2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(fps
);
30 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
)
35 TRACE("Destroying swapchain %p.\n", swapchain
);
37 wined3d_unhook_swapchain(swapchain
);
38 wined3d_swapchain_set_gamma_ramp(swapchain
, 0, &swapchain
->orig_gamma
);
40 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
41 * is the last buffer to be destroyed, FindContext() depends on that. */
42 if (swapchain
->front_buffer
)
44 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
45 if (wined3d_texture_decref(swapchain
->front_buffer
))
46 WARN("Something's still holding the front buffer (%p).\n", swapchain
->front_buffer
);
47 swapchain
->front_buffer
= NULL
;
50 if (swapchain
->back_buffers
)
52 i
= swapchain
->state
.desc
.backbuffer_count
;
56 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
57 if (wined3d_texture_decref(swapchain
->back_buffers
[i
]))
58 WARN("Something's still holding back buffer %u (%p).\n", i
, swapchain
->back_buffers
[i
]);
60 heap_free(swapchain
->back_buffers
);
61 swapchain
->back_buffers
= NULL
;
64 /* Restore the screen resolution if we rendered in fullscreen.
65 * This will restore the screen resolution to what it was before creating
66 * the swapchain. In case of d3d8 and d3d9 this will be the original
67 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
68 * sets the resolution before starting up Direct3D, thus orig_width and
69 * orig_height will be equal to the modes in the presentation params. */
70 if (!swapchain
->state
.desc
.windowed
)
72 if (swapchain
->state
.desc
.auto_restore_display_mode
)
74 if (FAILED(hr
= wined3d_set_adapter_display_mode(swapchain
->device
->wined3d
,
75 swapchain
->device
->adapter
->ordinal
, &swapchain
->state
.original_mode
)))
76 ERR("Failed to restore display mode, hr %#x.\n", hr
);
78 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
80 wined3d_swapchain_state_restore_from_fullscreen(&swapchain
->state
,
81 swapchain
->state
.device_window
, &swapchain
->state
.original_window_rect
);
82 wined3d_device_release_focus_window(swapchain
->device
);
87 wined3d_swapchain_state_restore_from_fullscreen(&swapchain
->state
, swapchain
->state
.device_window
, NULL
);
92 static void wined3d_swapchain_gl_destroy_object(void *object
)
94 wined3d_swapchain_gl_destroy_contexts(object
);
97 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
)
99 struct wined3d_cs
*cs
= swapchain_gl
->s
.device
->cs
;
101 wined3d_swapchain_cleanup(&swapchain_gl
->s
);
103 wined3d_cs_destroy_object(cs
, wined3d_swapchain_gl_destroy_object
, swapchain_gl
);
104 wined3d_cs_finish(cs
, WINED3D_CS_QUEUE_DEFAULT
);
106 if (swapchain_gl
->backup_dc
)
108 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain_gl
->backup_wnd
, swapchain_gl
->backup_dc
);
110 wined3d_release_dc(swapchain_gl
->backup_wnd
, swapchain_gl
->backup_dc
);
111 DestroyWindow(swapchain_gl
->backup_wnd
);
115 ULONG CDECL
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
)
117 ULONG refcount
= InterlockedIncrement(&swapchain
->ref
);
119 TRACE("%p increasing refcount to %u.\n", swapchain
, refcount
);
124 ULONG CDECL
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
)
126 ULONG refcount
= InterlockedDecrement(&swapchain
->ref
);
128 TRACE("%p decreasing refcount to %u.\n", swapchain
, refcount
);
132 struct wined3d_device
*device
;
134 wined3d_mutex_lock();
136 device
= swapchain
->device
;
137 if (device
->swapchain_count
&& device
->swapchains
[0] == swapchain
)
138 wined3d_device_uninit_3d(device
);
139 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
141 swapchain
->parent_ops
->wined3d_object_destroyed(swapchain
->parent
);
142 swapchain
->device
->adapter
->adapter_ops
->adapter_destroy_swapchain(swapchain
);
144 wined3d_mutex_unlock();
150 void * CDECL
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
)
152 TRACE("swapchain %p.\n", swapchain
);
154 return swapchain
->parent
;
157 void CDECL
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
)
160 window
= swapchain
->state
.device_window
;
161 if (window
== swapchain
->win_handle
)
164 TRACE("Setting swapchain %p window from %p to %p.\n",
165 swapchain
, swapchain
->win_handle
, window
);
167 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
169 swapchain
->win_handle
= window
;
172 HRESULT CDECL
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
173 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
174 unsigned int swap_interval
, DWORD flags
)
178 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
179 swapchain
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
180 dst_window_override
, swap_interval
, flags
);
183 FIXME("Ignoring flags %#x.\n", flags
);
185 wined3d_mutex_lock();
187 if (!swapchain
->back_buffers
)
189 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
190 wined3d_mutex_unlock();
191 return WINED3DERR_INVALIDCALL
;
196 SetRect(&s
, 0, 0, swapchain
->state
.desc
.backbuffer_width
,
197 swapchain
->state
.desc
.backbuffer_height
);
203 GetClientRect(swapchain
->win_handle
, &d
);
207 wined3d_cs_emit_present(swapchain
->device
->cs
, swapchain
, src_rect
,
208 dst_rect
, dst_window_override
, swap_interval
, flags
);
210 wined3d_mutex_unlock();
215 HRESULT CDECL
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
216 struct wined3d_texture
*dst_texture
, unsigned int sub_resource_idx
)
218 RECT src_rect
, dst_rect
;
220 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain
, dst_texture
, sub_resource_idx
);
222 SetRect(&src_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
, swapchain
->front_buffer
->resource
.height
);
225 if (swapchain
->state
.desc
.windowed
)
227 MapWindowPoints(swapchain
->win_handle
, NULL
, (POINT
*)&dst_rect
, 2);
228 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
229 wine_dbgstr_rect(&dst_rect
));
232 return wined3d_texture_blt(dst_texture
, sub_resource_idx
, &dst_rect
,
233 swapchain
->front_buffer
, 0, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
236 struct wined3d_texture
* CDECL
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
237 UINT back_buffer_idx
)
239 TRACE("swapchain %p, back_buffer_idx %u.\n",
240 swapchain
, back_buffer_idx
);
242 /* Return invalid if there is no backbuffer array, otherwise it will
243 * crash when ddraw is used (there swapchain->back_buffers is always
244 * NULL). We need this because this function is called from
245 * stateblock_init_default_state() to get the default scissorrect
247 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->state
.desc
.backbuffer_count
)
249 WARN("Invalid back buffer index.\n");
250 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
251 * here in wined3d to avoid problems in other libs. */
255 TRACE("Returning back buffer %p.\n", swapchain
->back_buffers
[back_buffer_idx
]);
257 return swapchain
->back_buffers
[back_buffer_idx
];
260 HRESULT CDECL
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
261 struct wined3d_raster_status
*raster_status
)
263 TRACE("swapchain %p, raster_status %p.\n", swapchain
, raster_status
);
265 return wined3d_get_adapter_raster_status(swapchain
->device
->wined3d
,
266 swapchain
->device
->adapter
->ordinal
, raster_status
);
269 struct wined3d_swapchain_state
* CDECL
wined3d_swapchain_get_state(struct wined3d_swapchain
*swapchain
)
271 return &swapchain
->state
;
274 HRESULT CDECL
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
275 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
279 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain
, mode
, rotation
);
281 hr
= wined3d_get_adapter_display_mode(swapchain
->device
->wined3d
,
282 swapchain
->device
->adapter
->ordinal
, mode
, rotation
);
284 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
285 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
290 struct wined3d_device
* CDECL
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
)
292 TRACE("swapchain %p.\n", swapchain
);
294 return swapchain
->device
;
297 void CDECL
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
298 struct wined3d_swapchain_desc
*desc
)
300 TRACE("swapchain %p, desc %p.\n", swapchain
, desc
);
302 *desc
= swapchain
->state
.desc
;
305 HRESULT CDECL
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
306 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
310 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain
, flags
, ramp
);
313 FIXME("Ignoring flags %#x.\n", flags
);
315 dc
= GetDCEx(swapchain
->state
.device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
316 SetDeviceGammaRamp(dc
, (void *)ramp
);
317 ReleaseDC(swapchain
->state
.device_window
, dc
);
322 void CDECL
wined3d_swapchain_set_palette(struct wined3d_swapchain
*swapchain
, struct wined3d_palette
*palette
)
324 TRACE("swapchain %p, palette %p.\n", swapchain
, palette
);
326 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
328 swapchain
->palette
= palette
;
331 HRESULT CDECL
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
332 struct wined3d_gamma_ramp
*ramp
)
336 TRACE("swapchain %p, ramp %p.\n", swapchain
, ramp
);
338 dc
= GetDCEx(swapchain
->state
.device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
339 GetDeviceGammaRamp(dc
, ramp
);
340 ReleaseDC(swapchain
->state
.device_window
, dc
);
345 /* A GL context is provided by the caller */
346 static void swapchain_blit(const struct wined3d_swapchain
*swapchain
,
347 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
349 struct wined3d_texture
*texture
= swapchain
->back_buffers
[0];
350 struct wined3d_device
*device
= swapchain
->device
;
351 enum wined3d_texture_filter_type filter
;
354 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
355 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
357 if ((src_rect
->right
- src_rect
->left
== dst_rect
->right
- dst_rect
->left
358 && src_rect
->bottom
- src_rect
->top
== dst_rect
->bottom
- dst_rect
->top
)
359 || is_complex_fixup(texture
->resource
.format
->color_fixup
))
360 filter
= WINED3D_TEXF_NONE
;
362 filter
= WINED3D_TEXF_LINEAR
;
364 location
= WINED3D_LOCATION_TEXTURE_RGB
;
365 if (texture
->resource
.multisample_type
)
366 location
= WINED3D_LOCATION_RB_RESOLVED
;
368 wined3d_texture_validate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
369 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
, texture
, 0,
370 location
, src_rect
, texture
, 0, WINED3D_LOCATION_DRAWABLE
, dst_rect
, NULL
, filter
);
371 wined3d_texture_invalidate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
374 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain
*swapchain
,
375 struct wined3d_context_gl
*context_gl
, unsigned int swap_interval
)
377 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
379 swap_interval
= swap_interval
<= 4 ? swap_interval
: 1;
380 if (swapchain
->swap_interval
== swap_interval
)
383 swapchain
->swap_interval
= swap_interval
;
385 if (!gl_info
->supported
[WGL_EXT_SWAP_CONTROL
])
388 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval
)))
390 ERR("Failed to set swap interval %u for context %p, last error %#x.\n",
391 swap_interval
, context_gl
, GetLastError());
395 /* Context activation is done by the caller. */
396 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context
*context
)
398 struct wined3d_texture_sub_resource
*sub_resource
;
399 struct wined3d_texture_gl
*texture
, *texture_prev
;
400 struct gl_texture tex0
;
404 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
406 if (swapchain
->state
.desc
.backbuffer_count
< 2 || !swapchain
->render_to_fbo
)
409 texture_prev
= wined3d_texture_gl(swapchain
->back_buffers
[0]);
411 /* Back buffer 0 is already in the draw binding. */
412 tex0
= texture_prev
->texture_rgb
;
413 rb0
= texture_prev
->rb_multisample
;
414 locations0
= texture_prev
->t
.sub_resources
[0].locations
;
416 for (i
= 1; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
418 texture
= wined3d_texture_gl(swapchain
->back_buffers
[i
]);
419 sub_resource
= &texture
->t
.sub_resources
[0];
421 if (!(sub_resource
->locations
& supported_locations
))
422 wined3d_texture_load_location(&texture
->t
, 0, context
, texture
->t
.resource
.draw_binding
);
424 texture_prev
->texture_rgb
= texture
->texture_rgb
;
425 texture_prev
->rb_multisample
= texture
->rb_multisample
;
427 wined3d_texture_validate_location(&texture_prev
->t
, 0, sub_resource
->locations
& supported_locations
);
428 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(sub_resource
->locations
& supported_locations
));
430 texture_prev
= texture
;
433 texture_prev
->texture_rgb
= tex0
;
434 texture_prev
->rb_multisample
= rb0
;
436 wined3d_texture_validate_location(&texture_prev
->t
, 0, locations0
& supported_locations
);
437 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(locations0
& supported_locations
));
439 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
442 static void swapchain_gl_present(struct wined3d_swapchain
*swapchain
,
443 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
445 struct wined3d_swapchain_gl
*swapchain_gl
= wined3d_swapchain_gl(swapchain
);
446 const struct wined3d_swapchain_desc
*desc
= &swapchain
->state
.desc
;
447 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
448 const struct wined3d_fb_state
*fb
= &swapchain
->device
->cs
->fb
;
449 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
450 struct wined3d_texture
*logo_texture
, *cursor_texture
;
451 const struct wined3d_gl_info
*gl_info
;
452 struct wined3d_context_gl
*context_gl
;
453 struct wined3d_context
*context
;
456 context
= context_acquire(swapchain
->device
, swapchain
->front_buffer
, 0);
457 context_gl
= wined3d_context_gl(context
);
458 if (!context_gl
->valid
)
460 context_release(context
);
461 WARN("Invalid context, skipping present.\n");
465 gl_info
= context_gl
->gl_info
;
467 swapchain_gl_set_swap_interval(swapchain
, context_gl
, swap_interval
);
469 if ((logo_texture
= swapchain
->device
->logo_texture
))
471 RECT rect
= {0, 0, logo_texture
->resource
.width
, logo_texture
->resource
.height
};
473 /* Blit the logo into the upper left corner of the drawable. */
474 wined3d_texture_blt(back_buffer
, 0, &rect
, logo_texture
, 0, &rect
,
475 WINED3D_BLT_SRC_CKEY
, NULL
, WINED3D_TEXF_POINT
);
478 if ((cursor_texture
= swapchain
->device
->cursor_texture
)
479 && swapchain
->device
->bCursorVisible
&& !swapchain
->device
->hardwareCursor
)
483 swapchain
->device
->xScreenSpace
- swapchain
->device
->xHotSpot
,
484 swapchain
->device
->yScreenSpace
- swapchain
->device
->yHotSpot
,
485 swapchain
->device
->xScreenSpace
+ swapchain
->device
->cursorWidth
- swapchain
->device
->xHotSpot
,
486 swapchain
->device
->yScreenSpace
+ swapchain
->device
->cursorHeight
- swapchain
->device
->yHotSpot
,
490 0, 0, cursor_texture
->resource
.width
, cursor_texture
->resource
.height
492 const RECT clip_rect
= {0, 0, back_buffer
->resource
.width
, back_buffer
->resource
.height
};
494 TRACE("Rendering the software cursor.\n");
497 MapWindowPoints(NULL
, swapchain
->win_handle
, (POINT
*)&dst_rect
, 2);
498 if (wined3d_clip_blit(&clip_rect
, &dst_rect
, &src_rect
))
499 wined3d_texture_blt(back_buffer
, 0, &dst_rect
, cursor_texture
, 0,
500 &src_rect
, WINED3D_BLT_ALPHA_TEST
, NULL
, WINED3D_TEXF_POINT
);
503 TRACE("Presenting DC %p.\n", context_gl
->dc
);
505 if (!(render_to_fbo
= swapchain
->render_to_fbo
)
506 && (src_rect
->left
|| src_rect
->top
507 || src_rect
->right
!= desc
->backbuffer_width
508 || src_rect
->bottom
!= desc
->backbuffer_height
509 || dst_rect
->left
|| dst_rect
->top
510 || dst_rect
->right
!= desc
->backbuffer_width
511 || dst_rect
->bottom
!= desc
->backbuffer_height
))
512 render_to_fbo
= TRUE
;
514 /* Rendering to a window of different size, presenting partial rectangles,
515 * or rendering to a different window needs help from FBO_blit or a textured
516 * draw. Render the swapchain to a FBO in the future.
518 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
519 * all these issues - this fails if the window is smaller than the backbuffer.
521 if (!swapchain
->render_to_fbo
&& render_to_fbo
&& wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
523 wined3d_texture_load_location(back_buffer
, 0, context
, WINED3D_LOCATION_TEXTURE_RGB
);
524 wined3d_texture_invalidate_location(back_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
525 swapchain
->render_to_fbo
= TRUE
;
526 swapchain_update_draw_bindings(swapchain
);
530 wined3d_texture_load_location(back_buffer
, 0, context
, back_buffer
->resource
.draw_binding
);
533 if (swapchain
->render_to_fbo
)
534 swapchain_blit(swapchain
, context
, src_rect
, dst_rect
);
536 if (swapchain_gl
->context_count
> 1)
537 gl_info
->gl_ops
.gl
.p_glFinish();
539 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
540 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers(context_gl
->dc
);
542 wined3d_swapchain_gl_rotate(swapchain
, context
);
544 TRACE("SwapBuffers called, Starting new frame\n");
548 DWORD time
= GetTickCount();
551 /* every 1.5 seconds */
552 if (time
- swapchain
->prev_time
> 1500)
554 TRACE_(fps
)("%p @ approx %.2ffps\n",
555 swapchain
, 1000.0 * swapchain
->frames
/ (time
- swapchain
->prev_time
));
556 swapchain
->prev_time
= time
;
557 swapchain
->frames
= 0;
561 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
562 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
563 /* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
564 * and INTEXTURE copies can keep their old content if they have any defined content.
565 * If the swapeffect is COPY, the content remains the same.
567 * The FLIP swap effect is not implemented yet. We could mark WINED3D_LOCATION_DRAWABLE
568 * up to date and hope WGL flipped front and back buffers and read this data into
569 * the FBO. Don't bother about this for now. */
570 if (desc
->swap_effect
== WINED3D_SWAP_EFFECT_DISCARD
571 || desc
->swap_effect
== WINED3D_SWAP_EFFECT_FLIP_DISCARD
)
572 wined3d_texture_validate_location(swapchain
->back_buffers
[desc
->backbuffer_count
- 1],
573 0, WINED3D_LOCATION_DISCARDED
);
575 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
577 struct wined3d_texture
*ds
= texture_from_resource(dsv
->resource
);
579 if ((desc
->flags
& WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL
580 || ds
->flags
& WINED3D_TEXTURE_DISCARD
))
581 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
584 context_release(context
);
587 static void swapchain_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
589 struct wined3d_texture
*front_buffer
= swapchain
->front_buffer
;
590 struct wined3d_context
*context
;
592 context
= context_acquire(swapchain
->device
, front_buffer
, 0);
593 wined3d_texture_load_location(front_buffer
, 0, context
, front_buffer
->resource
.draw_binding
);
594 context_release(context
);
595 SetRectEmpty(&swapchain
->front_buffer_update
);
598 static const struct wined3d_swapchain_ops swapchain_gl_ops
=
600 swapchain_gl_present
,
601 swapchain_frontbuffer_updated
,
604 static void swapchain_vk_present(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
605 const RECT
*dst_rect
, unsigned int swap_interval
, uint32_t flags
)
607 FIXME("Not implemented.\n");
610 static const struct wined3d_swapchain_ops swapchain_vk_ops
=
612 swapchain_vk_present
,
613 swapchain_frontbuffer_updated
,
616 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
618 struct wined3d_dc_info
*front
;
619 POINT offset
= {0, 0};
624 TRACE("swapchain %p.\n", swapchain
);
626 front
= &swapchain
->front_buffer
->dc_info
[0];
627 if (swapchain
->palette
)
628 wined3d_palette_apply_to_dc(swapchain
->palette
, front
->dc
);
630 if (swapchain
->front_buffer
->resource
.map_count
)
631 ERR("Trying to blit a mapped surface.\n");
633 TRACE("Copying surface %p to screen.\n", front
);
636 window
= swapchain
->win_handle
;
637 dst_dc
= GetDCEx(window
, 0, DCX_CLIPSIBLINGS
| DCX_CACHE
);
639 /* Front buffer coordinates are screen coordinates. Map them to the
640 * destination window if not fullscreened. */
641 if (swapchain
->state
.desc
.windowed
)
642 ClientToScreen(window
, &offset
);
644 TRACE("offset %s.\n", wine_dbgstr_point(&offset
));
646 SetRect(&draw_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
,
647 swapchain
->front_buffer
->resource
.height
);
648 IntersectRect(&draw_rect
, &draw_rect
, &swapchain
->front_buffer_update
);
650 BitBlt(dst_dc
, draw_rect
.left
- offset
.x
, draw_rect
.top
- offset
.y
,
651 draw_rect
.right
- draw_rect
.left
, draw_rect
.bottom
- draw_rect
.top
,
652 src_dc
, draw_rect
.left
, draw_rect
.top
, SRCCOPY
);
653 ReleaseDC(window
, dst_dc
);
655 SetRectEmpty(&swapchain
->front_buffer_update
);
658 static void swapchain_gdi_present(struct wined3d_swapchain
*swapchain
,
659 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
661 struct wined3d_dc_info
*front
, *back
;
666 front
= &swapchain
->front_buffer
->dc_info
[0];
667 back
= &swapchain
->back_buffers
[0]->dc_info
[0];
669 /* Flip the surface data. */
671 bitmap
= front
->bitmap
;
672 data
= swapchain
->front_buffer
->resource
.heap_memory
;
674 front
->dc
= back
->dc
;
675 front
->bitmap
= back
->bitmap
;
676 swapchain
->front_buffer
->resource
.heap_memory
= swapchain
->back_buffers
[0]->resource
.heap_memory
;
679 back
->bitmap
= bitmap
;
680 swapchain
->back_buffers
[0]->resource
.heap_memory
= data
;
685 static LONG prev_time
, frames
;
686 DWORD time
= GetTickCount();
690 /* every 1.5 seconds */
691 if (time
- prev_time
> 1500)
693 TRACE_(fps
)("@ approx %.2ffps\n", 1000.0 * frames
/ (time
- prev_time
));
699 SetRect(&swapchain
->front_buffer_update
, 0, 0,
700 swapchain
->front_buffer
->resource
.width
,
701 swapchain
->front_buffer
->resource
.height
);
702 swapchain_gdi_frontbuffer_updated(swapchain
);
705 static const struct wined3d_swapchain_ops swapchain_no3d_ops
=
707 swapchain_gdi_present
,
708 swapchain_gdi_frontbuffer_updated
,
711 static void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
)
713 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
716 if (!swapchain
->state
.desc
.backbuffer_count
)
718 TRACE("Single buffered rendering.\n");
719 swapchain
->render_to_fbo
= FALSE
;
723 TRACE("Rendering to FBO.\n");
724 swapchain
->render_to_fbo
= TRUE
;
727 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain
*swapchain
,
728 enum wined3d_format_id format_id
, enum wined3d_multisample_type
*type
, DWORD
*quality
)
730 const struct wined3d_adapter
*adapter
;
731 const struct wined3d_gl_info
*gl_info
;
732 const struct wined3d_format
*format
;
733 enum wined3d_multisample_type t
;
735 if (wined3d_settings
.sample_count
== ~0u)
738 adapter
= swapchain
->device
->adapter
;
739 gl_info
= &adapter
->gl_info
;
740 if (!(format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
)))
743 if ((t
= min(wined3d_settings
.sample_count
, gl_info
->limits
.samples
)))
744 while (!(format
->multisample_types
& 1u << (t
- 1)))
746 TRACE("Using sample count %u.\n", t
);
751 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
, const struct wined3d_device
*device
)
753 /* Subtract 1 for the implicit OpenGL latency. */
754 swapchain
->max_frame_latency
= device
->max_frame_latency
>= 2 ? device
->max_frame_latency
- 1 : 1;
757 static enum wined3d_format_id
adapter_format_from_backbuffer_format(const struct wined3d_adapter
*adapter
,
758 enum wined3d_format_id format_id
)
760 const struct wined3d_format
*backbuffer_format
;
762 backbuffer_format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
763 return pixelformat_for_depth(backbuffer_format
->byte_count
* CHAR_BIT
);
766 static HRESULT
wined3d_swapchain_state_init(struct wined3d_swapchain_state
*state
,
767 const struct wined3d_swapchain_desc
*desc
, HWND window
,
768 struct wined3d
*wined3d
, unsigned int adapter_idx
)
774 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &state
->original_mode
, NULL
)))
776 ERR("Failed to get current display mode, hr %#x.\n", hr
);
782 if (desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
784 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
786 state
->d3d_mode
.width
= desc
->backbuffer_width
;
787 state
->d3d_mode
.height
= desc
->backbuffer_height
;
788 state
->d3d_mode
.format_id
= adapter_format_from_backbuffer_format(adapter
, desc
->backbuffer_format
);
789 state
->d3d_mode
.refresh_rate
= desc
->refresh_rate
;
790 state
->d3d_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
794 state
->d3d_mode
= state
->original_mode
;
798 GetWindowRect(window
, &state
->original_window_rect
);
799 state
->device_window
= window
;
804 static HRESULT
wined3d_swapchain_init(struct wined3d_swapchain
*swapchain
, struct wined3d_device
*device
,
805 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
806 const struct wined3d_swapchain_ops
*swapchain_ops
)
808 const struct wined3d_adapter
*adapter
= device
->adapter
;
809 struct wined3d_resource_desc texture_desc
;
810 BOOL displaymode_set
= FALSE
;
811 DWORD texture_flags
= 0;
817 wined3d_mutex_lock();
819 if (desc
->backbuffer_count
> 1)
821 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
822 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
825 if (desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
826 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
827 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
828 FIXME("Unimplemented swap effect %#x.\n", desc
->swap_effect
);
830 window
= desc
->device_window
? desc
->device_window
: device
->create_parms
.focus_window
;
831 if (FAILED(hr
= wined3d_swapchain_state_init(&swapchain
->state
, desc
, window
, device
->wined3d
, adapter
->ordinal
)))
834 swapchain
->swapchain_ops
= swapchain_ops
;
835 swapchain
->device
= device
;
836 swapchain
->parent
= parent
;
837 swapchain
->parent_ops
= parent_ops
;
839 swapchain
->win_handle
= window
;
840 swapchain
->swap_interval
= WINED3D_SWAP_INTERVAL_DEFAULT
;
841 swapchain_set_max_frame_latency(swapchain
, device
);
843 GetClientRect(window
, &client_rect
);
846 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect
));
848 if (!desc
->backbuffer_width
)
850 desc
->backbuffer_width
= client_rect
.right
? client_rect
.right
: 8;
851 TRACE("Updating width to %u.\n", desc
->backbuffer_width
);
853 if (!desc
->backbuffer_height
)
855 desc
->backbuffer_height
= client_rect
.bottom
? client_rect
.bottom
: 8;
856 TRACE("Updating height to %u.\n", desc
->backbuffer_height
);
859 if (desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
)
861 desc
->backbuffer_format
= swapchain
->state
.original_mode
.format_id
;
862 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain
->state
.original_mode
.format_id
));
867 wined3d_swapchain_state_setup_fullscreen(&swapchain
->state
,
868 window
, desc
->backbuffer_width
, desc
->backbuffer_height
);
870 swapchain
->state
.desc
= *desc
;
871 wined3d_swapchain_apply_sample_count_override(swapchain
, swapchain
->state
.desc
.backbuffer_format
,
872 &swapchain
->state
.desc
.multisample_type
, &swapchain
->state
.desc
.multisample_quality
);
873 swapchain_update_render_to_fbo(swapchain
);
875 TRACE("Creating front buffer.\n");
877 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
878 texture_desc
.format
= swapchain
->state
.desc
.backbuffer_format
;
879 texture_desc
.multisample_type
= swapchain
->state
.desc
.multisample_type
;
880 texture_desc
.multisample_quality
= swapchain
->state
.desc
.multisample_quality
;
881 texture_desc
.usage
= 0;
882 if (device
->wined3d
->flags
& WINED3D_NO3D
)
883 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
884 texture_desc
.bind_flags
= 0;
885 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
886 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
887 texture_desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
888 texture_desc
.width
= swapchain
->state
.desc
.backbuffer_width
;
889 texture_desc
.height
= swapchain
->state
.desc
.backbuffer_height
;
890 texture_desc
.depth
= 1;
891 texture_desc
.size
= 0;
893 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
894 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
896 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
897 parent
, &texture_desc
, texture_flags
, &swapchain
->front_buffer
)))
899 WARN("Failed to create front buffer, hr %#x.\n", hr
);
903 wined3d_texture_set_swapchain(swapchain
->front_buffer
, swapchain
);
904 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
906 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
907 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
910 /* MSDN says we're only allowed a single fullscreen swapchain per device,
911 * so we should really check to see if there is a fullscreen swapchain
912 * already. Does a single head count as full screen? */
913 if (!desc
->windowed
&& desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
915 /* Change the display settings */
916 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
,
917 adapter
->ordinal
, &swapchain
->state
.d3d_mode
)))
919 WARN("Failed to set display mode, hr %#x.\n", hr
);
922 displaymode_set
= TRUE
;
925 if (swapchain
->state
.desc
.backbuffer_count
> 0)
927 if (!(swapchain
->back_buffers
= heap_calloc(swapchain
->state
.desc
.backbuffer_count
,
928 sizeof(*swapchain
->back_buffers
))))
930 ERR("Failed to allocate backbuffer array memory.\n");
935 texture_desc
.bind_flags
= swapchain
->state
.desc
.backbuffer_bind_flags
;
936 texture_desc
.usage
= 0;
937 if (device
->wined3d
->flags
& WINED3D_NO3D
)
938 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
939 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
941 TRACE("Creating back buffer %u.\n", i
);
942 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
943 parent
, &texture_desc
, texture_flags
, &swapchain
->back_buffers
[i
])))
945 WARN("Failed to create back buffer %u, hr %#x.\n", i
, hr
);
946 swapchain
->state
.desc
.backbuffer_count
= i
;
949 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], swapchain
);
953 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
954 if (desc
->enable_auto_depth_stencil
)
956 TRACE("Creating depth/stencil buffer.\n");
957 if (!device
->auto_depth_stencil_view
)
959 struct wined3d_view_desc desc
;
960 struct wined3d_texture
*ds
;
962 texture_desc
.format
= swapchain
->state
.desc
.auto_depth_stencil_format
;
963 texture_desc
.usage
= 0;
964 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
965 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
967 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
968 device
->device_parent
, &texture_desc
, 0, &ds
)))
970 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
974 desc
.format_id
= ds
->resource
.format
->id
;
976 desc
.u
.texture
.level_idx
= 0;
977 desc
.u
.texture
.level_count
= 1;
978 desc
.u
.texture
.layer_idx
= 0;
979 desc
.u
.texture
.layer_count
= 1;
980 hr
= wined3d_rendertarget_view_create(&desc
, &ds
->resource
, NULL
, &wined3d_null_parent_ops
,
981 &device
->auto_depth_stencil_view
);
982 wined3d_texture_decref(ds
);
985 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
991 wined3d_swapchain_get_gamma_ramp(swapchain
, &swapchain
->orig_gamma
);
993 wined3d_mutex_unlock();
1000 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1001 adapter
->ordinal
, &swapchain
->state
.original_mode
)))
1002 ERR("Failed to restore display mode.\n");
1006 if (swapchain
->back_buffers
)
1008 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1010 if (swapchain
->back_buffers
[i
])
1012 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
1013 wined3d_texture_decref(swapchain
->back_buffers
[i
]);
1016 heap_free(swapchain
->back_buffers
);
1019 if (swapchain
->front_buffer
)
1021 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
1022 wined3d_texture_decref(swapchain
->front_buffer
);
1025 wined3d_mutex_unlock();
1030 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
, struct wined3d_device
*device
,
1031 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1033 TRACE("swapchain_no3d %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1034 swapchain_no3d
, device
, desc
, parent
, parent_ops
);
1036 return wined3d_swapchain_init(swapchain_no3d
, device
, desc
, parent
, parent_ops
, &swapchain_no3d_ops
);
1039 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
, struct wined3d_device
*device
,
1040 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1044 TRACE("swapchain_gl %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1045 swapchain_gl
, device
, desc
, parent
, parent_ops
);
1047 if (FAILED(hr
= wined3d_swapchain_init(&swapchain_gl
->s
, device
, desc
, parent
, parent_ops
, &swapchain_gl_ops
)))
1049 /* Cleanup any context that may have been created for the swapchain. */
1050 wined3d_cs_destroy_object(device
->cs
, wined3d_swapchain_gl_destroy_object
, swapchain_gl
);
1051 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1057 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain
*swapchain_vk
, struct wined3d_device
*device
,
1058 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1060 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1061 swapchain_vk
, device
, desc
, parent
, parent_ops
);
1063 return wined3d_swapchain_init(swapchain_vk
, device
, desc
, parent
, parent_ops
, &swapchain_vk_ops
);
1066 HRESULT CDECL
wined3d_swapchain_create(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
1067 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1069 struct wined3d_swapchain
*object
;
1072 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_create_swapchain(device
,
1073 desc
, parent
, parent_ops
, &object
)))
1076 if (desc
->flags
& WINED3D_SWAPCHAIN_HOOK
)
1077 wined3d_hook_swapchain(object
);
1079 if (desc
->flags
& WINED3D_SWAPCHAIN_IMPLICIT
)
1081 wined3d_mutex_lock();
1082 if (FAILED(hr
= wined3d_device_set_implicit_swapchain(device
, object
)))
1084 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1085 device
->adapter
->adapter_ops
->adapter_destroy_swapchain(object
);
1086 wined3d_mutex_unlock();
1089 wined3d_mutex_unlock();
1092 *swapchain
= object
;
1097 static struct wined3d_context_gl
*wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl
*swapchain_gl
)
1099 struct wined3d_device
*device
= swapchain_gl
->s
.device
;
1100 struct wined3d_context_gl
*context_gl
;
1102 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain_gl
, GetCurrentThreadId());
1104 wined3d_from_cs(device
->cs
);
1106 if (!(context_gl
= heap_alloc_zero(sizeof(*context_gl
))))
1108 ERR("Failed to allocate context memory.\n");
1112 if (FAILED(wined3d_context_gl_init(context_gl
, swapchain_gl
)))
1114 WARN("Failed to initialise context.\n");
1115 heap_free(context_gl
);
1119 if (!device_context_add(device
, &context_gl
->c
))
1121 ERR("Failed to add the newly created context to the context list.\n");
1122 wined3d_context_gl_destroy(context_gl
);
1126 TRACE("Created context %p.\n", context_gl
);
1128 context_release(&context_gl
->c
);
1130 if (!wined3d_array_reserve((void **)&swapchain_gl
->contexts
, &swapchain_gl
->contexts_size
,
1131 swapchain_gl
->context_count
+ 1, sizeof(*swapchain_gl
->contexts
)))
1133 ERR("Failed to allocate new context array memory.\n");
1134 wined3d_context_gl_destroy(context_gl
);
1137 swapchain_gl
->contexts
[swapchain_gl
->context_count
++] = context_gl
;
1142 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
)
1146 for (i
= 0; i
< swapchain_gl
->context_count
; ++i
)
1148 wined3d_context_gl_destroy(swapchain_gl
->contexts
[i
]);
1150 heap_free(swapchain_gl
->contexts
);
1151 swapchain_gl
->contexts_size
= 0;
1152 swapchain_gl
->context_count
= 0;
1153 swapchain_gl
->contexts
= NULL
;
1156 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
)
1158 DWORD tid
= GetCurrentThreadId();
1161 for (i
= 0; i
< swapchain_gl
->context_count
; ++i
)
1163 if (swapchain_gl
->contexts
[i
]->tid
== tid
)
1164 return swapchain_gl
->contexts
[i
];
1167 /* Create a new context for the thread. */
1168 return wined3d_swapchain_gl_create_context(swapchain_gl
);
1171 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
)
1173 if (!swapchain_gl
->backup_dc
)
1175 TRACE("Creating the backup window for swapchain %p.\n", swapchain_gl
);
1177 if (!(swapchain_gl
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
1178 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
1180 ERR("Failed to create a window.\n");
1184 if (!(swapchain_gl
->backup_dc
= GetDC(swapchain_gl
->backup_wnd
)))
1186 ERR("Failed to get a DC.\n");
1187 DestroyWindow(swapchain_gl
->backup_wnd
);
1188 swapchain_gl
->backup_wnd
= NULL
;
1193 return swapchain_gl
->backup_dc
;
1196 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
)
1200 wined3d_resource_update_draw_binding(&swapchain
->front_buffer
->resource
);
1202 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1204 wined3d_resource_update_draw_binding(&swapchain
->back_buffers
[i
]->resource
);
1208 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
)
1210 struct wined3d_device
*device
= swapchain
->device
;
1211 HWND window
= swapchain
->state
.device_window
;
1212 unsigned int screensaver_active
;
1213 BOOL focus_messages
, filter
;
1215 /* This code is not protected by the wined3d mutex, so it may run while
1216 * wined3d_device_reset is active. Testing on Windows shows that changing
1217 * focus during resets and resetting during focus change events causes
1218 * the application to crash with an invalid memory access. */
1220 if (!(focus_messages
= device
->wined3d
->flags
& WINED3D_FOCUS_MESSAGES
))
1221 filter
= wined3d_filter_messages(window
, TRUE
);
1225 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
1226 if ((device
->restore_screensaver
= !!screensaver_active
))
1227 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
1229 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
))
1231 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1232 * the window but leaves the size untouched, d3d9 sets the size on an
1233 * invisible window, generates messages but doesn't change the window
1234 * properties. The implementation follows d3d9.
1236 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1237 * resume drawing after a focus loss. */
1238 SetWindowPos(window
, NULL
, 0, 0, swapchain
->state
.desc
.backbuffer_width
,
1239 swapchain
->state
.desc
.backbuffer_height
, SWP_NOACTIVATE
| SWP_NOZORDER
);
1242 if (device
->wined3d
->flags
& WINED3D_RESTORE_MODE_ON_ACTIVATE
)
1244 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1245 device
->adapter
->ordinal
, &swapchain
->state
.d3d_mode
)))
1246 ERR("Failed to set display mode.\n");
1249 if (swapchain
== device
->swapchains
[0])
1250 device
->device_parent
->ops
->activate(device
->device_parent
, TRUE
);
1254 if (device
->restore_screensaver
)
1256 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
1257 device
->restore_screensaver
= FALSE
;
1260 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1261 device
->adapter
->ordinal
, NULL
)))
1262 ERR("Failed to set display mode.\n");
1264 swapchain
->reapply_mode
= TRUE
;
1266 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1267 * during window minimization. Do our housekeeping now, as the device may not exist after
1268 * the ShowWindow call.
1270 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1271 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1272 * we'll have to control this via a create flag. Note that the device and swapchain are not
1273 * safe to access after the ShowWindow call. */
1274 if (swapchain
== device
->swapchains
[0])
1275 device
->device_parent
->ops
->activate(device
->device_parent
, FALSE
);
1277 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
) && IsWindowVisible(window
))
1278 ShowWindow(window
, SW_MINIMIZE
);
1281 if (!focus_messages
)
1282 wined3d_filter_messages(window
, filter
);
1285 HRESULT CDECL
wined3d_swapchain_resize_buffers(struct wined3d_swapchain
*swapchain
, unsigned int buffer_count
,
1286 unsigned int width
, unsigned int height
, enum wined3d_format_id format_id
,
1287 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
)
1289 struct wined3d_swapchain_desc
*desc
= &swapchain
->state
.desc
;
1290 BOOL update_desc
= FALSE
;
1292 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1293 "multisample_type %#x, multisample_quality %#x.\n",
1294 swapchain
, buffer_count
, width
, height
, debug_d3dformat(format_id
),
1295 multisample_type
, multisample_quality
);
1297 wined3d_swapchain_apply_sample_count_override(swapchain
, format_id
, &multisample_type
, &multisample_quality
);
1299 if (buffer_count
&& buffer_count
!= desc
->backbuffer_count
)
1300 FIXME("Cannot change the back buffer count yet.\n");
1302 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1304 if (!width
|| !height
)
1306 /* The application is requesting that either the swapchain width or
1307 * height be set to the corresponding dimension in the window's
1312 if (!desc
->windowed
)
1313 return WINED3DERR_INVALIDCALL
;
1315 if (!GetClientRect(swapchain
->state
.device_window
, &client_rect
))
1317 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
1318 return WINED3DERR_INVALIDCALL
;
1322 width
= client_rect
.right
;
1325 height
= client_rect
.bottom
;
1328 if (width
!= desc
->backbuffer_width
|| height
!= desc
->backbuffer_height
)
1330 desc
->backbuffer_width
= width
;
1331 desc
->backbuffer_height
= height
;
1335 if (format_id
== WINED3DFMT_UNKNOWN
)
1337 if (!desc
->windowed
)
1338 return WINED3DERR_INVALIDCALL
;
1339 format_id
= swapchain
->state
.original_mode
.format_id
;
1342 if (format_id
!= desc
->backbuffer_format
)
1344 desc
->backbuffer_format
= format_id
;
1348 if (multisample_type
!= desc
->multisample_type
1349 || multisample_quality
!= desc
->multisample_quality
)
1351 desc
->multisample_type
= multisample_type
;
1352 desc
->multisample_quality
= multisample_quality
;
1361 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, desc
->backbuffer_width
,
1362 desc
->backbuffer_height
, desc
->backbuffer_format
,
1363 desc
->multisample_type
, desc
->multisample_quality
, NULL
, 0)))
1366 for (i
= 0; i
< desc
->backbuffer_count
; ++i
)
1368 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], desc
->backbuffer_width
,
1369 desc
->backbuffer_height
, desc
->backbuffer_format
,
1370 desc
->multisample_type
, desc
->multisample_quality
, NULL
, 0)))
1375 swapchain_update_render_to_fbo(swapchain
);
1376 swapchain_update_draw_bindings(swapchain
);
1381 static HRESULT
wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state
*state
,
1382 struct wined3d
*wined3d
, unsigned int adapter_idx
, struct wined3d_display_mode
*mode
)
1386 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE
)
1388 if (FAILED(hr
= wined3d_find_closest_matching_adapter_mode(wined3d
, adapter_idx
, mode
)))
1390 WARN("Failed to find closest matching mode, hr %#x.\n", hr
);
1394 if (FAILED(hr
= wined3d_set_adapter_display_mode(wined3d
, adapter_idx
, mode
)))
1396 WARN("Failed to set display mode, hr %#x.\n", hr
);
1397 return WINED3DERR_INVALIDCALL
;
1403 HRESULT CDECL
wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state
*state
,
1404 struct wined3d
*wined3d
, unsigned int adapter_idx
, const struct wined3d_display_mode
*mode
)
1406 struct wined3d_display_mode actual_mode
;
1407 RECT original_window_rect
, window_rect
;
1411 TRACE("state %p, wined3d %p, adapter_idx %u, mode %p.\n", state
, wined3d
, adapter_idx
, mode
);
1413 wined3d_mutex_lock();
1415 window
= state
->device_window
;
1417 if (state
->desc
.windowed
)
1419 SetRect(&window_rect
, 0, 0, mode
->width
, mode
->height
);
1420 AdjustWindowRectEx(&window_rect
,
1421 GetWindowLongW(window
, GWL_STYLE
), FALSE
,
1422 GetWindowLongW(window
, GWL_EXSTYLE
));
1423 SetRect(&window_rect
, 0, 0,
1424 window_rect
.right
- window_rect
.left
, window_rect
.bottom
- window_rect
.top
);
1425 GetWindowRect(window
, &original_window_rect
);
1426 OffsetRect(&window_rect
, original_window_rect
.left
, original_window_rect
.top
);
1428 else if (state
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1430 actual_mode
= *mode
;
1431 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, wined3d
, adapter_idx
, &actual_mode
)))
1433 wined3d_mutex_unlock();
1436 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1440 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &actual_mode
, NULL
)))
1442 ERR("Failed to get display mode, hr %#x.\n", hr
);
1443 wined3d_mutex_unlock();
1447 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1450 wined3d_mutex_unlock();
1452 MoveWindow(window
, window_rect
.left
, window_rect
.top
,
1453 window_rect
.right
- window_rect
.left
, window_rect
.bottom
- window_rect
.top
, TRUE
);
1458 static LONG
fullscreen_style(LONG style
)
1460 /* Make sure the window is managed, otherwise we won't get keyboard input. */
1461 style
|= WS_POPUP
| WS_SYSMENU
;
1462 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
1467 static LONG
fullscreen_exstyle(LONG exstyle
)
1469 /* Filter out window decorations. */
1470 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
1475 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
1476 HWND window
, unsigned int w
, unsigned int h
)
1478 LONG style
, exstyle
;
1481 TRACE("Setting up window %p for fullscreen mode.\n", window
);
1483 if (!IsWindow(window
))
1485 WARN("%p is not a valid window.\n", window
);
1486 return WINED3DERR_NOTAVAILABLE
;
1489 if (state
->style
|| state
->exstyle
)
1491 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
1492 window
, state
->style
, state
->exstyle
);
1495 state
->style
= GetWindowLongW(window
, GWL_STYLE
);
1496 state
->exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
1498 style
= fullscreen_style(state
->style
);
1499 exstyle
= fullscreen_exstyle(state
->exstyle
);
1501 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
1502 state
->style
, state
->exstyle
, style
, exstyle
);
1504 filter
= wined3d_filter_messages(window
, TRUE
);
1506 SetWindowLongW(window
, GWL_STYLE
, style
);
1507 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
1508 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
1510 wined3d_filter_messages(window
, filter
);
1515 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
1516 HWND window
, const RECT
*window_rect
)
1518 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
1519 LONG style
, exstyle
;
1523 if (!state
->style
&& !state
->exstyle
)
1526 style
= GetWindowLongW(window
, GWL_STYLE
);
1527 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
1529 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
1530 * application, and we want to ignore them in the test below, since it's
1531 * not the application's fault that they changed. Additionally, we want to
1532 * preserve the current status of these flags (i.e. don't restore them) to
1533 * more closely emulate the behavior of Direct3D, which leaves these flags
1534 * alone when returning to windowed mode. */
1535 state
->style
^= (state
->style
^ style
) & WS_VISIBLE
;
1536 state
->exstyle
^= (state
->exstyle
^ exstyle
) & WS_EX_TOPMOST
;
1538 TRACE("Restoring window style of window %p to %08x, %08x.\n",
1539 window
, state
->style
, state
->exstyle
);
1541 filter
= wined3d_filter_messages(window
, TRUE
);
1543 /* Only restore the style if the application didn't modify it during the
1544 * fullscreen phase. Some applications change it before calling Reset()
1545 * when switching between windowed and fullscreen modes (HL2), some
1546 * depend on the original style (Eve Online). */
1547 if (style
== fullscreen_style(state
->style
) && exstyle
== fullscreen_exstyle(state
->exstyle
))
1549 SetWindowLongW(window
, GWL_STYLE
, state
->style
);
1550 SetWindowLongW(window
, GWL_EXSTYLE
, state
->exstyle
);
1554 rect
= *window_rect
;
1556 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
1557 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
1558 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
1560 wined3d_filter_messages(window
, filter
);
1562 /* Delete the old values. */
1567 HRESULT CDECL
wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state
*state
,
1568 const struct wined3d_swapchain_desc
*swapchain_desc
, struct wined3d
*wined3d
,
1569 unsigned int adapter_idx
, const struct wined3d_display_mode
*mode
)
1571 struct wined3d_display_mode actual_mode
;
1574 TRACE("state %p, swapchain_desc %p, wined3d %p, adapter_idx %u, mode %p.\n",
1575 state
, swapchain_desc
, wined3d
, adapter_idx
, mode
);
1577 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1581 actual_mode
= *mode
;
1585 if (!swapchain_desc
->windowed
)
1587 const struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
1589 actual_mode
.width
= swapchain_desc
->backbuffer_width
;
1590 actual_mode
.height
= swapchain_desc
->backbuffer_height
;
1591 actual_mode
.refresh_rate
= swapchain_desc
->refresh_rate
;
1592 actual_mode
.format_id
= adapter_format_from_backbuffer_format(adapter
,
1593 swapchain_desc
->backbuffer_format
);
1594 actual_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1598 actual_mode
= state
->original_mode
;
1602 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, wined3d
, adapter_idx
, &actual_mode
)))
1608 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
1610 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &actual_mode
, NULL
)))
1612 ERR("Failed to get display mode, hr %#x.\n", hr
);
1613 return WINED3DERR_INVALIDCALL
;
1617 if (!swapchain_desc
->windowed
)
1619 unsigned int width
= actual_mode
.width
;
1620 unsigned int height
= actual_mode
.height
;
1622 if (state
->desc
.windowed
)
1624 /* Switch from windowed to fullscreen */
1625 if (FAILED(hr
= wined3d_swapchain_state_setup_fullscreen(state
, state
->device_window
, width
, height
)))
1630 HWND window
= state
->device_window
;
1633 /* Fullscreen -> fullscreen mode change */
1634 filter
= wined3d_filter_messages(window
, TRUE
);
1635 MoveWindow(window
, 0, 0, width
, height
, TRUE
);
1636 ShowWindow(window
, SW_SHOW
);
1637 wined3d_filter_messages(window
, filter
);
1639 state
->d3d_mode
= actual_mode
;
1641 else if (!state
->desc
.windowed
)
1643 /* Fullscreen -> windowed switch */
1644 RECT
*window_rect
= NULL
;
1645 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
1646 window_rect
= &state
->original_window_rect
;
1647 wined3d_swapchain_state_restore_from_fullscreen(state
, state
->device_window
, window_rect
);
1650 state
->desc
.windowed
= swapchain_desc
->windowed
;
1655 void CDECL
wined3d_swapchain_state_destroy(struct wined3d_swapchain_state
*state
)
1660 HRESULT CDECL
wined3d_swapchain_state_create(const struct wined3d_swapchain_desc
*desc
,
1661 HWND window
, struct wined3d
*wined3d
, unsigned int adapter_idx
, struct wined3d_swapchain_state
**state
)
1663 struct wined3d_swapchain_state
*s
;
1666 TRACE("desc %p, window %p, wined3d %p, adapter_idx %u, state %p.\n",
1667 desc
, window
, wined3d
, adapter_idx
, state
);
1669 TRACE("desc %p, window %p, state %p.\n", desc
, window
, state
);
1671 if (!(s
= heap_alloc_zero(sizeof(*s
))))
1672 return E_OUTOFMEMORY
;
1674 if (FAILED(hr
= wined3d_swapchain_state_init(s
, desc
, window
, wined3d
, adapter_idx
)))