wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
[wine.git] / dlls / opengl32 / Makefile.in
blobfc27b481df3b42adc5255ffd3361fab6f96bf243
1 MODULE = opengl32.dll
2 EXTRADEFS = -D_OPENGL32_
3 IMPORTLIB = opengl32
4 IMPORTS = user32 gdi32 advapi32 win32u
5 DELAYIMPORTS = glu32
7 EXTRADLLFLAGS = -Wl,--image-base,0x7a800000 -mcygwin
9 C_SRCS = \
10 opengl_ext.c \
11 opengl_norm.c \
12 wgl.c
14 RC_SRCS = version.rc