wined3d: Implement GPU description registry override for Vulkan adapter.
[wine.git] / dlls / wined3d / directx.c
bloba1c0b8879763a668ab6d59f50962f5261f004585
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "wined3d_private.h"
28 #include "winternl.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 WINE_DECLARE_DEBUG_CHANNEL(winediag);
33 #define DEFAULT_REFRESH_RATE 0
35 enum wined3d_driver_model
37 DRIVER_MODEL_GENERIC,
38 DRIVER_MODEL_WIN9X,
39 DRIVER_MODEL_NT40,
40 DRIVER_MODEL_NT5X,
41 DRIVER_MODEL_NT6X
44 /* The d3d device ID */
45 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
47 /**********************************************************
48 * Utility functions follow
49 **********************************************************/
51 const struct min_lookup minMipLookup[] =
53 /* NONE POINT LINEAR */
54 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
55 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
56 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
59 const GLenum magLookup[] =
61 /* NONE POINT LINEAR */
62 GL_NEAREST, GL_NEAREST, GL_LINEAR,
65 /* Adjust the amount of used texture memory */
66 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
68 adapter->vram_bytes_used += amount;
69 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
70 wine_dbgstr_longlong(amount),
71 wine_dbgstr_longlong(adapter->vram_bytes_used));
72 return adapter->vram_bytes_used;
75 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
77 heap_free(adapter->formats);
80 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
82 ULONG refcount = InterlockedIncrement(&wined3d->ref);
84 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
86 return refcount;
89 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
91 ULONG refcount = InterlockedDecrement(&wined3d->ref);
93 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
95 if (!refcount)
97 unsigned int i;
99 for (i = 0; i < wined3d->adapter_count; ++i)
101 struct wined3d_adapter *adapter = wined3d->adapters[i];
103 adapter->adapter_ops->adapter_destroy(adapter);
105 heap_free(wined3d);
108 return refcount;
111 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
112 * reporting a driver version is moot because we are not the Windows driver, and we have different
113 * bugs, features, etc.
115 * The driver version has the form "x.y.z.w".
117 * "x" is the Windows version the driver is meant for:
118 * 4 -> 95/98/NT4
119 * 5 -> 2000
120 * 6 -> 2000/XP
121 * 7 -> Vista
122 * 8 -> Win 7
124 * "y" is the maximum Direct3D version the driver supports.
125 * y -> d3d version mapping:
126 * 11 -> d3d6
127 * 12 -> d3d7
128 * 13 -> d3d8
129 * 14 -> d3d9
130 * 15 -> d3d10
131 * 16 -> d3d10.1
132 * 17 -> d3d11
134 * "z" is the subversion number.
136 * "w" is the vendor specific driver build number.
139 struct driver_version_information
141 enum wined3d_display_driver driver;
142 enum wined3d_driver_model driver_model;
143 const char *driver_name; /* name of Windows driver */
144 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
145 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
146 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
149 /* The driver version table contains driver information for different devices on several OS versions. */
150 static const struct driver_version_information driver_version_table[] =
152 /* AMD
153 * - Radeon HD2x00 (R600) and up supported by current drivers.
154 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
155 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
156 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
157 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
158 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
159 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
160 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
161 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
162 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
163 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
165 /* Intel
166 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
167 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
168 * igxprd32.dll but the GMA800 driver was never updated. */
169 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
170 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
171 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
172 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
173 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
174 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
175 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
177 /* Nvidia
178 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
179 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
180 * - GeforceFX support is up to 173.x on <= XP
181 * - Geforce2MX/3/4 up to 96.x on <= XP
182 * - TNT/Geforce1/2 up to 71.x on <= XP
183 * All version numbers used below are from the Linux nvidia drivers. */
184 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
185 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
186 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
187 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
188 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
189 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
190 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
192 /* Red Hat */
193 {DRIVER_REDHAT_VIRGL, DRIVER_MODEL_GENERIC, "virgl.dll", 0, 0, 0},
195 /* VMware */
196 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
198 /* Wine */
199 {DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0, 0},
202 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
203 * found on a board containing a specific GPU. */
204 static const struct wined3d_gpu_description gpu_description_table[] =
206 /* Nvidia cards */
207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024},
268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072},
273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT720, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_GEFORCE8, 2048},
292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
297 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
302 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
303 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
304 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
305 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
306 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
307 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
308 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
309 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
310 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
311 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
312 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
313 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
314 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
315 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
316 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
317 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096},
318 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
319 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
320 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
321 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
322 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
323 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
324 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
325 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
326 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
327 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096},
328 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
329 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
330 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
331 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
332 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288},
333 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288},
334 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2060, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_GEFORCE8, 6144},
335 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2070, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_GEFORCE8, 8192},
336 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_GEFORCE8, 8192},
337 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080TI, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
339 /* AMD cards */
340 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
341 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
342 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
343 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
344 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
345 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
346 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
347 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
348 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
349 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
350 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
351 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
352 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
353 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
354 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
355 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
356 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
357 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
358 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
359 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
360 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
361 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
362 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
363 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
364 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
365 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
366 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
367 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
368 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
369 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
370 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
371 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
372 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
373 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
374 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
375 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
376 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
377 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
378 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
379 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
380 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
381 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
382 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
383 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
384 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
385 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
386 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
388 /* Red Hat */
389 {HW_VENDOR_REDHAT, CARD_REDHAT_VIRGL, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL, 1024},
391 /* VMware */
392 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
394 /* Intel cards */
395 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
396 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
397 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
398 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
399 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
400 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
401 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
402 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
403 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
404 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
405 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
406 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
407 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
408 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
409 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
410 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
411 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
412 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
413 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
414 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
415 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
416 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
417 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
418 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
419 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
420 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
421 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
422 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
423 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
424 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
425 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
426 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
427 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
428 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
429 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
430 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
431 {HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
432 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
433 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
434 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
435 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
436 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
437 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
438 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
439 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
440 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
441 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
442 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
443 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
444 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
445 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
446 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
447 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
448 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
449 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
450 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
451 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
452 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
453 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
454 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
455 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
456 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
457 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
458 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
459 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
460 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
461 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
462 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
463 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
464 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
465 {HW_VENDOR_INTEL, CARD_INTEL_HD620, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000, 3072},
466 {HW_VENDOR_INTEL, CARD_INTEL_HD630, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
469 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
470 enum wined3d_driver_model driver_model)
472 unsigned int i;
474 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
476 for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
478 const struct driver_version_information *entry = &driver_version_table[i];
480 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
481 || entry->driver_model == driver_model))
483 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
484 entry->driver_name, entry->version, entry->subversion, entry->build);
485 return entry;
488 return NULL;
491 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
492 enum wined3d_pci_device device)
494 unsigned int i;
496 for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
498 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
499 return &gpu_description_table[i];
502 return NULL;
505 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
506 enum wined3d_pci_device device)
508 const struct wined3d_gpu_description *gpu_desc;
509 static unsigned int once;
511 if (wined3d_settings.pci_vendor_id == PCI_VENDOR_NONE && wined3d_settings.pci_device_id == PCI_DEVICE_NONE)
512 return NULL;
514 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
516 vendor = wined3d_settings.pci_vendor_id;
517 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
519 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
521 device = wined3d_settings.pci_device_id;
522 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
525 if (!(gpu_desc = wined3d_get_gpu_description(vendor, device)) && !once++)
526 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
528 return gpu_desc;
531 void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
532 const struct wined3d_gpu_description *gpu_desc, UINT64 vram_bytes)
534 const struct driver_version_information *version_info;
535 enum wined3d_driver_model driver_model;
536 enum wined3d_display_driver driver;
537 MEMORYSTATUSEX memory_status;
538 OSVERSIONINFOW os_version;
539 WORD driver_os_version;
541 memset(&os_version, 0, sizeof(os_version));
542 os_version.dwOSVersionInfoSize = sizeof(os_version);
543 if (!GetVersionExW(&os_version))
545 ERR("Failed to get OS version, reporting 2000/XP.\n");
546 driver_os_version = 6;
547 driver_model = DRIVER_MODEL_NT5X;
549 else
551 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
552 switch (os_version.dwMajorVersion)
554 case 4:
555 /* If needed we could distinguish between 9x and NT4, but this code won't make
556 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
558 driver_os_version = 4;
559 driver_model = DRIVER_MODEL_WIN9X;
560 break;
562 case 5:
563 driver_os_version = 6;
564 driver_model = DRIVER_MODEL_NT5X;
565 break;
567 case 6:
568 if (os_version.dwMinorVersion == 0)
570 driver_os_version = 7;
571 driver_model = DRIVER_MODEL_NT6X;
573 else if (os_version.dwMinorVersion == 1)
575 driver_os_version = 8;
576 driver_model = DRIVER_MODEL_NT6X;
578 else
580 if (os_version.dwMinorVersion > 2)
582 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
583 os_version.dwMajorVersion, os_version.dwMinorVersion);
585 driver_os_version = 9;
586 driver_model = DRIVER_MODEL_NT6X;
588 break;
590 case 10:
591 driver_os_version = 10;
592 driver_model = DRIVER_MODEL_NT6X;
593 break;
595 default:
596 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
597 os_version.dwMajorVersion, os_version.dwMinorVersion);
598 driver_os_version = 6;
599 driver_model = DRIVER_MODEL_NT5X;
600 break;
604 driver_info->vendor = gpu_desc->vendor;
605 driver_info->device = gpu_desc->device;
606 driver_info->description = gpu_desc->description;
607 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
608 driver = gpu_desc->driver;
610 if (wined3d_settings.emulated_textureram)
612 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
613 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
614 wine_dbgstr_longlong(driver_info->vram_bytes));
618 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
619 * In order to avoid this application bug we limit the amount of video memory
620 * to LONG_MAX for older Windows versions.
622 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
624 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
625 driver_info->vram_bytes = LONG_MAX;
628 driver_info->sysmem_bytes = 64 * 1024 * 1024;
629 memory_status.dwLength = sizeof(memory_status);
630 if (GlobalMemoryStatusEx(&memory_status))
631 driver_info->sysmem_bytes = max(memory_status.ullTotalPhys / 2, driver_info->sysmem_bytes);
632 else
633 ERR("Failed to get global memory status.\n");
635 /* Try to obtain driver version information for the current Windows version. This fails in
636 * some cases:
637 * - the gpu is not available on the currently selected OS version:
638 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
639 * version information for the current Windows version is returned instead of faked info.
640 * We do the same and assume the default Windows version to emulate is WinXP.
642 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
643 * For now return the XP driver info. Perhaps later on we should return VESA.
645 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
646 * This could be an indication that our database is not up to date, so this should be fixed.
648 if ((version_info = get_driver_version_info(driver, driver_model))
649 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
651 driver_info->name = version_info->driver_name;
652 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
653 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
655 else
657 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
658 driver_info->vendor, driver_info->device, driver_model);
659 driver_info->name = "Display";
660 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
661 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */
665 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
666 enum wined3d_feature_level feature_level)
668 static const struct wined3d_fallback_card
670 enum wined3d_feature_level feature_level;
671 enum wined3d_pci_device device_id;
673 card_fallback_nvidia[] =
675 {WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128},
676 {WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT},
677 {WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE},
678 {WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3},
679 {WINED3D_FEATURE_LEVEL_9_SM2, CARD_NVIDIA_GEFORCEFX_5800},
680 {WINED3D_FEATURE_LEVEL_9_SM3, CARD_NVIDIA_GEFORCE_6800},
681 {WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX},
682 {WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470},
683 {WINED3D_FEATURE_LEVEL_NONE},
685 card_fallback_amd[] =
687 {WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO},
688 {WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200},
689 {WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500},
690 {WINED3D_FEATURE_LEVEL_9_SM2, CARD_AMD_RADEON_9500},
691 {WINED3D_FEATURE_LEVEL_9_SM3, CARD_AMD_RADEON_X1600},
692 {WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900},
693 {WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600},
694 {WINED3D_FEATURE_LEVEL_NONE},
696 card_fallback_intel[] =
698 {WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G},
699 {WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G},
700 {WINED3D_FEATURE_LEVEL_9_SM3, CARD_INTEL_945G},
701 {WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45},
702 {WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD},
703 {WINED3D_FEATURE_LEVEL_NONE},
706 static const struct
708 enum wined3d_pci_vendor vendor;
709 const struct wined3d_fallback_card *cards;
711 fallbacks[] =
713 {HW_VENDOR_AMD, card_fallback_amd},
714 {HW_VENDOR_NVIDIA, card_fallback_nvidia},
715 {HW_VENDOR_VMWARE, card_fallback_amd},
716 {HW_VENDOR_INTEL, card_fallback_intel},
719 const struct wined3d_fallback_card *cards;
720 enum wined3d_pci_device device_id;
721 unsigned int i;
723 cards = NULL;
724 for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
726 if (*vendor == fallbacks[i].vendor)
727 cards = fallbacks[i].cards;
729 if (!cards)
731 *vendor = HW_VENDOR_NVIDIA;
732 cards = card_fallback_nvidia;
735 device_id = cards->device_id;
736 for (i = 0; cards[i].feature_level; ++i)
738 if (feature_level >= cards[i].feature_level)
739 device_id = cards[i].device_id;
741 return device_id;
744 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
746 TRACE("wined3d %p, reporting %u adapters.\n",
747 wined3d, wined3d->adapter_count);
749 return wined3d->adapter_count;
752 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
754 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
756 return WINED3D_OK;
759 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
760 struct wined3d_output_desc *desc)
762 enum wined3d_display_rotation rotation;
763 const struct wined3d_adapter *adapter;
764 struct wined3d_display_mode mode;
765 HMONITOR monitor;
766 HRESULT hr;
768 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
770 if (adapter_idx >= wined3d->adapter_count)
771 return WINED3DERR_INVALIDCALL;
773 adapter = wined3d->adapters[adapter_idx];
774 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
775 return WINED3DERR_INVALIDCALL;
777 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
778 return hr;
780 memcpy(desc->device_name, adapter->device_name, sizeof(desc->device_name));
781 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
782 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
783 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
784 * are created. */
785 desc->attached_to_desktop = TRUE;
786 desc->rotation = rotation;
787 desc->monitor = monitor;
789 return WINED3D_OK;
792 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
793 of the same bpp but different resolutions */
795 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
796 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
797 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
799 const struct wined3d_adapter *adapter;
800 const struct wined3d_format *format;
801 unsigned int i = 0;
802 unsigned int j = 0;
803 UINT format_bits;
804 DEVMODEW mode;
806 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
807 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
809 if (adapter_idx >= wined3d->adapter_count)
810 return 0;
812 adapter = wined3d->adapters[adapter_idx];
813 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
814 format_bits = format->byte_count * CHAR_BIT;
816 memset(&mode, 0, sizeof(mode));
817 mode.dmSize = sizeof(mode);
819 while (EnumDisplaySettingsExW(adapter->device_name, j++, &mode, 0))
821 if (mode.dmFields & DM_DISPLAYFLAGS)
823 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
824 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
825 continue;
827 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
828 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
829 continue;
832 if (format_id == WINED3DFMT_UNKNOWN)
834 /* This is for d3d8, do not enumerate P8 here. */
835 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
837 else if (mode.dmBitsPerPel == format_bits)
839 ++i;
843 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
845 return i;
848 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
849 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
850 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
851 UINT mode_idx, struct wined3d_display_mode *mode)
853 const struct wined3d_adapter *adapter;
854 const struct wined3d_format *format;
855 UINT format_bits;
856 DEVMODEW m;
857 UINT i = 0;
858 int j = 0;
860 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
861 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
863 if (!mode || adapter_idx >= wined3d->adapter_count)
864 return WINED3DERR_INVALIDCALL;
866 adapter = wined3d->adapters[adapter_idx];
867 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
868 format_bits = format->byte_count * CHAR_BIT;
870 memset(&m, 0, sizeof(m));
871 m.dmSize = sizeof(m);
873 while (i <= mode_idx)
875 if (!EnumDisplaySettingsExW(adapter->device_name, j++, &m, 0))
877 WARN("Invalid mode_idx %u.\n", mode_idx);
878 return WINED3DERR_INVALIDCALL;
881 if (m.dmFields & DM_DISPLAYFLAGS)
883 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
884 && (m.u2.dmDisplayFlags & DM_INTERLACED))
885 continue;
887 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
888 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
889 continue;
892 if (format_id == WINED3DFMT_UNKNOWN)
894 /* This is for d3d8, do not enumerate P8 here. */
895 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
897 else if (m.dmBitsPerPel == format_bits)
899 ++i;
903 mode->width = m.dmPelsWidth;
904 mode->height = m.dmPelsHeight;
905 mode->refresh_rate = DEFAULT_REFRESH_RATE;
906 if (m.dmFields & DM_DISPLAYFREQUENCY)
907 mode->refresh_rate = m.dmDisplayFrequency;
909 if (format_id == WINED3DFMT_UNKNOWN)
910 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
911 else
912 mode->format_id = format_id;
914 if (!(m.dmFields & DM_DISPLAYFLAGS))
915 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
916 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
917 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
918 else
919 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
921 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
922 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
924 return WINED3D_OK;
927 HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
928 unsigned int adapter_idx, struct wined3d_display_mode *mode)
930 unsigned int i, j, mode_count, matching_mode_count, closest;
931 struct wined3d_display_mode **matching_modes;
932 struct wined3d_display_mode *modes;
933 HRESULT hr;
935 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
937 if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
938 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
940 WARN("Adapter has 0 matching modes.\n");
941 return E_FAIL;
944 if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
945 return E_OUTOFMEMORY;
946 if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
948 heap_free(modes);
949 return E_OUTOFMEMORY;
952 for (i = 0; i < mode_count; ++i)
954 if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
955 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
957 heap_free(matching_modes);
958 heap_free(modes);
959 return hr;
961 matching_modes[i] = &modes[i];
964 matching_mode_count = mode_count;
966 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
968 for (i = 0, j = 0; i < matching_mode_count; ++i)
970 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
971 matching_modes[j++] = matching_modes[i];
973 if (j > 0)
974 matching_mode_count = j;
977 if (mode->refresh_rate)
979 for (i = 0, j = 0; i < matching_mode_count; ++i)
981 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
982 matching_modes[j++] = matching_modes[i];
984 if (j > 0)
985 matching_mode_count = j;
988 if (!mode->width || !mode->height)
990 struct wined3d_display_mode current_mode;
991 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
992 &current_mode, NULL)))
994 heap_free(matching_modes);
995 heap_free(modes);
996 return hr;
998 mode->width = current_mode.width;
999 mode->height = current_mode.height;
1002 closest = ~0u;
1003 for (i = 0, j = 0; i < matching_mode_count; ++i)
1005 unsigned int d = abs(mode->width - matching_modes[i]->width)
1006 + abs(mode->height - matching_modes[i]->height);
1008 if (closest > d)
1010 closest = d;
1011 j = i;
1015 *mode = *matching_modes[j];
1017 heap_free(matching_modes);
1018 heap_free(modes);
1020 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1021 mode->refresh_rate, debug_d3dformat(mode->format_id),
1022 mode->scanline_ordering);
1024 return WINED3D_OK;
1027 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
1028 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
1030 const struct wined3d_adapter *adapter;
1031 DEVMODEW m;
1033 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
1034 wined3d, adapter_idx, mode, rotation);
1036 if (!mode || adapter_idx >= wined3d->adapter_count)
1037 return WINED3DERR_INVALIDCALL;
1039 adapter = wined3d->adapters[adapter_idx];
1041 memset(&m, 0, sizeof(m));
1042 m.dmSize = sizeof(m);
1044 EnumDisplaySettingsExW(adapter->device_name, ENUM_CURRENT_SETTINGS, &m, 0);
1045 mode->width = m.dmPelsWidth;
1046 mode->height = m.dmPelsHeight;
1047 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1048 if (m.dmFields & DM_DISPLAYFREQUENCY)
1049 mode->refresh_rate = m.dmDisplayFrequency;
1050 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1052 /* Lie about the format. X11 can't change the color depth, and some apps
1053 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1054 * that GetDisplayMode still returns 24 bpp. This should probably be
1055 * handled in winex11 instead. */
1056 if (adapter->screen_format && adapter->screen_format != mode->format_id)
1058 WARN("Overriding format %s with stored format %s.\n",
1059 debug_d3dformat(mode->format_id),
1060 debug_d3dformat(adapter->screen_format));
1061 mode->format_id = adapter->screen_format;
1064 if (!(m.dmFields & DM_DISPLAYFLAGS))
1065 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1066 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1067 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1068 else
1069 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1071 if (rotation)
1073 switch (m.u1.s2.dmDisplayOrientation)
1075 case DMDO_DEFAULT:
1076 *rotation = WINED3D_DISPLAY_ROTATION_0;
1077 break;
1078 case DMDO_90:
1079 *rotation = WINED3D_DISPLAY_ROTATION_90;
1080 break;
1081 case DMDO_180:
1082 *rotation = WINED3D_DISPLAY_ROTATION_180;
1083 break;
1084 case DMDO_270:
1085 *rotation = WINED3D_DISPLAY_ROTATION_270;
1086 break;
1087 default:
1088 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
1089 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
1090 break;
1094 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1095 mode->refresh_rate, debug_d3dformat(mode->format_id),
1096 mode->scanline_ordering);
1097 return WINED3D_OK;
1100 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
1101 UINT adapter_idx, const struct wined3d_display_mode *mode)
1103 struct wined3d_adapter *adapter;
1104 DEVMODEW new_mode, current_mode;
1105 RECT clip_rc;
1106 LONG ret;
1107 enum wined3d_format_id new_format_id;
1109 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
1111 if (adapter_idx >= wined3d->adapter_count)
1112 return WINED3DERR_INVALIDCALL;
1113 adapter = wined3d->adapters[adapter_idx];
1115 memset(&new_mode, 0, sizeof(new_mode));
1116 new_mode.dmSize = sizeof(new_mode);
1117 memset(&current_mode, 0, sizeof(current_mode));
1118 current_mode.dmSize = sizeof(current_mode);
1119 if (mode)
1121 const struct wined3d_format *format;
1123 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1124 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1126 format = wined3d_get_format(adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET);
1128 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1129 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
1130 new_mode.dmPelsWidth = mode->width;
1131 new_mode.dmPelsHeight = mode->height;
1133 new_mode.dmDisplayFrequency = mode->refresh_rate;
1134 if (mode->refresh_rate)
1135 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
1137 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1139 new_mode.dmFields |= DM_DISPLAYFLAGS;
1140 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
1141 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
1143 new_format_id = mode->format_id;
1145 else
1147 if (!EnumDisplaySettingsW(adapter->device_name, ENUM_REGISTRY_SETTINGS, &new_mode))
1149 ERR("Failed to read mode from registry.\n");
1150 return WINED3DERR_NOTAVAILABLE;
1152 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
1155 /* Only change the mode if necessary. */
1156 if (!EnumDisplaySettingsW(adapter->device_name, ENUM_CURRENT_SETTINGS, &current_mode))
1158 ERR("Failed to get current display mode.\n");
1160 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
1161 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
1162 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
1163 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
1164 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
1165 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
1166 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
1168 TRACE("Skipping redundant mode setting call.\n");
1169 adapter->screen_format = new_format_id;
1170 return WINED3D_OK;
1173 ret = ChangeDisplaySettingsExW(adapter->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1174 if (ret != DISP_CHANGE_SUCCESSFUL)
1176 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
1178 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1179 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
1180 new_mode.dmDisplayFrequency = 0;
1181 ret = ChangeDisplaySettingsExW(adapter->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1183 if (ret != DISP_CHANGE_SUCCESSFUL)
1184 return WINED3DERR_NOTAVAILABLE;
1187 /* Store the new values. */
1188 adapter->screen_format = new_format_id;
1190 /* And finally clip mouse to our screen. */
1191 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
1192 ClipCursor(&clip_rc);
1194 return WINED3D_OK;
1197 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
1198 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
1200 const struct wined3d_adapter *adapter;
1201 size_t len;
1203 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
1204 wined3d, adapter_idx, flags, identifier);
1206 wined3d_mutex_lock();
1208 if (adapter_idx >= wined3d->adapter_count)
1209 goto fail;
1211 adapter = wined3d->adapters[adapter_idx];
1213 if (identifier->driver_size)
1215 const char *name = adapter->driver_info.name;
1216 len = min(strlen(name), identifier->driver_size - 1);
1217 memcpy(identifier->driver, name, len);
1218 memset(&identifier->driver[len], 0, identifier->driver_size - len);
1221 if (identifier->description_size)
1223 const char *description = adapter->driver_info.description;
1224 len = min(strlen(description), identifier->description_size - 1);
1225 memcpy(identifier->description, description, len);
1226 memset(&identifier->description[len], 0, identifier->description_size - len);
1229 /* Note that d3d8 doesn't supply a device name. */
1230 if (identifier->device_name_size)
1232 if (!WideCharToMultiByte(CP_ACP, 0, adapter->device_name, -1, identifier->device_name,
1233 identifier->device_name_size, NULL, NULL))
1235 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
1236 goto fail;
1240 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
1241 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
1242 identifier->vendor_id = adapter->driver_info.vendor;
1243 identifier->device_id = adapter->driver_info.device;
1244 identifier->subsystem_id = 0;
1245 identifier->revision = 0;
1246 identifier->device_identifier = IID_D3DDEVICE_D3DUID;
1247 identifier->driver_uuid = adapter->driver_uuid;
1248 identifier->device_uuid = adapter->device_uuid;
1249 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
1250 identifier->adapter_luid = adapter->luid;
1251 identifier->video_memory = min(~(SIZE_T)0, adapter->driver_info.vram_bytes);
1252 identifier->shared_system_memory = min(~(SIZE_T)0, adapter->driver_info.sysmem_bytes);
1254 wined3d_mutex_unlock();
1256 return WINED3D_OK;
1258 fail:
1259 wined3d_mutex_unlock();
1260 return WINED3DERR_INVALIDCALL;
1263 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
1264 struct wined3d_raster_status *raster_status)
1266 LONGLONG freq_per_frame, freq_per_line;
1267 LARGE_INTEGER counter, freq_per_sec;
1268 struct wined3d_display_mode mode;
1269 static UINT once;
1271 if (!once++)
1272 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1273 wined3d, adapter_idx, raster_status);
1274 else
1275 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1276 wined3d, adapter_idx, raster_status);
1278 /* Obtaining the raster status is a widely implemented but optional
1279 * feature. When this method returns OK StarCraft 2 expects the
1280 * raster_status->InVBlank value to actually change over time.
1281 * And Endless Alice Crysis doesn't care even if this method fails.
1282 * Thus this method returns OK and fakes raster_status by
1283 * QueryPerformanceCounter. */
1285 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
1286 return WINED3DERR_INVALIDCALL;
1287 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
1288 return WINED3DERR_INVALIDCALL;
1289 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
1290 mode.refresh_rate = 60;
1292 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
1293 /* Assume 20 scan lines in the vertical blank. */
1294 freq_per_line = freq_per_frame / (mode.height + 20);
1295 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
1296 if (raster_status->scan_line < mode.height)
1297 raster_status->in_vblank = FALSE;
1298 else
1300 raster_status->scan_line = 0;
1301 raster_status->in_vblank = TRUE;
1304 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1305 raster_status->in_vblank, raster_status->scan_line);
1307 return WINED3D_OK;
1310 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
1311 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1312 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
1314 const struct wined3d_format *rt_format;
1315 const struct wined3d_format *ds_format;
1316 const struct wined3d_adapter *adapter;
1318 TRACE("wined3d %p, adapter_idx %u, device_type %s, "
1319 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
1320 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1321 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
1323 if (adapter_idx >= wined3d->adapter_count)
1324 return WINED3DERR_INVALIDCALL;
1326 adapter = wined3d->adapters[adapter_idx];
1328 rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET);
1329 ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL);
1331 if (!(rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET))
1333 WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format->id));
1334 return WINED3DERR_NOTAVAILABLE;
1336 if (!(ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1338 WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format->id));
1339 return WINED3DERR_NOTAVAILABLE;
1342 if (adapter->adapter_ops->adapter_check_format(adapter, NULL, rt_format, ds_format))
1344 TRACE("Formats match.\n");
1345 return WINED3D_OK;
1348 TRACE("Unsupported format pair: %s and %s.\n",
1349 debug_d3dformat(render_target_format_id),
1350 debug_d3dformat(depth_stencil_format_id));
1352 return WINED3DERR_NOTAVAILABLE;
1355 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
1356 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
1357 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
1359 const struct wined3d_adapter *adapter;
1360 const struct wined3d_format *format;
1361 HRESULT hr = WINED3D_OK;
1363 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
1364 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1365 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
1366 windowed, multisample_type, quality_levels);
1368 if (adapter_idx >= wined3d->adapter_count)
1369 return WINED3DERR_INVALIDCALL;
1370 if (surface_format_id == WINED3DFMT_UNKNOWN)
1371 return WINED3DERR_INVALIDCALL;
1372 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
1373 return WINED3DERR_INVALIDCALL;
1374 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
1376 FIXME("multisample_type %u not handled yet.\n", multisample_type);
1377 return WINED3DERR_NOTAVAILABLE;
1380 adapter = wined3d->adapters[adapter_idx];
1381 format = wined3d_get_format(adapter, surface_format_id, 0);
1383 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
1384 hr = WINED3DERR_NOTAVAILABLE;
1386 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
1388 if (quality_levels)
1390 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
1391 *quality_levels = wined3d_popcount(format->multisample_types);
1392 else
1393 *quality_levels = 1;
1395 return WINED3D_OK;
1398 TRACE("Returning not supported.\n");
1399 return hr;
1402 static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *adapter,
1403 const struct wined3d_format *adapter_format, const struct wined3d_format *ds_format,
1404 enum wined3d_gl_resource_type gl_type)
1406 if (!ds_format->depth_size && !ds_format->stencil_size)
1407 return FALSE;
1408 if (!(ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1409 return FALSE;
1411 /* Blacklist formats not supported on Windows */
1412 if (ds_format->id == WINED3DFMT_S1_UINT_D15_UNORM /* Breaks the shadowvol2 dx7 sdk sample */
1413 || ds_format->id == WINED3DFMT_S4X4_UINT_D24_UNORM)
1415 TRACE("Format %s is blacklisted.\n", debug_d3dformat(ds_format->id));
1416 return FALSE;
1419 return adapter->adapter_ops->adapter_check_format(adapter, adapter_format, NULL, ds_format);
1422 static BOOL wined3d_check_surface_format(const struct wined3d_format *format)
1424 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] | format->flags[WINED3D_GL_RES_TYPE_RB]) & WINED3DFMT_FLAG_BLIT)
1425 return TRUE;
1427 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1428 == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1429 return TRUE;
1431 return FALSE;
1434 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1435 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1436 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1437 * show that wrapping is supported. The lack of filtering will sort out the
1438 * mipmapping capability anyway.
1440 * For now lets report this on all formats, but in the future we may want to
1441 * restrict it to some should applications need that. */
1442 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
1443 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
1444 unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
1446 const struct wined3d_format *adapter_format, *format;
1447 enum wined3d_gl_resource_type gl_type, gl_type_end;
1448 const struct wined3d_adapter *adapter;
1449 BOOL mipmap_gen_supported = TRUE;
1450 unsigned int allowed_bind_flags;
1451 DWORD format_flags = 0;
1452 DWORD allowed_usage;
1454 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
1455 "bind_flags %s, resource_type %s, check_format %s.\n",
1456 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1457 debug_d3dusage(usage), debug_d3dusagequery(usage), wined3d_debug_bind_flags(bind_flags),
1458 debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
1460 if (adapter_idx >= wined3d->adapter_count)
1461 return WINED3DERR_INVALIDCALL;
1463 adapter = wined3d->adapters[adapter_idx];
1464 adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
1465 format = wined3d_get_format(adapter, check_format_id, bind_flags);
1467 switch (resource_type)
1469 case WINED3D_RTYPE_NONE:
1470 allowed_usage = 0;
1471 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1472 | WINED3D_BIND_DEPTH_STENCIL;
1473 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
1474 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1475 break;
1477 case WINED3D_RTYPE_TEXTURE_1D:
1478 allowed_usage = WINED3DUSAGE_DYNAMIC
1479 | WINED3DUSAGE_SOFTWAREPROCESSING
1480 | WINED3DUSAGE_QUERY_FILTER
1481 | WINED3DUSAGE_QUERY_GENMIPMAP
1482 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1483 | WINED3DUSAGE_QUERY_SRGBREAD
1484 | WINED3DUSAGE_QUERY_SRGBWRITE
1485 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1486 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1487 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
1488 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
1489 break;
1491 case WINED3D_RTYPE_TEXTURE_2D:
1492 allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
1493 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1494 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
1495 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1496 | WINED3D_BIND_DEPTH_STENCIL;
1497 if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
1499 if (!wined3d_check_surface_format(format))
1501 TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format->id));
1502 return WINED3DERR_NOTAVAILABLE;
1505 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
1506 break;
1508 allowed_usage |= WINED3DUSAGE_DYNAMIC
1509 | WINED3DUSAGE_LEGACY_CUBEMAP
1510 | WINED3DUSAGE_SOFTWAREPROCESSING
1511 | WINED3DUSAGE_QUERY_FILTER
1512 | WINED3DUSAGE_QUERY_GENMIPMAP
1513 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
1514 | WINED3DUSAGE_QUERY_SRGBREAD
1515 | WINED3DUSAGE_QUERY_SRGBWRITE
1516 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1517 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1518 allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
1519 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
1520 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
1522 allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
1523 allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL;
1524 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
1526 break;
1528 case WINED3D_RTYPE_TEXTURE_3D:
1529 allowed_usage = WINED3DUSAGE_DYNAMIC
1530 | WINED3DUSAGE_SOFTWAREPROCESSING
1531 | WINED3DUSAGE_QUERY_FILTER
1532 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1533 | WINED3DUSAGE_QUERY_SRGBREAD
1534 | WINED3DUSAGE_QUERY_SRGBWRITE
1535 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1536 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1537 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
1538 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1539 break;
1541 default:
1542 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
1543 return WINED3DERR_NOTAVAILABLE;
1546 if ((usage & allowed_usage) != usage)
1548 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
1549 usage, debug_d3dresourcetype(resource_type), allowed_usage);
1550 return WINED3DERR_NOTAVAILABLE;
1553 if ((bind_flags & allowed_bind_flags) != bind_flags)
1555 TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
1556 wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type),
1557 wined3d_debug_bind_flags(allowed_bind_flags));
1558 return WINED3DERR_NOTAVAILABLE;
1561 if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
1562 format_flags |= WINED3DFMT_FLAG_TEXTURE;
1563 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1564 format_flags |= WINED3DFMT_FLAG_RENDERTARGET;
1565 if (usage & WINED3DUSAGE_QUERY_FILTER)
1566 format_flags |= WINED3DFMT_FLAG_FILTERING;
1567 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
1568 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
1569 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
1570 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
1571 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
1572 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
1573 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
1574 format_flags |= WINED3DFMT_FLAG_VTF;
1575 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
1576 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
1578 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
1580 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
1581 return WINED3DERR_NOTAVAILABLE;
1584 for (; gl_type <= gl_type_end; ++gl_type)
1586 if ((format->flags[gl_type] & format_flags) != format_flags)
1588 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
1589 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
1590 return WINED3DERR_NOTAVAILABLE;
1593 if ((bind_flags & WINED3D_BIND_RENDER_TARGET)
1594 && !adapter->adapter_ops->adapter_check_format(adapter, adapter_format, format, NULL))
1596 TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
1597 debug_d3dformat(check_format_id));
1598 return WINED3DERR_NOTAVAILABLE;
1601 /* 3D depth / stencil textures are never supported. */
1602 if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
1603 continue;
1605 if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
1606 && !wined3d_check_depth_stencil_format(adapter, adapter_format, format, gl_type))
1608 TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
1609 debug_d3dformat(check_format_id));
1610 return WINED3DERR_NOTAVAILABLE;
1613 if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
1614 mipmap_gen_supported = FALSE;
1617 if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
1619 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
1620 return WINED3DOK_NOMIPGEN;
1623 return WINED3D_OK;
1626 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
1627 enum wined3d_format_id format_id, UINT width)
1629 const struct wined3d_adapter *adapter;
1630 unsigned int row_pitch, slice_pitch;
1632 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
1633 wined3d, adapter_idx, debug_d3dformat(format_id), width);
1635 if (adapter_idx >= wined3d->adapter_count)
1636 return ~0u;
1638 adapter = wined3d->adapters[adapter_idx];
1639 wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
1640 1, width, 1, &row_pitch, &slice_pitch);
1642 return row_pitch;
1645 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
1646 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
1648 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
1649 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
1650 debug_d3dformat(dst_format));
1652 return WINED3D_OK;
1655 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
1656 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
1657 enum wined3d_format_id backbuffer_format, BOOL windowed)
1659 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
1661 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
1662 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
1663 debug_d3dformat(backbuffer_format), windowed);
1665 if (adapter_idx >= wined3d->adapter_count)
1666 return WINED3DERR_INVALIDCALL;
1668 /* The task of this function is to check whether a certain display / backbuffer format
1669 * combination is available on the given adapter. In fullscreen mode microsoft specified
1670 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
1671 * and display format should match exactly.
1672 * In windowed mode format conversion can occur and this depends on the driver. */
1674 /* There are only 4 display formats. */
1675 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
1676 || display_format == WINED3DFMT_B5G5R5X1_UNORM
1677 || display_format == WINED3DFMT_B8G8R8X8_UNORM
1678 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
1680 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
1681 return WINED3DERR_NOTAVAILABLE;
1684 if (!windowed)
1686 /* If the requested display format is not available, don't continue. */
1687 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
1688 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
1690 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
1691 return WINED3DERR_NOTAVAILABLE;
1694 present_conversion = FALSE;
1696 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
1698 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
1699 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
1700 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1701 return WINED3DERR_NOTAVAILABLE;
1704 if (present_conversion)
1706 /* Use the display format as back buffer format if the latter is
1707 * WINED3DFMT_UNKNOWN. */
1708 if (backbuffer_format == WINED3DFMT_UNKNOWN)
1709 backbuffer_format = display_format;
1711 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
1712 device_type, backbuffer_format, display_format)))
1714 TRACE("Format conversion from %s to %s not supported.\n",
1715 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
1716 return WINED3DERR_NOTAVAILABLE;
1719 else
1721 /* When format conversion from the back buffer format to the display
1722 * format is not allowed, only a limited number of combinations are
1723 * valid. */
1725 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
1727 TRACE("Unsupported format combination %s / %s.\n",
1728 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1729 return WINED3DERR_NOTAVAILABLE;
1732 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
1733 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
1735 TRACE("Unsupported format combination %s / %s.\n",
1736 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1737 return WINED3DERR_NOTAVAILABLE;
1740 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
1741 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
1743 TRACE("Unsupported format combination %s / %s.\n",
1744 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1745 return WINED3DERR_NOTAVAILABLE;
1748 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
1749 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
1751 TRACE("Unsupported format combination %s / %s.\n",
1752 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1753 return WINED3DERR_NOTAVAILABLE;
1757 /* Validate that the back buffer format is usable for render targets. */
1758 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
1759 0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
1761 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
1762 return WINED3DERR_NOTAVAILABLE;
1765 return WINED3D_OK;
1768 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, unsigned int adapter_idx,
1769 enum wined3d_device_type device_type, struct wined3d_caps *caps)
1771 const struct wined3d_d3d_info *d3d_info;
1772 struct wined3d_vertex_caps vertex_caps;
1773 const struct wined3d_adapter *adapter;
1774 DWORD ckey_caps, blit_caps, fx_caps;
1775 struct fragment_caps fragment_caps;
1776 struct shader_caps shader_caps;
1778 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
1779 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
1781 if (adapter_idx >= wined3d->adapter_count)
1782 return WINED3DERR_INVALIDCALL;
1784 adapter = wined3d->adapters[adapter_idx];
1785 d3d_info = &adapter->d3d_info;
1787 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
1788 caps->AdapterOrdinal = adapter_idx;
1790 caps->Caps = 0;
1791 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
1792 WINED3DCAPS2_FULLSCREENGAMMA |
1793 WINED3DCAPS2_DYNAMICTEXTURES;
1795 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
1796 WINED3DCAPS3_COPY_TO_VIDMEM |
1797 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
1799 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
1800 WINED3DCURSORCAPS_LOWRES;
1802 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
1803 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
1804 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
1805 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
1806 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
1807 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
1808 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
1809 WINED3DDEVCAPS_PUREDEVICE |
1810 WINED3DDEVCAPS_HWRASTERIZATION |
1811 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
1812 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
1813 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
1814 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
1815 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
1817 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
1818 WINED3DPMISCCAPS_CULLCCW |
1819 WINED3DPMISCCAPS_CULLCW |
1820 WINED3DPMISCCAPS_COLORWRITEENABLE |
1821 WINED3DPMISCCAPS_CLIPTLVERTS |
1822 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1823 WINED3DPMISCCAPS_MASKZ |
1824 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
1825 /* TODO:
1826 WINED3DPMISCCAPS_NULLREFERENCE
1827 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
1828 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
1829 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
1831 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
1832 WINED3DPRASTERCAPS_PAT |
1833 WINED3DPRASTERCAPS_WFOG |
1834 WINED3DPRASTERCAPS_ZFOG |
1835 WINED3DPRASTERCAPS_FOGVERTEX |
1836 WINED3DPRASTERCAPS_FOGTABLE |
1837 WINED3DPRASTERCAPS_STIPPLE |
1838 WINED3DPRASTERCAPS_SUBPIXEL |
1839 WINED3DPRASTERCAPS_ZTEST |
1840 WINED3DPRASTERCAPS_SCISSORTEST |
1841 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
1842 WINED3DPRASTERCAPS_DEPTHBIAS;
1844 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
1845 WINED3DPCMPCAPS_EQUAL |
1846 WINED3DPCMPCAPS_GREATER |
1847 WINED3DPCMPCAPS_GREATEREQUAL |
1848 WINED3DPCMPCAPS_LESS |
1849 WINED3DPCMPCAPS_LESSEQUAL |
1850 WINED3DPCMPCAPS_NEVER |
1851 WINED3DPCMPCAPS_NOTEQUAL;
1853 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
1854 * are legacy settings for srcblend only. */
1855 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
1856 WINED3DPBLENDCAPS_BOTHSRCALPHA |
1857 WINED3DPBLENDCAPS_DESTALPHA |
1858 WINED3DPBLENDCAPS_DESTCOLOR |
1859 WINED3DPBLENDCAPS_INVDESTALPHA |
1860 WINED3DPBLENDCAPS_INVDESTCOLOR |
1861 WINED3DPBLENDCAPS_INVSRCALPHA |
1862 WINED3DPBLENDCAPS_INVSRCCOLOR |
1863 WINED3DPBLENDCAPS_ONE |
1864 WINED3DPBLENDCAPS_SRCALPHA |
1865 WINED3DPBLENDCAPS_SRCALPHASAT |
1866 WINED3DPBLENDCAPS_SRCCOLOR |
1867 WINED3DPBLENDCAPS_ZERO;
1869 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
1870 WINED3DPBLENDCAPS_DESTCOLOR |
1871 WINED3DPBLENDCAPS_INVDESTALPHA |
1872 WINED3DPBLENDCAPS_INVDESTCOLOR |
1873 WINED3DPBLENDCAPS_INVSRCALPHA |
1874 WINED3DPBLENDCAPS_INVSRCCOLOR |
1875 WINED3DPBLENDCAPS_ONE |
1876 WINED3DPBLENDCAPS_SRCALPHA |
1877 WINED3DPBLENDCAPS_SRCCOLOR |
1878 WINED3DPBLENDCAPS_ZERO;
1880 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
1881 WINED3DPCMPCAPS_EQUAL |
1882 WINED3DPCMPCAPS_GREATER |
1883 WINED3DPCMPCAPS_GREATEREQUAL |
1884 WINED3DPCMPCAPS_LESS |
1885 WINED3DPCMPCAPS_LESSEQUAL |
1886 WINED3DPCMPCAPS_NEVER |
1887 WINED3DPCMPCAPS_NOTEQUAL;
1889 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
1890 WINED3DPSHADECAPS_COLORGOURAUDRGB |
1891 WINED3DPSHADECAPS_ALPHAFLATBLEND |
1892 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
1893 WINED3DPSHADECAPS_COLORFLATRGB |
1894 WINED3DPSHADECAPS_FOGFLAT |
1895 WINED3DPSHADECAPS_FOGGOURAUD |
1896 WINED3DPSHADECAPS_SPECULARFLATRGB;
1898 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
1899 WINED3DPTEXTURECAPS_ALPHAPALETTE |
1900 WINED3DPTEXTURECAPS_TRANSPARENCY |
1901 WINED3DPTEXTURECAPS_BORDER |
1902 WINED3DPTEXTURECAPS_MIPMAP |
1903 WINED3DPTEXTURECAPS_PROJECTED |
1904 WINED3DPTEXTURECAPS_PERSPECTIVE;
1906 if (!d3d_info->texture_npot)
1908 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
1909 if (d3d_info->texture_npot_conditional)
1910 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1913 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
1914 WINED3DPTFILTERCAPS_MAGFPOINT |
1915 WINED3DPTFILTERCAPS_MINFLINEAR |
1916 WINED3DPTFILTERCAPS_MINFPOINT |
1917 WINED3DPTFILTERCAPS_MIPFLINEAR |
1918 WINED3DPTFILTERCAPS_MIPFPOINT |
1919 WINED3DPTFILTERCAPS_LINEAR |
1920 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
1921 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
1922 WINED3DPTFILTERCAPS_MIPLINEAR |
1923 WINED3DPTFILTERCAPS_MIPNEAREST |
1924 WINED3DPTFILTERCAPS_NEAREST;
1926 caps->CubeTextureFilterCaps = 0;
1927 caps->VolumeTextureFilterCaps = 0;
1929 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
1930 WINED3DPTADDRESSCAPS_CLAMP |
1931 WINED3DPTADDRESSCAPS_WRAP;
1933 caps->VolumeTextureAddressCaps = 0;
1935 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
1936 WINED3DLINECAPS_ZTEST |
1937 WINED3DLINECAPS_BLEND |
1938 WINED3DLINECAPS_ALPHACMP |
1939 WINED3DLINECAPS_FOG;
1940 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
1941 * idea how generating the smoothing alpha values works; the result is different
1944 caps->MaxTextureWidth = d3d_info->limits.texture_size;
1945 caps->MaxTextureHeight = d3d_info->limits.texture_size;
1947 caps->MaxVolumeExtent = 0;
1949 caps->MaxTextureRepeat = 32768;
1950 caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
1951 caps->MaxVertexW = 1e10f;
1953 caps->GuardBandLeft = 0.0f;
1954 caps->GuardBandTop = 0.0f;
1955 caps->GuardBandRight = 0.0f;
1956 caps->GuardBandBottom = 0.0f;
1958 caps->ExtentsAdjust = 0.0f;
1960 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
1961 WINED3DSTENCILCAPS_INCRSAT |
1962 WINED3DSTENCILCAPS_INVERT |
1963 WINED3DSTENCILCAPS_KEEP |
1964 WINED3DSTENCILCAPS_REPLACE |
1965 WINED3DSTENCILCAPS_ZERO;
1967 caps->MaxAnisotropy = 0;
1968 caps->MaxPointSize = d3d_info->limits.pointsize_max;
1970 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
1971 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
1972 caps->MaxStreams = WINED3D_MAX_STREAMS;
1973 caps->MaxStreamStride = 1024;
1975 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
1976 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
1977 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
1978 caps->MaxNpatchTessellationLevel = 0;
1979 caps->MasterAdapterOrdinal = 0;
1980 caps->AdapterOrdinalInGroup = 0;
1981 caps->NumberOfAdaptersInGroup = 1;
1983 caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
1985 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
1986 WINED3DPTFILTERCAPS_MAGFPOINT |
1987 WINED3DPTFILTERCAPS_MINFLINEAR |
1988 WINED3DPTFILTERCAPS_MAGFLINEAR;
1989 caps->VertexTextureFilterCaps = 0;
1991 adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
1992 adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
1993 adapter->vertex_pipe->vp_get_caps(adapter, &vertex_caps);
1995 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
1996 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
1998 caps->VertexShaderVersion = shader_caps.vs_version;
1999 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
2001 caps->PixelShaderVersion = shader_caps.ps_version;
2002 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
2004 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
2005 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
2006 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
2008 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
2009 caps->MaxActiveLights = vertex_caps.max_active_lights;
2010 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
2011 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
2012 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
2013 caps->FVFCaps = vertex_caps.fvf_caps;
2014 caps->RasterCaps |= vertex_caps.raster_caps;
2016 /* The following caps are shader specific, but they are things we cannot detect, or which
2017 * are the same among all shader models. So to avoid code duplication set the shader version
2018 * specific, but otherwise constant caps here
2020 if (caps->VertexShaderVersion >= 3)
2022 /* Where possible set the caps based on OpenGL extensions and if they
2023 * aren't set (in case of software rendering) use the VS 3.0 from
2024 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2025 * VS3.0 value. */
2026 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
2027 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2028 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2029 caps->VS20Caps.temp_count = 32;
2030 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2031 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
2033 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2034 caps->MaxVertexShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2035 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
2037 else if (caps->VertexShaderVersion == 2)
2039 caps->VS20Caps.caps = 0;
2040 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
2041 caps->VS20Caps.temp_count = WINED3DVS20_MIN_NUMTEMPS;
2042 caps->VS20Caps.static_flow_control_depth = 1;
2044 caps->MaxVShaderInstructionsExecuted = 65535;
2045 caps->MaxVertexShader30InstructionSlots = 0;
2047 else /* VS 1.x */
2049 caps->VS20Caps.caps = 0;
2050 caps->VS20Caps.dynamic_flow_control_depth = 0;
2051 caps->VS20Caps.temp_count = 0;
2052 caps->VS20Caps.static_flow_control_depth = 0;
2054 caps->MaxVShaderInstructionsExecuted = 0;
2055 caps->MaxVertexShader30InstructionSlots = 0;
2058 if (caps->PixelShaderVersion >= 3)
2060 /* Where possible set the caps based on OpenGL extensions and if they
2061 * aren't set (in case of software rendering) use the PS 3.0 from
2062 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2063 * PS 3.0 value. */
2065 /* Caps is more or less undocumented on MSDN but it appears to be
2066 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2067 * cards from Windows */
2068 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
2069 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
2070 WINED3DPS20CAPS_PREDICATION |
2071 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
2072 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
2073 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2074 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2075 caps->PS20Caps.temp_count = 32;
2076 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2077 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
2078 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2079 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
2081 caps->MaxPShaderInstructionsExecuted = 65535;
2082 caps->MaxPixelShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2084 else if (caps->PixelShaderVersion == 2)
2086 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2087 caps->PS20Caps.caps = 0;
2088 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2089 caps->PS20Caps.temp_count = WINED3DPS20_MIN_NUMTEMPS;
2090 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
2091 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2092 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
2094 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
2095 caps->MaxPixelShader30InstructionSlots = 0;
2097 else /* PS 1.x */
2099 caps->PS20Caps.caps = 0;
2100 caps->PS20Caps.dynamic_flow_control_depth = 0;
2101 caps->PS20Caps.temp_count = 0;
2102 caps->PS20Caps.static_flow_control_depth = 0;
2103 caps->PS20Caps.instruction_slot_count = 0;
2105 caps->MaxPShaderInstructionsExecuted = 0;
2106 caps->MaxPixelShader30InstructionSlots = 0;
2109 if (caps->VertexShaderVersion >= 2)
2111 /* OpenGL supports all the formats below, perhaps not always
2112 * without conversion, but it supports them.
2113 * Further GLSL doesn't seem to have an official unsigned type so
2114 * don't advertise it yet as I'm not sure how we handle it.
2115 * We might need to add some clamping in the shader engine to
2116 * support it.
2117 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2118 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
2119 WINED3DDTCAPS_UBYTE4N |
2120 WINED3DDTCAPS_SHORT2N |
2121 WINED3DDTCAPS_SHORT4N;
2123 else
2125 caps->DeclTypes = 0;
2128 /* Set DirectDraw helper Caps */
2129 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
2130 WINEDDCKEYCAPS_SRCBLT;
2131 fx_caps = WINEDDFXCAPS_BLTALPHA |
2132 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
2133 WINEDDFXCAPS_BLTMIRRORUPDOWN |
2134 WINEDDFXCAPS_BLTROTATION90 |
2135 WINEDDFXCAPS_BLTSHRINKX |
2136 WINEDDFXCAPS_BLTSHRINKXN |
2137 WINEDDFXCAPS_BLTSHRINKY |
2138 WINEDDFXCAPS_BLTSHRINKYN |
2139 WINEDDFXCAPS_BLTSTRETCHX |
2140 WINEDDFXCAPS_BLTSTRETCHXN |
2141 WINEDDFXCAPS_BLTSTRETCHY |
2142 WINEDDFXCAPS_BLTSTRETCHYN;
2143 blit_caps = WINEDDCAPS_BLT |
2144 WINEDDCAPS_BLTCOLORFILL |
2145 WINEDDCAPS_BLTDEPTHFILL |
2146 WINEDDCAPS_BLTSTRETCH |
2147 WINEDDCAPS_CANBLTSYSMEM |
2148 WINEDDCAPS_CANCLIP |
2149 WINEDDCAPS_CANCLIPSTRETCHED |
2150 WINEDDCAPS_COLORKEY |
2151 WINEDDCAPS_COLORKEYHWASSIST;
2153 /* Fill the ddraw caps structure */
2154 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
2155 WINEDDCAPS_PALETTE |
2156 blit_caps;
2157 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
2158 WINEDDCAPS2_NOPAGELOCKREQUIRED |
2159 WINEDDCAPS2_PRIMARYGAMMA |
2160 WINEDDCAPS2_WIDESURFACES |
2161 WINEDDCAPS2_CANRENDERWINDOWED;
2162 caps->ddraw_caps.color_key_caps = ckey_caps;
2163 caps->ddraw_caps.fx_caps = fx_caps;
2164 caps->ddraw_caps.svb_caps = blit_caps;
2165 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
2166 caps->ddraw_caps.svb_fx_caps = fx_caps;
2167 caps->ddraw_caps.vsb_caps = blit_caps;
2168 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
2169 caps->ddraw_caps.vsb_fx_caps = fx_caps;
2170 caps->ddraw_caps.ssb_caps = blit_caps;
2171 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
2172 caps->ddraw_caps.ssb_fx_caps = fx_caps;
2174 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA
2175 | WINEDDSCAPS_BACKBUFFER
2176 | WINEDDSCAPS_FLIP
2177 | WINEDDSCAPS_FRONTBUFFER
2178 | WINEDDSCAPS_OFFSCREENPLAIN
2179 | WINEDDSCAPS_PALETTE
2180 | WINEDDSCAPS_PRIMARYSURFACE
2181 | WINEDDSCAPS_SYSTEMMEMORY
2182 | WINEDDSCAPS_VISIBLE;
2184 caps->shader_double_precision = d3d_info->shader_double_precision;
2185 caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader;
2187 caps->max_feature_level = d3d_info->feature_level;
2189 adapter->adapter_ops->adapter_get_wined3d_caps(adapter, caps);
2191 return WINED3D_OK;
2194 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, unsigned int adapter_idx,
2195 enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment,
2196 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2197 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2199 const struct wined3d_adapter *adapter;
2200 struct wined3d_device *object;
2201 HRESULT hr;
2203 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, "
2204 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2205 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment,
2206 feature_levels, feature_level_count, device_parent, device);
2208 if (adapter_idx >= wined3d->adapter_count)
2209 return WINED3DERR_INVALIDCALL;
2211 adapter = wined3d->adapters[adapter_idx];
2212 if (FAILED(hr = adapter->adapter_ops->adapter_create_device(wined3d, adapter,
2213 device_type, focus_window, flags, surface_alignment,
2214 feature_levels, feature_level_count, device_parent, &object)))
2215 return hr;
2217 TRACE("Created device %p.\n", object);
2218 *device = object;
2220 device_parent->ops->wined3d_device_created(device_parent, *device);
2222 return WINED3D_OK;
2225 static void adapter_no3d_destroy(struct wined3d_adapter *adapter)
2227 wined3d_adapter_cleanup(adapter);
2228 heap_free(adapter);
2231 static HRESULT adapter_no3d_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
2232 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
2233 const enum wined3d_feature_level *levels, unsigned int level_count,
2234 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2236 struct wined3d_device *object;
2237 HRESULT hr;
2239 if (!(object = heap_alloc_zero(sizeof(*object))))
2240 return E_OUTOFMEMORY;
2242 if (FAILED(hr = wined3d_device_init(object, wined3d, adapter->ordinal, device_type,
2243 focus_window, flags, surface_alignment, levels, level_count, device_parent)))
2245 WARN("Failed to initialize device, hr %#x.\n", hr);
2246 heap_free(object);
2247 return hr;
2250 *device = object;
2251 return WINED3D_OK;
2254 static void adapter_no3d_destroy_device(struct wined3d_device *device)
2256 wined3d_device_cleanup(device);
2257 heap_free(device);
2260 static BOOL wined3d_adapter_no3d_create_context(struct wined3d_context *context,
2261 struct wined3d_texture *target, const struct wined3d_format *ds_format)
2263 return TRUE;
2266 static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
2270 static BOOL adapter_no3d_check_format(const struct wined3d_adapter *adapter,
2271 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
2272 const struct wined3d_format *ds_format)
2274 return TRUE;
2277 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
2279 adapter_no3d_destroy,
2280 adapter_no3d_create_device,
2281 adapter_no3d_destroy_device,
2282 wined3d_adapter_no3d_create_context,
2283 adapter_no3d_get_wined3d_caps,
2284 adapter_no3d_check_format,
2287 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, unsigned int wined3d_creation_flags)
2289 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
2291 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
2292 d3d_info->texture_npot = TRUE;
2293 d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5;
2296 static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal, unsigned int wined3d_creation_flags)
2298 struct wined3d_adapter *adapter;
2300 static const struct wined3d_gpu_description gpu_description =
2302 HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
2305 TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal, wined3d_creation_flags);
2307 if (!(adapter = heap_alloc_zero(sizeof(*adapter))))
2308 return NULL;
2310 wined3d_driver_info_init(&adapter->driver_info, &gpu_description, 0);
2311 adapter->vram_bytes_used = 0;
2312 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
2314 if (!wined3d_adapter_init(adapter, ordinal, &wined3d_adapter_no3d_ops))
2316 heap_free(adapter);
2317 return NULL;
2320 if (!wined3d_adapter_no3d_init_format_info(adapter))
2322 heap_free(adapter);
2323 return NULL;
2326 adapter->vertex_pipe = &none_vertex_pipe;
2327 adapter->fragment_pipe = &none_fragment_pipe;
2328 adapter->shader_backend = &none_shader_backend;
2330 wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
2332 TRACE("Created adapter %p.\n", adapter);
2334 return adapter;
2337 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
2338 const struct wined3d_adapter_ops *adapter_ops)
2340 DISPLAY_DEVICEW display_device;
2342 adapter->ordinal = ordinal;
2344 display_device.cb = sizeof(display_device);
2345 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
2346 TRACE("Display device: %s.\n", debugstr_w(display_device.DeviceName));
2347 strcpyW(adapter->device_name, display_device.DeviceName);
2349 if (!AllocateLocallyUniqueId(&adapter->luid))
2351 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
2352 return FALSE;
2354 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
2355 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
2357 memset(&adapter->driver_uuid, 0, sizeof(adapter->driver_uuid));
2358 memset(&adapter->device_uuid, 0, sizeof(adapter->device_uuid));
2360 adapter->formats = NULL;
2361 adapter->adapter_ops = adapter_ops;
2363 return TRUE;
2366 static struct wined3d_adapter *wined3d_adapter_create(unsigned int ordinal, DWORD wined3d_creation_flags)
2368 if (wined3d_creation_flags & WINED3D_NO3D)
2369 return wined3d_adapter_no3d_create(ordinal, wined3d_creation_flags);
2371 if (wined3d_settings.renderer == WINED3D_RENDERER_VULKAN)
2372 return wined3d_adapter_vk_create(ordinal, wined3d_creation_flags);
2374 return wined3d_adapter_gl_create(ordinal, wined3d_creation_flags);
2377 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
2379 const struct wined3d_parent_ops wined3d_null_parent_ops =
2381 wined3d_null_wined3d_object_destroyed,
2384 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
2386 wined3d->ref = 1;
2387 wined3d->flags = flags;
2389 TRACE("Initialising adapters.\n");
2391 if (!(wined3d->adapters[0] = wined3d_adapter_create(0, flags)))
2393 WARN("Failed to create adapter.\n");
2394 return E_FAIL;
2396 wined3d->adapter_count = 1;
2398 return WINED3D_OK;