2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
35 #ifdef DDRAW_INIT_GUID
38 #include "wine/list.h"
39 #include "wine/wined3d.h"
41 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
43 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
44 extern DWORD force_refresh_rate DECLSPEC_HIDDEN
;
46 /*****************************************************************************
47 * IDirectDraw implementation structure
48 *****************************************************************************/
52 struct wined3d_vertex_declaration
*decl
;
55 #define DDRAW_INITIALIZED 0x00000001
56 #define DDRAW_D3D_INITIALIZED 0x00000002
57 #define DDRAW_RESTORE_MODE 0x00000004
58 #define DDRAW_NO3D 0x00000008
59 #define DDRAW_SCL_DDRAW1 0x00000010
60 #define DDRAW_SCL_RECURSIVE 0x00000020
62 #define DDRAW_STRIDE_ALIGNMENT 8
64 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
65 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
66 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
67 | WINED3D_LEGACY_CUBEMAP_FILTERING)
69 enum ddraw_device_state
71 DDRAW_DEVICE_STATE_OK
,
72 DDRAW_DEVICE_STATE_LOST
,
73 DDRAW_DEVICE_STATE_NOT_RESTORED
,
79 IDirectDraw7 IDirectDraw7_iface
;
80 IDirectDraw4 IDirectDraw4_iface
;
81 IDirectDraw2 IDirectDraw2_iface
;
82 IDirectDraw IDirectDraw_iface
;
83 IDirect3D7 IDirect3D7_iface
;
84 IDirect3D3 IDirect3D3_iface
;
85 IDirect3D2 IDirect3D2_iface
;
86 IDirect3D IDirect3D_iface
;
87 struct wined3d_device_parent device_parent
;
89 /* See comment in IDirectDraw::AddRef */
90 LONG ref7
, ref4
, ref2
, ref3
, ref1
, numIfaces
;
92 struct wined3d
*wined3d
;
93 struct wined3d_device
*wined3d_device
;
97 struct ddraw_surface
*primary
;
99 struct wined3d_texture
*wined3d_frontbuffer
;
100 struct wined3d_swapchain
*wined3d_swapchain
;
101 HWND swapchain_window
;
103 /* DirectDraw things, which are not handled by WineD3D */
104 DWORD cooperative_level
;
108 struct d3d_device
*d3ddevice
;
116 /* For the dll unload cleanup code */
117 struct list ddraw_list_entry
;
118 /* The surface list - can't relay this to WineD3D
121 struct list surface_list
;
124 struct FvfToDecl
*decls
;
125 UINT numConvertedDecls
, declArraySize
;
128 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
130 HRESULT
ddraw_init(struct ddraw
*ddraw
, DWORD flags
, enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
131 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC
*caps1
, D3DDEVICEDESC7
*caps7
) DECLSPEC_HIDDEN
;
132 HRESULT
ddraw_get_d3dcaps(const struct ddraw
*ddraw
, D3DDEVICEDESC7
*caps
) DECLSPEC_HIDDEN
;
133 void ddraw_update_lost_surfaces(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
135 static inline void ddraw_set_swapchain_window(struct ddraw
*ddraw
, HWND window
)
137 if (window
== GetDesktopWindow())
139 ddraw
->swapchain_window
= window
;
142 /* Utility functions */
143 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
*pIn
, DDSCAPS2
*pOut
) DECLSPEC_HIDDEN
;
144 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
*pIn
, DDDEVICEIDENTIFIER
*pOut
) DECLSPEC_HIDDEN
;
145 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*ddraw
, DWORD fvf
) DECLSPEC_HIDDEN
;
149 /* IUnknown fields */
150 IDirectDrawSurface7 IDirectDrawSurface7_iface
;
151 IDirectDrawSurface4 IDirectDrawSurface4_iface
;
152 IDirectDrawSurface3 IDirectDrawSurface3_iface
;
153 IDirectDrawSurface2 IDirectDrawSurface2_iface
;
154 IDirectDrawSurface IDirectDrawSurface_iface
;
155 IDirectDrawGammaControl IDirectDrawGammaControl_iface
;
156 IDirect3DTexture2 IDirect3DTexture2_iface
;
157 IDirect3DTexture IDirect3DTexture_iface
;
159 LONG ref7
, ref4
, ref3
, ref2
, ref1
, iface_count
, gamma_count
;
160 IUnknown
*ifaceToRelease
;
161 IUnknown
*texture_outer
;
165 /* Connections to other Objects */
167 struct wined3d_texture
*wined3d_texture
;
168 unsigned int sub_resource_idx
;
169 struct wined3d_rendertarget_view
*wined3d_rtv
;
170 struct wined3d_private_store private_store
;
171 struct d3d_device
*device1
;
173 /* This implementation handles attaching surfaces to other surfaces */
174 struct ddraw_surface
*next_attached
;
175 struct ddraw_surface
*first_attached
;
176 IUnknown
*attached_iface
;
178 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
179 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
180 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
181 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
183 #define MAX_COMPLEX_ATTACHED 6
184 struct ddraw_surface
*complex_array
[MAX_COMPLEX_ATTACHED
];
185 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
186 * but no pointer to prevent temptations to traverse it in the wrong direction.
188 BOOL is_complex_root
;
191 /* Surface description, for GetAttachedSurface */
192 DDSURFACEDESC2 surface_desc
;
194 /* Clipper objects */
195 struct ddraw_clipper
*clipper
;
196 struct ddraw_palette
*palette
;
198 /* For the ddraw surface list */
199 struct list surface_list_entry
;
207 unsigned int version
;
208 DDSURFACEDESC2 surface_desc
;
210 struct ddraw_surface
*root
;
211 struct wined3d_device
*wined3d_device
;
214 HRESULT
ddraw_surface_create(struct ddraw
*ddraw
, const DDSURFACEDESC2
*surface_desc
,
215 struct ddraw_surface
**surface
, IUnknown
*outer_unknown
, unsigned int version
) DECLSPEC_HIDDEN
;
216 struct wined3d_rendertarget_view
*ddraw_surface_get_rendertarget_view(struct ddraw_surface
*surface
) DECLSPEC_HIDDEN
;
217 void ddraw_surface_init(struct ddraw_surface
*surface
, struct ddraw
*ddraw
,
218 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
219 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
220 HRESULT
ddraw_surface_update_frontbuffer(struct ddraw_surface
*surface
,
221 const RECT
*rect
, BOOL read
) DECLSPEC_HIDDEN
;
223 static inline struct ddraw_surface
*impl_from_IDirect3DTexture(IDirect3DTexture
*iface
)
225 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture_iface
);
228 static inline struct ddraw_surface
*impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
)
230 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture2_iface
);
233 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
)
235 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface_iface
);
238 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface2(IDirectDrawSurface2
*iface
)
240 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface2_iface
);
243 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface3(IDirectDrawSurface3
*iface
)
245 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface3_iface
);
248 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
)
250 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface4_iface
);
253 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
)
255 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface7_iface
);
258 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
) DECLSPEC_HIDDEN
;
259 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
) DECLSPEC_HIDDEN
;
260 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
) DECLSPEC_HIDDEN
;
262 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture(IDirect3DTexture
*iface
) DECLSPEC_HIDDEN
;
263 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
) DECLSPEC_HIDDEN
;
265 #define DDRAW_INVALID_HANDLE ~0U
267 enum ddraw_handle_type
270 DDRAW_HANDLE_MATERIAL
,
272 DDRAW_HANDLE_STATEBLOCK
,
273 DDRAW_HANDLE_SURFACE
,
276 struct ddraw_handle_entry
279 enum ddraw_handle_type type
;
282 struct ddraw_handle_table
284 struct ddraw_handle_entry
*entries
;
285 struct ddraw_handle_entry
*free_entries
;
290 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
) DECLSPEC_HIDDEN
;
291 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
) DECLSPEC_HIDDEN
;
292 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
293 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
294 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
299 IDirect3DDevice7 IDirect3DDevice7_iface
;
300 IDirect3DDevice3 IDirect3DDevice3_iface
;
301 IDirect3DDevice2 IDirect3DDevice2_iface
;
302 IDirect3DDevice IDirect3DDevice_iface
;
303 IUnknown IUnknown_inner
;
307 IUnknown
*outer_unknown
;
308 struct wined3d_device
*wined3d_device
;
312 struct wined3d_buffer
*index_buffer
;
313 UINT index_buffer_size
;
314 UINT index_buffer_pos
;
316 struct wined3d_buffer
*vertex_buffer
;
317 UINT vertex_buffer_size
;
318 UINT vertex_buffer_pos
;
320 /* Viewport management */
321 struct list viewport_list
;
322 struct d3d_viewport
*current_viewport
;
323 D3DVIEWPORT7 active_viewport
;
325 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
326 BOOL legacyTextureBlending
;
328 D3DMATRIX legacy_projection
;
329 D3DMATRIX legacy_clipspace
;
334 /* Rendering functions to wrap D3D(1-3) to D3D7 */
335 D3DPRIMITIVETYPE primitive_type
;
339 BYTE
*sysmem_vertex_buffer
;
343 /* Handle management */
344 struct ddraw_handle_table handle_table
;
345 D3DMATRIXHANDLE world
, proj
, view
;
347 struct wined3d_vec4 user_clip_planes
[D3DMAXUSERCLIPPLANES
];
350 HRESULT
d3d_device_create(struct ddraw
*ddraw
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
351 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
) DECLSPEC_HIDDEN
;
352 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
355 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN
;
357 static inline struct d3d_device
*impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
359 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
362 static inline struct d3d_device
*impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
364 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
367 static inline struct d3d_device
*impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
369 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
372 static inline struct d3d_device
*impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
374 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
377 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
) DECLSPEC_HIDDEN
;
378 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
) DECLSPEC_HIDDEN
;
379 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
) DECLSPEC_HIDDEN
;
380 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
) DECLSPEC_HIDDEN
;
384 IDirectDrawClipper IDirectDrawClipper_iface
;
391 HRESULT
ddraw_clipper_init(struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
392 struct ddraw_clipper
*unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper
*iface
) DECLSPEC_HIDDEN
;
394 /*****************************************************************************
395 * IDirectDrawPalette implementation structure
396 *****************************************************************************/
399 /* IUnknown fields */
400 IDirectDrawPalette IDirectDrawPalette_iface
;
403 struct wined3d_palette
*wined3d_palette
;
405 IUnknown
*ifaceToRelease
;
409 static inline struct ddraw_palette
*impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
)
411 return CONTAINING_RECORD(iface
, struct ddraw_palette
, IDirectDrawPalette_iface
);
414 struct ddraw_palette
*unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
) DECLSPEC_HIDDEN
;
416 HRESULT
ddraw_palette_init(struct ddraw_palette
*palette
,
417 struct ddraw
*ddraw
, DWORD flags
, PALETTEENTRY
*entries
) DECLSPEC_HIDDEN
;
419 /* Helper structures */
420 struct object_creation_info
423 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID riid
,
427 /******************************************************************************
428 * IDirect3DLight implementation structure - Wraps to D3D7
429 ******************************************************************************/
432 IDirect3DLight IDirect3DLight_iface
;
435 /* IDirect3DLight fields */
438 /* If this light is active for one viewport, put the viewport here */
439 struct d3d_viewport
*active_viewport
;
449 /* Helper functions */
450 void light_activate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
451 void light_deactivate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
452 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
453 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
) DECLSPEC_HIDDEN
;
455 /******************************************************************************
456 * IDirect3DMaterial implementation structure - Wraps to D3D7
457 ******************************************************************************/
460 IDirect3DMaterial3 IDirect3DMaterial3_iface
;
461 IDirect3DMaterial2 IDirect3DMaterial2_iface
;
462 IDirect3DMaterial IDirect3DMaterial_iface
;
465 /* IDirect3DMaterial2 fields */
467 struct d3d_device
*active_device
;
473 /* Helper functions */
474 void material_activate(struct d3d_material
*material
) DECLSPEC_HIDDEN
;
475 struct d3d_material
*d3d_material_create(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
477 /*****************************************************************************
478 * IDirect3DViewport - Wraps to D3D7
479 *****************************************************************************/
482 IDirect3DViewport3 IDirect3DViewport3_iface
;
485 /* IDirect3DViewport fields */
488 /* If this viewport is active for one device, put the device here */
489 struct d3d_device
*active_device
;
503 struct list light_list
;
504 struct d3d_material
*background
;
507 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
) DECLSPEC_HIDDEN
;
508 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
) DECLSPEC_HIDDEN
;
509 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
) DECLSPEC_HIDDEN
;
511 /* Helper functions */
512 void viewport_activate(struct d3d_viewport
*viewport
, BOOL ignore_lights
) DECLSPEC_HIDDEN
;
513 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
515 /*****************************************************************************
516 * IDirect3DExecuteBuffer - Wraps to D3D7
517 *****************************************************************************/
518 struct d3d_execute_buffer
520 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
;
522 /* IDirect3DExecuteBuffer fields */
524 struct d3d_device
*d3ddev
;
526 D3DEXECUTEBUFFERDESC desc
;
529 /* This buffer will store the transformed vertices */
530 unsigned int index_size
, index_pos
;
531 unsigned int vertex_size
, src_vertex_pos
;
532 struct wined3d_buffer
*src_vertex_buffer
, *dst_vertex_buffer
, *index_buffer
;
534 /* This flags is set to TRUE if we allocated ourselves the
540 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
541 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
542 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
) DECLSPEC_HIDDEN
;
544 /* The execute function */
545 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*execute_buffer
,
546 struct d3d_device
*device
, struct d3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
548 /*****************************************************************************
549 * IDirect3DVertexBuffer
550 *****************************************************************************/
551 struct d3d_vertex_buffer
553 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface
;
555 unsigned int version
;
557 /*** WineD3D and ddraw links ***/
558 struct wined3d_buffer
*wined3d_buffer
;
559 struct wined3d_vertex_declaration
*wined3d_declaration
;
562 /*** Storage for D3D7 specific things ***/
569 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**buffer
, struct ddraw
*ddraw
,
570 D3DVERTEXBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
571 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
) DECLSPEC_HIDDEN
;
572 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
) DECLSPEC_HIDDEN
;
574 /*****************************************************************************
575 * Helper functions from utils.c
576 *****************************************************************************/
578 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
579 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
581 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
582 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
584 void ddrawformat_from_wined3dformat(DDPIXELFORMAT
*ddraw_format
,
585 enum wined3d_format_id wined3d_format
) DECLSPEC_HIDDEN
;
586 BOOL
wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT
*pf
, const struct ddraw_palette
*palette
,
587 DWORD colour
, struct wined3d_color
*wined3d_colour
) DECLSPEC_HIDDEN
;
588 enum wined3d_format_id
wined3dformat_from_ddrawformat(const DDPIXELFORMAT
*format
) DECLSPEC_HIDDEN
;
589 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
) DECLSPEC_HIDDEN
;
590 void dump_D3DMATRIX(const D3DMATRIX
*mat
) DECLSPEC_HIDDEN
;
591 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
) DECLSPEC_HIDDEN
;
592 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
593 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
) DECLSPEC_HIDDEN
;
594 void DDRAW_dump_cooperativelevel(DWORD cooplevel
) DECLSPEC_HIDDEN
;
595 void DDSD_to_DDSD2(const DDSURFACEDESC
*in
, DDSURFACEDESC2
*out
) DECLSPEC_HIDDEN
;
596 void DDSD2_to_DDSD(const DDSURFACEDESC2
*in
, DDSURFACEDESC
*out
) DECLSPEC_HIDDEN
;
598 void multiply_matrix(D3DMATRIX
*dst
, const D3DMATRIX
*src1
, const D3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
600 static inline BOOL
format_is_compressed(const DDPIXELFORMAT
*format
)
602 return (format
->dwFlags
& DDPF_FOURCC
) && (format
->dwFourCC
== WINED3DFMT_DXT1
603 || format
->dwFourCC
== WINED3DFMT_DXT2
|| format
->dwFourCC
== WINED3DFMT_DXT3
604 || format
->dwFourCC
== WINED3DFMT_DXT4
|| format
->dwFourCC
== WINED3DFMT_DXT5
);
607 static inline BOOL
format_is_paletteindexed(const DDPIXELFORMAT
*fmt
)
609 DWORD flags
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
610 | DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
;
611 return !!(fmt
->dwFlags
& flags
);
614 /* Used for generic dumping */
621 #define FE(x) { x, #x }
627 void (*func
)(const void *);
632 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
634 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
636 DWORD __size = (to)->dwSize; \
637 DWORD __resetsize = min(to_size, sizeof(*to)); \
638 DWORD __copysize = min(__resetsize, from_size); \
639 assert(to != from); \
640 memcpy(to, from, __copysize); \
641 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
642 (to)->dwSize = __size; /* restore size */ \
645 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
647 HRESULT
hr_ddraw_from_wined3d(HRESULT hr
) DECLSPEC_HIDDEN
;