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HEAD
wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
[wine.git]
/
dlls
/
opengl32
/
Makefile.in
blob
fc27b481df3b42adc5255ffd3361fab6f96bf243
1
MODULE
=
opengl32.dll
2
EXTRADEFS
= -
D_OPENGL32_
3
IMPORTLIB
=
opengl32
4
IMPORTS
=
user32 gdi32 advapi32 win32u
5
DELAYIMPORTS
=
glu32
6
7
EXTRADLLFLAGS
= -
Wl
,--
image-base
,
0x7a800000
-
mcygwin
8
9
C_SRCS
=
\
10
opengl_ext.c \
11
opengl_norm.c \
12
wgl.c
13
14
RC_SRCS
=
version.rc