2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
30 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
32 #define DEFAULT_REFRESH_RATE 0
34 enum wined3d_driver_model
43 /* The d3d device ID */
44 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
46 /**********************************************************
47 * Utility functions follow
48 **********************************************************/
50 const struct min_lookup minMipLookup
[] =
52 /* NONE POINT LINEAR */
53 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
54 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
55 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
58 const GLenum magLookup
[] =
60 /* NONE POINT LINEAR */
61 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
64 void CDECL
wined3d_output_release_ownership(const struct wined3d_output
*output
)
66 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc
= {0};
68 TRACE("output %p.\n", output
);
70 set_owner_desc
.hDevice
= output
->kmt_device
;
71 D3DKMTSetVidPnSourceOwner(&set_owner_desc
);
74 HRESULT CDECL
wined3d_output_take_ownership(const struct wined3d_output
*output
, BOOL exclusive
)
76 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc
;
77 D3DKMT_VIDPNSOURCEOWNER_TYPE owner_type
;
80 TRACE("output %p, exclusive %#x.\n", output
, exclusive
);
82 owner_type
= exclusive
? D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE
: D3DKMT_VIDPNSOURCEOWNER_SHARED
;
83 set_owner_desc
.pType
= &owner_type
;
84 set_owner_desc
.pVidPnSourceId
= &output
->vidpn_source_id
;
85 set_owner_desc
.VidPnSourceCount
= 1;
86 set_owner_desc
.hDevice
= output
->kmt_device
;
87 status
= D3DKMTSetVidPnSourceOwner(&set_owner_desc
);
91 case STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE
:
92 return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
;
93 case STATUS_INVALID_PARAMETER
:
95 case STATUS_PROCEDURE_NOT_FOUND
:
100 FIXME("Unhandled error %#x.\n", status
);
105 static void wined3d_output_cleanup(const struct wined3d_output
*output
)
107 D3DKMT_DESTROYDEVICE destroy_device_desc
;
108 D3DKMT_CLOSEADAPTER close_adapter_desc
;
110 TRACE("output %p.\n", output
);
112 destroy_device_desc
.hDevice
= output
->kmt_device
;
113 D3DKMTDestroyDevice(&destroy_device_desc
);
114 close_adapter_desc
.hAdapter
= output
->kmt_adapter
;
115 D3DKMTCloseAdapter(&close_adapter_desc
);
118 static HRESULT
wined3d_output_init(struct wined3d_output
*output
, unsigned int ordinal
,
119 struct wined3d_adapter
*adapter
, const WCHAR
*device_name
)
121 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc
;
122 D3DKMT_CREATEDEVICE create_device_desc
= {{0}};
123 D3DKMT_CLOSEADAPTER close_adapter_desc
;
125 TRACE("output %p, device_name %s.\n", output
, wine_dbgstr_w(device_name
));
127 lstrcpyW(open_adapter_desc
.DeviceName
, device_name
);
128 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc
))
131 create_device_desc
.u
.hAdapter
= open_adapter_desc
.hAdapter
;
132 if (D3DKMTCreateDevice(&create_device_desc
))
134 close_adapter_desc
.hAdapter
= open_adapter_desc
.hAdapter
;
135 D3DKMTCloseAdapter(&close_adapter_desc
);
139 output
->ordinal
= ordinal
;
140 lstrcpyW(output
->device_name
, device_name
);
141 output
->adapter
= adapter
;
142 output
->screen_format
= WINED3DFMT_UNKNOWN
;
143 output
->kmt_adapter
= open_adapter_desc
.hAdapter
;
144 output
->kmt_device
= create_device_desc
.hDevice
;
145 output
->vidpn_source_id
= open_adapter_desc
.VidPnSourceId
;
150 /* Adjust the amount of used texture memory */
151 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
)
153 adapter
->vram_bytes_used
+= amount
;
154 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
155 wine_dbgstr_longlong(amount
),
156 wine_dbgstr_longlong(adapter
->vram_bytes_used
));
157 return adapter
->vram_bytes_used
;
160 ssize_t
adapter_adjust_mapped_memory(struct wined3d_adapter
*adapter
, ssize_t size
)
162 /* Note that this needs to be thread-safe; the Vulkan adapter may map from
164 ssize_t ret
= InterlockedExchangeAddSizeT(&adapter
->mapped_size
, size
) + size
;
165 TRACE("Adjusted mapped adapter memory by %zd to %zd.\n", size
, ret
);
169 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
171 unsigned int output_idx
;
173 for (output_idx
= 0; output_idx
< adapter
->output_count
; ++output_idx
)
174 wined3d_output_cleanup(&adapter
->outputs
[output_idx
]);
175 heap_free(adapter
->outputs
);
176 heap_free(adapter
->formats
);
179 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
181 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
183 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
188 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
190 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
192 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
198 wined3d_mutex_lock();
199 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
201 struct wined3d_adapter
*adapter
= wined3d
->adapters
[i
];
203 adapter
->adapter_ops
->adapter_destroy(adapter
);
206 wined3d_mutex_unlock();
212 /* Certain applications (e.g. Steam) complain if we report an outdated driver
215 * The driver version has the form "x.y.z.w".
217 * "x" is the Windows version / driver model the driver is meant for:
221 * 7 -> Vista - WDDM 1.0
222 * 8 -> Windows 7 - WDDM 1.1
223 * 9 -> Windows 8 - WDDM 1.2
224 * 10 -> Windows 8.1 - WDDM 1.3
225 * 20 -> Windows 10 - WDDM 2.0
226 * 21 -> Windows 10 Anniversary Update - WDDM 2.1
227 * 22 -> Windows 10 Creators Update - WDDM 2.2
228 * 23 -> Windows 10 Fall Creators Update - WDDM 2.3
229 * 24 -> Windows 10 April 2018 Update - WDDM 2.4
230 * 25 -> Windows 10 October 2018 Update - WDDM 2.5
231 * 26 -> Windows 10 May 2019 Update - WDDM 2.6
233 * "y" is the maximum Direct3D version / feature level the driver supports.
246 * "z" is the subversion number.
248 * "w" is the vendor specific driver build number.
250 * In practice the reported version is tied to the driver, not the actual
251 * Windows version or feature level. E.g. NVIDIA driver 445.87 advertises the
252 * exact same version 26.21.14.4587 on Windows 7 as it does on Windows 10
253 * (it's in fact the same driver). Similarly for driver 310.90 that advertises
254 * itself as 9.18.13.1090 on Windows Vista with a GeForce 9600M. */
256 struct driver_version_information
258 enum wined3d_display_driver driver
;
259 enum wined3d_driver_model driver_model
;
260 const char *driver_name
; /* name of Windows driver */
261 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
262 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
265 /* The driver version table contains driver information for different devices on several OS versions. */
266 static const struct driver_version_information driver_version_table
[] =
269 * - Radeon HD2x00 (R600) and up supported by current drivers.
270 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
271 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
272 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
273 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 3279, 0},
274 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 10, 6614},
275 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 10, 6764},
276 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 10, 1280},
277 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 10, 741 },
278 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 10, 1280},
279 {DRIVER_AMD_RX
, DRIVER_MODEL_NT6X
, "aticfx32.dll", 15002, 61},
282 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
283 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
284 * igxprd32.dll but the GMA800 driver was never updated. */
285 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 10, 3889},
286 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 10, 4764},
287 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 10, 4926},
288 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 10, 5218},
289 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 10, 1504},
290 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 10, 1666},
291 {DRIVER_INTEL_HD4000
, DRIVER_MODEL_NT6X
, "igdumdim32.dll", 15, 4352},
294 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
295 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
296 * - GeforceFX support is up to 173.x on <= XP
297 * - Geforce2MX/3/4 up to 96.x on <= XP
298 * - TNT/Geforce1/2 up to 71.x on <= XP
299 * All version numbers used below are from the Linux nvidia drivers. */
300 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 10, 7186},
301 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 10, 9371},
302 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 11, 7516},
303 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 13, 783},
304 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 13, 4052},
305 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 13, 783},
306 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 13, 4052},
307 {DRIVER_NVIDIA_FERMI
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 13, 9135},
308 {DRIVER_NVIDIA_KEPLER
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 14, 4587},
311 {DRIVER_REDHAT_VIRGL
, DRIVER_MODEL_GENERIC
, "virgl.dll", 0, 0},
314 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 1, 1134},
317 {DRIVER_WINE
, DRIVER_MODEL_GENERIC
, "wined3d.dll", 0, 0},
320 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
321 * found on a board containing a specific GPU. */
322 static const struct wined3d_gpu_description gpu_description_table
[] =
325 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT
, 4 },
326 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
327 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
328 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
329 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
330 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
331 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
332 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
333 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
334 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
335 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
336 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
337 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
338 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
339 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
340 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
341 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
342 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
343 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
344 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8200
, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8
, 512 },
345 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
346 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
347 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8500GT
, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
348 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
349 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
350 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8
, 320 },
351 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8
, 768 },
352 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8
, 256 },
353 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8
, 256 },
354 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8
, 256 },
355 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
356 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
357 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
358 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9700MGT
, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
359 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
360 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8
, 512 },
361 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8
, 512 },
362 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8
, 512 },
363 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS250
, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8
, 1024},
364 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8
, 1024},
365 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8
, 896 },
366 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8
, 1024},
367 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8
, 512 },
368 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8
, 256},
369 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8
, 1024},
370 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8
, 1024},
371 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8
, 1024},
372 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8
, 1024},
373 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_FERMI
, 512},
374 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_FERMI
, 2048},
375 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT425M
, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_FERMI
, 1024},
376 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_FERMI
, 1024},
377 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_FERMI
, 1024},
378 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_FERMI
, 1024},
379 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_FERMI
, 768 },
380 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_FERMI
, 1536},
381 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_FERMI
, 1024},
382 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_FERMI
, 1280},
383 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_FERMI
, 1536},
384 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_FERMI
, 1024},
385 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT525M
, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_FERMI
, 1024},
386 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_FERMI
, 1024},
387 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_FERMI
, 1024},
388 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_FERMI
, 1024},
389 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_FERMI
, 1024},
390 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560M
, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_FERMI
, 3072},
391 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_FERMI
, 1024},
392 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_FERMI
, 1280},
393 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_FERMI
, 1536},
394 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_FERMI
, 1024},
395 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_KEPLER
, 1024},
396 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_FERMI
, 1024},
397 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640
, "NVIDIA GeForce GT 640", DRIVER_NVIDIA_KEPLER
, 1024},
398 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_KEPLER
, 1024},
399 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_KEPLER
, 2048},
400 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_KEPLER
, 1024},
401 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_KEPLER
, 1024},
402 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_KEPLER
, 2048},
403 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_KEPLER
, 2048},
404 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_KEPLER
, 2048},
405 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_KEPLER
, 2048},
406 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_KEPLER
, 3072},
407 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX675MX_1
, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER
, 4096},
408 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX675MX_2
, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_KEPLER
, 2048},
409 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_KEPLER
, 2048},
410 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX690
, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_KEPLER
, 2048},
411 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT720
, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_KEPLER
, 2048},
412 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730
, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_KEPLER
, 2048},
413 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730M
, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_KEPLER
, 1024},
414 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT740M
, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_KEPLER
, 2048},
415 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT750M
, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_KEPLER
, 1024},
416 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT755M
, "NVIDIA GeForce GT 755M", DRIVER_NVIDIA_KEPLER
, 1024},
417 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_KEPLER
, 1024},
418 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_KEPLER
, 2048},
419 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_KEPLER
, 2048},
420 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760TI
, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_KEPLER
, 2048},
421 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_KEPLER
, 2048},
422 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_KEPLER
, 3072},
423 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_KEPLER
, 2048},
424 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX775M
, "NVIDIA GeForce GTX 775M", DRIVER_NVIDIA_KEPLER
, 3072},
425 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_KEPLER
, 3072},
426 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780M
, "NVIDIA GeForce GTX 780M", DRIVER_NVIDIA_KEPLER
, 4096},
427 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_KEPLER
, 3072},
428 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITAN
, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_KEPLER
, 6144},
429 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANB
, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_KEPLER
, 6144},
430 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANX
, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_KEPLER
, 12288},
431 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANZ
, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_KEPLER
, 12288},
432 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_820M
, "NVIDIA GeForce 820M", DRIVER_NVIDIA_FERMI
, 2048},
433 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_830M
, "NVIDIA GeForce 830M", DRIVER_NVIDIA_KEPLER
, 2048},
434 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_840M
, "NVIDIA GeForce 840M", DRIVER_NVIDIA_KEPLER
, 2048},
435 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_845M
, "NVIDIA GeForce 845M", DRIVER_NVIDIA_KEPLER
, 2048},
436 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX850M
, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_KEPLER
, 2048},
437 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX860M
, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_KEPLER
, 2048},
438 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX870M
, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_KEPLER
, 3072},
439 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX880M
, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_KEPLER
, 4096},
440 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_940M
, "NVIDIA GeForce 940M", DRIVER_NVIDIA_KEPLER
, 4096},
441 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950
, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_KEPLER
, 2048},
442 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950M
, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_KEPLER
, 4096},
443 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960
, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_KEPLER
, 4096},
444 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960M
, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_KEPLER
, 2048},
445 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970
, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_KEPLER
, 4096},
446 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970M
, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_KEPLER
, 3072},
447 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980
, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_KEPLER
, 4096},
448 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980TI
, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_KEPLER
, 6144},
449 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT1030
, "NVIDIA GeForce GT 1030", DRIVER_NVIDIA_KEPLER
, 2048},
450 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1050
, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_KEPLER
, 2048},
451 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1050TI
, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_KEPLER
, 4096},
452 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060_3GB
,"NVIDIA GeForce GTX 1060 3GB", DRIVER_NVIDIA_KEPLER
, 3072},
453 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060
, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_KEPLER
, 6144},
454 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060M
, "NVIDIA GeForce GTX 1060M", DRIVER_NVIDIA_KEPLER
, 6144},
455 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1070
, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_KEPLER
, 8192},
456 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080
, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_KEPLER
, 8192},
457 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080M
, "NVIDIA GeForce GTX 1080M", DRIVER_NVIDIA_KEPLER
, 8192},
458 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080TI
, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_KEPLER
, 11264},
459 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_TITANX_PASCAL
, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_KEPLER
, 12288},
460 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_TITANV
, "NVIDIA TITAN V", DRIVER_NVIDIA_KEPLER
, 12288},
461 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1650SUPER
,"NVIDIA GeForce GTX 1650 SUPER", DRIVER_NVIDIA_KEPLER
, 4096},
462 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1660SUPER
,"NVIDIA GeForce GTX 1660 SUPER", DRIVER_NVIDIA_KEPLER
, 6144},
463 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1660TI
, "NVIDIA GeForce GTX 1660 Ti", DRIVER_NVIDIA_KEPLER
, 6144},
464 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2060
, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_KEPLER
, 6144},
465 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2070
, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_KEPLER
, 8192},
466 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2080
, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_KEPLER
, 8192},
467 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2080TI
, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_KEPLER
, 11264},
470 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
471 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
472 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
473 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
474 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
475 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
476 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
477 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
478 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
479 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
480 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
481 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3850
, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600
, 512 },
482 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
483 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
484 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
485 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
486 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
487 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
488 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
489 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
490 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
491 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
492 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
493 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
494 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
495 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6480G
, "AMD Radeon HD 6480G", DRIVER_AMD_R600
, 512 },
496 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6490M
, "AMD Radeon HD 6490M", DRIVER_AMD_R600
, 1024},
497 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
498 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
499 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
500 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
501 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
502 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
503 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7660D
, "AMD Radeon HD 7660D", DRIVER_AMD_R600
, 2048},
504 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
505 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
506 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7870
, "AMD Radeon HD 7870 Series", DRIVER_AMD_R600
, 2048},
507 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
508 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8600M
, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600
, 1024},
509 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8670
, "AMD Radeon HD 8670", DRIVER_AMD_R600
, 2048},
510 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8770
, "AMD Radeon HD 8770", DRIVER_AMD_R600
, 2048},
511 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R3
, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600
, 2048},
512 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R7
, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600
, 2048},
513 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_285
, "AMD Radeon R9 285", DRIVER_AMD_RX
, 2048},
514 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_290
, "AMD Radeon R9 290", DRIVER_AMD_RX
, 4096},
515 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_290X
, "AMD Radeon R9 290X", DRIVER_AMD_RX
, 4096},
516 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_FURY
, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX
, 4096},
517 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_M370X
, "AMD Radeon R9 M370X", DRIVER_AMD_RX
, 2048},
518 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_M380
, "AMD Radeon R9 M380", DRIVER_AMD_RX
, 2048},
519 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_M395X
, "AMD Radeon R9 M395X", DRIVER_AMD_RX
, 4096},
520 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_460
, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX
, 4096},
521 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_480
, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX
, 4096},
522 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_VEGA_10
, "Radeon RX Vega", DRIVER_AMD_RX
, 8192},
523 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_VEGA_12
, "Radeon Pro Vega 20", DRIVER_AMD_RX
, 4096},
524 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RAVEN
, "AMD Radeon(TM) Vega 10 Mobile Graphics", DRIVER_AMD_RX
, 1024},
525 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_VEGA_20
, "Radeon RX Vega 20", DRIVER_AMD_RX
, 4096},
526 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_NAVI_10
, "Radeon RX 5700 / 5700 XT", DRIVER_AMD_RX
, 8192},
527 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_NAVI_14
, "Radeon RX 5500M", DRIVER_AMD_RX
, 4096},
528 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_NAVI_21
, "Radeon RX 6800/6800 XT / 6900 XT", DRIVER_AMD_RX
, 16384},
529 {HW_VENDOR_AMD
, CARD_AMD_VANGOGH
, "AMD VANGOGH", DRIVER_AMD_RX
, 4096},
532 {HW_VENDOR_REDHAT
, CARD_REDHAT_VIRGL
, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL
, 1024},
535 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
538 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
539 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
540 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
541 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
542 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
543 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
544 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
545 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
546 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
547 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
548 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
549 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
550 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
551 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
552 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
553 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
554 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
555 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
556 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
557 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
558 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
559 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
560 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
561 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
562 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
563 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
564 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
565 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
566 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
567 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
568 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000
, 1536},
569 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
570 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
571 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000
, 1536},
572 {HW_VENDOR_INTEL
, CARD_INTEL_HWD
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
573 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
574 {HW_VENDOR_INTEL
, CARD_INTEL_HD5000_1
, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000
, 1536},
575 {HW_VENDOR_INTEL
, CARD_INTEL_HD5000_2
, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000
, 1536},
576 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_1
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
577 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_2
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
578 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_3
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
579 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_4
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
580 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_1
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
581 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_2
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
582 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_3
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
583 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_4
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
584 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_5
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
585 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_6
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 2048},
586 {HW_VENDOR_INTEL
, CARD_INTEL_HD5300
, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000
, 2048},
587 {HW_VENDOR_INTEL
, CARD_INTEL_HD5500
, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000
, 2048},
588 {HW_VENDOR_INTEL
, CARD_INTEL_HD5600
, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000
, 2048},
589 {HW_VENDOR_INTEL
, CARD_INTEL_HD6000
, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000
, 2048},
590 {HW_VENDOR_INTEL
, CARD_INTEL_I6100
, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000
, 2048},
591 {HW_VENDOR_INTEL
, CARD_INTEL_IP6200
, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000
, 2048},
592 {HW_VENDOR_INTEL
, CARD_INTEL_IPP6300
, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000
, 2048},
593 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_1
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
594 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_2
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
595 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_3
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
596 {HW_VENDOR_INTEL
, CARD_INTEL_HD515
, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000
, 2048},
597 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_1
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
598 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_2
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
599 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_1
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
600 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_2
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
601 {HW_VENDOR_INTEL
, CARD_INTEL_HDP530
, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000
, 2048},
602 {HW_VENDOR_INTEL
, CARD_INTEL_I540
, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000
, 2048},
603 {HW_VENDOR_INTEL
, CARD_INTEL_I550
, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000
, 2048},
604 {HW_VENDOR_INTEL
, CARD_INTEL_I555
, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000
, 2048},
605 {HW_VENDOR_INTEL
, CARD_INTEL_IP555
, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000
, 2048},
606 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_1
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
607 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_2
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
608 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_1
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
609 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_2
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
610 {HW_VENDOR_INTEL
, CARD_INTEL_UHD617
, "Intel(R) UHD Graphics 617", DRIVER_INTEL_HD4000
, 2048},
611 {HW_VENDOR_INTEL
, CARD_INTEL_UHD620
, "Intel(R) UHD Graphics 620", DRIVER_INTEL_HD4000
, 3072},
612 {HW_VENDOR_INTEL
, CARD_INTEL_HD615
, "Intel(R) HD Graphics 615", DRIVER_INTEL_HD4000
, 2048},
613 {HW_VENDOR_INTEL
, CARD_INTEL_HD620
, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000
, 3072},
614 {HW_VENDOR_INTEL
, CARD_INTEL_HD630_1
, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000
, 3072},
615 {HW_VENDOR_INTEL
, CARD_INTEL_HD630_2
, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000
, 3072},
616 {HW_VENDOR_INTEL
, CARD_INTEL_UHD630
, "Intel(R) UHD Graphics 630", DRIVER_INTEL_HD4000
, 3072},
619 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
620 enum wined3d_driver_model driver_model
)
624 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver
, driver_model
);
626 for (i
= 0; i
< ARRAY_SIZE(driver_version_table
); ++i
)
628 const struct driver_version_information
*entry
= &driver_version_table
[i
];
630 if (entry
->driver
== driver
&& (driver_model
== DRIVER_MODEL_GENERIC
631 || entry
->driver_model
== driver_model
))
633 TRACE("Found driver \"%s\", subversion %u, build %u.\n",
634 entry
->driver_name
, entry
->subversion
, entry
->build
);
641 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
642 enum wined3d_pci_device device
)
646 for (i
= 0; i
< ARRAY_SIZE(gpu_description_table
); ++i
)
648 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].device
)
649 return &gpu_description_table
[i
];
655 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
656 enum wined3d_pci_device device
)
658 const struct wined3d_gpu_description
*gpu_desc
;
659 static unsigned int once
;
661 if (wined3d_settings
.pci_vendor_id
== PCI_VENDOR_NONE
&& wined3d_settings
.pci_device_id
== PCI_DEVICE_NONE
)
664 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
666 vendor
= wined3d_settings
.pci_vendor_id
;
667 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor
);
669 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
671 device
= wined3d_settings
.pci_device_id
;
672 TRACE("Overriding device PCI ID with 0x%04x.\n", device
);
675 if (!(gpu_desc
= wined3d_get_gpu_description(vendor
, device
)) && !once
++)
676 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor
, device
);
681 static void wined3d_copy_name(char *dst
, const char *src
, unsigned int dst_size
)
687 len
= min(strlen(src
), dst_size
- 1);
688 memcpy(dst
, src
, len
);
689 memset(&dst
[len
], 0, dst_size
- len
);
693 bool wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
694 const struct wined3d_gpu_description
*gpu_desc
, enum wined3d_feature_level feature_level
,
695 UINT64 vram_bytes
, UINT64 sysmem_bytes
)
697 const struct driver_version_information
*version_info
;
698 WORD driver_os_version
, driver_feature_level
= 10;
699 enum wined3d_driver_model driver_model
;
700 enum wined3d_display_driver driver
;
701 MEMORYSTATUSEX memory_status
;
702 OSVERSIONINFOW os_version
;
704 memset(&os_version
, 0, sizeof(os_version
));
705 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
706 if (!GetVersionExW(&os_version
))
708 ERR("Failed to get OS version, reporting 2000/XP.\n");
709 driver_os_version
= 6;
710 driver_model
= DRIVER_MODEL_NT5X
;
714 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
715 switch (os_version
.dwMajorVersion
)
720 /* If needed we could distinguish between 9x and NT4, but this code won't make
721 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
723 driver_os_version
= 4;
724 driver_model
= DRIVER_MODEL_WIN9X
;
728 driver_os_version
= 6;
729 driver_model
= DRIVER_MODEL_NT5X
;
733 if (os_version
.dwMinorVersion
== 0)
735 driver_os_version
= 7;
736 driver_model
= DRIVER_MODEL_NT6X
;
738 else if (os_version
.dwMinorVersion
== 1)
740 driver_os_version
= 8;
741 driver_model
= DRIVER_MODEL_NT6X
;
743 else if (os_version
.dwMinorVersion
== 2)
745 driver_os_version
= 9;
746 driver_model
= DRIVER_MODEL_NT6X
;
750 if (os_version
.dwMinorVersion
> 3)
752 FIXME("Unhandled OS version %u.%u, reporting Windows 8.1.\n",
753 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
755 driver_os_version
= 10;
756 driver_model
= DRIVER_MODEL_NT6X
;
761 driver_os_version
= 26;
762 driver_model
= DRIVER_MODEL_NT6X
;
766 FIXME("Unhandled OS version %u.%u, reporting Windows 7.\n",
767 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
768 driver_os_version
= 8;
769 driver_model
= DRIVER_MODEL_NT6X
;
774 TRACE("GPU maximum feature level %#x.\n", feature_level
);
775 switch (feature_level
)
777 case WINED3D_FEATURE_LEVEL_NONE
:
778 case WINED3D_FEATURE_LEVEL_5
:
779 if (driver_model
== DRIVER_MODEL_WIN9X
)
780 driver_feature_level
= 5;
782 driver_feature_level
= 10;
784 case WINED3D_FEATURE_LEVEL_6
:
785 driver_feature_level
= 11;
787 case WINED3D_FEATURE_LEVEL_7
:
788 driver_feature_level
= 12;
790 case WINED3D_FEATURE_LEVEL_8
:
791 driver_feature_level
= 13;
793 case WINED3D_FEATURE_LEVEL_9_1
:
794 case WINED3D_FEATURE_LEVEL_9_2
:
795 case WINED3D_FEATURE_LEVEL_9_3
:
796 driver_feature_level
= 14;
798 case WINED3D_FEATURE_LEVEL_10
:
799 driver_feature_level
= 15;
801 case WINED3D_FEATURE_LEVEL_10_1
:
802 driver_feature_level
= 16;
804 case WINED3D_FEATURE_LEVEL_11
:
805 driver_feature_level
= 17;
807 case WINED3D_FEATURE_LEVEL_11_1
:
808 /* Advertise support for everything up to FL 12_x. */
809 driver_feature_level
= 21;
812 if (os_version
.dwMajorVersion
== 6 && !os_version
.dwMinorVersion
)
813 driver_feature_level
= min(driver_feature_level
, 18);
814 else if (os_version
.dwMajorVersion
< 6)
815 driver_feature_level
= min(driver_feature_level
, 14);
817 driver_info
->vendor
= gpu_desc
->vendor
;
818 driver_info
->device
= gpu_desc
->device
;
819 wined3d_copy_name(driver_info
->description
, gpu_desc
->description
, ARRAY_SIZE(driver_info
->description
));
820 driver_info
->vram_bytes
= vram_bytes
? vram_bytes
: (UINT64
)gpu_desc
->vidmem
* 1024 * 1024;
821 driver
= gpu_desc
->driver
;
823 if (wined3d_settings
.emulated_textureram
)
825 driver_info
->vram_bytes
= wined3d_settings
.emulated_textureram
;
826 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
827 wine_dbgstr_longlong(driver_info
->vram_bytes
));
831 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
832 * In order to avoid this application bug we limit the amount of video memory
833 * to LONG_MAX for older Windows versions.
835 if (driver_model
< DRIVER_MODEL_NT6X
&& driver_info
->vram_bytes
> LONG_MAX
)
837 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX
);
838 driver_info
->vram_bytes
= LONG_MAX
;
841 if (!(driver_info
->sysmem_bytes
= sysmem_bytes
))
843 driver_info
->sysmem_bytes
= 64 * 1024 * 1024;
844 memory_status
.dwLength
= sizeof(memory_status
);
845 if (GlobalMemoryStatusEx(&memory_status
))
846 driver_info
->sysmem_bytes
= max(memory_status
.ullTotalPhys
/ 2, driver_info
->sysmem_bytes
);
848 ERR("Failed to get global memory status.\n");
851 /* Try to obtain driver version information for the current Windows version. This fails in
853 * - the gpu is not available on the currently selected OS version:
854 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
855 * version information for the current Windows version is returned instead of faked info.
856 * We do the same and assume the default Windows version to emulate is WinXP.
858 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
859 * For now return the XP driver info. Perhaps later on we should return VESA.
861 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
862 * This could be an indication that our database is not up to date, so this should be fixed.
864 if ((version_info
= get_driver_version_info(driver
, driver_model
))
865 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_GENERIC
)))
867 driver_info
->name
= version_info
->driver_name
;
868 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, driver_feature_level
);
869 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
874 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
875 driver_info
->vendor
, driver_info
->device
, driver_model
);
879 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
880 enum wined3d_feature_level feature_level
)
882 static const struct wined3d_fallback_card
884 enum wined3d_feature_level feature_level
;
885 enum wined3d_pci_device device_id
;
887 card_fallback_nvidia
[] =
889 {WINED3D_FEATURE_LEVEL_5
, CARD_NVIDIA_RIVA_128
},
890 {WINED3D_FEATURE_LEVEL_6
, CARD_NVIDIA_RIVA_TNT
},
891 {WINED3D_FEATURE_LEVEL_7
, CARD_NVIDIA_GEFORCE
},
892 {WINED3D_FEATURE_LEVEL_8
, CARD_NVIDIA_GEFORCE3
},
893 {WINED3D_FEATURE_LEVEL_9_2
, CARD_NVIDIA_GEFORCEFX_5800
},
894 {WINED3D_FEATURE_LEVEL_9_3
, CARD_NVIDIA_GEFORCE_6800
},
895 {WINED3D_FEATURE_LEVEL_10
, CARD_NVIDIA_GEFORCE_8800GTX
},
896 {WINED3D_FEATURE_LEVEL_11
, CARD_NVIDIA_GEFORCE_GTX470
},
897 {WINED3D_FEATURE_LEVEL_NONE
},
899 card_fallback_amd
[] =
901 {WINED3D_FEATURE_LEVEL_5
, CARD_AMD_RAGE_128PRO
},
902 {WINED3D_FEATURE_LEVEL_7
, CARD_AMD_RADEON_7200
},
903 {WINED3D_FEATURE_LEVEL_8
, CARD_AMD_RADEON_8500
},
904 {WINED3D_FEATURE_LEVEL_9_1
, CARD_AMD_RADEON_9500
},
905 {WINED3D_FEATURE_LEVEL_9_3
, CARD_AMD_RADEON_X1600
},
906 {WINED3D_FEATURE_LEVEL_10
, CARD_AMD_RADEON_HD2900
},
907 {WINED3D_FEATURE_LEVEL_11
, CARD_AMD_RADEON_HD5600
},
908 {WINED3D_FEATURE_LEVEL_NONE
},
910 card_fallback_intel
[] =
912 {WINED3D_FEATURE_LEVEL_5
, CARD_INTEL_845G
},
913 {WINED3D_FEATURE_LEVEL_8
, CARD_INTEL_915G
},
914 {WINED3D_FEATURE_LEVEL_9_3
, CARD_INTEL_945G
},
915 {WINED3D_FEATURE_LEVEL_10
, CARD_INTEL_G45
},
916 {WINED3D_FEATURE_LEVEL_11
, CARD_INTEL_IVBD
},
917 {WINED3D_FEATURE_LEVEL_NONE
},
922 enum wined3d_pci_vendor vendor
;
923 const struct wined3d_fallback_card
*cards
;
927 {HW_VENDOR_AMD
, card_fallback_amd
},
928 {HW_VENDOR_NVIDIA
, card_fallback_nvidia
},
929 {HW_VENDOR_VMWARE
, card_fallback_amd
},
930 {HW_VENDOR_INTEL
, card_fallback_intel
},
933 const struct wined3d_fallback_card
*cards
;
934 enum wined3d_pci_device device_id
;
938 for (i
= 0; i
< ARRAY_SIZE(fallbacks
); ++i
)
940 if (*vendor
== fallbacks
[i
].vendor
)
941 cards
= fallbacks
[i
].cards
;
945 *vendor
= HW_VENDOR_NVIDIA
;
946 cards
= card_fallback_nvidia
;
949 device_id
= cards
->device_id
;
950 for (i
= 0; cards
[i
].feature_level
; ++i
)
952 if (feature_level
>= cards
[i
].feature_level
)
953 device_id
= cards
[i
].device_id
;
958 struct wined3d_adapter
* CDECL
wined3d_get_adapter(const struct wined3d
*wined3d
, unsigned int idx
)
960 TRACE("wined3d %p, idx %u.\n", wined3d
, idx
);
962 if (idx
>= wined3d
->adapter_count
)
965 return wined3d
->adapters
[idx
];
968 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
970 TRACE("wined3d %p, reporting %u adapters.\n",
971 wined3d
, wined3d
->adapter_count
);
973 return wined3d
->adapter_count
;
976 struct wined3d_output
* CDECL
wined3d_adapter_get_output(const struct wined3d_adapter
*adapter
,
979 TRACE("adapter %p, idx %u.\n", adapter
, idx
);
981 if (idx
>= adapter
->output_count
)
984 return &adapter
->outputs
[idx
];
987 unsigned int CDECL
wined3d_adapter_get_output_count(const struct wined3d_adapter
*adapter
)
989 TRACE("adapter %p, reporting %u outputs.\n", adapter
, adapter
->output_count
);
991 return adapter
->output_count
;
994 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
996 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
1001 static BOOL CALLBACK
enum_monitor_proc(HMONITOR monitor
, HDC hdc
, RECT
*rect
, LPARAM lparam
)
1003 struct wined3d_output_desc
*desc
= (struct wined3d_output_desc
*)lparam
;
1004 MONITORINFOEXW monitor_info
;
1006 monitor_info
.cbSize
= sizeof(monitor_info
);
1007 if (GetMonitorInfoW(monitor
, (MONITORINFO
*)&monitor_info
) &&
1008 !lstrcmpiW(desc
->device_name
, monitor_info
.szDevice
))
1010 desc
->monitor
= monitor
;
1011 desc
->desktop_rect
= monitor_info
.rcMonitor
;
1012 desc
->attached_to_desktop
= TRUE
;
1019 HRESULT CDECL
wined3d_output_get_desc(const struct wined3d_output
*output
,
1020 struct wined3d_output_desc
*desc
)
1022 TRACE("output %p, desc %p.\n", output
, desc
);
1024 memset(desc
, 0, sizeof(*desc
));
1025 desc
->ordinal
= output
->ordinal
;
1026 lstrcpyW(desc
->device_name
, output
->device_name
);
1027 EnumDisplayMonitors(NULL
, NULL
, enum_monitor_proc
, (LPARAM
)desc
);
1031 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
1032 of the same bpp but different resolutions */
1034 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1035 unsigned int CDECL
wined3d_output_get_mode_count(const struct wined3d_output
*output
,
1036 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
1038 const struct wined3d_adapter
*adapter
;
1039 const struct wined3d_format
*format
;
1045 TRACE("output %p, format %s, scanline_ordering %#x.\n",
1046 output
, debug_d3dformat(format_id
), scanline_ordering
);
1048 adapter
= output
->adapter
;
1049 format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
1050 format_bits
= format
->byte_count
* CHAR_BIT
;
1052 memset(&mode
, 0, sizeof(mode
));
1053 mode
.dmSize
= sizeof(mode
);
1055 while (EnumDisplaySettingsExW(output
->device_name
, j
++, &mode
, 0))
1057 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
1059 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1060 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1063 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
1064 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1068 if (format_id
== WINED3DFMT_UNKNOWN
)
1070 /* This is for d3d8, do not enumerate P8 here. */
1071 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
1073 else if (mode
.dmBitsPerPel
== format_bits
)
1079 TRACE("Returning %u matching modes (out of %u total) for output %p.\n", i
, j
, output
);
1084 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1085 HRESULT CDECL
wined3d_output_get_mode(const struct wined3d_output
*output
,
1086 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
1087 unsigned int mode_idx
, struct wined3d_display_mode
*mode
)
1089 const struct wined3d_adapter
*adapter
;
1090 const struct wined3d_format
*format
;
1096 TRACE("output %p, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
1097 output
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
1100 return WINED3DERR_INVALIDCALL
;
1102 adapter
= output
->adapter
;
1103 format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
1104 format_bits
= format
->byte_count
* CHAR_BIT
;
1106 memset(&m
, 0, sizeof(m
));
1107 m
.dmSize
= sizeof(m
);
1109 while (i
<= mode_idx
)
1111 if (!EnumDisplaySettingsExW(output
->device_name
, j
++, &m
, 0))
1113 WARN("Invalid mode_idx %u.\n", mode_idx
);
1114 return WINED3DERR_INVALIDCALL
;
1117 if (m
.dmFields
& DM_DISPLAYFLAGS
)
1119 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1120 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1123 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
1124 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1128 if (format_id
== WINED3DFMT_UNKNOWN
)
1130 /* This is for d3d8, do not enumerate P8 here. */
1131 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
1133 else if (m
.dmBitsPerPel
== format_bits
)
1139 mode
->width
= m
.dmPelsWidth
;
1140 mode
->height
= m
.dmPelsHeight
;
1141 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
1142 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
1143 mode
->refresh_rate
= m
.dmDisplayFrequency
;
1145 if (format_id
== WINED3DFMT_UNKNOWN
)
1146 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
1148 mode
->format_id
= format_id
;
1150 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
1151 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1152 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
1153 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
1155 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
1157 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
1158 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
1163 HRESULT CDECL
wined3d_output_find_closest_matching_mode(const struct wined3d_output
*output
,
1164 struct wined3d_display_mode
*mode
)
1166 unsigned int i
, j
, mode_count
, matching_mode_count
, closest
;
1167 struct wined3d_display_mode
**matching_modes
;
1168 struct wined3d_display_mode
*modes
;
1171 TRACE("output %p, mode %p.\n", output
, mode
);
1173 if (!(mode_count
= wined3d_output_get_mode_count(output
, mode
->format_id
,
1174 WINED3D_SCANLINE_ORDERING_UNKNOWN
)))
1176 WARN("Output has 0 matching modes.\n");
1180 if (!(modes
= heap_calloc(mode_count
, sizeof(*modes
))))
1181 return E_OUTOFMEMORY
;
1182 if (!(matching_modes
= heap_calloc(mode_count
, sizeof(*matching_modes
))))
1185 return E_OUTOFMEMORY
;
1188 for (i
= 0; i
< mode_count
; ++i
)
1190 if (FAILED(hr
= wined3d_output_get_mode(output
, mode
->format_id
,
1191 WINED3D_SCANLINE_ORDERING_UNKNOWN
, i
, &modes
[i
])))
1193 heap_free(matching_modes
);
1197 matching_modes
[i
] = &modes
[i
];
1200 matching_mode_count
= mode_count
;
1202 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
1204 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
1206 if (matching_modes
[i
]->scanline_ordering
== mode
->scanline_ordering
)
1207 matching_modes
[j
++] = matching_modes
[i
];
1210 matching_mode_count
= j
;
1213 if (mode
->refresh_rate
)
1215 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
1217 if (matching_modes
[i
]->refresh_rate
== mode
->refresh_rate
)
1218 matching_modes
[j
++] = matching_modes
[i
];
1221 matching_mode_count
= j
;
1224 if (!mode
->width
|| !mode
->height
)
1226 struct wined3d_display_mode current_mode
;
1227 if (FAILED(hr
= wined3d_output_get_display_mode(output
, ¤t_mode
, NULL
)))
1229 heap_free(matching_modes
);
1233 mode
->width
= current_mode
.width
;
1234 mode
->height
= current_mode
.height
;
1238 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
1240 unsigned int d
= abs(mode
->width
- matching_modes
[i
]->width
)
1241 + abs(mode
->height
- matching_modes
[i
]->height
);
1250 *mode
= *matching_modes
[j
];
1252 heap_free(matching_modes
);
1255 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
1256 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
1257 mode
->scanline_ordering
);
1262 struct wined3d_adapter
* CDECL
wined3d_output_get_adapter(const struct wined3d_output
*output
)
1264 TRACE("output %p.\n", output
);
1266 return output
->adapter
;
1269 HRESULT CDECL
wined3d_output_get_display_mode(const struct wined3d_output
*output
,
1270 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
1274 TRACE("output %p, display_mode %p, rotation %p.\n", output
, mode
, rotation
);
1277 return WINED3DERR_INVALIDCALL
;
1279 memset(&m
, 0, sizeof(m
));
1280 m
.dmSize
= sizeof(m
);
1282 EnumDisplaySettingsExW(output
->device_name
, ENUM_CURRENT_SETTINGS
, &m
, 0);
1283 mode
->width
= m
.dmPelsWidth
;
1284 mode
->height
= m
.dmPelsHeight
;
1285 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
1286 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
1287 mode
->refresh_rate
= m
.dmDisplayFrequency
;
1288 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
1290 /* Lie about the format. X11 can't change the color depth, and some apps
1291 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1292 * that GetDisplayMode still returns 24 bpp. This should probably be
1293 * handled in winex11 instead. */
1294 if (output
->screen_format
&& output
->screen_format
!= mode
->format_id
)
1296 WARN("Overriding format %s with stored format %s.\n",
1297 debug_d3dformat(mode
->format_id
),
1298 debug_d3dformat(output
->screen_format
));
1299 mode
->format_id
= output
->screen_format
;
1302 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
1303 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1304 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
1305 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
1307 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
1311 switch (m
.u1
.s2
.dmDisplayOrientation
)
1314 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
1317 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
1320 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
1323 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
1326 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
1327 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
1332 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
1333 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
1334 mode
->scanline_ordering
);
1338 static BOOL
equal_display_mode(const DEVMODEW
*mode1
, const DEVMODEW
*mode2
)
1340 if (mode1
->dmFields
& mode2
->dmFields
& DM_PELSWIDTH
1341 && mode1
->dmPelsWidth
!= mode2
->dmPelsWidth
)
1344 if (mode1
->dmFields
& mode2
->dmFields
& DM_PELSHEIGHT
1345 && mode1
->dmPelsHeight
!= mode2
->dmPelsHeight
)
1348 if (mode1
->dmFields
& mode2
->dmFields
& DM_BITSPERPEL
1349 && mode1
->dmBitsPerPel
!= mode2
->dmBitsPerPel
)
1352 if (mode1
->dmFields
& mode2
->dmFields
& DM_DISPLAYFLAGS
1353 && mode1
->u2
.dmDisplayFlags
!= mode2
->u2
.dmDisplayFlags
)
1356 if (mode1
->dmFields
& mode2
->dmFields
& DM_DISPLAYFREQUENCY
1357 && mode1
->dmDisplayFrequency
!= mode2
->dmDisplayFrequency
)
1360 if (mode1
->dmFields
& mode2
->dmFields
& DM_DISPLAYORIENTATION
1361 && mode1
->u1
.s2
.dmDisplayOrientation
!= mode2
->u1
.s2
.dmDisplayOrientation
)
1364 if (mode1
->dmFields
& mode2
->dmFields
& DM_POSITION
1365 && (mode1
->u1
.s2
.dmPosition
.x
!= mode2
->u1
.s2
.dmPosition
.x
1366 || mode1
->u1
.s2
.dmPosition
.y
!= mode2
->u1
.s2
.dmPosition
.y
))
1372 HRESULT CDECL
wined3d_restore_display_modes(struct wined3d
*wined3d
)
1374 unsigned int adapter_idx
, output_idx
= 0;
1375 DEVMODEW current_mode
, registry_mode
;
1376 struct wined3d_adapter
*adapter
;
1377 DISPLAY_DEVICEW display_device
;
1378 struct wined3d_output
*output
;
1379 BOOL do_mode_change
= FALSE
;
1382 TRACE("wined3d %p.\n", wined3d
);
1384 memset(¤t_mode
, 0, sizeof(current_mode
));
1385 memset(®istry_mode
, 0, sizeof(registry_mode
));
1386 current_mode
.dmSize
= sizeof(current_mode
);
1387 registry_mode
.dmSize
= sizeof(registry_mode
);
1388 display_device
.cb
= sizeof(display_device
);
1389 while (EnumDisplayDevicesW(NULL
, output_idx
++, &display_device
, 0))
1391 if (!EnumDisplaySettingsExW(display_device
.DeviceName
, ENUM_CURRENT_SETTINGS
, ¤t_mode
, 0))
1393 ERR("Failed to read the current display mode for %s.\n",
1394 wine_dbgstr_w(display_device
.DeviceName
));
1395 return WINED3DERR_NOTAVAILABLE
;
1398 if (!EnumDisplaySettingsExW(display_device
.DeviceName
, ENUM_REGISTRY_SETTINGS
, ®istry_mode
, 0))
1400 ERR("Failed to read the registry display mode for %s.\n",
1401 wine_dbgstr_w(display_device
.DeviceName
));
1402 return WINED3DERR_NOTAVAILABLE
;
1405 if (!equal_display_mode(¤t_mode
, ®istry_mode
))
1407 do_mode_change
= TRUE
;
1414 ret
= ChangeDisplaySettingsExW(NULL
, NULL
, NULL
, 0, NULL
);
1415 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
1417 ERR("Failed to restore all outputs to their registry display settings, error %d.\n", ret
);
1418 return WINED3DERR_NOTAVAILABLE
;
1423 TRACE("Skipping redundant mode setting call.\n");
1426 for (adapter_idx
= 0; adapter_idx
< wined3d
->adapter_count
; ++adapter_idx
)
1428 adapter
= wined3d
->adapters
[adapter_idx
];
1429 for (output_idx
= 0; output_idx
< adapter
->output_count
; ++output_idx
)
1431 output
= &adapter
->outputs
[output_idx
];
1433 if (!EnumDisplaySettingsExW(output
->device_name
, ENUM_CURRENT_SETTINGS
, ¤t_mode
, 0))
1435 ERR("Failed to read the current display mode for %s.\n",
1436 wine_dbgstr_w(output
->device_name
));
1437 return WINED3DERR_NOTAVAILABLE
;
1440 output
->screen_format
= pixelformat_for_depth(current_mode
.dmBitsPerPel
);
1447 HRESULT CDECL
wined3d_output_set_display_mode(struct wined3d_output
*output
,
1448 const struct wined3d_display_mode
*mode
)
1450 enum wined3d_format_id new_format_id
;
1451 const struct wined3d_format
*format
;
1452 DEVMODEW new_mode
, current_mode
;
1455 TRACE("output %p, mode %p.\n", output
, mode
);
1456 TRACE("mode %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
1457 debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
1459 memset(&new_mode
, 0, sizeof(new_mode
));
1460 new_mode
.dmSize
= sizeof(new_mode
);
1461 memset(¤t_mode
, 0, sizeof(current_mode
));
1462 current_mode
.dmSize
= sizeof(current_mode
);
1464 format
= wined3d_get_format(output
->adapter
, mode
->format_id
, WINED3D_BIND_RENDER_TARGET
);
1466 new_mode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
1467 new_mode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
1468 new_mode
.dmPelsWidth
= mode
->width
;
1469 new_mode
.dmPelsHeight
= mode
->height
;
1470 new_mode
.dmDisplayFrequency
= mode
->refresh_rate
;
1471 if (mode
->refresh_rate
)
1472 new_mode
.dmFields
|= DM_DISPLAYFREQUENCY
;
1473 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
1475 new_mode
.dmFields
|= DM_DISPLAYFLAGS
;
1476 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
1477 new_mode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
1479 new_format_id
= mode
->format_id
;
1481 /* Only change the mode if necessary. */
1482 if (!EnumDisplaySettingsW(output
->device_name
, ENUM_CURRENT_SETTINGS
, ¤t_mode
))
1484 ERR("Failed to get current display mode.\n");
1486 else if (equal_display_mode(¤t_mode
, &new_mode
))
1488 TRACE("Skipping redundant mode setting call.\n");
1489 output
->screen_format
= new_format_id
;
1493 ret
= ChangeDisplaySettingsExW(output
->device_name
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
1494 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
1496 if (new_mode
.dmFields
& DM_DISPLAYFREQUENCY
)
1498 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1499 new_mode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
1500 new_mode
.dmDisplayFrequency
= 0;
1501 ret
= ChangeDisplaySettingsExW(output
->device_name
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
1503 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
1504 return WINED3DERR_NOTAVAILABLE
;
1507 /* Store the new values. */
1508 output
->screen_format
= new_format_id
;
1513 HRESULT CDECL
wined3d_output_set_gamma_ramp(struct wined3d_output
*output
, const struct wined3d_gamma_ramp
*ramp
)
1517 TRACE("output %p, ramp %p.\n", output
, ramp
);
1519 dc
= CreateDCW(output
->device_name
, NULL
, NULL
, NULL
);
1520 SetDeviceGammaRamp(dc
, (void *)ramp
);
1526 HRESULT
wined3d_output_get_gamma_ramp(struct wined3d_output
*output
, struct wined3d_gamma_ramp
*ramp
)
1530 TRACE("output %p, ramp %p.\n", output
, ramp
);
1532 dc
= CreateDCW(output
->device_name
, NULL
, NULL
, NULL
);
1533 GetDeviceGammaRamp(dc
, ramp
);
1539 HRESULT CDECL
wined3d_adapter_get_identifier(const struct wined3d_adapter
*adapter
,
1540 DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
1542 TRACE("adapter %p, flags %#x, identifier %p.\n", adapter
, flags
, identifier
);
1544 wined3d_mutex_lock();
1546 wined3d_copy_name(identifier
->driver
, adapter
->driver_info
.name
, identifier
->driver_size
);
1547 wined3d_copy_name(identifier
->description
, adapter
->driver_info
.description
, identifier
->description_size
);
1549 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
1550 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
1551 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
1552 identifier
->device_id
= adapter
->driver_info
.device
;
1553 identifier
->subsystem_id
= 0;
1554 identifier
->revision
= 0;
1555 identifier
->device_identifier
= IID_D3DDEVICE_D3DUID
;
1556 identifier
->driver_uuid
= adapter
->driver_uuid
;
1557 identifier
->device_uuid
= adapter
->device_uuid
;
1558 identifier
->whql_level
= (flags
& WINED3DENUM_WHQL_LEVEL
) ? 1 : 0;
1559 identifier
->adapter_luid
= adapter
->luid
;
1560 identifier
->video_memory
= min(~(SIZE_T
)0, adapter
->driver_info
.vram_bytes
);
1561 identifier
->shared_system_memory
= min(~(SIZE_T
)0, adapter
->driver_info
.sysmem_bytes
);
1563 wined3d_mutex_unlock();
1568 HRESULT CDECL
wined3d_output_get_raster_status(const struct wined3d_output
*output
,
1569 struct wined3d_raster_status
*raster_status
)
1571 LONGLONG freq_per_frame
, freq_per_line
;
1572 LARGE_INTEGER counter
, freq_per_sec
;
1573 struct wined3d_display_mode mode
;
1577 FIXME("output %p, raster_status %p semi-stub!\n", output
, raster_status
);
1579 WARN("output %p, raster_status %p semi-stub!\n", output
, raster_status
);
1581 /* Obtaining the raster status is a widely implemented but optional
1582 * feature. When this method returns OK StarCraft 2 expects the
1583 * raster_status->InVBlank value to actually change over time.
1584 * And Endless Alice Crysis doesn't care even if this method fails.
1585 * Thus this method returns OK and fakes raster_status by
1586 * QueryPerformanceCounter. */
1588 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
1589 return WINED3DERR_INVALIDCALL
;
1590 if (FAILED(wined3d_output_get_display_mode(output
, &mode
, NULL
)))
1591 return WINED3DERR_INVALIDCALL
;
1592 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
1593 mode
.refresh_rate
= 60;
1595 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
1596 /* Assume 20 scan lines in the vertical blank. */
1597 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
1598 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
1599 if (raster_status
->scan_line
< mode
.height
)
1600 raster_status
->in_vblank
= FALSE
;
1603 raster_status
->scan_line
= 0;
1604 raster_status
->in_vblank
= TRUE
;
1607 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1608 raster_status
->in_vblank
, raster_status
->scan_line
);
1613 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d_adapter
*adapter
,
1614 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
1615 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
1617 const struct wined3d_format
*rt_format
;
1618 const struct wined3d_format
*ds_format
;
1620 TRACE("adapter %p, device_type %s, adapter_format %s, render_target_format %s, "
1621 "depth_stencil_format %s.\n",
1622 adapter
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
1623 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
1625 rt_format
= wined3d_get_format(adapter
, render_target_format_id
, WINED3D_BIND_RENDER_TARGET
);
1626 ds_format
= wined3d_get_format(adapter
, depth_stencil_format_id
, WINED3D_BIND_DEPTH_STENCIL
);
1628 if (!(rt_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_RENDERTARGET
))
1630 WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format
->id
));
1631 return WINED3DERR_NOTAVAILABLE
;
1633 if (!(ds_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
1635 WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format
->id
));
1636 return WINED3DERR_NOTAVAILABLE
;
1639 if (adapter
->adapter_ops
->adapter_check_format(adapter
, NULL
, rt_format
, ds_format
))
1641 TRACE("Formats match.\n");
1645 TRACE("Unsupported format pair: %s and %s.\n",
1646 debug_d3dformat(render_target_format_id
),
1647 debug_d3dformat(depth_stencil_format_id
));
1649 return WINED3DERR_NOTAVAILABLE
;
1652 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d_adapter
*adapter
,
1653 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
1654 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
1656 const struct wined3d_format
*format
;
1657 HRESULT hr
= WINED3D_OK
;
1659 TRACE("adapter %p, device_type %s, surface_format %s, "
1660 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1661 adapter
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
1662 windowed
, multisample_type
, quality_levels
);
1664 if (surface_format_id
== WINED3DFMT_UNKNOWN
)
1665 return WINED3DERR_INVALIDCALL
;
1666 if (multisample_type
< WINED3D_MULTISAMPLE_NONE
)
1667 return WINED3DERR_INVALIDCALL
;
1668 if (multisample_type
> WINED3D_MULTISAMPLE_16_SAMPLES
)
1670 FIXME("multisample_type %u not handled yet.\n", multisample_type
);
1671 return WINED3DERR_NOTAVAILABLE
;
1674 format
= wined3d_get_format(adapter
, surface_format_id
, 0);
1676 if (multisample_type
&& !(format
->multisample_types
& 1u << (multisample_type
- 1)))
1677 hr
= WINED3DERR_NOTAVAILABLE
;
1679 if (SUCCEEDED(hr
) || (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
&& format
->multisample_types
))
1683 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1684 *quality_levels
= wined3d_popcount(format
->multisample_types
);
1686 *quality_levels
= 1;
1691 TRACE("Returning not supported.\n");
1695 static BOOL
wined3d_check_depth_stencil_format(const struct wined3d_adapter
*adapter
,
1696 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*ds_format
,
1697 enum wined3d_gl_resource_type gl_type
)
1699 if (!ds_format
->depth_size
&& !ds_format
->stencil_size
)
1702 return adapter
->adapter_ops
->adapter_check_format(adapter
, adapter_format
, NULL
, ds_format
);
1705 static BOOL
wined3d_check_surface_format(const struct wined3d_format
*format
)
1707 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] | format
->flags
[WINED3D_GL_RES_TYPE_RB
]) & WINED3DFMT_FLAG_BLIT
)
1710 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_EXTENSION
| WINED3DFMT_FLAG_TEXTURE
))
1711 == (WINED3DFMT_FLAG_EXTENSION
| WINED3DFMT_FLAG_TEXTURE
))
1717 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1718 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1719 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1720 * show that wrapping is supported. The lack of filtering will sort out the
1721 * mipmapping capability anyway.
1723 * For now lets report this on all formats, but in the future we may want to
1724 * restrict it to some should applications need that. */
1725 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
,
1726 const struct wined3d_adapter
*adapter
, enum wined3d_device_type device_type
,
1727 enum wined3d_format_id adapter_format_id
, DWORD usage
, unsigned int bind_flags
,
1728 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
1730 const struct wined3d_format
*adapter_format
, *format
;
1731 enum wined3d_gl_resource_type gl_type
, gl_type_end
;
1732 BOOL mipmap_gen_supported
= TRUE
;
1733 unsigned int allowed_bind_flags
;
1734 DWORD format_flags
= 0;
1735 DWORD allowed_usage
;
1737 TRACE("wined3d %p, adapter %p, device_type %s, adapter_format %s, usage %s, "
1738 "bind_flags %s, resource_type %s, check_format %s.\n",
1739 wined3d
, adapter
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
1740 debug_d3dusage(usage
), wined3d_debug_bind_flags(bind_flags
),
1741 debug_d3dresourcetype(resource_type
), debug_d3dformat(check_format_id
));
1743 adapter_format
= wined3d_get_format(adapter
, adapter_format_id
, WINED3D_BIND_RENDER_TARGET
);
1744 format
= wined3d_get_format(adapter
, check_format_id
, bind_flags
);
1746 switch (resource_type
)
1748 case WINED3D_RTYPE_NONE
:
1750 allowed_bind_flags
= WINED3D_BIND_RENDER_TARGET
1751 | WINED3D_BIND_DEPTH_STENCIL
1752 | WINED3D_BIND_UNORDERED_ACCESS
;
1753 gl_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
1754 gl_type_end
= WINED3D_GL_RES_TYPE_TEX_3D
;
1757 case WINED3D_RTYPE_TEXTURE_1D
:
1758 allowed_usage
= WINED3DUSAGE_DYNAMIC
1759 | WINED3DUSAGE_SOFTWAREPROCESSING
1760 | WINED3DUSAGE_QUERY_FILTER
1761 | WINED3DUSAGE_QUERY_GENMIPMAP
1762 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1763 | WINED3DUSAGE_QUERY_SRGBREAD
1764 | WINED3DUSAGE_QUERY_SRGBWRITE
1765 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1766 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
1767 allowed_bind_flags
= WINED3D_BIND_SHADER_RESOURCE
1768 | WINED3D_BIND_UNORDERED_ACCESS
;
1769 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_1D
;
1772 case WINED3D_RTYPE_TEXTURE_2D
:
1773 allowed_usage
= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
1774 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1775 allowed_usage
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
1776 allowed_bind_flags
= WINED3D_BIND_RENDER_TARGET
1777 | WINED3D_BIND_DEPTH_STENCIL
1778 | WINED3D_BIND_UNORDERED_ACCESS
;
1779 if (!(bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
1781 if (!wined3d_check_surface_format(format
))
1783 TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format
->id
));
1784 return WINED3DERR_NOTAVAILABLE
;
1787 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_RB
;
1790 allowed_usage
|= WINED3DUSAGE_DYNAMIC
1791 | WINED3DUSAGE_LEGACY_CUBEMAP
1792 | WINED3DUSAGE_SOFTWAREPROCESSING
1793 | WINED3DUSAGE_QUERY_FILTER
1794 | WINED3DUSAGE_QUERY_GENMIPMAP
1795 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
1796 | WINED3DUSAGE_QUERY_SRGBREAD
1797 | WINED3DUSAGE_QUERY_SRGBWRITE
1798 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1799 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
1800 allowed_bind_flags
|= WINED3D_BIND_SHADER_RESOURCE
;
1801 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_2D
;
1802 if (usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
1804 allowed_usage
&= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
1805 allowed_bind_flags
&= ~WINED3D_BIND_DEPTH_STENCIL
;
1806 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
1810 case WINED3D_RTYPE_TEXTURE_3D
:
1811 allowed_usage
= WINED3DUSAGE_DYNAMIC
1812 | WINED3DUSAGE_SOFTWAREPROCESSING
1813 | WINED3DUSAGE_QUERY_FILTER
1814 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1815 | WINED3DUSAGE_QUERY_SRGBREAD
1816 | WINED3DUSAGE_QUERY_SRGBWRITE
1817 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1818 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
1819 allowed_bind_flags
= WINED3D_BIND_SHADER_RESOURCE
1820 | WINED3D_BIND_UNORDERED_ACCESS
;
1821 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_3D
;
1824 case WINED3D_RTYPE_BUFFER
:
1825 if (wined3d_format_is_typeless(format
))
1827 TRACE("Requested WINED3D_RTYPE_BUFFER, but format %s is typeless.\n", debug_d3dformat(check_format_id
));
1828 return WINED3DERR_NOTAVAILABLE
;
1831 allowed_usage
= WINED3DUSAGE_DYNAMIC
;
1832 allowed_bind_flags
= WINED3D_BIND_SHADER_RESOURCE
1833 | WINED3D_BIND_UNORDERED_ACCESS
1834 | WINED3D_BIND_VERTEX_BUFFER
1835 | WINED3D_BIND_INDEX_BUFFER
;
1836 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_BUFFER
;
1840 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
1841 return WINED3DERR_NOTAVAILABLE
;
1844 if ((usage
& allowed_usage
) != usage
)
1846 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
1847 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
1848 return WINED3DERR_NOTAVAILABLE
;
1851 if ((bind_flags
& allowed_bind_flags
) != bind_flags
)
1853 TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
1854 wined3d_debug_bind_flags(bind_flags
), debug_d3dresourcetype(resource_type
),
1855 wined3d_debug_bind_flags(allowed_bind_flags
));
1856 return WINED3DERR_NOTAVAILABLE
;
1859 if (bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
1860 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
1861 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1862 format_flags
|= WINED3DFMT_FLAG_RENDERTARGET
;
1863 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1864 format_flags
|= WINED3DFMT_FLAG_DEPTH_STENCIL
;
1865 if (bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
)
1866 format_flags
|= WINED3DFMT_FLAG_UNORDERED_ACCESS
;
1867 if (bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
1868 format_flags
|= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE
;
1869 if (bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
1870 format_flags
|= WINED3DFMT_FLAG_INDEX_BUFFER
;
1872 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
1873 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
1874 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
1875 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
1876 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
1877 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
1878 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
1879 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
1880 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
1881 format_flags
|= WINED3DFMT_FLAG_VTF
;
1882 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
1883 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
1885 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
1887 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
1888 return WINED3DERR_NOTAVAILABLE
;
1891 for (; gl_type
<= gl_type_end
; ++gl_type
)
1893 if ((bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1894 && !adapter
->adapter_ops
->adapter_check_format(adapter
, adapter_format
, format
, NULL
))
1896 TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
1897 debug_d3dformat(check_format_id
));
1898 return WINED3DERR_NOTAVAILABLE
;
1901 /* 3D depth / stencil textures are never supported. */
1902 if (bind_flags
== WINED3D_BIND_DEPTH_STENCIL
&& gl_type
== WINED3D_GL_RES_TYPE_TEX_3D
)
1905 if ((bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1906 && !wined3d_check_depth_stencil_format(adapter
, adapter_format
, format
, gl_type
))
1908 TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
1909 debug_d3dformat(check_format_id
));
1910 return WINED3DERR_NOTAVAILABLE
;
1913 if ((bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
) && wined3d_format_is_typeless(format
))
1915 TRACE("Requested WINED3D_BIND_UNORDERED_ACCESS, but format %s is typeless.\n",
1916 debug_d3dformat(check_format_id
));
1917 return WINED3DERR_NOTAVAILABLE
;
1920 if ((format
->flags
[gl_type
] & format_flags
) != format_flags
)
1922 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
1923 format_flags
, debug_d3dformat(check_format_id
), format
->flags
[gl_type
]);
1924 return WINED3DERR_NOTAVAILABLE
;
1927 if (!(format
->flags
[gl_type
] & WINED3DFMT_FLAG_GEN_MIPMAP
))
1928 mipmap_gen_supported
= FALSE
;
1931 if ((usage
& WINED3DUSAGE_QUERY_GENMIPMAP
) && !mipmap_gen_supported
)
1933 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
1934 return WINED3DOK_NOMIPGEN
;
1940 unsigned int CDECL
wined3d_calculate_format_pitch(const struct wined3d_adapter
*adapter
,
1941 enum wined3d_format_id format_id
, unsigned int width
)
1943 unsigned int row_pitch
, slice_pitch
;
1945 TRACE("adapter %p, format_id %s, width %u.\n", adapter
, debug_d3dformat(format_id
), width
);
1947 wined3d_format_calculate_pitch(wined3d_get_format(adapter
, format_id
, 0),
1948 1, width
, 1, &row_pitch
, &slice_pitch
);
1953 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d_output
*output
,
1954 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
,
1955 enum wined3d_format_id dst_format
)
1957 FIXME("output %p, device_type %s, src_format %s, dst_format %s stub!\n",
1958 output
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
1959 debug_d3dformat(dst_format
));
1964 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
,
1965 const struct wined3d_output
*output
, enum wined3d_device_type device_type
,
1966 enum wined3d_format_id display_format
, enum wined3d_format_id backbuffer_format
,
1969 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
1971 TRACE("wined3d %p, output %p, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
1972 wined3d
, output
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
1973 debug_d3dformat(backbuffer_format
), windowed
);
1975 /* The task of this function is to check whether a certain display / backbuffer format
1976 * combination is available on the given output. In fullscreen mode microsoft specified
1977 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
1978 * and display format should match exactly.
1979 * In windowed mode format conversion can occur and this depends on the driver. */
1981 /* There are only 4 display formats. */
1982 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
1983 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
1984 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
1985 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
1987 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
1988 return WINED3DERR_NOTAVAILABLE
;
1993 /* If the requested display format is not available, don't continue. */
1994 if (!wined3d_output_get_mode_count(output
, display_format
,
1995 WINED3D_SCANLINE_ORDERING_UNKNOWN
))
1997 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
1998 return WINED3DERR_NOTAVAILABLE
;
2001 present_conversion
= FALSE
;
2003 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
2005 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
2006 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
2007 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2008 return WINED3DERR_NOTAVAILABLE
;
2011 if (present_conversion
)
2013 /* Use the display format as back buffer format if the latter is
2014 * WINED3DFMT_UNKNOWN. */
2015 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
2016 backbuffer_format
= display_format
;
2018 if (FAILED(wined3d_check_device_format_conversion(output
, device_type
, backbuffer_format
,
2021 TRACE("Format conversion from %s to %s not supported.\n",
2022 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
2023 return WINED3DERR_NOTAVAILABLE
;
2028 /* When format conversion from the back buffer format to the display
2029 * format is not allowed, only a limited number of combinations are
2032 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
2034 TRACE("Unsupported format combination %s / %s.\n",
2035 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2036 return WINED3DERR_NOTAVAILABLE
;
2039 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
2040 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
2042 TRACE("Unsupported format combination %s / %s.\n",
2043 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2044 return WINED3DERR_NOTAVAILABLE
;
2047 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
2048 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
2050 TRACE("Unsupported format combination %s / %s.\n",
2051 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2052 return WINED3DERR_NOTAVAILABLE
;
2055 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
2056 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
2058 TRACE("Unsupported format combination %s / %s.\n",
2059 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
2060 return WINED3DERR_NOTAVAILABLE
;
2064 /* Validate that the back buffer format is usable for render targets. */
2065 if (FAILED(wined3d_check_device_format(wined3d
, output
->adapter
, device_type
,
2066 display_format
, 0, WINED3D_BIND_RENDER_TARGET
, WINED3D_RTYPE_TEXTURE_2D
,
2067 backbuffer_format
)))
2069 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
2070 return WINED3DERR_NOTAVAILABLE
;
2076 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d_adapter
*adapter
,
2077 enum wined3d_device_type device_type
, struct wined3d_caps
*caps
)
2079 const struct wined3d_d3d_info
*d3d_info
;
2080 struct wined3d_vertex_caps vertex_caps
;
2081 DWORD ckey_caps
, blit_caps
, fx_caps
;
2082 struct fragment_caps fragment_caps
;
2083 struct shader_caps shader_caps
;
2085 TRACE("adapter %p, device_type %s, caps %p.\n",
2086 adapter
, debug_d3ddevicetype(device_type
), caps
);
2088 d3d_info
= &adapter
->d3d_info
;
2090 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
2093 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
2094 WINED3DCAPS2_FULLSCREENGAMMA
|
2095 WINED3DCAPS2_DYNAMICTEXTURES
;
2097 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
2098 WINED3DCAPS3_COPY_TO_VIDMEM
|
2099 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
2101 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
2102 WINED3DCURSORCAPS_LOWRES
;
2104 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
2105 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
2106 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
2107 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
2108 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
2109 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
2110 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
2111 WINED3DDEVCAPS_PUREDEVICE
|
2112 WINED3DDEVCAPS_HWRASTERIZATION
|
2113 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
2114 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
2115 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
2116 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
2117 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
2119 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
2120 WINED3DPMISCCAPS_CULLCCW
|
2121 WINED3DPMISCCAPS_CULLCW
|
2122 WINED3DPMISCCAPS_COLORWRITEENABLE
|
2123 WINED3DPMISCCAPS_CLIPTLVERTS
|
2124 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
2125 WINED3DPMISCCAPS_MASKZ
|
2126 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
2128 WINED3DPMISCCAPS_NULLREFERENCE
2129 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
2130 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
2132 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
2133 WINED3DPRASTERCAPS_PAT
|
2134 WINED3DPRASTERCAPS_WFOG
|
2135 WINED3DPRASTERCAPS_ZFOG
|
2136 WINED3DPRASTERCAPS_FOGVERTEX
|
2137 WINED3DPRASTERCAPS_FOGTABLE
|
2138 WINED3DPRASTERCAPS_STIPPLE
|
2139 WINED3DPRASTERCAPS_SUBPIXEL
|
2140 WINED3DPRASTERCAPS_ZTEST
|
2141 WINED3DPRASTERCAPS_SCISSORTEST
|
2142 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
2143 WINED3DPRASTERCAPS_DEPTHBIAS
;
2145 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
2146 WINED3DPCMPCAPS_EQUAL
|
2147 WINED3DPCMPCAPS_GREATER
|
2148 WINED3DPCMPCAPS_GREATEREQUAL
|
2149 WINED3DPCMPCAPS_LESS
|
2150 WINED3DPCMPCAPS_LESSEQUAL
|
2151 WINED3DPCMPCAPS_NEVER
|
2152 WINED3DPCMPCAPS_NOTEQUAL
;
2154 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
2155 * are legacy settings for srcblend only. */
2156 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
2157 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
2158 WINED3DPBLENDCAPS_DESTALPHA
|
2159 WINED3DPBLENDCAPS_DESTCOLOR
|
2160 WINED3DPBLENDCAPS_INVDESTALPHA
|
2161 WINED3DPBLENDCAPS_INVDESTCOLOR
|
2162 WINED3DPBLENDCAPS_INVSRCALPHA
|
2163 WINED3DPBLENDCAPS_INVSRCCOLOR
|
2164 WINED3DPBLENDCAPS_ONE
|
2165 WINED3DPBLENDCAPS_SRCALPHA
|
2166 WINED3DPBLENDCAPS_SRCALPHASAT
|
2167 WINED3DPBLENDCAPS_SRCCOLOR
|
2168 WINED3DPBLENDCAPS_ZERO
;
2170 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
2171 WINED3DPBLENDCAPS_DESTCOLOR
|
2172 WINED3DPBLENDCAPS_INVDESTALPHA
|
2173 WINED3DPBLENDCAPS_INVDESTCOLOR
|
2174 WINED3DPBLENDCAPS_INVSRCALPHA
|
2175 WINED3DPBLENDCAPS_INVSRCCOLOR
|
2176 WINED3DPBLENDCAPS_ONE
|
2177 WINED3DPBLENDCAPS_SRCALPHA
|
2178 WINED3DPBLENDCAPS_SRCCOLOR
|
2179 WINED3DPBLENDCAPS_ZERO
;
2181 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
2182 WINED3DPCMPCAPS_EQUAL
|
2183 WINED3DPCMPCAPS_GREATER
|
2184 WINED3DPCMPCAPS_GREATEREQUAL
|
2185 WINED3DPCMPCAPS_LESS
|
2186 WINED3DPCMPCAPS_LESSEQUAL
|
2187 WINED3DPCMPCAPS_NEVER
|
2188 WINED3DPCMPCAPS_NOTEQUAL
;
2190 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
2191 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
2192 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
2193 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
2194 WINED3DPSHADECAPS_COLORFLATRGB
|
2195 WINED3DPSHADECAPS_FOGFLAT
|
2196 WINED3DPSHADECAPS_FOGGOURAUD
|
2197 WINED3DPSHADECAPS_SPECULARFLATRGB
;
2199 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
2200 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
2201 WINED3DPTEXTURECAPS_TRANSPARENCY
|
2202 WINED3DPTEXTURECAPS_BORDER
|
2203 WINED3DPTEXTURECAPS_MIPMAP
|
2204 WINED3DPTEXTURECAPS_PROJECTED
|
2205 WINED3DPTEXTURECAPS_PERSPECTIVE
;
2207 if (!d3d_info
->texture_npot
)
2209 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
;
2210 if (d3d_info
->texture_npot_conditional
)
2211 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
2214 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
2215 WINED3DPTFILTERCAPS_MAGFPOINT
|
2216 WINED3DPTFILTERCAPS_MINFLINEAR
|
2217 WINED3DPTFILTERCAPS_MINFPOINT
|
2218 WINED3DPTFILTERCAPS_MIPFLINEAR
|
2219 WINED3DPTFILTERCAPS_MIPFPOINT
|
2220 WINED3DPTFILTERCAPS_LINEAR
|
2221 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
2222 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
2223 WINED3DPTFILTERCAPS_MIPLINEAR
|
2224 WINED3DPTFILTERCAPS_MIPNEAREST
|
2225 WINED3DPTFILTERCAPS_NEAREST
;
2227 caps
->CubeTextureFilterCaps
= 0;
2228 caps
->VolumeTextureFilterCaps
= 0;
2230 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
2231 WINED3DPTADDRESSCAPS_CLAMP
|
2232 WINED3DPTADDRESSCAPS_WRAP
;
2234 caps
->VolumeTextureAddressCaps
= 0;
2236 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
2237 WINED3DLINECAPS_ZTEST
|
2238 WINED3DLINECAPS_BLEND
|
2239 WINED3DLINECAPS_ALPHACMP
|
2240 WINED3DLINECAPS_FOG
;
2241 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2242 * idea how generating the smoothing alpha values works; the result is different
2245 caps
->MaxTextureWidth
= d3d_info
->limits
.texture_size
;
2246 caps
->MaxTextureHeight
= d3d_info
->limits
.texture_size
;
2248 caps
->MaxVolumeExtent
= 0;
2250 caps
->MaxTextureRepeat
= 32768;
2251 caps
->MaxTextureAspectRatio
= d3d_info
->limits
.texture_size
;
2252 caps
->MaxVertexW
= 1e10f
;
2254 caps
->GuardBandLeft
= -32768.0f
;
2255 caps
->GuardBandTop
= -32768.0f
;
2256 caps
->GuardBandRight
= 32768.0f
;
2257 caps
->GuardBandBottom
= 32768.0f
;
2259 caps
->ExtentsAdjust
= 0.0f
;
2261 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
2262 WINED3DSTENCILCAPS_INCRSAT
|
2263 WINED3DSTENCILCAPS_INVERT
|
2264 WINED3DSTENCILCAPS_KEEP
|
2265 WINED3DSTENCILCAPS_REPLACE
|
2266 WINED3DSTENCILCAPS_ZERO
;
2268 caps
->MaxAnisotropy
= 0;
2269 caps
->MaxPointSize
= d3d_info
->limits
.pointsize_max
;
2271 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2272 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2273 caps
->MaxStreams
= WINED3D_MAX_STREAMS
;
2274 caps
->MaxStreamStride
= 1024;
2276 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2277 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
2278 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
2279 caps
->MaxNpatchTessellationLevel
= 0;
2281 caps
->NumSimultaneousRTs
= d3d_info
->limits
.max_rt_count
;
2283 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
2284 WINED3DPTFILTERCAPS_MAGFPOINT
|
2285 WINED3DPTFILTERCAPS_MINFLINEAR
|
2286 WINED3DPTFILTERCAPS_MAGFLINEAR
;
2287 caps
->VertexTextureFilterCaps
= 0;
2289 adapter
->shader_backend
->shader_get_caps(adapter
, &shader_caps
);
2290 adapter
->fragment_pipe
->get_caps(adapter
, &fragment_caps
);
2291 adapter
->vertex_pipe
->vp_get_caps(adapter
, &vertex_caps
);
2293 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2294 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
2296 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
2297 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
2299 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
2300 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
2302 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
2303 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
2304 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
2306 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
2307 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
2308 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
2309 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
2310 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
2311 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
2312 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
2314 /* The following caps are shader specific, but they are things we cannot detect, or which
2315 * are the same among all shader models. So to avoid code duplication set the shader version
2316 * specific, but otherwise constant caps here
2318 if (caps
->VertexShaderVersion
>= 3)
2320 /* Where possible set the caps based on OpenGL extensions and if they
2321 * aren't set (in case of software rendering) use the VS 3.0 from
2322 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2324 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
2325 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2326 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
2327 caps
->VS20Caps
.temp_count
= 32;
2328 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2329 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
2331 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2332 caps
->MaxVertexShader30InstructionSlots
= WINED3DMIN30SHADERINSTRUCTIONS
;
2333 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
2335 else if (caps
->VertexShaderVersion
== 2)
2337 caps
->VS20Caps
.caps
= 0;
2338 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
2339 caps
->VS20Caps
.temp_count
= WINED3DVS20_MIN_NUMTEMPS
;
2340 caps
->VS20Caps
.static_flow_control_depth
= 1;
2342 caps
->MaxVShaderInstructionsExecuted
= 65535;
2343 caps
->MaxVertexShader30InstructionSlots
= 0;
2347 caps
->VS20Caps
.caps
= 0;
2348 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
2349 caps
->VS20Caps
.temp_count
= 0;
2350 caps
->VS20Caps
.static_flow_control_depth
= 0;
2352 caps
->MaxVShaderInstructionsExecuted
= 0;
2353 caps
->MaxVertexShader30InstructionSlots
= 0;
2356 if (caps
->PixelShaderVersion
>= 3)
2358 /* Where possible set the caps based on OpenGL extensions and if they
2359 * aren't set (in case of software rendering) use the PS 3.0 from
2360 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2363 /* Caps is more or less undocumented on MSDN but it appears to be
2364 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2365 * cards from Windows */
2366 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
2367 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
2368 WINED3DPS20CAPS_PREDICATION
|
2369 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
2370 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
2371 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2372 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
2373 caps
->PS20Caps
.temp_count
= 32;
2374 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2375 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
2376 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2377 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
2379 caps
->MaxPShaderInstructionsExecuted
= 65535;
2380 caps
->MaxPixelShader30InstructionSlots
= WINED3DMIN30SHADERINSTRUCTIONS
;
2382 else if (caps
->PixelShaderVersion
== 2)
2384 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2385 caps
->PS20Caps
.caps
= 0;
2386 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2387 caps
->PS20Caps
.temp_count
= WINED3DPS20_MIN_NUMTEMPS
;
2388 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
2389 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2390 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
2392 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
2393 caps
->MaxPixelShader30InstructionSlots
= 0;
2397 caps
->PS20Caps
.caps
= 0;
2398 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
2399 caps
->PS20Caps
.temp_count
= 0;
2400 caps
->PS20Caps
.static_flow_control_depth
= 0;
2401 caps
->PS20Caps
.instruction_slot_count
= 0;
2403 caps
->MaxPShaderInstructionsExecuted
= 0;
2404 caps
->MaxPixelShader30InstructionSlots
= 0;
2407 if (caps
->VertexShaderVersion
>= 2)
2409 /* OpenGL supports all the formats below, perhaps not always
2410 * without conversion, but it supports them.
2411 * Further GLSL doesn't seem to have an official unsigned type so
2412 * don't advertise it yet as I'm not sure how we handle it.
2413 * We might need to add some clamping in the shader engine to
2415 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2416 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
2417 WINED3DDTCAPS_UBYTE4N
|
2418 WINED3DDTCAPS_SHORT2N
|
2419 WINED3DDTCAPS_SHORT4N
;
2423 caps
->DeclTypes
= 0;
2426 /* Set DirectDraw helper Caps */
2427 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
2428 WINEDDCKEYCAPS_SRCBLT
;
2429 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
2430 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
2431 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
2432 WINEDDFXCAPS_BLTROTATION90
|
2433 WINEDDFXCAPS_BLTSHRINKX
|
2434 WINEDDFXCAPS_BLTSHRINKXN
|
2435 WINEDDFXCAPS_BLTSHRINKY
|
2436 WINEDDFXCAPS_BLTSHRINKYN
|
2437 WINEDDFXCAPS_BLTSTRETCHX
|
2438 WINEDDFXCAPS_BLTSTRETCHXN
|
2439 WINEDDFXCAPS_BLTSTRETCHY
|
2440 WINEDDFXCAPS_BLTSTRETCHYN
;
2441 blit_caps
= WINEDDCAPS_BLT
|
2442 WINEDDCAPS_BLTCOLORFILL
|
2443 WINEDDCAPS_BLTDEPTHFILL
|
2444 WINEDDCAPS_BLTSTRETCH
|
2445 WINEDDCAPS_CANBLTSYSMEM
|
2446 WINEDDCAPS_CANCLIP
|
2447 WINEDDCAPS_CANCLIPSTRETCHED
|
2448 WINEDDCAPS_COLORKEY
|
2449 WINEDDCAPS_COLORKEYHWASSIST
;
2451 /* Fill the ddraw caps structure */
2452 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
2453 WINEDDCAPS_PALETTE
|
2455 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
2456 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
2457 WINEDDCAPS2_PRIMARYGAMMA
|
2458 WINEDDCAPS2_WIDESURFACES
|
2459 WINEDDCAPS2_CANRENDERWINDOWED
;
2460 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
2461 caps
->ddraw_caps
.fx_caps
= fx_caps
;
2462 caps
->ddraw_caps
.svb_caps
= blit_caps
;
2463 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
2464 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
2465 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
2466 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
2467 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
2468 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
2469 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
2470 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
2472 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_FLIP
2473 | WINEDDSCAPS_OFFSCREENPLAIN
2474 | WINEDDSCAPS_PALETTE
2475 | WINEDDSCAPS_PRIMARYSURFACE
2476 | WINEDDSCAPS_TEXTURE
2477 | WINEDDSCAPS_ZBUFFER
2478 | WINEDDSCAPS_MIPMAP
;
2480 caps
->shader_double_precision
= d3d_info
->shader_double_precision
;
2481 caps
->viewport_array_index_any_shader
= d3d_info
->viewport_array_index_any_shader
;
2483 caps
->max_feature_level
= d3d_info
->feature_level
;
2485 adapter
->adapter_ops
->adapter_get_wined3d_caps(adapter
, caps
);
2490 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, struct wined3d_adapter
*adapter
,
2491 enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
, BYTE surface_alignment
,
2492 const enum wined3d_feature_level
*feature_levels
, unsigned int feature_level_count
,
2493 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
2495 struct wined3d_device
*object
;
2498 TRACE("wined3d %p, adapter %p, device_type %#x, focus_window %p, flags %#x, "
2499 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2500 wined3d
, adapter
, device_type
, focus_window
, flags
, surface_alignment
,
2501 feature_levels
, feature_level_count
, device_parent
, device
);
2503 if (FAILED(hr
= adapter
->adapter_ops
->adapter_create_device(wined3d
, adapter
,
2504 device_type
, focus_window
, flags
, surface_alignment
,
2505 feature_levels
, feature_level_count
, device_parent
, &object
)))
2508 TRACE("Created device %p.\n", object
);
2511 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
2516 static const struct wined3d_state_entry_template misc_state_template_no3d
[] =
2518 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), {STATE_VDECL
}},
2519 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), {STATE_VDECL
}},
2520 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_VDECL
}},
2521 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_VDECL
}},
2522 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_VDECL
}},
2523 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_VDECL
}},
2524 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, {STATE_VDECL
}},
2525 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_VDECL
}},
2526 {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, {STATE_VDECL
}},
2527 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_VDECL
}},
2528 {STATE_STREAM_OUTPUT
, {STATE_VDECL
}},
2529 {STATE_BLEND
, {STATE_VDECL
}},
2530 {STATE_BLEND_FACTOR
, {STATE_VDECL
}},
2531 {STATE_SAMPLE_MASK
, {STATE_VDECL
}},
2532 {STATE_DEPTH_STENCIL
, {STATE_VDECL
}},
2533 {STATE_STENCIL_REF
, {STATE_VDECL
}},
2534 {STATE_STREAMSRC
, {STATE_VDECL
}},
2535 {STATE_VDECL
, {STATE_VDECL
, state_nop
}},
2536 {STATE_RASTERIZER
, {STATE_VDECL
}},
2537 {STATE_SCISSORRECT
, {STATE_VDECL
}},
2538 {STATE_POINTSPRITECOORDORIGIN
, {STATE_VDECL
}},
2540 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2541 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2542 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2543 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2544 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2545 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2546 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2547 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2548 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2549 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2550 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2551 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2552 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2553 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2554 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2555 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2556 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2557 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2558 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2559 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2560 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2561 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2562 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2563 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2564 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2565 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2566 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2567 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2568 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), {STATE_VDECL
}},
2569 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01
), {STATE_VDECL
}},
2570 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10
), {STATE_VDECL
}},
2571 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11
), {STATE_VDECL
}},
2572 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2573 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2574 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2575 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2576 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2577 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2578 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2579 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2580 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2581 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2582 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2583 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2584 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2585 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2586 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_VDECL
}},
2587 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_VDECL
}},
2589 {STATE_VIEWPORT
, {STATE_VDECL
}},
2590 {STATE_INDEXBUFFER
, {STATE_VDECL
}},
2591 {STATE_RENDER(WINED3D_RS_ANTIALIAS
), {STATE_VDECL
}},
2592 {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE
), {STATE_VDECL
}},
2593 {STATE_RENDER(WINED3D_RS_WRAPU
), {STATE_VDECL
}},
2594 {STATE_RENDER(WINED3D_RS_WRAPV
), {STATE_VDECL
}},
2595 {STATE_RENDER(WINED3D_RS_LINEPATTERN
), {STATE_VDECL
}},
2596 {STATE_RENDER(WINED3D_RS_MONOENABLE
), {STATE_VDECL
}},
2597 {STATE_RENDER(WINED3D_RS_ROP2
), {STATE_VDECL
}},
2598 {STATE_RENDER(WINED3D_RS_PLANEMASK
), {STATE_VDECL
}},
2599 {STATE_RENDER(WINED3D_RS_LASTPIXEL
), {STATE_VDECL
}},
2600 {STATE_RENDER(WINED3D_RS_ZFUNC
), {STATE_VDECL
}},
2601 {STATE_RENDER(WINED3D_RS_DITHERENABLE
), {STATE_VDECL
}},
2602 {STATE_RENDER(WINED3D_RS_SUBPIXEL
), {STATE_VDECL
}},
2603 {STATE_RENDER(WINED3D_RS_SUBPIXELX
), {STATE_VDECL
}},
2604 {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA
), {STATE_VDECL
}},
2605 {STATE_RENDER(WINED3D_RS_STIPPLEENABLE
), {STATE_VDECL
}},
2606 {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS
), {STATE_VDECL
}},
2607 {STATE_RENDER(WINED3D_RS_ANISOTROPY
), {STATE_VDECL
}},
2608 {STATE_RENDER(WINED3D_RS_FLUSHBATCH
), {STATE_VDECL
}},
2609 {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
), {STATE_VDECL
}},
2610 {STATE_RENDER(WINED3D_RS_WRAP0
), {STATE_VDECL
}},
2611 {STATE_RENDER(WINED3D_RS_WRAP1
), {STATE_VDECL
}},
2612 {STATE_RENDER(WINED3D_RS_WRAP2
), {STATE_VDECL
}},
2613 {STATE_RENDER(WINED3D_RS_WRAP3
), {STATE_VDECL
}},
2614 {STATE_RENDER(WINED3D_RS_WRAP4
), {STATE_VDECL
}},
2615 {STATE_RENDER(WINED3D_RS_WRAP5
), {STATE_VDECL
}},
2616 {STATE_RENDER(WINED3D_RS_WRAP6
), {STATE_VDECL
}},
2617 {STATE_RENDER(WINED3D_RS_WRAP7
), {STATE_VDECL
}},
2618 {STATE_RENDER(WINED3D_RS_WRAP8
), {STATE_VDECL
}},
2619 {STATE_RENDER(WINED3D_RS_WRAP9
), {STATE_VDECL
}},
2620 {STATE_RENDER(WINED3D_RS_WRAP10
), {STATE_VDECL
}},
2621 {STATE_RENDER(WINED3D_RS_WRAP11
), {STATE_VDECL
}},
2622 {STATE_RENDER(WINED3D_RS_WRAP12
), {STATE_VDECL
}},
2623 {STATE_RENDER(WINED3D_RS_WRAP13
), {STATE_VDECL
}},
2624 {STATE_RENDER(WINED3D_RS_WRAP14
), {STATE_VDECL
}},
2625 {STATE_RENDER(WINED3D_RS_WRAP15
), {STATE_VDECL
}},
2626 {STATE_RENDER(WINED3D_RS_EXTENTS
), {STATE_VDECL
}},
2627 {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE
), {STATE_VDECL
}},
2628 {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING
), {STATE_VDECL
}},
2629 {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE
), {STATE_VDECL
}},
2630 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), {STATE_VDECL
}},
2631 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), {STATE_VDECL
}},
2632 {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), {STATE_VDECL
}},
2633 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL
), {STATE_VDECL
}},
2634 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL
), {STATE_VDECL
}},
2635 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X
), {STATE_VDECL
}},
2636 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y
), {STATE_VDECL
}},
2637 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z
), {STATE_VDECL
}},
2638 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W
), {STATE_VDECL
}},
2639 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), {STATE_VDECL
}},
2640 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), {STATE_VDECL
}},
2641 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), {STATE_VDECL
}},
2642 {STATE_RENDER(WINED3D_RS_ZVISIBLE
), {STATE_VDECL
}},
2644 {STATE_SAMPLER(0), {STATE_VDECL
}},
2645 {STATE_SAMPLER(1), {STATE_VDECL
}},
2646 {STATE_SAMPLER(2), {STATE_VDECL
}},
2647 {STATE_SAMPLER(3), {STATE_VDECL
}},
2648 {STATE_SAMPLER(4), {STATE_VDECL
}},
2649 {STATE_SAMPLER(5), {STATE_VDECL
}},
2650 {STATE_SAMPLER(6), {STATE_VDECL
}},
2651 {STATE_SAMPLER(7), {STATE_VDECL
}},
2652 {STATE_SAMPLER(8), {STATE_VDECL
}},
2653 {STATE_SAMPLER(9), {STATE_VDECL
}},
2654 {STATE_SAMPLER(10), {STATE_VDECL
}},
2655 {STATE_SAMPLER(11), {STATE_VDECL
}},
2656 {STATE_SAMPLER(12), {STATE_VDECL
}},
2657 {STATE_SAMPLER(13), {STATE_VDECL
}},
2658 {STATE_SAMPLER(14), {STATE_VDECL
}},
2659 {STATE_SAMPLER(15), {STATE_VDECL
}},
2660 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_VDECL
}},
2661 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_VDECL
}},
2662 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_VDECL
}},
2663 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_VDECL
}},
2664 {STATE_BASEVERTEXINDEX
, {STATE_VDECL
}},
2665 {STATE_FRAMEBUFFER
, {STATE_VDECL
}},
2666 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_VDECL
}},
2667 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), {STATE_VDECL
}},
2668 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_VDECL
}},
2669 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_VDECL
}},
2670 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_VDECL
}},
2671 {0}, /* Terminate */
2674 static void adapter_no3d_destroy(struct wined3d_adapter
*adapter
)
2676 wined3d_adapter_cleanup(adapter
);
2680 static HRESULT
adapter_no3d_create_device(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
2681 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
, BYTE surface_alignment
,
2682 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
2683 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
2685 struct wined3d_device_no3d
*device_no3d
;
2688 if (!(device_no3d
= heap_alloc_zero(sizeof(*device_no3d
))))
2689 return E_OUTOFMEMORY
;
2691 if (FAILED(hr
= wined3d_device_init(&device_no3d
->d
, wined3d
, adapter
->ordinal
, device_type
, focus_window
,
2692 flags
, surface_alignment
, levels
, level_count
, adapter
->gl_info
.supported
, device_parent
)))
2694 WARN("Failed to initialize device, hr %#x.\n", hr
);
2695 heap_free(device_no3d
);
2699 *device
= &device_no3d
->d
;
2704 static void adapter_no3d_destroy_device(struct wined3d_device
*device
)
2706 wined3d_device_cleanup(device
);
2710 static struct wined3d_context
*adapter_no3d_acquire_context(struct wined3d_device
*device
,
2711 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2713 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device
, texture
, sub_resource_idx
);
2715 wined3d_from_cs(device
->cs
);
2717 if (!device
->context_count
)
2720 return &wined3d_device_no3d(device
)->context_no3d
;
2723 static void adapter_no3d_release_context(struct wined3d_context
*context
)
2725 TRACE("context %p.\n", context
);
2728 static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
)
2732 static BOOL
adapter_no3d_check_format(const struct wined3d_adapter
*adapter
,
2733 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
2734 const struct wined3d_format
*ds_format
)
2739 static HRESULT
adapter_no3d_init_3d(struct wined3d_device
*device
)
2741 struct wined3d_context
*context_no3d
;
2744 TRACE("device %p.\n", device
);
2746 context_no3d
= &wined3d_device_no3d(device
)->context_no3d
;
2747 if (FAILED(hr
= wined3d_context_no3d_init(context_no3d
, device
->swapchains
[0])))
2749 WARN("Failed to initialise context.\n");
2753 if (!device_context_add(device
, context_no3d
))
2755 ERR("Failed to add the newly created context to the context list.\n");
2756 wined3d_context_cleanup(context_no3d
);
2760 TRACE("Initialised context %p.\n", context_no3d
);
2762 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
2764 ERR("Failed to create CPU blitter.\n");
2765 device_context_remove(device
, context_no3d
);
2766 wined3d_context_cleanup(context_no3d
);
2773 static void adapter_no3d_uninit_3d(struct wined3d_device
*device
)
2775 struct wined3d_context
*context_no3d
;
2777 TRACE("device %p.\n", device
);
2779 context_no3d
= &wined3d_device_no3d(device
)->context_no3d
;
2780 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
2781 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
2783 device_context_remove(device
, context_no3d
);
2784 wined3d_context_cleanup(context_no3d
);
2787 static void *adapter_no3d_map_bo_address(struct wined3d_context
*context
,
2788 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
2790 if (data
->buffer_object
)
2792 ERR("Unsupported buffer object %p.\n", data
->buffer_object
);
2799 static void adapter_no3d_unmap_bo_address(struct wined3d_context
*context
,
2800 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
2802 if (data
->buffer_object
)
2803 ERR("Unsupported buffer object %p.\n", data
->buffer_object
);
2806 static void adapter_no3d_copy_bo_address(struct wined3d_context
*context
,
2807 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
,
2808 unsigned int range_count
, const struct wined3d_range
*ranges
)
2812 if (dst
->buffer_object
)
2813 ERR("Unsupported dst buffer object %p.\n", dst
->buffer_object
);
2814 if (src
->buffer_object
)
2815 ERR("Unsupported src buffer object %p.\n", src
->buffer_object
);
2816 if (dst
->buffer_object
|| src
->buffer_object
)
2819 for (i
= 0; i
< range_count
; ++i
)
2820 memcpy(dst
->addr
+ ranges
[i
].offset
, src
->addr
+ ranges
[i
].offset
, ranges
[i
].size
);
2823 static void adapter_no3d_flush_bo_address(struct wined3d_context
*context
,
2824 const struct wined3d_const_bo_address
*data
, size_t size
)
2828 static bool adapter_no3d_alloc_bo(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
2829 unsigned int sub_resource_idx
, struct wined3d_bo_address
*addr
)
2834 static void adapter_no3d_destroy_bo(struct wined3d_context
*context
, struct wined3d_bo
*bo
)
2838 static HRESULT
adapter_no3d_create_swapchain(struct wined3d_device
*device
,
2839 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
2840 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
2842 struct wined3d_swapchain
*swapchain_no3d
;
2845 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
2846 device
, desc
, state_parent
, parent
, parent_ops
, swapchain
);
2848 if (!(swapchain_no3d
= heap_alloc_zero(sizeof(*swapchain_no3d
))))
2849 return E_OUTOFMEMORY
;
2851 if (FAILED(hr
= wined3d_swapchain_no3d_init(swapchain_no3d
, device
, desc
, state_parent
, parent
,
2854 WARN("Failed to initialise swapchain, hr %#x.\n", hr
);
2855 heap_free(swapchain_no3d
);
2859 TRACE("Created swapchain %p.\n", swapchain_no3d
);
2860 *swapchain
= swapchain_no3d
;
2865 static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain
*swapchain
)
2867 wined3d_swapchain_cleanup(swapchain
);
2868 heap_free(swapchain
);
2871 static HRESULT
adapter_no3d_create_buffer(struct wined3d_device
*device
,
2872 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
2873 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
)
2875 struct wined3d_buffer
*buffer_no3d
;
2878 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
2879 device
, desc
, data
, parent
, parent_ops
, buffer
);
2881 if (!(buffer_no3d
= heap_alloc_zero(sizeof(*buffer_no3d
))))
2882 return E_OUTOFMEMORY
;
2884 if (FAILED(hr
= wined3d_buffer_no3d_init(buffer_no3d
, device
, desc
, data
, parent
, parent_ops
)))
2886 WARN("Failed to initialise buffer, hr %#x.\n", hr
);
2887 heap_free(buffer_no3d
);
2891 TRACE("Created buffer %p.\n", buffer_no3d
);
2892 *buffer
= buffer_no3d
;
2897 static void adapter_no3d_destroy_buffer(struct wined3d_buffer
*buffer
)
2899 struct wined3d_device
*device
= buffer
->resource
.device
;
2900 unsigned int swapchain_count
= device
->swapchain_count
;
2902 TRACE("buffer %p.\n", buffer
);
2904 /* Take a reference to the device, in case releasing the buffer would
2905 * cause the device to be destroyed. However, swapchain resources don't
2906 * take a reference to the device, and we wouldn't want to increment the
2907 * refcount on a device that's in the process of being destroyed. */
2908 if (swapchain_count
)
2909 wined3d_device_incref(device
);
2910 wined3d_buffer_cleanup(buffer
);
2911 wined3d_cs_destroy_object(device
->cs
, heap_free
, buffer
);
2912 if (swapchain_count
)
2913 wined3d_device_decref(device
);
2916 static HRESULT
adapter_no3d_create_texture(struct wined3d_device
*device
,
2917 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
2918 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2920 struct wined3d_texture
*texture_no3d
;
2923 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
2924 device
, desc
, layer_count
, level_count
, flags
, parent
, parent_ops
, texture
);
2926 if (!(texture_no3d
= wined3d_texture_allocate_object_memory(sizeof(*texture_no3d
), level_count
, layer_count
)))
2927 return E_OUTOFMEMORY
;
2929 if (FAILED(hr
= wined3d_texture_no3d_init(texture_no3d
, device
, desc
,
2930 layer_count
, level_count
, flags
, parent
, parent_ops
)))
2932 WARN("Failed to initialise texture, hr %#x.\n", hr
);
2933 heap_free(texture_no3d
);
2937 TRACE("Created texture %p.\n", texture_no3d
);
2938 *texture
= texture_no3d
;
2943 static void adapter_no3d_destroy_texture(struct wined3d_texture
*texture
)
2945 struct wined3d_device
*device
= texture
->resource
.device
;
2946 unsigned int swapchain_count
= device
->swapchain_count
;
2948 TRACE("texture %p.\n", texture
);
2950 /* Take a reference to the device, in case releasing the texture would
2951 * cause the device to be destroyed. However, swapchain resources don't
2952 * take a reference to the device, and we wouldn't want to increment the
2953 * refcount on a device that's in the process of being destroyed. */
2954 if (swapchain_count
)
2955 wined3d_device_incref(device
);
2957 wined3d_texture_sub_resources_destroyed(texture
);
2958 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
2960 wined3d_texture_cleanup(texture
);
2961 wined3d_cs_destroy_object(device
->cs
, heap_free
, texture
);
2963 if (swapchain_count
)
2964 wined3d_device_decref(device
);
2967 static HRESULT
adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc
*desc
,
2968 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2969 struct wined3d_rendertarget_view
**view
)
2971 struct wined3d_rendertarget_view
*view_no3d
;
2974 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2975 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
2977 if (!(view_no3d
= heap_alloc_zero(sizeof(*view_no3d
))))
2978 return E_OUTOFMEMORY
;
2980 if (FAILED(hr
= wined3d_rendertarget_view_no3d_init(view_no3d
, desc
, resource
, parent
, parent_ops
)))
2982 WARN("Failed to initialise view, hr %#x.\n", hr
);
2983 heap_free(view_no3d
);
2987 TRACE("Created render target view %p.\n", view_no3d
);
2993 static void adapter_no3d_destroy_rendertarget_view(struct wined3d_rendertarget_view
*view
)
2995 struct wined3d_device
*device
= view
->resource
->device
;
2996 unsigned int swapchain_count
= device
->swapchain_count
;
2998 TRACE("view %p.\n", view
);
3000 /* Take a reference to the device, in case releasing the view's resource
3001 * would cause the device to be destroyed. However, swapchain resources
3002 * don't take a reference to the device, and we wouldn't want to increment
3003 * the refcount on a device that's in the process of being destroyed. */
3004 if (swapchain_count
)
3005 wined3d_device_incref(device
);
3006 wined3d_rendertarget_view_cleanup(view
);
3007 wined3d_cs_destroy_object(device
->cs
, heap_free
, view
);
3008 if (swapchain_count
)
3009 wined3d_device_decref(device
);
3012 static HRESULT
adapter_no3d_create_shader_resource_view(const struct wined3d_view_desc
*desc
,
3013 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3014 struct wined3d_shader_resource_view
**view
)
3016 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3017 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
3022 static void adapter_no3d_destroy_shader_resource_view(struct wined3d_shader_resource_view
*view
)
3024 TRACE("view %p.\n", view
);
3027 static HRESULT
adapter_no3d_create_unordered_access_view(const struct wined3d_view_desc
*desc
,
3028 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3029 struct wined3d_unordered_access_view
**view
)
3031 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
3032 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
3037 static void adapter_no3d_destroy_unordered_access_view(struct wined3d_unordered_access_view
*view
)
3039 TRACE("view %p.\n", view
);
3042 static HRESULT
adapter_no3d_create_sampler(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3043 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
)
3045 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
3046 device
, desc
, parent
, parent_ops
, sampler
);
3051 static void adapter_no3d_destroy_sampler(struct wined3d_sampler
*sampler
)
3053 TRACE("sampler %p.\n", sampler
);
3056 static HRESULT
adapter_no3d_create_query(struct wined3d_device
*device
, enum wined3d_query_type type
,
3057 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
3059 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
3060 device
, type
, parent
, parent_ops
, query
);
3062 return WINED3DERR_NOTAVAILABLE
;
3065 static void adapter_no3d_destroy_query(struct wined3d_query
*query
)
3067 TRACE("query %p.\n", query
);
3070 static void adapter_no3d_flush_context(struct wined3d_context
*context
)
3072 TRACE("context %p.\n", context
);
3075 static void adapter_no3d_draw_primitive(struct wined3d_device
*device
,
3076 const struct wined3d_state
*state
, const struct wined3d_draw_parameters
*parameters
)
3078 ERR("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
3081 static void adapter_no3d_dispatch_compute(struct wined3d_device
*device
,
3082 const struct wined3d_state
*state
, const struct wined3d_dispatch_parameters
*parameters
)
3084 ERR("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
3087 static void adapter_no3d_clear_uav(struct wined3d_context
*context
,
3088 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
)
3090 ERR("context %p, view %p, clear_value %s, fp %#x.\n", context
, view
, debug_uvec4(clear_value
), fp
);
3093 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops
=
3095 .adapter_destroy
= adapter_no3d_destroy
,
3096 .adapter_create_device
= adapter_no3d_create_device
,
3097 .adapter_destroy_device
= adapter_no3d_destroy_device
,
3098 .adapter_acquire_context
= adapter_no3d_acquire_context
,
3099 .adapter_release_context
= adapter_no3d_release_context
,
3100 .adapter_get_wined3d_caps
= adapter_no3d_get_wined3d_caps
,
3101 .adapter_check_format
= adapter_no3d_check_format
,
3102 .adapter_init_3d
= adapter_no3d_init_3d
,
3103 .adapter_uninit_3d
= adapter_no3d_uninit_3d
,
3104 .adapter_map_bo_address
= adapter_no3d_map_bo_address
,
3105 .adapter_unmap_bo_address
= adapter_no3d_unmap_bo_address
,
3106 .adapter_copy_bo_address
= adapter_no3d_copy_bo_address
,
3107 .adapter_flush_bo_address
= adapter_no3d_flush_bo_address
,
3108 .adapter_alloc_bo
= adapter_no3d_alloc_bo
,
3109 .adapter_destroy_bo
= adapter_no3d_destroy_bo
,
3110 .adapter_create_swapchain
= adapter_no3d_create_swapchain
,
3111 .adapter_destroy_swapchain
= adapter_no3d_destroy_swapchain
,
3112 .adapter_create_buffer
= adapter_no3d_create_buffer
,
3113 .adapter_destroy_buffer
= adapter_no3d_destroy_buffer
,
3114 .adapter_create_texture
= adapter_no3d_create_texture
,
3115 .adapter_destroy_texture
= adapter_no3d_destroy_texture
,
3116 .adapter_create_rendertarget_view
= adapter_no3d_create_rendertarget_view
,
3117 .adapter_destroy_rendertarget_view
= adapter_no3d_destroy_rendertarget_view
,
3118 .adapter_create_shader_resource_view
= adapter_no3d_create_shader_resource_view
,
3119 .adapter_destroy_shader_resource_view
= adapter_no3d_destroy_shader_resource_view
,
3120 .adapter_create_unordered_access_view
= adapter_no3d_create_unordered_access_view
,
3121 .adapter_destroy_unordered_access_view
= adapter_no3d_destroy_unordered_access_view
,
3122 .adapter_create_sampler
= adapter_no3d_create_sampler
,
3123 .adapter_destroy_sampler
= adapter_no3d_destroy_sampler
,
3124 .adapter_create_query
= adapter_no3d_create_query
,
3125 .adapter_destroy_query
= adapter_no3d_destroy_query
,
3126 .adapter_flush_context
= adapter_no3d_flush_context
,
3127 .adapter_draw_primitive
= adapter_no3d_draw_primitive
,
3128 .adapter_dispatch_compute
= adapter_no3d_dispatch_compute
,
3129 .adapter_clear_uav
= adapter_no3d_clear_uav
,
3132 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter
*adapter
, unsigned int wined3d_creation_flags
)
3134 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3136 d3d_info
->wined3d_creation_flags
= wined3d_creation_flags
;
3137 d3d_info
->texture_npot
= TRUE
;
3138 d3d_info
->feature_level
= WINED3D_FEATURE_LEVEL_5
;
3141 static struct wined3d_adapter
*wined3d_adapter_no3d_create(unsigned int ordinal
, unsigned int wined3d_creation_flags
)
3143 struct wined3d_adapter
*adapter
;
3144 LUID primary_luid
, *luid
= NULL
;
3146 static const struct wined3d_gpu_description gpu_description
=
3148 HW_VENDOR_SOFTWARE
, CARD_WINE
, "WineD3D DirectDraw Emulation", DRIVER_WINE
, 128,
3151 TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal
, wined3d_creation_flags
);
3153 if (!(adapter
= heap_alloc_zero(sizeof(*adapter
))))
3156 if (ordinal
== 0 && wined3d_get_primary_adapter_luid(&primary_luid
))
3157 luid
= &primary_luid
;
3159 if (!wined3d_adapter_init(adapter
, ordinal
, luid
, &wined3d_adapter_no3d_ops
))
3165 if (!wined3d_adapter_no3d_init_format_info(adapter
))
3167 wined3d_adapter_cleanup(adapter
);
3172 if (!wined3d_driver_info_init(&adapter
->driver_info
, &gpu_description
, WINED3D_FEATURE_LEVEL_NONE
, 0, 0))
3174 wined3d_adapter_cleanup(adapter
);
3178 adapter
->vram_bytes_used
= 0;
3179 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->driver_info
.vram_bytes
));
3181 adapter
->vertex_pipe
= &none_vertex_pipe
;
3182 adapter
->fragment_pipe
= &none_fragment_pipe
;
3183 adapter
->misc_state_template
= misc_state_template_no3d
;
3184 adapter
->shader_backend
= &none_shader_backend
;
3186 wined3d_adapter_no3d_init_d3d_info(adapter
, wined3d_creation_flags
);
3188 TRACE("Created adapter %p.\n", adapter
);
3193 static BOOL
wined3d_adapter_create_output(struct wined3d_adapter
*adapter
, const WCHAR
*output_name
)
3195 struct wined3d_output
*outputs
;
3198 if (!adapter
->outputs
&& !(adapter
->outputs
= heap_calloc(1, sizeof(*adapter
->outputs
))))
3204 if (!(outputs
= heap_realloc(adapter
->outputs
,
3205 sizeof(*adapter
->outputs
) * (adapter
->output_count
+ 1))))
3208 adapter
->outputs
= outputs
;
3211 if (FAILED(hr
= wined3d_output_init(&adapter
->outputs
[adapter
->output_count
],
3212 adapter
->output_count
, adapter
, output_name
)))
3214 ERR("Failed to initialise output %s, hr %#x.\n", wine_dbgstr_w(output_name
), hr
);
3218 ++adapter
->output_count
;
3219 TRACE("Initialised output %s.\n", wine_dbgstr_w(output_name
));
3223 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
, const LUID
*luid
,
3224 const struct wined3d_adapter_ops
*adapter_ops
)
3226 unsigned int output_idx
= 0, primary_idx
= 0;
3227 DISPLAY_DEVICEW display_device
;
3230 adapter
->ordinal
= ordinal
;
3231 adapter
->output_count
= 0;
3232 adapter
->outputs
= NULL
;
3236 adapter
->luid
= *luid
;
3240 WARN("Allocating a random LUID.\n");
3241 if (!AllocateLocallyUniqueId(&adapter
->luid
))
3243 ERR("Failed to allocate a LUID, error %#x.\n", GetLastError());
3247 TRACE("adapter %p LUID %08x:%08x.\n", adapter
, adapter
->luid
.HighPart
, adapter
->luid
.LowPart
);
3249 display_device
.cb
= sizeof(display_device
);
3250 while (EnumDisplayDevicesW(NULL
, output_idx
++, &display_device
, 0))
3252 /* Detached outputs are not enumerated */
3253 if (!(display_device
.StateFlags
& DISPLAY_DEVICE_ATTACHED_TO_DESKTOP
))
3256 if (display_device
.StateFlags
& DISPLAY_DEVICE_PRIMARY_DEVICE
)
3257 primary_idx
= adapter
->output_count
;
3259 if (!wined3d_adapter_create_output(adapter
, display_device
.DeviceName
))
3262 TRACE("Initialised %d outputs for adapter %p.\n", adapter
->output_count
, adapter
);
3264 /* Make the primary output first */
3267 struct wined3d_output tmp
= adapter
->outputs
[0];
3268 adapter
->outputs
[0] = adapter
->outputs
[primary_idx
];
3269 adapter
->outputs
[0].ordinal
= 0;
3270 adapter
->outputs
[primary_idx
] = tmp
;
3271 adapter
->outputs
[primary_idx
].ordinal
= primary_idx
;
3274 memset(&adapter
->driver_uuid
, 0, sizeof(adapter
->driver_uuid
));
3275 memset(&adapter
->device_uuid
, 0, sizeof(adapter
->device_uuid
));
3277 adapter
->formats
= NULL
;
3278 adapter
->adapter_ops
= adapter_ops
;
3283 for (output_idx
= 0; output_idx
< adapter
->output_count
; ++output_idx
)
3284 wined3d_output_cleanup(&adapter
->outputs
[output_idx
]);
3285 heap_free(adapter
->outputs
);
3290 static struct wined3d_adapter
*wined3d_adapter_create(unsigned int ordinal
, DWORD wined3d_creation_flags
)
3292 if (wined3d_creation_flags
& WINED3D_NO3D
)
3293 return wined3d_adapter_no3d_create(ordinal
, wined3d_creation_flags
);
3295 if (wined3d_settings
.renderer
== WINED3D_RENDERER_VULKAN
)
3296 return wined3d_adapter_vk_create(ordinal
, wined3d_creation_flags
);
3298 return wined3d_adapter_gl_create(ordinal
, wined3d_creation_flags
);
3301 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
3303 const struct wined3d_parent_ops wined3d_null_parent_ops
=
3305 wined3d_null_wined3d_object_destroyed
,
3308 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
3311 wined3d
->flags
= flags
;
3313 TRACE("Initialising adapters.\n");
3315 if (!(wined3d
->adapters
[0] = wined3d_adapter_create(0, flags
)))
3317 WARN("Failed to create adapter.\n");
3320 wined3d
->adapter_count
= 1;