wined3d: Add NVIDIA GeForce 410M.
[wine.git] / dlls / wined3d / directx.c
blob6b6bc8e649ddb910e730dcb2da29575223800e2f
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
42 DRIVER_AMD_R100,
43 DRIVER_AMD_R300,
44 DRIVER_AMD_R600,
45 DRIVER_INTEL_GMA800,
46 DRIVER_INTEL_GMA900,
47 DRIVER_INTEL_GMA950,
48 DRIVER_INTEL_GMA3000,
49 DRIVER_NVIDIA_TNT,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
53 DRIVER_UNKNOWN
56 enum wined3d_driver_model
58 DRIVER_MODEL_WIN9X,
59 DRIVER_MODEL_NT40,
60 DRIVER_MODEL_NT5X,
61 DRIVER_MODEL_NT6X
64 enum wined3d_gl_vendor
66 GL_VENDOR_UNKNOWN,
67 GL_VENDOR_APPLE,
68 GL_VENDOR_FGLRX,
69 GL_VENDOR_INTEL,
70 GL_VENDOR_MESA,
71 GL_VENDOR_NVIDIA,
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
84 static const struct wined3d_extension_map gl_extension_map[] =
86 /* APPLE */
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
88 {"GL_APPLE_fence", APPLE_FENCE },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
93 /* ARB */
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
100 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
101 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
102 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
103 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
104 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
108 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
111 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
118 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
122 {"GL_ARB_shadow", ARB_SHADOW },
123 {"GL_ARB_sync", ARB_SYNC },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
142 /* ATI */
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
149 /* EXT */
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
170 {"GL_EXT_texture3D", EXT_TEXTURE3D },
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
182 /* NV */
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
184 {"GL_NV_fence", NV_FENCE },
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
189 {"GL_NV_half_float", NV_HALF_FLOAT },
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
191 {"GL_NV_point_sprite", NV_POINT_SPRITE },
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
204 /* SGI */
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
208 static const struct wined3d_extension_map wgl_extension_map[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
223 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
232 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
243 const GLenum magLookup[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST, GL_NEAREST, GL_LINEAR,
249 const GLenum magLookup_noFilter[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST, GL_NEAREST, GL_NEAREST,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
271 HDC dc;
272 HWND wnd;
273 HGLRC gl_ctx;
274 HDC restore_dc;
275 HGLRC restore_gl_ctx;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
280 TRACE("Destroying fake GL context.\n");
282 if (!wglMakeCurrent(NULL, NULL))
283 ERR("Failed to disable fake GL context.\n");
285 if (!wglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
301 PIXELFORMATDESCRIPTOR pfd;
302 int iPixelFormat;
304 TRACE("getting context...\n");
306 ctx->restore_dc = wglGetCurrentDC();
307 ctx->restore_gl_ctx = wglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312 if (!ctx->wnd)
314 ERR("Failed to create a window.\n");
315 goto fail;
318 ctx->dc = GetDC(ctx->wnd);
319 if (!ctx->dc)
321 ERR("Failed to get a DC.\n");
322 goto fail;
325 /* PixelFormat selection */
326 ZeroMemory(&pfd, sizeof(pfd));
327 pfd.nSize = sizeof(pfd);
328 pfd.nVersion = 1;
329 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330 pfd.iPixelType = PFD_TYPE_RGBA;
331 pfd.cColorBits = 32;
332 pfd.iLayerType = PFD_MAIN_PLANE;
334 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
338 goto fail;
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
346 WARN("Failed to create default context for capabilities initialization.\n");
347 goto fail;
350 /* Make it the current GL context. */
351 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
353 ERR("Failed to make fake GL context current.\n");
354 goto fail;
357 return TRUE;
359 fail:
360 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
361 ctx->gl_ctx = NULL;
362 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363 ctx->dc = NULL;
364 if (ctx->wnd) DestroyWindow(ctx->wnd);
365 ctx->wnd = NULL;
366 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367 ERR("Failed to restore previous GL context.\n");
369 return FALSE;
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
375 adapter->UsedTextureRam += amount;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377 return adapter->UsedTextureRam;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
382 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
388 ULONG refcount = InterlockedIncrement(&wined3d->ref);
390 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
392 return refcount;
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
397 ULONG refcount = InterlockedDecrement(&wined3d->ref);
399 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
401 if (!refcount)
403 unsigned int i;
405 for (i = 0; i < wined3d->adapter_count; ++i)
407 wined3d_adapter_cleanup(&wined3d->adapters[i]);
409 HeapFree(GetProcessHeap(), 0, wined3d);
412 return refcount;
415 /* Context activation is done by the caller. */
416 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
418 GLuint prog;
419 BOOL ret = FALSE;
420 const char *testcode =
421 "!!ARBvp1.0\n"
422 "PARAM C[66] = { program.env[0..65] };\n"
423 "ADDRESS A0;"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
427 "END\n";
429 while (gl_info->gl_ops.gl.p_glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog));
431 if(!prog) {
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436 strlen(testcode), testcode));
437 if (gl_info->gl_ops.gl.p_glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441 ret = TRUE;
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446 checkGLcall("ARB vp offset limit test cleanup");
448 return ret;
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
454 if (card_vendor != HW_VENDOR_AMD) return FALSE;
455 if (device == CARD_AMD_RADEON_9500) return TRUE;
456 if (device == CARD_AMD_RADEON_X700) return TRUE;
457 if (device == CARD_AMD_RADEON_X1600) return TRUE;
458 return FALSE;
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor == HW_VENDOR_NVIDIA)
466 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467 device == CARD_NVIDIA_GEFORCEFX_5600 ||
468 device == CARD_NVIDIA_GEFORCEFX_5800)
470 return TRUE;
473 return FALSE;
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
479 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
483 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488 * the chance that other implementations support them is rather small since Win32 QuickTime uses
489 * DirectDraw, not OpenGL.
491 * This test has been moved into wined3d_guess_gl_vendor()
493 if (gl_vendor == GL_VENDOR_APPLE)
495 return TRUE;
497 return FALSE;
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
503 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505 * all the texture. This function detects this bug by its symptom and disables PBOs
506 * if the test fails.
508 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511 * read back is compared to the original. If they are equal PBOs are assumed to work,
512 * otherwise the PBO extension is disabled. */
513 GLuint texture, pbo;
514 static const unsigned int pattern[] =
516 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
521 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
523 /* No PBO -> No point in testing them. */
524 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
526 while (gl_info->gl_ops.gl.p_glGetError());
527 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
530 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532 checkGLcall("Specifying the PBO test texture");
534 GL_EXTCALL(glGenBuffersARB(1, &pbo));
535 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537 checkGLcall("Specifying the PBO test pbo");
539 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540 checkGLcall("Loading the PBO test texture");
542 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
544 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
546 memset(check, 0, sizeof(check));
547 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548 checkGLcall("Reading back the PBO test texture");
550 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552 checkGLcall("PBO test cleanup");
554 if (memcmp(check, pattern, sizeof(check)))
556 WARN("PBO test failed, read back data doesn't match original.\n"
557 "Disabling PBOs. This may result in slower performance.\n");
558 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
560 else
562 TRACE("PBO test successful.\n");
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
569 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
575 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576 if (card_vendor != HW_VENDOR_AMD) return FALSE;
577 if (device == CARD_AMD_RADEON_X1600) return FALSE;
578 return TRUE;
581 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
584 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
588 * hardcoded
590 * dx10 cards usually have 64 varyings */
591 return gl_info->limits.glsl_varyings > 44;
594 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
597 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
600 /* A GL context is provided by the caller */
601 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
602 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
604 GLenum error;
605 DWORD data[16];
607 if (!gl_info->supported[EXT_SECONDARY_COLOR])
608 return FALSE;
610 while (gl_info->gl_ops.gl.p_glGetError());
611 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
612 error = gl_info->gl_ops.gl.p_glGetError();
614 if (error == GL_NO_ERROR)
616 TRACE("GL Implementation accepts 4 component specular color pointers\n");
617 return TRUE;
619 else
621 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622 debug_glerror(error));
623 return FALSE;
627 /* A GL context is provided by the caller */
628 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
631 GLuint prog;
632 BOOL ret = FALSE;
633 GLint pos;
634 const char *testcode =
635 "!!ARBvp1.0\n"
636 "OPTION NV_vertex_program2;\n"
637 "MOV result.clip[0], 0.0;\n"
638 "MOV result.position, 0.0;\n"
639 "END\n";
641 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
643 while (gl_info->gl_ops.gl.p_glGetError());
645 GL_EXTCALL(glGenProgramsARB(1, &prog));
646 if(!prog)
648 ERR("Failed to create the NVvp clip test program\n");
649 return FALSE;
651 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
652 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
653 strlen(testcode), testcode));
654 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
655 if(pos != -1)
657 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
659 ret = TRUE;
660 while (gl_info->gl_ops.gl.p_glGetError());
662 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
664 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
665 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
666 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
668 return ret;
671 /* Context activation is done by the caller. */
672 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
673 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
675 char data[4 * 4 * 4];
676 GLuint tex, fbo;
677 GLenum status;
679 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
681 memset(data, 0xcc, sizeof(data));
683 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
684 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
685 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
686 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
687 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
688 checkGLcall("glTexImage2D");
690 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
691 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
692 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
693 checkGLcall("glFramebufferTexture2D");
695 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
696 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
697 checkGLcall("glCheckFramebufferStatus");
699 memset(data, 0x11, sizeof(data));
700 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
701 checkGLcall("glTexSubImage2D");
703 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
704 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
705 checkGLcall("glClear");
707 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
708 checkGLcall("glGetTexImage");
710 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
711 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
712 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
713 checkGLcall("glBindTexture");
715 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
716 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
717 checkGLcall("glDeleteTextures");
719 return *(DWORD *)data == 0x11111111;
722 /* Context activation is done by the caller. */
723 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
724 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
726 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
728 GLuint tex;
729 GLint size;
731 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
732 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
733 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
734 checkGLcall("glTexImage2D");
736 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
737 checkGLcall("glGetTexLevelParameteriv");
738 TRACE("Real color depth is %d\n", size);
740 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
741 checkGLcall("glBindTexture");
742 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
743 checkGLcall("glDeleteTextures");
745 return size < 16;
748 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 return gl_vendor == GL_VENDOR_FGLRX;
754 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
755 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
757 if (card_vendor != HW_VENDOR_AMD) return FALSE;
758 if (device == CARD_AMD_RADEON_8500) return TRUE;
759 return FALSE;
762 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
764 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
765 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
766 * allow 48 different offsets or other helper immediate values. */
767 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
768 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
771 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
773 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
774 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
775 * If real NP2 textures are used, the driver falls back to software. We could just remove the
776 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
777 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
778 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
779 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
781 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
782 * has this extension promoted to core. The extension loading code sets this extension supported
783 * due to that, so this code works on fglrx as well. */
784 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
786 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
787 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
788 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
792 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
794 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
795 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
796 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
797 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
798 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
799 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
801 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
802 * triggering the software fallback. There is not much we can do here apart from disabling the
803 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
804 * in wined3d_adapter_init_gl_caps).
805 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
806 * post-processing effects in the game "Max Payne 2").
807 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
808 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
809 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
810 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
813 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
815 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
816 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
817 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
818 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
819 * according to the spec.
821 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
822 * makes the shader slower and eats instruction slots which should be available to the d3d app.
824 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
825 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
826 * this workaround is activated on cards that do not need it, it won't break things, just affect
827 * performance negatively. */
828 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
829 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
832 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
834 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
837 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
839 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
842 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
844 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
847 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
849 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
852 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
854 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
857 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
859 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
862 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
864 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
865 selected texture formats. They are apparently the only DX9 class GPUs
866 supporting VTF.
867 Also, DX9-era GPUs are somewhat limited with float textures
868 filtering and blending. */
869 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
872 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
874 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
875 * loads some fog parameters (start, end, exponent, but not the color) into the
876 * program.
878 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
879 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
880 * linear fog with start and end other than 0.0 and 1.0. */
881 TRACE("Reserving 1 ARB constant for compiler private use.\n");
882 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
885 struct driver_quirk
887 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
888 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
889 void (*apply)(struct wined3d_gl_info *gl_info);
890 const char *description;
893 static const struct driver_quirk quirk_table[] =
896 match_amd_r300_to_500,
897 quirk_amd_dx9,
898 "AMD normalized texrect quirk"
901 match_apple,
902 quirk_apple_glsl_constants,
903 "Apple GLSL uniform override"
906 match_geforce5,
907 quirk_no_np2,
908 "Geforce 5 NP2 disable"
911 match_apple_intel,
912 quirk_texcoord_w,
913 "Init texcoord .w for Apple Intel GPU driver"
916 match_apple_nonr500ati,
917 quirk_texcoord_w,
918 "Init texcoord .w for Apple ATI >= r600 GPU driver"
921 match_dx10_capable,
922 quirk_clip_varying,
923 "Reserved varying for gl_ClipPos"
926 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
927 * GL implementations accept it. The Mac GL is the only implementation known to
928 * reject it.
930 * If we can pass 4 component specular colors, do it, because (a) we don't have
931 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
932 * passes specular alpha to the pixel shader if any is used. Otherwise the
933 * specular alpha is used to pass the fog coordinate, which we pass to opengl
934 * via GL_EXT_fog_coord.
936 match_allows_spec_alpha,
937 quirk_allows_specular_alpha,
938 "Allow specular alpha quirk"
941 match_broken_nv_clip,
942 quirk_disable_nvvp_clip,
943 "Apple NV_vertex_program clip bug quirk"
946 match_fbo_tex_update,
947 quirk_fbo_tex_update,
948 "FBO rebind for attachment updates"
951 match_broken_rgba16,
952 quirk_broken_rgba16,
953 "True RGBA16 is not available"
956 match_fglrx,
957 quirk_infolog_spam,
958 "Not printing GLSL infolog"
961 match_not_dx10_capable,
962 quirk_limited_tex_filtering,
963 "Texture filtering, blending and VTF support is limited"
966 match_r200,
967 quirk_r200_constants,
968 "r200 vertex shader constants"
972 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
973 * reporting a driver version is moot because we are not the Windows driver, and we have different
974 * bugs, features, etc.
976 * The driver version has the form "x.y.z.w".
978 * "x" is the Windows version the driver is meant for:
979 * 4 -> 95/98/NT4
980 * 5 -> 2000
981 * 6 -> 2000/XP
982 * 7 -> Vista
983 * 8 -> Win 7
985 * "y" is the maximum Direct3D version the driver supports.
986 * y -> d3d version mapping:
987 * 11 -> d3d6
988 * 12 -> d3d7
989 * 13 -> d3d8
990 * 14 -> d3d9
991 * 15 -> d3d10
992 * 16 -> d3d10.1
993 * 17 -> d3d11
995 * "z" is the subversion number.
997 * "w" is the vendor specific driver build number.
1000 struct driver_version_information
1002 enum wined3d_display_driver driver;
1003 enum wined3d_driver_model driver_model;
1004 const char *driver_name; /* name of Windows driver */
1005 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1006 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1007 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1010 /* The driver version table contains driver information for different devices on several OS versions. */
1011 static const struct driver_version_information driver_version_table[] =
1013 /* AMD
1014 * - Radeon HD2x00 (R600) and up supported by current drivers.
1015 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1016 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1017 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1018 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1019 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1020 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1021 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1022 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1023 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1025 /* Intel
1026 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1027 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1028 * igxprd32.dll but the GMA800 driver was never updated. */
1029 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1030 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1031 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1032 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1033 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1034 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1036 /* Nvidia
1037 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1038 * - GeforceFX support is up to 173.x on <= XP
1039 * - Geforce2MX/3/4 up to 96.x on <= XP
1040 * - TNT/Geforce1/2 up to 71.x on <= XP
1041 * All version numbers used below are from the Linux nvidia drivers. */
1042 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1043 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1044 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1045 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1046 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1049 struct gpu_description
1051 WORD vendor; /* reported PCI card vendor ID */
1052 WORD card; /* reported PCI card device ID */
1053 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1054 enum wined3d_display_driver driver;
1055 unsigned int vidmem;
1058 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1059 * found on a board containing a specific GPU. */
1060 static const struct gpu_description gpu_description_table[] =
1062 /* Nvidia cards */
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1135 /* AMD cards */
1136 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1161 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1162 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1163 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1164 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1165 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1166 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1167 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1168 /* Intel cards */
1169 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1175 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1176 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1177 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1178 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1179 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1180 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1181 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1182 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1183 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1184 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1185 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1186 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1187 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1188 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1189 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1190 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1191 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1192 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1193 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1194 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1195 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1196 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1197 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1198 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1199 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1200 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1201 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1202 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1205 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1206 enum wined3d_driver_model driver_model)
1208 unsigned int i;
1210 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1211 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1213 const struct driver_version_information *entry = &driver_version_table[i];
1215 if (entry->driver == driver && entry->driver_model == driver_model)
1217 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1218 entry->driver_name, entry->version, entry->subversion, entry->build);
1219 return entry;
1222 return NULL;
1225 static void init_driver_info(struct wined3d_driver_info *driver_info,
1226 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1228 OSVERSIONINFOW os_version;
1229 WORD driver_os_version;
1230 unsigned int i;
1231 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1232 enum wined3d_driver_model driver_model;
1233 const struct driver_version_information *version_info;
1235 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1237 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1238 vendor = wined3d_settings.pci_vendor_id;
1240 driver_info->vendor = vendor;
1242 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1244 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1245 device = wined3d_settings.pci_device_id;
1247 driver_info->device = device;
1249 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1250 * overrides the pci ids to a card which is not in our database. */
1251 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1253 memset(&os_version, 0, sizeof(os_version));
1254 os_version.dwOSVersionInfoSize = sizeof(os_version);
1255 if (!GetVersionExW(&os_version))
1257 ERR("Failed to get OS version, reporting 2000/XP.\n");
1258 driver_os_version = 6;
1259 driver_model = DRIVER_MODEL_NT5X;
1261 else
1263 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1264 switch (os_version.dwMajorVersion)
1266 case 4:
1267 /* If needed we could distinguish between 9x and NT4, but this code won't make
1268 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1270 driver_os_version = 4;
1271 driver_model = DRIVER_MODEL_WIN9X;
1272 break;
1274 case 5:
1275 driver_os_version = 6;
1276 driver_model = DRIVER_MODEL_NT5X;
1277 break;
1279 case 6:
1280 if (os_version.dwMinorVersion == 0)
1282 driver_os_version = 7;
1283 driver_model = DRIVER_MODEL_NT6X;
1285 else
1287 if (os_version.dwMinorVersion > 1)
1289 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1290 os_version.dwMajorVersion, os_version.dwMinorVersion);
1292 driver_os_version = 8;
1293 driver_model = DRIVER_MODEL_NT6X;
1295 break;
1297 default:
1298 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1299 os_version.dwMajorVersion, os_version.dwMinorVersion);
1300 driver_os_version = 6;
1301 driver_model = DRIVER_MODEL_NT5X;
1302 break;
1306 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1307 * This means that unless the ids are overridden, we will always find a GPU description. */
1308 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1310 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1312 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1314 driver_info->description = gpu_description_table[i].description;
1315 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1316 driver = gpu_description_table[i].driver;
1317 break;
1321 if (wined3d_settings.emulated_textureram)
1323 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1324 driver_info->vidmem = wined3d_settings.emulated_textureram;
1327 /* Try to obtain driver version information for the current Windows version. This fails in
1328 * some cases:
1329 * - the gpu is not available on the currently selected OS version:
1330 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1331 * version information for the current Windows version is returned instead of faked info.
1332 * We do the same and assume the default Windows version to emulate is WinXP.
1334 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1335 * For now return the XP driver info. Perhaps later on we should return VESA.
1337 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1338 * This could be an indication that our database is not up to date, so this should be fixed.
1340 version_info = get_driver_version_info(driver, driver_model);
1341 if (version_info)
1343 driver_info->name = version_info->driver_name;
1344 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1345 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1347 else
1349 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1350 if (version_info)
1352 driver_info->name = version_info->driver_name;
1353 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1354 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1356 else
1358 driver_info->description = "Direct3D HAL";
1359 driver_info->name = "Display";
1360 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1361 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1363 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1364 vendor, device, driver_model);
1368 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1369 driver_info->version_high, driver_info->version_low);
1372 /* Context activation is done by the caller. */
1373 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1374 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1376 unsigned int i;
1378 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1380 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1381 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1382 quirk_table[i].apply(gl_info);
1385 /* Find out if PBOs work as they are supposed to. */
1386 test_pbo_functionality(gl_info);
1389 static DWORD wined3d_parse_gl_version(const char *gl_version)
1391 const char *ptr = gl_version;
1392 int major, minor;
1394 major = atoi(ptr);
1395 if (major <= 0)
1396 ERR("Invalid OpenGL major version %d.\n", major);
1398 while (isdigit(*ptr)) ++ptr;
1399 if (*ptr++ != '.')
1400 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1402 minor = atoi(ptr);
1404 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1406 return MAKEDWORD_VERSION(major, minor);
1409 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1410 const char *gl_vendor_string, const char *gl_renderer)
1413 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1414 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1415 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1417 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1418 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1419 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1420 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1421 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1422 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1423 * DirectDraw, not OpenGL. */
1424 if (gl_info->supported[APPLE_FENCE]
1425 && gl_info->supported[APPLE_CLIENT_STORAGE]
1426 && gl_info->supported[APPLE_YCBCR_422])
1427 return GL_VENDOR_APPLE;
1429 if (strstr(gl_vendor_string, "NVIDIA"))
1430 return GL_VENDOR_NVIDIA;
1432 if (strstr(gl_vendor_string, "ATI"))
1433 return GL_VENDOR_FGLRX;
1435 if (strstr(gl_vendor_string, "Intel(R)")
1436 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1437 || strstr(gl_renderer, "Intel")
1438 || strstr(gl_vendor_string, "Intel Inc."))
1439 return GL_VENDOR_INTEL;
1441 if (strstr(gl_vendor_string, "Mesa")
1442 || strstr(gl_vendor_string, "X.Org")
1443 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1444 || strstr(gl_vendor_string, "DRI R300 Project")
1445 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1446 || strstr(gl_vendor_string, "VMware, Inc.")
1447 || strstr(gl_renderer, "Mesa")
1448 || strstr(gl_renderer, "Gallium"))
1449 return GL_VENDOR_MESA;
1451 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1452 debugstr_a(gl_vendor_string));
1454 return GL_VENDOR_UNKNOWN;
1457 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1459 if (strstr(gl_vendor_string, "NVIDIA")
1460 || strstr(gl_vendor_string, "Nouveau")
1461 || strstr(gl_vendor_string, "nouveau"))
1462 return HW_VENDOR_NVIDIA;
1464 if (strstr(gl_vendor_string, "ATI")
1465 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1466 || strstr(gl_vendor_string, "X.Org R300 Project")
1467 || strstr(gl_renderer, "AMD")
1468 || strstr(gl_renderer, "R100")
1469 || strstr(gl_renderer, "R200")
1470 || strstr(gl_renderer, "R300")
1471 || strstr(gl_renderer, "R600")
1472 || strstr(gl_renderer, "R700"))
1473 return HW_VENDOR_AMD;
1475 if (strstr(gl_vendor_string, "Intel(R)")
1476 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1477 || strstr(gl_renderer, "Intel")
1478 || strstr(gl_renderer, "i915")
1479 || strstr(gl_vendor_string, "Intel Inc."))
1480 return HW_VENDOR_INTEL;
1482 if (strstr(gl_vendor_string, "Mesa")
1483 || strstr(gl_vendor_string, "Brian Paul")
1484 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1485 || strstr(gl_vendor_string, "VMware, Inc."))
1486 return HW_VENDOR_SOFTWARE;
1488 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1490 return HW_VENDOR_NVIDIA;
1493 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1495 UINT level = 0;
1497 if (gl_info->supported[ARB_MULTITEXTURE])
1498 level = 6;
1499 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1500 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1501 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1502 level = 7;
1503 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1504 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1505 level = 8;
1506 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1507 && gl_info->supported[ARB_VERTEX_SHADER])
1508 level = 9;
1509 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1510 level = 10;
1512 return level;
1515 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1516 const char *gl_renderer)
1518 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1519 unsigned int i;
1521 if (d3d_level >= 10)
1523 static const struct
1525 const char *renderer;
1526 enum wined3d_pci_device id;
1528 cards[] =
1530 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1531 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1532 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1533 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1534 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1535 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1536 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1537 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1538 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1539 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1540 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1541 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1542 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1543 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1544 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1545 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1546 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1547 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1548 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1549 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1550 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1551 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1552 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1553 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1554 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1555 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1556 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1557 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1558 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1559 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1560 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1561 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1562 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1563 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1564 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1565 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1566 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1567 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1568 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1569 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1570 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1571 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1572 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1573 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1574 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1575 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1576 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1577 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1578 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1579 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1580 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1581 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1582 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1583 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1584 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1585 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1586 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1587 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1588 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1589 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1590 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1591 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1592 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1593 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1594 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1595 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1596 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1597 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1598 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1599 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1600 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1601 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1604 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1606 if (strstr(gl_renderer, cards[i].renderer))
1607 return cards[i].id;
1609 return PCI_DEVICE_NONE;
1612 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1613 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1615 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1617 static const struct
1619 const char *renderer;
1620 enum wined3d_pci_device id;
1622 cards[] =
1624 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1625 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1626 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1627 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1628 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1629 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1630 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1631 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1632 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1633 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1634 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1635 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1636 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1639 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1641 if (strstr(gl_renderer, cards[i].renderer))
1642 return cards[i].id;
1644 return PCI_DEVICE_NONE;
1647 if (d3d_level >= 9)
1649 /* GeforceFX - highend */
1650 if (strstr(gl_renderer, "5800")
1651 || strstr(gl_renderer, "5900")
1652 || strstr(gl_renderer, "5950")
1653 || strstr(gl_renderer, "Quadro FX"))
1655 return CARD_NVIDIA_GEFORCEFX_5800;
1658 /* GeforceFX - midend */
1659 if (strstr(gl_renderer, "5600")
1660 || strstr(gl_renderer, "5650")
1661 || strstr(gl_renderer, "5700")
1662 || strstr(gl_renderer, "5750"))
1664 return CARD_NVIDIA_GEFORCEFX_5600;
1667 /* GeforceFX - lowend */
1668 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1671 if (d3d_level >= 8)
1673 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1675 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1678 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1681 if (d3d_level >= 7)
1683 if (strstr(gl_renderer, "GeForce4 MX"))
1685 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1688 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1690 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1693 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1695 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1698 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1701 if (strstr(gl_renderer, "TNT2"))
1703 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1706 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1709 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1710 const char *gl_renderer)
1712 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1714 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1716 * Beware: renderer string do not match exact card model,
1717 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1718 if (d3d_level >= 10)
1720 unsigned int i;
1722 static const struct
1724 const char *renderer;
1725 enum wined3d_pci_device id;
1727 cards[] =
1729 /* Southern Islands */
1730 {"HD 7900", CARD_AMD_RADEON_HD7900},
1731 {"HD 7800", CARD_AMD_RADEON_HD7800},
1732 {"HD 7700", CARD_AMD_RADEON_HD7700},
1733 /* Northern Islands */
1734 {"HD 6970", CARD_AMD_RADEON_HD6900},
1735 {"HD 6900", CARD_AMD_RADEON_HD6900},
1736 {"HD 6800", CARD_AMD_RADEON_HD6800},
1737 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1738 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1739 {"HD 6700", CARD_AMD_RADEON_HD6700},
1740 {"HD 6670", CARD_AMD_RADEON_HD6600},
1741 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1742 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1743 {"HD 6600", CARD_AMD_RADEON_HD6600},
1744 {"HD 6570", CARD_AMD_RADEON_HD6600},
1745 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1746 {"HD 6500", CARD_AMD_RADEON_HD6600},
1747 {"HD 6400", CARD_AMD_RADEON_HD6400},
1748 {"HD 6300", CARD_AMD_RADEON_HD6300},
1749 {"HD 6200", CARD_AMD_RADEON_HD6300},
1750 /* Evergreen */
1751 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1752 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1753 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1754 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1755 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1756 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1757 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1758 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1759 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1760 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1761 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1762 /* R700 */
1763 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1764 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1765 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1766 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1767 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1768 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1769 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1770 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1771 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1772 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1773 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1774 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1775 /* R600/R700 integrated */
1776 {"HD 3300", CARD_AMD_RADEON_HD3200},
1777 {"HD 3200", CARD_AMD_RADEON_HD3200},
1778 {"HD 3100", CARD_AMD_RADEON_HD3200},
1779 /* R600 */
1780 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1781 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1782 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1783 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1784 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1785 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1786 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1787 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1788 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1789 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1790 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1791 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1792 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1795 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1797 if (strstr(gl_renderer, cards[i].renderer))
1798 return cards[i].id;
1800 return PCI_DEVICE_NONE;
1803 if (d3d_level >= 9)
1805 /* Radeon R5xx */
1806 if (strstr(gl_renderer, "X1600")
1807 || strstr(gl_renderer, "X1650")
1808 || strstr(gl_renderer, "X1800")
1809 || strstr(gl_renderer, "X1900")
1810 || strstr(gl_renderer, "X1950"))
1812 return CARD_AMD_RADEON_X1600;
1815 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1816 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1817 if (strstr(gl_renderer, "X700")
1818 || strstr(gl_renderer, "X800")
1819 || strstr(gl_renderer, "X850")
1820 || strstr(gl_renderer, "X1300")
1821 || strstr(gl_renderer, "X1400")
1822 || strstr(gl_renderer, "X1450")
1823 || strstr(gl_renderer, "X1550")
1824 || strstr(gl_renderer, "X2300")
1825 || strstr(gl_renderer, "X2500")
1826 || strstr(gl_renderer, "HD 2300")
1829 return CARD_AMD_RADEON_X700;
1832 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1833 if (strstr(gl_renderer, "Radeon Xpress"))
1835 return CARD_AMD_RADEON_XPRESS_200M;
1838 return PCI_DEVICE_NONE;
1841 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1842 const char *gl_renderer)
1844 unsigned int i;
1846 static const struct
1848 const char *renderer;
1849 enum wined3d_pci_device id;
1851 cards[] =
1853 /* Ivybridge */
1854 {"Ivybridge Server", CARD_INTEL_IVBS},
1855 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1856 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1857 /* Sandybridge */
1858 {"Sandybridge Server", CARD_INTEL_SNBS},
1859 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1860 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1861 /* Ironlake */
1862 {"Ironlake Mobile", CARD_INTEL_ILKM},
1863 {"Ironlake Desktop", CARD_INTEL_ILKD},
1864 /* G4x */
1865 {"B43", CARD_INTEL_B43},
1866 {"G41", CARD_INTEL_G41},
1867 {"G45", CARD_INTEL_G45},
1868 {"Q45", CARD_INTEL_Q45},
1869 {"Integrated Graphics Device", CARD_INTEL_IGD},
1870 {"GM45", CARD_INTEL_GM45},
1871 /* i965 */
1872 {"965GME", CARD_INTEL_965GME},
1873 {"965GM", CARD_INTEL_965GM},
1874 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1875 {"946GZ", CARD_INTEL_946GZ},
1876 {"965G", CARD_INTEL_965G},
1877 {"965Q", CARD_INTEL_965Q},
1878 /* i945 */
1879 {"Pineview M", CARD_INTEL_PNVM},
1880 {"Pineview G", CARD_INTEL_PNVG},
1881 {"IGD", CARD_INTEL_PNVG},
1882 {"Q33", CARD_INTEL_Q33},
1883 {"G33", CARD_INTEL_G33},
1884 {"Q35", CARD_INTEL_Q35},
1885 {"945GME", CARD_INTEL_945GME},
1886 {"945GM", CARD_INTEL_945GM},
1887 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1888 {"945G", CARD_INTEL_945G},
1889 /* i915 */
1890 {"915GM", CARD_INTEL_915GM},
1891 {"E7221G", CARD_INTEL_E7221G},
1892 {"915G", CARD_INTEL_915G},
1893 /* i8xx */
1894 {"865G", CARD_INTEL_865G},
1895 {"845G", CARD_INTEL_845G},
1896 {"855GM", CARD_INTEL_855GM},
1897 {"830M", CARD_INTEL_830M},
1900 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1902 if (strstr(gl_renderer, cards[i].renderer))
1903 return cards[i].id;
1906 return PCI_DEVICE_NONE;
1909 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1910 const char *gl_renderer)
1912 unsigned int i;
1914 /* 20101109 - These are never returned by current Gallium radeon
1915 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1917 * These are returned but not handled: RC410, RV380. */
1918 static const struct
1920 const char *renderer;
1921 enum wined3d_pci_device id;
1923 cards[] =
1925 /* Southern Islands */
1926 {"TAHITI", CARD_AMD_RADEON_HD7900},
1927 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1928 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1929 /* Northern Islands */
1930 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1931 {"BARTS", CARD_AMD_RADEON_HD6800},
1932 {"TURKS", CARD_AMD_RADEON_HD6600},
1933 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1934 {"SUMO", CARD_AMD_RADEON_HD6550D},
1935 {"CAICOS", CARD_AMD_RADEON_HD6400},
1936 {"PALM", CARD_AMD_RADEON_HD6300},
1937 /* Evergreen */
1938 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1939 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1940 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1941 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1942 {"CEDAR", CARD_AMD_RADEON_HD5400},
1943 /* R700 */
1944 {"R700", CARD_AMD_RADEON_HD4800},
1945 {"RV790", CARD_AMD_RADEON_HD4800},
1946 {"RV770", CARD_AMD_RADEON_HD4800},
1947 {"RV740", CARD_AMD_RADEON_HD4700},
1948 {"RV730", CARD_AMD_RADEON_HD4600},
1949 {"RV710", CARD_AMD_RADEON_HD4350},
1950 /* R600/R700 integrated */
1951 {"RS880", CARD_AMD_RADEON_HD3200},
1952 {"RS780", CARD_AMD_RADEON_HD3200},
1953 /* R600 */
1954 {"R680", CARD_AMD_RADEON_HD2900},
1955 {"R600", CARD_AMD_RADEON_HD2900},
1956 {"RV670", CARD_AMD_RADEON_HD2900},
1957 {"RV635", CARD_AMD_RADEON_HD2600},
1958 {"RV630", CARD_AMD_RADEON_HD2600},
1959 {"RV620", CARD_AMD_RADEON_HD2350},
1960 {"RV610", CARD_AMD_RADEON_HD2350},
1961 /* R500 */
1962 {"R580", CARD_AMD_RADEON_X1600},
1963 {"R520", CARD_AMD_RADEON_X1600},
1964 {"RV570", CARD_AMD_RADEON_X1600},
1965 {"RV560", CARD_AMD_RADEON_X1600},
1966 {"RV535", CARD_AMD_RADEON_X1600},
1967 {"RV530", CARD_AMD_RADEON_X1600},
1968 {"RV516", CARD_AMD_RADEON_X700},
1969 {"RV515", CARD_AMD_RADEON_X700},
1970 /* R400 */
1971 {"R481", CARD_AMD_RADEON_X700},
1972 {"R480", CARD_AMD_RADEON_X700},
1973 {"R430", CARD_AMD_RADEON_X700},
1974 {"R423", CARD_AMD_RADEON_X700},
1975 {"R420", CARD_AMD_RADEON_X700},
1976 {"R410", CARD_AMD_RADEON_X700},
1977 {"RV410", CARD_AMD_RADEON_X700},
1978 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1979 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1980 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1981 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1982 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1983 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1984 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1985 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1986 /* R300 */
1987 {"R360", CARD_AMD_RADEON_9500},
1988 {"R350", CARD_AMD_RADEON_9500},
1989 {"R300", CARD_AMD_RADEON_9500},
1990 {"RV370", CARD_AMD_RADEON_9500},
1991 {"RV360", CARD_AMD_RADEON_9500},
1992 {"RV351", CARD_AMD_RADEON_9500},
1993 {"RV350", CARD_AMD_RADEON_9500},
1996 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1998 if (strstr(gl_renderer, cards[i].renderer))
1999 return cards[i].id;
2002 return PCI_DEVICE_NONE;
2005 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2006 const char *gl_renderer)
2008 unsigned int i;
2010 static const struct
2012 const char *renderer;
2013 enum wined3d_pci_device id;
2015 cards[] =
2017 /* Kepler */
2018 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2019 /* Fermi */
2020 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2021 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2022 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2023 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2024 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2025 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2026 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2027 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2028 /* Tesla */
2029 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2030 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2031 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2032 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2033 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2034 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2035 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2036 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2037 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2038 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2039 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2040 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2041 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2042 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2043 /* Curie */
2044 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2045 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2046 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2047 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2048 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2049 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2050 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2051 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2052 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2053 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2054 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2055 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2056 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2057 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2058 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2059 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2060 /* Rankine */
2061 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2062 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2063 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2064 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2065 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2066 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2067 /* Kelvin */
2068 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2069 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2070 {"nv20", CARD_NVIDIA_GEFORCE3},
2071 /* Celsius */
2072 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2073 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2074 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2075 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2076 {"nv16", CARD_NVIDIA_GEFORCE2},
2077 {"nv15", CARD_NVIDIA_GEFORCE2},
2078 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2079 {"nv10", CARD_NVIDIA_GEFORCE},
2080 /* Fahrenheit */
2081 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2082 {"nv04", CARD_NVIDIA_RIVA_TNT},
2083 {"nv03", CARD_NVIDIA_RIVA_128},
2086 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2088 if (strstr(gl_renderer, cards[i].renderer))
2089 return cards[i].id;
2091 return PCI_DEVICE_NONE;
2094 static const struct gl_vendor_selection
2096 enum wined3d_gl_vendor gl_vendor;
2097 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2098 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2100 nvidia_gl_vendor_table[] =
2102 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2103 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2104 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2106 amd_gl_vendor_table[] =
2108 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2109 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2110 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2112 intel_gl_vendor_table[] =
2114 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2115 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2116 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2119 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2121 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2122 if (d3d_level >= 10)
2123 return CARD_NVIDIA_GEFORCE_8800GTX;
2124 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2125 return CARD_NVIDIA_GEFORCE_6800;
2126 if (d3d_level >= 9)
2127 return CARD_NVIDIA_GEFORCEFX_5800;
2128 if (d3d_level >= 8)
2129 return CARD_NVIDIA_GEFORCE3;
2130 if (d3d_level >= 7)
2131 return CARD_NVIDIA_GEFORCE;
2132 if (d3d_level >= 6)
2133 return CARD_NVIDIA_RIVA_TNT;
2134 return CARD_NVIDIA_RIVA_128;
2137 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2139 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2140 if (d3d_level >= 10)
2141 return CARD_AMD_RADEON_HD2900;
2142 if (d3d_level >= 9)
2143 return CARD_AMD_RADEON_9500;
2144 if (d3d_level >= 8)
2145 return CARD_AMD_RADEON_8500;
2146 if (d3d_level >= 7)
2147 return CARD_AMD_RADEON_7200;
2148 return CARD_AMD_RAGE_128PRO;
2151 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2153 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2154 if (d3d_level >= 10)
2155 return CARD_INTEL_G45;
2156 return CARD_INTEL_915G;
2159 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2160 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2161 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2163 unsigned int i;
2165 for (i = 0; i < table_size; ++i)
2167 if (table[i].gl_vendor != gl_vendor)
2168 continue;
2170 TRACE("Applying card selector \"%s\".\n", table[i].description);
2171 return table[i].select_card(gl_info, gl_renderer);
2173 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2174 gl_vendor, debugstr_a(gl_renderer));
2176 return PCI_DEVICE_NONE;
2179 static const struct
2181 enum wined3d_pci_vendor card_vendor;
2182 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2183 const struct gl_vendor_selection *gl_vendor_selection;
2184 unsigned int gl_vendor_count;
2185 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2187 card_vendor_table[] =
2189 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2190 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2191 select_card_fallback_nvidia},
2192 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2193 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2194 select_card_fallback_amd},
2195 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2196 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2197 select_card_fallback_intel},
2201 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2202 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2204 /* A Direct3D device object contains the PCI id (vendor + device) of the
2205 * videocard which is used for rendering. Various applications use this
2206 * information to get a rough estimation of the features of the card and
2207 * some might use it for enabling 3d effects only on certain types of
2208 * videocards. In some cases games might even use it to work around bugs
2209 * which happen on certain videocards/driver combinations. The problem is
2210 * that OpenGL only exposes a rendering string containing the name of the
2211 * videocard and not the PCI id.
2213 * Various games depend on the PCI id, so somehow we need to provide one.
2214 * A simple option is to parse the renderer string and translate this to
2215 * the right PCI id. This is a lot of work because there are more than 200
2216 * GPUs just for Nvidia. Various cards share the same renderer string, so
2217 * the amount of code might be 'small' but there are quite a number of
2218 * exceptions which would make this a pain to maintain. Another way would
2219 * be to query the PCI id from the operating system (assuming this is the
2220 * videocard which is used for rendering which is not always the case).
2221 * This would work but it is not very portable. Second it would not work
2222 * well in, let's say, a remote X situation in which the amount of 3d
2223 * features which can be used is limited.
2225 * As said most games only use the PCI id to get an indication of the
2226 * capabilities of the card. It doesn't really matter if the given id is
2227 * the correct one if we return the id of a card with similar 3d features.
2229 * The code below checks the OpenGL capabilities of a videocard and matches
2230 * that to a certain level of Direct3D functionality. Once a card passes
2231 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2232 * least a GeforceFX. To give a better estimate we do a basic check on the
2233 * renderer string but if that won't pass we return a default card. This
2234 * way is better than maintaining a full card database as even without a
2235 * full database we can return a card with similar features. Second the
2236 * size of the database can be made quite small because when you know what
2237 * type of 3d functionality a card has, you know to which GPU family the
2238 * GPU must belong. Because of this you only have to check a small part of
2239 * the renderer string to distinguishes between different models from that
2240 * family.
2242 * The code also selects a default amount of video memory which we will
2243 * use for an estimation of the amount of free texture memory. In case of
2244 * real D3D the amount of texture memory includes video memory and system
2245 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2246 * HyperMemory). We don't know how much system memory can be addressed by
2247 * the system but we can make a reasonable estimation about the amount of
2248 * video memory. If the value is slightly wrong it doesn't matter as we
2249 * didn't include AGP-like memory which makes the amount of addressable
2250 * memory higher and second OpenGL isn't that critical it moves to system
2251 * memory behind our backs if really needed. Note that the amount of video
2252 * memory can be overruled using a registry setting. */
2254 unsigned int i;
2255 enum wined3d_pci_device device;
2257 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2259 if (card_vendor_table[i].card_vendor != *card_vendor)
2260 continue;
2262 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2263 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2264 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2265 if (device != PCI_DEVICE_NONE)
2266 return device;
2268 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2269 return card_vendor_table[i].select_card_fallback(gl_info);
2272 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2273 *card_vendor, debugstr_a(gl_renderer));
2275 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2276 *card_vendor = HW_VENDOR_NVIDIA;
2277 return select_card_fallback_nvidia(gl_info);
2280 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2281 const struct wined3d_shader_backend_ops *shader_backend_ops)
2283 if (shader_backend_ops == &glsl_shader_backend)
2284 return &glsl_fragment_pipe;
2285 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2286 return &arbfp_fragment_pipeline;
2287 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2288 return &atifs_fragment_pipeline;
2289 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2290 return &nvts_fragment_pipeline;
2291 if (gl_info->supported[NV_REGISTER_COMBINERS])
2292 return &nvrc_fragment_pipeline;
2293 return &ffp_fragment_pipeline;
2296 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2298 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2300 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2301 return &glsl_shader_backend;
2302 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2304 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2305 * its reported GLSL caps are wrong. This combined with the fact that
2306 * GLSL won't offer more features or performance, use ARB shaders only
2307 * on this card. */
2308 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2309 return &arb_program_shader_backend;
2310 return &glsl_shader_backend;
2312 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2313 return &arb_program_shader_backend;
2314 return &none_shader_backend;
2317 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2318 const struct wined3d_shader_backend_ops *shader_backend_ops)
2320 if ((shader_backend_ops == &glsl_shader_backend
2321 || shader_backend_ops == &arb_program_shader_backend)
2322 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2323 return &arbfp_blit;
2324 return &ffp_blit;
2327 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2328 const struct wined3d_extension_map *map, UINT entry_count)
2330 while (*extensions)
2332 const char *start;
2333 size_t len;
2334 UINT i;
2336 while (isspace(*extensions))
2337 ++extensions;
2338 start = extensions;
2339 while (!isspace(*extensions) && *extensions)
2340 ++extensions;
2342 len = extensions - start;
2343 if (!len)
2344 continue;
2346 TRACE("- %s.\n", debugstr_an(start, len));
2348 for (i = 0; i < entry_count; ++i)
2350 if (len == strlen(map[i].extension_string)
2351 && !memcmp(start, map[i].extension_string, len))
2353 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2354 gl_info->supported[map[i].extension] = TRUE;
2355 break;
2361 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2363 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2364 GL_EXT_FUNCS_GEN;
2365 #undef USE_GL_FUNC
2367 #ifndef USE_WIN32_OPENGL
2368 /* hack: use the functions directly from the TEB table to bypass the thunks */
2369 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2370 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2371 #endif
2374 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2376 GLfloat gl_floatv[2];
2377 GLint gl_max;
2379 gl_info->limits.blends = 1;
2380 gl_info->limits.buffers = 1;
2381 gl_info->limits.textures = 1;
2382 gl_info->limits.texture_coords = 1;
2383 gl_info->limits.fragment_samplers = 1;
2384 gl_info->limits.vertex_samplers = 0;
2385 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2386 gl_info->limits.vertex_attribs = 16;
2387 gl_info->limits.glsl_vs_float_constants = 0;
2388 gl_info->limits.glsl_ps_float_constants = 0;
2389 gl_info->limits.arb_vs_float_constants = 0;
2390 gl_info->limits.arb_vs_native_constants = 0;
2391 gl_info->limits.arb_vs_instructions = 0;
2392 gl_info->limits.arb_vs_temps = 0;
2393 gl_info->limits.arb_ps_float_constants = 0;
2394 gl_info->limits.arb_ps_local_constants = 0;
2395 gl_info->limits.arb_ps_instructions = 0;
2396 gl_info->limits.arb_ps_temps = 0;
2398 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2399 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2400 TRACE("Clip plane support - max planes %d.\n", gl_max);
2402 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2403 gl_info->limits.lights = gl_max;
2404 TRACE("Light support - max lights %d.\n", gl_max);
2406 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2407 gl_info->limits.texture_size = gl_max;
2408 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2410 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2411 gl_info->limits.pointsize_min = gl_floatv[0];
2412 gl_info->limits.pointsize_max = gl_floatv[1];
2413 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2415 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2417 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2418 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2420 else
2422 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2424 if (gl_info->supported[NV_REGISTER_COMBINERS])
2426 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2427 gl_info->limits.general_combiners = gl_max;
2428 TRACE("Max general combiners: %d.\n", gl_max);
2430 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2432 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2433 gl_info->limits.buffers = gl_max;
2434 TRACE("Max draw buffers: %u.\n", gl_max);
2436 if (gl_info->supported[ARB_MULTITEXTURE])
2438 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2439 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2440 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2442 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2444 GLint tmp;
2445 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2446 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2447 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2448 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2450 else
2452 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2453 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2455 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2456 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2458 if (gl_info->supported[ARB_VERTEX_SHADER])
2460 GLint tmp;
2461 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2462 gl_info->limits.vertex_samplers = tmp;
2463 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2464 gl_info->limits.combined_samplers = tmp;
2465 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2466 gl_info->limits.vertex_attribs = tmp;
2468 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2469 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2470 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2471 * shader is used with fixed function vertex processing we're fine too because fixed function
2472 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2473 * used we have to make sure that all vertex sampler setups are valid together with all
2474 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2475 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2476 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2477 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2478 * a fixed function pipeline anymore.
2480 * So this is just a check to check that our assumption holds true. If not, write a warning
2481 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2482 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2483 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2485 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2486 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2487 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2488 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2489 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2490 else
2491 gl_info->limits.vertex_samplers = 0;
2494 else
2496 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2498 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2499 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2501 if (gl_info->supported[ARB_VERTEX_BLEND])
2503 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2504 gl_info->limits.blends = gl_max;
2505 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2507 if (gl_info->supported[EXT_TEXTURE3D])
2509 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2510 gl_info->limits.texture3d_size = gl_max;
2511 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2513 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2515 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2516 gl_info->limits.anisotropy = gl_max;
2517 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2519 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2521 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2522 gl_info->limits.arb_ps_float_constants = gl_max;
2523 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2524 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2525 gl_info->limits.arb_ps_native_constants = gl_max;
2526 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2527 gl_info->limits.arb_ps_native_constants);
2528 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2529 gl_info->limits.arb_ps_temps = gl_max;
2530 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2531 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2532 gl_info->limits.arb_ps_instructions = gl_max;
2533 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2534 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2535 gl_info->limits.arb_ps_local_constants = gl_max;
2536 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2538 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2540 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2541 gl_info->limits.arb_vs_float_constants = gl_max;
2542 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2543 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2544 gl_info->limits.arb_vs_native_constants = gl_max;
2545 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2546 gl_info->limits.arb_vs_native_constants);
2547 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2548 gl_info->limits.arb_vs_temps = gl_max;
2549 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2550 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2551 gl_info->limits.arb_vs_instructions = gl_max;
2552 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2554 if (gl_info->supported[ARB_VERTEX_SHADER])
2556 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2557 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2558 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2560 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2562 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2563 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2564 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2565 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2566 gl_info->limits.glsl_varyings = gl_max;
2567 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2570 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2571 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2572 else
2573 gl_info->limits.shininess = 128.0f;
2575 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2576 && wined3d_settings.allow_multisampling)
2578 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2579 gl_info->limits.samples = gl_max;
2583 /* Context activation is done by the caller. */
2584 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2586 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2587 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2588 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2589 enum wined3d_pci_vendor card_vendor;
2590 struct fragment_caps fragment_caps;
2591 const char *WGL_Extensions = NULL;
2592 const char *GL_Extensions = NULL;
2593 enum wined3d_gl_vendor gl_vendor;
2594 enum wined3d_pci_device device;
2595 DWORD gl_version;
2596 HDC hdc;
2598 TRACE("adapter %p.\n", adapter);
2600 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2601 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2602 if (!gl_renderer_str)
2604 ERR("Received a NULL GL_RENDERER.\n");
2605 return FALSE;
2608 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2609 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2610 if (!gl_vendor_str)
2612 ERR("Received a NULL GL_VENDOR.\n");
2613 return FALSE;
2616 /* Parse the GL_VERSION field into major and minor information */
2617 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2618 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2619 if (!gl_version_str)
2621 ERR("Received a NULL GL_VERSION.\n");
2622 return FALSE;
2624 gl_version = wined3d_parse_gl_version(gl_version_str);
2626 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2627 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2628 if (!GL_Extensions)
2630 ERR("Received a NULL GL_EXTENSIONS.\n");
2631 return FALSE;
2634 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2635 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2637 TRACE("GL extensions reported:\n");
2638 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2639 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2641 /* Now work out what GL support this card really has. */
2642 load_gl_funcs( gl_info );
2644 hdc = wglGetCurrentDC();
2645 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2646 if (GL_EXTCALL(wglGetExtensionsStringARB))
2647 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2648 if (!WGL_Extensions)
2649 WARN("WGL extensions not supported.\n");
2650 else
2651 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2652 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2654 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2656 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2657 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2658 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2659 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2662 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2664 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2665 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2666 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2667 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2670 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2672 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2673 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2676 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2678 if (gl_info->supported[APPLE_FENCE])
2680 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2681 * The apple extension interacts with some other apple exts. Disable the NV
2682 * extension if the apple one is support to prevent confusion in other parts
2683 * of the code. */
2684 gl_info->supported[NV_FENCE] = FALSE;
2686 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2688 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2690 * The enums are the same:
2691 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2692 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2693 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2694 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2695 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2697 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2699 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2700 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2702 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2704 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2705 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2708 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2710 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2711 * functionality. Prefer the ARB extension */
2712 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2714 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2716 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2717 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2719 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2721 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2722 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2724 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2726 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2727 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2729 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2731 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2732 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2734 if (gl_info->supported[NV_TEXTURE_SHADER2])
2736 if (gl_info->supported[NV_REGISTER_COMBINERS])
2738 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2739 * are supported. The nv extensions provide the same functionality as the
2740 * ATI one, and a bit more(signed pixelformats). */
2741 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2744 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2746 /* If we have full NP2 texture support, disable
2747 * GL_ARB_texture_rectangle because we will never use it.
2748 * This saves a few redundant glDisable calls. */
2749 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2751 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2753 /* Disable NV_register_combiners and fragment shader if this is supported.
2754 * generally the NV extensions are preferred over the ATI ones, and this
2755 * extension is disabled if register_combiners and texture_shader2 are both
2756 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2757 * fragment processing support. */
2758 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2759 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2760 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2761 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2763 if (gl_info->supported[NV_HALF_FLOAT])
2765 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2766 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2768 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2770 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2771 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2772 * we never render to sRGB surfaces). */
2773 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2776 wined3d_adapter_init_limits(gl_info);
2778 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2779 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2781 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2783 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2784 unsigned int major, minor;
2786 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2788 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2789 sscanf(str, "%u.%u", &major, &minor);
2790 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2793 checkGLcall("extension detection");
2795 adapter->shader_backend = select_shader_backend(gl_info);
2796 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2797 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2799 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2800 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2801 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2803 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2805 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2806 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2807 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2808 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2809 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2810 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2811 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2812 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2813 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2814 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2815 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2816 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2817 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2818 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2819 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2820 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2821 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2822 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2823 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2824 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2826 else
2828 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2830 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2831 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2832 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2833 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2834 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2835 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2836 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2837 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2838 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2839 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2840 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2841 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2842 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2843 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2844 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2845 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2846 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2847 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2849 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2851 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2852 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2854 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2856 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2858 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2860 gl_info->fbo_ops.glRenderbufferStorageMultisample
2861 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2865 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2866 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2867 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2869 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2870 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2872 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2873 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2874 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2875 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2876 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2877 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2878 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2879 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2881 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2882 init_driver_info(driver_info, card_vendor, device);
2883 add_gl_compat_wrappers(gl_info);
2885 return TRUE;
2888 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2890 TRACE("wined3d %p, reporting %u adapters.\n",
2891 wined3d, wined3d->adapter_count);
2893 return wined3d->adapter_count;
2896 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2898 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2900 return WINED3D_OK;
2903 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2905 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2907 if (adapter_idx >= wined3d->adapter_count)
2908 return NULL;
2910 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2913 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2914 of the same bpp but different resolutions */
2916 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2917 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2918 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2920 const struct wined3d_adapter *adapter;
2921 const struct wined3d_format *format;
2922 unsigned int i = 0;
2923 unsigned int j = 0;
2924 UINT format_bits;
2925 DEVMODEW mode;
2927 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2928 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2930 if (adapter_idx >= wined3d->adapter_count)
2931 return 0;
2933 adapter = &wined3d->adapters[adapter_idx];
2934 format = wined3d_get_format(&adapter->gl_info, format_id);
2935 format_bits = format->byte_count * CHAR_BIT;
2937 memset(&mode, 0, sizeof(mode));
2938 mode.dmSize = sizeof(mode);
2940 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2942 if (mode.dmFields & DM_DISPLAYFLAGS)
2944 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2945 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2946 continue;
2948 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2949 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2950 continue;
2953 if (format_id == WINED3DFMT_UNKNOWN)
2955 /* This is for d3d8, do not enumerate P8 here. */
2956 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2958 else if (mode.dmBitsPerPel == format_bits)
2960 ++i;
2964 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2966 return i;
2969 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2970 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2971 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2972 UINT mode_idx, struct wined3d_display_mode *mode)
2974 const struct wined3d_adapter *adapter;
2975 const struct wined3d_format *format;
2976 UINT format_bits;
2977 DEVMODEW m;
2978 UINT i = 0;
2979 int j = 0;
2981 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2982 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2984 if (!mode || adapter_idx >= wined3d->adapter_count)
2985 return WINED3DERR_INVALIDCALL;
2987 adapter = &wined3d->adapters[adapter_idx];
2988 format = wined3d_get_format(&adapter->gl_info, format_id);
2989 format_bits = format->byte_count * CHAR_BIT;
2991 memset(&m, 0, sizeof(m));
2992 m.dmSize = sizeof(m);
2994 while (i <= mode_idx)
2996 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2998 WARN("Invalid mode_idx %u.\n", mode_idx);
2999 return WINED3DERR_INVALIDCALL;
3002 if (m.dmFields & DM_DISPLAYFLAGS)
3004 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3005 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3006 continue;
3008 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3009 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3010 continue;
3013 if (format_id == WINED3DFMT_UNKNOWN)
3015 /* This is for d3d8, do not enumerate P8 here. */
3016 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3018 else if (m.dmBitsPerPel == format_bits)
3020 ++i;
3024 mode->width = m.dmPelsWidth;
3025 mode->height = m.dmPelsHeight;
3026 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3027 if (m.dmFields & DM_DISPLAYFREQUENCY)
3028 mode->refresh_rate = m.dmDisplayFrequency;
3030 if (format_id == WINED3DFMT_UNKNOWN)
3031 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3032 else
3033 mode->format_id = format_id;
3035 if (!(m.dmFields & DM_DISPLAYFLAGS))
3036 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3037 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3038 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3039 else
3040 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3042 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3043 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3045 return WINED3D_OK;
3048 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3049 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3051 const struct wined3d_adapter *adapter;
3052 DEVMODEW m;
3054 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3055 wined3d, adapter_idx, mode, rotation);
3057 if (!mode || adapter_idx >= wined3d->adapter_count)
3058 return WINED3DERR_INVALIDCALL;
3060 adapter = &wined3d->adapters[adapter_idx];
3062 memset(&m, 0, sizeof(m));
3063 m.dmSize = sizeof(m);
3065 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3066 mode->width = m.dmPelsWidth;
3067 mode->height = m.dmPelsHeight;
3068 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3069 if (m.dmFields & DM_DISPLAYFREQUENCY)
3070 mode->refresh_rate = m.dmDisplayFrequency;
3071 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3073 /* Lie about the format. X11 can't change the color depth, and some apps
3074 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3075 * that GetDisplayMode still returns 24 bpp. This should probably be
3076 * handled in winex11 instead. */
3077 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3079 WARN("Overriding format %s with stored format %s.\n",
3080 debug_d3dformat(mode->format_id),
3081 debug_d3dformat(adapter->screen_format));
3082 mode->format_id = adapter->screen_format;
3085 if (!(m.dmFields & DM_DISPLAYFLAGS))
3086 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3087 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3088 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3089 else
3090 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3092 if (rotation)
3094 switch (m.u1.s2.dmDisplayOrientation)
3096 case DMDO_DEFAULT:
3097 *rotation = WINED3D_DISPLAY_ROTATION_0;
3098 break;
3099 case DMDO_90:
3100 *rotation = WINED3D_DISPLAY_ROTATION_90;
3101 break;
3102 case DMDO_180:
3103 *rotation = WINED3D_DISPLAY_ROTATION_180;
3104 break;
3105 case DMDO_270:
3106 *rotation = WINED3D_DISPLAY_ROTATION_270;
3107 break;
3108 default:
3109 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3110 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3111 break;
3115 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3116 mode->refresh_rate, debug_d3dformat(mode->format_id),
3117 mode->scanline_ordering);
3118 return WINED3D_OK;
3121 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3122 UINT adapter_idx, const struct wined3d_display_mode *mode)
3124 struct wined3d_display_mode current_mode;
3125 const struct wined3d_format *format;
3126 struct wined3d_adapter *adapter;
3127 DEVMODEW devmode;
3128 RECT clip_rc;
3129 HRESULT hr;
3130 LONG ret;
3132 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3133 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3134 mode->scanline_ordering);
3136 if (adapter_idx >= wined3d->adapter_count)
3137 return WINED3DERR_INVALIDCALL;
3139 adapter = &wined3d->adapters[adapter_idx];
3140 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3142 memset(&devmode, 0, sizeof(devmode));
3143 devmode.dmSize = sizeof(devmode);
3144 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3145 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3146 devmode.dmPelsWidth = mode->width;
3147 devmode.dmPelsHeight = mode->height;
3149 devmode.dmDisplayFrequency = mode->refresh_rate;
3150 if (mode->refresh_rate)
3151 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3153 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3155 devmode.dmFields |= DM_DISPLAYFLAGS;
3156 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3157 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3160 /* Only change the mode if necessary. */
3161 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3163 ERR("Failed to get current display mode, hr %#x.\n", hr);
3165 else if (current_mode.width == mode->width
3166 && current_mode.height == mode->height
3167 && current_mode.format_id == mode->format_id
3168 && (current_mode.refresh_rate == mode->refresh_rate
3169 || !mode->refresh_rate)
3170 && (current_mode.scanline_ordering == mode->scanline_ordering
3171 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3173 TRACE("Skipping redundant mode setting call.\n");
3174 return WINED3D_OK;
3177 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3178 if (ret != DISP_CHANGE_SUCCESSFUL)
3180 if (devmode.dmDisplayFrequency)
3182 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3183 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3184 devmode.dmDisplayFrequency = 0;
3185 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3187 if (ret != DISP_CHANGE_SUCCESSFUL)
3188 return WINED3DERR_NOTAVAILABLE;
3191 /* Store the new values. */
3192 adapter->screen_format = mode->format_id;
3194 /* And finally clip mouse to our screen. */
3195 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3196 ClipCursor(&clip_rc);
3198 return WINED3D_OK;
3201 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3202 and fields being inserted in the middle, a new structure is used in place */
3203 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3204 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3206 const struct wined3d_adapter *adapter;
3207 size_t len;
3209 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3210 wined3d, adapter_idx, flags, identifier);
3212 if (adapter_idx >= wined3d->adapter_count)
3213 return WINED3DERR_INVALIDCALL;
3215 adapter = &wined3d->adapters[adapter_idx];
3217 if (identifier->driver_size)
3219 const char *name = adapter->driver_info.name;
3220 len = min(strlen(name), identifier->driver_size - 1);
3221 memcpy(identifier->driver, name, len);
3222 identifier->driver[len] = '\0';
3225 if (identifier->description_size)
3227 const char *description = adapter->driver_info.description;
3228 len = min(strlen(description), identifier->description_size - 1);
3229 memcpy(identifier->description, description, len);
3230 identifier->description[len] = '\0';
3233 /* Note that d3d8 doesn't supply a device name. */
3234 if (identifier->device_name_size)
3236 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3237 identifier->device_name_size, NULL, NULL))
3239 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3240 return WINED3DERR_INVALIDCALL;
3244 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3245 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3246 identifier->vendor_id = adapter->driver_info.vendor;
3247 identifier->device_id = adapter->driver_info.device;
3248 identifier->subsystem_id = 0;
3249 identifier->revision = 0;
3250 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3251 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3252 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3253 identifier->video_memory = adapter->TextureRam;
3255 return WINED3D_OK;
3258 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3259 struct wined3d_raster_status *raster_status)
3261 LONGLONG freq_per_frame, freq_per_line;
3262 LARGE_INTEGER counter, freq_per_sec;
3263 struct wined3d_display_mode mode;
3264 static UINT once;
3266 if (!once++)
3267 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3268 wined3d, adapter_idx, raster_status);
3269 else
3270 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3271 wined3d, adapter_idx, raster_status);
3273 /* Obtaining the raster status is a widely implemented but optional
3274 * feature. When this method returns OK StarCraft 2 expects the
3275 * raster_status->InVBlank value to actually change over time.
3276 * And Endless Alice Crysis doesn't care even if this method fails.
3277 * Thus this method returns OK and fakes raster_status by
3278 * QueryPerformanceCounter. */
3280 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3281 return WINED3DERR_INVALIDCALL;
3282 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3283 return WINED3DERR_INVALIDCALL;
3284 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3285 mode.refresh_rate = 60;
3287 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3288 /* Assume 20 scan lines in the vertical blank. */
3289 freq_per_line = freq_per_frame / (mode.height + 20);
3290 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3291 if (raster_status->scan_line < mode.height)
3292 raster_status->in_vblank = FALSE;
3293 else
3295 raster_status->scan_line = 0;
3296 raster_status->in_vblank = TRUE;
3299 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3300 raster_status->in_vblank, raster_status->scan_line);
3302 return WINED3D_OK;
3305 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3306 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3308 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3310 /* Float formats need FBOs. If FBOs are used this function isn't called */
3311 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3313 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3314 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3316 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3317 return FALSE;
3320 if(cfg->redSize < redSize)
3321 return FALSE;
3323 if(cfg->greenSize < greenSize)
3324 return FALSE;
3326 if(cfg->blueSize < blueSize)
3327 return FALSE;
3329 if(cfg->alphaSize < alphaSize)
3330 return FALSE;
3332 return TRUE;
3335 /* Probably a RGBA_float or color index mode */
3336 return FALSE;
3339 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3340 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3342 BYTE depthSize, stencilSize;
3343 BOOL lockable = FALSE;
3345 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3347 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3348 return FALSE;
3351 /* Float formats need FBOs. If FBOs are used this function isn't called */
3352 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3354 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3355 lockable = TRUE;
3357 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3358 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3359 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3360 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3361 return FALSE;
3363 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3364 * allow more stencil bits than requested. */
3365 if(cfg->stencilSize < stencilSize)
3366 return FALSE;
3368 return TRUE;
3371 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3372 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3373 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3375 const struct wined3d_format *rt_format;
3376 const struct wined3d_format *ds_format;
3377 const struct wined3d_adapter *adapter;
3379 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3380 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3381 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3382 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3384 if (adapter_idx >= wined3d->adapter_count)
3385 return WINED3DERR_INVALIDCALL;
3387 adapter = &wined3d->adapters[adapter_idx];
3388 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3389 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3390 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3392 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3393 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3395 TRACE("Formats match.\n");
3396 return WINED3D_OK;
3399 else
3401 const struct wined3d_pixel_format *cfgs;
3402 unsigned int cfg_count;
3403 unsigned int i;
3405 cfgs = adapter->cfgs;
3406 cfg_count = adapter->cfg_count;
3407 for (i = 0; i < cfg_count; ++i)
3409 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3410 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3412 TRACE("Formats match.\n");
3413 return WINED3D_OK;
3418 TRACE("Unsupported format pair: %s and %s.\n",
3419 debug_d3dformat(render_target_format_id),
3420 debug_d3dformat(depth_stencil_format_id));
3422 return WINED3DERR_NOTAVAILABLE;
3425 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3426 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3427 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3429 const struct wined3d_gl_info *gl_info;
3431 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3432 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3433 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3434 windowed, multisample_type, quality_levels);
3436 if (adapter_idx >= wined3d->adapter_count)
3437 return WINED3DERR_INVALIDCALL;
3439 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3441 if (multisample_type > gl_info->limits.samples)
3443 TRACE("Returning not supported.\n");
3444 if (quality_levels)
3445 *quality_levels = 0;
3447 return WINED3DERR_NOTAVAILABLE;
3450 if (quality_levels)
3452 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3453 /* FIXME: This is probably wrong. */
3454 *quality_levels = gl_info->limits.samples;
3455 else
3456 *quality_levels = 1;
3459 return WINED3D_OK;
3462 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3463 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3464 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3466 /* Only allow depth/stencil formats */
3467 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3469 /* Blacklist formats not supported on Windows */
3470 switch (ds_format->id)
3472 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3473 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3474 TRACE("[FAILED] - not supported on windows.\n");
3475 return FALSE;
3477 default:
3478 break;
3481 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3483 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3484 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3486 else
3488 unsigned int i;
3490 /* Walk through all WGL pixel formats to find a match */
3491 for (i = 0; i < adapter->cfg_count; ++i)
3493 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3494 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3495 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3496 return TRUE;
3500 return FALSE;
3503 /* Check the render target capabilities of a format */
3504 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3505 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3507 /* Filter out non-RT formats */
3508 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3509 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3511 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3512 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3513 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3514 unsigned int i;
3516 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3517 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3519 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3520 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3521 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3523 TRACE("[FAILED]\n");
3524 return FALSE;
3527 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3528 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3529 for (i = 0; i < adapter->cfg_count; ++i)
3531 if (cfgs[i].windowDrawable
3532 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3534 TRACE("Pixel format %d is compatible with format %s.\n",
3535 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3536 return TRUE;
3540 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3542 /* For now return TRUE for FBOs until we have some proper checks.
3543 * Note that this function will only be called when the format is around for texturing. */
3544 return TRUE;
3546 return FALSE;
3549 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3550 const struct wined3d_format *adapter_format,
3551 const struct wined3d_format *check_format, BOOL no3d)
3553 if (no3d)
3555 switch (check_format->id)
3557 case WINED3DFMT_B8G8R8_UNORM:
3558 TRACE("[FAILED] - Not enumerated on Windows.\n");
3559 return FALSE;
3560 case WINED3DFMT_B8G8R8A8_UNORM:
3561 case WINED3DFMT_B8G8R8X8_UNORM:
3562 case WINED3DFMT_B5G6R5_UNORM:
3563 case WINED3DFMT_B5G5R5X1_UNORM:
3564 case WINED3DFMT_B5G5R5A1_UNORM:
3565 case WINED3DFMT_B4G4R4A4_UNORM:
3566 case WINED3DFMT_B2G3R3_UNORM:
3567 case WINED3DFMT_A8_UNORM:
3568 case WINED3DFMT_B2G3R3A8_UNORM:
3569 case WINED3DFMT_B4G4R4X4_UNORM:
3570 case WINED3DFMT_R10G10B10A2_UNORM:
3571 case WINED3DFMT_R8G8B8A8_UNORM:
3572 case WINED3DFMT_R8G8B8X8_UNORM:
3573 case WINED3DFMT_R16G16_UNORM:
3574 case WINED3DFMT_B10G10R10A2_UNORM:
3575 case WINED3DFMT_R16G16B16A16_UNORM:
3576 case WINED3DFMT_P8_UINT:
3577 TRACE("[OK]\n");
3578 return TRUE;
3579 default:
3580 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3581 return FALSE;
3585 /* All formats that are supported for textures are supported for surfaces
3586 * as well. */
3587 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3588 return TRUE;
3589 /* All depth stencil formats are supported on surfaces */
3590 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3592 /* If opengl can't process the format natively, the blitter may be able to convert it */
3593 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3594 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3595 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3597 TRACE("[OK]\n");
3598 return TRUE;
3601 /* Reject other formats */
3602 TRACE("[FAILED]\n");
3603 return FALSE;
3606 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3607 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3608 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3610 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3611 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3612 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3613 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3614 DWORD usage_caps = 0;
3616 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3617 "resource_type %s, check_format %s.\n",
3618 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3619 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3620 debug_d3dformat(check_format_id));
3622 if (adapter_idx >= wined3d->adapter_count)
3623 return WINED3DERR_INVALIDCALL;
3625 switch (resource_type)
3627 case WINED3D_RTYPE_CUBE_TEXTURE:
3628 /* Cubetexture allows:
3629 * - WINED3DUSAGE_AUTOGENMIPMAP
3630 * - WINED3DUSAGE_DEPTHSTENCIL
3631 * - WINED3DUSAGE_DYNAMIC
3632 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3633 * - WINED3DUSAGE_RENDERTARGET
3634 * - WINED3DUSAGE_SOFTWAREPROCESSING
3635 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3637 if (wined3d->flags & WINED3D_NO3D)
3639 TRACE("[FAILED]\n");
3640 return WINED3DERR_NOTAVAILABLE;
3643 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3645 TRACE("[FAILED] - No cube texture support.\n");
3646 return WINED3DERR_NOTAVAILABLE;
3649 if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3651 TRACE("[FAILED] - Cube texture format not supported.\n");
3652 return WINED3DERR_NOTAVAILABLE;
3655 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3657 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3658 /* When autogenmipmap isn't around continue and return
3659 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3660 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3661 else
3662 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3665 /* Always report dynamic locking. */
3666 if (usage & WINED3DUSAGE_DYNAMIC)
3667 usage_caps |= WINED3DUSAGE_DYNAMIC;
3669 if (usage & WINED3DUSAGE_RENDERTARGET)
3671 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3673 TRACE("[FAILED] - No render target support.\n");
3674 return WINED3DERR_NOTAVAILABLE;
3676 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3679 /* Always report software processing. */
3680 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3681 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3683 if (usage & WINED3DUSAGE_QUERY_FILTER)
3685 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
3687 TRACE("[FAILED] - No filter support.\n");
3688 return WINED3DERR_NOTAVAILABLE;
3690 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3693 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3695 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3697 TRACE("[FAILED] - No post pixelshader blending support.\n");
3698 return WINED3DERR_NOTAVAILABLE;
3700 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3703 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3705 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
3707 TRACE("[FAILED] - No sRGB read support.\n");
3708 return WINED3DERR_NOTAVAILABLE;
3710 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3713 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3715 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
3717 TRACE("[FAILED] - No sRGB write support.\n");
3718 return WINED3DERR_NOTAVAILABLE;
3720 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3723 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3725 if (!(format->flags & WINED3DFMT_FLAG_VTF))
3727 TRACE("[FAILED] - No vertex texture support.\n");
3728 return WINED3DERR_NOTAVAILABLE;
3730 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3733 /* OpenGL supports mipmapping on all formats. Wrapping is
3734 * unsupported, but we have to report mipmapping so we cannot
3735 * reject this flag. Tests show that Windows reports WRAPANDMIP on
3736 * unfilterable surfaces as well, apparently to show that wrapping
3737 * is supported. The lack of filtering will sort out the
3738 * mipmapping capability anyway.
3740 * For now lets report this on all formats, but in the future we
3741 * may want to restrict it to some should applications need that. */
3742 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3743 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3745 break;
3747 case WINED3D_RTYPE_SURFACE:
3748 /* Surface allows:
3749 * - WINED3DUSAGE_DEPTHSTENCIL
3750 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3751 * - WINED3DUSAGE_RENDERTARGET
3753 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3755 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3756 return WINED3DERR_NOTAVAILABLE;
3759 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3761 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3763 TRACE("[FAILED] - No depth/stencil support.\n");
3764 return WINED3DERR_NOTAVAILABLE;
3766 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3769 if (usage & WINED3DUSAGE_RENDERTARGET)
3771 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3773 TRACE("[FAILED] - No render target support.\n");
3774 return WINED3DERR_NOTAVAILABLE;
3776 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3779 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3781 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3783 TRACE("[FAILED] - No post pixelshader blending support.\n");
3784 return WINED3DERR_NOTAVAILABLE;
3786 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3788 break;
3790 case WINED3D_RTYPE_TEXTURE:
3791 /* Texture allows:
3792 * - WINED3DUSAGE_AUTOGENMIPMAP
3793 * - WINED3DUSAGE_DEPTHSTENCIL
3794 * - WINED3DUSAGE_DMAP
3795 * - WINED3DUSAGE_DYNAMIC
3796 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3797 * - WINED3DUSAGE_RENDERTARGET
3798 * - WINED3DUSAGE_SOFTWAREPROCESSING
3799 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3800 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3802 if (wined3d->flags & WINED3D_NO3D)
3804 TRACE("[FAILED]\n");
3805 return WINED3DERR_NOTAVAILABLE;
3808 if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3810 TRACE("[FAILED] - Texture format not supported.\n");
3811 return WINED3DERR_NOTAVAILABLE;
3814 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3816 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3817 /* When autogenmipmap isn't around continue and return
3818 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3819 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3820 else
3821 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3824 /* Always report dynamic locking. */
3825 if (usage & WINED3DUSAGE_DYNAMIC)
3826 usage_caps |= WINED3DUSAGE_DYNAMIC;
3828 if (usage & WINED3DUSAGE_RENDERTARGET)
3830 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3832 TRACE("[FAILED] - No render target support.\n");
3833 return WINED3DERR_NOTAVAILABLE;
3835 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3838 /* Always report software processing. */
3839 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3840 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3842 if (usage & WINED3DUSAGE_QUERY_FILTER)
3844 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
3846 TRACE("[FAILED] - No filter support.\n");
3847 return WINED3DERR_NOTAVAILABLE;
3849 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3852 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3854 if (!(format->flags & WINED3DFMT_FLAG_BUMPMAP))
3856 TRACE("[FAILED] - No legacy bumpmap support.\n");
3857 return WINED3DERR_NOTAVAILABLE;
3859 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3862 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3864 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3866 TRACE("[FAILED] - No post pixelshader blending support.\n");
3867 return WINED3DERR_NOTAVAILABLE;
3869 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3872 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3874 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
3876 TRACE("[FAILED] - No sRGB read support.\n");
3877 return WINED3DERR_NOTAVAILABLE;
3879 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3882 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3884 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
3886 TRACE("[FAILED] - No sRGB write support.\n");
3887 return WINED3DERR_NOTAVAILABLE;
3889 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3892 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3894 if (!(format->flags & WINED3DFMT_FLAG_VTF))
3896 TRACE("[FAILED] - No vertex texture support.\n");
3897 return WINED3DERR_NOTAVAILABLE;
3899 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3902 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3903 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3905 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3907 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3909 TRACE("[FAILED] - No depth/stencil support.\n");
3910 return WINED3DERR_NOTAVAILABLE;
3912 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
3914 TRACE("[FAILED] - No shadow sampler support.\n");
3915 return WINED3DERR_NOTAVAILABLE;
3917 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3919 break;
3921 case WINED3D_RTYPE_VOLUME_TEXTURE:
3922 case WINED3D_RTYPE_VOLUME:
3923 /* Volume is to VolumeTexture what Surface is to Texture, but its
3924 * usage caps are not documented. Most driver seem to offer
3925 * (nearly) the same on Volume and VolumeTexture, so do that too.
3927 * Volumetexture allows:
3928 * - D3DUSAGE_DYNAMIC
3929 * - D3DUSAGE_NONSECURE (d3d9ex)
3930 * - D3DUSAGE_SOFTWAREPROCESSING
3931 * - D3DUSAGE_QUERY_WRAPANDMIP
3933 if (wined3d->flags & WINED3D_NO3D)
3935 TRACE("[FAILED]\n");
3936 return WINED3DERR_NOTAVAILABLE;
3939 if (!gl_info->supported[EXT_TEXTURE3D])
3941 TRACE("[FAILED] - No volume texture support.\n");
3942 return WINED3DERR_NOTAVAILABLE;
3945 if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3947 TRACE("[FAILED] - Format not supported.\n");
3948 return WINED3DERR_NOTAVAILABLE;
3951 /* Filter formats that need conversion; For one part, this
3952 * conversion is unimplemented, and volume textures are huge, so
3953 * it would be a big performance hit. Unless we hit an application
3954 * needing one of those formats, don't advertize them to avoid
3955 * leading applications into temptation. The windows drivers don't
3956 * support most of those formats on volumes anyway, except for
3957 * WINED3DFMT_R32_FLOAT. */
3958 switch (check_format_id)
3960 case WINED3DFMT_P8_UINT:
3961 case WINED3DFMT_L4A4_UNORM:
3962 case WINED3DFMT_R32_FLOAT:
3963 case WINED3DFMT_R16_FLOAT:
3964 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3965 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3966 case WINED3DFMT_R16G16_UNORM:
3967 TRACE("[FAILED] - No converted formats on volumes.\n");
3968 return WINED3DERR_NOTAVAILABLE;
3970 case WINED3DFMT_R8G8B8A8_SNORM:
3971 case WINED3DFMT_R16G16_SNORM:
3972 if (!gl_info->supported[NV_TEXTURE_SHADER])
3974 TRACE("[FAILED] - No converted formats on volumes.\n");
3975 return WINED3DERR_NOTAVAILABLE;
3977 break;
3979 case WINED3DFMT_R8G8_SNORM:
3980 if (!gl_info->supported[NV_TEXTURE_SHADER])
3982 TRACE("[FAILED] - No converted formats on volumes.\n");
3983 return WINED3DERR_NOTAVAILABLE;
3985 break;
3987 case WINED3DFMT_DXT1:
3988 case WINED3DFMT_DXT2:
3989 case WINED3DFMT_DXT3:
3990 case WINED3DFMT_DXT4:
3991 case WINED3DFMT_DXT5:
3992 /* The GL_EXT_texture_compression_s3tc spec requires that
3993 * loading an s3tc compressed texture results in an error.
3994 * While the D3D refrast does support s3tc volumes, at
3995 * least the nvidia windows driver does not, so we're free
3996 * not to support this format. */
3997 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3998 return WINED3DERR_NOTAVAILABLE;
4000 default:
4001 /* Do nothing, continue with checking the format below */
4002 break;
4005 /* Always report dynamic locking. */
4006 if (usage & WINED3DUSAGE_DYNAMIC)
4007 usage_caps |= WINED3DUSAGE_DYNAMIC;
4009 /* Always report software processing. */
4010 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4011 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4013 if (usage & WINED3DUSAGE_QUERY_FILTER)
4015 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
4017 TRACE("[FAILED] - No filter support.\n");
4018 return WINED3DERR_NOTAVAILABLE;
4020 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4023 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4025 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
4027 TRACE("[FAILED] - No post pixelshader blending support.\n");
4028 return WINED3DERR_NOTAVAILABLE;
4030 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4033 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4035 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
4037 TRACE("[FAILED] - No sRGB read support.\n");
4038 return WINED3DERR_NOTAVAILABLE;
4040 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4043 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4045 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
4047 TRACE("[FAILED] - No sRGB write support.\n");
4048 return WINED3DERR_NOTAVAILABLE;
4050 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4053 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4055 if (!(format->flags & WINED3DFMT_FLAG_VTF))
4057 TRACE("[FAILED] - No vertex texture support.\n");
4058 return WINED3DERR_NOTAVAILABLE;
4060 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4063 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4064 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4066 break;
4068 default:
4069 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4070 return WINED3DERR_NOTAVAILABLE;
4073 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4074 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4075 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4076 if (usage_caps == usage)
4077 return WINED3D_OK;
4078 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4079 return WINED3DOK_NOAUTOGEN;
4081 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4082 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4084 return WINED3DERR_NOTAVAILABLE;
4087 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4088 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4090 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4091 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4092 debug_d3dformat(dst_format));
4094 return WINED3D_OK;
4097 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4098 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4099 enum wined3d_format_id backbuffer_format, BOOL windowed)
4101 UINT mode_count;
4102 HRESULT hr;
4104 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4105 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4106 debug_d3dformat(backbuffer_format), windowed);
4108 if (adapter_idx >= wined3d->adapter_count)
4109 return WINED3DERR_INVALIDCALL;
4111 /* The task of this function is to check whether a certain display / backbuffer format
4112 * combination is available on the given adapter. In fullscreen mode microsoft specified
4113 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4114 * and display format should match exactly.
4115 * In windowed mode format conversion can occur and this depends on the driver. When format
4116 * conversion is done, this function should nevertheless fail and applications need to use
4117 * CheckDeviceFormatConversion.
4118 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4120 /* There are only 4 display formats. */
4121 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4122 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4123 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4124 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4126 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4127 return WINED3DERR_NOTAVAILABLE;
4130 /* If the requested display format is not available, don't continue. */
4131 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4132 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4133 if (!mode_count)
4135 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4136 return WINED3DERR_NOTAVAILABLE;
4139 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4140 * it means 'reuse' the display format for the backbuffer. */
4141 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4143 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4144 return WINED3DERR_NOTAVAILABLE;
4147 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4148 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4149 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4151 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4152 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4153 return WINED3DERR_NOTAVAILABLE;
4156 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4157 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4158 * WINED3DFMT_B5G5R5A1_UNORM. */
4159 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4160 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4162 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4163 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4164 return WINED3DERR_NOTAVAILABLE;
4167 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4168 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4169 * WINED3DFMT_B8G8R8A8_UNORM. */
4170 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4171 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4173 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4174 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4175 return WINED3DERR_NOTAVAILABLE;
4178 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4179 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4180 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4181 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4183 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4184 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4185 return WINED3DERR_NOTAVAILABLE;
4188 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4189 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4190 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
4191 if (FAILED(hr))
4192 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4193 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4195 return hr;
4198 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4199 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4201 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4202 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4203 struct shader_caps shader_caps;
4204 struct fragment_caps fragment_caps;
4205 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4207 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4208 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4210 if (adapter_idx >= wined3d->adapter_count)
4211 return WINED3DERR_INVALIDCALL;
4213 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4214 caps->AdapterOrdinal = adapter_idx;
4216 caps->Caps = 0;
4217 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4218 WINED3DCAPS2_FULLSCREENGAMMA |
4219 WINED3DCAPS2_DYNAMICTEXTURES;
4220 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4221 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4223 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4224 WINED3DCAPS3_COPY_TO_VIDMEM |
4225 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4227 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4228 WINED3DPRESENT_INTERVAL_ONE;
4230 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4231 WINED3DCURSORCAPS_LOWRES;
4233 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4234 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4235 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4236 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4237 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4238 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4239 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4240 WINED3DDEVCAPS_PUREDEVICE |
4241 WINED3DDEVCAPS_HWRASTERIZATION |
4242 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4243 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4244 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4245 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4246 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4248 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4249 WINED3DPMISCCAPS_CULLCCW |
4250 WINED3DPMISCCAPS_CULLCW |
4251 WINED3DPMISCCAPS_COLORWRITEENABLE |
4252 WINED3DPMISCCAPS_CLIPTLVERTS |
4253 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4254 WINED3DPMISCCAPS_MASKZ |
4255 WINED3DPMISCCAPS_BLENDOP |
4256 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4257 /* TODO:
4258 WINED3DPMISCCAPS_NULLREFERENCE
4259 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4260 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4261 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4263 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4264 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4265 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4266 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4267 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4268 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4270 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4271 WINED3DPRASTERCAPS_PAT |
4272 WINED3DPRASTERCAPS_WFOG |
4273 WINED3DPRASTERCAPS_ZFOG |
4274 WINED3DPRASTERCAPS_FOGVERTEX |
4275 WINED3DPRASTERCAPS_FOGTABLE |
4276 WINED3DPRASTERCAPS_STIPPLE |
4277 WINED3DPRASTERCAPS_SUBPIXEL |
4278 WINED3DPRASTERCAPS_ZTEST |
4279 WINED3DPRASTERCAPS_SCISSORTEST |
4280 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4281 WINED3DPRASTERCAPS_DEPTHBIAS;
4283 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4285 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4286 WINED3DPRASTERCAPS_ZBIAS |
4287 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4289 if (gl_info->supported[NV_FOG_DISTANCE])
4291 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4293 /* FIXME Add:
4294 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4295 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4296 WINED3DPRASTERCAPS_ANTIALIASEDGES
4297 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4298 WINED3DPRASTERCAPS_WBUFFER */
4300 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4301 WINED3DPCMPCAPS_EQUAL |
4302 WINED3DPCMPCAPS_GREATER |
4303 WINED3DPCMPCAPS_GREATEREQUAL |
4304 WINED3DPCMPCAPS_LESS |
4305 WINED3DPCMPCAPS_LESSEQUAL |
4306 WINED3DPCMPCAPS_NEVER |
4307 WINED3DPCMPCAPS_NOTEQUAL;
4309 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4310 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4311 WINED3DPBLENDCAPS_DESTALPHA |
4312 WINED3DPBLENDCAPS_DESTCOLOR |
4313 WINED3DPBLENDCAPS_INVDESTALPHA |
4314 WINED3DPBLENDCAPS_INVDESTCOLOR |
4315 WINED3DPBLENDCAPS_INVSRCALPHA |
4316 WINED3DPBLENDCAPS_INVSRCCOLOR |
4317 WINED3DPBLENDCAPS_ONE |
4318 WINED3DPBLENDCAPS_SRCALPHA |
4319 WINED3DPBLENDCAPS_SRCALPHASAT |
4320 WINED3DPBLENDCAPS_SRCCOLOR |
4321 WINED3DPBLENDCAPS_ZERO;
4323 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4324 WINED3DPBLENDCAPS_DESTCOLOR |
4325 WINED3DPBLENDCAPS_INVDESTALPHA |
4326 WINED3DPBLENDCAPS_INVDESTCOLOR |
4327 WINED3DPBLENDCAPS_INVSRCALPHA |
4328 WINED3DPBLENDCAPS_INVSRCCOLOR |
4329 WINED3DPBLENDCAPS_ONE |
4330 WINED3DPBLENDCAPS_SRCALPHA |
4331 WINED3DPBLENDCAPS_SRCCOLOR |
4332 WINED3DPBLENDCAPS_ZERO;
4333 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4334 * according to the glBlendFunc manpage
4336 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4337 * legacy settings for srcblend only
4340 if (gl_info->supported[EXT_BLEND_COLOR])
4342 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4343 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4347 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4348 WINED3DPCMPCAPS_EQUAL |
4349 WINED3DPCMPCAPS_GREATER |
4350 WINED3DPCMPCAPS_GREATEREQUAL |
4351 WINED3DPCMPCAPS_LESS |
4352 WINED3DPCMPCAPS_LESSEQUAL |
4353 WINED3DPCMPCAPS_NEVER |
4354 WINED3DPCMPCAPS_NOTEQUAL;
4356 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4357 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4358 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4359 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4360 WINED3DPSHADECAPS_COLORFLATRGB |
4361 WINED3DPSHADECAPS_FOGFLAT |
4362 WINED3DPSHADECAPS_FOGGOURAUD |
4363 WINED3DPSHADECAPS_SPECULARFLATRGB;
4365 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4366 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4367 WINED3DPTEXTURECAPS_TRANSPARENCY |
4368 WINED3DPTEXTURECAPS_BORDER |
4369 WINED3DPTEXTURECAPS_MIPMAP |
4370 WINED3DPTEXTURECAPS_PROJECTED |
4371 WINED3DPTEXTURECAPS_PERSPECTIVE;
4373 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4375 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4376 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4379 if (gl_info->supported[EXT_TEXTURE3D])
4381 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4382 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4383 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4385 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4389 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4391 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4392 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4393 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4395 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4399 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4400 WINED3DPTFILTERCAPS_MAGFPOINT |
4401 WINED3DPTFILTERCAPS_MINFLINEAR |
4402 WINED3DPTFILTERCAPS_MINFPOINT |
4403 WINED3DPTFILTERCAPS_MIPFLINEAR |
4404 WINED3DPTFILTERCAPS_MIPFPOINT |
4405 WINED3DPTFILTERCAPS_LINEAR |
4406 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4407 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4408 WINED3DPTFILTERCAPS_MIPLINEAR |
4409 WINED3DPTFILTERCAPS_MIPNEAREST |
4410 WINED3DPTFILTERCAPS_NEAREST;
4412 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4414 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4415 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4418 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4420 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4421 WINED3DPTFILTERCAPS_MAGFPOINT |
4422 WINED3DPTFILTERCAPS_MINFLINEAR |
4423 WINED3DPTFILTERCAPS_MINFPOINT |
4424 WINED3DPTFILTERCAPS_MIPFLINEAR |
4425 WINED3DPTFILTERCAPS_MIPFPOINT |
4426 WINED3DPTFILTERCAPS_LINEAR |
4427 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4428 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4429 WINED3DPTFILTERCAPS_MIPLINEAR |
4430 WINED3DPTFILTERCAPS_MIPNEAREST |
4431 WINED3DPTFILTERCAPS_NEAREST;
4433 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4435 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4436 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4439 else
4441 caps->CubeTextureFilterCaps = 0;
4444 if (gl_info->supported[EXT_TEXTURE3D])
4446 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4447 WINED3DPTFILTERCAPS_MAGFPOINT |
4448 WINED3DPTFILTERCAPS_MINFLINEAR |
4449 WINED3DPTFILTERCAPS_MINFPOINT |
4450 WINED3DPTFILTERCAPS_MIPFLINEAR |
4451 WINED3DPTFILTERCAPS_MIPFPOINT |
4452 WINED3DPTFILTERCAPS_LINEAR |
4453 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4454 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4455 WINED3DPTFILTERCAPS_MIPLINEAR |
4456 WINED3DPTFILTERCAPS_MIPNEAREST |
4457 WINED3DPTFILTERCAPS_NEAREST;
4459 else
4461 caps->VolumeTextureFilterCaps = 0;
4464 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4465 WINED3DPTADDRESSCAPS_CLAMP |
4466 WINED3DPTADDRESSCAPS_WRAP;
4468 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4470 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4472 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4474 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4476 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4478 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4481 if (gl_info->supported[EXT_TEXTURE3D])
4483 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4484 WINED3DPTADDRESSCAPS_CLAMP |
4485 WINED3DPTADDRESSCAPS_WRAP;
4486 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4488 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4490 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4492 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4494 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4496 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4499 else
4501 caps->VolumeTextureAddressCaps = 0;
4504 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4505 WINED3DLINECAPS_ZTEST |
4506 WINED3DLINECAPS_BLEND |
4507 WINED3DLINECAPS_ALPHACMP |
4508 WINED3DLINECAPS_FOG;
4509 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4510 * idea how generating the smoothing alpha values works; the result is different
4513 caps->MaxTextureWidth = gl_info->limits.texture_size;
4514 caps->MaxTextureHeight = gl_info->limits.texture_size;
4516 if (gl_info->supported[EXT_TEXTURE3D])
4517 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4518 else
4519 caps->MaxVolumeExtent = 0;
4521 caps->MaxTextureRepeat = 32768;
4522 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4523 caps->MaxVertexW = 1.0f;
4525 caps->GuardBandLeft = 0.0f;
4526 caps->GuardBandTop = 0.0f;
4527 caps->GuardBandRight = 0.0f;
4528 caps->GuardBandBottom = 0.0f;
4530 caps->ExtentsAdjust = 0.0f;
4532 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4533 WINED3DSTENCILCAPS_INCRSAT |
4534 WINED3DSTENCILCAPS_INVERT |
4535 WINED3DSTENCILCAPS_KEEP |
4536 WINED3DSTENCILCAPS_REPLACE |
4537 WINED3DSTENCILCAPS_ZERO;
4538 if (gl_info->supported[EXT_STENCIL_WRAP])
4540 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4541 WINED3DSTENCILCAPS_INCR;
4543 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4545 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4548 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4550 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4551 caps->MaxActiveLights = gl_info->limits.lights;
4553 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4554 caps->MaxVertexBlendMatrixIndex = 0;
4556 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4557 caps->MaxPointSize = gl_info->limits.pointsize_max;
4560 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4561 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4562 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4563 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4564 WINED3DVTXPCAPS_LOCALVIEWER |
4565 WINED3DVTXPCAPS_VERTEXFOG |
4566 WINED3DVTXPCAPS_TEXGEN;
4568 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4569 caps->MaxVertexIndex = 0xfffff;
4570 caps->MaxStreams = MAX_STREAMS;
4571 caps->MaxStreamStride = 1024;
4573 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4574 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4575 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4576 caps->MaxNpatchTessellationLevel = 0;
4577 caps->MasterAdapterOrdinal = 0;
4578 caps->AdapterOrdinalInGroup = 0;
4579 caps->NumberOfAdaptersInGroup = 1;
4581 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4583 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4584 WINED3DPTFILTERCAPS_MAGFPOINT |
4585 WINED3DPTFILTERCAPS_MINFLINEAR |
4586 WINED3DPTFILTERCAPS_MAGFLINEAR;
4587 caps->VertexTextureFilterCaps = 0;
4589 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4590 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4592 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4593 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4595 caps->VertexShaderVersion = shader_caps.vs_version;
4596 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4598 caps->PixelShaderVersion = shader_caps.ps_version;
4599 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4601 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4602 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4603 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4605 /* The following caps are shader specific, but they are things we cannot detect, or which
4606 * are the same among all shader models. So to avoid code duplication set the shader version
4607 * specific, but otherwise constant caps here
4609 if (caps->VertexShaderVersion >= 3)
4611 /* Where possible set the caps based on OpenGL extensions and if they
4612 * aren't set (in case of software rendering) use the VS 3.0 from
4613 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4614 * VS3.0 value. */
4615 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4616 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4617 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4618 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4619 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4620 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4622 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4623 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4625 else if (caps->VertexShaderVersion == 2)
4627 caps->VS20Caps.caps = 0;
4628 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4629 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4630 caps->VS20Caps.static_flow_control_depth = 1;
4632 caps->MaxVShaderInstructionsExecuted = 65535;
4633 caps->MaxVertexShader30InstructionSlots = 0;
4635 else
4636 { /* VS 1.x */
4637 caps->VS20Caps.caps = 0;
4638 caps->VS20Caps.dynamic_flow_control_depth = 0;
4639 caps->VS20Caps.temp_count = 0;
4640 caps->VS20Caps.static_flow_control_depth = 0;
4642 caps->MaxVShaderInstructionsExecuted = 0;
4643 caps->MaxVertexShader30InstructionSlots = 0;
4646 if (caps->PixelShaderVersion >= 3)
4648 /* Where possible set the caps based on OpenGL extensions and if they
4649 * aren't set (in case of software rendering) use the PS 3.0 from
4650 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4651 * PS 3.0 value. */
4653 /* Caps is more or less undocumented on MSDN but it appears to be
4654 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4655 * cards from Windows */
4656 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4657 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4658 WINED3DPS20CAPS_PREDICATION |
4659 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4660 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4661 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4662 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4663 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4664 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4665 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4666 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4667 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4669 caps->MaxPShaderInstructionsExecuted = 65535;
4670 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4671 adapter->gl_info.limits.arb_ps_instructions);
4673 else if(caps->PixelShaderVersion == 2)
4675 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4676 caps->PS20Caps.caps = 0;
4677 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4678 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4679 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4680 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4681 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4683 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4684 caps->MaxPixelShader30InstructionSlots = 0;
4686 else /* PS 1.x */
4688 caps->PS20Caps.caps = 0;
4689 caps->PS20Caps.dynamic_flow_control_depth = 0;
4690 caps->PS20Caps.temp_count = 0;
4691 caps->PS20Caps.static_flow_control_depth = 0;
4692 caps->PS20Caps.instruction_slot_count = 0;
4694 caps->MaxPShaderInstructionsExecuted = 0;
4695 caps->MaxPixelShader30InstructionSlots = 0;
4698 if (caps->VertexShaderVersion >= 2)
4700 /* OpenGL supports all the formats below, perhaps not always
4701 * without conversion, but it supports them.
4702 * Further GLSL doesn't seem to have an official unsigned type so
4703 * don't advertise it yet as I'm not sure how we handle it.
4704 * We might need to add some clamping in the shader engine to
4705 * support it.
4706 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4707 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4708 WINED3DDTCAPS_UBYTE4N |
4709 WINED3DDTCAPS_SHORT2N |
4710 WINED3DDTCAPS_SHORT4N;
4711 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4713 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4714 WINED3DDTCAPS_FLOAT16_4;
4717 else
4719 caps->DeclTypes = 0;
4722 /* Set DirectDraw helper Caps */
4723 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4724 WINEDDCKEYCAPS_SRCBLT;
4725 fx_caps = WINEDDFXCAPS_BLTALPHA |
4726 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4727 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4728 WINEDDFXCAPS_BLTROTATION90 |
4729 WINEDDFXCAPS_BLTSHRINKX |
4730 WINEDDFXCAPS_BLTSHRINKXN |
4731 WINEDDFXCAPS_BLTSHRINKY |
4732 WINEDDFXCAPS_BLTSHRINKXN |
4733 WINEDDFXCAPS_BLTSTRETCHX |
4734 WINEDDFXCAPS_BLTSTRETCHXN |
4735 WINEDDFXCAPS_BLTSTRETCHY |
4736 WINEDDFXCAPS_BLTSTRETCHYN;
4737 blit_caps = WINEDDCAPS_BLT |
4738 WINEDDCAPS_BLTCOLORFILL |
4739 WINEDDCAPS_BLTDEPTHFILL |
4740 WINEDDCAPS_BLTSTRETCH |
4741 WINEDDCAPS_CANBLTSYSMEM |
4742 WINEDDCAPS_CANCLIP |
4743 WINEDDCAPS_CANCLIPSTRETCHED |
4744 WINEDDCAPS_COLORKEY |
4745 WINEDDCAPS_COLORKEYHWASSIST |
4746 WINEDDCAPS_ALIGNBOUNDARYSRC;
4747 pal_caps = WINEDDPCAPS_8BIT |
4748 WINEDDPCAPS_PRIMARYSURFACE;
4750 /* Fill the ddraw caps structure */
4751 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4752 WINEDDCAPS_PALETTE |
4753 blit_caps;
4754 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4755 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4756 WINEDDCAPS2_PRIMARYGAMMA |
4757 WINEDDCAPS2_WIDESURFACES |
4758 WINEDDCAPS2_CANRENDERWINDOWED;
4759 caps->ddraw_caps.color_key_caps = ckey_caps;
4760 caps->ddraw_caps.fx_caps = fx_caps;
4761 caps->ddraw_caps.pal_caps = pal_caps;
4762 caps->ddraw_caps.svb_caps = blit_caps;
4763 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4764 caps->ddraw_caps.svb_fx_caps = fx_caps;
4765 caps->ddraw_caps.vsb_caps = blit_caps;
4766 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4767 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4768 caps->ddraw_caps.ssb_caps = blit_caps;
4769 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4770 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4772 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4773 WINEDDSCAPS_BACKBUFFER |
4774 WINEDDSCAPS_FLIP |
4775 WINEDDSCAPS_FRONTBUFFER |
4776 WINEDDSCAPS_OFFSCREENPLAIN |
4777 WINEDDSCAPS_PALETTE |
4778 WINEDDSCAPS_PRIMARYSURFACE |
4779 WINEDDSCAPS_SYSTEMMEMORY |
4780 WINEDDSCAPS_VIDEOMEMORY |
4781 WINEDDSCAPS_VISIBLE;
4782 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4784 if (!(wined3d->flags & WINED3D_NO3D))
4786 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4787 WINEDDSCAPS_MIPMAP |
4788 WINEDDSCAPS_TEXTURE |
4789 WINEDDSCAPS_ZBUFFER;
4790 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4793 return WINED3D_OK;
4796 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4797 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4798 struct wined3d_device **device)
4800 struct wined3d_device *object;
4801 HRESULT hr;
4803 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4804 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4806 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4807 * number and create a device without a 3D adapter for 2D only operation. */
4808 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4809 return WINED3DERR_INVALIDCALL;
4811 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4812 if (!object)
4813 return E_OUTOFMEMORY;
4815 hr = device_init(object, wined3d, adapter_idx, device_type,
4816 focus_window, flags, surface_alignment, device_parent);
4817 if (FAILED(hr))
4819 WARN("Failed to initialize device, hr %#x.\n", hr);
4820 HeapFree(GetProcessHeap(), 0, object);
4821 return hr;
4824 TRACE("Created device %p.\n", object);
4825 *device = object;
4827 device_parent->ops->wined3d_device_created(device_parent, *device);
4829 return WINED3D_OK;
4832 static void WINE_GLAPI invalid_func(const void *data)
4834 ERR("Invalid vertex attribute function called\n");
4835 DebugBreak();
4838 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4840 ERR("Invalid texcoord function called\n");
4841 DebugBreak();
4844 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4845 * the extension detection and are used in drawStridedSlow
4847 static void WINE_GLAPI position_d3dcolor(const void *data)
4849 DWORD pos = *((const DWORD *)data);
4851 FIXME("Add a test for fixed function position from d3dcolor type\n");
4852 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4853 D3DCOLOR_B_G(pos),
4854 D3DCOLOR_B_B(pos),
4855 D3DCOLOR_B_A(pos));
4858 static void WINE_GLAPI position_float4(const void *data)
4860 const GLfloat *pos = data;
4862 if (pos[3] != 0.0f && pos[3] != 1.0f)
4864 float w = 1.0f / pos[3];
4866 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4868 else
4870 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4874 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4876 DWORD diffuseColor = *((const DWORD *)data);
4878 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4879 D3DCOLOR_B_G(diffuseColor),
4880 D3DCOLOR_B_B(diffuseColor),
4881 D3DCOLOR_B_A(diffuseColor));
4884 static void WINE_GLAPI specular_d3dcolor(const void *data)
4886 DWORD specularColor = *((const DWORD *)data);
4887 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4888 D3DCOLOR_B_G(specularColor),
4889 D3DCOLOR_B_B(specularColor)};
4891 specular_func_3ubv(d);
4894 static void WINE_GLAPI warn_no_specular_func(const void *data)
4896 WARN("GL_EXT_secondary_color not supported\n");
4899 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4901 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4902 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4903 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
4904 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4905 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4906 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4907 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4908 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
4909 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4910 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4911 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4912 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4913 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4914 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4915 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4916 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4917 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4919 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4920 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4921 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
4922 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
4923 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4924 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4925 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4926 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4927 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
4928 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4929 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
4930 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4931 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
4932 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4933 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4934 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4935 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4937 /* No 4 component entry points here */
4938 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4939 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4940 if (gl_info->supported[EXT_SECONDARY_COLOR])
4942 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
4944 else
4946 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4948 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4949 if (gl_info->supported[EXT_SECONDARY_COLOR])
4951 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
4952 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4954 else
4956 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4958 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4959 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4960 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4961 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4962 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4963 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4964 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4965 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4966 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4967 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4968 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4969 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4971 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4972 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4974 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4975 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4976 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
4977 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
4978 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4979 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4980 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4981 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4982 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4983 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4984 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4985 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4986 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4987 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4988 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4989 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4990 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4992 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
4993 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
4994 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
4995 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
4996 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4997 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4998 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
4999 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5000 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5001 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5002 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5003 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5004 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5005 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5006 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5007 if (gl_info->supported[NV_HALF_FLOAT])
5009 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5010 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5011 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5012 } else {
5013 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5014 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5018 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5020 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5021 int i;
5023 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5025 UINT attrib_count = 0;
5026 GLint cfg_count;
5027 int attribs[11];
5028 int values[11];
5029 int attribute;
5031 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5032 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5034 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5035 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5036 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5037 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5038 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5039 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5040 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5041 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5042 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5043 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5044 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5045 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5047 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5049 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5050 int format_id = i + 1;
5052 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5053 continue;
5055 cfg->iPixelFormat = format_id;
5056 cfg->redSize = values[0];
5057 cfg->greenSize = values[1];
5058 cfg->blueSize = values[2];
5059 cfg->alphaSize = values[3];
5060 cfg->colorSize = values[4];
5061 cfg->depthSize = values[5];
5062 cfg->stencilSize = values[6];
5063 cfg->windowDrawable = values[7];
5064 cfg->iPixelType = values[8];
5065 cfg->doubleBuffer = values[9];
5066 cfg->auxBuffers = values[10];
5068 cfg->numSamples = 0;
5069 /* Check multisample support. */
5070 if (gl_info->supported[ARB_MULTISAMPLE])
5072 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5073 int values[2];
5075 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5077 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5078 * multisampling is supported. values[1] = number of
5079 * multisample buffers. */
5080 if (values[0])
5081 cfg->numSamples = values[1];
5085 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5086 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5087 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5088 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5089 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5091 ++adapter->cfg_count;
5094 else
5096 int cfg_count;
5098 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5099 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5101 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5103 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5104 PIXELFORMATDESCRIPTOR pfd;
5105 int format_id = i + 1;
5107 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5108 continue;
5110 /* We only want HW acceleration using an OpenGL ICD driver.
5111 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5112 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5113 * driver (e.g. 3dfx minigl). */
5114 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5116 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5117 continue;
5120 cfg->iPixelFormat = format_id;
5121 cfg->redSize = pfd.cRedBits;
5122 cfg->greenSize = pfd.cGreenBits;
5123 cfg->blueSize = pfd.cBlueBits;
5124 cfg->alphaSize = pfd.cAlphaBits;
5125 cfg->colorSize = pfd.cColorBits;
5126 cfg->depthSize = pfd.cDepthBits;
5127 cfg->stencilSize = pfd.cStencilBits;
5128 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5129 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5130 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5131 cfg->auxBuffers = pfd.cAuxBuffers;
5132 cfg->numSamples = 0;
5134 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5135 "depth=%d, stencil=%d, windowDrawable=%d\n",
5136 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5137 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5138 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5140 ++adapter->cfg_count;
5145 /* Do not call while under the GL lock. */
5146 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5148 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5149 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5150 DISPLAY_DEVICEW display_device;
5152 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5154 adapter->ordinal = ordinal;
5155 adapter->monitorPoint.x = -1;
5156 adapter->monitorPoint.y = -1;
5158 /* Dynamically load all GL core functions */
5159 #ifdef USE_WIN32_OPENGL
5161 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5162 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5163 ALL_WGL_FUNCS
5164 #undef USE_GL_FUNC
5165 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5167 #else
5168 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5170 HDC hdc = GetDC( 0 );
5171 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5172 ReleaseDC( 0, hdc );
5173 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5174 gl_info->gl_ops.wgl = wgl_driver->wgl;
5175 gl_info->gl_ops.gl = wgl_driver->gl;
5177 #endif
5179 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5180 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5182 if (!AllocateLocallyUniqueId(&adapter->luid))
5184 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5185 return FALSE;
5187 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5188 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5190 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5192 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5193 return FALSE;
5196 if (!wined3d_adapter_init_gl_caps(adapter))
5198 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5199 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5200 return FALSE;
5203 wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
5204 /* We haven't found any suitable formats. This should only happen in
5205 * case of GDI software rendering, which is pretty useless anyway. */
5206 if (!adapter->cfg_count)
5208 WARN("No suitable pixel formats found.\n");
5209 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5210 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5211 return FALSE;
5214 if (!wined3d_adapter_init_format_info(adapter))
5216 ERR("Failed to initialize GL format info.\n");
5217 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5218 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5219 return FALSE;
5222 adapter->TextureRam = adapter->driver_info.vidmem;
5223 adapter->UsedTextureRam = 0;
5224 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5226 display_device.cb = sizeof(display_device);
5227 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5228 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5229 strcpyW(adapter->DeviceName, display_device.DeviceName);
5231 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5233 fillGLAttribFuncs(&adapter->gl_info);
5235 return TRUE;
5238 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5240 memset(adapter, 0, sizeof(*adapter));
5241 adapter->ordinal = ordinal;
5242 adapter->monitorPoint.x = -1;
5243 adapter->monitorPoint.y = -1;
5245 adapter->driver_info.name = "Display";
5246 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5247 if (wined3d_settings.emulated_textureram)
5248 adapter->TextureRam = wined3d_settings.emulated_textureram;
5249 else
5250 adapter->TextureRam = 128 * 1024 * 1024;
5252 initPixelFormatsNoGL(&adapter->gl_info);
5254 adapter->fragment_pipe = &none_fragment_pipe;
5255 adapter->shader_backend = &none_shader_backend;
5256 adapter->blitter = &cpu_blit;
5259 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5261 const struct wined3d_parent_ops wined3d_null_parent_ops =
5263 wined3d_null_wined3d_object_destroyed,
5266 /* Do not call while under the GL lock. */
5267 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5269 wined3d->dxVersion = version;
5270 wined3d->ref = 1;
5271 wined3d->flags = flags;
5273 TRACE("Initializing adapters.\n");
5275 if (flags & WINED3D_NO3D)
5277 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5278 wined3d->adapter_count = 1;
5279 return WINED3D_OK;
5282 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5284 WARN("Failed to initialize adapter.\n");
5285 return E_FAIL;
5287 wined3d->adapter_count = 1;
5289 return WINED3D_OK;