2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat
);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 /* Start GL_ARB_multitexture emulation */
35 static void WINE_GLAPI
wine_glMultiTexCoord1fARB(GLenum target
, GLfloat s
)
37 if (target
!= GL_TEXTURE0
)
39 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
42 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1f(s
);
45 static void WINE_GLAPI
wine_glMultiTexCoord1fvARB(GLenum target
, const GLfloat
*v
)
47 if (target
!= GL_TEXTURE0
)
49 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
52 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1fv(v
);
55 static void WINE_GLAPI
wine_glMultiTexCoord2fARB(GLenum target
, GLfloat s
, GLfloat t
)
57 if (target
!= GL_TEXTURE0
)
59 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
62 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2f(s
, t
);
65 static void WINE_GLAPI
wine_glMultiTexCoord2fvARB(GLenum target
, const GLfloat
*v
)
67 if (target
!= GL_TEXTURE0
)
69 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
72 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2fv(v
);
75 static void WINE_GLAPI
wine_glMultiTexCoord3fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
)
77 if (target
!= GL_TEXTURE0
)
79 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
82 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3f(s
, t
, r
);
85 static void WINE_GLAPI
wine_glMultiTexCoord3fvARB(GLenum target
, const GLfloat
*v
)
87 if (target
!= GL_TEXTURE0
)
89 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
92 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3fv(v
);
95 static void WINE_GLAPI
wine_glMultiTexCoord4fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
)
97 if (target
!= GL_TEXTURE0
)
99 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
102 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4f(s
, t
, r
, q
);
105 static void WINE_GLAPI
wine_glMultiTexCoord4fvARB(GLenum target
, const GLfloat
*v
)
107 if (target
!= GL_TEXTURE0
)
109 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
112 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4fv(v
);
115 static void WINE_GLAPI
wine_glMultiTexCoord2svARB(GLenum target
, const GLshort
*v
)
117 if (target
!= GL_TEXTURE0
)
119 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
122 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2sv(v
);
125 static void WINE_GLAPI
wine_glMultiTexCoord4svARB(GLenum target
, const GLshort
*v
)
127 if (target
!= GL_TEXTURE0
)
129 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
132 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4sv(v
);
135 static void WINE_GLAPI
wine_glActiveTexture(GLenum texture
)
137 if(texture
!= GL_TEXTURE0
) {
138 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
143 static void WINE_GLAPI
wine_glClientActiveTextureARB(GLenum texture
) {
144 if(texture
!= GL_TEXTURE0
) {
145 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
150 static void (WINE_GLAPI
*old_multitex_glGetIntegerv
) (GLenum pname
, GLint
* params
) = NULL
;
151 static void WINE_GLAPI
wine_glGetIntegerv(GLenum pname
, GLint
* params
) {
153 case GL_ACTIVE_TEXTURE
: *params
= 0; break;
154 case GL_MAX_TEXTURE_UNITS_ARB
: *params
= 1; break;
155 default: old_multitex_glGetIntegerv(pname
, params
);
159 static void (WINE_GLAPI
*old_multitex_glGetFloatv
) (GLenum pname
, GLfloat
* params
) = NULL
;
160 static void WINE_GLAPI
wine_glGetFloatv(GLenum pname
, GLfloat
* params
) {
161 if (pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0f
;
162 else old_multitex_glGetFloatv(pname
, params
);
165 static void (WINE_GLAPI
*old_multitex_glGetDoublev
) (GLenum pname
, GLdouble
* params
) = NULL
;
166 static void WINE_GLAPI
wine_glGetDoublev(GLenum pname
, GLdouble
* params
) {
167 if(pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0;
168 else old_multitex_glGetDoublev(pname
, params
);
171 /* Start GL_EXT_fogcoord emulation */
172 static void (WINE_GLAPI
*old_fogcoord_glEnable
)(GLenum cap
);
173 static void WINE_GLAPI
wine_glEnable(GLenum cap
)
177 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
179 ctx
->fog_enabled
= 1;
180 if (ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
)
183 old_fogcoord_glEnable(cap
);
186 static void (WINE_GLAPI
*old_fogcoord_glDisable
)(GLenum cap
);
187 static void WINE_GLAPI
wine_glDisable(GLenum cap
)
191 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
193 ctx
->fog_enabled
= 0;
194 if (ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
)
197 old_fogcoord_glDisable(cap
);
200 static void (WINE_GLAPI
*old_fogcoord_glFogi
)(GLenum pname
, GLint param
);
201 static void WINE_GLAPI
wine_glFogi(GLenum pname
, GLint param
)
203 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
205 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
207 ctx
->gl_fog_source
= param
;
208 if (param
== GL_FRAGMENT_DEPTH_EXT
)
210 if (ctx
->fog_enabled
)
211 old_fogcoord_glEnable(GL_FOG
);
215 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
216 old_fogcoord_glDisable(GL_FOG
);
221 if (pname
== GL_FOG_START
)
222 ctx
->fog_start
= (float)param
;
223 else if (pname
== GL_FOG_END
)
224 ctx
->fog_end
= (float)param
;
225 old_fogcoord_glFogi(pname
, param
);
229 static void (WINE_GLAPI
*old_fogcoord_glFogiv
)(GLenum pname
, const GLint
*param
);
230 static void WINE_GLAPI
wine_glFogiv(GLenum pname
, const GLint
*param
)
232 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
234 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
236 ctx
->gl_fog_source
= *param
;
237 if (*param
== GL_FRAGMENT_DEPTH_EXT
)
239 if (ctx
->fog_enabled
)
240 old_fogcoord_glEnable(GL_FOG
);
244 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
245 old_fogcoord_glDisable(GL_FOG
);
250 if (pname
== GL_FOG_START
)
251 ctx
->fog_start
= (float)*param
;
252 else if (pname
== GL_FOG_END
)
253 ctx
->fog_end
= (float)*param
;
254 old_fogcoord_glFogiv(pname
, param
);
258 static void (WINE_GLAPI
*old_fogcoord_glFogf
)(GLenum pname
, GLfloat param
);
259 static void WINE_GLAPI
wine_glFogf(GLenum pname
, GLfloat param
)
261 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
263 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
265 ctx
->gl_fog_source
= (GLint
)param
;
266 if (param
== GL_FRAGMENT_DEPTH_EXT
)
268 if (ctx
->fog_enabled
)
269 old_fogcoord_glEnable(GL_FOG
);
273 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
274 old_fogcoord_glDisable(GL_FOG
);
279 if (pname
== GL_FOG_START
)
280 ctx
->fog_start
= param
;
281 else if (pname
== GL_FOG_END
)
282 ctx
->fog_end
= param
;
283 old_fogcoord_glFogf(pname
, param
);
287 static void (WINE_GLAPI
*old_fogcoord_glFogfv
)(GLenum pname
, const GLfloat
*param
);
288 static void WINE_GLAPI
wine_glFogfv(GLenum pname
, const GLfloat
*param
)
290 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
292 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
294 ctx
->gl_fog_source
= (GLint
)*param
;
295 if (*param
== GL_FRAGMENT_DEPTH_EXT
)
297 if (ctx
->fog_enabled
)
298 old_fogcoord_glEnable(GL_FOG
);
302 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
303 old_fogcoord_glDisable(GL_FOG
);
308 if (pname
== GL_FOG_COLOR
)
310 ctx
->fog_colour
[0] = param
[0];
311 ctx
->fog_colour
[1] = param
[1];
312 ctx
->fog_colour
[2] = param
[2];
313 ctx
->fog_colour
[3] = param
[3];
315 else if (pname
== GL_FOG_START
)
317 ctx
->fog_start
= *param
;
319 else if (pname
== GL_FOG_END
)
321 ctx
->fog_end
= *param
;
323 old_fogcoord_glFogfv(pname
, param
);
327 static void (WINE_GLAPI
*old_fogcoord_glVertex4f
)(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
328 static void (WINE_GLAPI
*old_fogcoord_glColor4f
)(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
);
330 static void WINE_GLAPI
wine_glVertex4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
332 const struct wined3d_context_gl
*ctx_gl
= wined3d_context_gl_get_current();
334 /* This can be called from draw_test_quad() and at that point there is no
335 * wined3d_context current. */
338 old_fogcoord_glVertex4f(x
, y
, z
, w
);
342 if (ctx_gl
->gl_fog_source
== GL_FOG_COORDINATE_EXT
&& ctx_gl
->fog_enabled
)
344 GLfloat c
[4] = {ctx_gl
->colour
[0], ctx_gl
->colour
[1], ctx_gl
->colour
[2], ctx_gl
->colour
[3]};
347 i
= (ctx_gl
->fog_end
- ctx_gl
->fog_coord_value
) / (ctx_gl
->fog_end
- ctx_gl
->fog_start
);
348 c
[0] = i
* c
[0] + (1.0f
- i
) * ctx_gl
->fog_colour
[0];
349 c
[1] = i
* c
[1] + (1.0f
- i
) * ctx_gl
->fog_colour
[1];
350 c
[2] = i
* c
[2] + (1.0f
- i
) * ctx_gl
->fog_colour
[2];
352 old_fogcoord_glColor4f(c
[0], c
[1], c
[2], c
[3]);
353 old_fogcoord_glVertex4f(x
, y
, z
, w
);
357 old_fogcoord_glVertex4f(x
, y
, z
, w
);
361 static void WINE_GLAPI
wine_glVertex4fv(const GLfloat
*pos
) {
362 wine_glVertex4f(pos
[0], pos
[1], pos
[2], pos
[3]);
365 static void WINE_GLAPI
wine_glVertex3f(GLfloat x
, GLfloat y
, GLfloat z
) {
366 wine_glVertex4f(x
, y
, z
, 1.0f
);
369 static void WINE_GLAPI
wine_glVertex3fv(const GLfloat
*pos
) {
370 wine_glVertex4f(pos
[0], pos
[1], pos
[2], 1.0f
);
373 static void WINE_GLAPI
wine_glColor4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
)
375 struct wined3d_context_gl
*ctx_gl
= wined3d_context_gl_get_current();
377 /* This can be called from draw_test_quad() and at that point there is no
378 * wined3d_context current. */
381 old_fogcoord_glColor4f(r
, g
, b
, a
);
385 ctx_gl
->colour
[0] = r
;
386 ctx_gl
->colour
[1] = g
;
387 ctx_gl
->colour
[2] = b
;
388 ctx_gl
->colour
[3] = a
;
389 old_fogcoord_glColor4f(r
, g
, b
, a
);
392 static void WINE_GLAPI
wine_glColor4fv(const GLfloat
*c
) {
393 wine_glColor4f(c
[0], c
[1], c
[2], c
[3]);
396 static void WINE_GLAPI
wine_glColor3f(GLfloat r
, GLfloat g
, GLfloat b
) {
397 wine_glColor4f(r
, g
, b
, 1.0f
);
400 static void WINE_GLAPI
wine_glColor3fv(const GLfloat
*c
) {
401 wine_glColor4f(c
[0], c
[1], c
[2], 1.0f
);
404 static void WINE_GLAPI
wine_glColor4ub(GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
) {
405 wine_glColor4f(r
/ 255.0f
, g
/ 255.0f
, b
/ 255.0f
, a
/ 255.0f
);
408 /* In D3D the fog coord is a UBYTE, so there's no problem with using the
409 * single precision function. */
410 static void WINE_GLAPI
wine_glFogCoordfEXT(GLfloat f
)
412 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
414 ctx
->fog_coord_value
= f
;
416 static void WINE_GLAPI
wine_glFogCoorddEXT(GLdouble f
) {
417 wine_glFogCoordfEXT((GLfloat
) f
);
419 static void WINE_GLAPI
wine_glFogCoordfvEXT(const GLfloat
*f
) {
420 wine_glFogCoordfEXT(*f
);
422 static void WINE_GLAPI
wine_glFogCoorddvEXT(const GLdouble
*f
) {
423 wine_glFogCoordfEXT((GLfloat
) *f
);
426 /* End GL_EXT_fog_coord emulation */
428 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
)
432 case ARB_MULTITEXTURE
:
433 if (gl_info
->supported
[ARB_MULTITEXTURE
])
435 if (gl_info
->gl_ops
.ext
.p_glActiveTexture
== wine_glActiveTexture
)
437 FIXME("ARB_multitexture emulation hooks already applied.\n");
440 TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
441 gl_info
->gl_ops
.ext
.p_glActiveTexture
= wine_glActiveTexture
;
442 gl_info
->gl_ops
.ext
.p_glClientActiveTextureARB
= wine_glClientActiveTextureARB
;
443 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fARB
= wine_glMultiTexCoord1fARB
;
444 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
= wine_glMultiTexCoord1fvARB
;
445 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fARB
= wine_glMultiTexCoord2fARB
;
446 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
= wine_glMultiTexCoord2fvARB
;
447 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fARB
= wine_glMultiTexCoord3fARB
;
448 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
= wine_glMultiTexCoord3fvARB
;
449 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fARB
= wine_glMultiTexCoord4fARB
;
450 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
= wine_glMultiTexCoord4fvARB
;
451 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
= wine_glMultiTexCoord2svARB
;
452 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
= wine_glMultiTexCoord4svARB
;
453 old_multitex_glGetIntegerv
= gl_info
->gl_ops
.gl
.p_glGetIntegerv
;
454 gl_info
->gl_ops
.gl
.p_glGetIntegerv
= wine_glGetIntegerv
;
455 old_multitex_glGetFloatv
= gl_info
->gl_ops
.gl
.p_glGetFloatv
;
456 gl_info
->gl_ops
.gl
.p_glGetFloatv
= wine_glGetFloatv
;
457 old_multitex_glGetDoublev
= gl_info
->gl_ops
.gl
.p_glGetDoublev
;
458 gl_info
->gl_ops
.gl
.p_glGetDoublev
= wine_glGetDoublev
;
459 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
463 /* This emulation isn't perfect. There are a number of potential problems, but they should
464 * not matter in practise:
466 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
467 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
468 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
469 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
471 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
472 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
473 * a per-vertex fog too, so the apps shouldn't do that.
475 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
476 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
477 * calculations could affect the already blended in fog color. There's nothing we can do against that,
478 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
481 if (gl_info
->supported
[EXT_FOG_COORD
])
483 if (gl_info
->gl_ops
.gl
.p_glFogi
== wine_glFogi
)
485 FIXME("EXT_fog_coord emulation hooks already applied.\n");
488 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
490 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
491 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
492 * dependent loading for this extension if we ever hit this situation
494 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
496 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
497 FIXME("The fog coord emulation will most likely fail\n");
499 else if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
501 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
502 FIXME("The fog coord emulation will most likely fail\n");
505 old_fogcoord_glFogi
= gl_info
->gl_ops
.gl
.p_glFogi
;
506 gl_info
->gl_ops
.gl
.p_glFogi
= wine_glFogi
;
507 old_fogcoord_glFogiv
= gl_info
->gl_ops
.gl
.p_glFogiv
;
508 gl_info
->gl_ops
.gl
.p_glFogiv
= wine_glFogiv
;
509 old_fogcoord_glFogf
= gl_info
->gl_ops
.gl
.p_glFogf
;
510 gl_info
->gl_ops
.gl
.p_glFogf
= wine_glFogf
;
511 old_fogcoord_glFogfv
= gl_info
->gl_ops
.gl
.p_glFogfv
;
512 gl_info
->gl_ops
.gl
.p_glFogfv
= wine_glFogfv
;
513 old_fogcoord_glEnable
= gl_info
->p_glEnableWINE
;
514 gl_info
->p_glEnableWINE
= wine_glEnable
;
515 old_fogcoord_glDisable
= gl_info
->p_glDisableWINE
;
516 gl_info
->p_glDisableWINE
= wine_glDisable
;
518 old_fogcoord_glVertex4f
= gl_info
->gl_ops
.gl
.p_glVertex4f
;
519 gl_info
->gl_ops
.gl
.p_glVertex4f
= wine_glVertex4f
;
520 gl_info
->gl_ops
.gl
.p_glVertex4fv
= wine_glVertex4fv
;
521 gl_info
->gl_ops
.gl
.p_glVertex3f
= wine_glVertex3f
;
522 gl_info
->gl_ops
.gl
.p_glVertex3fv
= wine_glVertex3fv
;
524 old_fogcoord_glColor4f
= gl_info
->gl_ops
.gl
.p_glColor4f
;
525 gl_info
->gl_ops
.gl
.p_glColor4f
= wine_glColor4f
;
526 gl_info
->gl_ops
.gl
.p_glColor4fv
= wine_glColor4fv
;
527 gl_info
->gl_ops
.gl
.p_glColor3f
= wine_glColor3f
;
528 gl_info
->gl_ops
.gl
.p_glColor3fv
= wine_glColor3fv
;
529 gl_info
->gl_ops
.gl
.p_glColor4ub
= wine_glColor4ub
;
531 gl_info
->gl_ops
.ext
.p_glFogCoordfEXT
= wine_glFogCoordfEXT
;
532 gl_info
->gl_ops
.ext
.p_glFogCoordfvEXT
= wine_glFogCoordfvEXT
;
533 gl_info
->gl_ops
.ext
.p_glFogCoorddEXT
= wine_glFogCoorddEXT
;
534 gl_info
->gl_ops
.ext
.p_glFogCoorddvEXT
= wine_glFogCoorddvEXT
;
535 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
539 FIXME("Extension %u emulation not supported.\n", ext
);