- Defer of IDirect3DVertexShader_SetConstant, waiting for
commit92155f158f3ff7b6e055d7ae8ab8d2ac98ac3404
authorRaphael Junqueira <fenix@club-internet.fr>
Thu, 30 Jan 2003 00:18:27 +0000 (30 00:18 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 30 Jan 2003 00:18:27 +0000 (30 00:18 +0000)
treefa3e815b26f1e379a6ded95a7c2ff93f245041f1
parente63f4abffb04796293091cc687accda1ef18c75a
- Defer of IDirect3DVertexShader_SetConstant, waiting for
DrawPrimitive call.
- Beginning of VertexShader constants support into stateblock (only
  stored, not captured yet).
- Fix compiation with nivdia GL/gl.h and mesa Gl/glext headers as
  reported by Andrew John Hughes.
- One glActiveTexture/glActiveTextureARB missing.
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/directx.c