2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
)
34 TRACE("Destroying swapchain %p.\n", swapchain
);
36 wined3d_swapchain_state_cleanup(&swapchain
->state
);
37 wined3d_swapchain_set_gamma_ramp(swapchain
, 0, &swapchain
->orig_gamma
);
39 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
40 * is the last buffer to be destroyed, FindContext() depends on that. */
41 if (swapchain
->front_buffer
)
43 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
44 if (wined3d_texture_decref(swapchain
->front_buffer
))
45 WARN("Something's still holding the front buffer (%p).\n", swapchain
->front_buffer
);
46 swapchain
->front_buffer
= NULL
;
49 if (swapchain
->back_buffers
)
51 i
= swapchain
->state
.desc
.backbuffer_count
;
55 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
56 if (wined3d_texture_decref(swapchain
->back_buffers
[i
]))
57 WARN("Something's still holding back buffer %u (%p).\n", i
, swapchain
->back_buffers
[i
]);
59 heap_free(swapchain
->back_buffers
);
60 swapchain
->back_buffers
= NULL
;
63 /* Restore the screen resolution if we rendered in fullscreen.
64 * This will restore the screen resolution to what it was before creating
65 * the swapchain. In case of d3d8 and d3d9 this will be the original
66 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
67 * sets the resolution before starting up Direct3D, thus orig_width and
68 * orig_height will be equal to the modes in the presentation params. */
69 if (!swapchain
->state
.desc
.windowed
)
71 if (swapchain
->state
.desc
.auto_restore_display_mode
)
73 if (FAILED(hr
= wined3d_restore_display_modes(swapchain
->device
->wined3d
)))
74 ERR("Failed to restore display mode, hr %#x.\n", hr
);
76 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
78 wined3d_swapchain_state_restore_from_fullscreen(&swapchain
->state
,
79 swapchain
->state
.device_window
, &swapchain
->state
.original_window_rect
);
80 wined3d_device_release_focus_window(swapchain
->device
);
85 wined3d_swapchain_state_restore_from_fullscreen(&swapchain
->state
, swapchain
->state
.device_window
, NULL
);
90 static void wined3d_swapchain_gl_destroy_object(void *object
)
92 wined3d_swapchain_gl_destroy_contexts(object
);
95 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
)
97 struct wined3d_cs
*cs
= swapchain_gl
->s
.device
->cs
;
99 wined3d_swapchain_cleanup(&swapchain_gl
->s
);
101 wined3d_cs_destroy_object(cs
, wined3d_swapchain_gl_destroy_object
, swapchain_gl
);
102 wined3d_cs_finish(cs
, WINED3D_CS_QUEUE_DEFAULT
);
104 if (swapchain_gl
->backup_dc
)
106 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain_gl
->backup_wnd
, swapchain_gl
->backup_dc
);
108 wined3d_release_dc(swapchain_gl
->backup_wnd
, swapchain_gl
->backup_dc
);
109 DestroyWindow(swapchain_gl
->backup_wnd
);
113 static void wined3d_swapchain_vk_destroy_vulkan_swapchain(struct wined3d_swapchain_vk
*swapchain_vk
)
115 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
116 const struct wined3d_vk_info
*vk_info
;
120 TRACE("swapchain_vk %p.\n", swapchain_vk
);
122 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
124 if ((vr
= VK_CALL(vkQueueWaitIdle(device_vk
->vk_queue
))) < 0)
125 ERR("Failed to wait on queue, vr %s.\n", wined3d_debug_vkresult(vr
));
126 heap_free(swapchain_vk
->vk_images
);
127 for (i
= 0; i
< swapchain_vk
->image_count
; ++i
)
129 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].available
, NULL
));
130 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].presentable
, NULL
));
132 heap_free(swapchain_vk
->vk_semaphores
);
133 VK_CALL(vkDestroySwapchainKHR(device_vk
->vk_device
, swapchain_vk
->vk_swapchain
, NULL
));
134 VK_CALL(vkDestroySurfaceKHR(vk_info
->instance
, swapchain_vk
->vk_surface
, NULL
));
137 static void wined3d_swapchain_vk_destroy_object(void *object
)
139 wined3d_swapchain_vk_destroy_vulkan_swapchain(object
);
142 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk
*swapchain_vk
)
144 struct wined3d_cs
*cs
= swapchain_vk
->s
.device
->cs
;
146 wined3d_cs_destroy_object(cs
, wined3d_swapchain_vk_destroy_object
, swapchain_vk
);
147 wined3d_cs_finish(cs
, WINED3D_CS_QUEUE_DEFAULT
);
149 wined3d_swapchain_cleanup(&swapchain_vk
->s
);
152 ULONG CDECL
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
)
154 ULONG refcount
= InterlockedIncrement(&swapchain
->ref
);
156 TRACE("%p increasing refcount to %u.\n", swapchain
, refcount
);
161 ULONG CDECL
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
)
163 ULONG refcount
= InterlockedDecrement(&swapchain
->ref
);
165 TRACE("%p decreasing refcount to %u.\n", swapchain
, refcount
);
169 struct wined3d_device
*device
;
171 wined3d_mutex_lock();
173 device
= swapchain
->device
;
174 if (device
->swapchain_count
&& device
->swapchains
[0] == swapchain
)
175 wined3d_device_uninit_3d(device
);
176 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
178 swapchain
->parent_ops
->wined3d_object_destroyed(swapchain
->parent
);
179 swapchain
->device
->adapter
->adapter_ops
->adapter_destroy_swapchain(swapchain
);
181 wined3d_mutex_unlock();
187 void * CDECL
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
)
189 TRACE("swapchain %p.\n", swapchain
);
191 return swapchain
->parent
;
194 void CDECL
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
)
197 window
= swapchain
->state
.device_window
;
198 if (window
== swapchain
->win_handle
)
201 TRACE("Setting swapchain %p window from %p to %p.\n",
202 swapchain
, swapchain
->win_handle
, window
);
204 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
206 swapchain
->win_handle
= window
;
209 HRESULT CDECL
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
210 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
211 unsigned int swap_interval
, DWORD flags
)
215 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
216 swapchain
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
217 dst_window_override
, swap_interval
, flags
);
220 FIXME("Ignoring flags %#x.\n", flags
);
222 wined3d_mutex_lock();
224 if (!swapchain
->back_buffers
)
226 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
227 wined3d_mutex_unlock();
228 return WINED3DERR_INVALIDCALL
;
233 SetRect(&s
, 0, 0, swapchain
->state
.desc
.backbuffer_width
,
234 swapchain
->state
.desc
.backbuffer_height
);
240 GetClientRect(swapchain
->win_handle
, &d
);
244 wined3d_cs_emit_present(swapchain
->device
->cs
, swapchain
, src_rect
,
245 dst_rect
, dst_window_override
, swap_interval
, flags
);
247 wined3d_mutex_unlock();
252 HRESULT CDECL
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
253 struct wined3d_texture
*dst_texture
, unsigned int sub_resource_idx
)
255 RECT src_rect
, dst_rect
;
257 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain
, dst_texture
, sub_resource_idx
);
259 SetRect(&src_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
, swapchain
->front_buffer
->resource
.height
);
262 if (swapchain
->state
.desc
.windowed
)
264 MapWindowPoints(swapchain
->win_handle
, NULL
, (POINT
*)&dst_rect
, 2);
265 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
266 wine_dbgstr_rect(&dst_rect
));
269 return wined3d_device_context_blt(&swapchain
->device
->cs
->c
, dst_texture
, sub_resource_idx
, &dst_rect
,
270 swapchain
->front_buffer
, 0, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
273 struct wined3d_texture
* CDECL
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
274 UINT back_buffer_idx
)
276 TRACE("swapchain %p, back_buffer_idx %u.\n",
277 swapchain
, back_buffer_idx
);
279 /* Return invalid if there is no backbuffer array, otherwise it will
280 * crash when ddraw is used (there swapchain->back_buffers is always
281 * NULL). We need this because this function is called from
282 * stateblock_init_default_state() to get the default scissorrect
284 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->state
.desc
.backbuffer_count
)
286 WARN("Invalid back buffer index.\n");
287 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
288 * here in wined3d to avoid problems in other libs. */
292 TRACE("Returning back buffer %p.\n", swapchain
->back_buffers
[back_buffer_idx
]);
294 return swapchain
->back_buffers
[back_buffer_idx
];
297 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
)
299 TRACE("swapchain %p.\n", swapchain
);
301 return swapchain
->state
.desc
.output
;
304 HRESULT CDECL
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
305 struct wined3d_raster_status
*raster_status
)
307 struct wined3d_output
*output
;
309 TRACE("swapchain %p, raster_status %p.\n", swapchain
, raster_status
);
311 output
= wined3d_swapchain_get_output(swapchain
);
314 ERR("Failed to get output from swapchain %p.\n", swapchain
);
318 return wined3d_output_get_raster_status(output
, raster_status
);
321 struct wined3d_swapchain_state
* CDECL
wined3d_swapchain_get_state(struct wined3d_swapchain
*swapchain
)
323 return &swapchain
->state
;
326 HRESULT CDECL
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
327 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
329 struct wined3d_output
*output
;
332 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain
, mode
, rotation
);
334 if (!(output
= wined3d_swapchain_get_output(swapchain
)))
336 ERR("Failed to get output from swapchain %p.\n", swapchain
);
340 hr
= wined3d_output_get_display_mode(output
, mode
, rotation
);
342 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
343 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
348 struct wined3d_device
* CDECL
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
)
350 TRACE("swapchain %p.\n", swapchain
);
352 return swapchain
->device
;
355 void CDECL
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
356 struct wined3d_swapchain_desc
*desc
)
358 TRACE("swapchain %p, desc %p.\n", swapchain
, desc
);
360 *desc
= swapchain
->state
.desc
;
363 HRESULT CDECL
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
364 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
366 struct wined3d_output
*output
;
368 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain
, flags
, ramp
);
371 FIXME("Ignoring flags %#x.\n", flags
);
373 if (!(output
= wined3d_swapchain_get_output(swapchain
)))
375 ERR("Failed to get output from swapchain %p.\n", swapchain
);
379 return wined3d_output_set_gamma_ramp(output
, ramp
);
382 void CDECL
wined3d_swapchain_set_palette(struct wined3d_swapchain
*swapchain
, struct wined3d_palette
*palette
)
384 TRACE("swapchain %p, palette %p.\n", swapchain
, palette
);
386 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
388 swapchain
->palette
= palette
;
391 HRESULT CDECL
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
392 struct wined3d_gamma_ramp
*ramp
)
394 struct wined3d_output
*output
;
396 TRACE("swapchain %p, ramp %p.\n", swapchain
, ramp
);
398 if (!(output
= wined3d_swapchain_get_output(swapchain
)))
400 ERR("Failed to get output from swapchain %p.\n", swapchain
);
404 return wined3d_output_get_gamma_ramp(output
, ramp
);
407 /* The is a fallback for cases where we e.g. can't create a GL context or
408 * Vulkan swapchain for the swapchain window. */
409 static void swapchain_blit_gdi(struct wined3d_swapchain
*swapchain
,
410 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
412 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
413 D3DKMT_DESTROYDCFROMMEMORY destroy_desc
;
414 D3DKMT_CREATEDCFROMMEMORY create_desc
;
415 const struct wined3d_format
*format
;
416 unsigned int row_pitch
, slice_pitch
;
421 static unsigned int once
;
423 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
424 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
427 FIXME("Using GDI present.\n");
429 format
= back_buffer
->resource
.format
;
430 if (!format
->ddi_format
)
432 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format
->id
));
436 wined3d_texture_load_location(back_buffer
, 0, context
, WINED3D_LOCATION_SYSMEM
);
437 wined3d_texture_get_pitch(back_buffer
, 0, &row_pitch
, &slice_pitch
);
439 create_desc
.pMemory
= back_buffer
->resource
.heap_memory
;
440 create_desc
.Format
= format
->ddi_format
;
441 create_desc
.Width
= wined3d_texture_get_level_width(back_buffer
, 0);
442 create_desc
.Height
= wined3d_texture_get_level_height(back_buffer
, 0);
443 create_desc
.Pitch
= row_pitch
;
444 create_desc
.hDeviceDc
= CreateCompatibleDC(NULL
);
445 create_desc
.pColorTable
= NULL
;
447 status
= D3DKMTCreateDCFromMemory(&create_desc
);
448 DeleteDC(create_desc
.hDeviceDc
);
451 WARN("Failed to create DC, status %#x.\n", status
);
455 src_dc
= create_desc
.hDc
;
456 bitmap
= create_desc
.hBitmap
;
458 TRACE("Created source DC %p, bitmap %p for backbuffer %p.\n", src_dc
, bitmap
, back_buffer
);
460 if (!(dst_dc
= GetDCEx(swapchain
->win_handle
, 0, DCX_USESTYLE
| DCX_CACHE
)))
461 ERR("Failed to get destination DC.\n");
463 if (!BitBlt(dst_dc
, dst_rect
->left
, dst_rect
->top
, dst_rect
->right
- dst_rect
->left
,
464 dst_rect
->bottom
- dst_rect
->top
, src_dc
, src_rect
->left
, src_rect
->top
, SRCCOPY
))
465 ERR("Failed to blit.\n");
467 ReleaseDC(swapchain
->win_handle
, dst_dc
);
468 destroy_desc
.hDc
= src_dc
;
469 destroy_desc
.hBitmap
= bitmap
;
470 if ((status
= D3DKMTDestroyDCFromMemory(&destroy_desc
)))
471 ERR("Failed to destroy src dc, status %#x.\n", status
);
474 /* A GL context is provided by the caller */
475 static void swapchain_blit(const struct wined3d_swapchain
*swapchain
,
476 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
478 struct wined3d_texture
*texture
= swapchain
->back_buffers
[0];
479 struct wined3d_device
*device
= swapchain
->device
;
480 enum wined3d_texture_filter_type filter
;
483 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
484 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
486 if ((src_rect
->right
- src_rect
->left
== dst_rect
->right
- dst_rect
->left
487 && src_rect
->bottom
- src_rect
->top
== dst_rect
->bottom
- dst_rect
->top
)
488 || is_complex_fixup(texture
->resource
.format
->color_fixup
))
489 filter
= WINED3D_TEXF_NONE
;
491 filter
= WINED3D_TEXF_LINEAR
;
493 location
= WINED3D_LOCATION_TEXTURE_RGB
;
494 if (texture
->resource
.multisample_type
)
495 location
= WINED3D_LOCATION_RB_RESOLVED
;
497 wined3d_texture_validate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
498 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
, texture
, 0,
499 location
, src_rect
, texture
, 0, WINED3D_LOCATION_DRAWABLE
, dst_rect
, NULL
, filter
, NULL
);
500 wined3d_texture_invalidate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
503 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain
*swapchain
,
504 struct wined3d_context_gl
*context_gl
, unsigned int swap_interval
)
506 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
508 swap_interval
= swap_interval
<= 4 ? swap_interval
: 1;
509 if (swapchain
->swap_interval
== swap_interval
)
512 swapchain
->swap_interval
= swap_interval
;
514 if (!gl_info
->supported
[WGL_EXT_SWAP_CONTROL
])
517 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval
)))
519 ERR("Failed to set swap interval %u for context %p, last error %#x.\n",
520 swap_interval
, context_gl
, GetLastError());
524 /* Context activation is done by the caller. */
525 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context
*context
)
527 struct wined3d_texture_sub_resource
*sub_resource
;
528 struct wined3d_texture_gl
*texture
, *texture_prev
;
529 struct gl_texture tex0
;
533 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
535 if (swapchain
->state
.desc
.backbuffer_count
< 2 || !swapchain
->render_to_fbo
)
538 texture_prev
= wined3d_texture_gl(swapchain
->back_buffers
[0]);
540 /* Back buffer 0 is already in the draw binding. */
541 tex0
= texture_prev
->texture_rgb
;
542 rb0
= texture_prev
->rb_multisample
;
543 locations0
= texture_prev
->t
.sub_resources
[0].locations
;
545 for (i
= 1; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
547 texture
= wined3d_texture_gl(swapchain
->back_buffers
[i
]);
548 sub_resource
= &texture
->t
.sub_resources
[0];
550 if (!(sub_resource
->locations
& supported_locations
))
551 wined3d_texture_load_location(&texture
->t
, 0, context
, texture
->t
.resource
.draw_binding
);
553 texture_prev
->texture_rgb
= texture
->texture_rgb
;
554 texture_prev
->rb_multisample
= texture
->rb_multisample
;
556 wined3d_texture_validate_location(&texture_prev
->t
, 0, sub_resource
->locations
& supported_locations
);
557 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(sub_resource
->locations
& supported_locations
));
559 texture_prev
= texture
;
562 texture_prev
->texture_rgb
= tex0
;
563 texture_prev
->rb_multisample
= rb0
;
565 wined3d_texture_validate_location(&texture_prev
->t
, 0, locations0
& supported_locations
);
566 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(locations0
& supported_locations
));
568 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
571 static void swapchain_gl_present(struct wined3d_swapchain
*swapchain
,
572 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
574 struct wined3d_swapchain_gl
*swapchain_gl
= wined3d_swapchain_gl(swapchain
);
575 const struct wined3d_swapchain_desc
*desc
= &swapchain
->state
.desc
;
576 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
577 const struct wined3d_gl_info
*gl_info
;
578 struct wined3d_context_gl
*context_gl
;
579 struct wined3d_context
*context
;
582 context
= context_acquire(swapchain
->device
, swapchain
->front_buffer
, 0);
583 context_gl
= wined3d_context_gl(context
);
584 if (!context_gl
->valid
)
586 context_release(context
);
587 WARN("Invalid context, skipping present.\n");
591 gl_info
= context_gl
->gl_info
;
593 swapchain_gl_set_swap_interval(swapchain
, context_gl
, swap_interval
);
595 TRACE("Presenting DC %p.\n", context_gl
->dc
);
597 if (context_gl
->dc
== swapchain_gl
->backup_dc
)
598 swapchain_blit_gdi(swapchain
, context
, src_rect
, dst_rect
);
600 if (!(render_to_fbo
= swapchain
->render_to_fbo
)
601 && (src_rect
->left
|| src_rect
->top
602 || src_rect
->right
!= desc
->backbuffer_width
603 || src_rect
->bottom
!= desc
->backbuffer_height
604 || dst_rect
->left
|| dst_rect
->top
605 || dst_rect
->right
!= desc
->backbuffer_width
606 || dst_rect
->bottom
!= desc
->backbuffer_height
))
607 render_to_fbo
= TRUE
;
609 /* Rendering to a window of different size, presenting partial rectangles,
610 * or rendering to a different window needs help from FBO_blit or a textured
611 * draw. Render the swapchain to a FBO in the future.
613 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
614 * all these issues - this fails if the window is smaller than the backbuffer.
616 if (!swapchain
->render_to_fbo
&& render_to_fbo
&& wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
618 wined3d_texture_load_location(back_buffer
, 0, context
, WINED3D_LOCATION_TEXTURE_RGB
);
619 wined3d_texture_invalidate_location(back_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
620 swapchain
->render_to_fbo
= TRUE
;
621 swapchain_update_draw_bindings(swapchain
);
625 wined3d_texture_load_location(back_buffer
, 0, context
, back_buffer
->resource
.draw_binding
);
628 if (swapchain
->render_to_fbo
)
629 swapchain_blit(swapchain
, context
, src_rect
, dst_rect
);
631 if (swapchain_gl
->context_count
> 1)
632 gl_info
->gl_ops
.gl
.p_glFinish();
634 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
635 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers(context_gl
->dc
);
636 wined3d_context_gl_submit_command_fence(context_gl
);
638 wined3d_swapchain_gl_rotate(swapchain
, context
);
640 TRACE("SwapBuffers called, Starting new frame\n");
642 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
643 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
645 context_release(context
);
648 static void swapchain_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
650 struct wined3d_texture
*front_buffer
= swapchain
->front_buffer
;
651 struct wined3d_context
*context
;
653 context
= context_acquire(swapchain
->device
, front_buffer
, 0);
654 wined3d_texture_load_location(front_buffer
, 0, context
, front_buffer
->resource
.draw_binding
);
655 context_release(context
);
656 SetRectEmpty(&swapchain
->front_buffer_update
);
659 static const struct wined3d_swapchain_ops swapchain_gl_ops
=
661 swapchain_gl_present
,
662 swapchain_frontbuffer_updated
,
665 static bool wined3d_swapchain_vk_present_mode_supported(struct wined3d_swapchain_vk
*swapchain_vk
,
666 VkPresentModeKHR vk_present_mode
)
668 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
669 const struct wined3d_vk_info
*vk_info
;
670 struct wined3d_adapter_vk
*adapter_vk
;
671 VkPhysicalDevice vk_physical_device
;
672 VkPresentModeKHR
*vk_modes
;
673 bool supported
= false;
677 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
678 vk_physical_device
= adapter_vk
->physical_device
;
679 vk_info
= &adapter_vk
->vk_info
;
681 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device
,
682 swapchain_vk
->vk_surface
, &count
, NULL
))) < 0)
684 ERR("Failed to get supported present mode count, vr %s.\n", wined3d_debug_vkresult(vr
));
688 if (!(vk_modes
= heap_calloc(count
, sizeof(*vk_modes
))))
691 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device
,
692 swapchain_vk
->vk_surface
, &count
, vk_modes
))) < 0)
694 ERR("Failed to get supported present modes, vr %s.\n", wined3d_debug_vkresult(vr
));
698 for (i
= 0; i
< count
; ++i
)
700 if (vk_modes
[i
] == vk_present_mode
)
712 static VkFormat
get_swapchain_fallback_format(VkFormat vk_format
)
716 case VK_FORMAT_R8G8B8A8_SRGB
:
717 return VK_FORMAT_B8G8R8A8_SRGB
;
718 case VK_FORMAT_R8G8B8A8_UNORM
:
719 case VK_FORMAT_A2B10G10R10_UNORM_PACK32
:
720 case VK_FORMAT_R16G16B16A16_SFLOAT
:
721 return VK_FORMAT_B8G8R8A8_UNORM
;
723 WARN("Unhandled format %#x.\n", vk_format
);
724 return VK_FORMAT_UNDEFINED
;
728 static VkFormat
wined3d_swapchain_vk_select_vk_format(struct wined3d_swapchain_vk
*swapchain_vk
,
729 VkSurfaceKHR vk_surface
)
731 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
732 const struct wined3d_swapchain_desc
*desc
= &swapchain_vk
->s
.state
.desc
;
733 const struct wined3d_vk_info
*vk_info
;
734 struct wined3d_adapter_vk
*adapter_vk
;
735 const struct wined3d_format
*format
;
736 VkPhysicalDevice vk_physical_device
;
737 VkSurfaceFormatKHR
*vk_formats
;
738 uint32_t format_count
, i
;
742 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
743 vk_physical_device
= adapter_vk
->physical_device
;
744 vk_info
= &adapter_vk
->vk_info
;
746 if ((format
= wined3d_get_format(&adapter_vk
->a
, desc
->backbuffer_format
, WINED3D_BIND_RENDER_TARGET
)))
747 vk_format
= wined3d_format_vk(format
)->vk_format
;
749 vk_format
= VK_FORMAT_B8G8R8A8_UNORM
;
751 vr
= VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device
, vk_surface
, &format_count
, NULL
));
752 if (vr
< 0 || !format_count
)
754 WARN("Failed to get supported surface format count, vr %s.\n", wined3d_debug_vkresult(vr
));
755 return VK_FORMAT_UNDEFINED
;
758 if (!(vk_formats
= heap_calloc(format_count
, sizeof(*vk_formats
))))
759 return VK_FORMAT_UNDEFINED
;
761 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device
,
762 vk_surface
, &format_count
, vk_formats
))) < 0)
764 WARN("Failed to get supported surface formats, vr %s.\n", wined3d_debug_vkresult(vr
));
765 heap_free(vk_formats
);
766 return VK_FORMAT_UNDEFINED
;
769 for (i
= 0; i
< format_count
; ++i
)
771 if (vk_formats
[i
].format
== vk_format
&& vk_formats
[i
].colorSpace
== VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
)
774 if (i
== format_count
)
776 /* Try to create a swapchain with format conversion. */
777 vk_format
= get_swapchain_fallback_format(vk_format
);
778 WARN("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc
->backbuffer_format
));
779 for (i
= 0; i
< format_count
; ++i
)
781 if (vk_formats
[i
].format
== vk_format
&& vk_formats
[i
].colorSpace
== VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
)
785 heap_free(vk_formats
);
786 if (i
== format_count
)
788 FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc
->backbuffer_format
));
789 return VK_FORMAT_UNDEFINED
;
792 TRACE("Using Vulkan swapchain format %#x.\n", vk_format
);
797 static bool wined3d_swapchain_vk_create_vulkan_swapchain_images(struct wined3d_swapchain_vk
*swapchain_vk
,
798 VkSwapchainKHR vk_swapchain
)
800 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
801 const struct wined3d_vk_info
*vk_info
;
802 VkSemaphoreCreateInfo semaphore_info
;
803 uint32_t image_count
, i
;
806 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
808 if ((vr
= VK_CALL(vkGetSwapchainImagesKHR(device_vk
->vk_device
, vk_swapchain
, &image_count
, NULL
))) < 0)
810 ERR("Failed to get image count, vr %s\n", wined3d_debug_vkresult(vr
));
814 if (!(swapchain_vk
->vk_images
= heap_calloc(image_count
, sizeof(*swapchain_vk
->vk_images
))))
816 ERR("Failed to allocate images array.\n");
820 if ((vr
= VK_CALL(vkGetSwapchainImagesKHR(device_vk
->vk_device
,
821 vk_swapchain
, &image_count
, swapchain_vk
->vk_images
))) < 0)
823 ERR("Failed to get swapchain images, vr %s.\n", wined3d_debug_vkresult(vr
));
824 heap_free(swapchain_vk
->vk_images
);
828 if (!(swapchain_vk
->vk_semaphores
= heap_calloc(image_count
, sizeof(*swapchain_vk
->vk_semaphores
))))
830 ERR("Failed to allocate semaphores array.\n");
831 heap_free(swapchain_vk
->vk_images
);
835 semaphore_info
.sType
= VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
;
836 semaphore_info
.pNext
= NULL
;
837 semaphore_info
.flags
= 0;
838 for (i
= 0; i
< image_count
; ++i
)
840 if ((vr
= VK_CALL(vkCreateSemaphore(device_vk
->vk_device
,
841 &semaphore_info
, NULL
, &swapchain_vk
->vk_semaphores
[i
].available
))) < 0)
843 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr
));
847 if ((vr
= VK_CALL(vkCreateSemaphore(device_vk
->vk_device
,
848 &semaphore_info
, NULL
, &swapchain_vk
->vk_semaphores
[i
].presentable
))) < 0)
850 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr
));
854 swapchain_vk
->image_count
= image_count
;
859 for (i
= 0; i
< image_count
; ++i
)
861 if (swapchain_vk
->vk_semaphores
[i
].available
)
862 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].available
, NULL
));
863 if (swapchain_vk
->vk_semaphores
[i
].presentable
)
864 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].presentable
, NULL
));
866 heap_free(swapchain_vk
->vk_semaphores
);
867 heap_free(swapchain_vk
->vk_images
);
871 static HRESULT
wined3d_swapchain_vk_create_vulkan_swapchain(struct wined3d_swapchain_vk
*swapchain_vk
)
873 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
874 const struct wined3d_swapchain_desc
*desc
= &swapchain_vk
->s
.state
.desc
;
875 VkSwapchainCreateInfoKHR vk_swapchain_desc
;
876 VkWin32SurfaceCreateInfoKHR surface_desc
;
877 unsigned int width
, height
, image_count
;
878 const struct wined3d_vk_info
*vk_info
;
879 VkSurfaceCapabilitiesKHR surface_caps
;
880 struct wined3d_adapter_vk
*adapter_vk
;
881 VkPresentModeKHR vk_present_mode
;
882 VkSwapchainKHR vk_swapchain
;
883 VkImageUsageFlags usage
;
884 VkSurfaceKHR vk_surface
;
890 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
891 vk_info
= &adapter_vk
->vk_info
;
893 surface_desc
.sType
= VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR
;
894 surface_desc
.pNext
= NULL
;
895 surface_desc
.flags
= 0;
896 surface_desc
.hinstance
= (HINSTANCE
)GetWindowLongPtrW(swapchain_vk
->s
.win_handle
, GWLP_HINSTANCE
);
897 surface_desc
.hwnd
= swapchain_vk
->s
.win_handle
;
898 if ((vr
= VK_CALL(vkCreateWin32SurfaceKHR(vk_info
->instance
, &surface_desc
, NULL
, &vk_surface
))) < 0)
900 ERR("Failed to create Vulkan surface, vr %s.\n", wined3d_debug_vkresult(vr
));
903 swapchain_vk
->vk_surface
= vk_surface
;
905 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfaceSupportKHR(adapter_vk
->physical_device
,
906 device_vk
->vk_queue_family_index
, vk_surface
, &supported
))) < 0 || !supported
)
908 ERR("Queue family does not support presentation on this surface, vr %s.\n", wined3d_debug_vkresult(vr
));
912 if ((vk_format
= wined3d_swapchain_vk_select_vk_format(swapchain_vk
, vk_surface
)) == VK_FORMAT_UNDEFINED
)
914 ERR("Failed to select swapchain format.\n");
918 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(adapter_vk
->physical_device
,
919 swapchain_vk
->vk_surface
, &surface_caps
))) < 0)
921 ERR("Failed to get surface capabilities, vr %s.\n", wined3d_debug_vkresult(vr
));
925 image_count
= desc
->backbuffer_count
;
926 if (image_count
< surface_caps
.minImageCount
)
927 image_count
= surface_caps
.minImageCount
;
928 else if (surface_caps
.maxImageCount
&& image_count
> surface_caps
.maxImageCount
)
929 image_count
= surface_caps
.maxImageCount
;
931 if (image_count
!= desc
->backbuffer_count
)
932 WARN("Image count %u is not supported (%u-%u).\n", desc
->backbuffer_count
,
933 surface_caps
.minImageCount
, surface_caps
.maxImageCount
);
935 GetClientRect(swapchain_vk
->s
.win_handle
, &client_rect
);
937 width
= client_rect
.right
- client_rect
.left
;
938 if (width
< surface_caps
.minImageExtent
.width
)
939 width
= surface_caps
.minImageExtent
.width
;
940 else if (width
> surface_caps
.maxImageExtent
.width
)
941 width
= surface_caps
.maxImageExtent
.width
;
943 height
= client_rect
.bottom
- client_rect
.top
;
944 if (height
< surface_caps
.minImageExtent
.height
)
945 height
= surface_caps
.minImageExtent
.height
;
946 else if (height
> surface_caps
.maxImageExtent
.height
)
947 height
= surface_caps
.maxImageExtent
.height
;
949 if (width
!= client_rect
.right
- client_rect
.left
|| height
!= client_rect
.bottom
- client_rect
.top
)
950 WARN("Swapchain dimensions %ux%u are not supported (%u-%u x %u-%u).\n",
951 client_rect
.right
- client_rect
.left
, client_rect
.bottom
- client_rect
.top
,
952 surface_caps
.minImageExtent
.width
, surface_caps
.maxImageExtent
.width
,
953 surface_caps
.minImageExtent
.height
, surface_caps
.maxImageExtent
.height
);
955 usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
956 usage
|= surface_caps
.supportedUsageFlags
& VK_IMAGE_USAGE_TRANSFER_SRC_BIT
;
957 usage
|= surface_caps
.supportedUsageFlags
& VK_IMAGE_USAGE_TRANSFER_DST_BIT
;
958 if (!(usage
& VK_IMAGE_USAGE_TRANSFER_SRC_BIT
) || !(usage
& VK_IMAGE_USAGE_TRANSFER_DST_BIT
))
959 WARN("Transfer not supported for swapchain images.\n");
961 if (!(surface_caps
.supportedCompositeAlpha
& VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
))
963 FIXME("Unsupported alpha mode, %#x.\n", surface_caps
.supportedCompositeAlpha
);
967 vk_present_mode
= VK_PRESENT_MODE_FIFO_KHR
;
968 if (!swapchain_vk
->s
.swap_interval
)
970 if (wined3d_swapchain_vk_present_mode_supported(swapchain_vk
, VK_PRESENT_MODE_IMMEDIATE_KHR
))
971 vk_present_mode
= VK_PRESENT_MODE_IMMEDIATE_KHR
;
973 FIXME("Unsupported swap interval %u.\n", swapchain_vk
->s
.swap_interval
);
976 vk_swapchain_desc
.sType
= VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR
;
977 vk_swapchain_desc
.pNext
= NULL
;
978 vk_swapchain_desc
.flags
= 0;
979 vk_swapchain_desc
.surface
= vk_surface
;
980 vk_swapchain_desc
.minImageCount
= image_count
;
981 vk_swapchain_desc
.imageFormat
= vk_format
;
982 vk_swapchain_desc
.imageColorSpace
= VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
;
983 vk_swapchain_desc
.imageExtent
.width
= width
;
984 vk_swapchain_desc
.imageExtent
.height
= height
;
985 vk_swapchain_desc
.imageArrayLayers
= 1;
986 vk_swapchain_desc
.imageUsage
= usage
;
987 vk_swapchain_desc
.imageSharingMode
= VK_SHARING_MODE_EXCLUSIVE
;
988 vk_swapchain_desc
.queueFamilyIndexCount
= 0;
989 vk_swapchain_desc
.pQueueFamilyIndices
= NULL
;
990 vk_swapchain_desc
.preTransform
= surface_caps
.currentTransform
;
991 vk_swapchain_desc
.compositeAlpha
= VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
;
992 vk_swapchain_desc
.presentMode
= vk_present_mode
;
993 vk_swapchain_desc
.clipped
= VK_TRUE
;
994 vk_swapchain_desc
.oldSwapchain
= VK_NULL_HANDLE
;
995 if ((vr
= VK_CALL(vkCreateSwapchainKHR(device_vk
->vk_device
, &vk_swapchain_desc
, NULL
, &vk_swapchain
))) < 0)
997 ERR("Failed to create Vulkan swapchain, vr %s.\n", wined3d_debug_vkresult(vr
));
1000 swapchain_vk
->vk_swapchain
= vk_swapchain
;
1002 if (!wined3d_swapchain_vk_create_vulkan_swapchain_images(swapchain_vk
, vk_swapchain
))
1004 VK_CALL(vkDestroySwapchainKHR(device_vk
->vk_device
, vk_swapchain
, NULL
));
1008 swapchain_vk
->width
= width
;
1009 swapchain_vk
->height
= height
;
1014 VK_CALL(vkDestroySurfaceKHR(vk_info
->instance
, vk_surface
, NULL
));
1018 static HRESULT
wined3d_swapchain_vk_recreate(struct wined3d_swapchain_vk
*swapchain_vk
)
1020 TRACE("swapchain_vk %p.\n", swapchain_vk
);
1022 wined3d_swapchain_vk_destroy_vulkan_swapchain(swapchain_vk
);
1024 return wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk
);
1027 static void wined3d_swapchain_vk_set_swap_interval(struct wined3d_swapchain_vk
*swapchain_vk
,
1028 unsigned int swap_interval
)
1030 if (swap_interval
> 1)
1032 if (swap_interval
<= 4)
1033 FIXME("Unsupported swap interval %u.\n", swap_interval
);
1037 if (swapchain_vk
->s
.swap_interval
== swap_interval
)
1040 swapchain_vk
->s
.swap_interval
= swap_interval
;
1041 wined3d_swapchain_vk_recreate(swapchain_vk
);
1044 static VkResult
wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk
*swapchain_vk
,
1045 struct wined3d_context_vk
*context_vk
, const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
)
1047 struct wined3d_texture_vk
*back_buffer_vk
= wined3d_texture_vk(swapchain_vk
->s
.back_buffers
[0]);
1048 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
1049 const struct wined3d_swapchain_desc
*desc
= &swapchain_vk
->s
.state
.desc
;
1050 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1051 VkCommandBuffer vk_command_buffer
;
1052 VkImageSubresourceRange vk_range
;
1053 VkPresentInfoKHR present_desc
;
1054 unsigned int present_idx
;
1055 VkImageLayout vk_layout
;
1062 static const VkPipelineStageFlags wait_stage
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
1064 TRACE("swapchain_vk %p, context_vk %p, src_rect %s, dst_rect %s, swap_interval %u.\n",
1065 swapchain_vk
, context_vk
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), swap_interval
);
1067 wined3d_swapchain_vk_set_swap_interval(swapchain_vk
, swap_interval
);
1069 present_idx
= swapchain_vk
->current
++ % swapchain_vk
->image_count
;
1070 wined3d_context_vk_wait_command_buffer(context_vk
, swapchain_vk
->vk_semaphores
[present_idx
].command_buffer_id
);
1071 if ((vr
= VK_CALL(vkAcquireNextImageKHR(device_vk
->vk_device
, swapchain_vk
->vk_swapchain
, UINT64_MAX
,
1072 swapchain_vk
->vk_semaphores
[present_idx
].available
, VK_NULL_HANDLE
, &image_idx
))) < 0)
1074 WARN("Failed to acquire image, vr %s.\n", wined3d_debug_vkresult(vr
));
1078 if (dst_rect
->right
> swapchain_vk
->width
|| dst_rect
->bottom
> swapchain_vk
->height
)
1080 dst_rect_tmp
= *dst_rect
;
1081 if (dst_rect
->right
> swapchain_vk
->width
)
1082 dst_rect_tmp
.right
= swapchain_vk
->width
;
1083 if (dst_rect
->bottom
> swapchain_vk
->height
)
1084 dst_rect_tmp
.bottom
= swapchain_vk
->height
;
1085 dst_rect
= &dst_rect_tmp
;
1087 filter
= src_rect
->right
- src_rect
->left
!= dst_rect
->right
- dst_rect
->left
1088 || src_rect
->bottom
- src_rect
->top
!= dst_rect
->bottom
- dst_rect
->top
1089 ? VK_FILTER_LINEAR
: VK_FILTER_NEAREST
;
1090 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
1092 wined3d_context_vk_end_current_render_pass(context_vk
);
1094 vk_range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
1095 vk_range
.baseMipLevel
= 0;
1096 vk_range
.levelCount
= 1;
1097 vk_range
.baseArrayLayer
= 0;
1098 vk_range
.layerCount
= 1;
1100 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1101 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1102 vk_access_mask_from_bind_flags(back_buffer_vk
->t
.resource
.bind_flags
),
1103 VK_ACCESS_TRANSFER_READ_BIT
,
1104 back_buffer_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1105 back_buffer_vk
->image
.vk_image
, &vk_range
);
1107 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1108 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1109 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
1110 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1111 swapchain_vk
->vk_images
[image_idx
], &vk_range
);
1113 blit
.srcSubresource
.aspectMask
= vk_range
.aspectMask
;
1114 blit
.srcSubresource
.mipLevel
= vk_range
.baseMipLevel
;
1115 blit
.srcSubresource
.baseArrayLayer
= vk_range
.baseArrayLayer
;
1116 blit
.srcSubresource
.layerCount
= vk_range
.layerCount
;
1117 blit
.srcOffsets
[0].x
= src_rect
->left
;
1118 blit
.srcOffsets
[0].y
= src_rect
->top
;
1119 blit
.srcOffsets
[0].z
= 0;
1120 blit
.srcOffsets
[1].x
= src_rect
->right
;
1121 blit
.srcOffsets
[1].y
= src_rect
->bottom
;
1122 blit
.srcOffsets
[1].z
= 1;
1123 blit
.dstSubresource
= blit
.srcSubresource
;
1124 blit
.dstOffsets
[0].x
= dst_rect
->left
;
1125 blit
.dstOffsets
[0].y
= dst_rect
->top
;
1126 blit
.dstOffsets
[0].z
= 0;
1127 blit
.dstOffsets
[1].x
= dst_rect
->right
;
1128 blit
.dstOffsets
[1].y
= dst_rect
->bottom
;
1129 blit
.dstOffsets
[1].z
= 1;
1130 VK_CALL(vkCmdBlitImage(vk_command_buffer
,
1131 back_buffer_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1132 swapchain_vk
->vk_images
[image_idx
], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1135 wined3d_context_vk_reference_texture(context_vk
, back_buffer_vk
);
1136 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1137 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
,
1138 VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
1139 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
,
1140 swapchain_vk
->vk_images
[image_idx
], &vk_range
);
1142 if (desc
->swap_effect
== WINED3D_SWAP_EFFECT_DISCARD
|| desc
->swap_effect
== WINED3D_SWAP_EFFECT_FLIP_DISCARD
)
1143 vk_layout
= VK_IMAGE_LAYOUT_UNDEFINED
;
1145 vk_layout
= VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
;
1146 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1147 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1148 VK_ACCESS_TRANSFER_READ_BIT
,
1149 vk_access_mask_from_bind_flags(back_buffer_vk
->t
.resource
.bind_flags
),
1150 vk_layout
, back_buffer_vk
->layout
,
1151 back_buffer_vk
->image
.vk_image
, &vk_range
);
1152 back_buffer_vk
->bind_mask
= 0;
1154 swapchain_vk
->vk_semaphores
[present_idx
].command_buffer_id
= context_vk
->current_command_buffer
.id
;
1155 wined3d_context_vk_submit_command_buffer(context_vk
,
1156 1, &swapchain_vk
->vk_semaphores
[present_idx
].available
, &wait_stage
,
1157 1, &swapchain_vk
->vk_semaphores
[present_idx
].presentable
);
1159 present_desc
.sType
= VK_STRUCTURE_TYPE_PRESENT_INFO_KHR
;
1160 present_desc
.pNext
= NULL
;
1161 present_desc
.waitSemaphoreCount
= 1;
1162 present_desc
.pWaitSemaphores
= &swapchain_vk
->vk_semaphores
[present_idx
].presentable
;
1163 present_desc
.swapchainCount
= 1;
1164 present_desc
.pSwapchains
= &swapchain_vk
->vk_swapchain
;
1165 present_desc
.pImageIndices
= &image_idx
;
1166 present_desc
.pResults
= NULL
;
1167 if ((vr
= VK_CALL(vkQueuePresentKHR(device_vk
->vk_queue
, &present_desc
))))
1168 WARN("Present returned vr %s.\n", wined3d_debug_vkresult(vr
));
1172 static void wined3d_swapchain_vk_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context_vk
*context_vk
)
1174 struct wined3d_texture_sub_resource
*sub_resource
;
1175 struct wined3d_texture_vk
*texture
, *texture_prev
;
1176 struct wined3d_image_vk image0
;
1177 VkDescriptorImageInfo vk_info0
;
1178 VkImageLayout vk_layout0
;
1182 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
1184 if (swapchain
->state
.desc
.backbuffer_count
< 2)
1187 texture_prev
= wined3d_texture_vk(swapchain
->back_buffers
[0]);
1189 /* Back buffer 0 is already in the draw binding. */
1190 image0
= texture_prev
->image
;
1191 vk_layout0
= texture_prev
->layout
;
1192 vk_info0
= texture_prev
->default_image_info
;
1193 locations0
= texture_prev
->t
.sub_resources
[0].locations
;
1195 for (i
= 1; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1197 texture
= wined3d_texture_vk(swapchain
->back_buffers
[i
]);
1198 sub_resource
= &texture
->t
.sub_resources
[0];
1200 if (!(sub_resource
->locations
& supported_locations
))
1201 wined3d_texture_load_location(&texture
->t
, 0, &context_vk
->c
, texture
->t
.resource
.draw_binding
);
1203 texture_prev
->image
= texture
->image
;
1204 texture_prev
->layout
= texture
->layout
;
1205 texture_prev
->default_image_info
= texture
->default_image_info
;
1207 wined3d_texture_validate_location(&texture_prev
->t
, 0, sub_resource
->locations
& supported_locations
);
1208 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(sub_resource
->locations
& supported_locations
));
1210 texture_prev
= texture
;
1213 texture_prev
->image
= image0
;
1214 texture_prev
->layout
= vk_layout0
;
1215 texture_prev
->default_image_info
= vk_info0
;
1217 wined3d_texture_validate_location(&texture_prev
->t
, 0, locations0
& supported_locations
);
1218 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(locations0
& supported_locations
));
1220 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
1223 static void swapchain_vk_present(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
1224 const RECT
*dst_rect
, unsigned int swap_interval
, uint32_t flags
)
1226 struct wined3d_swapchain_vk
*swapchain_vk
= wined3d_swapchain_vk(swapchain
);
1227 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
1228 struct wined3d_context_vk
*context_vk
;
1232 context_vk
= wined3d_context_vk(context_acquire(swapchain
->device
, back_buffer
, 0));
1234 wined3d_texture_load_location(back_buffer
, 0, &context_vk
->c
, back_buffer
->resource
.draw_binding
);
1236 if (swapchain_vk
->vk_swapchain
)
1238 if ((vr
= wined3d_swapchain_vk_blit(swapchain_vk
, context_vk
, src_rect
, dst_rect
, swap_interval
)))
1240 if (vr
== VK_ERROR_OUT_OF_DATE_KHR
|| vr
== VK_SUBOPTIMAL_KHR
)
1242 if (FAILED(hr
= wined3d_swapchain_vk_recreate(swapchain_vk
)))
1243 ERR("Failed to recreate swapchain, hr %#x.\n", hr
);
1244 else if (vr
== VK_ERROR_OUT_OF_DATE_KHR
&& (vr
= wined3d_swapchain_vk_blit(
1245 swapchain_vk
, context_vk
, src_rect
, dst_rect
, swap_interval
)))
1246 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr
));
1250 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr
));
1256 swapchain_blit_gdi(swapchain
, &context_vk
->c
, src_rect
, dst_rect
);
1259 wined3d_swapchain_vk_rotate(swapchain
, context_vk
);
1261 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
1262 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
1264 TRACE("Starting new frame.\n");
1266 context_release(&context_vk
->c
);
1269 static const struct wined3d_swapchain_ops swapchain_vk_ops
=
1271 swapchain_vk_present
,
1272 swapchain_frontbuffer_updated
,
1275 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
1277 struct wined3d_dc_info
*front
;
1278 POINT offset
= {0, 0};
1283 TRACE("swapchain %p.\n", swapchain
);
1285 front
= &swapchain
->front_buffer
->dc_info
[0];
1286 if (swapchain
->palette
)
1287 wined3d_palette_apply_to_dc(swapchain
->palette
, front
->dc
);
1289 if (swapchain
->front_buffer
->resource
.map_count
)
1290 ERR("Trying to blit a mapped surface.\n");
1292 TRACE("Copying surface %p to screen.\n", front
);
1295 window
= swapchain
->win_handle
;
1296 dst_dc
= GetDCEx(window
, 0, DCX_CLIPSIBLINGS
| DCX_CACHE
);
1298 /* Front buffer coordinates are screen coordinates. Map them to the
1299 * destination window if not fullscreened. */
1300 if (swapchain
->state
.desc
.windowed
)
1301 ClientToScreen(window
, &offset
);
1303 TRACE("offset %s.\n", wine_dbgstr_point(&offset
));
1305 SetRect(&draw_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
,
1306 swapchain
->front_buffer
->resource
.height
);
1307 IntersectRect(&draw_rect
, &draw_rect
, &swapchain
->front_buffer_update
);
1309 BitBlt(dst_dc
, draw_rect
.left
- offset
.x
, draw_rect
.top
- offset
.y
,
1310 draw_rect
.right
- draw_rect
.left
, draw_rect
.bottom
- draw_rect
.top
,
1311 src_dc
, draw_rect
.left
, draw_rect
.top
, SRCCOPY
);
1312 ReleaseDC(window
, dst_dc
);
1314 SetRectEmpty(&swapchain
->front_buffer_update
);
1317 static void swapchain_gdi_present(struct wined3d_swapchain
*swapchain
,
1318 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
1320 struct wined3d_dc_info
*front
, *back
;
1325 front
= &swapchain
->front_buffer
->dc_info
[0];
1326 back
= &swapchain
->back_buffers
[0]->dc_info
[0];
1328 /* Flip the surface data. */
1330 bitmap
= front
->bitmap
;
1331 data
= swapchain
->front_buffer
->resource
.heap_memory
;
1333 front
->dc
= back
->dc
;
1334 front
->bitmap
= back
->bitmap
;
1335 swapchain
->front_buffer
->resource
.heap_memory
= swapchain
->back_buffers
[0]->resource
.heap_memory
;
1338 back
->bitmap
= bitmap
;
1339 swapchain
->back_buffers
[0]->resource
.heap_memory
= data
;
1341 SetRect(&swapchain
->front_buffer_update
, 0, 0,
1342 swapchain
->front_buffer
->resource
.width
,
1343 swapchain
->front_buffer
->resource
.height
);
1344 swapchain_gdi_frontbuffer_updated(swapchain
);
1347 static const struct wined3d_swapchain_ops swapchain_no3d_ops
=
1349 swapchain_gdi_present
,
1350 swapchain_gdi_frontbuffer_updated
,
1353 static void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
)
1355 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
1358 if (!swapchain
->state
.desc
.backbuffer_count
)
1360 TRACE("Single buffered rendering.\n");
1361 swapchain
->render_to_fbo
= FALSE
;
1365 TRACE("Rendering to FBO.\n");
1366 swapchain
->render_to_fbo
= TRUE
;
1369 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain
*swapchain
,
1370 enum wined3d_format_id format_id
, enum wined3d_multisample_type
*type
, DWORD
*quality
)
1372 const struct wined3d_adapter
*adapter
;
1373 const struct wined3d_gl_info
*gl_info
;
1374 const struct wined3d_format
*format
;
1375 enum wined3d_multisample_type t
;
1377 if (wined3d_settings
.sample_count
== ~0u)
1380 adapter
= swapchain
->device
->adapter
;
1381 gl_info
= &adapter
->gl_info
;
1382 if (!(format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
)))
1385 if ((t
= min(wined3d_settings
.sample_count
, gl_info
->limits
.samples
)))
1386 while (!(format
->multisample_types
& 1u << (t
- 1)))
1388 TRACE("Using sample count %u.\n", t
);
1393 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
, const struct wined3d_device
*device
)
1395 /* Subtract 1 for the implicit OpenGL latency. */
1396 swapchain
->max_frame_latency
= device
->max_frame_latency
>= 2 ? device
->max_frame_latency
- 1 : 1;
1399 static enum wined3d_format_id
adapter_format_from_backbuffer_format(const struct wined3d_adapter
*adapter
,
1400 enum wined3d_format_id format_id
)
1402 const struct wined3d_format
*backbuffer_format
;
1404 backbuffer_format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
1405 return pixelformat_for_depth(backbuffer_format
->byte_count
* CHAR_BIT
);
1408 static HRESULT
wined3d_swapchain_state_init(struct wined3d_swapchain_state
*state
,
1409 const struct wined3d_swapchain_desc
*desc
, HWND window
, struct wined3d
*wined3d
,
1410 struct wined3d_swapchain_state_parent
*parent
)
1414 state
->desc
= *desc
;
1416 if (FAILED(hr
= wined3d_output_get_display_mode(desc
->output
, &state
->original_mode
, NULL
)))
1418 ERR("Failed to get current display mode, hr %#x.\n", hr
);
1422 if (!desc
->windowed
)
1424 if (desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1426 state
->d3d_mode
.width
= desc
->backbuffer_width
;
1427 state
->d3d_mode
.height
= desc
->backbuffer_height
;
1428 state
->d3d_mode
.format_id
= adapter_format_from_backbuffer_format(desc
->output
->adapter
,
1429 desc
->backbuffer_format
);
1430 state
->d3d_mode
.refresh_rate
= desc
->refresh_rate
;
1431 state
->d3d_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1435 state
->d3d_mode
= state
->original_mode
;
1439 GetWindowRect(window
, &state
->original_window_rect
);
1440 state
->wined3d
= wined3d
;
1441 state
->device_window
= window
;
1442 state
->parent
= parent
;
1444 if (desc
->flags
& WINED3D_SWAPCHAIN_REGISTER_STATE
)
1445 wined3d_swapchain_state_register(state
);
1450 static HRESULT
wined3d_swapchain_init(struct wined3d_swapchain
*swapchain
, struct wined3d_device
*device
,
1451 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1452 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1453 const struct wined3d_swapchain_ops
*swapchain_ops
)
1455 struct wined3d_resource_desc texture_desc
;
1456 struct wined3d_output_desc output_desc
;
1457 BOOL displaymode_set
= FALSE
;
1458 DWORD texture_flags
= 0;
1459 HRESULT hr
= E_FAIL
;
1464 wined3d_mutex_lock();
1466 if (desc
->backbuffer_count
> 1)
1468 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
1469 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
1472 if (desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
1473 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
1474 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
1475 FIXME("Unimplemented swap effect %#x.\n", desc
->swap_effect
);
1477 window
= desc
->device_window
? desc
->device_window
: device
->create_parms
.focus_window
;
1478 if (FAILED(hr
= wined3d_swapchain_state_init(&swapchain
->state
, desc
, window
, device
->wined3d
, state_parent
)))
1480 ERR("Failed to initialise swapchain state, hr %#x.\n", hr
);
1481 wined3d_mutex_unlock();
1485 swapchain
->swapchain_ops
= swapchain_ops
;
1486 swapchain
->device
= device
;
1487 swapchain
->parent
= parent
;
1488 swapchain
->parent_ops
= parent_ops
;
1490 swapchain
->win_handle
= window
;
1491 swapchain
->swap_interval
= WINED3D_SWAP_INTERVAL_DEFAULT
;
1492 swapchain_set_max_frame_latency(swapchain
, device
);
1494 GetClientRect(window
, &client_rect
);
1497 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect
));
1499 if (!desc
->backbuffer_width
)
1501 desc
->backbuffer_width
= client_rect
.right
? client_rect
.right
: 8;
1502 TRACE("Updating width to %u.\n", desc
->backbuffer_width
);
1504 if (!desc
->backbuffer_height
)
1506 desc
->backbuffer_height
= client_rect
.bottom
? client_rect
.bottom
: 8;
1507 TRACE("Updating height to %u.\n", desc
->backbuffer_height
);
1510 if (desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
)
1512 desc
->backbuffer_format
= swapchain
->state
.original_mode
.format_id
;
1513 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain
->state
.original_mode
.format_id
));
1518 if (FAILED(hr
= wined3d_output_get_desc(desc
->output
, &output_desc
)))
1520 ERR("Failed to get output description, hr %#x.\n", hr
);
1524 wined3d_swapchain_state_setup_fullscreen(&swapchain
->state
, window
,
1525 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
, desc
->backbuffer_width
,
1526 desc
->backbuffer_height
);
1528 swapchain
->state
.desc
= *desc
;
1529 wined3d_swapchain_apply_sample_count_override(swapchain
, swapchain
->state
.desc
.backbuffer_format
,
1530 &swapchain
->state
.desc
.multisample_type
, &swapchain
->state
.desc
.multisample_quality
);
1531 swapchain_update_render_to_fbo(swapchain
);
1533 TRACE("Creating front buffer.\n");
1535 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1536 texture_desc
.format
= swapchain
->state
.desc
.backbuffer_format
;
1537 texture_desc
.multisample_type
= swapchain
->state
.desc
.multisample_type
;
1538 texture_desc
.multisample_quality
= swapchain
->state
.desc
.multisample_quality
;
1539 texture_desc
.usage
= 0;
1540 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1541 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
1542 texture_desc
.bind_flags
= 0;
1543 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1544 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
;
1546 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
1547 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
1548 texture_desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1549 texture_desc
.width
= swapchain
->state
.desc
.backbuffer_width
;
1550 texture_desc
.height
= swapchain
->state
.desc
.backbuffer_height
;
1551 texture_desc
.depth
= 1;
1552 texture_desc
.size
= 0;
1554 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
1555 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1557 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
1558 parent
, &texture_desc
, texture_flags
, &swapchain
->front_buffer
)))
1560 WARN("Failed to create front buffer, hr %#x.\n", hr
);
1564 wined3d_texture_set_swapchain(swapchain
->front_buffer
, swapchain
);
1565 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
1567 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
1568 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
1571 /* MSDN says we're only allowed a single fullscreen swapchain per device,
1572 * so we should really check to see if there is a fullscreen swapchain
1573 * already. Does a single head count as full screen? */
1574 if (!desc
->windowed
&& desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1576 /* Change the display settings */
1577 if (FAILED(hr
= wined3d_output_set_display_mode(desc
->output
,
1578 &swapchain
->state
.d3d_mode
)))
1580 WARN("Failed to set display mode, hr %#x.\n", hr
);
1583 displaymode_set
= TRUE
;
1586 if (swapchain
->state
.desc
.backbuffer_count
> 0)
1588 if (!(swapchain
->back_buffers
= heap_calloc(swapchain
->state
.desc
.backbuffer_count
,
1589 sizeof(*swapchain
->back_buffers
))))
1591 ERR("Failed to allocate backbuffer array memory.\n");
1596 texture_desc
.bind_flags
= swapchain
->state
.desc
.backbuffer_bind_flags
;
1597 texture_desc
.usage
= 0;
1598 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1599 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
1600 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1602 TRACE("Creating back buffer %u.\n", i
);
1603 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
1604 parent
, &texture_desc
, texture_flags
, &swapchain
->back_buffers
[i
])))
1606 WARN("Failed to create back buffer %u, hr %#x.\n", i
, hr
);
1607 swapchain
->state
.desc
.backbuffer_count
= i
;
1610 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], swapchain
);
1614 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
1615 if (desc
->enable_auto_depth_stencil
)
1617 TRACE("Creating depth/stencil buffer.\n");
1618 if (!device
->auto_depth_stencil_view
)
1620 struct wined3d_view_desc desc
;
1621 struct wined3d_texture
*ds
;
1623 texture_desc
.format
= swapchain
->state
.desc
.auto_depth_stencil_format
;
1624 texture_desc
.usage
= 0;
1625 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
1626 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1627 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
;
1629 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
1631 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
1632 device
->device_parent
, &texture_desc
, 0, &ds
)))
1634 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
1638 desc
.format_id
= ds
->resource
.format
->id
;
1640 desc
.u
.texture
.level_idx
= 0;
1641 desc
.u
.texture
.level_count
= 1;
1642 desc
.u
.texture
.layer_idx
= 0;
1643 desc
.u
.texture
.layer_count
= 1;
1644 hr
= wined3d_rendertarget_view_create(&desc
, &ds
->resource
, NULL
, &wined3d_null_parent_ops
,
1645 &device
->auto_depth_stencil_view
);
1646 wined3d_texture_decref(ds
);
1649 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1655 wined3d_swapchain_get_gamma_ramp(swapchain
, &swapchain
->orig_gamma
);
1657 wined3d_mutex_unlock();
1662 if (displaymode_set
)
1664 if (FAILED(wined3d_restore_display_modes(device
->wined3d
)))
1665 ERR("Failed to restore display mode.\n");
1668 if (swapchain
->back_buffers
)
1670 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1672 if (swapchain
->back_buffers
[i
])
1674 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
1675 wined3d_texture_decref(swapchain
->back_buffers
[i
]);
1678 heap_free(swapchain
->back_buffers
);
1681 if (swapchain
->front_buffer
)
1683 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
1684 wined3d_texture_decref(swapchain
->front_buffer
);
1687 wined3d_swapchain_state_cleanup(&swapchain
->state
);
1688 wined3d_mutex_unlock();
1693 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
, struct wined3d_device
*device
,
1694 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1695 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1697 TRACE("swapchain_no3d %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1698 swapchain_no3d
, device
, desc
, state_parent
, parent
, parent_ops
);
1700 return wined3d_swapchain_init(swapchain_no3d
, device
, desc
, state_parent
, parent
, parent_ops
,
1701 &swapchain_no3d_ops
);
1704 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
, struct wined3d_device
*device
,
1705 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1706 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1710 TRACE("swapchain_gl %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1711 swapchain_gl
, device
, desc
, state_parent
, parent
, parent_ops
);
1713 if (FAILED(hr
= wined3d_swapchain_init(&swapchain_gl
->s
, device
, desc
, state_parent
, parent
,
1714 parent_ops
, &swapchain_gl_ops
)))
1716 /* Cleanup any context that may have been created for the swapchain. */
1717 wined3d_cs_destroy_object(device
->cs
, wined3d_swapchain_gl_destroy_object
, swapchain_gl
);
1718 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1724 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain_vk
*swapchain_vk
, struct wined3d_device
*device
,
1725 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1726 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1730 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1731 swapchain_vk
, device
, desc
, parent
, parent_ops
);
1733 if (FAILED(hr
= wined3d_swapchain_init(&swapchain_vk
->s
, device
, desc
, state_parent
, parent
,
1734 parent_ops
, &swapchain_vk_ops
)))
1737 if (swapchain_vk
->s
.win_handle
== GetDesktopWindow())
1739 WARN("Creating a desktop window swapchain.\n");
1743 if (FAILED(hr
= wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk
)))
1744 WARN("Failed to create a Vulkan swapchain, hr %#x.\n", hr
);
1749 HRESULT CDECL
wined3d_swapchain_create(struct wined3d_device
*device
,
1750 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1751 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1752 struct wined3d_swapchain
**swapchain
)
1754 struct wined3d_swapchain
*object
;
1757 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_create_swapchain(device
,
1758 desc
, state_parent
, parent
, parent_ops
, &object
)))
1761 if (desc
->flags
& WINED3D_SWAPCHAIN_IMPLICIT
)
1763 wined3d_mutex_lock();
1764 if (FAILED(hr
= wined3d_device_set_implicit_swapchain(device
, object
)))
1766 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1767 device
->adapter
->adapter_ops
->adapter_destroy_swapchain(object
);
1768 wined3d_mutex_unlock();
1771 wined3d_mutex_unlock();
1774 *swapchain
= object
;
1779 static struct wined3d_context_gl
*wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl
*swapchain_gl
)
1781 struct wined3d_device
*device
= swapchain_gl
->s
.device
;
1782 struct wined3d_context_gl
*context_gl
;
1784 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain_gl
, GetCurrentThreadId());
1786 wined3d_from_cs(device
->cs
);
1788 if (!(context_gl
= heap_alloc_zero(sizeof(*context_gl
))))
1790 ERR("Failed to allocate context memory.\n");
1794 if (FAILED(wined3d_context_gl_init(context_gl
, swapchain_gl
)))
1796 WARN("Failed to initialise context.\n");
1797 heap_free(context_gl
);
1801 if (!device_context_add(device
, &context_gl
->c
))
1803 ERR("Failed to add the newly created context to the context list.\n");
1804 wined3d_context_gl_destroy(context_gl
);
1808 TRACE("Created context %p.\n", context_gl
);
1810 context_release(&context_gl
->c
);
1812 if (!wined3d_array_reserve((void **)&swapchain_gl
->contexts
, &swapchain_gl
->contexts_size
,
1813 swapchain_gl
->context_count
+ 1, sizeof(*swapchain_gl
->contexts
)))
1815 ERR("Failed to allocate new context array memory.\n");
1816 wined3d_context_gl_destroy(context_gl
);
1819 swapchain_gl
->contexts
[swapchain_gl
->context_count
++] = context_gl
;
1824 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
)
1828 TRACE("swapchain_gl %p.\n", swapchain_gl
);
1830 for (i
= 0; i
< swapchain_gl
->context_count
; ++i
)
1832 wined3d_context_gl_destroy(swapchain_gl
->contexts
[i
]);
1834 heap_free(swapchain_gl
->contexts
);
1835 swapchain_gl
->contexts_size
= 0;
1836 swapchain_gl
->context_count
= 0;
1837 swapchain_gl
->contexts
= NULL
;
1840 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
)
1842 DWORD tid
= GetCurrentThreadId();
1845 for (i
= 0; i
< swapchain_gl
->context_count
; ++i
)
1847 if (swapchain_gl
->contexts
[i
]->tid
== tid
)
1848 return swapchain_gl
->contexts
[i
];
1851 /* Create a new context for the thread. */
1852 return wined3d_swapchain_gl_create_context(swapchain_gl
);
1855 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
)
1857 if (!swapchain_gl
->backup_dc
)
1859 TRACE("Creating the backup window for swapchain %p.\n", swapchain_gl
);
1861 if (!(swapchain_gl
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
1862 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
1864 ERR("Failed to create a window.\n");
1868 if (!(swapchain_gl
->backup_dc
= GetDC(swapchain_gl
->backup_wnd
)))
1870 ERR("Failed to get a DC.\n");
1871 DestroyWindow(swapchain_gl
->backup_wnd
);
1872 swapchain_gl
->backup_wnd
= NULL
;
1877 return swapchain_gl
->backup_dc
;
1880 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
)
1884 wined3d_resource_update_draw_binding(&swapchain
->front_buffer
->resource
);
1886 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1888 wined3d_resource_update_draw_binding(&swapchain
->back_buffers
[i
]->resource
);
1892 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
)
1894 struct wined3d_device
*device
= swapchain
->device
;
1895 HWND window
= swapchain
->state
.device_window
;
1896 struct wined3d_output_desc output_desc
;
1897 unsigned int screensaver_active
;
1898 struct wined3d_output
*output
;
1899 BOOL focus_messages
, filter
;
1902 /* This code is not protected by the wined3d mutex, so it may run while
1903 * wined3d_device_reset is active. Testing on Windows shows that changing
1904 * focus during resets and resetting during focus change events causes
1905 * the application to crash with an invalid memory access. */
1907 if (!(focus_messages
= device
->wined3d
->flags
& WINED3D_FOCUS_MESSAGES
))
1908 filter
= wined3d_filter_messages(window
, TRUE
);
1912 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
1913 if ((device
->restore_screensaver
= !!screensaver_active
))
1914 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
1916 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
))
1918 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1919 * the window but leaves the size untouched, d3d9 sets the size on an
1920 * invisible window, generates messages but doesn't change the window
1921 * properties. The implementation follows d3d9.
1923 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1924 * resume drawing after a focus loss. */
1925 output
= wined3d_swapchain_get_output(swapchain
);
1928 ERR("Failed to get output from swapchain %p.\n", swapchain
);
1932 if (SUCCEEDED(hr
= wined3d_output_get_desc(output
, &output_desc
)))
1933 SetWindowPos(window
, NULL
, output_desc
.desktop_rect
.left
,
1934 output_desc
.desktop_rect
.top
, swapchain
->state
.desc
.backbuffer_width
,
1935 swapchain
->state
.desc
.backbuffer_height
, SWP_NOACTIVATE
| SWP_NOZORDER
);
1937 ERR("Failed to get output description, hr %#x.\n", hr
);
1940 if (device
->wined3d
->flags
& WINED3D_RESTORE_MODE_ON_ACTIVATE
)
1942 output
= wined3d_swapchain_get_output(swapchain
);
1945 ERR("Failed to get output from swapchain %p.\n", swapchain
);
1949 if (FAILED(hr
= wined3d_output_set_display_mode(output
,
1950 &swapchain
->state
.d3d_mode
)))
1951 ERR("Failed to set display mode, hr %#x.\n", hr
);
1954 if (swapchain
== device
->swapchains
[0])
1955 device
->device_parent
->ops
->activate(device
->device_parent
, TRUE
);
1959 if (device
->restore_screensaver
)
1961 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
1962 device
->restore_screensaver
= FALSE
;
1965 if (FAILED(hr
= wined3d_restore_display_modes(device
->wined3d
)))
1966 ERR("Failed to restore display modes, hr %#x.\n", hr
);
1968 swapchain
->reapply_mode
= TRUE
;
1970 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1971 * during window minimization. Do our housekeeping now, as the device may not exist after
1972 * the ShowWindow call.
1974 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1975 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1976 * we'll have to control this via a create flag. Note that the device and swapchain are not
1977 * safe to access after the ShowWindow call. */
1978 if (swapchain
== device
->swapchains
[0])
1979 device
->device_parent
->ops
->activate(device
->device_parent
, FALSE
);
1981 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
) && IsWindowVisible(window
))
1982 ShowWindow(window
, SW_MINIMIZE
);
1985 if (!focus_messages
)
1986 wined3d_filter_messages(window
, filter
);
1989 HRESULT CDECL
wined3d_swapchain_resize_buffers(struct wined3d_swapchain
*swapchain
, unsigned int buffer_count
,
1990 unsigned int width
, unsigned int height
, enum wined3d_format_id format_id
,
1991 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
)
1993 struct wined3d_swapchain_desc
*desc
= &swapchain
->state
.desc
;
1994 BOOL update_desc
= FALSE
;
1996 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1997 "multisample_type %#x, multisample_quality %#x.\n",
1998 swapchain
, buffer_count
, width
, height
, debug_d3dformat(format_id
),
1999 multisample_type
, multisample_quality
);
2001 wined3d_swapchain_apply_sample_count_override(swapchain
, format_id
, &multisample_type
, &multisample_quality
);
2003 if (buffer_count
&& buffer_count
!= desc
->backbuffer_count
)
2004 FIXME("Cannot change the back buffer count yet.\n");
2006 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
2008 if (!width
|| !height
)
2012 /* The application is requesting that either the swapchain width or
2013 * height be set to the corresponding dimension in the window's
2016 if (!GetClientRect(swapchain
->state
.device_window
, &client_rect
))
2018 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
2019 return WINED3DERR_INVALIDCALL
;
2023 width
= client_rect
.right
;
2026 height
= client_rect
.bottom
;
2029 if (width
!= desc
->backbuffer_width
|| height
!= desc
->backbuffer_height
)
2031 desc
->backbuffer_width
= width
;
2032 desc
->backbuffer_height
= height
;
2036 if (format_id
== WINED3DFMT_UNKNOWN
)
2038 if (!desc
->windowed
)
2039 return WINED3DERR_INVALIDCALL
;
2040 format_id
= swapchain
->state
.original_mode
.format_id
;
2043 if (format_id
!= desc
->backbuffer_format
)
2045 desc
->backbuffer_format
= format_id
;
2049 if (multisample_type
!= desc
->multisample_type
2050 || multisample_quality
!= desc
->multisample_quality
)
2052 desc
->multisample_type
= multisample_type
;
2053 desc
->multisample_quality
= multisample_quality
;
2062 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, 0, desc
->backbuffer_width
,
2063 desc
->backbuffer_height
, desc
->backbuffer_format
,
2064 desc
->multisample_type
, desc
->multisample_quality
, NULL
, 0)))
2067 for (i
= 0; i
< desc
->backbuffer_count
; ++i
)
2069 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], 0, desc
->backbuffer_width
,
2070 desc
->backbuffer_height
, desc
->backbuffer_format
,
2071 desc
->multisample_type
, desc
->multisample_quality
, NULL
, 0)))
2076 swapchain_update_render_to_fbo(swapchain
);
2077 swapchain_update_draw_bindings(swapchain
);
2082 static HRESULT
wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state
*state
,
2083 struct wined3d_output
*output
, struct wined3d_display_mode
*mode
)
2087 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE
)
2089 if (FAILED(hr
= wined3d_output_find_closest_matching_mode(output
, mode
)))
2091 WARN("Failed to find closest matching mode, hr %#x.\n", hr
);
2095 if (output
!= state
->desc
.output
)
2097 if (FAILED(hr
= wined3d_restore_display_modes(state
->wined3d
)))
2099 WARN("Failed to restore display modes, hr %#x.\n", hr
);
2103 if (FAILED(hr
= wined3d_output_get_display_mode(output
, &state
->original_mode
, NULL
)))
2105 WARN("Failed to get current display mode, hr %#x.\n", hr
);
2110 if (FAILED(hr
= wined3d_output_set_display_mode(output
, mode
)))
2112 WARN("Failed to set display mode, hr %#x.\n", hr
);
2113 return WINED3DERR_INVALIDCALL
;
2119 HRESULT CDECL
wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state
*state
,
2120 const struct wined3d_display_mode
*mode
)
2122 struct wined3d_display_mode actual_mode
;
2123 struct wined3d_output_desc output_desc
;
2124 RECT original_window_rect
, window_rect
;
2125 int x
, y
, width
, height
;
2129 TRACE("state %p, mode %p.\n", state
, mode
);
2131 wined3d_mutex_lock();
2133 window
= state
->device_window
;
2135 if (state
->desc
.windowed
)
2137 SetRect(&window_rect
, 0, 0, mode
->width
, mode
->height
);
2138 AdjustWindowRectEx(&window_rect
,
2139 GetWindowLongW(window
, GWL_STYLE
), FALSE
,
2140 GetWindowLongW(window
, GWL_EXSTYLE
));
2141 GetWindowRect(window
, &original_window_rect
);
2143 x
= original_window_rect
.left
;
2144 y
= original_window_rect
.top
;
2145 width
= window_rect
.right
- window_rect
.left
;
2146 height
= window_rect
.bottom
- window_rect
.top
;
2150 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
2152 actual_mode
= *mode
;
2153 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, state
->desc
.output
,
2156 ERR("Failed to set display mode, hr %#x.\n", hr
);
2157 wined3d_mutex_unlock();
2162 if (FAILED(hr
= wined3d_output_get_desc(state
->desc
.output
, &output_desc
)))
2164 ERR("Failed to get output description, hr %#x.\n", hr
);
2165 wined3d_mutex_unlock();
2169 x
= output_desc
.desktop_rect
.left
;
2170 y
= output_desc
.desktop_rect
.top
;
2171 width
= output_desc
.desktop_rect
.right
- output_desc
.desktop_rect
.left
;
2172 height
= output_desc
.desktop_rect
.bottom
- output_desc
.desktop_rect
.top
;
2175 wined3d_mutex_unlock();
2177 MoveWindow(window
, x
, y
, width
, height
, TRUE
);
2182 static LONG
fullscreen_style(LONG style
)
2184 /* Make sure the window is managed, otherwise we won't get keyboard input. */
2185 style
|= WS_POPUP
| WS_SYSMENU
;
2186 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
2191 static LONG
fullscreen_exstyle(LONG exstyle
)
2193 /* Filter out window decorations. */
2194 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
2199 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
2200 HWND window
, int x
, int y
, int width
, int height
)
2202 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOACTIVATE
;
2203 LONG style
, exstyle
;
2206 TRACE("Setting up window %p for fullscreen mode.\n", window
);
2208 if (!IsWindow(window
))
2210 WARN("%p is not a valid window.\n", window
);
2211 return WINED3DERR_NOTAVAILABLE
;
2214 if (state
->style
|| state
->exstyle
)
2216 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
2217 window
, state
->style
, state
->exstyle
);
2220 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
)
2221 window_pos_flags
|= SWP_NOZORDER
;
2223 window_pos_flags
|= SWP_SHOWWINDOW
;
2225 state
->style
= GetWindowLongW(window
, GWL_STYLE
);
2226 state
->exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
2228 style
= fullscreen_style(state
->style
);
2229 exstyle
= fullscreen_exstyle(state
->exstyle
);
2231 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
2232 state
->style
, state
->exstyle
, style
, exstyle
);
2234 filter
= wined3d_filter_messages(window
, TRUE
);
2236 SetWindowLongW(window
, GWL_STYLE
, style
);
2237 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
2238 SetWindowPos(window
, HWND_TOPMOST
, x
, y
, width
, height
, window_pos_flags
);
2240 wined3d_filter_messages(window
, filter
);
2245 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
2246 HWND window
, const RECT
*window_rect
)
2248 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
2249 HWND window_pos_after
= NULL
;
2250 LONG style
, exstyle
;
2254 if (!state
->style
&& !state
->exstyle
)
2257 if ((state
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE
)
2258 && !(state
->desc
.flags
& WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
))
2260 window_pos_after
= (state
->exstyle
& WS_EX_TOPMOST
) ? HWND_TOPMOST
: HWND_NOTOPMOST
;
2261 window_pos_flags
|= (state
->style
& WS_VISIBLE
) ? SWP_SHOWWINDOW
: SWP_HIDEWINDOW
;
2262 window_pos_flags
&= ~SWP_NOZORDER
;
2265 style
= GetWindowLongW(window
, GWL_STYLE
);
2266 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
2268 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
2269 * application, and we want to ignore them in the test below, since it's
2270 * not the application's fault that they changed. Additionally, we want to
2271 * preserve the current status of these flags (i.e. don't restore them) to
2272 * more closely emulate the behavior of Direct3D, which leaves these flags
2273 * alone when returning to windowed mode. */
2274 state
->style
^= (state
->style
^ style
) & WS_VISIBLE
;
2275 state
->exstyle
^= (state
->exstyle
^ exstyle
) & WS_EX_TOPMOST
;
2277 TRACE("Restoring window style of window %p to %08x, %08x.\n",
2278 window
, state
->style
, state
->exstyle
);
2280 filter
= wined3d_filter_messages(window
, TRUE
);
2282 /* Only restore the style if the application didn't modify it during the
2283 * fullscreen phase. Some applications change it before calling Reset()
2284 * when switching between windowed and fullscreen modes (HL2), some
2285 * depend on the original style (Eve Online). */
2286 if (style
== fullscreen_style(state
->style
) && exstyle
== fullscreen_exstyle(state
->exstyle
))
2288 SetWindowLongW(window
, GWL_STYLE
, state
->style
);
2289 SetWindowLongW(window
, GWL_EXSTYLE
, state
->exstyle
);
2293 rect
= *window_rect
;
2295 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
2296 SetWindowPos(window
, window_pos_after
, rect
.left
, rect
.top
,
2297 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
2299 wined3d_filter_messages(window
, filter
);
2301 /* Delete the old values. */
2306 HRESULT CDECL
wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state
*state
,
2307 const struct wined3d_swapchain_desc
*swapchain_desc
,
2308 const struct wined3d_display_mode
*mode
)
2310 struct wined3d_display_mode actual_mode
;
2311 struct wined3d_output_desc output_desc
;
2312 BOOL windowed
= state
->desc
.windowed
;
2315 TRACE("state %p, swapchain_desc %p, mode %p.\n", state
, swapchain_desc
, mode
);
2317 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
2321 actual_mode
= *mode
;
2322 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, swapchain_desc
->output
,
2328 if (!swapchain_desc
->windowed
)
2330 actual_mode
.width
= swapchain_desc
->backbuffer_width
;
2331 actual_mode
.height
= swapchain_desc
->backbuffer_height
;
2332 actual_mode
.refresh_rate
= swapchain_desc
->refresh_rate
;
2333 actual_mode
.format_id
= adapter_format_from_backbuffer_format(swapchain_desc
->output
->adapter
,
2334 swapchain_desc
->backbuffer_format
);
2335 actual_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
2336 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, swapchain_desc
->output
,
2342 if (FAILED(hr
= wined3d_restore_display_modes(state
->wined3d
)))
2344 WARN("Failed to restore display modes for all outputs, hr %#x.\n", hr
);
2353 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
2355 if (FAILED(hr
= wined3d_output_get_display_mode(swapchain_desc
->output
, &actual_mode
,
2358 ERR("Failed to get display mode, hr %#x.\n", hr
);
2359 return WINED3DERR_INVALIDCALL
;
2363 if (!swapchain_desc
->windowed
)
2365 unsigned int width
= actual_mode
.width
;
2366 unsigned int height
= actual_mode
.height
;
2368 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
2370 ERR("Failed to get output description, hr %#x.\n", hr
);
2374 if (state
->desc
.windowed
)
2376 /* Switch from windowed to fullscreen */
2377 if (FAILED(hr
= wined3d_swapchain_state_setup_fullscreen(state
, state
->device_window
,
2378 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
, width
, height
)))
2383 HWND window
= state
->device_window
;
2386 /* Fullscreen -> fullscreen mode change */
2387 filter
= wined3d_filter_messages(window
, TRUE
);
2388 MoveWindow(window
, output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
, width
,
2390 ShowWindow(window
, SW_SHOW
);
2391 wined3d_filter_messages(window
, filter
);
2393 state
->d3d_mode
= actual_mode
;
2395 else if (!state
->desc
.windowed
)
2397 /* Fullscreen -> windowed switch */
2398 RECT
*window_rect
= NULL
;
2399 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
2400 window_rect
= &state
->original_window_rect
;
2401 wined3d_swapchain_state_restore_from_fullscreen(state
, state
->device_window
, window_rect
);
2404 state
->desc
.output
= swapchain_desc
->output
;
2405 state
->desc
.windowed
= swapchain_desc
->windowed
;
2407 if (windowed
!= state
->desc
.windowed
)
2408 state
->parent
->ops
->windowed_state_changed(state
->parent
, state
->desc
.windowed
);
2413 BOOL CDECL
wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state
*state
)
2415 TRACE("state %p.\n", state
);
2417 return state
->desc
.windowed
;
2420 void CDECL
wined3d_swapchain_state_destroy(struct wined3d_swapchain_state
*state
)
2422 wined3d_swapchain_state_cleanup(state
);
2426 HRESULT CDECL
wined3d_swapchain_state_create(const struct wined3d_swapchain_desc
*desc
,
2427 HWND window
, struct wined3d
*wined3d
, struct wined3d_swapchain_state_parent
*state_parent
,
2428 struct wined3d_swapchain_state
**state
)
2430 struct wined3d_swapchain_state
*s
;
2433 TRACE("desc %p, window %p, wined3d %p, state %p.\n", desc
, window
, wined3d
, state
);
2435 if (!(s
= heap_alloc_zero(sizeof(*s
))))
2436 return E_OUTOFMEMORY
;
2438 if (FAILED(hr
= wined3d_swapchain_state_init(s
, desc
, window
, wined3d
, state_parent
)))