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wined3d: Avoid reading freed memory when destroying shader resource views.
[wine.git]
/
programs
/
wevtutil
/
Makefile.in
blob
f6882b27c89b5d601f3b2d4d5eea1f69b78850f7
1
MODULE
=
wevtutil.exe
2
APPMODE
= -
mconsole
-
municode
3
4
C_SRCS
=
\
5
main.c