wined3d: Use wined3d_resource_gl_legacy_map_flags() in wined3d_buffer_gl_map().
[wine.git] / dlls / d3dx9_25 / Makefile.in
blobccf374832713e4a837cca283867c1e1f40933d3b
1 EXTRADEFS = -DD3DX_SDK_VERSION=25
2 MODULE = d3dx9_25.dll
3 IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32 ucrtbase
4 PARENTSRC = ../d3dx9_36
5 DELAYIMPORTS = windowscodecs
7 EXTRADLLFLAGS = -mno-cygwin
9 C_SRCS = \
10 animation.c \
11 core.c \
12 effect.c \
13 font.c \
14 line.c \
15 main.c \
16 math.c \
17 mesh.c \
18 preshader.c \
19 render.c \
20 shader.c \
21 skin.c \
22 sprite.c \
23 surface.c \
24 texture.c \
25 util.c \
26 volume.c \
27 xfile.c
29 RC_SRCS = version.rc