wined3d: Avoid reading freed memory when destroying shader resource views.
commit80348ec5b47dd0de18105fc50e0cf940601bfdda
authorStefan Dösinger <stefandoesinger@gmx.at>
Sun, 3 Jul 2016 15:49:33 +0000 (3 16:49 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 4 Jul 2016 14:06:28 +0000 (4 23:06 +0900)
treed726a5ff7488a34db43065ee383acfca5c65ffbb
parent36a1bc1f0451064cc36209496ad58da432d4966e
wined3d: Avoid reading freed memory when destroying shader resource views.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/view.c