wined3d: Avoid reading freed memory when destroying shader resource views.
[wine.git] / include / d3dx11.h
blobde54034e6b02f55161385fc7292c14f3696d3130
1 /*
2 * Copyright 2016 Andrey Gusev
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DX11_H__
20 #define __D3DX11_H__
22 #include <limits.h>
23 #include <float.h>
25 #define D3DX11_DEFAULT (0xffffffffu)
26 #define D3DX11_FROM_FILE (0xfffffffdu)
27 #define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT)0xfffffffdu)
29 #include "d3d11.h"
30 #include "d3dx11core.h"
31 #include "d3dx11tex.h"
33 #endif