wined3d: Introduce wined3d_texture_invalidate_location().
[wine.git] / dlls / wined3d / directx.c
blob57ba641cae30274cee699c6e3e7315d173ebf4d3
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_NVIDIA_TNT,
53 DRIVER_NVIDIA_GEFORCE2MX,
54 DRIVER_NVIDIA_GEFORCEFX,
55 DRIVER_NVIDIA_GEFORCE6,
56 DRIVER_NVIDIA_GEFORCE8,
57 DRIVER_VMWARE,
58 DRIVER_UNKNOWN
61 enum wined3d_driver_model
63 DRIVER_MODEL_WIN9X,
64 DRIVER_MODEL_NT40,
65 DRIVER_MODEL_NT5X,
66 DRIVER_MODEL_NT6X
69 enum wined3d_gl_vendor
71 GL_VENDOR_UNKNOWN,
72 GL_VENDOR_APPLE,
73 GL_VENDOR_FGLRX,
74 GL_VENDOR_MESA,
75 GL_VENDOR_NVIDIA,
78 enum wined3d_d3d_level
80 WINED3D_D3D_LEVEL_5,
81 WINED3D_D3D_LEVEL_6,
82 WINED3D_D3D_LEVEL_7,
83 WINED3D_D3D_LEVEL_8,
84 WINED3D_D3D_LEVEL_9_SM2,
85 WINED3D_D3D_LEVEL_9_SM3,
86 WINED3D_D3D_LEVEL_10,
87 WINED3D_D3D_LEVEL_11,
88 WINED3D_D3D_LEVEL_COUNT
91 /* The d3d device ID */
92 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
94 /* Extension detection */
95 struct wined3d_extension_map
97 const char *extension_string;
98 enum wined3d_gl_extension extension;
101 static const struct wined3d_extension_map gl_extension_map[] =
103 /* APPLE */
104 {"GL_APPLE_fence", APPLE_FENCE },
105 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
106 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
107 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
109 /* ARB */
110 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
111 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
112 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
113 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
114 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
115 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
116 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
117 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
118 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
119 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
120 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
121 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
122 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
123 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
124 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
125 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
126 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
127 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
128 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
129 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
130 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
131 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
132 {"GL_ARB_multisample", ARB_MULTISAMPLE },
133 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
134 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
135 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
136 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
137 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
138 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
139 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
140 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
141 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
142 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
143 {"GL_ARB_shadow", ARB_SHADOW },
144 {"GL_ARB_sync", ARB_SYNC },
145 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
146 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
147 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
148 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
149 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
150 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
151 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
152 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
153 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
154 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
155 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
156 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
157 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
158 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
159 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
160 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
161 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
162 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
163 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
164 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
165 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
166 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
168 /* ATI */
169 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
170 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
171 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
172 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
173 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
175 /* EXT */
176 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
177 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
178 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
179 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
180 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
181 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
182 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
183 {"GL_EXT_fog_coord", EXT_FOG_COORD },
184 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
185 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
186 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
187 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
188 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
189 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
190 {"GL_EXT_packed_float", EXT_PACKED_FLOAT },
191 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
192 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
193 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
194 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
195 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
196 {"GL_EXT_texture3D", EXT_TEXTURE3D },
197 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
198 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
199 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
200 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
201 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
202 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
203 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
204 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
205 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
206 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
207 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
208 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
210 /* NV */
211 {"GL_NV_fence", NV_FENCE },
212 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
213 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
214 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
215 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
216 {"GL_NV_half_float", NV_HALF_FLOAT },
217 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
218 {"GL_NV_point_sprite", NV_POINT_SPRITE },
219 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
220 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
221 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
222 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
223 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
224 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
225 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
226 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
227 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
228 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
229 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
231 /* SGI */
232 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
235 static const struct wined3d_extension_map wgl_extension_map[] =
237 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
238 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
239 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
240 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
243 /**********************************************************
244 * Utility functions follow
245 **********************************************************/
247 const struct min_lookup minMipLookup[] =
249 /* NONE POINT LINEAR */
250 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
251 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
252 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
255 const GLenum magLookup[] =
257 /* NONE POINT LINEAR */
258 GL_NEAREST, GL_NEAREST, GL_LINEAR,
261 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
263 const struct wined3d_gl_info *gl_info = ctx->gl_info;
265 TRACE("Destroying caps GL context.\n");
267 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
268 * this function might be called before the relevant function pointers
269 * in gl_info are initialized. */
270 if (ctx->test_program_id || ctx->test_vbo)
272 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
273 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
276 if (!wglMakeCurrent(NULL, NULL))
277 ERR("Failed to disable caps GL context.\n");
279 if (!wglDeleteContext(ctx->gl_ctx))
281 DWORD err = GetLastError();
282 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
285 wined3d_release_dc(ctx->wnd, ctx->dc);
286 DestroyWindow(ctx->wnd);
288 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
289 ERR("Failed to restore previous GL context.\n");
292 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
293 struct wined3d_gl_info *gl_info)
295 HGLRC new_ctx;
297 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
298 return TRUE;
300 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
302 gl_info->p_wglCreateContextAttribsARB = NULL;
303 return FALSE;
306 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
308 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
309 if (!wglDeleteContext(new_ctx))
310 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
311 gl_info->p_wglCreateContextAttribsARB = NULL;
312 return TRUE;
315 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
316 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
317 caps_gl_ctx->gl_ctx = new_ctx;
319 return TRUE;
322 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
324 PIXELFORMATDESCRIPTOR pfd;
325 int iPixelFormat;
327 TRACE("getting context...\n");
329 ctx->restore_dc = wglGetCurrentDC();
330 ctx->restore_gl_ctx = wglGetCurrentContext();
332 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
333 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
334 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
335 if (!ctx->wnd)
337 ERR("Failed to create a window.\n");
338 goto fail;
341 ctx->dc = GetDC(ctx->wnd);
342 if (!ctx->dc)
344 ERR("Failed to get a DC.\n");
345 goto fail;
348 /* PixelFormat selection */
349 ZeroMemory(&pfd, sizeof(pfd));
350 pfd.nSize = sizeof(pfd);
351 pfd.nVersion = 1;
352 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
353 pfd.iPixelType = PFD_TYPE_RGBA;
354 pfd.cColorBits = 32;
355 pfd.iLayerType = PFD_MAIN_PLANE;
357 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
359 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
360 ERR("Failed to find a suitable pixel format.\n");
361 goto fail;
363 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
364 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
366 /* Create a GL context. */
367 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
369 WARN("Failed to create default context for capabilities initialization.\n");
370 goto fail;
373 /* Make it the current GL context. */
374 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
376 ERR("Failed to make caps GL context current.\n");
377 goto fail;
380 ctx->gl_info = &adapter->gl_info;
381 return TRUE;
383 fail:
384 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
385 ctx->gl_ctx = NULL;
386 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
387 ctx->dc = NULL;
388 if (ctx->wnd) DestroyWindow(ctx->wnd);
389 ctx->wnd = NULL;
390 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
391 ERR("Failed to restore previous GL context.\n");
393 return FALSE;
396 /* Adjust the amount of used texture memory */
397 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
399 adapter->vram_bytes_used += amount;
400 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
401 wine_dbgstr_longlong(amount),
402 wine_dbgstr_longlong(adapter->vram_bytes_used));
403 return adapter->vram_bytes_used;
406 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
408 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
409 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
412 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
414 ULONG refcount = InterlockedIncrement(&wined3d->ref);
416 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
418 return refcount;
421 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
423 ULONG refcount = InterlockedDecrement(&wined3d->ref);
425 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
427 if (!refcount)
429 unsigned int i;
431 for (i = 0; i < wined3d->adapter_count; ++i)
433 wined3d_adapter_cleanup(&wined3d->adapters[i]);
435 HeapFree(GetProcessHeap(), 0, wined3d);
438 return refcount;
441 /* Context activation is done by the caller. */
442 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
444 GLuint prog;
445 BOOL ret = FALSE;
446 static const char testcode[] =
447 "!!ARBvp1.0\n"
448 "PARAM C[66] = { program.env[0..65] };\n"
449 "ADDRESS A0;"
450 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
451 "ARL A0.x, zero.x;\n"
452 "MOV result.position, C[A0.x + 65];\n"
453 "END\n";
455 while (gl_info->gl_ops.gl.p_glGetError());
456 GL_EXTCALL(glGenProgramsARB(1, &prog));
457 if(!prog) {
458 ERR("Failed to create an ARB offset limit test program\n");
460 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
461 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
462 strlen(testcode), testcode));
463 if (gl_info->gl_ops.gl.p_glGetError())
465 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
466 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
467 ret = TRUE;
468 } else TRACE("OpenGL implementation allows offsets > 63\n");
470 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
471 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
472 checkGLcall("ARB vp offset limit test cleanup");
474 return ret;
477 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
478 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
480 if (card_vendor != HW_VENDOR_AMD) return FALSE;
481 if (device == CARD_AMD_RADEON_9500) return TRUE;
482 if (device == CARD_AMD_RADEON_X700) return TRUE;
483 if (device == CARD_AMD_RADEON_X1600) return TRUE;
484 return FALSE;
487 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
488 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
490 if (card_vendor == HW_VENDOR_NVIDIA)
492 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
493 device == CARD_NVIDIA_GEFORCEFX_5600 ||
494 device == CARD_NVIDIA_GEFORCEFX_5800)
496 return TRUE;
499 return FALSE;
502 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
503 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
505 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
506 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
507 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
509 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
510 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
511 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
512 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
513 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
514 * the chance that other implementations support them is rather small since Win32 QuickTime uses
515 * DirectDraw, not OpenGL.
517 * This test has been moved into wined3d_guess_gl_vendor()
519 if (gl_vendor == GL_VENDOR_APPLE)
521 return TRUE;
523 return FALSE;
526 /* Context activation is done by the caller. */
527 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
529 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
530 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
531 * all the texture. This function detects this bug by its symptom and disables PBOs
532 * if the test fails.
534 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
535 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
536 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
537 * read back is compared to the original. If they are equal PBOs are assumed to work,
538 * otherwise the PBO extension is disabled. */
539 GLuint texture, pbo;
540 static const unsigned int pattern[] =
542 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
543 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
544 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
545 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
547 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
549 /* No PBO -> No point in testing them. */
550 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
552 while (gl_info->gl_ops.gl.p_glGetError());
553 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
554 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
556 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
557 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
558 checkGLcall("Specifying the PBO test texture");
560 GL_EXTCALL(glGenBuffers(1, &pbo));
561 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
562 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
563 checkGLcall("Specifying the PBO test pbo");
565 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
566 checkGLcall("Loading the PBO test texture");
568 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
570 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
572 memset(check, 0, sizeof(check));
573 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
574 checkGLcall("Reading back the PBO test texture");
576 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
577 GL_EXTCALL(glDeleteBuffers(1, &pbo));
578 checkGLcall("PBO test cleanup");
580 if (memcmp(check, pattern, sizeof(check)))
582 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
583 "Disabling PBOs. This may result in slower performance.\n");
584 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
586 else
588 TRACE("PBO test successful.\n");
592 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
593 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
595 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
598 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
602 if (card_vendor != HW_VENDOR_AMD) return FALSE;
603 if (device == CARD_AMD_RADEON_X1600) return FALSE;
604 return TRUE;
607 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
608 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
610 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
611 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
612 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
613 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
614 * hardcoded
616 * dx10 cards usually have 64 varyings */
617 return gl_info->limits.glsl_varyings > 44;
620 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
621 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
623 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
626 /* A GL context is provided by the caller */
627 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
628 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
630 GLenum error;
631 DWORD data[16];
633 if (!gl_info->supported[EXT_SECONDARY_COLOR])
634 return FALSE;
636 while (gl_info->gl_ops.gl.p_glGetError());
637 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
638 error = gl_info->gl_ops.gl.p_glGetError();
640 if (error == GL_NO_ERROR)
642 TRACE("GL Implementation accepts 4 component specular color pointers\n");
643 return TRUE;
645 else
647 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
648 debug_glerror(error));
649 return FALSE;
653 /* A GL context is provided by the caller */
654 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
655 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
657 GLuint prog;
658 BOOL ret = FALSE;
659 GLint pos;
660 static const char testcode[] =
661 "!!ARBvp1.0\n"
662 "OPTION NV_vertex_program2;\n"
663 "MOV result.clip[0], 0.0;\n"
664 "MOV result.position, 0.0;\n"
665 "END\n";
667 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
669 while (gl_info->gl_ops.gl.p_glGetError());
671 GL_EXTCALL(glGenProgramsARB(1, &prog));
672 if(!prog)
674 ERR("Failed to create the NVvp clip test program\n");
675 return FALSE;
677 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
678 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
679 strlen(testcode), testcode));
680 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
681 if(pos != -1)
683 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
684 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
685 ret = TRUE;
686 while (gl_info->gl_ops.gl.p_glGetError());
688 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
690 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
691 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
692 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
694 return ret;
697 /* Context activation is done by the caller. */
698 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
699 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
701 char data[4 * 4 * 4];
702 GLuint tex, fbo;
703 GLenum status;
705 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
707 memset(data, 0xcc, sizeof(data));
709 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
710 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
711 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
712 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
713 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
714 checkGLcall("glTexImage2D");
716 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
717 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
718 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
719 checkGLcall("glFramebufferTexture2D");
721 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
722 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
723 checkGLcall("glCheckFramebufferStatus");
725 memset(data, 0x11, sizeof(data));
726 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
727 checkGLcall("glTexSubImage2D");
729 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
730 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
731 checkGLcall("glClear");
733 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
734 checkGLcall("glGetTexImage");
736 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
737 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
738 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
739 checkGLcall("glBindTexture");
741 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
742 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
743 checkGLcall("glDeleteTextures");
745 return *(DWORD *)data == 0x11111111;
748 /* Context activation is done by the caller. */
749 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
750 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
752 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
753 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
754 GLuint tex;
755 GLint size;
757 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
758 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
759 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
760 checkGLcall("glTexImage2D");
762 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
763 checkGLcall("glGetTexLevelParameteriv");
764 TRACE("Real color depth is %d\n", size);
766 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
767 checkGLcall("glBindTexture");
768 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
769 checkGLcall("glDeleteTextures");
771 return size < 16;
774 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
775 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
777 return gl_vendor == GL_VENDOR_FGLRX;
780 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
781 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
783 if (card_vendor != HW_VENDOR_AMD) return FALSE;
784 if (device == CARD_AMD_RADEON_8500) return TRUE;
785 return FALSE;
788 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
789 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
791 DWORD data[4];
792 GLuint tex, fbo;
793 GLenum status;
794 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
795 GLuint prog;
796 GLint err_pos;
797 static const char program_code[] =
798 "!!ARBfp1.0\n"
799 "OPTION ARB_fog_linear;\n"
800 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
801 "END\n";
803 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
804 return FALSE;
805 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
806 return FALSE;
808 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
809 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
810 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
811 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
812 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
813 checkGLcall("glTexImage2D");
815 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
816 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
817 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
818 checkGLcall("glFramebufferTexture2D");
820 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
821 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
822 checkGLcall("glCheckFramebufferStatus");
824 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
825 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
826 checkGLcall("glClear");
827 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
828 checkGLcall("glViewport");
830 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
831 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
832 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
833 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
834 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
835 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
836 checkGLcall("fog setup");
838 GL_EXTCALL(glGenProgramsARB(1, &prog));
839 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
840 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
841 strlen(program_code), program_code));
842 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
843 checkGLcall("Test fragment program setup");
845 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
846 if (err_pos != -1)
848 const char *error_str;
849 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
850 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
853 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
854 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
855 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
856 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
857 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
858 gl_info->gl_ops.gl.p_glEnd();
859 checkGLcall("ARBfp fog test draw");
861 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
862 checkGLcall("glGetTexImage");
863 data[0] &= 0x00ffffff;
864 data[1] &= 0x00ffffff;
865 data[2] &= 0x00ffffff;
866 data[3] &= 0x00ffffff;
868 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
869 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
871 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
872 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
873 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
874 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
875 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
876 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
877 checkGLcall("ARBfp fog test teardown");
879 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
880 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
883 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
885 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
886 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
887 * allow 48 different offsets or other helper immediate values. */
888 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
889 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
892 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
894 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
895 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
896 * If real NP2 textures are used, the driver falls back to software. We could just remove the
897 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
898 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
899 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
900 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
902 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
903 * has this extension promoted to core. The extension loading code sets this extension supported
904 * due to that, so this code works on fglrx as well. */
905 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
907 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
908 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
909 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
913 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
915 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
916 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
917 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
918 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
919 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
920 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
922 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
923 * triggering the software fallback. There is not much we can do here apart from disabling the
924 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
925 * in wined3d_adapter_init_gl_caps).
926 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
927 * post-processing effects in the game "Max Payne 2").
928 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
929 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
930 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
931 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
934 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
936 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
937 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
938 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
939 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
940 * according to the spec.
942 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
943 * makes the shader slower and eats instruction slots which should be available to the d3d app.
945 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
946 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
947 * this workaround is activated on cards that do not need it, it won't break things, just affect
948 * performance negatively. */
949 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
950 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
953 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
955 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
958 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
960 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
963 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
965 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
968 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
970 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
973 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
975 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
978 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
980 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
983 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
985 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
986 selected texture formats. They are apparently the only DX9 class GPUs
987 supporting VTF.
988 Also, DX9-era GPUs are somewhat limited with float textures
989 filtering and blending. */
990 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
993 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
995 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
996 * loads some fog parameters (start, end, exponent, but not the color) into the
997 * program.
999 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1000 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1001 * linear fog with start and end other than 0.0 and 1.0. */
1002 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1003 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1006 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1008 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1011 struct driver_quirk
1013 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1014 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1015 void (*apply)(struct wined3d_gl_info *gl_info);
1016 const char *description;
1019 static const struct driver_quirk quirk_table[] =
1022 match_amd_r300_to_500,
1023 quirk_amd_dx9,
1024 "AMD normalized texrect quirk"
1027 match_apple,
1028 quirk_apple_glsl_constants,
1029 "Apple GLSL uniform override"
1032 match_geforce5,
1033 quirk_no_np2,
1034 "Geforce 5 NP2 disable"
1037 match_apple_intel,
1038 quirk_texcoord_w,
1039 "Init texcoord .w for Apple Intel GPU driver"
1042 match_apple_nonr500ati,
1043 quirk_texcoord_w,
1044 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1047 match_dx10_capable,
1048 quirk_clip_varying,
1049 "Reserved varying for gl_ClipPos"
1052 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1053 * GL implementations accept it. The Mac GL is the only implementation known to
1054 * reject it.
1056 * If we can pass 4 component specular colors, do it, because (a) we don't have
1057 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1058 * passes specular alpha to the pixel shader if any is used. Otherwise the
1059 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1060 * via GL_EXT_fog_coord.
1062 match_allows_spec_alpha,
1063 quirk_allows_specular_alpha,
1064 "Allow specular alpha quirk"
1067 match_broken_nv_clip,
1068 quirk_disable_nvvp_clip,
1069 "Apple NV_vertex_program clip bug quirk"
1072 match_fbo_tex_update,
1073 quirk_fbo_tex_update,
1074 "FBO rebind for attachment updates"
1077 match_broken_rgba16,
1078 quirk_broken_rgba16,
1079 "True RGBA16 is not available"
1082 match_fglrx,
1083 quirk_infolog_spam,
1084 "Not printing GLSL infolog"
1087 match_not_dx10_capable,
1088 quirk_limited_tex_filtering,
1089 "Texture filtering, blending and VTF support is limited"
1092 match_r200,
1093 quirk_r200_constants,
1094 "r200 vertex shader constants"
1097 match_broken_arb_fog,
1098 quirk_broken_arb_fog,
1099 "ARBfp fogstart == fogend workaround"
1103 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1104 * reporting a driver version is moot because we are not the Windows driver, and we have different
1105 * bugs, features, etc.
1107 * The driver version has the form "x.y.z.w".
1109 * "x" is the Windows version the driver is meant for:
1110 * 4 -> 95/98/NT4
1111 * 5 -> 2000
1112 * 6 -> 2000/XP
1113 * 7 -> Vista
1114 * 8 -> Win 7
1116 * "y" is the maximum Direct3D version the driver supports.
1117 * y -> d3d version mapping:
1118 * 11 -> d3d6
1119 * 12 -> d3d7
1120 * 13 -> d3d8
1121 * 14 -> d3d9
1122 * 15 -> d3d10
1123 * 16 -> d3d10.1
1124 * 17 -> d3d11
1126 * "z" is the subversion number.
1128 * "w" is the vendor specific driver build number.
1131 struct driver_version_information
1133 enum wined3d_display_driver driver;
1134 enum wined3d_driver_model driver_model;
1135 const char *driver_name; /* name of Windows driver */
1136 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1137 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1138 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1141 /* The driver version table contains driver information for different devices on several OS versions. */
1142 static const struct driver_version_information driver_version_table[] =
1144 /* AMD
1145 * - Radeon HD2x00 (R600) and up supported by current drivers.
1146 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1147 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1148 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1149 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1150 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1151 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1152 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1153 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1154 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
1156 /* Intel
1157 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1158 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1159 * igxprd32.dll but the GMA800 driver was never updated. */
1160 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1161 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1162 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1163 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1164 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1165 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1167 /* Nvidia
1168 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1169 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1170 * - GeforceFX support is up to 173.x on <= XP
1171 * - Geforce2MX/3/4 up to 96.x on <= XP
1172 * - TNT/Geforce1/2 up to 71.x on <= XP
1173 * All version numbers used below are from the Linux nvidia drivers. */
1174 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1175 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1176 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1177 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1178 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1179 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1180 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1182 /* VMware */
1183 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1186 struct gpu_description
1188 WORD vendor; /* reported PCI card vendor ID */
1189 WORD card; /* reported PCI card device ID */
1190 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1191 enum wined3d_display_driver driver;
1192 unsigned int vidmem;
1195 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1196 * found on a board containing a specific GPU. */
1197 static const struct gpu_description gpu_description_table[] =
1199 /* Nvidia cards */
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 384 },
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
1295 /* AMD cards */
1296 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1297 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1299 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1310 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1311 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1312 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1317 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1318 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1319 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1320 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1321 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1322 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1323 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1324 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1325 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1326 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1327 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1328 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1329 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1330 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1331 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1332 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1333 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1334 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1335 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1336 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1338 /* VMware */
1339 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1341 /* Intel cards */
1342 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1343 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1344 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1345 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1346 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1347 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1348 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1349 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1350 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1351 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1352 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1353 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1354 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1355 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1356 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1357 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1358 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1359 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1360 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1361 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1362 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1363 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1364 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1365 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1366 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1367 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1368 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1369 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1370 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1371 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1372 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1373 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1374 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1375 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1376 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1379 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1380 enum wined3d_driver_model driver_model)
1382 unsigned int i;
1384 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1385 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1387 const struct driver_version_information *entry = &driver_version_table[i];
1389 if (entry->driver == driver && entry->driver_model == driver_model)
1391 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1392 entry->driver_name, entry->version, entry->subversion, entry->build);
1393 return entry;
1396 return NULL;
1399 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1400 enum wined3d_pci_device device)
1402 unsigned int i;
1404 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1406 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1407 return &gpu_description_table[i];
1410 return NULL;
1413 static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
1415 enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
1416 enum wined3d_pci_device device = PCI_DEVICE_NONE;
1417 const struct gpu_description *gpu_description;
1418 static unsigned int once;
1420 if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
1422 GLuint value;
1424 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
1425 vendor = value;
1426 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
1427 device = value;
1428 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1429 *vram_bytes = (UINT64)value * 1024 * 1024;
1430 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1431 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1434 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1436 vendor = wined3d_settings.pci_vendor_id;
1437 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1440 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1442 device = wined3d_settings.pci_device_id;
1443 TRACE("Overriding device PCI ID with 0x%04x.\n", vendor);
1446 if (wined3d_settings.emulated_textureram)
1448 *vram_bytes = wined3d_settings.emulated_textureram;
1449 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1450 wine_dbgstr_longlong(*vram_bytes));
1453 if (!(gpu_description = get_gpu_description(vendor, device))
1454 && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1455 || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1456 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1458 return gpu_description;
1461 static void init_driver_info(struct wined3d_driver_info *driver_info,
1462 const struct gpu_description *gpu_desc, UINT64 vram_bytes)
1464 OSVERSIONINFOW os_version;
1465 WORD driver_os_version;
1466 enum wined3d_display_driver driver;
1467 enum wined3d_driver_model driver_model;
1468 const struct driver_version_information *version_info;
1470 memset(&os_version, 0, sizeof(os_version));
1471 os_version.dwOSVersionInfoSize = sizeof(os_version);
1472 if (!GetVersionExW(&os_version))
1474 ERR("Failed to get OS version, reporting 2000/XP.\n");
1475 driver_os_version = 6;
1476 driver_model = DRIVER_MODEL_NT5X;
1478 else
1480 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1481 switch (os_version.dwMajorVersion)
1483 case 4:
1484 /* If needed we could distinguish between 9x and NT4, but this code won't make
1485 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1487 driver_os_version = 4;
1488 driver_model = DRIVER_MODEL_WIN9X;
1489 break;
1491 case 5:
1492 driver_os_version = 6;
1493 driver_model = DRIVER_MODEL_NT5X;
1494 break;
1496 case 6:
1497 if (os_version.dwMinorVersion == 0)
1499 driver_os_version = 7;
1500 driver_model = DRIVER_MODEL_NT6X;
1502 else if (os_version.dwMinorVersion == 1)
1504 driver_os_version = 8;
1505 driver_model = DRIVER_MODEL_NT6X;
1507 else
1509 if (os_version.dwMinorVersion > 2)
1511 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1512 os_version.dwMajorVersion, os_version.dwMinorVersion);
1514 driver_os_version = 9;
1515 driver_model = DRIVER_MODEL_NT6X;
1517 break;
1519 case 10:
1520 driver_os_version = 10;
1521 driver_model = DRIVER_MODEL_NT6X;
1522 break;
1524 default:
1525 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1526 os_version.dwMajorVersion, os_version.dwMinorVersion);
1527 driver_os_version = 6;
1528 driver_model = DRIVER_MODEL_NT5X;
1529 break;
1533 driver_info->vendor = gpu_desc->vendor;
1534 driver_info->device = gpu_desc->card;
1535 driver_info->description = gpu_desc->description;
1536 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
1537 driver = gpu_desc->driver;
1540 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1541 * In order to avoid this application bug we limit the amount of video memory
1542 * to LONG_MAX for older Windows versions.
1544 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
1546 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
1547 driver_info->vram_bytes = LONG_MAX;
1550 /* Try to obtain driver version information for the current Windows version. This fails in
1551 * some cases:
1552 * - the gpu is not available on the currently selected OS version:
1553 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1554 * version information for the current Windows version is returned instead of faked info.
1555 * We do the same and assume the default Windows version to emulate is WinXP.
1557 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1558 * For now return the XP driver info. Perhaps later on we should return VESA.
1560 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1561 * This could be an indication that our database is not up to date, so this should be fixed.
1563 if ((version_info = get_driver_version_info(driver, driver_model))
1564 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1566 driver_info->name = version_info->driver_name;
1567 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1568 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1570 else
1572 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1573 driver_info->vendor, driver_info->device, driver_model);
1574 driver_info->name = "Display";
1575 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1576 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1579 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1580 driver_info->version_high, driver_info->version_low);
1583 /* Context activation is done by the caller. */
1584 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1585 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1587 unsigned int i;
1589 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1591 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1592 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1593 quirk_table[i].apply(gl_info);
1596 /* Find out if PBOs work as they are supposed to. */
1597 test_pbo_functionality(gl_info);
1600 static DWORD wined3d_parse_gl_version(const char *gl_version)
1602 const char *ptr = gl_version;
1603 int major, minor;
1605 major = atoi(ptr);
1606 if (major <= 0)
1607 ERR("Invalid OpenGL major version %d.\n", major);
1609 while (isdigit(*ptr)) ++ptr;
1610 if (*ptr++ != '.')
1611 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1613 minor = atoi(ptr);
1615 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1617 return MAKEDWORD_VERSION(major, minor);
1620 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1621 const char *gl_vendor_string, const char *gl_renderer)
1624 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1625 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1626 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1628 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1629 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1630 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1631 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1632 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1633 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1634 * DirectDraw, not OpenGL. */
1635 if (gl_info->supported[APPLE_FENCE]
1636 && gl_info->supported[APPLE_YCBCR_422])
1637 return GL_VENDOR_APPLE;
1639 if (strstr(gl_vendor_string, "NVIDIA"))
1640 return GL_VENDOR_NVIDIA;
1642 if (strstr(gl_vendor_string, "ATI"))
1643 return GL_VENDOR_FGLRX;
1645 if (strstr(gl_vendor_string, "Mesa")
1646 || strstr(gl_vendor_string, "X.Org")
1647 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1648 || strstr(gl_vendor_string, "DRI R300 Project")
1649 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1650 || strstr(gl_vendor_string, "VMware, Inc.")
1651 || strstr(gl_vendor_string, "Intel")
1652 || strstr(gl_renderer, "Mesa")
1653 || strstr(gl_renderer, "Gallium")
1654 || strstr(gl_renderer, "Intel"))
1655 return GL_VENDOR_MESA;
1657 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1658 debugstr_a(gl_vendor_string));
1660 return GL_VENDOR_UNKNOWN;
1663 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1665 if (strstr(gl_vendor_string, "NVIDIA")
1666 || strstr(gl_vendor_string, "Nouveau")
1667 || strstr(gl_vendor_string, "nouveau"))
1668 return HW_VENDOR_NVIDIA;
1670 if (strstr(gl_vendor_string, "ATI")
1671 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1672 || strstr(gl_vendor_string, "X.Org R300 Project")
1673 || strstr(gl_renderer, "AMD")
1674 || strstr(gl_renderer, "R100")
1675 || strstr(gl_renderer, "R200")
1676 || strstr(gl_renderer, "R300")
1677 || strstr(gl_renderer, "R600")
1678 || strstr(gl_renderer, "R700"))
1679 return HW_VENDOR_AMD;
1681 if (strstr(gl_vendor_string, "Intel(R)")
1682 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1683 || strstr(gl_renderer, "Intel")
1684 || strstr(gl_renderer, "i915")
1685 || strstr(gl_vendor_string, "Intel Inc."))
1686 return HW_VENDOR_INTEL;
1688 if (strstr(gl_renderer, "SVGA3D"))
1689 return HW_VENDOR_VMWARE;
1691 if (strstr(gl_vendor_string, "Mesa")
1692 || strstr(gl_vendor_string, "Brian Paul")
1693 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1694 || strstr(gl_vendor_string, "VMware, Inc."))
1695 return HW_VENDOR_SOFTWARE;
1697 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1699 return HW_VENDOR_NVIDIA;
1702 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1704 if (shader_caps->vs_version >= 5)
1705 return WINED3D_D3D_LEVEL_11;
1706 if (shader_caps->vs_version == 4)
1708 /* No backed supports SM 5 at the moment */
1709 if (glsl_version >= MAKEDWORD_VERSION(4, 00))
1710 return WINED3D_D3D_LEVEL_11;
1711 return WINED3D_D3D_LEVEL_10;
1713 if (shader_caps->vs_version == 3)
1715 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1716 * is not exposed on compatibility contexts */
1717 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1718 return WINED3D_D3D_LEVEL_10;
1719 return WINED3D_D3D_LEVEL_9_SM3;
1721 if (shader_caps->vs_version == 2)
1722 return WINED3D_D3D_LEVEL_9_SM2;
1723 if (shader_caps->vs_version == 1)
1724 return WINED3D_D3D_LEVEL_8;
1726 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1727 return WINED3D_D3D_LEVEL_7;
1728 if (fragment_caps->MaxSimultaneousTextures > 1)
1729 return WINED3D_D3D_LEVEL_6;
1731 return WINED3D_D3D_LEVEL_5;
1734 static const struct wined3d_renderer_table
1736 const char *renderer;
1737 enum wined3d_pci_device id;
1739 cards_nvidia_binary[] =
1741 /* Direct 3D 11 */
1742 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
1743 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1744 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1745 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
1746 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
1747 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
1748 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
1749 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
1750 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1751 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1752 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1753 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1754 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1755 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1756 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1757 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1758 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1759 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1760 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1761 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1762 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1763 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1764 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1765 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1766 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1767 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1768 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1769 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1770 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1771 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1772 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1773 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1774 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1775 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1776 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1777 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1778 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1779 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1780 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1781 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1782 /* Direct 3D 10 */
1783 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1784 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1785 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1786 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1787 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1788 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1789 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1790 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1791 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1792 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1793 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1794 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1795 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1796 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1797 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1798 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1799 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1800 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1801 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1802 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1803 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1804 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1805 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1806 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1807 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1808 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1809 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1810 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1811 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1812 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1813 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1814 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1815 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1816 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1817 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1818 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1819 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1820 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1821 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1822 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1823 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1824 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1825 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1826 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1827 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1828 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1829 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1830 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
1831 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1832 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1833 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1834 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1835 /* Direct 3D 9 SM3 */
1836 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1837 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1838 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1839 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1840 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1841 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1842 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1843 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1844 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1845 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1846 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1847 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1848 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1849 /* Direct 3D 9 SM2 */
1850 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1851 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1852 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1853 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1854 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1855 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1856 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1857 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1858 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1859 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1860 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1861 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1862 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1863 /* Direct 3D 8 */
1864 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1865 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1866 /* Direct 3D 7 */
1867 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1868 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1869 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1870 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1871 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1872 /* Direct 3D 6 */
1873 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1875 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1877 * Beware: renderer string do not match exact card model,
1878 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1879 cards_amd_binary[] =
1881 /* Southern Islands */
1882 {"HD 7900", CARD_AMD_RADEON_HD7900},
1883 {"HD 7800", CARD_AMD_RADEON_HD7800},
1884 {"HD 7700", CARD_AMD_RADEON_HD7700},
1885 /* Northern Islands */
1886 {"HD 6970", CARD_AMD_RADEON_HD6900},
1887 {"HD 6900", CARD_AMD_RADEON_HD6900},
1888 {"HD 6800", CARD_AMD_RADEON_HD6800},
1889 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1890 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1891 {"HD 6700", CARD_AMD_RADEON_HD6700},
1892 {"HD 6670", CARD_AMD_RADEON_HD6600},
1893 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1894 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1895 {"HD 6600", CARD_AMD_RADEON_HD6600},
1896 {"HD 6570", CARD_AMD_RADEON_HD6600},
1897 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1898 {"HD 6500", CARD_AMD_RADEON_HD6600},
1899 {"HD 6400", CARD_AMD_RADEON_HD6400},
1900 {"HD 6300", CARD_AMD_RADEON_HD6300},
1901 {"HD 6200", CARD_AMD_RADEON_HD6300},
1902 /* Evergreen */
1903 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1904 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1905 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1906 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1907 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1908 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1909 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1910 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1911 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1912 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1913 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1914 /* R700 */
1915 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1916 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1917 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1918 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1919 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1920 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1921 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1922 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1923 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1924 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1925 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1926 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1927 /* R600/R700 integrated */
1928 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1929 {"HD 3300", CARD_AMD_RADEON_HD3200},
1930 {"HD 3200", CARD_AMD_RADEON_HD3200},
1931 {"HD 3100", CARD_AMD_RADEON_HD3200},
1932 /* R600 */
1933 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1934 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1935 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1936 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1937 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1938 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1939 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1940 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1941 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1942 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1943 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1944 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1945 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1946 /* Radeon R5xx */
1947 {"X1950", CARD_AMD_RADEON_X1600},
1948 {"X1900", CARD_AMD_RADEON_X1600},
1949 {"X1800", CARD_AMD_RADEON_X1600},
1950 {"X1650", CARD_AMD_RADEON_X1600},
1951 {"X1600", CARD_AMD_RADEON_X1600},
1952 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1953 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1954 {"HD 2300", CARD_AMD_RADEON_X700},
1955 {"X2500", CARD_AMD_RADEON_X700},
1956 {"X2300", CARD_AMD_RADEON_X700},
1957 {"X1550", CARD_AMD_RADEON_X700},
1958 {"X1450", CARD_AMD_RADEON_X700},
1959 {"X1400", CARD_AMD_RADEON_X700},
1960 {"X1300", CARD_AMD_RADEON_X700},
1961 {"X850", CARD_AMD_RADEON_X700},
1962 {"X800", CARD_AMD_RADEON_X700},
1963 {"X700", CARD_AMD_RADEON_X700},
1964 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1965 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1967 cards_intel[] =
1969 /* Haswell */
1970 {"Haswell Mobile", CARD_INTEL_HWM},
1971 /* Ivybridge */
1972 {"Ivybridge Server", CARD_INTEL_IVBS},
1973 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1974 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1975 /* Sandybridge */
1976 {"Sandybridge Server", CARD_INTEL_SNBS},
1977 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1978 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1979 /* Ironlake */
1980 {"Ironlake Mobile", CARD_INTEL_ILKM},
1981 {"Ironlake Desktop", CARD_INTEL_ILKD},
1982 /* G4x */
1983 {"B43", CARD_INTEL_B43},
1984 {"G41", CARD_INTEL_G41},
1985 {"G45", CARD_INTEL_G45},
1986 {"Q45", CARD_INTEL_Q45},
1987 {"Integrated Graphics Device", CARD_INTEL_IGD},
1988 {"GM45", CARD_INTEL_GM45},
1989 /* i965 */
1990 {"965GME", CARD_INTEL_965GME},
1991 {"965GM", CARD_INTEL_965GM},
1992 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1993 {"946GZ", CARD_INTEL_946GZ},
1994 {"965G", CARD_INTEL_965G},
1995 {"965Q", CARD_INTEL_965Q},
1996 /* i945 */
1997 {"Pineview M", CARD_INTEL_PNVM},
1998 {"Pineview G", CARD_INTEL_PNVG},
1999 {"IGD", CARD_INTEL_PNVG},
2000 {"Q33", CARD_INTEL_Q33},
2001 {"G33", CARD_INTEL_G33},
2002 {"Q35", CARD_INTEL_Q35},
2003 {"945GME", CARD_INTEL_945GME},
2004 {"945GM", CARD_INTEL_945GM},
2005 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2006 {"945G", CARD_INTEL_945G},
2007 /* i915 */
2008 {"915GM", CARD_INTEL_915GM},
2009 {"E7221G", CARD_INTEL_E7221G},
2010 {"915G", CARD_INTEL_915G},
2011 /* i8xx */
2012 {"865G", CARD_INTEL_865G},
2013 {"845G", CARD_INTEL_845G},
2014 {"855GM", CARD_INTEL_855GM},
2015 {"830M", CARD_INTEL_830M},
2017 /* 20101109 - These are never returned by current Gallium radeon
2018 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2020 * These are returned but not handled: RC410, RV380. */
2021 cards_amd_mesa[] =
2023 /* Sea Islands */
2024 {"HAWAII", CARD_AMD_RADEON_R9 },
2025 {"KAVERI", CARD_AMD_RADEON_R7 },
2026 {"KABINI", CARD_AMD_RADEON_R3 },
2027 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2028 /* Southern Islands */
2029 {"OLAND", CARD_AMD_RADEON_HD8670},
2030 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2031 {"TAHITI", CARD_AMD_RADEON_HD7900},
2032 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2033 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2034 /* Northern Islands */
2035 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2036 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2037 {"BARTS", CARD_AMD_RADEON_HD6800},
2038 {"TURKS", CARD_AMD_RADEON_HD6600},
2039 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2040 {"SUMO", CARD_AMD_RADEON_HD6550D},
2041 {"CAICOS", CARD_AMD_RADEON_HD6400},
2042 {"PALM", CARD_AMD_RADEON_HD6300},
2043 /* Evergreen */
2044 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2045 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2046 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2047 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2048 {"CEDAR", CARD_AMD_RADEON_HD5400},
2049 /* R700 */
2050 {"R700", CARD_AMD_RADEON_HD4800},
2051 {"RV790", CARD_AMD_RADEON_HD4800},
2052 {"RV770", CARD_AMD_RADEON_HD4800},
2053 {"RV740", CARD_AMD_RADEON_HD4700},
2054 {"RV730", CARD_AMD_RADEON_HD4600},
2055 {"RV710", CARD_AMD_RADEON_HD4350},
2056 /* R600/R700 integrated */
2057 {"RS880", CARD_AMD_RADEON_HD4200M},
2058 {"RS780", CARD_AMD_RADEON_HD3200},
2059 /* R600 */
2060 {"R680", CARD_AMD_RADEON_HD2900},
2061 {"R600", CARD_AMD_RADEON_HD2900},
2062 {"RV670", CARD_AMD_RADEON_HD3850},
2063 {"RV635", CARD_AMD_RADEON_HD2600},
2064 {"RV630", CARD_AMD_RADEON_HD2600},
2065 {"RV620", CARD_AMD_RADEON_HD2350},
2066 {"RV610", CARD_AMD_RADEON_HD2350},
2067 /* R500 */
2068 {"R580", CARD_AMD_RADEON_X1600},
2069 {"R520", CARD_AMD_RADEON_X1600},
2070 {"RV570", CARD_AMD_RADEON_X1600},
2071 {"RV560", CARD_AMD_RADEON_X1600},
2072 {"RV535", CARD_AMD_RADEON_X1600},
2073 {"RV530", CARD_AMD_RADEON_X1600},
2074 {"RV516", CARD_AMD_RADEON_X700},
2075 {"RV515", CARD_AMD_RADEON_X700},
2076 /* R400 */
2077 {"R481", CARD_AMD_RADEON_X700},
2078 {"R480", CARD_AMD_RADEON_X700},
2079 {"R430", CARD_AMD_RADEON_X700},
2080 {"R423", CARD_AMD_RADEON_X700},
2081 {"R420", CARD_AMD_RADEON_X700},
2082 {"R410", CARD_AMD_RADEON_X700},
2083 {"RV410", CARD_AMD_RADEON_X700},
2084 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2085 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2086 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2087 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2088 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2089 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2090 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2091 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2092 /* R300 */
2093 {"R360", CARD_AMD_RADEON_9500},
2094 {"R350", CARD_AMD_RADEON_9500},
2095 {"R300", CARD_AMD_RADEON_9500},
2096 {"RV370", CARD_AMD_RADEON_9500},
2097 {"RV360", CARD_AMD_RADEON_9500},
2098 {"RV351", CARD_AMD_RADEON_9500},
2099 {"RV350", CARD_AMD_RADEON_9500},
2101 cards_nvidia_mesa[] =
2103 /* Maxwell */
2104 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2105 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2106 /* Kepler */
2107 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2108 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2109 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2110 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2111 /* Fermi */
2112 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2113 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2114 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2115 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2116 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2117 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2118 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2119 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2120 /* Tesla */
2121 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2122 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2123 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
2124 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2125 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2126 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2127 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2128 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2129 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2130 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2131 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2132 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2133 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2134 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2135 /* Curie */
2136 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2137 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2138 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2139 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2140 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2141 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2142 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2143 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2144 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2145 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2146 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2147 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2148 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2149 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2150 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2151 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2152 /* Rankine */
2153 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2154 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2155 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2156 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2157 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2158 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2159 /* Kelvin */
2160 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2161 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2162 {"nv20", CARD_NVIDIA_GEFORCE3},
2163 /* Celsius */
2164 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2165 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2166 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2167 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2168 {"nv16", CARD_NVIDIA_GEFORCE2},
2169 {"nv15", CARD_NVIDIA_GEFORCE2},
2170 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2171 {"nv10", CARD_NVIDIA_GEFORCE},
2172 /* Fahrenheit */
2173 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2174 {"nv04", CARD_NVIDIA_RIVA_TNT},
2175 {"nv03", CARD_NVIDIA_RIVA_128},
2177 cards_vmware[] =
2179 {"SVGA3D", CARD_VMWARE_SVGA3D},
2182 static const struct gl_vendor_selection
2184 enum wined3d_gl_vendor gl_vendor;
2185 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2186 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2187 size_t cards_size; /* Number of entries in the array above */
2189 amd_gl_vendor_table[] =
2191 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2192 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2193 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2195 nvidia_gl_vendor_table[] =
2197 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2198 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2199 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2201 vmware_gl_vendor_table[] =
2203 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2205 intel_gl_vendor_table[] =
2207 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2208 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2211 static const enum wined3d_pci_device
2212 card_fallback_nvidia[] =
2214 CARD_NVIDIA_RIVA_128, /* D3D5 */
2215 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2216 CARD_NVIDIA_GEFORCE, /* D3D7 */
2217 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2218 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2219 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2220 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2221 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2223 card_fallback_amd[] =
2225 CARD_AMD_RAGE_128PRO, /* D3D5 */
2226 CARD_AMD_RAGE_128PRO, /* D3D6 */
2227 CARD_AMD_RADEON_7200, /* D3D7 */
2228 CARD_AMD_RADEON_8500, /* D3D8 */
2229 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2230 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2231 CARD_AMD_RADEON_HD2900, /* D3D10 */
2232 CARD_AMD_RADEON_HD5600, /* D3D11 */
2234 card_fallback_intel[] =
2236 CARD_INTEL_845G, /* D3D5 */
2237 CARD_INTEL_845G, /* D3D6 */
2238 CARD_INTEL_845G, /* D3D7 */
2239 CARD_INTEL_915G, /* D3D8 */
2240 CARD_INTEL_915G, /* D3D9_SM2 */
2241 CARD_INTEL_945G, /* D3D9_SM3 */
2242 CARD_INTEL_G45, /* D3D10 */
2243 CARD_INTEL_IVBD, /* D3D11 */
2245 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2246 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2247 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2249 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2250 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2252 unsigned int i, j;
2254 for (i = 0; i < table_size; ++i)
2256 if (table[i].gl_vendor != gl_vendor)
2257 continue;
2259 TRACE("Applying card selector \"%s\".\n", table[i].description);
2261 for (j = 0; j < table[i].cards_size; ++j)
2263 if (strstr(gl_renderer, table[i].cards[j].renderer))
2264 return table[i].cards[j].id;
2266 return PCI_DEVICE_NONE;
2268 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2269 gl_vendor, debugstr_a(gl_renderer));
2271 return PCI_DEVICE_NONE;
2274 static const struct
2276 enum wined3d_pci_vendor card_vendor;
2277 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2278 const struct gl_vendor_selection *gl_vendor_selection;
2279 unsigned int gl_vendor_count;
2280 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2282 card_vendor_table[] =
2284 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2285 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2286 card_fallback_amd},
2287 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2288 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2289 card_fallback_nvidia},
2290 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2291 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2292 card_fallback_amd},
2293 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2294 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2295 card_fallback_intel},
2299 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2300 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2302 /* A Direct3D device object contains the PCI id (vendor + device) of the
2303 * videocard which is used for rendering. Various applications use this
2304 * information to get a rough estimation of the features of the card and
2305 * some might use it for enabling 3d effects only on certain types of
2306 * videocards. In some cases games might even use it to work around bugs
2307 * which happen on certain videocards/driver combinations. The problem is
2308 * that OpenGL only exposes a rendering string containing the name of the
2309 * videocard and not the PCI id.
2311 * Various games depend on the PCI id, so somehow we need to provide one.
2312 * A simple option is to parse the renderer string and translate this to
2313 * the right PCI id. This is a lot of work because there are more than 200
2314 * GPUs just for Nvidia. Various cards share the same renderer string, so
2315 * the amount of code might be 'small' but there are quite a number of
2316 * exceptions which would make this a pain to maintain. Another way would
2317 * be to query the PCI id from the operating system (assuming this is the
2318 * videocard which is used for rendering which is not always the case).
2319 * This would work but it is not very portable. Second it would not work
2320 * well in, let's say, a remote X situation in which the amount of 3d
2321 * features which can be used is limited.
2323 * As said most games only use the PCI id to get an indication of the
2324 * capabilities of the card. It doesn't really matter if the given id is
2325 * the correct one if we return the id of a card with similar 3d features.
2327 * The code below checks the OpenGL capabilities of a videocard and matches
2328 * that to a certain level of Direct3D functionality. Once a card passes
2329 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2330 * least a GeforceFX. To give a better estimate we do a basic check on the
2331 * renderer string but if that won't pass we return a default card. This
2332 * way is better than maintaining a full card database as even without a
2333 * full database we can return a card with similar features. Second the
2334 * size of the database can be made quite small because when you know what
2335 * type of 3d functionality a card has, you know to which GPU family the
2336 * GPU must belong. Because of this you only have to check a small part of
2337 * the renderer string to distinguish between different models from that
2338 * family.
2340 * The code also selects a default amount of video memory which we will
2341 * use for an estimation of the amount of free texture memory. In case of
2342 * real D3D the amount of texture memory includes video memory and system
2343 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2344 * HyperMemory). We don't know how much system memory can be addressed by
2345 * the system but we can make a reasonable estimation about the amount of
2346 * video memory. If the value is slightly wrong it doesn't matter as we
2347 * didn't include AGP-like memory which makes the amount of addressable
2348 * memory higher and second OpenGL isn't that critical it moves to system
2349 * memory behind our backs if really needed. Note that the amount of video
2350 * memory can be overruled using a registry setting. */
2352 unsigned int i;
2353 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2354 enum wined3d_pci_device device;
2356 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2358 if (card_vendor_table[i].card_vendor != *card_vendor)
2359 continue;
2361 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2362 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2363 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2364 if (device != PCI_DEVICE_NONE)
2365 return device;
2367 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2368 return card_vendor_table[i].card_fallback[d3d_level];
2371 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2372 *card_vendor, debugstr_a(gl_renderer));
2374 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2375 *card_vendor = HW_VENDOR_NVIDIA;
2376 return card_fallback_nvidia[d3d_level];
2379 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2380 const struct wined3d_shader_backend_ops *shader_backend_ops)
2382 if (shader_backend_ops == &glsl_shader_backend)
2383 return &glsl_vertex_pipe;
2384 return &ffp_vertex_pipe;
2387 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2388 const struct wined3d_shader_backend_ops *shader_backend_ops)
2390 if (shader_backend_ops == &glsl_shader_backend)
2391 return &glsl_fragment_pipe;
2392 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2393 return &arbfp_fragment_pipeline;
2394 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2395 return &atifs_fragment_pipeline;
2396 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2397 return &nvts_fragment_pipeline;
2398 if (gl_info->supported[NV_REGISTER_COMBINERS])
2399 return &nvrc_fragment_pipeline;
2400 return &ffp_fragment_pipeline;
2403 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2405 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2407 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2408 return &glsl_shader_backend;
2409 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2411 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2412 * its reported GLSL caps are wrong. This combined with the fact that
2413 * GLSL won't offer more features or performance, use ARB shaders only
2414 * on this card. */
2415 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2416 return &arb_program_shader_backend;
2417 return &glsl_shader_backend;
2419 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2420 return &arb_program_shader_backend;
2421 return &none_shader_backend;
2424 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2425 const struct wined3d_shader_backend_ops *shader_backend_ops)
2427 if ((shader_backend_ops == &glsl_shader_backend
2428 || shader_backend_ops == &arb_program_shader_backend)
2429 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2430 return &arbfp_blit;
2431 return &ffp_blit;
2434 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2435 const struct wined3d_extension_map *map, UINT entry_count)
2437 while (*extensions)
2439 const char *start;
2440 size_t len;
2441 UINT i;
2443 while (isspace(*extensions))
2444 ++extensions;
2445 start = extensions;
2446 while (!isspace(*extensions) && *extensions)
2447 ++extensions;
2449 len = extensions - start;
2450 if (!len)
2451 continue;
2453 TRACE("- %s.\n", debugstr_an(start, len));
2455 for (i = 0; i < entry_count; ++i)
2457 if (len == strlen(map[i].extension_string)
2458 && !memcmp(start, map[i].extension_string, len))
2460 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2461 gl_info->supported[map[i].extension] = TRUE;
2462 break;
2468 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2469 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2471 const char *gl_extension_name;
2472 unsigned int i, j;
2473 GLint extensions_count;
2475 glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2476 for (i = 0; i < extensions_count; ++i)
2478 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2479 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2480 for (j = 0; j < map_entries_count; ++j)
2482 if (!strcmp(gl_extension_name, map[j].extension_string))
2484 TRACE("FOUND: %s support.\n", map[j].extension_string);
2485 gl_info->supported[map[j].extension] = TRUE;
2486 break;
2492 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2494 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2495 /* GL_APPLE_fence */
2496 USE_GL_FUNC(glDeleteFencesAPPLE)
2497 USE_GL_FUNC(glFinishFenceAPPLE)
2498 USE_GL_FUNC(glFinishObjectAPPLE)
2499 USE_GL_FUNC(glGenFencesAPPLE)
2500 USE_GL_FUNC(glIsFenceAPPLE)
2501 USE_GL_FUNC(glSetFenceAPPLE)
2502 USE_GL_FUNC(glTestFenceAPPLE)
2503 USE_GL_FUNC(glTestObjectAPPLE)
2504 /* GL_APPLE_flush_buffer_range */
2505 USE_GL_FUNC(glBufferParameteriAPPLE)
2506 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2507 /* GL_ARB_blend_func_extended */
2508 USE_GL_FUNC(glBindFragDataLocationIndexed)
2509 USE_GL_FUNC(glGetFragDataIndex)
2510 /* GL_ARB_color_buffer_float */
2511 USE_GL_FUNC(glClampColorARB)
2512 /* GL_ARB_copy_buffer */
2513 USE_GL_FUNC(glCopyBufferSubData)
2514 /* GL_ARB_debug_output */
2515 USE_GL_FUNC(glDebugMessageCallbackARB)
2516 USE_GL_FUNC(glDebugMessageControlARB)
2517 USE_GL_FUNC(glDebugMessageInsertARB)
2518 USE_GL_FUNC(glGetDebugMessageLogARB)
2519 /* GL_ARB_draw_buffers */
2520 USE_GL_FUNC(glDrawBuffersARB)
2521 /* GL_ARB_draw_elements_base_vertex */
2522 USE_GL_FUNC(glDrawElementsBaseVertex)
2523 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2524 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2525 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2526 /* GL_ARB_draw_instanced */
2527 USE_GL_FUNC(glDrawArraysInstancedARB)
2528 USE_GL_FUNC(glDrawElementsInstancedARB)
2529 /* GL_ARB_ES2_compatibility */
2530 USE_GL_FUNC(glReleaseShaderCompiler)
2531 USE_GL_FUNC(glShaderBinary)
2532 USE_GL_FUNC(glGetShaderPrecisionFormat)
2533 USE_GL_FUNC(glDepthRangef)
2534 USE_GL_FUNC(glClearDepthf)
2535 /* GL_ARB_framebuffer_object */
2536 USE_GL_FUNC(glBindFramebuffer)
2537 USE_GL_FUNC(glBindRenderbuffer)
2538 USE_GL_FUNC(glBlitFramebuffer)
2539 USE_GL_FUNC(glCheckFramebufferStatus)
2540 USE_GL_FUNC(glDeleteFramebuffers)
2541 USE_GL_FUNC(glDeleteRenderbuffers)
2542 USE_GL_FUNC(glFramebufferRenderbuffer)
2543 USE_GL_FUNC(glFramebufferTexture1D)
2544 USE_GL_FUNC(glFramebufferTexture2D)
2545 USE_GL_FUNC(glFramebufferTexture3D)
2546 USE_GL_FUNC(glFramebufferTextureLayer)
2547 USE_GL_FUNC(glGenFramebuffers)
2548 USE_GL_FUNC(glGenRenderbuffers)
2549 USE_GL_FUNC(glGenerateMipmap)
2550 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2551 USE_GL_FUNC(glGetRenderbufferParameteriv)
2552 USE_GL_FUNC(glIsFramebuffer)
2553 USE_GL_FUNC(glIsRenderbuffer)
2554 USE_GL_FUNC(glRenderbufferStorage)
2555 USE_GL_FUNC(glRenderbufferStorageMultisample)
2556 /* GL_ARB_geometry_shader4 */
2557 USE_GL_FUNC(glFramebufferTextureARB)
2558 USE_GL_FUNC(glFramebufferTextureFaceARB)
2559 USE_GL_FUNC(glFramebufferTextureLayerARB)
2560 USE_GL_FUNC(glProgramParameteriARB)
2561 /* GL_ARB_instanced_arrays */
2562 USE_GL_FUNC(glVertexAttribDivisorARB)
2563 /* GL_ARB_internalformat_query */
2564 USE_GL_FUNC(glGetInternalformativ)
2565 /* GL_ARB_internalformat_query2 */
2566 USE_GL_FUNC(glGetInternalformati64v)
2567 /* GL_ARB_map_buffer_range */
2568 USE_GL_FUNC(glFlushMappedBufferRange)
2569 USE_GL_FUNC(glMapBufferRange)
2570 /* GL_ARB_multisample */
2571 USE_GL_FUNC(glSampleCoverageARB)
2572 /* GL_ARB_multitexture */
2573 USE_GL_FUNC(glActiveTextureARB)
2574 USE_GL_FUNC(glClientActiveTextureARB)
2575 USE_GL_FUNC(glMultiTexCoord1fARB)
2576 USE_GL_FUNC(glMultiTexCoord1fvARB)
2577 USE_GL_FUNC(glMultiTexCoord2fARB)
2578 USE_GL_FUNC(glMultiTexCoord2fvARB)
2579 USE_GL_FUNC(glMultiTexCoord2svARB)
2580 USE_GL_FUNC(glMultiTexCoord3fARB)
2581 USE_GL_FUNC(glMultiTexCoord3fvARB)
2582 USE_GL_FUNC(glMultiTexCoord4fARB)
2583 USE_GL_FUNC(glMultiTexCoord4fvARB)
2584 USE_GL_FUNC(glMultiTexCoord4svARB)
2585 /* GL_ARB_occlusion_query */
2586 USE_GL_FUNC(glBeginQueryARB)
2587 USE_GL_FUNC(glDeleteQueriesARB)
2588 USE_GL_FUNC(glEndQueryARB)
2589 USE_GL_FUNC(glGenQueriesARB)
2590 USE_GL_FUNC(glGetQueryivARB)
2591 USE_GL_FUNC(glGetQueryObjectivARB)
2592 USE_GL_FUNC(glGetQueryObjectuivARB)
2593 USE_GL_FUNC(glIsQueryARB)
2594 /* GL_ARB_point_parameters */
2595 USE_GL_FUNC(glPointParameterfARB)
2596 USE_GL_FUNC(glPointParameterfvARB)
2597 /* GL_ARB_provoking_vertex */
2598 USE_GL_FUNC(glProvokingVertex)
2599 /* GL_ARB_sampler_objects */
2600 USE_GL_FUNC(glGenSamplers)
2601 USE_GL_FUNC(glDeleteSamplers)
2602 USE_GL_FUNC(glIsSampler)
2603 USE_GL_FUNC(glBindSampler)
2604 USE_GL_FUNC(glSamplerParameteri)
2605 USE_GL_FUNC(glSamplerParameterf)
2606 USE_GL_FUNC(glSamplerParameteriv)
2607 USE_GL_FUNC(glSamplerParameterfv)
2608 USE_GL_FUNC(glSamplerParameterIiv)
2609 USE_GL_FUNC(glSamplerParameterIuiv)
2610 USE_GL_FUNC(glGetSamplerParameteriv)
2611 USE_GL_FUNC(glGetSamplerParameterfv)
2612 USE_GL_FUNC(glGetSamplerParameterIiv)
2613 USE_GL_FUNC(glGetSamplerParameterIuiv)
2614 /* GL_ARB_shader_objects */
2615 USE_GL_FUNC(glAttachObjectARB)
2616 USE_GL_FUNC(glBindAttribLocationARB)
2617 USE_GL_FUNC(glCompileShaderARB)
2618 USE_GL_FUNC(glCreateProgramObjectARB)
2619 USE_GL_FUNC(glCreateShaderObjectARB)
2620 USE_GL_FUNC(glDeleteObjectARB)
2621 USE_GL_FUNC(glDetachObjectARB)
2622 USE_GL_FUNC(glGetActiveUniformARB)
2623 USE_GL_FUNC(glGetAttachedObjectsARB)
2624 USE_GL_FUNC(glGetAttribLocationARB)
2625 USE_GL_FUNC(glGetHandleARB)
2626 USE_GL_FUNC(glGetInfoLogARB)
2627 USE_GL_FUNC(glGetObjectParameterfvARB)
2628 USE_GL_FUNC(glGetObjectParameterivARB)
2629 USE_GL_FUNC(glGetShaderSourceARB)
2630 USE_GL_FUNC(glGetUniformLocationARB)
2631 USE_GL_FUNC(glGetUniformfvARB)
2632 USE_GL_FUNC(glGetUniformivARB)
2633 USE_GL_FUNC(glLinkProgramARB)
2634 USE_GL_FUNC(glShaderSourceARB)
2635 USE_GL_FUNC(glUniform1fARB)
2636 USE_GL_FUNC(glUniform1fvARB)
2637 USE_GL_FUNC(glUniform1iARB)
2638 USE_GL_FUNC(glUniform1ivARB)
2639 USE_GL_FUNC(glUniform2fARB)
2640 USE_GL_FUNC(glUniform2fvARB)
2641 USE_GL_FUNC(glUniform2iARB)
2642 USE_GL_FUNC(glUniform2ivARB)
2643 USE_GL_FUNC(glUniform3fARB)
2644 USE_GL_FUNC(glUniform3fvARB)
2645 USE_GL_FUNC(glUniform3iARB)
2646 USE_GL_FUNC(glUniform3ivARB)
2647 USE_GL_FUNC(glUniform4fARB)
2648 USE_GL_FUNC(glUniform4fvARB)
2649 USE_GL_FUNC(glUniform4iARB)
2650 USE_GL_FUNC(glUniform4ivARB)
2651 USE_GL_FUNC(glUniformMatrix2fvARB)
2652 USE_GL_FUNC(glUniformMatrix3fvARB)
2653 USE_GL_FUNC(glUniformMatrix4fvARB)
2654 USE_GL_FUNC(glUseProgramObjectARB)
2655 USE_GL_FUNC(glValidateProgramARB)
2656 /* GL_ARB_sync */
2657 USE_GL_FUNC(glClientWaitSync)
2658 USE_GL_FUNC(glDeleteSync)
2659 USE_GL_FUNC(glFenceSync)
2660 USE_GL_FUNC(glGetInteger64v)
2661 USE_GL_FUNC(glGetSynciv)
2662 USE_GL_FUNC(glIsSync)
2663 USE_GL_FUNC(glWaitSync)
2664 /* GL_ARB_texture_compression */
2665 USE_GL_FUNC(glCompressedTexImage2DARB)
2666 USE_GL_FUNC(glCompressedTexImage3DARB)
2667 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2668 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2669 USE_GL_FUNC(glGetCompressedTexImageARB)
2670 /* GL_ARB_timer_query */
2671 USE_GL_FUNC(glQueryCounter)
2672 USE_GL_FUNC(glGetQueryObjectui64v)
2673 /* GL_ARB_uniform_buffer_object */
2674 USE_GL_FUNC(glBindBufferBase)
2675 USE_GL_FUNC(glBindBufferRange)
2676 USE_GL_FUNC(glGetActiveUniformBlockName)
2677 USE_GL_FUNC(glGetActiveUniformBlockiv)
2678 USE_GL_FUNC(glGetActiveUniformName)
2679 USE_GL_FUNC(glGetActiveUniformsiv)
2680 USE_GL_FUNC(glGetIntegeri_v)
2681 USE_GL_FUNC(glGetUniformBlockIndex)
2682 USE_GL_FUNC(glGetUniformIndices)
2683 USE_GL_FUNC(glUniformBlockBinding)
2684 /* GL_ARB_vertex_blend */
2685 USE_GL_FUNC(glVertexBlendARB)
2686 USE_GL_FUNC(glWeightPointerARB)
2687 USE_GL_FUNC(glWeightbvARB)
2688 USE_GL_FUNC(glWeightdvARB)
2689 USE_GL_FUNC(glWeightfvARB)
2690 USE_GL_FUNC(glWeightivARB)
2691 USE_GL_FUNC(glWeightsvARB)
2692 USE_GL_FUNC(glWeightubvARB)
2693 USE_GL_FUNC(glWeightuivARB)
2694 USE_GL_FUNC(glWeightusvARB)
2695 /* GL_ARB_vertex_buffer_object */
2696 USE_GL_FUNC(glBindBufferARB)
2697 USE_GL_FUNC(glBufferDataARB)
2698 USE_GL_FUNC(glBufferSubDataARB)
2699 USE_GL_FUNC(glDeleteBuffersARB)
2700 USE_GL_FUNC(glGenBuffersARB)
2701 USE_GL_FUNC(glGetBufferParameterivARB)
2702 USE_GL_FUNC(glGetBufferPointervARB)
2703 USE_GL_FUNC(glGetBufferSubDataARB)
2704 USE_GL_FUNC(glIsBufferARB)
2705 USE_GL_FUNC(glMapBufferARB)
2706 USE_GL_FUNC(glUnmapBufferARB)
2707 /* GL_ARB_vertex_program */
2708 USE_GL_FUNC(glBindProgramARB)
2709 USE_GL_FUNC(glDeleteProgramsARB)
2710 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2711 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2712 USE_GL_FUNC(glGenProgramsARB)
2713 USE_GL_FUNC(glGetProgramivARB)
2714 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2715 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2716 USE_GL_FUNC(glProgramStringARB)
2717 USE_GL_FUNC(glVertexAttrib1dARB)
2718 USE_GL_FUNC(glVertexAttrib1dvARB)
2719 USE_GL_FUNC(glVertexAttrib1fARB)
2720 USE_GL_FUNC(glVertexAttrib1fvARB)
2721 USE_GL_FUNC(glVertexAttrib1sARB)
2722 USE_GL_FUNC(glVertexAttrib1svARB)
2723 USE_GL_FUNC(glVertexAttrib2dARB)
2724 USE_GL_FUNC(glVertexAttrib2dvARB)
2725 USE_GL_FUNC(glVertexAttrib2fARB)
2726 USE_GL_FUNC(glVertexAttrib2fvARB)
2727 USE_GL_FUNC(glVertexAttrib2sARB)
2728 USE_GL_FUNC(glVertexAttrib2svARB)
2729 USE_GL_FUNC(glVertexAttrib3dARB)
2730 USE_GL_FUNC(glVertexAttrib3dvARB)
2731 USE_GL_FUNC(glVertexAttrib3fARB)
2732 USE_GL_FUNC(glVertexAttrib3fvARB)
2733 USE_GL_FUNC(glVertexAttrib3sARB)
2734 USE_GL_FUNC(glVertexAttrib3svARB)
2735 USE_GL_FUNC(glVertexAttrib4NbvARB)
2736 USE_GL_FUNC(glVertexAttrib4NivARB)
2737 USE_GL_FUNC(glVertexAttrib4NsvARB)
2738 USE_GL_FUNC(glVertexAttrib4NubARB)
2739 USE_GL_FUNC(glVertexAttrib4NubvARB)
2740 USE_GL_FUNC(glVertexAttrib4NuivARB)
2741 USE_GL_FUNC(glVertexAttrib4NusvARB)
2742 USE_GL_FUNC(glVertexAttrib4bvARB)
2743 USE_GL_FUNC(glVertexAttrib4dARB)
2744 USE_GL_FUNC(glVertexAttrib4dvARB)
2745 USE_GL_FUNC(glVertexAttrib4fARB)
2746 USE_GL_FUNC(glVertexAttrib4fvARB)
2747 USE_GL_FUNC(glVertexAttrib4ivARB)
2748 USE_GL_FUNC(glVertexAttrib4sARB)
2749 USE_GL_FUNC(glVertexAttrib4svARB)
2750 USE_GL_FUNC(glVertexAttrib4ubvARB)
2751 USE_GL_FUNC(glVertexAttrib4uivARB)
2752 USE_GL_FUNC(glVertexAttrib4usvARB)
2753 USE_GL_FUNC(glVertexAttribPointerARB)
2754 /* GL_ATI_fragment_shader */
2755 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2756 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2757 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2758 USE_GL_FUNC(glBeginFragmentShaderATI)
2759 USE_GL_FUNC(glBindFragmentShaderATI)
2760 USE_GL_FUNC(glColorFragmentOp1ATI)
2761 USE_GL_FUNC(glColorFragmentOp2ATI)
2762 USE_GL_FUNC(glColorFragmentOp3ATI)
2763 USE_GL_FUNC(glDeleteFragmentShaderATI)
2764 USE_GL_FUNC(glEndFragmentShaderATI)
2765 USE_GL_FUNC(glGenFragmentShadersATI)
2766 USE_GL_FUNC(glPassTexCoordATI)
2767 USE_GL_FUNC(glSampleMapATI)
2768 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2769 /* GL_ATI_separate_stencil */
2770 USE_GL_FUNC(glStencilOpSeparateATI)
2771 USE_GL_FUNC(glStencilFuncSeparateATI)
2772 /* GL_EXT_blend_color */
2773 USE_GL_FUNC(glBlendColorEXT)
2774 /* GL_EXT_blend_equation_separate */
2775 USE_GL_FUNC(glBlendFuncSeparateEXT)
2776 /* GL_EXT_blend_func_separate */
2777 USE_GL_FUNC(glBlendEquationSeparateEXT)
2778 /* GL_EXT_blend_minmax */
2779 USE_GL_FUNC(glBlendEquationEXT)
2780 /* GL_EXT_depth_bounds_test */
2781 USE_GL_FUNC(glDepthBoundsEXT)
2782 /* GL_EXT_draw_buffers2 */
2783 USE_GL_FUNC(glColorMaskIndexedEXT)
2784 USE_GL_FUNC(glDisableIndexedEXT)
2785 USE_GL_FUNC(glEnableIndexedEXT)
2786 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2787 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2788 USE_GL_FUNC(glIsEnabledIndexedEXT)
2789 /* GL_EXT_fog_coord */
2790 USE_GL_FUNC(glFogCoordPointerEXT)
2791 USE_GL_FUNC(glFogCoorddEXT)
2792 USE_GL_FUNC(glFogCoorddvEXT)
2793 USE_GL_FUNC(glFogCoordfEXT)
2794 USE_GL_FUNC(glFogCoordfvEXT)
2795 /* GL_EXT_framebuffer_blit */
2796 USE_GL_FUNC(glBlitFramebufferEXT)
2797 /* GL_EXT_framebuffer_multisample */
2798 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2799 /* GL_EXT_framebuffer_object */
2800 USE_GL_FUNC(glBindFramebufferEXT)
2801 USE_GL_FUNC(glBindRenderbufferEXT)
2802 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2803 USE_GL_FUNC(glDeleteFramebuffersEXT)
2804 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2805 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2806 USE_GL_FUNC(glFramebufferTexture1DEXT)
2807 USE_GL_FUNC(glFramebufferTexture2DEXT)
2808 USE_GL_FUNC(glFramebufferTexture3DEXT)
2809 USE_GL_FUNC(glGenFramebuffersEXT)
2810 USE_GL_FUNC(glGenRenderbuffersEXT)
2811 USE_GL_FUNC(glGenerateMipmapEXT)
2812 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2813 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2814 USE_GL_FUNC(glIsFramebufferEXT)
2815 USE_GL_FUNC(glIsRenderbufferEXT)
2816 USE_GL_FUNC(glRenderbufferStorageEXT)
2817 /* GL_EXT_gpu_program_parameters */
2818 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2819 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2820 /* GL_EXT_gpu_shader4 */
2821 USE_GL_FUNC(glBindFragDataLocationEXT)
2822 USE_GL_FUNC(glGetFragDataLocationEXT)
2823 USE_GL_FUNC(glGetUniformuivEXT)
2824 USE_GL_FUNC(glGetVertexAttribIivEXT)
2825 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2826 USE_GL_FUNC(glUniform1uiEXT)
2827 USE_GL_FUNC(glUniform1uivEXT)
2828 USE_GL_FUNC(glUniform2uiEXT)
2829 USE_GL_FUNC(glUniform2uivEXT)
2830 USE_GL_FUNC(glUniform3uiEXT)
2831 USE_GL_FUNC(glUniform3uivEXT)
2832 USE_GL_FUNC(glUniform4uiEXT)
2833 USE_GL_FUNC(glUniform4uivEXT)
2834 USE_GL_FUNC(glVertexAttribI1iEXT)
2835 USE_GL_FUNC(glVertexAttribI1ivEXT)
2836 USE_GL_FUNC(glVertexAttribI1uiEXT)
2837 USE_GL_FUNC(glVertexAttribI1uivEXT)
2838 USE_GL_FUNC(glVertexAttribI2iEXT)
2839 USE_GL_FUNC(glVertexAttribI2ivEXT)
2840 USE_GL_FUNC(glVertexAttribI2uiEXT)
2841 USE_GL_FUNC(glVertexAttribI2uivEXT)
2842 USE_GL_FUNC(glVertexAttribI3iEXT)
2843 USE_GL_FUNC(glVertexAttribI3ivEXT)
2844 USE_GL_FUNC(glVertexAttribI3uiEXT)
2845 USE_GL_FUNC(glVertexAttribI3uivEXT)
2846 USE_GL_FUNC(glVertexAttribI4bvEXT)
2847 USE_GL_FUNC(glVertexAttribI4iEXT)
2848 USE_GL_FUNC(glVertexAttribI4ivEXT)
2849 USE_GL_FUNC(glVertexAttribI4svEXT)
2850 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2851 USE_GL_FUNC(glVertexAttribI4uiEXT)
2852 USE_GL_FUNC(glVertexAttribI4uivEXT)
2853 USE_GL_FUNC(glVertexAttribI4usvEXT)
2854 USE_GL_FUNC(glVertexAttribIPointerEXT)
2855 /* GL_EXT_point_parameters */
2856 USE_GL_FUNC(glPointParameterfEXT)
2857 USE_GL_FUNC(glPointParameterfvEXT)
2858 /* GL_EXT_provoking_vertex */
2859 USE_GL_FUNC(glProvokingVertexEXT)
2860 /* GL_EXT_secondary_color */
2861 USE_GL_FUNC(glSecondaryColor3fEXT)
2862 USE_GL_FUNC(glSecondaryColor3fvEXT)
2863 USE_GL_FUNC(glSecondaryColor3ubEXT)
2864 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2865 USE_GL_FUNC(glSecondaryColorPointerEXT)
2866 /* GL_EXT_stencil_two_side */
2867 USE_GL_FUNC(glActiveStencilFaceEXT)
2868 /* GL_EXT_texture3D */
2869 USE_GL_FUNC(glTexImage3D)
2870 USE_GL_FUNC(glTexImage3DEXT)
2871 USE_GL_FUNC(glTexSubImage3D)
2872 USE_GL_FUNC(glTexSubImage3DEXT)
2873 /* GL_NV_fence */
2874 USE_GL_FUNC(glDeleteFencesNV)
2875 USE_GL_FUNC(glFinishFenceNV)
2876 USE_GL_FUNC(glGenFencesNV)
2877 USE_GL_FUNC(glGetFenceivNV)
2878 USE_GL_FUNC(glIsFenceNV)
2879 USE_GL_FUNC(glSetFenceNV)
2880 USE_GL_FUNC(glTestFenceNV)
2881 /* GL_NV_half_float */
2882 USE_GL_FUNC(glColor3hNV)
2883 USE_GL_FUNC(glColor3hvNV)
2884 USE_GL_FUNC(glColor4hNV)
2885 USE_GL_FUNC(glColor4hvNV)
2886 USE_GL_FUNC(glFogCoordhNV)
2887 USE_GL_FUNC(glFogCoordhvNV)
2888 USE_GL_FUNC(glMultiTexCoord1hNV)
2889 USE_GL_FUNC(glMultiTexCoord1hvNV)
2890 USE_GL_FUNC(glMultiTexCoord2hNV)
2891 USE_GL_FUNC(glMultiTexCoord2hvNV)
2892 USE_GL_FUNC(glMultiTexCoord3hNV)
2893 USE_GL_FUNC(glMultiTexCoord3hvNV)
2894 USE_GL_FUNC(glMultiTexCoord4hNV)
2895 USE_GL_FUNC(glMultiTexCoord4hvNV)
2896 USE_GL_FUNC(glNormal3hNV)
2897 USE_GL_FUNC(glNormal3hvNV)
2898 USE_GL_FUNC(glSecondaryColor3hNV)
2899 USE_GL_FUNC(glSecondaryColor3hvNV)
2900 USE_GL_FUNC(glTexCoord1hNV)
2901 USE_GL_FUNC(glTexCoord1hvNV)
2902 USE_GL_FUNC(glTexCoord2hNV)
2903 USE_GL_FUNC(glTexCoord2hvNV)
2904 USE_GL_FUNC(glTexCoord3hNV)
2905 USE_GL_FUNC(glTexCoord3hvNV)
2906 USE_GL_FUNC(glTexCoord4hNV)
2907 USE_GL_FUNC(glTexCoord4hvNV)
2908 USE_GL_FUNC(glVertex2hNV)
2909 USE_GL_FUNC(glVertex2hvNV)
2910 USE_GL_FUNC(glVertex3hNV)
2911 USE_GL_FUNC(glVertex3hvNV)
2912 USE_GL_FUNC(glVertex4hNV)
2913 USE_GL_FUNC(glVertex4hvNV)
2914 USE_GL_FUNC(glVertexAttrib1hNV)
2915 USE_GL_FUNC(glVertexAttrib1hvNV)
2916 USE_GL_FUNC(glVertexAttrib2hNV)
2917 USE_GL_FUNC(glVertexAttrib2hvNV)
2918 USE_GL_FUNC(glVertexAttrib3hNV)
2919 USE_GL_FUNC(glVertexAttrib3hvNV)
2920 USE_GL_FUNC(glVertexAttrib4hNV)
2921 USE_GL_FUNC(glVertexAttrib4hvNV)
2922 USE_GL_FUNC(glVertexAttribs1hvNV)
2923 USE_GL_FUNC(glVertexAttribs2hvNV)
2924 USE_GL_FUNC(glVertexAttribs3hvNV)
2925 USE_GL_FUNC(glVertexAttribs4hvNV)
2926 USE_GL_FUNC(glVertexWeighthNV)
2927 USE_GL_FUNC(glVertexWeighthvNV)
2928 /* GL_NV_point_sprite */
2929 USE_GL_FUNC(glPointParameteriNV)
2930 USE_GL_FUNC(glPointParameterivNV)
2931 /* GL_NV_register_combiners */
2932 USE_GL_FUNC(glCombinerInputNV)
2933 USE_GL_FUNC(glCombinerOutputNV)
2934 USE_GL_FUNC(glCombinerParameterfNV)
2935 USE_GL_FUNC(glCombinerParameterfvNV)
2936 USE_GL_FUNC(glCombinerParameteriNV)
2937 USE_GL_FUNC(glCombinerParameterivNV)
2938 USE_GL_FUNC(glFinalCombinerInputNV)
2939 /* WGL extensions */
2940 USE_GL_FUNC(wglChoosePixelFormatARB)
2941 USE_GL_FUNC(wglGetExtensionsStringARB)
2942 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
2943 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
2944 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
2945 USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
2946 USE_GL_FUNC(wglQueryRendererIntegerWINE)
2947 USE_GL_FUNC(wglQueryRendererStringWINE)
2948 USE_GL_FUNC(wglSetPixelFormatWINE)
2949 USE_GL_FUNC(wglSwapIntervalEXT)
2951 /* Newer core functions */
2952 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
2953 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
2954 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
2955 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
2956 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
2957 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
2958 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
2959 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
2960 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
2961 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
2962 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
2963 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
2964 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
2965 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
2966 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
2967 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
2968 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
2969 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
2970 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
2971 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
2972 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
2973 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
2974 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
2975 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
2976 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
2977 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
2978 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
2979 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
2980 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
2981 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
2982 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
2983 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
2984 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
2985 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
2986 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
2987 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
2988 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
2989 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
2990 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
2991 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
2992 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
2993 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
2994 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
2995 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
2996 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
2997 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
2998 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
2999 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
3000 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
3001 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
3002 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
3003 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
3004 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
3005 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
3006 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
3007 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
3008 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
3009 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
3010 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
3011 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
3012 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
3013 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
3014 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
3015 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
3016 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
3017 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
3018 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
3019 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
3020 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
3021 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
3022 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
3023 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
3024 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
3025 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
3026 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
3027 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
3028 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
3029 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
3030 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
3031 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
3032 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
3033 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
3034 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
3035 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
3036 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
3037 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
3038 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
3039 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
3040 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
3041 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
3042 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
3043 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
3044 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
3045 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
3046 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
3047 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
3048 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
3049 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
3050 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
3051 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
3052 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
3053 #undef USE_GL_FUNC
3055 #ifndef USE_WIN32_OPENGL
3056 /* hack: use the functions directly from the TEB table to bypass the thunks */
3057 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3058 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
3059 #endif
3061 #define MAP_GL_FUNCTION(core_func, ext_func) \
3062 do \
3064 if (!gl_info->gl_ops.ext.p_##core_func) \
3065 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3066 } while (0)
3067 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3068 do \
3070 if (!gl_info->gl_ops.ext.p_##core_func) \
3071 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3072 } while (0)
3074 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
3075 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
3076 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
3077 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
3078 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
3079 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
3080 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
3081 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
3082 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
3083 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
3084 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
3085 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
3086 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
3087 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
3088 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3089 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3090 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3091 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3092 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3093 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
3094 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
3095 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
3096 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3097 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3098 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3099 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3100 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3101 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3102 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
3103 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3104 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3105 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3106 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3107 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3108 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3109 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3110 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3111 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3112 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3113 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3114 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
3115 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3116 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3117 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3118 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3119 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3120 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3121 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3122 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3123 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3124 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3125 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3126 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3127 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3128 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3129 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3130 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3131 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3132 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3133 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3134 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3135 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3136 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3137 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3138 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3139 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3140 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3141 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3142 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3143 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3144 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3145 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3146 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3147 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3148 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3149 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3150 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3151 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3152 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3153 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3154 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3155 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3156 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3157 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3158 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3159 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3160 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3161 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3162 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3163 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3164 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3165 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3166 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3167 #undef MAP_GL_FUNCTION
3168 #undef MAP_GL_FUNCTION_CAST
3171 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3173 GLfloat gl_floatv[2];
3174 GLint gl_max;
3176 gl_info->limits.blends = 1;
3177 gl_info->limits.buffers = 1;
3178 gl_info->limits.textures = 1;
3179 gl_info->limits.texture_coords = 1;
3180 gl_info->limits.vertex_uniform_blocks = 0;
3181 gl_info->limits.geometry_uniform_blocks = 0;
3182 gl_info->limits.fragment_uniform_blocks = 0;
3183 gl_info->limits.fragment_samplers = 1;
3184 gl_info->limits.vertex_samplers = 0;
3185 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
3186 gl_info->limits.vertex_attribs = 16;
3187 gl_info->limits.glsl_vs_float_constants = 0;
3188 gl_info->limits.glsl_ps_float_constants = 0;
3189 gl_info->limits.arb_vs_float_constants = 0;
3190 gl_info->limits.arb_vs_native_constants = 0;
3191 gl_info->limits.arb_vs_instructions = 0;
3192 gl_info->limits.arb_vs_temps = 0;
3193 gl_info->limits.arb_ps_float_constants = 0;
3194 gl_info->limits.arb_ps_local_constants = 0;
3195 gl_info->limits.arb_ps_instructions = 0;
3196 gl_info->limits.arb_ps_temps = 0;
3198 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
3199 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
3200 TRACE("Clip plane support - max planes %d.\n", gl_max);
3202 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3203 gl_info->limits.lights = gl_max;
3204 TRACE("Light support - max lights %d.\n", gl_max);
3206 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3207 gl_info->limits.texture_size = gl_max;
3208 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3210 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
3211 gl_info->limits.pointsize_min = gl_floatv[0];
3212 gl_info->limits.pointsize_max = gl_floatv[1];
3213 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3215 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3217 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3218 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3220 else
3222 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3224 if (gl_info->supported[NV_REGISTER_COMBINERS])
3226 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3227 gl_info->limits.general_combiners = gl_max;
3228 TRACE("Max general combiners: %d.\n", gl_max);
3230 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3232 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3233 gl_info->limits.buffers = gl_max;
3234 TRACE("Max draw buffers: %u.\n", gl_max);
3236 if (gl_info->supported[ARB_MULTITEXTURE])
3238 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3239 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3240 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3242 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3244 GLint tmp;
3245 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3246 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3247 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3248 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
3250 else
3252 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
3253 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
3255 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3256 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
3258 if (gl_info->supported[ARB_VERTEX_SHADER])
3260 GLint tmp;
3261 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3262 gl_info->limits.vertex_samplers = tmp;
3263 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3264 gl_info->limits.combined_samplers = tmp;
3265 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
3266 gl_info->limits.vertex_attribs = tmp;
3268 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3269 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3270 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3271 * shader is used with fixed function vertex processing we're fine too because fixed function
3272 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3273 * used we have to make sure that all vertex sampler setups are valid together with all
3274 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3275 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3276 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3277 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3278 * a fixed function pipeline anymore.
3280 * So this is just a check to check that our assumption holds true. If not, write a warning
3281 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3282 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
3283 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
3285 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3286 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
3287 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3288 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3289 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
3290 else
3291 gl_info->limits.vertex_samplers = 0;
3294 else
3296 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
3298 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3299 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3301 if (gl_info->supported[ARB_VERTEX_BLEND])
3303 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3304 gl_info->limits.blends = gl_max;
3305 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3307 if (gl_info->supported[EXT_TEXTURE3D])
3309 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3310 gl_info->limits.texture3d_size = gl_max;
3311 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3313 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3315 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3316 gl_info->limits.anisotropy = gl_max;
3317 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3319 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3321 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3322 gl_info->limits.arb_ps_float_constants = gl_max;
3323 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3324 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3325 gl_info->limits.arb_ps_native_constants = gl_max;
3326 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3327 gl_info->limits.arb_ps_native_constants);
3328 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3329 gl_info->limits.arb_ps_temps = gl_max;
3330 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3331 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3332 gl_info->limits.arb_ps_instructions = gl_max;
3333 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3334 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3335 gl_info->limits.arb_ps_local_constants = gl_max;
3336 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3338 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3340 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3341 gl_info->limits.arb_vs_float_constants = gl_max;
3342 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3343 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3344 gl_info->limits.arb_vs_native_constants = gl_max;
3345 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3346 gl_info->limits.arb_vs_native_constants);
3347 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3348 gl_info->limits.arb_vs_temps = gl_max;
3349 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3350 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3351 gl_info->limits.arb_vs_instructions = gl_max;
3352 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3354 if (gl_info->supported[ARB_VERTEX_SHADER])
3356 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3357 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3358 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3360 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3362 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3363 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3364 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
3367 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3369 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3370 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3371 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
3373 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3375 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3376 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3377 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3378 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3379 gl_info->limits.glsl_varyings = gl_max;
3380 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3382 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3384 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3385 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3386 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
3389 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3391 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3392 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3393 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3394 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3397 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3398 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3399 else
3400 gl_info->limits.shininess = 128.0f;
3402 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3403 && wined3d_settings.allow_multisampling)
3405 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3406 gl_info->limits.samples = gl_max;
3410 /* Context activation is done by the caller. */
3411 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
3413 static const struct
3415 enum wined3d_gl_extension extension;
3416 DWORD min_gl_version;
3418 core_extensions[] =
3420 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3421 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3422 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3423 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3424 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3425 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3426 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3427 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3428 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3429 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3430 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3431 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3432 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3433 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3434 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3435 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3436 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3437 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3438 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3439 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3440 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3441 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3442 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3443 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3444 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3445 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3446 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3447 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3448 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3449 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3450 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3451 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3452 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3453 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3454 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3455 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3456 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3457 {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
3458 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3459 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3460 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3461 * enough that reusing the same flag for the new features hurts more
3462 * than it helps. */
3463 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3464 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3465 * are integrated into ARB_framebuffer_object. */
3467 {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
3468 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3469 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3470 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3471 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3473 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3474 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3475 * core geometry shaders so it's not really correct to expose the
3476 * extension for core-only support. */
3477 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3478 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3479 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3481 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3482 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3483 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3484 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3485 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3486 {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
3487 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3489 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3491 {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
3492 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3494 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3495 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3496 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3498 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3499 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3500 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3501 const struct gpu_description *gpu_description;
3502 struct wined3d_vertex_caps vertex_caps;
3503 struct fragment_caps fragment_caps;
3504 struct shader_caps shader_caps;
3505 const char *WGL_Extensions = NULL;
3506 enum wined3d_gl_vendor gl_vendor;
3507 DWORD gl_version, gl_ext_emul_mask;
3508 UINT64 vram_bytes = 0;
3509 HDC hdc;
3510 unsigned int i, j;
3511 GLint context_profile = 0;
3513 TRACE("adapter %p.\n", adapter);
3515 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3516 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3517 if (!gl_renderer_str)
3519 ERR("Received a NULL GL_RENDERER.\n");
3520 return FALSE;
3523 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3524 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3525 if (!gl_vendor_str)
3527 ERR("Received a NULL GL_VENDOR.\n");
3528 return FALSE;
3531 /* Parse the GL_VERSION field into major and minor information */
3532 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3533 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3534 if (!gl_version_str)
3536 ERR("Received a NULL GL_VERSION.\n");
3537 return FALSE;
3539 gl_version = wined3d_parse_gl_version(gl_version_str);
3541 load_gl_funcs(gl_info);
3543 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3544 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3546 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3548 glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3549 checkGLcall("Querying context profile");
3551 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3552 TRACE("Got a core profile context.\n");
3553 else
3554 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3556 TRACE("GL extensions reported:\n");
3557 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3559 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3561 if (!gl_extensions)
3563 ERR("Received a NULL GL_EXTENSIONS.\n");
3564 return FALSE;
3566 parse_extension_string(gl_info, gl_extensions, gl_extension_map,
3567 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3569 else
3571 enumerate_gl_extensions(gl_info, gl_extension_map,
3572 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3575 hdc = wglGetCurrentDC();
3576 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3577 if (GL_EXTCALL(wglGetExtensionsStringARB))
3578 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3579 if (!WGL_Extensions)
3580 WARN("WGL extensions not supported.\n");
3581 else
3582 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3583 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3585 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3587 if (!gl_info->supported[core_extensions[i].extension]
3588 && gl_version >= core_extensions[i].min_gl_version)
3590 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
3591 if (gl_extension_map[j].extension == core_extensions[i].extension)
3592 break;
3594 if (j < ARRAY_SIZE(gl_extension_map))
3596 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
3597 gl_info->supported[core_extensions[i].extension] = TRUE;
3599 else
3601 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
3606 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
3607 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
3609 if (gl_version >= MAKEDWORD_VERSION(2, 0))
3610 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3611 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3612 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
3613 if (gl_version >= MAKEDWORD_VERSION(4, 3))
3614 gl_info->supported[WINED3D_GL_VERSION_4_3] = TRUE;
3616 /* All the points are actually point sprites in core contexts, the APIs from
3617 * ARB_point_sprite are not supported anymore. */
3618 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3619 gl_info->supported[ARB_POINT_SPRITE] = FALSE;
3621 if (gl_info->supported[APPLE_FENCE])
3623 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3624 * The apple extension interacts with some other apple exts. Disable the NV
3625 * extension if the apple one is support to prevent confusion in other parts
3626 * of the code. */
3627 gl_info->supported[NV_FENCE] = FALSE;
3629 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3631 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3633 * The enums are the same:
3634 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3635 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3636 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3637 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3638 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3640 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3642 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3643 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3645 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3647 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3648 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3651 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3653 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3654 * functionality. Prefer the ARB extension */
3655 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3657 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3659 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3660 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3662 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3664 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3665 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3667 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3669 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3670 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
3672 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3674 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3675 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3677 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
3679 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3680 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
3682 if (gl_info->supported[NV_TEXTURE_SHADER2])
3684 if (gl_info->supported[NV_REGISTER_COMBINERS])
3686 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3687 * are supported. The nv extensions provide the same functionality as the
3688 * ATI one, and a bit more(signed pixelformats). */
3689 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3692 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3694 /* If we have full NP2 texture support, disable
3695 * GL_ARB_texture_rectangle because we will never use it.
3696 * This saves a few redundant glDisable calls. */
3697 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3699 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3701 /* Disable NV_register_combiners and fragment shader if this is supported.
3702 * generally the NV extensions are preferred over the ATI ones, and this
3703 * extension is disabled if register_combiners and texture_shader2 are both
3704 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3705 * fragment processing support. */
3706 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3707 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3708 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3709 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3711 if (gl_info->supported[NV_HALF_FLOAT])
3713 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3714 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3716 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3718 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3719 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3720 * we never render to sRGB surfaces). */
3721 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3723 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3725 GLint counter_bits;
3727 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
3728 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3729 if (!counter_bits)
3730 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3732 if (gl_info->supported[ARB_TIMER_QUERY])
3734 GLint counter_bits;
3736 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
3737 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3738 if (!counter_bits)
3739 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3741 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3743 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3744 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3746 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3748 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3749 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3752 wined3d_adapter_init_limits(gl_info);
3754 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3755 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3757 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3759 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3760 unsigned int major, minor;
3762 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3764 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3765 sscanf(str, "%u.%u", &major, &minor);
3766 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3769 checkGLcall("extension detection");
3771 adapter->shader_backend = select_shader_backend(gl_info);
3772 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3773 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3774 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3776 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
3777 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3778 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3779 adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
3780 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3781 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3782 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3783 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3784 adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
3786 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3787 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3788 adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
3789 adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
3790 adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
3792 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3793 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3794 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3795 adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
3796 adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
3797 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3799 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3801 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3802 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3803 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3804 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3805 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3806 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3807 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3808 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3809 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3810 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3811 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3812 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3813 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3814 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3815 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3816 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3817 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3818 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3819 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3820 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3822 else
3824 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3826 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3827 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3828 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3829 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3830 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3831 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3832 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3833 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3834 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3835 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3836 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3837 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3838 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3839 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3840 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3841 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3842 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3843 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3845 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3847 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3848 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3850 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3852 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3854 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3856 gl_info->fbo_ops.glRenderbufferStorageMultisample
3857 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3861 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3862 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3863 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3864 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3865 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3866 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3867 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3868 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3870 adapter->d3d_info.valid_rt_mask = 0;
3871 for (i = 0; i < gl_info->limits.buffers; ++i)
3872 adapter->d3d_info.valid_rt_mask |= (1u << i);
3874 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3876 GLuint vao;
3878 GL_EXTCALL(glGenVertexArrays(1, &vao));
3879 GL_EXTCALL(glBindVertexArray(vao));
3880 checkGLcall("creating VAO");
3883 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3884 TRACE("Guessed GL vendor %#x.\n", gl_vendor);
3886 if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
3888 static const struct gpu_description default_gpu_description =
3889 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "Direct3D HAL", DRIVER_UNKNOWN, WINE_DEFAULT_VIDMEM};
3890 enum wined3d_pci_vendor vendor;
3891 enum wined3d_pci_device device;
3893 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3894 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
3896 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version,
3897 gl_renderer_str, &gl_vendor, &vendor);
3898 TRACE("Guessed device PCI ID 0x%04x.\n", device);
3900 if (!(gpu_description = get_gpu_description(vendor, device)))
3902 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
3903 gpu_description = &default_gpu_description;
3906 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, gpu_description->vendor, gpu_description->card);
3907 init_driver_info(driver_info, gpu_description, vram_bytes);
3909 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
3910 | adapter->fragment_pipe->get_emul_mask(gl_info);
3911 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
3912 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
3913 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
3914 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
3916 return TRUE;
3919 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3921 TRACE("wined3d %p, reporting %u adapters.\n",
3922 wined3d, wined3d->adapter_count);
3924 return wined3d->adapter_count;
3927 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3929 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3931 return WINED3D_OK;
3934 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
3935 struct wined3d_output_desc *desc)
3937 enum wined3d_display_rotation rotation;
3938 const struct wined3d_adapter *adapter;
3939 struct wined3d_display_mode mode;
3940 HMONITOR monitor;
3941 HRESULT hr;
3943 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
3945 if (adapter_idx >= wined3d->adapter_count)
3946 return WINED3DERR_INVALIDCALL;
3948 adapter = &wined3d->adapters[adapter_idx];
3949 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
3950 return WINED3DERR_INVALIDCALL;
3952 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
3953 return hr;
3955 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
3956 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
3957 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
3958 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
3959 * are created. */
3960 desc->attached_to_desktop = TRUE;
3961 desc->rotation = rotation;
3962 desc->monitor = monitor;
3964 return WINED3D_OK;
3967 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3968 of the same bpp but different resolutions */
3970 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3971 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3972 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3974 const struct wined3d_adapter *adapter;
3975 const struct wined3d_format *format;
3976 unsigned int i = 0;
3977 unsigned int j = 0;
3978 UINT format_bits;
3979 DEVMODEW mode;
3981 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3982 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3984 if (adapter_idx >= wined3d->adapter_count)
3985 return 0;
3987 adapter = &wined3d->adapters[adapter_idx];
3988 format = wined3d_get_format(&adapter->gl_info, format_id);
3989 format_bits = format->byte_count * CHAR_BIT;
3991 memset(&mode, 0, sizeof(mode));
3992 mode.dmSize = sizeof(mode);
3994 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3996 if (mode.dmFields & DM_DISPLAYFLAGS)
3998 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3999 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
4000 continue;
4002 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4003 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
4004 continue;
4007 if (format_id == WINED3DFMT_UNKNOWN)
4009 /* This is for d3d8, do not enumerate P8 here. */
4010 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
4012 else if (mode.dmBitsPerPel == format_bits)
4014 ++i;
4018 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
4020 return i;
4023 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4024 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
4025 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
4026 UINT mode_idx, struct wined3d_display_mode *mode)
4028 const struct wined3d_adapter *adapter;
4029 const struct wined3d_format *format;
4030 UINT format_bits;
4031 DEVMODEW m;
4032 UINT i = 0;
4033 int j = 0;
4035 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4036 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
4038 if (!mode || adapter_idx >= wined3d->adapter_count)
4039 return WINED3DERR_INVALIDCALL;
4041 adapter = &wined3d->adapters[adapter_idx];
4042 format = wined3d_get_format(&adapter->gl_info, format_id);
4043 format_bits = format->byte_count * CHAR_BIT;
4045 memset(&m, 0, sizeof(m));
4046 m.dmSize = sizeof(m);
4048 while (i <= mode_idx)
4050 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
4052 WARN("Invalid mode_idx %u.\n", mode_idx);
4053 return WINED3DERR_INVALIDCALL;
4056 if (m.dmFields & DM_DISPLAYFLAGS)
4058 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4059 && (m.u2.dmDisplayFlags & DM_INTERLACED))
4060 continue;
4062 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4063 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
4064 continue;
4067 if (format_id == WINED3DFMT_UNKNOWN)
4069 /* This is for d3d8, do not enumerate P8 here. */
4070 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
4072 else if (m.dmBitsPerPel == format_bits)
4074 ++i;
4078 mode->width = m.dmPelsWidth;
4079 mode->height = m.dmPelsHeight;
4080 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4081 if (m.dmFields & DM_DISPLAYFREQUENCY)
4082 mode->refresh_rate = m.dmDisplayFrequency;
4084 if (format_id == WINED3DFMT_UNKNOWN)
4085 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4086 else
4087 mode->format_id = format_id;
4089 if (!(m.dmFields & DM_DISPLAYFLAGS))
4090 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4091 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4092 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4093 else
4094 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4096 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4097 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
4099 return WINED3D_OK;
4102 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
4103 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
4105 const struct wined3d_adapter *adapter;
4106 DEVMODEW m;
4108 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4109 wined3d, adapter_idx, mode, rotation);
4111 if (!mode || adapter_idx >= wined3d->adapter_count)
4112 return WINED3DERR_INVALIDCALL;
4114 adapter = &wined3d->adapters[adapter_idx];
4116 memset(&m, 0, sizeof(m));
4117 m.dmSize = sizeof(m);
4119 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
4120 mode->width = m.dmPelsWidth;
4121 mode->height = m.dmPelsHeight;
4122 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4123 if (m.dmFields & DM_DISPLAYFREQUENCY)
4124 mode->refresh_rate = m.dmDisplayFrequency;
4125 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4127 /* Lie about the format. X11 can't change the color depth, and some apps
4128 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4129 * that GetDisplayMode still returns 24 bpp. This should probably be
4130 * handled in winex11 instead. */
4131 if (adapter->screen_format && adapter->screen_format != mode->format_id)
4133 WARN("Overriding format %s with stored format %s.\n",
4134 debug_d3dformat(mode->format_id),
4135 debug_d3dformat(adapter->screen_format));
4136 mode->format_id = adapter->screen_format;
4139 if (!(m.dmFields & DM_DISPLAYFLAGS))
4140 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4141 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4142 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4143 else
4144 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4146 if (rotation)
4148 switch (m.u1.s2.dmDisplayOrientation)
4150 case DMDO_DEFAULT:
4151 *rotation = WINED3D_DISPLAY_ROTATION_0;
4152 break;
4153 case DMDO_90:
4154 *rotation = WINED3D_DISPLAY_ROTATION_90;
4155 break;
4156 case DMDO_180:
4157 *rotation = WINED3D_DISPLAY_ROTATION_180;
4158 break;
4159 case DMDO_270:
4160 *rotation = WINED3D_DISPLAY_ROTATION_270;
4161 break;
4162 default:
4163 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
4164 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
4165 break;
4169 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4170 mode->refresh_rate, debug_d3dformat(mode->format_id),
4171 mode->scanline_ordering);
4172 return WINED3D_OK;
4175 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
4176 UINT adapter_idx, const struct wined3d_display_mode *mode)
4178 struct wined3d_adapter *adapter;
4179 DEVMODEW new_mode, current_mode;
4180 RECT clip_rc;
4181 LONG ret;
4182 enum wined3d_format_id new_format_id;
4184 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4186 if (adapter_idx >= wined3d->adapter_count)
4187 return WINED3DERR_INVALIDCALL;
4188 adapter = &wined3d->adapters[adapter_idx];
4190 memset(&new_mode, 0, sizeof(new_mode));
4191 new_mode.dmSize = sizeof(new_mode);
4192 memset(&current_mode, 0, sizeof(current_mode));
4193 current_mode.dmSize = sizeof(current_mode);
4194 if (mode)
4196 const struct wined3d_format *format;
4198 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4199 debug_d3dformat(mode->format_id), mode->scanline_ordering);
4201 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
4203 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
4204 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
4205 new_mode.dmPelsWidth = mode->width;
4206 new_mode.dmPelsHeight = mode->height;
4208 new_mode.dmDisplayFrequency = mode->refresh_rate;
4209 if (mode->refresh_rate)
4210 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
4212 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4214 new_mode.dmFields |= DM_DISPLAYFLAGS;
4215 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
4216 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
4218 new_format_id = mode->format_id;
4220 else
4222 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
4224 ERR("Failed to read mode from registry.\n");
4225 return WINED3DERR_NOTAVAILABLE;
4227 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
4230 /* Only change the mode if necessary. */
4231 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
4233 ERR("Failed to get current display mode.\n");
4235 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
4236 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
4237 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
4238 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
4239 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
4240 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
4241 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
4243 TRACE("Skipping redundant mode setting call.\n");
4244 return WINED3D_OK;
4247 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4248 if (ret != DISP_CHANGE_SUCCESSFUL)
4250 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
4252 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4253 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
4254 new_mode.dmDisplayFrequency = 0;
4255 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4257 if (ret != DISP_CHANGE_SUCCESSFUL)
4258 return WINED3DERR_NOTAVAILABLE;
4261 /* Store the new values. */
4262 adapter->screen_format = new_format_id;
4264 /* And finally clip mouse to our screen. */
4265 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
4266 ClipCursor(&clip_rc);
4268 return WINED3D_OK;
4271 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4272 and fields being inserted in the middle, a new structure is used in place */
4273 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4274 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4276 const struct wined3d_adapter *adapter;
4277 size_t len;
4279 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4280 wined3d, adapter_idx, flags, identifier);
4282 if (adapter_idx >= wined3d->adapter_count)
4283 return WINED3DERR_INVALIDCALL;
4285 adapter = &wined3d->adapters[adapter_idx];
4287 if (identifier->driver_size)
4289 const char *name = adapter->driver_info.name;
4290 len = min(strlen(name), identifier->driver_size - 1);
4291 memcpy(identifier->driver, name, len);
4292 memset(&identifier->driver[len], 0, identifier->driver_size - len);
4295 if (identifier->description_size)
4297 const char *description = adapter->driver_info.description;
4298 len = min(strlen(description), identifier->description_size - 1);
4299 memcpy(identifier->description, description, len);
4300 memset(&identifier->description[len], 0, identifier->description_size - len);
4303 /* Note that d3d8 doesn't supply a device name. */
4304 if (identifier->device_name_size)
4306 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4307 identifier->device_name_size, NULL, NULL))
4309 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4310 return WINED3DERR_INVALIDCALL;
4314 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4315 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4316 identifier->vendor_id = adapter->driver_info.vendor;
4317 identifier->device_id = adapter->driver_info.device;
4318 identifier->subsystem_id = 0;
4319 identifier->revision = 0;
4320 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4321 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4322 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4323 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4325 return WINED3D_OK;
4328 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4329 struct wined3d_raster_status *raster_status)
4331 LONGLONG freq_per_frame, freq_per_line;
4332 LARGE_INTEGER counter, freq_per_sec;
4333 struct wined3d_display_mode mode;
4334 static UINT once;
4336 if (!once++)
4337 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4338 wined3d, adapter_idx, raster_status);
4339 else
4340 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4341 wined3d, adapter_idx, raster_status);
4343 /* Obtaining the raster status is a widely implemented but optional
4344 * feature. When this method returns OK StarCraft 2 expects the
4345 * raster_status->InVBlank value to actually change over time.
4346 * And Endless Alice Crysis doesn't care even if this method fails.
4347 * Thus this method returns OK and fakes raster_status by
4348 * QueryPerformanceCounter. */
4350 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
4351 return WINED3DERR_INVALIDCALL;
4352 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
4353 return WINED3DERR_INVALIDCALL;
4354 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
4355 mode.refresh_rate = 60;
4357 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
4358 /* Assume 20 scan lines in the vertical blank. */
4359 freq_per_line = freq_per_frame / (mode.height + 20);
4360 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
4361 if (raster_status->scan_line < mode.height)
4362 raster_status->in_vblank = FALSE;
4363 else
4365 raster_status->scan_line = 0;
4366 raster_status->in_vblank = TRUE;
4369 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4370 raster_status->in_vblank, raster_status->scan_line);
4372 return WINED3D_OK;
4375 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
4376 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4378 /* Float formats need FBOs. If FBOs are used this function isn't called */
4379 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4380 return FALSE;
4382 /* Probably a RGBA_float or color index mode. */
4383 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
4384 return FALSE;
4386 if (cfg->redSize < format->red_size
4387 || cfg->greenSize < format->green_size
4388 || cfg->blueSize < format->blue_size
4389 || cfg->alphaSize < format->alpha_size)
4390 return FALSE;
4392 return TRUE;
4395 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
4396 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4398 BOOL lockable = FALSE;
4400 /* Float formats need FBOs. If FBOs are used this function isn't called */
4401 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4402 return FALSE;
4404 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
4405 lockable = TRUE;
4407 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4408 * dephth/stencil formats which D3D9 reports. We can safely report
4409 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4410 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4411 * expect D16 which isn't offered without this on Geforce8 cards. */
4412 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
4413 return FALSE;
4415 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4416 * need a format without stencil. We can allow a mismatch if the format
4417 * doesn't have any stencil bits. If it does have stencil bits the size
4418 * must match, or stencil wrapping would break. */
4419 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
4420 return FALSE;
4422 return TRUE;
4425 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
4426 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
4427 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
4429 const struct wined3d_format *rt_format;
4430 const struct wined3d_format *ds_format;
4431 const struct wined3d_adapter *adapter;
4433 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4434 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4435 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4436 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
4438 if (adapter_idx >= wined3d->adapter_count)
4439 return WINED3DERR_INVALIDCALL;
4441 adapter = &wined3d->adapters[adapter_idx];
4442 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
4443 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
4444 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4446 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
4447 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
4449 TRACE("Formats match.\n");
4450 return WINED3D_OK;
4453 else
4455 const struct wined3d_pixel_format *cfgs;
4456 unsigned int cfg_count;
4457 unsigned int i;
4459 cfgs = adapter->cfgs;
4460 cfg_count = adapter->cfg_count;
4461 for (i = 0; i < cfg_count; ++i)
4463 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
4464 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
4466 TRACE("Formats match.\n");
4467 return WINED3D_OK;
4472 TRACE("Unsupported format pair: %s and %s.\n",
4473 debug_d3dformat(render_target_format_id),
4474 debug_d3dformat(depth_stencil_format_id));
4476 return WINED3DERR_NOTAVAILABLE;
4479 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
4480 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
4481 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
4483 const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
4484 const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id);
4485 HRESULT hr = WINED3D_OK;
4487 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
4488 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4489 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
4490 windowed, multisample_type, quality_levels);
4492 if (adapter_idx >= wined3d->adapter_count)
4493 return WINED3DERR_INVALIDCALL;
4494 if (surface_format_id == WINED3DFMT_UNKNOWN)
4495 return WINED3DERR_INVALIDCALL;
4496 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
4497 return WINED3DERR_INVALIDCALL;
4498 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
4500 FIXME("multisample_type %u not handled yet.\n", multisample_type);
4501 return WINED3DERR_NOTAVAILABLE;
4504 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
4505 hr = WINED3DERR_NOTAVAILABLE;
4507 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
4509 if (quality_levels)
4511 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
4512 *quality_levels = wined3d_popcount(format->multisample_types);
4513 else
4514 *quality_levels = 1;
4516 return WINED3D_OK;
4519 TRACE("Returning not supported.\n");
4520 return hr;
4523 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4524 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
4525 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
4526 enum wined3d_gl_resource_type gl_type)
4528 /* Only allow depth/stencil formats */
4529 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
4531 /* Blacklist formats not supported on Windows */
4532 switch (ds_format->id)
4534 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
4535 case WINED3DFMT_S4X4_UINT_D24_UNORM:
4536 TRACE("[FAILED] - not supported on windows.\n");
4537 return FALSE;
4539 default:
4540 break;
4543 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4545 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4546 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
4547 return TRUE;
4549 else
4551 unsigned int i;
4553 /* Walk through all WGL pixel formats to find a match */
4554 for (i = 0; i < adapter->cfg_count; ++i)
4556 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
4557 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
4558 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
4559 return TRUE;
4563 return FALSE;
4566 /* Check the render target capabilities of a format */
4567 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
4568 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
4569 enum wined3d_gl_resource_type gl_type)
4571 /* Filter out non-RT formats */
4572 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
4573 return FALSE;
4574 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4576 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
4577 unsigned int i;
4579 /* In backbuffer mode the front and backbuffer share the same WGL
4580 * pixelformat. The format must match in RGB, alpha is allowed to be
4581 * different. (Only the backbuffer can have alpha.) */
4582 if (adapter_format->red_size != check_format->red_size
4583 || adapter_format->green_size != check_format->green_size
4584 || adapter_format->blue_size != check_format->blue_size)
4586 TRACE("[FAILED]\n");
4587 return FALSE;
4590 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4591 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4592 for (i = 0; i < adapter->cfg_count; ++i)
4594 if (cfgs[i].windowDrawable
4595 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
4597 TRACE("Pixel format %d is compatible with format %s.\n",
4598 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
4599 return TRUE;
4603 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4605 /* For now return TRUE for FBOs until we have some proper checks.
4606 * Note that this function will only be called when the format is around for texturing. */
4607 return TRUE;
4609 return FALSE;
4612 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
4613 const struct wined3d_format *adapter_format,
4614 const struct wined3d_format *check_format, BOOL no3d)
4616 if (no3d)
4618 switch (check_format->id)
4620 case WINED3DFMT_B8G8R8_UNORM:
4621 TRACE("[FAILED] - Not enumerated on Windows.\n");
4622 return FALSE;
4623 case WINED3DFMT_B8G8R8A8_UNORM:
4624 case WINED3DFMT_B8G8R8X8_UNORM:
4625 case WINED3DFMT_B5G6R5_UNORM:
4626 case WINED3DFMT_B5G5R5X1_UNORM:
4627 case WINED3DFMT_B5G5R5A1_UNORM:
4628 case WINED3DFMT_B4G4R4A4_UNORM:
4629 case WINED3DFMT_B2G3R3_UNORM:
4630 case WINED3DFMT_A8_UNORM:
4631 case WINED3DFMT_B2G3R3A8_UNORM:
4632 case WINED3DFMT_B4G4R4X4_UNORM:
4633 case WINED3DFMT_R10G10B10A2_UNORM:
4634 case WINED3DFMT_R8G8B8A8_UNORM:
4635 case WINED3DFMT_R8G8B8X8_UNORM:
4636 case WINED3DFMT_R16G16_UNORM:
4637 case WINED3DFMT_B10G10R10A2_UNORM:
4638 case WINED3DFMT_R16G16B16A16_UNORM:
4639 case WINED3DFMT_P8_UINT:
4640 TRACE("[OK]\n");
4641 return TRUE;
4642 default:
4643 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4644 return FALSE;
4648 /* All formats that are supported for textures are supported for surfaces
4649 * as well. */
4650 if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
4651 return TRUE;
4652 /* All depth stencil formats are supported on surfaces */
4653 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
4654 return TRUE;
4655 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_RB))
4656 return TRUE;
4658 /* If opengl can't process the format natively, the blitter may be able to convert it */
4659 if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
4660 WINED3D_BLIT_OP_COLOR_BLIT,
4661 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
4662 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
4664 TRACE("[OK]\n");
4665 return TRUE;
4668 /* Reject other formats */
4669 TRACE("[FAILED]\n");
4670 return FALSE;
4673 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4674 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4675 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4676 * show that wrapping is supported. The lack of filtering will sort out the
4677 * mipmapping capability anyway.
4679 * For now lets report this on all formats, but in the future we may want to
4680 * restrict it to some should applications need that. */
4681 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
4682 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
4683 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
4685 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4686 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4687 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
4688 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
4689 DWORD format_flags = 0;
4690 DWORD allowed_usage;
4691 enum wined3d_gl_resource_type gl_type;
4693 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4694 "resource_type %s, check_format %s.\n",
4695 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4696 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4697 debug_d3dformat(check_format_id));
4699 if (adapter_idx >= wined3d->adapter_count)
4700 return WINED3DERR_INVALIDCALL;
4702 switch (resource_type)
4704 case WINED3D_RTYPE_SURFACE:
4705 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
4707 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4708 return WINED3DERR_NOTAVAILABLE;
4711 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
4712 | WINED3DUSAGE_RENDERTARGET
4713 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4714 if (usage & WINED3DUSAGE_RENDERTARGET)
4715 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
4716 gl_type = WINED3D_GL_RES_TYPE_RB;
4717 break;
4719 case WINED3D_RTYPE_TEXTURE_2D:
4720 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4721 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
4722 | WINED3DUSAGE_DEPTHSTENCIL
4723 | WINED3DUSAGE_DYNAMIC
4724 | WINED3DUSAGE_LEGACY_CUBEMAP
4725 | WINED3DUSAGE_RENDERTARGET
4726 | WINED3DUSAGE_SOFTWAREPROCESSING
4727 | WINED3DUSAGE_QUERY_FILTER
4728 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4729 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4730 | WINED3DUSAGE_QUERY_SRGBREAD
4731 | WINED3DUSAGE_QUERY_SRGBWRITE
4732 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4733 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4734 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
4735 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
4737 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
4738 gl_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
4740 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4741 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
4742 && !gl_info->supported[ARB_SHADOW])
4744 TRACE("[FAILED] - No shadow sampler support.\n");
4745 return WINED3DERR_NOTAVAILABLE;
4747 break;
4749 case WINED3D_RTYPE_TEXTURE_3D:
4750 case WINED3D_RTYPE_VOLUME:
4751 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4752 allowed_usage = WINED3DUSAGE_DYNAMIC
4753 | WINED3DUSAGE_SOFTWAREPROCESSING
4754 | WINED3DUSAGE_QUERY_FILTER
4755 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4756 | WINED3DUSAGE_QUERY_SRGBREAD
4757 | WINED3DUSAGE_QUERY_SRGBWRITE
4758 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4759 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4760 gl_type = WINED3D_GL_RES_TYPE_TEX_3D;
4761 break;
4763 default:
4764 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4765 return WINED3DERR_NOTAVAILABLE;
4768 if ((usage & allowed_usage) != usage)
4770 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4771 usage, debug_d3dresourcetype(resource_type), allowed_usage);
4772 return WINED3DERR_NOTAVAILABLE;
4775 if (usage & WINED3DUSAGE_QUERY_FILTER)
4776 format_flags |= WINED3DFMT_FLAG_FILTERING;
4777 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4778 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4779 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4780 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
4781 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4782 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
4783 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4784 format_flags |= WINED3DFMT_FLAG_VTF;
4785 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4786 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
4788 if ((format->flags[gl_type] & format_flags) != format_flags)
4790 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4791 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
4792 return WINED3DERR_NOTAVAILABLE;
4795 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
4797 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4798 return WINED3DERR_NOTAVAILABLE;
4801 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4802 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
4804 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4805 debug_d3dformat(check_format_id));
4806 return WINED3DERR_NOTAVAILABLE;
4809 if ((usage & WINED3DUSAGE_RENDERTARGET)
4810 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
4812 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4813 debug_d3dformat(check_format_id));
4814 return WINED3DERR_NOTAVAILABLE;
4817 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
4819 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4820 return WINED3DOK_NOAUTOGEN;
4823 return WINED3D_OK;
4826 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4827 enum wined3d_format_id format_id, UINT width)
4829 const struct wined3d_gl_info *gl_info;
4830 unsigned int row_pitch, slice_pitch;
4832 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4833 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4835 if (adapter_idx >= wined3d->adapter_count)
4836 return ~0u;
4838 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4839 wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id),
4840 1, width, 1, &row_pitch, &slice_pitch);
4842 return row_pitch;
4845 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4846 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4848 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4849 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4850 debug_d3dformat(dst_format));
4852 return WINED3D_OK;
4855 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4856 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4857 enum wined3d_format_id backbuffer_format, BOOL windowed)
4859 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4861 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4862 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4863 debug_d3dformat(backbuffer_format), windowed);
4865 if (adapter_idx >= wined3d->adapter_count)
4866 return WINED3DERR_INVALIDCALL;
4868 /* The task of this function is to check whether a certain display / backbuffer format
4869 * combination is available on the given adapter. In fullscreen mode microsoft specified
4870 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4871 * and display format should match exactly.
4872 * In windowed mode format conversion can occur and this depends on the driver. */
4874 /* There are only 4 display formats. */
4875 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4876 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4877 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4878 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4880 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4881 return WINED3DERR_NOTAVAILABLE;
4884 if (!windowed)
4886 /* If the requested display format is not available, don't continue. */
4887 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4888 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4890 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4891 return WINED3DERR_NOTAVAILABLE;
4894 present_conversion = FALSE;
4896 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4898 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4899 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4900 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4901 return WINED3DERR_NOTAVAILABLE;
4904 if (present_conversion)
4906 /* Use the display format as back buffer format if the latter is
4907 * WINED3DFMT_UNKNOWN. */
4908 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4909 backbuffer_format = display_format;
4911 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4912 device_type, backbuffer_format, display_format)))
4914 TRACE("Format conversion from %s to %s not supported.\n",
4915 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4916 return WINED3DERR_NOTAVAILABLE;
4919 else
4921 /* When format conversion from the back buffer format to the display
4922 * format is not allowed, only a limited number of combinations are
4923 * valid. */
4925 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4927 TRACE("Unsupported format combination %s / %s.\n",
4928 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4929 return WINED3DERR_NOTAVAILABLE;
4932 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4933 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4935 TRACE("Unsupported format combination %s / %s.\n",
4936 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4937 return WINED3DERR_NOTAVAILABLE;
4940 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4941 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4943 TRACE("Unsupported format combination %s / %s.\n",
4944 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4945 return WINED3DERR_NOTAVAILABLE;
4948 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4949 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4951 TRACE("Unsupported format combination %s / %s.\n",
4952 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4953 return WINED3DERR_NOTAVAILABLE;
4957 /* Validate that the back buffer format is usable for render targets. */
4958 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4959 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4961 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4962 return WINED3DERR_NOTAVAILABLE;
4965 return WINED3D_OK;
4968 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4969 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4971 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4972 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4973 struct shader_caps shader_caps;
4974 struct fragment_caps fragment_caps;
4975 struct wined3d_vertex_caps vertex_caps;
4976 DWORD ckey_caps, blit_caps, fx_caps;
4978 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4979 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4981 if (adapter_idx >= wined3d->adapter_count)
4982 return WINED3DERR_INVALIDCALL;
4984 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4985 caps->AdapterOrdinal = adapter_idx;
4987 caps->Caps = 0;
4988 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4989 WINED3DCAPS2_FULLSCREENGAMMA |
4990 WINED3DCAPS2_DYNAMICTEXTURES;
4991 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4992 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4994 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4995 WINED3DCAPS3_COPY_TO_VIDMEM |
4996 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4998 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4999 WINED3DPRESENT_INTERVAL_ONE;
5001 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
5002 WINED3DCURSORCAPS_LOWRES;
5004 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
5005 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
5006 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
5007 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
5008 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
5009 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
5010 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
5011 WINED3DDEVCAPS_PUREDEVICE |
5012 WINED3DDEVCAPS_HWRASTERIZATION |
5013 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
5014 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
5015 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
5016 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
5017 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
5019 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
5020 WINED3DPMISCCAPS_CULLCCW |
5021 WINED3DPMISCCAPS_CULLCW |
5022 WINED3DPMISCCAPS_COLORWRITEENABLE |
5023 WINED3DPMISCCAPS_CLIPTLVERTS |
5024 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
5025 WINED3DPMISCCAPS_MASKZ |
5026 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
5027 /* TODO:
5028 WINED3DPMISCCAPS_NULLREFERENCE
5029 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5030 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5031 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5033 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
5034 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
5035 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
5036 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
5037 if (gl_info->supported[EXT_DRAW_BUFFERS2])
5038 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
5039 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
5040 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
5042 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
5043 WINED3DPRASTERCAPS_PAT |
5044 WINED3DPRASTERCAPS_WFOG |
5045 WINED3DPRASTERCAPS_ZFOG |
5046 WINED3DPRASTERCAPS_FOGVERTEX |
5047 WINED3DPRASTERCAPS_FOGTABLE |
5048 WINED3DPRASTERCAPS_STIPPLE |
5049 WINED3DPRASTERCAPS_SUBPIXEL |
5050 WINED3DPRASTERCAPS_ZTEST |
5051 WINED3DPRASTERCAPS_SCISSORTEST |
5052 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
5053 WINED3DPRASTERCAPS_DEPTHBIAS;
5055 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5057 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
5058 WINED3DPRASTERCAPS_ZBIAS |
5059 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
5062 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5063 WINED3DPCMPCAPS_EQUAL |
5064 WINED3DPCMPCAPS_GREATER |
5065 WINED3DPCMPCAPS_GREATEREQUAL |
5066 WINED3DPCMPCAPS_LESS |
5067 WINED3DPCMPCAPS_LESSEQUAL |
5068 WINED3DPCMPCAPS_NEVER |
5069 WINED3DPCMPCAPS_NOTEQUAL;
5071 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5072 * are legacy settings for srcblend only. */
5073 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
5074 WINED3DPBLENDCAPS_BOTHSRCALPHA |
5075 WINED3DPBLENDCAPS_DESTALPHA |
5076 WINED3DPBLENDCAPS_DESTCOLOR |
5077 WINED3DPBLENDCAPS_INVDESTALPHA |
5078 WINED3DPBLENDCAPS_INVDESTCOLOR |
5079 WINED3DPBLENDCAPS_INVSRCALPHA |
5080 WINED3DPBLENDCAPS_INVSRCCOLOR |
5081 WINED3DPBLENDCAPS_ONE |
5082 WINED3DPBLENDCAPS_SRCALPHA |
5083 WINED3DPBLENDCAPS_SRCALPHASAT |
5084 WINED3DPBLENDCAPS_SRCCOLOR |
5085 WINED3DPBLENDCAPS_ZERO;
5087 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
5088 WINED3DPBLENDCAPS_DESTCOLOR |
5089 WINED3DPBLENDCAPS_INVDESTALPHA |
5090 WINED3DPBLENDCAPS_INVDESTCOLOR |
5091 WINED3DPBLENDCAPS_INVSRCALPHA |
5092 WINED3DPBLENDCAPS_INVSRCCOLOR |
5093 WINED3DPBLENDCAPS_ONE |
5094 WINED3DPBLENDCAPS_SRCALPHA |
5095 WINED3DPBLENDCAPS_SRCCOLOR |
5096 WINED3DPBLENDCAPS_ZERO;
5098 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
5099 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
5101 if (gl_info->supported[EXT_BLEND_COLOR])
5103 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5104 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5108 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5109 WINED3DPCMPCAPS_EQUAL |
5110 WINED3DPCMPCAPS_GREATER |
5111 WINED3DPCMPCAPS_GREATEREQUAL |
5112 WINED3DPCMPCAPS_LESS |
5113 WINED3DPCMPCAPS_LESSEQUAL |
5114 WINED3DPCMPCAPS_NEVER |
5115 WINED3DPCMPCAPS_NOTEQUAL;
5117 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
5118 WINED3DPSHADECAPS_COLORGOURAUDRGB |
5119 WINED3DPSHADECAPS_ALPHAFLATBLEND |
5120 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
5121 WINED3DPSHADECAPS_COLORFLATRGB |
5122 WINED3DPSHADECAPS_FOGFLAT |
5123 WINED3DPSHADECAPS_FOGGOURAUD |
5124 WINED3DPSHADECAPS_SPECULARFLATRGB;
5126 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
5127 WINED3DPTEXTURECAPS_ALPHAPALETTE |
5128 WINED3DPTEXTURECAPS_TRANSPARENCY |
5129 WINED3DPTEXTURECAPS_BORDER |
5130 WINED3DPTEXTURECAPS_MIPMAP |
5131 WINED3DPTEXTURECAPS_PROJECTED |
5132 WINED3DPTEXTURECAPS_PERSPECTIVE;
5134 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5136 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
5137 if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
5138 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5141 if (gl_info->supported[EXT_TEXTURE3D])
5143 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
5144 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
5145 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5147 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
5151 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5153 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
5154 WINED3DPTEXTURECAPS_MIPCUBEMAP;
5155 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5157 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
5161 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5162 WINED3DPTFILTERCAPS_MAGFPOINT |
5163 WINED3DPTFILTERCAPS_MINFLINEAR |
5164 WINED3DPTFILTERCAPS_MINFPOINT |
5165 WINED3DPTFILTERCAPS_MIPFLINEAR |
5166 WINED3DPTFILTERCAPS_MIPFPOINT |
5167 WINED3DPTFILTERCAPS_LINEAR |
5168 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5169 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5170 WINED3DPTFILTERCAPS_MIPLINEAR |
5171 WINED3DPTFILTERCAPS_MIPNEAREST |
5172 WINED3DPTFILTERCAPS_NEAREST;
5174 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5176 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5177 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5180 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5182 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5183 WINED3DPTFILTERCAPS_MAGFPOINT |
5184 WINED3DPTFILTERCAPS_MINFLINEAR |
5185 WINED3DPTFILTERCAPS_MINFPOINT |
5186 WINED3DPTFILTERCAPS_MIPFLINEAR |
5187 WINED3DPTFILTERCAPS_MIPFPOINT |
5188 WINED3DPTFILTERCAPS_LINEAR |
5189 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5190 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5191 WINED3DPTFILTERCAPS_MIPLINEAR |
5192 WINED3DPTFILTERCAPS_MIPNEAREST |
5193 WINED3DPTFILTERCAPS_NEAREST;
5195 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5197 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5198 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5201 else
5203 caps->CubeTextureFilterCaps = 0;
5206 if (gl_info->supported[EXT_TEXTURE3D])
5208 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5209 WINED3DPTFILTERCAPS_MAGFPOINT |
5210 WINED3DPTFILTERCAPS_MINFLINEAR |
5211 WINED3DPTFILTERCAPS_MINFPOINT |
5212 WINED3DPTFILTERCAPS_MIPFLINEAR |
5213 WINED3DPTFILTERCAPS_MIPFPOINT |
5214 WINED3DPTFILTERCAPS_LINEAR |
5215 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5216 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5217 WINED3DPTFILTERCAPS_MIPLINEAR |
5218 WINED3DPTFILTERCAPS_MIPNEAREST |
5219 WINED3DPTFILTERCAPS_NEAREST;
5221 else
5223 caps->VolumeTextureFilterCaps = 0;
5226 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5227 WINED3DPTADDRESSCAPS_CLAMP |
5228 WINED3DPTADDRESSCAPS_WRAP;
5230 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5232 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5234 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5236 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5238 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5240 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5243 if (gl_info->supported[EXT_TEXTURE3D])
5245 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5246 WINED3DPTADDRESSCAPS_CLAMP |
5247 WINED3DPTADDRESSCAPS_WRAP;
5248 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5250 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5252 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5254 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5256 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5258 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5261 else
5263 caps->VolumeTextureAddressCaps = 0;
5266 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
5267 WINED3DLINECAPS_ZTEST |
5268 WINED3DLINECAPS_BLEND |
5269 WINED3DLINECAPS_ALPHACMP |
5270 WINED3DLINECAPS_FOG;
5271 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5272 * idea how generating the smoothing alpha values works; the result is different
5275 caps->MaxTextureWidth = gl_info->limits.texture_size;
5276 caps->MaxTextureHeight = gl_info->limits.texture_size;
5278 if (gl_info->supported[EXT_TEXTURE3D])
5279 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5280 else
5281 caps->MaxVolumeExtent = 0;
5283 caps->MaxTextureRepeat = 32768;
5284 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5285 caps->MaxVertexW = 1.0f;
5287 caps->GuardBandLeft = 0.0f;
5288 caps->GuardBandTop = 0.0f;
5289 caps->GuardBandRight = 0.0f;
5290 caps->GuardBandBottom = 0.0f;
5292 caps->ExtentsAdjust = 0.0f;
5294 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
5295 WINED3DSTENCILCAPS_INCRSAT |
5296 WINED3DSTENCILCAPS_INVERT |
5297 WINED3DSTENCILCAPS_KEEP |
5298 WINED3DSTENCILCAPS_REPLACE |
5299 WINED3DSTENCILCAPS_ZERO;
5300 if (gl_info->supported[EXT_STENCIL_WRAP])
5302 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
5303 WINED3DSTENCILCAPS_INCR;
5305 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5306 || gl_info->supported[ATI_SEPARATE_STENCIL])
5308 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
5311 caps->MaxAnisotropy = gl_info->limits.anisotropy;
5312 caps->MaxPointSize = gl_info->limits.pointsize_max;
5314 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5315 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5316 caps->MaxStreams = MAX_STREAMS;
5317 caps->MaxStreamStride = 1024;
5319 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5320 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
5321 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
5322 caps->MaxNpatchTessellationLevel = 0;
5323 caps->MasterAdapterOrdinal = 0;
5324 caps->AdapterOrdinalInGroup = 0;
5325 caps->NumberOfAdaptersInGroup = 1;
5327 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5329 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
5330 WINED3DPTFILTERCAPS_MAGFPOINT |
5331 WINED3DPTFILTERCAPS_MINFLINEAR |
5332 WINED3DPTFILTERCAPS_MAGFLINEAR;
5333 caps->VertexTextureFilterCaps = 0;
5335 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
5336 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5337 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
5339 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5340 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
5342 caps->VertexShaderVersion = shader_caps.vs_version;
5343 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5345 caps->PixelShaderVersion = shader_caps.ps_version;
5346 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5348 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5349 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5350 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5352 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
5353 caps->MaxActiveLights = vertex_caps.max_active_lights;
5354 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
5355 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
5356 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
5357 caps->FVFCaps = vertex_caps.fvf_caps;
5358 caps->RasterCaps |= vertex_caps.raster_caps;
5360 /* The following caps are shader specific, but they are things we cannot detect, or which
5361 * are the same among all shader models. So to avoid code duplication set the shader version
5362 * specific, but otherwise constant caps here
5364 if (caps->VertexShaderVersion >= 3)
5366 /* Where possible set the caps based on OpenGL extensions and if they
5367 * aren't set (in case of software rendering) use the VS 3.0 from
5368 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5369 * VS3.0 value. */
5370 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5371 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5372 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5373 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5374 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5375 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5377 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5378 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5379 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
5381 else if (caps->VertexShaderVersion == 2)
5383 caps->VS20Caps.caps = 0;
5384 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5385 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5386 caps->VS20Caps.static_flow_control_depth = 1;
5388 caps->MaxVShaderInstructionsExecuted = 65535;
5389 caps->MaxVertexShader30InstructionSlots = 0;
5391 else
5392 { /* VS 1.x */
5393 caps->VS20Caps.caps = 0;
5394 caps->VS20Caps.dynamic_flow_control_depth = 0;
5395 caps->VS20Caps.temp_count = 0;
5396 caps->VS20Caps.static_flow_control_depth = 0;
5398 caps->MaxVShaderInstructionsExecuted = 0;
5399 caps->MaxVertexShader30InstructionSlots = 0;
5402 if (caps->PixelShaderVersion >= 3)
5404 /* Where possible set the caps based on OpenGL extensions and if they
5405 * aren't set (in case of software rendering) use the PS 3.0 from
5406 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5407 * PS 3.0 value. */
5409 /* Caps is more or less undocumented on MSDN but it appears to be
5410 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5411 * cards from Windows */
5412 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5413 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5414 WINED3DPS20CAPS_PREDICATION |
5415 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5416 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5417 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5418 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5419 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5420 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5421 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5422 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5423 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5425 caps->MaxPShaderInstructionsExecuted = 65535;
5426 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5427 adapter->gl_info.limits.arb_ps_instructions);
5429 else if(caps->PixelShaderVersion == 2)
5431 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5432 caps->PS20Caps.caps = 0;
5433 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5434 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5435 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5436 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5437 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5439 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5440 caps->MaxPixelShader30InstructionSlots = 0;
5442 else /* PS 1.x */
5444 caps->PS20Caps.caps = 0;
5445 caps->PS20Caps.dynamic_flow_control_depth = 0;
5446 caps->PS20Caps.temp_count = 0;
5447 caps->PS20Caps.static_flow_control_depth = 0;
5448 caps->PS20Caps.instruction_slot_count = 0;
5450 caps->MaxPShaderInstructionsExecuted = 0;
5451 caps->MaxPixelShader30InstructionSlots = 0;
5454 if (caps->VertexShaderVersion >= 2)
5456 /* OpenGL supports all the formats below, perhaps not always
5457 * without conversion, but it supports them.
5458 * Further GLSL doesn't seem to have an official unsigned type so
5459 * don't advertise it yet as I'm not sure how we handle it.
5460 * We might need to add some clamping in the shader engine to
5461 * support it.
5462 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5463 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5464 WINED3DDTCAPS_UBYTE4N |
5465 WINED3DDTCAPS_SHORT2N |
5466 WINED3DDTCAPS_SHORT4N;
5467 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5469 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5470 WINED3DDTCAPS_FLOAT16_4;
5473 else
5475 caps->DeclTypes = 0;
5478 /* Set DirectDraw helper Caps */
5479 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5480 WINEDDCKEYCAPS_SRCBLT;
5481 fx_caps = WINEDDFXCAPS_BLTALPHA |
5482 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5483 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5484 WINEDDFXCAPS_BLTROTATION90 |
5485 WINEDDFXCAPS_BLTSHRINKX |
5486 WINEDDFXCAPS_BLTSHRINKXN |
5487 WINEDDFXCAPS_BLTSHRINKY |
5488 WINEDDFXCAPS_BLTSHRINKYN |
5489 WINEDDFXCAPS_BLTSTRETCHX |
5490 WINEDDFXCAPS_BLTSTRETCHXN |
5491 WINEDDFXCAPS_BLTSTRETCHY |
5492 WINEDDFXCAPS_BLTSTRETCHYN;
5493 blit_caps = WINEDDCAPS_BLT |
5494 WINEDDCAPS_BLTCOLORFILL |
5495 WINEDDCAPS_BLTDEPTHFILL |
5496 WINEDDCAPS_BLTSTRETCH |
5497 WINEDDCAPS_CANBLTSYSMEM |
5498 WINEDDCAPS_CANCLIP |
5499 WINEDDCAPS_CANCLIPSTRETCHED |
5500 WINEDDCAPS_COLORKEY |
5501 WINEDDCAPS_COLORKEYHWASSIST |
5502 WINEDDCAPS_ALIGNBOUNDARYSRC;
5504 /* Fill the ddraw caps structure */
5505 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5506 WINEDDCAPS_PALETTE |
5507 blit_caps;
5508 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5509 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5510 WINEDDCAPS2_PRIMARYGAMMA |
5511 WINEDDCAPS2_WIDESURFACES |
5512 WINEDDCAPS2_CANRENDERWINDOWED;
5513 caps->ddraw_caps.color_key_caps = ckey_caps;
5514 caps->ddraw_caps.fx_caps = fx_caps;
5515 caps->ddraw_caps.svb_caps = blit_caps;
5516 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5517 caps->ddraw_caps.svb_fx_caps = fx_caps;
5518 caps->ddraw_caps.vsb_caps = blit_caps;
5519 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5520 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5521 caps->ddraw_caps.ssb_caps = blit_caps;
5522 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5523 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5525 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5526 WINEDDSCAPS_BACKBUFFER |
5527 WINEDDSCAPS_FLIP |
5528 WINEDDSCAPS_FRONTBUFFER |
5529 WINEDDSCAPS_OFFSCREENPLAIN |
5530 WINEDDSCAPS_PALETTE |
5531 WINEDDSCAPS_PRIMARYSURFACE |
5532 WINEDDSCAPS_SYSTEMMEMORY |
5533 WINEDDSCAPS_VIDEOMEMORY |
5534 WINEDDSCAPS_VISIBLE;
5536 if (!(wined3d->flags & WINED3D_NO3D))
5538 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5539 WINEDDSCAPS_MIPMAP |
5540 WINEDDSCAPS_TEXTURE |
5541 WINEDDSCAPS_ZBUFFER;
5542 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5545 return WINED3D_OK;
5548 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5549 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5550 struct wined3d_device **device)
5552 struct wined3d_device *object;
5553 HRESULT hr;
5555 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
5556 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
5558 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5559 * number and create a device without a 3D adapter for 2D only operation. */
5560 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5561 return WINED3DERR_INVALIDCALL;
5563 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5564 if (!object)
5565 return E_OUTOFMEMORY;
5567 hr = device_init(object, wined3d, adapter_idx, device_type,
5568 focus_window, flags, surface_alignment, device_parent);
5569 if (FAILED(hr))
5571 WARN("Failed to initialize device, hr %#x.\n", hr);
5572 HeapFree(GetProcessHeap(), 0, object);
5573 return hr;
5576 TRACE("Created device %p.\n", object);
5577 *device = object;
5579 device_parent->ops->wined3d_device_created(device_parent, *device);
5581 return WINED3D_OK;
5584 static void WINE_GLAPI invalid_func(const void *data)
5586 ERR("Invalid vertex attribute function called\n");
5587 DebugBreak();
5590 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5592 ERR("Invalid texcoord function called\n");
5593 DebugBreak();
5596 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5597 * the extension detection and are used in drawStridedSlow
5599 static void WINE_GLAPI position_d3dcolor(const void *data)
5601 DWORD pos = *((const DWORD *)data);
5603 FIXME("Add a test for fixed function position from d3dcolor type\n");
5604 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5605 D3DCOLOR_B_G(pos),
5606 D3DCOLOR_B_B(pos),
5607 D3DCOLOR_B_A(pos));
5610 static void WINE_GLAPI position_float4(const void *data)
5612 const GLfloat *pos = data;
5614 if (pos[3] != 0.0f && pos[3] != 1.0f)
5616 float w = 1.0f / pos[3];
5618 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5620 else
5622 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5626 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5628 DWORD diffuseColor = *((const DWORD *)data);
5630 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5631 D3DCOLOR_B_G(diffuseColor),
5632 D3DCOLOR_B_B(diffuseColor),
5633 D3DCOLOR_B_A(diffuseColor));
5636 static void WINE_GLAPI specular_d3dcolor(const void *data)
5638 DWORD specularColor = *((const DWORD *)data);
5639 GLubyte d[] =
5641 D3DCOLOR_B_R(specularColor),
5642 D3DCOLOR_B_G(specularColor),
5643 D3DCOLOR_B_B(specularColor)
5646 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
5649 static void WINE_GLAPI warn_no_specular_func(const void *data)
5651 WARN("GL_EXT_secondary_color not supported\n");
5654 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
5656 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5657 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5658 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
5660 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5661 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5662 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
5663 if (!d3d_info->xyzrhw)
5664 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5665 else
5666 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
5667 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5668 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5669 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5670 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
5671 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5672 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5673 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5674 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5675 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5676 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5677 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5678 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5679 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5680 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5682 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5683 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5684 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
5685 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
5686 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5687 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5688 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5689 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5690 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
5691 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5692 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
5693 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5694 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
5695 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5696 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5697 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5698 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5699 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5701 /* No 4 component entry points here. */
5702 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5703 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5704 if (gl_info->supported[EXT_SECONDARY_COLOR])
5705 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
5706 else
5707 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5708 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5709 if (gl_info->supported[EXT_SECONDARY_COLOR])
5710 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5711 else
5712 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5713 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5714 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5715 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5716 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5717 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5718 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5719 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5720 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5721 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5722 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5723 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5724 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5725 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5727 /* Only 3 component entry points here. Test how others behave. Float4
5728 * normals are used by one of our tests, trying to pass it to the pixel
5729 * shader, which fails on Windows. */
5730 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5731 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5732 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5733 /* Just ignore the 4th value. */
5734 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5735 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5736 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5737 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5738 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5739 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5740 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5741 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5742 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5743 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5744 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5745 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5746 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5747 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5748 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5750 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
5751 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
5752 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
5753 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
5754 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5755 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5756 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
5757 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
5758 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5759 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5760 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5761 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5762 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5763 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5764 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5765 if (gl_info->supported[NV_HALF_FLOAT])
5767 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5768 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
5769 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
5770 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
5771 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
5773 else
5775 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5776 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5778 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
5781 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5783 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5784 int i;
5786 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5788 UINT attrib_count = 0;
5789 GLint cfg_count;
5790 int attribs[11];
5791 int values[11];
5792 int attribute;
5794 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5795 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5797 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5798 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5799 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5800 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5801 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5802 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5803 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5804 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5805 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5806 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5807 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5808 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5810 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5812 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5813 int format_id = i + 1;
5815 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5816 continue;
5818 cfg->iPixelFormat = format_id;
5819 cfg->redSize = values[0];
5820 cfg->greenSize = values[1];
5821 cfg->blueSize = values[2];
5822 cfg->alphaSize = values[3];
5823 cfg->colorSize = values[4];
5824 cfg->depthSize = values[5];
5825 cfg->stencilSize = values[6];
5826 cfg->windowDrawable = values[7];
5827 cfg->iPixelType = values[8];
5828 cfg->doubleBuffer = values[9];
5829 cfg->auxBuffers = values[10];
5831 cfg->numSamples = 0;
5832 /* Check multisample support. */
5833 if (gl_info->supported[ARB_MULTISAMPLE])
5835 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5836 int values[2];
5838 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5840 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5841 * multisampling is supported. values[1] = number of
5842 * multisample buffers. */
5843 if (values[0])
5844 cfg->numSamples = values[1];
5848 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5849 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5850 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5851 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5852 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5854 ++adapter->cfg_count;
5857 else
5859 int cfg_count;
5861 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5862 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5864 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5866 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5867 PIXELFORMATDESCRIPTOR pfd;
5868 int format_id = i + 1;
5870 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5871 continue;
5873 /* We only want HW acceleration using an OpenGL ICD driver.
5874 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5875 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5876 * driver (e.g. 3dfx minigl). */
5877 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5879 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5880 continue;
5883 cfg->iPixelFormat = format_id;
5884 cfg->redSize = pfd.cRedBits;
5885 cfg->greenSize = pfd.cGreenBits;
5886 cfg->blueSize = pfd.cBlueBits;
5887 cfg->alphaSize = pfd.cAlphaBits;
5888 cfg->colorSize = pfd.cColorBits;
5889 cfg->depthSize = pfd.cDepthBits;
5890 cfg->stencilSize = pfd.cStencilBits;
5891 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5892 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5893 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5894 cfg->auxBuffers = pfd.cAuxBuffers;
5895 cfg->numSamples = 0;
5897 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5898 "depth=%d, stencil=%d, windowDrawable=%d\n",
5899 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5900 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5901 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5903 ++adapter->cfg_count;
5908 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
5910 static const DWORD supported_gl_versions[] =
5912 MAKEDWORD_VERSION(3, 2),
5913 MAKEDWORD_VERSION(1, 0),
5915 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5916 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5917 unsigned int i;
5918 DISPLAY_DEVICEW display_device;
5920 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5922 adapter->ordinal = ordinal;
5924 /* Dynamically load all GL core functions */
5925 #ifdef USE_WIN32_OPENGL
5927 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5928 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5929 ALL_WGL_FUNCS
5930 #undef USE_GL_FUNC
5931 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5933 #else
5934 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5936 HDC hdc = GetDC( 0 );
5937 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5938 ReleaseDC( 0, hdc );
5939 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5940 gl_info->gl_ops.wgl = wgl_driver->wgl;
5941 gl_info->gl_ops.gl = wgl_driver->gl;
5943 #endif
5945 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5946 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5948 if (!AllocateLocallyUniqueId(&adapter->luid))
5950 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5951 return FALSE;
5953 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5954 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5956 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
5958 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5959 return FALSE;
5962 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
5964 if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
5965 break;
5967 if (i == ARRAY_SIZE(supported_gl_versions))
5969 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
5970 wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
5971 i = ARRAY_SIZE(supported_gl_versions) - 1;
5974 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
5976 gl_info->selected_gl_version = supported_gl_versions[i];
5978 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
5979 break;
5981 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
5982 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
5985 if (!wined3d_adapter_init_gl_caps(adapter, wined3d_creation_flags))
5987 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5988 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5989 return FALSE;
5992 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5993 /* We haven't found any suitable formats. This should only happen in
5994 * case of GDI software rendering, which is pretty useless anyway. */
5995 if (!adapter->cfg_count)
5997 WARN("No suitable pixel formats found.\n");
5998 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5999 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6000 return FALSE;
6003 if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
6005 ERR("Failed to initialize GL format info.\n");
6006 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6007 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6008 return FALSE;
6011 gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT);
6012 if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT])
6013 gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8);
6015 adapter->vram_bytes = adapter->driver_info.vram_bytes;
6016 adapter->vram_bytes_used = 0;
6017 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
6019 display_device.cb = sizeof(display_device);
6020 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6021 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6022 strcpyW(adapter->DeviceName, display_device.DeviceName);
6024 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6026 wined3d_adapter_init_ffp_attrib_ops(adapter);
6028 return TRUE;
6031 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
6033 DISPLAY_DEVICEW display_device;
6035 memset(adapter, 0, sizeof(*adapter));
6036 adapter->ordinal = ordinal;
6038 adapter->driver_info.name = "Display";
6039 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6040 if (wined3d_settings.emulated_textureram)
6041 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6042 else
6043 adapter->vram_bytes = 128 * 1024 * 1024;
6045 initPixelFormatsNoGL(&adapter->gl_info);
6047 adapter->vertex_pipe = &none_vertex_pipe;
6048 adapter->fragment_pipe = &none_fragment_pipe;
6049 adapter->shader_backend = &none_shader_backend;
6050 adapter->blitter = &cpu_blit;
6052 display_device.cb = sizeof(display_device);
6053 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6054 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6055 strcpyW(adapter->DeviceName, display_device.DeviceName);
6058 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
6060 const struct wined3d_parent_ops wined3d_null_parent_ops =
6062 wined3d_null_wined3d_object_destroyed,
6065 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
6067 wined3d->ref = 1;
6068 wined3d->flags = flags;
6070 TRACE("Initializing adapters.\n");
6072 if (flags & WINED3D_NO3D)
6074 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
6075 wined3d->adapter_count = 1;
6076 return WINED3D_OK;
6079 if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags))
6081 WARN("Failed to initialize adapter.\n");
6082 return E_FAIL;
6084 wined3d->adapter_count = 1;
6086 return WINED3D_OK;