2 * IDirect3D8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #define NONAMELESSUNION
22 #define NONAMELESSSTRUCT
27 #include "wine/debug.h"
32 #include "d3d8_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
37 static const int modes
[NUM_MODES
][3] = {
50 /* retrieve the X display to use on a given DC */
51 inline static Display
*get_display( HDC hdc
)
54 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
56 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
57 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
62 /* IDirect3D IUnknown parts follow: */
63 HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID riid
,LPVOID
*ppobj
)
65 ICOM_THIS(IDirect3D8Impl
,iface
);
67 if (IsEqualGUID(riid
, &IID_IUnknown
)
68 || IsEqualGUID(riid
, &IID_IDirect3D8
)) {
69 IDirect3D8Impl_AddRef(iface
);
74 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
78 ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
79 ICOM_THIS(IDirect3D8Impl
,iface
);
80 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
84 ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
85 ICOM_THIS(IDirect3D8Impl
,iface
);
86 ULONG ref
= --This
->ref
;
87 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
89 HeapFree(GetProcessHeap(), 0, This
);
93 /* IDirect3D Interface follow: */
94 HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
95 ICOM_THIS(IDirect3D8Impl
,iface
);
96 FIXME("(%p)->(%p): stub\n", This
, pInitializeFunction
);
100 UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
101 ICOM_THIS(IDirect3D8Impl
,iface
);
102 /* FIXME: Set to one for now to imply the display */
103 TRACE("(%p): Mostly stub, only returns primary display\n", This
);
107 HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface
,
108 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) {
109 ICOM_THIS(IDirect3D8Impl
,iface
);
111 TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This
, Adapter
, Flags
, pIdentifier
);
113 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
114 return D3DERR_INVALIDCALL
;
117 if (Adapter
== 0) { /* Display */
118 strcpy(pIdentifier
->Driver
, "Display");
119 strcpy(pIdentifier
->Description
, "Direct3D Display");
120 pIdentifier
->DriverVersion
.s
.HighPart
= 1;
121 pIdentifier
->DriverVersion
.s
.LowPart
= 0;
122 pIdentifier
->VendorId
= 0;
123 pIdentifier
->DeviceId
= 0;
124 pIdentifier
->SubSysId
= 0;
125 pIdentifier
->Revision
= 0;
126 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
127 if (Flags
& D3DENUM_NO_WHQL_LEVEL
) {
128 pIdentifier
->WHQLLevel
= 0;
130 pIdentifier
->WHQLLevel
= 1;
133 FIXME("Adapter not primary display\n");
139 UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,
141 ICOM_THIS(IDirect3D8Impl
,iface
);
143 TRACE("(%p}->(Adapter: %d)\n", This
, Adapter
);
145 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
146 return D3DERR_INVALIDCALL
;
149 if (Adapter
== 0) { /* Display */
150 int maxWidth
= GetSystemMetrics(SM_CXSCREEN
);
151 int maxHeight
= GetSystemMetrics(SM_CYSCREEN
);
154 for (i
=0; i
<NUM_MODES
; i
++) {
155 if (modes
[i
][0] > maxWidth
|| modes
[i
][1] > maxHeight
) {
161 FIXME("Adapter not primary display\n");
167 HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
,
168 UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
169 ICOM_THIS(IDirect3D8Impl
,iface
);
171 TRACE("(%p}->(Adapter: %d, mode: %d, pMode=%p)\n", This
, Adapter
, Mode
, pMode
);
173 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
174 return D3DERR_INVALIDCALL
;
177 if (Adapter
== 0) { /* Display */
182 pMode
->Width
= GetSystemMetrics(SM_CXSCREEN
);
183 pMode
->Height
= GetSystemMetrics(SM_CYSCREEN
);
184 pMode
->RefreshRate
= 85; /*FIXME: How to identify? */
185 } else if (Mode
< (NUM_MODES
+1)) {
186 pMode
->Width
= modes
[Mode
-1][0];
187 pMode
->Height
= modes
[Mode
-1][1];
188 pMode
->RefreshRate
= modes
[Mode
-1][2];
190 TRACE("Requested mode out of range %d\n", Mode
);
191 return D3DERR_INVALIDCALL
;
194 hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
195 bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
199 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
200 /*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/
201 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
202 case 24: pMode
->Format
= D3DFMT_R8G8B8
; break;
203 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
204 default: pMode
->Format
= D3DFMT_UNKNOWN
;
206 TRACE("W %d H %d rr %d fmt %x\n", pMode
->Width
, pMode
->Height
, pMode
->RefreshRate
, pMode
->Format
);
209 FIXME("Adapter not primary display\n");
215 HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
,
216 UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
217 ICOM_THIS(IDirect3D8Impl
,iface
);
218 TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This
, Adapter
, pMode
);
220 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
221 return D3DERR_INVALIDCALL
;
224 if (Adapter
== 0) { /* Display */
228 pMode
->Width
= GetSystemMetrics(SM_CXSCREEN
);
229 pMode
->Height
= GetSystemMetrics(SM_CYSCREEN
);
230 pMode
->RefreshRate
= 85; /*FIXME: How to identify? */
232 hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
233 bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
237 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
238 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
239 /*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/
240 case 24: pMode
->Format
= D3DFMT_R8G8B8
; break;
241 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
242 default: pMode
->Format
= D3DFMT_UNKNOWN
;
246 FIXME("Adapter not primary display\n");
249 TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode
->Width
,
250 pMode
->Height
, pMode
->RefreshRate
, pMode
->Format
);
254 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
255 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
256 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
257 ICOM_THIS(IDirect3D8Impl
,iface
);
258 FIXME("(%p)->(Adptr:%d, CheckType:%x, DispFmt:%x, BackBuf:%x, Win? %d): stub\n", This
, Adapter
, CheckType
,
259 DisplayFormat
, BackBufferFormat
, Windowed
);
263 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
264 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
265 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
266 ICOM_THIS(IDirect3D8Impl
,iface
);
267 FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %d, Use: %ld, ResTyp: %x, CheckFmt: %d)\n", This
, Adapter
, DeviceType
,
268 AdapterFormat
, Usage
, RType
, CheckFormat
);
272 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType (LPDIRECT3D8 iface
,
273 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
274 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) {
275 ICOM_THIS(IDirect3D8Impl
,iface
);
276 FIXME("(%p)->(Adptr:%d, DevType: %x, SurfFmt: %x, Win? %d, MultiSamp: %x)\n", This
, Adapter
, DeviceType
,
277 SurfaceFormat
, Windowed
, MultiSampleType
);
281 HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch (LPDIRECT3D8 iface
,
282 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
283 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
284 ICOM_THIS(IDirect3D8Impl
,iface
);
285 FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %x, RendrTgtFmt: %x, DepthStencilFmt: %x)\n", This
, Adapter
, DeviceType
,
286 AdapterFormat
, RenderTargetFormat
, DepthStencilFormat
);
290 HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface
,
291 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
292 ICOM_THIS(IDirect3D8Impl
,iface
);
293 TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This
, Adapter
, DeviceType
, pCaps
);
296 /* NOTE: Most of the values here are complete garbage for now */
297 pCaps
->DeviceType
= (DeviceType
== D3DDEVTYPE_HAL
) ? D3DDEVTYPE_HAL
: D3DDEVTYPE_REF
; /* Not quite true, but use h/w supported by opengl I suppose */
298 pCaps
->AdapterOrdinal
= Adapter
;
301 pCaps
->Caps2
= D3DCAPS2_CANRENDERWINDOWED
;
302 pCaps
->Caps3
= D3DDEVCAPS_HWTRANSFORMANDLIGHT
;
303 pCaps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
;
305 pCaps
->CursorCaps
= 0;
307 pCaps
->DevCaps
= D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_PUREDEVICE
;
309 pCaps
->PrimitiveMiscCaps
= D3DPMISCCAPS_CULLCCW
| D3DPMISCCAPS_CULLCW
| D3DPMISCCAPS_COLORWRITEENABLE
| D3DPMISCCAPS_CLIPTLVERTS
|
310 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
| D3DPMISCCAPS_MASKZ
; /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
311 pCaps
->RasterCaps
= D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_PAT
;
312 pCaps
->ZCmpCaps
= D3DPCMPCAPS_ALWAYS
| D3DPCMPCAPS_EQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_GREATEREQUAL
|
313 D3DPCMPCAPS_LESS
| D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_NOTEQUAL
;
315 pCaps
->SrcBlendCaps
= 0;
316 pCaps
->DestBlendCaps
= 0;
317 pCaps
->AlphaCmpCaps
= 0;
318 pCaps
->ShadeCaps
= D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_COLORGOURAUDRGB
;
319 pCaps
->TextureCaps
= D3DPTEXTURECAPS_ALPHA
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_VOLUMEMAP
| D3DPTEXTURECAPS_MIPMAP
;
320 pCaps
->TextureFilterCaps
= 0;
321 pCaps
->CubeTextureFilterCaps
= 0;
322 pCaps
->VolumeTextureFilterCaps
= 0;
323 pCaps
->TextureAddressCaps
= D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_CLAMP
| D3DPTADDRESSCAPS_WRAP
;
324 pCaps
->VolumeTextureAddressCaps
= 0;
326 pCaps
->LineCaps
= D3DLINECAPS_TEXTURE
| D3DLINECAPS_ZTEST
;
328 pCaps
->MaxTextureWidth
= 16384;
329 pCaps
->MaxTextureHeight
= 16384;
330 pCaps
->MaxVolumeExtent
= 0;
332 pCaps
->MaxTextureRepeat
= 32768;
333 pCaps
->MaxTextureAspectRatio
= 32768;
334 pCaps
->MaxAnisotropy
= 0;
335 pCaps
->MaxVertexW
= 1.0;
337 pCaps
->GuardBandLeft
= 0;
338 pCaps
->GuardBandTop
= 0;
339 pCaps
->GuardBandRight
= 0;
340 pCaps
->GuardBandBottom
= 0;
342 pCaps
->ExtentsAdjust
= 0;
344 pCaps
->StencilCaps
= D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INCRSAT
|
345 D3DSTENCILCAPS_INVERT
| D3DSTENCILCAPS_KEEP
|
346 D3DSTENCILCAPS_REPLACE
| D3DSTENCILCAPS_ZERO
/* | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_INCR */;
348 pCaps
->FVFCaps
= D3DFVFCAPS_PSIZE
| 0x80000;
349 pCaps
->TextureOpCaps
= 0xFFFFFFFF;
354 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
355 TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max
);
356 pCaps
->MaxTextureBlendStages
= min(8, gl_max
);
357 pCaps
->MaxSimultaneousTextures
= min(8, gl_max
);
359 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
360 pCaps
->MaxUserClipPlanes
= min(MAX_CLIPPLANES
, gl_max
);
361 TRACE("GLCaps: GL_MAX_CLIP_PLANES=%d\n", gl_max
);
363 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
364 pCaps
->MaxActiveLights
= min(MAX_ACTIVE_LIGHTS
, gl_max
);
365 TRACE("GLCaps: GL_MAX_LIGHTS=%d\n", gl_max
);
368 pCaps
->VertexProcessingCaps
= D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_TEXGEN
;
370 pCaps
->MaxVertexBlendMatrices
= 1;
371 pCaps
->MaxVertexBlendMatrixIndex
= 1;
373 pCaps
->MaxPointSize
= 128.0;
375 pCaps
->MaxPrimitiveCount
= 0xFFFFFFFF;
376 pCaps
->MaxVertexIndex
= 0xFFFFFFFF;
377 pCaps
->MaxStreams
= 1;
378 pCaps
->MaxStreamStride
= 1024;
380 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
381 pCaps
->MaxVertexShaderConst
= D3D8_VSHADER_MAX_CONSTANTS
;
383 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,1);
384 pCaps
->MaxPixelShaderValue
= 1.0;
389 HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor (LPDIRECT3D8 iface
,
391 ICOM_THIS(IDirect3D8Impl
,iface
);
392 FIXME("(%p)->(Adptr:%d)\n", This
, Adapter
);
396 HRESULT WINAPI
IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface
,
397 UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
398 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
399 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
400 IDirect3DDevice8Impl
*object
;
403 XVisualInfo
template;
404 const char *GL_Extensions
= NULL
;
405 const char *GLX_Extensions
= NULL
;
408 ICOM_THIS(IDirect3D8Impl
,iface
);
409 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
410 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
412 /* Allocate the storage for the device */
413 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
414 if (NULL
== object
) {
415 return D3DERR_OUTOFVIDEOMEMORY
;
417 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
419 object
->direct3d8
= This
;
420 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
421 IDirect3D8_AddRef((LPDIRECT3D8
) object
->direct3d8
);
423 /** use StateBlock Factory here, for creating the startup stateBlock */
424 object
->StateBlock
= NULL
;
425 IDirect3DDeviceImpl_CreateStateBlock(object
, D3DSBT_ALL
, NULL
);
426 object
->UpdateStateBlock
= object
->StateBlock
;
428 /* Save the creation parameters */
429 object
->CreateParms
.AdapterOrdinal
= Adapter
;
430 object
->CreateParms
.DeviceType
= DeviceType
;
431 object
->CreateParms
.hFocusWindow
= hFocusWindow
;
432 object
->CreateParms
.BehaviorFlags
= BehaviourFlags
;
434 *ppReturnedDeviceInterface
= (LPDIRECT3DDEVICE8
)object
;
436 /* Initialize settings */
437 memcpy(&object
->PresentParms
, pPresentationParameters
, sizeof(D3DPRESENT_PARAMETERS
));
439 object
->PresentParms
.BackBufferCount
= 1; /* Opengl only supports one? */
440 pPresentationParameters
->BackBufferCount
= 1;
442 object
->adapterNo
= Adapter
;
443 object
->devType
= DeviceType
;
445 /* Initialize openGl */
448 int dblBuf
[]={GLX_STENCIL_SIZE
,8,GLX_RGBA
,GLX_DEPTH_SIZE
,16,GLX_DOUBLEBUFFER
,None
};
449 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
450 /*int dblBuf[]={GLX_RGBA,GLX_RED_SIZE,4,GLX_GREEN_SIZE,4,GLX_BLUE_SIZE,4,GLX_DOUBLEBUFFER,None}; */
452 /* Which hwnd are we using? */
453 /* if (pPresentationParameters->Windowed) { */
454 whichHWND
= pPresentationParameters
->hDeviceWindow
;
456 whichHWND
= hFocusWindow
;
458 object
->win
= (Window
)GetPropA( whichHWND
, "__wine_x11_client_window" );
461 * whichHWND = (HWND) GetDesktopWindow();
462 * object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" );
467 hDc
= GetDC(whichHWND
);
468 object
->display
= get_display(hDc
);
471 object
->visInfo
= glXChooseVisual(object
->display
, DefaultScreen(object
->display
), dblBuf
);
472 if (NULL
== object
->visInfo
) {
473 FIXME("cannot choose needed glxVisual with Stencil Buffer\n");
476 * second try using wine initialized visual ...
477 * must be fixed reworking wine-glx init
479 template.visualid
= (VisualID
)GetPropA( GetDesktopWindow(), "__wine_x11_visual_id" );
480 object
->visInfo
= XGetVisualInfo(object
->display
, VisualIDMask
, &template, &num
);
481 if (NULL
== object
->visInfo
) {
482 ERR("cannot really get XVisual\n");
484 return D3DERR_NOTAVAILABLE
;
487 object
->glCtx
= glXCreateContext(object
->display
, object
->visInfo
, NULL
, GL_TRUE
);
488 if (NULL
== object
->glCtx
) {
489 ERR("cannot create glxContext\n");
491 return D3DERR_NOTAVAILABLE
;
495 ReleaseDC(whichHWND
, hDc
);
498 if (object
->glCtx
== NULL
) {
499 ERR("Error in context creation !\n");
500 return D3DERR_INVALIDCALL
;
502 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
503 whichHWND
, object
->glCtx
, object
->win
, object
->visInfo
);
506 TRACE("Creating back buffer\n");
507 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
508 then the corresponding dimension of the client area of the hDeviceWindow
509 (or the focus window, if hDeviceWindow is NULL) is taken. */
510 if (pPresentationParameters
->Windowed
&& ((pPresentationParameters
->BackBufferWidth
== 0) ||
511 (pPresentationParameters
->BackBufferHeight
== 0))) {
514 GetClientRect(whichHWND
, &Rect
);
516 if (pPresentationParameters
->BackBufferWidth
== 0) {
517 pPresentationParameters
->BackBufferWidth
= Rect
.right
;
518 TRACE("Updating width to %d\n", pPresentationParameters
->BackBufferWidth
);
520 if (pPresentationParameters
->BackBufferHeight
== 0) {
521 pPresentationParameters
->BackBufferHeight
= Rect
.bottom
;
522 TRACE("Updating height to %d\n", pPresentationParameters
->BackBufferHeight
);
526 IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8
) object
,
527 pPresentationParameters
->BackBufferWidth
,
528 pPresentationParameters
->BackBufferHeight
,
529 pPresentationParameters
->BackBufferFormat
,
530 (LPDIRECT3DSURFACE8
*) &object
->backBuffer
);
532 /* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!?
533 ((x11_ds_private *) surface->private)->opengl_flip = TRUE;
536 struct _surface_chain *chain = surface->s.chain;
537 for (i=0;i<chain->nrofsurfaces;i++)
538 if (chain->surfaces[i]->s.surface_desc.ddsCaps.dwCaps & DDSCAPS_FLIP)
539 ((x11_ds_private *) chain->surfaces[i]->private)->opengl_flip = TRUE;
545 /*TRACE("hereeee. %x %x %x\n", object->display, object->win, object->glCtx);*/
546 if (glXMakeCurrent(object
->display
, object
->win
, object
->glCtx
) == False
) {
547 ERR("Error in setting current context (context %p drawable %ld)!\n", object
->glCtx
, object
->win
);
549 checkGLcall("glXMakeCurrent");
551 /* Clear the screen */
552 glClearColor(1.0, 0.0, 0.0, 0.0);
553 checkGLcall("glClearColor");
554 glColor3f(1.0, 1.0, 1.0);
555 checkGLcall("glColor3f");
557 glEnable(GL_LIGHTING
);
558 checkGLcall("glEnable");
560 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER
, GL_TRUE
);
561 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
563 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_COMBINE_EXT
);
564 checkGLcall("glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
566 /* Initialize openGL extension related variables */
567 object
->isMultiTexture
= FALSE
;
568 object
->TextureUnits
= 1;
570 /* Retrieve opengl defaults */
571 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
572 object
->clipPlanes
= min(MAX_CLIPPLANES
, gl_max
);
573 TRACE("ClipPlanes support - num Planes=%d\n", gl_max
);
575 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
576 object
->maxLights
= min(MAX_ACTIVE_LIGHTS
, gl_max
);
577 TRACE("Lights support - max lights=%d\n", gl_max
);
579 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
580 GL_Extensions
= glGetString(GL_EXTENSIONS
);
581 TRACE("GL_Extensions reported:\n");
583 if (NULL
== GL_Extensions
) {
584 ERR(" GL_Extensions returns NULL\n");
586 while (*GL_Extensions
!= 0x00) {
587 const char *Start
= GL_Extensions
;
590 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
591 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
594 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
595 TRACE (" %s\n", ThisExtn
);
597 if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
598 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
599 object
->isMultiTexture
= TRUE
;
600 object
->TextureUnits
= min(8, gl_max
);
601 TRACE("FOUND: Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max
);
604 if (*GL_Extensions
== ' ') GL_Extensions
++;
608 GLX_Extensions
= glXQueryExtensionsString(object
->display
, DefaultScreen(object
->display
));
609 TRACE("GLX_Extensions reported:\n");
611 if (NULL
== GLX_Extensions
) {
612 ERR(" GLX_Extensions returns NULL\n");
614 while (*GLX_Extensions
!= 0x00) {
615 const char *Start
= GLX_Extensions
;
618 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
619 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
622 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
623 TRACE (" %s\n", ThisExtn
);
624 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
628 /* Setup all the devices defaults */
629 IDirect3DDeviceImpl_InitStartupStateBlock(object
);
633 { /* Set a default viewport */
637 vp
.Width
= pPresentationParameters
->BackBufferWidth
;
638 vp
.Height
= pPresentationParameters
->BackBufferHeight
;
641 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8
) object
, &vp
);
644 TRACE("(%p,%d)\n", This
, Adapter
);
648 ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
=
650 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
651 IDirect3D8Impl_QueryInterface
,
652 IDirect3D8Impl_AddRef
,
653 IDirect3D8Impl_Release
,
654 IDirect3D8Impl_RegisterSoftwareDevice
,
655 IDirect3D8Impl_GetAdapterCount
,
656 IDirect3D8Impl_GetAdapterIdentifier
,
657 IDirect3D8Impl_GetAdapterModeCount
,
658 IDirect3D8Impl_EnumAdapterModes
,
659 IDirect3D8Impl_GetAdapterDisplayMode
,
660 IDirect3D8Impl_CheckDeviceType
,
661 IDirect3D8Impl_CheckDeviceFormat
,
662 IDirect3D8Impl_CheckDeviceMultiSampleType
,
663 IDirect3D8Impl_CheckDepthStencilMatch
,
664 IDirect3D8Impl_GetDeviceCaps
,
665 IDirect3D8Impl_GetAdapterMonitor
,
666 IDirect3D8Impl_CreateDevice