Release 9.12.
[wine.git] / dlls / wined3d / gl_compat.c
blob451a5034a38659eced2875715783039884ccfe8b
1 /*
2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdio.h>
23 #include "wined3d_private.h"
24 #include "wined3d_gl.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
27 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
29 /* Start GL_ARB_multitexture emulation */
30 static void WINE_GLAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s)
32 if (target != GL_TEXTURE0)
34 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
35 return;
37 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord1f(s);
40 static void WINE_GLAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
42 if (target != GL_TEXTURE0)
44 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
45 return;
47 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord1fv(v);
50 static void WINE_GLAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
52 if (target != GL_TEXTURE0)
54 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
55 return;
57 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord2f(s, t);
60 static void WINE_GLAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
62 if (target != GL_TEXTURE0)
64 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
65 return;
67 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord2fv(v);
70 static void WINE_GLAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
72 if (target != GL_TEXTURE0)
74 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
75 return;
77 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord3f(s, t, r);
80 static void WINE_GLAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
82 if (target != GL_TEXTURE0)
84 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
85 return;
87 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord3fv(v);
90 static void WINE_GLAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
92 if (target != GL_TEXTURE0)
94 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
95 return;
97 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord4f(s, t, r, q);
100 static void WINE_GLAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
102 if (target != GL_TEXTURE0)
104 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
105 return;
107 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord4fv(v);
110 static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v)
112 if (target != GL_TEXTURE0)
114 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
115 return;
117 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord2sv(v);
120 static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v)
122 if (target != GL_TEXTURE0)
124 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
125 return;
127 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord4sv(v);
130 static void WINE_GLAPI wine_glActiveTexture(GLenum texture)
132 if(texture != GL_TEXTURE0) {
133 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
134 return;
138 static void WINE_GLAPI wine_glClientActiveTextureARB(GLenum texture) {
139 if(texture != GL_TEXTURE0) {
140 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
141 return;
145 static void (WINE_GLAPI *old_multitex_glGetIntegerv) (GLenum pname, GLint* params) = NULL;
146 static void WINE_GLAPI wine_glGetIntegerv(GLenum pname, GLint* params) {
147 switch(pname) {
148 case GL_ACTIVE_TEXTURE: *params = 0; break;
149 case GL_MAX_TEXTURE_UNITS_ARB: *params = 1; break;
150 default: old_multitex_glGetIntegerv(pname, params);
154 static void (WINE_GLAPI *old_multitex_glGetFloatv) (GLenum pname, GLfloat* params) = NULL;
155 static void WINE_GLAPI wine_glGetFloatv(GLenum pname, GLfloat* params) {
156 if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f;
157 else old_multitex_glGetFloatv(pname, params);
160 static void (WINE_GLAPI *old_multitex_glGetDoublev) (GLenum pname, GLdouble* params) = NULL;
161 static void WINE_GLAPI wine_glGetDoublev(GLenum pname, GLdouble* params) {
162 if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
163 else old_multitex_glGetDoublev(pname, params);
166 /* Start GL_EXT_fogcoord emulation */
167 static void (WINE_GLAPI *old_fogcoord_glEnable)(GLenum cap);
168 static void WINE_GLAPI wine_glEnable(GLenum cap)
170 if (cap == GL_FOG)
172 struct wined3d_context_gl *ctx = wined3d_context_gl_get_current();
174 ctx->fog_enabled = 1;
175 if (ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT)
176 return;
178 old_fogcoord_glEnable(cap);
181 static void (WINE_GLAPI *old_fogcoord_glDisable)(GLenum cap);
182 static void WINE_GLAPI wine_glDisable(GLenum cap)
184 if (cap == GL_FOG)
186 struct wined3d_context_gl *ctx = wined3d_context_gl_get_current();
188 ctx->fog_enabled = 0;
189 if (ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT)
190 return;
192 old_fogcoord_glDisable(cap);
195 static void (WINE_GLAPI *old_fogcoord_glFogi)(GLenum pname, GLint param);
196 static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param)
198 struct wined3d_context_gl *ctx = wined3d_context_gl_get_current();
200 if (pname == GL_FOG_COORDINATE_SOURCE_EXT)
202 ctx->gl_fog_source = param;
203 if (param == GL_FRAGMENT_DEPTH_EXT)
205 if (ctx->fog_enabled)
206 old_fogcoord_glEnable(GL_FOG);
208 else
210 WARN_(d3d_perf)("Fog coordinates activated, but not supported. Using slow emulation.\n");
211 old_fogcoord_glDisable(GL_FOG);
214 else
216 if (pname == GL_FOG_START)
217 ctx->fog_start = (float)param;
218 else if (pname == GL_FOG_END)
219 ctx->fog_end = (float)param;
220 old_fogcoord_glFogi(pname, param);
224 static void (WINE_GLAPI *old_fogcoord_glFogiv)(GLenum pname, const GLint *param);
225 static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param)
227 struct wined3d_context_gl *ctx = wined3d_context_gl_get_current();
229 if (pname == GL_FOG_COORDINATE_SOURCE_EXT)
231 ctx->gl_fog_source = *param;
232 if (*param == GL_FRAGMENT_DEPTH_EXT)
234 if (ctx->fog_enabled)
235 old_fogcoord_glEnable(GL_FOG);
237 else
239 WARN_(d3d_perf)("Fog coordinates activated, but not supported. Using slow emulation.\n");
240 old_fogcoord_glDisable(GL_FOG);
243 else
245 if (pname == GL_FOG_START)
246 ctx->fog_start = (float)*param;
247 else if (pname == GL_FOG_END)
248 ctx->fog_end = (float)*param;
249 old_fogcoord_glFogiv(pname, param);
253 static void (WINE_GLAPI *old_fogcoord_glFogf)(GLenum pname, GLfloat param);
254 static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param)
256 struct wined3d_context_gl *ctx = wined3d_context_gl_get_current();
258 if (pname == GL_FOG_COORDINATE_SOURCE_EXT)
260 ctx->gl_fog_source = (GLint)param;
261 if (param == GL_FRAGMENT_DEPTH_EXT)
263 if (ctx->fog_enabled)
264 old_fogcoord_glEnable(GL_FOG);
266 else
268 WARN_(d3d_perf)("Fog coordinates activated, but not supported. Using slow emulation.\n");
269 old_fogcoord_glDisable(GL_FOG);
272 else
274 if (pname == GL_FOG_START)
275 ctx->fog_start = param;
276 else if (pname == GL_FOG_END)
277 ctx->fog_end = param;
278 old_fogcoord_glFogf(pname, param);
282 static void (WINE_GLAPI *old_fogcoord_glFogfv)(GLenum pname, const GLfloat *param);
283 static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param)
285 struct wined3d_context_gl *ctx = wined3d_context_gl_get_current();
287 if (pname == GL_FOG_COORDINATE_SOURCE_EXT)
289 ctx->gl_fog_source = (GLint)*param;
290 if (*param == GL_FRAGMENT_DEPTH_EXT)
292 if (ctx->fog_enabled)
293 old_fogcoord_glEnable(GL_FOG);
295 else
297 WARN_(d3d_perf)("Fog coordinates activated, but not supported. Using slow emulation.\n");
298 old_fogcoord_glDisable(GL_FOG);
301 else
303 if (pname == GL_FOG_COLOR)
305 ctx->fog_colour[0] = param[0];
306 ctx->fog_colour[1] = param[1];
307 ctx->fog_colour[2] = param[2];
308 ctx->fog_colour[3] = param[3];
310 else if (pname == GL_FOG_START)
312 ctx->fog_start = *param;
314 else if (pname == GL_FOG_END)
316 ctx->fog_end = *param;
318 old_fogcoord_glFogfv(pname, param);
322 static void (WINE_GLAPI *old_fogcoord_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
323 static void (WINE_GLAPI *old_fogcoord_glColor4f)(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
325 static void WINE_GLAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
327 const struct wined3d_context_gl *ctx_gl = wined3d_context_gl_get_current();
329 /* This can be called from draw_test_quad() and at that point there is no
330 * wined3d_context current. */
331 if (!ctx_gl)
333 old_fogcoord_glVertex4f(x, y, z, w);
334 return;
337 if (ctx_gl->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx_gl->fog_enabled)
339 GLfloat c[4] = {ctx_gl->colour[0], ctx_gl->colour[1], ctx_gl->colour[2], ctx_gl->colour[3]};
340 GLfloat i;
342 i = (ctx_gl->fog_end - ctx_gl->fog_coord_value) / (ctx_gl->fog_end - ctx_gl->fog_start);
343 c[0] = i * c[0] + (1.0f - i) * ctx_gl->fog_colour[0];
344 c[1] = i * c[1] + (1.0f - i) * ctx_gl->fog_colour[1];
345 c[2] = i * c[2] + (1.0f - i) * ctx_gl->fog_colour[2];
347 old_fogcoord_glColor4f(c[0], c[1], c[2], c[3]);
348 old_fogcoord_glVertex4f(x, y, z, w);
350 else
352 old_fogcoord_glVertex4f(x, y, z, w);
356 static void WINE_GLAPI wine_glVertex4fv(const GLfloat *pos) {
357 wine_glVertex4f(pos[0], pos[1], pos[2], pos[3]);
360 static void WINE_GLAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
361 wine_glVertex4f(x, y, z, 1.0f);
364 static void WINE_GLAPI wine_glVertex3fv(const GLfloat *pos) {
365 wine_glVertex4f(pos[0], pos[1], pos[2], 1.0f);
368 static void WINE_GLAPI wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
370 struct wined3d_context_gl *ctx_gl = wined3d_context_gl_get_current();
372 /* This can be called from draw_test_quad() and at that point there is no
373 * wined3d_context current. */
374 if (!ctx_gl)
376 old_fogcoord_glColor4f(r, g, b, a);
377 return;
380 ctx_gl->colour[0] = r;
381 ctx_gl->colour[1] = g;
382 ctx_gl->colour[2] = b;
383 ctx_gl->colour[3] = a;
384 old_fogcoord_glColor4f(r, g, b, a);
387 static void WINE_GLAPI wine_glColor4fv(const GLfloat *c) {
388 wine_glColor4f(c[0], c[1], c[2], c[3]);
391 static void WINE_GLAPI wine_glColor3f(GLfloat r, GLfloat g, GLfloat b) {
392 wine_glColor4f(r, g, b, 1.0f);
395 static void WINE_GLAPI wine_glColor3fv(const GLfloat *c) {
396 wine_glColor4f(c[0], c[1], c[2], 1.0f);
399 static void WINE_GLAPI wine_glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) {
400 wine_glColor4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
403 /* In D3D the fog coord is a UBYTE, so there's no problem with using the
404 * single precision function. */
405 static void WINE_GLAPI wine_glFogCoordfEXT(GLfloat f)
407 struct wined3d_context_gl *ctx = wined3d_context_gl_get_current();
409 ctx->fog_coord_value = f;
411 static void WINE_GLAPI wine_glFogCoorddEXT(GLdouble f) {
412 wine_glFogCoordfEXT((GLfloat) f);
414 static void WINE_GLAPI wine_glFogCoordfvEXT(const GLfloat *f) {
415 wine_glFogCoordfEXT(*f);
417 static void WINE_GLAPI wine_glFogCoorddvEXT(const GLdouble *f) {
418 wine_glFogCoordfEXT((GLfloat) *f);
421 /* End GL_EXT_fog_coord emulation */
423 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext)
425 switch (ext)
427 case ARB_MULTITEXTURE:
428 if (gl_info->supported[ARB_MULTITEXTURE])
429 return;
430 if (gl_info->gl_ops.ext.p_glActiveTexture == wine_glActiveTexture)
432 FIXME("ARB_multitexture emulation hooks already applied.\n");
433 return;
435 TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
436 gl_info->gl_ops.ext.p_glActiveTexture = wine_glActiveTexture;
437 gl_info->gl_ops.ext.p_glClientActiveTextureARB = wine_glClientActiveTextureARB;
438 gl_info->gl_ops.ext.p_glMultiTexCoord1fARB = wine_glMultiTexCoord1fARB;
439 gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB = wine_glMultiTexCoord1fvARB;
440 gl_info->gl_ops.ext.p_glMultiTexCoord2fARB = wine_glMultiTexCoord2fARB;
441 gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB = wine_glMultiTexCoord2fvARB;
442 gl_info->gl_ops.ext.p_glMultiTexCoord3fARB = wine_glMultiTexCoord3fARB;
443 gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB = wine_glMultiTexCoord3fvARB;
444 gl_info->gl_ops.ext.p_glMultiTexCoord4fARB = wine_glMultiTexCoord4fARB;
445 gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB = wine_glMultiTexCoord4fvARB;
446 gl_info->gl_ops.ext.p_glMultiTexCoord2svARB = wine_glMultiTexCoord2svARB;
447 gl_info->gl_ops.ext.p_glMultiTexCoord4svARB = wine_glMultiTexCoord4svARB;
448 old_multitex_glGetIntegerv = gl_info->gl_ops.gl.p_glGetIntegerv;
449 gl_info->gl_ops.gl.p_glGetIntegerv = wine_glGetIntegerv;
450 old_multitex_glGetFloatv = gl_info->gl_ops.gl.p_glGetFloatv;
451 gl_info->gl_ops.gl.p_glGetFloatv = wine_glGetFloatv;
452 old_multitex_glGetDoublev = gl_info->gl_ops.gl.p_glGetDoublev;
453 gl_info->gl_ops.gl.p_glGetDoublev = wine_glGetDoublev;
454 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
455 return;
457 case EXT_FOG_COORD:
458 /* This emulation isn't perfect. There are a number of potential problems, but they should
459 * not matter in practise:
461 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
462 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
463 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
464 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
466 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
467 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
468 * a per-vertex fog too, so the apps shouldn't do that.
470 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
471 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
472 * calculations could affect the already blended in fog color. There's nothing we can do against that,
473 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
474 * with it.
476 if (gl_info->supported[EXT_FOG_COORD])
477 return;
478 if (gl_info->gl_ops.gl.p_glFogi == wine_glFogi)
480 FIXME("EXT_fog_coord emulation hooks already applied.\n");
481 return;
483 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
485 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
486 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
487 * dependent loading for this extension if we ever hit this situation
489 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
491 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
492 FIXME("The fog coord emulation will most likely fail\n");
494 else if (gl_info->supported[ARB_FRAGMENT_SHADER])
496 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
497 FIXME("The fog coord emulation will most likely fail\n");
500 old_fogcoord_glFogi = gl_info->gl_ops.gl.p_glFogi;
501 gl_info->gl_ops.gl.p_glFogi = wine_glFogi;
502 old_fogcoord_glFogiv = gl_info->gl_ops.gl.p_glFogiv;
503 gl_info->gl_ops.gl.p_glFogiv = wine_glFogiv;
504 old_fogcoord_glFogf = gl_info->gl_ops.gl.p_glFogf;
505 gl_info->gl_ops.gl.p_glFogf = wine_glFogf;
506 old_fogcoord_glFogfv = gl_info->gl_ops.gl.p_glFogfv;
507 gl_info->gl_ops.gl.p_glFogfv = wine_glFogfv;
508 old_fogcoord_glEnable = gl_info->p_glEnableWINE;
509 gl_info->p_glEnableWINE = wine_glEnable;
510 old_fogcoord_glDisable = gl_info->p_glDisableWINE;
511 gl_info->p_glDisableWINE = wine_glDisable;
513 old_fogcoord_glVertex4f = gl_info->gl_ops.gl.p_glVertex4f;
514 gl_info->gl_ops.gl.p_glVertex4f = wine_glVertex4f;
515 gl_info->gl_ops.gl.p_glVertex4fv = wine_glVertex4fv;
516 gl_info->gl_ops.gl.p_glVertex3f = wine_glVertex3f;
517 gl_info->gl_ops.gl.p_glVertex3fv = wine_glVertex3fv;
519 old_fogcoord_glColor4f = gl_info->gl_ops.gl.p_glColor4f;
520 gl_info->gl_ops.gl.p_glColor4f = wine_glColor4f;
521 gl_info->gl_ops.gl.p_glColor4fv = wine_glColor4fv;
522 gl_info->gl_ops.gl.p_glColor3f = wine_glColor3f;
523 gl_info->gl_ops.gl.p_glColor3fv = wine_glColor3fv;
524 gl_info->gl_ops.gl.p_glColor4ub = wine_glColor4ub;
526 gl_info->gl_ops.ext.p_glFogCoordfEXT = wine_glFogCoordfEXT;
527 gl_info->gl_ops.ext.p_glFogCoordfvEXT = wine_glFogCoordfvEXT;
528 gl_info->gl_ops.ext.p_glFogCoorddEXT = wine_glFogCoorddEXT;
529 gl_info->gl_ops.ext.p_glFogCoorddvEXT = wine_glFogCoorddvEXT;
530 gl_info->supported[EXT_FOG_COORD] = TRUE;
531 return;
533 default:
534 FIXME("Extension %u emulation not supported.\n", ext);