windowscodecs/tests: Use BOOL type where appropriate.
[wine.git] / dlls / d3drm / d3drm.spec
blob4108a72eed0cef056c63fbc3cd4ba29e9ddaac41
1 @ stdcall D3DRMColorGetAlpha(long)
2 @ stdcall D3DRMColorGetBlue(long)
3 @ stdcall D3DRMColorGetGreen(long)
4 @ stdcall D3DRMColorGetRed(long)
5 @ stdcall D3DRMCreateColorRGB(float float float)
6 @ stdcall D3DRMCreateColorRGBA(float float float float)
7 @ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
8 @ stdcall D3DRMQuaternionFromRotation(ptr ptr float)
9 @ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
10 @ stdcall D3DRMQuaternionSlerp(ptr ptr ptr float)
11 @ stdcall D3DRMVectorAdd(ptr ptr ptr)
12 @ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
13 @ stdcall D3DRMVectorDotProduct(ptr ptr)
14 @ stdcall D3DRMVectorModulus(ptr)
15 @ stdcall D3DRMVectorNormalize(ptr)
16 @ stdcall D3DRMVectorRandom(ptr)
17 @ stdcall D3DRMVectorReflect(ptr ptr ptr)
18 @ stdcall D3DRMVectorRotate(ptr ptr ptr float)
19 @ stdcall D3DRMVectorScale(ptr ptr float)
20 @ stdcall D3DRMVectorSubtract(ptr ptr ptr)
21 @ stdcall Direct3DRMCreate(ptr)
22 @ stub DllCanUnloadNow
23 @ stub DllGetClassObject