
715 checkGLcall("glFramebufferTexture2D");
717 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
718 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
719 checkGLcall("glCheckFramebufferStatus");
721 memset(data, 0x11, sizeof(data));
722 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
723 checkGLcall("glTexSubImage2D");
725 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
726 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
727 checkGLcall("glClear");
729 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
730 checkGLcall("glGetTexImage");
732 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
733 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
734 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
735 checkGLcall("glBindTexture");
737 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
738 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
739 checkGLcall("glDeleteTextures");
741 return *(DWORD *)data == 0x11111111;
744 /* Context activation is done by the caller. */
745 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
746 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
748 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
749 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
750 GLuint tex;
751 GLint size;
753 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
754 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
755 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
756 checkGLcall("glTexImage2D");
758 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
759 checkGLcall("glGetTexLevelParameteriv");
760 TRACE("Real color depth is %d\n", size);
762 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
763 checkGLcall("glBindTexture");
764 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
765 checkGLcall("glDeleteTextures");
767 return size < 16;
770 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
771 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
773 return gl_vendor == GL_VENDOR_FGLRX;
776 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
777 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
779 if (card_vendor != HW_VENDOR_AMD) return FALSE;
780 if (device == CARD_AMD_RADEON_8500) return TRUE;
781 return FALSE;
784 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
785 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
787 DWORD data[4];
788 GLuint tex, fbo;
789 GLenum status;
790 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
791 GLuint prog;
792 GLint err_pos;
793 static const char program_code[] =
794 "!!ARBfp1.0\n"
795 "OPTION ARB_fog_linear;\n"
796 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
797 "END\n";
799 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
800 return FALSE;
801 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
802 return FALSE;
804 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
805 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
806 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
807 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
808 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
809 checkGLcall("glTexImage2D");
811 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
812 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
813 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
814 checkGLcall("glFramebufferTexture2D");
816 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
817 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
818 checkGLcall("glCheckFramebufferStatus");
820 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
821 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
822 checkGLcall("glClear");
823 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
824 checkGLcall("glViewport");
826 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
827 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
828 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
829 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
830 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
831 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
832 checkGLcall("fog setup");
834 GL_EXTCALL(glGenProgramsARB(1, &prog));
835 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
836 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
837 strlen(program_code), program_code));
838 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
839 checkGLcall("Test fragment program setup");
841 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
842 if (err_pos != -1)
844 const char *error_str;
845 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
846 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
849 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
850 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
851 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
852 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
853 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
854 gl_info->gl_ops.gl.p_glEnd();
855 checkGLcall("ARBfp fog test draw");
857 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
858 checkGLcall("glGetTexImage");
859 data[0] &= 0x00ffffff;
860 data[1] &= 0x00ffffff;
861 data[2] &= 0x00ffffff;
862 data[3] &= 0x00ffffff;
864 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
865 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
867 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
868 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
869 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
870 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
871 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
872 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
873 checkGLcall("ARBfp fog test teardown");
875 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
876 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
879 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
881 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
882 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
883 * allow 48 different offsets or other helper immediate values. */
884 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
885 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
888 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
890 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
891 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
892 * If real NP2 textures are used, the driver falls back to software. We could just remove the
893 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
894 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
895 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
896 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
898 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
899 * has this extension promoted to core. The extension loading code sets this extension supported
900 * due to that, so this code works on fglrx as well. */
901 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
903 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
904 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
905 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
909 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
911 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
912 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
913 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
914 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
915 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
916 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
918 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
919 * triggering the software fallback. There is not much we can do here apart from disabling the
920 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
921 * in wined3d_adapter_init_gl_caps).
922 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
923 * post-processing effects in the game "Max Payne 2").
924 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
925 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
926 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
927 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
930 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
932 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
933 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
934 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
935 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
936 * according to the spec.
938 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
939 * makes the shader slower and eats instruction slots which should be available to the d3d app.
941 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
942 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
943 * this workaround is activated on cards that do not need it, it won't break things, just affect
944 * performance negatively. */
945 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
946 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
949 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
951 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
954 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
956 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
959 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
961 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
964 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
966 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
969 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
971 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
974 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
976 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
979 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
981 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
982 selected texture formats. They are apparently the only DX9 class GPUs
983 supporting VTF.
984 Also, DX9-era GPUs are somewhat limited with float textures
985 filtering and blending. */
986 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
989 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
991 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
992 * loads some fog parameters (start, end, exponent, but not the color) into the
993 * program.
995 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
996 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
997 * linear fog with start and end other than 0.0 and 1.0. */
998 TRACE("Reserving 1 ARB constant for compiler private use.\n");
999 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1002 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1004 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1007 struct driver_quirk
1009 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1010 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1011 void (*apply)(struct wined3d_gl_info *gl_info);
1012 const char *description;
1015 static const struct driver_quirk quirk_table[] =
1018 match_amd_r300_to_500,
1019 quirk_amd_dx9,
1020 "AMD normalized texrect quirk"
1023 match_apple,
1024 quirk_apple_glsl_constants,
1025 "Apple GLSL uniform override"
1028 match_geforce5,
1029 quirk_no_np2,
1030 "Geforce 5 NP2 disable"
1033 match_apple_intel,
1034 quirk_texcoord_w,
1035 "Init texcoord .w for Apple Intel GPU driver"
1038 match_apple_nonr500ati,
1039 quirk_texcoord_w,
1040 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1043 match_dx10_capable,
1044 quirk_clip_varying,
1045 "Reserved varying for gl_ClipPos"
1048 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1049 * GL implementations accept it. The Mac GL is the only implementation known to
1050 * reject it.
1052 * If we can pass 4 component specular colors, do it, because (a) we don't have
1053 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1054 * passes specular alpha to the pixel shader if any is used. Otherwise the
1055 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1056 * via GL_EXT_fog_coord.
1058 match_allows_spec_alpha,
1059 quirk_allows_specular_alpha,
1060 "Allow specular alpha quirk"
1063 match_broken_nv_clip,
1064 quirk_disable_nvvp_clip,
1065 "Apple NV_vertex_program clip bug quirk"
1068 match_fbo_tex_update,
1069 quirk_fbo_tex_update,
1070 "FBO rebind for attachment updates"
1073 match_broken_rgba16,
1074 quirk_broken_rgba16,
1075 "True RGBA16 is not available"
1078 match_fglrx,
1079 quirk_infolog_spam,
1080 "Not printing GLSL infolog"
1083 match_not_dx10_capable,
1084 quirk_limited_tex_filtering,
1085 "Texture filtering, blending and VTF support is limited"
1088 match_r200,
1089 quirk_r200_constants,
1090 "r200 vertex shader constants"
1093 match_broken_arb_fog,
1094 quirk_broken_arb_fog,
1095 "ARBfp fogstart == fogend workaround"
1099 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1100 * reporting a driver version is moot because we are not the Windows driver, and we have different
1101 * bugs, features, etc.
1103 * The driver version has the form "x.y.z.w".
1105 * "x" is the Windows version the driver is meant for:
1106 * 4 -> 95/98/NT4
1107 * 5 -> 2000
1108 * 6 -> 2000/XP
1109 * 7 -> Vista
1110 * 8 -> Win 7
1112 * "y" is the maximum Direct3D version the driver supports.
1113 * y -> d3d version mapping:
1114 * 11 -> d3d6
1115 * 12 -> d3d7
1116 * 13 -> d3d8
1117 * 14 -> d3d9
1118 * 15 -> d3d10
1119 * 16 -> d3d10.1
1120 * 17 -> d3d11
1122 * "z" is the subversion number.
1124 * "w" is the vendor specific driver build number.
1127 struct driver_version_information
1129 enum wined3d_display_driver driver;
1130 enum wined3d_driver_model driver_model;
1131 const char *driver_name; /* name of Windows driver */
1132 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1133 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1134 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1137 /* The driver version table contains driver information for different devices on several OS versions. */
1138 static const struct driver_version_information driver_version_table[] =
1140 /* AMD
1141 * - Radeon HD2x00 (R600) and up supported by current drivers.
1142 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1143 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1144 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1145 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1146 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1147 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1148 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1149 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1150 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1152 /* Intel
1153 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1154 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1155 * igxprd32.dll but the GMA800 driver was never updated. */
1156 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1157 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1158 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1159 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1160 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1161 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1163 /* Nvidia
1164 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1165 * - GeforceFX support is up to 173.x on <= XP
1166 * - Geforce2MX/3/4 up to 96.x on <= XP
1167 * - TNT/Geforce1/2 up to 71.x on <= XP
1168 * All version numbers used below are from the Linux nvidia drivers. */
1169 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1170 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1171 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1172 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1173 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1175 /* VMware */
1176 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1179 struct gpu_description
1181 WORD vendor; /* reported PCI card vendor ID */
1182 WORD card; /* reported PCI card device ID */
1183 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1184 enum wined3d_display_driver driver;
1185 unsigned int vidmem;
1188 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1189 * found on a board containing a specific GPU. */
1190 static const struct gpu_description gpu_description_table[] =
1192 /* Nvidia cards */
1193 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1194 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1195 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1196 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1197 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1198 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1199 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6, 2048},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE6, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE6, 2048},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6, 2048},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6, 2048},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE6, 3072},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE6, 3072},
1276 /* AMD cards */
1277 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1278 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1279 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1280 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1281 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1282 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1283 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1284 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1285 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1286 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1287 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1288 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1289 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1290 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1291 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1292 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1293 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1294 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1295 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1296 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1297 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1299 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1311 /* VMware */
1312 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1314 /* Intel cards */
1315 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1316 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1317 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1318 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1319 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1320 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1321 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1322 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1323 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1324 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1325 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1326 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1327 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1328 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1329 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1330 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1331 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1332 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1333 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1334 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1335 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1336 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1337 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1338 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1339 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1340 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1341 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1342 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1343 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1344 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1345 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1346 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1347 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1348 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1349 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1352 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1353 enum wined3d_driver_model driver_model)
1355 unsigned int i;
1357 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1358 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1360 const struct driver_version_information *entry = &driver_version_table[i];
1362 if (entry->driver == driver && entry->driver_model == driver_model)
1364 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1365 entry->driver_name, entry->version, entry->subversion, entry->build);
1366 return entry;
1369 return NULL;
1372 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1373 enum wined3d_pci_device device)
1375 unsigned int i;
1377 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1379 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1380 return &gpu_description_table[i];
1383 return NULL;
1386 static void init_driver_info(struct wined3d_driver_info *driver_info,
1387 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1389 OSVERSIONINFOW os_version;
1390 WORD driver_os_version;
1391 enum wined3d_display_driver driver;
1392 enum wined3d_driver_model driver_model;
1393 const struct driver_version_information *version_info;
1394 const struct gpu_description *gpu_desc;
1396 if (driver_info->vendor != PCI_VENDOR_NONE || driver_info->device != PCI_DEVICE_NONE)
1398 static unsigned int once;
1400 TRACE("GPU override %04x:%04x.\n", wined3d_settings.pci_vendor_id, wined3d_settings.pci_device_id);
1402 driver_info->vendor = wined3d_settings.pci_vendor_id;
1403 if (driver_info->vendor == PCI_VENDOR_NONE)
1404 driver_info->vendor = vendor;
1406 driver_info->device = wined3d_settings.pci_device_id;
1407 if (driver_info->device == PCI_DEVICE_NONE)
1408 driver_info->device = device;
1410 if (get_gpu_description(driver_info->vendor, driver_info->device))
1412 vendor = driver_info->vendor;
1413 device = driver_info->device;
1415 else if (!once++)
1416 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1417 driver_info->vendor, driver_info->device);
1420 driver_info->vendor = vendor;
1421 driver_info->device = device;
1423 memset(&os_version, 0, sizeof(os_version));
1424 os_version.dwOSVersionInfoSize = sizeof(os_version);
1425 if (!GetVersionExW(&os_version))
1427 ERR("Failed to get OS version, reporting 2000/XP.\n");
1428 driver_os_version = 6;
1429 driver_model = DRIVER_MODEL_NT5X;
1431 else
1433 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1434 switch (os_version.dwMajorVersion)
1436 case 4:
1437 /* If needed we could distinguish between 9x and NT4, but this code won't make
1438 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1440 driver_os_version = 4;
1441 driver_model = DRIVER_MODEL_WIN9X;
1442 break;
1444 case 5:
1445 driver_os_version = 6;
1446 driver_model = DRIVER_MODEL_NT5X;
1447 break;
1449 case 6:
1450 if (os_version.dwMinorVersion == 0)
1452 driver_os_version = 7;
1453 driver_model = DRIVER_MODEL_NT6X;
1455 else if (os_version.dwMinorVersion == 1)
1457 driver_os_version = 8;
1458 driver_model = DRIVER_MODEL_NT6X;
1460 else
1462 if (os_version.dwMinorVersion > 2)
1464 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1465 os_version.dwMajorVersion, os_version.dwMinorVersion);
1467 driver_os_version = 9;
1468 driver_model = DRIVER_MODEL_NT6X;
1470 break;
1472 default:
1473 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1474 os_version.dwMajorVersion, os_version.dwMinorVersion);
1475 driver_os_version = 6;
1476 driver_model = DRIVER_MODEL_NT5X;
1477 break;
1481 if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
1483 driver_info->description = gpu_desc->description;
1484 driver_info->vidmem = gpu_desc->vidmem * 1024 * 1024;
1485 driver = gpu_desc->driver;
1487 else
1489 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
1490 driver_info->description = "Direct3D HAL";
1491 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1492 driver = DRIVER_UNKNOWN;
1495 if (wined3d_settings.emulated_textureram)
1497 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1498 driver_info->vidmem = wined3d_settings.emulated_textureram;
1501 /* Try to obtain driver version information for the current Windows version. This fails in
1502 * some cases:
1503 * - the gpu is not available on the currently selected OS version:
1504 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1505 * version information for the current Windows version is returned instead of faked info.
1506 * We do the same and assume the default Windows version to emulate is WinXP.
1508 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1509 * For now return the XP driver info. Perhaps later on we should return VESA.
1511 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1512 * This could be an indication that our database is not up to date, so this should be fixed.
1514 if ((version_info = get_driver_version_info(driver, driver_model))
1515 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1517 driver_info->name = version_info->driver_name;
1518 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1519 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1521 else
1523 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1524 vendor, device, driver_model);
1525 driver_info->name = "Display";
1526 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1527 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1530 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1531 driver_info->version_high, driver_info->version_low);
1534 /* Context activation is done by the caller. */
1535 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1536 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1538 unsigned int i;
1540 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1542 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1543 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1544 quirk_table[i].apply(gl_info);
1547 /* Find out if PBOs work as they are supposed to. */
1548 test_pbo_functionality(gl_info);
1551 static DWORD wined3d_parse_gl_version(const char *gl_version)
1553 const char *ptr = gl_version;
1554 int major, minor;
1556 major = atoi(ptr);
1557 if (major <= 0)
1558 ERR("Invalid OpenGL major version %d.\n", major);
1560 while (isdigit(*ptr)) ++ptr;
1561 if (*ptr++ != '.')
1562 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1564 minor = atoi(ptr);
1566 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1568 return MAKEDWORD_VERSION(major, minor);
1571 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1572 const char *gl_vendor_string, const char *gl_renderer)
1575 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1576 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1577 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1579 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1580 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1581 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1582 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1583 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1584 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1585 * DirectDraw, not OpenGL. */
1586 if (gl_info->supported[APPLE_FENCE]
1587 && gl_info->supported[APPLE_CLIENT_STORAGE]
1588 && gl_info->supported[APPLE_YCBCR_422])
1589 return GL_VENDOR_APPLE;
1591 if (strstr(gl_vendor_string, "NVIDIA"))
1592 return GL_VENDOR_NVIDIA;
1594 if (strstr(gl_vendor_string, "ATI"))
1595 return GL_VENDOR_FGLRX;
1597 if (strstr(gl_vendor_string, "Mesa")
1598 || strstr(gl_vendor_string, "X.Org")
1599 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1600 || strstr(gl_vendor_string, "DRI R300 Project")
1601 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1602 || strstr(gl_vendor_string, "VMware, Inc.")
1603 || strstr(gl_vendor_string, "Intel")
1604 || strstr(gl_renderer, "Mesa")
1605 || strstr(gl_renderer, "Gallium")
1606 || strstr(gl_renderer, "Intel"))
1607 return GL_VENDOR_MESA;
1609 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1610 debugstr_a(gl_vendor_string));
1612 return GL_VENDOR_UNKNOWN;
1615 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1617 if (strstr(gl_vendor_string, "NVIDIA")
1618 || strstr(gl_vendor_string, "Nouveau")
1619 || strstr(gl_vendor_string, "nouveau"))
1620 return HW_VENDOR_NVIDIA;
1622 if (strstr(gl_vendor_string, "ATI")
1623 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1624 || strstr(gl_vendor_string, "X.Org R300 Project")
1625 || strstr(gl_renderer, "AMD")
1626 || strstr(gl_renderer, "R100")
1627 || strstr(gl_renderer, "R200")
1628 || strstr(gl_renderer, "R300")
1629 || strstr(gl_renderer, "R600")
1630 || strstr(gl_renderer, "R700"))
1631 return HW_VENDOR_AMD;
1633 if (strstr(gl_vendor_string, "Intel(R)")
1634 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1635 || strstr(gl_renderer, "Intel")
1636 || strstr(gl_renderer, "i915")
1637 || strstr(gl_vendor_string, "Intel Inc."))
1638 return HW_VENDOR_INTEL;
1640 if (strstr(gl_renderer, "SVGA3D"))
1641 return HW_VENDOR_VMWARE;
1643 if (strstr(gl_vendor_string, "Mesa")
1644 || strstr(gl_vendor_string, "Brian Paul")
1645 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1646 || strstr(gl_vendor_string, "VMware, Inc."))
1647 return HW_VENDOR_SOFTWARE;
1649 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1651 return HW_VENDOR_NVIDIA;
1654 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1656 UINT level = 0;
1658 if (gl_info->supported[ARB_MULTITEXTURE])
1659 level = 6;
1660 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1661 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1662 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1663 level = 7;
1664 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1665 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1666 level = 8;
1667 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1668 && gl_info->supported[ARB_VERTEX_SHADER])
1669 level = 9;
1670 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1671 level = 10;
1673 return level;
1676 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1677 const char *gl_renderer)
1679 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1680 unsigned int i;
1682 if (d3d_level >= 10)
1684 static const struct
1686 const char *renderer;
1687 enum wined3d_pci_device id;
1689 cards[] =
1691 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1692 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1693 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1694 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1695 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1696 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1697 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1698 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1699 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1700 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1701 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1702 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1703 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1704 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1705 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1706 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1707 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1708 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1709 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1710 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1711 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1712 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1713 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1714 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1715 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1716 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1717 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1718 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1719 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1720 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1721 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1722 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1723 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1724 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1725 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1726 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1727 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1728 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1729 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1730 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1731 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1732 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1733 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1734 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1735 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1736 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1737 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1738 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1739 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1740 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1741 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1742 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1743 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1744 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1745 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1746 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1747 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1748 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1749 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1750 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1751 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1752 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1753 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1754 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1755 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1756 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1757 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1758 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1759 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1760 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1761 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1762 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1763 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1764 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1765 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1766 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1767 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1768 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1769 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1770 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1771 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1772 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1773 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1776 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1778 if (strstr(gl_renderer, cards[i].renderer))
1779 return cards[i].id;
1781 return PCI_DEVICE_NONE;
1784 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1785 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1787 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1789 static const struct
1791 const char *renderer;
1792 enum wined3d_pci_device id;
1794 cards[] =
1796 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1797 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1798 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1799 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1800 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1801 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1802 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1803 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1804 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1805 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1806 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1807 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1808 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1811 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1813 if (strstr(gl_renderer, cards[i].renderer))
1814 return cards[i].id;
1816 return PCI_DEVICE_NONE;
1819 if (d3d_level >= 9)
1821 /* GeforceFX - highend */
1822 if (strstr(gl_renderer, "5800")
1823 || strstr(gl_renderer, "5900")
1824 || strstr(gl_renderer, "5950")
1825 || strstr(gl_renderer, "Quadro FX"))
1827 return CARD_NVIDIA_GEFORCEFX_5800;
1830 /* GeforceFX - midend */
1831 if (strstr(gl_renderer, "5600")
1832 || strstr(gl_renderer, "5650")
1833 || strstr(gl_renderer, "5700")
1834 || strstr(gl_renderer, "5750"))
1836 return CARD_NVIDIA_GEFORCEFX_5600;
1839 /* GeforceFX - lowend */
1840 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1843 if (d3d_level >= 8)
1845 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1847 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1850 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1853 if (d3d_level >= 7)
1855 if (strstr(gl_renderer, "GeForce4 MX"))
1857 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1860 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1862 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1865 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1867 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1870 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1873 if (strstr(gl_renderer, "TNT2"))
1875 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1878 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1881 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1882 const char *gl_renderer)
1884 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1886 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1888 * Beware: renderer string do not match exact card model,
1889 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1890 if (d3d_level >= 10)
1892 unsigned int i;
1894 static const struct
1896 const char *renderer;
1897 enum wined3d_pci_device id;
1899 cards[] =
1901 /* Southern Islands */
1902 {"HD 7900", CARD_AMD_RADEON_HD7900},
1903 {"HD 7800", CARD_AMD_RADEON_HD7800},
1904 {"HD 7700", CARD_AMD_RADEON_HD7700},
1905 /* Northern Islands */
1906 {"HD 6970", CARD_AMD_RADEON_HD6900},
1907 {"HD 6900", CARD_AMD_RADEON_HD6900},
1908 {"HD 6800", CARD_AMD_RADEON_HD6800},
1909 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1910 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1911 {"HD 6700", CARD_AMD_RADEON_HD6700},
1912 {"HD 6670", CARD_AMD_RADEON_HD6600},
1913 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1914 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1915 {"HD 6600", CARD_AMD_RADEON_HD6600},
1916 {"HD 6570", CARD_AMD_RADEON_HD6600},
1917 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1918 {"HD 6500", CARD_AMD_RADEON_HD6600},
1919 {"HD 6400", CARD_AMD_RADEON_HD6400},
1920 {"HD 6300", CARD_AMD_RADEON_HD6300},
1921 {"HD 6200", CARD_AMD_RADEON_HD6300},
1922 /* Evergreen */
1923 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1924 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1925 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1926 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1927 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1928 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1929 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1930 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1931 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1932 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1933 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1934 /* R700 */
1935 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1936 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1937 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1938 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1939 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1940 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1941 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1942 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1943 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1944 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1945 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1946 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1947 /* R600/R700 integrated */
1948 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1949 {"HD 3300", CARD_AMD_RADEON_HD3200},
1950 {"HD 3200", CARD_AMD_RADEON_HD3200},
1951 {"HD 3100", CARD_AMD_RADEON_HD3200},
1952 /* R600 */
1953 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1954 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1955 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1956 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1957 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1958 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1959 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1960 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1961 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1962 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1963 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1964 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1965 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1968 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1970 if (strstr(gl_renderer, cards[i].renderer))
1971 return cards[i].id;
1973 return PCI_DEVICE_NONE;
1976 if (d3d_level >= 9)
1978 /* Radeon R5xx */
1979 if (strstr(gl_renderer, "X1600")
1980 || strstr(gl_renderer, "X1650")
1981 || strstr(gl_renderer, "X1800")
1982 || strstr(gl_renderer, "X1900")
1983 || strstr(gl_renderer, "X1950"))
1985 return CARD_AMD_RADEON_X1600;
1988 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1989 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1990 if (strstr(gl_renderer, "X700")
1991 || strstr(gl_renderer, "X800")
1992 || strstr(gl_renderer, "X850")
1993 || strstr(gl_renderer, "X1300")
1994 || strstr(gl_renderer, "X1400")
1995 || strstr(gl_renderer, "X1450")
1996 || strstr(gl_renderer, "X1550")
1997 || strstr(gl_renderer, "X2300")
1998 || strstr(gl_renderer, "X2500")
1999 || strstr(gl_renderer, "HD 2300")
2002 return CARD_AMD_RADEON_X700;
2005 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2006 if (strstr(gl_renderer, "Radeon Xpress"))
2008 return CARD_AMD_RADEON_XPRESS_200M;
2011 return PCI_DEVICE_NONE;
2014 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
2015 const char *gl_renderer)
2017 unsigned int i;
2019 static const struct
2021 const char *renderer;
2022 enum wined3d_pci_device id;
2024 cards[] =
2026 /* Haswell */
2027 {"Haswell Mobile", CARD_INTEL_HWM},
2028 /* Ivybridge */
2029 {"Ivybridge Server", CARD_INTEL_IVBS},
2030 {"Ivybridge Mobile", CARD_INTEL_IVBM},
2031 {"Ivybridge Desktop", CARD_INTEL_IVBD},
2032 /* Sandybridge */
2033 {"Sandybridge Server", CARD_INTEL_SNBS},
2034 {"Sandybridge Mobile", CARD_INTEL_SNBM},
2035 {"Sandybridge Desktop", CARD_INTEL_SNBD},
2036 /* Ironlake */
2037 {"Ironlake Mobile", CARD_INTEL_ILKM},
2038 {"Ironlake Desktop", CARD_INTEL_ILKD},
2039 /* G4x */
2040 {"B43", CARD_INTEL_B43},
2041 {"G41", CARD_INTEL_G41},
2042 {"G45", CARD_INTEL_G45},
2043 {"Q45", CARD_INTEL_Q45},
2044 {"Integrated Graphics Device", CARD_INTEL_IGD},
2045 {"GM45", CARD_INTEL_GM45},
2046 /* i965 */
2047 {"965GME", CARD_INTEL_965GME},
2048 {"965GM", CARD_INTEL_965GM},
2049 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2050 {"946GZ", CARD_INTEL_946GZ},
2051 {"965G", CARD_INTEL_965G},
2052 {"965Q", CARD_INTEL_965Q},
2053 /* i945 */
2054 {"Pineview M", CARD_INTEL_PNVM},
2055 {"Pineview G", CARD_INTEL_PNVG},
2056 {"IGD", CARD_INTEL_PNVG},
2057 {"Q33", CARD_INTEL_Q33},
2058 {"G33", CARD_INTEL_G33},
2059 {"Q35", CARD_INTEL_Q35},
2060 {"945GME", CARD_INTEL_945GME},
2061 {"945GM", CARD_INTEL_945GM},
2062 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2063 {"945G", CARD_INTEL_945G},
2064 /* i915 */
2065 {"915GM", CARD_INTEL_915GM},
2066 {"E7221G", CARD_INTEL_E7221G},
2067 {"915G", CARD_INTEL_915G},
2068 /* i8xx */
2069 {"865G", CARD_INTEL_865G},
2070 {"845G", CARD_INTEL_845G},
2071 {"855GM", CARD_INTEL_855GM},
2072 {"830M", CARD_INTEL_830M},
2075 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2077 if (strstr(gl_renderer, cards[i].renderer))
2078 return cards[i].id;
2081 return PCI_DEVICE_NONE;
2084 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
2085 const char *gl_renderer)
2087 unsigned int i;
2089 /* 20101109 - These are never returned by current Gallium radeon
2090 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2092 * These are returned but not handled: RC410, RV380. */
2093 static const struct
2095 const char *renderer;
2096 enum wined3d_pci_device id;
2098 cards[] =
2100 /* Southern Islands */
2101 {"TAHITI", CARD_AMD_RADEON_HD7900},
2102 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2103 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2104 /* Northern Islands */
2105 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2106 {"BARTS", CARD_AMD_RADEON_HD6800},
2107 {"TURKS", CARD_AMD_RADEON_HD6600},
2108 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2109 {"SUMO", CARD_AMD_RADEON_HD6550D},
2110 {"CAICOS", CARD_AMD_RADEON_HD6400},
2111 {"PALM", CARD_AMD_RADEON_HD6300},
2112 /* Evergreen */
2113 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2114 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2115 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2116 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2117 {"CEDAR", CARD_AMD_RADEON_HD5400},
2118 /* R700 */
2119 {"R700", CARD_AMD_RADEON_HD4800},
2120 {"RV790", CARD_AMD_RADEON_HD4800},
2121 {"RV770", CARD_AMD_RADEON_HD4800},
2122 {"RV740", CARD_AMD_RADEON_HD4700},
2123 {"RV730", CARD_AMD_RADEON_HD4600},
2124 {"RV710", CARD_AMD_RADEON_HD4350},
2125 /* R600/R700 integrated */
2126 {"RS880", CARD_AMD_RADEON_HD4200M},
2127 {"RS780", CARD_AMD_RADEON_HD3200},
2128 /* R600 */
2129 {"R680", CARD_AMD_RADEON_HD2900},
2130 {"R600", CARD_AMD_RADEON_HD2900},
2131 {"RV670", CARD_AMD_RADEON_HD2900},
2132 {"RV635", CARD_AMD_RADEON_HD2600},
2133 {"RV630", CARD_AMD_RADEON_HD2600},
2134 {"RV620", CARD_AMD_RADEON_HD2350},
2135 {"RV610", CARD_AMD_RADEON_HD2350},
2136 /* R500 */
2137 {"R580", CARD_AMD_RADEON_X1600},
2138 {"R520", CARD_AMD_RADEON_X1600},
2139 {"RV570", CARD_AMD_RADEON_X1600},
2140 {"RV560", CARD_AMD_RADEON_X1600},
2141 {"RV535", CARD_AMD_RADEON_X1600},
2142 {"RV530", CARD_AMD_RADEON_X1600},
2143 {"RV516", CARD_AMD_RADEON_X700},
2144 {"RV515", CARD_AMD_RADEON_X700},
2145 /* R400 */
2146 {"R481", CARD_AMD_RADEON_X700},
2147 {"R480", CARD_AMD_RADEON_X700},
2148 {"R430", CARD_AMD_RADEON_X700},
2149 {"R423", CARD_AMD_RADEON_X700},
2150 {"R420", CARD_AMD_RADEON_X700},
2151 {"R410", CARD_AMD_RADEON_X700},
2152 {"RV410", CARD_AMD_RADEON_X700},
2153 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2154 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2155 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2156 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2157 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2158 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2159 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2160 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2161 /* R300 */
2162 {"R360", CARD_AMD_RADEON_9500},
2163 {"R350", CARD_AMD_RADEON_9500},
2164 {"R300", CARD_AMD_RADEON_9500},
2165 {"RV370", CARD_AMD_RADEON_9500},
2166 {"RV360", CARD_AMD_RADEON_9500},
2167 {"RV351", CARD_AMD_RADEON_9500},
2168 {"RV350", CARD_AMD_RADEON_9500},
2171 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2173 if (strstr(gl_renderer, cards[i].renderer))
2174 return cards[i].id;
2177 return PCI_DEVICE_NONE;
2180 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2181 const char *gl_renderer)
2183 unsigned int i;
2185 static const struct
2187 const char *renderer;
2188 enum wined3d_pci_device id;
2190 cards[] =
2192 /* Maxwell */
2193 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2194 /* Kepler */
2195 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2196 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2197 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2198 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2199 /* Fermi */
2200 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2201 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2202 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2203 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2204 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2205 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2206 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2207 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2208 /* Tesla */
2209 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2210 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2211 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2212 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2213 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2214 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2215 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2216 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2217 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2218 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2219 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2220 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2221 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2222 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2223 /* Curie */
2224 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2225 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2226 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2227 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2228 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2229 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2230 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2231 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2232 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2233 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2234 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2235 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2236 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2237 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2238 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2239 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2240 /* Rankine */
2241 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2242 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2243 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2244 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2245 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2246 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2247 /* Kelvin */
2248 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2249 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2250 {"nv20", CARD_NVIDIA_GEFORCE3},
2251 /* Celsius */
2252 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2253 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2254 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2255 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2256 {"nv16", CARD_NVIDIA_GEFORCE2},
2257 {"nv15", CARD_NVIDIA_GEFORCE2},
2258 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2259 {"nv10", CARD_NVIDIA_GEFORCE},
2260 /* Fahrenheit */
2261 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2262 {"nv04", CARD_NVIDIA_RIVA_TNT},
2263 {"nv03", CARD_NVIDIA_RIVA_128},
2266 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2268 if (strstr(gl_renderer, cards[i].renderer))
2269 return cards[i].id;
2271 return PCI_DEVICE_NONE;
2274 static enum wined3d_pci_device select_card_vmware(const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2276 if (strstr(gl_renderer, "SVGA3D"))
2277 return CARD_VMWARE_SVGA3D;
2279 return PCI_DEVICE_NONE;
2282 static const struct gl_vendor_selection
2284 enum wined3d_gl_vendor gl_vendor;
2285 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2286 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2288 amd_gl_vendor_table[] =
2290 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2291 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2292 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2294 nvidia_gl_vendor_table[] =
2296 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2297 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2298 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2300 vmware_gl_vendor_table[] =
2302 {GL_VENDOR_MESA, "VMware driver", select_card_vmware},
2304 intel_gl_vendor_table[] =
2306 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2307 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2310 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2312 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2313 if (d3d_level >= 10)
2314 return CARD_NVIDIA_GEFORCE_8800GTX;
2315 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2316 return CARD_NVIDIA_GEFORCE_6800;
2317 if (d3d_level >= 9)
2318 return CARD_NVIDIA_GEFORCEFX_5800;
2319 if (d3d_level >= 8)
2320 return CARD_NVIDIA_GEFORCE3;
2321 if (d3d_level >= 7)
2322 return CARD_NVIDIA_GEFORCE;
2323 if (d3d_level >= 6)
2324 return CARD_NVIDIA_RIVA_TNT;
2325 return CARD_NVIDIA_RIVA_128;
2328 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2330 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2331 if (d3d_level >= 10)
2332 return CARD_AMD_RADEON_HD2900;
2333 if (d3d_level >= 9)
2334 return CARD_AMD_RADEON_9500;
2335 if (d3d_level >= 8)
2336 return CARD_AMD_RADEON_8500;
2337 if (d3d_level >= 7)
2338 return CARD_AMD_RADEON_7200;
2339 return CARD_AMD_RAGE_128PRO;
2342 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2344 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2345 if (d3d_level >= 10)
2346 return CARD_INTEL_G45;
2347 return CARD_INTEL_915G;
2350 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2351 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2352 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2354 unsigned int i;
2356 for (i = 0; i < table_size; ++i)
2358 if (table[i].gl_vendor != gl_vendor)
2359 continue;
2361 TRACE("Applying card selector \"%s\".\n", table[i].description);
2362 return table[i].select_card(gl_info, gl_renderer);
2364 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2365 gl_vendor, debugstr_a(gl_renderer));
2367 return PCI_DEVICE_NONE;
2370 static const struct
2372 enum wined3d_pci_vendor card_vendor;
2373 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2374 const struct gl_vendor_selection *gl_vendor_selection;
2375 unsigned int gl_vendor_count;
2376 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2378 card_vendor_table[] =
2380 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2381 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2382 select_card_fallback_amd},
2383 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2384 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2385 select_card_fallback_nvidia},
2386 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2387 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2388 select_card_fallback_amd},
2389 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2390 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2391 select_card_fallback_intel},
2395 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2396 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2398 /* A Direct3D device object contains the PCI id (vendor + device) of the
2399 * videocard which is used for rendering. Various applications use this
2400 * information to get a rough estimation of the features of the card and
2401 * some might use it for enabling 3d effects only on certain types of
2402 * videocards. In some cases games might even use it to work around bugs
2403 * which happen on certain videocards/driver combinations. The problem is
2404 * that OpenGL only exposes a rendering string containing the name of the
2405 * videocard and not the PCI id.
2407 * Various games depend on the PCI id, so somehow we need to provide one.
2408 * A simple option is to parse the renderer string and translate this to
2409 * the right PCI id. This is a lot of work because there are more than 200
2410 * GPUs just for Nvidia. Various cards share the same renderer string, so
2411 * the amount of code might be 'small' but there are quite a number of
2412 * exceptions which would make this a pain to maintain. Another way would
2413 * be to query the PCI id from the operating system (assuming this is the
2414 * videocard which is used for rendering which is not always the case).
2415 * This would work but it is not very portable. Second it would not work
2416 * well in, let's say, a remote X situation in which the amount of 3d
2417 * features which can be used is limited.
2419 * As said most games only use the PCI id to get an indication of the
2420 * capabilities of the card. It doesn't really matter if the given id is
2421 * the correct one if we return the id of a card with similar 3d features.
2423 * The code below checks the OpenGL capabilities of a videocard and matches
2424 * that to a certain level of Direct3D functionality. Once a card passes
2425 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2426 * least a GeforceFX. To give a better estimate we do a basic check on the
2427 * renderer string but if that won't pass we return a default card. This
2428 * way is better than maintaining a full card database as even without a
2429 * full database we can return a card with similar features. Second the
2430 * size of the database can be made quite small because when you know what
2431 * type of 3d functionality a card has, you know to which GPU family the
2432 * GPU must belong. Because of this you only have to check a small part of
2433 * the renderer string to distinguish between different models from that
2434 * family.
2436 * The code also selects a default amount of video memory which we will
2437 * use for an estimation of the amount of free texture memory. In case of
2438 * real D3D the amount of texture memory includes video memory and system
2439 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2440 * HyperMemory). We don't know how much system memory can be addressed by
2441 * the system but we can make a reasonable estimation about the amount of
2442 * video memory. If the value is slightly wrong it doesn't matter as we
2443 * didn't include AGP-like memory which makes the amount of addressable
2444 * memory higher and second OpenGL isn't that critical it moves to system
2445 * memory behind our backs if really needed. Note that the amount of video
2446 * memory can be overruled using a registry setting. */
2448 unsigned int i;
2449 enum wined3d_pci_device device;
2451 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2453 if (card_vendor_table[i].card_vendor != *card_vendor)
2454 continue;
2456 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2457 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2458 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2459 if (device != PCI_DEVICE_NONE)
2460 return device;
2462 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2463 return card_vendor_table[i].select_card_fallback(gl_info);
2466 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2467 *card_vendor, debugstr_a(gl_renderer));
2469 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2470 *card_vendor = HW_VENDOR_NVIDIA;
2471 return select_card_fallback_nvidia(gl_info);
2474 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2475 const struct wined3d_shader_backend_ops *shader_backend_ops)
2477 if (shader_backend_ops == &glsl_shader_backend)
2478 return &glsl_vertex_pipe;
2479 return &ffp_vertex_pipe;
2482 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2483 const struct wined3d_shader_backend_ops *shader_backend_ops)
2485 if (shader_backend_ops == &glsl_shader_backend)
2486 return &glsl_fragment_pipe;
2487 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2488 return &arbfp_fragment_pipeline;
2489 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2490 return &atifs_fragment_pipeline;
2491 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2492 return &nvts_fragment_pipeline;
2493 if (gl_info->supported[NV_REGISTER_COMBINERS])
2494 return &nvrc_fragment_pipeline;
2495 return &ffp_fragment_pipeline;
2498 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2500 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2502 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2503 return &glsl_shader_backend;
2504 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2506 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2507 * its reported GLSL caps are wrong. This combined with the fact that
2508 * GLSL won't offer more features or performance, use ARB shaders only
2509 * on this card. */
2510 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2511 return &arb_program_shader_backend;
2512 return &glsl_shader_backend;
2514 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2515 return &arb_program_shader_backend;
2516 return &none_shader_backend;
2519 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2520 const struct wined3d_shader_backend_ops *shader_backend_ops)
2522 if ((shader_backend_ops == &glsl_shader_backend
2523 || shader_backend_ops == &arb_program_shader_backend)
2524 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2525 return &arbfp_blit;
2526 return &ffp_blit;
2529 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2530 const struct wined3d_extension_map *map, UINT entry_count)
2532 while (*extensions)
2534 const char *start;
2535 size_t len;
2536 UINT i;
2538 while (isspace(*extensions))
2539 ++extensions;
2540 start = extensions;
2541 while (!isspace(*extensions) && *extensions)
2542 ++extensions;
2544 len = extensions - start;
2545 if (!len)
2546 continue;
2548 TRACE("- %s.\n", debugstr_an(start, len));
2550 for (i = 0; i < entry_count; ++i)
2552 if (len == strlen(map[i].extension_string)
2553 && !memcmp(start, map[i].extension_string, len))
2555 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2556 gl_info->supported[map[i].extension] = TRUE;
2557 break;
2563 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2565 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2566 GL_EXT_FUNCS_GEN;
2567 #undef USE_GL_FUNC
2569 #ifndef USE_WIN32_OPENGL
2570 /* hack: use the functions directly from the TEB table to bypass the thunks */
2571 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2572 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2573 #endif
2576 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2578 GLfloat gl_floatv[2];
2579 GLint gl_max;
2581 gl_info->limits.blends = 1;
2582 gl_info->limits.buffers = 1;
2583 gl_info->limits.textures = 1;
2584 gl_info->limits.texture_coords = 1;
2585 gl_info->limits.fragment_samplers = 1;
2586 gl_info->limits.vertex_samplers = 0;
2587 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2588 gl_info->limits.vertex_attribs = 16;
2589 gl_info->limits.glsl_vs_float_constants = 0;
2590 gl_info->limits.glsl_ps_float_constants = 0;
2591 gl_info->limits.arb_vs_float_constants = 0;
2592 gl_info->limits.arb_vs_native_constants = 0;
2593 gl_info->limits.arb_vs_instructions = 0;
2594 gl_info->limits.arb_vs_temps = 0;
2595 gl_info->limits.arb_ps_float_constants = 0;
2596 gl_info->limits.arb_ps_local_constants = 0;
2597 gl_info->limits.arb_ps_instructions = 0;
2598 gl_info->limits.arb_ps_temps = 0;
2600 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2601 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2602 TRACE("Clip plane support - max planes %d.\n", gl_max);
2604 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2605 gl_info->limits.lights = gl_max;
2606 TRACE("Light support - max lights %d.\n", gl_max);
2608 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2609 gl_info->limits.texture_size = gl_max;
2610 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2612 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2613 gl_info->limits.pointsize_min = gl_floatv[0];
2614 gl_info->limits.pointsize_max = gl_floatv[1];
2615 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2617 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2619 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2620 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2622 else
2624 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2626 if (gl_info->supported[NV_REGISTER_COMBINERS])
2628 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2629 gl_info->limits.general_combiners = gl_max;
2630 TRACE("Max general combiners: %d.\n", gl_max);
2632 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2634 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2635 gl_info->limits.buffers = gl_max;
2636 TRACE("Max draw buffers: %u.\n", gl_max);
2638 if (gl_info->supported[ARB_MULTITEXTURE])
2640 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2641 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2642 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2644 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2646 GLint tmp;
2647 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2648 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2649 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2650 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2652 else
2654 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2655 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2657 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2658 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2660 if (gl_info->supported[ARB_VERTEX_SHADER])
2662 GLint tmp;
2663 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2664 gl_info->limits.vertex_samplers = tmp;
2665 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2666 gl_info->limits.combined_samplers = tmp;
2667 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2668 gl_info->limits.vertex_attribs = tmp;
2670 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2671 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2672 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2673 * shader is used with fixed function vertex processing we're fine too because fixed function
2674 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2675 * used we have to make sure that all vertex sampler setups are valid together with all
2676 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2677 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2678 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2679 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2680 * a fixed function pipeline anymore.
2682 * So this is just a check to check that our assumption holds true. If not, write a warning
2683 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2684 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2685 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2687 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2688 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2689 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2690 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2691 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2692 else
2693 gl_info->limits.vertex_samplers = 0;
2696 else
2698 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2700 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2701 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2703 if (gl_info->supported[ARB_VERTEX_BLEND])
2705 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2706 gl_info->limits.blends = gl_max;
2707 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2709 if (gl_info->supported[EXT_TEXTURE3D])
2711 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2712 gl_info->limits.texture3d_size = gl_max;
2713 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2715 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2717 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2718 gl_info->limits.anisotropy = gl_max;
2719 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2721 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2723 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2724 gl_info->limits.arb_ps_float_constants = gl_max;
2725 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2726 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2727 gl_info->limits.arb_ps_native_constants = gl_max;
2728 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2729 gl_info->limits.arb_ps_native_constants);
2730 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2731 gl_info->limits.arb_ps_temps = gl_max;
2732 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2733 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2734 gl_info->limits.arb_ps_instructions = gl_max;
2735 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2736 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2737 gl_info->limits.arb_ps_local_constants = gl_max;
2738 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2740 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2742 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2743 gl_info->limits.arb_vs_float_constants = gl_max;
2744 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2745 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2746 gl_info->limits.arb_vs_native_constants = gl_max;
2747 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2748 gl_info->limits.arb_vs_native_constants);
2749 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2750 gl_info->limits.arb_vs_temps = gl_max;
2751 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2752 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2753 gl_info->limits.arb_vs_instructions = gl_max;
2754 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2756 if (gl_info->supported[ARB_VERTEX_SHADER])
2758 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2759 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2760 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2762 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2764 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2765 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2766 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2767 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2768 gl_info->limits.glsl_varyings = gl_max;
2769 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2772 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2773 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2774 else
2775 gl_info->limits.shininess = 128.0f;
2777 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2778 && wined3d_settings.allow_multisampling)
2780 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2781 gl_info->limits.samples = gl_max;
2785 /* Context activation is done by the caller. */
2786 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2788 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2789 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2790 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2791 struct wined3d_vertex_caps vertex_caps;
2792 enum wined3d_pci_vendor card_vendor;
2793 struct fragment_caps fragment_caps;
2794 struct shader_caps shader_caps;
2795 const char *WGL_Extensions = NULL;
2796 const char *GL_Extensions = NULL;
2797 enum wined3d_gl_vendor gl_vendor;
2798 enum wined3d_pci_device device;
2799 DWORD gl_version;
2800 HDC hdc;
2801 unsigned int i;
2803 TRACE("adapter %p.\n", adapter);
2805 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2806 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2807 if (!gl_renderer_str)
2809 ERR("Received a NULL GL_RENDERER.\n");
2810 return FALSE;
2813 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2814 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2815 if (!gl_vendor_str)
2817 ERR("Received a NULL GL_VENDOR.\n");
2818 return FALSE;
2821 /* Parse the GL_VERSION field into major and minor information */
2822 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2823 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2824 if (!gl_version_str)
2826 ERR("Received a NULL GL_VERSION.\n");
2827 return FALSE;
2829 gl_version = wined3d_parse_gl_version(gl_version_str);
2831 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2832 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2833 if (!GL_Extensions)
2835 ERR("Received a NULL GL_EXTENSIONS.\n");
2836 return FALSE;
2839 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2840 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2842 TRACE("GL extensions reported:\n");
2843 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2844 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2846 /* Now work out what GL support this card really has. */
2847 load_gl_funcs( gl_info );
2849 hdc = wglGetCurrentDC();
2850 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2851 if (GL_EXTCALL(wglGetExtensionsStringARB))
2852 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2853 if (!WGL_Extensions)
2854 WARN("WGL extensions not supported.\n");
2855 else
2856 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2857 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2859 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2861 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2862 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2863 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2864 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2867 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2869 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2870 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2871 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2872 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2875 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2877 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2878 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2881 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2883 if (gl_info->supported[APPLE_FENCE])
2885 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2886 * The apple extension interacts with some other apple exts. Disable the NV
2887 * extension if the apple one is support to prevent confusion in other parts
2888 * of the code. */
2889 gl_info->supported[NV_FENCE] = FALSE;
2891 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2893 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2895 * The enums are the same:
2896 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2897 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2898 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2899 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2900 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2902 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2904 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2905 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2907 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2909 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2910 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2913 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2915 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2916 * functionality. Prefer the ARB extension */
2917 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2919 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2921 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2922 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2924 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2926 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2927 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2929 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2931 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2932 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2934 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2936 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2937 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2939 if (gl_info->supported[NV_TEXTURE_SHADER2])
2941 if (gl_info->supported[NV_REGISTER_COMBINERS])
2943 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2944 * are supported. The nv extensions provide the same functionality as the
2945 * ATI one, and a bit more(signed pixelformats). */
2946 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2949 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2951 /* If we have full NP2 texture support, disable
2952 * GL_ARB_texture_rectangle because we will never use it.
2953 * This saves a few redundant glDisable calls. */
2954 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2956 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2958 /* Disable NV_register_combiners and fragment shader if this is supported.
2959 * generally the NV extensions are preferred over the ATI ones, and this
2960 * extension is disabled if register_combiners and texture_shader2 are both
2961 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2962 * fragment processing support. */
2963 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2964 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2965 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2966 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2968 if (gl_info->supported[NV_HALF_FLOAT])
2970 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2971 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2973 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2975 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2976 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2977 * we never render to sRGB surfaces). */
2978 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2980 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2982 GLint counter_bits;
2984 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2985 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2986 if (!counter_bits)
2987 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2989 if (gl_info->supported[ARB_TIMER_QUERY])
2991 GLint counter_bits;
2993 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2994 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
2995 if (!counter_bits)
2996 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
2998 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3000 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3001 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3003 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3005 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3006 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3009 wined3d_adapter_init_limits(gl_info);
3011 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3012 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3014 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3016 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3017 unsigned int major, minor;
3019 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3021 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3022 sscanf(str, "%u.%u", &major, &minor);
3023 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3026 checkGLcall("extension detection");
3028 adapter->shader_backend = select_shader_backend(gl_info);
3029 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3030 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3031 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3033 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
3034 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3035 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3036 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3037 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3038 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3039 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3041 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3042 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3044 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3045 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3046 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3047 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3049 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3051 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3052 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3053 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3054 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3055 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3056 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3057 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3058 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3059 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3060 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3061 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3062 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3063 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3064 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3065 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3066 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3067 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3068 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3069 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3070 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3072 else
3074 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3076 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3077 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3078 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3079 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3080 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3081 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3082 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3083 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3084 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3085 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3086 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3087 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3088 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3089 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3090 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3091 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3092 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3093 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3095 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3097 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3098 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3100 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3102 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3104 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3106 gl_info->fbo_ops.glRenderbufferStorageMultisample
3107 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3111 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3112 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3113 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3115 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
3116 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3118 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3119 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3120 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3121 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3122 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3123 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3124 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3125 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3127 adapter->d3d_info.valid_rt_mask = 0;
3128 for (i = 0; i < gl_info->limits.buffers; ++i)
3129 adapter->d3d_info.valid_rt_mask |= (1 << i);
3131 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3132 init_driver_info(driver_info, card_vendor, device);
3133 add_gl_compat_wrappers(gl_info);
3135 return TRUE;
3138 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3140 TRACE("wined3d %p, reporting %u adapters.\n",
3141 wined3d, wined3d->adapter_count);
3143 return wined3d->adapter_count;
3146 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3148 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3150 return WINED3D_OK;
3153 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3155 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3157 if (adapter_idx >= wined3d->adapter_count)
3158 return NULL;
3160 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3163 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3164 of the same bpp but different resolutions */
3166 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3167 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3168 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3170 const struct wined3d_adapter *adapter;
3171 const struct wined3d_format *format;
3172 unsigned int i = 0;
3173 unsigned int j = 0;
3174 UINT format_bits;
3175 DEVMODEW mode;
3177 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3178 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3180 if (adapter_idx >= wined3d->adapter_count)
3181 return 0;
3183 adapter = &wined3d->adapters[adapter_idx];
3184 format = wined3d_get_format(&adapter->gl_info, format_id);
3185 format_bits = format->byte_count * CHAR_BIT;
3187 memset(&mode, 0, sizeof(mode));
3188 mode.dmSize = sizeof(mode);
3190 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3192 if (mode.dmFields & DM_DISPLAYFLAGS)
3194 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3195 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3196 continue;
3198 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3199 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3200 continue;
3203 if (format_id == WINED3DFMT_UNKNOWN)
3205 /* This is for d3d8, do not enumerate P8 here. */
3206 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3208 else if (mode.dmBitsPerPel == format_bits)
3210 ++i;
3214 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3216 return i;
3219 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3220 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3221 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3222 UINT mode_idx, struct wined3d_display_mode *mode)
3224 const struct wined3d_adapter *adapter;
3225 const struct wined3d_format *format;
3226 UINT format_bits;
3227 DEVMODEW m;
3228 UINT i = 0;
3229 int j = 0;
3231 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3232 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3234 if (!mode || adapter_idx >= wined3d->adapter_count)
3235 return WINED3DERR_INVALIDCALL;
3237 adapter = &wined3d->adapters[adapter_idx];
3238 format = wined3d_get_format(&adapter->gl_info, format_id);
3239 format_bits = format->byte_count * CHAR_BIT;
3241 memset(&m, 0, sizeof(m));
3242 m.dmSize = sizeof(m);
3244 while (i <= mode_idx)
3246 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3248 WARN("Invalid mode_idx %u.\n", mode_idx);
3249 return WINED3DERR_INVALIDCALL;
3252 if (m.dmFields & DM_DISPLAYFLAGS)
3254 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3255 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3256 continue;
3258 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3259 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3260 continue;
3263 if (format_id == WINED3DFMT_UNKNOWN)
3265 /* This is for d3d8, do not enumerate P8 here. */
3266 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3268 else if (m.dmBitsPerPel == format_bits)
3270 ++i;
3274 mode->width = m.dmPelsWidth;
3275 mode->height = m.dmPelsHeight;
3276 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3277 if (m.dmFields & DM_DISPLAYFREQUENCY)
3278 mode->refresh_rate = m.dmDisplayFrequency;
3280 if (format_id == WINED3DFMT_UNKNOWN)
3281 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3282 else
3283 mode->format_id = format_id;
3285 if (!(m.dmFields & DM_DISPLAYFLAGS))
3286 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3287 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3288 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3289 else
3290 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3292 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3293 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3295 return WINED3D_OK;
3298 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3299 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3301 const struct wined3d_adapter *adapter;
3302 DEVMODEW m;
3304 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3305 wined3d, adapter_idx, mode, rotation);
3307 if (!mode || adapter_idx >= wined3d->adapter_count)
3308 return WINED3DERR_INVALIDCALL;
3310 adapter = &wined3d->adapters[adapter_idx];
3312 memset(&m, 0, sizeof(m));
3313 m.dmSize = sizeof(m);
3315 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3316 mode->width = m.dmPelsWidth;
3317 mode->height = m.dmPelsHeight;
3318 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3319 if (m.dmFields & DM_DISPLAYFREQUENCY)
3320 mode->refresh_rate = m.dmDisplayFrequency;
3321 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3323 /* Lie about the format. X11 can't change the color depth, and some apps
3324 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3325 * that GetDisplayMode still returns 24 bpp. This should probably be
3326 * handled in winex11 instead. */
3327 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3329 WARN("Overriding format %s with stored format %s.\n",
3330 debug_d3dformat(mode->format_id),
3331 debug_d3dformat(adapter->screen_format));
3332 mode->format_id = adapter->screen_format;
3335 if (!(m.dmFields & DM_DISPLAYFLAGS))
3336 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3337 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3338 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3339 else
3340 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3342 if (rotation)
3344 switch (m.u1.s2.dmDisplayOrientation)
3346 case DMDO_DEFAULT:
3347 *rotation = WINED3D_DISPLAY_ROTATION_0;
3348 break;
3349 case DMDO_90:
3350 *rotation = WINED3D_DISPLAY_ROTATION_90;
3351 break;
3352 case DMDO_180:
3353 *rotation = WINED3D_DISPLAY_ROTATION_180;
3354 break;
3355 case DMDO_270:
3356 *rotation = WINED3D_DISPLAY_ROTATION_270;
3357 break;
3358 default:
3359 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3360 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3361 break;
3365 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3366 mode->refresh_rate, debug_d3dformat(mode->format_id),
3367 mode->scanline_ordering);
3368 return WINED3D_OK;
3371 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3372 UINT adapter_idx, const struct wined3d_display_mode *mode)
3374 struct wined3d_display_mode current_mode;
3375 const struct wined3d_format *format;
3376 struct wined3d_adapter *adapter;
3377 DEVMODEW devmode;
3378 RECT clip_rc;
3379 HRESULT hr;
3380 LONG ret;
3382 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3383 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3384 mode->scanline_ordering);
3386 if (adapter_idx >= wined3d->adapter_count)
3387 return WINED3DERR_INVALIDCALL;
3389 adapter = &wined3d->adapters[adapter_idx];
3390 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3392 memset(&devmode, 0, sizeof(devmode));
3393 devmode.dmSize = sizeof(devmode);
3394 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3395 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3396 devmode.dmPelsWidth = mode->width;
3397 devmode.dmPelsHeight = mode->height;
3399 devmode.dmDisplayFrequency = mode->refresh_rate;
3400 if (mode->refresh_rate)
3401 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3403 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3405 devmode.dmFields |= DM_DISPLAYFLAGS;
3406 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3407 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3410 /* Only change the mode if necessary. */
3411 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3413 ERR("Failed to get current display mode, hr %#x.\n", hr);
3415 else if (current_mode.width == mode->width
3416 && current_mode.height == mode->height
3417 && current_mode.format_id == mode->format_id
3418 && (current_mode.refresh_rate == mode->refresh_rate
3419 || !mode->refresh_rate)
3420 && (current_mode.scanline_ordering == mode->scanline_ordering
3421 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3423 TRACE("Skipping redundant mode setting call.\n");
3424 return WINED3D_OK;
3427 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3428 if (ret != DISP_CHANGE_SUCCESSFUL)
3430 if (devmode.dmDisplayFrequency)
3432 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3433 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3434 devmode.dmDisplayFrequency = 0;
3435 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3437 if (ret != DISP_CHANGE_SUCCESSFUL)
3438 return WINED3DERR_NOTAVAILABLE;
3441 /* Store the new values. */
3442 adapter->screen_format = mode->format_id;
3444 /* And finally clip mouse to our screen. */
3445 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3446 ClipCursor(&clip_rc);
3448 return WINED3D_OK;
3451 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3452 and fields being inserted in the middle, a new structure is used in place */
3453 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3454 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3456 const struct wined3d_adapter *adapter;
3457 size_t len;
3459 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3460 wined3d, adapter_idx, flags, identifier);
3462 if (adapter_idx >= wined3d->adapter_count)
3463 return WINED3DERR_INVALIDCALL;
3465 adapter = &wined3d->adapters[adapter_idx];
3467 if (identifier->driver_size)
3469 const char *name = adapter->driver_info.name;
3470 len = min(strlen(name), identifier->driver_size - 1);
3471 memcpy(identifier->driver, name, len);
3472 memset(&identifier->driver[len], 0, identifier->driver_size - len);
3475 if (identifier->description_size)
3477 const char *description = adapter->driver_info.description;
3478 len = min(strlen(description), identifier->description_size - 1);
3479 memcpy(identifier->description, description, len);
3480 memset(&identifier->description[len], 0, identifier->description_size - len);
3483 /* Note that d3d8 doesn't supply a device name. */
3484 if (identifier->device_name_size)
3486 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3487 identifier->device_name_size, NULL, NULL))
3489 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3490 return WINED3DERR_INVALIDCALL;
3494 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3495 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3496 identifier->vendor_id = adapter->driver_info.vendor;
3497 identifier->device_id = adapter->driver_info.device;
3498 identifier->subsystem_id = 0;
3499 identifier->revision = 0;
3500 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3501 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3502 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3503 identifier->video_memory = adapter->TextureRam;
3505 return WINED3D_OK;
3508 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3509 struct wined3d_raster_status *raster_status)
3511 LONGLONG freq_per_frame, freq_per_line;
3512 LARGE_INTEGER counter, freq_per_sec;
3513 struct wined3d_display_mode mode;
3514 static UINT once;
3516 if (!once++)
3517 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3518 wined3d, adapter_idx, raster_status);
3519 else
3520 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3521 wined3d, adapter_idx, raster_status);
3523 /* Obtaining the raster status is a widely implemented but optional
3524 * feature. When this method returns OK StarCraft 2 expects the
3525 * raster_status->InVBlank value to actually change over time.
3526 * And Endless Alice Crysis doesn't care even if this method fails.
3527 * Thus this method returns OK and fakes raster_status by
3528 * QueryPerformanceCounter. */
3530 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3531 return WINED3DERR_INVALIDCALL;
3532 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3533 return WINED3DERR_INVALIDCALL;
3534 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3535 mode.refresh_rate = 60;
3537 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3538 /* Assume 20 scan lines in the vertical blank. */
3539 freq_per_line = freq_per_frame / (mode.height + 20);
3540 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3541 if (raster_status->scan_line < mode.height)
3542 raster_status->in_vblank = FALSE;
3543 else
3545 raster_status->scan_line = 0;
3546 raster_status->in_vblank = TRUE;
3549 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3550 raster_status->in_vblank, raster_status->scan_line);
3552 return WINED3D_OK;
3555 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3556 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3558 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3560 /* Float formats need FBOs. If FBOs are used this function isn't called */
3561 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3563 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3564 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3566 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3567 return FALSE;
3570 if(cfg->redSize < redSize)
3571 return FALSE;
3573 if(cfg->greenSize < greenSize)
3574 return FALSE;
3576 if(cfg->blueSize < blueSize)
3577 return FALSE;
3579 if(cfg->alphaSize < alphaSize)
3580 return FALSE;
3582 return TRUE;
3585 /* Probably a RGBA_float or color index mode */
3586 return FALSE;
3589 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3590 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3592 BYTE depthSize, stencilSize;
3593 BOOL lockable = FALSE;
3595 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3597 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3598 return FALSE;
3601 /* Float formats need FBOs. If FBOs are used this function isn't called */
3602 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3604 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3605 lockable = TRUE;
3607 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3608 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3609 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3610 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3611 return FALSE;
3613 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3614 * allow more stencil bits than requested. */
3615 if(cfg->stencilSize < stencilSize)
3616 return FALSE;
3618 return TRUE;
3621 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3622 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3623 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3625 const struct wined3d_format *rt_format;
3626 const struct wined3d_format *ds_format;
3627 const struct wined3d_adapter *adapter;
3629 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3630 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3631 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3632 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3634 if (adapter_idx >= wined3d->adapter_count)
3635 return WINED3DERR_INVALIDCALL;
3637 adapter = &wined3d->adapters[adapter_idx];
3638 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3639 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3640 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3642 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3643 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3645 TRACE("Formats match.\n");
3646 return WINED3D_OK;
3649 else
3651 const struct wined3d_pixel_format *cfgs;
3652 unsigned int cfg_count;
3653 unsigned int i;
3655 cfgs = adapter->cfgs;
3656 cfg_count = adapter->cfg_count;
3657 for (i = 0; i < cfg_count; ++i)
3659 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3660 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3662 TRACE("Formats match.\n");
3663 return WINED3D_OK;
3668 TRACE("Unsupported format pair: %s and %s.\n",
3669 debug_d3dformat(render_target_format_id),
3670 debug_d3dformat(depth_stencil_format_id));
3672 return WINED3DERR_NOTAVAILABLE;
3675 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3676 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3677 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3679 const struct wined3d_gl_info *gl_info;
3681 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3682 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3683 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3684 windowed, multisample_type, quality_levels);
3686 if (adapter_idx >= wined3d->adapter_count)
3687 return WINED3DERR_INVALIDCALL;
3689 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3691 if (multisample_type > gl_info->limits.samples)
3693 TRACE("Returning not supported.\n");
3694 if (quality_levels)
3695 *quality_levels = 0;
3697 return WINED3DERR_NOTAVAILABLE;
3700 if (quality_levels)
3702 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3703 /* FIXME: This is probably wrong. */
3704 *quality_levels = gl_info->limits.samples;
3705 else
3706 *quality_levels = 1;
3709 return WINED3D_OK;
3712 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3713 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3714 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3716 /* Only allow depth/stencil formats */
3717 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3719 /* Blacklist formats not supported on Windows */
3720 switch (ds_format->id)
3722 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3723 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3724 TRACE("[FAILED] - not supported on windows.\n");
3725 return FALSE;
3727 default:
3728 break;
3731 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3733 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3734 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3736 else
3738 unsigned int i;
3740 /* Walk through all WGL pixel formats to find a match */
3741 for (i = 0; i < adapter->cfg_count; ++i)
3743 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3744 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3745 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3746 return TRUE;
3750 return FALSE;
3753 /* Check the render target capabilities of a format */
3754 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3755 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3757 /* Filter out non-RT formats */
3758 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3759 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3761 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3762 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3763 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3764 unsigned int i;
3766 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3767 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3769 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3770 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3771 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3773 TRACE("[FAILED]\n");
3774 return FALSE;
3777 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3778 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3779 for (i = 0; i < adapter->cfg_count; ++i)
3781 if (cfgs[i].windowDrawable
3782 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3784 TRACE("Pixel format %d is compatible with format %s.\n",
3785 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3786 return TRUE;
3790 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3792 /* For now return TRUE for FBOs until we have some proper checks.
3793 * Note that this function will only be called when the format is around for texturing. */
3794 return TRUE;
3796 return FALSE;
3799 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3800 const struct wined3d_format *adapter_format,
3801 const struct wined3d_format *check_format, BOOL no3d)
3803 if (no3d)
3805 switch (check_format->id)
3807 case WINED3DFMT_B8G8R8_UNORM:
3808 TRACE("[FAILED] - Not enumerated on Windows.\n");
3809 return FALSE;
3810 case WINED3DFMT_B8G8R8A8_UNORM:
3811 case WINED3DFMT_B8G8R8X8_UNORM:
3812 case WINED3DFMT_B5G6R5_UNORM:
3813 case WINED3DFMT_B5G5R5X1_UNORM:
3814 case WINED3DFMT_B5G5R5A1_UNORM:
3815 case WINED3DFMT_B4G4R4A4_UNORM:
3816 case WINED3DFMT_B2G3R3_UNORM:
3817 case WINED3DFMT_A8_UNORM:
3818 case WINED3DFMT_B2G3R3A8_UNORM:
3819 case WINED3DFMT_B4G4R4X4_UNORM:
3820 case WINED3DFMT_R10G10B10A2_UNORM:
3821 case WINED3DFMT_R8G8B8A8_UNORM:
3822 case WINED3DFMT_R8G8B8X8_UNORM:
3823 case WINED3DFMT_R16G16_UNORM:
3824 case WINED3DFMT_B10G10R10A2_UNORM:
3825 case WINED3DFMT_R16G16B16A16_UNORM:
3826 case WINED3DFMT_P8_UINT:
3827 TRACE("[OK]\n");
3828 return TRUE;
3829 default:
3830 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3831 return FALSE;
3835 /* All formats that are supported for textures are supported for surfaces
3836 * as well. */
3837 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3838 return TRUE;
3839 /* All depth stencil formats are supported on surfaces */
3840 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3842 /* If opengl can't process the format natively, the blitter may be able to convert it */
3843 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3844 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3845 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3847 TRACE("[OK]\n");
3848 return TRUE;
3851 /* Reject other formats */
3852 TRACE("[FAILED]\n");
3853 return FALSE;
3856 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3857 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3858 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3859 * show that wrapping is supported. The lack of filtering will sort out the
3860 * mipmapping capability anyway.
3862 * For now lets report this on all formats, but in the future we may want to
3863 * restrict it to some should applications need that. */
3864 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3865 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3866 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3868 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3869 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3870 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3871 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3872 DWORD format_flags = 0;
3873 DWORD allowed_usage;
3875 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3876 "resource_type %s, check_format %s.\n",
3877 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3878 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3879 debug_d3dformat(check_format_id));
3881 if (adapter_idx >= wined3d->adapter_count)
3882 return WINED3DERR_INVALIDCALL;
3884 switch (resource_type)
3886 case WINED3D_RTYPE_CUBE_TEXTURE:
3887 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3889 TRACE("[FAILED] - No cube texture support.\n");
3890 return WINED3DERR_NOTAVAILABLE;
3893 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3894 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3895 | WINED3DUSAGE_DYNAMIC
3896 | WINED3DUSAGE_RENDERTARGET
3897 | WINED3DUSAGE_SOFTWAREPROCESSING
3898 | WINED3DUSAGE_QUERY_FILTER
3899 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3900 | WINED3DUSAGE_QUERY_SRGBREAD
3901 | WINED3DUSAGE_QUERY_SRGBWRITE
3902 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3903 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3904 break;
3906 case WINED3D_RTYPE_SURFACE:
3907 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3909 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3910 return WINED3DERR_NOTAVAILABLE;
3913 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3914 | WINED3DUSAGE_RENDERTARGET
3915 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3916 break;
3918 case WINED3D_RTYPE_TEXTURE:
3919 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3920 && !gl_info->supported[ARB_SHADOW])
3922 TRACE("[FAILED] - No shadow sampler support.\n");
3923 return WINED3DERR_NOTAVAILABLE;
3926 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3927 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3928 | WINED3DUSAGE_DEPTHSTENCIL
3929 | WINED3DUSAGE_DYNAMIC
3930 | WINED3DUSAGE_RENDERTARGET
3931 | WINED3DUSAGE_SOFTWAREPROCESSING
3932 | WINED3DUSAGE_QUERY_FILTER
3933 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3934 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3935 | WINED3DUSAGE_QUERY_SRGBREAD
3936 | WINED3DUSAGE_QUERY_SRGBWRITE
3937 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3938 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3939 break;
3941 case WINED3D_RTYPE_VOLUME_TEXTURE:
3942 case WINED3D_RTYPE_VOLUME:
3943 /* Volume is to VolumeTexture what Surface is to Texture, but its
3944 * usage caps are not documented. Most driver seem to offer
3945 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3946 if (!gl_info->supported[EXT_TEXTURE3D])
3948 TRACE("[FAILED] - No volume texture support.\n");
3949 return WINED3DERR_NOTAVAILABLE;
3952 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3953 * an s3tc compressed texture results in an error. While the D3D
3954 * refrast does support s3tc volumes, at least the nvidia Windows
3955 * driver does not, so we're free not to support this format. */
3956 switch (check_format_id)
3958 case WINED3DFMT_DXT1:
3959 case WINED3DFMT_DXT2:
3960 case WINED3DFMT_DXT3:
3961 case WINED3DFMT_DXT4:
3962 case WINED3DFMT_DXT5:
3963 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3964 return WINED3DERR_NOTAVAILABLE;
3966 default:
3967 /* Do nothing, continue with checking the format below */
3968 break;
3971 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3972 allowed_usage = WINED3DUSAGE_DYNAMIC
3973 | WINED3DUSAGE_SOFTWAREPROCESSING
3974 | WINED3DUSAGE_QUERY_FILTER
3975 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3976 | WINED3DUSAGE_QUERY_SRGBREAD
3977 | WINED3DUSAGE_QUERY_SRGBWRITE
3978 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3979 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3980 break;
3982 default:
3983 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3984 return WINED3DERR_NOTAVAILABLE;
3987 if ((usage & allowed_usage) != usage)
3989 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3990 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3991 return WINED3DERR_NOTAVAILABLE;
3994 if (usage & WINED3DUSAGE_QUERY_FILTER)
3995 format_flags |= WINED3DFMT_FLAG_FILTERING;
3996 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3997 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3998 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3999 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
4000 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4001 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
4002 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4003 format_flags |= WINED3DFMT_FLAG_VTF;
4004 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4005 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
4007 if ((format->flags & format_flags) != format_flags)
4009 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4010 format_flags, debug_d3dformat(check_format_id), format->flags);
4011 return WINED3DERR_NOTAVAILABLE;
4014 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
4016 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4017 return WINED3DERR_NOTAVAILABLE;
4020 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4021 && !CheckDepthStencilCapability(adapter, adapter_format, format))
4023 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4024 debug_d3dformat(check_format_id));
4025 return WINED3DERR_NOTAVAILABLE;
4028 if ((usage & WINED3DUSAGE_RENDERTARGET)
4029 && !CheckRenderTargetCapability(adapter, adapter_format, format))
4031 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4032 debug_d3dformat(check_format_id));
4033 return WINED3DERR_NOTAVAILABLE;
4036 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
4038 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4039 return WINED3DOK_NOAUTOGEN;
4042 return WINED3D_OK;
4045 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4046 enum wined3d_format_id format_id, UINT width)
4048 const struct wined3d_gl_info *gl_info;
4050 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4051 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4053 if (adapter_idx >= wined3d->adapter_count)
4054 return ~0u;
4056 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4057 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
4060 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4061 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4063 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4064 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4065 debug_d3dformat(dst_format));
4067 return WINED3D_OK;
4070 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4071 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4072 enum wined3d_format_id backbuffer_format, BOOL windowed)
4074 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4076 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4077 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4078 debug_d3dformat(backbuffer_format), windowed);
4080 if (adapter_idx >= wined3d->adapter_count)
4081 return WINED3DERR_INVALIDCALL;
4083 /* The task of this function is to check whether a certain display / backbuffer format
4084 * combination is available on the given adapter. In fullscreen mode microsoft specified
4085 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4086 * and display format should match exactly.
4087 * In windowed mode format conversion can occur and this depends on the driver. */
4089 /* There are only 4 display formats. */
4090 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4091 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4092 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4093 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4095 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4096 return WINED3DERR_NOTAVAILABLE;
4099 if (!windowed)
4101 /* If the requested display format is not available, don't continue. */
4102 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4103 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4105 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4106 return WINED3DERR_NOTAVAILABLE;
4109 present_conversion = FALSE;
4111 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4113 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4114 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4115 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4116 return WINED3DERR_NOTAVAILABLE;
4119 if (present_conversion)
4121 /* Use the display format as back buffer format if the latter is
4122 * WINED3DFMT_UNKNOWN. */
4123 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4124 backbuffer_format = display_format;
4126 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4127 device_type, backbuffer_format, display_format)))
4129 TRACE("Format conversion from %s to %s not supported.\n",
4130 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4131 return WINED3DERR_NOTAVAILABLE;
4134 else
4136 /* When format conversion from the back buffer format to the display
4137 * format is not allowed, only a limited number of combinations are
4138 * valid. */
4140 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4142 TRACE("Unsupported format combination %s / %s.\n",
4143 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4144 return WINED3DERR_NOTAVAILABLE;
4147 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4148 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4150 TRACE("Unsupported format combination %s / %s.\n",
4151 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4152 return WINED3DERR_NOTAVAILABLE;
4155 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4156 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4158 TRACE("Unsupported format combination %s / %s.\n",
4159 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4160 return WINED3DERR_NOTAVAILABLE;
4163 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4164 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4166 TRACE("Unsupported format combination %s / %s.\n",
4167 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4168 return WINED3DERR_NOTAVAILABLE;
4172 /* Validate that the back buffer format is usable for render targets. */
4173 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4174 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4176 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4177 return WINED3DERR_NOTAVAILABLE;
4180 return WINED3D_OK;
4183 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4184 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4186 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4187 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4188 struct shader_caps shader_caps;
4189 struct fragment_caps fragment_caps;
4190 struct wined3d_vertex_caps vertex_caps;
4191 DWORD ckey_caps, blit_caps, fx_caps;
4193 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4194 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4196 if (adapter_idx >= wined3d->adapter_count)
4197 return WINED3DERR_INVALIDCALL;
4199 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4200 caps->AdapterOrdinal = adapter_idx;
4202 caps->Caps = 0;
4203 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4204 WINED3DCAPS2_FULLSCREENGAMMA |
4205 WINED3DCAPS2_DYNAMICTEXTURES;
4206 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4207 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4209 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4210 WINED3DCAPS3_COPY_TO_VIDMEM |
4211 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4213 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4214 WINED3DPRESENT_INTERVAL_ONE;
4216 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4217 WINED3DCURSORCAPS_LOWRES;
4219 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4220 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4221 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4222 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4223 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4224 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4225 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4226 WINED3DDEVCAPS_PUREDEVICE |
4227 WINED3DDEVCAPS_HWRASTERIZATION |
4228 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4229 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4230 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4231 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4232 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4234 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4235 WINED3DPMISCCAPS_CULLCCW |
4236 WINED3DPMISCCAPS_CULLCW |
4237 WINED3DPMISCCAPS_COLORWRITEENABLE |
4238 WINED3DPMISCCAPS_CLIPTLVERTS |
4239 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4240 WINED3DPMISCCAPS_MASKZ |
4241 WINED3DPMISCCAPS_BLENDOP |
4242 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4243 /* TODO:
4244 WINED3DPMISCCAPS_NULLREFERENCE
4245 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4246 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4247 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4249 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4250 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4251 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4252 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4253 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4254 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4256 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4257 WINED3DPRASTERCAPS_PAT |
4258 WINED3DPRASTERCAPS_WFOG |
4259 WINED3DPRASTERCAPS_ZFOG |
4260 WINED3DPRASTERCAPS_FOGVERTEX |
4261 WINED3DPRASTERCAPS_FOGTABLE |
4262 WINED3DPRASTERCAPS_STIPPLE |
4263 WINED3DPRASTERCAPS_SUBPIXEL |
4264 WINED3DPRASTERCAPS_ZTEST |
4265 WINED3DPRASTERCAPS_SCISSORTEST |
4266 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4267 WINED3DPRASTERCAPS_DEPTHBIAS;
4269 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4271 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4272 WINED3DPRASTERCAPS_ZBIAS |
4273 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4276 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4277 WINED3DPCMPCAPS_EQUAL |
4278 WINED3DPCMPCAPS_GREATER |
4279 WINED3DPCMPCAPS_GREATEREQUAL |
4280 WINED3DPCMPCAPS_LESS |
4281 WINED3DPCMPCAPS_LESSEQUAL |
4282 WINED3DPCMPCAPS_NEVER |
4283 WINED3DPCMPCAPS_NOTEQUAL;
4285 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4286 * are legacy settings for srcblend only. */
4287 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4288 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4289 WINED3DPBLENDCAPS_DESTALPHA |
4290 WINED3DPBLENDCAPS_DESTCOLOR |
4291 WINED3DPBLENDCAPS_INVDESTALPHA |
4292 WINED3DPBLENDCAPS_INVDESTCOLOR |
4293 WINED3DPBLENDCAPS_INVSRCALPHA |
4294 WINED3DPBLENDCAPS_INVSRCCOLOR |
4295 WINED3DPBLENDCAPS_ONE |
4296 WINED3DPBLENDCAPS_SRCALPHA |
4297 WINED3DPBLENDCAPS_SRCALPHASAT |
4298 WINED3DPBLENDCAPS_SRCCOLOR |
4299 WINED3DPBLENDCAPS_ZERO;
4301 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4302 WINED3DPBLENDCAPS_DESTCOLOR |
4303 WINED3DPBLENDCAPS_INVDESTALPHA |
4304 WINED3DPBLENDCAPS_INVDESTCOLOR |
4305 WINED3DPBLENDCAPS_INVSRCALPHA |
4306 WINED3DPBLENDCAPS_INVSRCCOLOR |
4307 WINED3DPBLENDCAPS_ONE |
4308 WINED3DPBLENDCAPS_SRCALPHA |
4309 WINED3DPBLENDCAPS_SRCCOLOR |
4310 WINED3DPBLENDCAPS_ZERO;
4312 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
4313 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
4315 if (gl_info->supported[EXT_BLEND_COLOR])
4317 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4318 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4322 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4323 WINED3DPCMPCAPS_EQUAL |
4324 WINED3DPCMPCAPS_GREATER |
4325 WINED3DPCMPCAPS_GREATEREQUAL |
4326 WINED3DPCMPCAPS_LESS |
4327 WINED3DPCMPCAPS_LESSEQUAL |
4328 WINED3DPCMPCAPS_NEVER |
4329 WINED3DPCMPCAPS_NOTEQUAL;
4331 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4332 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4333 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4334 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4335 WINED3DPSHADECAPS_COLORFLATRGB |
4336 WINED3DPSHADECAPS_FOGFLAT |
4337 WINED3DPSHADECAPS_FOGGOURAUD |
4338 WINED3DPSHADECAPS_SPECULARFLATRGB;
4340 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4341 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4342 WINED3DPTEXTURECAPS_TRANSPARENCY |
4343 WINED3DPTEXTURECAPS_BORDER |
4344 WINED3DPTEXTURECAPS_MIPMAP |
4345 WINED3DPTEXTURECAPS_PROJECTED |
4346 WINED3DPTEXTURECAPS_PERSPECTIVE;
4348 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4350 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4351 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4354 if (gl_info->supported[EXT_TEXTURE3D])
4356 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4357 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4358 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4360 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4364 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4366 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4367 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4368 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4370 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4374 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4375 WINED3DPTFILTERCAPS_MAGFPOINT |
4376 WINED3DPTFILTERCAPS_MINFLINEAR |
4377 WINED3DPTFILTERCAPS_MINFPOINT |
4378 WINED3DPTFILTERCAPS_MIPFLINEAR |
4379 WINED3DPTFILTERCAPS_MIPFPOINT |
4380 WINED3DPTFILTERCAPS_LINEAR |
4381 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4382 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4383 WINED3DPTFILTERCAPS_MIPLINEAR |
4384 WINED3DPTFILTERCAPS_MIPNEAREST |
4385 WINED3DPTFILTERCAPS_NEAREST;
4387 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4389 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4390 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4393 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4395 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4396 WINED3DPTFILTERCAPS_MAGFPOINT |
4397 WINED3DPTFILTERCAPS_MINFLINEAR |
4398 WINED3DPTFILTERCAPS_MINFPOINT |
4399 WINED3DPTFILTERCAPS_MIPFLINEAR |
4400 WINED3DPTFILTERCAPS_MIPFPOINT |
4401 WINED3DPTFILTERCAPS_LINEAR |
4402 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4403 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4404 WINED3DPTFILTERCAPS_MIPLINEAR |
4405 WINED3DPTFILTERCAPS_MIPNEAREST |
4406 WINED3DPTFILTERCAPS_NEAREST;
4408 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4410 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4411 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4414 else
4416 caps->CubeTextureFilterCaps = 0;
4419 if (gl_info->supported[EXT_TEXTURE3D])
4421 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4422 WINED3DPTFILTERCAPS_MAGFPOINT |
4423 WINED3DPTFILTERCAPS_MINFLINEAR |
4424 WINED3DPTFILTERCAPS_MINFPOINT |
4425 WINED3DPTFILTERCAPS_MIPFLINEAR |
4426 WINED3DPTFILTERCAPS_MIPFPOINT |
4427 WINED3DPTFILTERCAPS_LINEAR |
4428 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4429 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4430 WINED3DPTFILTERCAPS_MIPLINEAR |
4431 WINED3DPTFILTERCAPS_MIPNEAREST |
4432 WINED3DPTFILTERCAPS_NEAREST;
4434 else
4436 caps->VolumeTextureFilterCaps = 0;
4439 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4440 WINED3DPTADDRESSCAPS_CLAMP |
4441 WINED3DPTADDRESSCAPS_WRAP;
4443 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4445 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4447 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4449 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4451 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4453 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4456 if (gl_info->supported[EXT_TEXTURE3D])
4458 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4459 WINED3DPTADDRESSCAPS_CLAMP |
4460 WINED3DPTADDRESSCAPS_WRAP;
4461 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4463 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4465 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4467 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4469 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4471 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4474 else
4476 caps->VolumeTextureAddressCaps = 0;
4479 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4480 WINED3DLINECAPS_ZTEST |
4481 WINED3DLINECAPS_BLEND |
4482 WINED3DLINECAPS_ALPHACMP |
4483 WINED3DLINECAPS_FOG;
4484 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4485 * idea how generating the smoothing alpha values works; the result is different
4488 caps->MaxTextureWidth = gl_info->limits.texture_size;
4489 caps->MaxTextureHeight = gl_info->limits.texture_size;
4491 if (gl_info->supported[EXT_TEXTURE3D])
4492 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4493 else
4494 caps->MaxVolumeExtent = 0;
4496 caps->MaxTextureRepeat = 32768;
4497 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4498 caps->MaxVertexW = 1.0f;
4500 caps->GuardBandLeft = 0.0f;
4501 caps->GuardBandTop = 0.0f;
4502 caps->GuardBandRight = 0.0f;
4503 caps->GuardBandBottom = 0.0f;
4505 caps->ExtentsAdjust = 0.0f;
4507 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4508 WINED3DSTENCILCAPS_INCRSAT |
4509 WINED3DSTENCILCAPS_INVERT |
4510 WINED3DSTENCILCAPS_KEEP |
4511 WINED3DSTENCILCAPS_REPLACE |
4512 WINED3DSTENCILCAPS_ZERO;
4513 if (gl_info->supported[EXT_STENCIL_WRAP])
4515 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4516 WINED3DSTENCILCAPS_INCR;
4518 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4520 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4523 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4524 caps->MaxPointSize = gl_info->limits.pointsize_max;
4526 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4527 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4528 caps->MaxStreams = MAX_STREAMS;
4529 caps->MaxStreamStride = 1024;
4531 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4532 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4533 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4534 caps->MaxNpatchTessellationLevel = 0;
4535 caps->MasterAdapterOrdinal = 0;
4536 caps->AdapterOrdinalInGroup = 0;
4537 caps->NumberOfAdaptersInGroup = 1;
4539 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4541 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4542 WINED3DPTFILTERCAPS_MAGFPOINT |
4543 WINED3DPTFILTERCAPS_MINFLINEAR |
4544 WINED3DPTFILTERCAPS_MAGFLINEAR;
4545 caps->VertexTextureFilterCaps = 0;
4547 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4548 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4549 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4551 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4552 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4554 caps->VertexShaderVersion = shader_caps.vs_version;
4555 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4557 caps->PixelShaderVersion = shader_caps.ps_version;
4558 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4560 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4561 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4562 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4564 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4565 caps->MaxActiveLights = vertex_caps.max_active_lights;
4566 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4567 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4568 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4569 caps->FVFCaps = vertex_caps.fvf_caps;
4570 caps->RasterCaps |= vertex_caps.raster_caps;
4572 /* The following caps are shader specific, but they are things we cannot detect, or which
4573 * are the same among all shader models. So to avoid code duplication set the shader version
4574 * specific, but otherwise constant caps here
4576 if (caps->VertexShaderVersion >= 3)
4578 /* Where possible set the caps based on OpenGL extensions and if they
4579 * aren't set (in case of software rendering) use the VS 3.0 from
4580 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4581 * VS3.0 value. */
4582 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4583 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4584 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4585 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4586 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4587 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4589 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4590 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4591 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
4593 else if (caps->VertexShaderVersion == 2)
4595 caps->VS20Caps.caps = 0;
4596 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4597 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4598 caps->VS20Caps.static_flow_control_depth = 1;
4600 caps->MaxVShaderInstructionsExecuted = 65535;
4601 caps->MaxVertexShader30InstructionSlots = 0;
4603 else
4604 { /* VS 1.x */
4605 caps->VS20Caps.caps = 0;
4606 caps->VS20Caps.dynamic_flow_control_depth = 0;
4607 caps->VS20Caps.temp_count = 0;
4608 caps->VS20Caps.static_flow_control_depth = 0;
4610 caps->MaxVShaderInstructionsExecuted = 0;
4611 caps->MaxVertexShader30InstructionSlots = 0;
4614 if (caps->PixelShaderVersion >= 3)
4616 /* Where possible set the caps based on OpenGL extensions and if they
4617 * aren't set (in case of software rendering) use the PS 3.0 from
4618 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4619 * PS 3.0 value. */
4621 /* Caps is more or less undocumented on MSDN but it appears to be
4622 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4623 * cards from Windows */
4624 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4625 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4626 WINED3DPS20CAPS_PREDICATION |
4627 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4628 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4629 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4630 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4631 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4632 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4633 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4634 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4635 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4637 caps->MaxPShaderInstructionsExecuted = 65535;
4638 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4639 adapter->gl_info.limits.arb_ps_instructions);
4641 else if(caps->PixelShaderVersion == 2)
4643 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4644 caps->PS20Caps.caps = 0;
4645 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4646 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4647 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4648 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4649 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4651 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4652 caps->MaxPixelShader30InstructionSlots = 0;
4654 else /* PS 1.x */
4656 caps->PS20Caps.caps = 0;
4657 caps->PS20Caps.dynamic_flow_control_depth = 0;
4658 caps->PS20Caps.temp_count = 0;
4659 caps->PS20Caps.static_flow_control_depth = 0;
4660 caps->PS20Caps.instruction_slot_count = 0;
4662 caps->MaxPShaderInstructionsExecuted = 0;
4663 caps->MaxPixelShader30InstructionSlots = 0;
4666 if (caps->VertexShaderVersion >= 2)
4668 /* OpenGL supports all the formats below, perhaps not always
4669 * without conversion, but it supports them.
4670 * Further GLSL doesn't seem to have an official unsigned type so
4671 * don't advertise it yet as I'm not sure how we handle it.
4672 * We might need to add some clamping in the shader engine to
4673 * support it.
4674 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4675 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4676 WINED3DDTCAPS_UBYTE4N |
4677 WINED3DDTCAPS_SHORT2N |
4678 WINED3DDTCAPS_SHORT4N;
4679 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4681 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4682 WINED3DDTCAPS_FLOAT16_4;
4685 else
4687 caps->DeclTypes = 0;
4690 /* Set DirectDraw helper Caps */
4691 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4692 WINEDDCKEYCAPS_SRCBLT;
4693 fx_caps = WINEDDFXCAPS_BLTALPHA |
4694 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4695 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4696 WINEDDFXCAPS_BLTROTATION90 |
4697 WINEDDFXCAPS_BLTSHRINKX |
4698 WINEDDFXCAPS_BLTSHRINKXN |
4699 WINEDDFXCAPS_BLTSHRINKY |
4700 WINEDDFXCAPS_BLTSHRINKXN |
4701 WINEDDFXCAPS_BLTSTRETCHX |
4702 WINEDDFXCAPS_BLTSTRETCHXN |
4703 WINEDDFXCAPS_BLTSTRETCHY |
4704 WINEDDFXCAPS_BLTSTRETCHYN;
4705 blit_caps = WINEDDCAPS_BLT |
4706 WINEDDCAPS_BLTCOLORFILL |
4707 WINEDDCAPS_BLTDEPTHFILL |
4708 WINEDDCAPS_BLTSTRETCH |
4709 WINEDDCAPS_CANBLTSYSMEM |
4710 WINEDDCAPS_CANCLIP |
4711 WINEDDCAPS_CANCLIPSTRETCHED |
4712 WINEDDCAPS_COLORKEY |
4713 WINEDDCAPS_COLORKEYHWASSIST |
4714 WINEDDCAPS_ALIGNBOUNDARYSRC;
4716 /* Fill the ddraw caps structure */
4717 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4718 WINEDDCAPS_PALETTE |
4719 blit_caps;
4720 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4721 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4722 WINEDDCAPS2_PRIMARYGAMMA |
4723 WINEDDCAPS2_WIDESURFACES |
4724 WINEDDCAPS2_CANRENDERWINDOWED;
4725 caps->ddraw_caps.color_key_caps = ckey_caps;
4726 caps->ddraw_caps.fx_caps = fx_caps;
4727 caps->ddraw_caps.svb_caps = blit_caps;
4728 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4729 caps->ddraw_caps.svb_fx_caps = fx_caps;
4730 caps->ddraw_caps.vsb_caps = blit_caps;
4731 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4732 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4733 caps->ddraw_caps.ssb_caps = blit_caps;
4734 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4735 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4737 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4738 WINEDDSCAPS_BACKBUFFER |
4739 WINEDDSCAPS_FLIP |
4740 WINEDDSCAPS_FRONTBUFFER |
4741 WINEDDSCAPS_OFFSCREENPLAIN |
4742 WINEDDSCAPS_PALETTE |
4743 WINEDDSCAPS_PRIMARYSURFACE |
4744 WINEDDSCAPS_SYSTEMMEMORY |
4745 WINEDDSCAPS_VIDEOMEMORY |
4746 WINEDDSCAPS_VISIBLE;
4748 if (!(wined3d->flags & WINED3D_NO3D))
4750 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4751 WINEDDSCAPS_MIPMAP |
4752 WINEDDSCAPS_TEXTURE |
4753 WINEDDSCAPS_ZBUFFER;
4754 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4757 return WINED3D_OK;
4760 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4761 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4762 struct wined3d_device **device)
4764 struct wined3d_device *object;
4765 HRESULT hr;
4767 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4768 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4770 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4771 * number and create a device without a 3D adapter for 2D only operation. */
4772 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4773 return WINED3DERR_INVALIDCALL;
4775 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4776 if (!object)
4777 return E_OUTOFMEMORY;
4779 hr = device_init(object, wined3d, adapter_idx, device_type,
4780 focus_window, flags, surface_alignment, device_parent);
4781 if (FAILED(hr))
4783 WARN("Failed to initialize device, hr %#x.\n", hr);
4784 HeapFree(GetProcessHeap(), 0, object);
4785 return hr;
4788 TRACE("Created device %p.\n", object);
4789 *device = object;
4791 device_parent->ops->wined3d_device_created(device_parent, *device);
4793 return WINED3D_OK;
4796 static void WINE_GLAPI invalid_func(const void *data)
4798 ERR("Invalid vertex attribute function called\n");
4799 DebugBreak();
4802 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4804 ERR("Invalid texcoord function called\n");
4805 DebugBreak();
4808 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4809 * the extension detection and are used in drawStridedSlow
4811 static void WINE_GLAPI position_d3dcolor(const void *data)
4813 DWORD pos = *((const DWORD *)data);
4815 FIXME("Add a test for fixed function position from d3dcolor type\n");
4816 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4817 D3DCOLOR_B_G(pos),
4818 D3DCOLOR_B_B(pos),
4819 D3DCOLOR_B_A(pos));
4822 static void WINE_GLAPI position_float4(const void *data)
4824 const GLfloat *pos = data;
4826 if (pos[3] != 0.0f && pos[3] != 1.0f)
4828 float w = 1.0f / pos[3];
4830 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4832 else
4834 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4838 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4840 DWORD diffuseColor = *((const DWORD *)data);
4842 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4843 D3DCOLOR_B_G(diffuseColor),
4844 D3DCOLOR_B_B(diffuseColor),
4845 D3DCOLOR_B_A(diffuseColor));
4848 static void WINE_GLAPI specular_d3dcolor(const void *data)
4850 DWORD specularColor = *((const DWORD *)data);
4851 GLubyte d[] =
4853 D3DCOLOR_B_R(specularColor),
4854 D3DCOLOR_B_G(specularColor),
4855 D3DCOLOR_B_B(specularColor)
4858 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
4861 static void WINE_GLAPI warn_no_specular_func(const void *data)
4863 WARN("GL_EXT_secondary_color not supported\n");
4866 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
4868 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4869 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4870 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
4872 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4873 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4874 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
4875 if (!d3d_info->xyzrhw)
4876 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4877 else
4878 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
4879 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4880 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4881 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4882 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
4883 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4884 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4885 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4886 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4887 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4888 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4889 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4890 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4891 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4892 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4894 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4895 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4896 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
4897 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
4898 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4899 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4900 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4901 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4902 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
4903 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4904 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
4905 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4906 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
4907 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4908 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4909 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4910 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4911 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4913 /* No 4 component entry points here. */
4914 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4915 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4916 if (gl_info->supported[EXT_SECONDARY_COLOR])
4917 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4918 else
4919 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4920 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4921 if (gl_info->supported[EXT_SECONDARY_COLOR])
4922 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4923 else
4924 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4925 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4926 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4927 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4928 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4929 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4930 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4931 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4932 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4933 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4934 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4935 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4936 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4937 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4939 /* Only 3 component entry points here. Test how others behave. Float4
4940 * normals are used by one of our tests, trying to pass it to the pixel
4941 * shader, which fails on Windows. */
4942 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4943 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4944 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4945 /* Just ignore the 4th value. */
4946 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4947 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4948 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4949 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4950 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4951 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4952 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4953 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4954 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4955 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4956 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4957 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4958 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4959 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4960 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4962 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4963 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4964 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4965 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4966 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4967 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4968 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4969 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4970 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4971 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4972 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4973 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4974 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4975 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4976 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4977 if (gl_info->supported[NV_HALF_FLOAT])
4979 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4980 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4981 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4982 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4983 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4985 else
4987 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4988 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4990 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4993 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4995 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4996 int i;
4998 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5000 UINT attrib_count = 0;
5001 GLint cfg_count;
5002 int attribs[11];
5003 int values[11];
5004 int attribute;
5006 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5007 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5009 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5010 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5011 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5012 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5013 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5014 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5015 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5016 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5017 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5018 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5019 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5020 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5022 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5024 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5025 int format_id = i + 1;
5027 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5028 continue;
5030 cfg->iPixelFormat = format_id;
5031 cfg->redSize = values[0];
5032 cfg->greenSize = values[1];
5033 cfg->blueSize = values[2];
5034 cfg->alphaSize = values[3];
5035 cfg->colorSize = values[4];
5036 cfg->depthSize = values[5];
5037 cfg->stencilSize = values[6];
5038 cfg->windowDrawable = values[7];
5039 cfg->iPixelType = values[8];
5040 cfg->doubleBuffer = values[9];
5041 cfg->auxBuffers = values[10];
5043 cfg->numSamples = 0;
5044 /* Check multisample support. */
5045 if (gl_info->supported[ARB_MULTISAMPLE])
5047 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5048 int values[2];
5050 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5052 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5053 * multisampling is supported. values[1] = number of
5054 * multisample buffers. */
5055 if (values[0])
5056 cfg->numSamples = values[1];
5060 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5061 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5062 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5063 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5064 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5066 ++adapter->cfg_count;
5069 else
5071 int cfg_count;
5073 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5074 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5076 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5078 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5079 PIXELFORMATDESCRIPTOR pfd;
5080 int format_id = i + 1;
5082 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5083 continue;
5085 /* We only want HW acceleration using an OpenGL ICD driver.
5086 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5087 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5088 * driver (e.g. 3dfx minigl). */
5089 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5091 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5092 continue;
5095 cfg->iPixelFormat = format_id;
5096 cfg->redSize = pfd.cRedBits;
5097 cfg->greenSize = pfd.cGreenBits;
5098 cfg->blueSize = pfd.cBlueBits;
5099 cfg->alphaSize = pfd.cAlphaBits;
5100 cfg->colorSize = pfd.cColorBits;
5101 cfg->depthSize = pfd.cDepthBits;
5102 cfg->stencilSize = pfd.cStencilBits;
5103 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5104 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5105 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5106 cfg->auxBuffers = pfd.cAuxBuffers;
5107 cfg->numSamples = 0;
5109 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5110 "depth=%d, stencil=%d, windowDrawable=%d\n",
5111 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5112 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5113 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5115 ++adapter->cfg_count;
5120 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5122 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5123 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5124 unsigned int ctx_attrib_idx = 0;
5125 DISPLAY_DEVICEW display_device;
5126 GLint ctx_attribs[3];
5128 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5130 adapter->ordinal = ordinal;
5131 adapter->monitorPoint.x = -1;
5132 adapter->monitorPoint.y = -1;
5134 /* Dynamically load all GL core functions */
5135 #ifdef USE_WIN32_OPENGL
5137 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5138 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5139 ALL_WGL_FUNCS
5140 #undef USE_GL_FUNC
5141 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5143 #else
5144 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5146 HDC hdc = GetDC( 0 );
5147 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5148 ReleaseDC( 0, hdc );
5149 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5150 gl_info->gl_ops.wgl = wgl_driver->wgl;
5151 gl_info->gl_ops.gl = wgl_driver->gl;
5153 #endif
5155 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5156 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5158 if (!AllocateLocallyUniqueId(&adapter->luid))
5160 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5161 return FALSE;
5163 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5164 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5166 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5168 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5169 return FALSE;
5172 if (context_debug_output_enabled(gl_info))
5174 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5175 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5177 ctx_attribs[ctx_attrib_idx] = 0;
5178 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5180 if (!wined3d_adapter_init_gl_caps(adapter))
5182 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5183 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5184 return FALSE;
5187 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5188 /* We haven't found any suitable formats. This should only happen in
5189 * case of GDI software rendering, which is pretty useless anyway. */
5190 if (!adapter->cfg_count)
5192 WARN("No suitable pixel formats found.\n");
5193 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5194 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5195 return FALSE;
5198 if (!wined3d_adapter_init_format_info(adapter))
5200 ERR("Failed to initialize GL format info.\n");
5201 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5202 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5203 return FALSE;
5206 adapter->TextureRam = adapter->driver_info.vidmem;
5207 adapter->UsedTextureRam = 0;
5208 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5210 display_device.cb = sizeof(display_device);
5211 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5212 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5213 strcpyW(adapter->DeviceName, display_device.DeviceName);
5215 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5217 wined3d_adapter_init_ffp_attrib_ops(adapter);
5219 return TRUE;
5222 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5224 DISPLAY_DEVICEW display_device;
5226 memset(adapter, 0, sizeof(*adapter));
5227 adapter->ordinal = ordinal;
5228 adapter->monitorPoint.x = -1;
5229 adapter->monitorPoint.y = -1;
5231 adapter->driver_info.name = "Display";
5232 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5233 if (wined3d_settings.emulated_textureram)
5234 adapter->TextureRam = wined3d_settings.emulated_textureram;
5235 else
5236 adapter->TextureRam = 128 * 1024 * 1024;
5238 initPixelFormatsNoGL(&adapter->gl_info);
5240 adapter->vertex_pipe = &none_vertex_pipe;
5241 adapter->fragment_pipe = &none_fragment_pipe;
5242 adapter->shader_backend = &none_shader_backend;
5243 adapter->blitter = &cpu_blit;
5245 display_device.cb = sizeof(display_device);
5246 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5247 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5248 strcpyW(adapter->DeviceName, display_device.DeviceName);
5251 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5253 const struct wined3d_parent_ops wined3d_null_parent_ops =
5255 wined3d_null_wined3d_object_destroyed,
5258 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
5260 wined3d->ref = 1;
5261 wined3d->flags = flags;
5263 TRACE("Initializing adapters.\n");
5265 if (flags & WINED3D_NO3D)
5267 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5268 wined3d->adapter_count = 1;
5269 return WINED3D_OK;
5272 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5274 WARN("Failed to initialize adapter.\n");
5275 return E_FAIL;
5277 wined3d->adapter_count = 1;
5279 return WINED3D_OK;