wined3d: Just return the surface from wined3d_device_get_render_target().
[wine.git] / dlls / ddraw / ddraw.c
blobb352705b13d21aac9aeb7996e6bc705c0dab9a2b
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 struct ddraw *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = &This->IDirectDraw7_iface;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
246 return S_OK;
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 struct ddraw *ddraw = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * ddraw object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 struct ddraw *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 struct ddraw *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 return ref;
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 struct ddraw *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 return ref;
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 struct ddraw *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 return ref;
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 struct ddraw *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 struct ddraw *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 struct ddraw *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 struct ddraw *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
423 UINT i;
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
436 else
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
449 else
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
460 * ddraw_destroy
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
465 * Params:
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 struct ddraw *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
510 ddraw_destroy(This);
512 return ref;
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 struct ddraw *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 ddraw_destroy(This);
525 return ref;
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 struct ddraw *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 ddraw_destroy(This);
538 return ref;
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 struct ddraw *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 ddraw_destroy(This);
551 return ref;
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 struct ddraw *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 struct ddraw *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 struct ddraw *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 struct ddraw *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
597 * window. */
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 return DD_OK;
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
616 HRESULT hr;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
625 if (!window)
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
628 return E_FAIL;
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
636 else
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646 if (FAILED(hr))
648 ddraw->d3d_initialized = FALSE;
649 return hr;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654 if (!ddraw->decls)
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
664 return DD_OK;
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
675 ERR("Failed to get display mode.\n");
676 return hr;
679 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
680 swapchain_desc.backbuffer_width = mode.width;
681 swapchain_desc.backbuffer_height = mode.height;
682 swapchain_desc.backbuffer_format = mode.format_id;
683 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
684 swapchain_desc.device_window = window;
685 swapchain_desc.windowed = windowed;
687 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
688 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
689 else
690 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
692 if (FAILED(hr))
694 ERR("Failed to create swapchain, hr %#x.\n", hr);
695 return hr;
698 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
700 ERR("Failed to get swapchain.\n");
701 return DDERR_INVALIDPARAMS;
704 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
705 ddraw_set_swapchain_window(ddraw, window);
707 return DD_OK;
710 /*****************************************************************************
711 * IDirectDraw7::SetCooperativeLevel
713 * Sets the cooperative level for the DirectDraw object, and the window
714 * assigned to it. The cooperative level determines the general behavior
715 * of the DirectDraw application
717 * Warning: This is quite tricky, as it's not really documented which
718 * cooperative levels can be combined with each other. If a game fails
719 * after this function, try to check the cooperative levels passed on
720 * Windows, and if it returns something different.
722 * If you think that this function caused the failure because it writes a
723 * fixme, be sure to run again with a +ddraw trace.
725 * What is known about cooperative levels (See the ddraw modes test):
726 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729 * DDSCL_FULLSCREEN can be activated
730 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
732 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733 * DDSCL_SETFOCUSWINDOW (partially),
734 * DDSCL_MULTITHREADED (work in progress)
736 * Unhandled flags, which should be implemented
737 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738 * expect any difference to a normal window for wine)
739 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740 * rendering (Possible test case: Half-Life)
742 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
744 * These don't seem very important for wine:
745 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
747 * Returns:
748 * DD_OK if the cooperative level was set successfully
749 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751 * (Probably others too, have to investigate)
753 *****************************************************************************/
754 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
756 struct ddraw *This = impl_from_IDirectDraw7(iface);
757 struct wined3d_surface *rt = NULL, *ds;
758 struct wined3d_stateblock *stateblock;
759 BOOL restore_state = FALSE;
760 HWND window;
761 HRESULT hr;
763 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
764 DDRAW_dump_cooperativelevel(cooplevel);
766 wined3d_mutex_lock();
768 /* Get the old window */
769 window = This->dest_window;
771 /* Tests suggest that we need one of them: */
772 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
773 DDSCL_NORMAL |
774 DDSCL_EXCLUSIVE )))
776 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777 wined3d_mutex_unlock();
778 return DDERR_INVALIDPARAMS;
781 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
783 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784 wined3d_mutex_unlock();
785 return DDERR_INVALIDPARAMS;
788 /* Handle those levels first which set various hwnds */
789 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
791 /* This isn't compatible with a lot of flags */
792 if (cooplevel & (DDSCL_MULTITHREADED
793 | DDSCL_FPUSETUP
794 | DDSCL_FPUPRESERVE
795 | DDSCL_ALLOWREBOOT
796 | DDSCL_ALLOWMODEX
797 | DDSCL_SETDEVICEWINDOW
798 | DDSCL_NORMAL
799 | DDSCL_EXCLUSIVE
800 | DDSCL_FULLSCREEN))
802 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803 wined3d_mutex_unlock();
804 return DDERR_INVALIDPARAMS;
807 hr = ddraw_set_focus_window(This, hwnd);
808 wined3d_mutex_unlock();
809 return hr;
812 if (cooplevel & DDSCL_EXCLUSIVE)
814 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
816 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817 wined3d_mutex_unlock();
818 return DDERR_INVALIDPARAMS;
821 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
823 HWND device_window;
825 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
827 WARN("No focus window set.\n");
828 wined3d_mutex_unlock();
829 return DDERR_NOFOCUSWINDOW;
832 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
833 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
834 NULL, NULL, NULL, NULL);
835 if (!device_window)
837 ERR("Failed to create window, last error %#x.\n", GetLastError());
838 wined3d_mutex_unlock();
839 return E_FAIL;
842 ShowWindow(device_window, SW_SHOW);
843 TRACE("Created a device window %p.\n", device_window);
845 /* Native apparently leaks the created device window if setting the
846 * focus window below fails. */
847 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
848 This->devicewindow = device_window;
850 if (cooplevel & DDSCL_SETFOCUSWINDOW)
852 if (!hwnd)
854 wined3d_mutex_unlock();
855 return DDERR_NOHWND;
858 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
860 wined3d_mutex_unlock();
861 return hr;
865 hwnd = device_window;
868 else
870 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
871 DestroyWindow(This->devicewindow);
872 This->devicewindow = NULL;
873 This->focuswindow = NULL;
876 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
877 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
878 wined3d_device_release_focus_window(This->wined3d_device);
880 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
882 if (This->cooperative_level & DDSCL_FULLSCREEN)
883 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
885 if (cooplevel & DDSCL_FULLSCREEN)
887 struct wined3d_display_mode display_mode;
889 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
890 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
891 display_mode.width, display_mode.height);
895 if ((cooplevel & DDSCL_EXCLUSIVE)
896 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
898 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
899 if (FAILED(hr))
901 ERR("Failed to acquire focus window, hr %#x.\n", hr);
902 wined3d_mutex_unlock();
903 return hr;
907 /* Don't override focus windows or private device windows */
908 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
909 This->dest_window = hwnd;
911 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
912 wined3d_device_set_multithreaded(This->wined3d_device);
914 if (This->wined3d_swapchain)
916 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
918 restore_state = TRUE;
920 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
922 ERR("Failed to create stateblock, hr %#x.\n", hr);
923 wined3d_mutex_unlock();
924 return hr;
927 if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
929 ERR("Failed to capture stateblock, hr %#x.\n", hr);
930 wined3d_stateblock_decref(stateblock);
931 wined3d_mutex_unlock();
932 return hr;
935 rt = wined3d_device_get_render_target(This->wined3d_device, 0);
936 if (rt == This->wined3d_frontbuffer)
937 rt = NULL;
938 else if (rt)
939 wined3d_surface_incref(rt);
941 wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
944 ddraw_destroy_swapchain(This);
947 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
948 ERR("Failed to create swapchain, hr %#x.\n", hr);
950 if (restore_state)
952 if (ds)
954 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
955 wined3d_surface_decref(ds);
958 if (rt)
960 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
961 wined3d_surface_decref(rt);
964 hr = wined3d_stateblock_apply(stateblock);
965 wined3d_stateblock_decref(stateblock);
966 if (FAILED(hr))
968 ERR("Failed to apply stateblock, hr %#x.\n", hr);
969 wined3d_mutex_unlock();
970 return hr;
974 /* Unhandled flags */
975 if(cooplevel & DDSCL_ALLOWREBOOT)
976 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
977 if(cooplevel & DDSCL_ALLOWMODEX)
978 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
979 if(cooplevel & DDSCL_FPUSETUP)
980 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
982 /* Store the cooperative_level */
983 This->cooperative_level = cooplevel;
984 TRACE("SetCooperativeLevel retuning DD_OK\n");
985 wined3d_mutex_unlock();
987 return DD_OK;
990 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
992 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
994 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
996 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
999 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1001 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1003 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1005 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1008 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1010 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1012 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1014 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1017 /*****************************************************************************
1019 * Helper function for SetDisplayMode and RestoreDisplayMode
1021 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1022 * ForceRefreshRate, since it is already handled by
1023 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1024 * without worrying that ForceRefreshRate will override the refresh rate. For
1025 * argument and return value documentation, see
1026 * ddraw7_SetDisplayMode.
1028 *****************************************************************************/
1029 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1030 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1032 struct wined3d_display_mode mode;
1033 enum wined3d_format_id format;
1034 HRESULT hr;
1036 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1037 Height, BPP, RefreshRate, Flags);
1039 wined3d_mutex_lock();
1040 if( !Width || !Height )
1042 ERR("Width %u, Height %u, what to do?\n", Width, Height);
1043 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1044 wined3d_mutex_unlock();
1045 return DD_OK;
1048 switch(BPP)
1050 case 8: format = WINED3DFMT_P8_UINT; break;
1051 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1052 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1053 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1054 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1055 default: format = WINED3DFMT_UNKNOWN; break;
1058 /* Check the exclusive mode
1059 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1060 return DDERR_NOEXCLUSIVEMODE;
1061 * This is WRONG. Don't know if the SDK is completely
1062 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1063 * is returned, but Half-Life 1.1.1.1 (Steam version)
1064 * depends on this
1067 mode.width = Width;
1068 mode.height = Height;
1069 mode.refresh_rate = RefreshRate;
1070 mode.format_id = format;
1071 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1073 /* TODO: The possible return values from msdn suggest that
1074 * the screen mode can't be changed if a surface is locked
1075 * or some drawing is in progress
1078 /* TODO: Lose the primary surface */
1079 hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode);
1081 wined3d_mutex_unlock();
1083 switch(hr)
1085 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1086 default: return hr;
1090 /*****************************************************************************
1091 * IDirectDraw7::SetDisplayMode
1093 * Sets the display screen resolution, color depth and refresh frequency
1094 * when in fullscreen mode (in theory).
1095 * Possible return values listed in the SDK suggest that this method fails
1096 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1097 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1098 * It seems to be valid to pass 0 for With and Height, this has to be tested
1099 * It could mean that the current video mode should be left as-is. (But why
1100 * call it then?)
1102 * Params:
1103 * Height, Width: Screen dimension
1104 * BPP: Color depth in Bits per pixel
1105 * Refreshrate: Screen refresh rate
1106 * Flags: Other stuff
1108 * Returns
1109 * DD_OK on success
1111 *****************************************************************************/
1112 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1113 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1115 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1117 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1118 iface, Width, Height, BPP, RefreshRate, Flags);
1120 if (force_refresh_rate != 0)
1122 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1123 RefreshRate, force_refresh_rate);
1124 RefreshRate = force_refresh_rate;
1127 return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1130 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1131 DWORD bpp, DWORD refresh_rate, DWORD flags)
1133 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1135 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1136 iface, width, height, bpp, refresh_rate, flags);
1138 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1141 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1142 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1144 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1146 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1147 iface, width, height, bpp, refresh_rate, flags);
1149 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1152 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1154 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1156 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1158 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1161 /*****************************************************************************
1162 * IDirectDraw7::RestoreDisplayMode
1164 * Restores the display mode to what it was at creation time. Basically.
1166 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1167 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1168 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1169 * -> DD_1 is released. The screen should be left at 1024x768x32.
1170 * -> DD_2 is released. The screen should be set to 1400x1050x32
1171 * This case is unhandled right now, but Empire Earth does it this way.
1172 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1174 * The msdn says that this method resets the display mode to what it was before
1175 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1177 * Returns
1178 * DD_OK on success
1179 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1181 *****************************************************************************/
1182 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1184 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1186 TRACE("iface %p.\n", iface);
1188 return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1191 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1193 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1195 TRACE("iface %p.\n", iface);
1197 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1200 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1202 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1204 TRACE("iface %p.\n", iface);
1206 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1209 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1211 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1213 TRACE("iface %p.\n", iface);
1215 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1218 /*****************************************************************************
1219 * IDirectDraw7::GetCaps
1221 * Returns the drives capabilities
1223 * Used for version 1, 2, 4 and 7
1225 * Params:
1226 * DriverCaps: Structure to write the Hardware accelerated caps to
1227 * HelCaps: Structure to write the emulation caps to
1229 * Returns
1230 * This implementation returns DD_OK only
1232 *****************************************************************************/
1233 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1235 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1236 DDCAPS caps;
1237 WINED3DCAPS winecaps;
1238 HRESULT hr;
1239 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1241 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1243 /* One structure must be != NULL */
1244 if (!DriverCaps && !HELCaps)
1246 WARN("Invalid parameters.\n");
1247 return DDERR_INVALIDPARAMS;
1250 memset(&caps, 0, sizeof(caps));
1251 memset(&winecaps, 0, sizeof(winecaps));
1252 caps.dwSize = sizeof(caps);
1254 wined3d_mutex_lock();
1255 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1256 if (FAILED(hr))
1258 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1259 wined3d_mutex_unlock();
1260 return hr;
1263 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1264 wined3d_mutex_unlock();
1265 if(FAILED(hr)) {
1266 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1267 return hr;
1270 caps.dwCaps = winecaps.ddraw_caps.caps;
1271 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1272 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1273 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1274 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1275 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1276 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1277 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1278 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1279 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1280 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1281 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1282 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1283 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1284 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1286 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1287 * not to use it
1289 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1291 caps.dwCaps &= ~DDCAPS_3D;
1292 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1294 if (winecaps.ddraw_caps.stride_align)
1296 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1297 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1300 if(DriverCaps)
1302 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1303 if (TRACE_ON(ddraw))
1305 TRACE("Driver Caps :\n");
1306 DDRAW_dump_DDCAPS(DriverCaps);
1310 if(HELCaps)
1312 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1313 if (TRACE_ON(ddraw))
1315 TRACE("HEL Caps :\n");
1316 DDRAW_dump_DDCAPS(HELCaps);
1320 return DD_OK;
1323 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1325 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1327 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1329 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1332 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1334 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1336 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1338 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1341 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1343 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1345 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1347 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1350 /*****************************************************************************
1351 * IDirectDraw7::Compact
1353 * No idea what it does, MSDN says it's not implemented.
1355 * Returns
1356 * DD_OK, but this is unchecked
1358 *****************************************************************************/
1359 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1361 TRACE("iface %p.\n", iface);
1363 return DD_OK;
1366 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1368 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1370 TRACE("iface %p.\n", iface);
1372 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1375 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1377 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1379 TRACE("iface %p.\n", iface);
1381 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1384 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1386 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1388 TRACE("iface %p.\n", iface);
1390 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1393 /*****************************************************************************
1394 * IDirectDraw7::GetDisplayMode
1396 * Returns information about the current display mode
1398 * Exists in Version 1, 2, 4 and 7
1400 * Params:
1401 * DDSD: Address of a surface description structure to write the info to
1403 * Returns
1404 * DD_OK
1406 *****************************************************************************/
1407 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1409 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1410 struct wined3d_display_mode mode;
1411 HRESULT hr;
1412 DWORD Size;
1414 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1416 wined3d_mutex_lock();
1417 /* This seems sane */
1418 if (!DDSD)
1420 wined3d_mutex_unlock();
1421 return DDERR_INVALIDPARAMS;
1424 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1426 ERR("Failed to get display mode, hr %#x.\n", hr);
1427 wined3d_mutex_unlock();
1428 return hr;
1431 Size = DDSD->dwSize;
1432 memset(DDSD, 0, Size);
1434 DDSD->dwSize = Size;
1435 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1436 DDSD->dwWidth = mode.width;
1437 DDSD->dwHeight = mode.height;
1438 DDSD->u2.dwRefreshRate = 60;
1439 DDSD->ddsCaps.dwCaps = 0;
1440 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1441 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1442 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1444 if(TRACE_ON(ddraw))
1446 TRACE("Returning surface desc :\n");
1447 DDRAW_dump_surface_desc(DDSD);
1450 wined3d_mutex_unlock();
1452 return DD_OK;
1455 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1457 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1459 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1461 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1464 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1466 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1468 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1470 /* FIXME: Test sizes, properly convert surface_desc */
1471 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1474 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1476 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1478 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1480 /* FIXME: Test sizes, properly convert surface_desc */
1481 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1484 /*****************************************************************************
1485 * IDirectDraw7::GetFourCCCodes
1487 * Returns an array of supported FourCC codes.
1489 * Exists in Version 1, 2, 4 and 7
1491 * Params:
1492 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1493 * of enumerated codes
1494 * Codes: Pointer to an array of DWORDs where the supported codes are written
1495 * to
1497 * Returns
1498 * Always returns DD_OK, as it's a stub for now
1500 *****************************************************************************/
1501 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1503 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1504 static const enum wined3d_format_id formats[] =
1506 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1507 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1508 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1510 struct wined3d_display_mode mode;
1511 DWORD count = 0, i, outsize;
1512 HRESULT hr;
1514 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1516 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1518 ERR("Failed to get display mode, hr %#x.\n", hr);
1519 return hr;
1522 outsize = NumCodes && Codes ? *NumCodes : 0;
1524 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1526 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1527 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1528 if (SUCCEEDED(hr))
1530 if (count < outsize)
1531 Codes[count] = formats[i];
1532 ++count;
1535 if(NumCodes) {
1536 TRACE("Returning %u FourCC codes\n", count);
1537 *NumCodes = count;
1540 return DD_OK;
1543 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1545 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1547 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1549 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1552 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1554 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1556 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1558 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1561 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1563 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1565 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1567 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1570 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1572 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1573 struct wined3d_display_mode mode;
1574 HRESULT hr;
1576 TRACE("iface %p, frequency %p.\n", iface, frequency);
1578 wined3d_mutex_lock();
1579 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1580 wined3d_mutex_unlock();
1581 if (FAILED(hr))
1583 WARN("Failed to get display mode, hr %#x.\n", hr);
1584 return hr;
1587 *frequency = mode.refresh_rate;
1589 return DD_OK;
1592 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1594 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1596 TRACE("iface %p, frequency %p.\n", iface, frequency);
1598 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1601 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1603 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1605 TRACE("iface %p, frequency %p.\n", iface, frequency);
1607 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1610 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1612 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1614 TRACE("iface %p, frequency %p.\n", iface, frequency);
1616 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1619 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1621 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1622 struct wined3d_raster_status raster_status;
1623 HRESULT hr;
1625 TRACE("iface %p, status %p.\n", iface, status);
1627 if(!status)
1628 return DDERR_INVALIDPARAMS;
1630 wined3d_mutex_lock();
1631 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1632 wined3d_mutex_unlock();
1633 if (FAILED(hr))
1635 WARN("Failed to get raster status, hr %#x.\n", hr);
1636 return hr;
1639 *status = raster_status.in_vblank;
1641 return DD_OK;
1644 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1646 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1648 TRACE("iface %p, status %p.\n", iface, status);
1650 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1653 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1655 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1657 TRACE("iface %p, status %p.\n", iface, status);
1659 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1662 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1664 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1666 TRACE("iface %p, status %p.\n", iface, status);
1668 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1671 /*****************************************************************************
1672 * IDirectDraw7::GetAvailableVidMem
1674 * Returns the total and free video memory
1676 * Params:
1677 * Caps: Specifies the memory type asked for
1678 * total: Pointer to a DWORD to be filled with the total memory
1679 * free: Pointer to a DWORD to be filled with the free memory
1681 * Returns
1682 * DD_OK on success
1683 * DDERR_INVALIDPARAMS of free and total are NULL
1685 *****************************************************************************/
1686 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1687 DWORD *free)
1689 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1690 HRESULT hr = DD_OK;
1692 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1694 if (TRACE_ON(ddraw))
1696 TRACE("Asked for memory with description: ");
1697 DDRAW_dump_DDSCAPS2(Caps);
1699 wined3d_mutex_lock();
1701 /* Todo: System memory vs local video memory vs non-local video memory
1702 * The MSDN also mentions differences between texture memory and other
1703 * resources, but that's not important
1706 if( (!total) && (!free) )
1708 wined3d_mutex_unlock();
1709 return DDERR_INVALIDPARAMS;
1712 if (free)
1713 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1714 if (total)
1716 struct wined3d_adapter_identifier desc = {0};
1718 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1719 *total = desc.video_memory;
1722 wined3d_mutex_unlock();
1724 return hr;
1727 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1728 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1730 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1732 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1734 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1737 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1738 DDSCAPS *caps, DWORD *total, DWORD *free)
1740 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1741 DDSCAPS2 caps2;
1743 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1745 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1746 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1749 /*****************************************************************************
1750 * IDirectDraw7::Initialize
1752 * Initializes a DirectDraw interface.
1754 * Params:
1755 * GUID: Interface identifier. Well, don't know what this is really good
1756 * for
1758 * Returns
1759 * Returns DD_OK on the first call,
1760 * DDERR_ALREADYINITIALIZED on repeated calls
1762 *****************************************************************************/
1763 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1765 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1767 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1769 if (ddraw->initialized)
1770 return DDERR_ALREADYINITIALIZED;
1772 /* FIXME: To properly take the GUID into account we should call
1773 * ddraw_init() here instead of in DDRAW_Create(). */
1774 if (guid)
1775 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1777 ddraw->initialized = TRUE;
1778 return DD_OK;
1781 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1783 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1785 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1787 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1790 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1792 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1794 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1796 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1799 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1801 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1803 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1805 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1808 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1810 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1812 return DDERR_ALREADYINITIALIZED;
1815 /*****************************************************************************
1816 * IDirectDraw7::FlipToGDISurface
1818 * "Makes the surface that the GDI writes to the primary surface"
1819 * Looks like some windows specific thing we don't have to care about.
1820 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1821 * show error boxes ;)
1822 * Well, just return DD_OK.
1824 * Returns:
1825 * Always returns DD_OK
1827 *****************************************************************************/
1828 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1830 FIXME("iface %p stub!\n", iface);
1832 return DD_OK;
1835 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1837 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1839 TRACE("iface %p.\n", iface);
1841 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1844 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1846 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1848 TRACE("iface %p.\n", iface);
1850 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1853 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1855 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1857 TRACE("iface %p.\n", iface);
1859 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1862 /*****************************************************************************
1863 * IDirectDraw7::WaitForVerticalBlank
1865 * This method allows applications to get in sync with the vertical blank
1866 * interval.
1867 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1868 * redraw the screen, most likely because of this stub
1870 * Parameters:
1871 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1872 * or DDWAITVB_BLOCKEND
1873 * h: Not used, according to MSDN
1875 * Returns:
1876 * Always returns DD_OK
1878 *****************************************************************************/
1879 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1881 static BOOL hide;
1883 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1885 /* This function is called often, so print the fixme only once */
1886 if(!hide)
1888 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1889 hide = TRUE;
1892 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1893 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1894 return DDERR_UNSUPPORTED; /* unchecked */
1896 return DD_OK;
1899 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1901 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1903 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1905 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1908 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1910 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1912 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1914 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1917 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1919 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1921 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1923 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1926 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1928 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1929 struct wined3d_raster_status raster_status;
1930 HRESULT hr;
1932 TRACE("iface %p, line %p.\n", iface, Scanline);
1934 wined3d_mutex_lock();
1935 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1936 wined3d_mutex_unlock();
1937 if (FAILED(hr))
1939 WARN("Failed to get raster status, hr %#x.\n", hr);
1940 return hr;
1943 *Scanline = raster_status.scan_line;
1945 if (raster_status.in_vblank)
1946 return DDERR_VERTICALBLANKINPROGRESS;
1948 return DD_OK;
1951 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1953 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1955 TRACE("iface %p, line %p.\n", iface, line);
1957 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1960 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1962 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1964 TRACE("iface %p, line %p.\n", iface, line);
1966 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1969 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1971 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1973 TRACE("iface %p, line %p.\n", iface, line);
1975 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1978 /*****************************************************************************
1979 * IDirectDraw7::TestCooperativeLevel
1981 * Informs the application about the state of the video adapter, depending
1982 * on the cooperative level
1984 * Returns:
1985 * DD_OK if the device is in a sane state
1986 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1987 * if the state is not correct(See below)
1989 *****************************************************************************/
1990 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1992 TRACE("iface %p.\n", iface);
1994 return DD_OK;
1997 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1999 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2001 TRACE("iface %p.\n", iface);
2003 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2006 /*****************************************************************************
2007 * IDirectDraw7::GetGDISurface
2009 * Returns the surface that GDI is treating as the primary surface.
2010 * For Wine this is the front buffer
2012 * Params:
2013 * GDISurface: Address to write the surface pointer to
2015 * Returns:
2016 * DD_OK if the surface was found
2017 * DDERR_NOTFOUND if the GDI surface wasn't found
2019 *****************************************************************************/
2020 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2022 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2024 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2026 wined3d_mutex_lock();
2028 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2030 WARN("Primary not created yet.\n");
2031 wined3d_mutex_unlock();
2032 return DDERR_NOTFOUND;
2034 IDirectDrawSurface7_AddRef(*GDISurface);
2036 wined3d_mutex_unlock();
2038 return DD_OK;
2041 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2043 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2044 struct ddraw_surface *surface_impl;
2045 IDirectDrawSurface7 *surface7;
2046 HRESULT hr;
2048 TRACE("iface %p, surface %p.\n", iface, surface);
2050 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2051 if (FAILED(hr))
2053 *surface = NULL;
2054 return hr;
2056 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2057 *surface = &surface_impl->IDirectDrawSurface4_iface;
2058 IDirectDrawSurface4_AddRef(*surface);
2059 IDirectDrawSurface7_Release(surface7);
2061 return hr;
2064 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2066 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2067 struct ddraw_surface *surface_impl;
2068 IDirectDrawSurface7 *surface7;
2069 HRESULT hr;
2071 TRACE("iface %p, surface %p.\n", iface, surface);
2073 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2074 if (FAILED(hr))
2076 *surface = NULL;
2077 return hr;
2079 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2080 *surface = &surface_impl->IDirectDrawSurface_iface;
2081 IDirectDrawSurface_AddRef(*surface);
2082 IDirectDrawSurface7_Release(surface7);
2084 return hr;
2087 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2089 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2090 struct ddraw_surface *surface_impl;
2091 IDirectDrawSurface7 *surface7;
2092 HRESULT hr;
2094 TRACE("iface %p, surface %p.\n", iface, surface);
2096 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2097 if (FAILED(hr))
2099 *surface = NULL;
2100 return hr;
2102 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2103 *surface = &surface_impl->IDirectDrawSurface_iface;
2104 IDirectDrawSurface_AddRef(*surface);
2105 IDirectDrawSurface7_Release(surface7);
2107 return hr;
2110 struct displaymodescallback_context
2112 LPDDENUMMODESCALLBACK func;
2113 void *context;
2116 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2118 struct displaymodescallback_context *cbcontext = context;
2119 DDSURFACEDESC desc;
2121 DDSD2_to_DDSD(surface_desc, &desc);
2122 return cbcontext->func(&desc, cbcontext->context);
2125 /*****************************************************************************
2126 * IDirectDraw7::EnumDisplayModes
2128 * Enumerates the supported Display modes. The modes can be filtered with
2129 * the DDSD parameter.
2131 * Params:
2132 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2133 * versions (3 and older?) this is reserved and must be 0.
2134 * DDSD: Surface description to filter the modes
2135 * Context: Pointer passed back to the callback function
2136 * cb: Application-provided callback function
2138 * Returns:
2139 * DD_OK on success
2140 * DDERR_INVALIDPARAMS if the callback wasn't set
2142 *****************************************************************************/
2143 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2144 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2146 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2147 struct wined3d_display_mode *enum_modes = NULL;
2148 struct wined3d_display_mode mode;
2149 unsigned int modenum, fmt;
2150 DDSURFACEDESC2 callback_sd;
2151 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2152 DDPIXELFORMAT pixelformat;
2154 static const enum wined3d_format_id checkFormatList[] =
2156 WINED3DFMT_B8G8R8X8_UNORM,
2157 WINED3DFMT_B5G6R5_UNORM,
2158 WINED3DFMT_P8_UINT,
2161 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2162 iface, Flags, DDSD, Context, cb);
2164 if (!cb)
2165 return DDERR_INVALIDPARAMS;
2167 wined3d_mutex_lock();
2168 if(!(Flags & DDEDM_REFRESHRATES))
2170 enum_mode_array_size = 16;
2171 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2172 if (!enum_modes)
2174 ERR("Out of memory\n");
2175 wined3d_mutex_unlock();
2176 return DDERR_OUTOFMEMORY;
2180 pixelformat.dwSize = sizeof(pixelformat);
2181 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2183 modenum = 0;
2184 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2185 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2187 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2188 if (DDSD)
2190 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2191 continue;
2192 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2193 continue;
2194 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2195 continue;
2196 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2197 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2198 continue;
2201 if(!(Flags & DDEDM_REFRESHRATES))
2203 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2204 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2205 * to be reduced to a single unique result in such case.
2207 BOOL found = FALSE;
2208 unsigned i;
2210 for (i = 0; i < enum_mode_count; i++)
2212 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2213 && enum_modes[i].format_id == mode.format_id)
2215 found = TRUE;
2216 break;
2220 if(found) continue;
2223 memset(&callback_sd, 0, sizeof(callback_sd));
2224 callback_sd.dwSize = sizeof(callback_sd);
2225 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2227 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2228 if (Flags & DDEDM_REFRESHRATES)
2229 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2231 callback_sd.dwWidth = mode.width;
2232 callback_sd.dwHeight = mode.height;
2234 callback_sd.u4.ddpfPixelFormat=pixelformat;
2236 /* Calc pitch and DWORD align like MSDN says */
2237 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2238 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2240 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2241 callback_sd.u2.dwRefreshRate);
2243 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2245 TRACE("Application asked to terminate the enumeration\n");
2246 HeapFree(GetProcessHeap(), 0, enum_modes);
2247 wined3d_mutex_unlock();
2248 return DD_OK;
2251 if(!(Flags & DDEDM_REFRESHRATES))
2253 if (enum_mode_count == enum_mode_array_size)
2255 struct wined3d_display_mode *new_enum_modes;
2257 enum_mode_array_size *= 2;
2258 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2259 sizeof(*new_enum_modes) * enum_mode_array_size);
2260 if (!new_enum_modes)
2262 ERR("Out of memory\n");
2263 HeapFree(GetProcessHeap(), 0, enum_modes);
2264 wined3d_mutex_unlock();
2265 return DDERR_OUTOFMEMORY;
2268 enum_modes = new_enum_modes;
2271 enum_modes[enum_mode_count++] = mode;
2276 TRACE("End of enumeration\n");
2277 HeapFree(GetProcessHeap(), 0, enum_modes);
2278 wined3d_mutex_unlock();
2280 return DD_OK;
2283 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2284 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2286 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2288 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2289 iface, flags, surface_desc, context, callback);
2291 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2294 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2295 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2297 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2298 struct displaymodescallback_context cbcontext;
2299 DDSURFACEDESC2 surface_desc2;
2301 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2302 iface, flags, surface_desc, context, callback);
2304 cbcontext.func = callback;
2305 cbcontext.context = context;
2307 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2308 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2309 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2312 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2313 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2315 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2316 struct displaymodescallback_context cbcontext;
2317 DDSURFACEDESC2 surface_desc2;
2319 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2320 iface, flags, surface_desc, context, callback);
2322 cbcontext.func = callback;
2323 cbcontext.context = context;
2325 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2326 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2327 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2330 /*****************************************************************************
2331 * IDirectDraw7::EvaluateMode
2333 * Used with IDirectDraw7::StartModeTest to test video modes.
2334 * EvaluateMode is used to pass or fail a mode, and continue with the next
2335 * mode
2337 * Params:
2338 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2339 * Timeout: Returns the amount of seconds left before the mode would have
2340 * been failed automatically
2342 * Returns:
2343 * This implementation always DD_OK, because it's a stub
2345 *****************************************************************************/
2346 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2348 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2350 /* When implementing this, implement it in WineD3D */
2352 return DD_OK;
2355 /*****************************************************************************
2356 * IDirectDraw7::GetDeviceIdentifier
2358 * Returns the device identifier, which gives information about the driver
2359 * Our device identifier is defined at the beginning of this file.
2361 * Params:
2362 * DDDI: Address for the returned structure
2363 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2365 * Returns:
2366 * On success it returns DD_OK
2367 * DDERR_INVALIDPARAMS if DDDI is NULL
2369 *****************************************************************************/
2370 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2371 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2373 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2375 if(!DDDI)
2376 return DDERR_INVALIDPARAMS;
2378 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2379 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2380 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2381 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2382 * bytes too long. So only copy the relevant part of the structure
2385 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2386 return DD_OK;
2389 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2390 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2392 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2393 DDDEVICEIDENTIFIER2 identifier2;
2394 HRESULT hr;
2396 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2398 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2399 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2401 return hr;
2404 /*****************************************************************************
2405 * IDirectDraw7::GetSurfaceFromDC
2407 * Returns the Surface for a GDI device context handle.
2408 * Is this related to IDirectDrawSurface::GetDC ???
2410 * Params:
2411 * hdc: hdc to return the surface for
2412 * Surface: Address to write the surface pointer to
2414 * Returns:
2415 * Always returns DD_OK because it's a stub
2417 *****************************************************************************/
2418 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2419 IDirectDrawSurface7 **Surface)
2421 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2422 struct wined3d_surface *wined3d_surface;
2423 struct ddraw_surface *surface_impl;
2424 HRESULT hr;
2426 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2428 if (!Surface) return E_INVALIDARG;
2430 hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2431 if (FAILED(hr))
2433 TRACE("No surface found for dc %p.\n", hdc);
2434 *Surface = NULL;
2435 return DDERR_NOTFOUND;
2438 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2439 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2440 IDirectDrawSurface7_AddRef(*Surface);
2441 TRACE("Returning surface %p.\n", Surface);
2442 return DD_OK;
2445 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2446 IDirectDrawSurface4 **surface)
2448 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2449 struct ddraw_surface *surface_impl;
2450 IDirectDrawSurface7 *surface7;
2451 HRESULT hr;
2453 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2455 if (!surface) return E_INVALIDARG;
2457 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2458 if (FAILED(hr))
2460 *surface = NULL;
2461 return hr;
2463 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2464 /* Tests say this is true */
2465 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2466 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2467 IDirectDrawSurface7_Release(surface7);
2469 return hr;
2472 /*****************************************************************************
2473 * IDirectDraw7::RestoreAllSurfaces
2475 * Calls the restore method of all surfaces
2477 * Params:
2479 * Returns:
2480 * Always returns DD_OK because it's a stub
2482 *****************************************************************************/
2483 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2485 FIXME("iface %p stub!\n", iface);
2487 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2488 * get their parent and call their restore method. Do not implement
2489 * it in WineD3D, as restoring a surface means re-creating the
2490 * WineD3DDSurface
2492 return DD_OK;
2495 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2497 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2499 TRACE("iface %p.\n", iface);
2501 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2504 /*****************************************************************************
2505 * IDirectDraw7::StartModeTest
2507 * Tests the specified video modes to update the system registry with
2508 * refresh rate information. StartModeTest starts the mode test,
2509 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2510 * isn't called within 15 seconds, the mode is failed automatically
2512 * As refresh rates are handled by the X server, I don't think this
2513 * Method is important
2515 * Params:
2516 * Modes: An array of mode specifications
2517 * NumModes: The number of modes in Modes
2518 * Flags: Some flags...
2520 * Returns:
2521 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2522 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2523 * otherwise DD_OK
2525 *****************************************************************************/
2526 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2528 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2529 iface, Modes, NumModes, Flags);
2531 /* This looks sane */
2532 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2534 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2535 * As it is not, DDERR_TESTFINISHED is returned
2536 * (hopefully that's correct
2538 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2539 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2542 return DD_OK;
2545 /*****************************************************************************
2546 * ddraw_create_surface
2548 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2549 * with the passed parameters.
2551 * Params:
2552 * DDSD: Description of the surface to create
2553 * Surf: Address to store the interface pointer at
2555 * Returns:
2556 * DD_OK on success
2558 *****************************************************************************/
2559 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2560 struct ddraw_surface **surface, UINT level, UINT version)
2562 HRESULT hr;
2564 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2565 ddraw, pDDSD, surface, level);
2567 if (TRACE_ON(ddraw))
2569 TRACE("Requesting surface desc:\n");
2570 DDRAW_dump_surface_desc(pDDSD);
2573 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2575 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2576 /* Do not fail surface creation, only fail 3D device creation. */
2579 /* Create the Surface object */
2580 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2581 if (!*surface)
2583 ERR("Failed to allocate surface memory.\n");
2584 return DDERR_OUTOFVIDEOMEMORY;
2587 hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2588 if (FAILED(hr))
2590 WARN("Failed to initialize surface, hr %#x.\n", hr);
2591 HeapFree(GetProcessHeap(), 0, *surface);
2592 return hr;
2595 /* Increase the surface counter, and attach the surface */
2596 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2598 TRACE("Created surface %p.\n", *surface);
2600 return DD_OK;
2603 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2605 return DD_OK;
2608 /*****************************************************************************
2609 * IDirectDraw7::CreateSurface
2611 * Creates a new IDirectDrawSurface object and returns its interface.
2613 * The surface connections with wined3d are a bit tricky. Basically it works
2614 * like this:
2616 * |------------------------| |-----------------|
2617 * | DDraw surface | | WineD3DSurface |
2618 * | | | |
2619 * | WineD3DSurface |-------------->| |
2620 * | Child |<------------->| Parent |
2621 * |------------------------| |-----------------|
2623 * The DDraw surface is the parent of the wined3d surface, and it releases
2624 * the WineD3DSurface when the ddraw surface is destroyed.
2626 * However, for all surfaces which can be in a container in WineD3D,
2627 * we have to do this. These surfaces are usually complex surfaces,
2628 * so this concerns primary surfaces with a front and a back buffer,
2629 * and textures.
2631 * |------------------------| |-----------------|
2632 * | DDraw surface | | Container |
2633 * | | | |
2634 * | Child |<------------->| Parent |
2635 * | Texture |<------------->| |
2636 * | WineD3DSurface |<----| | Levels |<--|
2637 * | Complex connection | | | | |
2638 * |------------------------| | |-----------------| |
2639 * ^ | |
2640 * | | |
2641 * | | |
2642 * | |------------------| | |-----------------| |
2643 * | | IParent | |-------->| WineD3DSurface | |
2644 * | | | | | |
2645 * | | Child |<------------->| Parent | |
2646 * | | | | Container |<--|
2647 * | |------------------| |-----------------| |
2648 * | |
2649 * | |----------------------| |
2650 * | | DDraw surface 2 | |
2651 * | | | |
2652 * |<->| Complex root Child | |
2653 * | | Texture | |
2654 * | | WineD3DSurface |<----| |
2655 * | |----------------------| | |
2656 * | | |
2657 * | |---------------------| | |-----------------| |
2658 * | | IParent | |----->| WineD3DSurface | |
2659 * | | | | | |
2660 * | | Child |<---------->| Parent | |
2661 * | |---------------------| | Container |<--|
2662 * | |-----------------| |
2663 * | |
2664 * | ---More surfaces can follow--- |
2666 * The reason is that the IWineD3DSwapchain(render target container)
2667 * and the IWineD3DTexure(Texture container) release the parents
2668 * of their surface's children, but by releasing the complex root
2669 * the surfaces which are complexly attached to it are destroyed
2670 * too. See IDirectDrawSurface::Release for a more detailed
2671 * explanation.
2673 * Params:
2674 * DDSD: Description of the surface to create
2675 * Surf: Address to store the interface pointer at
2676 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2677 * aggregation, so it has to be NULL
2679 * Returns:
2680 * DD_OK on success
2681 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2682 * DDERR_* if an error occurs
2684 *****************************************************************************/
2685 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2686 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2688 struct ddraw_surface *object = NULL;
2689 struct wined3d_display_mode mode;
2690 HRESULT hr;
2691 DDSURFACEDESC2 desc2;
2692 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2694 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2696 /* Some checks before we start */
2697 if (TRACE_ON(ddraw))
2699 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2700 DDRAW_dump_surface_desc(DDSD);
2703 if (UnkOuter != NULL)
2705 FIXME("(%p) : outer != NULL?\n", ddraw);
2706 return CLASS_E_NOAGGREGATION; /* unchecked */
2709 if (!surface)
2711 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2712 return E_POINTER; /* unchecked */
2715 if (!(DDSD->dwFlags & DDSD_CAPS))
2717 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2718 DDSD->dwFlags |= DDSD_CAPS;
2721 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2723 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2724 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2727 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2729 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2730 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2731 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2734 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2735 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2737 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2738 ddraw);
2739 *surface = NULL;
2740 return DDERR_NOEXCLUSIVEMODE;
2743 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2745 WARN("Application wanted to create back buffer primary surface\n");
2746 return DDERR_INVALIDCAPS;
2749 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2751 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2752 WARN("Application tries to put the surface in both system and video memory\n");
2753 *surface = NULL;
2754 return DDERR_INVALIDCAPS;
2757 /* Check cube maps but only if the size includes them */
2758 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2760 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2761 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2763 WARN("Cube map faces requested without cube map flag\n");
2764 return DDERR_INVALIDCAPS;
2766 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2767 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2769 WARN("Cube map without faces requested\n");
2770 return DDERR_INVALIDPARAMS;
2773 /* Quick tests confirm those can be created, but we don't do that yet */
2774 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2775 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2777 FIXME("Partial cube maps not supported yet\n");
2781 /* According to the msdn this flag is ignored by CreateSurface */
2782 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2783 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2785 /* Modify some flags */
2786 copy_to_surfacedesc2(&desc2, DDSD);
2787 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2789 /* Get the video mode from WineD3D - we will need it */
2790 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2792 ERR("Failed to get display mode, hr %#x.\n", hr);
2794 switch (ddraw->orig_bpp)
2796 case 8:
2797 mode.format_id = WINED3DFMT_P8_UINT;
2798 break;
2800 case 15:
2801 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2802 break;
2804 case 16:
2805 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2806 break;
2808 case 24:
2809 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2810 break;
2812 case 32:
2813 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2814 break;
2816 mode.width = ddraw->orig_width;
2817 mode.height = ddraw->orig_height;
2820 /* No pixelformat given? Use the current screen format */
2821 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2823 desc2.dwFlags |= DDSD_PIXELFORMAT;
2824 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2826 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2829 /* No Width or no Height? Use the original screen size
2831 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2832 !(desc2.dwFlags & DDSD_HEIGHT) )
2834 /* Invalid for non-render targets */
2835 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2837 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2838 *surface = NULL;
2839 return DDERR_INVALIDPARAMS;
2842 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2843 desc2.dwWidth = mode.width;
2844 desc2.dwHeight = mode.height;
2847 if (!desc2.dwWidth || !desc2.dwHeight)
2848 return DDERR_INVALIDPARAMS;
2850 /* Mipmap count fixes */
2851 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2853 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2855 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2857 /* Mipmap count is given, should not be 0 */
2858 if( desc2.u2.dwMipMapCount == 0 )
2859 return DDERR_INVALIDPARAMS;
2861 else
2863 /* Undocumented feature: Create sublevels until
2864 * either the width or the height is 1
2866 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2867 desc2.dwWidth : desc2.dwHeight;
2868 desc2.u2.dwMipMapCount = 0;
2869 while( min )
2871 desc2.u2.dwMipMapCount += 1;
2872 min >>= 1;
2876 else
2878 /* Not-complex mipmap -> Mipmapcount = 1 */
2879 desc2.u2.dwMipMapCount = 1;
2882 /* There's a mipmap count in the created surface in any case */
2883 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2885 /* If no mipmap is given, the texture has only one level */
2887 /* The first surface is a front buffer, the back buffer is created afterwards */
2888 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2890 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2893 /* The root surface in a cube map is positive x */
2894 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2896 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2897 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2900 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2902 struct wined3d_swapchain_desc swapchain_desc;
2904 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
2905 if (FAILED(hr))
2907 ERR("Failed to get present parameters.\n");
2908 return hr;
2911 swapchain_desc.backbuffer_width = mode.width;
2912 swapchain_desc.backbuffer_height = mode.height;
2913 swapchain_desc.backbuffer_format = mode.format_id;
2915 hr = wined3d_device_reset(ddraw->wined3d_device,
2916 &swapchain_desc, NULL, ddraw_reset_enum_callback);
2917 if (FAILED(hr))
2919 ERR("Failed to reset device.\n");
2920 return hr;
2924 /* Create the first surface */
2925 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2926 if (FAILED(hr))
2928 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2929 return hr;
2931 object->is_complex_root = TRUE;
2933 *surface = object;
2935 /* Create Additional surfaces if necessary
2936 * This applies to Primary surfaces which have a back buffer count
2937 * set, but not to mipmap textures. In case of Mipmap textures,
2938 * wineD3D takes care of the creation of additional surfaces
2940 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2942 struct ddraw_surface *last = object;
2943 UINT i;
2945 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2946 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2947 desc2.dwBackBufferCount = 0;
2949 for (i = 0; i < DDSD->dwBackBufferCount; ++i)
2951 struct ddraw_surface *object2 = NULL;
2953 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, &object2, 0, version)))
2955 if (version == 7)
2956 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2957 else if (version == 4)
2958 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2959 else
2960 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
2962 return hr;
2965 /* Add the new surface to the complex attachment array. */
2966 last->complex_array[0] = object2;
2967 last = object2;
2969 /* Remove the (possible) back buffer cap from the new surface
2970 * description, because only one surface in the flipping chain is a
2971 * back buffer, one is a front buffer, the others are just primary
2972 * surfaces. */
2973 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2977 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2978 ddraw->primary = object;
2980 /* Create a WineD3DTexture if a texture was requested */
2981 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2982 ddraw_surface_create_texture(object);
2984 return hr;
2987 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2988 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2990 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2991 struct ddraw_surface *impl;
2992 HRESULT hr;
2994 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2995 iface, surface_desc, surface, outer_unknown);
2997 wined3d_mutex_lock();
2999 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3001 WARN("Cooperative level not set.\n");
3002 wined3d_mutex_unlock();
3003 return DDERR_NOCOOPERATIVELEVELSET;
3006 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3008 WARN("Application supplied invalid surface descriptor\n");
3009 wined3d_mutex_unlock();
3010 return DDERR_INVALIDPARAMS;
3013 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3015 if (TRACE_ON(ddraw))
3017 TRACE(" (%p) Requesting surface desc :\n", iface);
3018 DDRAW_dump_surface_desc(surface_desc);
3021 WARN("Application tried to create an explicit front or back buffer\n");
3022 wined3d_mutex_unlock();
3023 return DDERR_INVALIDCAPS;
3026 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3027 wined3d_mutex_unlock();
3028 if (FAILED(hr))
3030 *surface = NULL;
3031 return hr;
3034 *surface = &impl->IDirectDrawSurface7_iface;
3035 IDirectDraw7_AddRef(iface);
3036 impl->ifaceToRelease = (IUnknown *)iface;
3038 return hr;
3041 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3042 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3044 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3045 struct ddraw_surface *impl;
3046 HRESULT hr;
3048 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3049 iface, surface_desc, surface, outer_unknown);
3051 wined3d_mutex_lock();
3053 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3055 WARN("Cooperative level not set.\n");
3056 wined3d_mutex_unlock();
3057 return DDERR_NOCOOPERATIVELEVELSET;
3060 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3062 WARN("Application supplied invalid surface descriptor\n");
3063 wined3d_mutex_unlock();
3064 return DDERR_INVALIDPARAMS;
3067 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3069 if (TRACE_ON(ddraw))
3071 TRACE(" (%p) Requesting surface desc :\n", iface);
3072 DDRAW_dump_surface_desc(surface_desc);
3075 WARN("Application tried to create an explicit front or back buffer\n");
3076 wined3d_mutex_unlock();
3077 return DDERR_INVALIDCAPS;
3080 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3081 wined3d_mutex_unlock();
3082 if (FAILED(hr))
3084 *surface = NULL;
3085 return hr;
3088 *surface = &impl->IDirectDrawSurface4_iface;
3089 IDirectDraw4_AddRef(iface);
3090 impl->ifaceToRelease = (IUnknown *)iface;
3092 return hr;
3095 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3096 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3098 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3099 struct ddraw_surface *impl;
3100 HRESULT hr;
3101 DDSURFACEDESC2 surface_desc2;
3103 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3104 iface, surface_desc, surface, outer_unknown);
3106 wined3d_mutex_lock();
3108 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3110 WARN("Cooperative level not set.\n");
3111 wined3d_mutex_unlock();
3112 return DDERR_NOCOOPERATIVELEVELSET;
3115 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3117 WARN("Application supplied invalid surface descriptor\n");
3118 wined3d_mutex_unlock();
3119 return DDERR_INVALIDPARAMS;
3122 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3123 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3125 if (TRACE_ON(ddraw))
3127 TRACE(" (%p) Requesting surface desc :\n", iface);
3128 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3131 WARN("Application tried to create an explicit front or back buffer\n");
3132 wined3d_mutex_unlock();
3133 return DDERR_INVALIDCAPS;
3136 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3137 wined3d_mutex_unlock();
3138 if (FAILED(hr))
3140 *surface = NULL;
3141 return hr;
3144 *surface = &impl->IDirectDrawSurface_iface;
3145 impl->ifaceToRelease = NULL;
3147 return hr;
3150 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3151 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3153 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3154 struct ddraw_surface *impl;
3155 HRESULT hr;
3156 DDSURFACEDESC2 surface_desc2;
3158 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3159 iface, surface_desc, surface, outer_unknown);
3161 wined3d_mutex_lock();
3163 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3165 WARN("Cooperative level not set.\n");
3166 wined3d_mutex_unlock();
3167 return DDERR_NOCOOPERATIVELEVELSET;
3170 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3172 WARN("Application supplied invalid surface descriptor\n");
3173 wined3d_mutex_unlock();
3174 return DDERR_INVALIDPARAMS;
3177 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3178 * primaries anyway. */
3179 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3180 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3181 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3182 wined3d_mutex_unlock();
3183 if (FAILED(hr))
3185 *surface = NULL;
3186 return hr;
3189 *surface = &impl->IDirectDrawSurface_iface;
3190 impl->ifaceToRelease = NULL;
3192 return hr;
3195 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3196 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3198 static BOOL
3199 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3200 const DDPIXELFORMAT *provided)
3202 /* Some flags must be present in both or neither for a match. */
3203 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3204 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3205 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3207 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3208 return FALSE;
3210 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3211 return FALSE;
3213 if (requested->dwFlags & DDPF_FOURCC)
3214 if (requested->dwFourCC != provided->dwFourCC)
3215 return FALSE;
3217 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3218 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3219 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3220 return FALSE;
3222 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3223 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3224 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3225 return FALSE;
3227 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3228 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3229 return FALSE;
3231 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3232 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3233 |DDPF_BUMPDUDV))
3234 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3235 return FALSE;
3237 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3238 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3239 return FALSE;
3241 return TRUE;
3244 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3246 struct compare_info
3248 DWORD flag;
3249 ptrdiff_t offset;
3250 size_t size;
3253 #define CMP(FLAG, FIELD) \
3254 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3255 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3257 static const struct compare_info compare[] =
3259 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3260 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3261 CMP(CAPS, ddsCaps),
3262 CMP(CKDESTBLT, ddckCKDestBlt),
3263 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3264 CMP(CKSRCBLT, ddckCKSrcBlt),
3265 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3266 CMP(HEIGHT, dwHeight),
3267 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3268 CMP(LPSURFACE, lpSurface),
3269 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3270 CMP(PITCH, u1 /* lPitch */),
3271 /* PIXELFORMAT: manual */
3272 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3273 CMP(TEXTURESTAGE, dwTextureStage),
3274 CMP(WIDTH, dwWidth),
3275 /* ZBUFFERBITDEPTH: "obsolete" */
3278 #undef CMP
3280 unsigned int i;
3282 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3283 return FALSE;
3285 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3287 if (requested->dwFlags & compare[i].flag
3288 && memcmp((const char *)provided + compare[i].offset,
3289 (const char *)requested + compare[i].offset,
3290 compare[i].size) != 0)
3291 return FALSE;
3294 if (requested->dwFlags & DDSD_PIXELFORMAT)
3296 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3297 &provided->u4.ddpfPixelFormat))
3298 return FALSE;
3301 return TRUE;
3304 #undef DDENUMSURFACES_SEARCHTYPE
3305 #undef DDENUMSURFACES_MATCHTYPE
3307 struct surfacescallback2_context
3309 LPDDENUMSURFACESCALLBACK2 func;
3310 void *context;
3313 struct surfacescallback_context
3315 LPDDENUMSURFACESCALLBACK func;
3316 void *context;
3319 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3320 DDSURFACEDESC2 *surface_desc, void *context)
3322 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3323 struct surfacescallback2_context *cbcontext = context;
3325 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3326 IDirectDrawSurface7_Release(surface);
3328 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3329 surface_desc, cbcontext->context);
3332 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3333 DDSURFACEDESC2 *surface_desc, void *context)
3335 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3336 struct surfacescallback_context *cbcontext = context;
3338 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3339 IDirectDrawSurface7_Release(surface);
3341 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3342 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3345 /*****************************************************************************
3346 * IDirectDraw7::EnumSurfaces
3348 * Loops through all surfaces attached to this device and calls the
3349 * application callback. This can't be relayed to WineD3DDevice,
3350 * because some WineD3DSurfaces' parents are IParent objects
3352 * Params:
3353 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3354 * DDSD: Description to filter for
3355 * Context: Application-provided pointer, it's passed unmodified to the
3356 * Callback function
3357 * Callback: Address to call for each surface
3359 * Returns:
3360 * DDERR_INVALIDPARAMS if the callback is NULL
3361 * DD_OK on success
3363 *****************************************************************************/
3364 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3365 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3367 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3368 struct ddraw_surface *surf;
3369 BOOL all, nomatch;
3370 DDSURFACEDESC2 desc;
3371 struct list *entry, *entry2;
3373 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3374 iface, Flags, DDSD, Context, Callback);
3376 all = Flags & DDENUMSURFACES_ALL;
3377 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3379 if (!Callback)
3380 return DDERR_INVALIDPARAMS;
3382 wined3d_mutex_lock();
3384 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3385 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3387 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3389 if (!surf->iface_count)
3391 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3392 continue;
3395 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3397 TRACE("Enumerating surface %p.\n", surf);
3398 desc = surf->surface_desc;
3399 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3400 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3402 wined3d_mutex_unlock();
3403 return DD_OK;
3408 wined3d_mutex_unlock();
3410 return DD_OK;
3413 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3414 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3416 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3417 struct surfacescallback2_context cbcontext;
3419 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3420 iface, flags, surface_desc, context, callback);
3422 cbcontext.func = callback;
3423 cbcontext.context = context;
3425 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3426 &cbcontext, EnumSurfacesCallback2Thunk);
3429 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3430 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3432 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3433 struct surfacescallback_context cbcontext;
3434 DDSURFACEDESC2 surface_desc2;
3436 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3437 iface, flags, surface_desc, context, callback);
3439 cbcontext.func = callback;
3440 cbcontext.context = context;
3442 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3443 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3444 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3447 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3448 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3450 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3451 struct surfacescallback_context cbcontext;
3452 DDSURFACEDESC2 surface_desc2;
3454 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3455 iface, flags, surface_desc, context, callback);
3457 cbcontext.func = callback;
3458 cbcontext.context = context;
3460 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3461 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3462 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3465 /*****************************************************************************
3466 * DirectDrawCreateClipper (DDRAW.@)
3468 * Creates a new IDirectDrawClipper object.
3470 * Params:
3471 * Clipper: Address to write the interface pointer to
3472 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3473 * NULL
3475 * Returns:
3476 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3477 * E_OUTOFMEMORY if allocating the object failed
3479 *****************************************************************************/
3480 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3482 struct ddraw_clipper *object;
3483 HRESULT hr;
3485 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3486 flags, clipper, outer_unknown);
3488 if (outer_unknown)
3489 return CLASS_E_NOAGGREGATION;
3491 wined3d_mutex_lock();
3493 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3494 if (!object)
3496 wined3d_mutex_unlock();
3497 return E_OUTOFMEMORY;
3500 hr = ddraw_clipper_init(object);
3501 if (FAILED(hr))
3503 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3504 HeapFree(GetProcessHeap(), 0, object);
3505 wined3d_mutex_unlock();
3506 return hr;
3509 TRACE("Created clipper %p.\n", object);
3510 *clipper = &object->IDirectDrawClipper_iface;
3511 wined3d_mutex_unlock();
3513 return DD_OK;
3516 /*****************************************************************************
3517 * IDirectDraw7::CreateClipper
3519 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3521 *****************************************************************************/
3522 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3523 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3525 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3526 iface, Flags, Clipper, UnkOuter);
3528 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3531 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3532 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3534 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3536 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3537 iface, flags, clipper, outer_unknown);
3539 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3542 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3543 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3545 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3547 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3548 iface, flags, clipper, outer_unknown);
3550 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3553 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3554 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3556 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3558 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3559 iface, flags, clipper, outer_unknown);
3561 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3564 /*****************************************************************************
3565 * IDirectDraw7::CreatePalette
3567 * Creates a new IDirectDrawPalette object
3569 * Params:
3570 * Flags: The flags for the new clipper
3571 * ColorTable: Color table to assign to the new clipper
3572 * Palette: Address to write the interface pointer to
3573 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3574 * NULL
3576 * Returns:
3577 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3578 * E_OUTOFMEMORY if allocating the object failed
3580 *****************************************************************************/
3581 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3582 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3584 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3585 struct ddraw_palette *object;
3586 HRESULT hr;
3588 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3589 iface, Flags, ColorTable, Palette, pUnkOuter);
3591 if (pUnkOuter)
3592 return CLASS_E_NOAGGREGATION;
3594 wined3d_mutex_lock();
3596 /* The refcount test shows that a cooplevel is required for this */
3597 if (!ddraw->cooperative_level)
3599 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3600 wined3d_mutex_unlock();
3601 return DDERR_NOCOOPERATIVELEVELSET;
3604 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3605 if (!object)
3607 ERR("Out of memory when allocating memory for a palette implementation\n");
3608 wined3d_mutex_unlock();
3609 return E_OUTOFMEMORY;
3612 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3613 if (FAILED(hr))
3615 WARN("Failed to initialize palette, hr %#x.\n", hr);
3616 HeapFree(GetProcessHeap(), 0, object);
3617 wined3d_mutex_unlock();
3618 return hr;
3621 TRACE("Created palette %p.\n", object);
3622 *Palette = &object->IDirectDrawPalette_iface;
3623 wined3d_mutex_unlock();
3625 return DD_OK;
3628 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3629 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3631 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3632 HRESULT hr;
3634 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3635 iface, flags, entries, palette, outer_unknown);
3637 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3638 if (SUCCEEDED(hr) && *palette)
3640 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3641 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3642 IDirectDraw4_AddRef(iface);
3643 impl->ifaceToRelease = (IUnknown *)iface;
3645 return hr;
3648 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3649 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3651 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3652 HRESULT hr;
3654 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3655 iface, flags, entries, palette, outer_unknown);
3657 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3658 if (SUCCEEDED(hr) && *palette)
3660 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3661 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3662 impl->ifaceToRelease = NULL;
3665 return hr;
3668 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3669 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3671 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3672 HRESULT hr;
3674 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3675 iface, flags, entries, palette, outer_unknown);
3677 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3678 if (SUCCEEDED(hr) && *palette)
3680 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3681 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3682 impl->ifaceToRelease = NULL;
3685 return hr;
3688 /*****************************************************************************
3689 * IDirectDraw7::DuplicateSurface
3691 * Duplicates a surface. The surface memory points to the same memory as
3692 * the original surface, and it's released when the last surface referencing
3693 * it is released. I guess that's beyond Wine's surface management right now
3694 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3695 * test application to implement this)
3697 * Params:
3698 * Src: Address of the source surface
3699 * Dest: Address to write the new surface pointer to
3701 * Returns:
3702 * See IDirectDraw7::CreateSurface
3704 *****************************************************************************/
3705 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3706 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3708 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3710 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3712 /* For now, simply create a new, independent surface */
3713 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3716 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3717 IDirectDrawSurface4 **dst)
3719 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3720 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3721 struct ddraw_surface *dst_impl;
3722 IDirectDrawSurface7 *dst7;
3723 HRESULT hr;
3725 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3727 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3728 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3729 if (FAILED(hr))
3731 *dst = NULL;
3732 return hr;
3734 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3735 *dst = &dst_impl->IDirectDrawSurface4_iface;
3736 IDirectDrawSurface4_AddRef(*dst);
3737 IDirectDrawSurface7_Release(dst7);
3739 return hr;
3742 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3743 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3745 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3746 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3747 struct ddraw_surface *dst_impl;
3748 IDirectDrawSurface7 *dst7;
3749 HRESULT hr;
3751 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3753 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3754 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3755 if (FAILED(hr))
3756 return hr;
3757 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3758 *dst = &dst_impl->IDirectDrawSurface_iface;
3759 IDirectDrawSurface_AddRef(*dst);
3760 IDirectDrawSurface7_Release(dst7);
3762 return hr;
3765 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3766 IDirectDrawSurface **dst)
3768 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3769 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3770 struct ddraw_surface *dst_impl;
3771 IDirectDrawSurface7 *dst7;
3772 HRESULT hr;
3774 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3776 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3777 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3778 if (FAILED(hr))
3779 return hr;
3780 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3781 *dst = &dst_impl->IDirectDrawSurface_iface;
3782 IDirectDrawSurface_AddRef(*dst);
3783 IDirectDrawSurface7_Release(dst7);
3785 return hr;
3788 /*****************************************************************************
3789 * IDirect3D7::EnumDevices
3791 * The EnumDevices method for IDirect3D7. It enumerates all supported
3792 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3794 * Params:
3795 * callback: Function to call for each enumerated device
3796 * context: Pointer to pass back to the app
3798 * Returns:
3799 * D3D_OK, or the return value of the GetCaps call
3801 *****************************************************************************/
3802 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3804 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3805 D3DDEVICEDESC7 device_desc7;
3806 D3DDEVICEDESC device_desc1;
3807 HRESULT hr;
3808 size_t i;
3810 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3812 if (!callback)
3813 return DDERR_INVALIDPARAMS;
3815 wined3d_mutex_lock();
3817 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3818 if (hr != D3D_OK)
3820 wined3d_mutex_unlock();
3821 return hr;
3824 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3826 HRESULT ret;
3828 device_desc7.deviceGUID = *device_list7[i].device_guid;
3829 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3830 if (ret != DDENUMRET_OK)
3832 TRACE("Application cancelled the enumeration.\n");
3833 wined3d_mutex_unlock();
3834 return D3D_OK;
3838 TRACE("End of enumeration.\n");
3840 wined3d_mutex_unlock();
3842 return D3D_OK;
3845 /*****************************************************************************
3846 * IDirect3D3::EnumDevices
3848 * Enumerates all supported Direct3DDevice interfaces. This is the
3849 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3851 * Version 1, 2 and 3
3853 * Params:
3854 * callback: Application-provided routine to call for each enumerated device
3855 * Context: Pointer to pass to the callback
3857 * Returns:
3858 * D3D_OK on success,
3859 * The result of IDirect3DImpl_GetCaps if it failed
3861 *****************************************************************************/
3862 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3864 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3866 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3867 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3868 D3DDEVICEDESC7 device_desc7;
3869 HRESULT hr;
3871 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3872 * name string. Let's put the string in a sufficiently sized array in
3873 * writable memory. */
3874 char device_name[50];
3875 strcpy(device_name,"Direct3D HEL");
3877 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3879 if (!callback)
3880 return DDERR_INVALIDPARAMS;
3882 wined3d_mutex_lock();
3884 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3885 if (hr != D3D_OK)
3887 wined3d_mutex_unlock();
3888 return hr;
3891 /* Do I have to enumerate the reference id? Note from old d3d7:
3892 * "It seems that enumerating the reference IID on Direct3D 1 games
3893 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3895 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3896 * EnumReference which enables / disables enumerating the reference
3897 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3898 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3899 * demo directory suggest this.
3901 * Some games(GTA 2) seem to use the second enumerated device, so I have
3902 * to enumerate at least 2 devices. So enumerate the reference device to
3903 * have 2 devices.
3905 * Other games (Rollcage) tell emulation and hal device apart by certain
3906 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3907 * limitation flag), and it refuses all devices that have the perspective
3908 * flag set. This way it refuses the emulation device, and HAL devices
3909 * never have POW2 unset in d3d7 on windows. */
3910 if (ddraw->d3dversion != 1)
3912 static CHAR reference_description[] = "RGB Direct3D emulation";
3914 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3915 hal_desc = device_desc1;
3916 hel_desc = device_desc1;
3917 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3918 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3919 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3920 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3921 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3922 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3923 hal_desc.dcmColorModel = 0;
3925 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3926 device_name, &hal_desc, &hel_desc, context);
3927 if (hr != D3DENUMRET_OK)
3929 TRACE("Application cancelled the enumeration.\n");
3930 wined3d_mutex_unlock();
3931 return D3D_OK;
3935 strcpy(device_name,"Direct3D HAL");
3937 TRACE("Enumerating HAL Direct3D device.\n");
3938 hal_desc = device_desc1;
3939 hel_desc = device_desc1;
3941 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3942 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3943 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3944 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3945 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3946 /* HAL devices have a HEL dcmColorModel of 0 */
3947 hel_desc.dcmColorModel = 0;
3949 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3950 device_name, &hal_desc, &hel_desc, context);
3951 if (hr != D3DENUMRET_OK)
3953 TRACE("Application cancelled the enumeration.\n");
3954 wined3d_mutex_unlock();
3955 return D3D_OK;
3958 TRACE("End of enumeration.\n");
3960 wined3d_mutex_unlock();
3962 return D3D_OK;
3965 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3967 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3969 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3971 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3974 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3976 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3978 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3980 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3983 /*****************************************************************************
3984 * IDirect3D3::CreateLight
3986 * Creates an IDirect3DLight interface. This interface is used in
3987 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3988 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3989 * uses the IDirect3DDevice7 interface with D3D7 lights.
3991 * Version 1, 2 and 3
3993 * Params:
3994 * light: Address to store the new interface pointer
3995 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3996 * Must be NULL
3998 * Returns:
3999 * D3D_OK on success
4000 * DDERR_OUTOFMEMORY if memory allocation failed
4001 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4003 *****************************************************************************/
4004 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4005 IUnknown *outer_unknown)
4007 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4008 struct d3d_light *object;
4010 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4012 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4014 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4015 if (!object)
4017 ERR("Failed to allocate light memory.\n");
4018 return DDERR_OUTOFMEMORY;
4021 d3d_light_init(object, ddraw);
4023 TRACE("Created light %p.\n", object);
4024 *light = &object->IDirect3DLight_iface;
4026 return D3D_OK;
4029 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4031 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4033 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4035 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4038 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4040 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4042 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4044 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4047 /*****************************************************************************
4048 * IDirect3D3::CreateMaterial
4050 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4051 * and older versions. The IDirect3DMaterial implementation wraps its
4052 * functionality to IDirect3DDevice7::SetMaterial and friends.
4054 * Version 1, 2 and 3
4056 * Params:
4057 * material: Address to store the new interface's pointer to
4058 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4059 * Must be NULL
4061 * Returns:
4062 * D3D_OK on success
4063 * DDERR_OUTOFMEMORY if memory allocation failed
4064 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4066 *****************************************************************************/
4067 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4068 IUnknown *outer_unknown)
4070 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4071 struct d3d_material *object;
4073 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4075 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4077 object = d3d_material_create(ddraw);
4078 if (!object)
4080 ERR("Failed to allocate material memory.\n");
4081 return DDERR_OUTOFMEMORY;
4084 TRACE("Created material %p.\n", object);
4085 *material = &object->IDirect3DMaterial3_iface;
4087 return D3D_OK;
4090 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4091 IUnknown *outer_unknown)
4093 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4094 struct d3d_material *object;
4096 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4098 object = d3d_material_create(ddraw);
4099 if (!object)
4101 ERR("Failed to allocate material memory.\n");
4102 return DDERR_OUTOFMEMORY;
4105 TRACE("Created material %p.\n", object);
4106 *material = &object->IDirect3DMaterial2_iface;
4108 return D3D_OK;
4111 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4112 IUnknown *outer_unknown)
4114 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4115 struct d3d_material *object;
4117 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4119 object = d3d_material_create(ddraw);
4120 if (!object)
4122 ERR("Failed to allocate material memory.\n");
4123 return DDERR_OUTOFMEMORY;
4126 TRACE("Created material %p.\n", object);
4127 *material = &object->IDirect3DMaterial_iface;
4129 return D3D_OK;
4132 /*****************************************************************************
4133 * IDirect3D3::CreateViewport
4135 * Creates an IDirect3DViewport interface. This interface is used
4136 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4137 * it has been replaced by a viewport structure and
4138 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4139 * uses the IDirect3DDevice7 methods for its functionality
4141 * Params:
4142 * Viewport: Address to store the new interface pointer
4143 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4144 * Must be NULL
4146 * Returns:
4147 * D3D_OK on success
4148 * DDERR_OUTOFMEMORY if memory allocation failed
4149 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4151 *****************************************************************************/
4152 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4153 IUnknown *outer_unknown)
4155 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4156 struct d3d_viewport *object;
4158 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4160 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4162 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4163 if (!object)
4165 ERR("Failed to allocate viewport memory.\n");
4166 return DDERR_OUTOFMEMORY;
4169 d3d_viewport_init(object, ddraw);
4171 TRACE("Created viewport %p.\n", object);
4172 *viewport = &object->IDirect3DViewport3_iface;
4174 return D3D_OK;
4177 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4179 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4181 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4183 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4184 outer_unknown);
4187 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4189 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4191 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4193 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4194 outer_unknown);
4197 /*****************************************************************************
4198 * IDirect3D3::FindDevice
4200 * This method finds a device with the requested properties and returns a
4201 * device description
4203 * Verion 1, 2 and 3
4204 * Params:
4205 * fds: Describes the requested device characteristics
4206 * fdr: Returns the device description
4208 * Returns:
4209 * D3D_OK on success
4210 * DDERR_INVALIDPARAMS if no device was found
4212 *****************************************************************************/
4213 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4215 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4216 D3DDEVICEDESC7 desc7;
4217 D3DDEVICEDESC desc1;
4218 HRESULT hr;
4220 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4222 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4224 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4225 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4226 return DDERR_INVALIDPARAMS;
4228 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4229 && fds->dcmColorModel != D3DCOLOR_RGB)
4231 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4232 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4235 if (fds->dwFlags & D3DFDS_GUID)
4237 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4238 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4239 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4240 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4242 WARN("No match for this GUID.\n");
4243 return DDERR_NOTFOUND;
4247 /* Get the caps */
4248 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4249 if (hr != D3D_OK) return hr;
4251 /* Now return our own GUID */
4252 fdr->guid = IID_D3DDEVICE_WineD3D;
4253 fdr->ddHwDesc = desc1;
4254 fdr->ddSwDesc = desc1;
4256 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4258 return D3D_OK;
4261 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4263 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4265 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4267 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4270 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4272 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4274 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4276 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4279 /*****************************************************************************
4280 * IDirect3D7::CreateDevice
4282 * Creates an IDirect3DDevice7 interface.
4284 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4285 * DirectDraw surfaces and are created with
4286 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4287 * create the device object and QueryInterfaces for IDirect3DDevice
4289 * Params:
4290 * refiid: IID of the device to create
4291 * Surface: Initial rendertarget
4292 * Device: Address to return the interface pointer
4294 * Returns:
4295 * D3D_OK on success
4296 * DDERR_OUTOFMEMORY if memory allocation failed
4297 * DDERR_INVALIDPARAMS if a device exists already
4299 *****************************************************************************/
4300 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4301 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4303 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4304 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4305 struct d3d_device *object;
4306 HRESULT hr;
4308 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4310 wined3d_mutex_lock();
4311 hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4312 if (SUCCEEDED(hr))
4313 *device = &object->IDirect3DDevice7_iface;
4314 else
4316 WARN("Failed to create device, hr %#x.\n", hr);
4317 *device = NULL;
4319 wined3d_mutex_unlock();
4321 return hr;
4324 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4325 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4327 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4328 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4329 struct d3d_device *device_impl;
4330 HRESULT hr;
4332 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4333 iface, debugstr_guid(riid), surface, device, outer_unknown);
4335 if (outer_unknown)
4336 return CLASS_E_NOAGGREGATION;
4338 wined3d_mutex_lock();
4339 hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4340 if (SUCCEEDED(hr))
4341 *device = &device_impl->IDirect3DDevice3_iface;
4342 else
4344 WARN("Failed to create device, hr %#x.\n", hr);
4345 *device = NULL;
4347 wined3d_mutex_unlock();
4349 return hr;
4352 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4353 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4355 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4356 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4357 struct d3d_device *device_impl;
4358 HRESULT hr;
4360 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4361 iface, debugstr_guid(riid), surface, device);
4363 wined3d_mutex_lock();
4364 hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4365 if (SUCCEEDED(hr))
4366 *device = &device_impl->IDirect3DDevice2_iface;
4367 else
4369 WARN("Failed to create device, hr %#x.\n", hr);
4370 *device = NULL;
4372 wined3d_mutex_unlock();
4374 return hr;
4377 /*****************************************************************************
4378 * IDirect3D7::CreateVertexBuffer
4380 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4381 * interface.
4383 * Version 3 and 7
4385 * Params:
4386 * desc: Requested Vertex buffer properties
4387 * vertex_buffer: Address to return the interface pointer at
4388 * flags: Some flags, should be 0
4390 * Returns
4391 * D3D_OK on success
4392 * DDERR_OUTOFMEMORY if memory allocation failed
4393 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4394 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4396 *****************************************************************************/
4397 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4398 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4400 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4401 struct d3d_vertex_buffer *object;
4402 HRESULT hr;
4404 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4405 iface, desc, vertex_buffer, flags);
4407 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4409 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4410 if (hr == D3D_OK)
4412 TRACE("Created vertex buffer %p.\n", object);
4413 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4415 else
4416 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4418 return hr;
4421 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4422 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4424 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4425 struct d3d_vertex_buffer *object;
4426 HRESULT hr;
4428 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4429 iface, desc, vertex_buffer, flags, outer_unknown);
4431 if (outer_unknown)
4432 return CLASS_E_NOAGGREGATION;
4433 if (!vertex_buffer || !desc)
4434 return DDERR_INVALIDPARAMS;
4436 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4437 if (hr == D3D_OK)
4439 TRACE("Created vertex buffer %p.\n", object);
4440 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4442 else
4443 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4445 return hr;
4448 /*****************************************************************************
4449 * IDirect3D7::EnumZBufferFormats
4451 * Enumerates all supported Z buffer pixel formats
4453 * Version 3 and 7
4455 * Params:
4456 * device_iid:
4457 * callback: callback to call for each pixel format
4458 * context: Pointer to pass back to the callback
4460 * Returns:
4461 * D3D_OK on success
4462 * DDERR_INVALIDPARAMS if callback is NULL
4463 * For details, see IWineD3DDevice::EnumZBufferFormats
4465 *****************************************************************************/
4466 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4467 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4469 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4470 struct wined3d_display_mode mode;
4471 enum wined3d_device_type type;
4472 unsigned int i;
4473 HRESULT hr;
4475 /* Order matters. Specifically, BattleZone II (full version) expects the
4476 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4477 static const enum wined3d_format_id formats[] =
4479 WINED3DFMT_S1_UINT_D15_UNORM,
4480 WINED3DFMT_D16_UNORM,
4481 WINED3DFMT_X8D24_UNORM,
4482 WINED3DFMT_S4X4_UINT_D24_UNORM,
4483 WINED3DFMT_D24_UNORM_S8_UINT,
4484 WINED3DFMT_D32_UNORM,
4487 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4488 iface, debugstr_guid(device_iid), callback, context);
4490 if (!callback) return DDERR_INVALIDPARAMS;
4492 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4493 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4494 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4496 TRACE("Asked for HAL device.\n");
4497 type = WINED3D_DEVICE_TYPE_HAL;
4499 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4500 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4502 TRACE("Asked for SW device.\n");
4503 type = WINED3D_DEVICE_TYPE_SW;
4505 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4507 TRACE("Asked for REF device.\n");
4508 type = WINED3D_DEVICE_TYPE_REF;
4510 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4512 TRACE("Asked for NULLREF device.\n");
4513 type = WINED3D_DEVICE_TYPE_NULLREF;
4515 else
4517 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4518 type = WINED3D_DEVICE_TYPE_HAL;
4521 wined3d_mutex_lock();
4522 /* We need an adapter format from somewhere to please wined3d and WGL.
4523 * Use the current display mode. So far all cards offer the same depth
4524 * stencil format for all modes, but if some do not and applications do
4525 * not like that we'll have to find some workaround, like iterating over
4526 * all imaginable formats and collecting all the depth stencil formats we
4527 * can get. */
4528 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4530 ERR("Failed to get display mode, hr %#x.\n", hr);
4531 wined3d_mutex_unlock();
4532 return hr;
4535 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4537 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4538 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4539 if (SUCCEEDED(hr))
4541 DDPIXELFORMAT pformat;
4543 memset(&pformat, 0, sizeof(pformat));
4544 pformat.dwSize = sizeof(pformat);
4545 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4547 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4548 hr = callback(&pformat, context);
4549 if (hr != DDENUMRET_OK)
4551 TRACE("Format enumeration cancelled by application.\n");
4552 wined3d_mutex_unlock();
4553 return D3D_OK;
4558 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4559 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4560 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4561 * newer enumerate both versions, so we do the same(bug 22434) */
4562 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4563 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4564 if (SUCCEEDED(hr))
4566 DDPIXELFORMAT x8d24 =
4568 sizeof(x8d24), DDPF_ZBUFFER, 0,
4569 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4571 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4572 callback(&x8d24, context);
4575 TRACE("End of enumeration.\n");
4577 wined3d_mutex_unlock();
4579 return D3D_OK;
4582 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4583 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4585 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4587 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4588 iface, debugstr_guid(device_iid), callback, context);
4590 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4593 /*****************************************************************************
4594 * IDirect3D7::EvictManagedTextures
4596 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4597 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4599 * Version 3 and 7
4601 * Returns:
4602 * D3D_OK, because it's a stub
4604 *****************************************************************************/
4605 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4607 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4609 TRACE("iface %p!\n", iface);
4611 wined3d_mutex_lock();
4612 if (ddraw->d3d_initialized)
4613 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4614 wined3d_mutex_unlock();
4616 return D3D_OK;
4619 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4621 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4623 TRACE("iface %p.\n", iface);
4625 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4628 /*****************************************************************************
4629 * IDirect3DImpl_GetCaps
4631 * This function retrieves the device caps from wined3d
4632 * and converts it into a D3D7 and D3D - D3D3 structure
4633 * This is a helper function called from various places in ddraw
4635 * Params:
4636 * wined3d: The interface to get the caps from
4637 * desc1: Old D3D <3 structure to fill (needed)
4638 * desc7: D3D7 device desc structure to fill (needed)
4640 * Returns
4641 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4643 *****************************************************************************/
4644 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4646 WINED3DCAPS wined3d_caps;
4647 HRESULT hr;
4649 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4651 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4653 wined3d_mutex_lock();
4654 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4655 wined3d_mutex_unlock();
4656 if (FAILED(hr))
4658 WARN("Failed to get device caps, hr %#x.\n", hr);
4659 return hr;
4662 /* Copy the results into the d3d7 and d3d3 structures */
4663 desc7->dwDevCaps = wined3d_caps.DevCaps;
4664 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4665 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4666 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4667 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4668 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4669 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4670 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4671 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4672 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4673 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4675 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4676 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4678 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4679 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4680 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4681 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4683 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4684 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4685 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4686 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4688 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4689 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4691 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4692 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4694 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4695 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4697 /* Remove all non-d3d7 caps */
4698 desc7->dwDevCaps &= (
4699 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4700 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4701 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4702 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4703 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4704 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4705 D3DDEVCAPS_HWRASTERIZATION);
4707 desc7->dwStencilCaps &= (
4708 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4709 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4710 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4712 /* FVF caps ?*/
4714 desc7->dwTextureOpCaps &= (
4715 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4716 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4717 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4718 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4719 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4720 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4721 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4722 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4724 desc7->dwVertexProcessingCaps &= (
4725 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4726 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4728 desc7->dpcLineCaps.dwMiscCaps &= (
4729 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4730 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4731 D3DPMISCCAPS_CULLCCW);
4733 desc7->dpcLineCaps.dwRasterCaps &= (
4734 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4735 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4736 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4737 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4738 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4739 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4740 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4741 D3DPRASTERCAPS_ZFOG);
4743 desc7->dpcLineCaps.dwZCmpCaps &= (
4744 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4745 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4746 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4748 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4749 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4750 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4751 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4752 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4753 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4755 desc7->dpcLineCaps.dwDestBlendCaps &= (
4756 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4757 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4758 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4759 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4760 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4762 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4763 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4764 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4765 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4767 desc7->dpcLineCaps.dwShadeCaps &= (
4768 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4769 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4770 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4771 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4772 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4773 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4774 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4776 desc7->dpcLineCaps.dwTextureCaps &= (
4777 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4778 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4779 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4780 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4782 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4783 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4784 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4785 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4786 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4787 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4788 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4790 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4791 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4792 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4793 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4795 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4796 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4797 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4799 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4801 /* DirectX7 always has the np2 flag set, no matter what the card
4802 * supports. Some old games (Rollcage) check the caps incorrectly.
4803 * If wined3d supports nonpow2 textures it also has np2 conditional
4804 * support. */
4805 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4808 /* Fill the missing members, and do some fixup */
4809 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4810 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4811 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4812 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4813 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4814 desc7->dpcLineCaps.dwStippleWidth = 32;
4815 desc7->dpcLineCaps.dwStippleHeight = 32;
4816 /* Use the same for the TriCaps */
4817 desc7->dpcTriCaps = desc7->dpcLineCaps;
4819 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4820 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4821 desc7->dwMinTextureWidth = 1;
4822 desc7->dwMinTextureHeight = 1;
4824 /* Convert DWORDs safely to WORDs */
4825 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4826 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4827 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4828 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4830 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4831 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4832 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4833 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4835 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4837 desc7->dwReserved1 = 0;
4838 desc7->dwReserved2 = 0;
4839 desc7->dwReserved3 = 0;
4840 desc7->dwReserved4 = 0;
4842 /* Fill the old structure */
4843 memset(desc1, 0, sizeof(*desc1));
4844 desc1->dwSize = sizeof(D3DDEVICEDESC);
4845 desc1->dwFlags = D3DDD_COLORMODEL
4846 | D3DDD_DEVCAPS
4847 | D3DDD_TRANSFORMCAPS
4848 | D3DDD_BCLIPPING
4849 | D3DDD_LIGHTINGCAPS
4850 | D3DDD_LINECAPS
4851 | D3DDD_TRICAPS
4852 | D3DDD_DEVICERENDERBITDEPTH
4853 | D3DDD_DEVICEZBUFFERBITDEPTH
4854 | D3DDD_MAXBUFFERSIZE
4855 | D3DDD_MAXVERTEXCOUNT;
4857 desc1->dcmColorModel = D3DCOLOR_RGB;
4858 desc1->dwDevCaps = desc7->dwDevCaps;
4859 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4860 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4861 desc1->bClipping = TRUE;
4862 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4863 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4864 | D3DLIGHTCAPS_PARALLELPOINT
4865 | D3DLIGHTCAPS_POINT
4866 | D3DLIGHTCAPS_SPOT;
4868 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4869 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4871 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4872 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4873 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4874 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4875 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4876 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4877 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4878 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4879 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4880 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4881 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4882 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4883 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4885 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4886 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4887 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4888 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4889 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4890 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4891 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4892 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4893 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4894 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4895 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4896 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4897 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4899 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4900 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4901 desc1->dwMaxBufferSize = 0;
4902 desc1->dwMaxVertexCount = 65536;
4903 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4904 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4905 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4906 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4907 desc1->dwMinStippleWidth = 1;
4908 desc1->dwMinStippleHeight = 1;
4909 desc1->dwMaxStippleWidth = 32;
4910 desc1->dwMaxStippleHeight = 32;
4911 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4912 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4913 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4914 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4915 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4916 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4917 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4918 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4919 desc1->dwStencilCaps = desc7->dwStencilCaps;
4920 desc1->dwFVFCaps = desc7->dwFVFCaps;
4921 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4922 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4923 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4925 return DD_OK;
4928 /*****************************************************************************
4929 * IDirectDraw7 VTable
4930 *****************************************************************************/
4931 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4933 /* IUnknown */
4934 ddraw7_QueryInterface,
4935 ddraw7_AddRef,
4936 ddraw7_Release,
4937 /* IDirectDraw */
4938 ddraw7_Compact,
4939 ddraw7_CreateClipper,
4940 ddraw7_CreatePalette,
4941 ddraw7_CreateSurface,
4942 ddraw7_DuplicateSurface,
4943 ddraw7_EnumDisplayModes,
4944 ddraw7_EnumSurfaces,
4945 ddraw7_FlipToGDISurface,
4946 ddraw7_GetCaps,
4947 ddraw7_GetDisplayMode,
4948 ddraw7_GetFourCCCodes,
4949 ddraw7_GetGDISurface,
4950 ddraw7_GetMonitorFrequency,
4951 ddraw7_GetScanLine,
4952 ddraw7_GetVerticalBlankStatus,
4953 ddraw7_Initialize,
4954 ddraw7_RestoreDisplayMode,
4955 ddraw7_SetCooperativeLevel,
4956 ddraw7_SetDisplayMode,
4957 ddraw7_WaitForVerticalBlank,
4958 /* IDirectDraw2 */
4959 ddraw7_GetAvailableVidMem,
4960 /* IDirectDraw3 */
4961 ddraw7_GetSurfaceFromDC,
4962 /* IDirectDraw4 */
4963 ddraw7_RestoreAllSurfaces,
4964 ddraw7_TestCooperativeLevel,
4965 ddraw7_GetDeviceIdentifier,
4966 /* IDirectDraw7 */
4967 ddraw7_StartModeTest,
4968 ddraw7_EvaluateMode
4971 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4973 /* IUnknown */
4974 ddraw4_QueryInterface,
4975 ddraw4_AddRef,
4976 ddraw4_Release,
4977 /* IDirectDraw */
4978 ddraw4_Compact,
4979 ddraw4_CreateClipper,
4980 ddraw4_CreatePalette,
4981 ddraw4_CreateSurface,
4982 ddraw4_DuplicateSurface,
4983 ddraw4_EnumDisplayModes,
4984 ddraw4_EnumSurfaces,
4985 ddraw4_FlipToGDISurface,
4986 ddraw4_GetCaps,
4987 ddraw4_GetDisplayMode,
4988 ddraw4_GetFourCCCodes,
4989 ddraw4_GetGDISurface,
4990 ddraw4_GetMonitorFrequency,
4991 ddraw4_GetScanLine,
4992 ddraw4_GetVerticalBlankStatus,
4993 ddraw4_Initialize,
4994 ddraw4_RestoreDisplayMode,
4995 ddraw4_SetCooperativeLevel,
4996 ddraw4_SetDisplayMode,
4997 ddraw4_WaitForVerticalBlank,
4998 /* IDirectDraw2 */
4999 ddraw4_GetAvailableVidMem,
5000 /* IDirectDraw3 */
5001 ddraw4_GetSurfaceFromDC,
5002 /* IDirectDraw4 */
5003 ddraw4_RestoreAllSurfaces,
5004 ddraw4_TestCooperativeLevel,
5005 ddraw4_GetDeviceIdentifier,
5008 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5010 /* IUnknown */
5011 ddraw2_QueryInterface,
5012 ddraw2_AddRef,
5013 ddraw2_Release,
5014 /* IDirectDraw */
5015 ddraw2_Compact,
5016 ddraw2_CreateClipper,
5017 ddraw2_CreatePalette,
5018 ddraw2_CreateSurface,
5019 ddraw2_DuplicateSurface,
5020 ddraw2_EnumDisplayModes,
5021 ddraw2_EnumSurfaces,
5022 ddraw2_FlipToGDISurface,
5023 ddraw2_GetCaps,
5024 ddraw2_GetDisplayMode,
5025 ddraw2_GetFourCCCodes,
5026 ddraw2_GetGDISurface,
5027 ddraw2_GetMonitorFrequency,
5028 ddraw2_GetScanLine,
5029 ddraw2_GetVerticalBlankStatus,
5030 ddraw2_Initialize,
5031 ddraw2_RestoreDisplayMode,
5032 ddraw2_SetCooperativeLevel,
5033 ddraw2_SetDisplayMode,
5034 ddraw2_WaitForVerticalBlank,
5035 /* IDirectDraw2 */
5036 ddraw2_GetAvailableVidMem,
5039 static const struct IDirectDrawVtbl ddraw1_vtbl =
5041 /* IUnknown */
5042 ddraw1_QueryInterface,
5043 ddraw1_AddRef,
5044 ddraw1_Release,
5045 /* IDirectDraw */
5046 ddraw1_Compact,
5047 ddraw1_CreateClipper,
5048 ddraw1_CreatePalette,
5049 ddraw1_CreateSurface,
5050 ddraw1_DuplicateSurface,
5051 ddraw1_EnumDisplayModes,
5052 ddraw1_EnumSurfaces,
5053 ddraw1_FlipToGDISurface,
5054 ddraw1_GetCaps,
5055 ddraw1_GetDisplayMode,
5056 ddraw1_GetFourCCCodes,
5057 ddraw1_GetGDISurface,
5058 ddraw1_GetMonitorFrequency,
5059 ddraw1_GetScanLine,
5060 ddraw1_GetVerticalBlankStatus,
5061 ddraw1_Initialize,
5062 ddraw1_RestoreDisplayMode,
5063 ddraw1_SetCooperativeLevel,
5064 ddraw1_SetDisplayMode,
5065 ddraw1_WaitForVerticalBlank,
5068 static const struct IDirect3D7Vtbl d3d7_vtbl =
5070 /* IUnknown methods */
5071 d3d7_QueryInterface,
5072 d3d7_AddRef,
5073 d3d7_Release,
5074 /* IDirect3D7 methods */
5075 d3d7_EnumDevices,
5076 d3d7_CreateDevice,
5077 d3d7_CreateVertexBuffer,
5078 d3d7_EnumZBufferFormats,
5079 d3d7_EvictManagedTextures
5082 static const struct IDirect3D3Vtbl d3d3_vtbl =
5084 /* IUnknown methods */
5085 d3d3_QueryInterface,
5086 d3d3_AddRef,
5087 d3d3_Release,
5088 /* IDirect3D3 methods */
5089 d3d3_EnumDevices,
5090 d3d3_CreateLight,
5091 d3d3_CreateMaterial,
5092 d3d3_CreateViewport,
5093 d3d3_FindDevice,
5094 d3d3_CreateDevice,
5095 d3d3_CreateVertexBuffer,
5096 d3d3_EnumZBufferFormats,
5097 d3d3_EvictManagedTextures
5100 static const struct IDirect3D2Vtbl d3d2_vtbl =
5102 /* IUnknown methods */
5103 d3d2_QueryInterface,
5104 d3d2_AddRef,
5105 d3d2_Release,
5106 /* IDirect3D2 methods */
5107 d3d2_EnumDevices,
5108 d3d2_CreateLight,
5109 d3d2_CreateMaterial,
5110 d3d2_CreateViewport,
5111 d3d2_FindDevice,
5112 d3d2_CreateDevice
5115 static const struct IDirect3DVtbl d3d1_vtbl =
5117 /* IUnknown methods */
5118 d3d1_QueryInterface,
5119 d3d1_AddRef,
5120 d3d1_Release,
5121 /* IDirect3D methods */
5122 d3d1_Initialize,
5123 d3d1_EnumDevices,
5124 d3d1_CreateLight,
5125 d3d1_CreateMaterial,
5126 d3d1_CreateViewport,
5127 d3d1_FindDevice
5130 /*****************************************************************************
5131 * ddraw_find_decl
5133 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5134 * if none was found.
5136 * This function is in ddraw.c and the DDraw object space because D3D7
5137 * vertex buffers are created using the IDirect3D interface to the ddraw
5138 * object, so they can be valid across D3D devices(theoretically. The ddraw
5139 * object also owns the wined3d device
5141 * Parameters:
5142 * This: Device
5143 * fvf: Fvf to find the decl for
5145 * Returns:
5146 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5148 *****************************************************************************/
5149 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5151 struct wined3d_vertex_declaration *pDecl = NULL;
5152 HRESULT hr;
5153 int p, low, high; /* deliberately signed */
5154 struct FvfToDecl *convertedDecls = This->decls;
5156 TRACE("Searching for declaration for fvf %08x... ", fvf);
5158 low = 0;
5159 high = This->numConvertedDecls - 1;
5160 while(low <= high) {
5161 p = (low + high) >> 1;
5162 TRACE("%d ", p);
5163 if(convertedDecls[p].fvf == fvf) {
5164 TRACE("found %p\n", convertedDecls[p].decl);
5165 return convertedDecls[p].decl;
5166 } else if(convertedDecls[p].fvf < fvf) {
5167 low = p + 1;
5168 } else {
5169 high = p - 1;
5172 TRACE("not found. Creating and inserting at position %d.\n", low);
5174 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5175 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5176 if (hr != S_OK) return NULL;
5178 if(This->declArraySize == This->numConvertedDecls) {
5179 int grow = max(This->declArraySize / 2, 8);
5180 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5181 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5182 if (!convertedDecls)
5184 wined3d_vertex_declaration_decref(pDecl);
5185 return NULL;
5187 This->decls = convertedDecls;
5188 This->declArraySize += grow;
5191 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5192 convertedDecls[low].decl = pDecl;
5193 convertedDecls[low].fvf = fvf;
5194 This->numConvertedDecls++;
5196 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5197 return pDecl;
5200 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5202 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5205 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5206 struct wined3d_device *device)
5208 TRACE("device_parent %p, device %p.\n", device_parent, device);
5211 /* This is run from device_process_message() in wined3d, we can't take the
5212 * wined3d mutex. */
5213 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5215 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5216 MONITORINFO monitor_info;
5217 HMONITOR monitor;
5218 BOOL ret;
5219 RECT *r;
5221 TRACE("device_parent %p.\n", device_parent);
5223 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5225 TRACE("Nothing to resize.\n");
5226 return;
5229 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5230 monitor_info.cbSize = sizeof(monitor_info);
5231 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5233 ERR("Failed to get monitor info.\n");
5234 return;
5237 r = &monitor_info.rcMonitor;
5238 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5240 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5241 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5242 ERR("Failed to resize window.\n");
5245 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
5246 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5247 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5249 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5250 struct ddraw_surface *tex_root = container_parent;
5251 DDSURFACEDESC2 desc = tex_root->surface_desc;
5252 struct ddraw_surface *ddraw_surface;
5253 HRESULT hr;
5255 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5256 "\tpool %#x, level %u, face %u, surface %p.\n",
5257 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5259 /* The ddraw root surface is created before the wined3d texture. */
5260 if (!level && face == WINED3D_CUBEMAP_FACE_POSITIVE_X)
5262 ddraw_surface = tex_root;
5263 goto done;
5266 desc.dwWidth = width;
5267 desc.dwHeight = height;
5268 if (level)
5269 desc.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
5270 else
5271 desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
5273 if (desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5275 desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5277 switch (face)
5279 case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5280 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5281 break;
5283 case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5284 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
5285 break;
5287 case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5288 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
5289 break;
5291 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5292 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
5293 break;
5295 case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5296 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
5297 break;
5299 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5300 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
5301 break;
5303 default:
5304 ERR("Unexpected cube face.\n");
5305 return DDERR_INVALIDPARAMS;
5310 /* FIXME: Validate that format, usage, pool, etc. really make sense. */
5311 if (FAILED(hr = ddraw_create_surface(ddraw, &desc, &ddraw_surface, level, tex_root->version)))
5312 return hr;
5314 done:
5315 *surface = ddraw_surface->wined3d_surface;
5316 wined3d_surface_incref(*surface);
5318 return DD_OK;
5321 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5323 struct ddraw *ddraw = parent;
5324 ddraw->wined3d_frontbuffer = NULL;
5327 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5329 ddraw_frontbuffer_destroyed,
5332 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
5333 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
5334 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
5336 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5337 HRESULT hr;
5339 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
5340 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
5341 device_parent, container_parent, width, height, format_id, usage,
5342 multisample_type, multisample_quality, surface);
5344 if (ddraw->wined3d_frontbuffer)
5346 ERR("Frontbuffer already created.\n");
5347 return E_FAIL;
5350 if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format_id, 0,
5351 usage, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality, DefaultSurfaceType,
5352 WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, surface)))
5353 ddraw->wined3d_frontbuffer = *surface;
5355 return hr;
5358 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5359 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5360 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5362 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5363 "format %#x, pool %#x, usage %#x, volume %p.\n",
5364 device_parent, container_parent, width, height, depth,
5365 format, pool, usage, volume);
5367 ERR("Not implemented!\n");
5369 return E_NOTIMPL;
5372 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5373 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5375 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5376 HRESULT hr;
5378 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5380 if (ddraw->wined3d_swapchain)
5382 ERR("Swapchain already created.\n");
5383 return E_FAIL;
5386 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5387 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5388 if (FAILED(hr))
5389 WARN("Failed to create swapchain, hr %#x.\n", hr);
5391 return hr;
5394 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5396 device_parent_wined3d_device_created,
5397 device_parent_mode_changed,
5398 device_parent_create_swapchain_surface,
5399 device_parent_create_texture_surface,
5400 device_parent_create_volume,
5401 device_parent_create_swapchain,
5404 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5406 HRESULT hr;
5407 HDC hDC;
5409 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5410 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5411 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5412 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5413 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5414 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5415 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5416 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5417 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5418 ddraw->numIfaces = 1;
5419 ddraw->ref7 = 1;
5421 /* Get the current screen settings. */
5422 hDC = GetDC(0);
5423 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5424 ReleaseDC(0, hDC);
5425 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5426 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5428 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5429 if (!ddraw->wined3d)
5431 WARN("Failed to create a wined3d object.\n");
5432 return E_OUTOFMEMORY;
5435 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5436 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5437 if (FAILED(hr))
5439 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5440 wined3d_decref(ddraw->wined3d);
5441 return hr;
5444 list_init(&ddraw->surface_list);
5446 return DD_OK;