2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
35 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 /* The driver names reflect the lowest GPU supported
38 * by a certain driver, so DRIVER_AMD_R300 supports
39 * R3xx, R4xx and R5xx GPUs. */
40 enum wined3d_display_driver
42 DRIVER_AMD_RAGE_128PRO
,
51 DRIVER_NVIDIA_GEFORCE2MX
,
52 DRIVER_NVIDIA_GEFORCEFX
,
53 DRIVER_NVIDIA_GEFORCE6
,
57 enum wined3d_driver_model
65 enum wined3d_gl_vendor
75 /* The d3d device ID */
76 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
78 /* Extension detection */
79 struct wined3d_extension_map
81 const char *extension_string
;
82 enum wined3d_gl_extension extension
;
85 static const struct wined3d_extension_map gl_extension_map
[] =
88 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
89 {"GL_APPLE_fence", APPLE_FENCE
},
90 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
91 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
92 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
95 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
96 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
97 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
98 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
99 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
100 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
101 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
102 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
103 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
104 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
105 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
106 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
107 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
108 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
109 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
110 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
111 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
, },
112 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
113 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
114 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
115 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
116 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
117 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
118 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
119 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
120 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
121 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
122 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
123 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
124 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
125 {"GL_ARB_shadow", ARB_SHADOW
},
126 {"GL_ARB_sync", ARB_SYNC
},
127 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
128 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
129 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
130 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
131 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
132 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
133 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
134 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
135 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
136 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
137 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
138 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
139 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
140 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
141 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
142 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
143 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
146 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
147 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
148 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
149 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
150 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
153 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
154 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
155 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
156 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
157 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
158 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
159 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
160 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
161 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
162 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
163 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
164 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
165 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
166 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
167 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
},
168 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
169 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
170 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
171 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
172 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
173 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
174 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
175 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
176 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
177 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
178 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
179 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
180 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
181 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
182 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
183 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
186 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
187 {"GL_NV_fence", NV_FENCE
},
188 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
189 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
190 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
191 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
192 {"GL_NV_half_float", NV_HALF_FLOAT
},
193 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
194 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
195 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
196 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
197 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
198 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
199 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
200 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
201 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
202 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
203 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
204 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
205 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
208 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
211 static const struct wined3d_extension_map wgl_extension_map
[] =
213 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
214 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
215 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
218 /**********************************************************
219 * Utility functions follow
220 **********************************************************/
222 const struct min_lookup minMipLookup
[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
226 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
227 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
230 const struct min_lookup minMipLookup_noFilter
[] =
232 /* NONE POINT LINEAR */
233 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
234 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
235 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
238 const struct min_lookup minMipLookup_noMip
[] =
240 /* NONE POINT LINEAR */
241 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
242 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
243 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
246 const GLenum magLookup
[] =
248 /* NONE POINT LINEAR */
249 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
252 const GLenum magLookup_noFilter
[] =
254 /* NONE POINT LINEAR */
255 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
258 /* drawStridedSlow attributes */
259 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
260 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
261 glAttribFunc specular_func_3ubv
;
262 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
263 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
264 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
267 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
268 * i.e., there is no GL Context - Get a default rendering context to enable the
269 * function query some info from GL.
272 struct wined3d_fake_gl_ctx
278 HGLRC restore_gl_ctx
;
281 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
283 TRACE("Destroying fake GL context.\n");
285 if (!wglMakeCurrent(NULL
, NULL
))
286 ERR("Failed to disable fake GL context.\n");
288 if (!wglDeleteContext(ctx
->gl_ctx
))
290 DWORD err
= GetLastError();
291 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
294 ReleaseDC(ctx
->wnd
, ctx
->dc
);
295 DestroyWindow(ctx
->wnd
);
297 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
298 ERR("Failed to restore previous GL context.\n");
301 static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx
*fake_gl_ctx
,
302 struct wined3d_gl_info
*gl_info
, const GLint
*ctx_attribs
)
306 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
309 if (!(new_ctx
= gl_info
->p_wglCreateContextAttribsARB(fake_gl_ctx
->dc
, NULL
, ctx_attribs
)))
311 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
312 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
316 if (!wglMakeCurrent(fake_gl_ctx
->dc
, new_ctx
))
318 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
319 if (!wglDeleteContext(new_ctx
))
320 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
321 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
325 if (!wglDeleteContext(fake_gl_ctx
->gl_ctx
))
326 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
327 fake_gl_ctx
->gl_ctx
= new_ctx
;
330 /* Do not call while under the GL lock. */
331 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
333 PIXELFORMATDESCRIPTOR pfd
;
336 TRACE("getting context...\n");
338 ctx
->restore_dc
= wglGetCurrentDC();
339 ctx
->restore_gl_ctx
= wglGetCurrentContext();
341 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
342 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
343 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
346 ERR("Failed to create a window.\n");
350 ctx
->dc
= GetDC(ctx
->wnd
);
353 ERR("Failed to get a DC.\n");
357 /* PixelFormat selection */
358 ZeroMemory(&pfd
, sizeof(pfd
));
359 pfd
.nSize
= sizeof(pfd
);
361 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
362 pfd
.iPixelType
= PFD_TYPE_RGBA
;
364 pfd
.iLayerType
= PFD_MAIN_PLANE
;
366 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
368 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
369 ERR("Failed to find a suitable pixel format.\n");
372 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
373 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
375 /* Create a GL context. */
376 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
378 WARN("Failed to create default context for capabilities initialization.\n");
382 /* Make it the current GL context. */
383 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
385 ERR("Failed to make fake GL context current.\n");
392 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
394 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
396 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
398 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
399 ERR("Failed to restore previous GL context.\n");
404 /* Adjust the amount of used texture memory */
405 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
407 adapter
->UsedTextureRam
+= amount
;
408 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
409 return adapter
->UsedTextureRam
;
412 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
414 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
415 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
418 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
420 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
422 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
427 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
429 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
431 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
437 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
439 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
441 HeapFree(GetProcessHeap(), 0, wined3d
);
447 /* Context activation is done by the caller. */
448 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
452 const char *testcode
=
454 "PARAM C[66] = { program.env[0..65] };\n"
456 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
457 "ARL A0.x, zero.x;\n"
458 "MOV result.position, C[A0.x + 65];\n"
461 while (gl_info
->gl_ops
.gl
.p_glGetError());
462 GL_EXTCALL(glGenProgramsARB(1, &prog
));
464 ERR("Failed to create an ARB offset limit test program\n");
466 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
467 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
468 strlen(testcode
), testcode
));
469 if (gl_info
->gl_ops
.gl
.p_glGetError())
471 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
472 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
474 } else TRACE("OpenGL implementation allows offsets > 63\n");
476 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
477 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
478 checkGLcall("ARB vp offset limit test cleanup");
483 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
484 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
486 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
487 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
488 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
489 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
493 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
494 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
496 if (card_vendor
== HW_VENDOR_NVIDIA
)
498 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
499 device
== CARD_NVIDIA_GEFORCEFX_5600
||
500 device
== CARD_NVIDIA_GEFORCEFX_5800
)
508 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
509 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
511 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
512 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
513 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
515 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
516 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
517 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
518 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
519 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
520 * the chance that other implementations support them is rather small since Win32 QuickTime uses
521 * DirectDraw, not OpenGL.
523 * This test has been moved into wined3d_guess_gl_vendor()
525 if (gl_vendor
== GL_VENDOR_APPLE
)
532 /* Context activation is done by the caller. */
533 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
535 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
536 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
537 * all the texture. This function detects this bug by its symptom and disables PBOs
540 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
541 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
542 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
543 * read back is compared to the original. If they are equal PBOs are assumed to work,
544 * otherwise the PBO extension is disabled. */
546 static const unsigned int pattern
[] =
548 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
549 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
550 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
551 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
553 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
555 /* No PBO -> No point in testing them. */
556 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
558 while (gl_info
->gl_ops
.gl
.p_glGetError());
559 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
560 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
562 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
563 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
564 checkGLcall("Specifying the PBO test texture");
566 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
567 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
568 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
569 checkGLcall("Specifying the PBO test pbo");
571 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
572 checkGLcall("Loading the PBO test texture");
574 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
576 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
578 memset(check
, 0, sizeof(check
));
579 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
580 checkGLcall("Reading back the PBO test texture");
582 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
583 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
584 checkGLcall("PBO test cleanup");
586 if (memcmp(check
, pattern
, sizeof(check
)))
588 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
589 "Disabling PBOs. This may result in slower performance.\n");
590 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
594 TRACE("PBO test successful.\n");
598 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
599 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
601 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
604 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
605 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
607 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
608 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
609 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
613 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
614 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
616 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
617 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
618 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
619 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
622 * dx10 cards usually have 64 varyings */
623 return gl_info
->limits
.glsl_varyings
> 44;
626 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
627 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
629 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
632 /* A GL context is provided by the caller */
633 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
634 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
639 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
642 while (gl_info
->gl_ops
.gl
.p_glGetError());
643 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
644 error
= gl_info
->gl_ops
.gl
.p_glGetError();
646 if (error
== GL_NO_ERROR
)
648 TRACE("GL Implementation accepts 4 component specular color pointers\n");
653 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
654 debug_glerror(error
));
659 /* A GL context is provided by the caller */
660 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
661 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
666 const char *testcode
=
668 "OPTION NV_vertex_program2;\n"
669 "MOV result.clip[0], 0.0;\n"
670 "MOV result.position, 0.0;\n"
673 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
675 while (gl_info
->gl_ops
.gl
.p_glGetError());
677 GL_EXTCALL(glGenProgramsARB(1, &prog
));
680 ERR("Failed to create the NVvp clip test program\n");
683 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
684 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
685 strlen(testcode
), testcode
));
686 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
689 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
690 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
692 while (gl_info
->gl_ops
.gl
.p_glGetError());
694 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
696 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
697 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
698 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
703 /* Context activation is done by the caller. */
704 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
705 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
707 char data
[4 * 4 * 4];
711 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
713 memset(data
, 0xcc, sizeof(data
));
715 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
716 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
717 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
718 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
719 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
720 checkGLcall("glTexImage2D");
722 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
723 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
724 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
725 checkGLcall("glFramebufferTexture2D");
727 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
728 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
729 checkGLcall("glCheckFramebufferStatus");
731 memset(data
, 0x11, sizeof(data
));
732 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
733 checkGLcall("glTexSubImage2D");
735 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
736 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
737 checkGLcall("glClear");
739 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
740 checkGLcall("glGetTexImage");
742 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
743 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
744 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
745 checkGLcall("glBindTexture");
747 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
748 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
749 checkGLcall("glDeleteTextures");
751 return *(DWORD
*)data
== 0x11111111;
754 /* Context activation is done by the caller. */
755 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
756 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
758 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
763 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
764 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
765 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
766 checkGLcall("glTexImage2D");
768 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
769 checkGLcall("glGetTexLevelParameteriv");
770 TRACE("Real color depth is %d\n", size
);
772 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
773 checkGLcall("glBindTexture");
774 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
775 checkGLcall("glDeleteTextures");
780 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
781 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
783 return gl_vendor
== GL_VENDOR_FGLRX
;
786 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
787 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
789 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
790 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
794 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
796 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
797 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
798 * allow 48 different offsets or other helper immediate values. */
799 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
800 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
803 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
805 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
806 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
807 * If real NP2 textures are used, the driver falls back to software. We could just remove the
808 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
809 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
810 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
811 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
813 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
814 * has this extension promoted to core. The extension loading code sets this extension supported
815 * due to that, so this code works on fglrx as well. */
816 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
818 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
819 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
820 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
824 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
826 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
827 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
828 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
829 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
830 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
831 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
833 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
834 * triggering the software fallback. There is not much we can do here apart from disabling the
835 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
836 * in wined3d_adapter_init_gl_caps).
837 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
838 * post-processing effects in the game "Max Payne 2").
839 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
840 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
841 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
842 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
845 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
847 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
848 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
849 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
850 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
851 * according to the spec.
853 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
854 * makes the shader slower and eats instruction slots which should be available to the d3d app.
856 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
857 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
858 * this workaround is activated on cards that do not need it, it won't break things, just affect
859 * performance negatively. */
860 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
861 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
864 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
866 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
869 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
871 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
874 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
876 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
879 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
881 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
884 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
886 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
889 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
891 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
894 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
896 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
897 selected texture formats. They are apparently the only DX9 class GPUs
899 Also, DX9-era GPUs are somewhat limited with float textures
900 filtering and blending. */
901 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
904 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
906 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
907 * loads some fog parameters (start, end, exponent, but not the color) into the
910 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
911 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
912 * linear fog with start and end other than 0.0 and 1.0. */
913 TRACE("Reserving 1 ARB constant for compiler private use.\n");
914 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
919 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
920 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
921 void (*apply
)(struct wined3d_gl_info
*gl_info
);
922 const char *description
;
925 static const struct driver_quirk quirk_table
[] =
928 match_amd_r300_to_500
,
930 "AMD normalized texrect quirk"
934 quirk_apple_glsl_constants
,
935 "Apple GLSL uniform override"
940 "Geforce 5 NP2 disable"
945 "Init texcoord .w for Apple Intel GPU driver"
948 match_apple_nonr500ati
,
950 "Init texcoord .w for Apple ATI >= r600 GPU driver"
955 "Reserved varying for gl_ClipPos"
958 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
959 * GL implementations accept it. The Mac GL is the only implementation known to
962 * If we can pass 4 component specular colors, do it, because (a) we don't have
963 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
964 * passes specular alpha to the pixel shader if any is used. Otherwise the
965 * specular alpha is used to pass the fog coordinate, which we pass to opengl
966 * via GL_EXT_fog_coord.
968 match_allows_spec_alpha
,
969 quirk_allows_specular_alpha
,
970 "Allow specular alpha quirk"
973 match_broken_nv_clip
,
974 quirk_disable_nvvp_clip
,
975 "Apple NV_vertex_program clip bug quirk"
978 match_fbo_tex_update
,
979 quirk_fbo_tex_update
,
980 "FBO rebind for attachment updates"
985 "True RGBA16 is not available"
990 "Not printing GLSL infolog"
993 match_not_dx10_capable
,
994 quirk_limited_tex_filtering
,
995 "Texture filtering, blending and VTF support is limited"
999 quirk_r200_constants
,
1000 "r200 vertex shader constants"
1004 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1005 * reporting a driver version is moot because we are not the Windows driver, and we have different
1006 * bugs, features, etc.
1008 * The driver version has the form "x.y.z.w".
1010 * "x" is the Windows version the driver is meant for:
1017 * "y" is the maximum Direct3D version the driver supports.
1018 * y -> d3d version mapping:
1027 * "z" is the subversion number.
1029 * "w" is the vendor specific driver build number.
1032 struct driver_version_information
1034 enum wined3d_display_driver driver
;
1035 enum wined3d_driver_model driver_model
;
1036 const char *driver_name
; /* name of Windows driver */
1037 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1038 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1039 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1042 /* The driver version table contains driver information for different devices on several OS versions. */
1043 static const struct driver_version_information driver_version_table
[] =
1046 * - Radeon HD2x00 (R600) and up supported by current drivers.
1047 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1048 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1049 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1050 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1051 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1052 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1053 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1054 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1055 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1058 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1059 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1060 * igxprd32.dll but the GMA800 driver was never updated. */
1061 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1062 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1063 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1064 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1065 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1066 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1069 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1070 * - GeforceFX support is up to 173.x on <= XP
1071 * - Geforce2MX/3/4 up to 96.x on <= XP
1072 * - TNT/Geforce1/2 up to 71.x on <= XP
1073 * All version numbers used below are from the Linux nvidia drivers. */
1074 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1075 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1076 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1077 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1078 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1081 struct gpu_description
1083 WORD vendor
; /* reported PCI card vendor ID */
1084 WORD card
; /* reported PCI card device ID */
1085 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1086 enum wined3d_display_driver driver
;
1087 unsigned int vidmem
;
1090 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1091 * found on a board containing a specific GPU. */
1092 static const struct gpu_description gpu_description_table
[] =
1095 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1096 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1097 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1098 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1099 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1100 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1101 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1102 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1103 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1104 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1105 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1106 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1107 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1108 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1109 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1110 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1111 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1112 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1113 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1114 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1115 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1116 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1117 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1118 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1119 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1120 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1121 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1122 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1123 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1124 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1125 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1126 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1127 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1128 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1129 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1130 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1131 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1132 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6
, 512 },
1133 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1134 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6
, 512},
1135 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1136 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1137 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1138 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1139 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1140 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1141 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1142 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1143 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1144 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1145 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1146 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1147 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1148 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6
, 1024},
1149 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1150 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1151 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1152 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1153 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1154 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1155 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1156 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6
, 1024},
1157 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1158 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1159 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1160 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6
, 1024},
1161 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1162 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6
, 2048},
1163 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1164 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1165 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1168 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1169 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1170 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1171 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1172 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1173 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1174 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1175 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1176 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1177 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1178 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1179 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1180 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1181 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1182 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1183 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1184 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1185 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1186 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1187 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1188 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1189 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1190 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1191 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1192 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1193 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1194 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1195 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1196 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1197 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1198 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1199 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1201 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1202 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1203 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1204 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1205 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1206 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1207 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1208 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1209 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1210 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1211 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1212 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1213 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1214 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1215 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1216 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1217 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1218 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1219 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1220 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1221 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1222 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1223 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1224 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1225 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1226 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1227 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1228 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1229 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1230 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1231 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1232 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1233 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1234 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1237 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1238 enum wined3d_driver_model driver_model
)
1242 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1243 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1245 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1247 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1249 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1250 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1257 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1258 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1260 OSVERSIONINFOW os_version
;
1261 WORD driver_os_version
;
1263 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1264 enum wined3d_driver_model driver_model
;
1265 const struct driver_version_information
*version_info
;
1267 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1269 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings
.pci_vendor_id
);
1270 vendor
= wined3d_settings
.pci_vendor_id
;
1272 driver_info
->vendor
= vendor
;
1274 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1276 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings
.pci_device_id
);
1277 device
= wined3d_settings
.pci_device_id
;
1279 driver_info
->device
= device
;
1281 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1282 * overrides the pci ids to a card which is not in our database. */
1283 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1285 memset(&os_version
, 0, sizeof(os_version
));
1286 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1287 if (!GetVersionExW(&os_version
))
1289 ERR("Failed to get OS version, reporting 2000/XP.\n");
1290 driver_os_version
= 6;
1291 driver_model
= DRIVER_MODEL_NT5X
;
1295 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1296 switch (os_version
.dwMajorVersion
)
1299 /* If needed we could distinguish between 9x and NT4, but this code won't make
1300 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1302 driver_os_version
= 4;
1303 driver_model
= DRIVER_MODEL_WIN9X
;
1307 driver_os_version
= 6;
1308 driver_model
= DRIVER_MODEL_NT5X
;
1312 if (os_version
.dwMinorVersion
== 0)
1314 driver_os_version
= 7;
1315 driver_model
= DRIVER_MODEL_NT6X
;
1317 else if (os_version
.dwMinorVersion
== 1)
1319 driver_os_version
= 8;
1320 driver_model
= DRIVER_MODEL_NT6X
;
1324 if (os_version
.dwMinorVersion
> 2)
1326 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1327 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1329 driver_os_version
= 9;
1330 driver_model
= DRIVER_MODEL_NT6X
;
1335 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1336 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1337 driver_os_version
= 6;
1338 driver_model
= DRIVER_MODEL_NT5X
;
1343 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1344 * This means that unless the ids are overridden, we will always find a GPU description. */
1345 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1347 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1349 TRACE("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1351 driver_info
->description
= gpu_description_table
[i
].description
;
1352 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1353 driver
= gpu_description_table
[i
].driver
;
1358 if (wined3d_settings
.emulated_textureram
)
1360 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1361 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1364 /* Try to obtain driver version information for the current Windows version. This fails in
1366 * - the gpu is not available on the currently selected OS version:
1367 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1368 * version information for the current Windows version is returned instead of faked info.
1369 * We do the same and assume the default Windows version to emulate is WinXP.
1371 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1372 * For now return the XP driver info. Perhaps later on we should return VESA.
1374 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1375 * This could be an indication that our database is not up to date, so this should be fixed.
1377 version_info
= get_driver_version_info(driver
, driver_model
);
1380 driver_info
->name
= version_info
->driver_name
;
1381 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1382 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1386 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1389 driver_info
->name
= version_info
->driver_name
;
1390 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1391 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1395 driver_info
->description
= "Direct3D HAL";
1396 driver_info
->name
= "Display";
1397 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1398 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1400 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1401 vendor
, device
, driver_model
);
1405 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1406 driver_info
->version_high
, driver_info
->version_low
);
1409 /* Context activation is done by the caller. */
1410 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1411 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1415 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1417 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1418 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1419 quirk_table
[i
].apply(gl_info
);
1422 /* Find out if PBOs work as they are supposed to. */
1423 test_pbo_functionality(gl_info
);
1426 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1428 const char *ptr
= gl_version
;
1433 ERR("Invalid OpenGL major version %d.\n", major
);
1435 while (isdigit(*ptr
)) ++ptr
;
1437 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1441 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1443 return MAKEDWORD_VERSION(major
, minor
);
1446 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1447 const char *gl_vendor_string
, const char *gl_renderer
)
1450 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1451 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1452 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1454 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1455 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1456 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1457 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1458 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1459 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1460 * DirectDraw, not OpenGL. */
1461 if (gl_info
->supported
[APPLE_FENCE
]
1462 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1463 && gl_info
->supported
[APPLE_YCBCR_422
])
1464 return GL_VENDOR_APPLE
;
1466 if (strstr(gl_vendor_string
, "NVIDIA"))
1467 return GL_VENDOR_NVIDIA
;
1469 if (strstr(gl_vendor_string
, "ATI"))
1470 return GL_VENDOR_FGLRX
;
1472 if (strstr(gl_vendor_string
, "Intel(R)")
1473 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1474 || strstr(gl_renderer
, "Intel")
1475 || strstr(gl_vendor_string
, "Intel Inc."))
1476 return GL_VENDOR_INTEL
;
1478 if (strstr(gl_vendor_string
, "Mesa")
1479 || strstr(gl_vendor_string
, "X.Org")
1480 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1481 || strstr(gl_vendor_string
, "DRI R300 Project")
1482 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1483 || strstr(gl_vendor_string
, "VMware, Inc.")
1484 || strstr(gl_renderer
, "Mesa")
1485 || strstr(gl_renderer
, "Gallium"))
1486 return GL_VENDOR_MESA
;
1488 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1489 debugstr_a(gl_vendor_string
));
1491 return GL_VENDOR_UNKNOWN
;
1494 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1496 if (strstr(gl_vendor_string
, "NVIDIA")
1497 || strstr(gl_vendor_string
, "Nouveau")
1498 || strstr(gl_vendor_string
, "nouveau"))
1499 return HW_VENDOR_NVIDIA
;
1501 if (strstr(gl_vendor_string
, "ATI")
1502 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1503 || strstr(gl_vendor_string
, "X.Org R300 Project")
1504 || strstr(gl_renderer
, "AMD")
1505 || strstr(gl_renderer
, "R100")
1506 || strstr(gl_renderer
, "R200")
1507 || strstr(gl_renderer
, "R300")
1508 || strstr(gl_renderer
, "R600")
1509 || strstr(gl_renderer
, "R700"))
1510 return HW_VENDOR_AMD
;
1512 if (strstr(gl_vendor_string
, "Intel(R)")
1513 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1514 || strstr(gl_renderer
, "Intel")
1515 || strstr(gl_renderer
, "i915")
1516 || strstr(gl_vendor_string
, "Intel Inc."))
1517 return HW_VENDOR_INTEL
;
1519 if (strstr(gl_vendor_string
, "Mesa")
1520 || strstr(gl_vendor_string
, "Brian Paul")
1521 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1522 || strstr(gl_vendor_string
, "VMware, Inc."))
1523 return HW_VENDOR_SOFTWARE
;
1525 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1527 return HW_VENDOR_NVIDIA
;
1530 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1534 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1536 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1537 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1538 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1540 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1541 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1543 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1544 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1546 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1552 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1553 const char *gl_renderer
)
1555 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1558 if (d3d_level
>= 10)
1562 const char *renderer
;
1563 enum wined3d_pci_device id
;
1567 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1568 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1569 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1570 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1571 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1572 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1573 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1574 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1575 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1576 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1577 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1578 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1579 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1580 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1581 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1582 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1583 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1584 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1585 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1586 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1587 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1588 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1589 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1590 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1591 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1592 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1593 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1594 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1595 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1596 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1597 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1598 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1599 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1600 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1601 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1602 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1603 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1604 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1605 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1606 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1607 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1608 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1609 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1610 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1611 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1612 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1613 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1614 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1615 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1616 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1617 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1618 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1619 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1620 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1621 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1622 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1623 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1624 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1625 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1626 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1627 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1628 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1629 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1630 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1631 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1632 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1633 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1634 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1635 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1636 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1637 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1638 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1641 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1643 if (strstr(gl_renderer
, cards
[i
].renderer
))
1646 return PCI_DEVICE_NONE
;
1649 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1650 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1652 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1656 const char *renderer
;
1657 enum wined3d_pci_device id
;
1661 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1662 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1663 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1664 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1665 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1666 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1667 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1668 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1669 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1670 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1671 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1672 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1673 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1676 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1678 if (strstr(gl_renderer
, cards
[i
].renderer
))
1681 return PCI_DEVICE_NONE
;
1686 /* GeforceFX - highend */
1687 if (strstr(gl_renderer
, "5800")
1688 || strstr(gl_renderer
, "5900")
1689 || strstr(gl_renderer
, "5950")
1690 || strstr(gl_renderer
, "Quadro FX"))
1692 return CARD_NVIDIA_GEFORCEFX_5800
;
1695 /* GeforceFX - midend */
1696 if (strstr(gl_renderer
, "5600")
1697 || strstr(gl_renderer
, "5650")
1698 || strstr(gl_renderer
, "5700")
1699 || strstr(gl_renderer
, "5750"))
1701 return CARD_NVIDIA_GEFORCEFX_5600
;
1704 /* GeforceFX - lowend */
1705 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1710 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1712 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1715 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1720 if (strstr(gl_renderer
, "GeForce4 MX"))
1722 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1725 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1727 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1730 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1732 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1735 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1738 if (strstr(gl_renderer
, "TNT2"))
1740 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1743 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1746 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1747 const char *gl_renderer
)
1749 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1751 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1753 * Beware: renderer string do not match exact card model,
1754 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1755 if (d3d_level
>= 10)
1761 const char *renderer
;
1762 enum wined3d_pci_device id
;
1766 /* Southern Islands */
1767 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1768 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1769 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1770 /* Northern Islands */
1771 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1772 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1773 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1774 {"HD 6770M",CARD_AMD_RADEON_HD6600M
},
1775 {"HD 6750M",CARD_AMD_RADEON_HD6600M
},
1776 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1777 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1778 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1779 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1780 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1781 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1782 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1783 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1784 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1785 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1786 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1788 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1789 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1790 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1791 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1792 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1793 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1794 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1795 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1796 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1797 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1798 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1800 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1801 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1802 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1803 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1804 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1805 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1806 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1807 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1808 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1809 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1810 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1811 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1812 /* R600/R700 integrated */
1813 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1814 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1815 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1817 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1818 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1819 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1820 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1821 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1822 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1823 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1824 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1825 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1826 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1827 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1828 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1829 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1832 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1834 if (strstr(gl_renderer
, cards
[i
].renderer
))
1837 return PCI_DEVICE_NONE
;
1843 if (strstr(gl_renderer
, "X1600")
1844 || strstr(gl_renderer
, "X1650")
1845 || strstr(gl_renderer
, "X1800")
1846 || strstr(gl_renderer
, "X1900")
1847 || strstr(gl_renderer
, "X1950"))
1849 return CARD_AMD_RADEON_X1600
;
1852 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1853 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1854 if (strstr(gl_renderer
, "X700")
1855 || strstr(gl_renderer
, "X800")
1856 || strstr(gl_renderer
, "X850")
1857 || strstr(gl_renderer
, "X1300")
1858 || strstr(gl_renderer
, "X1400")
1859 || strstr(gl_renderer
, "X1450")
1860 || strstr(gl_renderer
, "X1550")
1861 || strstr(gl_renderer
, "X2300")
1862 || strstr(gl_renderer
, "X2500")
1863 || strstr(gl_renderer
, "HD 2300")
1866 return CARD_AMD_RADEON_X700
;
1869 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1870 if (strstr(gl_renderer
, "Radeon Xpress"))
1872 return CARD_AMD_RADEON_XPRESS_200M
;
1875 return PCI_DEVICE_NONE
;
1878 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1879 const char *gl_renderer
)
1885 const char *renderer
;
1886 enum wined3d_pci_device id
;
1891 {"Ivybridge Server", CARD_INTEL_IVBS
},
1892 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1893 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1895 {"Sandybridge Server", CARD_INTEL_SNBS
},
1896 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1897 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1899 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1900 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1902 {"B43", CARD_INTEL_B43
},
1903 {"G41", CARD_INTEL_G41
},
1904 {"G45", CARD_INTEL_G45
},
1905 {"Q45", CARD_INTEL_Q45
},
1906 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1907 {"GM45", CARD_INTEL_GM45
},
1909 {"965GME", CARD_INTEL_965GME
},
1910 {"965GM", CARD_INTEL_965GM
},
1911 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1912 {"946GZ", CARD_INTEL_946GZ
},
1913 {"965G", CARD_INTEL_965G
},
1914 {"965Q", CARD_INTEL_965Q
},
1916 {"Pineview M", CARD_INTEL_PNVM
},
1917 {"Pineview G", CARD_INTEL_PNVG
},
1918 {"IGD", CARD_INTEL_PNVG
},
1919 {"Q33", CARD_INTEL_Q33
},
1920 {"G33", CARD_INTEL_G33
},
1921 {"Q35", CARD_INTEL_Q35
},
1922 {"945GME", CARD_INTEL_945GME
},
1923 {"945GM", CARD_INTEL_945GM
},
1924 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1925 {"945G", CARD_INTEL_945G
},
1927 {"915GM", CARD_INTEL_915GM
},
1928 {"E7221G", CARD_INTEL_E7221G
},
1929 {"915G", CARD_INTEL_915G
},
1931 {"865G", CARD_INTEL_865G
},
1932 {"845G", CARD_INTEL_845G
},
1933 {"855GM", CARD_INTEL_855GM
},
1934 {"830M", CARD_INTEL_830M
},
1937 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1939 if (strstr(gl_renderer
, cards
[i
].renderer
))
1943 return PCI_DEVICE_NONE
;
1946 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1947 const char *gl_renderer
)
1951 /* 20101109 - These are never returned by current Gallium radeon
1952 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1954 * These are returned but not handled: RC410, RV380. */
1957 const char *renderer
;
1958 enum wined3d_pci_device id
;
1962 /* Southern Islands */
1963 {"TAHITI", CARD_AMD_RADEON_HD7900
},
1964 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
1965 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
1966 /* Northern Islands */
1967 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1968 {"BARTS", CARD_AMD_RADEON_HD6800
},
1969 {"TURKS", CARD_AMD_RADEON_HD6600
},
1970 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1971 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1972 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1973 {"PALM", CARD_AMD_RADEON_HD6300
},
1975 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1976 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1977 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1978 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1979 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1981 {"R700", CARD_AMD_RADEON_HD4800
},
1982 {"RV790", CARD_AMD_RADEON_HD4800
},
1983 {"RV770", CARD_AMD_RADEON_HD4800
},
1984 {"RV740", CARD_AMD_RADEON_HD4700
},
1985 {"RV730", CARD_AMD_RADEON_HD4600
},
1986 {"RV710", CARD_AMD_RADEON_HD4350
},
1987 /* R600/R700 integrated */
1988 {"RS880", CARD_AMD_RADEON_HD3200
},
1989 {"RS780", CARD_AMD_RADEON_HD3200
},
1991 {"R680", CARD_AMD_RADEON_HD2900
},
1992 {"R600", CARD_AMD_RADEON_HD2900
},
1993 {"RV670", CARD_AMD_RADEON_HD2900
},
1994 {"RV635", CARD_AMD_RADEON_HD2600
},
1995 {"RV630", CARD_AMD_RADEON_HD2600
},
1996 {"RV620", CARD_AMD_RADEON_HD2350
},
1997 {"RV610", CARD_AMD_RADEON_HD2350
},
1999 {"R580", CARD_AMD_RADEON_X1600
},
2000 {"R520", CARD_AMD_RADEON_X1600
},
2001 {"RV570", CARD_AMD_RADEON_X1600
},
2002 {"RV560", CARD_AMD_RADEON_X1600
},
2003 {"RV535", CARD_AMD_RADEON_X1600
},
2004 {"RV530", CARD_AMD_RADEON_X1600
},
2005 {"RV516", CARD_AMD_RADEON_X700
},
2006 {"RV515", CARD_AMD_RADEON_X700
},
2008 {"R481", CARD_AMD_RADEON_X700
},
2009 {"R480", CARD_AMD_RADEON_X700
},
2010 {"R430", CARD_AMD_RADEON_X700
},
2011 {"R423", CARD_AMD_RADEON_X700
},
2012 {"R420", CARD_AMD_RADEON_X700
},
2013 {"R410", CARD_AMD_RADEON_X700
},
2014 {"RV410", CARD_AMD_RADEON_X700
},
2015 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2016 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2017 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2018 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2019 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2020 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2021 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2022 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2024 {"R360", CARD_AMD_RADEON_9500
},
2025 {"R350", CARD_AMD_RADEON_9500
},
2026 {"R300", CARD_AMD_RADEON_9500
},
2027 {"RV370", CARD_AMD_RADEON_9500
},
2028 {"RV360", CARD_AMD_RADEON_9500
},
2029 {"RV351", CARD_AMD_RADEON_9500
},
2030 {"RV350", CARD_AMD_RADEON_9500
},
2033 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2035 if (strstr(gl_renderer
, cards
[i
].renderer
))
2039 return PCI_DEVICE_NONE
;
2042 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
2043 const char *gl_renderer
)
2049 const char *renderer
;
2050 enum wined3d_pci_device id
;
2055 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2057 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2058 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2059 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2060 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2061 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2062 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2063 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2064 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2066 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2067 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2068 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2069 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2070 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2071 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2072 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2073 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2074 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2075 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2076 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2077 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2078 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2079 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2081 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2082 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2083 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2084 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2085 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2086 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2087 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2088 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2089 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2090 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2091 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2092 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2093 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2094 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2095 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2096 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2098 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2099 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2100 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2101 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2102 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2103 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2105 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2106 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2107 {"nv20", CARD_NVIDIA_GEFORCE3
},
2109 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2110 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2111 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2112 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2113 {"nv16", CARD_NVIDIA_GEFORCE2
},
2114 {"nv15", CARD_NVIDIA_GEFORCE2
},
2115 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2116 {"nv10", CARD_NVIDIA_GEFORCE
},
2118 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2119 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2120 {"nv03", CARD_NVIDIA_RIVA_128
},
2123 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2125 if (strstr(gl_renderer
, cards
[i
].renderer
))
2128 return PCI_DEVICE_NONE
;
2131 static const struct gl_vendor_selection
2133 enum wined3d_gl_vendor gl_vendor
;
2134 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2135 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2137 nvidia_gl_vendor_table
[] =
2139 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2140 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2141 {GL_VENDOR_MESA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2143 amd_gl_vendor_table
[] =
2145 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2146 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", select_card_amd_binary
},
2147 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2149 intel_gl_vendor_table
[] =
2151 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", select_card_intel
},
2152 {GL_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2153 {GL_VENDOR_MESA
, "Mesa Intel driver", select_card_intel
},
2156 static enum wined3d_pci_device
select_card_fallback_nvidia(const struct wined3d_gl_info
*gl_info
)
2158 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2159 if (d3d_level
>= 10)
2160 return CARD_NVIDIA_GEFORCE_8800GTX
;
2161 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
2162 return CARD_NVIDIA_GEFORCE_6800
;
2164 return CARD_NVIDIA_GEFORCEFX_5800
;
2166 return CARD_NVIDIA_GEFORCE3
;
2168 return CARD_NVIDIA_GEFORCE
;
2170 return CARD_NVIDIA_RIVA_TNT
;
2171 return CARD_NVIDIA_RIVA_128
;
2174 static enum wined3d_pci_device
select_card_fallback_amd(const struct wined3d_gl_info
*gl_info
)
2176 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2177 if (d3d_level
>= 10)
2178 return CARD_AMD_RADEON_HD2900
;
2180 return CARD_AMD_RADEON_9500
;
2182 return CARD_AMD_RADEON_8500
;
2184 return CARD_AMD_RADEON_7200
;
2185 return CARD_AMD_RAGE_128PRO
;
2188 static enum wined3d_pci_device
select_card_fallback_intel(const struct wined3d_gl_info
*gl_info
)
2190 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2191 if (d3d_level
>= 10)
2192 return CARD_INTEL_G45
;
2193 return CARD_INTEL_915G
;
2196 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2197 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
,
2198 const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
)
2202 for (i
= 0; i
< table_size
; ++i
)
2204 if (table
[i
].gl_vendor
!= gl_vendor
)
2207 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2208 return table
[i
].select_card(gl_info
, gl_renderer
);
2210 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2211 gl_vendor
, debugstr_a(gl_renderer
));
2213 return PCI_DEVICE_NONE
;
2218 enum wined3d_pci_vendor card_vendor
;
2219 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2220 const struct gl_vendor_selection
*gl_vendor_selection
;
2221 unsigned int gl_vendor_count
;
2222 enum wined3d_pci_device (*select_card_fallback
)(const struct wined3d_gl_info
*gl_info
);
2224 card_vendor_table
[] =
2226 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2227 sizeof(nvidia_gl_vendor_table
) / sizeof(nvidia_gl_vendor_table
[0]),
2228 select_card_fallback_nvidia
},
2229 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2230 sizeof(amd_gl_vendor_table
) / sizeof(amd_gl_vendor_table
[0]),
2231 select_card_fallback_amd
},
2232 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2233 sizeof(intel_gl_vendor_table
) / sizeof(intel_gl_vendor_table
[0]),
2234 select_card_fallback_intel
},
2238 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2239 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2241 /* A Direct3D device object contains the PCI id (vendor + device) of the
2242 * videocard which is used for rendering. Various applications use this
2243 * information to get a rough estimation of the features of the card and
2244 * some might use it for enabling 3d effects only on certain types of
2245 * videocards. In some cases games might even use it to work around bugs
2246 * which happen on certain videocards/driver combinations. The problem is
2247 * that OpenGL only exposes a rendering string containing the name of the
2248 * videocard and not the PCI id.
2250 * Various games depend on the PCI id, so somehow we need to provide one.
2251 * A simple option is to parse the renderer string and translate this to
2252 * the right PCI id. This is a lot of work because there are more than 200
2253 * GPUs just for Nvidia. Various cards share the same renderer string, so
2254 * the amount of code might be 'small' but there are quite a number of
2255 * exceptions which would make this a pain to maintain. Another way would
2256 * be to query the PCI id from the operating system (assuming this is the
2257 * videocard which is used for rendering which is not always the case).
2258 * This would work but it is not very portable. Second it would not work
2259 * well in, let's say, a remote X situation in which the amount of 3d
2260 * features which can be used is limited.
2262 * As said most games only use the PCI id to get an indication of the
2263 * capabilities of the card. It doesn't really matter if the given id is
2264 * the correct one if we return the id of a card with similar 3d features.
2266 * The code below checks the OpenGL capabilities of a videocard and matches
2267 * that to a certain level of Direct3D functionality. Once a card passes
2268 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2269 * least a GeforceFX. To give a better estimate we do a basic check on the
2270 * renderer string but if that won't pass we return a default card. This
2271 * way is better than maintaining a full card database as even without a
2272 * full database we can return a card with similar features. Second the
2273 * size of the database can be made quite small because when you know what
2274 * type of 3d functionality a card has, you know to which GPU family the
2275 * GPU must belong. Because of this you only have to check a small part of
2276 * the renderer string to distinguishes between different models from that
2279 * The code also selects a default amount of video memory which we will
2280 * use for an estimation of the amount of free texture memory. In case of
2281 * real D3D the amount of texture memory includes video memory and system
2282 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2283 * HyperMemory). We don't know how much system memory can be addressed by
2284 * the system but we can make a reasonable estimation about the amount of
2285 * video memory. If the value is slightly wrong it doesn't matter as we
2286 * didn't include AGP-like memory which makes the amount of addressable
2287 * memory higher and second OpenGL isn't that critical it moves to system
2288 * memory behind our backs if really needed. Note that the amount of video
2289 * memory can be overruled using a registry setting. */
2292 enum wined3d_pci_device device
;
2294 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2296 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2299 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2300 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2301 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_info
, gl_renderer
);
2302 if (device
!= PCI_DEVICE_NONE
)
2305 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2306 return card_vendor_table
[i
].select_card_fallback(gl_info
);
2309 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2310 *card_vendor
, debugstr_a(gl_renderer
));
2312 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2313 *card_vendor
= HW_VENDOR_NVIDIA
;
2314 return select_card_fallback_nvidia(gl_info
);
2317 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2318 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2320 if (shader_backend_ops
== &glsl_shader_backend
)
2321 return &glsl_fragment_pipe
;
2322 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2323 return &arbfp_fragment_pipeline
;
2324 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2325 return &atifs_fragment_pipeline
;
2326 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2327 return &nvts_fragment_pipeline
;
2328 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2329 return &nvrc_fragment_pipeline
;
2330 return &ffp_fragment_pipeline
;
2333 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2335 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2337 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2338 return &glsl_shader_backend
;
2339 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2341 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2342 * its reported GLSL caps are wrong. This combined with the fact that
2343 * GLSL won't offer more features or performance, use ARB shaders only
2345 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2346 return &arb_program_shader_backend
;
2347 return &glsl_shader_backend
;
2349 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2350 return &arb_program_shader_backend
;
2351 return &none_shader_backend
;
2354 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2355 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2357 if ((shader_backend_ops
== &glsl_shader_backend
2358 || shader_backend_ops
== &arb_program_shader_backend
)
2359 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2364 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2365 const struct wined3d_extension_map
*map
, UINT entry_count
)
2373 while (isspace(*extensions
))
2376 while (!isspace(*extensions
) && *extensions
)
2379 len
= extensions
- start
;
2383 TRACE("- %s.\n", debugstr_an(start
, len
));
2385 for (i
= 0; i
< entry_count
; ++i
)
2387 if (len
== strlen(map
[i
].extension_string
)
2388 && !memcmp(start
, map
[i
].extension_string
, len
))
2390 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2391 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2398 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2400 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2404 #ifndef USE_WIN32_OPENGL
2405 /* hack: use the functions directly from the TEB table to bypass the thunks */
2406 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2407 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2411 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2413 GLfloat gl_floatv
[2];
2416 gl_info
->limits
.blends
= 1;
2417 gl_info
->limits
.buffers
= 1;
2418 gl_info
->limits
.textures
= 1;
2419 gl_info
->limits
.texture_coords
= 1;
2420 gl_info
->limits
.fragment_samplers
= 1;
2421 gl_info
->limits
.vertex_samplers
= 0;
2422 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2423 gl_info
->limits
.vertex_attribs
= 16;
2424 gl_info
->limits
.glsl_vs_float_constants
= 0;
2425 gl_info
->limits
.glsl_ps_float_constants
= 0;
2426 gl_info
->limits
.arb_vs_float_constants
= 0;
2427 gl_info
->limits
.arb_vs_native_constants
= 0;
2428 gl_info
->limits
.arb_vs_instructions
= 0;
2429 gl_info
->limits
.arb_vs_temps
= 0;
2430 gl_info
->limits
.arb_ps_float_constants
= 0;
2431 gl_info
->limits
.arb_ps_local_constants
= 0;
2432 gl_info
->limits
.arb_ps_instructions
= 0;
2433 gl_info
->limits
.arb_ps_temps
= 0;
2435 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2436 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2437 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2439 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2440 gl_info
->limits
.lights
= gl_max
;
2441 TRACE("Light support - max lights %d.\n", gl_max
);
2443 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2444 gl_info
->limits
.texture_size
= gl_max
;
2445 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2447 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2448 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2449 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2450 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2452 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2454 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2455 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2459 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2461 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2463 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2464 gl_info
->limits
.general_combiners
= gl_max
;
2465 TRACE("Max general combiners: %d.\n", gl_max
);
2467 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2469 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2470 gl_info
->limits
.buffers
= gl_max
;
2471 TRACE("Max draw buffers: %u.\n", gl_max
);
2473 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2475 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2476 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2477 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2479 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2482 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2483 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2484 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2485 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2489 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2490 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2492 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2493 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2495 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2498 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2499 gl_info
->limits
.vertex_samplers
= tmp
;
2500 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2501 gl_info
->limits
.combined_samplers
= tmp
;
2502 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2503 gl_info
->limits
.vertex_attribs
= tmp
;
2505 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2506 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2507 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2508 * shader is used with fixed function vertex processing we're fine too because fixed function
2509 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2510 * used we have to make sure that all vertex sampler setups are valid together with all
2511 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2512 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2513 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2514 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2515 * a fixed function pipeline anymore.
2517 * So this is just a check to check that our assumption holds true. If not, write a warning
2518 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2519 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2520 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2522 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2523 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2524 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2525 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2526 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2528 gl_info
->limits
.vertex_samplers
= 0;
2533 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2535 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2536 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2538 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2540 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2541 gl_info
->limits
.blends
= gl_max
;
2542 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2544 if (gl_info
->supported
[EXT_TEXTURE3D
])
2546 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2547 gl_info
->limits
.texture3d_size
= gl_max
;
2548 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2550 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2552 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2553 gl_info
->limits
.anisotropy
= gl_max
;
2554 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2556 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2558 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2559 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2560 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2561 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2562 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2563 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2564 gl_info
->limits
.arb_ps_native_constants
);
2565 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2566 gl_info
->limits
.arb_ps_temps
= gl_max
;
2567 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2568 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2569 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2570 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2571 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2572 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2573 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2575 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2577 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2578 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2579 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2580 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2581 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2582 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2583 gl_info
->limits
.arb_vs_native_constants
);
2584 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2585 gl_info
->limits
.arb_vs_temps
= gl_max
;
2586 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2587 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2588 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2589 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2591 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2593 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2594 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2595 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2597 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2599 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2600 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2601 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2602 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2603 gl_info
->limits
.glsl_varyings
= gl_max
;
2604 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2607 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2608 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2610 gl_info
->limits
.shininess
= 128.0f
;
2612 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2613 && wined3d_settings
.allow_multisampling
)
2615 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2616 gl_info
->limits
.samples
= gl_max
;
2620 /* Context activation is done by the caller. */
2621 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2623 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2624 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2625 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2626 enum wined3d_pci_vendor card_vendor
;
2627 struct fragment_caps fragment_caps
;
2628 struct shader_caps shader_caps
;
2629 const char *WGL_Extensions
= NULL
;
2630 const char *GL_Extensions
= NULL
;
2631 enum wined3d_gl_vendor gl_vendor
;
2632 enum wined3d_pci_device device
;
2637 TRACE("adapter %p.\n", adapter
);
2639 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2640 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2641 if (!gl_renderer_str
)
2643 ERR("Received a NULL GL_RENDERER.\n");
2647 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2648 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2651 ERR("Received a NULL GL_VENDOR.\n");
2655 /* Parse the GL_VERSION field into major and minor information */
2656 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2657 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2658 if (!gl_version_str
)
2660 ERR("Received a NULL GL_VERSION.\n");
2663 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2665 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2666 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2669 ERR("Received a NULL GL_EXTENSIONS.\n");
2673 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2674 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2676 TRACE("GL extensions reported:\n");
2677 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2678 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2680 /* Now work out what GL support this card really has. */
2681 load_gl_funcs( gl_info
);
2683 hdc
= wglGetCurrentDC();
2684 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2685 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2686 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2687 if (!WGL_Extensions
)
2688 WARN("WGL extensions not supported.\n");
2690 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2691 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2693 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2695 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2696 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2697 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2698 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2701 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2703 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2704 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2705 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2706 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2709 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2711 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2712 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2715 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2717 if (gl_info
->supported
[APPLE_FENCE
])
2719 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2720 * The apple extension interacts with some other apple exts. Disable the NV
2721 * extension if the apple one is support to prevent confusion in other parts
2723 gl_info
->supported
[NV_FENCE
] = FALSE
;
2725 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2727 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2729 * The enums are the same:
2730 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2731 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2732 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2733 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2734 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2736 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2738 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2739 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2741 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2743 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2744 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2747 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2749 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2750 * functionality. Prefer the ARB extension */
2751 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2753 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2755 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2756 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2758 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2760 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2761 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2763 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2765 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2766 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2768 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2770 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2771 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2773 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2775 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2777 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2778 * are supported. The nv extensions provide the same functionality as the
2779 * ATI one, and a bit more(signed pixelformats). */
2780 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2783 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2785 /* If we have full NP2 texture support, disable
2786 * GL_ARB_texture_rectangle because we will never use it.
2787 * This saves a few redundant glDisable calls. */
2788 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2790 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2792 /* Disable NV_register_combiners and fragment shader if this is supported.
2793 * generally the NV extensions are preferred over the ATI ones, and this
2794 * extension is disabled if register_combiners and texture_shader2 are both
2795 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2796 * fragment processing support. */
2797 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2798 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2799 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2800 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2802 if (gl_info
->supported
[NV_HALF_FLOAT
])
2804 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2805 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2807 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2809 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2810 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2811 * we never render to sRGB surfaces). */
2812 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2814 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
2818 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2819 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
2821 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
2824 wined3d_adapter_init_limits(gl_info
);
2826 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
2827 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2829 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2831 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2832 unsigned int major
, minor
;
2834 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2836 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2837 sscanf(str
, "%u.%u", &major
, &minor
);
2838 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2841 checkGLcall("extension detection");
2843 adapter
->shader_backend
= select_shader_backend(gl_info
);
2844 adapter
->vertex_pipe
= &ffp_vertex_pipe
;
2845 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
2846 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
2848 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
2849 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
2850 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
2851 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
2852 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
2853 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
2854 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
2856 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2857 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
2858 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
2859 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
2861 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2863 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
2864 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
2865 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
2866 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
2867 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
2868 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
2869 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
2870 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
2871 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
2872 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
2873 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
2874 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
2875 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
2876 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
2877 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
2878 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
2879 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2880 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
2881 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
2882 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
2886 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2888 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
2889 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
2890 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
2891 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
2892 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
2893 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
2894 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
2895 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
2896 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
2897 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
2898 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
2899 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
2900 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
2901 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
2902 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
2903 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2904 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
2905 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
2907 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2909 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2910 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2912 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2914 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
2916 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2918 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
2919 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
2923 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2924 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2925 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2927 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2928 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
2930 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
2931 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
2932 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2933 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2934 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
2935 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2936 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
2937 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2939 adapter
->d3d_info
.valid_rt_mask
= 0;
2940 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
2941 adapter
->d3d_info
.valid_rt_mask
|= (1 << i
);
2943 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2944 init_driver_info(driver_info
, card_vendor
, device
);
2945 add_gl_compat_wrappers(gl_info
);
2950 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2952 TRACE("wined3d %p, reporting %u adapters.\n",
2953 wined3d
, wined3d
->adapter_count
);
2955 return wined3d
->adapter_count
;
2958 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2960 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2965 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2967 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2969 if (adapter_idx
>= wined3d
->adapter_count
)
2972 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2975 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2976 of the same bpp but different resolutions */
2978 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2979 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2980 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
2982 const struct wined3d_adapter
*adapter
;
2983 const struct wined3d_format
*format
;
2989 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2990 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
2992 if (adapter_idx
>= wined3d
->adapter_count
)
2995 adapter
= &wined3d
->adapters
[adapter_idx
];
2996 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2997 format_bits
= format
->byte_count
* CHAR_BIT
;
2999 memset(&mode
, 0, sizeof(mode
));
3000 mode
.dmSize
= sizeof(mode
);
3002 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
3004 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
3006 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3007 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3010 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3011 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3015 if (format_id
== WINED3DFMT_UNKNOWN
)
3017 /* This is for d3d8, do not enumerate P8 here. */
3018 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
3020 else if (mode
.dmBitsPerPel
== format_bits
)
3026 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
3031 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3032 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
3033 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
3034 UINT mode_idx
, struct wined3d_display_mode
*mode
)
3036 const struct wined3d_adapter
*adapter
;
3037 const struct wined3d_format
*format
;
3043 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3044 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
3046 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3047 return WINED3DERR_INVALIDCALL
;
3049 adapter
= &wined3d
->adapters
[adapter_idx
];
3050 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3051 format_bits
= format
->byte_count
* CHAR_BIT
;
3053 memset(&m
, 0, sizeof(m
));
3054 m
.dmSize
= sizeof(m
);
3056 while (i
<= mode_idx
)
3058 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
3060 WARN("Invalid mode_idx %u.\n", mode_idx
);
3061 return WINED3DERR_INVALIDCALL
;
3064 if (m
.dmFields
& DM_DISPLAYFLAGS
)
3066 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3067 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3070 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3071 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3075 if (format_id
== WINED3DFMT_UNKNOWN
)
3077 /* This is for d3d8, do not enumerate P8 here. */
3078 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
3080 else if (m
.dmBitsPerPel
== format_bits
)
3086 mode
->width
= m
.dmPelsWidth
;
3087 mode
->height
= m
.dmPelsHeight
;
3088 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3089 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3090 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3092 if (format_id
== WINED3DFMT_UNKNOWN
)
3093 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3095 mode
->format_id
= format_id
;
3097 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3098 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3099 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3100 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3102 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3104 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3105 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3110 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3111 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3113 const struct wined3d_adapter
*adapter
;
3116 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3117 wined3d
, adapter_idx
, mode
, rotation
);
3119 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3120 return WINED3DERR_INVALIDCALL
;
3122 adapter
= &wined3d
->adapters
[adapter_idx
];
3124 memset(&m
, 0, sizeof(m
));
3125 m
.dmSize
= sizeof(m
);
3127 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3128 mode
->width
= m
.dmPelsWidth
;
3129 mode
->height
= m
.dmPelsHeight
;
3130 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3131 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3132 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3133 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3135 /* Lie about the format. X11 can't change the color depth, and some apps
3136 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3137 * that GetDisplayMode still returns 24 bpp. This should probably be
3138 * handled in winex11 instead. */
3139 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3141 WARN("Overriding format %s with stored format %s.\n",
3142 debug_d3dformat(mode
->format_id
),
3143 debug_d3dformat(adapter
->screen_format
));
3144 mode
->format_id
= adapter
->screen_format
;
3147 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3148 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3149 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3150 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3152 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3156 switch (m
.u1
.s2
.dmDisplayOrientation
)
3159 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3162 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3165 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3168 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3171 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3172 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3177 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3178 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3179 mode
->scanline_ordering
);
3183 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3184 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3186 struct wined3d_display_mode current_mode
;
3187 const struct wined3d_format
*format
;
3188 struct wined3d_adapter
*adapter
;
3194 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3195 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3196 mode
->scanline_ordering
);
3198 if (adapter_idx
>= wined3d
->adapter_count
)
3199 return WINED3DERR_INVALIDCALL
;
3201 adapter
= &wined3d
->adapters
[adapter_idx
];
3202 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3204 memset(&devmode
, 0, sizeof(devmode
));
3205 devmode
.dmSize
= sizeof(devmode
);
3206 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3207 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3208 devmode
.dmPelsWidth
= mode
->width
;
3209 devmode
.dmPelsHeight
= mode
->height
;
3211 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3212 if (mode
->refresh_rate
)
3213 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3215 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3217 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3218 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3219 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3222 /* Only change the mode if necessary. */
3223 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3225 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3227 else if (current_mode
.width
== mode
->width
3228 && current_mode
.height
== mode
->height
3229 && current_mode
.format_id
== mode
->format_id
3230 && (current_mode
.refresh_rate
== mode
->refresh_rate
3231 || !mode
->refresh_rate
)
3232 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3233 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3235 TRACE("Skipping redundant mode setting call.\n");
3239 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3240 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3242 if (devmode
.dmDisplayFrequency
)
3244 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3245 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3246 devmode
.dmDisplayFrequency
= 0;
3247 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3249 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3250 return WINED3DERR_NOTAVAILABLE
;
3253 /* Store the new values. */
3254 adapter
->screen_format
= mode
->format_id
;
3256 /* And finally clip mouse to our screen. */
3257 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3258 ClipCursor(&clip_rc
);
3263 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3264 and fields being inserted in the middle, a new structure is used in place */
3265 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3266 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3268 const struct wined3d_adapter
*adapter
;
3271 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3272 wined3d
, adapter_idx
, flags
, identifier
);
3274 if (adapter_idx
>= wined3d
->adapter_count
)
3275 return WINED3DERR_INVALIDCALL
;
3277 adapter
= &wined3d
->adapters
[adapter_idx
];
3279 if (identifier
->driver_size
)
3281 const char *name
= adapter
->driver_info
.name
;
3282 len
= min(strlen(name
), identifier
->driver_size
- 1);
3283 memcpy(identifier
->driver
, name
, len
);
3284 identifier
->driver
[len
] = '\0';
3287 if (identifier
->description_size
)
3289 const char *description
= adapter
->driver_info
.description
;
3290 len
= min(strlen(description
), identifier
->description_size
- 1);
3291 memcpy(identifier
->description
, description
, len
);
3292 identifier
->description
[len
] = '\0';
3295 /* Note that d3d8 doesn't supply a device name. */
3296 if (identifier
->device_name_size
)
3298 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3299 identifier
->device_name_size
, NULL
, NULL
))
3301 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3302 return WINED3DERR_INVALIDCALL
;
3306 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3307 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3308 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3309 identifier
->device_id
= adapter
->driver_info
.device
;
3310 identifier
->subsystem_id
= 0;
3311 identifier
->revision
= 0;
3312 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3313 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3314 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3315 identifier
->video_memory
= adapter
->TextureRam
;
3320 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3321 struct wined3d_raster_status
*raster_status
)
3323 LONGLONG freq_per_frame
, freq_per_line
;
3324 LARGE_INTEGER counter
, freq_per_sec
;
3325 struct wined3d_display_mode mode
;
3329 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3330 wined3d
, adapter_idx
, raster_status
);
3332 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3333 wined3d
, adapter_idx
, raster_status
);
3335 /* Obtaining the raster status is a widely implemented but optional
3336 * feature. When this method returns OK StarCraft 2 expects the
3337 * raster_status->InVBlank value to actually change over time.
3338 * And Endless Alice Crysis doesn't care even if this method fails.
3339 * Thus this method returns OK and fakes raster_status by
3340 * QueryPerformanceCounter. */
3342 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3343 return WINED3DERR_INVALIDCALL
;
3344 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3345 return WINED3DERR_INVALIDCALL
;
3346 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3347 mode
.refresh_rate
= 60;
3349 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3350 /* Assume 20 scan lines in the vertical blank. */
3351 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3352 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3353 if (raster_status
->scan_line
< mode
.height
)
3354 raster_status
->in_vblank
= FALSE
;
3357 raster_status
->scan_line
= 0;
3358 raster_status
->in_vblank
= TRUE
;
3361 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3362 raster_status
->in_vblank
, raster_status
->scan_line
);
3367 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3368 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3370 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3372 /* Float formats need FBOs. If FBOs are used this function isn't called */
3373 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3375 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3376 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3378 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3382 if(cfg
->redSize
< redSize
)
3385 if(cfg
->greenSize
< greenSize
)
3388 if(cfg
->blueSize
< blueSize
)
3391 if(cfg
->alphaSize
< alphaSize
)
3397 /* Probably a RGBA_float or color index mode */
3401 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3402 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3404 BYTE depthSize
, stencilSize
;
3405 BOOL lockable
= FALSE
;
3407 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3409 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3413 /* Float formats need FBOs. If FBOs are used this function isn't called */
3414 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3416 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3419 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3420 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3421 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3422 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3425 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3426 * allow more stencil bits than requested. */
3427 if(cfg
->stencilSize
< stencilSize
)
3433 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3434 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3435 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3437 const struct wined3d_format
*rt_format
;
3438 const struct wined3d_format
*ds_format
;
3439 const struct wined3d_adapter
*adapter
;
3441 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3442 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3443 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3444 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3446 if (adapter_idx
>= wined3d
->adapter_count
)
3447 return WINED3DERR_INVALIDCALL
;
3449 adapter
= &wined3d
->adapters
[adapter_idx
];
3450 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3451 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3452 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3454 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3455 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3457 TRACE("Formats match.\n");
3463 const struct wined3d_pixel_format
*cfgs
;
3464 unsigned int cfg_count
;
3467 cfgs
= adapter
->cfgs
;
3468 cfg_count
= adapter
->cfg_count
;
3469 for (i
= 0; i
< cfg_count
; ++i
)
3471 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3472 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3474 TRACE("Formats match.\n");
3480 TRACE("Unsupported format pair: %s and %s.\n",
3481 debug_d3dformat(render_target_format_id
),
3482 debug_d3dformat(depth_stencil_format_id
));
3484 return WINED3DERR_NOTAVAILABLE
;
3487 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3488 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3489 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3491 const struct wined3d_gl_info
*gl_info
;
3493 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3494 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3495 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3496 windowed
, multisample_type
, quality_levels
);
3498 if (adapter_idx
>= wined3d
->adapter_count
)
3499 return WINED3DERR_INVALIDCALL
;
3501 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3503 if (multisample_type
> gl_info
->limits
.samples
)
3505 TRACE("Returning not supported.\n");
3507 *quality_levels
= 0;
3509 return WINED3DERR_NOTAVAILABLE
;
3514 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3515 /* FIXME: This is probably wrong. */
3516 *quality_levels
= gl_info
->limits
.samples
;
3518 *quality_levels
= 1;
3524 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3525 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3526 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3528 /* Only allow depth/stencil formats */
3529 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3531 /* Blacklist formats not supported on Windows */
3532 switch (ds_format
->id
)
3534 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3535 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3536 TRACE("[FAILED] - not supported on windows.\n");
3543 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3545 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3546 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3552 /* Walk through all WGL pixel formats to find a match */
3553 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3555 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3556 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3557 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3565 /* Check the render target capabilities of a format */
3566 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3567 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3569 /* Filter out non-RT formats */
3570 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3571 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3573 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3574 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3575 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3578 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3579 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3581 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3582 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3583 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3585 TRACE("[FAILED]\n");
3589 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3590 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3591 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3593 if (cfgs
[i
].windowDrawable
3594 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3596 TRACE("Pixel format %d is compatible with format %s.\n",
3597 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3602 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3604 /* For now return TRUE for FBOs until we have some proper checks.
3605 * Note that this function will only be called when the format is around for texturing. */
3611 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3612 const struct wined3d_format
*adapter_format
,
3613 const struct wined3d_format
*check_format
, BOOL no3d
)
3617 switch (check_format
->id
)
3619 case WINED3DFMT_B8G8R8_UNORM
:
3620 TRACE("[FAILED] - Not enumerated on Windows.\n");
3622 case WINED3DFMT_B8G8R8A8_UNORM
:
3623 case WINED3DFMT_B8G8R8X8_UNORM
:
3624 case WINED3DFMT_B5G6R5_UNORM
:
3625 case WINED3DFMT_B5G5R5X1_UNORM
:
3626 case WINED3DFMT_B5G5R5A1_UNORM
:
3627 case WINED3DFMT_B4G4R4A4_UNORM
:
3628 case WINED3DFMT_B2G3R3_UNORM
:
3629 case WINED3DFMT_A8_UNORM
:
3630 case WINED3DFMT_B2G3R3A8_UNORM
:
3631 case WINED3DFMT_B4G4R4X4_UNORM
:
3632 case WINED3DFMT_R10G10B10A2_UNORM
:
3633 case WINED3DFMT_R8G8B8A8_UNORM
:
3634 case WINED3DFMT_R8G8B8X8_UNORM
:
3635 case WINED3DFMT_R16G16_UNORM
:
3636 case WINED3DFMT_B10G10R10A2_UNORM
:
3637 case WINED3DFMT_R16G16B16A16_UNORM
:
3638 case WINED3DFMT_P8_UINT
:
3642 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3647 /* All formats that are supported for textures are supported for surfaces
3649 if (check_format
->flags
& WINED3DFMT_FLAG_TEXTURE
)
3651 /* All depth stencil formats are supported on surfaces */
3652 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3654 /* If opengl can't process the format natively, the blitter may be able to convert it */
3655 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3656 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3657 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3663 /* Reject other formats */
3664 TRACE("[FAILED]\n");
3668 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3669 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3670 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3671 * show that wrapping is supported. The lack of filtering will sort out the
3672 * mipmapping capability anyway.
3674 * For now lets report this on all formats, but in the future we may want to
3675 * restrict it to some should applications need that. */
3676 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3677 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3678 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
3680 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3681 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3682 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3683 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3684 DWORD format_flags
= 0;
3685 DWORD allowed_usage
;
3687 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3688 "resource_type %s, check_format %s.\n",
3689 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3690 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3691 debug_d3dformat(check_format_id
));
3693 if (adapter_idx
>= wined3d
->adapter_count
)
3694 return WINED3DERR_INVALIDCALL
;
3696 switch (resource_type
)
3698 case WINED3D_RTYPE_CUBE_TEXTURE
:
3699 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3701 TRACE("[FAILED] - No cube texture support.\n");
3702 return WINED3DERR_NOTAVAILABLE
;
3705 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3706 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3707 | WINED3DUSAGE_DYNAMIC
3708 | WINED3DUSAGE_RENDERTARGET
3709 | WINED3DUSAGE_SOFTWAREPROCESSING
3710 | WINED3DUSAGE_QUERY_FILTER
3711 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3712 | WINED3DUSAGE_QUERY_SRGBREAD
3713 | WINED3DUSAGE_QUERY_SRGBWRITE
3714 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3715 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3718 case WINED3D_RTYPE_SURFACE
:
3719 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
3721 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3722 return WINED3DERR_NOTAVAILABLE
;
3725 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
3726 | WINED3DUSAGE_RENDERTARGET
3727 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3730 case WINED3D_RTYPE_TEXTURE
:
3731 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
) && (format
->flags
& WINED3DFMT_FLAG_SHADOW
)
3732 && !gl_info
->supported
[ARB_SHADOW
])
3734 TRACE("[FAILED] - No shadow sampler support.\n");
3735 return WINED3DERR_NOTAVAILABLE
;
3738 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3739 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3740 | WINED3DUSAGE_DEPTHSTENCIL
3741 | WINED3DUSAGE_DYNAMIC
3742 | WINED3DUSAGE_RENDERTARGET
3743 | WINED3DUSAGE_SOFTWAREPROCESSING
3744 | WINED3DUSAGE_QUERY_FILTER
3745 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3746 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3747 | WINED3DUSAGE_QUERY_SRGBREAD
3748 | WINED3DUSAGE_QUERY_SRGBWRITE
3749 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3750 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3753 case WINED3D_RTYPE_VOLUME_TEXTURE
:
3754 case WINED3D_RTYPE_VOLUME
:
3755 /* Volume is to VolumeTexture what Surface is to Texture, but its
3756 * usage caps are not documented. Most driver seem to offer
3757 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3758 if (!gl_info
->supported
[EXT_TEXTURE3D
])
3760 TRACE("[FAILED] - No volume texture support.\n");
3761 return WINED3DERR_NOTAVAILABLE
;
3764 /* Filter formats that need conversion; For one part, this
3765 * conversion is unimplemented, and volume textures are huge, so
3766 * it would be a big performance hit. Unless we hit an application
3767 * needing one of those formats, don't advertize them to avoid
3768 * leading applications into temptation. The windows drivers don't
3769 * support most of those formats on volumes anyway. */
3770 if (format
->convert
)
3772 TRACE("[FAILED] - No converted formats on volumes.\n");
3773 return WINED3DERR_NOTAVAILABLE
;
3776 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3777 * an s3tc compressed texture results in an error. While the D3D
3778 * refrast does support s3tc volumes, at least the nvidia Windows
3779 * driver does not, so we're free not to support this format. */
3780 switch (check_format_id
)
3782 case WINED3DFMT_DXT1
:
3783 case WINED3DFMT_DXT2
:
3784 case WINED3DFMT_DXT3
:
3785 case WINED3DFMT_DXT4
:
3786 case WINED3DFMT_DXT5
:
3787 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3788 return WINED3DERR_NOTAVAILABLE
;
3791 /* Do nothing, continue with checking the format below */
3795 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3796 allowed_usage
= WINED3DUSAGE_DYNAMIC
3797 | WINED3DUSAGE_SOFTWAREPROCESSING
3798 | WINED3DUSAGE_QUERY_FILTER
3799 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3800 | WINED3DUSAGE_QUERY_SRGBREAD
3801 | WINED3DUSAGE_QUERY_SRGBWRITE
3802 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3803 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3807 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
3808 return WINED3DERR_NOTAVAILABLE
;
3811 if ((usage
& allowed_usage
) != usage
)
3813 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3814 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
3815 return WINED3DERR_NOTAVAILABLE
;
3818 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3819 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
3820 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3821 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
3822 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3823 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
3824 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3825 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
3826 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3827 format_flags
|= WINED3DFMT_FLAG_VTF
;
3828 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3829 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
3831 if ((format
->flags
& format_flags
) != format_flags
)
3833 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3834 format_flags
, debug_d3dformat(check_format_id
), format
->flags
);
3835 return WINED3DERR_NOTAVAILABLE
;
3838 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
3840 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3841 return WINED3DERR_NOTAVAILABLE
;
3844 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3845 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3847 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3848 debug_d3dformat(check_format_id
));
3849 return WINED3DERR_NOTAVAILABLE
;
3852 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
3853 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3855 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3856 debug_d3dformat(check_format_id
));
3857 return WINED3DERR_NOTAVAILABLE
;
3860 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3862 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3863 return WINED3DOK_NOAUTOGEN
;
3869 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
3870 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
3872 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3873 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
3874 debug_d3dformat(dst_format
));
3879 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3880 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
3881 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
3886 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3887 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
3888 debug_d3dformat(backbuffer_format
), windowed
);
3890 if (adapter_idx
>= wined3d
->adapter_count
)
3891 return WINED3DERR_INVALIDCALL
;
3893 /* The task of this function is to check whether a certain display / backbuffer format
3894 * combination is available on the given adapter. In fullscreen mode microsoft specified
3895 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3896 * and display format should match exactly.
3897 * In windowed mode format conversion can occur and this depends on the driver. When format
3898 * conversion is done, this function should nevertheless fail and applications need to use
3899 * CheckDeviceFormatConversion.
3900 * At the moment we assume that fullscreen and windowed have the same capabilities. */
3902 /* There are only 4 display formats. */
3903 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
3904 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
3905 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
3906 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
3908 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
3909 return WINED3DERR_NOTAVAILABLE
;
3912 /* If the requested display format is not available, don't continue. */
3913 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
3914 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
);
3917 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
3918 return WINED3DERR_NOTAVAILABLE
;
3921 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
3922 * it means 'reuse' the display format for the backbuffer. */
3923 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
3925 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
3926 return WINED3DERR_NOTAVAILABLE
;
3929 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
3930 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
3931 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
3933 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3934 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
3935 return WINED3DERR_NOTAVAILABLE
;
3938 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
3939 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
3940 * WINED3DFMT_B5G5R5A1_UNORM. */
3941 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
3942 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
3944 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3945 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
3946 return WINED3DERR_NOTAVAILABLE
;
3949 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
3950 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
3951 * WINED3DFMT_B8G8R8A8_UNORM. */
3952 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
3953 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
3955 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3956 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
3957 return WINED3DERR_NOTAVAILABLE
;
3960 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
3961 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
3962 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
3963 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
3965 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3966 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
3967 return WINED3DERR_NOTAVAILABLE
;
3970 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
3971 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
3972 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
);
3974 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3975 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
3980 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
3981 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
3983 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3984 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3985 struct shader_caps shader_caps
;
3986 struct fragment_caps fragment_caps
;
3987 struct wined3d_vertex_caps vertex_caps
;
3988 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
3990 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
3991 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
3993 if (adapter_idx
>= wined3d
->adapter_count
)
3994 return WINED3DERR_INVALIDCALL
;
3996 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
3997 caps
->AdapterOrdinal
= adapter_idx
;
4000 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4001 WINED3DCAPS2_FULLSCREENGAMMA
|
4002 WINED3DCAPS2_DYNAMICTEXTURES
;
4003 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4004 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4006 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4007 WINED3DCAPS3_COPY_TO_VIDMEM
|
4008 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4010 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4011 WINED3DPRESENT_INTERVAL_ONE
;
4013 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4014 WINED3DCURSORCAPS_LOWRES
;
4016 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4017 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4018 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4019 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4020 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4021 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4022 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4023 WINED3DDEVCAPS_PUREDEVICE
|
4024 WINED3DDEVCAPS_HWRASTERIZATION
|
4025 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4026 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4027 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4028 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4029 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
4031 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4032 WINED3DPMISCCAPS_CULLCCW
|
4033 WINED3DPMISCCAPS_CULLCW
|
4034 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4035 WINED3DPMISCCAPS_CLIPTLVERTS
|
4036 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4037 WINED3DPMISCCAPS_MASKZ
|
4038 WINED3DPMISCCAPS_BLENDOP
|
4039 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4041 WINED3DPMISCCAPS_NULLREFERENCE
4042 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4043 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4044 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4046 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4047 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4048 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4049 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4050 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4051 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4053 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4054 WINED3DPRASTERCAPS_PAT
|
4055 WINED3DPRASTERCAPS_WFOG
|
4056 WINED3DPRASTERCAPS_ZFOG
|
4057 WINED3DPRASTERCAPS_FOGVERTEX
|
4058 WINED3DPRASTERCAPS_FOGTABLE
|
4059 WINED3DPRASTERCAPS_STIPPLE
|
4060 WINED3DPRASTERCAPS_SUBPIXEL
|
4061 WINED3DPRASTERCAPS_ZTEST
|
4062 WINED3DPRASTERCAPS_SCISSORTEST
|
4063 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4064 WINED3DPRASTERCAPS_DEPTHBIAS
;
4066 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4068 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4069 WINED3DPRASTERCAPS_ZBIAS
|
4070 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4073 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4074 WINED3DPCMPCAPS_EQUAL
|
4075 WINED3DPCMPCAPS_GREATER
|
4076 WINED3DPCMPCAPS_GREATEREQUAL
|
4077 WINED3DPCMPCAPS_LESS
|
4078 WINED3DPCMPCAPS_LESSEQUAL
|
4079 WINED3DPCMPCAPS_NEVER
|
4080 WINED3DPCMPCAPS_NOTEQUAL
;
4082 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4083 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4084 WINED3DPBLENDCAPS_DESTALPHA
|
4085 WINED3DPBLENDCAPS_DESTCOLOR
|
4086 WINED3DPBLENDCAPS_INVDESTALPHA
|
4087 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4088 WINED3DPBLENDCAPS_INVSRCALPHA
|
4089 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4090 WINED3DPBLENDCAPS_ONE
|
4091 WINED3DPBLENDCAPS_SRCALPHA
|
4092 WINED3DPBLENDCAPS_SRCALPHASAT
|
4093 WINED3DPBLENDCAPS_SRCCOLOR
|
4094 WINED3DPBLENDCAPS_ZERO
;
4096 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4097 WINED3DPBLENDCAPS_DESTCOLOR
|
4098 WINED3DPBLENDCAPS_INVDESTALPHA
|
4099 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4100 WINED3DPBLENDCAPS_INVSRCALPHA
|
4101 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4102 WINED3DPBLENDCAPS_ONE
|
4103 WINED3DPBLENDCAPS_SRCALPHA
|
4104 WINED3DPBLENDCAPS_SRCCOLOR
|
4105 WINED3DPBLENDCAPS_ZERO
;
4106 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4107 * according to the glBlendFunc manpage
4109 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4110 * legacy settings for srcblend only
4113 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4115 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4116 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4120 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4121 WINED3DPCMPCAPS_EQUAL
|
4122 WINED3DPCMPCAPS_GREATER
|
4123 WINED3DPCMPCAPS_GREATEREQUAL
|
4124 WINED3DPCMPCAPS_LESS
|
4125 WINED3DPCMPCAPS_LESSEQUAL
|
4126 WINED3DPCMPCAPS_NEVER
|
4127 WINED3DPCMPCAPS_NOTEQUAL
;
4129 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4130 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4131 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4132 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4133 WINED3DPSHADECAPS_COLORFLATRGB
|
4134 WINED3DPSHADECAPS_FOGFLAT
|
4135 WINED3DPSHADECAPS_FOGGOURAUD
|
4136 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4138 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4139 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4140 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4141 WINED3DPTEXTURECAPS_BORDER
|
4142 WINED3DPTEXTURECAPS_MIPMAP
|
4143 WINED3DPTEXTURECAPS_PROJECTED
|
4144 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4146 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4148 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4149 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4152 if (gl_info
->supported
[EXT_TEXTURE3D
])
4154 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4155 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4156 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4158 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4162 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4164 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4165 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4166 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4168 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4172 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4173 WINED3DPTFILTERCAPS_MAGFPOINT
|
4174 WINED3DPTFILTERCAPS_MINFLINEAR
|
4175 WINED3DPTFILTERCAPS_MINFPOINT
|
4176 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4177 WINED3DPTFILTERCAPS_MIPFPOINT
|
4178 WINED3DPTFILTERCAPS_LINEAR
|
4179 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4180 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4181 WINED3DPTFILTERCAPS_MIPLINEAR
|
4182 WINED3DPTFILTERCAPS_MIPNEAREST
|
4183 WINED3DPTFILTERCAPS_NEAREST
;
4185 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4187 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4188 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4191 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4193 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4194 WINED3DPTFILTERCAPS_MAGFPOINT
|
4195 WINED3DPTFILTERCAPS_MINFLINEAR
|
4196 WINED3DPTFILTERCAPS_MINFPOINT
|
4197 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4198 WINED3DPTFILTERCAPS_MIPFPOINT
|
4199 WINED3DPTFILTERCAPS_LINEAR
|
4200 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4201 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4202 WINED3DPTFILTERCAPS_MIPLINEAR
|
4203 WINED3DPTFILTERCAPS_MIPNEAREST
|
4204 WINED3DPTFILTERCAPS_NEAREST
;
4206 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4208 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4209 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4214 caps
->CubeTextureFilterCaps
= 0;
4217 if (gl_info
->supported
[EXT_TEXTURE3D
])
4219 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4220 WINED3DPTFILTERCAPS_MAGFPOINT
|
4221 WINED3DPTFILTERCAPS_MINFLINEAR
|
4222 WINED3DPTFILTERCAPS_MINFPOINT
|
4223 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4224 WINED3DPTFILTERCAPS_MIPFPOINT
|
4225 WINED3DPTFILTERCAPS_LINEAR
|
4226 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4227 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4228 WINED3DPTFILTERCAPS_MIPLINEAR
|
4229 WINED3DPTFILTERCAPS_MIPNEAREST
|
4230 WINED3DPTFILTERCAPS_NEAREST
;
4234 caps
->VolumeTextureFilterCaps
= 0;
4237 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4238 WINED3DPTADDRESSCAPS_CLAMP
|
4239 WINED3DPTADDRESSCAPS_WRAP
;
4241 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4243 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4245 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4247 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4249 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4251 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4254 if (gl_info
->supported
[EXT_TEXTURE3D
])
4256 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4257 WINED3DPTADDRESSCAPS_CLAMP
|
4258 WINED3DPTADDRESSCAPS_WRAP
;
4259 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4261 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4263 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4265 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4267 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4269 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4274 caps
->VolumeTextureAddressCaps
= 0;
4277 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4278 WINED3DLINECAPS_ZTEST
|
4279 WINED3DLINECAPS_BLEND
|
4280 WINED3DLINECAPS_ALPHACMP
|
4281 WINED3DLINECAPS_FOG
;
4282 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4283 * idea how generating the smoothing alpha values works; the result is different
4286 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4287 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4289 if (gl_info
->supported
[EXT_TEXTURE3D
])
4290 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4292 caps
->MaxVolumeExtent
= 0;
4294 caps
->MaxTextureRepeat
= 32768;
4295 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4296 caps
->MaxVertexW
= 1.0f
;
4298 caps
->GuardBandLeft
= 0.0f
;
4299 caps
->GuardBandTop
= 0.0f
;
4300 caps
->GuardBandRight
= 0.0f
;
4301 caps
->GuardBandBottom
= 0.0f
;
4303 caps
->ExtentsAdjust
= 0.0f
;
4305 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4306 WINED3DSTENCILCAPS_INCRSAT
|
4307 WINED3DSTENCILCAPS_INVERT
|
4308 WINED3DSTENCILCAPS_KEEP
|
4309 WINED3DSTENCILCAPS_REPLACE
|
4310 WINED3DSTENCILCAPS_ZERO
;
4311 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4313 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4314 WINED3DSTENCILCAPS_INCR
;
4316 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4318 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4321 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4322 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4324 caps
->MaxPrimitiveCount
= 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4325 caps
->MaxVertexIndex
= 0xfffff;
4326 caps
->MaxStreams
= MAX_STREAMS
;
4327 caps
->MaxStreamStride
= 1024;
4329 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4330 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4331 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4332 caps
->MaxNpatchTessellationLevel
= 0;
4333 caps
->MasterAdapterOrdinal
= 0;
4334 caps
->AdapterOrdinalInGroup
= 0;
4335 caps
->NumberOfAdaptersInGroup
= 1;
4337 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4339 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4340 WINED3DPTFILTERCAPS_MAGFPOINT
|
4341 WINED3DPTFILTERCAPS_MINFLINEAR
|
4342 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4343 caps
->VertexTextureFilterCaps
= 0;
4345 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4346 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4347 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
4349 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4350 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4352 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
4353 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
4355 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
4356 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
4358 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4359 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4360 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4362 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
4363 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
4364 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
4365 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
4366 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
4367 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
4368 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
4370 /* The following caps are shader specific, but they are things we cannot detect, or which
4371 * are the same among all shader models. So to avoid code duplication set the shader version
4372 * specific, but otherwise constant caps here
4374 if (caps
->VertexShaderVersion
>= 3)
4376 /* Where possible set the caps based on OpenGL extensions and if they
4377 * aren't set (in case of software rendering) use the VS 3.0 from
4378 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4380 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4381 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4382 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4383 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4384 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4385 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4387 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4388 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4390 else if (caps
->VertexShaderVersion
== 2)
4392 caps
->VS20Caps
.caps
= 0;
4393 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4394 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4395 caps
->VS20Caps
.static_flow_control_depth
= 1;
4397 caps
->MaxVShaderInstructionsExecuted
= 65535;
4398 caps
->MaxVertexShader30InstructionSlots
= 0;
4402 caps
->VS20Caps
.caps
= 0;
4403 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4404 caps
->VS20Caps
.temp_count
= 0;
4405 caps
->VS20Caps
.static_flow_control_depth
= 0;
4407 caps
->MaxVShaderInstructionsExecuted
= 0;
4408 caps
->MaxVertexShader30InstructionSlots
= 0;
4411 if (caps
->PixelShaderVersion
>= 3)
4413 /* Where possible set the caps based on OpenGL extensions and if they
4414 * aren't set (in case of software rendering) use the PS 3.0 from
4415 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4418 /* Caps is more or less undocumented on MSDN but it appears to be
4419 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4420 * cards from Windows */
4421 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4422 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4423 WINED3DPS20CAPS_PREDICATION
|
4424 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4425 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4426 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4427 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4428 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4429 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4430 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4431 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4432 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4434 caps
->MaxPShaderInstructionsExecuted
= 65535;
4435 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4436 adapter
->gl_info
.limits
.arb_ps_instructions
);
4438 else if(caps
->PixelShaderVersion
== 2)
4440 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4441 caps
->PS20Caps
.caps
= 0;
4442 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4443 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4444 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4445 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4446 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4448 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4449 caps
->MaxPixelShader30InstructionSlots
= 0;
4453 caps
->PS20Caps
.caps
= 0;
4454 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4455 caps
->PS20Caps
.temp_count
= 0;
4456 caps
->PS20Caps
.static_flow_control_depth
= 0;
4457 caps
->PS20Caps
.instruction_slot_count
= 0;
4459 caps
->MaxPShaderInstructionsExecuted
= 0;
4460 caps
->MaxPixelShader30InstructionSlots
= 0;
4463 if (caps
->VertexShaderVersion
>= 2)
4465 /* OpenGL supports all the formats below, perhaps not always
4466 * without conversion, but it supports them.
4467 * Further GLSL doesn't seem to have an official unsigned type so
4468 * don't advertise it yet as I'm not sure how we handle it.
4469 * We might need to add some clamping in the shader engine to
4471 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4472 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4473 WINED3DDTCAPS_UBYTE4N
|
4474 WINED3DDTCAPS_SHORT2N
|
4475 WINED3DDTCAPS_SHORT4N
;
4476 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4478 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4479 WINED3DDTCAPS_FLOAT16_4
;
4484 caps
->DeclTypes
= 0;
4487 /* Set DirectDraw helper Caps */
4488 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4489 WINEDDCKEYCAPS_SRCBLT
;
4490 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4491 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4492 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4493 WINEDDFXCAPS_BLTROTATION90
|
4494 WINEDDFXCAPS_BLTSHRINKX
|
4495 WINEDDFXCAPS_BLTSHRINKXN
|
4496 WINEDDFXCAPS_BLTSHRINKY
|
4497 WINEDDFXCAPS_BLTSHRINKXN
|
4498 WINEDDFXCAPS_BLTSTRETCHX
|
4499 WINEDDFXCAPS_BLTSTRETCHXN
|
4500 WINEDDFXCAPS_BLTSTRETCHY
|
4501 WINEDDFXCAPS_BLTSTRETCHYN
;
4502 blit_caps
= WINEDDCAPS_BLT
|
4503 WINEDDCAPS_BLTCOLORFILL
|
4504 WINEDDCAPS_BLTDEPTHFILL
|
4505 WINEDDCAPS_BLTSTRETCH
|
4506 WINEDDCAPS_CANBLTSYSMEM
|
4507 WINEDDCAPS_CANCLIP
|
4508 WINEDDCAPS_CANCLIPSTRETCHED
|
4509 WINEDDCAPS_COLORKEY
|
4510 WINEDDCAPS_COLORKEYHWASSIST
|
4511 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4512 pal_caps
= WINEDDPCAPS_8BIT
|
4513 WINEDDPCAPS_PRIMARYSURFACE
;
4515 /* Fill the ddraw caps structure */
4516 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4517 WINEDDCAPS_PALETTE
|
4519 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4520 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4521 WINEDDCAPS2_PRIMARYGAMMA
|
4522 WINEDDCAPS2_WIDESURFACES
|
4523 WINEDDCAPS2_CANRENDERWINDOWED
;
4524 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4525 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4526 caps
->ddraw_caps
.pal_caps
= pal_caps
;
4527 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4528 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4529 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4530 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4531 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4532 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4533 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4534 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4535 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4537 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4538 WINEDDSCAPS_BACKBUFFER
|
4540 WINEDDSCAPS_FRONTBUFFER
|
4541 WINEDDSCAPS_OFFSCREENPLAIN
|
4542 WINEDDSCAPS_PALETTE
|
4543 WINEDDSCAPS_PRIMARYSURFACE
|
4544 WINEDDSCAPS_SYSTEMMEMORY
|
4545 WINEDDSCAPS_VIDEOMEMORY
|
4546 WINEDDSCAPS_VISIBLE
;
4547 caps
->ddraw_caps
.stride_align
= DDRAW_PITCH_ALIGNMENT
;
4549 if (!(wined3d
->flags
& WINED3D_NO3D
))
4551 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
4552 WINEDDSCAPS_MIPMAP
|
4553 WINEDDSCAPS_TEXTURE
|
4554 WINEDDSCAPS_ZBUFFER
;
4555 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4561 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
4562 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4563 struct wined3d_device
**device
)
4565 struct wined3d_device
*object
;
4568 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4569 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4571 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4572 * number and create a device without a 3D adapter for 2D only operation. */
4573 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4574 return WINED3DERR_INVALIDCALL
;
4576 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4578 return E_OUTOFMEMORY
;
4580 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4581 focus_window
, flags
, surface_alignment
, device_parent
);
4584 WARN("Failed to initialize device, hr %#x.\n", hr
);
4585 HeapFree(GetProcessHeap(), 0, object
);
4589 TRACE("Created device %p.\n", object
);
4592 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4597 static void WINE_GLAPI
invalid_func(const void *data
)
4599 ERR("Invalid vertex attribute function called\n");
4603 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4605 ERR("Invalid texcoord function called\n");
4609 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4610 * the extension detection and are used in drawStridedSlow
4612 static void WINE_GLAPI
position_d3dcolor(const void *data
)
4614 DWORD pos
= *((const DWORD
*)data
);
4616 FIXME("Add a test for fixed function position from d3dcolor type\n");
4617 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
4623 static void WINE_GLAPI
position_float4(const void *data
)
4625 const GLfloat
*pos
= data
;
4627 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
4629 float w
= 1.0f
/ pos
[3];
4631 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
4635 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
4639 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4641 DWORD diffuseColor
= *((const DWORD
*)data
);
4643 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4644 D3DCOLOR_B_G(diffuseColor
),
4645 D3DCOLOR_B_B(diffuseColor
),
4646 D3DCOLOR_B_A(diffuseColor
));
4649 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4651 DWORD specularColor
= *((const DWORD
*)data
);
4652 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
4653 D3DCOLOR_B_G(specularColor
),
4654 D3DCOLOR_B_B(specularColor
)};
4656 specular_func_3ubv(d
);
4659 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4661 WARN("GL_EXT_secondary_color not supported\n");
4664 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
4666 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4667 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4668 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
4669 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4670 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4671 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4672 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4673 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
4674 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4675 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4676 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4677 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4678 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4679 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4680 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4681 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4682 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4684 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4685 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4686 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
4687 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
4688 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4689 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4690 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4691 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4692 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
4693 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4694 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
4695 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4696 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
4697 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4698 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4699 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4700 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4702 /* No 4 component entry points here */
4703 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4704 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4705 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4707 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4711 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4713 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
4714 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4716 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
4717 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4721 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4723 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4724 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4725 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4726 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4727 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4728 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4729 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4730 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4731 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4732 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4733 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4734 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4736 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4737 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4739 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4740 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4741 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4742 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
; /* Just ignore the 4th value */
4743 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
4744 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4745 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4746 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4747 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4748 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4749 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4750 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4751 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4752 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4753 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4754 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4755 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4757 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
4758 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
4759 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
4760 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
4761 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
4762 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
4763 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
4764 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
4765 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
4766 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
4767 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
4768 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
4769 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
4770 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
4771 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
4772 if (gl_info
->supported
[NV_HALF_FLOAT
])
4774 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
4775 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
4776 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
4778 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
4779 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
4783 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
4785 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4788 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
4790 UINT attrib_count
= 0;
4796 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
4797 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
4799 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
4800 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
4801 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
4802 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
4803 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
4804 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
4805 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
4806 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
4807 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
4808 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
4809 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
4810 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
4812 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4814 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4815 int format_id
= i
+ 1;
4817 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
4820 cfg
->iPixelFormat
= format_id
;
4821 cfg
->redSize
= values
[0];
4822 cfg
->greenSize
= values
[1];
4823 cfg
->blueSize
= values
[2];
4824 cfg
->alphaSize
= values
[3];
4825 cfg
->colorSize
= values
[4];
4826 cfg
->depthSize
= values
[5];
4827 cfg
->stencilSize
= values
[6];
4828 cfg
->windowDrawable
= values
[7];
4829 cfg
->iPixelType
= values
[8];
4830 cfg
->doubleBuffer
= values
[9];
4831 cfg
->auxBuffers
= values
[10];
4833 cfg
->numSamples
= 0;
4834 /* Check multisample support. */
4835 if (gl_info
->supported
[ARB_MULTISAMPLE
])
4837 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
4840 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
4842 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4843 * multisampling is supported. values[1] = number of
4844 * multisample buffers. */
4846 cfg
->numSamples
= values
[1];
4850 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4851 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4852 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
4853 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
4854 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
4856 ++adapter
->cfg_count
;
4863 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
4864 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
4866 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4868 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4869 PIXELFORMATDESCRIPTOR pfd
;
4870 int format_id
= i
+ 1;
4872 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
4875 /* We only want HW acceleration using an OpenGL ICD driver.
4876 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4877 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4878 * driver (e.g. 3dfx minigl). */
4879 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
4881 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
4885 cfg
->iPixelFormat
= format_id
;
4886 cfg
->redSize
= pfd
.cRedBits
;
4887 cfg
->greenSize
= pfd
.cGreenBits
;
4888 cfg
->blueSize
= pfd
.cBlueBits
;
4889 cfg
->alphaSize
= pfd
.cAlphaBits
;
4890 cfg
->colorSize
= pfd
.cColorBits
;
4891 cfg
->depthSize
= pfd
.cDepthBits
;
4892 cfg
->stencilSize
= pfd
.cStencilBits
;
4893 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
4894 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
4895 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
4896 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
4897 cfg
->numSamples
= 0;
4899 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4900 "depth=%d, stencil=%d, windowDrawable=%d\n",
4901 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
4902 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
4903 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
4905 ++adapter
->cfg_count
;
4910 /* Do not call while under the GL lock. */
4911 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
4913 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4914 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
4915 unsigned int ctx_attrib_idx
= 0;
4916 DISPLAY_DEVICEW display_device
;
4917 GLint ctx_attribs
[3];
4919 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
4921 adapter
->ordinal
= ordinal
;
4922 adapter
->monitorPoint
.x
= -1;
4923 adapter
->monitorPoint
.y
= -1;
4925 /* Dynamically load all GL core functions */
4926 #ifdef USE_WIN32_OPENGL
4928 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
4929 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
4932 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
4935 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
4937 HDC hdc
= GetDC( 0 );
4938 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
4939 ReleaseDC( 0, hdc
);
4940 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
4941 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
4942 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
4946 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
4947 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
4949 if (!AllocateLocallyUniqueId(&adapter
->luid
))
4951 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
4954 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
4955 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
4957 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
4959 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
4963 if (context_debug_output_enabled(gl_info
))
4965 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_FLAGS_ARB
;
4966 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_DEBUG_BIT_ARB
;
4968 ctx_attribs
[ctx_attrib_idx
] = 0;
4969 wined3d_create_fake_gl_context_attribs(&fake_gl_ctx
, gl_info
, ctx_attribs
);
4971 if (!wined3d_adapter_init_gl_caps(adapter
))
4973 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
4974 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
4978 wined3d_adapter_init_fb_cfgs(adapter
, fake_gl_ctx
.dc
);
4979 /* We haven't found any suitable formats. This should only happen in
4980 * case of GDI software rendering, which is pretty useless anyway. */
4981 if (!adapter
->cfg_count
)
4983 WARN("No suitable pixel formats found.\n");
4984 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
4985 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
4989 if (!wined3d_adapter_init_format_info(adapter
))
4991 ERR("Failed to initialize GL format info.\n");
4992 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
4993 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
4997 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
4998 adapter
->UsedTextureRam
= 0;
4999 TRACE("Emulating %u MB of texture ram.\n", adapter
->TextureRam
/ (1024 * 1024));
5001 display_device
.cb
= sizeof(display_device
);
5002 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5003 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5004 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5006 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5008 fillGLAttribFuncs(&adapter
->gl_info
);
5013 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5015 DISPLAY_DEVICEW display_device
;
5017 memset(adapter
, 0, sizeof(*adapter
));
5018 adapter
->ordinal
= ordinal
;
5019 adapter
->monitorPoint
.x
= -1;
5020 adapter
->monitorPoint
.y
= -1;
5022 adapter
->driver_info
.name
= "Display";
5023 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5024 if (wined3d_settings
.emulated_textureram
)
5025 adapter
->TextureRam
= wined3d_settings
.emulated_textureram
;
5027 adapter
->TextureRam
= 128 * 1024 * 1024;
5029 initPixelFormatsNoGL(&adapter
->gl_info
);
5031 adapter
->vertex_pipe
= &none_vertex_pipe
;
5032 adapter
->fragment_pipe
= &none_fragment_pipe
;
5033 adapter
->shader_backend
= &none_shader_backend
;
5034 adapter
->blitter
= &cpu_blit
;
5036 display_device
.cb
= sizeof(display_device
);
5037 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5038 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5039 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5042 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5044 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5046 wined3d_null_wined3d_object_destroyed
,
5049 /* Do not call while under the GL lock. */
5050 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
)
5052 wined3d
->dxVersion
= version
;
5054 wined3d
->flags
= flags
;
5056 TRACE("Initializing adapters.\n");
5058 if (flags
& WINED3D_NO3D
)
5060 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5061 wined3d
->adapter_count
= 1;
5065 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5067 WARN("Failed to initialize adapter.\n");
5070 wined3d
->adapter_count
= 1;