2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO
,
53 DRIVER_NVIDIA_GEFORCE2MX
,
54 DRIVER_NVIDIA_GEFORCEFX
,
55 DRIVER_NVIDIA_GEFORCE6
,
56 DRIVER_NVIDIA_GEFORCE8
,
61 enum wined3d_driver_model
69 enum wined3d_gl_vendor
78 enum wined3d_d3d_level
84 WINED3D_D3D_LEVEL_9_SM2
,
85 WINED3D_D3D_LEVEL_9_SM3
,
88 WINED3D_D3D_LEVEL_COUNT
91 /* The d3d device ID */
92 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
94 /* Extension detection */
95 struct wined3d_extension_map
97 const char *extension_string
;
98 enum wined3d_gl_extension extension
;
101 static const struct wined3d_extension_map gl_extension_map
[] =
104 {"GL_APPLE_fence", APPLE_FENCE
},
105 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
106 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
107 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
110 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
111 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
112 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER
},
113 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
114 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
115 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
116 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
117 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
118 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
119 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY
},
120 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
121 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
122 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
123 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
124 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
125 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
126 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
127 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
},
128 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY
},
129 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
},
130 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
131 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
132 {"GL_ARB_multisample", ARB_MULTISAMPLE
},
133 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
134 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
135 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
136 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
137 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
138 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
139 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS
},
140 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
141 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
142 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
143 {"GL_ARB_shadow", ARB_SHADOW
},
144 {"GL_ARB_sync", ARB_SYNC
},
145 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
146 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
147 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
148 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
149 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
150 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
151 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
152 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
153 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
154 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
155 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS
},
156 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
157 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
158 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI
},
159 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE
},
160 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
161 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT
},
162 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
163 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
164 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
165 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
166 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
169 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
170 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
171 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
172 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
173 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
176 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
177 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
178 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
179 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
180 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
181 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
182 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
183 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
184 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
185 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
186 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
187 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
188 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
189 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
190 {"GL_EXT_packed_float", EXT_PACKED_FLOAT
},
191 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
192 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
193 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
194 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
195 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
196 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
197 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
198 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
199 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
200 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
201 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
202 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER
},
203 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
204 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
205 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM
},
206 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
207 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
208 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
211 {"GL_NV_fence", NV_FENCE
},
212 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
213 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
214 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
215 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
216 {"GL_NV_half_float", NV_HALF_FLOAT
},
217 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
218 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
219 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
220 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
221 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
222 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
223 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
224 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
225 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
226 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
227 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
228 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
229 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
232 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
235 static const struct wined3d_extension_map wgl_extension_map
[] =
237 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
238 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
239 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
240 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER
},
243 /**********************************************************
244 * Utility functions follow
245 **********************************************************/
247 const struct min_lookup minMipLookup
[] =
249 /* NONE POINT LINEAR */
250 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
251 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
252 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
255 const GLenum magLookup
[] =
257 /* NONE POINT LINEAR */
258 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
261 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
263 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
265 TRACE("Destroying caps GL context.\n");
267 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
268 * this function might be called before the relevant function pointers
269 * in gl_info are initialized. */
270 if (ctx
->test_program_id
|| ctx
->test_vbo
)
272 GL_EXTCALL(glDeleteProgram(ctx
->test_program_id
));
273 GL_EXTCALL(glDeleteBuffers(1, &ctx
->test_vbo
));
276 if (!wglMakeCurrent(NULL
, NULL
))
277 ERR("Failed to disable caps GL context.\n");
279 if (!wglDeleteContext(ctx
->gl_ctx
))
281 DWORD err
= GetLastError();
282 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
285 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
286 DestroyWindow(ctx
->wnd
);
288 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
289 ERR("Failed to restore previous GL context.\n");
292 static BOOL
wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
293 struct wined3d_gl_info
*gl_info
)
297 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
300 if (!(new_ctx
= context_create_wgl_attribs(gl_info
, caps_gl_ctx
->dc
, NULL
)))
302 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
306 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
308 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
309 if (!wglDeleteContext(new_ctx
))
310 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
311 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
315 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
316 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
317 caps_gl_ctx
->gl_ctx
= new_ctx
;
322 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
324 PIXELFORMATDESCRIPTOR pfd
;
327 TRACE("getting context...\n");
329 ctx
->restore_dc
= wglGetCurrentDC();
330 ctx
->restore_gl_ctx
= wglGetCurrentContext();
332 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
333 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
334 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
337 ERR("Failed to create a window.\n");
341 ctx
->dc
= GetDC(ctx
->wnd
);
344 ERR("Failed to get a DC.\n");
348 /* PixelFormat selection */
349 ZeroMemory(&pfd
, sizeof(pfd
));
350 pfd
.nSize
= sizeof(pfd
);
352 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
353 pfd
.iPixelType
= PFD_TYPE_RGBA
;
355 pfd
.iLayerType
= PFD_MAIN_PLANE
;
357 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
359 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
360 ERR("Failed to find a suitable pixel format.\n");
363 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
364 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
366 /* Create a GL context. */
367 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
369 WARN("Failed to create default context for capabilities initialization.\n");
373 /* Make it the current GL context. */
374 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
376 ERR("Failed to make caps GL context current.\n");
380 ctx
->gl_info
= &adapter
->gl_info
;
384 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
386 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
388 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
390 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
391 ERR("Failed to restore previous GL context.\n");
396 /* Adjust the amount of used texture memory */
397 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
)
399 adapter
->vram_bytes_used
+= amount
;
400 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
401 wine_dbgstr_longlong(amount
),
402 wine_dbgstr_longlong(adapter
->vram_bytes_used
));
403 return adapter
->vram_bytes_used
;
406 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
408 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
409 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
412 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
414 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
416 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
421 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
423 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
425 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
431 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
433 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
435 HeapFree(GetProcessHeap(), 0, wined3d
);
441 /* Context activation is done by the caller. */
442 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
446 static const char testcode
[] =
448 "PARAM C[66] = { program.env[0..65] };\n"
450 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
451 "ARL A0.x, zero.x;\n"
452 "MOV result.position, C[A0.x + 65];\n"
455 while (gl_info
->gl_ops
.gl
.p_glGetError());
456 GL_EXTCALL(glGenProgramsARB(1, &prog
));
458 ERR("Failed to create an ARB offset limit test program\n");
460 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
461 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
462 strlen(testcode
), testcode
));
463 if (gl_info
->gl_ops
.gl
.p_glGetError())
465 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
466 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
468 } else TRACE("OpenGL implementation allows offsets > 63\n");
470 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
471 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
472 checkGLcall("ARB vp offset limit test cleanup");
477 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
478 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
480 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
481 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
482 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
483 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
487 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
488 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
490 if (card_vendor
== HW_VENDOR_NVIDIA
)
492 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
493 device
== CARD_NVIDIA_GEFORCEFX_5600
||
494 device
== CARD_NVIDIA_GEFORCEFX_5800
)
502 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
503 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
505 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
506 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
507 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
509 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
510 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
511 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
512 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
513 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
514 * the chance that other implementations support them is rather small since Win32 QuickTime uses
515 * DirectDraw, not OpenGL.
517 * This test has been moved into wined3d_guess_gl_vendor()
519 if (gl_vendor
== GL_VENDOR_APPLE
)
526 /* Context activation is done by the caller. */
527 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
529 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
530 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
531 * all the texture. This function detects this bug by its symptom and disables PBOs
534 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
535 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
536 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
537 * read back is compared to the original. If they are equal PBOs are assumed to work,
538 * otherwise the PBO extension is disabled. */
540 static const unsigned int pattern
[] =
542 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
543 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
544 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
545 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
547 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
549 /* No PBO -> No point in testing them. */
550 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
552 while (gl_info
->gl_ops
.gl
.p_glGetError());
553 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
554 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
556 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
557 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
558 checkGLcall("Specifying the PBO test texture");
560 GL_EXTCALL(glGenBuffers(1, &pbo
));
561 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, pbo
));
562 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sizeof(pattern
), pattern
, GL_STREAM_DRAW
));
563 checkGLcall("Specifying the PBO test pbo");
565 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
566 checkGLcall("Loading the PBO test texture");
568 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
570 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
572 memset(check
, 0, sizeof(check
));
573 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
574 checkGLcall("Reading back the PBO test texture");
576 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
577 GL_EXTCALL(glDeleteBuffers(1, &pbo
));
578 checkGLcall("PBO test cleanup");
580 if (memcmp(check
, pattern
, sizeof(check
)))
582 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
583 "Disabling PBOs. This may result in slower performance.\n");
584 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
588 TRACE("PBO test successful.\n");
592 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
593 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
595 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
598 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
599 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
601 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
602 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
603 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
607 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
608 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
610 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
611 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
612 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
613 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
616 * dx10 cards usually have 64 varyings */
617 return gl_info
->limits
.glsl_varyings
> 44;
620 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
621 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
623 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
626 /* A GL context is provided by the caller */
627 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
628 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
633 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
636 while (gl_info
->gl_ops
.gl
.p_glGetError());
637 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
638 error
= gl_info
->gl_ops
.gl
.p_glGetError();
640 if (error
== GL_NO_ERROR
)
642 TRACE("GL Implementation accepts 4 component specular color pointers\n");
647 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
648 debug_glerror(error
));
653 /* A GL context is provided by the caller */
654 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
655 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
660 static const char testcode
[] =
662 "OPTION NV_vertex_program2;\n"
663 "MOV result.clip[0], 0.0;\n"
664 "MOV result.position, 0.0;\n"
667 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
669 while (gl_info
->gl_ops
.gl
.p_glGetError());
671 GL_EXTCALL(glGenProgramsARB(1, &prog
));
674 ERR("Failed to create the NVvp clip test program\n");
677 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
678 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
679 strlen(testcode
), testcode
));
680 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
683 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
684 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
686 while (gl_info
->gl_ops
.gl
.p_glGetError());
688 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
690 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
691 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
692 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
697 /* Context activation is done by the caller. */
698 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
699 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
701 char data
[4 * 4 * 4];
705 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
707 memset(data
, 0xcc, sizeof(data
));
709 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
710 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
711 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
712 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
713 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
714 checkGLcall("glTexImage2D");
716 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
717 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
718 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
719 checkGLcall("glFramebufferTexture2D");
721 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
722 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
723 checkGLcall("glCheckFramebufferStatus");
725 memset(data
, 0x11, sizeof(data
));
726 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
727 checkGLcall("glTexSubImage2D");
729 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
730 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
731 checkGLcall("glClear");
733 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
734 checkGLcall("glGetTexImage");
736 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
737 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
738 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
739 checkGLcall("glBindTexture");
741 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
742 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
743 checkGLcall("glDeleteTextures");
745 return *(DWORD
*)data
== 0x11111111;
748 /* Context activation is done by the caller. */
749 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
750 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
752 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
753 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
757 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
758 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
759 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
760 checkGLcall("glTexImage2D");
762 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
763 checkGLcall("glGetTexLevelParameteriv");
764 TRACE("Real color depth is %d\n", size
);
766 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
767 checkGLcall("glBindTexture");
768 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
769 checkGLcall("glDeleteTextures");
774 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
775 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
777 return gl_vendor
== GL_VENDOR_FGLRX
;
780 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
781 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
783 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
784 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
788 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
789 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
794 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
797 static const char program_code
[] =
799 "OPTION ARB_fog_linear;\n"
800 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
803 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
805 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
808 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
809 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
810 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
811 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
812 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
813 checkGLcall("glTexImage2D");
815 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
816 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
817 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
818 checkGLcall("glFramebufferTexture2D");
820 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
821 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
822 checkGLcall("glCheckFramebufferStatus");
824 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
825 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
826 checkGLcall("glClear");
827 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
828 checkGLcall("glViewport");
830 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
831 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
832 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
833 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
834 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
835 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
836 checkGLcall("fog setup");
838 GL_EXTCALL(glGenProgramsARB(1, &prog
));
839 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
840 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
841 strlen(program_code
), program_code
));
842 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
843 checkGLcall("Test fragment program setup");
845 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
848 const char *error_str
;
849 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
850 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
853 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
854 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
855 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
856 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
857 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
858 gl_info
->gl_ops
.gl
.p_glEnd();
859 checkGLcall("ARBfp fog test draw");
861 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
862 checkGLcall("glGetTexImage");
863 data
[0] &= 0x00ffffff;
864 data
[1] &= 0x00ffffff;
865 data
[2] &= 0x00ffffff;
866 data
[3] &= 0x00ffffff;
868 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
869 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
871 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
872 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
873 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
874 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
875 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
876 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
877 checkGLcall("ARBfp fog test teardown");
879 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
880 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
883 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
885 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
886 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
887 * allow 48 different offsets or other helper immediate values. */
888 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
889 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
892 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
894 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
895 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
896 * If real NP2 textures are used, the driver falls back to software. We could just remove the
897 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
898 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
899 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
900 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
902 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
903 * has this extension promoted to core. The extension loading code sets this extension supported
904 * due to that, so this code works on fglrx as well. */
905 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
907 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
908 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
909 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
913 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
915 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
916 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
917 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
918 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
919 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
920 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
922 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
923 * triggering the software fallback. There is not much we can do here apart from disabling the
924 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
925 * in wined3d_adapter_init_gl_caps).
926 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
927 * post-processing effects in the game "Max Payne 2").
928 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
929 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
930 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
931 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
934 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
936 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
937 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
938 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
939 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
940 * according to the spec.
942 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
943 * makes the shader slower and eats instruction slots which should be available to the d3d app.
945 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
946 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
947 * this workaround is activated on cards that do not need it, it won't break things, just affect
948 * performance negatively. */
949 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
950 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
953 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
955 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
958 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
960 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
963 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
965 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
968 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
970 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
973 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
975 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
978 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
980 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
983 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
985 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
986 selected texture formats. They are apparently the only DX9 class GPUs
988 Also, DX9-era GPUs are somewhat limited with float textures
989 filtering and blending. */
990 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
993 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
995 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
996 * loads some fog parameters (start, end, exponent, but not the color) into the
999 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1000 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1001 * linear fog with start and end other than 0.0 and 1.0. */
1002 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1003 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
1006 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
1008 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1013 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1014 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1015 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1016 const char *description
;
1019 static const struct driver_quirk quirk_table
[] =
1022 match_amd_r300_to_500
,
1024 "AMD normalized texrect quirk"
1028 quirk_apple_glsl_constants
,
1029 "Apple GLSL uniform override"
1034 "Geforce 5 NP2 disable"
1039 "Init texcoord .w for Apple Intel GPU driver"
1042 match_apple_nonr500ati
,
1044 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1049 "Reserved varying for gl_ClipPos"
1052 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1053 * GL implementations accept it. The Mac GL is the only implementation known to
1056 * If we can pass 4 component specular colors, do it, because (a) we don't have
1057 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1058 * passes specular alpha to the pixel shader if any is used. Otherwise the
1059 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1060 * via GL_EXT_fog_coord.
1062 match_allows_spec_alpha
,
1063 quirk_allows_specular_alpha
,
1064 "Allow specular alpha quirk"
1067 match_broken_nv_clip
,
1068 quirk_disable_nvvp_clip
,
1069 "Apple NV_vertex_program clip bug quirk"
1072 match_fbo_tex_update
,
1073 quirk_fbo_tex_update
,
1074 "FBO rebind for attachment updates"
1077 match_broken_rgba16
,
1078 quirk_broken_rgba16
,
1079 "True RGBA16 is not available"
1084 "Not printing GLSL infolog"
1087 match_not_dx10_capable
,
1088 quirk_limited_tex_filtering
,
1089 "Texture filtering, blending and VTF support is limited"
1093 quirk_r200_constants
,
1094 "r200 vertex shader constants"
1097 match_broken_arb_fog
,
1098 quirk_broken_arb_fog
,
1099 "ARBfp fogstart == fogend workaround"
1103 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1104 * reporting a driver version is moot because we are not the Windows driver, and we have different
1105 * bugs, features, etc.
1107 * The driver version has the form "x.y.z.w".
1109 * "x" is the Windows version the driver is meant for:
1116 * "y" is the maximum Direct3D version the driver supports.
1117 * y -> d3d version mapping:
1126 * "z" is the subversion number.
1128 * "w" is the vendor specific driver build number.
1131 struct driver_version_information
1133 enum wined3d_display_driver driver
;
1134 enum wined3d_driver_model driver_model
;
1135 const char *driver_name
; /* name of Windows driver */
1136 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1137 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1138 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1141 /* The driver version table contains driver information for different devices on several OS versions. */
1142 static const struct driver_version_information driver_version_table
[] =
1145 * - Radeon HD2x00 (R600) and up supported by current drivers.
1146 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1147 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1148 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1149 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1150 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1151 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1152 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 17, 10, 1280},
1153 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1154 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 17, 10, 1280},
1157 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1158 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1159 * igxprd32.dll but the GMA800 driver was never updated. */
1160 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1161 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1162 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1163 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1164 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1165 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1168 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1169 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1170 * - GeforceFX support is up to 173.x on <= XP
1171 * - Geforce2MX/3/4 up to 96.x on <= XP
1172 * - TNT/Geforce1/2 up to 71.x on <= XP
1173 * All version numbers used below are from the Linux nvidia drivers. */
1174 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1175 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1176 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1177 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 783},
1178 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 4052},
1179 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 783},
1180 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 4052},
1183 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
1186 struct gpu_description
1188 WORD vendor
; /* reported PCI card vendor ID */
1189 WORD card
; /* reported PCI card device ID */
1190 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1191 enum wined3d_display_driver driver
;
1192 unsigned int vidmem
;
1195 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1196 * found on a board containing a specific GPU. */
1197 static const struct gpu_description gpu_description_table
[] =
1200 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT
, 4 },
1201 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1202 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1203 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1204 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1205 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1206 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1207 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1208 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1209 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1210 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1211 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1212 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1213 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1214 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1215 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1216 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1217 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1218 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1219 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8200
, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8
, 512 },
1220 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1221 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1222 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8500GT
, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1223 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1224 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1225 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8
, 320 },
1226 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8
, 768 },
1227 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8
, 256 },
1228 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8
, 256 },
1229 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8
, 256 },
1230 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1231 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1232 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8
, 384 },
1233 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1234 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8
, 512 },
1235 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8
, 512 },
1236 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8
, 512 },
1237 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8
, 1024},
1238 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8
, 896 },
1239 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8
, 1024},
1240 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8
, 512 },
1241 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8
, 256},
1242 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1243 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1244 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8
, 1024},
1245 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1246 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8
, 512},
1247 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8
, 2048},
1248 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8
, 1024},
1249 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8
, 1024},
1250 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8
, 1024},
1251 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8
, 768 },
1252 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8
, 1536},
1253 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8
, 1024},
1254 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8
, 1280},
1255 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8
, 1536},
1256 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8
, 1024},
1257 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1258 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1259 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1260 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1261 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8
, 1024},
1262 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8
, 1280},
1263 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8
, 1536},
1264 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8
, 1024},
1265 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8
, 1024},
1266 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1267 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1268 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1269 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8
, 1024},
1270 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1271 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8
, 2048},
1272 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1273 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1274 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8
, 2048},
1275 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8
, 3072},
1276 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8
, 2048},
1277 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT750M
, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1278 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8
, 1024},
1279 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1280 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8
, 2048},
1281 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1282 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1283 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8
, 2048},
1284 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8
, 3072},
1285 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8
, 3072},
1286 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX860M
, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1287 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950
, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8
, 2048},
1288 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950M
, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8
, 4096},
1289 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960
, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8
, 4096},
1290 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960M
, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1291 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970
, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8
, 4096},
1292 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970M
, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1293 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980
, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8
, 4096},
1296 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1297 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1298 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1299 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1300 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1301 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1302 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1303 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1304 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1305 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1306 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1307 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3850
, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600
, 512 },
1308 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1309 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1310 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1311 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1312 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1313 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1314 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1315 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1316 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1317 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1318 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1319 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1320 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1321 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1322 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1323 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1324 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1325 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1326 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1327 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7660D
, "AMD Radeon HD 7660D", DRIVER_AMD_R600
, 2048},
1328 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1329 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1330 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1331 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8600M
, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600
, 1024},
1332 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8670
, "AMD Radeon HD 8670", DRIVER_AMD_R600
, 2048},
1333 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8770
, "AMD Radeon HD 8770", DRIVER_AMD_R600
, 2048},
1334 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R3
, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600
, 2048},
1335 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R7
, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600
, 2048},
1336 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9
, "AMD Radeon R9 290", DRIVER_AMD_R600
, 4096},
1339 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
1342 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1343 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1344 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1345 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1346 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1347 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1348 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1349 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1350 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1351 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1352 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1353 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1354 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1355 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1356 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1357 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1358 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1359 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1360 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1361 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1362 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1363 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1364 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1365 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1366 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1367 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1368 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1369 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1370 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1371 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1372 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1373 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1374 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1375 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1376 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000
, 1024},
1379 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1380 enum wined3d_driver_model driver_model
)
1384 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1385 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1387 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1389 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1391 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1392 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1399 static const struct gpu_description
*get_gpu_description(enum wined3d_pci_vendor vendor
,
1400 enum wined3d_pci_device device
)
1404 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(*gpu_description_table
)); ++i
)
1406 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1407 return &gpu_description_table
[i
];
1413 static const struct gpu_description
*query_gpu_description(const struct wined3d_gl_info
*gl_info
, UINT64
*vram_bytes
)
1415 enum wined3d_pci_vendor vendor
= PCI_VENDOR_NONE
;
1416 enum wined3d_pci_device device
= PCI_DEVICE_NONE
;
1417 const struct gpu_description
*gpu_description
;
1418 static unsigned int once
;
1420 if (gl_info
->supported
[WGL_WINE_QUERY_RENDERER
])
1424 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE
, &value
)))
1426 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE
, &value
)))
1428 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE
, &value
)))
1429 *vram_bytes
= (UINT64
)value
* 1024 * 1024;
1430 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1431 vendor
, device
, wine_dbgstr_longlong(*vram_bytes
));
1434 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1436 vendor
= wined3d_settings
.pci_vendor_id
;
1437 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor
);
1440 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1442 device
= wined3d_settings
.pci_device_id
;
1443 TRACE("Overriding device PCI ID with 0x%04x.\n", vendor
);
1446 if (wined3d_settings
.emulated_textureram
)
1448 *vram_bytes
= wined3d_settings
.emulated_textureram
;
1449 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1450 wine_dbgstr_longlong(*vram_bytes
));
1453 if (!(gpu_description
= get_gpu_description(vendor
, device
))
1454 && (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
1455 || wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
) && !once
++)
1456 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor
, device
);
1458 return gpu_description
;
1461 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1462 const struct gpu_description
*gpu_desc
, UINT64 vram_bytes
)
1464 OSVERSIONINFOW os_version
;
1465 WORD driver_os_version
;
1466 enum wined3d_display_driver driver
;
1467 enum wined3d_driver_model driver_model
;
1468 const struct driver_version_information
*version_info
;
1470 memset(&os_version
, 0, sizeof(os_version
));
1471 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1472 if (!GetVersionExW(&os_version
))
1474 ERR("Failed to get OS version, reporting 2000/XP.\n");
1475 driver_os_version
= 6;
1476 driver_model
= DRIVER_MODEL_NT5X
;
1480 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1481 switch (os_version
.dwMajorVersion
)
1484 /* If needed we could distinguish between 9x and NT4, but this code won't make
1485 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1487 driver_os_version
= 4;
1488 driver_model
= DRIVER_MODEL_WIN9X
;
1492 driver_os_version
= 6;
1493 driver_model
= DRIVER_MODEL_NT5X
;
1497 if (os_version
.dwMinorVersion
== 0)
1499 driver_os_version
= 7;
1500 driver_model
= DRIVER_MODEL_NT6X
;
1502 else if (os_version
.dwMinorVersion
== 1)
1504 driver_os_version
= 8;
1505 driver_model
= DRIVER_MODEL_NT6X
;
1509 if (os_version
.dwMinorVersion
> 2)
1511 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1512 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1514 driver_os_version
= 9;
1515 driver_model
= DRIVER_MODEL_NT6X
;
1520 driver_os_version
= 10;
1521 driver_model
= DRIVER_MODEL_NT6X
;
1525 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1526 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1527 driver_os_version
= 6;
1528 driver_model
= DRIVER_MODEL_NT5X
;
1533 driver_info
->vendor
= gpu_desc
->vendor
;
1534 driver_info
->device
= gpu_desc
->card
;
1535 driver_info
->description
= gpu_desc
->description
;
1536 driver_info
->vram_bytes
= vram_bytes
? vram_bytes
: (UINT64
)gpu_desc
->vidmem
* 1024 * 1024;
1537 driver
= gpu_desc
->driver
;
1540 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1541 * In order to avoid this application bug we limit the amount of video memory
1542 * to LONG_MAX for older Windows versions.
1544 if (driver_model
< DRIVER_MODEL_NT6X
&& driver_info
->vram_bytes
> LONG_MAX
)
1546 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX
);
1547 driver_info
->vram_bytes
= LONG_MAX
;
1550 /* Try to obtain driver version information for the current Windows version. This fails in
1552 * - the gpu is not available on the currently selected OS version:
1553 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1554 * version information for the current Windows version is returned instead of faked info.
1555 * We do the same and assume the default Windows version to emulate is WinXP.
1557 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1558 * For now return the XP driver info. Perhaps later on we should return VESA.
1560 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1561 * This could be an indication that our database is not up to date, so this should be fixed.
1563 if ((version_info
= get_driver_version_info(driver
, driver_model
))
1564 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
)))
1566 driver_info
->name
= version_info
->driver_name
;
1567 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1568 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1572 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1573 driver_info
->vendor
, driver_info
->device
, driver_model
);
1574 driver_info
->name
= "Display";
1575 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1576 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1579 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1580 driver_info
->version_high
, driver_info
->version_low
);
1583 /* Context activation is done by the caller. */
1584 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1585 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1589 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1591 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1592 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1593 quirk_table
[i
].apply(gl_info
);
1596 /* Find out if PBOs work as they are supposed to. */
1597 test_pbo_functionality(gl_info
);
1600 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1602 const char *ptr
= gl_version
;
1607 ERR("Invalid OpenGL major version %d.\n", major
);
1609 while (isdigit(*ptr
)) ++ptr
;
1611 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1615 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1617 return MAKEDWORD_VERSION(major
, minor
);
1620 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1621 const char *gl_vendor_string
, const char *gl_renderer
)
1624 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1625 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1626 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1628 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1629 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1630 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1631 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1632 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1633 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1634 * DirectDraw, not OpenGL. */
1635 if (gl_info
->supported
[APPLE_FENCE
]
1636 && gl_info
->supported
[APPLE_YCBCR_422
])
1637 return GL_VENDOR_APPLE
;
1639 if (strstr(gl_vendor_string
, "NVIDIA"))
1640 return GL_VENDOR_NVIDIA
;
1642 if (strstr(gl_vendor_string
, "ATI"))
1643 return GL_VENDOR_FGLRX
;
1645 if (strstr(gl_vendor_string
, "Mesa")
1646 || strstr(gl_vendor_string
, "X.Org")
1647 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1648 || strstr(gl_vendor_string
, "DRI R300 Project")
1649 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1650 || strstr(gl_vendor_string
, "VMware, Inc.")
1651 || strstr(gl_vendor_string
, "Intel")
1652 || strstr(gl_renderer
, "Mesa")
1653 || strstr(gl_renderer
, "Gallium")
1654 || strstr(gl_renderer
, "Intel"))
1655 return GL_VENDOR_MESA
;
1657 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1658 debugstr_a(gl_vendor_string
));
1660 return GL_VENDOR_UNKNOWN
;
1663 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1665 if (strstr(gl_vendor_string
, "NVIDIA")
1666 || strstr(gl_vendor_string
, "Nouveau")
1667 || strstr(gl_vendor_string
, "nouveau"))
1668 return HW_VENDOR_NVIDIA
;
1670 if (strstr(gl_vendor_string
, "ATI")
1671 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1672 || strstr(gl_vendor_string
, "X.Org R300 Project")
1673 || strstr(gl_renderer
, "AMD")
1674 || strstr(gl_renderer
, "R100")
1675 || strstr(gl_renderer
, "R200")
1676 || strstr(gl_renderer
, "R300")
1677 || strstr(gl_renderer
, "R600")
1678 || strstr(gl_renderer
, "R700"))
1679 return HW_VENDOR_AMD
;
1681 if (strstr(gl_vendor_string
, "Intel(R)")
1682 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1683 || strstr(gl_renderer
, "Intel")
1684 || strstr(gl_renderer
, "i915")
1685 || strstr(gl_vendor_string
, "Intel Inc."))
1686 return HW_VENDOR_INTEL
;
1688 if (strstr(gl_renderer
, "SVGA3D"))
1689 return HW_VENDOR_VMWARE
;
1691 if (strstr(gl_vendor_string
, "Mesa")
1692 || strstr(gl_vendor_string
, "Brian Paul")
1693 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1694 || strstr(gl_vendor_string
, "VMware, Inc."))
1695 return HW_VENDOR_SOFTWARE
;
1697 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1699 return HW_VENDOR_NVIDIA
;
1702 static enum wined3d_d3d_level
d3d_level_from_caps(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
, DWORD glsl_version
)
1704 if (shader_caps
->vs_version
>= 5)
1705 return WINED3D_D3D_LEVEL_11
;
1706 if (shader_caps
->vs_version
== 4)
1708 /* No backed supports SM 5 at the moment */
1709 if (glsl_version
>= MAKEDWORD_VERSION(4, 00))
1710 return WINED3D_D3D_LEVEL_11
;
1711 return WINED3D_D3D_LEVEL_10
;
1713 if (shader_caps
->vs_version
== 3)
1715 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1716 * is not exposed on compatibility contexts */
1717 if (glsl_version
>= MAKEDWORD_VERSION(1, 30))
1718 return WINED3D_D3D_LEVEL_10
;
1719 return WINED3D_D3D_LEVEL_9_SM3
;
1721 if (shader_caps
->vs_version
== 2)
1722 return WINED3D_D3D_LEVEL_9_SM2
;
1723 if (shader_caps
->vs_version
== 1)
1724 return WINED3D_D3D_LEVEL_8
;
1726 if (fragment_caps
->TextureOpCaps
& WINED3DTEXOPCAPS_DOTPRODUCT3
)
1727 return WINED3D_D3D_LEVEL_7
;
1728 if (fragment_caps
->MaxSimultaneousTextures
> 1)
1729 return WINED3D_D3D_LEVEL_6
;
1731 return WINED3D_D3D_LEVEL_5
;
1734 static const struct wined3d_renderer_table
1736 const char *renderer
;
1737 enum wined3d_pci_device id
;
1739 cards_nvidia_binary
[] =
1742 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980
}, /* GeForce 900 - highend */
1743 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M
}, /* GeForce 900 - highend mobile*/
1744 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970
}, /* GeForce 900 - highend */
1745 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M
}, /* GeForce 900 - midend high mobile */
1746 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960
}, /* GeForce 900 - midend high */
1747 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M
}, /* GeForce 900 - midend mobile */
1748 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950
}, /* GeForce 900 - midend */
1749 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M
}, /* GeForce 800 - mobile */
1750 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1751 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1752 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1753 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1754 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1755 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1756 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1757 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1758 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M
}, /* Geforce 700 - midend mobile */
1759 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1760 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1761 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1762 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1763 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1764 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1765 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1766 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1767 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1768 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1769 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1770 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1771 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1772 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1773 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1774 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1775 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1776 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1777 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1778 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1779 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1780 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1781 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1783 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1784 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1785 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1786 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1787 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1788 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1789 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1790 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1791 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1792 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1793 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1794 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1795 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1796 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1797 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1798 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1799 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1800 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1801 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1802 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1803 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1804 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1805 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1806 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1807 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1808 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1809 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1810 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1811 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1812 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1813 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1814 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1815 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1816 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1817 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1818 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1819 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1820 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1821 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1822 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1823 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1824 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1825 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1826 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1827 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1828 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1829 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1830 {"8500", CARD_NVIDIA_GEFORCE_8500GT
}, /* Geforce 8 - mid-lowend */
1831 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1832 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1833 {"8200", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1834 {"8100", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1835 /* Direct 3D 9 SM3 */
1836 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1837 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1838 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1839 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1840 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1841 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1842 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1843 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1844 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1845 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1846 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1847 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1848 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1849 /* Direct 3D 9 SM2 */
1850 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1851 {"5950", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1852 {"5900", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1853 {"5800", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1854 {"5750", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1855 {"5700", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1856 {"5650", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1857 {"5600", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1858 {"5500", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1859 {"5300", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1860 {"5250", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1861 {"5200", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1862 {"5100", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1864 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200
},
1865 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200
}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1867 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX
}, /* MX420/MX440/MX460/MX4000 */
1868 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX
},
1869 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX
}, /* Geforce2 standard/MX100/MX200/MX400 */
1870 {"Quadro2", CARD_NVIDIA_GEFORCE2
},
1871 {"GeForce2", CARD_NVIDIA_GEFORCE2
}, /* Geforce2 GTS/Pro/Ti/Ultra */
1873 {"TNT2", CARD_NVIDIA_RIVA_TNT2
}, /* Riva TNT2 standard/M64/Pro/Ultra */
1875 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1877 * Beware: renderer string do not match exact card model,
1878 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1879 cards_amd_binary
[] =
1881 /* Southern Islands */
1882 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1883 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1884 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1885 /* Northern Islands */
1886 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1887 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1888 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1889 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
1890 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
1891 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1892 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1893 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
1894 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
1895 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1896 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1897 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
1898 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1899 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1900 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1901 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1903 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1904 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1905 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1906 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1907 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1908 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1909 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1910 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1911 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1912 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1913 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1915 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1916 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1917 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1918 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1919 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1920 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1921 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1922 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1923 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1924 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1925 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1926 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1927 /* R600/R700 integrated */
1928 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1929 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1930 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1931 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1933 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1934 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1935 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1936 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1937 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1938 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1939 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1940 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1941 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1942 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1943 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1944 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1945 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1947 {"X1950", CARD_AMD_RADEON_X1600
},
1948 {"X1900", CARD_AMD_RADEON_X1600
},
1949 {"X1800", CARD_AMD_RADEON_X1600
},
1950 {"X1650", CARD_AMD_RADEON_X1600
},
1951 {"X1600", CARD_AMD_RADEON_X1600
},
1952 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1953 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1954 {"HD 2300", CARD_AMD_RADEON_X700
},
1955 {"X2500", CARD_AMD_RADEON_X700
},
1956 {"X2300", CARD_AMD_RADEON_X700
},
1957 {"X1550", CARD_AMD_RADEON_X700
},
1958 {"X1450", CARD_AMD_RADEON_X700
},
1959 {"X1400", CARD_AMD_RADEON_X700
},
1960 {"X1300", CARD_AMD_RADEON_X700
},
1961 {"X850", CARD_AMD_RADEON_X700
},
1962 {"X800", CARD_AMD_RADEON_X700
},
1963 {"X700", CARD_AMD_RADEON_X700
},
1964 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1965 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M
},
1970 {"Haswell Mobile", CARD_INTEL_HWM
},
1972 {"Ivybridge Server", CARD_INTEL_IVBS
},
1973 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1974 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1976 {"Sandybridge Server", CARD_INTEL_SNBS
},
1977 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1978 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1980 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1981 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1983 {"B43", CARD_INTEL_B43
},
1984 {"G41", CARD_INTEL_G41
},
1985 {"G45", CARD_INTEL_G45
},
1986 {"Q45", CARD_INTEL_Q45
},
1987 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1988 {"GM45", CARD_INTEL_GM45
},
1990 {"965GME", CARD_INTEL_965GME
},
1991 {"965GM", CARD_INTEL_965GM
},
1992 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1993 {"946GZ", CARD_INTEL_946GZ
},
1994 {"965G", CARD_INTEL_965G
},
1995 {"965Q", CARD_INTEL_965Q
},
1997 {"Pineview M", CARD_INTEL_PNVM
},
1998 {"Pineview G", CARD_INTEL_PNVG
},
1999 {"IGD", CARD_INTEL_PNVG
},
2000 {"Q33", CARD_INTEL_Q33
},
2001 {"G33", CARD_INTEL_G33
},
2002 {"Q35", CARD_INTEL_Q35
},
2003 {"945GME", CARD_INTEL_945GME
},
2004 {"945GM", CARD_INTEL_945GM
},
2005 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
2006 {"945G", CARD_INTEL_945G
},
2008 {"915GM", CARD_INTEL_915GM
},
2009 {"E7221G", CARD_INTEL_E7221G
},
2010 {"915G", CARD_INTEL_915G
},
2012 {"865G", CARD_INTEL_865G
},
2013 {"845G", CARD_INTEL_845G
},
2014 {"855GM", CARD_INTEL_855GM
},
2015 {"830M", CARD_INTEL_830M
},
2017 /* 20101109 - These are never returned by current Gallium radeon
2018 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2020 * These are returned but not handled: RC410, RV380. */
2024 {"HAWAII", CARD_AMD_RADEON_R9
},
2025 {"KAVERI", CARD_AMD_RADEON_R7
},
2026 {"KABINI", CARD_AMD_RADEON_R3
},
2027 {"BONAIRE", CARD_AMD_RADEON_HD8770
},
2028 /* Southern Islands */
2029 {"OLAND", CARD_AMD_RADEON_HD8670
},
2030 {"HAINAN", CARD_AMD_RADEON_HD8600M
},
2031 {"TAHITI", CARD_AMD_RADEON_HD7900
},
2032 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
2033 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
2034 /* Northern Islands */
2035 {"ARUBA", CARD_AMD_RADEON_HD7660D
},
2036 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
2037 {"BARTS", CARD_AMD_RADEON_HD6800
},
2038 {"TURKS", CARD_AMD_RADEON_HD6600
},
2039 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
2040 {"SUMO", CARD_AMD_RADEON_HD6550D
},
2041 {"CAICOS", CARD_AMD_RADEON_HD6400
},
2042 {"PALM", CARD_AMD_RADEON_HD6300
},
2044 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
2045 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
2046 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
2047 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
2048 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2050 {"R700", CARD_AMD_RADEON_HD4800
},
2051 {"RV790", CARD_AMD_RADEON_HD4800
},
2052 {"RV770", CARD_AMD_RADEON_HD4800
},
2053 {"RV740", CARD_AMD_RADEON_HD4700
},
2054 {"RV730", CARD_AMD_RADEON_HD4600
},
2055 {"RV710", CARD_AMD_RADEON_HD4350
},
2056 /* R600/R700 integrated */
2057 {"RS880", CARD_AMD_RADEON_HD4200M
},
2058 {"RS780", CARD_AMD_RADEON_HD3200
},
2060 {"R680", CARD_AMD_RADEON_HD2900
},
2061 {"R600", CARD_AMD_RADEON_HD2900
},
2062 {"RV670", CARD_AMD_RADEON_HD3850
},
2063 {"RV635", CARD_AMD_RADEON_HD2600
},
2064 {"RV630", CARD_AMD_RADEON_HD2600
},
2065 {"RV620", CARD_AMD_RADEON_HD2350
},
2066 {"RV610", CARD_AMD_RADEON_HD2350
},
2068 {"R580", CARD_AMD_RADEON_X1600
},
2069 {"R520", CARD_AMD_RADEON_X1600
},
2070 {"RV570", CARD_AMD_RADEON_X1600
},
2071 {"RV560", CARD_AMD_RADEON_X1600
},
2072 {"RV535", CARD_AMD_RADEON_X1600
},
2073 {"RV530", CARD_AMD_RADEON_X1600
},
2074 {"RV516", CARD_AMD_RADEON_X700
},
2075 {"RV515", CARD_AMD_RADEON_X700
},
2077 {"R481", CARD_AMD_RADEON_X700
},
2078 {"R480", CARD_AMD_RADEON_X700
},
2079 {"R430", CARD_AMD_RADEON_X700
},
2080 {"R423", CARD_AMD_RADEON_X700
},
2081 {"R420", CARD_AMD_RADEON_X700
},
2082 {"R410", CARD_AMD_RADEON_X700
},
2083 {"RV410", CARD_AMD_RADEON_X700
},
2084 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2085 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2086 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2087 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2088 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2089 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2090 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2091 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2093 {"R360", CARD_AMD_RADEON_9500
},
2094 {"R350", CARD_AMD_RADEON_9500
},
2095 {"R300", CARD_AMD_RADEON_9500
},
2096 {"RV370", CARD_AMD_RADEON_9500
},
2097 {"RV360", CARD_AMD_RADEON_9500
},
2098 {"RV351", CARD_AMD_RADEON_9500
},
2099 {"RV350", CARD_AMD_RADEON_9500
},
2101 cards_nvidia_mesa
[] =
2104 {"NV124", CARD_NVIDIA_GEFORCE_GTX970
},
2105 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
2107 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
2108 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
2109 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2110 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2112 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2113 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2114 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2115 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2116 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2117 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2118 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2119 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2121 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2122 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2123 {"NVAA", CARD_NVIDIA_GEFORCE_8200
}, /* 8100 */
2124 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2125 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2126 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2127 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2128 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2129 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2130 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2131 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2132 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2133 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2134 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2136 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2137 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2138 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2139 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2140 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2141 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2142 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2143 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2144 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2145 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2146 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2147 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2148 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2149 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2150 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2151 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2153 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2154 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2155 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2156 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2157 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2158 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2160 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2161 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2162 {"nv20", CARD_NVIDIA_GEFORCE3
},
2164 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2165 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2166 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2167 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2168 {"nv16", CARD_NVIDIA_GEFORCE2
},
2169 {"nv15", CARD_NVIDIA_GEFORCE2
},
2170 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2171 {"nv10", CARD_NVIDIA_GEFORCE
},
2173 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2174 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2175 {"nv03", CARD_NVIDIA_RIVA_128
},
2179 {"SVGA3D", CARD_VMWARE_SVGA3D
},
2182 static const struct gl_vendor_selection
2184 enum wined3d_gl_vendor gl_vendor
;
2185 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2186 const struct wined3d_renderer_table
*cards
; /* To be used as cards[], pointer to the first member in an array */
2187 size_t cards_size
; /* Number of entries in the array above */
2189 amd_gl_vendor_table
[] =
2191 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2192 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2193 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", cards_amd_mesa
, ARRAY_SIZE(cards_amd_mesa
)},
2195 nvidia_gl_vendor_table
[] =
2197 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2198 {GL_VENDOR_MESA
, "Mesa Nouveau driver", cards_nvidia_mesa
, ARRAY_SIZE(cards_nvidia_mesa
)},
2199 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2201 vmware_gl_vendor_table
[] =
2203 {GL_VENDOR_MESA
, "VMware driver", cards_vmware
, ARRAY_SIZE(cards_vmware
)},
2205 intel_gl_vendor_table
[] =
2207 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2208 {GL_VENDOR_MESA
, "Mesa Intel driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2211 static const enum wined3d_pci_device
2212 card_fallback_nvidia
[] =
2214 CARD_NVIDIA_RIVA_128
, /* D3D5 */
2215 CARD_NVIDIA_RIVA_TNT
, /* D3D6 */
2216 CARD_NVIDIA_GEFORCE
, /* D3D7 */
2217 CARD_NVIDIA_GEFORCE3
, /* D3D8 */
2218 CARD_NVIDIA_GEFORCEFX_5800
, /* D3D9_SM2 */
2219 CARD_NVIDIA_GEFORCE_6800
, /* D3D9_SM3 */
2220 CARD_NVIDIA_GEFORCE_8800GTX
, /* D3D10 */
2221 CARD_NVIDIA_GEFORCE_GTX470
, /* D3D11 */
2223 card_fallback_amd
[] =
2225 CARD_AMD_RAGE_128PRO
, /* D3D5 */
2226 CARD_AMD_RAGE_128PRO
, /* D3D6 */
2227 CARD_AMD_RADEON_7200
, /* D3D7 */
2228 CARD_AMD_RADEON_8500
, /* D3D8 */
2229 CARD_AMD_RADEON_9500
, /* D3D9_SM2 */
2230 CARD_AMD_RADEON_X1600
, /* D3D9_SM3 */
2231 CARD_AMD_RADEON_HD2900
, /* D3D10 */
2232 CARD_AMD_RADEON_HD5600
, /* D3D11 */
2234 card_fallback_intel
[] =
2236 CARD_INTEL_845G
, /* D3D5 */
2237 CARD_INTEL_845G
, /* D3D6 */
2238 CARD_INTEL_845G
, /* D3D7 */
2239 CARD_INTEL_915G
, /* D3D8 */
2240 CARD_INTEL_915G
, /* D3D9_SM2 */
2241 CARD_INTEL_945G
, /* D3D9_SM3 */
2242 CARD_INTEL_G45
, /* D3D10 */
2243 CARD_INTEL_IVBD
, /* D3D11 */
2245 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia
) == WINED3D_D3D_LEVEL_COUNT
);
2246 C_ASSERT(ARRAY_SIZE(card_fallback_amd
) == WINED3D_D3D_LEVEL_COUNT
);
2247 C_ASSERT(ARRAY_SIZE(card_fallback_intel
) == WINED3D_D3D_LEVEL_COUNT
);
2249 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2250 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
2254 for (i
= 0; i
< table_size
; ++i
)
2256 if (table
[i
].gl_vendor
!= gl_vendor
)
2259 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2261 for (j
= 0; j
< table
[i
].cards_size
; ++j
)
2263 if (strstr(gl_renderer
, table
[i
].cards
[j
].renderer
))
2264 return table
[i
].cards
[j
].id
;
2266 return PCI_DEVICE_NONE
;
2268 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2269 gl_vendor
, debugstr_a(gl_renderer
));
2271 return PCI_DEVICE_NONE
;
2276 enum wined3d_pci_vendor card_vendor
;
2277 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2278 const struct gl_vendor_selection
*gl_vendor_selection
;
2279 unsigned int gl_vendor_count
;
2280 const enum wined3d_pci_device
*card_fallback
; /* An array with D3D_LEVEL_COUNT elements */
2282 card_vendor_table
[] =
2284 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2285 sizeof(amd_gl_vendor_table
) / sizeof(*amd_gl_vendor_table
),
2287 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2288 sizeof(nvidia_gl_vendor_table
) / sizeof(*nvidia_gl_vendor_table
),
2289 card_fallback_nvidia
},
2290 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
,
2291 sizeof(vmware_gl_vendor_table
) / sizeof(*vmware_gl_vendor_table
),
2293 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2294 sizeof(intel_gl_vendor_table
) / sizeof(*intel_gl_vendor_table
),
2295 card_fallback_intel
},
2299 static enum wined3d_pci_device
wined3d_guess_card(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
,
2300 DWORD glsl_version
, const char *gl_renderer
, enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2302 /* A Direct3D device object contains the PCI id (vendor + device) of the
2303 * videocard which is used for rendering. Various applications use this
2304 * information to get a rough estimation of the features of the card and
2305 * some might use it for enabling 3d effects only on certain types of
2306 * videocards. In some cases games might even use it to work around bugs
2307 * which happen on certain videocards/driver combinations. The problem is
2308 * that OpenGL only exposes a rendering string containing the name of the
2309 * videocard and not the PCI id.
2311 * Various games depend on the PCI id, so somehow we need to provide one.
2312 * A simple option is to parse the renderer string and translate this to
2313 * the right PCI id. This is a lot of work because there are more than 200
2314 * GPUs just for Nvidia. Various cards share the same renderer string, so
2315 * the amount of code might be 'small' but there are quite a number of
2316 * exceptions which would make this a pain to maintain. Another way would
2317 * be to query the PCI id from the operating system (assuming this is the
2318 * videocard which is used for rendering which is not always the case).
2319 * This would work but it is not very portable. Second it would not work
2320 * well in, let's say, a remote X situation in which the amount of 3d
2321 * features which can be used is limited.
2323 * As said most games only use the PCI id to get an indication of the
2324 * capabilities of the card. It doesn't really matter if the given id is
2325 * the correct one if we return the id of a card with similar 3d features.
2327 * The code below checks the OpenGL capabilities of a videocard and matches
2328 * that to a certain level of Direct3D functionality. Once a card passes
2329 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2330 * least a GeforceFX. To give a better estimate we do a basic check on the
2331 * renderer string but if that won't pass we return a default card. This
2332 * way is better than maintaining a full card database as even without a
2333 * full database we can return a card with similar features. Second the
2334 * size of the database can be made quite small because when you know what
2335 * type of 3d functionality a card has, you know to which GPU family the
2336 * GPU must belong. Because of this you only have to check a small part of
2337 * the renderer string to distinguish between different models from that
2340 * The code also selects a default amount of video memory which we will
2341 * use for an estimation of the amount of free texture memory. In case of
2342 * real D3D the amount of texture memory includes video memory and system
2343 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2344 * HyperMemory). We don't know how much system memory can be addressed by
2345 * the system but we can make a reasonable estimation about the amount of
2346 * video memory. If the value is slightly wrong it doesn't matter as we
2347 * didn't include AGP-like memory which makes the amount of addressable
2348 * memory higher and second OpenGL isn't that critical it moves to system
2349 * memory behind our backs if really needed. Note that the amount of video
2350 * memory can be overruled using a registry setting. */
2353 enum wined3d_d3d_level d3d_level
= d3d_level_from_caps(shader_caps
, fragment_caps
, glsl_version
);
2354 enum wined3d_pci_device device
;
2356 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2358 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2361 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2362 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2363 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
2364 if (device
!= PCI_DEVICE_NONE
)
2367 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2368 return card_vendor_table
[i
].card_fallback
[d3d_level
];
2371 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2372 *card_vendor
, debugstr_a(gl_renderer
));
2374 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2375 *card_vendor
= HW_VENDOR_NVIDIA
;
2376 return card_fallback_nvidia
[d3d_level
];
2379 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2380 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2382 if (shader_backend_ops
== &glsl_shader_backend
)
2383 return &glsl_vertex_pipe
;
2384 return &ffp_vertex_pipe
;
2387 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2388 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2390 if (shader_backend_ops
== &glsl_shader_backend
)
2391 return &glsl_fragment_pipe
;
2392 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2393 return &arbfp_fragment_pipeline
;
2394 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2395 return &atifs_fragment_pipeline
;
2396 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2397 return &nvts_fragment_pipeline
;
2398 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2399 return &nvrc_fragment_pipeline
;
2400 return &ffp_fragment_pipeline
;
2403 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2405 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2407 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2408 return &glsl_shader_backend
;
2409 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2411 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2412 * its reported GLSL caps are wrong. This combined with the fact that
2413 * GLSL won't offer more features or performance, use ARB shaders only
2415 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2416 return &arb_program_shader_backend
;
2417 return &glsl_shader_backend
;
2419 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2420 return &arb_program_shader_backend
;
2421 return &none_shader_backend
;
2424 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2425 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2427 if ((shader_backend_ops
== &glsl_shader_backend
2428 || shader_backend_ops
== &arb_program_shader_backend
)
2429 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2434 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2435 const struct wined3d_extension_map
*map
, UINT entry_count
)
2443 while (isspace(*extensions
))
2446 while (!isspace(*extensions
) && *extensions
)
2449 len
= extensions
- start
;
2453 TRACE("- %s.\n", debugstr_an(start
, len
));
2455 for (i
= 0; i
< entry_count
; ++i
)
2457 if (len
== strlen(map
[i
].extension_string
)
2458 && !memcmp(start
, map
[i
].extension_string
, len
))
2460 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2461 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2468 static void enumerate_gl_extensions(struct wined3d_gl_info
*gl_info
,
2469 const struct wined3d_extension_map
*map
, unsigned int map_entries_count
)
2471 const char *gl_extension_name
;
2473 GLint extensions_count
;
2475 glGetIntegerv(GL_NUM_EXTENSIONS
, &extensions_count
);
2476 for (i
= 0; i
< extensions_count
; ++i
)
2478 gl_extension_name
= (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS
, i
));
2479 TRACE("- %s.\n", debugstr_a(gl_extension_name
));
2480 for (j
= 0; j
< map_entries_count
; ++j
)
2482 if (!strcmp(gl_extension_name
, map
[j
].extension_string
))
2484 TRACE("FOUND: %s support.\n", map
[j
].extension_string
);
2485 gl_info
->supported
[map
[j
].extension
] = TRUE
;
2492 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2494 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2495 /* GL_APPLE_fence */
2496 USE_GL_FUNC(glDeleteFencesAPPLE
)
2497 USE_GL_FUNC(glFinishFenceAPPLE
)
2498 USE_GL_FUNC(glFinishObjectAPPLE
)
2499 USE_GL_FUNC(glGenFencesAPPLE
)
2500 USE_GL_FUNC(glIsFenceAPPLE
)
2501 USE_GL_FUNC(glSetFenceAPPLE
)
2502 USE_GL_FUNC(glTestFenceAPPLE
)
2503 USE_GL_FUNC(glTestObjectAPPLE
)
2504 /* GL_APPLE_flush_buffer_range */
2505 USE_GL_FUNC(glBufferParameteriAPPLE
)
2506 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE
)
2507 /* GL_ARB_blend_func_extended */
2508 USE_GL_FUNC(glBindFragDataLocationIndexed
)
2509 USE_GL_FUNC(glGetFragDataIndex
)
2510 /* GL_ARB_color_buffer_float */
2511 USE_GL_FUNC(glClampColorARB
)
2512 /* GL_ARB_copy_buffer */
2513 USE_GL_FUNC(glCopyBufferSubData
)
2514 /* GL_ARB_debug_output */
2515 USE_GL_FUNC(glDebugMessageCallbackARB
)
2516 USE_GL_FUNC(glDebugMessageControlARB
)
2517 USE_GL_FUNC(glDebugMessageInsertARB
)
2518 USE_GL_FUNC(glGetDebugMessageLogARB
)
2519 /* GL_ARB_draw_buffers */
2520 USE_GL_FUNC(glDrawBuffersARB
)
2521 /* GL_ARB_draw_elements_base_vertex */
2522 USE_GL_FUNC(glDrawElementsBaseVertex
)
2523 USE_GL_FUNC(glDrawElementsInstancedBaseVertex
)
2524 USE_GL_FUNC(glDrawRangeElementsBaseVertex
)
2525 USE_GL_FUNC(glMultiDrawElementsBaseVertex
)
2526 /* GL_ARB_draw_instanced */
2527 USE_GL_FUNC(glDrawArraysInstancedARB
)
2528 USE_GL_FUNC(glDrawElementsInstancedARB
)
2529 /* GL_ARB_ES2_compatibility */
2530 USE_GL_FUNC(glReleaseShaderCompiler
)
2531 USE_GL_FUNC(glShaderBinary
)
2532 USE_GL_FUNC(glGetShaderPrecisionFormat
)
2533 USE_GL_FUNC(glDepthRangef
)
2534 USE_GL_FUNC(glClearDepthf
)
2535 /* GL_ARB_framebuffer_object */
2536 USE_GL_FUNC(glBindFramebuffer
)
2537 USE_GL_FUNC(glBindRenderbuffer
)
2538 USE_GL_FUNC(glBlitFramebuffer
)
2539 USE_GL_FUNC(glCheckFramebufferStatus
)
2540 USE_GL_FUNC(glDeleteFramebuffers
)
2541 USE_GL_FUNC(glDeleteRenderbuffers
)
2542 USE_GL_FUNC(glFramebufferRenderbuffer
)
2543 USE_GL_FUNC(glFramebufferTexture1D
)
2544 USE_GL_FUNC(glFramebufferTexture2D
)
2545 USE_GL_FUNC(glFramebufferTexture3D
)
2546 USE_GL_FUNC(glFramebufferTextureLayer
)
2547 USE_GL_FUNC(glGenFramebuffers
)
2548 USE_GL_FUNC(glGenRenderbuffers
)
2549 USE_GL_FUNC(glGenerateMipmap
)
2550 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv
)
2551 USE_GL_FUNC(glGetRenderbufferParameteriv
)
2552 USE_GL_FUNC(glIsFramebuffer
)
2553 USE_GL_FUNC(glIsRenderbuffer
)
2554 USE_GL_FUNC(glRenderbufferStorage
)
2555 USE_GL_FUNC(glRenderbufferStorageMultisample
)
2556 /* GL_ARB_geometry_shader4 */
2557 USE_GL_FUNC(glFramebufferTextureARB
)
2558 USE_GL_FUNC(glFramebufferTextureFaceARB
)
2559 USE_GL_FUNC(glFramebufferTextureLayerARB
)
2560 USE_GL_FUNC(glProgramParameteriARB
)
2561 /* GL_ARB_instanced_arrays */
2562 USE_GL_FUNC(glVertexAttribDivisorARB
)
2563 /* GL_ARB_internalformat_query */
2564 USE_GL_FUNC(glGetInternalformativ
)
2565 /* GL_ARB_internalformat_query2 */
2566 USE_GL_FUNC(glGetInternalformati64v
)
2567 /* GL_ARB_map_buffer_range */
2568 USE_GL_FUNC(glFlushMappedBufferRange
)
2569 USE_GL_FUNC(glMapBufferRange
)
2570 /* GL_ARB_multisample */
2571 USE_GL_FUNC(glSampleCoverageARB
)
2572 /* GL_ARB_multitexture */
2573 USE_GL_FUNC(glActiveTextureARB
)
2574 USE_GL_FUNC(glClientActiveTextureARB
)
2575 USE_GL_FUNC(glMultiTexCoord1fARB
)
2576 USE_GL_FUNC(glMultiTexCoord1fvARB
)
2577 USE_GL_FUNC(glMultiTexCoord2fARB
)
2578 USE_GL_FUNC(glMultiTexCoord2fvARB
)
2579 USE_GL_FUNC(glMultiTexCoord2svARB
)
2580 USE_GL_FUNC(glMultiTexCoord3fARB
)
2581 USE_GL_FUNC(glMultiTexCoord3fvARB
)
2582 USE_GL_FUNC(glMultiTexCoord4fARB
)
2583 USE_GL_FUNC(glMultiTexCoord4fvARB
)
2584 USE_GL_FUNC(glMultiTexCoord4svARB
)
2585 /* GL_ARB_occlusion_query */
2586 USE_GL_FUNC(glBeginQueryARB
)
2587 USE_GL_FUNC(glDeleteQueriesARB
)
2588 USE_GL_FUNC(glEndQueryARB
)
2589 USE_GL_FUNC(glGenQueriesARB
)
2590 USE_GL_FUNC(glGetQueryivARB
)
2591 USE_GL_FUNC(glGetQueryObjectivARB
)
2592 USE_GL_FUNC(glGetQueryObjectuivARB
)
2593 USE_GL_FUNC(glIsQueryARB
)
2594 /* GL_ARB_point_parameters */
2595 USE_GL_FUNC(glPointParameterfARB
)
2596 USE_GL_FUNC(glPointParameterfvARB
)
2597 /* GL_ARB_provoking_vertex */
2598 USE_GL_FUNC(glProvokingVertex
)
2599 /* GL_ARB_sampler_objects */
2600 USE_GL_FUNC(glGenSamplers
)
2601 USE_GL_FUNC(glDeleteSamplers
)
2602 USE_GL_FUNC(glIsSampler
)
2603 USE_GL_FUNC(glBindSampler
)
2604 USE_GL_FUNC(glSamplerParameteri
)
2605 USE_GL_FUNC(glSamplerParameterf
)
2606 USE_GL_FUNC(glSamplerParameteriv
)
2607 USE_GL_FUNC(glSamplerParameterfv
)
2608 USE_GL_FUNC(glSamplerParameterIiv
)
2609 USE_GL_FUNC(glSamplerParameterIuiv
)
2610 USE_GL_FUNC(glGetSamplerParameteriv
)
2611 USE_GL_FUNC(glGetSamplerParameterfv
)
2612 USE_GL_FUNC(glGetSamplerParameterIiv
)
2613 USE_GL_FUNC(glGetSamplerParameterIuiv
)
2614 /* GL_ARB_shader_objects */
2615 USE_GL_FUNC(glAttachObjectARB
)
2616 USE_GL_FUNC(glBindAttribLocationARB
)
2617 USE_GL_FUNC(glCompileShaderARB
)
2618 USE_GL_FUNC(glCreateProgramObjectARB
)
2619 USE_GL_FUNC(glCreateShaderObjectARB
)
2620 USE_GL_FUNC(glDeleteObjectARB
)
2621 USE_GL_FUNC(glDetachObjectARB
)
2622 USE_GL_FUNC(glGetActiveUniformARB
)
2623 USE_GL_FUNC(glGetAttachedObjectsARB
)
2624 USE_GL_FUNC(glGetAttribLocationARB
)
2625 USE_GL_FUNC(glGetHandleARB
)
2626 USE_GL_FUNC(glGetInfoLogARB
)
2627 USE_GL_FUNC(glGetObjectParameterfvARB
)
2628 USE_GL_FUNC(glGetObjectParameterivARB
)
2629 USE_GL_FUNC(glGetShaderSourceARB
)
2630 USE_GL_FUNC(glGetUniformLocationARB
)
2631 USE_GL_FUNC(glGetUniformfvARB
)
2632 USE_GL_FUNC(glGetUniformivARB
)
2633 USE_GL_FUNC(glLinkProgramARB
)
2634 USE_GL_FUNC(glShaderSourceARB
)
2635 USE_GL_FUNC(glUniform1fARB
)
2636 USE_GL_FUNC(glUniform1fvARB
)
2637 USE_GL_FUNC(glUniform1iARB
)
2638 USE_GL_FUNC(glUniform1ivARB
)
2639 USE_GL_FUNC(glUniform2fARB
)
2640 USE_GL_FUNC(glUniform2fvARB
)
2641 USE_GL_FUNC(glUniform2iARB
)
2642 USE_GL_FUNC(glUniform2ivARB
)
2643 USE_GL_FUNC(glUniform3fARB
)
2644 USE_GL_FUNC(glUniform3fvARB
)
2645 USE_GL_FUNC(glUniform3iARB
)
2646 USE_GL_FUNC(glUniform3ivARB
)
2647 USE_GL_FUNC(glUniform4fARB
)
2648 USE_GL_FUNC(glUniform4fvARB
)
2649 USE_GL_FUNC(glUniform4iARB
)
2650 USE_GL_FUNC(glUniform4ivARB
)
2651 USE_GL_FUNC(glUniformMatrix2fvARB
)
2652 USE_GL_FUNC(glUniformMatrix3fvARB
)
2653 USE_GL_FUNC(glUniformMatrix4fvARB
)
2654 USE_GL_FUNC(glUseProgramObjectARB
)
2655 USE_GL_FUNC(glValidateProgramARB
)
2657 USE_GL_FUNC(glClientWaitSync
)
2658 USE_GL_FUNC(glDeleteSync
)
2659 USE_GL_FUNC(glFenceSync
)
2660 USE_GL_FUNC(glGetInteger64v
)
2661 USE_GL_FUNC(glGetSynciv
)
2662 USE_GL_FUNC(glIsSync
)
2663 USE_GL_FUNC(glWaitSync
)
2664 /* GL_ARB_texture_compression */
2665 USE_GL_FUNC(glCompressedTexImage2DARB
)
2666 USE_GL_FUNC(glCompressedTexImage3DARB
)
2667 USE_GL_FUNC(glCompressedTexSubImage2DARB
)
2668 USE_GL_FUNC(glCompressedTexSubImage3DARB
)
2669 USE_GL_FUNC(glGetCompressedTexImageARB
)
2670 /* GL_ARB_timer_query */
2671 USE_GL_FUNC(glQueryCounter
)
2672 USE_GL_FUNC(glGetQueryObjectui64v
)
2673 /* GL_ARB_uniform_buffer_object */
2674 USE_GL_FUNC(glBindBufferBase
)
2675 USE_GL_FUNC(glBindBufferRange
)
2676 USE_GL_FUNC(glGetActiveUniformBlockName
)
2677 USE_GL_FUNC(glGetActiveUniformBlockiv
)
2678 USE_GL_FUNC(glGetActiveUniformName
)
2679 USE_GL_FUNC(glGetActiveUniformsiv
)
2680 USE_GL_FUNC(glGetIntegeri_v
)
2681 USE_GL_FUNC(glGetUniformBlockIndex
)
2682 USE_GL_FUNC(glGetUniformIndices
)
2683 USE_GL_FUNC(glUniformBlockBinding
)
2684 /* GL_ARB_vertex_blend */
2685 USE_GL_FUNC(glVertexBlendARB
)
2686 USE_GL_FUNC(glWeightPointerARB
)
2687 USE_GL_FUNC(glWeightbvARB
)
2688 USE_GL_FUNC(glWeightdvARB
)
2689 USE_GL_FUNC(glWeightfvARB
)
2690 USE_GL_FUNC(glWeightivARB
)
2691 USE_GL_FUNC(glWeightsvARB
)
2692 USE_GL_FUNC(glWeightubvARB
)
2693 USE_GL_FUNC(glWeightuivARB
)
2694 USE_GL_FUNC(glWeightusvARB
)
2695 /* GL_ARB_vertex_buffer_object */
2696 USE_GL_FUNC(glBindBufferARB
)
2697 USE_GL_FUNC(glBufferDataARB
)
2698 USE_GL_FUNC(glBufferSubDataARB
)
2699 USE_GL_FUNC(glDeleteBuffersARB
)
2700 USE_GL_FUNC(glGenBuffersARB
)
2701 USE_GL_FUNC(glGetBufferParameterivARB
)
2702 USE_GL_FUNC(glGetBufferPointervARB
)
2703 USE_GL_FUNC(glGetBufferSubDataARB
)
2704 USE_GL_FUNC(glIsBufferARB
)
2705 USE_GL_FUNC(glMapBufferARB
)
2706 USE_GL_FUNC(glUnmapBufferARB
)
2707 /* GL_ARB_vertex_program */
2708 USE_GL_FUNC(glBindProgramARB
)
2709 USE_GL_FUNC(glDeleteProgramsARB
)
2710 USE_GL_FUNC(glDisableVertexAttribArrayARB
)
2711 USE_GL_FUNC(glEnableVertexAttribArrayARB
)
2712 USE_GL_FUNC(glGenProgramsARB
)
2713 USE_GL_FUNC(glGetProgramivARB
)
2714 USE_GL_FUNC(glProgramEnvParameter4fvARB
)
2715 USE_GL_FUNC(glProgramLocalParameter4fvARB
)
2716 USE_GL_FUNC(glProgramStringARB
)
2717 USE_GL_FUNC(glVertexAttrib1dARB
)
2718 USE_GL_FUNC(glVertexAttrib1dvARB
)
2719 USE_GL_FUNC(glVertexAttrib1fARB
)
2720 USE_GL_FUNC(glVertexAttrib1fvARB
)
2721 USE_GL_FUNC(glVertexAttrib1sARB
)
2722 USE_GL_FUNC(glVertexAttrib1svARB
)
2723 USE_GL_FUNC(glVertexAttrib2dARB
)
2724 USE_GL_FUNC(glVertexAttrib2dvARB
)
2725 USE_GL_FUNC(glVertexAttrib2fARB
)
2726 USE_GL_FUNC(glVertexAttrib2fvARB
)
2727 USE_GL_FUNC(glVertexAttrib2sARB
)
2728 USE_GL_FUNC(glVertexAttrib2svARB
)
2729 USE_GL_FUNC(glVertexAttrib3dARB
)
2730 USE_GL_FUNC(glVertexAttrib3dvARB
)
2731 USE_GL_FUNC(glVertexAttrib3fARB
)
2732 USE_GL_FUNC(glVertexAttrib3fvARB
)
2733 USE_GL_FUNC(glVertexAttrib3sARB
)
2734 USE_GL_FUNC(glVertexAttrib3svARB
)
2735 USE_GL_FUNC(glVertexAttrib4NbvARB
)
2736 USE_GL_FUNC(glVertexAttrib4NivARB
)
2737 USE_GL_FUNC(glVertexAttrib4NsvARB
)
2738 USE_GL_FUNC(glVertexAttrib4NubARB
)
2739 USE_GL_FUNC(glVertexAttrib4NubvARB
)
2740 USE_GL_FUNC(glVertexAttrib4NuivARB
)
2741 USE_GL_FUNC(glVertexAttrib4NusvARB
)
2742 USE_GL_FUNC(glVertexAttrib4bvARB
)
2743 USE_GL_FUNC(glVertexAttrib4dARB
)
2744 USE_GL_FUNC(glVertexAttrib4dvARB
)
2745 USE_GL_FUNC(glVertexAttrib4fARB
)
2746 USE_GL_FUNC(glVertexAttrib4fvARB
)
2747 USE_GL_FUNC(glVertexAttrib4ivARB
)
2748 USE_GL_FUNC(glVertexAttrib4sARB
)
2749 USE_GL_FUNC(glVertexAttrib4svARB
)
2750 USE_GL_FUNC(glVertexAttrib4ubvARB
)
2751 USE_GL_FUNC(glVertexAttrib4uivARB
)
2752 USE_GL_FUNC(glVertexAttrib4usvARB
)
2753 USE_GL_FUNC(glVertexAttribPointerARB
)
2754 /* GL_ATI_fragment_shader */
2755 USE_GL_FUNC(glAlphaFragmentOp1ATI
)
2756 USE_GL_FUNC(glAlphaFragmentOp2ATI
)
2757 USE_GL_FUNC(glAlphaFragmentOp3ATI
)
2758 USE_GL_FUNC(glBeginFragmentShaderATI
)
2759 USE_GL_FUNC(glBindFragmentShaderATI
)
2760 USE_GL_FUNC(glColorFragmentOp1ATI
)
2761 USE_GL_FUNC(glColorFragmentOp2ATI
)
2762 USE_GL_FUNC(glColorFragmentOp3ATI
)
2763 USE_GL_FUNC(glDeleteFragmentShaderATI
)
2764 USE_GL_FUNC(glEndFragmentShaderATI
)
2765 USE_GL_FUNC(glGenFragmentShadersATI
)
2766 USE_GL_FUNC(glPassTexCoordATI
)
2767 USE_GL_FUNC(glSampleMapATI
)
2768 USE_GL_FUNC(glSetFragmentShaderConstantATI
)
2769 /* GL_ATI_separate_stencil */
2770 USE_GL_FUNC(glStencilOpSeparateATI
)
2771 USE_GL_FUNC(glStencilFuncSeparateATI
)
2772 /* GL_EXT_blend_color */
2773 USE_GL_FUNC(glBlendColorEXT
)
2774 /* GL_EXT_blend_equation_separate */
2775 USE_GL_FUNC(glBlendFuncSeparateEXT
)
2776 /* GL_EXT_blend_func_separate */
2777 USE_GL_FUNC(glBlendEquationSeparateEXT
)
2778 /* GL_EXT_blend_minmax */
2779 USE_GL_FUNC(glBlendEquationEXT
)
2780 /* GL_EXT_depth_bounds_test */
2781 USE_GL_FUNC(glDepthBoundsEXT
)
2782 /* GL_EXT_draw_buffers2 */
2783 USE_GL_FUNC(glColorMaskIndexedEXT
)
2784 USE_GL_FUNC(glDisableIndexedEXT
)
2785 USE_GL_FUNC(glEnableIndexedEXT
)
2786 USE_GL_FUNC(glGetBooleanIndexedvEXT
)
2787 USE_GL_FUNC(glGetIntegerIndexedvEXT
)
2788 USE_GL_FUNC(glIsEnabledIndexedEXT
)
2789 /* GL_EXT_fog_coord */
2790 USE_GL_FUNC(glFogCoordPointerEXT
)
2791 USE_GL_FUNC(glFogCoorddEXT
)
2792 USE_GL_FUNC(glFogCoorddvEXT
)
2793 USE_GL_FUNC(glFogCoordfEXT
)
2794 USE_GL_FUNC(glFogCoordfvEXT
)
2795 /* GL_EXT_framebuffer_blit */
2796 USE_GL_FUNC(glBlitFramebufferEXT
)
2797 /* GL_EXT_framebuffer_multisample */
2798 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT
)
2799 /* GL_EXT_framebuffer_object */
2800 USE_GL_FUNC(glBindFramebufferEXT
)
2801 USE_GL_FUNC(glBindRenderbufferEXT
)
2802 USE_GL_FUNC(glCheckFramebufferStatusEXT
)
2803 USE_GL_FUNC(glDeleteFramebuffersEXT
)
2804 USE_GL_FUNC(glDeleteRenderbuffersEXT
)
2805 USE_GL_FUNC(glFramebufferRenderbufferEXT
)
2806 USE_GL_FUNC(glFramebufferTexture1DEXT
)
2807 USE_GL_FUNC(glFramebufferTexture2DEXT
)
2808 USE_GL_FUNC(glFramebufferTexture3DEXT
)
2809 USE_GL_FUNC(glGenFramebuffersEXT
)
2810 USE_GL_FUNC(glGenRenderbuffersEXT
)
2811 USE_GL_FUNC(glGenerateMipmapEXT
)
2812 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT
)
2813 USE_GL_FUNC(glGetRenderbufferParameterivEXT
)
2814 USE_GL_FUNC(glIsFramebufferEXT
)
2815 USE_GL_FUNC(glIsRenderbufferEXT
)
2816 USE_GL_FUNC(glRenderbufferStorageEXT
)
2817 /* GL_EXT_gpu_program_parameters */
2818 USE_GL_FUNC(glProgramEnvParameters4fvEXT
)
2819 USE_GL_FUNC(glProgramLocalParameters4fvEXT
)
2820 /* GL_EXT_gpu_shader4 */
2821 USE_GL_FUNC(glBindFragDataLocationEXT
)
2822 USE_GL_FUNC(glGetFragDataLocationEXT
)
2823 USE_GL_FUNC(glGetUniformuivEXT
)
2824 USE_GL_FUNC(glGetVertexAttribIivEXT
)
2825 USE_GL_FUNC(glGetVertexAttribIuivEXT
)
2826 USE_GL_FUNC(glUniform1uiEXT
)
2827 USE_GL_FUNC(glUniform1uivEXT
)
2828 USE_GL_FUNC(glUniform2uiEXT
)
2829 USE_GL_FUNC(glUniform2uivEXT
)
2830 USE_GL_FUNC(glUniform3uiEXT
)
2831 USE_GL_FUNC(glUniform3uivEXT
)
2832 USE_GL_FUNC(glUniform4uiEXT
)
2833 USE_GL_FUNC(glUniform4uivEXT
)
2834 USE_GL_FUNC(glVertexAttribI1iEXT
)
2835 USE_GL_FUNC(glVertexAttribI1ivEXT
)
2836 USE_GL_FUNC(glVertexAttribI1uiEXT
)
2837 USE_GL_FUNC(glVertexAttribI1uivEXT
)
2838 USE_GL_FUNC(glVertexAttribI2iEXT
)
2839 USE_GL_FUNC(glVertexAttribI2ivEXT
)
2840 USE_GL_FUNC(glVertexAttribI2uiEXT
)
2841 USE_GL_FUNC(glVertexAttribI2uivEXT
)
2842 USE_GL_FUNC(glVertexAttribI3iEXT
)
2843 USE_GL_FUNC(glVertexAttribI3ivEXT
)
2844 USE_GL_FUNC(glVertexAttribI3uiEXT
)
2845 USE_GL_FUNC(glVertexAttribI3uivEXT
)
2846 USE_GL_FUNC(glVertexAttribI4bvEXT
)
2847 USE_GL_FUNC(glVertexAttribI4iEXT
)
2848 USE_GL_FUNC(glVertexAttribI4ivEXT
)
2849 USE_GL_FUNC(glVertexAttribI4svEXT
)
2850 USE_GL_FUNC(glVertexAttribI4ubvEXT
)
2851 USE_GL_FUNC(glVertexAttribI4uiEXT
)
2852 USE_GL_FUNC(glVertexAttribI4uivEXT
)
2853 USE_GL_FUNC(glVertexAttribI4usvEXT
)
2854 USE_GL_FUNC(glVertexAttribIPointerEXT
)
2855 /* GL_EXT_point_parameters */
2856 USE_GL_FUNC(glPointParameterfEXT
)
2857 USE_GL_FUNC(glPointParameterfvEXT
)
2858 /* GL_EXT_provoking_vertex */
2859 USE_GL_FUNC(glProvokingVertexEXT
)
2860 /* GL_EXT_secondary_color */
2861 USE_GL_FUNC(glSecondaryColor3fEXT
)
2862 USE_GL_FUNC(glSecondaryColor3fvEXT
)
2863 USE_GL_FUNC(glSecondaryColor3ubEXT
)
2864 USE_GL_FUNC(glSecondaryColor3ubvEXT
)
2865 USE_GL_FUNC(glSecondaryColorPointerEXT
)
2866 /* GL_EXT_stencil_two_side */
2867 USE_GL_FUNC(glActiveStencilFaceEXT
)
2868 /* GL_EXT_texture3D */
2869 USE_GL_FUNC(glTexImage3D
)
2870 USE_GL_FUNC(glTexImage3DEXT
)
2871 USE_GL_FUNC(glTexSubImage3D
)
2872 USE_GL_FUNC(glTexSubImage3DEXT
)
2874 USE_GL_FUNC(glDeleteFencesNV
)
2875 USE_GL_FUNC(glFinishFenceNV
)
2876 USE_GL_FUNC(glGenFencesNV
)
2877 USE_GL_FUNC(glGetFenceivNV
)
2878 USE_GL_FUNC(glIsFenceNV
)
2879 USE_GL_FUNC(glSetFenceNV
)
2880 USE_GL_FUNC(glTestFenceNV
)
2881 /* GL_NV_half_float */
2882 USE_GL_FUNC(glColor3hNV
)
2883 USE_GL_FUNC(glColor3hvNV
)
2884 USE_GL_FUNC(glColor4hNV
)
2885 USE_GL_FUNC(glColor4hvNV
)
2886 USE_GL_FUNC(glFogCoordhNV
)
2887 USE_GL_FUNC(glFogCoordhvNV
)
2888 USE_GL_FUNC(glMultiTexCoord1hNV
)
2889 USE_GL_FUNC(glMultiTexCoord1hvNV
)
2890 USE_GL_FUNC(glMultiTexCoord2hNV
)
2891 USE_GL_FUNC(glMultiTexCoord2hvNV
)
2892 USE_GL_FUNC(glMultiTexCoord3hNV
)
2893 USE_GL_FUNC(glMultiTexCoord3hvNV
)
2894 USE_GL_FUNC(glMultiTexCoord4hNV
)
2895 USE_GL_FUNC(glMultiTexCoord4hvNV
)
2896 USE_GL_FUNC(glNormal3hNV
)
2897 USE_GL_FUNC(glNormal3hvNV
)
2898 USE_GL_FUNC(glSecondaryColor3hNV
)
2899 USE_GL_FUNC(glSecondaryColor3hvNV
)
2900 USE_GL_FUNC(glTexCoord1hNV
)
2901 USE_GL_FUNC(glTexCoord1hvNV
)
2902 USE_GL_FUNC(glTexCoord2hNV
)
2903 USE_GL_FUNC(glTexCoord2hvNV
)
2904 USE_GL_FUNC(glTexCoord3hNV
)
2905 USE_GL_FUNC(glTexCoord3hvNV
)
2906 USE_GL_FUNC(glTexCoord4hNV
)
2907 USE_GL_FUNC(glTexCoord4hvNV
)
2908 USE_GL_FUNC(glVertex2hNV
)
2909 USE_GL_FUNC(glVertex2hvNV
)
2910 USE_GL_FUNC(glVertex3hNV
)
2911 USE_GL_FUNC(glVertex3hvNV
)
2912 USE_GL_FUNC(glVertex4hNV
)
2913 USE_GL_FUNC(glVertex4hvNV
)
2914 USE_GL_FUNC(glVertexAttrib1hNV
)
2915 USE_GL_FUNC(glVertexAttrib1hvNV
)
2916 USE_GL_FUNC(glVertexAttrib2hNV
)
2917 USE_GL_FUNC(glVertexAttrib2hvNV
)
2918 USE_GL_FUNC(glVertexAttrib3hNV
)
2919 USE_GL_FUNC(glVertexAttrib3hvNV
)
2920 USE_GL_FUNC(glVertexAttrib4hNV
)
2921 USE_GL_FUNC(glVertexAttrib4hvNV
)
2922 USE_GL_FUNC(glVertexAttribs1hvNV
)
2923 USE_GL_FUNC(glVertexAttribs2hvNV
)
2924 USE_GL_FUNC(glVertexAttribs3hvNV
)
2925 USE_GL_FUNC(glVertexAttribs4hvNV
)
2926 USE_GL_FUNC(glVertexWeighthNV
)
2927 USE_GL_FUNC(glVertexWeighthvNV
)
2928 /* GL_NV_point_sprite */
2929 USE_GL_FUNC(glPointParameteriNV
)
2930 USE_GL_FUNC(glPointParameterivNV
)
2931 /* GL_NV_register_combiners */
2932 USE_GL_FUNC(glCombinerInputNV
)
2933 USE_GL_FUNC(glCombinerOutputNV
)
2934 USE_GL_FUNC(glCombinerParameterfNV
)
2935 USE_GL_FUNC(glCombinerParameterfvNV
)
2936 USE_GL_FUNC(glCombinerParameteriNV
)
2937 USE_GL_FUNC(glCombinerParameterivNV
)
2938 USE_GL_FUNC(glFinalCombinerInputNV
)
2939 /* WGL extensions */
2940 USE_GL_FUNC(wglChoosePixelFormatARB
)
2941 USE_GL_FUNC(wglGetExtensionsStringARB
)
2942 USE_GL_FUNC(wglGetPixelFormatAttribfvARB
)
2943 USE_GL_FUNC(wglGetPixelFormatAttribivARB
)
2944 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE
)
2945 USE_GL_FUNC(wglQueryCurrentRendererStringWINE
)
2946 USE_GL_FUNC(wglQueryRendererIntegerWINE
)
2947 USE_GL_FUNC(wglQueryRendererStringWINE
)
2948 USE_GL_FUNC(wglSetPixelFormatWINE
)
2949 USE_GL_FUNC(wglSwapIntervalEXT
)
2951 /* Newer core functions */
2952 USE_GL_FUNC(glActiveTexture
) /* OpenGL 1.3 */
2953 USE_GL_FUNC(glAttachShader
) /* OpenGL 2.0 */
2954 USE_GL_FUNC(glBeginQuery
) /* OpenGL 1.5 */
2955 USE_GL_FUNC(glBindAttribLocation
) /* OpenGL 2.0 */
2956 USE_GL_FUNC(glBindBuffer
) /* OpenGL 1.5 */
2957 USE_GL_FUNC(glBindVertexArray
) /* OpenGL 3.0 */
2958 USE_GL_FUNC(glBlendColor
) /* OpenGL 1.4 */
2959 USE_GL_FUNC(glBlendEquation
) /* OpenGL 1.4 */
2960 USE_GL_FUNC(glBlendEquationSeparate
) /* OpenGL 2.0 */
2961 USE_GL_FUNC(glBlendFuncSeparate
) /* OpenGL 1.4 */
2962 USE_GL_FUNC(glBufferData
) /* OpenGL 1.5 */
2963 USE_GL_FUNC(glBufferSubData
) /* OpenGL 1.5 */
2964 USE_GL_FUNC(glColorMaski
) /* OpenGL 3.0 */
2965 USE_GL_FUNC(glCompileShader
) /* OpenGL 2.0 */
2966 USE_GL_FUNC(glCompressedTexImage2D
) /* OpenGL 1.3 */
2967 USE_GL_FUNC(glCompressedTexImage3D
) /* OpenGL 1.3 */
2968 USE_GL_FUNC(glCompressedTexSubImage2D
) /* OpenGL 1.3 */
2969 USE_GL_FUNC(glCompressedTexSubImage3D
) /* OpenGL 1.3 */
2970 USE_GL_FUNC(glCreateProgram
) /* OpenGL 2.0 */
2971 USE_GL_FUNC(glCreateShader
) /* OpenGL 2.0 */
2972 USE_GL_FUNC(glDebugMessageCallback
) /* OpenGL 4.3 */
2973 USE_GL_FUNC(glDebugMessageControl
) /* OpenGL 4.3 */
2974 USE_GL_FUNC(glDebugMessageInsert
) /* OpenGL 4.3 */
2975 USE_GL_FUNC(glDeleteBuffers
) /* OpenGL 1.5 */
2976 USE_GL_FUNC(glDeleteProgram
) /* OpenGL 2.0 */
2977 USE_GL_FUNC(glDeleteQueries
) /* OpenGL 1.5 */
2978 USE_GL_FUNC(glDeleteShader
) /* OpenGL 2.0 */
2979 USE_GL_FUNC(glDeleteVertexArrays
) /* OpenGL 3.0 */
2980 USE_GL_FUNC(glDetachShader
) /* OpenGL 2.0 */
2981 USE_GL_FUNC(glDisableVertexAttribArray
) /* OpenGL 2.0 */
2982 USE_GL_FUNC(glDrawArraysInstanced
) /* OpenGL 3.1 */
2983 USE_GL_FUNC(glDrawBuffers
) /* OpenGL 2.0 */
2984 USE_GL_FUNC(glDrawElementsInstanced
) /* OpenGL 3.1 */
2985 USE_GL_FUNC(glEnableVertexAttribArray
) /* OpenGL 2.0 */
2986 USE_GL_FUNC(glEndQuery
) /* OpenGL 1.5 */
2987 USE_GL_FUNC(glGenBuffers
) /* OpenGL 1.5 */
2988 USE_GL_FUNC(glGenQueries
) /* OpenGL 1.5 */
2989 USE_GL_FUNC(glGenVertexArrays
) /* OpenGL 3.0 */
2990 USE_GL_FUNC(glGetActiveUniform
) /* OpenGL 2.0 */
2991 USE_GL_FUNC(glGetAttachedShaders
) /* OpenGL 2.0 */
2992 USE_GL_FUNC(glGetAttribLocation
) /* OpenGL 2.0 */
2993 USE_GL_FUNC(glGetBufferSubData
) /* OpenGL 1.5 */
2994 USE_GL_FUNC(glGetCompressedTexImage
) /* OpenGL 1.3 */
2995 USE_GL_FUNC(glGetDebugMessageLog
) /* OpenGL 4.3 */
2996 USE_GL_FUNC(glGetProgramInfoLog
) /* OpenGL 2.0 */
2997 USE_GL_FUNC(glGetProgramiv
) /* OpenGL 2.0 */
2998 USE_GL_FUNC(glGetQueryiv
) /* OpenGL 1.5 */
2999 USE_GL_FUNC(glGetQueryObjectuiv
) /* OpenGL 1.5 */
3000 USE_GL_FUNC(glGetShaderInfoLog
) /* OpenGL 2.0 */
3001 USE_GL_FUNC(glGetShaderiv
) /* OpenGL 2.0 */
3002 USE_GL_FUNC(glGetShaderSource
) /* OpenGL 2.0 */
3003 USE_GL_FUNC(glGetStringi
) /* OpenGL 3.0 */
3004 USE_GL_FUNC(glGetUniformfv
) /* OpenGL 2.0 */
3005 USE_GL_FUNC(glGetUniformiv
) /* OpenGL 2.0 */
3006 USE_GL_FUNC(glGetUniformLocation
) /* OpenGL 2.0 */
3007 USE_GL_FUNC(glLinkProgram
) /* OpenGL 2.0 */
3008 USE_GL_FUNC(glMapBuffer
) /* OpenGL 1.5 */
3009 USE_GL_FUNC(glPointParameteri
) /* OpenGL 1.4 */
3010 USE_GL_FUNC(glPointParameteriv
) /* OpenGL 1.4 */
3011 USE_GL_FUNC(glShaderSource
) /* OpenGL 2.0 */
3012 USE_GL_FUNC(glStencilFuncSeparate
) /* OpenGL 2.0 */
3013 USE_GL_FUNC(glStencilOpSeparate
) /* OpenGL 2.0 */
3014 USE_GL_FUNC(glTexImage3D
) /* OpenGL 1.2 */
3015 USE_GL_FUNC(glTexSubImage3D
) /* OpenGL 1.2 */
3016 USE_GL_FUNC(glUniform1f
) /* OpenGL 2.0 */
3017 USE_GL_FUNC(glUniform1fv
) /* OpenGL 2.0 */
3018 USE_GL_FUNC(glUniform1i
) /* OpenGL 2.0 */
3019 USE_GL_FUNC(glUniform1iv
) /* OpenGL 2.0 */
3020 USE_GL_FUNC(glUniform2f
) /* OpenGL 2.0 */
3021 USE_GL_FUNC(glUniform2fv
) /* OpenGL 2.0 */
3022 USE_GL_FUNC(glUniform2i
) /* OpenGL 2.0 */
3023 USE_GL_FUNC(glUniform2iv
) /* OpenGL 2.0 */
3024 USE_GL_FUNC(glUniform3f
) /* OpenGL 2.0 */
3025 USE_GL_FUNC(glUniform3fv
) /* OpenGL 2.0 */
3026 USE_GL_FUNC(glUniform3i
) /* OpenGL 2.0 */
3027 USE_GL_FUNC(glUniform3iv
) /* OpenGL 2.0 */
3028 USE_GL_FUNC(glUniform4f
) /* OpenGL 2.0 */
3029 USE_GL_FUNC(glUniform4fv
) /* OpenGL 2.0 */
3030 USE_GL_FUNC(glUniform4i
) /* OpenGL 2.0 */
3031 USE_GL_FUNC(glUniform4iv
) /* OpenGL 2.0 */
3032 USE_GL_FUNC(glUniformMatrix2fv
) /* OpenGL 2.0 */
3033 USE_GL_FUNC(glUniformMatrix3fv
) /* OpenGL 2.0 */
3034 USE_GL_FUNC(glUniformMatrix4fv
) /* OpenGL 2.0 */
3035 USE_GL_FUNC(glUnmapBuffer
) /* OpenGL 1.5 */
3036 USE_GL_FUNC(glUseProgram
) /* OpenGL 2.0 */
3037 USE_GL_FUNC(glValidateProgram
) /* OpenGL 2.0 */
3038 USE_GL_FUNC(glVertexAttrib1f
) /* OpenGL 2.0 */
3039 USE_GL_FUNC(glVertexAttrib1fv
) /* OpenGL 2.0 */
3040 USE_GL_FUNC(glVertexAttrib2f
) /* OpenGL 2.0 */
3041 USE_GL_FUNC(glVertexAttrib2fv
) /* OpenGL 2.0 */
3042 USE_GL_FUNC(glVertexAttrib3f
) /* OpenGL 2.0 */
3043 USE_GL_FUNC(glVertexAttrib3fv
) /* OpenGL 2.0 */
3044 USE_GL_FUNC(glVertexAttrib4f
) /* OpenGL 2.0 */
3045 USE_GL_FUNC(glVertexAttrib4fv
) /* OpenGL 2.0 */
3046 USE_GL_FUNC(glVertexAttrib4Nsv
) /* OpenGL 2.0 */
3047 USE_GL_FUNC(glVertexAttrib4Nubv
) /* OpenGL 2.0 */
3048 USE_GL_FUNC(glVertexAttrib4Nusv
) /* OpenGL 2.0 */
3049 USE_GL_FUNC(glVertexAttrib4sv
) /* OpenGL 2.0 */
3050 USE_GL_FUNC(glVertexAttrib4ubv
) /* OpenGL 2.0 */
3051 USE_GL_FUNC(glVertexAttribDivisor
) /* OpenGL 3.3 */
3052 USE_GL_FUNC(glVertexAttribPointer
) /* OpenGL 2.0 */
3055 #ifndef USE_WIN32_OPENGL
3056 /* hack: use the functions directly from the TEB table to bypass the thunks */
3057 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3058 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
3061 #define MAP_GL_FUNCTION(core_func, ext_func) \
3064 if (!gl_info->gl_ops.ext.p_##core_func) \
3065 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3067 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3070 if (!gl_info->gl_ops.ext.p_##core_func) \
3071 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3074 MAP_GL_FUNCTION(glActiveTexture
, glActiveTextureARB
);
3075 MAP_GL_FUNCTION(glAttachShader
, glAttachObjectARB
);
3076 MAP_GL_FUNCTION(glBeginQuery
, glBeginQueryARB
);
3077 MAP_GL_FUNCTION(glBindAttribLocation
, glBindAttribLocationARB
);
3078 MAP_GL_FUNCTION(glBindBuffer
, glBindBufferARB
);
3079 MAP_GL_FUNCTION(glBlendColor
, glBlendColorEXT
);
3080 MAP_GL_FUNCTION(glBlendEquation
, glBlendEquationEXT
);
3081 MAP_GL_FUNCTION(glBlendEquationSeparate
, glBlendEquationSeparateEXT
);
3082 MAP_GL_FUNCTION(glBlendFuncSeparate
, glBlendFuncSeparateEXT
);
3083 MAP_GL_FUNCTION(glBufferData
, glBufferDataARB
);
3084 MAP_GL_FUNCTION(glBufferSubData
, glBufferSubDataARB
);
3085 MAP_GL_FUNCTION(glColorMaski
, glColorMaskIndexedEXT
);
3086 MAP_GL_FUNCTION(glCompileShader
, glCompileShaderARB
);
3087 MAP_GL_FUNCTION(glCompressedTexImage2D
, glCompressedTexImage2DARB
);
3088 MAP_GL_FUNCTION(glCompressedTexImage3D
, glCompressedTexImage3DARB
);
3089 MAP_GL_FUNCTION(glCompressedTexSubImage2D
, glCompressedTexSubImage2DARB
);
3090 MAP_GL_FUNCTION(glCompressedTexSubImage3D
, glCompressedTexSubImage3DARB
);
3091 MAP_GL_FUNCTION(glCreateProgram
, glCreateProgramObjectARB
);
3092 MAP_GL_FUNCTION(glCreateShader
, glCreateShaderObjectARB
);
3093 MAP_GL_FUNCTION(glDebugMessageCallback
, glDebugMessageCallbackARB
);
3094 MAP_GL_FUNCTION(glDebugMessageControl
, glDebugMessageControlARB
);
3095 MAP_GL_FUNCTION(glDebugMessageInsert
, glDebugMessageInsertARB
);
3096 MAP_GL_FUNCTION(glDeleteBuffers
, glDeleteBuffersARB
);
3097 MAP_GL_FUNCTION(glDeleteProgram
, glDeleteObjectARB
);
3098 MAP_GL_FUNCTION(glDeleteQueries
, glDeleteQueriesARB
);
3099 MAP_GL_FUNCTION(glDeleteShader
, glDeleteObjectARB
);
3100 MAP_GL_FUNCTION(glDetachShader
, glDetachObjectARB
);
3101 MAP_GL_FUNCTION(glDisableVertexAttribArray
, glDisableVertexAttribArrayARB
);
3102 MAP_GL_FUNCTION(glDrawArraysInstanced
, glDrawArraysInstancedARB
);
3103 MAP_GL_FUNCTION(glDrawBuffers
, glDrawBuffersARB
);
3104 MAP_GL_FUNCTION(glDrawElementsInstanced
, glDrawElementsInstancedARB
);
3105 MAP_GL_FUNCTION(glEnableVertexAttribArray
, glEnableVertexAttribArrayARB
);
3106 MAP_GL_FUNCTION(glEndQuery
, glEndQueryARB
);
3107 MAP_GL_FUNCTION(glGenBuffers
, glGenBuffersARB
);
3108 MAP_GL_FUNCTION(glGenQueries
, glGenQueriesARB
);
3109 MAP_GL_FUNCTION(glGetActiveUniform
, glGetActiveUniformARB
);
3110 MAP_GL_FUNCTION(glGetAttachedShaders
, glGetAttachedObjectsARB
);
3111 MAP_GL_FUNCTION(glGetAttribLocation
, glGetAttribLocationARB
);
3112 MAP_GL_FUNCTION(glGetBufferSubData
, glGetBufferSubDataARB
);
3113 MAP_GL_FUNCTION(glGetCompressedTexImage
, glGetCompressedTexImageARB
);
3114 MAP_GL_FUNCTION(glGetDebugMessageLog
, glGetDebugMessageLogARB
);
3115 MAP_GL_FUNCTION(glGetProgramInfoLog
, glGetInfoLogARB
);
3116 MAP_GL_FUNCTION(glGetProgramiv
, glGetObjectParameterivARB
);
3117 MAP_GL_FUNCTION(glGetQueryiv
, glGetQueryivARB
);
3118 MAP_GL_FUNCTION(glGetQueryObjectuiv
, glGetQueryObjectuivARB
);
3119 MAP_GL_FUNCTION(glGetShaderInfoLog
, glGetInfoLogARB
);
3120 MAP_GL_FUNCTION(glGetShaderiv
, glGetObjectParameterivARB
);
3121 MAP_GL_FUNCTION(glGetShaderSource
, glGetShaderSourceARB
);
3122 MAP_GL_FUNCTION(glGetUniformfv
, glGetUniformfvARB
);
3123 MAP_GL_FUNCTION(glGetUniformiv
, glGetUniformivARB
);
3124 MAP_GL_FUNCTION(glGetUniformLocation
, glGetUniformLocationARB
);
3125 MAP_GL_FUNCTION(glLinkProgram
, glLinkProgramARB
);
3126 MAP_GL_FUNCTION(glMapBuffer
, glMapBufferARB
);
3127 MAP_GL_FUNCTION_CAST(glShaderSource
, glShaderSourceARB
);
3128 MAP_GL_FUNCTION_CAST(glTexImage3D
, glTexImage3DEXT
);
3129 MAP_GL_FUNCTION(glTexSubImage3D
, glTexSubImage3DEXT
);
3130 MAP_GL_FUNCTION(glUniform1f
, glUniform1fARB
);
3131 MAP_GL_FUNCTION(glUniform1fv
, glUniform1fvARB
);
3132 MAP_GL_FUNCTION(glUniform1i
, glUniform1iARB
);
3133 MAP_GL_FUNCTION(glUniform1iv
, glUniform1ivARB
);
3134 MAP_GL_FUNCTION(glUniform2f
, glUniform2fARB
);
3135 MAP_GL_FUNCTION(glUniform2fv
, glUniform2fvARB
);
3136 MAP_GL_FUNCTION(glUniform2i
, glUniform2iARB
);
3137 MAP_GL_FUNCTION(glUniform2iv
, glUniform2ivARB
);
3138 MAP_GL_FUNCTION(glUniform3f
, glUniform3fARB
);
3139 MAP_GL_FUNCTION(glUniform3fv
, glUniform3fvARB
);
3140 MAP_GL_FUNCTION(glUniform3i
, glUniform3iARB
);
3141 MAP_GL_FUNCTION(glUniform3iv
, glUniform3ivARB
);
3142 MAP_GL_FUNCTION(glUniform4f
, glUniform4fARB
);
3143 MAP_GL_FUNCTION(glUniform4fv
, glUniform4fvARB
);
3144 MAP_GL_FUNCTION(glUniform4i
, glUniform4iARB
);
3145 MAP_GL_FUNCTION(glUniform4iv
, glUniform4ivARB
);
3146 MAP_GL_FUNCTION(glUniformMatrix2fv
, glUniformMatrix2fvARB
);
3147 MAP_GL_FUNCTION(glUniformMatrix3fv
, glUniformMatrix3fvARB
);
3148 MAP_GL_FUNCTION(glUniformMatrix4fv
, glUniformMatrix4fvARB
);
3149 MAP_GL_FUNCTION(glUnmapBuffer
, glUnmapBufferARB
);
3150 MAP_GL_FUNCTION(glUseProgram
, glUseProgramObjectARB
);
3151 MAP_GL_FUNCTION(glValidateProgram
, glValidateProgramARB
);
3152 MAP_GL_FUNCTION(glVertexAttrib1f
, glVertexAttrib1fARB
);
3153 MAP_GL_FUNCTION(glVertexAttrib1fv
, glVertexAttrib1fvARB
);
3154 MAP_GL_FUNCTION(glVertexAttrib2f
, glVertexAttrib2fARB
);
3155 MAP_GL_FUNCTION(glVertexAttrib2fv
, glVertexAttrib2fvARB
);
3156 MAP_GL_FUNCTION(glVertexAttrib3f
, glVertexAttrib3fARB
);
3157 MAP_GL_FUNCTION(glVertexAttrib3fv
, glVertexAttrib3fvARB
);
3158 MAP_GL_FUNCTION(glVertexAttrib4f
, glVertexAttrib4fARB
);
3159 MAP_GL_FUNCTION(glVertexAttrib4fv
, glVertexAttrib4fvARB
);
3160 MAP_GL_FUNCTION(glVertexAttrib4Nsv
, glVertexAttrib4NsvARB
);
3161 MAP_GL_FUNCTION(glVertexAttrib4Nubv
, glVertexAttrib4NubvARB
);
3162 MAP_GL_FUNCTION(glVertexAttrib4Nusv
, glVertexAttrib4NusvARB
);
3163 MAP_GL_FUNCTION(glVertexAttrib4sv
, glVertexAttrib4svARB
);
3164 MAP_GL_FUNCTION(glVertexAttrib4ubv
, glVertexAttrib4ubvARB
);
3165 MAP_GL_FUNCTION(glVertexAttribDivisor
, glVertexAttribDivisorARB
);
3166 MAP_GL_FUNCTION(glVertexAttribPointer
, glVertexAttribPointerARB
);
3167 #undef MAP_GL_FUNCTION
3168 #undef MAP_GL_FUNCTION_CAST
3171 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
3173 GLfloat gl_floatv
[2];
3176 gl_info
->limits
.blends
= 1;
3177 gl_info
->limits
.buffers
= 1;
3178 gl_info
->limits
.textures
= 1;
3179 gl_info
->limits
.texture_coords
= 1;
3180 gl_info
->limits
.vertex_uniform_blocks
= 0;
3181 gl_info
->limits
.geometry_uniform_blocks
= 0;
3182 gl_info
->limits
.fragment_uniform_blocks
= 0;
3183 gl_info
->limits
.fragment_samplers
= 1;
3184 gl_info
->limits
.vertex_samplers
= 0;
3185 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
3186 gl_info
->limits
.vertex_attribs
= 16;
3187 gl_info
->limits
.glsl_vs_float_constants
= 0;
3188 gl_info
->limits
.glsl_ps_float_constants
= 0;
3189 gl_info
->limits
.arb_vs_float_constants
= 0;
3190 gl_info
->limits
.arb_vs_native_constants
= 0;
3191 gl_info
->limits
.arb_vs_instructions
= 0;
3192 gl_info
->limits
.arb_vs_temps
= 0;
3193 gl_info
->limits
.arb_ps_float_constants
= 0;
3194 gl_info
->limits
.arb_ps_local_constants
= 0;
3195 gl_info
->limits
.arb_ps_instructions
= 0;
3196 gl_info
->limits
.arb_ps_temps
= 0;
3198 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
3199 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
3200 TRACE("Clip plane support - max planes %d.\n", gl_max
);
3202 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
3203 gl_info
->limits
.lights
= gl_max
;
3204 TRACE("Light support - max lights %d.\n", gl_max
);
3206 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
3207 gl_info
->limits
.texture_size
= gl_max
;
3208 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
3210 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
3211 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
3212 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
3213 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
3215 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
3217 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
3218 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
3222 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3224 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3226 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
3227 gl_info
->limits
.general_combiners
= gl_max
;
3228 TRACE("Max general combiners: %d.\n", gl_max
);
3230 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3232 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
3233 gl_info
->limits
.buffers
= gl_max
;
3234 TRACE("Max draw buffers: %u.\n", gl_max
);
3236 if (gl_info
->supported
[ARB_MULTITEXTURE
])
3238 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
3239 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
3240 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
3242 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3245 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
3246 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
3247 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
3248 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
3252 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
3253 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
3255 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
3256 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
3258 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3261 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
3262 gl_info
->limits
.vertex_samplers
= tmp
;
3263 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
3264 gl_info
->limits
.combined_samplers
= tmp
;
3265 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
3266 gl_info
->limits
.vertex_attribs
= tmp
;
3268 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3269 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3270 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3271 * shader is used with fixed function vertex processing we're fine too because fixed function
3272 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3273 * used we have to make sure that all vertex sampler setups are valid together with all
3274 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3275 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3276 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3277 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3278 * a fixed function pipeline anymore.
3280 * So this is just a check to check that our assumption holds true. If not, write a warning
3281 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3282 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
3283 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
3285 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3286 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
3287 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3288 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
3289 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
3291 gl_info
->limits
.vertex_samplers
= 0;
3296 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
3298 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
3299 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
3301 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
3303 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
3304 gl_info
->limits
.blends
= gl_max
;
3305 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
3307 if (gl_info
->supported
[EXT_TEXTURE3D
])
3309 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
3310 gl_info
->limits
.texture3d_size
= gl_max
;
3311 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
3313 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
3315 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
3316 gl_info
->limits
.anisotropy
= gl_max
;
3317 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
3319 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3321 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3322 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
3323 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
3324 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3325 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
3326 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3327 gl_info
->limits
.arb_ps_native_constants
);
3328 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3329 gl_info
->limits
.arb_ps_temps
= gl_max
;
3330 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
3331 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3332 gl_info
->limits
.arb_ps_instructions
= gl_max
;
3333 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3334 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
3335 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
3336 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3338 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
3340 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3341 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
3342 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
3343 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3344 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
3345 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3346 gl_info
->limits
.arb_vs_native_constants
);
3347 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3348 gl_info
->limits
.arb_vs_temps
= gl_max
;
3349 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
3350 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3351 gl_info
->limits
.arb_vs_instructions
= gl_max
;
3352 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
3354 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3356 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3357 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
3358 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
3360 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3362 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS
, &gl_max
);
3363 gl_info
->limits
.vertex_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
3364 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info
->limits
.vertex_uniform_blocks
, gl_max
);
3367 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
] && gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3369 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, &gl_max
);
3370 gl_info
->limits
.geometry_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
3371 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info
->limits
.geometry_uniform_blocks
, gl_max
);
3373 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3375 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3376 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
3377 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
3378 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
3379 gl_info
->limits
.glsl_varyings
= gl_max
;
3380 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
3382 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3384 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, &gl_max
);
3385 gl_info
->limits
.fragment_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
3386 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info
->limits
.fragment_uniform_blocks
, gl_max
);
3389 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3391 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS
, &gl_max
);
3392 TRACE("Max combined uniform blocks: %d.\n", gl_max
);
3393 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS
, &gl_max
);
3394 TRACE("Max uniform buffer bindings: %d.\n", gl_max
);
3397 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
3398 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
3400 gl_info
->limits
.shininess
= 128.0f
;
3402 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3403 && wined3d_settings
.allow_multisampling
)
3405 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
3406 gl_info
->limits
.samples
= gl_max
;
3410 /* Context activation is done by the caller. */
3411 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
, DWORD wined3d_creation_flags
)
3415 enum wined3d_gl_extension extension
;
3416 DWORD min_gl_version
;
3420 {EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2)},
3421 {ARB_MULTISAMPLE
, MAKEDWORD_VERSION(1, 3)},
3422 {ARB_MULTITEXTURE
, MAKEDWORD_VERSION(1, 3)},
3423 {ARB_TEXTURE_BORDER_CLAMP
, MAKEDWORD_VERSION(1, 3)},
3424 {ARB_TEXTURE_COMPRESSION
, MAKEDWORD_VERSION(1, 3)},
3425 {ARB_TEXTURE_CUBE_MAP
, MAKEDWORD_VERSION(1, 3)},
3426 {ARB_DEPTH_TEXTURE
, MAKEDWORD_VERSION(1, 4)},
3427 {ARB_POINT_PARAMETERS
, MAKEDWORD_VERSION(1, 4)},
3428 {ARB_SHADOW
, MAKEDWORD_VERSION(1, 4)},
3429 {ARB_TEXTURE_MIRRORED_REPEAT
, MAKEDWORD_VERSION(1, 4)},
3430 {EXT_BLEND_COLOR
, MAKEDWORD_VERSION(1, 4)},
3431 {EXT_BLEND_FUNC_SEPARATE
, MAKEDWORD_VERSION(1, 4)},
3432 {EXT_BLEND_MINMAX
, MAKEDWORD_VERSION(1, 4)},
3433 {EXT_BLEND_SUBTRACT
, MAKEDWORD_VERSION(1, 4)},
3434 {EXT_STENCIL_WRAP
, MAKEDWORD_VERSION(1, 4)},
3435 {NV_POINT_SPRITE
, MAKEDWORD_VERSION(1, 4)},
3436 {ARB_OCCLUSION_QUERY
, MAKEDWORD_VERSION(1, 5)},
3437 {ARB_VERTEX_BUFFER_OBJECT
, MAKEDWORD_VERSION(1, 5)},
3438 {ARB_DRAW_BUFFERS
, MAKEDWORD_VERSION(2, 0)},
3439 {ARB_FRAGMENT_SHADER
, MAKEDWORD_VERSION(2, 0)},
3440 {ARB_SHADING_LANGUAGE_100
, MAKEDWORD_VERSION(2, 0)},
3441 {ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0)},
3442 {ARB_VERTEX_SHADER
, MAKEDWORD_VERSION(2, 0)},
3443 {EXT_BLEND_EQUATION_SEPARATE
, MAKEDWORD_VERSION(2, 0)},
3444 {ARB_PIXEL_BUFFER_OBJECT
, MAKEDWORD_VERSION(2, 1)},
3445 {EXT_TEXTURE_SRGB
, MAKEDWORD_VERSION(2, 1)},
3446 {ARB_COLOR_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3447 {ARB_DEPTH_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3448 {ARB_FRAMEBUFFER_OBJECT
, MAKEDWORD_VERSION(3, 0)},
3449 {ARB_FRAMEBUFFER_SRGB
, MAKEDWORD_VERSION(3, 0)},
3450 {ARB_HALF_FLOAT_PIXEL
, MAKEDWORD_VERSION(3, 0)},
3451 {ARB_HALF_FLOAT_VERTEX
, MAKEDWORD_VERSION(3, 0)},
3452 {ARB_MAP_BUFFER_RANGE
, MAKEDWORD_VERSION(3, 0)},
3453 {ARB_TEXTURE_COMPRESSION_RGTC
, MAKEDWORD_VERSION(3, 0)},
3454 {ARB_TEXTURE_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3455 {ARB_TEXTURE_RG
, MAKEDWORD_VERSION(3, 0)},
3456 {EXT_DRAW_BUFFERS2
, MAKEDWORD_VERSION(3, 0)},
3457 {EXT_PACKED_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3458 {EXT_TEXTURE_INTEGER
, MAKEDWORD_VERSION(3, 0)},
3459 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3460 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3461 * enough that reusing the same flag for the new features hurts more
3463 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3464 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3465 * are integrated into ARB_framebuffer_object. */
3467 {ARB_COPY_BUFFER
, MAKEDWORD_VERSION(3, 1)},
3468 {ARB_DRAW_INSTANCED
, MAKEDWORD_VERSION(3, 1)},
3469 {ARB_UNIFORM_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3470 {EXT_TEXTURE_SNORM
, MAKEDWORD_VERSION(3, 1)},
3471 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3473 {ARB_DRAW_ELEMENTS_BASE_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3474 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3475 * core geometry shaders so it's not really correct to expose the
3476 * extension for core-only support. */
3477 {ARB_PROVOKING_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3478 {ARB_SYNC
, MAKEDWORD_VERSION(3, 2)},
3479 {ARB_VERTEX_ARRAY_BGRA
, MAKEDWORD_VERSION(3, 2)},
3481 {ARB_BLEND_FUNC_EXTENDED
, MAKEDWORD_VERSION(3, 3)},
3482 {ARB_INSTANCED_ARRAYS
, MAKEDWORD_VERSION(3, 3)},
3483 {ARB_SAMPLER_OBJECTS
, MAKEDWORD_VERSION(3, 3)},
3484 {ARB_SHADER_BIT_ENCODING
, MAKEDWORD_VERSION(3, 3)},
3485 {ARB_TEXTURE_RGB10_A2UI
, MAKEDWORD_VERSION(3, 3)},
3486 {ARB_TEXTURE_SWIZZLE
, MAKEDWORD_VERSION(3, 3)},
3487 {ARB_TIMER_QUERY
, MAKEDWORD_VERSION(3, 3)},
3489 {ARB_ES2_COMPATIBILITY
, MAKEDWORD_VERSION(4, 1)},
3491 {ARB_INTERNALFORMAT_QUERY
, MAKEDWORD_VERSION(4, 2)},
3492 {ARB_MAP_BUFFER_ALIGNMENT
, MAKEDWORD_VERSION(4, 2)},
3494 {ARB_DEBUG_OUTPUT
, MAKEDWORD_VERSION(4, 3)},
3495 {ARB_INTERNALFORMAT_QUERY2
, MAKEDWORD_VERSION(4, 3)},
3496 {ARB_TEXTURE_QUERY_LEVELS
, MAKEDWORD_VERSION(4, 3)},
3498 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
3499 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
3500 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3501 const struct gpu_description
*gpu_description
;
3502 struct wined3d_vertex_caps vertex_caps
;
3503 struct fragment_caps fragment_caps
;
3504 struct shader_caps shader_caps
;
3505 const char *WGL_Extensions
= NULL
;
3506 enum wined3d_gl_vendor gl_vendor
;
3507 DWORD gl_version
, gl_ext_emul_mask
;
3508 UINT64 vram_bytes
= 0;
3511 GLint context_profile
= 0;
3513 TRACE("adapter %p.\n", adapter
);
3515 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
3516 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
3517 if (!gl_renderer_str
)
3519 ERR("Received a NULL GL_RENDERER.\n");
3523 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
3524 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
3527 ERR("Received a NULL GL_VENDOR.\n");
3531 /* Parse the GL_VERSION field into major and minor information */
3532 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
3533 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
3534 if (!gl_version_str
)
3536 ERR("Received a NULL GL_VERSION.\n");
3539 gl_version
= wined3d_parse_gl_version(gl_version_str
);
3541 load_gl_funcs(gl_info
);
3543 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
3544 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
3546 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3548 glGetIntegerv(GL_CONTEXT_PROFILE_MASK
, &context_profile
);
3549 checkGLcall("Querying context profile");
3551 if (context_profile
& GL_CONTEXT_CORE_PROFILE_BIT
)
3552 TRACE("Got a core profile context.\n");
3554 gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] = TRUE
;
3556 TRACE("GL extensions reported:\n");
3557 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3559 const char *gl_extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
3563 ERR("Received a NULL GL_EXTENSIONS.\n");
3566 parse_extension_string(gl_info
, gl_extensions
, gl_extension_map
,
3567 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
3571 enumerate_gl_extensions(gl_info
, gl_extension_map
,
3572 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
3575 hdc
= wglGetCurrentDC();
3576 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3577 if (GL_EXTCALL(wglGetExtensionsStringARB
))
3578 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
3579 if (!WGL_Extensions
)
3580 WARN("WGL extensions not supported.\n");
3582 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
3583 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
3585 for (i
= 0; i
< ARRAY_SIZE(core_extensions
); ++i
)
3587 if (!gl_info
->supported
[core_extensions
[i
].extension
]
3588 && gl_version
>= core_extensions
[i
].min_gl_version
)
3590 for (j
= 0; j
< ARRAY_SIZE(gl_extension_map
); ++j
)
3591 if (gl_extension_map
[j
].extension
== core_extensions
[i
].extension
)
3594 if (j
< ARRAY_SIZE(gl_extension_map
))
3596 TRACE("GL CORE: %s support.\n", gl_extension_map
[j
].extension_string
);
3597 gl_info
->supported
[core_extensions
[i
].extension
] = TRUE
;
3601 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions
[i
].extension
);
3606 if (gl_info
->supported
[EXT_BLEND_MINMAX
] || gl_info
->supported
[EXT_BLEND_SUBTRACT
])
3607 gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
] = TRUE
;
3609 if (gl_version
>= MAKEDWORD_VERSION(2, 0))
3610 gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
3611 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3612 gl_info
->supported
[WINED3D_GL_VERSION_3_2
] = TRUE
;
3613 if (gl_version
>= MAKEDWORD_VERSION(4, 3))
3614 gl_info
->supported
[WINED3D_GL_VERSION_4_3
] = TRUE
;
3616 /* All the points are actually point sprites in core contexts, the APIs from
3617 * ARB_point_sprite are not supported anymore. */
3618 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3619 gl_info
->supported
[ARB_POINT_SPRITE
] = FALSE
;
3621 if (gl_info
->supported
[APPLE_FENCE
])
3623 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3624 * The apple extension interacts with some other apple exts. Disable the NV
3625 * extension if the apple one is support to prevent confusion in other parts
3627 gl_info
->supported
[NV_FENCE
] = FALSE
;
3629 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
3631 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3633 * The enums are the same:
3634 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3635 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3636 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3637 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3638 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3640 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3642 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3643 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
3645 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3647 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3648 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
3651 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
3653 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3654 * functionality. Prefer the ARB extension */
3655 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
3657 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3659 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3660 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
3662 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
3664 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3665 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
3667 if (!gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3669 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3670 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3672 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3674 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3675 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3677 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && !gl_info
->supported
[ARB_TEXTURE_RG
])
3679 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3680 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = FALSE
;
3682 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
3684 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3686 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3687 * are supported. The nv extensions provide the same functionality as the
3688 * ATI one, and a bit more(signed pixelformats). */
3689 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
3692 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
3694 /* If we have full NP2 texture support, disable
3695 * GL_ARB_texture_rectangle because we will never use it.
3696 * This saves a few redundant glDisable calls. */
3697 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
3699 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
3701 /* Disable NV_register_combiners and fragment shader if this is supported.
3702 * generally the NV extensions are preferred over the ATI ones, and this
3703 * extension is disabled if register_combiners and texture_shader2 are both
3704 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3705 * fragment processing support. */
3706 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
3707 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
3708 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
3709 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
3711 if (gl_info
->supported
[NV_HALF_FLOAT
])
3713 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3714 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
3716 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3718 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3719 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3720 * we never render to sRGB surfaces). */
3721 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
3723 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
3727 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3728 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
3730 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
3732 if (gl_info
->supported
[ARB_TIMER_QUERY
])
3736 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3737 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
3739 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
3741 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
3743 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3744 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
3746 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
3748 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3749 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
3752 wined3d_adapter_init_limits(gl_info
);
3754 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
3755 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
3757 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
3759 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
3760 unsigned int major
, minor
;
3762 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
3764 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3765 sscanf(str
, "%u.%u", &major
, &minor
);
3766 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
3769 checkGLcall("extension detection");
3771 adapter
->shader_backend
= select_shader_backend(gl_info
);
3772 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
3773 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
3774 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
3776 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
3777 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
3778 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
3779 adapter
->d3d_info
.limits
.hs_version
= shader_caps
.hs_version
;
3780 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
3781 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
3782 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
3783 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
3784 adapter
->d3d_info
.limits
.varying_count
= shader_caps
.varying_count
;
3786 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
3787 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
3788 adapter
->d3d_info
.ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
3789 adapter
->d3d_info
.limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
3790 adapter
->d3d_info
.emulated_flatshading
= vertex_caps
.emulated_flatshading
;
3792 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
3793 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
3794 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
3795 adapter
->d3d_info
.shader_color_key
= fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
;
3796 adapter
->d3d_info
.wined3d_creation_flags
= wined3d_creation_flags
;
3797 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
3799 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3801 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
3802 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
3803 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
3804 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
3805 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
3806 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
3807 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
3808 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
3809 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
3810 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
3811 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
3812 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
3813 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
3814 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
3815 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
3816 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
3817 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3818 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
3819 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
3820 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
3824 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
3826 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
3827 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
3828 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
3829 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
3830 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
3831 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
3832 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
3833 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
3834 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
3835 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
3836 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
3837 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
3838 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
3839 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
3840 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
3841 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3842 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
3843 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
3845 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3847 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3848 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3850 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3852 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3854 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3856 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3857 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3861 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3862 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3863 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3864 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3865 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3866 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3867 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3868 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
3870 adapter
->d3d_info
.valid_rt_mask
= 0;
3871 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
3872 adapter
->d3d_info
.valid_rt_mask
|= (1u << i
);
3874 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3878 GL_EXTCALL(glGenVertexArrays(1, &vao
));
3879 GL_EXTCALL(glBindVertexArray(vao
));
3880 checkGLcall("creating VAO");
3883 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
3884 TRACE("Guessed GL vendor %#x.\n", gl_vendor
);
3886 if (!(gpu_description
= query_gpu_description(gl_info
, &vram_bytes
)))
3888 static const struct gpu_description default_gpu_description
=
3889 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "Direct3D HAL", DRIVER_UNKNOWN
, WINE_DEFAULT_VIDMEM
};
3890 enum wined3d_pci_vendor vendor
;
3891 enum wined3d_pci_device device
;
3893 vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3894 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor
);
3896 device
= wined3d_guess_card(&shader_caps
, &fragment_caps
, gl_info
->glsl_version
,
3897 gl_renderer_str
, &gl_vendor
, &vendor
);
3898 TRACE("Guessed device PCI ID 0x%04x.\n", device
);
3900 if (!(gpu_description
= get_gpu_description(vendor
, device
)))
3902 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
3903 gpu_description
= &default_gpu_description
;
3906 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, gpu_description
->vendor
, gpu_description
->card
);
3907 init_driver_info(driver_info
, gpu_description
, vram_bytes
);
3909 gl_ext_emul_mask
= adapter
->vertex_pipe
->vp_get_emul_mask(gl_info
)
3910 | adapter
->fragment_pipe
->get_emul_mask(gl_info
);
3911 if (gl_ext_emul_mask
& GL_EXT_EMUL_ARB_MULTITEXTURE
)
3912 install_gl_compat_wrapper(gl_info
, ARB_MULTITEXTURE
);
3913 if (gl_ext_emul_mask
& GL_EXT_EMUL_EXT_FOG_COORD
)
3914 install_gl_compat_wrapper(gl_info
, EXT_FOG_COORD
);
3919 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
3921 TRACE("wined3d %p, reporting %u adapters.\n",
3922 wined3d
, wined3d
->adapter_count
);
3924 return wined3d
->adapter_count
;
3927 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
3929 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
3934 HRESULT CDECL
wined3d_get_output_desc(const struct wined3d
*wined3d
, unsigned int adapter_idx
,
3935 struct wined3d_output_desc
*desc
)
3937 enum wined3d_display_rotation rotation
;
3938 const struct wined3d_adapter
*adapter
;
3939 struct wined3d_display_mode mode
;
3943 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d
, adapter_idx
, desc
);
3945 if (adapter_idx
>= wined3d
->adapter_count
)
3946 return WINED3DERR_INVALIDCALL
;
3948 adapter
= &wined3d
->adapters
[adapter_idx
];
3949 if (!(monitor
= MonitorFromPoint(adapter
->monitor_position
, MONITOR_DEFAULTTOPRIMARY
)))
3950 return WINED3DERR_INVALIDCALL
;
3952 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, &rotation
)))
3955 memcpy(desc
->device_name
, adapter
->DeviceName
, sizeof(desc
->device_name
));
3956 SetRect(&desc
->desktop_rect
, 0, 0, mode
.width
, mode
.height
);
3957 OffsetRect(&desc
->desktop_rect
, adapter
->monitor_position
.x
, adapter
->monitor_position
.y
);
3958 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
3960 desc
->attached_to_desktop
= TRUE
;
3961 desc
->rotation
= rotation
;
3962 desc
->monitor
= monitor
;
3967 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3968 of the same bpp but different resolutions */
3970 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3971 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
3972 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
3974 const struct wined3d_adapter
*adapter
;
3975 const struct wined3d_format
*format
;
3981 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3982 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
3984 if (adapter_idx
>= wined3d
->adapter_count
)
3987 adapter
= &wined3d
->adapters
[adapter_idx
];
3988 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3989 format_bits
= format
->byte_count
* CHAR_BIT
;
3991 memset(&mode
, 0, sizeof(mode
));
3992 mode
.dmSize
= sizeof(mode
);
3994 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
3996 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
3998 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3999 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4002 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
4003 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4007 if (format_id
== WINED3DFMT_UNKNOWN
)
4009 /* This is for d3d8, do not enumerate P8 here. */
4010 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
4012 else if (mode
.dmBitsPerPel
== format_bits
)
4018 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
4023 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4024 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
4025 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
4026 UINT mode_idx
, struct wined3d_display_mode
*mode
)
4028 const struct wined3d_adapter
*adapter
;
4029 const struct wined3d_format
*format
;
4035 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4036 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
4038 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
4039 return WINED3DERR_INVALIDCALL
;
4041 adapter
= &wined3d
->adapters
[adapter_idx
];
4042 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
4043 format_bits
= format
->byte_count
* CHAR_BIT
;
4045 memset(&m
, 0, sizeof(m
));
4046 m
.dmSize
= sizeof(m
);
4048 while (i
<= mode_idx
)
4050 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
4052 WARN("Invalid mode_idx %u.\n", mode_idx
);
4053 return WINED3DERR_INVALIDCALL
;
4056 if (m
.dmFields
& DM_DISPLAYFLAGS
)
4058 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4059 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4062 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
4063 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4067 if (format_id
== WINED3DFMT_UNKNOWN
)
4069 /* This is for d3d8, do not enumerate P8 here. */
4070 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
4072 else if (m
.dmBitsPerPel
== format_bits
)
4078 mode
->width
= m
.dmPelsWidth
;
4079 mode
->height
= m
.dmPelsHeight
;
4080 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
4081 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
4082 mode
->refresh_rate
= m
.dmDisplayFrequency
;
4084 if (format_id
== WINED3DFMT_UNKNOWN
)
4085 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
4087 mode
->format_id
= format_id
;
4089 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
4090 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
4091 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
4092 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
4094 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
4096 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
4097 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
4102 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
4103 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4105 const struct wined3d_adapter
*adapter
;
4108 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4109 wined3d
, adapter_idx
, mode
, rotation
);
4111 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
4112 return WINED3DERR_INVALIDCALL
;
4114 adapter
= &wined3d
->adapters
[adapter_idx
];
4116 memset(&m
, 0, sizeof(m
));
4117 m
.dmSize
= sizeof(m
);
4119 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
4120 mode
->width
= m
.dmPelsWidth
;
4121 mode
->height
= m
.dmPelsHeight
;
4122 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
4123 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
4124 mode
->refresh_rate
= m
.dmDisplayFrequency
;
4125 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
4127 /* Lie about the format. X11 can't change the color depth, and some apps
4128 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4129 * that GetDisplayMode still returns 24 bpp. This should probably be
4130 * handled in winex11 instead. */
4131 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
4133 WARN("Overriding format %s with stored format %s.\n",
4134 debug_d3dformat(mode
->format_id
),
4135 debug_d3dformat(adapter
->screen_format
));
4136 mode
->format_id
= adapter
->screen_format
;
4139 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
4140 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
4141 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
4142 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
4144 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
4148 switch (m
.u1
.s2
.dmDisplayOrientation
)
4151 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
4154 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
4157 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
4160 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
4163 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
4164 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
4169 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
4170 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
4171 mode
->scanline_ordering
);
4175 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
4176 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
4178 struct wined3d_adapter
*adapter
;
4179 DEVMODEW new_mode
, current_mode
;
4182 enum wined3d_format_id new_format_id
;
4184 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d
, adapter_idx
, mode
);
4186 if (adapter_idx
>= wined3d
->adapter_count
)
4187 return WINED3DERR_INVALIDCALL
;
4188 adapter
= &wined3d
->adapters
[adapter_idx
];
4190 memset(&new_mode
, 0, sizeof(new_mode
));
4191 new_mode
.dmSize
= sizeof(new_mode
);
4192 memset(¤t_mode
, 0, sizeof(current_mode
));
4193 current_mode
.dmSize
= sizeof(current_mode
);
4196 const struct wined3d_format
*format
;
4198 TRACE("mode %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
4199 debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
4201 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
4203 new_mode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
4204 new_mode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
4205 new_mode
.dmPelsWidth
= mode
->width
;
4206 new_mode
.dmPelsHeight
= mode
->height
;
4208 new_mode
.dmDisplayFrequency
= mode
->refresh_rate
;
4209 if (mode
->refresh_rate
)
4210 new_mode
.dmFields
|= DM_DISPLAYFREQUENCY
;
4212 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
4214 new_mode
.dmFields
|= DM_DISPLAYFLAGS
;
4215 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
4216 new_mode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
4218 new_format_id
= mode
->format_id
;
4222 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_REGISTRY_SETTINGS
, &new_mode
))
4224 ERR("Failed to read mode from registry.\n");
4225 return WINED3DERR_NOTAVAILABLE
;
4227 new_format_id
= pixelformat_for_depth(new_mode
.dmBitsPerPel
);
4230 /* Only change the mode if necessary. */
4231 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, ¤t_mode
))
4233 ERR("Failed to get current display mode.\n");
4235 else if (current_mode
.dmPelsWidth
== new_mode
.dmPelsWidth
4236 && current_mode
.dmPelsHeight
== new_mode
.dmPelsHeight
4237 && current_mode
.dmBitsPerPel
== new_mode
.dmBitsPerPel
4238 && (current_mode
.dmDisplayFrequency
== new_mode
.dmDisplayFrequency
4239 || !(new_mode
.dmFields
& DM_DISPLAYFREQUENCY
))
4240 && (current_mode
.u2
.dmDisplayFlags
== new_mode
.u2
.dmDisplayFlags
4241 || !(new_mode
.dmFields
& DM_DISPLAYFLAGS
)))
4243 TRACE("Skipping redundant mode setting call.\n");
4247 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
4248 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
4250 if (new_mode
.dmFields
& DM_DISPLAYFREQUENCY
)
4252 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4253 new_mode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
4254 new_mode
.dmDisplayFrequency
= 0;
4255 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
4257 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
4258 return WINED3DERR_NOTAVAILABLE
;
4261 /* Store the new values. */
4262 adapter
->screen_format
= new_format_id
;
4264 /* And finally clip mouse to our screen. */
4265 SetRect(&clip_rc
, 0, 0, new_mode
.dmPelsWidth
, new_mode
.dmPelsHeight
);
4266 ClipCursor(&clip_rc
);
4271 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4272 and fields being inserted in the middle, a new structure is used in place */
4273 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
4274 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
4276 const struct wined3d_adapter
*adapter
;
4279 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4280 wined3d
, adapter_idx
, flags
, identifier
);
4282 if (adapter_idx
>= wined3d
->adapter_count
)
4283 return WINED3DERR_INVALIDCALL
;
4285 adapter
= &wined3d
->adapters
[adapter_idx
];
4287 if (identifier
->driver_size
)
4289 const char *name
= adapter
->driver_info
.name
;
4290 len
= min(strlen(name
), identifier
->driver_size
- 1);
4291 memcpy(identifier
->driver
, name
, len
);
4292 memset(&identifier
->driver
[len
], 0, identifier
->driver_size
- len
);
4295 if (identifier
->description_size
)
4297 const char *description
= adapter
->driver_info
.description
;
4298 len
= min(strlen(description
), identifier
->description_size
- 1);
4299 memcpy(identifier
->description
, description
, len
);
4300 memset(&identifier
->description
[len
], 0, identifier
->description_size
- len
);
4303 /* Note that d3d8 doesn't supply a device name. */
4304 if (identifier
->device_name_size
)
4306 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
4307 identifier
->device_name_size
, NULL
, NULL
))
4309 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4310 return WINED3DERR_INVALIDCALL
;
4314 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
4315 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
4316 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
4317 identifier
->device_id
= adapter
->driver_info
.device
;
4318 identifier
->subsystem_id
= 0;
4319 identifier
->revision
= 0;
4320 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
4321 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
4322 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
4323 identifier
->video_memory
= min(~(SIZE_T
)0, adapter
->vram_bytes
);
4328 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
4329 struct wined3d_raster_status
*raster_status
)
4331 LONGLONG freq_per_frame
, freq_per_line
;
4332 LARGE_INTEGER counter
, freq_per_sec
;
4333 struct wined3d_display_mode mode
;
4337 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4338 wined3d
, adapter_idx
, raster_status
);
4340 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4341 wined3d
, adapter_idx
, raster_status
);
4343 /* Obtaining the raster status is a widely implemented but optional
4344 * feature. When this method returns OK StarCraft 2 expects the
4345 * raster_status->InVBlank value to actually change over time.
4346 * And Endless Alice Crysis doesn't care even if this method fails.
4347 * Thus this method returns OK and fakes raster_status by
4348 * QueryPerformanceCounter. */
4350 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
4351 return WINED3DERR_INVALIDCALL
;
4352 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
4353 return WINED3DERR_INVALIDCALL
;
4354 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
4355 mode
.refresh_rate
= 60;
4357 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
4358 /* Assume 20 scan lines in the vertical blank. */
4359 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
4360 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
4361 if (raster_status
->scan_line
< mode
.height
)
4362 raster_status
->in_vblank
= FALSE
;
4365 raster_status
->scan_line
= 0;
4366 raster_status
->in_vblank
= TRUE
;
4369 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4370 raster_status
->in_vblank
, raster_status
->scan_line
);
4375 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
4376 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
4378 /* Float formats need FBOs. If FBOs are used this function isn't called */
4379 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
4382 /* Probably a RGBA_float or color index mode. */
4383 if (cfg
->iPixelType
!= WGL_TYPE_RGBA_ARB
)
4386 if (cfg
->redSize
< format
->red_size
4387 || cfg
->greenSize
< format
->green_size
4388 || cfg
->blueSize
< format
->blue_size
4389 || cfg
->alphaSize
< format
->alpha_size
)
4395 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
4396 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
4398 BOOL lockable
= FALSE
;
4400 /* Float formats need FBOs. If FBOs are used this function isn't called */
4401 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
4404 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
4407 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4408 * dephth/stencil formats which D3D9 reports. We can safely report
4409 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4410 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4411 * expect D16 which isn't offered without this on Geforce8 cards. */
4412 if (!(cfg
->depthSize
== format
->depth_size
|| (!lockable
&& cfg
->depthSize
> format
->depth_size
)))
4415 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4416 * need a format without stencil. We can allow a mismatch if the format
4417 * doesn't have any stencil bits. If it does have stencil bits the size
4418 * must match, or stencil wrapping would break. */
4419 if (format
->stencil_size
&& cfg
->stencilSize
!= format
->stencil_size
)
4425 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
4426 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
4427 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
4429 const struct wined3d_format
*rt_format
;
4430 const struct wined3d_format
*ds_format
;
4431 const struct wined3d_adapter
*adapter
;
4433 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4434 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4435 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
4436 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
4438 if (adapter_idx
>= wined3d
->adapter_count
)
4439 return WINED3DERR_INVALIDCALL
;
4441 adapter
= &wined3d
->adapters
[adapter_idx
];
4442 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
4443 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
4444 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4446 if ((rt_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_RENDERTARGET
)
4447 && (ds_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
4449 TRACE("Formats match.\n");
4455 const struct wined3d_pixel_format
*cfgs
;
4456 unsigned int cfg_count
;
4459 cfgs
= adapter
->cfgs
;
4460 cfg_count
= adapter
->cfg_count
;
4461 for (i
= 0; i
< cfg_count
; ++i
)
4463 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
4464 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
4466 TRACE("Formats match.\n");
4472 TRACE("Unsupported format pair: %s and %s.\n",
4473 debug_d3dformat(render_target_format_id
),
4474 debug_d3dformat(depth_stencil_format_id
));
4476 return WINED3DERR_NOTAVAILABLE
;
4479 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4480 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
4481 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
4483 const struct wined3d_gl_info
*gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
4484 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, surface_format_id
);
4485 HRESULT hr
= WINED3D_OK
;
4487 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
4488 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4489 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
4490 windowed
, multisample_type
, quality_levels
);
4492 if (adapter_idx
>= wined3d
->adapter_count
)
4493 return WINED3DERR_INVALIDCALL
;
4494 if (surface_format_id
== WINED3DFMT_UNKNOWN
)
4495 return WINED3DERR_INVALIDCALL
;
4496 if (multisample_type
< WINED3D_MULTISAMPLE_NONE
)
4497 return WINED3DERR_INVALIDCALL
;
4498 if (multisample_type
> WINED3D_MULTISAMPLE_16_SAMPLES
)
4500 FIXME("multisample_type %u not handled yet.\n", multisample_type
);
4501 return WINED3DERR_NOTAVAILABLE
;
4504 if (multisample_type
&& !(format
->multisample_types
& 1u << (multisample_type
- 1)))
4505 hr
= WINED3DERR_NOTAVAILABLE
;
4507 if (SUCCEEDED(hr
) || (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
&& format
->multisample_types
))
4511 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
4512 *quality_levels
= wined3d_popcount(format
->multisample_types
);
4514 *quality_levels
= 1;
4519 TRACE("Returning not supported.\n");
4523 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4524 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
4525 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
,
4526 enum wined3d_gl_resource_type gl_type
)
4528 /* Only allow depth/stencil formats */
4529 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
4531 /* Blacklist formats not supported on Windows */
4532 switch (ds_format
->id
)
4534 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
4535 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
4536 TRACE("[FAILED] - not supported on windows.\n");
4543 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4545 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4546 if (ds_format
->flags
[gl_type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
4553 /* Walk through all WGL pixel formats to find a match */
4554 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
4556 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
4557 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
4558 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
4566 /* Check the render target capabilities of a format */
4567 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
4568 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
,
4569 enum wined3d_gl_resource_type gl_type
)
4571 /* Filter out non-RT formats */
4572 if (!(check_format
->flags
[gl_type
] & WINED3DFMT_FLAG_RENDERTARGET
))
4574 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
4576 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
4579 /* In backbuffer mode the front and backbuffer share the same WGL
4580 * pixelformat. The format must match in RGB, alpha is allowed to be
4581 * different. (Only the backbuffer can have alpha.) */
4582 if (adapter_format
->red_size
!= check_format
->red_size
4583 || adapter_format
->green_size
!= check_format
->green_size
4584 || adapter_format
->blue_size
!= check_format
->blue_size
)
4586 TRACE("[FAILED]\n");
4590 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4591 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4592 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
4594 if (cfgs
[i
].windowDrawable
4595 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
4597 TRACE("Pixel format %d is compatible with format %s.\n",
4598 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
4603 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4605 /* For now return TRUE for FBOs until we have some proper checks.
4606 * Note that this function will only be called when the format is around for texturing. */
4612 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
4613 const struct wined3d_format
*adapter_format
,
4614 const struct wined3d_format
*check_format
, BOOL no3d
)
4618 switch (check_format
->id
)
4620 case WINED3DFMT_B8G8R8_UNORM
:
4621 TRACE("[FAILED] - Not enumerated on Windows.\n");
4623 case WINED3DFMT_B8G8R8A8_UNORM
:
4624 case WINED3DFMT_B8G8R8X8_UNORM
:
4625 case WINED3DFMT_B5G6R5_UNORM
:
4626 case WINED3DFMT_B5G5R5X1_UNORM
:
4627 case WINED3DFMT_B5G5R5A1_UNORM
:
4628 case WINED3DFMT_B4G4R4A4_UNORM
:
4629 case WINED3DFMT_B2G3R3_UNORM
:
4630 case WINED3DFMT_A8_UNORM
:
4631 case WINED3DFMT_B2G3R3A8_UNORM
:
4632 case WINED3DFMT_B4G4R4X4_UNORM
:
4633 case WINED3DFMT_R10G10B10A2_UNORM
:
4634 case WINED3DFMT_R8G8B8A8_UNORM
:
4635 case WINED3DFMT_R8G8B8X8_UNORM
:
4636 case WINED3DFMT_R16G16_UNORM
:
4637 case WINED3DFMT_B10G10R10A2_UNORM
:
4638 case WINED3DFMT_R16G16B16A16_UNORM
:
4639 case WINED3DFMT_P8_UINT
:
4643 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4648 /* All formats that are supported for textures are supported for surfaces
4650 if (check_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
4652 /* All depth stencil formats are supported on surfaces */
4653 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
, WINED3D_GL_RES_TYPE_TEX_2D
))
4655 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
, WINED3D_GL_RES_TYPE_RB
))
4658 /* If opengl can't process the format natively, the blitter may be able to convert it */
4659 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, &adapter
->d3d_info
,
4660 WINED3D_BLIT_OP_COLOR_BLIT
,
4661 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
4662 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
4668 /* Reject other formats */
4669 TRACE("[FAILED]\n");
4673 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4674 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4675 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4676 * show that wrapping is supported. The lack of filtering will sort out the
4677 * mipmapping capability anyway.
4679 * For now lets report this on all formats, but in the future we may want to
4680 * restrict it to some should applications need that. */
4681 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
4682 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
4683 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
4685 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4686 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4687 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
4688 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
4689 DWORD format_flags
= 0;
4690 DWORD allowed_usage
;
4691 enum wined3d_gl_resource_type gl_type
;
4693 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4694 "resource_type %s, check_format %s.\n",
4695 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
4696 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
4697 debug_d3dformat(check_format_id
));
4699 if (adapter_idx
>= wined3d
->adapter_count
)
4700 return WINED3DERR_INVALIDCALL
;
4702 switch (resource_type
)
4704 case WINED3D_RTYPE_SURFACE
:
4705 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
4707 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4708 return WINED3DERR_NOTAVAILABLE
;
4711 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
4712 | WINED3DUSAGE_RENDERTARGET
4713 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4714 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4715 allowed_usage
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4716 gl_type
= WINED3D_GL_RES_TYPE_RB
;
4719 case WINED3D_RTYPE_TEXTURE_2D
:
4720 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
4721 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
4722 | WINED3DUSAGE_DEPTHSTENCIL
4723 | WINED3DUSAGE_DYNAMIC
4724 | WINED3DUSAGE_LEGACY_CUBEMAP
4725 | WINED3DUSAGE_RENDERTARGET
4726 | WINED3DUSAGE_SOFTWAREPROCESSING
4727 | WINED3DUSAGE_QUERY_FILTER
4728 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4729 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4730 | WINED3DUSAGE_QUERY_SRGBREAD
4731 | WINED3DUSAGE_QUERY_SRGBWRITE
4732 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4733 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
4734 gl_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
4735 if (usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
4737 allowed_usage
&= ~(WINED3DUSAGE_DEPTHSTENCIL
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
4738 gl_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
4740 else if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4741 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SHADOW
)
4742 && !gl_info
->supported
[ARB_SHADOW
])
4744 TRACE("[FAILED] - No shadow sampler support.\n");
4745 return WINED3DERR_NOTAVAILABLE
;
4749 case WINED3D_RTYPE_TEXTURE_3D
:
4750 case WINED3D_RTYPE_VOLUME
:
4751 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
4752 allowed_usage
= WINED3DUSAGE_DYNAMIC
4753 | WINED3DUSAGE_SOFTWAREPROCESSING
4754 | WINED3DUSAGE_QUERY_FILTER
4755 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4756 | WINED3DUSAGE_QUERY_SRGBREAD
4757 | WINED3DUSAGE_QUERY_SRGBWRITE
4758 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4759 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
4760 gl_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
4764 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4765 return WINED3DERR_NOTAVAILABLE
;
4768 if ((usage
& allowed_usage
) != usage
)
4770 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4771 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
4772 return WINED3DERR_NOTAVAILABLE
;
4775 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4776 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
4777 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4778 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
4779 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4780 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
4781 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4782 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
4783 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4784 format_flags
|= WINED3DFMT_FLAG_VTF
;
4785 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
4786 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
4788 if ((format
->flags
[gl_type
] & format_flags
) != format_flags
)
4790 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4791 format_flags
, debug_d3dformat(check_format_id
), format
->flags
[gl_type
]);
4792 return WINED3DERR_NOTAVAILABLE
;
4795 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
4797 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4798 return WINED3DERR_NOTAVAILABLE
;
4801 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4802 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
, gl_type
))
4804 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4805 debug_d3dformat(check_format_id
));
4806 return WINED3DERR_NOTAVAILABLE
;
4809 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
4810 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
, gl_type
))
4812 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4813 debug_d3dformat(check_format_id
));
4814 return WINED3DERR_NOTAVAILABLE
;
4817 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4819 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4820 return WINED3DOK_NOAUTOGEN
;
4826 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
4827 enum wined3d_format_id format_id
, UINT width
)
4829 const struct wined3d_gl_info
*gl_info
;
4830 unsigned int row_pitch
, slice_pitch
;
4832 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4833 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
4835 if (adapter_idx
>= wined3d
->adapter_count
)
4838 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
4839 wined3d_format_calculate_pitch(wined3d_get_format(gl_info
, format_id
),
4840 1, width
, 1, &row_pitch
, &slice_pitch
);
4845 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4846 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4848 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4849 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4850 debug_d3dformat(dst_format
));
4855 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4856 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4857 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4859 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
4861 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4862 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4863 debug_d3dformat(backbuffer_format
), windowed
);
4865 if (adapter_idx
>= wined3d
->adapter_count
)
4866 return WINED3DERR_INVALIDCALL
;
4868 /* The task of this function is to check whether a certain display / backbuffer format
4869 * combination is available on the given adapter. In fullscreen mode microsoft specified
4870 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4871 * and display format should match exactly.
4872 * In windowed mode format conversion can occur and this depends on the driver. */
4874 /* There are only 4 display formats. */
4875 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4876 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4877 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4878 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4880 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4881 return WINED3DERR_NOTAVAILABLE
;
4886 /* If the requested display format is not available, don't continue. */
4887 if (!wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4888 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
4890 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4891 return WINED3DERR_NOTAVAILABLE
;
4894 present_conversion
= FALSE
;
4896 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
4898 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4899 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4900 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4901 return WINED3DERR_NOTAVAILABLE
;
4904 if (present_conversion
)
4906 /* Use the display format as back buffer format if the latter is
4907 * WINED3DFMT_UNKNOWN. */
4908 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
4909 backbuffer_format
= display_format
;
4911 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
4912 device_type
, backbuffer_format
, display_format
)))
4914 TRACE("Format conversion from %s to %s not supported.\n",
4915 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
4916 return WINED3DERR_NOTAVAILABLE
;
4921 /* When format conversion from the back buffer format to the display
4922 * format is not allowed, only a limited number of combinations are
4925 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4927 TRACE("Unsupported format combination %s / %s.\n",
4928 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4929 return WINED3DERR_NOTAVAILABLE
;
4932 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4933 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4935 TRACE("Unsupported format combination %s / %s.\n",
4936 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4937 return WINED3DERR_NOTAVAILABLE
;
4940 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4941 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4943 TRACE("Unsupported format combination %s / %s.\n",
4944 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4945 return WINED3DERR_NOTAVAILABLE
;
4948 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4949 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
4951 TRACE("Unsupported format combination %s / %s.\n",
4952 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4953 return WINED3DERR_NOTAVAILABLE
;
4957 /* Validate that the back buffer format is usable for render targets. */
4958 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4959 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
)))
4961 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
4962 return WINED3DERR_NOTAVAILABLE
;
4968 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4969 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4971 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4972 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4973 struct shader_caps shader_caps
;
4974 struct fragment_caps fragment_caps
;
4975 struct wined3d_vertex_caps vertex_caps
;
4976 DWORD ckey_caps
, blit_caps
, fx_caps
;
4978 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4979 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4981 if (adapter_idx
>= wined3d
->adapter_count
)
4982 return WINED3DERR_INVALIDCALL
;
4984 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4985 caps
->AdapterOrdinal
= adapter_idx
;
4988 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4989 WINED3DCAPS2_FULLSCREENGAMMA
|
4990 WINED3DCAPS2_DYNAMICTEXTURES
;
4991 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4992 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4994 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4995 WINED3DCAPS3_COPY_TO_VIDMEM
|
4996 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4998 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4999 WINED3DPRESENT_INTERVAL_ONE
;
5001 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
5002 WINED3DCURSORCAPS_LOWRES
;
5004 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
5005 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
5006 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
5007 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
5008 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
5009 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
5010 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
5011 WINED3DDEVCAPS_PUREDEVICE
|
5012 WINED3DDEVCAPS_HWRASTERIZATION
|
5013 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
5014 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
5015 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
5016 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
5017 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
5019 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
5020 WINED3DPMISCCAPS_CULLCCW
|
5021 WINED3DPMISCCAPS_CULLCW
|
5022 WINED3DPMISCCAPS_COLORWRITEENABLE
|
5023 WINED3DPMISCCAPS_CLIPTLVERTS
|
5024 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
5025 WINED3DPMISCCAPS_MASKZ
|
5026 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
5028 WINED3DPMISCCAPS_NULLREFERENCE
5029 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5030 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5031 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5033 if (gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
])
5034 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_BLENDOP
;
5035 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
5036 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
5037 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
5038 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
5039 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
5040 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
5042 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
5043 WINED3DPRASTERCAPS_PAT
|
5044 WINED3DPRASTERCAPS_WFOG
|
5045 WINED3DPRASTERCAPS_ZFOG
|
5046 WINED3DPRASTERCAPS_FOGVERTEX
|
5047 WINED3DPRASTERCAPS_FOGTABLE
|
5048 WINED3DPRASTERCAPS_STIPPLE
|
5049 WINED3DPRASTERCAPS_SUBPIXEL
|
5050 WINED3DPRASTERCAPS_ZTEST
|
5051 WINED3DPRASTERCAPS_SCISSORTEST
|
5052 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
5053 WINED3DPRASTERCAPS_DEPTHBIAS
;
5055 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
5057 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
5058 WINED3DPRASTERCAPS_ZBIAS
|
5059 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
5062 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
5063 WINED3DPCMPCAPS_EQUAL
|
5064 WINED3DPCMPCAPS_GREATER
|
5065 WINED3DPCMPCAPS_GREATEREQUAL
|
5066 WINED3DPCMPCAPS_LESS
|
5067 WINED3DPCMPCAPS_LESSEQUAL
|
5068 WINED3DPCMPCAPS_NEVER
|
5069 WINED3DPCMPCAPS_NOTEQUAL
;
5071 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5072 * are legacy settings for srcblend only. */
5073 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
5074 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
5075 WINED3DPBLENDCAPS_DESTALPHA
|
5076 WINED3DPBLENDCAPS_DESTCOLOR
|
5077 WINED3DPBLENDCAPS_INVDESTALPHA
|
5078 WINED3DPBLENDCAPS_INVDESTCOLOR
|
5079 WINED3DPBLENDCAPS_INVSRCALPHA
|
5080 WINED3DPBLENDCAPS_INVSRCCOLOR
|
5081 WINED3DPBLENDCAPS_ONE
|
5082 WINED3DPBLENDCAPS_SRCALPHA
|
5083 WINED3DPBLENDCAPS_SRCALPHASAT
|
5084 WINED3DPBLENDCAPS_SRCCOLOR
|
5085 WINED3DPBLENDCAPS_ZERO
;
5087 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
5088 WINED3DPBLENDCAPS_DESTCOLOR
|
5089 WINED3DPBLENDCAPS_INVDESTALPHA
|
5090 WINED3DPBLENDCAPS_INVDESTCOLOR
|
5091 WINED3DPBLENDCAPS_INVSRCALPHA
|
5092 WINED3DPBLENDCAPS_INVSRCCOLOR
|
5093 WINED3DPBLENDCAPS_ONE
|
5094 WINED3DPBLENDCAPS_SRCALPHA
|
5095 WINED3DPBLENDCAPS_SRCCOLOR
|
5096 WINED3DPBLENDCAPS_ZERO
;
5098 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
5099 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
5101 if (gl_info
->supported
[EXT_BLEND_COLOR
])
5103 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
5104 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
5108 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
5109 WINED3DPCMPCAPS_EQUAL
|
5110 WINED3DPCMPCAPS_GREATER
|
5111 WINED3DPCMPCAPS_GREATEREQUAL
|
5112 WINED3DPCMPCAPS_LESS
|
5113 WINED3DPCMPCAPS_LESSEQUAL
|
5114 WINED3DPCMPCAPS_NEVER
|
5115 WINED3DPCMPCAPS_NOTEQUAL
;
5117 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
5118 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
5119 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
5120 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
5121 WINED3DPSHADECAPS_COLORFLATRGB
|
5122 WINED3DPSHADECAPS_FOGFLAT
|
5123 WINED3DPSHADECAPS_FOGGOURAUD
|
5124 WINED3DPSHADECAPS_SPECULARFLATRGB
;
5126 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
5127 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
5128 WINED3DPTEXTURECAPS_TRANSPARENCY
|
5129 WINED3DPTEXTURECAPS_BORDER
|
5130 WINED3DPTEXTURECAPS_MIPMAP
|
5131 WINED3DPTEXTURECAPS_PROJECTED
|
5132 WINED3DPTEXTURECAPS_PERSPECTIVE
;
5134 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5136 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
;
5137 if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] || gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5138 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
5141 if (gl_info
->supported
[EXT_TEXTURE3D
])
5143 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
5144 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
5145 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5147 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
5151 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5153 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
5154 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
5155 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5157 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
5161 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5162 WINED3DPTFILTERCAPS_MAGFPOINT
|
5163 WINED3DPTFILTERCAPS_MINFLINEAR
|
5164 WINED3DPTFILTERCAPS_MINFPOINT
|
5165 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5166 WINED3DPTFILTERCAPS_MIPFPOINT
|
5167 WINED3DPTFILTERCAPS_LINEAR
|
5168 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5169 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5170 WINED3DPTFILTERCAPS_MIPLINEAR
|
5171 WINED3DPTFILTERCAPS_MIPNEAREST
|
5172 WINED3DPTFILTERCAPS_NEAREST
;
5174 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
5176 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
5177 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
5180 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5182 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5183 WINED3DPTFILTERCAPS_MAGFPOINT
|
5184 WINED3DPTFILTERCAPS_MINFLINEAR
|
5185 WINED3DPTFILTERCAPS_MINFPOINT
|
5186 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5187 WINED3DPTFILTERCAPS_MIPFPOINT
|
5188 WINED3DPTFILTERCAPS_LINEAR
|
5189 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5190 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5191 WINED3DPTFILTERCAPS_MIPLINEAR
|
5192 WINED3DPTFILTERCAPS_MIPNEAREST
|
5193 WINED3DPTFILTERCAPS_NEAREST
;
5195 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
5197 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
5198 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
5203 caps
->CubeTextureFilterCaps
= 0;
5206 if (gl_info
->supported
[EXT_TEXTURE3D
])
5208 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5209 WINED3DPTFILTERCAPS_MAGFPOINT
|
5210 WINED3DPTFILTERCAPS_MINFLINEAR
|
5211 WINED3DPTFILTERCAPS_MINFPOINT
|
5212 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5213 WINED3DPTFILTERCAPS_MIPFPOINT
|
5214 WINED3DPTFILTERCAPS_LINEAR
|
5215 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5216 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5217 WINED3DPTFILTERCAPS_MIPLINEAR
|
5218 WINED3DPTFILTERCAPS_MIPNEAREST
|
5219 WINED3DPTFILTERCAPS_NEAREST
;
5223 caps
->VolumeTextureFilterCaps
= 0;
5226 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
5227 WINED3DPTADDRESSCAPS_CLAMP
|
5228 WINED3DPTADDRESSCAPS_WRAP
;
5230 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
5232 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
5234 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
5236 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
5238 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
5240 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
5243 if (gl_info
->supported
[EXT_TEXTURE3D
])
5245 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
5246 WINED3DPTADDRESSCAPS_CLAMP
|
5247 WINED3DPTADDRESSCAPS_WRAP
;
5248 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
5250 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
5252 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
5254 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
5256 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
5258 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
5263 caps
->VolumeTextureAddressCaps
= 0;
5266 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
5267 WINED3DLINECAPS_ZTEST
|
5268 WINED3DLINECAPS_BLEND
|
5269 WINED3DLINECAPS_ALPHACMP
|
5270 WINED3DLINECAPS_FOG
;
5271 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5272 * idea how generating the smoothing alpha values works; the result is different
5275 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
5276 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
5278 if (gl_info
->supported
[EXT_TEXTURE3D
])
5279 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
5281 caps
->MaxVolumeExtent
= 0;
5283 caps
->MaxTextureRepeat
= 32768;
5284 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
5285 caps
->MaxVertexW
= 1.0f
;
5287 caps
->GuardBandLeft
= 0.0f
;
5288 caps
->GuardBandTop
= 0.0f
;
5289 caps
->GuardBandRight
= 0.0f
;
5290 caps
->GuardBandBottom
= 0.0f
;
5292 caps
->ExtentsAdjust
= 0.0f
;
5294 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
5295 WINED3DSTENCILCAPS_INCRSAT
|
5296 WINED3DSTENCILCAPS_INVERT
|
5297 WINED3DSTENCILCAPS_KEEP
|
5298 WINED3DSTENCILCAPS_REPLACE
|
5299 WINED3DSTENCILCAPS_ZERO
;
5300 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
5302 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
5303 WINED3DSTENCILCAPS_INCR
;
5305 if (gl_info
->supported
[WINED3D_GL_VERSION_2_0
] || gl_info
->supported
[EXT_STENCIL_TWO_SIDE
]
5306 || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
5308 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
5311 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
5312 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
5314 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5315 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5316 caps
->MaxStreams
= MAX_STREAMS
;
5317 caps
->MaxStreamStride
= 1024;
5319 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5320 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
5321 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
5322 caps
->MaxNpatchTessellationLevel
= 0;
5323 caps
->MasterAdapterOrdinal
= 0;
5324 caps
->AdapterOrdinalInGroup
= 0;
5325 caps
->NumberOfAdaptersInGroup
= 1;
5327 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
5329 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
5330 WINED3DPTFILTERCAPS_MAGFPOINT
|
5331 WINED3DPTFILTERCAPS_MINFLINEAR
|
5332 WINED3DPTFILTERCAPS_MAGFLINEAR
;
5333 caps
->VertexTextureFilterCaps
= 0;
5335 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
5336 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
5337 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
5339 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5340 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
5342 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
5343 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
5345 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
5346 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
5348 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
5349 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
5350 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
5352 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
5353 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
5354 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
5355 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
5356 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
5357 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
5358 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
5360 /* The following caps are shader specific, but they are things we cannot detect, or which
5361 * are the same among all shader models. So to avoid code duplication set the shader version
5362 * specific, but otherwise constant caps here
5364 if (caps
->VertexShaderVersion
>= 3)
5366 /* Where possible set the caps based on OpenGL extensions and if they
5367 * aren't set (in case of software rendering) use the VS 3.0 from
5368 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5370 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
5371 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5372 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
5373 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
5374 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5375 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
5377 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5378 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
5379 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
5381 else if (caps
->VertexShaderVersion
== 2)
5383 caps
->VS20Caps
.caps
= 0;
5384 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
5385 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
5386 caps
->VS20Caps
.static_flow_control_depth
= 1;
5388 caps
->MaxVShaderInstructionsExecuted
= 65535;
5389 caps
->MaxVertexShader30InstructionSlots
= 0;
5393 caps
->VS20Caps
.caps
= 0;
5394 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
5395 caps
->VS20Caps
.temp_count
= 0;
5396 caps
->VS20Caps
.static_flow_control_depth
= 0;
5398 caps
->MaxVShaderInstructionsExecuted
= 0;
5399 caps
->MaxVertexShader30InstructionSlots
= 0;
5402 if (caps
->PixelShaderVersion
>= 3)
5404 /* Where possible set the caps based on OpenGL extensions and if they
5405 * aren't set (in case of software rendering) use the PS 3.0 from
5406 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5409 /* Caps is more or less undocumented on MSDN but it appears to be
5410 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5411 * cards from Windows */
5412 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
5413 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
5414 WINED3DPS20CAPS_PREDICATION
|
5415 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
5416 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
5417 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5418 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
5419 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
5420 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5421 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
5422 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5423 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
5425 caps
->MaxPShaderInstructionsExecuted
= 65535;
5426 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
5427 adapter
->gl_info
.limits
.arb_ps_instructions
);
5429 else if(caps
->PixelShaderVersion
== 2)
5431 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5432 caps
->PS20Caps
.caps
= 0;
5433 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5434 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
5435 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
5436 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5437 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
5439 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
5440 caps
->MaxPixelShader30InstructionSlots
= 0;
5444 caps
->PS20Caps
.caps
= 0;
5445 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
5446 caps
->PS20Caps
.temp_count
= 0;
5447 caps
->PS20Caps
.static_flow_control_depth
= 0;
5448 caps
->PS20Caps
.instruction_slot_count
= 0;
5450 caps
->MaxPShaderInstructionsExecuted
= 0;
5451 caps
->MaxPixelShader30InstructionSlots
= 0;
5454 if (caps
->VertexShaderVersion
>= 2)
5456 /* OpenGL supports all the formats below, perhaps not always
5457 * without conversion, but it supports them.
5458 * Further GLSL doesn't seem to have an official unsigned type so
5459 * don't advertise it yet as I'm not sure how we handle it.
5460 * We might need to add some clamping in the shader engine to
5462 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5463 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
5464 WINED3DDTCAPS_UBYTE4N
|
5465 WINED3DDTCAPS_SHORT2N
|
5466 WINED3DDTCAPS_SHORT4N
;
5467 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
5469 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
5470 WINED3DDTCAPS_FLOAT16_4
;
5475 caps
->DeclTypes
= 0;
5478 /* Set DirectDraw helper Caps */
5479 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
5480 WINEDDCKEYCAPS_SRCBLT
;
5481 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
5482 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
5483 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
5484 WINEDDFXCAPS_BLTROTATION90
|
5485 WINEDDFXCAPS_BLTSHRINKX
|
5486 WINEDDFXCAPS_BLTSHRINKXN
|
5487 WINEDDFXCAPS_BLTSHRINKY
|
5488 WINEDDFXCAPS_BLTSHRINKYN
|
5489 WINEDDFXCAPS_BLTSTRETCHX
|
5490 WINEDDFXCAPS_BLTSTRETCHXN
|
5491 WINEDDFXCAPS_BLTSTRETCHY
|
5492 WINEDDFXCAPS_BLTSTRETCHYN
;
5493 blit_caps
= WINEDDCAPS_BLT
|
5494 WINEDDCAPS_BLTCOLORFILL
|
5495 WINEDDCAPS_BLTDEPTHFILL
|
5496 WINEDDCAPS_BLTSTRETCH
|
5497 WINEDDCAPS_CANBLTSYSMEM
|
5498 WINEDDCAPS_CANCLIP
|
5499 WINEDDCAPS_CANCLIPSTRETCHED
|
5500 WINEDDCAPS_COLORKEY
|
5501 WINEDDCAPS_COLORKEYHWASSIST
|
5502 WINEDDCAPS_ALIGNBOUNDARYSRC
;
5504 /* Fill the ddraw caps structure */
5505 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
5506 WINEDDCAPS_PALETTE
|
5508 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
5509 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
5510 WINEDDCAPS2_PRIMARYGAMMA
|
5511 WINEDDCAPS2_WIDESURFACES
|
5512 WINEDDCAPS2_CANRENDERWINDOWED
;
5513 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
5514 caps
->ddraw_caps
.fx_caps
= fx_caps
;
5515 caps
->ddraw_caps
.svb_caps
= blit_caps
;
5516 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
5517 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
5518 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
5519 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
5520 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
5521 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
5522 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
5523 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
5525 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
5526 WINEDDSCAPS_BACKBUFFER
|
5528 WINEDDSCAPS_FRONTBUFFER
|
5529 WINEDDSCAPS_OFFSCREENPLAIN
|
5530 WINEDDSCAPS_PALETTE
|
5531 WINEDDSCAPS_PRIMARYSURFACE
|
5532 WINEDDSCAPS_SYSTEMMEMORY
|
5533 WINEDDSCAPS_VIDEOMEMORY
|
5534 WINEDDSCAPS_VISIBLE
;
5536 if (!(wined3d
->flags
& WINED3D_NO3D
))
5538 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
5539 WINEDDSCAPS_MIPMAP
|
5540 WINEDDSCAPS_TEXTURE
|
5541 WINEDDSCAPS_ZBUFFER
;
5542 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
5548 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
5549 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
5550 struct wined3d_device
**device
)
5552 struct wined3d_device
*object
;
5555 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
5556 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, surface_alignment
, device_parent
, device
);
5558 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5559 * number and create a device without a 3D adapter for 2D only operation. */
5560 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
5561 return WINED3DERR_INVALIDCALL
;
5563 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5565 return E_OUTOFMEMORY
;
5567 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
5568 focus_window
, flags
, surface_alignment
, device_parent
);
5571 WARN("Failed to initialize device, hr %#x.\n", hr
);
5572 HeapFree(GetProcessHeap(), 0, object
);
5576 TRACE("Created device %p.\n", object
);
5579 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
5584 static void WINE_GLAPI
invalid_func(const void *data
)
5586 ERR("Invalid vertex attribute function called\n");
5590 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5592 ERR("Invalid texcoord function called\n");
5596 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5597 * the extension detection and are used in drawStridedSlow
5599 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5601 DWORD pos
= *((const DWORD
*)data
);
5603 FIXME("Add a test for fixed function position from d3dcolor type\n");
5604 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
5610 static void WINE_GLAPI
position_float4(const void *data
)
5612 const GLfloat
*pos
= data
;
5614 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5616 float w
= 1.0f
/ pos
[3];
5618 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5622 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
5626 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5628 DWORD diffuseColor
= *((const DWORD
*)data
);
5630 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5631 D3DCOLOR_B_G(diffuseColor
),
5632 D3DCOLOR_B_B(diffuseColor
),
5633 D3DCOLOR_B_A(diffuseColor
));
5636 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5638 DWORD specularColor
= *((const DWORD
*)data
);
5641 D3DCOLOR_B_R(specularColor
),
5642 D3DCOLOR_B_G(specularColor
),
5643 D3DCOLOR_B_B(specularColor
)
5646 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
5649 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5651 WARN("GL_EXT_secondary_color not supported\n");
5654 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
5656 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5657 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
5658 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
5660 ops
->position
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5661 ops
->position
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5662 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
5663 if (!d3d_info
->xyzrhw
)
5664 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5666 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
5667 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5668 ops
->position
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5669 ops
->position
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5670 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
5671 ops
->position
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5672 ops
->position
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5673 ops
->position
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5674 ops
->position
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5675 ops
->position
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5676 ops
->position
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5677 ops
->position
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5678 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5679 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5680 ops
->position
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
5682 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5683 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5684 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
5685 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
5686 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5687 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5688 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5689 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5690 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
5691 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5692 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
5693 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5694 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
5695 ops
->diffuse
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5696 ops
->diffuse
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5697 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5698 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5699 ops
->diffuse
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
5701 /* No 4 component entry points here. */
5702 ops
->specular
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5703 ops
->specular
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5704 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5705 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5707 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5708 ops
->specular
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
5709 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5710 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5712 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5713 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5714 ops
->specular
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5715 ops
->specular
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5716 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5717 ops
->specular
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5718 ops
->specular
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5719 ops
->specular
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5720 ops
->specular
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5721 ops
->specular
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5722 ops
->specular
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5723 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5724 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5725 ops
->specular
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
5727 /* Only 3 component entry points here. Test how others behave. Float4
5728 * normals are used by one of our tests, trying to pass it to the pixel
5729 * shader, which fails on Windows. */
5730 ops
->normal
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5731 ops
->normal
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5732 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
5733 /* Just ignore the 4th value. */
5734 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
5735 ops
->normal
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5736 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5737 ops
->normal
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5738 ops
->normal
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5739 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5740 ops
->normal
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5741 ops
->normal
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5742 ops
->normal
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5743 ops
->normal
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5744 ops
->normal
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5745 ops
->normal
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5746 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5747 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5748 ops
->normal
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
5750 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
5751 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
5752 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
5753 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
5754 ops
->texcoord
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5755 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5756 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
5757 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
5758 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5759 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5760 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5761 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5762 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5763 ops
->texcoord
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5764 ops
->texcoord
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5765 if (gl_info
->supported
[NV_HALF_FLOAT
])
5767 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5768 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
5769 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
5770 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
5771 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
5775 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5776 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5778 ops
->texcoord
[WINED3D_FFP_EMIT_INVALID
] = invalid_texcoord_func
;
5781 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
5783 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5786 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5788 UINT attrib_count
= 0;
5794 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5795 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
5797 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5798 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
5799 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
5800 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
5801 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
5802 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
5803 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
5804 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
5805 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
5806 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
5807 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
5808 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
5810 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5812 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5813 int format_id
= i
+ 1;
5815 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
5818 cfg
->iPixelFormat
= format_id
;
5819 cfg
->redSize
= values
[0];
5820 cfg
->greenSize
= values
[1];
5821 cfg
->blueSize
= values
[2];
5822 cfg
->alphaSize
= values
[3];
5823 cfg
->colorSize
= values
[4];
5824 cfg
->depthSize
= values
[5];
5825 cfg
->stencilSize
= values
[6];
5826 cfg
->windowDrawable
= values
[7];
5827 cfg
->iPixelType
= values
[8];
5828 cfg
->doubleBuffer
= values
[9];
5829 cfg
->auxBuffers
= values
[10];
5831 cfg
->numSamples
= 0;
5832 /* Check multisample support. */
5833 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5835 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5838 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
5840 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5841 * multisampling is supported. values[1] = number of
5842 * multisample buffers. */
5844 cfg
->numSamples
= values
[1];
5848 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5849 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5850 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5851 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5852 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
5854 ++adapter
->cfg_count
;
5861 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
5862 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5864 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5866 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5867 PIXELFORMATDESCRIPTOR pfd
;
5868 int format_id
= i
+ 1;
5870 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
5873 /* We only want HW acceleration using an OpenGL ICD driver.
5874 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5875 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5876 * driver (e.g. 3dfx minigl). */
5877 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5879 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5883 cfg
->iPixelFormat
= format_id
;
5884 cfg
->redSize
= pfd
.cRedBits
;
5885 cfg
->greenSize
= pfd
.cGreenBits
;
5886 cfg
->blueSize
= pfd
.cBlueBits
;
5887 cfg
->alphaSize
= pfd
.cAlphaBits
;
5888 cfg
->colorSize
= pfd
.cColorBits
;
5889 cfg
->depthSize
= pfd
.cDepthBits
;
5890 cfg
->stencilSize
= pfd
.cStencilBits
;
5891 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5892 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5893 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5894 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5895 cfg
->numSamples
= 0;
5897 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5898 "depth=%d, stencil=%d, windowDrawable=%d\n",
5899 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5900 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5901 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5903 ++adapter
->cfg_count
;
5908 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
, DWORD wined3d_creation_flags
)
5910 static const DWORD supported_gl_versions
[] =
5912 MAKEDWORD_VERSION(3, 2),
5913 MAKEDWORD_VERSION(1, 0),
5915 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5916 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
5918 DISPLAY_DEVICEW display_device
;
5920 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5922 adapter
->ordinal
= ordinal
;
5924 /* Dynamically load all GL core functions */
5925 #ifdef USE_WIN32_OPENGL
5927 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5928 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5931 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5934 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5936 HDC hdc
= GetDC( 0 );
5937 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5938 ReleaseDC( 0, hdc
);
5939 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5940 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5941 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5945 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5946 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5948 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5950 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5953 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5954 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5956 if (!wined3d_caps_gl_ctx_create(adapter
, &caps_gl_ctx
))
5958 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5962 for (i
= 0; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
5964 if (supported_gl_versions
[i
] <= wined3d_settings
.max_gl_version
)
5967 if (i
== ARRAY_SIZE(supported_gl_versions
))
5969 ERR_(winediag
)("Requested invalid GL version %u.%u.\n",
5970 wined3d_settings
.max_gl_version
>> 16, wined3d_settings
.max_gl_version
& 0xffff);
5971 i
= ARRAY_SIZE(supported_gl_versions
) - 1;
5974 for (; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
5976 gl_info
->selected_gl_version
= supported_gl_versions
[i
];
5978 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
))
5981 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
5982 supported_gl_versions
[i
] >> 16, supported_gl_versions
[i
] & 0xffff);
5985 if (!wined3d_adapter_init_gl_caps(adapter
, wined3d_creation_flags
))
5987 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5988 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5992 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
5993 /* We haven't found any suitable formats. This should only happen in
5994 * case of GDI software rendering, which is pretty useless anyway. */
5995 if (!adapter
->cfg_count
)
5997 WARN("No suitable pixel formats found.\n");
5998 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5999 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
6003 if (!wined3d_adapter_init_format_info(adapter
, &caps_gl_ctx
))
6005 ERR("Failed to initialize GL format info.\n");
6006 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6007 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
6011 gl_info
->fixed_polyoffset_scale
= wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx
, GL_DEPTH_COMPONENT
);
6012 if (gl_info
->supported
[ARB_DEPTH_BUFFER_FLOAT
])
6013 gl_info
->float_polyoffset_scale
= wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx
, GL_DEPTH32F_STENCIL8
);
6015 adapter
->vram_bytes
= adapter
->driver_info
.vram_bytes
;
6016 adapter
->vram_bytes_used
= 0;
6017 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->vram_bytes
));
6019 display_device
.cb
= sizeof(display_device
);
6020 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
6021 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
6022 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
6024 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6026 wined3d_adapter_init_ffp_attrib_ops(adapter
);
6031 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
6033 DISPLAY_DEVICEW display_device
;
6035 memset(adapter
, 0, sizeof(*adapter
));
6036 adapter
->ordinal
= ordinal
;
6038 adapter
->driver_info
.name
= "Display";
6039 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
6040 if (wined3d_settings
.emulated_textureram
)
6041 adapter
->vram_bytes
= wined3d_settings
.emulated_textureram
;
6043 adapter
->vram_bytes
= 128 * 1024 * 1024;
6045 initPixelFormatsNoGL(&adapter
->gl_info
);
6047 adapter
->vertex_pipe
= &none_vertex_pipe
;
6048 adapter
->fragment_pipe
= &none_fragment_pipe
;
6049 adapter
->shader_backend
= &none_shader_backend
;
6050 adapter
->blitter
= &cpu_blit
;
6052 display_device
.cb
= sizeof(display_device
);
6053 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
6054 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
6055 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
6058 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
6060 const struct wined3d_parent_ops wined3d_null_parent_ops
=
6062 wined3d_null_wined3d_object_destroyed
,
6065 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
6068 wined3d
->flags
= flags
;
6070 TRACE("Initializing adapters.\n");
6072 if (flags
& WINED3D_NO3D
)
6074 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
6075 wined3d
->adapter_count
= 1;
6079 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0, flags
))
6081 WARN("Failed to initialize adapter.\n");
6084 wined3d
->adapter_count
= 1;