2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO
,
50 DRIVER_NVIDIA_GEFORCE2MX
,
51 DRIVER_NVIDIA_GEFORCEFX
,
52 DRIVER_NVIDIA_GEFORCE6
,
56 enum wined3d_driver_model
64 enum wined3d_gl_vendor
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string
;
81 enum wined3d_gl_extension extension
;
84 static const struct wined3d_extension_map gl_extension_map
[] =
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
88 {"GL_APPLE_fence", APPLE_FENCE
},
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
100 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
101 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
102 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
103 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
104 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
108 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
111 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
118 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
122 {"GL_ARB_shadow", ARB_SHADOW
},
123 {"GL_ARB_sync", ARB_SYNC
},
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
157 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
},
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
170 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
184 {"GL_NV_fence", NV_FENCE
},
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
189 {"GL_NV_half_float", NV_HALF_FLOAT
},
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
191 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
208 static const struct wined3d_extension_map wgl_extension_map
[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup
[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
223 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
224 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter
[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
231 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
232 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip
[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
239 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
240 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
243 const GLenum magLookup
[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
249 const GLenum magLookup_noFilter
[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
257 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
258 glAttribFunc specular_func_3ubv
;
259 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
260 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
261 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
275 HGLRC restore_gl_ctx
;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
280 TRACE("Destroying fake GL context.\n");
282 if (!wglMakeCurrent(NULL
, NULL
))
283 ERR("Failed to disable fake GL context.\n");
285 if (!wglDeleteContext(ctx
->gl_ctx
))
287 DWORD err
= GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
291 ReleaseDC(ctx
->wnd
, ctx
->dc
);
292 DestroyWindow(ctx
->wnd
);
294 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
301 PIXELFORMATDESCRIPTOR pfd
;
304 TRACE("getting context...\n");
306 ctx
->restore_dc
= wglGetCurrentDC();
307 ctx
->restore_gl_ctx
= wglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
314 ERR("Failed to create a window.\n");
318 ctx
->dc
= GetDC(ctx
->wnd
);
321 ERR("Failed to get a DC.\n");
325 /* PixelFormat selection */
326 ZeroMemory(&pfd
, sizeof(pfd
));
327 pfd
.nSize
= sizeof(pfd
);
329 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
330 pfd
.iPixelType
= PFD_TYPE_RGBA
;
332 pfd
.iLayerType
= PFD_MAIN_PLANE
;
334 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
340 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
341 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
343 /* Create a GL context. */
344 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
346 WARN("Failed to create default context for capabilities initialization.\n");
350 /* Make it the current GL context. */
351 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
353 ERR("Failed to make fake GL context current.\n");
360 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
362 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
364 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
366 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
367 ERR("Failed to restore previous GL context.\n");
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
375 adapter
->UsedTextureRam
+= amount
;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
377 return adapter
->UsedTextureRam
;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
382 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
383 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
386 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
388 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
390 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
395 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
397 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
399 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
405 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
407 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
409 HeapFree(GetProcessHeap(), 0, wined3d
);
415 /* Context activation is done by the caller. */
416 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
420 const char *testcode
=
422 "PARAM C[66] = { program.env[0..65] };\n"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
429 while (gl_info
->gl_ops
.gl
.p_glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog
));
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
436 strlen(testcode
), testcode
));
437 if (gl_info
->gl_ops
.gl
.p_glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
446 checkGLcall("ARB vp offset limit test cleanup");
451 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
452 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
454 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
455 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
456 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
457 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
461 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
462 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
464 if (card_vendor
== HW_VENDOR_NVIDIA
)
466 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
467 device
== CARD_NVIDIA_GEFORCEFX_5600
||
468 device
== CARD_NVIDIA_GEFORCEFX_5800
)
476 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
477 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
479 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
483 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488 * the chance that other implementations support them is rather small since Win32 QuickTime uses
489 * DirectDraw, not OpenGL.
491 * This test has been moved into wined3d_guess_gl_vendor()
493 if (gl_vendor
== GL_VENDOR_APPLE
)
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
503 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505 * all the texture. This function detects this bug by its symptom and disables PBOs
508 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511 * read back is compared to the original. If they are equal PBOs are assumed to work,
512 * otherwise the PBO extension is disabled. */
514 static const unsigned int pattern
[] =
516 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
521 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
523 /* No PBO -> No point in testing them. */
524 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
526 while (gl_info
->gl_ops
.gl
.p_glGetError());
527 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
528 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
530 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
531 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
532 checkGLcall("Specifying the PBO test texture");
534 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
535 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
536 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
537 checkGLcall("Specifying the PBO test pbo");
539 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
540 checkGLcall("Loading the PBO test texture");
542 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
544 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
546 memset(check
, 0, sizeof(check
));
547 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
548 checkGLcall("Reading back the PBO test texture");
550 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
551 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
552 checkGLcall("PBO test cleanup");
554 if (memcmp(check
, pattern
, sizeof(check
)))
556 WARN("PBO test failed, read back data doesn't match original.\n"
557 "Disabling PBOs. This may result in slower performance.\n");
558 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
562 TRACE("PBO test successful.\n");
566 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
567 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
569 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
572 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
573 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
575 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
576 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
577 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
581 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
582 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
584 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
590 * dx10 cards usually have 64 varyings */
591 return gl_info
->limits
.glsl_varyings
> 44;
594 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
595 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
597 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
600 /* A GL context is provided by the caller */
601 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
602 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
607 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
610 while (gl_info
->gl_ops
.gl
.p_glGetError());
611 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
612 error
= gl_info
->gl_ops
.gl
.p_glGetError();
614 if (error
== GL_NO_ERROR
)
616 TRACE("GL Implementation accepts 4 component specular color pointers\n");
621 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622 debug_glerror(error
));
627 /* A GL context is provided by the caller */
628 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
629 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
634 const char *testcode
=
636 "OPTION NV_vertex_program2;\n"
637 "MOV result.clip[0], 0.0;\n"
638 "MOV result.position, 0.0;\n"
641 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
643 while (gl_info
->gl_ops
.gl
.p_glGetError());
645 GL_EXTCALL(glGenProgramsARB(1, &prog
));
648 ERR("Failed to create the NVvp clip test program\n");
651 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
652 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
653 strlen(testcode
), testcode
));
654 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
657 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
660 while (gl_info
->gl_ops
.gl
.p_glGetError());
662 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
664 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
665 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
666 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
671 /* Context activation is done by the caller. */
672 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
673 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
675 char data
[4 * 4 * 4];
679 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
681 memset(data
, 0xcc, sizeof(data
));
683 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
684 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
685 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
686 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
687 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
688 checkGLcall("glTexImage2D");
690 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
691 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
692 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
693 checkGLcall("glFramebufferTexture2D");
695 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
696 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
697 checkGLcall("glCheckFramebufferStatus");
699 memset(data
, 0x11, sizeof(data
));
700 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
701 checkGLcall("glTexSubImage2D");
703 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
704 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
705 checkGLcall("glClear");
707 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
708 checkGLcall("glGetTexImage");
710 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
711 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
712 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
713 checkGLcall("glBindTexture");
715 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
716 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
717 checkGLcall("glDeleteTextures");
719 return *(DWORD
*)data
== 0x11111111;
722 /* Context activation is done by the caller. */
723 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
724 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
726 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
731 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
732 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
733 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
734 checkGLcall("glTexImage2D");
736 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
737 checkGLcall("glGetTexLevelParameteriv");
738 TRACE("Real color depth is %d\n", size
);
740 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
741 checkGLcall("glBindTexture");
742 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
743 checkGLcall("glDeleteTextures");
748 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
749 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
751 return gl_vendor
== GL_VENDOR_FGLRX
;
754 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
755 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
757 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
758 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
762 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
764 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
765 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
766 * allow 48 different offsets or other helper immediate values. */
767 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
768 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
771 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
773 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
774 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
775 * If real NP2 textures are used, the driver falls back to software. We could just remove the
776 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
777 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
778 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
779 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
781 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
782 * has this extension promoted to core. The extension loading code sets this extension supported
783 * due to that, so this code works on fglrx as well. */
784 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
786 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
787 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
788 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
792 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
794 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
795 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
796 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
797 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
798 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
799 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
801 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
802 * triggering the software fallback. There is not much we can do here apart from disabling the
803 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
804 * in wined3d_adapter_init_gl_caps).
805 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
806 * post-processing effects in the game "Max Payne 2").
807 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
808 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
809 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
810 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
813 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
815 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
816 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
817 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
818 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
819 * according to the spec.
821 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
822 * makes the shader slower and eats instruction slots which should be available to the d3d app.
824 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
825 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
826 * this workaround is activated on cards that do not need it, it won't break things, just affect
827 * performance negatively. */
828 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
829 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
832 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
834 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
837 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
839 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
842 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
844 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
847 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
849 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
852 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
854 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
857 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
859 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
862 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
864 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
865 selected texture formats. They are apparently the only DX9 class GPUs
867 Also, DX9-era GPUs are somewhat limited with float textures
868 filtering and blending. */
869 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
872 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
874 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
875 * loads some fog parameters (start, end, exponent, but not the color) into the
878 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
879 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
880 * linear fog with start and end other than 0.0 and 1.0. */
881 TRACE("Reserving 1 ARB constant for compiler private use.\n");
882 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
887 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
888 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
889 void (*apply
)(struct wined3d_gl_info
*gl_info
);
890 const char *description
;
893 static const struct driver_quirk quirk_table
[] =
896 match_amd_r300_to_500
,
898 "AMD normalized texrect quirk"
902 quirk_apple_glsl_constants
,
903 "Apple GLSL uniform override"
908 "Geforce 5 NP2 disable"
913 "Init texcoord .w for Apple Intel GPU driver"
916 match_apple_nonr500ati
,
918 "Init texcoord .w for Apple ATI >= r600 GPU driver"
923 "Reserved varying for gl_ClipPos"
926 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
927 * GL implementations accept it. The Mac GL is the only implementation known to
930 * If we can pass 4 component specular colors, do it, because (a) we don't have
931 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
932 * passes specular alpha to the pixel shader if any is used. Otherwise the
933 * specular alpha is used to pass the fog coordinate, which we pass to opengl
934 * via GL_EXT_fog_coord.
936 match_allows_spec_alpha
,
937 quirk_allows_specular_alpha
,
938 "Allow specular alpha quirk"
941 match_broken_nv_clip
,
942 quirk_disable_nvvp_clip
,
943 "Apple NV_vertex_program clip bug quirk"
946 match_fbo_tex_update
,
947 quirk_fbo_tex_update
,
948 "FBO rebind for attachment updates"
953 "True RGBA16 is not available"
958 "Not printing GLSL infolog"
961 match_not_dx10_capable
,
962 quirk_limited_tex_filtering
,
963 "Texture filtering, blending and VTF support is limited"
967 quirk_r200_constants
,
968 "r200 vertex shader constants"
972 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
973 * reporting a driver version is moot because we are not the Windows driver, and we have different
974 * bugs, features, etc.
976 * The driver version has the form "x.y.z.w".
978 * "x" is the Windows version the driver is meant for:
985 * "y" is the maximum Direct3D version the driver supports.
986 * y -> d3d version mapping:
995 * "z" is the subversion number.
997 * "w" is the vendor specific driver build number.
1000 struct driver_version_information
1002 enum wined3d_display_driver driver
;
1003 enum wined3d_driver_model driver_model
;
1004 const char *driver_name
; /* name of Windows driver */
1005 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1006 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1007 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1010 /* The driver version table contains driver information for different devices on several OS versions. */
1011 static const struct driver_version_information driver_version_table
[] =
1014 * - Radeon HD2x00 (R600) and up supported by current drivers.
1015 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1016 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1017 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1018 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1019 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1020 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1021 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1022 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1023 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1026 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1027 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1028 * igxprd32.dll but the GMA800 driver was never updated. */
1029 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1030 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1031 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1032 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1033 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1034 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1037 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1038 * - GeforceFX support is up to 173.x on <= XP
1039 * - Geforce2MX/3/4 up to 96.x on <= XP
1040 * - TNT/Geforce1/2 up to 71.x on <= XP
1041 * All version numbers used below are from the Linux nvidia drivers. */
1042 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1043 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1044 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1045 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1046 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1049 struct gpu_description
1051 WORD vendor
; /* reported PCI card vendor ID */
1052 WORD card
; /* reported PCI card device ID */
1053 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1054 enum wined3d_display_driver driver
;
1055 unsigned int vidmem
;
1058 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1059 * found on a board containing a specific GPU. */
1060 static const struct gpu_description gpu_description_table
[] =
1063 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1064 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1065 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1066 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1067 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1068 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1069 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1070 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1071 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1072 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1073 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1074 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1075 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1076 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1077 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1078 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1079 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1080 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1081 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1082 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1083 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1084 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1085 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1086 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1087 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1088 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1089 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1090 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1091 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1092 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1093 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1094 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1095 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1096 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1097 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1098 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1099 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1100 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6
, 512 },
1101 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1102 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6
, 512},
1103 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1104 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1105 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1106 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1107 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1108 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1109 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1110 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1111 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1112 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1113 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1114 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1115 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1116 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6
, 1024},
1117 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1118 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1119 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1120 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1121 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1122 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1123 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1124 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6
, 1024},
1125 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1126 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1127 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1128 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6
, 1024},
1129 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1130 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6
, 2048},
1131 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1132 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1133 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1136 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1137 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1138 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1139 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1140 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1141 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1142 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1143 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1144 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1145 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1146 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1147 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1148 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1149 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1150 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1151 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1152 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1153 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1154 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1155 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1156 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1157 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1158 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1159 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1160 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1161 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1162 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1163 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1164 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1165 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1166 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1167 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1169 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1170 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1171 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1172 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1173 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1174 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1175 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1176 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1177 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1178 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1179 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1180 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1181 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1182 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1183 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1184 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1185 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1186 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1187 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1188 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1189 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1190 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1191 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1192 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1193 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1194 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1195 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1196 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1197 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1198 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1199 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1200 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1201 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1202 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1205 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1206 enum wined3d_driver_model driver_model
)
1210 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1211 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1213 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1215 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1217 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1218 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1225 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1226 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1228 OSVERSIONINFOW os_version
;
1229 WORD driver_os_version
;
1231 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1232 enum wined3d_driver_model driver_model
;
1233 const struct driver_version_information
*version_info
;
1235 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1237 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings
.pci_vendor_id
);
1238 vendor
= wined3d_settings
.pci_vendor_id
;
1240 driver_info
->vendor
= vendor
;
1242 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1244 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings
.pci_device_id
);
1245 device
= wined3d_settings
.pci_device_id
;
1247 driver_info
->device
= device
;
1249 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1250 * overrides the pci ids to a card which is not in our database. */
1251 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1253 memset(&os_version
, 0, sizeof(os_version
));
1254 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1255 if (!GetVersionExW(&os_version
))
1257 ERR("Failed to get OS version, reporting 2000/XP.\n");
1258 driver_os_version
= 6;
1259 driver_model
= DRIVER_MODEL_NT5X
;
1263 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1264 switch (os_version
.dwMajorVersion
)
1267 /* If needed we could distinguish between 9x and NT4, but this code won't make
1268 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1270 driver_os_version
= 4;
1271 driver_model
= DRIVER_MODEL_WIN9X
;
1275 driver_os_version
= 6;
1276 driver_model
= DRIVER_MODEL_NT5X
;
1280 if (os_version
.dwMinorVersion
== 0)
1282 driver_os_version
= 7;
1283 driver_model
= DRIVER_MODEL_NT6X
;
1287 if (os_version
.dwMinorVersion
> 1)
1289 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1290 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1292 driver_os_version
= 8;
1293 driver_model
= DRIVER_MODEL_NT6X
;
1298 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1299 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1300 driver_os_version
= 6;
1301 driver_model
= DRIVER_MODEL_NT5X
;
1306 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1307 * This means that unless the ids are overridden, we will always find a GPU description. */
1308 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1310 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1312 TRACE("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1314 driver_info
->description
= gpu_description_table
[i
].description
;
1315 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1316 driver
= gpu_description_table
[i
].driver
;
1321 if (wined3d_settings
.emulated_textureram
)
1323 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1324 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1327 /* Try to obtain driver version information for the current Windows version. This fails in
1329 * - the gpu is not available on the currently selected OS version:
1330 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1331 * version information for the current Windows version is returned instead of faked info.
1332 * We do the same and assume the default Windows version to emulate is WinXP.
1334 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1335 * For now return the XP driver info. Perhaps later on we should return VESA.
1337 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1338 * This could be an indication that our database is not up to date, so this should be fixed.
1340 version_info
= get_driver_version_info(driver
, driver_model
);
1343 driver_info
->name
= version_info
->driver_name
;
1344 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1345 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1349 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1352 driver_info
->name
= version_info
->driver_name
;
1353 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1354 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1358 driver_info
->description
= "Direct3D HAL";
1359 driver_info
->name
= "Display";
1360 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1361 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1363 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1364 vendor
, device
, driver_model
);
1368 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1369 driver_info
->version_high
, driver_info
->version_low
);
1372 /* Context activation is done by the caller. */
1373 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1374 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1378 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1380 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1381 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1382 quirk_table
[i
].apply(gl_info
);
1385 /* Find out if PBOs work as they are supposed to. */
1386 test_pbo_functionality(gl_info
);
1389 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1391 const char *ptr
= gl_version
;
1396 ERR("Invalid OpenGL major version %d.\n", major
);
1398 while (isdigit(*ptr
)) ++ptr
;
1400 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1404 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1406 return MAKEDWORD_VERSION(major
, minor
);
1409 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1410 const char *gl_vendor_string
, const char *gl_renderer
)
1413 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1414 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1415 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1417 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1418 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1419 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1420 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1421 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1422 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1423 * DirectDraw, not OpenGL. */
1424 if (gl_info
->supported
[APPLE_FENCE
]
1425 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1426 && gl_info
->supported
[APPLE_YCBCR_422
])
1427 return GL_VENDOR_APPLE
;
1429 if (strstr(gl_vendor_string
, "NVIDIA"))
1430 return GL_VENDOR_NVIDIA
;
1432 if (strstr(gl_vendor_string
, "ATI"))
1433 return GL_VENDOR_FGLRX
;
1435 if (strstr(gl_vendor_string
, "Intel(R)")
1436 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1437 || strstr(gl_renderer
, "Intel")
1438 || strstr(gl_vendor_string
, "Intel Inc."))
1439 return GL_VENDOR_INTEL
;
1441 if (strstr(gl_vendor_string
, "Mesa")
1442 || strstr(gl_vendor_string
, "X.Org")
1443 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1444 || strstr(gl_vendor_string
, "DRI R300 Project")
1445 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1446 || strstr(gl_vendor_string
, "VMware, Inc.")
1447 || strstr(gl_renderer
, "Mesa")
1448 || strstr(gl_renderer
, "Gallium"))
1449 return GL_VENDOR_MESA
;
1451 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1452 debugstr_a(gl_vendor_string
));
1454 return GL_VENDOR_UNKNOWN
;
1457 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1459 if (strstr(gl_vendor_string
, "NVIDIA")
1460 || strstr(gl_vendor_string
, "Nouveau")
1461 || strstr(gl_vendor_string
, "nouveau"))
1462 return HW_VENDOR_NVIDIA
;
1464 if (strstr(gl_vendor_string
, "ATI")
1465 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1466 || strstr(gl_vendor_string
, "X.Org R300 Project")
1467 || strstr(gl_renderer
, "AMD")
1468 || strstr(gl_renderer
, "R100")
1469 || strstr(gl_renderer
, "R200")
1470 || strstr(gl_renderer
, "R300")
1471 || strstr(gl_renderer
, "R600")
1472 || strstr(gl_renderer
, "R700"))
1473 return HW_VENDOR_AMD
;
1475 if (strstr(gl_vendor_string
, "Intel(R)")
1476 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1477 || strstr(gl_renderer
, "Intel")
1478 || strstr(gl_renderer
, "i915")
1479 || strstr(gl_vendor_string
, "Intel Inc."))
1480 return HW_VENDOR_INTEL
;
1482 if (strstr(gl_vendor_string
, "Mesa")
1483 || strstr(gl_vendor_string
, "Brian Paul")
1484 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1485 || strstr(gl_vendor_string
, "VMware, Inc."))
1486 return HW_VENDOR_SOFTWARE
;
1488 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1490 return HW_VENDOR_NVIDIA
;
1493 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1497 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1499 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1500 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1501 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1503 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1504 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1506 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1507 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1509 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1515 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1516 const char *gl_renderer
)
1518 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1521 if (d3d_level
>= 10)
1525 const char *renderer
;
1526 enum wined3d_pci_device id
;
1530 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1531 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1532 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1533 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1534 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1535 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1536 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1537 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1538 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1539 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1540 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1541 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1542 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1543 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1544 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1545 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1546 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1547 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1548 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1549 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1550 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1551 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1552 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1553 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1554 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1555 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1556 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1557 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1558 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1559 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1560 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1561 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1562 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1563 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1564 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1565 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1566 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1567 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1568 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1569 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1570 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1571 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1572 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1573 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1574 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1575 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1576 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1577 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1578 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1579 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1580 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1581 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1582 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1583 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1584 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1585 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1586 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1587 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1588 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1589 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1590 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1591 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1592 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1593 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1594 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1595 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1596 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1597 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1598 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1599 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1600 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1601 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1604 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1606 if (strstr(gl_renderer
, cards
[i
].renderer
))
1609 return PCI_DEVICE_NONE
;
1612 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1613 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1615 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1619 const char *renderer
;
1620 enum wined3d_pci_device id
;
1624 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1625 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1626 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1627 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1628 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1629 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1630 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1631 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1632 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1633 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1634 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1635 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1636 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1639 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1641 if (strstr(gl_renderer
, cards
[i
].renderer
))
1644 return PCI_DEVICE_NONE
;
1649 /* GeforceFX - highend */
1650 if (strstr(gl_renderer
, "5800")
1651 || strstr(gl_renderer
, "5900")
1652 || strstr(gl_renderer
, "5950")
1653 || strstr(gl_renderer
, "Quadro FX"))
1655 return CARD_NVIDIA_GEFORCEFX_5800
;
1658 /* GeforceFX - midend */
1659 if (strstr(gl_renderer
, "5600")
1660 || strstr(gl_renderer
, "5650")
1661 || strstr(gl_renderer
, "5700")
1662 || strstr(gl_renderer
, "5750"))
1664 return CARD_NVIDIA_GEFORCEFX_5600
;
1667 /* GeforceFX - lowend */
1668 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1673 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1675 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1678 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1683 if (strstr(gl_renderer
, "GeForce4 MX"))
1685 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1688 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1690 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1693 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1695 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1698 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1701 if (strstr(gl_renderer
, "TNT2"))
1703 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1706 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1709 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1710 const char *gl_renderer
)
1712 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1714 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1716 * Beware: renderer string do not match exact card model,
1717 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1718 if (d3d_level
>= 10)
1724 const char *renderer
;
1725 enum wined3d_pci_device id
;
1729 /* Southern Islands */
1730 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1731 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1732 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1733 /* Northern Islands */
1734 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1735 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1736 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1737 {"HD 6770M",CARD_AMD_RADEON_HD6600M
},
1738 {"HD 6750M",CARD_AMD_RADEON_HD6600M
},
1739 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1740 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1741 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1742 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1743 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1744 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1745 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1746 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1747 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1748 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1749 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1751 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1752 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1753 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1754 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1755 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1756 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1757 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1758 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1759 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1760 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1761 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1763 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1764 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1765 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1766 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1767 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1768 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1769 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1770 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1771 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1772 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1773 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1774 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1775 /* R600/R700 integrated */
1776 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1777 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1778 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1780 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1781 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1782 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1783 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1784 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1785 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1786 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1787 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1788 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1789 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1790 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1791 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1792 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1795 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1797 if (strstr(gl_renderer
, cards
[i
].renderer
))
1800 return PCI_DEVICE_NONE
;
1806 if (strstr(gl_renderer
, "X1600")
1807 || strstr(gl_renderer
, "X1650")
1808 || strstr(gl_renderer
, "X1800")
1809 || strstr(gl_renderer
, "X1900")
1810 || strstr(gl_renderer
, "X1950"))
1812 return CARD_AMD_RADEON_X1600
;
1815 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1816 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1817 if (strstr(gl_renderer
, "X700")
1818 || strstr(gl_renderer
, "X800")
1819 || strstr(gl_renderer
, "X850")
1820 || strstr(gl_renderer
, "X1300")
1821 || strstr(gl_renderer
, "X1400")
1822 || strstr(gl_renderer
, "X1450")
1823 || strstr(gl_renderer
, "X1550")
1824 || strstr(gl_renderer
, "X2300")
1825 || strstr(gl_renderer
, "X2500")
1826 || strstr(gl_renderer
, "HD 2300")
1829 return CARD_AMD_RADEON_X700
;
1832 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1833 if (strstr(gl_renderer
, "Radeon Xpress"))
1835 return CARD_AMD_RADEON_XPRESS_200M
;
1838 return PCI_DEVICE_NONE
;
1841 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1842 const char *gl_renderer
)
1848 const char *renderer
;
1849 enum wined3d_pci_device id
;
1854 {"Ivybridge Server", CARD_INTEL_IVBS
},
1855 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1856 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1858 {"Sandybridge Server", CARD_INTEL_SNBS
},
1859 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1860 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1862 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1863 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1865 {"B43", CARD_INTEL_B43
},
1866 {"G41", CARD_INTEL_G41
},
1867 {"G45", CARD_INTEL_G45
},
1868 {"Q45", CARD_INTEL_Q45
},
1869 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1870 {"GM45", CARD_INTEL_GM45
},
1872 {"965GME", CARD_INTEL_965GME
},
1873 {"965GM", CARD_INTEL_965GM
},
1874 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1875 {"946GZ", CARD_INTEL_946GZ
},
1876 {"965G", CARD_INTEL_965G
},
1877 {"965Q", CARD_INTEL_965Q
},
1879 {"Pineview M", CARD_INTEL_PNVM
},
1880 {"Pineview G", CARD_INTEL_PNVG
},
1881 {"IGD", CARD_INTEL_PNVG
},
1882 {"Q33", CARD_INTEL_Q33
},
1883 {"G33", CARD_INTEL_G33
},
1884 {"Q35", CARD_INTEL_Q35
},
1885 {"945GME", CARD_INTEL_945GME
},
1886 {"945GM", CARD_INTEL_945GM
},
1887 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1888 {"945G", CARD_INTEL_945G
},
1890 {"915GM", CARD_INTEL_915GM
},
1891 {"E7221G", CARD_INTEL_E7221G
},
1892 {"915G", CARD_INTEL_915G
},
1894 {"865G", CARD_INTEL_865G
},
1895 {"845G", CARD_INTEL_845G
},
1896 {"855GM", CARD_INTEL_855GM
},
1897 {"830M", CARD_INTEL_830M
},
1900 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1902 if (strstr(gl_renderer
, cards
[i
].renderer
))
1906 return PCI_DEVICE_NONE
;
1909 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1910 const char *gl_renderer
)
1914 /* 20101109 - These are never returned by current Gallium radeon
1915 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1917 * These are returned but not handled: RC410, RV380. */
1920 const char *renderer
;
1921 enum wined3d_pci_device id
;
1925 /* Southern Islands */
1926 {"TAHITI", CARD_AMD_RADEON_HD7900
},
1927 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
1928 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
1929 /* Northern Islands */
1930 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1931 {"BARTS", CARD_AMD_RADEON_HD6800
},
1932 {"TURKS", CARD_AMD_RADEON_HD6600
},
1933 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1934 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1935 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1936 {"PALM", CARD_AMD_RADEON_HD6300
},
1938 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1939 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1940 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1941 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1942 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1944 {"R700", CARD_AMD_RADEON_HD4800
},
1945 {"RV790", CARD_AMD_RADEON_HD4800
},
1946 {"RV770", CARD_AMD_RADEON_HD4800
},
1947 {"RV740", CARD_AMD_RADEON_HD4700
},
1948 {"RV730", CARD_AMD_RADEON_HD4600
},
1949 {"RV710", CARD_AMD_RADEON_HD4350
},
1950 /* R600/R700 integrated */
1951 {"RS880", CARD_AMD_RADEON_HD3200
},
1952 {"RS780", CARD_AMD_RADEON_HD3200
},
1954 {"R680", CARD_AMD_RADEON_HD2900
},
1955 {"R600", CARD_AMD_RADEON_HD2900
},
1956 {"RV670", CARD_AMD_RADEON_HD2900
},
1957 {"RV635", CARD_AMD_RADEON_HD2600
},
1958 {"RV630", CARD_AMD_RADEON_HD2600
},
1959 {"RV620", CARD_AMD_RADEON_HD2350
},
1960 {"RV610", CARD_AMD_RADEON_HD2350
},
1962 {"R580", CARD_AMD_RADEON_X1600
},
1963 {"R520", CARD_AMD_RADEON_X1600
},
1964 {"RV570", CARD_AMD_RADEON_X1600
},
1965 {"RV560", CARD_AMD_RADEON_X1600
},
1966 {"RV535", CARD_AMD_RADEON_X1600
},
1967 {"RV530", CARD_AMD_RADEON_X1600
},
1968 {"RV516", CARD_AMD_RADEON_X700
},
1969 {"RV515", CARD_AMD_RADEON_X700
},
1971 {"R481", CARD_AMD_RADEON_X700
},
1972 {"R480", CARD_AMD_RADEON_X700
},
1973 {"R430", CARD_AMD_RADEON_X700
},
1974 {"R423", CARD_AMD_RADEON_X700
},
1975 {"R420", CARD_AMD_RADEON_X700
},
1976 {"R410", CARD_AMD_RADEON_X700
},
1977 {"RV410", CARD_AMD_RADEON_X700
},
1978 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1979 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1980 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1981 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1982 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1983 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1984 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1985 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1987 {"R360", CARD_AMD_RADEON_9500
},
1988 {"R350", CARD_AMD_RADEON_9500
},
1989 {"R300", CARD_AMD_RADEON_9500
},
1990 {"RV370", CARD_AMD_RADEON_9500
},
1991 {"RV360", CARD_AMD_RADEON_9500
},
1992 {"RV351", CARD_AMD_RADEON_9500
},
1993 {"RV350", CARD_AMD_RADEON_9500
},
1996 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1998 if (strstr(gl_renderer
, cards
[i
].renderer
))
2002 return PCI_DEVICE_NONE
;
2005 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
2006 const char *gl_renderer
)
2012 const char *renderer
;
2013 enum wined3d_pci_device id
;
2018 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2020 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2021 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2022 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2023 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2024 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2025 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2026 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2027 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2029 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2030 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2031 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2032 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2033 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2034 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2035 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2036 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2037 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2038 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2039 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2040 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2041 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2042 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2044 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2045 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2046 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2047 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2048 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2049 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2050 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2051 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2052 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2053 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2054 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2055 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2056 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2057 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2058 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2059 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2061 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2062 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2063 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2064 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2065 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2066 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2068 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2069 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2070 {"nv20", CARD_NVIDIA_GEFORCE3
},
2072 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2073 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2074 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2075 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2076 {"nv16", CARD_NVIDIA_GEFORCE2
},
2077 {"nv15", CARD_NVIDIA_GEFORCE2
},
2078 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2079 {"nv10", CARD_NVIDIA_GEFORCE
},
2081 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2082 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2083 {"nv03", CARD_NVIDIA_RIVA_128
},
2086 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2088 if (strstr(gl_renderer
, cards
[i
].renderer
))
2091 return PCI_DEVICE_NONE
;
2094 static const struct gl_vendor_selection
2096 enum wined3d_gl_vendor gl_vendor
;
2097 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2098 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2100 nvidia_gl_vendor_table
[] =
2102 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2103 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2104 {GL_VENDOR_MESA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2106 amd_gl_vendor_table
[] =
2108 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2109 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", select_card_amd_binary
},
2110 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2112 intel_gl_vendor_table
[] =
2114 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", select_card_intel
},
2115 {GL_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2116 {GL_VENDOR_MESA
, "Mesa Intel driver", select_card_intel
},
2119 static enum wined3d_pci_device
select_card_fallback_nvidia(const struct wined3d_gl_info
*gl_info
)
2121 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2122 if (d3d_level
>= 10)
2123 return CARD_NVIDIA_GEFORCE_8800GTX
;
2124 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
2125 return CARD_NVIDIA_GEFORCE_6800
;
2127 return CARD_NVIDIA_GEFORCEFX_5800
;
2129 return CARD_NVIDIA_GEFORCE3
;
2131 return CARD_NVIDIA_GEFORCE
;
2133 return CARD_NVIDIA_RIVA_TNT
;
2134 return CARD_NVIDIA_RIVA_128
;
2137 static enum wined3d_pci_device
select_card_fallback_amd(const struct wined3d_gl_info
*gl_info
)
2139 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2140 if (d3d_level
>= 10)
2141 return CARD_AMD_RADEON_HD2900
;
2143 return CARD_AMD_RADEON_9500
;
2145 return CARD_AMD_RADEON_8500
;
2147 return CARD_AMD_RADEON_7200
;
2148 return CARD_AMD_RAGE_128PRO
;
2151 static enum wined3d_pci_device
select_card_fallback_intel(const struct wined3d_gl_info
*gl_info
)
2153 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2154 if (d3d_level
>= 10)
2155 return CARD_INTEL_G45
;
2156 return CARD_INTEL_915G
;
2159 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2160 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
,
2161 const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
)
2165 for (i
= 0; i
< table_size
; ++i
)
2167 if (table
[i
].gl_vendor
!= gl_vendor
)
2170 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2171 return table
[i
].select_card(gl_info
, gl_renderer
);
2173 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2174 gl_vendor
, debugstr_a(gl_renderer
));
2176 return PCI_DEVICE_NONE
;
2181 enum wined3d_pci_vendor card_vendor
;
2182 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2183 const struct gl_vendor_selection
*gl_vendor_selection
;
2184 unsigned int gl_vendor_count
;
2185 enum wined3d_pci_device (*select_card_fallback
)(const struct wined3d_gl_info
*gl_info
);
2187 card_vendor_table
[] =
2189 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2190 sizeof(nvidia_gl_vendor_table
) / sizeof(nvidia_gl_vendor_table
[0]),
2191 select_card_fallback_nvidia
},
2192 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2193 sizeof(amd_gl_vendor_table
) / sizeof(amd_gl_vendor_table
[0]),
2194 select_card_fallback_amd
},
2195 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2196 sizeof(intel_gl_vendor_table
) / sizeof(intel_gl_vendor_table
[0]),
2197 select_card_fallback_intel
},
2201 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2202 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2204 /* A Direct3D device object contains the PCI id (vendor + device) of the
2205 * videocard which is used for rendering. Various applications use this
2206 * information to get a rough estimation of the features of the card and
2207 * some might use it for enabling 3d effects only on certain types of
2208 * videocards. In some cases games might even use it to work around bugs
2209 * which happen on certain videocards/driver combinations. The problem is
2210 * that OpenGL only exposes a rendering string containing the name of the
2211 * videocard and not the PCI id.
2213 * Various games depend on the PCI id, so somehow we need to provide one.
2214 * A simple option is to parse the renderer string and translate this to
2215 * the right PCI id. This is a lot of work because there are more than 200
2216 * GPUs just for Nvidia. Various cards share the same renderer string, so
2217 * the amount of code might be 'small' but there are quite a number of
2218 * exceptions which would make this a pain to maintain. Another way would
2219 * be to query the PCI id from the operating system (assuming this is the
2220 * videocard which is used for rendering which is not always the case).
2221 * This would work but it is not very portable. Second it would not work
2222 * well in, let's say, a remote X situation in which the amount of 3d
2223 * features which can be used is limited.
2225 * As said most games only use the PCI id to get an indication of the
2226 * capabilities of the card. It doesn't really matter if the given id is
2227 * the correct one if we return the id of a card with similar 3d features.
2229 * The code below checks the OpenGL capabilities of a videocard and matches
2230 * that to a certain level of Direct3D functionality. Once a card passes
2231 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2232 * least a GeforceFX. To give a better estimate we do a basic check on the
2233 * renderer string but if that won't pass we return a default card. This
2234 * way is better than maintaining a full card database as even without a
2235 * full database we can return a card with similar features. Second the
2236 * size of the database can be made quite small because when you know what
2237 * type of 3d functionality a card has, you know to which GPU family the
2238 * GPU must belong. Because of this you only have to check a small part of
2239 * the renderer string to distinguishes between different models from that
2242 * The code also selects a default amount of video memory which we will
2243 * use for an estimation of the amount of free texture memory. In case of
2244 * real D3D the amount of texture memory includes video memory and system
2245 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2246 * HyperMemory). We don't know how much system memory can be addressed by
2247 * the system but we can make a reasonable estimation about the amount of
2248 * video memory. If the value is slightly wrong it doesn't matter as we
2249 * didn't include AGP-like memory which makes the amount of addressable
2250 * memory higher and second OpenGL isn't that critical it moves to system
2251 * memory behind our backs if really needed. Note that the amount of video
2252 * memory can be overruled using a registry setting. */
2255 enum wined3d_pci_device device
;
2257 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2259 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2262 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2263 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2264 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_info
, gl_renderer
);
2265 if (device
!= PCI_DEVICE_NONE
)
2268 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2269 return card_vendor_table
[i
].select_card_fallback(gl_info
);
2272 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2273 *card_vendor
, debugstr_a(gl_renderer
));
2275 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2276 *card_vendor
= HW_VENDOR_NVIDIA
;
2277 return select_card_fallback_nvidia(gl_info
);
2280 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2281 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2283 if (shader_backend_ops
== &glsl_shader_backend
)
2284 return &glsl_fragment_pipe
;
2285 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2286 return &arbfp_fragment_pipeline
;
2287 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2288 return &atifs_fragment_pipeline
;
2289 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2290 return &nvts_fragment_pipeline
;
2291 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2292 return &nvrc_fragment_pipeline
;
2293 return &ffp_fragment_pipeline
;
2296 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2298 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2300 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2301 return &glsl_shader_backend
;
2302 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2304 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2305 * its reported GLSL caps are wrong. This combined with the fact that
2306 * GLSL won't offer more features or performance, use ARB shaders only
2308 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2309 return &arb_program_shader_backend
;
2310 return &glsl_shader_backend
;
2312 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2313 return &arb_program_shader_backend
;
2314 return &none_shader_backend
;
2317 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2318 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2320 if ((shader_backend_ops
== &glsl_shader_backend
2321 || shader_backend_ops
== &arb_program_shader_backend
)
2322 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2327 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2328 const struct wined3d_extension_map
*map
, UINT entry_count
)
2336 while (isspace(*extensions
))
2339 while (!isspace(*extensions
) && *extensions
)
2342 len
= extensions
- start
;
2346 TRACE("- %s.\n", debugstr_an(start
, len
));
2348 for (i
= 0; i
< entry_count
; ++i
)
2350 if (len
== strlen(map
[i
].extension_string
)
2351 && !memcmp(start
, map
[i
].extension_string
, len
))
2353 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2354 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2361 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2363 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2367 #ifndef USE_WIN32_OPENGL
2368 /* hack: use the functions directly from the TEB table to bypass the thunks */
2369 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2370 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2374 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2376 GLfloat gl_floatv
[2];
2379 gl_info
->limits
.blends
= 1;
2380 gl_info
->limits
.buffers
= 1;
2381 gl_info
->limits
.textures
= 1;
2382 gl_info
->limits
.texture_coords
= 1;
2383 gl_info
->limits
.fragment_samplers
= 1;
2384 gl_info
->limits
.vertex_samplers
= 0;
2385 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2386 gl_info
->limits
.vertex_attribs
= 16;
2387 gl_info
->limits
.glsl_vs_float_constants
= 0;
2388 gl_info
->limits
.glsl_ps_float_constants
= 0;
2389 gl_info
->limits
.arb_vs_float_constants
= 0;
2390 gl_info
->limits
.arb_vs_native_constants
= 0;
2391 gl_info
->limits
.arb_vs_instructions
= 0;
2392 gl_info
->limits
.arb_vs_temps
= 0;
2393 gl_info
->limits
.arb_ps_float_constants
= 0;
2394 gl_info
->limits
.arb_ps_local_constants
= 0;
2395 gl_info
->limits
.arb_ps_instructions
= 0;
2396 gl_info
->limits
.arb_ps_temps
= 0;
2398 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2399 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2400 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2402 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2403 gl_info
->limits
.lights
= gl_max
;
2404 TRACE("Light support - max lights %d.\n", gl_max
);
2406 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2407 gl_info
->limits
.texture_size
= gl_max
;
2408 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2410 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2411 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2412 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2413 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2415 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2417 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2418 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2422 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2424 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2426 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2427 gl_info
->limits
.general_combiners
= gl_max
;
2428 TRACE("Max general combiners: %d.\n", gl_max
);
2430 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2432 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2433 gl_info
->limits
.buffers
= gl_max
;
2434 TRACE("Max draw buffers: %u.\n", gl_max
);
2436 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2438 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2439 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2440 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2442 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2445 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2446 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2447 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2448 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2452 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2453 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2455 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2456 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2458 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2461 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2462 gl_info
->limits
.vertex_samplers
= tmp
;
2463 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2464 gl_info
->limits
.combined_samplers
= tmp
;
2465 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2466 gl_info
->limits
.vertex_attribs
= tmp
;
2468 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2469 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2470 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2471 * shader is used with fixed function vertex processing we're fine too because fixed function
2472 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2473 * used we have to make sure that all vertex sampler setups are valid together with all
2474 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2475 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2476 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2477 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2478 * a fixed function pipeline anymore.
2480 * So this is just a check to check that our assumption holds true. If not, write a warning
2481 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2482 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2483 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2485 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2486 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2487 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2488 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2489 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2491 gl_info
->limits
.vertex_samplers
= 0;
2496 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2498 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2499 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2501 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2503 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2504 gl_info
->limits
.blends
= gl_max
;
2505 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2507 if (gl_info
->supported
[EXT_TEXTURE3D
])
2509 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2510 gl_info
->limits
.texture3d_size
= gl_max
;
2511 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2513 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2515 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2516 gl_info
->limits
.anisotropy
= gl_max
;
2517 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2519 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2521 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2522 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2523 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2524 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2525 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2526 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2527 gl_info
->limits
.arb_ps_native_constants
);
2528 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2529 gl_info
->limits
.arb_ps_temps
= gl_max
;
2530 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2531 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2532 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2533 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2534 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2535 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2536 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2538 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2540 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2541 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2542 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2543 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2544 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2545 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2546 gl_info
->limits
.arb_vs_native_constants
);
2547 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2548 gl_info
->limits
.arb_vs_temps
= gl_max
;
2549 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2550 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2551 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2552 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2554 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2556 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2557 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2558 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2560 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2562 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2563 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2564 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2565 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2566 gl_info
->limits
.glsl_varyings
= gl_max
;
2567 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2570 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2571 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2573 gl_info
->limits
.shininess
= 128.0f
;
2575 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2576 && wined3d_settings
.allow_multisampling
)
2578 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2579 gl_info
->limits
.samples
= gl_max
;
2583 /* Context activation is done by the caller. */
2584 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2586 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2587 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2588 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2589 enum wined3d_pci_vendor card_vendor
;
2590 struct fragment_caps fragment_caps
;
2591 const char *WGL_Extensions
= NULL
;
2592 const char *GL_Extensions
= NULL
;
2593 enum wined3d_gl_vendor gl_vendor
;
2594 enum wined3d_pci_device device
;
2598 TRACE("adapter %p.\n", adapter
);
2600 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2601 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2602 if (!gl_renderer_str
)
2604 ERR("Received a NULL GL_RENDERER.\n");
2608 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2609 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2612 ERR("Received a NULL GL_VENDOR.\n");
2616 /* Parse the GL_VERSION field into major and minor information */
2617 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2618 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2619 if (!gl_version_str
)
2621 ERR("Received a NULL GL_VERSION.\n");
2624 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2626 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2627 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2630 ERR("Received a NULL GL_EXTENSIONS.\n");
2634 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2635 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2637 TRACE("GL extensions reported:\n");
2638 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2639 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2641 /* Now work out what GL support this card really has. */
2642 load_gl_funcs( gl_info
);
2644 hdc
= wglGetCurrentDC();
2645 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2646 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2647 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2648 if (!WGL_Extensions
)
2649 WARN("WGL extensions not supported.\n");
2651 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2652 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2654 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2656 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2657 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2658 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2659 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2662 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2664 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2665 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2666 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2667 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2670 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2672 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2673 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2676 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2678 if (gl_info
->supported
[APPLE_FENCE
])
2680 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2681 * The apple extension interacts with some other apple exts. Disable the NV
2682 * extension if the apple one is support to prevent confusion in other parts
2684 gl_info
->supported
[NV_FENCE
] = FALSE
;
2686 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2688 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2690 * The enums are the same:
2691 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2692 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2693 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2694 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2695 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2697 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2699 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2700 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2702 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2704 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2705 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2708 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2710 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2711 * functionality. Prefer the ARB extension */
2712 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2714 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2716 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2717 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2719 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2721 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2722 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2724 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2726 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2727 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2729 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2731 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2732 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2734 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2736 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2738 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2739 * are supported. The nv extensions provide the same functionality as the
2740 * ATI one, and a bit more(signed pixelformats). */
2741 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2744 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2746 /* If we have full NP2 texture support, disable
2747 * GL_ARB_texture_rectangle because we will never use it.
2748 * This saves a few redundant glDisable calls. */
2749 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2751 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2753 /* Disable NV_register_combiners and fragment shader if this is supported.
2754 * generally the NV extensions are preferred over the ATI ones, and this
2755 * extension is disabled if register_combiners and texture_shader2 are both
2756 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2757 * fragment processing support. */
2758 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2759 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2760 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2761 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2763 if (gl_info
->supported
[NV_HALF_FLOAT
])
2765 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2766 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2768 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2770 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2771 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2772 * we never render to sRGB surfaces). */
2773 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2776 wined3d_adapter_init_limits(gl_info
);
2778 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
2779 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2781 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2783 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2784 unsigned int major
, minor
;
2786 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2788 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2789 sscanf(str
, "%u.%u", &major
, &minor
);
2790 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2793 checkGLcall("extension detection");
2795 adapter
->shader_backend
= select_shader_backend(gl_info
);
2796 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
2797 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
2799 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2800 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2801 TRACE("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2803 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2805 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
2806 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
2807 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
2808 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
2809 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
2810 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
2811 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
2812 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
2813 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
2814 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
2815 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
2816 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
2817 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
2818 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
2819 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
2820 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
2821 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2822 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
2823 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
2824 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
2828 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2830 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
2831 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
2832 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
2833 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
2834 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
2835 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
2836 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
2837 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
2838 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
2839 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
2840 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
2841 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
2842 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
2843 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
2844 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
2845 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2846 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
2847 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
2849 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2851 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2852 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2854 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2856 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
2858 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2860 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
2861 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
2865 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2866 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2867 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2869 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2870 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
2872 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
2873 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
2874 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2875 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2876 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
2877 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2878 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
2879 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2881 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2882 init_driver_info(driver_info
, card_vendor
, device
);
2883 add_gl_compat_wrappers(gl_info
);
2888 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2890 TRACE("wined3d %p, reporting %u adapters.\n",
2891 wined3d
, wined3d
->adapter_count
);
2893 return wined3d
->adapter_count
;
2896 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2898 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2903 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2905 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2907 if (adapter_idx
>= wined3d
->adapter_count
)
2910 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2913 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2914 of the same bpp but different resolutions */
2916 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2917 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2918 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
2920 const struct wined3d_adapter
*adapter
;
2921 const struct wined3d_format
*format
;
2927 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2928 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
2930 if (adapter_idx
>= wined3d
->adapter_count
)
2933 adapter
= &wined3d
->adapters
[adapter_idx
];
2934 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2935 format_bits
= format
->byte_count
* CHAR_BIT
;
2937 memset(&mode
, 0, sizeof(mode
));
2938 mode
.dmSize
= sizeof(mode
);
2940 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
2942 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
2944 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2945 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2948 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
2949 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2953 if (format_id
== WINED3DFMT_UNKNOWN
)
2955 /* This is for d3d8, do not enumerate P8 here. */
2956 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2958 else if (mode
.dmBitsPerPel
== format_bits
)
2964 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
2969 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2970 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2971 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
2972 UINT mode_idx
, struct wined3d_display_mode
*mode
)
2974 const struct wined3d_adapter
*adapter
;
2975 const struct wined3d_format
*format
;
2981 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2982 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
2984 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
2985 return WINED3DERR_INVALIDCALL
;
2987 adapter
= &wined3d
->adapters
[adapter_idx
];
2988 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2989 format_bits
= format
->byte_count
* CHAR_BIT
;
2991 memset(&m
, 0, sizeof(m
));
2992 m
.dmSize
= sizeof(m
);
2994 while (i
<= mode_idx
)
2996 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
2998 WARN("Invalid mode_idx %u.\n", mode_idx
);
2999 return WINED3DERR_INVALIDCALL
;
3002 if (m
.dmFields
& DM_DISPLAYFLAGS
)
3004 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3005 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3008 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3009 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3013 if (format_id
== WINED3DFMT_UNKNOWN
)
3015 /* This is for d3d8, do not enumerate P8 here. */
3016 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
3018 else if (m
.dmBitsPerPel
== format_bits
)
3024 mode
->width
= m
.dmPelsWidth
;
3025 mode
->height
= m
.dmPelsHeight
;
3026 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3027 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3028 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3030 if (format_id
== WINED3DFMT_UNKNOWN
)
3031 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3033 mode
->format_id
= format_id
;
3035 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3036 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3037 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3038 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3040 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3042 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3043 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3048 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3049 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3051 const struct wined3d_adapter
*adapter
;
3054 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3055 wined3d
, adapter_idx
, mode
, rotation
);
3057 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3058 return WINED3DERR_INVALIDCALL
;
3060 adapter
= &wined3d
->adapters
[adapter_idx
];
3062 memset(&m
, 0, sizeof(m
));
3063 m
.dmSize
= sizeof(m
);
3065 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3066 mode
->width
= m
.dmPelsWidth
;
3067 mode
->height
= m
.dmPelsHeight
;
3068 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3069 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3070 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3071 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3073 /* Lie about the format. X11 can't change the color depth, and some apps
3074 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3075 * that GetDisplayMode still returns 24 bpp. This should probably be
3076 * handled in winex11 instead. */
3077 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3079 WARN("Overriding format %s with stored format %s.\n",
3080 debug_d3dformat(mode
->format_id
),
3081 debug_d3dformat(adapter
->screen_format
));
3082 mode
->format_id
= adapter
->screen_format
;
3085 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3086 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3087 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3088 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3090 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3094 switch (m
.u1
.s2
.dmDisplayOrientation
)
3097 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3100 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3103 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3106 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3109 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3110 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3115 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3116 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3117 mode
->scanline_ordering
);
3121 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3122 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3124 struct wined3d_display_mode current_mode
;
3125 const struct wined3d_format
*format
;
3126 struct wined3d_adapter
*adapter
;
3132 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3133 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3134 mode
->scanline_ordering
);
3136 if (adapter_idx
>= wined3d
->adapter_count
)
3137 return WINED3DERR_INVALIDCALL
;
3139 adapter
= &wined3d
->adapters
[adapter_idx
];
3140 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3142 memset(&devmode
, 0, sizeof(devmode
));
3143 devmode
.dmSize
= sizeof(devmode
);
3144 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3145 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3146 devmode
.dmPelsWidth
= mode
->width
;
3147 devmode
.dmPelsHeight
= mode
->height
;
3149 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3150 if (mode
->refresh_rate
)
3151 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3153 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3155 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3156 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3157 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3160 /* Only change the mode if necessary. */
3161 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3163 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3165 else if (current_mode
.width
== mode
->width
3166 && current_mode
.height
== mode
->height
3167 && current_mode
.format_id
== mode
->format_id
3168 && (current_mode
.refresh_rate
== mode
->refresh_rate
3169 || !mode
->refresh_rate
)
3170 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3171 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3173 TRACE("Skipping redundant mode setting call.\n");
3177 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3178 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3180 if (devmode
.dmDisplayFrequency
)
3182 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3183 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3184 devmode
.dmDisplayFrequency
= 0;
3185 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3187 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3188 return WINED3DERR_NOTAVAILABLE
;
3191 /* Store the new values. */
3192 adapter
->screen_format
= mode
->format_id
;
3194 /* And finally clip mouse to our screen. */
3195 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3196 ClipCursor(&clip_rc
);
3201 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3202 and fields being inserted in the middle, a new structure is used in place */
3203 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3204 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3206 const struct wined3d_adapter
*adapter
;
3209 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3210 wined3d
, adapter_idx
, flags
, identifier
);
3212 if (adapter_idx
>= wined3d
->adapter_count
)
3213 return WINED3DERR_INVALIDCALL
;
3215 adapter
= &wined3d
->adapters
[adapter_idx
];
3217 if (identifier
->driver_size
)
3219 const char *name
= adapter
->driver_info
.name
;
3220 len
= min(strlen(name
), identifier
->driver_size
- 1);
3221 memcpy(identifier
->driver
, name
, len
);
3222 identifier
->driver
[len
] = '\0';
3225 if (identifier
->description_size
)
3227 const char *description
= adapter
->driver_info
.description
;
3228 len
= min(strlen(description
), identifier
->description_size
- 1);
3229 memcpy(identifier
->description
, description
, len
);
3230 identifier
->description
[len
] = '\0';
3233 /* Note that d3d8 doesn't supply a device name. */
3234 if (identifier
->device_name_size
)
3236 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3237 identifier
->device_name_size
, NULL
, NULL
))
3239 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3240 return WINED3DERR_INVALIDCALL
;
3244 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3245 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3246 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3247 identifier
->device_id
= adapter
->driver_info
.device
;
3248 identifier
->subsystem_id
= 0;
3249 identifier
->revision
= 0;
3250 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3251 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3252 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3253 identifier
->video_memory
= adapter
->TextureRam
;
3258 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3259 struct wined3d_raster_status
*raster_status
)
3261 LONGLONG freq_per_frame
, freq_per_line
;
3262 LARGE_INTEGER counter
, freq_per_sec
;
3263 struct wined3d_display_mode mode
;
3267 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3268 wined3d
, adapter_idx
, raster_status
);
3270 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3271 wined3d
, adapter_idx
, raster_status
);
3273 /* Obtaining the raster status is a widely implemented but optional
3274 * feature. When this method returns OK StarCraft 2 expects the
3275 * raster_status->InVBlank value to actually change over time.
3276 * And Endless Alice Crysis doesn't care even if this method fails.
3277 * Thus this method returns OK and fakes raster_status by
3278 * QueryPerformanceCounter. */
3280 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3281 return WINED3DERR_INVALIDCALL
;
3282 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3283 return WINED3DERR_INVALIDCALL
;
3284 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3285 mode
.refresh_rate
= 60;
3287 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3288 /* Assume 20 scan lines in the vertical blank. */
3289 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3290 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3291 if (raster_status
->scan_line
< mode
.height
)
3292 raster_status
->in_vblank
= FALSE
;
3295 raster_status
->scan_line
= 0;
3296 raster_status
->in_vblank
= TRUE
;
3299 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3300 raster_status
->in_vblank
, raster_status
->scan_line
);
3305 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3306 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3308 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3310 /* Float formats need FBOs. If FBOs are used this function isn't called */
3311 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3313 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3314 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3316 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3320 if(cfg
->redSize
< redSize
)
3323 if(cfg
->greenSize
< greenSize
)
3326 if(cfg
->blueSize
< blueSize
)
3329 if(cfg
->alphaSize
< alphaSize
)
3335 /* Probably a RGBA_float or color index mode */
3339 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3340 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3342 BYTE depthSize
, stencilSize
;
3343 BOOL lockable
= FALSE
;
3345 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3347 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3351 /* Float formats need FBOs. If FBOs are used this function isn't called */
3352 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3354 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3357 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3358 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3359 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3360 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3363 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3364 * allow more stencil bits than requested. */
3365 if(cfg
->stencilSize
< stencilSize
)
3371 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3372 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3373 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3375 const struct wined3d_format
*rt_format
;
3376 const struct wined3d_format
*ds_format
;
3377 const struct wined3d_adapter
*adapter
;
3379 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3380 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3381 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3382 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3384 if (adapter_idx
>= wined3d
->adapter_count
)
3385 return WINED3DERR_INVALIDCALL
;
3387 adapter
= &wined3d
->adapters
[adapter_idx
];
3388 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3389 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3390 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3392 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3393 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3395 TRACE("Formats match.\n");
3401 const struct wined3d_pixel_format
*cfgs
;
3402 unsigned int cfg_count
;
3405 cfgs
= adapter
->cfgs
;
3406 cfg_count
= adapter
->cfg_count
;
3407 for (i
= 0; i
< cfg_count
; ++i
)
3409 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3410 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3412 TRACE("Formats match.\n");
3418 TRACE("Unsupported format pair: %s and %s.\n",
3419 debug_d3dformat(render_target_format_id
),
3420 debug_d3dformat(depth_stencil_format_id
));
3422 return WINED3DERR_NOTAVAILABLE
;
3425 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3426 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3427 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3429 const struct wined3d_gl_info
*gl_info
;
3431 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3432 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3433 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3434 windowed
, multisample_type
, quality_levels
);
3436 if (adapter_idx
>= wined3d
->adapter_count
)
3437 return WINED3DERR_INVALIDCALL
;
3439 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3441 if (multisample_type
> gl_info
->limits
.samples
)
3443 TRACE("Returning not supported.\n");
3445 *quality_levels
= 0;
3447 return WINED3DERR_NOTAVAILABLE
;
3452 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3453 /* FIXME: This is probably wrong. */
3454 *quality_levels
= gl_info
->limits
.samples
;
3456 *quality_levels
= 1;
3462 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3463 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3464 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3466 /* Only allow depth/stencil formats */
3467 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3469 /* Blacklist formats not supported on Windows */
3470 switch (ds_format
->id
)
3472 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3473 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3474 TRACE("[FAILED] - not supported on windows.\n");
3481 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3483 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3484 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3490 /* Walk through all WGL pixel formats to find a match */
3491 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3493 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3494 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3495 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3503 /* Check the render target capabilities of a format */
3504 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3505 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3507 /* Filter out non-RT formats */
3508 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3509 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3511 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3512 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3513 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3516 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3517 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3519 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3520 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3521 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3523 TRACE("[FAILED]\n");
3527 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3528 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3529 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3531 if (cfgs
[i
].windowDrawable
3532 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3534 TRACE("Pixel format %d is compatible with format %s.\n",
3535 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3540 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3542 /* For now return TRUE for FBOs until we have some proper checks.
3543 * Note that this function will only be called when the format is around for texturing. */
3549 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3550 const struct wined3d_format
*adapter_format
,
3551 const struct wined3d_format
*check_format
, BOOL no3d
)
3555 switch (check_format
->id
)
3557 case WINED3DFMT_B8G8R8_UNORM
:
3558 TRACE("[FAILED] - Not enumerated on Windows.\n");
3560 case WINED3DFMT_B8G8R8A8_UNORM
:
3561 case WINED3DFMT_B8G8R8X8_UNORM
:
3562 case WINED3DFMT_B5G6R5_UNORM
:
3563 case WINED3DFMT_B5G5R5X1_UNORM
:
3564 case WINED3DFMT_B5G5R5A1_UNORM
:
3565 case WINED3DFMT_B4G4R4A4_UNORM
:
3566 case WINED3DFMT_B2G3R3_UNORM
:
3567 case WINED3DFMT_A8_UNORM
:
3568 case WINED3DFMT_B2G3R3A8_UNORM
:
3569 case WINED3DFMT_B4G4R4X4_UNORM
:
3570 case WINED3DFMT_R10G10B10A2_UNORM
:
3571 case WINED3DFMT_R8G8B8A8_UNORM
:
3572 case WINED3DFMT_R8G8B8X8_UNORM
:
3573 case WINED3DFMT_R16G16_UNORM
:
3574 case WINED3DFMT_B10G10R10A2_UNORM
:
3575 case WINED3DFMT_R16G16B16A16_UNORM
:
3576 case WINED3DFMT_P8_UINT
:
3580 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3585 /* All formats that are supported for textures are supported for surfaces
3587 if (check_format
->flags
& WINED3DFMT_FLAG_TEXTURE
)
3589 /* All depth stencil formats are supported on surfaces */
3590 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3592 /* If opengl can't process the format natively, the blitter may be able to convert it */
3593 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3594 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3595 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3601 /* Reject other formats */
3602 TRACE("[FAILED]\n");
3606 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3607 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3608 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
3610 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3611 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3612 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3613 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3614 DWORD usage_caps
= 0;
3616 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3617 "resource_type %s, check_format %s.\n",
3618 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3619 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3620 debug_d3dformat(check_format_id
));
3622 if (adapter_idx
>= wined3d
->adapter_count
)
3623 return WINED3DERR_INVALIDCALL
;
3625 switch (resource_type
)
3627 case WINED3D_RTYPE_CUBE_TEXTURE
:
3628 /* Cubetexture allows:
3629 * - WINED3DUSAGE_AUTOGENMIPMAP
3630 * - WINED3DUSAGE_DEPTHSTENCIL
3631 * - WINED3DUSAGE_DYNAMIC
3632 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3633 * - WINED3DUSAGE_RENDERTARGET
3634 * - WINED3DUSAGE_SOFTWAREPROCESSING
3635 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3637 if (wined3d
->flags
& WINED3D_NO3D
)
3639 TRACE("[FAILED]\n");
3640 return WINED3DERR_NOTAVAILABLE
;
3643 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3645 TRACE("[FAILED] - No cube texture support.\n");
3646 return WINED3DERR_NOTAVAILABLE
;
3649 if (!(format
->flags
& WINED3DFMT_FLAG_TEXTURE
))
3651 TRACE("[FAILED] - Cube texture format not supported.\n");
3652 return WINED3DERR_NOTAVAILABLE
;
3655 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3657 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3658 /* When autogenmipmap isn't around continue and return
3659 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3660 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3662 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3665 /* Always report dynamic locking. */
3666 if (usage
& WINED3DUSAGE_DYNAMIC
)
3667 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3669 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3671 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3673 TRACE("[FAILED] - No render target support.\n");
3674 return WINED3DERR_NOTAVAILABLE
;
3676 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3679 /* Always report software processing. */
3680 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3681 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3683 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3685 if (!(format
->flags
& WINED3DFMT_FLAG_FILTERING
))
3687 TRACE("[FAILED] - No filter support.\n");
3688 return WINED3DERR_NOTAVAILABLE
;
3690 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3693 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3695 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
3697 TRACE("[FAILED] - No post pixelshader blending support.\n");
3698 return WINED3DERR_NOTAVAILABLE
;
3700 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3703 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3705 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_READ
))
3707 TRACE("[FAILED] - No sRGB read support.\n");
3708 return WINED3DERR_NOTAVAILABLE
;
3710 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3713 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3715 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
3717 TRACE("[FAILED] - No sRGB write support.\n");
3718 return WINED3DERR_NOTAVAILABLE
;
3720 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3723 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3725 if (!(format
->flags
& WINED3DFMT_FLAG_VTF
))
3727 TRACE("[FAILED] - No vertex texture support.\n");
3728 return WINED3DERR_NOTAVAILABLE
;
3730 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3733 /* OpenGL supports mipmapping on all formats. Wrapping is
3734 * unsupported, but we have to report mipmapping so we cannot
3735 * reject this flag. Tests show that Windows reports WRAPANDMIP on
3736 * unfilterable surfaces as well, apparently to show that wrapping
3737 * is supported. The lack of filtering will sort out the
3738 * mipmapping capability anyway.
3740 * For now lets report this on all formats, but in the future we
3741 * may want to restrict it to some should applications need that. */
3742 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3743 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3747 case WINED3D_RTYPE_SURFACE
:
3749 * - WINED3DUSAGE_DEPTHSTENCIL
3750 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3751 * - WINED3DUSAGE_RENDERTARGET
3753 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
3755 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3756 return WINED3DERR_NOTAVAILABLE
;
3759 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3761 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3763 TRACE("[FAILED] - No depth/stencil support.\n");
3764 return WINED3DERR_NOTAVAILABLE
;
3766 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
3769 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3771 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3773 TRACE("[FAILED] - No render target support.\n");
3774 return WINED3DERR_NOTAVAILABLE
;
3776 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3779 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3781 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
3783 TRACE("[FAILED] - No post pixelshader blending support.\n");
3784 return WINED3DERR_NOTAVAILABLE
;
3786 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3790 case WINED3D_RTYPE_TEXTURE
:
3792 * - WINED3DUSAGE_AUTOGENMIPMAP
3793 * - WINED3DUSAGE_DEPTHSTENCIL
3794 * - WINED3DUSAGE_DMAP
3795 * - WINED3DUSAGE_DYNAMIC
3796 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3797 * - WINED3DUSAGE_RENDERTARGET
3798 * - WINED3DUSAGE_SOFTWAREPROCESSING
3799 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3800 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3802 if (wined3d
->flags
& WINED3D_NO3D
)
3804 TRACE("[FAILED]\n");
3805 return WINED3DERR_NOTAVAILABLE
;
3808 if (!(format
->flags
& WINED3DFMT_FLAG_TEXTURE
))
3810 TRACE("[FAILED] - Texture format not supported.\n");
3811 return WINED3DERR_NOTAVAILABLE
;
3814 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3816 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3817 /* When autogenmipmap isn't around continue and return
3818 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3819 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3821 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3824 /* Always report dynamic locking. */
3825 if (usage
& WINED3DUSAGE_DYNAMIC
)
3826 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3828 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3830 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3832 TRACE("[FAILED] - No render target support.\n");
3833 return WINED3DERR_NOTAVAILABLE
;
3835 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3838 /* Always report software processing. */
3839 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3840 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3842 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3844 if (!(format
->flags
& WINED3DFMT_FLAG_FILTERING
))
3846 TRACE("[FAILED] - No filter support.\n");
3847 return WINED3DERR_NOTAVAILABLE
;
3849 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3852 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3854 if (!(format
->flags
& WINED3DFMT_FLAG_BUMPMAP
))
3856 TRACE("[FAILED] - No legacy bumpmap support.\n");
3857 return WINED3DERR_NOTAVAILABLE
;
3859 usage_caps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
3862 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3864 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
3866 TRACE("[FAILED] - No post pixelshader blending support.\n");
3867 return WINED3DERR_NOTAVAILABLE
;
3869 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3872 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3874 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_READ
))
3876 TRACE("[FAILED] - No sRGB read support.\n");
3877 return WINED3DERR_NOTAVAILABLE
;
3879 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3882 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3884 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
3886 TRACE("[FAILED] - No sRGB write support.\n");
3887 return WINED3DERR_NOTAVAILABLE
;
3889 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3892 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3894 if (!(format
->flags
& WINED3DFMT_FLAG_VTF
))
3896 TRACE("[FAILED] - No vertex texture support.\n");
3897 return WINED3DERR_NOTAVAILABLE
;
3899 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3902 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3903 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3905 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3907 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3909 TRACE("[FAILED] - No depth/stencil support.\n");
3910 return WINED3DERR_NOTAVAILABLE
;
3912 if ((format
->flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
3914 TRACE("[FAILED] - No shadow sampler support.\n");
3915 return WINED3DERR_NOTAVAILABLE
;
3917 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
3921 case WINED3D_RTYPE_VOLUME_TEXTURE
:
3922 case WINED3D_RTYPE_VOLUME
:
3923 /* Volume is to VolumeTexture what Surface is to Texture, but its
3924 * usage caps are not documented. Most driver seem to offer
3925 * (nearly) the same on Volume and VolumeTexture, so do that too.
3927 * Volumetexture allows:
3928 * - D3DUSAGE_DYNAMIC
3929 * - D3DUSAGE_NONSECURE (d3d9ex)
3930 * - D3DUSAGE_SOFTWAREPROCESSING
3931 * - D3DUSAGE_QUERY_WRAPANDMIP
3933 if (wined3d
->flags
& WINED3D_NO3D
)
3935 TRACE("[FAILED]\n");
3936 return WINED3DERR_NOTAVAILABLE
;
3939 if (!gl_info
->supported
[EXT_TEXTURE3D
])
3941 TRACE("[FAILED] - No volume texture support.\n");
3942 return WINED3DERR_NOTAVAILABLE
;
3945 if (!(format
->flags
& WINED3DFMT_FLAG_TEXTURE
))
3947 TRACE("[FAILED] - Format not supported.\n");
3948 return WINED3DERR_NOTAVAILABLE
;
3951 /* Filter formats that need conversion; For one part, this
3952 * conversion is unimplemented, and volume textures are huge, so
3953 * it would be a big performance hit. Unless we hit an application
3954 * needing one of those formats, don't advertize them to avoid
3955 * leading applications into temptation. The windows drivers don't
3956 * support most of those formats on volumes anyway, except for
3957 * WINED3DFMT_R32_FLOAT. */
3958 switch (check_format_id
)
3960 case WINED3DFMT_P8_UINT
:
3961 case WINED3DFMT_L4A4_UNORM
:
3962 case WINED3DFMT_R32_FLOAT
:
3963 case WINED3DFMT_R16_FLOAT
:
3964 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3965 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3966 case WINED3DFMT_R16G16_UNORM
:
3967 TRACE("[FAILED] - No converted formats on volumes.\n");
3968 return WINED3DERR_NOTAVAILABLE
;
3970 case WINED3DFMT_R8G8B8A8_SNORM
:
3971 case WINED3DFMT_R16G16_SNORM
:
3972 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3974 TRACE("[FAILED] - No converted formats on volumes.\n");
3975 return WINED3DERR_NOTAVAILABLE
;
3979 case WINED3DFMT_R8G8_SNORM
:
3980 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3982 TRACE("[FAILED] - No converted formats on volumes.\n");
3983 return WINED3DERR_NOTAVAILABLE
;
3987 case WINED3DFMT_DXT1
:
3988 case WINED3DFMT_DXT2
:
3989 case WINED3DFMT_DXT3
:
3990 case WINED3DFMT_DXT4
:
3991 case WINED3DFMT_DXT5
:
3992 /* The GL_EXT_texture_compression_s3tc spec requires that
3993 * loading an s3tc compressed texture results in an error.
3994 * While the D3D refrast does support s3tc volumes, at
3995 * least the nvidia windows driver does not, so we're free
3996 * not to support this format. */
3997 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3998 return WINED3DERR_NOTAVAILABLE
;
4001 /* Do nothing, continue with checking the format below */
4005 /* Always report dynamic locking. */
4006 if (usage
& WINED3DUSAGE_DYNAMIC
)
4007 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4009 /* Always report software processing. */
4010 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4011 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4013 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4015 if (!(format
->flags
& WINED3DFMT_FLAG_FILTERING
))
4017 TRACE("[FAILED] - No filter support.\n");
4018 return WINED3DERR_NOTAVAILABLE
;
4020 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4023 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4025 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
4027 TRACE("[FAILED] - No post pixelshader blending support.\n");
4028 return WINED3DERR_NOTAVAILABLE
;
4030 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4033 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4035 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_READ
))
4037 TRACE("[FAILED] - No sRGB read support.\n");
4038 return WINED3DERR_NOTAVAILABLE
;
4040 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4043 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4045 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
4047 TRACE("[FAILED] - No sRGB write support.\n");
4048 return WINED3DERR_NOTAVAILABLE
;
4050 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4053 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4055 if (!(format
->flags
& WINED3DFMT_FLAG_VTF
))
4057 TRACE("[FAILED] - No vertex texture support.\n");
4058 return WINED3DERR_NOTAVAILABLE
;
4060 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4063 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4064 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4069 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4070 return WINED3DERR_NOTAVAILABLE
;
4073 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4074 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4075 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4076 if (usage_caps
== usage
)
4078 if (usage_caps
== (usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4079 return WINED3DOK_NOAUTOGEN
;
4081 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4082 usage
, debug_d3dformat(check_format_id
), debug_d3dresourcetype(resource_type
), usage_caps
);
4084 return WINED3DERR_NOTAVAILABLE
;
4087 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4088 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4090 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4091 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4092 debug_d3dformat(dst_format
));
4097 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4098 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4099 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4104 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4105 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4106 debug_d3dformat(backbuffer_format
), windowed
);
4108 if (adapter_idx
>= wined3d
->adapter_count
)
4109 return WINED3DERR_INVALIDCALL
;
4111 /* The task of this function is to check whether a certain display / backbuffer format
4112 * combination is available on the given adapter. In fullscreen mode microsoft specified
4113 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4114 * and display format should match exactly.
4115 * In windowed mode format conversion can occur and this depends on the driver. When format
4116 * conversion is done, this function should nevertheless fail and applications need to use
4117 * CheckDeviceFormatConversion.
4118 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4120 /* There are only 4 display formats. */
4121 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4122 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4123 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4124 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4126 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4127 return WINED3DERR_NOTAVAILABLE
;
4130 /* If the requested display format is not available, don't continue. */
4131 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4132 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
);
4135 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4136 return WINED3DERR_NOTAVAILABLE
;
4139 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4140 * it means 'reuse' the display format for the backbuffer. */
4141 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4143 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4144 return WINED3DERR_NOTAVAILABLE
;
4147 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4148 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4149 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4151 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4152 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4153 return WINED3DERR_NOTAVAILABLE
;
4156 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4157 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4158 * WINED3DFMT_B5G5R5A1_UNORM. */
4159 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4160 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4162 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4163 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4164 return WINED3DERR_NOTAVAILABLE
;
4167 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4168 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4169 * WINED3DFMT_B8G8R8A8_UNORM. */
4170 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4171 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4173 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4174 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4175 return WINED3DERR_NOTAVAILABLE
;
4178 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4179 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4180 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4181 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4183 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4184 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4185 return WINED3DERR_NOTAVAILABLE
;
4188 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4189 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4190 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
);
4192 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4193 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4198 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4199 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4201 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4202 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4203 struct shader_caps shader_caps
;
4204 struct fragment_caps fragment_caps
;
4205 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4207 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4208 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4210 if (adapter_idx
>= wined3d
->adapter_count
)
4211 return WINED3DERR_INVALIDCALL
;
4213 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4214 caps
->AdapterOrdinal
= adapter_idx
;
4217 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4218 WINED3DCAPS2_FULLSCREENGAMMA
|
4219 WINED3DCAPS2_DYNAMICTEXTURES
;
4220 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4221 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4223 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4224 WINED3DCAPS3_COPY_TO_VIDMEM
|
4225 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4227 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4228 WINED3DPRESENT_INTERVAL_ONE
;
4230 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4231 WINED3DCURSORCAPS_LOWRES
;
4233 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4234 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4235 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4236 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4237 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4238 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4239 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4240 WINED3DDEVCAPS_PUREDEVICE
|
4241 WINED3DDEVCAPS_HWRASTERIZATION
|
4242 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4243 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4244 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4245 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4246 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
4248 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4249 WINED3DPMISCCAPS_CULLCCW
|
4250 WINED3DPMISCCAPS_CULLCW
|
4251 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4252 WINED3DPMISCCAPS_CLIPTLVERTS
|
4253 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4254 WINED3DPMISCCAPS_MASKZ
|
4255 WINED3DPMISCCAPS_BLENDOP
|
4256 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4258 WINED3DPMISCCAPS_NULLREFERENCE
4259 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4260 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4261 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4263 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4264 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4265 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4266 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4267 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4268 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4270 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4271 WINED3DPRASTERCAPS_PAT
|
4272 WINED3DPRASTERCAPS_WFOG
|
4273 WINED3DPRASTERCAPS_ZFOG
|
4274 WINED3DPRASTERCAPS_FOGVERTEX
|
4275 WINED3DPRASTERCAPS_FOGTABLE
|
4276 WINED3DPRASTERCAPS_STIPPLE
|
4277 WINED3DPRASTERCAPS_SUBPIXEL
|
4278 WINED3DPRASTERCAPS_ZTEST
|
4279 WINED3DPRASTERCAPS_SCISSORTEST
|
4280 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4281 WINED3DPRASTERCAPS_DEPTHBIAS
;
4283 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4285 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4286 WINED3DPRASTERCAPS_ZBIAS
|
4287 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4289 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4291 caps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4294 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4295 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4296 WINED3DPRASTERCAPS_ANTIALIASEDGES
4297 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4298 WINED3DPRASTERCAPS_WBUFFER */
4300 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4301 WINED3DPCMPCAPS_EQUAL
|
4302 WINED3DPCMPCAPS_GREATER
|
4303 WINED3DPCMPCAPS_GREATEREQUAL
|
4304 WINED3DPCMPCAPS_LESS
|
4305 WINED3DPCMPCAPS_LESSEQUAL
|
4306 WINED3DPCMPCAPS_NEVER
|
4307 WINED3DPCMPCAPS_NOTEQUAL
;
4309 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4310 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4311 WINED3DPBLENDCAPS_DESTALPHA
|
4312 WINED3DPBLENDCAPS_DESTCOLOR
|
4313 WINED3DPBLENDCAPS_INVDESTALPHA
|
4314 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4315 WINED3DPBLENDCAPS_INVSRCALPHA
|
4316 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4317 WINED3DPBLENDCAPS_ONE
|
4318 WINED3DPBLENDCAPS_SRCALPHA
|
4319 WINED3DPBLENDCAPS_SRCALPHASAT
|
4320 WINED3DPBLENDCAPS_SRCCOLOR
|
4321 WINED3DPBLENDCAPS_ZERO
;
4323 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4324 WINED3DPBLENDCAPS_DESTCOLOR
|
4325 WINED3DPBLENDCAPS_INVDESTALPHA
|
4326 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4327 WINED3DPBLENDCAPS_INVSRCALPHA
|
4328 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4329 WINED3DPBLENDCAPS_ONE
|
4330 WINED3DPBLENDCAPS_SRCALPHA
|
4331 WINED3DPBLENDCAPS_SRCCOLOR
|
4332 WINED3DPBLENDCAPS_ZERO
;
4333 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4334 * according to the glBlendFunc manpage
4336 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4337 * legacy settings for srcblend only
4340 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4342 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4343 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4347 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4348 WINED3DPCMPCAPS_EQUAL
|
4349 WINED3DPCMPCAPS_GREATER
|
4350 WINED3DPCMPCAPS_GREATEREQUAL
|
4351 WINED3DPCMPCAPS_LESS
|
4352 WINED3DPCMPCAPS_LESSEQUAL
|
4353 WINED3DPCMPCAPS_NEVER
|
4354 WINED3DPCMPCAPS_NOTEQUAL
;
4356 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4357 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4358 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4359 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4360 WINED3DPSHADECAPS_COLORFLATRGB
|
4361 WINED3DPSHADECAPS_FOGFLAT
|
4362 WINED3DPSHADECAPS_FOGGOURAUD
|
4363 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4365 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4366 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4367 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4368 WINED3DPTEXTURECAPS_BORDER
|
4369 WINED3DPTEXTURECAPS_MIPMAP
|
4370 WINED3DPTEXTURECAPS_PROJECTED
|
4371 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4373 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4375 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4376 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4379 if (gl_info
->supported
[EXT_TEXTURE3D
])
4381 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4382 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4383 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4385 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4389 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4391 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4392 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4393 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4395 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4399 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4400 WINED3DPTFILTERCAPS_MAGFPOINT
|
4401 WINED3DPTFILTERCAPS_MINFLINEAR
|
4402 WINED3DPTFILTERCAPS_MINFPOINT
|
4403 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4404 WINED3DPTFILTERCAPS_MIPFPOINT
|
4405 WINED3DPTFILTERCAPS_LINEAR
|
4406 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4407 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4408 WINED3DPTFILTERCAPS_MIPLINEAR
|
4409 WINED3DPTFILTERCAPS_MIPNEAREST
|
4410 WINED3DPTFILTERCAPS_NEAREST
;
4412 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4414 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4415 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4418 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4420 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4421 WINED3DPTFILTERCAPS_MAGFPOINT
|
4422 WINED3DPTFILTERCAPS_MINFLINEAR
|
4423 WINED3DPTFILTERCAPS_MINFPOINT
|
4424 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4425 WINED3DPTFILTERCAPS_MIPFPOINT
|
4426 WINED3DPTFILTERCAPS_LINEAR
|
4427 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4428 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4429 WINED3DPTFILTERCAPS_MIPLINEAR
|
4430 WINED3DPTFILTERCAPS_MIPNEAREST
|
4431 WINED3DPTFILTERCAPS_NEAREST
;
4433 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4435 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4436 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4441 caps
->CubeTextureFilterCaps
= 0;
4444 if (gl_info
->supported
[EXT_TEXTURE3D
])
4446 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4447 WINED3DPTFILTERCAPS_MAGFPOINT
|
4448 WINED3DPTFILTERCAPS_MINFLINEAR
|
4449 WINED3DPTFILTERCAPS_MINFPOINT
|
4450 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4451 WINED3DPTFILTERCAPS_MIPFPOINT
|
4452 WINED3DPTFILTERCAPS_LINEAR
|
4453 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4454 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4455 WINED3DPTFILTERCAPS_MIPLINEAR
|
4456 WINED3DPTFILTERCAPS_MIPNEAREST
|
4457 WINED3DPTFILTERCAPS_NEAREST
;
4461 caps
->VolumeTextureFilterCaps
= 0;
4464 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4465 WINED3DPTADDRESSCAPS_CLAMP
|
4466 WINED3DPTADDRESSCAPS_WRAP
;
4468 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4470 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4472 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4474 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4476 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4478 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4481 if (gl_info
->supported
[EXT_TEXTURE3D
])
4483 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4484 WINED3DPTADDRESSCAPS_CLAMP
|
4485 WINED3DPTADDRESSCAPS_WRAP
;
4486 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4488 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4490 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4492 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4494 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4496 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4501 caps
->VolumeTextureAddressCaps
= 0;
4504 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4505 WINED3DLINECAPS_ZTEST
|
4506 WINED3DLINECAPS_BLEND
|
4507 WINED3DLINECAPS_ALPHACMP
|
4508 WINED3DLINECAPS_FOG
;
4509 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4510 * idea how generating the smoothing alpha values works; the result is different
4513 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4514 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4516 if (gl_info
->supported
[EXT_TEXTURE3D
])
4517 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4519 caps
->MaxVolumeExtent
= 0;
4521 caps
->MaxTextureRepeat
= 32768;
4522 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4523 caps
->MaxVertexW
= 1.0f
;
4525 caps
->GuardBandLeft
= 0.0f
;
4526 caps
->GuardBandTop
= 0.0f
;
4527 caps
->GuardBandRight
= 0.0f
;
4528 caps
->GuardBandBottom
= 0.0f
;
4530 caps
->ExtentsAdjust
= 0.0f
;
4532 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4533 WINED3DSTENCILCAPS_INCRSAT
|
4534 WINED3DSTENCILCAPS_INVERT
|
4535 WINED3DSTENCILCAPS_KEEP
|
4536 WINED3DSTENCILCAPS_REPLACE
|
4537 WINED3DSTENCILCAPS_ZERO
;
4538 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4540 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4541 WINED3DSTENCILCAPS_INCR
;
4543 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4545 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4548 caps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4550 caps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4551 caps
->MaxActiveLights
= gl_info
->limits
.lights
;
4553 caps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4554 caps
->MaxVertexBlendMatrixIndex
= 0;
4556 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4557 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4560 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4561 caps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4562 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4563 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4564 WINED3DVTXPCAPS_LOCALVIEWER
|
4565 WINED3DVTXPCAPS_VERTEXFOG
|
4566 WINED3DVTXPCAPS_TEXGEN
;
4568 caps
->MaxPrimitiveCount
= 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4569 caps
->MaxVertexIndex
= 0xfffff;
4570 caps
->MaxStreams
= MAX_STREAMS
;
4571 caps
->MaxStreamStride
= 1024;
4573 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4574 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4575 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4576 caps
->MaxNpatchTessellationLevel
= 0;
4577 caps
->MasterAdapterOrdinal
= 0;
4578 caps
->AdapterOrdinalInGroup
= 0;
4579 caps
->NumberOfAdaptersInGroup
= 1;
4581 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4583 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4584 WINED3DPTFILTERCAPS_MAGFPOINT
|
4585 WINED3DPTFILTERCAPS_MINFLINEAR
|
4586 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4587 caps
->VertexTextureFilterCaps
= 0;
4589 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4590 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4592 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4593 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4595 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
4596 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
4598 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
4599 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
4601 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4602 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4603 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4605 /* The following caps are shader specific, but they are things we cannot detect, or which
4606 * are the same among all shader models. So to avoid code duplication set the shader version
4607 * specific, but otherwise constant caps here
4609 if (caps
->VertexShaderVersion
>= 3)
4611 /* Where possible set the caps based on OpenGL extensions and if they
4612 * aren't set (in case of software rendering) use the VS 3.0 from
4613 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4615 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4616 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4617 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4618 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4619 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4620 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4622 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4623 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4625 else if (caps
->VertexShaderVersion
== 2)
4627 caps
->VS20Caps
.caps
= 0;
4628 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4629 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4630 caps
->VS20Caps
.static_flow_control_depth
= 1;
4632 caps
->MaxVShaderInstructionsExecuted
= 65535;
4633 caps
->MaxVertexShader30InstructionSlots
= 0;
4637 caps
->VS20Caps
.caps
= 0;
4638 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4639 caps
->VS20Caps
.temp_count
= 0;
4640 caps
->VS20Caps
.static_flow_control_depth
= 0;
4642 caps
->MaxVShaderInstructionsExecuted
= 0;
4643 caps
->MaxVertexShader30InstructionSlots
= 0;
4646 if (caps
->PixelShaderVersion
>= 3)
4648 /* Where possible set the caps based on OpenGL extensions and if they
4649 * aren't set (in case of software rendering) use the PS 3.0 from
4650 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4653 /* Caps is more or less undocumented on MSDN but it appears to be
4654 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4655 * cards from Windows */
4656 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4657 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4658 WINED3DPS20CAPS_PREDICATION
|
4659 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4660 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4661 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4662 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4663 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4664 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4665 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4666 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4667 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4669 caps
->MaxPShaderInstructionsExecuted
= 65535;
4670 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4671 adapter
->gl_info
.limits
.arb_ps_instructions
);
4673 else if(caps
->PixelShaderVersion
== 2)
4675 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4676 caps
->PS20Caps
.caps
= 0;
4677 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4678 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4679 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4680 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4681 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4683 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4684 caps
->MaxPixelShader30InstructionSlots
= 0;
4688 caps
->PS20Caps
.caps
= 0;
4689 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4690 caps
->PS20Caps
.temp_count
= 0;
4691 caps
->PS20Caps
.static_flow_control_depth
= 0;
4692 caps
->PS20Caps
.instruction_slot_count
= 0;
4694 caps
->MaxPShaderInstructionsExecuted
= 0;
4695 caps
->MaxPixelShader30InstructionSlots
= 0;
4698 if (caps
->VertexShaderVersion
>= 2)
4700 /* OpenGL supports all the formats below, perhaps not always
4701 * without conversion, but it supports them.
4702 * Further GLSL doesn't seem to have an official unsigned type so
4703 * don't advertise it yet as I'm not sure how we handle it.
4704 * We might need to add some clamping in the shader engine to
4706 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4707 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4708 WINED3DDTCAPS_UBYTE4N
|
4709 WINED3DDTCAPS_SHORT2N
|
4710 WINED3DDTCAPS_SHORT4N
;
4711 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4713 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4714 WINED3DDTCAPS_FLOAT16_4
;
4719 caps
->DeclTypes
= 0;
4722 /* Set DirectDraw helper Caps */
4723 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4724 WINEDDCKEYCAPS_SRCBLT
;
4725 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4726 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4727 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4728 WINEDDFXCAPS_BLTROTATION90
|
4729 WINEDDFXCAPS_BLTSHRINKX
|
4730 WINEDDFXCAPS_BLTSHRINKXN
|
4731 WINEDDFXCAPS_BLTSHRINKY
|
4732 WINEDDFXCAPS_BLTSHRINKXN
|
4733 WINEDDFXCAPS_BLTSTRETCHX
|
4734 WINEDDFXCAPS_BLTSTRETCHXN
|
4735 WINEDDFXCAPS_BLTSTRETCHY
|
4736 WINEDDFXCAPS_BLTSTRETCHYN
;
4737 blit_caps
= WINEDDCAPS_BLT
|
4738 WINEDDCAPS_BLTCOLORFILL
|
4739 WINEDDCAPS_BLTDEPTHFILL
|
4740 WINEDDCAPS_BLTSTRETCH
|
4741 WINEDDCAPS_CANBLTSYSMEM
|
4742 WINEDDCAPS_CANCLIP
|
4743 WINEDDCAPS_CANCLIPSTRETCHED
|
4744 WINEDDCAPS_COLORKEY
|
4745 WINEDDCAPS_COLORKEYHWASSIST
|
4746 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4747 pal_caps
= WINEDDPCAPS_8BIT
|
4748 WINEDDPCAPS_PRIMARYSURFACE
;
4750 /* Fill the ddraw caps structure */
4751 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4752 WINEDDCAPS_PALETTE
|
4754 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4755 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4756 WINEDDCAPS2_PRIMARYGAMMA
|
4757 WINEDDCAPS2_WIDESURFACES
|
4758 WINEDDCAPS2_CANRENDERWINDOWED
;
4759 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4760 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4761 caps
->ddraw_caps
.pal_caps
= pal_caps
;
4762 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4763 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4764 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4765 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4766 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4767 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4768 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4769 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4770 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4772 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4773 WINEDDSCAPS_BACKBUFFER
|
4775 WINEDDSCAPS_FRONTBUFFER
|
4776 WINEDDSCAPS_OFFSCREENPLAIN
|
4777 WINEDDSCAPS_PALETTE
|
4778 WINEDDSCAPS_PRIMARYSURFACE
|
4779 WINEDDSCAPS_SYSTEMMEMORY
|
4780 WINEDDSCAPS_VIDEOMEMORY
|
4781 WINEDDSCAPS_VISIBLE
;
4782 caps
->ddraw_caps
.stride_align
= DDRAW_PITCH_ALIGNMENT
;
4784 if (!(wined3d
->flags
& WINED3D_NO3D
))
4786 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
4787 WINEDDSCAPS_MIPMAP
|
4788 WINEDDSCAPS_TEXTURE
|
4789 WINEDDSCAPS_ZBUFFER
;
4790 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4796 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
4797 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4798 struct wined3d_device
**device
)
4800 struct wined3d_device
*object
;
4803 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4804 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4806 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4807 * number and create a device without a 3D adapter for 2D only operation. */
4808 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4809 return WINED3DERR_INVALIDCALL
;
4811 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4813 return E_OUTOFMEMORY
;
4815 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4816 focus_window
, flags
, surface_alignment
, device_parent
);
4819 WARN("Failed to initialize device, hr %#x.\n", hr
);
4820 HeapFree(GetProcessHeap(), 0, object
);
4824 TRACE("Created device %p.\n", object
);
4827 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4832 static void WINE_GLAPI
invalid_func(const void *data
)
4834 ERR("Invalid vertex attribute function called\n");
4838 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4840 ERR("Invalid texcoord function called\n");
4844 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4845 * the extension detection and are used in drawStridedSlow
4847 static void WINE_GLAPI
position_d3dcolor(const void *data
)
4849 DWORD pos
= *((const DWORD
*)data
);
4851 FIXME("Add a test for fixed function position from d3dcolor type\n");
4852 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
4858 static void WINE_GLAPI
position_float4(const void *data
)
4860 const GLfloat
*pos
= data
;
4862 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
4864 float w
= 1.0f
/ pos
[3];
4866 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
4870 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
4874 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4876 DWORD diffuseColor
= *((const DWORD
*)data
);
4878 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4879 D3DCOLOR_B_G(diffuseColor
),
4880 D3DCOLOR_B_B(diffuseColor
),
4881 D3DCOLOR_B_A(diffuseColor
));
4884 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4886 DWORD specularColor
= *((const DWORD
*)data
);
4887 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
4888 D3DCOLOR_B_G(specularColor
),
4889 D3DCOLOR_B_B(specularColor
)};
4891 specular_func_3ubv(d
);
4894 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4896 WARN("GL_EXT_secondary_color not supported\n");
4899 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
4901 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4902 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4903 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
4904 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4905 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4906 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4907 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4908 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
4909 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4910 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4911 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4912 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4913 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4914 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4915 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4916 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4917 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4919 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4920 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4921 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
4922 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
4923 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4924 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4925 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4926 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4927 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
4928 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4929 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
4930 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4931 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
4932 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4933 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4934 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4935 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4937 /* No 4 component entry points here */
4938 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4939 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4940 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4942 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4946 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4948 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
4949 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4951 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
4952 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4956 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4958 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4959 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4960 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4961 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4962 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4963 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4964 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4965 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4966 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4967 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4968 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4969 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4971 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4972 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4974 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4975 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4976 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4977 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
; /* Just ignore the 4th value */
4978 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
4979 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4980 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4981 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4982 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4983 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4984 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4985 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4986 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4987 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4988 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4989 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4990 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4992 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
4993 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
4994 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
4995 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
4996 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
4997 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
4998 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
4999 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
5000 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5001 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5002 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5003 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5004 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5005 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5006 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5007 if (gl_info
->supported
[NV_HALF_FLOAT
])
5009 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5010 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5011 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5013 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5014 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5018 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
5020 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5023 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5025 UINT attrib_count
= 0;
5031 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5032 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
5034 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5035 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
5036 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
5037 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
5038 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
5039 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
5040 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
5041 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
5042 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
5043 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
5044 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
5045 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
5047 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5049 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5050 int format_id
= i
+ 1;
5052 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
5055 cfg
->iPixelFormat
= format_id
;
5056 cfg
->redSize
= values
[0];
5057 cfg
->greenSize
= values
[1];
5058 cfg
->blueSize
= values
[2];
5059 cfg
->alphaSize
= values
[3];
5060 cfg
->colorSize
= values
[4];
5061 cfg
->depthSize
= values
[5];
5062 cfg
->stencilSize
= values
[6];
5063 cfg
->windowDrawable
= values
[7];
5064 cfg
->iPixelType
= values
[8];
5065 cfg
->doubleBuffer
= values
[9];
5066 cfg
->auxBuffers
= values
[10];
5068 cfg
->numSamples
= 0;
5069 /* Check multisample support. */
5070 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5072 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5075 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
5077 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5078 * multisampling is supported. values[1] = number of
5079 * multisample buffers. */
5081 cfg
->numSamples
= values
[1];
5085 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5086 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5087 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5088 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5089 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
5091 ++adapter
->cfg_count
;
5098 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
5099 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5101 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5103 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5104 PIXELFORMATDESCRIPTOR pfd
;
5105 int format_id
= i
+ 1;
5107 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
5110 /* We only want HW acceleration using an OpenGL ICD driver.
5111 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5112 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5113 * driver (e.g. 3dfx minigl). */
5114 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5116 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5120 cfg
->iPixelFormat
= format_id
;
5121 cfg
->redSize
= pfd
.cRedBits
;
5122 cfg
->greenSize
= pfd
.cGreenBits
;
5123 cfg
->blueSize
= pfd
.cBlueBits
;
5124 cfg
->alphaSize
= pfd
.cAlphaBits
;
5125 cfg
->colorSize
= pfd
.cColorBits
;
5126 cfg
->depthSize
= pfd
.cDepthBits
;
5127 cfg
->stencilSize
= pfd
.cStencilBits
;
5128 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5129 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5130 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5131 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5132 cfg
->numSamples
= 0;
5134 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5135 "depth=%d, stencil=%d, windowDrawable=%d\n",
5136 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5137 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5138 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5140 ++adapter
->cfg_count
;
5145 /* Do not call while under the GL lock. */
5146 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
5148 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5149 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5150 DISPLAY_DEVICEW display_device
;
5152 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5154 adapter
->ordinal
= ordinal
;
5155 adapter
->monitorPoint
.x
= -1;
5156 adapter
->monitorPoint
.y
= -1;
5158 /* Dynamically load all GL core functions */
5159 #ifdef USE_WIN32_OPENGL
5161 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5162 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5165 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5168 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5170 HDC hdc
= GetDC( 0 );
5171 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5172 ReleaseDC( 0, hdc
);
5173 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5174 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5175 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5179 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5180 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5182 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5184 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5187 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5188 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5190 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5192 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5196 if (!wined3d_adapter_init_gl_caps(adapter
))
5198 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5199 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5203 wined3d_adapter_init_fb_cfgs(adapter
, fake_gl_ctx
.dc
);
5204 /* We haven't found any suitable formats. This should only happen in
5205 * case of GDI software rendering, which is pretty useless anyway. */
5206 if (!adapter
->cfg_count
)
5208 WARN("No suitable pixel formats found.\n");
5209 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5210 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5214 if (!wined3d_adapter_init_format_info(adapter
))
5216 ERR("Failed to initialize GL format info.\n");
5217 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5218 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5222 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5223 adapter
->UsedTextureRam
= 0;
5224 TRACE("Emulating %u MB of texture ram.\n", adapter
->TextureRam
/ (1024 * 1024));
5226 display_device
.cb
= sizeof(display_device
);
5227 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5228 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5229 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5231 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5233 fillGLAttribFuncs(&adapter
->gl_info
);
5238 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5240 memset(adapter
, 0, sizeof(*adapter
));
5241 adapter
->ordinal
= ordinal
;
5242 adapter
->monitorPoint
.x
= -1;
5243 adapter
->monitorPoint
.y
= -1;
5245 adapter
->driver_info
.name
= "Display";
5246 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5247 if (wined3d_settings
.emulated_textureram
)
5248 adapter
->TextureRam
= wined3d_settings
.emulated_textureram
;
5250 adapter
->TextureRam
= 128 * 1024 * 1024;
5252 initPixelFormatsNoGL(&adapter
->gl_info
);
5254 adapter
->fragment_pipe
= &none_fragment_pipe
;
5255 adapter
->shader_backend
= &none_shader_backend
;
5256 adapter
->blitter
= &cpu_blit
;
5259 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5261 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5263 wined3d_null_wined3d_object_destroyed
,
5266 /* Do not call while under the GL lock. */
5267 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
)
5269 wined3d
->dxVersion
= version
;
5271 wined3d
->flags
= flags
;
5273 TRACE("Initializing adapters.\n");
5275 if (flags
& WINED3D_NO3D
)
5277 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5278 wined3d
->adapter_count
= 1;
5282 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5284 WARN("Failed to initialize adapter.\n");
5287 wined3d
->adapter_count
= 1;